1 #include "dungeon/quest-monster-placer.h"
2 #include "dungeon/quest.h"
3 #include "floor/floor-generator-util.h"
4 #include "floor/geometry.h"
5 #include "grid/feature.h"
7 #include "monster-floor/monster-generator.h"
8 #include "monster-floor/place-monster-types.h"
9 #include "monster-race/monster-race.h"
10 #include "monster-race/race-flags1.h"
11 #include "monster/monster-info.h"
12 #include "system/floor-type-definition.h"
13 #include "system/monster-race-definition.h"
14 #include "system/player-type-definition.h"
15 #include "util/bit-flags-calculator.h"
18 * @brief クエストに関わるモンスターの配置を行う / Place quest monsters
19 * @param creature_ptr プレーヤーへの参照ポインタ
20 * @return 成功したならばTRUEを返す
22 bool place_quest_monsters(player_type *creature_ptr)
24 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
25 for (int i = 0; i < max_q_idx; i++) {
28 if (quest[i].status != QUEST_STATUS_TAKEN || (quest[i].type != QUEST_TYPE_KILL_LEVEL && quest[i].type != QUEST_TYPE_RANDOM)
29 || quest[i].level != floor_ptr->dun_level || creature_ptr->dungeon_idx != quest[i].dungeon || (quest[i].flags & QUEST_FLAG_PRESET)) {
33 r_ptr = &r_info[quest[i].r_idx];
34 if ((r_ptr->flags1 & RF1_UNIQUE) && (r_ptr->cur_num >= r_ptr->max_num))
37 mode = PM_NO_KAGE | PM_NO_PET;
38 if (!(r_ptr->flags1 & RF1_FRIENDS))
39 mode |= PM_ALLOW_GROUP;
41 for (int j = 0; j < (quest[i].max_num - quest[i].cur_num); j++) {
43 for (k = 0; k < SAFE_MAX_ATTEMPTS; k++) {
47 for (l = SAFE_MAX_ATTEMPTS; l > 0; l--) {
50 y = randint0(floor_ptr->height);
51 x = randint0(floor_ptr->width);
52 g_ptr = &floor_ptr->grid_array[y][x];
53 f_ptr = &f_info[g_ptr->feat];
54 if (!has_flag(f_ptr->flags, FF_MOVE) && !has_flag(f_ptr->flags, FF_CAN_FLY))
57 if (!monster_can_enter(creature_ptr, y, x, r_ptr, 0))
60 if (distance(y, x, creature_ptr->y, creature_ptr->x) < 10)
63 if (g_ptr->info & CAVE_ICKY)
72 if (place_monster_aux(creature_ptr, 0, y, x, quest[i].r_idx, mode))
78 if (k == SAFE_MAX_ATTEMPTS)