4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband game engine */
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_UNCURSED;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_UNCURSED;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_UNCURSED;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
101 /* We know about it already, do not tell us again */
102 if (o_ptr->ident & (IDENT_SENSE))return;
104 /* It is fully known, no information needed */
105 if (object_known_p(o_ptr)) return;
107 /* Check for a feeling */
108 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
110 /* Skip non-feelings */
114 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
125 feel = FEEL_EXCELLENT;
131 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
133 feel = FEEL_UNCURSED;
138 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
144 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
151 feel = FEEL_WORTHLESS;
156 feel = FEEL_TERRIBLE;
162 /* Stop everything */
163 if (disturb_minor) disturb(0, 0);
165 /* Get an object description */
166 object_desc(o_name, o_ptr, FALSE, 0);
168 /* Message (equipment) */
169 if (slot >= INVEN_RARM)
172 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
173 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
175 msg_format("You feel the %s (%c) you are %s %s %s...",
176 o_name, index_to_label(slot), describe_use(slot),
177 ((o_ptr->number == 1) ? "is" : "are"),
178 game_inscriptions[feel]);
183 /* Message (inventory) */
187 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
188 o_name, index_to_label(slot),game_inscriptions[feel]);
190 msg_format("You feel the %s (%c) in your pack %s %s...",
191 o_name, index_to_label(slot),
192 ((o_ptr->number == 1) ? "is" : "are"),
193 game_inscriptions[feel]);
198 /* We have "felt" it */
199 o_ptr->ident |= (IDENT_SENSE);
201 /* Set the "inscription" */
202 o_ptr->feeling = feel;
204 /* Auto-inscription/destroy */
205 idx = is_autopick(o_ptr);
206 auto_inscribe_item(slot, idx);
208 auto_destroy_item(slot, idx);
210 /* Combine / Reorder the pack (later) */
211 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
214 p_ptr->window |= (PW_INVEN | PW_EQUIP);
220 * Sense the inventory
222 * Class 0 = Warrior --> fast and heavy
223 * Class 1 = Mage --> slow and light
224 * Class 2 = Priest --> fast but light
225 * Class 3 = Rogue --> okay and heavy
226 * Class 4 = Ranger --> slow but heavy (changed!)
227 * Class 5 = Paladin --> slow but heavy
229 static void sense_inventory1(void)
232 int plev = p_ptr->lev;
237 /*** Check for "sensing" ***/
239 /* No sensing when confused */
240 if (p_ptr->confused) return;
242 /* Analyze the class */
243 switch (p_ptr->pclass)
251 if (0 != randint0(9000L / (plev * plev + 40))) return;
263 if (0 != randint0(6000L / (plev * plev + 50))) return;
273 case CLASS_HIGH_MAGE:
275 case CLASS_MAGIC_EATER:
277 /* Very bad (light) sensing */
278 if (0 != randint0(240000L / (plev + 5))) return;
287 /* Good (light) sensing */
288 if (0 != randint0(10000L / (plev * plev + 40))) return;
298 if (0 != randint0(20000L / (plev * plev + 40))) return;
310 if (0 != randint0(95000L / (plev * plev + 40))) return;
322 if (0 != randint0(77777L / (plev * plev + 40))) return;
331 case CLASS_WARRIOR_MAGE:
335 if (0 != randint0(75000L / (plev * plev + 40))) return;
341 case CLASS_MINDCRAFTER:
343 case CLASS_BLUE_MAGE:
344 case CLASS_MIRROR_MASTER:
347 if (0 != randint0(55000L / (plev * plev + 40))) return;
353 case CLASS_CHAOS_WARRIOR:
356 if (0 != randint0(80000L / (plev * plev + 40))) return;
366 case CLASS_FORCETRAINER:
369 if (0 != randint0(20000L / (plev * plev + 40))) return;
378 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
387 case CLASS_BEASTMASTER:
390 if (0 != randint0(65000L / (plev * plev + 40))) return;
395 case CLASS_BERSERKER:
405 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
407 /*** Sense everything ***/
409 /* Check everything */
410 for (i = 0; i < INVEN_TOTAL; i++)
414 o_ptr = &inventory[i];
416 /* Skip empty slots */
417 if (!o_ptr->k_idx) continue;
419 /* Valid "tval" codes */
446 /* Skip non-sense machines */
449 /* Occasional failure on inventory items */
450 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
453 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
458 sense_inventory_aux(i, heavy);
463 static void sense_inventory2(void)
466 int plev = p_ptr->lev;
470 /*** Check for "sensing" ***/
472 /* No sensing when confused */
473 if (p_ptr->confused) return;
475 /* Analyze the class */
476 switch (p_ptr->pclass)
482 case CLASS_BERSERKER:
489 case CLASS_CHAOS_WARRIOR:
491 case CLASS_BEASTMASTER:
494 /* Very bad (light) sensing */
495 if (0 != randint0(240000L / (plev + 5))) return;
502 case CLASS_WARRIOR_MAGE:
507 if (0 != randint0(95000L / (plev * plev + 40))) return;
516 case CLASS_FORCETRAINER:
517 case CLASS_MINDCRAFTER:
520 if (0 != randint0(20000L / (plev * plev + 40))) return;
527 case CLASS_HIGH_MAGE:
529 case CLASS_MAGIC_EATER:
530 case CLASS_MIRROR_MASTER:
531 case CLASS_BLUE_MAGE:
534 if (0 != randint0(9000L / (plev * plev + 40))) return;
543 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
550 /*** Sense everything ***/
552 /* Check everything */
553 for (i = 0; i < INVEN_TOTAL; i++)
557 o_ptr = &inventory[i];
559 /* Skip empty slots */
560 if (!o_ptr->k_idx) continue;
562 /* Valid "tval" codes */
575 /* Skip non-sense machines */
578 /* Occasional failure on inventory items */
579 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
581 sense_inventory_aux(i, TRUE);
588 * Go to any level (ripped off from wiz_jump)
590 static void pattern_teleport(void)
597 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
599 if (get_check("Teleport level? "))
606 /* Only downward in ironman mode */
607 if (ironman_downward)
608 min_level = dun_level;
611 if (dungeon_type == DUNGEON_ANGBAND)
614 max_level = MAX_DEPTH - 1;
615 else if (dun_level == 100)
620 max_level = d_info[dungeon_type].maxdepth;
621 min_level = d_info[dungeon_type].mindepth;
626 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
628 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
633 sprintf(tmp_val, "%d", dun_level);
635 /* Ask for a level */
636 if (!get_string(ppp, tmp_val, 10)) return;
638 /* Extract request */
639 command_arg = atoi(tmp_val);
642 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
644 else if (get_check("Normal teleport? "))
648 teleport_player(200);
657 if (command_arg < min_level) command_arg = min_level;
660 if (command_arg > max_level) command_arg = max_level;
664 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
666 msg_format("You teleport to dungeon level %d.", command_arg);
670 if (autosave_l) do_cmd_save_game(TRUE);
673 dun_level = command_arg;
677 if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
679 p_ptr->inside_quest = 0;
682 /* Clear all saved floors */
683 prepare_change_floor_mode(CFM_CLEAR_ALL);
686 p_ptr->leaving = TRUE;
690 static void wreck_the_pattern(void)
692 int to_ruin = 0, r_y, r_x;
694 if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
701 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
702 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
704 msg_print("You bleed on the Pattern!");
705 msg_print("Something terrible happens!");
711 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
713 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
717 to_ruin = randint1(45) + 35;
721 scatter(&r_y, &r_x, py, px, 4, 0);
723 if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
724 (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
726 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
730 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
734 /* Returns TRUE if we are on the Pattern... */
735 static bool pattern_effect(void)
737 if ((cave[py][px].feat < FEAT_PATTERN_START) ||
738 (cave[py][px].feat > FEAT_PATTERN_XTRA2))
741 if ((prace_is_(RACE_AMBERITE)) &&
742 (p_ptr->cut > 0) && one_in_(10))
747 if (cave[py][px].feat == FEAT_PATTERN_END)
749 (void)set_poisoned(0);
755 (void)do_res_stat(A_STR);
756 (void)do_res_stat(A_INT);
757 (void)do_res_stat(A_WIS);
758 (void)do_res_stat(A_DEX);
759 (void)do_res_stat(A_CON);
760 (void)do_res_stat(A_CHR);
761 (void)restore_level();
762 (void)hp_player(1000);
763 cave_set_feat(py, px, FEAT_PATTERN_OLD);
765 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
767 msg_print("This section of the Pattern looks less powerful.");
774 * We could make the healing effect of the
775 * Pattern center one-time only to avoid various kinds
776 * of abuse, like luring the win monster into fighting you
777 * in the middle of the pattern...
780 else if (cave[py][px].feat == FEAT_PATTERN_OLD)
784 else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
788 else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
792 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
794 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
800 if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
802 else if (!IS_INVULN())
804 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
806 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
819 * Regenerate hit points -RAK-
821 static void regenhp(int percent)
823 s32b new_chp, new_chp_frac;
826 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
827 if (p_ptr->action == ACTION_HAYAGAKE) return;
828 /* Save the old hitpoints */
829 old_chp = p_ptr->chp;
831 /* Extract the new hitpoints */
832 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
833 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
835 /* check for overflow */
836 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
837 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
838 if (new_chp_frac >= 0x10000L)
840 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
845 p_ptr->chp_frac = (u16b)new_chp_frac;
849 if (p_ptr->chp >= p_ptr->mhp)
851 p_ptr->chp = p_ptr->mhp;
856 if (old_chp != p_ptr->chp)
859 p_ptr->redraw |= (PR_HP);
862 p_ptr->window |= (PW_PLAYER);
870 * Regenerate mana points -RAK-
872 static void regenmana(int percent)
874 s32b new_mana, new_mana_frac;
876 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
878 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
879 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
880 old_csp = p_ptr->csp;
881 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
882 if (old_csp_msp && (new_mana > 0))
886 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
887 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
891 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
892 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
894 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
896 if (new_mana_frac >= 0x10000L)
898 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
903 p_ptr->csp_frac = (u16b)(new_mana_frac);
906 /* check for overflow */
913 /* Must set frac to zero even if equal */
914 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
916 p_ptr->csp = p_ptr->msp;
921 if (old_csp != p_ptr->csp)
924 p_ptr->redraw |= (PR_MANA);
927 p_ptr->window |= (PW_PLAYER);
928 p_ptr->window |= (PW_SPELL);
939 static void regenmagic(int percent)
944 for (i = 0; i < EATER_EXT*2; i++)
946 if (!p_ptr->magic_num2[i]) continue;
947 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
948 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
949 p_ptr->magic_num1[i] += new_mana;
951 /* Must set frac to zero even if equal */
952 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
954 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
958 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
960 if (!p_ptr->magic_num1[i]) continue;
961 if (!p_ptr->magic_num2[i]) continue;
962 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
963 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
974 * Regenerate the monsters (once per 100 game turns)
976 * XXX XXX XXX Should probably be done during monster turns.
978 static void regen_monsters(void)
983 /* Regenerate everyone */
984 for (i = 1; i < m_max; i++)
986 /* Check the i'th monster */
987 monster_type *m_ptr = &m_list[i];
988 monster_race *r_ptr = &r_info[m_ptr->r_idx];
991 /* Skip dead monsters */
992 if (!m_ptr->r_idx) continue;
994 /* Allow regeneration (if needed) */
995 if (m_ptr->hp < m_ptr->maxhp)
997 /* Hack -- Base regeneration */
998 frac = m_ptr->maxhp / 100;
1000 /* Hack -- Minimal regeneration rate */
1001 if (!frac) if (one_in_(2)) frac = 1;
1003 /* Hack -- Some monsters regenerate quickly */
1004 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1006 /* Hack -- Regenerate */
1009 /* Do not over-regenerate */
1010 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1012 /* Redraw (later) if needed */
1013 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1014 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1021 * Regenerate the captured monsters (once per 30 game turns)
1023 * XXX XXX XXX Should probably be done during monster turns.
1025 static void regen_captured_monsters(void)
1030 /* Regenerate everyone */
1031 for (i = 0; i < INVEN_TOTAL; i++)
1033 monster_race *r_ptr;
1034 object_type *o_ptr = &inventory[i];
1036 if (!o_ptr->k_idx) continue;
1037 if (o_ptr->tval != TV_CAPTURE) continue;
1038 if (!o_ptr->pval) continue;
1042 r_ptr = &r_info[o_ptr->pval];
1044 /* Allow regeneration (if needed) */
1045 if (o_ptr->xtra4 < o_ptr->xtra5)
1047 /* Hack -- Base regeneration */
1048 frac = o_ptr->xtra5 / 100;
1050 /* Hack -- Minimal regeneration rate */
1051 if (!frac) if (one_in_(2)) frac = 1;
1053 /* Hack -- Some monsters regenerate quickly */
1054 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1056 /* Hack -- Regenerate */
1057 o_ptr->xtra4 += frac;
1059 /* Do not over-regenerate */
1060 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1067 p_ptr->notice |= (PN_COMBINE);
1070 p_ptr->window |= (PW_INVEN);
1071 p_ptr->window |= (PW_EQUIP);
1078 * Process the counters of monsters (once per 10 game turns)
1080 * This function is to process monsters' counters same as player's.
1082 static void process_monsters_counters(void)
1085 monster_type *m_ptr;
1086 monster_race *r_ptr;
1088 u32b noise; /* Hack -- local "player stealth" value */
1090 /* Handle "leaving" */
1091 if (p_ptr->leaving) return;
1093 /* Hack -- calculate the "player noise" */
1094 noise = (1L << (30 - p_ptr->skill_stl));
1096 /* Process the monsters (backwards) */
1097 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
1099 /* Access the monster */
1100 m_ptr = &m_list[m_idx];
1101 r_ptr = &r_info[m_ptr->r_idx];
1103 /* Ignore "dead" monsters */
1104 if (!m_ptr->r_idx) continue;
1106 /* Handle Invulnerability */
1107 if (m_ptr->invulner)
1109 /* Reduce by one, note if expires */
1112 if (!m_ptr->invulner)
1118 /* Acquire the monster name */
1119 monster_desc(m_name, m_ptr, 0);
1121 /* Dump a message */
1123 msg_format("%^s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ê¤¤¡£", m_name);
1125 msg_format("%^s is no longer invulnerable.", m_name);
1128 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1129 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1131 if (!p_ptr->wild_mode) m_ptr->energy_need += ENERGY_NEED();
1138 /* Reduce by one, note if expires */
1141 if (!m_ptr->fast && m_ptr->ml)
1145 /* Acquire the monster name */
1146 monster_desc(m_name, m_ptr, 0);
1148 /* Dump a message */
1150 msg_format("%^s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
1152 msg_format("%^s is no longer fast.", m_name);
1155 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1156 if (p_ptr->riding == m_idx)
1158 p_ptr->redraw |= (PR_UHEALTH);
1159 p_ptr->update |= (PU_BONUS);
1167 /* Reduce by one, note if expires */
1170 if (!m_ptr->slow && m_ptr->ml)
1174 /* Acquire the monster name */
1175 monster_desc(m_name, m_ptr, 0);
1177 /* Dump a message */
1179 msg_format("%^s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
1181 msg_format("%^s is no longer slow.", m_name);
1184 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1185 if (p_ptr->riding == m_idx)
1187 p_ptr->redraw |= (PR_UHEALTH);
1188 p_ptr->update |= (PU_BONUS);
1193 /* Handle "sleep" */
1196 /* Assume does not wake up */
1199 /* Hack -- Require proximity */
1200 if (m_ptr->cdis < AAF_LIMIT)
1202 /* Handle "sensing radius" */
1203 if (m_ptr->cdis <= (is_pet(m_ptr) ? ((r_ptr->aaf > MAX_SIGHT) ? MAX_SIGHT : r_ptr->aaf) : r_ptr->aaf))
1205 /* We may wake up */
1209 /* Handle "sight" and "aggravation" */
1210 else if ((m_ptr->cdis <= MAX_SIGHT) && (player_has_los_bold(m_ptr->fy, m_ptr->fx)))
1212 /* We may wake up */
1219 u32b notice = randint0(1024);
1221 /* Nightmare monsters are more alert */
1222 if (ironman_nightmare) notice /= 2;
1224 /* Hack -- See if monster "notices" player */
1225 if ((notice * notice * notice) <= noise)
1227 /* Hack -- amount of "waking" */
1228 /* Wake up faster near the player */
1229 int d = (m_ptr->cdis < AAF_LIMIT / 2) ? (AAF_LIMIT / m_ptr->cdis) : 1;
1231 /* Hack -- amount of "waking" is affected by speed of player */
1232 d = (d * SPEED_TO_ENERGY(p_ptr->pspeed)) / 10;
1236 if (m_ptr->csleep > d)
1238 /* Monster wakes up "a little bit" */
1241 /* Notice the "not waking up" */
1244 /* Hack -- Count the ignores */
1245 if (r_ptr->r_ignore < MAX_UCHAR)
1255 /* Reset sleep counter */
1258 if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
1260 /* Notice the "waking up" */
1265 /* Acquire the monster name */
1266 monster_desc(m_name, m_ptr, 0);
1268 /* Dump a message */
1270 msg_format("%^s¤¬Ìܤò³Ð¤Þ¤·¤¿¡£", m_name);
1272 msg_format("%^s wakes up.", m_name);
1275 /* Redraw the health bar */
1276 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1277 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1279 /* Hack -- Count the wakings */
1280 if (r_ptr->r_wake < MAX_UCHAR)
1295 /* Make a "saving throw" against stun */
1296 if (randint0(10000) <= r_ptr->level * r_ptr->level)
1302 /* Hack -- Recover from stun */
1303 if (m_ptr->stunned > d)
1305 /* Recover somewhat */
1306 m_ptr->stunned -= d;
1315 /* Message if visible */
1320 /* Acquire the monster name */
1321 monster_desc(m_name, m_ptr, 0);
1323 /* Dump a message */
1325 msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
1327 msg_format("%^s is no longer stunned.", m_name);
1330 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1331 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1336 /* Handle confusion */
1337 if (m_ptr->confused)
1339 /* Amount of "boldness" */
1340 int d = randint1(r_ptr->level / 20 + 1);
1342 /* Still confused */
1343 if (m_ptr->confused > d)
1345 /* Reduce the confusion */
1346 m_ptr->confused -= d;
1352 /* No longer confused */
1353 m_ptr->confused = 0;
1355 /* Message if visible */
1360 /* Acquire the monster name */
1361 monster_desc(m_name, m_ptr, 0);
1363 /* Dump a message */
1365 msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
1367 msg_format("%^s is no longer confused.", m_name);
1370 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1371 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1379 /* Amount of "boldness" */
1380 int d = randint1(r_ptr->level / 20 + 1);
1383 if (m_ptr->monfear > d)
1385 /* Reduce the fear */
1386 m_ptr->monfear -= d;
1389 /* Recover from fear, take note if seen */
1392 /* No longer afraid */
1402 /* Acquire the monster possessive */
1403 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
1406 /* Acquire the monster name */
1407 monster_desc(m_name, m_ptr, 0);
1409 /* Dump a message */
1411 msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
1413 msg_format("%^s recovers %s courage.", m_name, m_poss);
1416 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1417 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1425 static void notice_lite_change(object_type *o_ptr)
1427 /* Hack -- notice interesting fuel steps */
1428 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1431 p_ptr->window |= (PW_EQUIP);
1434 /* Hack -- Special treatment when blind */
1437 /* Hack -- save some light for later */
1438 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1441 /* The light is now out */
1442 else if (o_ptr->xtra4 == 0)
1446 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1448 msg_print("Your light has gone out!");
1450 p_ptr->update |= (PU_BONUS);
1453 /* The light is getting dim */
1454 else if (o_ptr->name2 == EGO_LITE_LONG)
1456 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1457 && (turn % (TURNS_PER_TICK*2)))
1459 if (disturb_minor) disturb(0, 0);
1461 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1463 msg_print("Your light is growing faint.");
1469 /* The light is getting dim */
1470 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1472 if (disturb_minor) disturb(0, 0);
1474 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1476 msg_print("Your light is growing faint.");
1483 void leave_quest_check(void)
1485 /* Save quest number for dungeon pref file ($LEAVING_QUEST) */
1486 leaving_quest = p_ptr->inside_quest;
1488 /* Leaving an 'only once' quest marks it as failed */
1489 if (leaving_quest &&
1490 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1491 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1493 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1494 quest[leaving_quest].complev = (byte)p_ptr->lev;
1495 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1497 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1498 if (record_rand_quest)
1499 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1501 /* Floor of random quest will be blocked */
1502 prepare_change_floor_mode(CFM_NO_RETURN);
1504 else if (record_fix_quest)
1505 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1511 * Forcibly pseudo-identify an object in the inventory
1514 * note: currently this function allows pseudo-id of any object,
1515 * including silly ones like potions & scrolls, which always
1516 * get '{average}'. This should be changed, either to stop such
1517 * items from being pseudo-id'd, or to allow psychometry to
1518 * detect whether the unidentified potion/scroll/etc is
1519 * good (Cure Light Wounds, Restore Strength, etc) or
1520 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1522 bool psychometry(void)
1526 char o_name[MAX_NLEN];
1532 item_tester_no_ryoute = TRUE;
1535 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1536 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1538 q = "Meditate on which item? ";
1539 s = "You have nothing appropriate.";
1542 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1544 /* Get the item (in the pack) */
1547 o_ptr = &inventory[item];
1550 /* Get the item (on the floor) */
1553 o_ptr = &o_list[0 - item];
1556 /* It is fully known, no information needed */
1557 if (object_known_p(o_ptr))
1560 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1562 msg_print("You cannot find out anything more about that.");
1568 /* Check for a feeling */
1569 feel = value_check_aux1(o_ptr);
1571 /* Get an object description */
1572 object_desc(o_name, o_ptr, FALSE, 0);
1574 /* Skip non-feelings */
1578 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1580 msg_format("You do not perceive anything unusual about the %s.", o_name);
1587 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1588 o_name, game_inscriptions[feel]);
1590 msg_format("You feel that the %s %s %s...",
1591 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1592 game_inscriptions[feel]);
1596 /* We have "felt" it */
1597 o_ptr->ident |= (IDENT_SENSE);
1600 o_ptr->feeling = feel;
1602 /* Combine / Reorder the pack (later) */
1603 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1606 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1608 /* Valid "tval" codes */
1609 switch (o_ptr->tval)
1637 /* Auto-inscription/destroy */
1638 idx = is_autopick(o_ptr);
1639 auto_inscribe_item(item, idx);
1640 if (okay && destroy_feeling)
1641 auto_destroy_item(item, idx);
1643 /* Something happened */
1648 static void gere_music(s32b music)
1656 stun_monsters(damroll(p_ptr->lev/10,2));
1659 hp_player(damroll(2,6));
1662 project_hack(GF_TURN_ALL, p_ptr->lev);
1665 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1668 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1671 confuse_monsters(p_ptr->lev * 2);
1674 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1677 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1680 project(0, 0, py, px,
1681 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1684 dispel_monsters(randint1(p_ptr->lev * 3));
1685 dispel_evil(randint1(p_ptr->lev * 3));
1692 earthquake(py, px, 10);
1695 stasis_monsters(p_ptr->lev * 4);
1698 dispel_monsters(randint1(p_ptr->lev * 3));
1701 hp_player(damroll(15,10));
1705 case MUSIC_DETECT+19:
1707 case MUSIC_DETECT+11:
1708 case MUSIC_DETECT+12:
1709 case MUSIC_DETECT+13:
1710 case MUSIC_DETECT+14:
1711 case MUSIC_DETECT+15:
1712 case MUSIC_DETECT+16:
1713 case MUSIC_DETECT+17:
1714 case MUSIC_DETECT+18:
1715 map_area(DETECT_RAD_MAP);
1716 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1717 case MUSIC_DETECT+6:
1718 case MUSIC_DETECT+7:
1719 case MUSIC_DETECT+8:
1720 case MUSIC_DETECT+9:
1721 case MUSIC_DETECT+10:
1722 /* There are too many hidden treasure. So... */
1723 /* detect_treasure(DETECT_RAD_DEFAULT); */
1724 detect_objects_gold(DETECT_RAD_DEFAULT);
1725 detect_objects_normal(DETECT_RAD_DEFAULT);
1726 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1727 case MUSIC_DETECT+3:
1728 case MUSIC_DETECT+4:
1729 case MUSIC_DETECT+5:
1730 detect_monsters_invis(DETECT_RAD_DEFAULT);
1731 detect_monsters_normal(DETECT_RAD_DEFAULT);
1732 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1734 case MUSIC_DETECT+1:
1735 case MUSIC_DETECT+2:
1736 detect_traps(DETECT_RAD_DEFAULT, TRUE);
1737 detect_doors(DETECT_RAD_DEFAULT);
1738 detect_stairs(DETECT_RAD_DEFAULT);
1739 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1745 * If player has inscribed the object with "!!", let him know when it's
1748 static void recharged_notice(object_type *o_ptr)
1750 char o_name[MAX_NLEN];
1754 /* No inscription */
1755 if (!o_ptr->inscription) return;
1759 s = strchr_j(quark_str(o_ptr->inscription), '!');
1761 s = strchr(quark_str(o_ptr->inscription), '!');
1764 /* Process notification request. */
1767 /* Find another '!' */
1770 /* Describe (briefly) */
1771 object_desc(o_name, o_ptr, FALSE, 0);
1773 /* Notify the player */
1775 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1777 if (o_ptr->number > 1)
1778 msg_format("Your %s are recharged.", o_name);
1780 msg_format("Your %s is recharged.", o_name);
1789 /* Keep looking for '!'s */
1791 s = strchr_j(s + 1, '!');
1793 s = strchr(s + 1, '!');
1799 static void check_music(void)
1805 /* Music singed by player */
1806 if (p_ptr->pclass != CLASS_BARD) return;
1807 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1809 spell = p_ptr->magic_num2[0];
1810 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
1812 need_mana = mod_need_mana(s_ptr->smana, spell, REALM_MUSIC);
1813 need_mana *= 0x8000;
1814 if (((u32b)p_ptr->csp < (need_mana / 0x10000)) || (p_ptr->anti_magic))
1821 p_ptr->csp -= (u16b) (need_mana / 0x10000);
1822 need_mana = (need_mana & 0xffff);
1823 if ((u32b)p_ptr->csp_frac < need_mana)
1826 p_ptr->csp_frac += (u16b)(0x10000L - need_mana);
1830 p_ptr->csp_frac -= (u16b)need_mana;
1833 p_ptr->redraw |= PR_MANA;
1834 if (p_ptr->magic_num1[1])
1836 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1837 p_ptr->magic_num1[1] = 0;
1839 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1841 msg_print("You restart singing.");
1843 p_ptr->action = ACTION_SING;
1845 /* Recalculate bonuses */
1846 p_ptr->update |= (PU_BONUS | PU_HP);
1848 /* Redraw map and status bar */
1849 p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
1851 /* Update monsters */
1852 p_ptr->update |= (PU_MONSTERS);
1855 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1858 if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
1859 p_ptr->spell_exp[spell] += 5;
1860 else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
1861 { if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
1862 else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
1863 { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
1864 else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
1865 { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
1867 gere_music(p_ptr->magic_num1[0]);
1870 /* Choose one of items that have cursed flag */
1871 static object_type *choose_cursed_obj_name(u32b flag)
1874 int choices[INVEN_TOTAL-INVEN_RARM];
1877 /* Paranoia -- Player has no warning-item */
1878 if (!(p_ptr->cursed & flag)) return NULL;
1880 /* Search Inventry */
1881 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1883 object_type *o_ptr = &inventory[i];
1885 if (o_ptr->curse_flags & flag)
1887 choices[number] = i;
1892 /* Choice one of them */
1893 return (&inventory[choices[randint0(number)]]);
1898 * Handle certain things once every 10 game turns
1900 static void process_world(void)
1904 bool cave_no_regen = FALSE;
1905 int upkeep_factor = 0;
1910 const int dec_count = (easy_band ? 2 : 1);
1912 int day, hour, min, prev_min;
1914 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1915 s32b tick = turn % len + len / 4;
1917 int quest_num = quest_number(dun_level);
1919 extract_day_hour_min(&day, &hour, &min);
1920 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1922 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1924 !(quest_num && (is_fixed_quest_idx(quest_num) &&
1925 !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
1926 !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) &&
1927 !p_ptr->inside_battle)
1930 if (p_ptr->inside_battle && !p_ptr->leaving)
1937 /* Count all hostile monsters */
1938 for (i2 = 0; i2 < cur_wid; ++i2)
1939 for (j2 = 0; j2 < cur_hgt; j2++)
1940 if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
1943 win_m_idx = cave[j2][i2].m_idx;
1946 if (number_mon == 0)
1949 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1951 msg_print("They have kill each other at the same time.");
1954 p_ptr->energy_need = 0;
1957 else if ((number_mon-1) == 0)
1960 monster_type *wm_ptr;
1962 wm_ptr = &m_list[win_m_idx];
1964 monster_desc(m_name, wm_ptr, 0);
1966 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1968 msg_format("%s is winner!", m_name);
1972 if (win_m_idx == (sel_monster+1))
1975 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1977 msg_print("Congratulations.");
1980 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1982 msg_format("You received %d gold.", battle_odds);
1984 p_ptr->au += battle_odds;
1989 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1991 msg_print("You lost gold.");
1995 p_ptr->energy_need = 0;
1998 else if(turn - old_turn == 150*TURNS_PER_TICK)
2001 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
2003 msg_format("This battle have ended in a draw.");
2005 p_ptr->au += kakekin;
2007 p_ptr->energy_need = 0;
2012 /* Every 10 game turns */
2013 if (turn % TURNS_PER_TICK) return;
2015 /*** Check the Time and Load ***/
2017 if (!(turn % (50*TURNS_PER_TICK)))
2019 /* Check time and load */
2020 if ((0 != check_time()) || (0 != check_load()))
2023 if (closing_flag <= 2)
2028 /* Count warnings */
2033 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
2034 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
2036 msg_print("The gates to ANGBAND are closing...");
2037 msg_print("Please finish up and/or save your game.");
2047 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
2049 msg_print("The gates to ANGBAND are now closed.");
2054 p_ptr->playing = FALSE;
2057 p_ptr->leaving = TRUE;
2062 /*** Attempt timed autosave ***/
2063 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
2065 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
2066 do_cmd_save_game(TRUE);
2072 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
2074 msg_print("You hear noise.");
2078 /*** Handle the wilderness/town (sunshine) ***/
2080 /* While in town/wilderness */
2081 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
2083 /* Hack -- Daybreak/Nighfall in town */
2084 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
2088 /* Check for dawn */
2089 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
2096 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
2098 msg_print("The sun has risen.");
2101 /* Hack -- Scan the town */
2102 for (y = 0; y < cur_hgt; y++)
2104 for (x = 0; x < cur_wid; x++)
2106 /* Get the cave grid */
2107 c_ptr = &cave[y][x];
2110 c_ptr->info |= (CAVE_GLOW);
2112 /* Hack -- Memorize lit grids if allowed */
2113 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
2115 /* Hack -- Notice spot */
2128 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
2130 msg_print("The sun has fallen.");
2133 /* Hack -- Scan the town */
2134 for (y = 0; y < cur_hgt; y++)
2136 for (x = 0; x < cur_wid; x++)
2138 /* Get the cave grid */
2139 c_ptr = &cave[y][x];
2141 /* Feature code (applying "mimic" field) */
2142 feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic;
2144 if (!is_mirror_grid(c_ptr) && (feat != FEAT_QUEST_ENTER) && (feat != FEAT_ENTRANCE))
2147 c_ptr->info &= ~(CAVE_GLOW);
2149 if ((feat <= FEAT_INVIS) || (feat == FEAT_DIRT) || (feat == FEAT_GRASS))
2151 /* Forget the normal floor grid */
2152 c_ptr->info &= ~(CAVE_MARK);
2154 /* Hack -- Notice spot */
2160 /* Glow deep lava and building entrances */
2161 glow_deep_lava_and_bldg();
2165 /* Update the monsters */
2166 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
2169 p_ptr->redraw |= (PR_MAP);
2172 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2176 /* While in the dungeon (vanilla_town or lite_town mode only) */
2177 else if ((vanilla_town || (lite_town && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena)) && dun_level)
2179 /*** Shuffle the Storekeepers ***/
2181 /* Chance is only once a day (while in dungeon) */
2182 if (!(turn % (TURNS_PER_TICK * STORE_TICKS)))
2184 /* Sometimes, shuffle the shop-keepers */
2185 if (one_in_(STORE_SHUFFLE))
2189 /* Pick a random shop (except home) */
2192 n = randint0(MAX_STORES);
2194 while ((n == STORE_HOME) || (n == STORE_MUSEUM));
2198 if (cheat_xtra) msg_format("%s¤ÎŹ¼ç¤ò¥·¥ã¥Ã¥Õ¥ë¤·¤Þ¤¹¡£", f_name + f_info[FEAT_SHOP_HEAD + n].name);
2200 if (cheat_xtra) msg_format("Shuffle a Shopkeeper of %s.", f_name + f_info[FEAT_SHOP_HEAD + n].name);
2209 /* Set back the rewards once a day */
2210 /* Only used for reward in thief's guild for now */
2211 if (!(turn % (TURNS_PER_TICK * TOWN_DAWN)))
2215 /* Reset the rewards */
2216 for (n = 0; n < MAX_BACT; n++)
2218 p_ptr->rewards[n] = FALSE;
2223 if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
2225 if (cheat_xtra) msg_print("Rewards reset.");
2231 /*** Process the monsters ***/
2233 /* Check for creature generation. */
2234 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
2235 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
2237 /* Make a new monster */
2238 (void)alloc_monster(MAX_SIGHT + 5, 0);
2241 /* Hack -- Check for creature regeneration */
2242 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
2243 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
2245 /* Hack -- Process the counters of all monsters */
2246 process_monsters_counters();
2249 /*** Damage over Time ***/
2251 /* Take damage from poison */
2252 if (p_ptr->poisoned && !IS_INVULN())
2256 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
2258 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
2264 /* (Vampires) Take damage from sunlight */
2265 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
2267 if (!dun_level && !p_ptr->resist_lite && !IS_INVULN() && is_daytime())
2269 if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
2273 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
2274 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
2276 msg_print("The sun's rays scorch your undead flesh!");
2277 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
2280 cave_no_regen = TRUE;
2284 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
2285 !p_ptr->resist_lite)
2287 object_type * o_ptr = &inventory[INVEN_LITE];
2288 char o_name [MAX_NLEN];
2289 char ouch [MAX_NLEN+40];
2291 /* Get an object description */
2292 object_desc(o_name, o_ptr, FALSE, 0);
2295 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
2297 msg_format("The %s scorches your undead flesh!", o_name);
2301 cave_no_regen = TRUE;
2303 /* Get an object description */
2304 object_desc(o_name, o_ptr, TRUE, 0);
2307 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
2309 sprintf(ouch, "wielding %s", o_name);
2312 if (!IS_INVULN()) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
2316 if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
2317 !IS_INVULN() && !p_ptr->immune_fire && !p_ptr->ffall)
2319 int damage = 3000 + randint0(2000);
2321 if (prace_is_(RACE_ENT)) damage += damage/3;
2322 if (p_ptr->resist_fire) damage = damage / 3;
2323 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2324 damage = damage / 100 + (randint0(100) < (damage % 100));
2330 msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
2331 take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
2333 msg_print("The lava burns you!");
2334 take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
2337 cave_no_regen = TRUE;
2341 else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
2342 !IS_INVULN() && !p_ptr->immune_fire)
2344 int damage = 6000 + randint0(4000);
2349 if (p_ptr->resist_fire) damage = damage / 3;
2350 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2354 damage = damage / 5;
2357 message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
2358 hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
2360 message = "The heat burns you!";
2361 hit_from = "flying over deep lava";
2368 message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
2369 hit_from = "¿¼¤¤ÍÏ´äή";
2371 message = "The lava burns you!";
2372 hit_from = "deep lava";
2377 damage = damage / 100 + (randint0(100) < (damage % 100));
2382 take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
2384 cave_no_regen = TRUE;
2388 else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
2390 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
2394 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
2395 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
2397 msg_print("You are drowning!");
2398 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
2401 cave_no_regen = TRUE;
2408 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
2410 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2411 if (prace_is_(RACE_ENT)) damage += damage / 3;
2412 if (p_ptr->resist_fire) damage = damage / 3;
2413 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2415 msg_print("Ç®¤¤¡ª");
2416 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
2418 msg_print("It's hot!");
2419 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
2422 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
2424 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2425 if (prace_is_(RACE_ANDROID)) damage += damage / 3;
2426 if (p_ptr->resist_elec) damage = damage / 3;
2427 if (IS_OPPOSE_ELEC()) damage = damage / 3;
2429 msg_print("Äˤ¤¡ª");
2430 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
2432 msg_print("It hurts!");
2433 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
2436 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
2438 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2439 if (p_ptr->resist_cold) damage = damage / 3;
2440 if (IS_OPPOSE_COLD()) damage = damage / 3;
2442 msg_print("Î䤿¤¤¡ª");
2443 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
2445 msg_print("It's cold!");
2446 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
2451 /* Spectres -- take damage when moving through walls */
2453 * Added: ANYBODY takes damage if inside through walls
2454 * without wraith form -- NOTE: Spectres will never be
2455 * reduced below 0 hp by being inside a stone wall; others
2458 if (!cave_floor_bold(py, px))
2460 /* Player can walk through trees */
2461 if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
2465 else if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2466 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2470 cave_no_regen = TRUE;
2472 if (p_ptr->pass_wall)
2475 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2478 msg_print("Your molecules feel disrupted!");
2479 dam_desc = "density";
2486 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2487 dam_desc = "¹Å¤¤´ä";
2489 msg_print("You are being crushed!");
2490 dam_desc = "solid rock";
2495 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2501 if (min != prev_min)
2503 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2504 determine_today_mon(FALSE);
2508 /* Nightmare mode activates the TY_CURSE at midnight */
2509 if (ironman_nightmare)
2511 /* Require exact minute */
2512 if (min != prev_min)
2514 /* Every 15 minutes after 11:00 pm */
2515 if ((hour == 23) && !(min % 15))
2525 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2527 msg_print("You hear a distant bell toll ominously.");
2535 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2537 msg_print("A distant bell sounds twice.");
2545 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2547 msg_print("A distant bell sounds three times.");
2555 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2557 msg_print("A distant bell tolls four times.");
2565 /* TY_CURSE activates at mignight! */
2572 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2574 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2577 activate_ty_curse(FALSE, &count);
2582 /* Take damage from cuts */
2583 if (p_ptr->cut && !IS_INVULN())
2585 /* Mortal wound or Deep Gash */
2586 if (p_ptr->cut > 1000)
2591 else if (p_ptr->cut > 200)
2597 else if (p_ptr->cut > 100)
2602 else if (p_ptr->cut > 50)
2607 else if (p_ptr->cut > 25)
2612 else if (p_ptr->cut > 10)
2625 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2627 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2633 /*** Check the Food, and Regenerate ***/
2635 if (!p_ptr->inside_battle)
2637 /* Digest normally */
2638 if (p_ptr->food < PY_FOOD_MAX)
2640 /* Every 50 game turns */
2641 if (!(turn % (TURNS_PER_TICK*5)))
2643 /* Basic digestion rate based on speed */
2644 i = SPEED_TO_ENERGY(p_ptr->pspeed);
2646 /* Regeneration takes more food */
2647 if (p_ptr->regenerate) i += 20;
2648 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2649 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2651 /* Slow digestion takes less food */
2652 if (p_ptr->slow_digest) i -= 5;
2654 /* Minimal digestion */
2656 /* Maximal digestion */
2657 if (i > 100) i = 100;
2659 /* Digest some food */
2660 (void)set_food(p_ptr->food - i);
2664 /* Digest quickly when gorged */
2667 /* Digest a lot of food */
2668 (void)set_food(p_ptr->food - 100);
2672 /* Starve to death (slowly) */
2673 if (p_ptr->food < PY_FOOD_STARVE)
2675 /* Calculate damage */
2676 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2680 if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2682 if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2687 /* Default regeneration */
2688 regen_amount = PY_REGEN_NORMAL;
2691 if (p_ptr->food < PY_FOOD_WEAK)
2693 /* Lower regeneration */
2694 if (p_ptr->food < PY_FOOD_STARVE)
2698 else if (p_ptr->food < PY_FOOD_FAINT)
2700 regen_amount = PY_REGEN_FAINT;
2704 regen_amount = PY_REGEN_WEAK;
2708 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2710 /* Faint occasionally */
2711 if (!p_ptr->paralyzed && (randint0(100) < 10))
2715 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2717 msg_print("You faint from the lack of food.");
2722 /* Hack -- faint (bypass free action) */
2723 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2729 /* Are we walking the pattern? */
2730 if (pattern_effect())
2732 cave_no_regen = TRUE;
2736 /* Regeneration ability */
2737 if (p_ptr->regenerate)
2739 regen_amount = regen_amount * 2;
2741 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2745 if (p_ptr->cursed & TRC_SLOW_REGEN)
2752 /* Searching or Resting */
2753 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2755 regen_amount = regen_amount * 2;
2758 upkeep_factor = calculate_upkeep();
2760 /* Regenerate the mana */
2761 /* if (p_ptr->csp < p_ptr->msp) */
2765 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2766 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2767 regenmana(upkeep_regen/100);
2769 #ifdef TRACK_FRIENDS
2773 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2775 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2779 #endif /* TRACK_FRIENDS */
2782 else if (p_ptr->action != ACTION_LEARN)
2784 regenmana(regen_amount);
2787 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2789 regenmagic(regen_amount);
2792 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2794 while (upkeep_factor > 100)
2797 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2799 msg_print("Such much pets cannot be controled at once!");
2802 do_cmd_pet_dismiss();
2804 upkeep_factor = calculate_upkeep();
2807 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2809 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2815 /* Poisoned or cut yields no healing */
2816 if (p_ptr->poisoned) regen_amount = 0;
2817 if (p_ptr->cut) regen_amount = 0;
2819 /* Special floor -- Pattern, in a wall -- yields no healing */
2820 if (cave_no_regen) regen_amount = 0;
2822 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2824 /* Regenerate Hit Points if needed */
2825 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2827 if ((cave[py][px].feat < FEAT_PATTERN_END) &&
2828 (cave[py][px].feat >= FEAT_PATTERN_START))
2830 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2834 regenhp(regen_amount);
2839 /*** Timeout Various Things ***/
2842 if (p_ptr->tim_mimic)
2844 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2847 /* Hack -- Hallucinating */
2850 (void)set_image(p_ptr->image - dec_count);
2856 (void)set_blind(p_ptr->blind - dec_count);
2859 /* Times see-invisible */
2860 if (p_ptr->tim_invis)
2862 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2873 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2876 /* Timed temporary elemental brands. -LM- */
2877 if (p_ptr->ele_attack)
2879 p_ptr->ele_attack--;
2881 /* Clear all temporary elemental brands. */
2882 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2885 /* Timed temporary elemental immune. -LM- */
2886 if (p_ptr->ele_immune)
2888 p_ptr->ele_immune--;
2890 /* Clear all temporary elemental brands. */
2891 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2894 /* Timed infra-vision */
2895 if (p_ptr->tim_infra)
2897 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2901 if (p_ptr->tim_stealth)
2903 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2906 /* Timed levitation */
2907 if (p_ptr->tim_ffall)
2909 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2912 /* Timed sh_touki */
2913 if (p_ptr->tim_sh_touki)
2915 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2919 if (p_ptr->tim_sh_fire)
2921 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2925 if (p_ptr->tim_sh_holy)
2927 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2931 if (p_ptr->tim_eyeeye)
2933 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2936 /* Timed resist-magic */
2937 if (p_ptr->resist_magic)
2939 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2942 /* Timed regeneration */
2943 if (p_ptr->tim_regen)
2945 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2948 /* Timed resist nether */
2949 if (p_ptr->tim_res_nether)
2951 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2954 /* Timed resist time */
2955 if (p_ptr->tim_res_time)
2957 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2961 if (p_ptr->tim_reflect)
2963 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2967 if (p_ptr->multishadow)
2969 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2972 /* Timed Robe of dust */
2973 if (p_ptr->dustrobe)
2975 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2978 /* Timed infra-vision */
2979 if (p_ptr->kabenuke)
2981 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2985 if (p_ptr->paralyzed)
2987 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2991 if (p_ptr->confused)
2993 (void)set_confused(p_ptr->confused - dec_count);
2999 (void)set_afraid(p_ptr->afraid - dec_count);
3005 (void)set_fast(p_ptr->fast - 1, TRUE);
3011 (void)set_slow(p_ptr->slow - dec_count, TRUE);
3014 /* Protection from evil */
3015 if (p_ptr->protevil)
3017 (void)set_protevil(p_ptr->protevil - 1, TRUE);
3020 /* Invulnerability */
3023 (void)set_invuln(p_ptr->invuln - 1, TRUE);
3027 if (p_ptr->wraith_form)
3029 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
3035 (void)set_hero(p_ptr->hero - 1, TRUE);
3041 (void)set_shero(p_ptr->shero - 1, TRUE);
3047 (void)set_blessed(p_ptr->blessed - 1, TRUE);
3053 (void)set_shield(p_ptr->shield - 1, TRUE);
3057 if (p_ptr->tsubureru)
3059 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
3063 if (p_ptr->magicdef)
3065 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
3069 if (p_ptr->tsuyoshi)
3071 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
3075 if (p_ptr->oppose_acid)
3077 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
3080 /* Oppose Lightning */
3081 if (p_ptr->oppose_elec)
3083 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
3087 if (p_ptr->oppose_fire)
3089 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
3093 if (p_ptr->oppose_cold)
3095 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
3099 if (p_ptr->oppose_pois)
3101 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
3106 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
3109 /*** Poison and Stun and Cut ***/
3112 if (p_ptr->poisoned)
3114 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3116 /* Apply some healing */
3117 (void)set_poisoned(p_ptr->poisoned - adjust);
3123 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3125 /* Apply some healing */
3126 (void)set_stun(p_ptr->stun - adjust);
3132 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3134 /* Hack -- Truly "mortal" wound */
3135 if (p_ptr->cut > 1000) adjust = 0;
3137 /* Apply some healing */
3138 (void)set_cut(p_ptr->cut - adjust);
3143 /*** Process Light ***/
3145 /* Check for light being wielded */
3146 o_ptr = &inventory[INVEN_LITE];
3148 /* Burn some fuel in the current lite */
3149 if (o_ptr->tval == TV_LITE)
3151 /* Hack -- Use some fuel (except on artifacts) */
3152 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
3154 /* Decrease life-span */
3155 if (o_ptr->name2 == EGO_LITE_LONG)
3157 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
3159 else o_ptr->xtra4--;
3161 /* Notice interesting fuel steps */
3162 notice_lite_change(o_ptr);
3166 /* Calculate torch radius */
3167 p_ptr->update |= (PU_TORCH);
3170 /*** Process mutation effects ***/
3171 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
3173 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
3177 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
3178 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
3180 msg_print("RAAAAGHH!");
3181 msg_print("You feel a fit of rage coming over you!");
3184 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
3187 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
3189 if (!p_ptr->resist_fear)
3193 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3195 msg_print("It's so dark... so scary!");
3198 set_afraid(p_ptr->afraid + 13 + randint1(26));
3202 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
3204 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
3209 /* Teleport player */
3211 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
3213 msg_print("Your position suddenly seems very uncertain...");
3217 teleport_player(40);
3221 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
3223 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
3226 p_ptr->redraw |= PR_EXTRA;
3228 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
3230 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
3235 if (!p_ptr->resist_conf)
3237 (void)set_confused(p_ptr->confused + randint0(20) + 15);
3240 if (!p_ptr->resist_chaos)
3245 if (one_in_(3)) lose_all_info();
3247 teleport_player(100);
3250 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
3251 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
3253 msg_print("You wake up somewhere with a sore head...");
3254 msg_print("You can't remember a thing, or how you got here!");
3263 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
3265 msg_print("Thishcischs GooDSChtuff!");
3268 (void)set_image(p_ptr->image + randint0(150) + 150);
3274 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
3276 if (!p_ptr->resist_chaos)
3279 p_ptr->redraw |= PR_EXTRA;
3280 (void)set_image(p_ptr->image + randint0(50) + 20);
3284 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
3289 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
3291 msg_print("BRRAAAP! Oops.");
3295 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
3298 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
3299 !p_ptr->anti_magic && one_in_(9000))
3304 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
3306 msg_print("Magical energy flows through you! You must release it!");
3311 (void)get_hack_dir(&dire);
3312 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
3315 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
3316 !p_ptr->anti_magic && (randint1(6666) == 666))
3318 bool pet = one_in_(6);
3319 u32b mode = PM_ALLOW_GROUP;
3321 if (pet) mode |= PM_FORCE_PET;
3322 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3324 if (summon_specific((pet ? -1 : 0), py, px,
3325 dun_level, SUMMON_DEMON, mode))
3328 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3330 msg_print("You have attracted a demon!");
3337 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
3343 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
3345 msg_print("You feel less energetic.");
3348 if (p_ptr->fast > 0)
3354 set_slow(randint1(30) + 10, FALSE);
3360 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
3362 msg_print("You feel more energetic.");
3365 if (p_ptr->slow > 0)
3371 set_fast(randint1(30) + 10, FALSE);
3376 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
3380 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
3382 msg_print("You suddenly feel almost lonely.");
3385 banish_monsters(100);
3386 if (!dun_level && p_ptr->town_num)
3390 /* Pick a random shop (except home) */
3393 n = randint0(MAX_STORES);
3395 while ((n == STORE_HOME) || (n == STORE_MUSEUM));
3398 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
3400 msg_print("You see one of the shopkeepers running for the hills!");
3408 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
3413 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
3415 msg_print("A shadow passes over you.");
3420 /* Absorb light from the current possition */
3421 if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
3426 o_ptr = &inventory[INVEN_LITE];
3428 /* Absorb some fuel in the current lite */
3429 if (o_ptr->tval == TV_LITE)
3431 /* Use some fuel (except on artifacts) */
3432 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
3434 /* Heal the player a bit */
3435 hp_player(o_ptr->xtra4 / 20);
3437 /* Decrease life-span of lite */
3441 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3443 msg_print("You absorb energy from your light!");
3447 /* Notice interesting fuel steps */
3448 notice_lite_change(o_ptr);
3453 * Unlite the area (radius 10) around player and
3454 * do 50 points damage to every affected monster
3456 unlite_area(50, 10);
3459 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3460 !p_ptr->anti_magic && one_in_(7000))
3462 bool pet = one_in_(3);
3463 u32b mode = PM_ALLOW_GROUP;
3465 if (pet) mode |= PM_FORCE_PET;
3466 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3468 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3471 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3473 msg_print("You have attracted an animal!");
3480 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3481 !p_ptr->anti_magic && one_in_(8000))
3485 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3487 msg_print("You feel the world warping around you!");
3491 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3493 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3495 if (!lose_mutation(0))
3497 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3499 msg_print("You feel oddly normal.");
3503 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3507 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3509 msg_print("You feel insubstantial!");
3513 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3515 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3519 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3521 int which_stat = randint0(6);
3522 int sustained = FALSE;
3527 if (p_ptr->sustain_str) sustained = TRUE;
3530 if (p_ptr->sustain_int) sustained = TRUE;
3533 if (p_ptr->sustain_wis) sustained = TRUE;
3536 if (p_ptr->sustain_dex) sustained = TRUE;
3539 if (p_ptr->sustain_con) sustained = TRUE;
3542 if (p_ptr->sustain_chr) sustained = TRUE;
3546 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3548 msg_print("Invalid stat chosen!");
3558 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3560 msg_print("You can feel yourself wasting away!");
3564 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3567 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3568 !p_ptr->anti_magic && one_in_(3000))
3570 bool pet = one_in_(5);
3571 u32b mode = PM_ALLOW_GROUP;
3573 if (pet) mode |= PM_FORCE_PET;
3574 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3576 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3579 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3581 msg_print("You have attracted a dragon!");
3587 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3590 if (p_ptr->tim_esp > 0)
3593 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3595 msg_print("Your mind feels cloudy!");
3598 set_tim_esp(0, TRUE);
3603 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3605 msg_print("Your mind expands!");
3608 set_tim_esp(p_ptr->lev, FALSE);
3611 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3616 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3618 msg_print("Your stomach roils, and you lose your lunch!");
3622 set_food(PY_FOOD_WEAK);
3625 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3626 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3631 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3633 int danger_amount = 0;
3636 for (monster = 0; monster < m_max; monster++)
3638 monster_type *m_ptr = &m_list[monster];
3639 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3641 /* Paranoia -- Skip dead monsters */
3642 if (!m_ptr->r_idx) continue;
3644 if (r_ptr->level >= p_ptr->lev)
3646 danger_amount += r_ptr->level - p_ptr->lev + 1;
3650 if (danger_amount > 100)
3652 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3654 msg_print("You feel utterly terrified!");
3657 else if (danger_amount > 50)
3659 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3661 msg_print("You feel terrified!");
3664 else if (danger_amount > 20)
3666 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3668 msg_print("You feel very worried!");
3671 else if (danger_amount > 10)
3673 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3675 msg_print("You feel paranoid!");
3678 else if (danger_amount > 5)
3680 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3682 msg_print("You feel almost safe.");
3687 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3689 msg_print("You feel lonely.");
3693 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3698 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3700 msg_print("You feel invincible!");
3704 (void)set_invuln(randint1(8) + 8, FALSE);
3706 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3708 int wounds = p_ptr->mhp - p_ptr->chp;
3712 int healing = p_ptr->csp;
3714 if (healing > wounds)
3720 p_ptr->csp -= healing;
3723 p_ptr->redraw |= (PR_MANA);
3726 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3729 int wounds = p_ptr->msp - p_ptr->csp;
3733 int healing = p_ptr->chp;
3735 if (healing > wounds)
3740 p_ptr->csp += healing;
3743 p_ptr->redraw |= (PR_MANA);
3745 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3747 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3752 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3758 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3759 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3761 msg_print("You trip over your own feet!");
3762 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3767 if (buki_motteruka(INVEN_RARM))
3769 int slot = INVEN_RARM;
3770 o_ptr = &inventory[INVEN_RARM];
3771 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3773 o_ptr = &inventory[INVEN_LARM];
3776 if (!cursed_p(o_ptr))
3779 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3781 msg_print("You drop your weapon!");
3784 inven_drop(slot, 1);
3791 /*** Process Inventory ***/
3793 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->inside_battle && !p_ptr->wild_mode)
3796 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3797 * can actually be useful!
3799 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3802 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3804 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3808 teleport_player(50);
3811 /* Make a chainsword noise */
3812 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3816 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3818 if (!get_rnd_line("chainswd.txt", 0, noise))
3821 disturb(FALSE, FALSE);
3824 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3827 (void)activate_ty_curse(FALSE, &count);
3829 /* Handle experience draining */
3830 if (p_ptr->prace != RACE_ANDROID &&
3831 ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
3833 p_ptr->exp -= (p_ptr->lev+1)/2;
3834 if (p_ptr->exp < 0) p_ptr->exp = 0;
3835 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3836 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3839 /* Add light curse (Later) */
3840 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3845 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3847 new_curse = get_curse(0, o_ptr);
3848 if (!(o_ptr->curse_flags & new_curse))
3850 char o_name[MAX_NLEN];
3852 object_desc(o_name, o_ptr, FALSE, 0);
3854 o_ptr->curse_flags |= new_curse;
3856 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3858 msg_format("There is a malignant black aura surrounding %s...", o_name);
3861 o_ptr->feeling = FEEL_NONE;
3863 p_ptr->update |= (PU_BONUS);
3866 /* Add heavy curse (Later) */
3867 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3872 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3874 new_curse = get_curse(1, o_ptr);
3875 if (!(o_ptr->curse_flags & new_curse))
3877 char o_name[MAX_NLEN];
3879 object_desc(o_name, o_ptr, FALSE, 0);
3881 o_ptr->curse_flags |= new_curse;
3883 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3885 msg_format("There is a malignant black aura surrounding %s...", o_name);
3888 o_ptr->feeling = FEEL_NONE;
3890 p_ptr->update |= (PU_BONUS);
3894 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3896 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3897 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3899 char o_name[MAX_NLEN];
3901 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
3903 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3905 msg_format("%s have attracted an animal!", o_name);
3912 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3914 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3916 char o_name[MAX_NLEN];
3918 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
3920 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3922 msg_format("%s have attracted a demon!", o_name);
3929 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3931 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3932 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3934 char o_name[MAX_NLEN];
3936 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
3938 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3940 msg_format("%s have attracted an animal!", o_name);
3946 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3948 if (!p_ptr->resist_fear)
3952 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3954 msg_print("It's so dark... so scary!");
3957 set_afraid(p_ptr->afraid + 13 + randint1(26));
3960 /* Teleport player */
3961 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3965 /* Teleport player */
3966 teleport_player(40);
3968 /* Handle HP draining */
3969 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3971 char o_name[MAX_NLEN];
3973 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
3975 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3977 msg_format("%s drains HP from you!", o_name);
3979 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3981 /* Handle mana draining */
3982 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3984 char o_name[MAX_NLEN];
3986 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
3988 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3990 msg_format("%s drains mana from you!", o_name);
3992 p_ptr->csp -= MIN(p_ptr->lev, 50);
3996 p_ptr->csp_frac = 0;
3998 p_ptr->redraw |= PR_MANA;
4002 /* Rarely, take damage from the Jewel of Judgement */
4003 if (one_in_(999) && !p_ptr->anti_magic)
4005 object_type *o_ptr = &inventory[INVEN_LITE];
4007 if (o_ptr->name1 == ART_JUDGE)
4010 if (object_known_p(o_ptr))
4011 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
4013 msg_print("¤Ê¤Ë¤«¤¬¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
4014 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
4016 if (object_known_p(o_ptr))
4017 msg_print("The Jewel of Judgement drains life from you!");
4019 msg_print("Something drains life from you!");
4020 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
4026 /* Process equipment */
4027 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
4029 /* Get the object */
4030 o_ptr = &inventory[i];
4032 /* Skip non-objects */
4033 if (!o_ptr->k_idx) continue;
4035 /* Recharge activatable objects */
4036 if (o_ptr->timeout > 0)
4041 /* Notice changes */
4042 if (!o_ptr->timeout)
4044 recharged_notice(o_ptr);
4050 /* Notice changes */
4054 p_ptr->window |= (PW_EQUIP);
4059 * Recharge rods. Rods now use timeout to control charging status,
4060 * and each charging rod in a stack decreases the stack's timeout by
4061 * one per turn. -LM-
4063 for (j = 0, i = 0; i < INVEN_PACK; i++)
4065 o_ptr = &inventory[i];
4066 k_ptr = &k_info[o_ptr->k_idx];
4068 /* Skip non-objects */
4069 if (!o_ptr->k_idx) continue;
4071 /* Examine all charging rods or stacks of charging rods. */
4072 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
4074 /* Determine how many rods are charging. */
4075 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
4076 if (temp > o_ptr->number) temp = o_ptr->number;
4078 /* Decrease timeout by that number. */
4079 o_ptr->timeout -= temp;
4081 /* Boundary control. */
4082 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
4084 /* Notice changes, provide message if object is inscribed. */
4085 if (!(o_ptr->timeout))
4087 recharged_notice(o_ptr);
4093 /* Notice changes */
4097 p_ptr->notice |= (PN_COMBINE);
4100 p_ptr->window |= (PW_INVEN);
4104 /* Feel the inventory */
4109 /*** Process Objects ***/
4111 /* Process objects */
4112 for (i = 1; i < o_max; i++)
4117 /* Skip dead objects */
4118 if (!o_ptr->k_idx) continue;
4120 /* Recharge rods on the ground. No messages. */
4121 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
4124 o_ptr->timeout -= o_ptr->number;
4126 /* Boundary control. */
4127 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
4132 /*** Involuntary Movement ***/
4134 /* Delayed Word-of-Recall */
4135 if (p_ptr->word_recall)
4138 * HACK: Autosave BEFORE resetting the recall counter (rr9)
4139 * The player is yanked up/down as soon as
4140 * he loads the autosaved game.
4142 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
4143 do_cmd_save_game(TRUE);
4145 /* Count down towards recall */
4146 p_ptr->word_recall--;
4148 p_ptr->redraw |= (PR_STATUS);
4150 /* Activate the recall */
4151 if (!p_ptr->word_recall)
4156 /* Determine the level */
4157 if (dun_level || p_ptr->inside_quest)
4160 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
4162 msg_print("You feel yourself yanked upwards!");
4165 p_ptr->recall_dungeon = dungeon_type;
4167 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
4172 leave_quest_check();
4174 p_ptr->inside_quest = 0;
4176 /* Clear all saved floors */
4177 prepare_change_floor_mode(CFM_CLEAR_ALL);
4179 p_ptr->leaving = TRUE;
4184 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
4186 msg_print("You feel yourself yanked downwards!");
4189 dungeon_type = p_ptr->recall_dungeon;
4192 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
4195 dun_level = max_dlv[dungeon_type];
4196 if (dun_level < 1) dun_level = 1;
4198 /* Nightmare mode makes recall more dangerous */
4199 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
4205 else if (dun_level < 99)
4207 dun_level = (dun_level + 99) / 2;
4209 else if (dun_level > 100)
4211 dun_level = d_info[dungeon_type].maxdepth - 1;
4215 if (p_ptr->wild_mode)
4217 p_ptr->wilderness_y = py;
4218 p_ptr->wilderness_x = px;
4222 /* Save player position */
4226 p_ptr->wild_mode = FALSE;
4228 /* Clear all saved floors */
4229 prepare_change_floor_mode(CFM_CLEAR_ALL);
4232 p_ptr->leaving = TRUE;
4234 if (dungeon_type == DUNGEON_ANGBAND)
4236 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
4238 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
4239 (quest[i].status == QUEST_STATUS_TAKEN) &&
4240 (quest[i].level < dun_level))
4242 quest[i].status = QUEST_STATUS_FAILED;
4243 quest[i].complev = (byte)p_ptr->lev;
4244 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
4251 sound(SOUND_TPLEVEL);
4256 /* Delayed Alter reality */
4257 if (p_ptr->alter_reality)
4259 if (autosave_l && (p_ptr->alter_reality == 1) && !p_ptr->inside_battle)
4260 do_cmd_save_game(TRUE);
4262 /* Count down towards alter */
4263 p_ptr->alter_reality--;
4265 p_ptr->redraw |= (PR_STATUS);
4267 /* Activate the alter reality */
4268 if (!p_ptr->alter_reality)
4273 /* Determine the level */
4274 if (!quest_number(dun_level) && dun_level)
4277 msg_print("À¤³¦¤¬ÊѤï¤Ã¤¿¡ª");
4279 msg_print("The world changes!");
4282 /* Clear all saved floors */
4283 prepare_change_floor_mode(CFM_CLEAR_ALL);
4286 p_ptr->leaving = TRUE;
4291 msg_print("À¤³¦¤¬¾¯¤·¤Î´ÖÊѲ½¤·¤¿¤è¤¦¤À¡£");
4293 msg_print("The world seems to change for a moment!");
4298 sound(SOUND_TPLEVEL);
4306 * Verify use of "wizard" mode
4308 static bool enter_wizard_mode(void)
4310 /* Ask first time */
4311 if (!p_ptr->noscore)
4313 /* Wizard mode is not permitted */
4314 if (!allow_debug_opts)
4317 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
4319 msg_print("Wizard mode is not permitted.");
4324 /* Mention effects */
4326 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
4327 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4329 msg_print("Wizard mode is for debugging and experimenting.");
4330 msg_print("The game will not be scored if you enter wizard mode.");
4335 /* Verify request */
4337 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
4339 if (!get_check("Are you sure you want to enter wizard mode? "))
4346 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4348 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to enter wizard mode.");
4351 p_ptr->noscore |= 0x0002;
4362 * Verify use of "debug" commands
4364 static bool enter_debug_mode(void)
4366 /* Ask first time */
4367 if (!p_ptr->noscore)
4369 /* Debug mode is not permitted */
4370 if (!allow_debug_opts)
4373 msg_print("¥Ç¥Ð¥Ã¥°¥³¥Þ¥ó¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
4375 msg_print("Use of debug command is not permitted.");
4380 /* Mention effects */
4382 msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
4383 msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4385 msg_print("The debug commands are for debugging and experimenting.");
4386 msg_print("The game will not be scored if you use debug commands.");
4391 /* Verify request */
4393 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
4395 if (!get_check("Are you sure you want to use debug commands? "))
4402 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4404 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
4407 p_ptr->noscore |= 0x0008;
4415 * Hack -- Declare the Debug Routines
4417 extern void do_cmd_debug(void);
4419 #endif /* ALLOW_WIZARD */
4425 * Verify use of "borg" commands
4427 static bool enter_borg_mode(void)
4429 /* Ask first time */
4430 if (!(p_ptr->noscore & 0x0010))
4432 /* Mention effects */
4434 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
4435 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4437 msg_print("The borg commands are for debugging and experimenting.");
4438 msg_print("The game will not be scored if you use borg commands.");
4443 /* Verify request */
4445 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
4447 if (!get_check("Are you sure you want to use borg commands? "))
4454 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»ÈÍѤ·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4456 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to use borg commands.");
4459 p_ptr->noscore |= 0x0010;
4467 * Hack -- Declare the Ben Borg
4469 extern void do_cmd_borg(void);
4471 #endif /* ALLOW_BORG */
4476 * Parse and execute the current command
4477 * Give "Warning" on illegal commands.
4479 * XXX XXX XXX Make some "blocks"
4481 static void process_command(void)
4483 int old_now_message = now_message;
4485 #ifdef ALLOW_REPEAT /* TNB */
4487 /* Handle repeating the last command */
4490 #endif /* ALLOW_REPEAT -- TNB */
4494 /* Parse the command */
4495 switch (command_cmd)
4511 /*** Wizard Commands ***/
4513 /* Toggle Wizard Mode */
4518 p_ptr->wizard = FALSE;
4520 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
4522 msg_print("Wizard mode off.");
4526 else if (enter_wizard_mode())
4528 p_ptr->wizard = TRUE;
4530 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4532 msg_print("Wizard mode on.");
4537 /* Update monsters */
4538 p_ptr->update |= (PU_MONSTERS);
4540 /* Redraw "title" */
4541 p_ptr->redraw |= (PR_TITLE);
4549 /* Special "debug" commands */
4552 /* Enter debug mode */
4553 if (enter_debug_mode())
4560 #endif /* ALLOW_WIZARD */
4565 /* Special "borg" commands */
4568 /* Enter borg mode */
4569 if (enter_borg_mode())
4571 if (!p_ptr->wild_mode) do_cmd_borg();
4577 #endif /* ALLOW_BORG */
4581 /*** Inventory Commands ***/
4583 /* Wear/wield equipment */
4586 if (!p_ptr->wild_mode) do_cmd_wield();
4590 /* Take off equipment */
4593 if (!p_ptr->wild_mode) do_cmd_takeoff();
4600 if (!p_ptr->wild_mode) do_cmd_drop();
4604 /* Destroy an item */
4611 /* Equipment list */
4618 /* Inventory list */
4626 /*** Various commands ***/
4628 /* Identify an object */
4635 /* Hack -- toggle windows */
4638 toggle_inven_equip();
4643 /*** Standard "Movement" Commands ***/
4648 if (!p_ptr->wild_mode) do_cmd_alter();
4655 if (!p_ptr->wild_mode) do_cmd_tunnel();
4659 /* Move (usually pick up things) */
4662 #ifdef ALLOW_EASY_DISARM /* TNB */
4666 #else /* ALLOW_EASY_DISARM -- TNB */
4668 do_cmd_walk(always_pickup);
4670 #endif /* ALLOW_EASY_DISARM -- TNB */
4675 /* Move (usually do not pick up) */
4678 #ifdef ALLOW_EASY_DISARM /* TNB */
4682 #else /* ALLOW_EASY_DISARM -- TNB */
4684 do_cmd_walk(!always_pickup);
4686 #endif /* ALLOW_EASY_DISARM -- TNB */
4692 /*** Running, Resting, Searching, Staying */
4694 /* Begin Running -- Arg is Max Distance */
4697 if (!p_ptr->wild_mode) do_cmd_run();
4701 /* Stay still (usually pick things up) */
4704 do_cmd_stay(always_pickup);
4708 /* Stay still (usually do not pick up) */
4711 do_cmd_stay(!always_pickup);
4715 /* Rest -- Arg is time */
4722 /* Search for traps/doors */
4729 /* Toggle search mode */
4732 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4733 else set_action(ACTION_SEARCH);
4738 /*** Stairs and Doors and Chests and Traps ***/
4741 case SPECIAL_KEY_STORE:
4743 if (!p_ptr->wild_mode) do_cmd_store();
4747 /* Enter building -KMW- */
4748 case SPECIAL_KEY_BUILDING:
4750 if (!p_ptr->wild_mode) do_cmd_bldg();
4754 /* Enter quest level -KMW- */
4755 case SPECIAL_KEY_QUEST:
4757 if (!p_ptr->wild_mode) do_cmd_quest();
4761 /* Go up staircase */
4764 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4771 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4773 msg_print("To flee the ambush you have to reach the edge of the map.");
4776 else if (p_ptr->food < PY_FOOD_WEAK)
4779 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4781 msg_print("You must eat something here.");
4786 if (change_wild_mode())
4799 /* Go down staircase */
4802 if(!p_ptr->wild_mode) do_cmd_go_down();
4805 p_ptr->wilderness_x = px;
4806 p_ptr->wilderness_y = py;
4812 /* Open a door or chest */
4815 if (!p_ptr->wild_mode) do_cmd_open();
4822 if (!p_ptr->wild_mode) do_cmd_close();
4826 /* Jam a door with spikes */
4829 if (!p_ptr->wild_mode) do_cmd_spike();
4836 if (!p_ptr->wild_mode) do_cmd_bash();
4840 /* Disarm a trap or chest */
4843 if (!p_ptr->wild_mode) do_cmd_disarm();
4848 /*** Magic and Prayers ***/
4850 /* Gain new spells/prayers */
4853 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4855 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4857 msg_print("You don't have to learn spells!");
4859 else if (p_ptr->pclass == CLASS_SAMURAI)
4860 do_cmd_gain_hissatsu();
4861 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4871 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4872 (p_ptr->pclass == CLASS_BERSERKER) ||
4873 (p_ptr->pclass == CLASS_NINJA) ||
4874 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4875 ) do_cmd_mind_browse();
4876 else if (p_ptr->pclass == CLASS_SMITH)
4878 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4879 do_cmd_magic_eater(TRUE);
4880 else do_cmd_browse();
4888 if (!p_ptr->wild_mode)
4890 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4893 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4895 msg_print("You cannot cast spells!");
4898 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4901 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4903 msg_print("The dungeon absorbs all attempted magic!");
4907 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4911 cptr which_power = "ËâË¡";
4913 cptr which_power = "magic";
4915 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4917 which_power = "ĶǽÎÏ";
4919 which_power = "psionic powers";
4921 else if (p_ptr->pclass == CLASS_IMITATOR)
4923 which_power = "¤â¤Î¤Þ¤Í";
4925 which_power = "imitation";
4927 else if (p_ptr->pclass == CLASS_SAMURAI)
4929 which_power = "ɬ»¦·õ";
4931 which_power = "hissatsu";
4933 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4935 which_power = "¶ÀËâË¡";
4937 which_power = "mirror magic";
4939 else if (p_ptr->pclass == CLASS_NINJA)
4941 which_power = "Ǧ½Ñ";
4943 which_power = "ninjutsu";
4945 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4947 which_power = "µ§¤ê";
4949 which_power = "prayer";
4953 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4955 msg_format("An anti-magic shell disrupts your %s!", which_power);
4959 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4962 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4964 msg_format("You cannot think directly!");
4970 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4971 (p_ptr->pclass == CLASS_BERSERKER) ||
4972 (p_ptr->pclass == CLASS_NINJA) ||
4973 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4976 else if (p_ptr->pclass == CLASS_IMITATOR)
4978 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4979 do_cmd_magic_eater(FALSE);
4980 else if (p_ptr->pclass == CLASS_SAMURAI)
4982 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4983 do_cmd_cast_learned();
4984 else if (p_ptr->pclass == CLASS_SMITH)
4993 /* Issue a pet command */
4996 if (!p_ptr->wild_mode) do_cmd_pet();
5000 /*** Use various objects ***/
5002 /* Inscribe an object */
5009 /* Uninscribe an object */
5012 do_cmd_uninscribe();
5016 /* Activate an artifact */
5019 if (!p_ptr->wild_mode)
5021 if (!p_ptr->inside_arena)
5026 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5028 msg_print("The arena absorbs all attempted magic!");
5044 /* Fuel your lantern/torch */
5054 if (!p_ptr->wild_mode) do_cmd_fire();
5061 if (!p_ptr->wild_mode)
5071 if (!p_ptr->wild_mode)
5073 if (!p_ptr->inside_arena)
5078 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5080 msg_print("The arena absorbs all attempted magic!");
5092 if (!p_ptr->wild_mode)
5094 if (p_ptr->inside_arena)
5097 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5099 msg_print("The arena absorbs all attempted magic!");
5104 else if (use_command && rogue_like_commands)
5116 /* Quaff a potion */
5119 if (!p_ptr->wild_mode)
5121 if (!p_ptr->inside_arena)
5122 do_cmd_quaff_potion();
5126 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5128 msg_print("The arena absorbs all attempted magic!");
5140 if (!p_ptr->wild_mode)
5142 if (!p_ptr->inside_arena)
5143 do_cmd_read_scroll();
5147 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5149 msg_print("The arena absorbs all attempted magic!");
5161 if (!p_ptr->wild_mode)
5163 if (p_ptr->inside_arena)
5166 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5168 msg_print("The arena absorbs all attempted magic!");
5173 else if (use_command && !rogue_like_commands)
5183 /* Use racial power */
5186 if (!p_ptr->wild_mode) do_cmd_racial_power();
5191 /*** Looking at Things (nearby or on map) ***/
5193 /* Full dungeon map */
5200 /* Locate player on map */
5214 /* Target monster or location */
5217 if (!p_ptr->wild_mode) do_cmd_target();
5223 /*** Help and Such ***/
5232 /* Identify symbol */
5235 do_cmd_query_symbol();
5239 /* Character description */
5242 do_cmd_change_name();
5247 /*** System Commands ***/
5249 /* Hack -- User interface */
5256 /* Single line from a pref file */
5271 do_cmd_edit_autopick();
5275 /* Interact with macros */
5282 /* Interact with visuals */
5290 /* Interact with colors */
5298 /* Interact with options */
5306 /*** Misc Commands ***/
5322 /* Repeat level feeling */
5325 if (!p_ptr->wild_mode) do_cmd_feeling();
5329 /* Show previous message */
5332 do_cmd_message_one();
5336 /* Show previous messages */
5339 do_cmd_messages(old_now_message);
5343 /* Show quest status -KMW- */
5346 do_cmd_checkquest();
5350 /* Redraw the screen */
5353 now_message = old_now_message;
5358 #ifndef VERIFY_SAVEFILE
5360 /* Hack -- Save and don't quit */
5363 do_cmd_save_game(FALSE);
5367 #endif /* VERIFY_SAVEFILE */
5377 case SPECIAL_KEY_QUIT:
5379 do_cmd_save_and_exit();
5383 /* Quit (commit suicide) */
5396 /* Check artifacts, uniques, objects */
5403 /* Load "screen dump" */
5406 do_cmd_load_screen();
5410 /* Save "screen dump" */
5413 do_cmd_save_screen();
5417 /* Make random artifact list */
5420 spoil_random_artifact("randifact.txt");
5424 /* Hack -- Unknown command */
5427 if (flush_failure) flush();
5431 sound(SOUND_ILLEGAL);
5433 if (!get_rnd_line("error_j.txt", 0, error_m))
5435 if (!get_rnd_line("error.txt", 0, error_m))
5442 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
5444 prt("Type '?' for help.", 0, 0);
5450 if (!energy_use && !now_message)
5451 now_message = old_now_message;
5457 static bool monster_tsuri(int r_idx)
5459 monster_race *r_ptr = &r_info[r_idx];
5461 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
5469 * Process the player
5471 * Notice the annoying code to handle "pack overflow", which
5472 * must come first just in case somebody manages to corrupt
5473 * the savefiles by clever use of menu commands or something.
5475 static void process_player(void)
5479 /*** Apply energy ***/
5484 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
5486 msg_print("You feel different!");
5489 (void)gain_random_mutation(0);
5490 hack_mutation = FALSE;
5493 if (p_ptr->inside_battle)
5495 for(i = 1; i < m_max; i++)
5497 monster_type *m_ptr = &m_list[i];
5499 if (!m_ptr->r_idx) continue;
5501 /* Hack -- Detect monster */
5502 m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
5504 /* Update the monster */
5505 update_mon(i, FALSE);
5510 /* Give the player some energy */
5511 else if (!(load && p_ptr->energy_need <= 0))
5513 p_ptr->energy_need -= SPEED_TO_ENERGY(p_ptr->pspeed);
5517 if (p_ptr->energy_need > 0) return;
5518 if (!command_rep) prt_time();
5520 /*** Check for interupts ***/
5522 /* Complete resting */
5529 if ((p_ptr->chp == p_ptr->mhp) &&
5530 (p_ptr->csp >= p_ptr->msp))
5532 set_action(ACTION_NONE);
5536 /* Complete resting */
5537 else if (resting == -2)
5540 if ((p_ptr->chp == p_ptr->mhp) &&
5541 (p_ptr->csp >= p_ptr->msp) &&
5542 !p_ptr->blind && !p_ptr->confused &&
5543 !p_ptr->poisoned && !p_ptr->afraid &&
5544 !p_ptr->stun && !p_ptr->cut &&
5545 !p_ptr->slow && !p_ptr->paralyzed &&
5546 !p_ptr->image && !p_ptr->word_recall &&
5547 !p_ptr->alter_reality)
5549 set_action(ACTION_NONE);
5554 if (p_ptr->action == ACTION_FISH)
5557 Term_xtra(TERM_XTRA_DELAY, 10);
5561 bool success = FALSE;
5562 get_mon_num_prep(monster_tsuri,NULL);
5563 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5565 if (r_idx && one_in_(2))
5568 y = py+ddy[tsuri_dir];
5569 x = px+ddx[tsuri_dir];
5570 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5573 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5575 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5577 msg_format("You have a good catch!", m_name);
5585 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5587 msg_print("Damn! The fish stole your bait!");
5594 /* Handle "abort" */
5597 /* Check for "player abort" (semi-efficiently for resting) */
5598 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5603 /* Check for a key */
5612 /* Hack -- Show a Message */
5614 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5616 msg_print("Canceled.");
5623 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5625 monster_type *m_ptr = &m_list[p_ptr->riding];
5626 monster_race *r_ptr = &r_info[m_ptr->r_idx];
5635 if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
5637 /* Acquire the monster name */
5638 monster_desc(m_name, m_ptr, 0);
5640 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5642 msg_format("You have waked %s up.", m_name);
5644 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5645 p_ptr->redraw |= (PR_UHEALTH);
5652 /* Make a "saving throw" against stun */
5653 if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
5659 /* Hack -- Recover from stun */
5660 if (m_ptr->stunned > d)
5662 /* Recover somewhat */
5663 m_ptr->stunned -= d;
5674 /* Acquire the monster name */
5675 monster_desc(m_name, m_ptr, 0);
5677 /* Dump a message */
5679 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5681 msg_format("%^s is no longer stunned.", m_name);
5683 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5684 p_ptr->redraw |= (PR_UHEALTH);
5688 if (m_ptr->confused)
5692 /* Make a "saving throw" against stun */
5693 if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
5696 d = m_ptr->confused;
5699 /* Hack -- Recover from stun */
5700 if (m_ptr->confused > d)
5702 /* Recover somewhat */
5703 m_ptr->confused -= d;
5712 m_ptr->confused = 0;
5714 /* Acquire the monster name */
5715 monster_desc(m_name, m_ptr, 0);
5717 /* Dump a message */
5719 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5721 msg_format("%^s is no longer confused.", m_name);
5723 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5724 p_ptr->redraw |= (PR_UHEALTH);
5732 /* Make a "saving throw" against stun */
5733 if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
5739 /* Hack -- Recover from stun */
5740 if (m_ptr->monfear > d)
5742 /* Recover somewhat */
5743 m_ptr->monfear -= d;
5754 /* Acquire the monster name */
5755 monster_desc(m_name, m_ptr, 0);
5757 /* Dump a message */
5759 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5761 msg_format("%^s is no longer fear.", m_name);
5763 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5764 p_ptr->redraw |= (PR_UHEALTH);
5768 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5772 /* Handle the player song */
5773 if (!load) check_music();
5778 if (p_ptr->lightspeed)
5780 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5782 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5784 if (p_ptr->magic_num1[0] < 40)
5786 p_ptr->magic_num1[0] = 0;
5788 else p_ptr->magic_num1[0] -= 40;
5789 p_ptr->update |= (PU_BONUS);
5791 if (p_ptr->action == ACTION_LEARN)
5793 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5794 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5797 p_ptr->csp_frac = 0;
5798 set_action(ACTION_NONE);
5802 p_ptr->csp -= (s16b)(hoge >> 16);
5804 if (p_ptr->csp_frac < hoge)
5806 p_ptr->csp_frac += 0x10000L - hoge;
5810 p_ptr->csp_frac -= hoge;
5812 p_ptr->redraw |= PR_MANA;
5815 if (p_ptr->special_defense & KATA_MASK)
5817 if (p_ptr->special_defense & KATA_MUSOU)
5821 set_action(ACTION_NONE);
5826 p_ptr->redraw |= (PR_MANA);
5831 /*** Handle actual user input ***/
5833 /* Repeat until out of energy */
5834 while (p_ptr->energy_need <= 0)
5836 p_ptr->window |= PW_PLAYER;
5837 p_ptr->sutemi = FALSE;
5838 p_ptr->counter = FALSE;
5839 now_damaged = FALSE;
5841 /* Handle "p_ptr->notice" */
5844 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5847 /* Place the cursor on the player */
5848 move_cursor_relative(py, px);
5850 /* Refresh (optional) */
5851 if (fresh_before) Term_fresh();
5854 /* Hack -- Pack Overflow */
5855 if (inventory[INVEN_PACK].k_idx)
5857 int item = INVEN_PACK;
5859 char o_name[MAX_NLEN];
5863 /* Access the slot to be dropped */
5864 o_ptr = &inventory[item];
5871 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5873 msg_print("Your pack overflows!");
5878 object_desc(o_name, o_ptr, TRUE, 3);
5882 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5884 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5888 /* Drop it (carefully) near the player */
5889 (void)drop_near(o_ptr, 0, py, px);
5891 /* Modify, Describe, Optimize */
5892 inven_item_increase(item, -255);
5893 inven_item_describe(item);
5894 inven_item_optimize(item);
5896 /* Handle "p_ptr->notice" */
5899 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5904 /* Hack -- cancel "lurking browse mode" */
5905 if (!command_new) command_see = FALSE;
5908 /* Assume free turn */
5912 if (p_ptr->inside_battle)
5914 /* Place the cursor on the player */
5915 move_cursor_relative(py, px);
5917 command_cmd = SPECIAL_KEY_BUILDING;
5919 /* Process the command */
5923 /* Paralyzed or Knocked Out */
5924 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5931 else if (p_ptr->action == ACTION_REST)
5936 /* Reduce rest count */
5939 if (!resting) set_action(ACTION_NONE);
5941 /* Redraw the state */
5942 p_ptr->redraw |= (PR_STATE);
5950 else if (p_ptr->action == ACTION_FISH)
5963 /* Repeated command */
5964 else if (command_rep)
5966 /* Count this execution */
5969 /* Redraw the state */
5970 p_ptr->redraw |= (PR_STATE);
5975 /* Hack -- Assume messages were seen */
5978 /* Clear the top line */
5981 /* Process the command */
5985 /* Normal command */
5988 /* Place the cursor on the player */
5989 move_cursor_relative(py, px);
5992 /* Get a command (normal) */
5993 request_command(FALSE);
5996 /* Process the command */
6006 /* Use some energy */
6007 if (world_player || energy_use > 400)
6009 /* The Randomness is irrelevant */
6010 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
6014 /* There is some randomness of needed energy */
6015 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
6018 /* Hack -- constant hallucination */
6019 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
6022 /* Shimmer monsters if needed */
6023 if (shimmer_monsters)
6025 /* Clear the flag */
6026 shimmer_monsters = FALSE;
6028 /* Shimmer multi-hued monsters */
6029 for (i = 1; i < m_max; i++)
6031 monster_type *m_ptr;
6032 monster_race *r_ptr;
6034 /* Access monster */
6037 /* Skip dead monsters */
6038 if (!m_ptr->r_idx) continue;
6040 /* Skip unseen monsters */
6041 if (!m_ptr->ml) continue;
6043 /* Access the monster race */
6044 r_ptr = &r_info[m_ptr->ap_r_idx];
6046 /* Skip non-multi-hued monsters */
6047 if (!(r_ptr->flags1 & (RF1_ATTR_MULTI | RF1_SHAPECHANGER)))
6050 /* Reset the flag */
6051 shimmer_monsters = TRUE;
6053 /* Redraw regardless */
6054 lite_spot(m_ptr->fy, m_ptr->fx);
6059 /* Handle monster detection */
6060 if (repair_monsters)
6062 /* Reset the flag */
6063 repair_monsters = FALSE;
6065 /* Rotate detection flags */
6066 for (i = 1; i < m_max; i++)
6068 monster_type *m_ptr;
6070 /* Access monster */
6073 /* Skip dead monsters */
6074 if (!m_ptr->r_idx) continue;
6076 /* Nice monsters get mean */
6077 if (m_ptr->mflag & MFLAG_NICE)
6079 /* Nice monsters get mean */
6080 m_ptr->mflag &= ~(MFLAG_NICE);
6083 /* Handle memorized monsters */
6084 if (m_ptr->mflag2 & MFLAG2_MARK)
6086 /* Maintain detection */
6087 if (m_ptr->mflag2 & MFLAG2_SHOW)
6090 m_ptr->mflag2 &= ~(MFLAG2_SHOW);
6092 /* Still need repairs */
6093 repair_monsters = TRUE;
6096 /* Remove detection */
6100 m_ptr->mflag2 &= ~(MFLAG2_MARK);
6102 /* Assume invisible */
6105 /* Update the monster */
6106 update_mon(i, FALSE);
6108 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
6109 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
6111 /* Redraw regardless */
6112 lite_spot(m_ptr->fy, m_ptr->fx);
6117 if (p_ptr->pclass == CLASS_IMITATOR)
6119 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
6122 for (i = 0; i < p_ptr->mane_num; i++)
6124 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
6125 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
6129 p_ptr->redraw |= (PR_MANE);
6131 if (p_ptr->action == ACTION_LEARN)
6134 p_ptr->redraw |= (PR_STATE);
6137 if (world_player && (p_ptr->energy_need > - 1000))
6140 p_ptr->redraw |= (PR_MAP);
6142 /* Update monsters */
6143 p_ptr->update |= (PU_MONSTERS);
6146 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
6149 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
6151 msg_print("You feel time flowing around you once more.");
6154 world_player = FALSE;
6155 p_ptr->energy_need = ENERGY_NEED();
6157 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6162 /* Hack -- notice death */
6163 if (!p_ptr->playing || p_ptr->is_dead)
6165 world_player = FALSE;
6169 /* Handle "leaving" */
6170 if (p_ptr->leaving) break;
6173 /* Update scent trail */
6179 * Interact with the current dungeon level.
6181 * This function will not exit until the level is completed,
6182 * the user dies, or the game is terminated.
6184 static void dungeon(bool load_game)
6188 /* Set the base level */
6189 base_level = dun_level;
6191 /* Reset various flags */
6195 p_ptr->leaving = FALSE;
6197 /* Reset the "command" vars */
6200 #if 0 /* Don't reset here --- It's used for Arena */
6209 /* Cancel the target */
6213 ambush_flag = FALSE;
6215 /* Cancel the health bar */
6218 /* Check visual effects */
6219 shimmer_monsters = TRUE;
6220 shimmer_objects = TRUE;
6221 repair_monsters = TRUE;
6222 repair_objects = TRUE;
6228 /* Get index of current quest (if any) */
6229 quest_num = quest_number(dun_level);
6231 /* Inside a quest? */
6234 /* Mark the quest monster */
6235 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
6238 /* Track maximum player level */
6239 if (p_ptr->max_plv < p_ptr->lev)
6241 p_ptr->max_plv = p_ptr->lev;
6245 /* Track maximum dungeon level (if not in quest -KMW-) */
6246 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
6248 max_dlv[dungeon_type] = dun_level;
6249 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
6252 /* Validate the panel */
6253 panel_bounds_center();
6255 /* Verify the panel */
6258 /* Flush messages */
6262 /* Enter "xtra" mode */
6263 character_xtra = TRUE;
6266 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
6268 /* Redraw dungeon */
6269 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
6272 p_ptr->redraw |= (PR_MAP);
6275 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6277 /* Update lite/view */
6278 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
6280 /* Update monsters */
6281 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
6283 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6286 /* Leave "xtra" mode */
6287 character_xtra = FALSE;
6290 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6292 /* Combine / Reorder the pack */
6293 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
6295 /* Handle "p_ptr->notice" */
6298 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6304 if (quest_num && (is_fixed_quest_idx(quest_num) &&
6305 !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
6306 !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
6308 if (p_ptr->inside_battle)
6312 p_ptr->energy_need = 0;
6318 msg_print("»î¹ç³«»Ï¡ª");
6320 msg_format("Ready..Fight!");
6326 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
6327 p_ptr->magic_num1[0] = MUSIC_DETECT;
6329 /* Hack -- notice death or departure */
6330 if (!p_ptr->playing || p_ptr->is_dead) return;
6332 /* Print quest message if appropriate */
6333 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
6335 quest_discovery(random_quest_number(dun_level));
6336 p_ptr->inside_quest = random_quest_number(dun_level);
6338 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
6340 if (r_info[d_info[dungeon_type].final_guardian].max_num)
6342 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
6343 d_name+d_info[dungeon_type].name,
6344 r_name+r_info[d_info[dungeon_type].final_guardian].name);
6346 msg_format("%^s lives in this level as the keeper of %s.",
6347 r_name+r_info[d_info[dungeon_type].final_guardian].name,
6348 d_name+d_info[dungeon_type].name);
6352 /*** Process this dungeon level ***/
6354 /* Reset the monster generation level */
6355 monster_level = base_level;
6357 /* Reset the object generation level */
6358 object_level = base_level;
6362 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
6363 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
6364 p_ptr->energy_need = 0;
6366 /* Not leaving dungeon */
6367 p_ptr->leaving_dungeon = FALSE;
6372 /* Hack -- Compact the monster list occasionally */
6373 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
6375 /* Hack -- Compress the monster list occasionally */
6376 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
6379 /* Hack -- Compact the object list occasionally */
6380 if (o_cnt + 32 > max_o_idx) compact_objects(64);
6382 /* Hack -- Compress the object list occasionally */
6383 if (o_cnt + 32 < o_max) compact_objects(0);
6386 /* Process the player */
6389 /* Handle "p_ptr->notice" */
6392 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6395 /* Hack -- Hilite the player */
6396 move_cursor_relative(py, px);
6398 /* Optional fresh */
6399 if (fresh_after) Term_fresh();
6401 /* Hack -- Notice death or departure */
6402 if (!p_ptr->playing || p_ptr->is_dead) break;
6404 /* Process all of the monsters */
6407 /* Handle "p_ptr->notice" */
6410 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6413 /* Hack -- Hilite the player */
6414 move_cursor_relative(py, px);
6416 /* Optional fresh */
6417 if (fresh_after) Term_fresh();
6419 /* Hack -- Notice death or departure */
6420 if (!p_ptr->playing || p_ptr->is_dead) break;
6423 /* Process the world */
6426 /* Handle "p_ptr->notice" */
6429 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6432 /* Hack -- Hilite the player */
6433 move_cursor_relative(py, px);
6435 /* Optional fresh */
6436 if (fresh_after) Term_fresh();
6438 /* Hack -- Notice death or departure */
6439 if (!p_ptr->playing || p_ptr->is_dead) break;
6441 /* Handle "leaving" */
6442 if (p_ptr->leaving) break;
6444 /* Count game turns */
6446 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6447 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6448 if (wild_regen) wild_regen--;
6451 /* Inside a quest and non-unique questor? */
6452 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6454 /* Un-mark the quest monster */
6455 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6458 /* Not save-and-quit and not dead? */
6459 if (p_ptr->playing && !p_ptr->is_dead)
6462 * Maintain Unique monsters and artifact, save current
6463 * floor, then prepare next floor
6467 /* Forget the flag */
6468 reinit_wilderness = FALSE;
6471 /* Write about current level on the play record once per level */
6477 * Load some "user pref files"
6479 * Modified by Arcum Dagsson to support
6480 * separate macro files for different realms.
6482 static void load_all_pref_files(void)
6487 /* Access the "user" pref file */
6488 sprintf(buf, "user.prf");
6490 /* Process that file */
6491 process_pref_file(buf);
6493 /* Access the "user" system pref file */
6494 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6496 /* Process that file */
6497 process_pref_file(buf);
6499 /* Access the "race" pref file */
6500 sprintf(buf, "%s.prf", rp_ptr->title);
6502 /* Process that file */
6503 process_pref_file(buf);
6505 /* Access the "class" pref file */
6506 sprintf(buf, "%s.prf", cp_ptr->title);
6508 /* Process that file */
6509 process_pref_file(buf);
6511 /* Access the "character" pref file */
6512 sprintf(buf, "%s.prf", player_base);
6514 /* Process that file */
6515 process_pref_file(buf);
6517 /* Free old entries */
6521 sprintf(buf, "picktype-%s.prf", player_base);
6523 sprintf(buf, "pickpref-%s.prf", player_base);
6526 err = process_pickpref_file(buf);
6528 /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
6532 process_pickpref_file("picktype.prf");
6534 process_pickpref_file("pickpref.prf");
6538 /* Access the "realm 1" pref file */
6539 if (p_ptr->realm1 != REALM_NONE)
6541 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6543 /* Process that file */
6544 process_pref_file(buf);
6547 /* Access the "realm 2" pref file */
6548 if (p_ptr->realm2 != REALM_NONE)
6550 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6552 /* Process that file */
6553 process_pref_file(buf);
6559 * Extract option variables from bit sets
6561 void extract_option_vars(void)
6565 for (i = 0; option_info[i].o_desc; i++)
6567 int os = option_info[i].o_set;
6568 int ob = option_info[i].o_bit;
6570 /* Set the "default" options */
6571 if (option_info[i].o_var)
6574 if (option_flag[os] & (1L << ob))
6577 (*option_info[i].o_var) = TRUE;
6584 (*option_info[i].o_var) = FALSE;
6592 * Determine bounty uniques
6594 void determine_bounty_uniques(void)
6597 monster_race *r_ptr;
6599 get_mon_num_prep(NULL, NULL);
6600 for (i = 0; i < MAX_KUBI; i++)
6604 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6605 r_ptr = &r_info[kubi_r_idx[i]];
6607 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6609 if (!(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON))) continue;
6611 if (r_ptr->rarity > 100) continue;
6613 if (no_questor_or_bounty_uniques(kubi_r_idx[i])) continue;
6615 for (j = 0; j < i; j++)
6616 if (kubi_r_idx[i] == kubi_r_idx[j]) break;
6623 for (i = 0; i < MAX_KUBI - 1; i++)
6625 for (j = i; j < MAX_KUBI; j++)
6627 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6629 tmp = kubi_r_idx[i];
6630 kubi_r_idx[i] = kubi_r_idx[j];
6631 kubi_r_idx[j] = tmp;
6639 * Determine today's bounty monster
6640 * Note: conv_old is used if loaded 0.0.3 or older save file
6642 void determine_today_mon(bool conv_old)
6645 bool old_inside_battle = p_ptr->inside_battle;
6646 monster_race *r_ptr;
6650 for (i = 0; i < max_d_idx; i++)
6652 if (max_dlv[i] < d_info[i].mindepth) continue;
6653 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
6656 else max_dl = MAX(max_dlv[DUNGEON_ANGBAND], 3);
6658 p_ptr->inside_battle = TRUE;
6659 get_mon_num_prep(NULL, NULL);
6663 today_mon = get_mon_num(max_dl);
6664 r_ptr = &r_info[today_mon];
6666 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6667 if (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)) continue;
6668 if (r_ptr->flags2 & RF2_MULTIPLY) continue;
6669 if ((r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) != (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) continue;
6670 if (r_ptr->level < MIN(max_dl / 2, 40)) continue;
6671 if (r_ptr->rarity > 10) continue;
6675 p_ptr->today_mon = 0;
6676 p_ptr->inside_battle = old_inside_battle;
6681 * Actually play a game
6683 * If the "new_game" parameter is true, then, after loading the
6684 * savefile, we will commit suicide, if necessary, to allow the
6685 * player to start a new game.
6687 void play_game(bool new_game)
6690 bool load_game = TRUE;
6700 hack_mutation = FALSE;
6702 /* Hack -- Character is "icky" */
6703 character_icky = TRUE;
6705 /* Make sure main term is active */
6706 Term_activate(angband_term[0]);
6708 /* Initialise the resize hooks */
6709 angband_term[0]->resize_hook = resize_map;
6711 for (i = 1; i < 8; i++)
6713 /* Does the term exist? */
6714 if (angband_term[i])
6716 /* Add the redraw on resize hook */
6717 angband_term[i]->resize_hook = redraw_window;
6721 /* Hack -- turn off the cursor */
6722 (void)Term_set_cursor(0);
6725 /* Attempt to load */
6730 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6732 quit("broken savefile");
6737 /* Extract the options */
6738 extract_option_vars();
6740 /* Report waited score */
6741 if (p_ptr->wait_report_score)
6747 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6749 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6754 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6759 p_ptr->is_dead = TRUE;
6761 start_time = time(NULL);
6763 /* No suspending now */
6764 signals_ignore_tstp();
6766 /* Hack -- Character is now "icky" */
6767 character_icky = TRUE;
6769 /* Build the filename */
6770 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6772 /* Open the high score file, for reading/writing */
6773 highscore_fd = fd_open(buf, O_RDWR);
6775 /* Handle score, show Top scores */
6776 success = send_world_score(TRUE);
6779 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6781 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6785 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6787 prt("standing by for future registration...", 0, 0);
6793 p_ptr->wait_report_score = FALSE;
6796 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6798 if (!save_player()) msg_print("death save failed!");
6801 /* Shut the high score file */
6802 (void)fd_close(highscore_fd);
6804 /* Forget the high score fd */
6807 /* Allow suspending now */
6808 signals_handle_tstp();
6813 /* Nothing loaded */
6814 if (!character_loaded)
6816 /* Make new player */
6819 /* The dungeon is not ready */
6820 character_dungeon = FALSE;
6822 /* Prepare to init the RNG */
6825 /* Initialize the saved floors data */
6826 init_saved_floors();
6829 /* Old game is loaded. But new game is requested. */
6832 /* Delete expanded temporal files */
6833 clear_saved_floor_files();
6836 /* Process old character */
6839 /* Process the player name */
6840 process_player_name(FALSE);
6849 seed = (time(NULL));
6853 /* Mutate the seed on Unix machines */
6854 seed = ((seed >> 3) * (getpid() << 1));
6858 /* Use the complex RNG */
6861 /* Seed the "complex" RNG */
6862 Rand_state_init(seed);
6865 /* Roll new character */
6868 /* The dungeon is not ready */
6869 character_dungeon = FALSE;
6873 p_ptr->inside_quest = 0;
6874 p_ptr->inside_arena = FALSE;
6875 p_ptr->inside_battle = FALSE;
6879 /* Hack -- seed for flavors */
6880 seed_flavor = randint0(0x10000000);
6882 /* Hack -- seed for town layout */
6883 seed_town = randint0(0x10000000);
6885 /* Roll up a new character */
6892 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
6894 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
6899 determine_bounty_uniques();
6900 determine_today_mon(FALSE);
6904 write_level = FALSE;
6907 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6909 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6913 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6914 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6916 if (p_ptr->riding == -1)
6919 for (i = m_max; i > 0; i--)
6921 if (player_bold(m_list[i].fy, m_list[i].fx))
6930 p_ptr->teleport_town = FALSE;
6931 p_ptr->sutemi = FALSE;
6932 world_monster = FALSE;
6933 now_damaged = FALSE;
6935 start_time = time(NULL) - 1;
6936 record_o_name[0] = '\0';
6938 /* Reset map panel */
6939 panel_row_min = cur_hgt;
6940 panel_col_min = cur_wid;
6942 /* Sexy gal gets bonus to maximum weapon skill of whip */
6943 if (p_ptr->pseikaku == SEIKAKU_SEXY)
6944 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = WEAPON_EXP_MASTER;
6946 /* Fill the arrays of floors and walls in the good proportions */
6947 set_floor_and_wall(dungeon_type);
6949 /* Flavor the objects */
6957 /* Flash a message */
6959 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6961 prt("Please wait...", 0, 0);
6965 /* Flush the message */
6969 /* Hack -- Enter wizard mode */
6972 if (enter_wizard_mode()) p_ptr->wizard = TRUE;
6973 else if (p_ptr->is_dead) quit("Already dead.");
6976 /* Initialize the town-buildings if necessary */
6977 if (!dun_level && !p_ptr->inside_quest)
6979 /* Init the wilderness */
6981 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
6984 init_flags = INIT_ONLY_BUILDINGS;
6986 process_dungeon_file("t_info.txt", 0, 0, MAX_HGT, MAX_WID);
6991 /* Generate a dungeon level if needed */
6992 if (!character_dungeon) change_floor();
6995 /* Character is now "complete" */
6996 character_generated = TRUE;
6999 /* Hack -- Character is no longer "icky" */
7000 character_icky = FALSE;
7004 p_ptr->playing = TRUE;
7006 /* Reset the visual mappings */
7009 /* Load the "pref" files */
7010 load_all_pref_files();
7012 /* React to changes */
7013 Term_xtra(TERM_XTRA_REACT, 0);
7016 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
7019 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
7025 /* Set or clear "rogue_like_commands" if requested */
7026 if (arg_force_original) rogue_like_commands = FALSE;
7027 if (arg_force_roguelike) rogue_like_commands = TRUE;
7029 /* Hack -- Enforce "delayed death" */
7030 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
7032 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
7034 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
7036 monster_type *m_ptr;
7037 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
7038 monster_race *r_ptr = &r_info[pet_r_idx];
7039 place_monster_aux(0, py, px - 1, pet_r_idx,
7040 (PM_FORCE_PET | PM_NO_KAGE));
7041 m_ptr = &m_list[hack_m_idx_ii];
7042 m_ptr->mspeed = r_ptr->speed;
7043 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
7044 m_ptr->max_maxhp = m_ptr->maxhp;
7045 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
7046 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
7052 /* Process the level */
7055 /* Handle "p_ptr->notice" */
7058 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
7061 /* Cancel the target */
7064 /* Cancel the health bar */
7068 /* Forget the lite */
7071 /* Forget the view */
7074 /* Forget the view */
7077 /* Handle "quit and save" */
7078 if (!p_ptr->playing && !p_ptr->is_dead) break;
7080 /* Erase the old cave */
7082 if (!p_ptr->is_dead) wipe_m_list();
7090 /* Accidental Death */
7091 if (p_ptr->playing && p_ptr->is_dead)
7093 if (p_ptr->inside_arena)
7095 p_ptr->inside_arena = FALSE;
7096 if (p_ptr->arena_number > MAX_ARENA_MONS)
7097 p_ptr->arena_number++;
7099 p_ptr->arena_number = -1 - p_ptr->arena_number;
7100 p_ptr->is_dead = FALSE;
7102 p_ptr->chp_frac = 0;
7103 p_ptr->exit_bldg = TRUE;
7108 /* Mega-Hack -- Allow player to cheat death */
7110 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
7112 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
7116 /* Mark social class, reset age, if needed */
7117 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
7123 p_ptr->noscore |= 0x0001;
7127 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
7129 msg_print("You invoke wizard mode and cheat death.");
7135 /* Restore hit points */
7136 p_ptr->chp = p_ptr->mhp;
7137 p_ptr->chp_frac = 0;
7139 if (p_ptr->pclass == CLASS_MAGIC_EATER)
7141 for (i = 0; i < EATER_EXT*2; i++)
7143 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
7145 for (; i < EATER_EXT*3; i++)
7147 p_ptr->magic_num1[i] = 0;
7150 /* Restore spell points */
7151 p_ptr->csp = p_ptr->msp;
7152 p_ptr->csp_frac = 0;
7154 /* Hack -- Healing */
7156 (void)set_confused(0);
7157 (void)set_poisoned(0);
7158 (void)set_afraid(0);
7159 (void)set_paralyzed(0);
7164 /* Hack -- Prevent starvation */
7165 (void)set_food(PY_FOOD_MAX - 1);
7167 /* Hack -- cancel recall */
7168 if (p_ptr->word_recall)
7172 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
7174 msg_print("A tension leaves the air around you...");
7179 /* Hack -- Prevent recall */
7180 p_ptr->word_recall = 0;
7181 p_ptr->redraw |= (PR_STATUS);
7184 /* Hack -- cancel alter */
7185 if (p_ptr->alter_reality)
7187 /* Hack -- Prevent alter */
7188 p_ptr->alter_reality = 0;
7189 p_ptr->redraw |= (PR_STATUS);
7192 /* Note cause of death XXX XXX XXX */
7194 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
7196 (void)strcpy(p_ptr->died_from, "Cheating death");
7201 p_ptr->is_dead = FALSE;
7204 p_ptr->inside_arena = FALSE;
7205 p_ptr->inside_battle = FALSE;
7207 p_ptr->inside_quest = 0;
7208 p_ptr->recall_dungeon = dungeon_type;
7210 if (lite_town || vanilla_town)
7212 p_ptr->wilderness_y = 1;
7213 p_ptr->wilderness_x = 1;
7227 p_ptr->wilderness_y = 48;
7228 p_ptr->wilderness_x = 5;
7234 p_ptr->wild_mode = FALSE;
7236 /* Clear all saved floors */
7237 prepare_change_floor_mode(CFM_CLEAR_ALL);
7239 p_ptr->leaving = TRUE;
7242 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
7244 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
7250 /* Handle "death" */
7251 if (p_ptr->is_dead) break;
7253 /* Make a new level */
7264 s32b turn_real(s32b hoge)
7266 switch (p_ptr->start_race)
7272 return hoge - (TURNS_PER_TICK * TOWN_DAWN * 3 / 4);