1 #include "core/hp-mp-processor.h"
2 #include "cmd-action/cmd-pet.h"
3 #include "core/hp-mp-regenerator.h"
4 #include "floor/floor.h"
5 #include "floor/pattern-walk.h"
6 #include "grid/feature.h"
8 #include "monster-race/monster-race.h"
9 #include "monster-race/race-flags2.h"
10 #include "monster-race/race-flags3.h"
11 #include "object-enchant/object-ego.h"
12 #include "object-enchant/trc-types.h"
13 #include "object/object-flavor.h"
14 #include "player/avatar.h"
15 #include "player/player-damage.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/special-defense-types.h"
19 #include "status/bad-status-setter.h"
20 #include "status/element-resistance.h"
21 #include "util/bit-flags-calculator.h"
22 #include "view/display-messages.h"
23 #include "world/world.h"
26 * @brief 10ゲームターンが進行するごとにプレイヤーのHPとMPの増減処理を行う。
27 * / Handle timed damage and regeneration every 10 game turns
30 void process_player_hp_mp(player_type *creature_ptr)
32 feature_type *f_ptr = &f_info[creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat];
33 bool cave_no_regen = FALSE;
34 int upkeep_factor = 0;
35 int regen_amount = PY_REGEN_NORMAL;
36 if (creature_ptr->poisoned && !is_invuln(creature_ptr)) {
37 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, _("毒", "poison"), -1);
40 if (creature_ptr->cut && !is_invuln(creature_ptr)) {
42 if (creature_ptr->cut > 1000) {
44 } else if (creature_ptr->cut > 200) {
46 } else if (creature_ptr->cut > 100) {
48 } else if (creature_ptr->cut > 50) {
50 } else if (creature_ptr->cut > 25) {
52 } else if (creature_ptr->cut > 10) {
58 take_hit(creature_ptr, DAMAGE_NOESCAPE, dam, _("致命傷", "a fatal wound"), -1);
61 if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
62 if (!creature_ptr->current_floor_ptr->dun_level && !creature_ptr->resist_lite && !is_invuln(creature_ptr) && is_daytime()) {
63 if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
64 msg_print(_("日光があなたのアンデッドの肉体を焼き焦がした!", "The sun's rays scorch your undead flesh!"));
65 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, _("日光", "sunlight"), -1);
70 if (creature_ptr->inventory_list[INVEN_LITE].tval && (creature_ptr->inventory_list[INVEN_LITE].name2 != EGO_LITE_DARKNESS)
71 && !creature_ptr->resist_lite) {
72 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
73 GAME_TEXT o_name[MAX_NLEN];
74 char ouch[MAX_NLEN + 40];
75 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
76 msg_format(_("%sがあなたのアンデッドの肉体を焼き焦がした!", "The %s scorches your undead flesh!"), o_name);
79 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
80 sprintf(ouch, _("%sを装備したダメージ", "wielding %s"), o_name);
82 if (!is_invuln(creature_ptr))
83 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, ouch, -1);
87 if (have_flag(f_ptr->flags, FF_LAVA) && !is_invuln(creature_ptr) && !creature_ptr->immune_fire) {
90 if (have_flag(f_ptr->flags, FF_DEEP)) {
91 damage = 6000 + randint0(4000);
92 } else if (!creature_ptr->levitation) {
93 damage = 3000 + randint0(2000);
97 if (is_specific_player_race(creature_ptr, RACE_ENT))
99 if (creature_ptr->resist_fire)
101 if (is_oppose_fire(creature_ptr))
103 if (creature_ptr->levitation)
106 damage = damage / 100 + (randint0(100) < (damage % 100));
108 if (creature_ptr->levitation) {
109 msg_print(_("熱で火傷した!", "The heat burns you!"));
110 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
111 format(_("%sの上に浮遊したダメージ", "flying over %s"),
112 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
115 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
116 msg_format(_("%sで火傷した!", "The %s burns you!"), name);
117 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
120 cave_no_regen = TRUE;
124 if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !is_invuln(creature_ptr) && !creature_ptr->immune_cold) {
127 if (have_flag(f_ptr->flags, FF_DEEP)) {
128 damage = 6000 + randint0(4000);
129 } else if (!creature_ptr->levitation) {
130 damage = 3000 + randint0(2000);
134 if (creature_ptr->resist_cold)
136 if (is_oppose_cold(creature_ptr))
138 if (creature_ptr->levitation)
141 damage = damage / 100 + (randint0(100) < (damage % 100));
143 if (creature_ptr->levitation) {
144 msg_print(_("冷気に覆われた!", "The cold engulfs you!"));
145 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
146 format(_("%sの上に浮遊したダメージ", "flying over %s"),
147 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
150 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
151 msg_format(_("%sに凍えた!", "The %s frostbites you!"), name);
152 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
155 cave_no_regen = TRUE;
159 if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !is_invuln(creature_ptr) && !creature_ptr->immune_elec) {
162 if (have_flag(f_ptr->flags, FF_DEEP)) {
163 damage = 6000 + randint0(4000);
164 } else if (!creature_ptr->levitation) {
165 damage = 3000 + randint0(2000);
169 if (creature_ptr->resist_elec)
171 if (is_oppose_elec(creature_ptr))
173 if (creature_ptr->levitation)
176 damage = damage / 100 + (randint0(100) < (damage % 100));
178 if (creature_ptr->levitation) {
179 msg_print(_("電撃を受けた!", "The electricity shocks you!"));
180 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
181 format(_("%sの上に浮遊したダメージ", "flying over %s"),
182 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
185 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
186 msg_format(_("%sに感電した!", "The %s shocks you!"), name);
187 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
190 cave_no_regen = TRUE;
194 if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !is_invuln(creature_ptr) && !creature_ptr->immune_acid) {
197 if (have_flag(f_ptr->flags, FF_DEEP)) {
198 damage = 6000 + randint0(4000);
199 } else if (!creature_ptr->levitation) {
200 damage = 3000 + randint0(2000);
204 if (creature_ptr->resist_acid)
206 if (is_oppose_acid(creature_ptr))
208 if (creature_ptr->levitation)
211 damage = damage / 100 + (randint0(100) < (damage % 100));
213 if (creature_ptr->levitation) {
214 msg_print(_("酸が飛び散った!", "The acid melts you!"));
215 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
216 format(_("%sの上に浮遊したダメージ", "flying over %s"),
217 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
220 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
221 msg_format(_("%sに溶かされた!", "The %s melts you!"), name);
222 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
225 cave_no_regen = TRUE;
229 if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !is_invuln(creature_ptr)) {
232 if (have_flag(f_ptr->flags, FF_DEEP)) {
233 damage = 6000 + randint0(4000);
234 } else if (!creature_ptr->levitation) {
235 damage = 3000 + randint0(2000);
239 if (creature_ptr->resist_pois)
241 if (is_oppose_pois(creature_ptr))
243 if (creature_ptr->levitation)
246 damage = damage / 100 + (randint0(100) < (damage % 100));
248 if (creature_ptr->levitation) {
249 msg_print(_("毒気を吸い込んだ!", "The gas poisons you!"));
250 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
251 format(_("%sの上に浮遊したダメージ", "flying over %s"),
252 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
254 if (creature_ptr->resist_pois)
255 (void)set_poisoned(creature_ptr, creature_ptr->poisoned + 1);
257 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
258 msg_format(_("%sに毒された!", "The %s poisons you!"), name);
259 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
260 if (creature_ptr->resist_pois)
261 (void)set_poisoned(creature_ptr, creature_ptr->poisoned + 3);
264 cave_no_regen = TRUE;
268 if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) && !creature_ptr->levitation && !creature_ptr->can_swim
269 && !creature_ptr->resist_water) {
270 if (creature_ptr->total_weight > weight_limit(creature_ptr)) {
271 msg_print(_("溺れている!", "You are drowning!"));
272 take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->lev), _("溺れ", "drowning"), -1);
273 cave_no_regen = TRUE;
277 if (creature_ptr->riding) {
279 if ((r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !creature_ptr->immune_fire) {
280 damage = r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].level / 2;
281 if (is_specific_player_race(creature_ptr, RACE_ENT))
282 damage += damage / 3;
283 if (creature_ptr->resist_fire)
285 if (is_oppose_fire(creature_ptr))
287 msg_print(_("熱い!", "It's hot!"));
288 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, _("炎のオーラ", "Fire aura"), -1);
290 if ((r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !creature_ptr->immune_elec) {
291 damage = r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].level / 2;
292 if (is_specific_player_race(creature_ptr, RACE_ANDROID))
293 damage += damage / 3;
294 if (creature_ptr->resist_elec)
296 if (is_oppose_elec(creature_ptr))
298 msg_print(_("痛い!", "It hurts!"));
299 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, _("電気のオーラ", "Elec aura"), -1);
301 if ((r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !creature_ptr->immune_cold) {
302 damage = r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].level / 2;
303 if (creature_ptr->resist_cold)
305 if (is_oppose_cold(creature_ptr))
307 msg_print(_("冷たい!", "It's cold!"));
308 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, _("冷気のオーラ", "Cold aura"), -1);
312 /* Spectres -- take damage when moving through walls */
314 * Added: ANYBODY takes damage if inside through walls
315 * without wraith form -- NOTE: Spectres will never be
316 * reduced below 0 hp by being inside a stone wall; others
319 if (!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) {
320 if (!is_invuln(creature_ptr) && !creature_ptr->wraith_form && !creature_ptr->kabenuke
321 && ((creature_ptr->chp > (creature_ptr->lev / 5)) || !creature_ptr->pass_wall)) {
323 cave_no_regen = TRUE;
325 if (creature_ptr->pass_wall) {
326 msg_print(_("体の分子が分解した気がする!", "Your molecules feel disrupted!"));
327 dam_desc = _("密度", "density");
329 msg_print(_("崩れた岩に押し潰された!", "You are being crushed!"));
330 dam_desc = _("硬い岩", "solid rock");
333 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1 + (creature_ptr->lev / 5), dam_desc, -1);
337 if (creature_ptr->food < PY_FOOD_WEAK) {
338 if (creature_ptr->food < PY_FOOD_STARVE) {
340 } else if (creature_ptr->food < PY_FOOD_FAINT) {
341 regen_amount = PY_REGEN_FAINT;
343 regen_amount = PY_REGEN_WEAK;
347 if (pattern_effect(creature_ptr)) {
348 cave_no_regen = TRUE;
350 if (creature_ptr->regenerate) {
351 regen_amount = regen_amount * 2;
353 if (creature_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) {
356 if (creature_ptr->cursed & TRC_SLOW_REGEN) {
361 if ((creature_ptr->action == ACTION_SEARCH) || (creature_ptr->action == ACTION_REST)) {
362 regen_amount = regen_amount * 2;
365 upkeep_factor = calculate_upkeep(creature_ptr);
366 if ((creature_ptr->action == ACTION_LEARN) || (creature_ptr->action == ACTION_HAYAGAKE) || (creature_ptr->special_defense & KATA_KOUKIJIN)) {
367 upkeep_factor += 100;
370 regenmana(creature_ptr, upkeep_factor, regen_amount);
371 if (creature_ptr->pclass == CLASS_MAGIC_EATER) {
372 regenmagic(creature_ptr, regen_amount);
375 if ((creature_ptr->csp == 0) && (creature_ptr->csp_frac == 0)) {
376 while (upkeep_factor > 100) {
377 msg_print(_("こんなに多くのペットを制御できない!", "Too many pets to control at once!"));
379 do_cmd_pet_dismiss(creature_ptr);
381 upkeep_factor = calculate_upkeep(creature_ptr);
383 msg_format(_("維持MPは %d%%", "Upkeep: %d%% mana."), upkeep_factor);
388 if (creature_ptr->poisoned)
390 if (creature_ptr->cut)
395 regen_amount = (regen_amount * creature_ptr->mutant_regenerate_mod) / 100;
396 if ((creature_ptr->chp < creature_ptr->mhp) && !cave_no_regen) {
397 regenhp(creature_ptr, regen_amount);
402 * Increase players hit points, notice effects
404 bool hp_player(player_type *creature_ptr, int num)
407 vir = virtue_number(creature_ptr, V_VITALITY);
413 num = num * (creature_ptr->virtues[vir - 1] + 1250) / 1250;
416 if (creature_ptr->chp < creature_ptr->mhp) {
417 if ((num > 0) && (creature_ptr->chp < (creature_ptr->mhp / 3)))
418 chg_virtue(creature_ptr, V_TEMPERANCE, 1);
420 creature_ptr->chp += num;
421 if (creature_ptr->chp >= creature_ptr->mhp) {
422 creature_ptr->chp = creature_ptr->mhp;
423 creature_ptr->chp_frac = 0;
426 creature_ptr->redraw |= (PR_HP);
427 creature_ptr->window |= (PW_PLAYER);
429 msg_print(_("少し気分が良くなった。", "You feel a little better."));
430 } else if (num < 15) {
431 msg_print(_("気分が良くなった。", "You feel better."));
432 } else if (num < 35) {
433 msg_print(_("とても気分が良くなった。", "You feel much better."));
435 msg_print(_("ひじょうに気分が良くなった。", "You feel very good."));