3 #include "system/angband.h"
7 void regenhp(player_type* creature_ptr, int percent);
8 void regenmana(player_type* creature_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount);
9 void regenmagic(player_type* creature_ptr, int regen_amount);
10 void regenerate_monsters(player_type* player_ptr);
11 void regenerate_captured_monsters(player_type* creature_ptr);