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[Refactor] #3779 update_playtime() をAngbandWorld のオブジェクトメソッドへ繰り込んだ
[hengbandforosx/hengbandosx.git]
/
src
/
core
/
disturbance.h
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#pragma once
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class PlayerType;
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void disturb(PlayerType *player_ptr, bool stop_search, bool flush_output);