3 #include "system/angband.h"
5 enum class MonsterRaceId : int16_t;
7 void handle_stuff(PlayerType *player_ptr);
8 void monster_race_track(PlayerType *player_ptr, MonsterRaceId r_idx);
9 void object_kind_track(PlayerType *player_ptr, short bi_id);
10 void health_track(PlayerType *player_ptr, MONSTER_IDX m_idx);
13 bool redraw_player(PlayerType *player_ptr);