3 #include "system/angband.h"
5 #define MAX_HISCORES 999 /*!< スコア情報保存の最大数 / Maximum number of high scores in the high score file */
8 * Semi-Portable High Score List Entry (128 bytes) -- BEN
10 * All fields listed below are null terminated ascii strings.
12 * In addition, the "number" fields are right justified, and
13 * space padded, to the full available length (minus the "null").
15 * Note that "string comparisons" are thus valid on "pts".
19 GAME_TEXT what[8]{}; /* Version info (string) */
20 GAME_TEXT pts[10]{}; /* Total Score (number) */
21 GAME_TEXT gold[10]{}; /* Total Gold (number) */
22 GAME_TEXT turns[10]{}; /* Turns Taken (number) */
23 GAME_TEXT day[10]{}; /* Time stamp (string) */
24 GAME_TEXT who[16]{}; /* Player Name (string) */
25 GAME_TEXT uid[8]{}; /* Player UID (number) */
26 GAME_TEXT sex[2]{}; /* Player Sex (string) */
27 GAME_TEXT p_r[3]{}; /* Player Race (number) */
28 GAME_TEXT p_c[3]{}; /* Player Class (number) */
29 GAME_TEXT p_a[3]{}; /* Player Seikaku (number) */
31 GAME_TEXT cur_lev[4]{}; /* Current Player Level (number) */
32 GAME_TEXT cur_dun[4]{}; /* Current Dungeon Level (number) */
33 GAME_TEXT max_lev[4]{}; /* Max Player Level (number) */
34 GAME_TEXT max_dun[4]{}; /* Max Dungeon Level (number) */
36 GAME_TEXT how[40]{}; /* Method of death (string) */
38 void copy_info(const PlayerType &player);
41 extern int highscore_fd;
43 int highscore_seek(int i);
44 errr highscore_read(high_score *score);