1 #include "dungeon/dungeon-processor.h"
2 #include "cmd-building/cmd-building.h"
3 #include "cmd-io/cmd-dump.h"
4 #include "core/disturbance.h"
5 #include "core/object-compressor.h"
6 #include "core/player-processor.h"
7 #include "core/player-redraw-types.h"
8 #include "core/stuff-handler.h"
9 #include "core/turn-compensator.h"
10 #include "core/window-redrawer.h"
11 #include "dungeon/quest.h"
12 #include "floor/floor-leaver.h"
13 #include "floor/floor-save-util.h"
14 #include "floor/floor-save.h"
15 #include "game-option/cheat-options.h"
16 #include "game-option/map-screen-options.h"
17 #include "game-option/play-record-options.h"
18 #include "hpmp/hp-mp-regenerator.h"
19 #include "io/cursor.h"
20 #include "io/input-key-requester.h"
21 #include "io/write-diary.h"
22 #include "market/arena.h"
23 #include "mind/mind-ninja.h"
24 #include "monster-race/monster-race.h"
25 #include "monster-race/race-flags1.h"
26 #include "monster/monster-compaction.h"
27 #include "monster/monster-processor.h"
28 #include "monster/monster-status.h"
29 #include "monster/monster-util.h"
30 #include "pet/pet-util.h"
31 #include "player-base/player-class.h"
32 #include "player/special-defense-types.h"
33 #include "realm/realm-song-numbers.h"
34 #include "realm/realm-song.h"
35 #include "spell-realm/spells-song.h"
36 #include "system/dungeon-info.h"
37 #include "system/floor-type-definition.h"
38 #include "system/monster-race-info.h"
39 #include "system/player-type-definition.h"
40 #include "system/redrawing-flags-updater.h"
41 #include "target/target-checker.h"
42 #include "util/bit-flags-calculator.h"
43 #include "view/display-messages.h"
44 #include "world/world-turn-processor.h"
45 #include "world/world.h"
47 static void redraw_character_xtra(PlayerType *player_ptr)
49 w_ptr->character_xtra = true;
50 auto &rfu = RedrawingFlagsUpdater::get_instance();
52 StatusRedrawingFlag::BONUS,
53 StatusRedrawingFlag::HP,
54 StatusRedrawingFlag::MP,
55 StatusRedrawingFlag::SPELLS,
56 StatusRedrawingFlag::VIEW,
57 StatusRedrawingFlag::LITE,
58 StatusRedrawingFlag::MONSTER_LITE,
59 StatusRedrawingFlag::TORCH,
60 StatusRedrawingFlag::MONSTER_STATUSES,
61 StatusRedrawingFlag::DISTANCE,
62 StatusRedrawingFlag::FLOW,
64 set_bits(player_ptr->window_flags, PW_INVENTORY | PW_EQUIPMENT | PW_SPELL | PW_PLAYER | PW_MONSTER_LORE | PW_OVERHEAD | PW_DUNGEON);
65 set_bits(player_ptr->redraw, PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY | PR_MAP);
66 rfu.set_flags(flags_srf);
67 handle_stuff(player_ptr);
68 w_ptr->character_xtra = false;
72 * process_player()、process_world() をcore.c から移設するのが先.
73 * process_upkeep_with_speed() はこの関数と同じところでOK
74 * @brief 現在プレイヤーがいるダンジョンの全体処理 / Interact with the current dungeon level.
77 * この関数から現在の階層を出る、プレイヤーがキャラが死ぬ、
78 * ゲームを終了するかのいずれかまでループする。
81 * This function will not exit until the level is completed,\n
82 * the user dies, or the game is terminated.\n
85 void process_dungeon(PlayerType *player_ptr, bool load_game)
87 auto &floor = *player_ptr->current_floor_ptr;
88 floor.base_level = floor.dun_level;
89 w_ptr->is_loading_now = false;
90 player_ptr->leaving = false;
98 player_ptr->pet_t_m_idx = 0;
99 player_ptr->riding_t_m_idx = 0;
100 player_ptr->ambush_flag = false;
101 health_track(player_ptr, 0);
103 disturb(player_ptr, true, true);
104 auto quest_num = quest_number(floor, floor.dun_level);
105 const auto &quest_list = QuestList::get_instance();
106 auto *questor_ptr = &monraces_info[quest_list[quest_num].r_idx];
107 if (inside_quest(quest_num)) {
108 set_bits(questor_ptr->flags1, RF1_QUESTOR);
111 if (player_ptr->max_plv < player_ptr->lev) {
112 player_ptr->max_plv = player_ptr->lev;
115 if ((max_dlv[floor.dungeon_idx] < floor.dun_level) && !inside_quest(floor.quest_number)) {
116 max_dlv[floor.dungeon_idx] = floor.dun_level;
117 if (record_maxdepth) {
118 exe_write_diary(player_ptr, DIARY_MAXDEAPTH, floor.dun_level, nullptr);
122 (void)calculate_upkeep(player_ptr);
123 panel_bounds_center();
124 verify_panel(player_ptr);
127 redraw_character_xtra(player_ptr);
129 StatusRedrawingFlag::BONUS,
130 StatusRedrawingFlag::HP,
131 StatusRedrawingFlag::MP,
132 StatusRedrawingFlag::SPELLS,
133 StatusRedrawingFlag::COMBINATION,
134 StatusRedrawingFlag::REORDER,
136 RedrawingFlagsUpdater::get_instance().set_flags(flags_srf);
137 handle_stuff(player_ptr);
140 auto no_feeling_quest = (quest_num == QuestId::OBERON);
141 no_feeling_quest |= (quest_num == QuestId::SERPENT);
142 no_feeling_quest |= none_bits(quest_list[quest_num].flags, QUEST_FLAG_PRESET);
143 if (inside_quest(quest_num) && QuestType::is_fixed(quest_num) && !no_feeling_quest) {
144 do_cmd_feeling(player_ptr);
147 if (player_ptr->phase_out) {
149 player_ptr->energy_need = 0;
150 update_gambling_monsters(player_ptr);
152 msg_print(_("試合開始!", "Ready..Fight!"));
157 if (PlayerClass(player_ptr).equals(PlayerClassType::BARD) && (get_singing_song_effect(player_ptr) > MUSIC_DETECT)) {
158 set_singing_song_effect(player_ptr, MUSIC_DETECT);
161 if (!player_ptr->playing || player_ptr->is_dead) {
165 if (!inside_quest(floor.quest_number) && (floor.dungeon_idx == DUNGEON_ANGBAND)) {
166 quest_discovery(random_quest_number(floor, floor.dun_level));
167 floor.quest_number = random_quest_number(floor, floor.dun_level);
170 const auto &dungeon = dungeons_info[floor.dungeon_idx];
171 const auto guardian = dungeon.final_guardian;
172 if ((floor.dun_level == dungeon.maxdepth) && MonsterRace(guardian).is_valid()) {
173 const auto &guardian_ref = monraces_info[guardian];
174 if (guardian_ref.max_num) {
176 msg_format("この階には%sの主である%sが棲んでいる。", dungeon.name.data(), guardian_ref.name.data());
178 msg_format("%s^ lives in this level as the keeper of %s.", guardian_ref.name.data(), dungeon.name.data());
184 set_superstealth(player_ptr, false);
187 floor.monster_level = floor.base_level;
188 floor.object_level = floor.base_level;
189 w_ptr->is_loading_now = true;
190 if (player_ptr->energy_need > 0 && !player_ptr->phase_out && (floor.dun_level || player_ptr->leaving_dungeon || floor.inside_arena)) {
191 player_ptr->energy_need = 0;
194 player_ptr->leaving_dungeon = false;
198 if ((floor.m_cnt + 32 > w_ptr->max_m_idx) && !player_ptr->phase_out) {
199 compact_monsters(player_ptr, 64);
202 if ((floor.m_cnt + 32 < floor.m_max) && !player_ptr->phase_out) {
203 compact_monsters(player_ptr, 0);
206 if (floor.o_cnt + 32 > w_ptr->max_o_idx) {
207 compact_objects(player_ptr, 64);
210 if (floor.o_cnt + 32 < floor.o_max) {
211 compact_objects(player_ptr, 0);
214 process_player(player_ptr);
215 process_upkeep_with_speed(player_ptr);
216 handle_stuff(player_ptr);
218 move_cursor_relative(player_ptr->y, player_ptr->x);
223 if (!player_ptr->playing || player_ptr->is_dead) {
227 process_monsters(player_ptr);
228 handle_stuff(player_ptr);
230 move_cursor_relative(player_ptr->y, player_ptr->x);
235 if (!player_ptr->playing || player_ptr->is_dead) {
239 WorldTurnProcessor(player_ptr).process_world();
240 handle_stuff(player_ptr);
242 move_cursor_relative(player_ptr->y, player_ptr->x);
247 if (!player_ptr->playing || player_ptr->is_dead) {
252 if (w_ptr->dungeon_turn < w_ptr->dungeon_turn_limit) {
253 if (!player_ptr->wild_mode || wild_regen) {
254 w_ptr->dungeon_turn++;
255 } else if (player_ptr->wild_mode && !(w_ptr->game_turn % ((MAX_HGT + MAX_WID) / 2))) {
256 w_ptr->dungeon_turn++;
260 prevent_turn_overflow(player_ptr);
262 if (player_ptr->leaving) {
271 if ((inside_quest(quest_num)) && questor_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
272 reset_bits(questor_ptr->flags1, RF1_QUESTOR);
275 if (player_ptr->playing && !player_ptr->is_dead) {
277 * Maintain Unique monsters and artifact, save current
278 * floor, then prepare next floor
280 leave_floor(player_ptr);
281 reinit_wilderness = false;