3 /* Purpose: Angband game engine */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_GOOD;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_GOOD;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_GOOD;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
101 /* We know about it already, do not tell us again */
102 if (o_ptr->ident & (IDENT_SENSE))return;
104 /* It is fully known, no information needed */
105 if (object_known_p(o_ptr)) return;
107 /* Check for a feeling */
108 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
110 /* Skip non-feelings */
114 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
125 feel = FEEL_EXCELLENT;
130 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
135 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
140 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
145 feel = FEEL_WORTHLESS;
150 feel = FEEL_TERRIBLE;
156 /* Stop everything */
157 if (disturb_minor) disturb(0, 0);
159 /* Get an object description */
160 object_desc(o_name, o_ptr, FALSE, 0);
162 /* Message (equipment) */
163 if (slot >= INVEN_RARM)
166 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
167 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
169 msg_format("You feel the %s (%c) you are %s %s %s...",
170 o_name, index_to_label(slot), describe_use(slot),
171 ((o_ptr->number == 1) ? "is" : "are"),
172 game_inscriptions[feel]);
177 /* Message (inventory) */
181 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
182 o_name, index_to_label(slot),game_inscriptions[feel]);
184 msg_format("You feel the %s (%c) in your pack %s %s...",
185 o_name, index_to_label(slot),
186 ((o_ptr->number == 1) ? "is" : "are"),
187 game_inscriptions[feel]);
192 /* We have "felt" it */
193 o_ptr->ident |= (IDENT_SENSE);
195 /* Set the "inscription" */
196 o_ptr->feeling = feel;
198 /* Auto-inscription/destroy */
199 idx = is_autopick(o_ptr);
200 auto_inscribe_item(slot, idx);
201 auto_destroy_item(slot, idx, FALSE);
203 /* Combine / Reorder the pack (later) */
204 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
207 p_ptr->window |= (PW_INVEN | PW_EQUIP);
213 * Sense the inventory
215 * Class 0 = Warrior --> fast and heavy
216 * Class 1 = Mage --> slow and light
217 * Class 2 = Priest --> fast but light
218 * Class 3 = Rogue --> okay and heavy
219 * Class 4 = Ranger --> slow but heavy (changed!)
220 * Class 5 = Paladin --> slow but heavy
222 static void sense_inventory1(void)
225 int plev = p_ptr->lev;
230 /*** Check for "sensing" ***/
232 /* No sensing when confused */
233 if (p_ptr->confused) return;
235 /* Analyze the class */
236 switch (p_ptr->pclass)
244 if (0 != randint0(9000L / (plev * plev + 40))) return;
256 if (0 != randint0(6000L / (plev * plev + 50))) return;
266 case CLASS_HIGH_MAGE:
268 case CLASS_MAGIC_EATER:
270 /* Very bad (light) sensing */
271 if (0 != randint0(240000L / (plev + 5))) return;
280 /* Good (light) sensing */
281 if (0 != randint0(10000L / (plev * plev + 40))) return;
291 if (0 != randint0(20000L / (plev * plev + 40))) return;
303 if (0 != randint0(95000L / (plev * plev + 40))) return;
315 if (0 != randint0(77777L / (plev * plev + 40))) return;
324 case CLASS_WARRIOR_MAGE:
328 if (0 != randint0(75000L / (plev * plev + 40))) return;
334 case CLASS_MINDCRAFTER:
335 case CLASS_MIRROR_MASTER:
338 if (0 != randint0(55000L / (plev * plev + 40))) return;
344 case CLASS_CHAOS_WARRIOR:
347 if (0 != randint0(80000L / (plev * plev + 40))) return;
357 case CLASS_FORCETRAINER:
360 if (0 != randint0(20000L / (plev * plev + 40))) return;
369 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
379 case CLASS_BLUE_MAGE:
382 if (0 != randint0(55000L / (plev * plev + 40))) return;
388 case CLASS_BEASTMASTER:
391 if (0 != randint0(65000L / (plev * plev + 40))) return;
396 case CLASS_BERSERKER:
406 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
408 /*** Sense everything ***/
410 /* Check everything */
411 for (i = 0; i < INVEN_TOTAL; i++)
415 o_ptr = &inventory[i];
417 /* Skip empty slots */
418 if (!o_ptr->k_idx) continue;
420 /* Valid "tval" codes */
446 /* Skip non-sense machines */
449 /* Occasional failure on inventory items */
450 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
453 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
458 sense_inventory_aux(i, heavy);
463 static void sense_inventory2(void)
466 int plev = p_ptr->lev;
470 /*** Check for "sensing" ***/
472 /* No sensing when confused */
473 if (p_ptr->confused) return;
475 /* Analyze the class */
476 switch (p_ptr->pclass)
482 case CLASS_BERSERKER:
489 case CLASS_CHAOS_WARRIOR:
491 case CLASS_BEASTMASTER:
494 /* Very bad (light) sensing */
495 if (0 != randint0(240000L / (plev + 5))) return;
502 case CLASS_WARRIOR_MAGE:
507 if (0 != randint0(95000L / (plev * plev + 40))) return;
516 case CLASS_FORCETRAINER:
517 case CLASS_MINDCRAFTER:
520 if (0 != randint0(20000L / (plev * plev + 40))) return;
527 case CLASS_HIGH_MAGE:
529 case CLASS_MAGIC_EATER:
530 case CLASS_MIRROR_MASTER:
531 case CLASS_BLUE_MAGE:
534 if (0 != randint0(9000L / (plev * plev + 40))) return;
543 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
550 /*** Sense everything ***/
552 /* Check everything */
553 for (i = 0; i < INVEN_TOTAL; i++)
557 o_ptr = &inventory[i];
559 /* Skip empty slots */
560 if (!o_ptr->k_idx) continue;
562 /* Valid "tval" codes */
575 /* Skip non-sense machines */
578 /* Occasional failure on inventory items */
579 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
581 sense_inventory_aux(i, TRUE);
588 * Go to any level (ripped off from wiz_jump)
590 static void pattern_teleport(void)
597 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
599 if (get_check("Teleport level? "))
606 /* Only downward in ironman mode */
607 if (ironman_downward)
608 min_level = dun_level;
611 if (dungeon_type == DUNGEON_ANGBAND)
614 max_level = MAX_DEPTH - 1;
615 else if (dun_level == 100)
620 max_level = d_info[dungeon_type].maxdepth;
621 min_level = d_info[dungeon_type].mindepth;
626 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
628 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
633 sprintf(tmp_val, "%d", dun_level);
635 /* Ask for a level */
636 if (!get_string(ppp, tmp_val, 10)) return;
638 /* Extract request */
639 command_arg = atoi(tmp_val);
642 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
644 else if (get_check("Normal teleport? "))
648 teleport_player(200);
657 if (command_arg < min_level) command_arg = min_level;
660 if (command_arg > max_level) command_arg = max_level;
664 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
666 msg_format("You teleport to dungeon level %d.", command_arg);
670 if (autosave_l) do_cmd_save_game(TRUE);
673 dun_level = command_arg;
676 p_ptr->leaving = TRUE;
680 static void wreck_the_pattern(void)
682 int to_ruin = 0, r_y, r_x;
684 if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
691 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
692 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
694 msg_print("You bleed on the Pattern!");
695 msg_print("Something terrible happens!");
701 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
703 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
707 to_ruin = randint1(45) + 35;
711 scatter(&r_y, &r_x, py, px, 4, 0);
713 if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
714 (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
716 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
720 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
724 /* Returns TRUE if we are on the Pattern... */
725 static bool pattern_effect(void)
727 if ((cave[py][px].feat < FEAT_PATTERN_START) ||
728 (cave[py][px].feat > FEAT_PATTERN_XTRA2))
731 if ((prace_is_(RACE_AMBERITE)) &&
732 (p_ptr->cut > 0) && one_in_(10))
737 if (cave[py][px].feat == FEAT_PATTERN_END)
739 (void)set_poisoned(0);
745 (void)do_res_stat(A_STR);
746 (void)do_res_stat(A_INT);
747 (void)do_res_stat(A_WIS);
748 (void)do_res_stat(A_DEX);
749 (void)do_res_stat(A_CON);
750 (void)do_res_stat(A_CHR);
751 (void)restore_level();
752 (void)hp_player(1000);
753 cave_set_feat(py, px, FEAT_PATTERN_OLD);
755 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
757 msg_print("This section of the Pattern looks less powerful.");
764 * We could make the healing effect of the
765 * Pattern center one-time only to avoid various kinds
766 * of abuse, like luring the win monster into fighting you
767 * in the middle of the pattern...
770 else if (cave[py][px].feat == FEAT_PATTERN_OLD)
774 else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
778 else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
782 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
784 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
790 if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
792 else if (!p_ptr->invuln)
794 take_hit(DAMAGE_NOESCAPE, damroll(1,3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
796 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
809 * Regenerate hit points -RAK-
811 static void regenhp(int percent)
813 s32b new_chp, new_chp_frac;
816 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
817 if (p_ptr->action == ACTION_HAYAGAKE) return;
818 /* Save the old hitpoints */
819 old_chp = p_ptr->chp;
821 /* Extract the new hitpoints */
822 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
823 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
825 /* check for overflow */
826 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
827 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
828 if (new_chp_frac >= 0x10000L)
830 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
835 p_ptr->chp_frac = (u16b)new_chp_frac;
839 if (p_ptr->chp >= p_ptr->mhp)
841 p_ptr->chp = p_ptr->mhp;
846 if (old_chp != p_ptr->chp)
849 p_ptr->redraw |= (PR_HP);
852 p_ptr->window |= (PW_PLAYER);
860 * Regenerate mana points -RAK-
862 static void regenmana(int percent)
864 s32b new_mana, new_mana_frac;
866 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
868 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
869 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
870 old_csp = p_ptr->csp;
871 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
872 if (old_csp_msp && (new_mana > 0))
876 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
877 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
881 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
882 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
884 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
886 if (new_mana_frac >= 0x10000L)
888 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
893 p_ptr->csp_frac = (u16b)(new_mana_frac);
896 /* check for overflow */
903 /* Must set frac to zero even if equal */
904 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
906 p_ptr->csp = p_ptr->msp;
911 if (old_csp != p_ptr->csp)
914 p_ptr->redraw |= (PR_MANA);
917 p_ptr->window |= (PW_PLAYER);
918 p_ptr->window |= (PW_SPELL);
929 static void regenmagic(int percent)
934 for (i = 0; i < EATER_EXT*2; i++)
936 if (!p_ptr->magic_num2[i]) continue;
937 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
938 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
939 p_ptr->magic_num1[i] += new_mana;
941 /* Must set frac to zero even if equal */
942 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
944 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
948 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
950 if (!p_ptr->magic_num1[i]) continue;
951 if (!p_ptr->magic_num2[i]) continue;
952 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
953 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
964 * Regenerate the monsters (once per 100 game turns)
966 * XXX XXX XXX Should probably be done during monster turns.
968 static void regen_monsters(void)
973 /* Regenerate everyone */
974 for (i = 1; i < m_max; i++)
976 /* Check the i'th monster */
977 monster_type *m_ptr = &m_list[i];
978 monster_race *r_ptr = &r_info[m_ptr->r_idx];
981 /* Skip dead monsters */
982 if (!m_ptr->r_idx) continue;
984 /* Allow regeneration (if needed) */
985 if (m_ptr->hp < m_ptr->maxhp)
987 /* Hack -- Base regeneration */
988 frac = m_ptr->maxhp / 100;
990 /* Hack -- Minimal regeneration rate */
991 if (!frac) if (one_in_(2)) frac = 1;
993 /* Hack -- Some monsters regenerate quickly */
994 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
996 /* Hack -- Regenerate */
999 /* Do not over-regenerate */
1000 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1002 /* Redraw (later) if needed */
1003 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1004 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1011 * Regenerate the monsters (once per 100 game turns)
1013 * XXX XXX XXX Should probably be done during monster turns.
1015 static void regen_captured_monsters(void)
1020 /* Regenerate everyone */
1021 for (i = 0; i < INVEN_TOTAL; i++)
1023 monster_race *r_ptr;
1024 object_type *o_ptr = &inventory[i];
1026 if (!o_ptr->k_idx) continue;
1027 if (o_ptr->tval != TV_CAPTURE) continue;
1028 if (!o_ptr->pval) continue;
1032 r_ptr = &r_info[o_ptr->pval];
1034 /* Allow regeneration (if needed) */
1035 if (o_ptr->xtra4 < o_ptr->xtra5)
1037 /* Hack -- Base regeneration */
1038 frac = o_ptr->xtra5 / 100;
1040 /* Hack -- Minimal regeneration rate */
1041 if (!frac) if (one_in_(2)) frac = 1;
1043 /* Hack -- Some monsters regenerate quickly */
1044 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1046 /* Hack -- Regenerate */
1047 o_ptr->xtra4 += frac;
1049 /* Do not over-regenerate */
1050 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1057 p_ptr->notice |= (PN_COMBINE);
1060 p_ptr->window |= (PW_INVEN);
1061 p_ptr->window |= (PW_EQUIP);
1067 static void notice_lite_change(object_type *o_ptr)
1069 /* Hack -- notice interesting fuel steps */
1070 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1073 p_ptr->window |= (PW_EQUIP);
1076 /* Hack -- Special treatment when blind */
1079 /* Hack -- save some light for later */
1080 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1083 /* The light is now out */
1084 else if (o_ptr->xtra4 == 0)
1088 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1090 msg_print("Your light has gone out!");
1092 p_ptr->update |= (PU_BONUS);
1095 /* The light is getting dim */
1096 else if (o_ptr->name2 == EGO_LITE_LONG)
1098 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1099 && (turn % (TURNS_PER_TICK*2)))
1101 if (disturb_minor) disturb(0, 0);
1103 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1105 msg_print("Your light is growing faint.");
1111 /* The light is getting dim */
1112 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1114 if (disturb_minor) disturb(0, 0);
1116 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1118 msg_print("Your light is growing faint.");
1125 void leave_quest_check(void)
1127 /* Save quset number for dungeon pref file ($LEAVING_QUEST) */
1128 leaving_quest = p_ptr->inside_quest;
1130 /* Leaving an 'only once' quest marks it as failed */
1131 if (leaving_quest &&
1132 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1133 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1135 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1136 quest[leaving_quest].complev = (byte)p_ptr->lev;
1137 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1139 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1140 if (record_rand_quest)
1141 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1143 else if (record_fix_quest)
1144 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1150 * Forcibly pseudo-identify an object in the inventory
1153 * note: currently this function allows pseudo-id of any object,
1154 * including silly ones like potions & scrolls, which always
1155 * get '{average}'. This should be changed, either to stop such
1156 * items from being pseudo-id'd, or to allow psychometry to
1157 * detect whether the unidentified potion/scroll/etc is
1158 * good (Cure Light Wounds, Restore Strength, etc) or
1159 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1161 bool psychometry(void)
1165 char o_name[MAX_NLEN];
1170 item_tester_no_ryoute = TRUE;
1173 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1174 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1176 q = "Meditate on which item? ";
1177 s = "You have nothing appropriate.";
1180 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1182 /* Get the item (in the pack) */
1185 o_ptr = &inventory[item];
1188 /* Get the item (on the floor) */
1191 o_ptr = &o_list[0 - item];
1194 /* It is fully known, no information needed */
1195 if (object_known_p(o_ptr))
1198 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1200 msg_print("You cannot find out anything more about that.");
1206 /* Check for a feeling */
1207 feel = value_check_aux1(o_ptr);
1209 /* Get an object description */
1210 object_desc(o_name, o_ptr, FALSE, 0);
1212 /* Skip non-feelings */
1216 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1218 msg_format("You do not perceive anything unusual about the %s.", o_name);
1225 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1226 o_name, game_inscriptions[feel]);
1228 msg_format("You feel that the %s %s %s...",
1229 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1230 game_inscriptions[feel]);
1234 /* We have "felt" it */
1235 o_ptr->ident |= (IDENT_SENSE);
1238 o_ptr->feeling = feel;
1240 /* Combine / Reorder the pack (later) */
1241 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1244 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1246 /* Something happened */
1251 static void gere_music(s32b music)
1259 stun_monsters(damroll(p_ptr->lev/10,2));
1262 hp_player(damroll(2,6));
1265 project_hack(GF_TURN_ALL, p_ptr->lev);
1268 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1271 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1274 confuse_monsters(p_ptr->lev * 2);
1277 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1280 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1283 project(0, 0, py, px,
1284 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1287 dispel_monsters(randint1(p_ptr->lev * 3));
1288 dispel_evil(randint1(p_ptr->lev * 3));
1295 earthquake(py, px, 10);
1298 stasis_monsters(p_ptr->lev * 4);
1301 dispel_monsters(randint1(p_ptr->lev * 3));
1304 hp_player(damroll(15,10));
1308 case MUSIC_DETECT+19:
1309 wiz_lite(FALSE, FALSE);
1310 case MUSIC_DETECT+11:
1311 case MUSIC_DETECT+12:
1312 case MUSIC_DETECT+13:
1313 case MUSIC_DETECT+14:
1314 case MUSIC_DETECT+15:
1315 case MUSIC_DETECT+16:
1316 case MUSIC_DETECT+17:
1317 case MUSIC_DETECT+18:
1318 map_area(DETECT_RAD_MAP);
1319 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1320 case MUSIC_DETECT+6:
1321 case MUSIC_DETECT+7:
1322 case MUSIC_DETECT+8:
1323 case MUSIC_DETECT+9:
1324 case MUSIC_DETECT+10:
1325 detect_treasure(DETECT_RAD_DEFAULT);
1326 detect_objects_gold(DETECT_RAD_DEFAULT);
1327 detect_objects_normal(DETECT_RAD_DEFAULT);
1328 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1329 case MUSIC_DETECT+3:
1330 case MUSIC_DETECT+4:
1331 case MUSIC_DETECT+5:
1332 detect_monsters_invis(DETECT_RAD_DEFAULT);
1333 detect_monsters_normal(DETECT_RAD_DEFAULT);
1334 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1336 case MUSIC_DETECT+1:
1337 case MUSIC_DETECT+2:
1338 detect_traps(DETECT_RAD_DEFAULT);
1339 detect_doors(DETECT_RAD_DEFAULT);
1340 detect_stairs(DETECT_RAD_DEFAULT);
1341 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1347 * If player has inscribed the object with "!!", let him know when it's
1350 static void recharged_notice(object_type *o_ptr)
1352 char o_name[MAX_NLEN];
1356 /* No inscription */
1357 if (!o_ptr->inscription) return;
1360 s = strchr(quark_str(o_ptr->inscription), '!');
1362 /* Process notification request. */
1365 /* Find another '!' */
1368 /* Describe (briefly) */
1369 object_desc(o_name, o_ptr, FALSE, 0);
1371 /* Notify the player */
1372 if (o_ptr->number > 1)
1374 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1375 else msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1377 msg_format("Your %s are recharged.", o_name);
1378 else msg_format("Your %s is recharged.", o_name);
1386 /* Keep looking for '!'s */
1387 s = strchr(s + 1, '!');
1392 static void check_music(void)
1397 /* Music singed by player */
1398 if(p_ptr->pclass != CLASS_BARD) return;
1399 if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1401 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
1403 shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
1406 else shouhimana *= 4;
1408 if(shouhimana < 1) shouhimana = 1;
1409 shouhimana *= 0x8000;
1410 if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
1417 p_ptr->csp -= (u16b) (shouhimana / 0x10000);
1418 shouhimana = (shouhimana & 0xffff);
1419 if (p_ptr->csp_frac < shouhimana)
1422 p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
1426 p_ptr->csp_frac -= (u16b)shouhimana;
1429 p_ptr->redraw |= PR_MANA;
1430 if (p_ptr->magic_num1[1])
1432 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1433 p_ptr->magic_num1[1] = 0;
1435 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1437 msg_print("You restart singing.");
1439 p_ptr->action = ACTION_SING;
1441 /* Recalculate bonuses */
1442 p_ptr->update |= (PU_BONUS | PU_HP);
1444 /* Redraw status bar */
1445 p_ptr->redraw |= (PR_STATUS);
1448 if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
1449 p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
1450 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
1451 {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1452 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
1453 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1454 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
1455 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1457 gere_music(p_ptr->magic_num1[0]);
1460 /* Choose one of items that have cursed flag */
1461 static object_type *choose_cursed_obj_name(u32b flag)
1464 int choices[INVEN_TOTAL-INVEN_RARM];
1467 /* Paranoia -- Player has no warning-item */
1468 if (!(p_ptr->cursed & flag)) return NULL;
1470 /* Search Inventry */
1471 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1473 object_type *o_ptr = &inventory[i];
1475 if (o_ptr->curse_flags & flag)
1477 choices[number] = i;
1482 /* Choice one of them */
1483 return (&inventory[choices[randint0(number)]]);
1488 * Handle certain things once every 10 game turns
1490 static void process_world(void)
1494 bool cave_no_regen = FALSE;
1495 int upkeep_factor = 0;
1500 const int dec_count = (easy_band ? 2 : 1);
1502 int day, hour, min, prev_min;
1504 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1505 s32b tick = turn % len + len / 4;
1507 extract_day_hour_min(&day, &hour, &min);
1508 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1510 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1512 !(quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) &&
1513 !(p_ptr->inside_battle))
1516 if (p_ptr->inside_battle && !p_ptr->leaving)
1523 /* Count all hostile monsters */
1524 for (i2 = 0; i2 < cur_wid; ++i2)
1525 for (j2 = 0; j2 < cur_hgt; j2++)
1526 if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
1529 win_m_idx = cave[j2][i2].m_idx;
1532 if (number_mon == 0)
1535 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1537 msg_print("They have kill each other at the same time.");
1540 p_ptr->energy_need = 0;
1543 else if ((number_mon-1) == 0)
1546 monster_type *wm_ptr;
1548 wm_ptr = &m_list[win_m_idx];
1550 monster_desc(m_name, wm_ptr, 0);
1552 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1554 msg_format("%s is winner!", m_name);
1558 if (win_m_idx == (sel_monster+1))
1561 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1563 msg_print("Congratulations.");
1566 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1568 msg_format("You received %d gold.", battle_odds);
1570 p_ptr->au += battle_odds;
1575 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1577 msg_print("You lost gold.");
1581 p_ptr->energy_need = 0;
1584 else if(turn - old_turn == 150*TURNS_PER_TICK)
1587 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
1589 msg_format("This battle have ended in a draw.");
1591 p_ptr->au += kakekin;
1593 p_ptr->energy_need = 0;
1598 /* Every 20 game turns */
1599 if (turn % TURNS_PER_TICK) return;
1601 /*** Check the Time and Load ***/
1603 if (!(turn % (50*TURNS_PER_TICK)))
1605 /* Check time and load */
1606 if ((0 != check_time()) || (0 != check_load()))
1609 if (closing_flag <= 2)
1614 /* Count warnings */
1619 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
1620 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
1622 msg_print("The gates to ANGBAND are closing...");
1623 msg_print("Please finish up and/or save your game.");
1633 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
1635 msg_print("The gates to ANGBAND are now closed.");
1640 p_ptr->playing = FALSE;
1643 p_ptr->leaving = TRUE;
1648 /*** Attempt timed autosave ***/
1649 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
1651 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
1652 do_cmd_save_game(TRUE);
1658 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
1660 msg_print("You hear noise.");
1664 /*** Handle the wilderness/town (sunshine) ***/
1666 /* While in town/wilderness */
1667 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
1669 /* Hack -- Daybreak/Nighfall in town */
1670 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
1674 /* Check for dawn */
1675 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
1682 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
1684 msg_print("The sun has risen.");
1688 /* Hack -- Scan the town */
1689 for (y = 0; y < cur_hgt; y++)
1691 for (x = 0; x < cur_wid; x++)
1693 /* Get the cave grid */
1694 c_ptr = &cave[y][x];
1697 c_ptr->info |= (CAVE_GLOW);
1699 /* Hack -- Memorize lit grids if allowed */
1700 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
1702 /* Hack -- Notice spot */
1713 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
1715 msg_print("The sun has fallen.");
1719 /* Hack -- Scan the town */
1720 for (y = 0; y < cur_hgt; y++)
1722 for (x = 0; x < cur_wid; x++)
1724 /* Get the cave grid */
1725 c_ptr = &cave[y][x];
1727 /* Darken "boring" features */
1728 if ((c_ptr->feat <= FEAT_INVIS) ||
1729 ((c_ptr->feat >= FEAT_DEEP_WATER) &&
1730 (c_ptr->feat <= FEAT_MOUNTAIN) &&
1731 (c_ptr->feat != FEAT_MUSEUM)) ||
1732 (x == 0) || (x == cur_wid-1) ||
1733 (y == 0) || (y == cur_hgt-1))
1735 /* Forget the grid */
1736 c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
1738 /* Hack -- Notice spot */
1745 /* Update the monsters */
1746 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
1749 p_ptr->redraw |= (PR_MAP);
1752 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1756 /* Set back the rewards once a day */
1757 if (!(turn % (TURNS_PER_TICK*10 * STORE_TURNS)))
1761 /* Reset the rewards */
1762 for (n = 0; n < MAX_BACT; n++)
1764 p_ptr->rewards[n] = FALSE;
1769 if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
1771 if (cheat_xtra) msg_print("Rewards reset.");
1777 /*** Process the monsters ***/
1779 /* Check for creature generation. */
1780 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
1781 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
1783 /* Make a new monster */
1784 (void)alloc_monster(MAX_SIGHT + 5, FALSE);
1787 /* Hack -- Check for creature regeneration */
1788 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
1789 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
1792 /*** Damage over Time ***/
1794 /* Take damage from poison */
1795 if (p_ptr->poisoned && !p_ptr->invuln)
1799 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
1801 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
1807 /* (Vampires) Take damage from sunlight */
1808 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
1810 if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln && is_daytime())
1812 if (cave[py][px].info & CAVE_GLOW)
1816 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
1817 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
1819 msg_print("The sun's rays scorch your undead flesh!");
1820 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
1823 cave_no_regen = TRUE;
1827 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
1828 !p_ptr->resist_lite)
1830 object_type * o_ptr = &inventory[INVEN_LITE];
1831 char o_name [MAX_NLEN];
1832 char ouch [MAX_NLEN+40];
1834 /* Get an object description */
1835 object_desc(o_name, o_ptr, FALSE, 0);
1838 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
1840 msg_format("The %s scorches your undead flesh!", o_name);
1844 cave_no_regen = TRUE;
1846 /* Get an object description */
1847 object_desc(o_name, o_ptr, TRUE, 0);
1850 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
1852 sprintf(ouch, "wielding %s", o_name);
1855 if (!p_ptr->invuln) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
1859 if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
1860 !p_ptr->invuln && !p_ptr->immune_fire && !p_ptr->ffall)
1862 int damage = 3000 + randint0(2000);
1864 if (prace_is_(RACE_ENT)) damage += damage/3;
1866 if (p_ptr->resist_fire) damage = damage / 3;
1867 if (p_ptr->oppose_fire) damage = damage / 3;
1868 damage = damage / 100 + (randint0(100) < (damage % 100));
1874 msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
1875 take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
1877 msg_print("The lava burns you!");
1878 take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
1881 cave_no_regen = TRUE;
1885 else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
1886 !p_ptr->invuln && !p_ptr->immune_fire)
1888 int damage = 6000 + randint0(4000);
1893 if (p_ptr->resist_fire) damage = damage / 3;
1894 if (p_ptr->oppose_fire) damage = damage / 3;
1898 damage = damage / 5;
1901 message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
1902 hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
1904 message = "The heat burns you!";
1905 hit_from = "flying over deep lava";
1912 message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
1913 hit_from = "¿¼¤¤ÍÏ´äή";
1915 message = "The lava burns you!";
1916 hit_from = "deep lava";
1921 damage = damage / 100 + (randint0(100) < (damage % 100));
1926 take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
1928 cave_no_regen = TRUE;
1932 else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
1934 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
1938 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
1939 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
1941 msg_print("You are drowning!");
1942 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
1945 cave_no_regen = TRUE;
1952 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
1954 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
1955 if (prace_is_(RACE_ENT)) damage += damage/3;
1956 if (p_ptr->resist_fire) damage = damage / 3;
1957 if (p_ptr->oppose_fire) damage = damage / 3;
1959 msg_print("Ç®¤¤¡ª");
1960 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
1962 msg_print("It's hot!");
1963 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
1966 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
1968 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
1969 if (p_ptr->resist_elec) damage = damage / 3;
1970 if (p_ptr->oppose_elec) damage = damage / 3;
1972 msg_print("Äˤ¤¡ª");
1973 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
1975 msg_print("It hurts!");
1976 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
1979 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
1981 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
1982 if (p_ptr->resist_cold) damage = damage / 3;
1983 if (p_ptr->oppose_cold) damage = damage / 3;
1985 msg_print("Î䤿¤¤¡ª");
1986 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
1988 msg_print("It's cold!");
1989 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
1994 /* Spectres -- take damage when moving through walls */
1996 * Added: ANYBODY takes damage if inside through walls
1997 * without wraith form -- NOTE: Spectres will never be
1998 * reduced below 0 hp by being inside a stone wall; others
2001 if (!cave_floor_bold(py, px))
2003 /* Player can walk through trees */
2004 if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
2008 else if (!p_ptr->invuln && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2009 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2013 cave_no_regen = TRUE;
2015 if (p_ptr->pass_wall)
2018 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2021 msg_print("Your molecules feel disrupted!");
2022 dam_desc = "density";
2029 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2030 dam_desc = "¹Å¤¤´ä";
2032 msg_print("You are being crushed!");
2033 dam_desc = "solid rock";
2038 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2044 monster_race *r_ptr;
2046 if (min != prev_min)
2049 bool old_inside_battle = p_ptr->inside_battle;
2051 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2053 p_ptr->inside_battle = TRUE;
2054 get_mon_num_prep(NULL,NULL);
2056 for (i = 0; i < max_d_idx; i++)
2058 if (max_dlv[i] < d_info[i].mindepth) continue;
2059 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
2063 today_mon = get_mon_num(max_dl);
2064 r_ptr = &r_info[today_mon];
2066 if (r_ptr->flags1 & RF1_UNIQUE) continue;
2067 if (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)) continue;
2068 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
2069 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
2070 if (r_ptr->level < MIN(max_dl/2, 40)) continue;
2071 if (r_ptr->rarity > 10) continue;
2072 if (r_ptr->level == 0) continue;
2075 p_ptr->today_mon = 0;
2076 p_ptr->inside_battle = old_inside_battle;
2080 /* Nightmare mode activates the TY_CURSE at midnight */
2081 if (ironman_nightmare)
2083 /* Require exact minute */
2084 if (min != prev_min)
2086 /* Every 15 minutes after 11:00 pm */
2087 if ((hour == 23) && !(min % 15))
2097 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2099 msg_print("You hear a distant bell toll ominously.");
2107 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2109 msg_print("A distant bell sounds twice.");
2117 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2119 msg_print("A distant bell sounds three times.");
2127 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2129 msg_print("A distant bell tolls four times.");
2137 /* TY_CURSE activates at mignight! */
2144 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2146 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2149 activate_ty_curse(FALSE, &count);
2154 /* Take damage from cuts */
2155 if (p_ptr->cut && !p_ptr->invuln)
2157 /* Mortal wound or Deep Gash */
2158 if (p_ptr->cut > 1000)
2163 else if (p_ptr->cut > 200)
2169 else if (p_ptr->cut > 100)
2174 else if (p_ptr->cut > 50)
2179 else if (p_ptr->cut > 25)
2184 else if (p_ptr->cut > 10)
2197 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2199 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2205 /*** Check the Food, and Regenerate ***/
2207 if (!p_ptr->inside_battle)
2209 /* Digest normally */
2210 if (p_ptr->food < PY_FOOD_MAX)
2212 /* Every 100 game turns */
2213 if (!(turn % (TURNS_PER_TICK*5)))
2215 /* Basic digestion rate based on speed */
2216 i = /* extract_energy[p_ptr->pspeed] * 2;*/
2217 ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
2218 1 : extract_energy[p_ptr->pspeed]));
2220 /* Regeneration takes more food */
2221 if (p_ptr->regenerate) i += 20;
2222 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2223 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2225 /* Slow digestion takes less food */
2226 if (p_ptr->slow_digest) i -= 5;
2228 /* Minimal digestion */
2230 /* Maximal digestion */
2231 if (i > 100) i = 100;
2233 /* Digest some food */
2234 (void)set_food(p_ptr->food - i);
2238 /* Digest quickly when gorged */
2241 /* Digest a lot of food */
2242 (void)set_food(p_ptr->food - 100);
2246 /* Starve to death (slowly) */
2247 if (p_ptr->food < PY_FOOD_STARVE)
2249 /* Calculate damage */
2250 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2254 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2256 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2261 /* Default regeneration */
2262 regen_amount = PY_REGEN_NORMAL;
2265 if (p_ptr->food < PY_FOOD_WEAK)
2267 /* Lower regeneration */
2268 if (p_ptr->food < PY_FOOD_STARVE)
2272 else if (p_ptr->food < PY_FOOD_FAINT)
2274 regen_amount = PY_REGEN_FAINT;
2278 regen_amount = PY_REGEN_WEAK;
2282 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2284 /* Faint occasionally */
2285 if (!p_ptr->paralyzed && (randint0(100) < 10))
2289 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2291 msg_print("You faint from the lack of food.");
2296 /* Hack -- faint (bypass free action) */
2297 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2303 /* Are we walking the pattern? */
2304 if (pattern_effect())
2306 cave_no_regen = TRUE;
2310 /* Regeneration ability */
2311 if (p_ptr->regenerate)
2313 regen_amount = regen_amount * 2;
2315 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2319 if (p_ptr->cursed & TRC_SLOW_REGEN)
2326 /* Searching or Resting */
2327 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2329 regen_amount = regen_amount * 2;
2332 upkeep_factor = calculate_upkeep();
2334 /* Regenerate the mana */
2335 /* if (p_ptr->csp < p_ptr->msp) */
2339 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2340 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2341 regenmana(upkeep_regen/100);
2343 #ifdef TRACK_FRIENDS
2347 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2349 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2353 #endif /* TRACK_FRIENDS */
2356 else if (p_ptr->action != ACTION_LEARN)
2358 regenmana(regen_amount);
2361 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2363 regenmagic(regen_amount);
2366 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2368 while (upkeep_factor > 100)
2371 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2373 msg_print("Such much pets cannot be controled at once!");
2376 do_cmd_pet_dismiss();
2378 upkeep_factor = calculate_upkeep();
2381 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2383 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2389 /* Poisoned or cut yields no healing */
2390 if (p_ptr->poisoned) regen_amount = 0;
2391 if (p_ptr->cut) regen_amount = 0;
2393 /* Special floor -- Pattern, in a wall -- yields no healing */
2394 if (cave_no_regen) regen_amount = 0;
2396 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2398 /* Regenerate Hit Points if needed */
2399 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2401 if ((cave[py][px].feat < FEAT_PATTERN_END) &&
2402 (cave[py][px].feat >= FEAT_PATTERN_START))
2404 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2408 regenhp(regen_amount);
2413 /*** Timeout Various Things ***/
2416 if (p_ptr->tim_mimic)
2418 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2421 /* Hack -- Hallucinating */
2424 (void)set_image(p_ptr->image - dec_count);
2430 (void)set_blind(p_ptr->blind - dec_count);
2433 /* Times see-invisible */
2434 if (p_ptr->tim_invis)
2436 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2447 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2450 /* Timed temporary elemental brands. -LM- */
2451 if (p_ptr->ele_attack)
2453 p_ptr->ele_attack--;
2455 /* Clear all temporary elemental brands. */
2456 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2459 /* Timed temporary elemental immune. -LM- */
2460 if (p_ptr->ele_immune)
2462 p_ptr->ele_immune--;
2464 /* Clear all temporary elemental brands. */
2465 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2468 /* Timed infra-vision */
2469 if (p_ptr->tim_infra)
2471 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2475 if (p_ptr->tim_stealth)
2477 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2480 /* Timed levitation */
2481 if (p_ptr->tim_ffall)
2483 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2486 /* Timed sh_touki */
2487 if (p_ptr->tim_sh_touki)
2489 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2493 if (p_ptr->tim_sh_fire)
2495 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2499 if (p_ptr->tim_sh_holy)
2501 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2505 if (p_ptr->tim_eyeeye)
2507 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2510 /* Timed resist-magic */
2511 if (p_ptr->resist_magic)
2513 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2516 /* Timed regeneration */
2517 if (p_ptr->tim_regen)
2519 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2522 /* Timed resist nether */
2523 if (p_ptr->tim_res_nether)
2525 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2528 /* Timed resist time */
2529 if (p_ptr->tim_res_time)
2531 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2535 if (p_ptr->tim_reflect)
2537 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2541 if (p_ptr->multishadow)
2543 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2546 /* Timed Robe of dust */
2547 if (p_ptr->dustrobe)
2549 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2552 /* Timed infra-vision */
2553 if (p_ptr->kabenuke)
2555 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2559 if (p_ptr->paralyzed)
2561 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2565 if (p_ptr->confused)
2567 (void)set_confused(p_ptr->confused - dec_count);
2573 (void)set_afraid(p_ptr->afraid - dec_count);
2579 (void)set_fast(p_ptr->fast - 1, TRUE);
2585 (void)set_slow(p_ptr->slow - dec_count, TRUE);
2588 /* Protection from evil */
2589 if (p_ptr->protevil)
2591 (void)set_protevil(p_ptr->protevil - 1, TRUE);
2594 /* Invulnerability */
2597 (void)set_invuln(p_ptr->invuln - 1, TRUE);
2601 if (p_ptr->wraith_form)
2603 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
2609 (void)set_hero(p_ptr->hero - 1, TRUE);
2615 (void)set_shero(p_ptr->shero - 1, TRUE);
2621 (void)set_blessed(p_ptr->blessed - 1, TRUE);
2627 (void)set_shield(p_ptr->shield - 1, TRUE);
2631 if (p_ptr->tsubureru)
2633 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
2637 if (p_ptr->magicdef)
2639 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
2643 if (p_ptr->tsuyoshi)
2645 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
2649 if (p_ptr->oppose_acid)
2651 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
2654 /* Oppose Lightning */
2655 if (p_ptr->oppose_elec)
2657 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
2661 if (p_ptr->oppose_fire)
2663 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
2667 if (p_ptr->oppose_cold)
2669 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
2673 if (p_ptr->oppose_pois)
2675 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
2680 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
2683 /*** Poison and Stun and Cut ***/
2686 if (p_ptr->poisoned)
2688 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2690 /* Apply some healing */
2691 (void)set_poisoned(p_ptr->poisoned - adjust);
2697 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2699 /* Apply some healing */
2700 (void)set_stun(p_ptr->stun - adjust);
2706 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2708 /* Hack -- Truly "mortal" wound */
2709 if (p_ptr->cut > 1000) adjust = 0;
2711 /* Apply some healing */
2712 (void)set_cut(p_ptr->cut - adjust);
2717 /*** Process Light ***/
2719 /* Check for light being wielded */
2720 o_ptr = &inventory[INVEN_LITE];
2722 /* Burn some fuel in the current lite */
2723 if (o_ptr->tval == TV_LITE)
2725 /* Hack -- Use some fuel (except on artifacts) */
2726 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
2728 /* Decrease life-span */
2729 if (o_ptr->name2 == EGO_LITE_LONG)
2731 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
2733 else o_ptr->xtra4--;
2735 /* Notice interesting fuel steps */
2736 notice_lite_change(o_ptr);
2740 /* Calculate torch radius */
2741 p_ptr->update |= (PU_TORCH);
2744 /*** Process mutation effects ***/
2745 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
2747 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
2751 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
2752 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
2754 msg_print("RAAAAGHH!");
2755 msg_print("You feel a fit of rage coming over you!");
2758 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
2761 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
2763 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
2767 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
2769 msg_print("It's so dark... so scary!");
2772 set_afraid(p_ptr->afraid + 13 + randint1(26));
2776 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
2778 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
2783 /* Teleport player */
2785 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
2787 msg_print("Your position suddenly seems very uncertain...");
2791 teleport_player(40);
2795 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
2797 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
2800 p_ptr->redraw |= PR_EXTRA;
2802 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
2804 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
2809 if (!p_ptr->resist_conf)
2811 (void)set_confused(p_ptr->confused + randint0(20) + 15);
2814 if (!p_ptr->resist_chaos)
2819 if (one_in_(3)) lose_all_info();
2821 teleport_player(100);
2824 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
2825 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
2827 msg_print("You wake up somewhere with a sore head...");
2828 msg_print("You can't remember a thing, or how you got here!");
2837 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
2839 msg_print("Thishcischs GooDSChtuff!");
2842 (void)set_image(p_ptr->image + randint0(150) + 150);
2848 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
2850 if (!p_ptr->resist_chaos)
2853 p_ptr->redraw |= PR_EXTRA;
2854 (void)set_image(p_ptr->image + randint0(50) + 20);
2858 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
2863 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
2865 msg_print("BRRAAAP! Oops.");
2869 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
2872 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
2873 !p_ptr->anti_magic && one_in_(9000))
2878 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
2880 msg_print("Magical energy flows through you! You must release it!");
2885 (void)get_hack_dir(&dire);
2886 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
2889 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
2890 !p_ptr->anti_magic && (randint1(6666) == 666))
2892 bool pet = one_in_(6);
2893 u32b mode = PM_ALLOW_GROUP;
2895 if (pet) mode |= PM_FORCE_PET;
2896 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2898 if (summon_specific((pet ? -1 : 0), py, px,
2899 dun_level, SUMMON_DEMON, mode))
2902 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
2904 msg_print("You have attracted a demon!");
2911 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
2917 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2919 msg_print("You feel less energetic.");
2922 if (p_ptr->fast > 0)
2928 set_slow(randint1(30) + 10, FALSE);
2934 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2936 msg_print("You feel more energetic.");
2939 if (p_ptr->slow > 0)
2945 set_fast(randint1(30) + 10, FALSE);
2950 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
2954 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
2956 msg_print("You suddenly feel almost lonely.");
2959 banish_monsters(100);
2960 if (!dun_level && p_ptr->town_num)
2963 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
2965 msg_print("You see one of the shopkeepers running for the hills!");
2968 store_shuffle(randint0(MAX_STORES));
2973 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
2978 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
2980 msg_print("A shadow passes over you.");
2985 /* Absorb light from the current possition */
2986 if (cave[py][px].info & CAVE_GLOW)
2991 o_ptr = &inventory[INVEN_LITE];
2993 /* Absorb some fuel in the current lite */
2994 if (o_ptr->tval == TV_LITE)
2996 /* Use some fuel (except on artifacts) */
2997 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
2999 /* Heal the player a bit */
3000 hp_player(o_ptr->xtra4 / 20);
3002 /* Decrease life-span of lite */
3006 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3008 msg_print("You absorb energy from your light!");
3012 /* Notice interesting fuel steps */
3013 notice_lite_change(o_ptr);
3018 * Unlite the area (radius 10) around player and
3019 * do 50 points damage to every affected monster
3021 unlite_area(50, 10);
3024 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3025 !p_ptr->anti_magic && one_in_(7000))
3027 bool pet = one_in_(3);
3028 u32b mode = PM_ALLOW_GROUP;
3030 if (pet) mode |= PM_FORCE_PET;
3031 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3033 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3036 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3038 msg_print("You have attracted an animal!");
3045 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3046 !p_ptr->anti_magic && one_in_(8000))
3050 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3052 msg_print("You feel the world warping around you!");
3056 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3058 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3060 if (!lose_mutation(0))
3062 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3064 msg_print("You feel oddly normal.");
3068 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3072 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3074 msg_print("You feel insubstantial!");
3078 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3080 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3084 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3086 int which_stat = randint0(6);
3087 int sustained = FALSE;
3092 if (p_ptr->sustain_str) sustained = TRUE;
3095 if (p_ptr->sustain_int) sustained = TRUE;
3098 if (p_ptr->sustain_wis) sustained = TRUE;
3101 if (p_ptr->sustain_dex) sustained = TRUE;
3104 if (p_ptr->sustain_con) sustained = TRUE;
3107 if (p_ptr->sustain_chr) sustained = TRUE;
3111 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3113 msg_print("Invalid stat chosen!");
3123 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3125 msg_print("You can feel yourself wasting away!");
3129 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3132 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3133 !p_ptr->anti_magic && one_in_(3000))
3135 bool pet = one_in_(5);
3136 u32b mode = PM_ALLOW_GROUP;
3138 if (pet) mode |= PM_FORCE_PET;
3139 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3141 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3144 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3146 msg_print("You have attracted a dragon!");
3152 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3155 if (p_ptr->tim_esp > 0)
3158 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3160 msg_print("Your mind feels cloudy!");
3163 set_tim_esp(0, TRUE);
3168 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3170 msg_print("Your mind expands!");
3173 set_tim_esp(p_ptr->lev, FALSE);
3176 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3181 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3183 msg_print("Your stomach roils, and you lose your lunch!");
3187 set_food(PY_FOOD_WEAK);
3190 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3191 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3196 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3198 int danger_amount = 0;
3201 for (monster = 0; monster < m_max; monster++)
3203 monster_type *m_ptr = &m_list[monster];
3204 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3206 /* Paranoia -- Skip dead monsters */
3207 if (!m_ptr->r_idx) continue;
3209 if (r_ptr->level >= p_ptr->lev)
3211 danger_amount += r_ptr->level - p_ptr->lev + 1;
3215 if (danger_amount > 100)
3217 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3219 msg_print("You feel utterly terrified!");
3222 else if (danger_amount > 50)
3224 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3226 msg_print("You feel terrified!");
3229 else if (danger_amount > 20)
3231 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3233 msg_print("You feel very worried!");
3236 else if (danger_amount > 10)
3238 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3240 msg_print("You feel paranoid!");
3243 else if (danger_amount > 5)
3245 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3247 msg_print("You feel almost safe.");
3252 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3254 msg_print("You feel lonely.");
3258 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3263 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3265 msg_print("You feel invincible!");
3269 (void)set_invuln(randint1(8) + 8, FALSE);
3271 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3273 int wounds = p_ptr->mhp - p_ptr->chp;
3277 int healing = p_ptr->csp;
3279 if (healing > wounds)
3285 p_ptr->csp -= healing;
3288 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3291 int wounds = p_ptr->msp - p_ptr->csp;
3295 int healing = p_ptr->chp;
3297 if (healing > wounds)
3302 p_ptr->csp += healing;
3304 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3306 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3311 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3317 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3318 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3320 msg_print("You trip over your own feet!");
3321 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3326 if (buki_motteruka(INVEN_RARM))
3328 int slot = INVEN_RARM;
3329 o_ptr = &inventory[INVEN_RARM];
3330 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3332 o_ptr = &inventory[INVEN_LARM];
3335 if (!cursed_p(o_ptr))
3338 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3340 msg_print("You drop your weapon!");
3343 inven_drop(slot, 1);
3350 /*** Process Inventory ***/
3352 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->wild_mode)
3355 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3356 * can actually be useful!
3358 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3361 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3363 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3367 teleport_player(50);
3370 /* Make a chainsword noise */
3371 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3375 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3377 if (!get_rnd_line("chainswd.txt", 0, noise))
3380 disturb(FALSE, FALSE);
3383 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3386 (void)activate_ty_curse(FALSE, &count);
3388 /* Handle experience draining */
3389 if ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))
3391 p_ptr->exp -= (p_ptr->lev+1)/2;
3392 if (p_ptr->exp < 0) p_ptr->exp = 0;
3393 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3394 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3397 /* Add light curse (Later) */
3398 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3403 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3405 new_curse = get_curse(0, o_ptr);
3406 if (!(o_ptr->curse_flags & new_curse))
3408 char o_name[MAX_NLEN];
3410 object_desc(o_name, o_ptr, FALSE, 0);
3412 o_ptr->curse_flags |= new_curse;
3414 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3416 msg_format("There is a malignant black aura surrounding %s...", o_name);
3419 o_ptr->feeling = FEEL_NONE;
3421 p_ptr->update |= (PU_BONUS);
3424 /* Add heavy curse (Later) */
3425 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3430 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3432 new_curse = get_curse(1, o_ptr);
3433 if (!(o_ptr->curse_flags & new_curse))
3435 char o_name[MAX_NLEN];
3437 object_desc(o_name, o_ptr, FALSE, 0);
3439 o_ptr->curse_flags |= new_curse;
3441 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3443 msg_format("There is a malignant black aura surrounding %s...", o_name);
3446 o_ptr->feeling = FEEL_NONE;
3448 p_ptr->update |= (PU_BONUS);
3452 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3454 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3455 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3457 char o_name[MAX_NLEN];
3459 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
3461 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3463 msg_format("%s have attracted an animal!", o_name);
3470 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3472 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3474 char o_name[MAX_NLEN];
3476 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
3478 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3480 msg_format("%s have attracted a demon!", o_name);
3487 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3489 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3490 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3492 char o_name[MAX_NLEN];
3494 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
3496 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3498 msg_format("%s have attracted an animal!", o_name);
3504 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3506 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
3510 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3512 msg_print("It's so dark... so scary!");
3515 set_afraid(p_ptr->afraid + 13 + randint1(26));
3518 /* Teleport player */
3519 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3523 /* Teleport player */
3524 teleport_player(40);
3526 /* Handle HP draining */
3527 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3529 char o_name[MAX_NLEN];
3531 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
3533 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3535 msg_format("%s drains HP from you!", o_name);
3537 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3539 /* Handle mana draining */
3540 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3542 char o_name[MAX_NLEN];
3544 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
3546 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3548 msg_format("%s drains mana from you!", o_name);
3550 p_ptr->csp -= MIN(p_ptr->lev, 50);
3554 p_ptr->csp_frac = 0;
3556 p_ptr->redraw |= PR_MANA;
3560 /* Rarely, take damage from the Jewel of Judgement */
3561 if (one_in_(999) && !p_ptr->anti_magic)
3563 if ((inventory[INVEN_LITE].tval) &&
3564 (inventory[INVEN_LITE].sval == SV_LITE_THRAIN))
3567 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
3568 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
3570 msg_print("The Jewel of Judgement drains life from you!");
3571 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
3578 /* Process equipment */
3579 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3581 /* Get the object */
3582 o_ptr = &inventory[i];
3584 /* Skip non-objects */
3585 if (!o_ptr->k_idx) continue;
3587 /* Recharge activatable objects */
3588 if (o_ptr->timeout > 0)
3593 /* Notice changes */
3594 if (!o_ptr->timeout)
3596 recharged_notice(o_ptr);
3602 /* Notice changes */
3606 p_ptr->window |= (PW_EQUIP);
3611 * Recharge rods. Rods now use timeout to control charging status,
3612 * and each charging rod in a stack decreases the stack's timeout by
3613 * one per turn. -LM-
3615 for (j = 0, i = 0; i < INVEN_PACK; i++)
3617 o_ptr = &inventory[i];
3618 k_ptr = &k_info[o_ptr->k_idx];
3620 /* Skip non-objects */
3621 if (!o_ptr->k_idx) continue;
3623 /* Examine all charging rods or stacks of charging rods. */
3624 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3626 /* Determine how many rods are charging. */
3627 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3628 if (temp > o_ptr->number) temp = o_ptr->number;
3630 /* Decrease timeout by that number. */
3631 o_ptr->timeout -= temp;
3633 /* Boundary control. */
3634 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3636 /* Notice changes, provide message if object is inscribed. */
3637 if (!(o_ptr->timeout))
3639 recharged_notice(o_ptr);
3645 /* Notice changes */
3649 p_ptr->notice |= (PN_COMBINE);
3652 p_ptr->window |= (PW_INVEN);
3656 /* Feel the inventory */
3661 /*** Process Objects ***/
3663 /* Process objects */
3664 for (i = 1; i < o_max; i++)
3669 /* Skip dead objects */
3670 if (!o_ptr->k_idx) continue;
3672 /* Recharge rods on the ground. No messages. */
3673 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3676 o_ptr->timeout -= o_ptr->number;
3678 /* Boundary control. */
3679 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3684 /*** Involuntary Movement ***/
3686 /* Delayed Word-of-Recall */
3687 if (p_ptr->word_recall)
3690 * HACK: Autosave BEFORE resetting the recall counter (rr9)
3691 * The player is yanked up/down as soon as
3692 * he loads the autosaved game.
3694 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
3695 do_cmd_save_game(TRUE);
3697 /* Count down towards recall */
3698 p_ptr->word_recall--;
3700 p_ptr->redraw |= (PR_STATUS);
3702 /* Activate the recall */
3703 if (!p_ptr->word_recall)
3708 /* Determine the level */
3709 if (dun_level || p_ptr->inside_quest)
3712 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3714 msg_print("You feel yourself yanked upwards!");
3717 p_ptr->recall_dungeon = dungeon_type;
3719 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3724 leave_quest_check();
3726 p_ptr->inside_quest = 0;
3727 p_ptr->leaving = TRUE;
3732 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3734 msg_print("You feel yourself yanked downwards!");
3737 dungeon_type = p_ptr->recall_dungeon;
3740 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3743 dun_level = max_dlv[dungeon_type];
3744 if (dun_level < 1) dun_level = 1;
3746 /* Nightmare mode makes recall more dangerous */
3747 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
3753 else if (dun_level < 99)
3755 dun_level = (dun_level + 99) / 2;
3757 else if (dun_level > 100)
3759 dun_level = d_info[dungeon_type].maxdepth - 1;
3763 if (p_ptr->wild_mode)
3765 p_ptr->wilderness_y = py;
3766 p_ptr->wilderness_x = px;
3770 /* Save player position */
3774 p_ptr->wild_mode = FALSE;
3777 p_ptr->leaving = TRUE;
3779 if (dungeon_type == DUNGEON_ANGBAND)
3781 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3783 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
3784 (quest[i].status == QUEST_STATUS_TAKEN) &&
3785 (quest[i].level < dun_level))
3787 quest[i].status = QUEST_STATUS_FAILED;
3788 quest[i].complev = (byte)p_ptr->lev;
3789 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3796 sound(SOUND_TPLEVEL);
3804 * Verify use of "wizard" mode
3806 static bool enter_wizard_mode(void)
3808 /* Ask first time */
3809 if (!p_ptr->noscore)
3811 /* Mention effects */
3813 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
3814 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3816 msg_print("Wizard mode is for debugging and experimenting.");
3817 msg_print("The game will not be scored if you enter wizard mode.");
3822 /* Verify request */
3824 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
3826 if (!get_check("Are you sure you want to enter wizard mode? "))
3834 p_ptr->noscore |= 0x0002;
3845 * Verify use of "debug" commands
3847 static bool enter_debug_mode(void)
3849 /* Ask first time */
3850 if (!p_ptr->noscore)
3852 /* Mention effects */
3854 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3855 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3857 msg_print("The debug commands are for debugging and experimenting.");
3858 msg_print("The game will not be scored if you use debug commands.");
3863 /* Verify request */
3865 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3867 if (!get_check("Are you sure you want to use debug commands? "))
3875 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
3877 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
3880 p_ptr->noscore |= 0x0008;
3888 * Hack -- Declare the Debug Routines
3890 extern void do_cmd_debug(void);
3892 #endif /* ALLOW_WIZARD */
3898 * Verify use of "borg" commands
3900 static bool enter_borg_mode(void)
3902 /* Ask first time */
3903 if (!(p_ptr->noscore & 0x0010))
3905 /* Mention effects */
3907 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3908 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3910 msg_print("The borg commands are for debugging and experimenting.");
3911 msg_print("The game will not be scored if you use borg commands.");
3916 /* Verify request */
3918 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3920 if (!get_check("Are you sure you want to use borg commands? "))
3928 p_ptr->noscore |= 0x0010;
3936 * Hack -- Declare the Ben Borg
3938 extern void do_cmd_borg(void);
3940 #endif /* ALLOW_BORG */
3945 * Parse and execute the current command
3946 * Give "Warning" on illegal commands.
3948 * XXX XXX XXX Make some "blocks"
3950 static void process_command(void)
3952 int old_now_message = now_message;
3954 #ifdef ALLOW_REPEAT /* TNB */
3956 /* Handle repeating the last command */
3959 #endif /* ALLOW_REPEAT -- TNB */
3963 /* Parse the command */
3964 switch (command_cmd)
3980 /*** Wizard Commands ***/
3982 /* Toggle Wizard Mode */
3987 p_ptr->wizard = FALSE;
3989 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
3991 msg_print("Wizard mode off.");
3995 else if (enter_wizard_mode())
3997 p_ptr->wizard = TRUE;
3999 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4001 msg_print("Wizard mode on.");
4006 /* Update monsters */
4007 p_ptr->update |= (PU_MONSTERS);
4009 /* Redraw "title" */
4010 p_ptr->redraw |= (PR_TITLE);
4018 /* Special "debug" commands */
4021 /* Enter debug mode */
4022 if (enter_debug_mode())
4029 #endif /* ALLOW_WIZARD */
4034 /* Special "borg" commands */
4037 /* Enter borg mode */
4038 if (enter_borg_mode())
4040 if (!p_ptr->wild_mode) do_cmd_borg();
4046 #endif /* ALLOW_BORG */
4050 /*** Inventory Commands ***/
4052 /* Wear/wield equipment */
4055 if (!p_ptr->wild_mode) do_cmd_wield();
4059 /* Take off equipment */
4062 if (!p_ptr->wild_mode) do_cmd_takeoff();
4069 if (!p_ptr->wild_mode) do_cmd_drop();
4073 /* Destroy an item */
4080 /* Equipment list */
4087 /* Inventory list */
4095 /*** Various commands ***/
4097 /* Identify an object */
4104 /* Hack -- toggle windows */
4107 toggle_inven_equip();
4112 /*** Standard "Movement" Commands ***/
4117 if (!p_ptr->wild_mode) do_cmd_alter();
4124 if (!p_ptr->wild_mode) do_cmd_tunnel();
4128 /* Move (usually pick up things) */
4131 #ifdef ALLOW_EASY_DISARM /* TNB */
4135 #else /* ALLOW_EASY_DISARM -- TNB */
4137 do_cmd_walk(always_pickup);
4139 #endif /* ALLOW_EASY_DISARM -- TNB */
4144 /* Move (usually do not pick up) */
4147 #ifdef ALLOW_EASY_DISARM /* TNB */
4151 #else /* ALLOW_EASY_DISARM -- TNB */
4153 do_cmd_walk(!always_pickup);
4155 #endif /* ALLOW_EASY_DISARM -- TNB */
4161 /*** Running, Resting, Searching, Staying */
4163 /* Begin Running -- Arg is Max Distance */
4166 if (!p_ptr->wild_mode) do_cmd_run();
4170 /* Stay still (usually pick things up) */
4173 do_cmd_stay(always_pickup);
4177 /* Stay still (usually do not pick up) */
4180 do_cmd_stay(!always_pickup);
4184 /* Rest -- Arg is time */
4191 /* Search for traps/doors */
4198 /* Toggle search mode */
4201 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4202 else set_action(ACTION_SEARCH);
4207 /*** Stairs and Doors and Chests and Traps ***/
4210 case SPECIAL_KEY_STORE:
4212 if (!p_ptr->wild_mode) do_cmd_store();
4216 /* Enter building -KMW- */
4217 case SPECIAL_KEY_BUILDING:
4219 if (!p_ptr->wild_mode) do_cmd_bldg();
4223 /* Enter quest level -KMW- */
4224 case SPECIAL_KEY_QUEST:
4226 if (!p_ptr->wild_mode) do_cmd_quest();
4230 /* Go up staircase */
4233 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4240 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4242 msg_print("To flee the ambush you have to reach the edge of the map.");
4245 else if (p_ptr->food < PY_FOOD_WEAK)
4248 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4250 msg_print("You must eat something here.");
4255 if (change_wild_mode())
4268 /* Go down staircase */
4271 if(!p_ptr->wild_mode) do_cmd_go_down();
4274 p_ptr->wilderness_x = px;
4275 p_ptr->wilderness_y = py;
4281 /* Open a door or chest */
4284 if (!p_ptr->wild_mode) do_cmd_open();
4291 if (!p_ptr->wild_mode) do_cmd_close();
4295 /* Jam a door with spikes */
4298 if (!p_ptr->wild_mode) do_cmd_spike();
4305 if (!p_ptr->wild_mode) do_cmd_bash();
4309 /* Disarm a trap or chest */
4312 if (!p_ptr->wild_mode) do_cmd_disarm();
4317 /*** Magic and Prayers ***/
4319 /* Gain new spells/prayers */
4322 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4324 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4326 msg_print("You don't have to learn spells!");
4328 else if (p_ptr->pclass == CLASS_SAMURAI)
4329 do_cmd_gain_hissatsu();
4330 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4340 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4341 (p_ptr->pclass == CLASS_BERSERKER) ||
4342 (p_ptr->pclass == CLASS_NINJA) ||
4343 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4344 ) do_cmd_mind_browse();
4345 else if (p_ptr->pclass == CLASS_SMITH)
4347 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4348 do_cmd_magic_eater(TRUE);
4349 else do_cmd_browse();
4357 if (!p_ptr->wild_mode)
4359 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4362 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4364 msg_print("You cannot cast spells!");
4367 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4370 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4372 msg_print("The arena absorbs all attempted magic!");
4376 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4380 cptr which_power = "ËâË¡";
4382 cptr which_power = "magic";
4384 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4386 which_power = "ĶǽÎÏ";
4388 which_power = "psionic powers";
4390 else if (p_ptr->pclass == CLASS_IMITATOR)
4392 which_power = "¤â¤Î¤Þ¤Í";
4394 which_power = "imitation";
4396 else if (p_ptr->pclass == CLASS_SAMURAI)
4398 which_power = "ɬ»¦·õ";
4400 which_power = "hissatsu";
4402 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4404 which_power = "¶ÀËâË¡";
4406 which_power = "mirror magic";
4408 else if (p_ptr->pclass == CLASS_NINJA)
4410 which_power = "Ǧ½Ñ";
4412 which_power = "ninjutsu";
4414 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4416 which_power = "µ§¤ê";
4418 which_power = "prayer";
4422 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4424 msg_format("An anti-magic shell disrupts your %s!", which_power);
4428 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4431 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4433 msg_format("You cannot think directly!");
4439 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4440 (p_ptr->pclass == CLASS_BERSERKER) ||
4441 (p_ptr->pclass == CLASS_NINJA) ||
4442 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4445 else if (p_ptr->pclass == CLASS_IMITATOR)
4447 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4448 do_cmd_magic_eater(FALSE);
4449 else if (p_ptr->pclass == CLASS_SAMURAI)
4451 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4452 do_cmd_cast_learned();
4453 else if (p_ptr->pclass == CLASS_SMITH)
4462 /* Issue a pet command */
4465 if (!p_ptr->wild_mode) do_cmd_pet();
4469 /*** Use various objects ***/
4471 /* Inscribe an object */
4478 /* Uninscribe an object */
4481 do_cmd_uninscribe();
4485 /* Activate an artifact */
4488 if (!p_ptr->wild_mode)
4490 if (!p_ptr->inside_arena)
4495 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4497 msg_print("The arena absorbs all attempted magic!");
4513 /* Fuel your lantern/torch */
4523 if (!p_ptr->wild_mode) do_cmd_fire();
4530 if (!p_ptr->wild_mode)
4540 if (!p_ptr->wild_mode)
4542 if (!p_ptr->inside_arena)
4547 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4549 msg_print("The arena absorbs all attempted magic!");
4561 if (!p_ptr->wild_mode)
4563 if (p_ptr->inside_arena)
4566 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4568 msg_print("The arena absorbs all attempted magic!");
4573 else if (use_command && rogue_like_commands)
4585 /* Quaff a potion */
4588 if (!p_ptr->wild_mode)
4590 if (!p_ptr->inside_arena)
4591 do_cmd_quaff_potion();
4595 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4597 msg_print("The arena absorbs all attempted magic!");
4609 if (!p_ptr->wild_mode)
4611 if (!p_ptr->inside_arena)
4612 do_cmd_read_scroll();
4616 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4618 msg_print("The arena absorbs all attempted magic!");
4630 if (!p_ptr->wild_mode)
4632 if (p_ptr->inside_arena)
4635 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4637 msg_print("The arena absorbs all attempted magic!");
4642 else if (use_command && !rogue_like_commands)
4652 /* Use racial power */
4655 if (!p_ptr->wild_mode) do_cmd_racial_power();
4660 /*** Looking at Things (nearby or on map) ***/
4662 /* Full dungeon map */
4669 /* Locate player on map */
4683 /* Target monster or location */
4686 if (!p_ptr->wild_mode) do_cmd_target();
4692 /*** Help and Such ***/
4701 /* Identify symbol */
4704 do_cmd_query_symbol();
4708 /* Character description */
4711 do_cmd_change_name();
4716 /*** System Commands ***/
4718 /* Hack -- User interface */
4725 /* Single line from a pref file */
4740 do_cmd_edit_autopick();
4744 /* Interact with macros */
4751 /* Interact with visuals */
4759 /* Interact with colors */
4767 /* Interact with options */
4775 /*** Misc Commands ***/
4791 /* Repeat level feeling */
4794 if (!p_ptr->wild_mode) do_cmd_feeling();
4798 /* Show previous message */
4801 do_cmd_message_one();
4805 /* Show previous messages */
4808 do_cmd_messages(old_now_message);
4812 /* Show quest status -KMW- */
4815 do_cmd_checkquest();
4819 /* Redraw the screen */
4822 now_message = old_now_message;
4827 #ifndef VERIFY_SAVEFILE
4829 /* Hack -- Save and don't quit */
4832 do_cmd_save_game(FALSE);
4836 #endif /* VERIFY_SAVEFILE */
4846 case SPECIAL_KEY_QUIT:
4848 do_cmd_save_and_exit();
4852 /* Quit (commit suicide) */
4865 /* Check artifacts, uniques, objects */
4872 /* Load "screen dump" */
4875 do_cmd_load_screen();
4879 /* Save "screen dump" */
4882 do_cmd_save_screen();
4886 /* Make random artifact list */
4889 spoil_random_artifact("randifact.txt");
4893 /* Hack -- Unknown command */
4896 if (flush_failure) flush();
4900 sound(SOUND_ILLEGAL);
4902 if (!get_rnd_line("error_j.txt", 0, error_m))
4904 if (!get_rnd_line("error.txt", 0, error_m))
4911 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
4913 prt("Type '?' for help.", 0, 0);
4919 if (!energy_use && !now_message)
4920 now_message = old_now_message;
4926 static bool monster_tsuri(int r_idx)
4928 monster_race *r_ptr = &r_info[r_idx];
4930 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
4938 * Process the player
4940 * Notice the annoying code to handle "pack overflow", which
4941 * must come first just in case somebody manages to corrupt
4942 * the savefiles by clever use of menu commands or something.
4944 static void process_player(void)
4948 /*** Apply energy ***/
4953 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
4955 msg_print("You feel different!");
4958 (void)gain_random_mutation(0);
4959 hack_mutation = FALSE;
4962 if (p_ptr->inside_battle)
4964 for(i = 1; i < m_max; i++)
4966 monster_type *m_ptr = &m_list[i];
4968 if (!m_ptr->r_idx) continue;
4970 /* Hack -- Detect monster */
4971 m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW);
4973 /* Update the monster */
4974 update_mon(i, FALSE);
4979 /* Give the player some energy */
4980 else if (!(load && p_ptr->energy_need <= 0))
4982 p_ptr->energy_need -= (p_ptr->pspeed > 199 ? 49 : (p_ptr->pspeed < 0 ? 1 : extract_energy[p_ptr->pspeed]));
4986 if (p_ptr->energy_need > 0) return;
4987 if (!command_rep) prt_time();
4989 /*** Check for interupts ***/
4991 /* Complete resting */
4998 if ((p_ptr->chp == p_ptr->mhp) &&
4999 (p_ptr->csp >= p_ptr->msp))
5001 set_action(ACTION_NONE);
5005 /* Complete resting */
5006 else if (resting == -2)
5009 if ((p_ptr->chp == p_ptr->mhp) &&
5010 (p_ptr->csp >= p_ptr->msp) &&
5011 !p_ptr->blind && !p_ptr->confused &&
5012 !p_ptr->poisoned && !p_ptr->afraid &&
5013 !p_ptr->stun && !p_ptr->cut &&
5014 !p_ptr->slow && !p_ptr->paralyzed &&
5015 !p_ptr->image && !p_ptr->word_recall)
5017 set_action(ACTION_NONE);
5022 if (p_ptr->action == ACTION_FISH)
5025 Term_xtra(TERM_XTRA_DELAY, 10);
5029 bool success = FALSE;
5030 get_mon_num_prep(monster_tsuri,NULL);
5031 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5033 if (r_idx && one_in_(2))
5036 y = py+ddy[tsuri_dir];
5037 x = px+ddx[tsuri_dir];
5038 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5041 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5043 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5045 msg_format("You have a good catch!", m_name);
5053 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5055 msg_print("Damn! The fish took a bait away!");
5062 /* Handle "abort" */
5065 /* Check for "player abort" (semi-efficiently for resting) */
5066 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5071 /* Check for a key */
5080 /* Hack -- Show a Message */
5082 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5084 msg_print("Canceled.");
5091 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5093 monster_type *m_ptr = &m_list[p_ptr->riding];
5102 /* Acquire the monster name */
5103 monster_desc(m_name, m_ptr, 0);
5105 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5107 msg_format("You have waked %s up.", m_name);
5109 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5110 p_ptr->redraw |= (PR_UHEALTH);
5117 /* Make a "saving throw" against stun */
5118 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5124 /* Hack -- Recover from stun */
5125 if (m_ptr->stunned > d)
5127 /* Recover somewhat */
5128 m_ptr->stunned -= d;
5139 /* Acquire the monster name */
5140 monster_desc(m_name, m_ptr, 0);
5142 /* Dump a message */
5144 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5146 msg_format("%^s is no longer stunned.", m_name);
5148 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5149 p_ptr->redraw |= (PR_UHEALTH);
5153 if (m_ptr->confused)
5157 /* Make a "saving throw" against stun */
5158 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5161 d = m_ptr->confused;
5164 /* Hack -- Recover from stun */
5165 if (m_ptr->confused > d)
5167 /* Recover somewhat */
5168 m_ptr->confused -= d;
5177 m_ptr->confused = 0;
5179 /* Acquire the monster name */
5180 monster_desc(m_name, m_ptr, 0);
5182 /* Dump a message */
5184 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5186 msg_format("%^s is no longer confused.", m_name);
5188 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5189 p_ptr->redraw |= (PR_UHEALTH);
5197 /* Make a "saving throw" against stun */
5198 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5204 /* Hack -- Recover from stun */
5205 if (m_ptr->monfear > d)
5207 /* Recover somewhat */
5208 m_ptr->monfear -= d;
5219 /* Acquire the monster name */
5220 monster_desc(m_name, m_ptr, 0);
5222 /* Dump a message */
5224 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5226 msg_format("%^s is no longer fear.", m_name);
5228 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5229 p_ptr->redraw |= (PR_UHEALTH);
5236 /* Handle the player song */
5237 if (!load) check_music();
5242 if (p_ptr->lightspeed)
5244 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5246 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5248 if (p_ptr->magic_num1[0] < 40)
5250 p_ptr->magic_num1[0] = 0;
5252 else p_ptr->magic_num1[0] -= 40;
5253 p_ptr->update |= (PU_BONUS);
5255 if (p_ptr->action == ACTION_LEARN)
5257 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5258 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5261 p_ptr->csp_frac = 0;
5262 set_action(ACTION_NONE);
5266 p_ptr->csp -= (s16b)(hoge >> 16);
5268 if (p_ptr->csp_frac < hoge)
5270 p_ptr->csp_frac += 0x10000L - hoge;
5274 p_ptr->csp_frac -= hoge;
5276 p_ptr->redraw |= PR_MANA;
5279 if (p_ptr->special_defense & KATA_MASK)
5281 if (p_ptr->special_defense & KATA_MUSOU)
5285 set_action(ACTION_NONE);
5290 p_ptr->redraw |= (PR_MANA);
5295 /*** Handle actual user input ***/
5297 /* Repeat until out of energy */
5298 while (p_ptr->energy_need <= 0)
5300 p_ptr->window |= PW_PLAYER;
5301 p_ptr->sutemi = FALSE;
5302 p_ptr->counter = FALSE;
5303 now_damaged = FALSE;
5305 /* Notice stuff (if needed) */
5306 if (p_ptr->notice) notice_stuff();
5308 /* Update stuff (if needed) */
5309 if (p_ptr->update) update_stuff();
5311 /* Redraw stuff (if needed) */
5312 if (p_ptr->redraw) redraw_stuff();
5314 /* Redraw stuff (if needed) */
5315 if (p_ptr->window) window_stuff();
5318 /* Place the cursor on the player */
5319 move_cursor_relative(py, px);
5321 /* Refresh (optional) */
5322 if (fresh_before) Term_fresh();
5325 /* Hack -- Pack Overflow */
5326 if (inventory[INVEN_PACK].k_idx)
5328 int item = INVEN_PACK;
5330 char o_name[MAX_NLEN];
5334 /* Access the slot to be dropped */
5335 o_ptr = &inventory[item];
5342 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5344 msg_print("Your pack overflows!");
5349 object_desc(o_name, o_ptr, TRUE, 3);
5353 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5355 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5359 /* Drop it (carefully) near the player */
5360 (void)drop_near(o_ptr, 0, py, px);
5362 /* Modify, Describe, Optimize */
5363 inven_item_increase(item, -255);
5364 inven_item_describe(item);
5365 inven_item_optimize(item);
5367 /* Notice stuff (if needed) */
5368 if (p_ptr->notice) notice_stuff();
5370 /* Update stuff (if needed) */
5371 if (p_ptr->update) update_stuff();
5373 /* Redraw stuff (if needed) */
5374 if (p_ptr->redraw) redraw_stuff();
5376 /* Redraw stuff (if needed) */
5377 if (p_ptr->window) window_stuff();
5381 /* Hack -- cancel "lurking browse mode" */
5382 if (!command_new) command_see = FALSE;
5385 /* Assume free turn */
5389 if (p_ptr->inside_battle)
5391 /* Place the cursor on the player */
5392 move_cursor_relative(py, px);
5396 /* Process the command */
5400 /* Paralyzed or Knocked Out */
5401 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5408 else if (p_ptr->action == ACTION_REST)
5413 /* Reduce rest count */
5416 if (!resting) set_action(ACTION_NONE);
5418 /* Redraw the state */
5419 p_ptr->redraw |= (PR_STATE);
5427 else if (p_ptr->action == ACTION_FISH)
5440 /* Repeated command */
5441 else if (command_rep)
5443 /* Count this execution */
5446 /* Redraw the state */
5447 p_ptr->redraw |= (PR_STATE);
5452 /* Hack -- Assume messages were seen */
5455 /* Clear the top line */
5458 /* Process the command */
5462 /* Normal command */
5465 /* Place the cursor on the player */
5466 move_cursor_relative(py, px);
5469 /* Get a command (normal) */
5470 request_command(FALSE);
5473 /* Process the command */
5483 /* Use some energy */
5485 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
5487 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
5489 /* Hack -- constant hallucination */
5490 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
5493 /* Shimmer monsters if needed */
5494 if (shimmer_monsters)
5496 /* Clear the flag */
5497 shimmer_monsters = FALSE;
5499 /* Shimmer multi-hued monsters */
5500 for (i = 1; i < m_max; i++)
5502 monster_type *m_ptr;
5503 monster_race *r_ptr;
5505 /* Access monster */
5508 /* Skip dead monsters */
5509 if (!m_ptr->r_idx) continue;
5511 /* Access the monster race */
5512 r_ptr = &r_info[m_ptr->r_idx];
5514 /* Skip non-multi-hued monsters */
5515 if (!(r_ptr->flags1 & RF1_ATTR_MULTI)) continue;
5517 /* Reset the flag */
5518 shimmer_monsters = TRUE;
5520 /* Redraw regardless */
5521 lite_spot(m_ptr->fy, m_ptr->fx);
5526 /* Handle monster detection */
5527 if (repair_monsters)
5529 /* Reset the flag */
5530 repair_monsters = FALSE;
5532 /* Rotate detection flags */
5533 for (i = 1; i < m_max; i++)
5535 monster_type *m_ptr;
5537 /* Access monster */
5540 /* Skip dead monsters */
5541 if (!m_ptr->r_idx) continue;
5543 /* Nice monsters get mean */
5544 if (m_ptr->mflag & MFLAG_NICE)
5546 /* Nice monsters get mean */
5547 m_ptr->mflag &= ~(MFLAG_NICE);
5550 /* Handle memorized monsters */
5551 if (m_ptr->mflag & MFLAG_MARK)
5553 /* Maintain detection */
5554 if (m_ptr->mflag & MFLAG_SHOW)
5557 m_ptr->mflag &= ~(MFLAG_SHOW);
5559 /* Still need repairs */
5560 repair_monsters = TRUE;
5563 /* Remove detection */
5567 m_ptr->mflag &= ~(MFLAG_MARK);
5569 /* Assume invisible */
5572 /* Update the monster */
5573 update_mon(i, FALSE);
5575 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
5576 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
5578 /* Redraw regardless */
5579 lite_spot(m_ptr->fy, m_ptr->fx);
5584 if (p_ptr->pclass == CLASS_IMITATOR)
5586 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
5589 for (i = 0; i < p_ptr->mane_num; i++)
5591 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
5592 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
5596 p_ptr->redraw |= (PR_MANE);
5598 if (p_ptr->action == ACTION_LEARN)
5601 p_ptr->redraw |= (PR_STATE);
5604 if (world_player && (p_ptr->energy_need > - 1000))
5607 p_ptr->redraw |= (PR_MAP);
5609 /* Update monsters */
5610 p_ptr->update |= (PU_MONSTERS);
5613 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5616 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
5618 msg_print("You feel time flowing around you once more.");
5621 world_player = FALSE;
5622 p_ptr->energy_need = ENERGY_NEED();
5628 /* Hack -- notice death */
5629 if (!p_ptr->playing || p_ptr->is_dead)
5631 world_player = FALSE;
5635 /* Handle "leaving" */
5636 if (p_ptr->leaving) break;
5639 /* Update scent trail */
5645 * Interact with the current dungeon level.
5647 * This function will not exit until the level is completed,
5648 * the user dies, or the game is terminated.
5650 static void dungeon(bool load_game)
5652 int quest_num = 0, i, num;
5654 /* Set the base level */
5655 base_level = dun_level;
5657 /* Reset various flags */
5661 p_ptr->leaving = FALSE;
5663 /* Reset the "command" vars */
5671 /* Cancel the target */
5675 ambush_flag = FALSE;
5677 /* Cancel the health bar */
5680 /* Check visual effects */
5681 shimmer_monsters = TRUE;
5682 shimmer_objects = TRUE;
5683 repair_monsters = TRUE;
5684 repair_objects = TRUE;
5690 /* Get index of current quest (if any) */
5691 quest_num = quest_number(dun_level);
5693 /* Inside a quest? */
5696 /* Mark the quest monster */
5697 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
5700 /* Track maximum player level */
5701 if (p_ptr->max_plv < p_ptr->lev)
5703 p_ptr->max_plv = p_ptr->lev;
5707 /* Track maximum dungeon level (if not in quest -KMW-) */
5708 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
5710 max_dlv[dungeon_type] = dun_level;
5711 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
5714 /* No stairs down from Quest */
5715 if (quest_number(dun_level))
5717 create_down_stair = 0;
5720 /* Paranoia -- no stairs from town or wilderness */
5721 if (!dun_level) create_down_stair = create_up_stair = 0;
5723 /* Option -- no connected stairs */
5724 if (!dungeon_stair) create_down_stair = create_up_stair = 0;
5726 /* Option -- no up stairs */
5727 if (ironman_downward) create_down_stair = create_up_stair = 0;
5729 /* Make a stairway. */
5730 if (create_up_stair || create_down_stair)
5732 /* Place a stairway */
5733 if (cave_valid_bold(py, px))
5736 delete_object(py, px);
5739 if (create_down_stair)
5741 if (create_down_stair == 2) cave_set_feat(py, px, FEAT_MORE_MORE);
5742 else cave_set_feat(py, px, FEAT_MORE);
5746 if (create_up_stair == 2) cave_set_feat(py, px, FEAT_LESS_LESS);
5747 else cave_set_feat(py, px, FEAT_LESS);
5751 /* Cancel the stair request */
5752 create_down_stair = create_up_stair = 0;
5755 /* Validate the panel */
5756 panel_bounds_center();
5758 /* Verify the panel */
5761 /* Flush messages */
5765 /* Enter "xtra" mode */
5766 character_xtra = TRUE;
5769 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
5772 p_ptr->window |= (PW_MONSTER);
5774 /* Redraw dungeon */
5775 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5778 p_ptr->redraw |= (PR_MAP);
5781 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5784 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5786 /* Calculate torch radius */
5787 p_ptr->update |= (PU_TORCH);
5799 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_DISTANCE | PU_MON_LITE);
5800 p_ptr->update |= (PU_MONSTERS);/*¼«Ê¬¤Ç¸÷¤Ã¤Æ¤¤¤ë¥â¥ó¥¹¥¿¡¼¤Î°Ù */
5808 /* Leave "xtra" mode */
5809 character_xtra = FALSE;
5812 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5814 /* Combine / Reorder the pack */
5815 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
5832 if (quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
5834 if (p_ptr->inside_battle)
5838 p_ptr->energy_need = 0;
5845 msg_print("»î¹ç³«»Ï¡ª");
5847 msg_format("Ready..Fight!");
5853 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
5854 p_ptr->magic_num1[0] = MUSIC_DETECT;
5856 /* Hack -- notice death or departure */
5857 if (!p_ptr->playing || p_ptr->is_dead) return;
5859 /* Print quest message if appropriate */
5860 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
5862 quest_discovery(random_quest_number(dun_level));
5863 p_ptr->inside_quest = random_quest_number(dun_level);
5865 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
5867 if (r_info[d_info[dungeon_type].final_guardian].max_num)
5869 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
5870 d_name+d_info[dungeon_type].name,
5871 r_name+r_info[d_info[dungeon_type].final_guardian].name);
5873 msg_format("%^s lives in this level as the keeper of %s.",
5874 r_name+r_info[d_info[dungeon_type].final_guardian].name,
5875 d_name+d_info[dungeon_type].name);
5879 /*** Process this dungeon level ***/
5881 /* Reset the monster generation level */
5882 monster_level = base_level;
5884 /* Reset the object generation level */
5885 object_level = base_level;
5889 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
5890 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
5891 p_ptr->energy_need = 0;
5893 /* Not leaving dungeon */
5894 p_ptr->leaving_dungeon = FALSE;
5899 int i, correct_inven_cnt = 0;
5901 /* Hack -- Compact the monster list occasionally */
5902 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
5904 /* Hack -- Compress the monster list occasionally */
5905 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
5908 /* Hack -- Compact the object list occasionally */
5909 if (o_cnt + 32 > max_o_idx) compact_objects(64);
5911 /* Hack -- Compress the object list occasionally */
5912 if (o_cnt + 32 < o_max) compact_objects(0);
5915 /* Process the player */
5919 if (p_ptr->notice) notice_stuff();
5922 for (i = 0; i < INVEN_PACK; i++)
5924 object_type *j_ptr = &inventory[i];
5926 /* Skip non-objects */
5927 if (!j_ptr->k_idx) continue;
5929 correct_inven_cnt++;
5933 if (p_ptr->update) update_stuff();
5936 if (p_ptr->redraw) redraw_stuff();
5939 if (p_ptr->window) window_stuff();
5941 /* Hack -- Hilite the player */
5942 move_cursor_relative(py, px);
5944 /* Optional fresh */
5945 if (fresh_after) Term_fresh();
5947 /* Hack -- Notice death or departure */
5948 if (!p_ptr->playing || p_ptr->is_dead) break;
5950 /* Process all of the monsters */
5954 if (p_ptr->notice) notice_stuff();
5957 if (p_ptr->update) update_stuff();
5960 if (p_ptr->redraw) redraw_stuff();
5963 if (p_ptr->window) window_stuff();
5965 /* Hack -- Hilite the player */
5966 move_cursor_relative(py, px);
5968 /* Optional fresh */
5969 if (fresh_after) Term_fresh();
5971 /* Hack -- Notice death or departure */
5972 if (!p_ptr->playing || p_ptr->is_dead) break;
5975 /* Process the world */
5979 if (p_ptr->notice) notice_stuff();
5982 if (p_ptr->update) update_stuff();
5985 if (p_ptr->redraw) redraw_stuff();
5988 if (p_ptr->window) window_stuff();
5990 /* Hack -- Hilite the player */
5991 move_cursor_relative(py, px);
5993 /* Optional fresh */
5994 if (fresh_after) Term_fresh();
5996 /* Hack -- Notice death or departure */
5997 if (!p_ptr->playing || p_ptr->is_dead) break;
5999 /* Handle "leaving" */
6000 if (p_ptr->leaving) break;
6002 /* Count game turns */
6004 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6005 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6006 if (wild_regen) wild_regen--;
6009 /* Inside a quest and non-unique questor? */
6010 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6012 /* Un-mark the quest monster */
6013 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6016 /* Not save-and-quit and not dead? */
6017 if (p_ptr->playing && !p_ptr->is_dead)
6019 for(num = 0; num < 21; num++)
6021 party_mon[num].r_idx = 0;
6026 COPY(&party_mon[0], &m_list[p_ptr->riding], monster_type);
6029 for(i = m_max - 1, num = 1; (i >= 1 && num < 21); i--)
6031 monster_type *m_ptr = &m_list[i];
6033 if (!m_ptr->r_idx) continue;
6034 if (!is_pet(m_ptr)) continue;
6035 if (i == p_ptr->riding) continue;
6037 if (m_ptr->nickname && (player_has_los_bold(m_ptr->fy, m_ptr->fx) || los(m_ptr->fy, m_ptr->fx, py, px)))
6039 if (distance(py, px, m_ptr->fy, m_ptr->fx) > 3) continue;
6043 if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) continue;
6045 if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue;
6047 COPY(&party_mon[num], &m_list[i], monster_type);
6048 delete_monster_idx(i);
6051 if (record_named_pet)
6053 for (i = m_max - 1; i >=1; i--)
6055 monster_type *m_ptr = &m_list[i];
6058 if (!m_ptr->r_idx) continue;
6059 if (!is_pet(m_ptr)) continue;
6060 if (!m_ptr->nickname) continue;
6061 if (p_ptr->riding == i) continue;
6063 monster_desc(m_name, m_ptr, 0x88);
6064 do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name);
6074 * Load some "user pref files"
6076 * Modified by Arcum Dagsson to support
6077 * separate macro files for different realms.
6079 static void load_all_pref_files(void)
6084 /* Access the "user" pref file */
6085 sprintf(buf, "user.prf");
6087 /* Process that file */
6088 process_pref_file(buf);
6090 /* Access the "user" system pref file */
6091 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6093 /* Process that file */
6094 process_pref_file(buf);
6096 /* Access the "race" pref file */
6097 sprintf(buf, "%s.prf", rp_ptr->title);
6099 /* Process that file */
6100 process_pref_file(buf);
6102 /* Access the "class" pref file */
6103 sprintf(buf, "%s.prf", cp_ptr->title);
6105 /* Process that file */
6106 process_pref_file(buf);
6108 /* Access the "character" pref file */
6109 sprintf(buf, "%s.prf", player_base);
6111 /* Process that file */
6112 process_pref_file(buf);
6114 /* Free old entries */
6118 sprintf(buf, "picktype-%s.prf", player_base);
6120 sprintf(buf, "pickpref-%s.prf", player_base);
6123 err = process_pickpref_file(buf);
6125 /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
6129 process_pickpref_file("picktype.prf");
6131 process_pickpref_file("pickpref.prf");
6135 /* Access the "realm 1" pref file */
6136 if (p_ptr->realm1 != REALM_NONE)
6138 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6140 /* Process that file */
6141 process_pref_file(buf);
6144 /* Access the "realm 2" pref file */
6145 if (p_ptr->realm2 != REALM_NONE)
6147 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6149 /* Process that file */
6150 process_pref_file(buf);
6156 * Actually play a game
6158 * If the "new_game" parameter is true, then, after loading the
6159 * savefile, we will commit suicide, if necessary, to allow the
6160 * player to start a new game.
6162 void play_game(bool new_game)
6165 bool load_game = TRUE;
6175 hack_mutation = FALSE;
6177 /* Hack -- Character is "icky" */
6178 character_icky = TRUE;
6180 /* Make sure main term is active */
6181 Term_activate(angband_term[0]);
6183 /* Initialise the resize hooks */
6184 angband_term[0]->resize_hook = resize_map;
6186 for (i = 1; i < 8; i++)
6188 /* Does the term exist? */
6189 if (angband_term[i])
6191 /* Add the redraw on resize hook */
6192 angband_term[i]->resize_hook = redraw_window;
6196 /* Hack -- turn off the cursor */
6197 (void)Term_set_cursor(0);
6200 /* Attempt to load */
6205 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6207 quit("broken savefile");
6212 /* Extract the options */
6213 for (i = 0; option_info[i].o_desc; i++)
6215 int os = option_info[i].o_set;
6216 int ob = option_info[i].o_bit;
6218 /* Set the "default" options */
6219 if (option_info[i].o_var)
6222 if (option_flag[os] & (1L << ob))
6225 (*option_info[i].o_var) = TRUE;
6232 (*option_info[i].o_var) = FALSE;
6237 /* Report waited score */
6238 if (p_ptr->wait_report_score)
6244 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6246 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6251 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6256 p_ptr->is_dead = TRUE;
6258 start_time = time(NULL);
6260 /* No suspending now */
6261 signals_ignore_tstp();
6263 /* Hack -- Character is now "icky" */
6264 character_icky = TRUE;
6266 /* Build the filename */
6267 path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
6269 /* Open the high score file, for reading/writing */
6270 highscore_fd = fd_open(buf, O_RDWR);
6272 /* Handle score, show Top scores */
6273 success = send_world_score(TRUE);
6276 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6278 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6282 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6284 prt("standing by for future registration...", 0, 0);
6290 p_ptr->wait_report_score = FALSE;
6293 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6295 if (!save_player()) msg_print("death save failed!");
6298 /* Shut the high score file */
6299 (void)fd_close(highscore_fd);
6301 /* Forget the high score fd */
6304 /* Allow suspending now */
6305 signals_handle_tstp();
6310 /* Nothing loaded */
6311 if (!character_loaded)
6313 /* Make new player */
6316 /* The dungeon is not ready */
6317 character_dungeon = FALSE;
6319 /* Prepare to init the RNG */
6323 /* Process old character */
6326 /* Process the player name */
6327 process_player_name(FALSE);
6336 seed = (time(NULL));
6340 /* Mutate the seed on Unix machines */
6341 seed = ((seed >> 3) * (getpid() << 1));
6345 /* Use the complex RNG */
6348 /* Seed the "complex" RNG */
6349 Rand_state_init(seed);
6352 /* Roll new character */
6355 monster_race *r_ptr;
6357 /* The dungeon is not ready */
6358 character_dungeon = FALSE;
6362 p_ptr->inside_quest = 0;
6363 p_ptr->inside_arena = FALSE;
6364 p_ptr->inside_battle = FALSE;
6368 /* Hack -- seed for flavors */
6369 seed_flavor = randint0(0x10000000);
6371 /* Hack -- seed for town layout */
6372 seed_town = randint0(0x10000000);
6374 /* Roll up a new character */
6381 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
6383 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
6387 get_mon_num_prep(NULL, NULL);
6388 for (i = 0; i < MAX_KUBI; i++)
6394 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6395 r_ptr = &r_info[kubi_r_idx[i]];
6397 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6399 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
6400 if (r_ptr->rarity > 100) continue;
6402 if(r_ptr->flags6 & RF6_SPECIAL) continue;
6404 for (j = 0; j < i; j++)
6405 if (kubi_r_idx[i] == kubi_r_idx[j])break;
6410 for (i = 0; i < MAX_KUBI -1; i++)
6413 for (j = i; j < MAX_KUBI; j++)
6415 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6417 tmp = kubi_r_idx[i];
6418 kubi_r_idx[i] = kubi_r_idx[j];
6419 kubi_r_idx[j] = tmp;
6424 p_ptr->inside_battle = TRUE;
6427 today_mon = get_mon_num(3);
6428 r_ptr = &r_info[today_mon];
6430 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6431 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
6432 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
6433 if (r_ptr->rarity > 10) continue;
6434 if (r_ptr->level == 0) continue;
6437 p_ptr->inside_battle = FALSE;
6441 write_level = FALSE;
6444 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6446 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6450 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6451 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6453 if (p_ptr->riding == -1)
6456 for(i = m_max; i > 0; i--)
6458 if ((m_list[i].fy == py) && (m_list[i].fx == px))
6467 p_ptr->teleport_town = FALSE;
6468 p_ptr->sutemi = FALSE;
6469 world_monster = FALSE;
6470 now_damaged = FALSE;
6472 start_time = time(NULL) - 1;
6473 record_o_name[0] = '\0';
6475 /* Reset map panel */
6476 panel_row_min = cur_hgt;
6477 panel_col_min = cur_wid;
6479 /* Sexy gal gets bonus to maximum weapon skill of whip */
6480 if(p_ptr->pseikaku == SEIKAKU_SEXY)
6481 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = 8000;
6483 /* Fill the arrays of floors and walls in the good proportions */
6484 for (i = 0; i < 100; i++)
6486 int lim1, lim2, lim3;
6488 lim1 = d_info[dungeon_type].floor_percent1;
6489 lim2 = lim1 + d_info[dungeon_type].floor_percent2;
6490 lim3 = lim2 + d_info[dungeon_type].floor_percent3;
6493 floor_type[i] = d_info[dungeon_type].floor1;
6495 floor_type[i] = d_info[dungeon_type].floor2;
6497 floor_type[i] = d_info[dungeon_type].floor3;
6499 lim1 = d_info[dungeon_type].fill_percent1;
6500 lim2 = lim1 + d_info[dungeon_type].fill_percent2;
6501 lim3 = lim2 + d_info[dungeon_type].fill_percent3;
6503 fill_type[i] = d_info[dungeon_type].fill_type1;
6505 fill_type[i] = d_info[dungeon_type].fill_type2;
6507 fill_type[i] = d_info[dungeon_type].fill_type3;
6510 /* Flavor the objects */
6518 /* Flash a message */
6520 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6522 prt("Please wait...", 0, 0);
6526 /* Flush the message */
6530 /* Hack -- Enter wizard mode */
6531 if (arg_wizard && enter_wizard_mode()) p_ptr->wizard = TRUE;
6533 /* Initialize the town-buildings if necessary */
6534 if (!dun_level && !p_ptr->inside_quest)
6536 /* Init the wilderness */
6538 process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
6541 init_flags = INIT_ONLY_BUILDINGS;
6543 process_dungeon_file("t_info_j.txt", 0, 0, MAX_HGT, MAX_WID);
6548 /* Initialize vault info */
6550 if (init_v_info()) quit("·úÃÛʪ½é´ü²½ÉÔǽ");
6552 if (init_v_info()) quit("Cannot initialize vaults");
6555 /* Generate a dungeon level if needed */
6556 if (!character_dungeon) generate_cave();
6559 /* Character is now "complete" */
6560 character_generated = TRUE;
6563 /* Hack -- Character is no longer "icky" */
6564 character_icky = FALSE;
6568 p_ptr->playing = TRUE;
6570 /* Reset the visual mappings */
6573 /* Load the "pref" files */
6574 load_all_pref_files();
6576 /* React to changes */
6577 Term_xtra(TERM_XTRA_REACT, 0);
6580 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
6583 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
6589 /* Set or clear "rogue_like_commands" if requested */
6590 if (arg_force_original) rogue_like_commands = FALSE;
6591 if (arg_force_roguelike) rogue_like_commands = TRUE;
6593 /* Hack -- Enforce "delayed death" */
6594 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
6596 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
6598 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
6600 monster_type *m_ptr;
6601 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
6602 monster_race *r_ptr = &r_info[pet_r_idx];
6603 place_monster_aux(0, py, px - 1, pet_r_idx,
6604 (PM_FORCE_PET | PM_NO_KAGE));
6605 m_ptr = &m_list[hack_m_idx_ii];
6606 m_ptr->mspeed = r_ptr->speed;
6607 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
6608 m_ptr->max_maxhp = m_ptr->maxhp;
6609 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
6610 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
6616 /* Process the level */
6620 if (p_ptr->notice) notice_stuff();
6623 if (p_ptr->update) update_stuff();
6626 if (p_ptr->redraw) redraw_stuff();
6629 if (p_ptr->window) window_stuff();
6632 /* Cancel the target */
6635 /* Cancel the health bar */
6639 /* Forget the lite */
6642 /* Forget the view */
6645 /* Forget the view */
6648 /* Handle "quit and save" */
6649 if (!p_ptr->playing && !p_ptr->is_dead) break;
6651 /* Erase the old cave */
6653 if (!p_ptr->is_dead) wipe_m_list();
6661 /* Accidental Death */
6662 if (p_ptr->playing && p_ptr->is_dead)
6664 if (p_ptr->inside_arena)
6666 p_ptr->inside_arena = FALSE;
6667 if(p_ptr->arena_number > MAX_ARENA_MONS)
6668 p_ptr->arena_number++;
6670 p_ptr->arena_number = 99;
6671 p_ptr->is_dead = FALSE;
6673 p_ptr->chp_frac = 0;
6674 p_ptr->exit_bldg = TRUE;
6679 /* Mega-Hack -- Allow player to cheat death */
6681 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
6683 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
6687 /* Mark social class, reset age, if needed */
6688 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
6694 p_ptr->noscore |= 0x0001;
6698 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
6700 msg_print("You invoke wizard mode and cheat death.");
6706 /* Restore hit points */
6707 p_ptr->chp = p_ptr->mhp;
6708 p_ptr->chp_frac = 0;
6710 if (p_ptr->pclass == CLASS_MAGIC_EATER)
6712 for (i = 0; i < EATER_EXT*2; i++)
6714 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
6716 for (; i < EATER_EXT*3; i++)
6718 p_ptr->magic_num1[i] = 0;
6721 /* Restore spell points */
6722 p_ptr->csp = p_ptr->msp;
6723 p_ptr->csp_frac = 0;
6725 /* Hack -- Healing */
6727 (void)set_confused(0);
6728 (void)set_poisoned(0);
6729 (void)set_afraid(0);
6730 (void)set_paralyzed(0);
6735 /* Hack -- Prevent starvation */
6736 (void)set_food(PY_FOOD_MAX - 1);
6738 /* Hack -- cancel recall */
6739 if (p_ptr->word_recall)
6743 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
6745 msg_print("A tension leaves the air around you...");
6750 /* Hack -- Prevent recall */
6751 p_ptr->word_recall = 0;
6752 p_ptr->redraw |= (PR_STATUS);
6755 /* Note cause of death XXX XXX XXX */
6757 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
6759 (void)strcpy(p_ptr->died_from, "Cheating death");
6764 p_ptr->is_dead = FALSE;
6767 p_ptr->inside_arena = FALSE;
6768 p_ptr->inside_battle = FALSE;
6770 p_ptr->inside_quest = 0;
6771 p_ptr->recall_dungeon = dungeon_type;
6773 if (lite_town || vanilla_town)
6775 p_ptr->wilderness_y = 1;
6776 p_ptr->wilderness_x = 1;
6790 p_ptr->wilderness_y = 48;
6791 p_ptr->wilderness_x = 5;
6797 p_ptr->wild_mode = FALSE;
6798 p_ptr->leaving = TRUE;
6801 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
6803 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
6809 /* Handle "death" */
6810 if (p_ptr->is_dead) break;
6812 /* Make a new level */
6823 s32b turn_real(s32b hoge)
6825 if ((p_ptr->prace == RACE_VAMPIRE) ||
6826 (p_ptr->prace == RACE_SKELETON) ||
6827 (p_ptr->prace == RACE_ZOMBIE) ||
6828 (p_ptr->prace == RACE_SPECTRE))
6829 return hoge-(TURNS_PER_TICK * TOWN_DAWN *3/ 4);