OSDN Git Service

[Refactor] #40413 Separated asking-player.c/h from util.c/h
[hengband/hengband.git] / src / core / game-closer.c
1 #include "core/game-closer.h"
2 #include "cmd-io/cmd-save.h"
3 #include "core/asking-player.h"
4 #include "core/scores.h"
5 #include "core/stuff-handler.h"
6 #include "game-option/cheat-options.h"
7 #include "io/input-key-acceptor.h"
8 #include "io/save.h"
9 #include "io/signal-handlers.h"
10 #include "io/uid-checker.h"
11 #include "main/music-definitions-table.h"
12 #include "main/sound-of-music.h"
13 #include "player/process-death.h"
14 #include "util/angband-files.h"
15 #include "view/display-main-window.h"
16 #include "view/display-messages.h"
17 #include "view/display-player.h"
18 #include "world/world.h"
19
20 static void clear_floor(player_type *player_ptr)
21 {
22     (void)fd_close(highscore_fd);
23     highscore_fd = -1;
24     clear_saved_floor_files(player_ptr);
25     signals_handle_tstp();
26 }
27
28 static void send_world_score_on_closing(player_type *player_ptr, bool do_send)
29 {
30     if (send_world_score(player_ptr, do_send, update_playtime, display_player, map_name))
31         return;
32
33     if (!get_check_strict(
34             player_ptr, _("後でスコアを登録するために待機しますか?", "Stand by for later score registration? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
35         return;
36
37     player_ptr->wait_report_score = TRUE;
38     player_ptr->is_dead = FALSE;
39     if (!save_player(player_ptr))
40         msg_print(_("セーブ失敗!", "death save failed!"));
41 }
42
43 static bool check_death(player_type *player_ptr)
44 {
45     if (player_ptr->is_dead)
46         return TRUE;
47
48     do_cmd_save_game(player_ptr, FALSE);
49     prt(_("リターンキーか ESC キーを押して下さい。", "Press Return (or Escape)."), 0, 40);
50     play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_EXIT);
51     if (inkey() != ESCAPE)
52         predict_score(player_ptr);
53
54     clear_floor(player_ptr);
55     return FALSE;
56 }
57
58 /*!
59  * @brief ゲーム終了処理 /
60  * Close up the current game (player may or may not be dead)
61  * @param creature_ptr プレーヤーへの参照ポインタ
62  * @return なし
63  * @details
64  * <pre>
65  * This function is called only from "main.c" and "signals.c".
66  * </pre>
67  */
68 void close_game(player_type *player_ptr)
69 {
70     bool do_send = TRUE;
71     handle_stuff(player_ptr);
72     msg_print(NULL);
73     flush();
74     signals_ignore_tstp();
75
76     current_world_ptr->character_icky = TRUE;
77     char buf[1024];
78     path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
79     safe_setuid_grab();
80     highscore_fd = fd_open(buf, O_RDWR);
81     safe_setuid_drop();
82
83     if (!check_death(player_ptr))
84         return;
85
86     if (current_world_ptr->total_winner)
87         kingly(player_ptr);
88
89     if (!cheat_save || get_check(_("死んだデータをセーブしますか? ", "Save death? "))) {
90         if (!save_player(player_ptr))
91             msg_print(_("セーブ失敗!", "death save failed!"));
92     } else
93         do_send = FALSE;
94
95     print_tomb(player_ptr);
96     flush();
97     show_death_info(player_ptr, update_playtime, display_player, map_name);
98     Term_clear();
99     if (check_score(player_ptr)) {
100         send_world_score_on_closing(player_ptr, do_send);
101         if (!player_ptr->wait_report_score)
102             (void)top_twenty(player_ptr);
103     } else if (highscore_fd >= 0) {
104         display_scores_aux(0, 10, -1, NULL);
105     }
106
107     clear_floor(player_ptr);
108 }