1 #include "core/hp-mp-processor.h"
2 #include "cmd-action/cmd-pet.h"
3 #include "core/hp-mp-regenerator.h"
4 #include "core/player-redraw-types.h"
5 #include "core/window-redrawer.h"
6 #include "flavor/flavor-describer.h"
7 #include "flavor/object-flavor-types.h"
8 #include "floor/pattern-walk.h"
9 #include "grid/feature.h"
10 #include "grid/grid.h"
11 #include "inventory/inventory-slot-types.h"
12 #include "monster-race/monster-race.h"
13 #include "monster-race/race-flags2.h"
14 #include "monster-race/race-flags3.h"
15 #include "object-enchant/object-ego.h"
16 #include "object-enchant/trc-types.h"
17 #include "player/attack-defense-types.h"
18 #include "player/avatar.h"
19 #include "player/player-damage.h"
20 #include "player/player-race-types.h"
21 #include "player/player-race.h"
22 #include "player/special-defense-types.h"
23 #include "status/bad-status-setter.h"
24 #include "status/element-resistance.h"
25 #include "system/floor-type-definition.h"
26 #include "util/bit-flags-calculator.h"
27 #include "view/display-messages.h"
28 #include "world/world.h"
31 * @brief 10ゲームターンが進行するごとにプレイヤーのHPとMPの増減処理を行う。
32 * / Handle timed damage and regeneration every 10 game turns
35 void process_player_hp_mp(player_type *creature_ptr)
37 feature_type *f_ptr = &f_info[creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat];
38 bool cave_no_regen = FALSE;
39 int upkeep_factor = 0;
40 int regen_amount = PY_REGEN_NORMAL;
41 if (creature_ptr->poisoned && !is_invuln(creature_ptr)) {
42 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, _("毒", "poison"), -1);
45 if (creature_ptr->cut && !is_invuln(creature_ptr)) {
47 if (creature_ptr->cut > 1000) {
49 } else if (creature_ptr->cut > 200) {
51 } else if (creature_ptr->cut > 100) {
53 } else if (creature_ptr->cut > 50) {
55 } else if (creature_ptr->cut > 25) {
57 } else if (creature_ptr->cut > 10) {
63 take_hit(creature_ptr, DAMAGE_NOESCAPE, dam, _("致命傷", "a fatal wound"), -1);
66 if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
67 if (!creature_ptr->current_floor_ptr->dun_level && !creature_ptr->resist_lite && !is_invuln(creature_ptr) && is_daytime()) {
68 if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
69 msg_print(_("日光があなたのアンデッドの肉体を焼き焦がした!", "The sun's rays scorch your undead flesh!"));
70 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, _("日光", "sunlight"), -1);
75 if (creature_ptr->inventory_list[INVEN_LITE].tval && (creature_ptr->inventory_list[INVEN_LITE].name2 != EGO_LITE_DARKNESS)
76 && !creature_ptr->resist_lite) {
77 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
78 GAME_TEXT o_name[MAX_NLEN];
79 char ouch[MAX_NLEN + 40];
80 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
81 msg_format(_("%sがあなたのアンデッドの肉体を焼き焦がした!", "The %s scorches your undead flesh!"), o_name);
84 describe_flavor(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
85 sprintf(ouch, _("%sを装備したダメージ", "wielding %s"), o_name);
87 if (!is_invuln(creature_ptr))
88 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, ouch, -1);
92 if (have_flag(f_ptr->flags, FF_LAVA) && !is_invuln(creature_ptr) && !creature_ptr->immune_fire) {
95 if (have_flag(f_ptr->flags, FF_DEEP)) {
96 damage = 6000 + randint0(4000);
97 } else if (!creature_ptr->levitation) {
98 damage = 3000 + randint0(2000);
102 if (is_specific_player_race(creature_ptr, RACE_ENT))
103 damage += damage / 3;
104 if (creature_ptr->resist_fire)
106 if (is_oppose_fire(creature_ptr))
108 if (creature_ptr->levitation)
111 damage = damage / 100 + (randint0(100) < (damage % 100));
113 if (creature_ptr->levitation) {
114 msg_print(_("熱で火傷した!", "The heat burns you!"));
115 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
116 format(_("%sの上に浮遊したダメージ", "flying over %s"),
117 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
120 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
121 msg_format(_("%sで火傷した!", "The %s burns you!"), name);
122 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
125 cave_no_regen = TRUE;
129 if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !is_invuln(creature_ptr) && !creature_ptr->immune_cold) {
132 if (have_flag(f_ptr->flags, FF_DEEP)) {
133 damage = 6000 + randint0(4000);
134 } else if (!creature_ptr->levitation) {
135 damage = 3000 + randint0(2000);
139 if (creature_ptr->resist_cold)
141 if (is_oppose_cold(creature_ptr))
143 if (creature_ptr->levitation)
146 damage = damage / 100 + (randint0(100) < (damage % 100));
148 if (creature_ptr->levitation) {
149 msg_print(_("冷気に覆われた!", "The cold engulfs you!"));
150 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
151 format(_("%sの上に浮遊したダメージ", "flying over %s"),
152 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
155 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
156 msg_format(_("%sに凍えた!", "The %s frostbites you!"), name);
157 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
160 cave_no_regen = TRUE;
164 if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !is_invuln(creature_ptr) && !creature_ptr->immune_elec) {
167 if (have_flag(f_ptr->flags, FF_DEEP)) {
168 damage = 6000 + randint0(4000);
169 } else if (!creature_ptr->levitation) {
170 damage = 3000 + randint0(2000);
174 if (creature_ptr->resist_elec)
176 if (is_oppose_elec(creature_ptr))
178 if (creature_ptr->levitation)
181 damage = damage / 100 + (randint0(100) < (damage % 100));
183 if (creature_ptr->levitation) {
184 msg_print(_("電撃を受けた!", "The electricity shocks you!"));
185 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
186 format(_("%sの上に浮遊したダメージ", "flying over %s"),
187 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
190 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
191 msg_format(_("%sに感電した!", "The %s shocks you!"), name);
192 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
195 cave_no_regen = TRUE;
199 if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !is_invuln(creature_ptr) && !creature_ptr->immune_acid) {
202 if (have_flag(f_ptr->flags, FF_DEEP)) {
203 damage = 6000 + randint0(4000);
204 } else if (!creature_ptr->levitation) {
205 damage = 3000 + randint0(2000);
209 if (creature_ptr->resist_acid)
211 if (is_oppose_acid(creature_ptr))
213 if (creature_ptr->levitation)
216 damage = damage / 100 + (randint0(100) < (damage % 100));
218 if (creature_ptr->levitation) {
219 msg_print(_("酸が飛び散った!", "The acid melts you!"));
220 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
221 format(_("%sの上に浮遊したダメージ", "flying over %s"),
222 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
225 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
226 msg_format(_("%sに溶かされた!", "The %s melts you!"), name);
227 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
230 cave_no_regen = TRUE;
234 if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !is_invuln(creature_ptr)) {
237 if (have_flag(f_ptr->flags, FF_DEEP)) {
238 damage = 6000 + randint0(4000);
239 } else if (!creature_ptr->levitation) {
240 damage = 3000 + randint0(2000);
244 if (creature_ptr->resist_pois)
246 if (is_oppose_pois(creature_ptr))
248 if (creature_ptr->levitation)
251 damage = damage / 100 + (randint0(100) < (damage % 100));
253 if (creature_ptr->levitation) {
254 msg_print(_("毒気を吸い込んだ!", "The gas poisons you!"));
255 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage,
256 format(_("%sの上に浮遊したダメージ", "flying over %s"),
257 f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name),
259 if (creature_ptr->resist_pois)
260 (void)set_poisoned(creature_ptr, creature_ptr->poisoned + 1);
262 concptr name = f_name + f_info[get_feat_mimic(&creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x])].name;
263 msg_format(_("%sに毒された!", "The %s poisons you!"), name);
264 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, name, -1);
265 if (creature_ptr->resist_pois)
266 (void)set_poisoned(creature_ptr, creature_ptr->poisoned + 3);
269 cave_no_regen = TRUE;
273 if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) && !creature_ptr->levitation && !creature_ptr->can_swim
274 && !creature_ptr->resist_water) {
275 if (creature_ptr->total_weight > weight_limit(creature_ptr)) {
276 msg_print(_("溺れている!", "You are drowning!"));
277 take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->lev), _("溺れ", "drowning"), -1);
278 cave_no_regen = TRUE;
282 if (creature_ptr->riding) {
284 if ((r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !creature_ptr->immune_fire) {
285 damage = r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].level / 2;
286 if (is_specific_player_race(creature_ptr, RACE_ENT))
287 damage += damage / 3;
288 if (creature_ptr->resist_fire)
290 if (is_oppose_fire(creature_ptr))
292 msg_print(_("熱い!", "It's hot!"));
293 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, _("炎のオーラ", "Fire aura"), -1);
295 if ((r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !creature_ptr->immune_elec) {
296 damage = r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].level / 2;
297 if (is_specific_player_race(creature_ptr, RACE_ANDROID))
298 damage += damage / 3;
299 if (creature_ptr->resist_elec)
301 if (is_oppose_elec(creature_ptr))
303 msg_print(_("痛い!", "It hurts!"));
304 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, _("電気のオーラ", "Elec aura"), -1);
306 if ((r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !creature_ptr->immune_cold) {
307 damage = r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->riding].r_idx].level / 2;
308 if (creature_ptr->resist_cold)
310 if (is_oppose_cold(creature_ptr))
312 msg_print(_("冷たい!", "It's cold!"));
313 take_hit(creature_ptr, DAMAGE_NOESCAPE, damage, _("冷気のオーラ", "Cold aura"), -1);
317 /* Spectres -- take damage when moving through walls */
319 * Added: ANYBODY takes damage if inside through walls
320 * without wraith form -- NOTE: Spectres will never be
321 * reduced below 0 hp by being inside a stone wall; others
324 if (!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) {
325 if (!is_invuln(creature_ptr) && !creature_ptr->wraith_form && !creature_ptr->tim_pass_wall
326 && ((creature_ptr->chp > (creature_ptr->lev / 5)) || !creature_ptr->pass_wall)) {
328 cave_no_regen = TRUE;
330 if (creature_ptr->pass_wall) {
331 msg_print(_("体の分子が分解した気がする!", "Your molecules feel disrupted!"));
332 dam_desc = _("密度", "density");
334 msg_print(_("崩れた岩に押し潰された!", "You are being crushed!"));
335 dam_desc = _("硬い岩", "solid rock");
338 take_hit(creature_ptr, DAMAGE_NOESCAPE, 1 + (creature_ptr->lev / 5), dam_desc, -1);
342 if (creature_ptr->food < PY_FOOD_WEAK) {
343 if (creature_ptr->food < PY_FOOD_STARVE) {
345 } else if (creature_ptr->food < PY_FOOD_FAINT) {
346 regen_amount = PY_REGEN_FAINT;
348 regen_amount = PY_REGEN_WEAK;
352 if (pattern_effect(creature_ptr)) {
353 cave_no_regen = TRUE;
355 if (creature_ptr->regenerate) {
356 regen_amount = regen_amount * 2;
358 if (creature_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) {
361 if (creature_ptr->cursed & TRC_SLOW_REGEN) {
366 if ((creature_ptr->action == ACTION_SEARCH) || (creature_ptr->action == ACTION_REST)) {
367 regen_amount = regen_amount * 2;
370 upkeep_factor = calculate_upkeep(creature_ptr);
371 if ((creature_ptr->action == ACTION_LEARN) || (creature_ptr->action == ACTION_HAYAGAKE) || (creature_ptr->special_defense & KATA_KOUKIJIN)) {
372 upkeep_factor += 100;
375 regenmana(creature_ptr, upkeep_factor, regen_amount);
376 if (creature_ptr->pclass == CLASS_MAGIC_EATER) {
377 regenmagic(creature_ptr, regen_amount);
380 if ((creature_ptr->csp == 0) && (creature_ptr->csp_frac == 0)) {
381 while (upkeep_factor > 100) {
382 msg_print(_("こんなに多くのペットを制御できない!", "Too many pets to control at once!"));
384 do_cmd_pet_dismiss(creature_ptr);
386 upkeep_factor = calculate_upkeep(creature_ptr);
388 msg_format(_("維持MPは %d%%", "Upkeep: %d%% mana."), upkeep_factor);
393 if (creature_ptr->poisoned)
395 if (creature_ptr->cut)
400 regen_amount = (regen_amount * creature_ptr->mutant_regenerate_mod) / 100;
401 if ((creature_ptr->chp < creature_ptr->mhp) && !cave_no_regen) {
402 regenhp(creature_ptr, regen_amount);
407 * Increase players hit points, notice effects
409 bool hp_player(player_type *creature_ptr, int num)
412 vir = virtue_number(creature_ptr, V_VITALITY);
418 num = num * (creature_ptr->virtues[vir - 1] + 1250) / 1250;
421 if (creature_ptr->chp < creature_ptr->mhp) {
422 if ((num > 0) && (creature_ptr->chp < (creature_ptr->mhp / 3)))
423 chg_virtue(creature_ptr, V_TEMPERANCE, 1);
425 creature_ptr->chp += num;
426 if (creature_ptr->chp >= creature_ptr->mhp) {
427 creature_ptr->chp = creature_ptr->mhp;
428 creature_ptr->chp_frac = 0;
431 creature_ptr->redraw |= (PR_HP);
432 creature_ptr->window |= (PW_PLAYER);
434 msg_print(_("少し気分が良くなった。", "You feel a little better."));
435 } else if (num < 15) {
436 msg_print(_("気分が良くなった。", "You feel better."));
437 } else if (num < 35) {
438 msg_print(_("とても気分が良くなった。", "You feel much better."));
440 msg_print(_("ひじょうに気分が良くなった。", "You feel very good."));