3 /* Purpose: Angband game engine */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_GOOD;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_GOOD;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_GOOD;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
101 /* We know about it already, do not tell us again */
102 if (o_ptr->ident & (IDENT_SENSE))return;
104 /* It is fully known, no information needed */
105 if (object_known_p(o_ptr)) return;
107 /* Check for a feeling */
108 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
110 /* Skip non-feelings */
114 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
125 feel = FEEL_EXCELLENT;
130 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
135 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
140 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
145 feel = FEEL_WORTHLESS;
150 feel = FEEL_TERRIBLE;
156 /* Stop everything */
157 if (disturb_minor) disturb(0, 0);
159 /* Get an object description */
160 object_desc(o_name, o_ptr, FALSE, 0);
162 /* Message (equipment) */
163 if (slot >= INVEN_RARM)
166 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
167 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
169 msg_format("You feel the %s (%c) you are %s %s %s...",
170 o_name, index_to_label(slot), describe_use(slot),
171 ((o_ptr->number == 1) ? "is" : "are"),
172 game_inscriptions[feel]);
177 /* Message (inventory) */
181 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
182 o_name, index_to_label(slot),game_inscriptions[feel]);
184 msg_format("You feel the %s (%c) in your pack %s %s...",
185 o_name, index_to_label(slot),
186 ((o_ptr->number == 1) ? "is" : "are"),
187 game_inscriptions[feel]);
192 /* We have "felt" it */
193 o_ptr->ident |= (IDENT_SENSE);
195 /* Set the "inscription" */
196 o_ptr->feeling = feel;
198 /* Auto-inscription/destroy */
199 idx = is_autopick(o_ptr);
200 auto_inscribe_item(slot, idx);
202 auto_destroy_item(slot, idx);
204 /* Combine / Reorder the pack (later) */
205 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
208 p_ptr->window |= (PW_INVEN | PW_EQUIP);
214 * Sense the inventory
216 * Class 0 = Warrior --> fast and heavy
217 * Class 1 = Mage --> slow and light
218 * Class 2 = Priest --> fast but light
219 * Class 3 = Rogue --> okay and heavy
220 * Class 4 = Ranger --> slow but heavy (changed!)
221 * Class 5 = Paladin --> slow but heavy
223 static void sense_inventory1(void)
226 int plev = p_ptr->lev;
231 /*** Check for "sensing" ***/
233 /* No sensing when confused */
234 if (p_ptr->confused) return;
236 /* Analyze the class */
237 switch (p_ptr->pclass)
245 if (0 != randint0(9000L / (plev * plev + 40))) return;
257 if (0 != randint0(6000L / (plev * plev + 50))) return;
267 case CLASS_HIGH_MAGE:
269 case CLASS_MAGIC_EATER:
271 /* Very bad (light) sensing */
272 if (0 != randint0(240000L / (plev + 5))) return;
281 /* Good (light) sensing */
282 if (0 != randint0(10000L / (plev * plev + 40))) return;
292 if (0 != randint0(20000L / (plev * plev + 40))) return;
304 if (0 != randint0(95000L / (plev * plev + 40))) return;
316 if (0 != randint0(77777L / (plev * plev + 40))) return;
325 case CLASS_WARRIOR_MAGE:
329 if (0 != randint0(75000L / (plev * plev + 40))) return;
335 case CLASS_MINDCRAFTER:
336 case CLASS_MIRROR_MASTER:
339 if (0 != randint0(55000L / (plev * plev + 40))) return;
345 case CLASS_CHAOS_WARRIOR:
348 if (0 != randint0(80000L / (plev * plev + 40))) return;
358 case CLASS_FORCETRAINER:
361 if (0 != randint0(20000L / (plev * plev + 40))) return;
370 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
380 case CLASS_BLUE_MAGE:
383 if (0 != randint0(55000L / (plev * plev + 40))) return;
389 case CLASS_BEASTMASTER:
392 if (0 != randint0(65000L / (plev * plev + 40))) return;
397 case CLASS_BERSERKER:
407 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
409 /*** Sense everything ***/
411 /* Check everything */
412 for (i = 0; i < INVEN_TOTAL; i++)
416 o_ptr = &inventory[i];
418 /* Skip empty slots */
419 if (!o_ptr->k_idx) continue;
421 /* Valid "tval" codes */
448 /* Skip non-sense machines */
451 /* Occasional failure on inventory items */
452 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
455 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
460 sense_inventory_aux(i, heavy);
465 static void sense_inventory2(void)
468 int plev = p_ptr->lev;
472 /*** Check for "sensing" ***/
474 /* No sensing when confused */
475 if (p_ptr->confused) return;
477 /* Analyze the class */
478 switch (p_ptr->pclass)
484 case CLASS_BERSERKER:
491 case CLASS_CHAOS_WARRIOR:
493 case CLASS_BEASTMASTER:
496 /* Very bad (light) sensing */
497 if (0 != randint0(240000L / (plev + 5))) return;
504 case CLASS_WARRIOR_MAGE:
509 if (0 != randint0(95000L / (plev * plev + 40))) return;
518 case CLASS_FORCETRAINER:
519 case CLASS_MINDCRAFTER:
522 if (0 != randint0(20000L / (plev * plev + 40))) return;
529 case CLASS_HIGH_MAGE:
531 case CLASS_MAGIC_EATER:
532 case CLASS_MIRROR_MASTER:
533 case CLASS_BLUE_MAGE:
536 if (0 != randint0(9000L / (plev * plev + 40))) return;
545 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
552 /*** Sense everything ***/
554 /* Check everything */
555 for (i = 0; i < INVEN_TOTAL; i++)
559 o_ptr = &inventory[i];
561 /* Skip empty slots */
562 if (!o_ptr->k_idx) continue;
564 /* Valid "tval" codes */
577 /* Skip non-sense machines */
580 /* Occasional failure on inventory items */
581 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
583 sense_inventory_aux(i, TRUE);
590 * Go to any level (ripped off from wiz_jump)
592 static void pattern_teleport(void)
599 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
601 if (get_check("Teleport level? "))
608 /* Only downward in ironman mode */
609 if (ironman_downward)
610 min_level = dun_level;
613 if (dungeon_type == DUNGEON_ANGBAND)
616 max_level = MAX_DEPTH - 1;
617 else if (dun_level == 100)
622 max_level = d_info[dungeon_type].maxdepth;
623 min_level = d_info[dungeon_type].mindepth;
628 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
630 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
635 sprintf(tmp_val, "%d", dun_level);
637 /* Ask for a level */
638 if (!get_string(ppp, tmp_val, 10)) return;
640 /* Extract request */
641 command_arg = atoi(tmp_val);
644 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
646 else if (get_check("Normal teleport? "))
650 teleport_player(200);
659 if (command_arg < min_level) command_arg = min_level;
662 if (command_arg > max_level) command_arg = max_level;
666 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
668 msg_format("You teleport to dungeon level %d.", command_arg);
672 if (autosave_l) do_cmd_save_game(TRUE);
675 dun_level = command_arg;
679 if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
681 p_ptr->inside_quest = 0;
682 p_ptr->leftbldg = FALSE;
686 p_ptr->leaving = TRUE;
690 static void wreck_the_pattern(void)
692 int to_ruin = 0, r_y, r_x;
694 if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
701 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
702 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
704 msg_print("You bleed on the Pattern!");
705 msg_print("Something terrible happens!");
711 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
713 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
717 to_ruin = randint1(45) + 35;
721 scatter(&r_y, &r_x, py, px, 4, 0);
723 if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
724 (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
726 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
730 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
734 /* Returns TRUE if we are on the Pattern... */
735 static bool pattern_effect(void)
737 if ((cave[py][px].feat < FEAT_PATTERN_START) ||
738 (cave[py][px].feat > FEAT_PATTERN_XTRA2))
741 if ((prace_is_(RACE_AMBERITE)) &&
742 (p_ptr->cut > 0) && one_in_(10))
747 if (cave[py][px].feat == FEAT_PATTERN_END)
749 (void)set_poisoned(0);
755 (void)do_res_stat(A_STR);
756 (void)do_res_stat(A_INT);
757 (void)do_res_stat(A_WIS);
758 (void)do_res_stat(A_DEX);
759 (void)do_res_stat(A_CON);
760 (void)do_res_stat(A_CHR);
761 (void)restore_level();
762 (void)hp_player(1000);
763 cave_set_feat(py, px, FEAT_PATTERN_OLD);
765 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
767 msg_print("This section of the Pattern looks less powerful.");
774 * We could make the healing effect of the
775 * Pattern center one-time only to avoid various kinds
776 * of abuse, like luring the win monster into fighting you
777 * in the middle of the pattern...
780 else if (cave[py][px].feat == FEAT_PATTERN_OLD)
784 else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
788 else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
792 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
794 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
800 if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
802 else if (!p_ptr->invuln)
804 take_hit(DAMAGE_NOESCAPE, damroll(1,3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
806 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
819 * Regenerate hit points -RAK-
821 static void regenhp(int percent)
823 s32b new_chp, new_chp_frac;
826 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
827 if (p_ptr->action == ACTION_HAYAGAKE) return;
828 /* Save the old hitpoints */
829 old_chp = p_ptr->chp;
831 /* Extract the new hitpoints */
832 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
833 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
835 /* check for overflow */
836 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
837 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
838 if (new_chp_frac >= 0x10000L)
840 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
845 p_ptr->chp_frac = (u16b)new_chp_frac;
849 if (p_ptr->chp >= p_ptr->mhp)
851 p_ptr->chp = p_ptr->mhp;
856 if (old_chp != p_ptr->chp)
859 p_ptr->redraw |= (PR_HP);
862 p_ptr->window |= (PW_PLAYER);
870 * Regenerate mana points -RAK-
872 static void regenmana(int percent)
874 s32b new_mana, new_mana_frac;
876 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
878 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
879 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
880 old_csp = p_ptr->csp;
881 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
882 if (old_csp_msp && (new_mana > 0))
886 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
887 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
891 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
892 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
894 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
896 if (new_mana_frac >= 0x10000L)
898 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
903 p_ptr->csp_frac = (u16b)(new_mana_frac);
906 /* check for overflow */
913 /* Must set frac to zero even if equal */
914 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
916 p_ptr->csp = p_ptr->msp;
921 if (old_csp != p_ptr->csp)
924 p_ptr->redraw |= (PR_MANA);
927 p_ptr->window |= (PW_PLAYER);
928 p_ptr->window |= (PW_SPELL);
939 static void regenmagic(int percent)
944 for (i = 0; i < EATER_EXT*2; i++)
946 if (!p_ptr->magic_num2[i]) continue;
947 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
948 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
949 p_ptr->magic_num1[i] += new_mana;
951 /* Must set frac to zero even if equal */
952 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
954 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
958 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
960 if (!p_ptr->magic_num1[i]) continue;
961 if (!p_ptr->magic_num2[i]) continue;
962 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
963 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
974 * Regenerate the monsters (once per 100 game turns)
976 * XXX XXX XXX Should probably be done during monster turns.
978 static void regen_monsters(void)
983 /* Regenerate everyone */
984 for (i = 1; i < m_max; i++)
986 /* Check the i'th monster */
987 monster_type *m_ptr = &m_list[i];
988 monster_race *r_ptr = &r_info[m_ptr->r_idx];
991 /* Skip dead monsters */
992 if (!m_ptr->r_idx) continue;
994 /* Allow regeneration (if needed) */
995 if (m_ptr->hp < m_ptr->maxhp)
997 /* Hack -- Base regeneration */
998 frac = m_ptr->maxhp / 100;
1000 /* Hack -- Minimal regeneration rate */
1001 if (!frac) if (one_in_(2)) frac = 1;
1003 /* Hack -- Some monsters regenerate quickly */
1004 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1006 /* Hack -- Regenerate */
1009 /* Do not over-regenerate */
1010 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1012 /* Redraw (later) if needed */
1013 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1014 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1021 * Regenerate the monsters (once per 100 game turns)
1023 * XXX XXX XXX Should probably be done during monster turns.
1025 static void regen_captured_monsters(void)
1030 /* Regenerate everyone */
1031 for (i = 0; i < INVEN_TOTAL; i++)
1033 monster_race *r_ptr;
1034 object_type *o_ptr = &inventory[i];
1036 if (!o_ptr->k_idx) continue;
1037 if (o_ptr->tval != TV_CAPTURE) continue;
1038 if (!o_ptr->pval) continue;
1042 r_ptr = &r_info[o_ptr->pval];
1044 /* Allow regeneration (if needed) */
1045 if (o_ptr->xtra4 < o_ptr->xtra5)
1047 /* Hack -- Base regeneration */
1048 frac = o_ptr->xtra5 / 100;
1050 /* Hack -- Minimal regeneration rate */
1051 if (!frac) if (one_in_(2)) frac = 1;
1053 /* Hack -- Some monsters regenerate quickly */
1054 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1056 /* Hack -- Regenerate */
1057 o_ptr->xtra4 += frac;
1059 /* Do not over-regenerate */
1060 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1067 p_ptr->notice |= (PN_COMBINE);
1070 p_ptr->window |= (PW_INVEN);
1071 p_ptr->window |= (PW_EQUIP);
1077 static void notice_lite_change(object_type *o_ptr)
1079 /* Hack -- notice interesting fuel steps */
1080 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1083 p_ptr->window |= (PW_EQUIP);
1086 /* Hack -- Special treatment when blind */
1089 /* Hack -- save some light for later */
1090 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1093 /* The light is now out */
1094 else if (o_ptr->xtra4 == 0)
1098 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1100 msg_print("Your light has gone out!");
1102 p_ptr->update |= (PU_BONUS);
1105 /* The light is getting dim */
1106 else if (o_ptr->name2 == EGO_LITE_LONG)
1108 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1109 && (turn % (TURNS_PER_TICK*2)))
1111 if (disturb_minor) disturb(0, 0);
1113 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1115 msg_print("Your light is growing faint.");
1121 /* The light is getting dim */
1122 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1124 if (disturb_minor) disturb(0, 0);
1126 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1128 msg_print("Your light is growing faint.");
1135 void leave_quest_check(void)
1137 /* Save quset number for dungeon pref file ($LEAVING_QUEST) */
1138 leaving_quest = p_ptr->inside_quest;
1140 /* Leaving an 'only once' quest marks it as failed */
1141 if (leaving_quest &&
1142 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1143 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1145 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1146 quest[leaving_quest].complev = (byte)p_ptr->lev;
1147 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1149 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1150 if (record_rand_quest)
1151 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1153 else if (record_fix_quest)
1154 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1160 * Forcibly pseudo-identify an object in the inventory
1163 * note: currently this function allows pseudo-id of any object,
1164 * including silly ones like potions & scrolls, which always
1165 * get '{average}'. This should be changed, either to stop such
1166 * items from being pseudo-id'd, or to allow psychometry to
1167 * detect whether the unidentified potion/scroll/etc is
1168 * good (Cure Light Wounds, Restore Strength, etc) or
1169 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1171 bool psychometry(void)
1175 char o_name[MAX_NLEN];
1181 item_tester_no_ryoute = TRUE;
1184 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1185 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1187 q = "Meditate on which item? ";
1188 s = "You have nothing appropriate.";
1191 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1193 /* Get the item (in the pack) */
1196 o_ptr = &inventory[item];
1199 /* Get the item (on the floor) */
1202 o_ptr = &o_list[0 - item];
1205 /* It is fully known, no information needed */
1206 if (object_known_p(o_ptr))
1209 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1211 msg_print("You cannot find out anything more about that.");
1217 /* Check for a feeling */
1218 feel = value_check_aux1(o_ptr);
1220 /* Get an object description */
1221 object_desc(o_name, o_ptr, FALSE, 0);
1223 /* Skip non-feelings */
1227 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1229 msg_format("You do not perceive anything unusual about the %s.", o_name);
1236 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1237 o_name, game_inscriptions[feel]);
1239 msg_format("You feel that the %s %s %s...",
1240 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1241 game_inscriptions[feel]);
1245 /* We have "felt" it */
1246 o_ptr->ident |= (IDENT_SENSE);
1249 o_ptr->feeling = feel;
1251 /* Combine / Reorder the pack (later) */
1252 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1255 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1257 /* Valid "tval" codes */
1258 switch (o_ptr->tval)
1286 /* Auto-inscription/destroy */
1287 idx = is_autopick(o_ptr);
1288 auto_inscribe_item(item, idx);
1289 if (okay && destroy_feeling)
1290 auto_destroy_item(item, idx);
1292 /* Something happened */
1297 static void gere_music(s32b music)
1305 stun_monsters(damroll(p_ptr->lev/10,2));
1308 hp_player(damroll(2,6));
1311 project_hack(GF_TURN_ALL, p_ptr->lev);
1314 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1317 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1320 confuse_monsters(p_ptr->lev * 2);
1323 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1326 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1329 project(0, 0, py, px,
1330 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1333 dispel_monsters(randint1(p_ptr->lev * 3));
1334 dispel_evil(randint1(p_ptr->lev * 3));
1341 earthquake(py, px, 10);
1344 stasis_monsters(p_ptr->lev * 4);
1347 dispel_monsters(randint1(p_ptr->lev * 3));
1350 hp_player(damroll(15,10));
1354 case MUSIC_DETECT+19:
1355 wiz_lite(FALSE, FALSE);
1356 case MUSIC_DETECT+11:
1357 case MUSIC_DETECT+12:
1358 case MUSIC_DETECT+13:
1359 case MUSIC_DETECT+14:
1360 case MUSIC_DETECT+15:
1361 case MUSIC_DETECT+16:
1362 case MUSIC_DETECT+17:
1363 case MUSIC_DETECT+18:
1364 map_area(DETECT_RAD_MAP);
1365 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1366 case MUSIC_DETECT+6:
1367 case MUSIC_DETECT+7:
1368 case MUSIC_DETECT+8:
1369 case MUSIC_DETECT+9:
1370 case MUSIC_DETECT+10:
1371 detect_treasure(DETECT_RAD_DEFAULT);
1372 detect_objects_gold(DETECT_RAD_DEFAULT);
1373 detect_objects_normal(DETECT_RAD_DEFAULT);
1374 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1375 case MUSIC_DETECT+3:
1376 case MUSIC_DETECT+4:
1377 case MUSIC_DETECT+5:
1378 detect_monsters_invis(DETECT_RAD_DEFAULT);
1379 detect_monsters_normal(DETECT_RAD_DEFAULT);
1380 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1382 case MUSIC_DETECT+1:
1383 case MUSIC_DETECT+2:
1384 detect_traps(DETECT_RAD_DEFAULT, TRUE);
1385 detect_doors(DETECT_RAD_DEFAULT);
1386 detect_stairs(DETECT_RAD_DEFAULT);
1387 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1393 * If player has inscribed the object with "!!", let him know when it's
1396 static void recharged_notice(object_type *o_ptr)
1398 char o_name[MAX_NLEN];
1402 /* No inscription */
1403 if (!o_ptr->inscription) return;
1406 s = strchr(quark_str(o_ptr->inscription), '!');
1408 /* Process notification request. */
1411 /* Find another '!' */
1414 /* Describe (briefly) */
1415 object_desc(o_name, o_ptr, FALSE, 0);
1417 /* Notify the player */
1418 if (o_ptr->number > 1)
1420 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1421 else msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1423 msg_format("Your %s are recharged.", o_name);
1424 else msg_format("Your %s is recharged.", o_name);
1432 /* Keep looking for '!'s */
1433 s = strchr(s + 1, '!');
1438 static void check_music(void)
1443 /* Music singed by player */
1444 if(p_ptr->pclass != CLASS_BARD) return;
1445 if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1447 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
1449 shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
1452 else shouhimana *= 4;
1454 if(shouhimana < 1) shouhimana = 1;
1455 shouhimana *= 0x8000;
1456 if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
1463 p_ptr->csp -= (u16b) (shouhimana / 0x10000);
1464 shouhimana = (shouhimana & 0xffff);
1465 if (p_ptr->csp_frac < shouhimana)
1468 p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
1472 p_ptr->csp_frac -= (u16b)shouhimana;
1475 p_ptr->redraw |= PR_MANA;
1476 if (p_ptr->magic_num1[1])
1478 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1479 p_ptr->magic_num1[1] = 0;
1481 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1483 msg_print("You restart singing.");
1485 p_ptr->action = ACTION_SING;
1487 /* Recalculate bonuses */
1488 p_ptr->update |= (PU_BONUS | PU_HP);
1490 /* Redraw status bar */
1491 p_ptr->redraw |= (PR_STATUS);
1494 if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
1495 p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
1496 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
1497 {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1498 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
1499 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1500 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
1501 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1503 gere_music(p_ptr->magic_num1[0]);
1506 /* Choose one of items that have cursed flag */
1507 static object_type *choose_cursed_obj_name(u32b flag)
1510 int choices[INVEN_TOTAL-INVEN_RARM];
1513 /* Paranoia -- Player has no warning-item */
1514 if (!(p_ptr->cursed & flag)) return NULL;
1516 /* Search Inventry */
1517 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1519 object_type *o_ptr = &inventory[i];
1521 if (o_ptr->curse_flags & flag)
1523 choices[number] = i;
1528 /* Choice one of them */
1529 return (&inventory[choices[randint0(number)]]);
1534 * Handle certain things once every 10 game turns
1536 static void process_world(void)
1540 bool cave_no_regen = FALSE;
1541 int upkeep_factor = 0;
1546 const int dec_count = (easy_band ? 2 : 1);
1548 int day, hour, min, prev_min;
1550 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1551 s32b tick = turn % len + len / 4;
1553 extract_day_hour_min(&day, &hour, &min);
1554 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1556 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1558 !(quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) &&
1559 !(p_ptr->inside_battle))
1562 if (p_ptr->inside_battle && !p_ptr->leaving)
1569 /* Count all hostile monsters */
1570 for (i2 = 0; i2 < cur_wid; ++i2)
1571 for (j2 = 0; j2 < cur_hgt; j2++)
1572 if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
1575 win_m_idx = cave[j2][i2].m_idx;
1578 if (number_mon == 0)
1581 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1583 msg_print("They have kill each other at the same time.");
1586 p_ptr->energy_need = 0;
1589 else if ((number_mon-1) == 0)
1592 monster_type *wm_ptr;
1594 wm_ptr = &m_list[win_m_idx];
1596 monster_desc(m_name, wm_ptr, 0);
1598 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1600 msg_format("%s is winner!", m_name);
1604 if (win_m_idx == (sel_monster+1))
1607 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1609 msg_print("Congratulations.");
1612 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1614 msg_format("You received %d gold.", battle_odds);
1616 p_ptr->au += battle_odds;
1621 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1623 msg_print("You lost gold.");
1627 p_ptr->energy_need = 0;
1630 else if(turn - old_turn == 150*TURNS_PER_TICK)
1633 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
1635 msg_format("This battle have ended in a draw.");
1637 p_ptr->au += kakekin;
1639 p_ptr->energy_need = 0;
1644 /* Every 20 game turns */
1645 if (turn % TURNS_PER_TICK) return;
1647 /*** Check the Time and Load ***/
1649 if (!(turn % (50*TURNS_PER_TICK)))
1651 /* Check time and load */
1652 if ((0 != check_time()) || (0 != check_load()))
1655 if (closing_flag <= 2)
1660 /* Count warnings */
1665 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
1666 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
1668 msg_print("The gates to ANGBAND are closing...");
1669 msg_print("Please finish up and/or save your game.");
1679 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
1681 msg_print("The gates to ANGBAND are now closed.");
1686 p_ptr->playing = FALSE;
1689 p_ptr->leaving = TRUE;
1694 /*** Attempt timed autosave ***/
1695 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
1697 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
1698 do_cmd_save_game(TRUE);
1704 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
1706 msg_print("You hear noise.");
1710 /*** Handle the wilderness/town (sunshine) ***/
1712 /* While in town/wilderness */
1713 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
1715 /* Hack -- Daybreak/Nighfall in town */
1716 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
1720 /* Check for dawn */
1721 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
1728 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
1730 msg_print("The sun has risen.");
1734 /* Hack -- Scan the town */
1735 for (y = 0; y < cur_hgt; y++)
1737 for (x = 0; x < cur_wid; x++)
1739 /* Get the cave grid */
1740 c_ptr = &cave[y][x];
1743 c_ptr->info |= (CAVE_GLOW);
1745 /* Hack -- Memorize lit grids if allowed */
1746 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
1748 /* Hack -- Notice spot */
1759 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
1761 msg_print("The sun has fallen.");
1765 /* Hack -- Scan the town */
1766 for (y = 0; y < cur_hgt; y++)
1768 for (x = 0; x < cur_wid; x++)
1770 /* Get the cave grid */
1771 c_ptr = &cave[y][x];
1773 /* Darken "boring" features */
1774 if ((c_ptr->feat <= FEAT_INVIS) ||
1775 ((c_ptr->feat >= FEAT_DEEP_WATER) &&
1776 (c_ptr->feat <= FEAT_MOUNTAIN) &&
1777 (c_ptr->feat != FEAT_MUSEUM)) ||
1778 (x == 0) || (x == cur_wid-1) ||
1779 (y == 0) || (y == cur_hgt-1))
1781 /* Forget the grid */
1782 if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
1784 /* Hack -- Notice spot */
1791 /* Update the monsters */
1792 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
1795 p_ptr->redraw |= (PR_MAP);
1798 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1802 /* Set back the rewards once a day */
1803 if (!(turn % (TURNS_PER_TICK*10 * STORE_TURNS)))
1807 /* Reset the rewards */
1808 for (n = 0; n < MAX_BACT; n++)
1810 p_ptr->rewards[n] = FALSE;
1815 if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
1817 if (cheat_xtra) msg_print("Rewards reset.");
1823 /*** Process the monsters ***/
1825 /* Check for creature generation. */
1826 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
1827 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
1829 /* Make a new monster */
1830 (void)alloc_monster(MAX_SIGHT + 5, FALSE);
1833 /* Hack -- Check for creature regeneration */
1834 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
1835 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
1838 /*** Damage over Time ***/
1840 /* Take damage from poison */
1841 if (p_ptr->poisoned && !p_ptr->invuln)
1845 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
1847 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
1853 /* (Vampires) Take damage from sunlight */
1854 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
1856 if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln && is_daytime())
1858 if (cave[py][px].info & CAVE_GLOW)
1862 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
1863 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
1865 msg_print("The sun's rays scorch your undead flesh!");
1866 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
1869 cave_no_regen = TRUE;
1873 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
1874 !p_ptr->resist_lite)
1876 object_type * o_ptr = &inventory[INVEN_LITE];
1877 char o_name [MAX_NLEN];
1878 char ouch [MAX_NLEN+40];
1880 /* Get an object description */
1881 object_desc(o_name, o_ptr, FALSE, 0);
1884 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
1886 msg_format("The %s scorches your undead flesh!", o_name);
1890 cave_no_regen = TRUE;
1892 /* Get an object description */
1893 object_desc(o_name, o_ptr, TRUE, 0);
1896 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
1898 sprintf(ouch, "wielding %s", o_name);
1901 if (!p_ptr->invuln) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
1905 if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
1906 !p_ptr->invuln && !p_ptr->immune_fire && !p_ptr->ffall)
1908 int damage = 3000 + randint0(2000);
1910 if (prace_is_(RACE_ENT)) damage += damage/3;
1912 if (p_ptr->resist_fire) damage = damage / 3;
1913 if (p_ptr->oppose_fire) damage = damage / 3;
1914 damage = damage / 100 + (randint0(100) < (damage % 100));
1920 msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
1921 take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
1923 msg_print("The lava burns you!");
1924 take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
1927 cave_no_regen = TRUE;
1931 else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
1932 !p_ptr->invuln && !p_ptr->immune_fire)
1934 int damage = 6000 + randint0(4000);
1939 if (p_ptr->resist_fire) damage = damage / 3;
1940 if (p_ptr->oppose_fire) damage = damage / 3;
1944 damage = damage / 5;
1947 message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
1948 hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
1950 message = "The heat burns you!";
1951 hit_from = "flying over deep lava";
1958 message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
1959 hit_from = "¿¼¤¤ÍÏ´äή";
1961 message = "The lava burns you!";
1962 hit_from = "deep lava";
1967 damage = damage / 100 + (randint0(100) < (damage % 100));
1972 take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
1974 cave_no_regen = TRUE;
1978 else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
1980 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
1984 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
1985 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
1987 msg_print("You are drowning!");
1988 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
1991 cave_no_regen = TRUE;
1998 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
2000 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2001 if (prace_is_(RACE_ENT)) damage += damage/3;
2002 if (p_ptr->resist_fire) damage = damage / 3;
2003 if (p_ptr->oppose_fire) damage = damage / 3;
2005 msg_print("Ç®¤¤¡ª");
2006 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
2008 msg_print("It's hot!");
2009 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
2012 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
2014 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2015 if (p_ptr->resist_elec) damage = damage / 3;
2016 if (p_ptr->oppose_elec) damage = damage / 3;
2018 msg_print("Äˤ¤¡ª");
2019 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
2021 msg_print("It hurts!");
2022 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
2025 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
2027 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2028 if (p_ptr->resist_cold) damage = damage / 3;
2029 if (p_ptr->oppose_cold) damage = damage / 3;
2031 msg_print("Î䤿¤¤¡ª");
2032 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
2034 msg_print("It's cold!");
2035 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
2040 /* Spectres -- take damage when moving through walls */
2042 * Added: ANYBODY takes damage if inside through walls
2043 * without wraith form -- NOTE: Spectres will never be
2044 * reduced below 0 hp by being inside a stone wall; others
2047 if (!cave_floor_bold(py, px))
2049 /* Player can walk through trees */
2050 if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
2054 else if (!p_ptr->invuln && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2055 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2059 cave_no_regen = TRUE;
2061 if (p_ptr->pass_wall)
2064 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2067 msg_print("Your molecules feel disrupted!");
2068 dam_desc = "density";
2075 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2076 dam_desc = "¹Å¤¤´ä";
2078 msg_print("You are being crushed!");
2079 dam_desc = "solid rock";
2084 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2090 monster_race *r_ptr;
2092 if (min != prev_min)
2095 bool old_inside_battle = p_ptr->inside_battle;
2097 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2099 p_ptr->inside_battle = TRUE;
2100 get_mon_num_prep(NULL,NULL);
2102 for (i = 0; i < max_d_idx; i++)
2104 if (max_dlv[i] < d_info[i].mindepth) continue;
2105 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
2109 today_mon = get_mon_num(max_dl);
2110 r_ptr = &r_info[today_mon];
2112 if (r_ptr->flags1 & RF1_UNIQUE) continue;
2113 if (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)) continue;
2114 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
2115 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
2116 if (r_ptr->level < MIN(max_dl/2, 40)) continue;
2117 if (r_ptr->rarity > 10) continue;
2118 if (r_ptr->level == 0) continue;
2121 p_ptr->today_mon = 0;
2122 p_ptr->inside_battle = old_inside_battle;
2126 /* Nightmare mode activates the TY_CURSE at midnight */
2127 if (ironman_nightmare)
2129 /* Require exact minute */
2130 if (min != prev_min)
2132 /* Every 15 minutes after 11:00 pm */
2133 if ((hour == 23) && !(min % 15))
2143 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2145 msg_print("You hear a distant bell toll ominously.");
2153 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2155 msg_print("A distant bell sounds twice.");
2163 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2165 msg_print("A distant bell sounds three times.");
2173 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2175 msg_print("A distant bell tolls four times.");
2183 /* TY_CURSE activates at mignight! */
2190 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2192 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2195 activate_ty_curse(FALSE, &count);
2200 /* Take damage from cuts */
2201 if (p_ptr->cut && !p_ptr->invuln)
2203 /* Mortal wound or Deep Gash */
2204 if (p_ptr->cut > 1000)
2209 else if (p_ptr->cut > 200)
2215 else if (p_ptr->cut > 100)
2220 else if (p_ptr->cut > 50)
2225 else if (p_ptr->cut > 25)
2230 else if (p_ptr->cut > 10)
2243 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2245 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2251 /*** Check the Food, and Regenerate ***/
2253 if (!p_ptr->inside_battle)
2255 /* Digest normally */
2256 if (p_ptr->food < PY_FOOD_MAX)
2258 /* Every 100 game turns */
2259 if (!(turn % (TURNS_PER_TICK*5)))
2261 /* Basic digestion rate based on speed */
2262 i = /* extract_energy[p_ptr->pspeed] * 2;*/
2263 ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
2264 1 : extract_energy[p_ptr->pspeed]));
2266 /* Regeneration takes more food */
2267 if (p_ptr->regenerate) i += 20;
2268 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2269 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2271 /* Slow digestion takes less food */
2272 if (p_ptr->slow_digest) i -= 5;
2274 /* Minimal digestion */
2276 /* Maximal digestion */
2277 if (i > 100) i = 100;
2279 /* Digest some food */
2280 (void)set_food(p_ptr->food - i);
2284 /* Digest quickly when gorged */
2287 /* Digest a lot of food */
2288 (void)set_food(p_ptr->food - 100);
2292 /* Starve to death (slowly) */
2293 if (p_ptr->food < PY_FOOD_STARVE)
2295 /* Calculate damage */
2296 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2300 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2302 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2307 /* Default regeneration */
2308 regen_amount = PY_REGEN_NORMAL;
2311 if (p_ptr->food < PY_FOOD_WEAK)
2313 /* Lower regeneration */
2314 if (p_ptr->food < PY_FOOD_STARVE)
2318 else if (p_ptr->food < PY_FOOD_FAINT)
2320 regen_amount = PY_REGEN_FAINT;
2324 regen_amount = PY_REGEN_WEAK;
2328 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2330 /* Faint occasionally */
2331 if (!p_ptr->paralyzed && (randint0(100) < 10))
2335 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2337 msg_print("You faint from the lack of food.");
2342 /* Hack -- faint (bypass free action) */
2343 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2349 /* Are we walking the pattern? */
2350 if (pattern_effect())
2352 cave_no_regen = TRUE;
2356 /* Regeneration ability */
2357 if (p_ptr->regenerate)
2359 regen_amount = regen_amount * 2;
2361 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2365 if (p_ptr->cursed & TRC_SLOW_REGEN)
2372 /* Searching or Resting */
2373 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2375 regen_amount = regen_amount * 2;
2378 upkeep_factor = calculate_upkeep();
2380 /* Regenerate the mana */
2381 /* if (p_ptr->csp < p_ptr->msp) */
2385 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2386 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2387 regenmana(upkeep_regen/100);
2389 #ifdef TRACK_FRIENDS
2393 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2395 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2399 #endif /* TRACK_FRIENDS */
2402 else if (p_ptr->action != ACTION_LEARN)
2404 regenmana(regen_amount);
2407 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2409 regenmagic(regen_amount);
2412 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2414 while (upkeep_factor > 100)
2417 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2419 msg_print("Such much pets cannot be controled at once!");
2422 do_cmd_pet_dismiss();
2424 upkeep_factor = calculate_upkeep();
2427 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2429 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2435 /* Poisoned or cut yields no healing */
2436 if (p_ptr->poisoned) regen_amount = 0;
2437 if (p_ptr->cut) regen_amount = 0;
2439 /* Special floor -- Pattern, in a wall -- yields no healing */
2440 if (cave_no_regen) regen_amount = 0;
2442 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2444 /* Regenerate Hit Points if needed */
2445 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2447 if ((cave[py][px].feat < FEAT_PATTERN_END) &&
2448 (cave[py][px].feat >= FEAT_PATTERN_START))
2450 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2454 regenhp(regen_amount);
2459 /*** Timeout Various Things ***/
2462 if (p_ptr->tim_mimic)
2464 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2467 /* Hack -- Hallucinating */
2470 (void)set_image(p_ptr->image - dec_count);
2476 (void)set_blind(p_ptr->blind - dec_count);
2479 /* Times see-invisible */
2480 if (p_ptr->tim_invis)
2482 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2493 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2496 /* Timed temporary elemental brands. -LM- */
2497 if (p_ptr->ele_attack)
2499 p_ptr->ele_attack--;
2501 /* Clear all temporary elemental brands. */
2502 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2505 /* Timed temporary elemental immune. -LM- */
2506 if (p_ptr->ele_immune)
2508 p_ptr->ele_immune--;
2510 /* Clear all temporary elemental brands. */
2511 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2514 /* Timed infra-vision */
2515 if (p_ptr->tim_infra)
2517 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2521 if (p_ptr->tim_stealth)
2523 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2526 /* Timed levitation */
2527 if (p_ptr->tim_ffall)
2529 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2532 /* Timed sh_touki */
2533 if (p_ptr->tim_sh_touki)
2535 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2539 if (p_ptr->tim_sh_fire)
2541 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2545 if (p_ptr->tim_sh_holy)
2547 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2551 if (p_ptr->tim_eyeeye)
2553 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2556 /* Timed resist-magic */
2557 if (p_ptr->resist_magic)
2559 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2562 /* Timed regeneration */
2563 if (p_ptr->tim_regen)
2565 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2568 /* Timed resist nether */
2569 if (p_ptr->tim_res_nether)
2571 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2574 /* Timed resist time */
2575 if (p_ptr->tim_res_time)
2577 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2581 if (p_ptr->tim_reflect)
2583 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2587 if (p_ptr->multishadow)
2589 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2592 /* Timed Robe of dust */
2593 if (p_ptr->dustrobe)
2595 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2598 /* Timed infra-vision */
2599 if (p_ptr->kabenuke)
2601 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2605 if (p_ptr->paralyzed)
2607 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2611 if (p_ptr->confused)
2613 (void)set_confused(p_ptr->confused - dec_count);
2619 (void)set_afraid(p_ptr->afraid - dec_count);
2625 (void)set_fast(p_ptr->fast - 1, TRUE);
2631 (void)set_slow(p_ptr->slow - dec_count, TRUE);
2634 /* Protection from evil */
2635 if (p_ptr->protevil)
2637 (void)set_protevil(p_ptr->protevil - 1, TRUE);
2640 /* Invulnerability */
2643 (void)set_invuln(p_ptr->invuln - 1, TRUE);
2647 if (p_ptr->wraith_form)
2649 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
2655 (void)set_hero(p_ptr->hero - 1, TRUE);
2661 (void)set_shero(p_ptr->shero - 1, TRUE);
2667 (void)set_blessed(p_ptr->blessed - 1, TRUE);
2673 (void)set_shield(p_ptr->shield - 1, TRUE);
2677 if (p_ptr->tsubureru)
2679 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
2683 if (p_ptr->magicdef)
2685 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
2689 if (p_ptr->tsuyoshi)
2691 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
2695 if (p_ptr->oppose_acid)
2697 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
2700 /* Oppose Lightning */
2701 if (p_ptr->oppose_elec)
2703 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
2707 if (p_ptr->oppose_fire)
2709 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
2713 if (p_ptr->oppose_cold)
2715 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
2719 if (p_ptr->oppose_pois)
2721 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
2726 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
2729 /*** Poison and Stun and Cut ***/
2732 if (p_ptr->poisoned)
2734 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2736 /* Apply some healing */
2737 (void)set_poisoned(p_ptr->poisoned - adjust);
2743 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2745 /* Apply some healing */
2746 (void)set_stun(p_ptr->stun - adjust);
2752 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2754 /* Hack -- Truly "mortal" wound */
2755 if (p_ptr->cut > 1000) adjust = 0;
2757 /* Apply some healing */
2758 (void)set_cut(p_ptr->cut - adjust);
2763 /*** Process Light ***/
2765 /* Check for light being wielded */
2766 o_ptr = &inventory[INVEN_LITE];
2768 /* Burn some fuel in the current lite */
2769 if (o_ptr->tval == TV_LITE)
2771 /* Hack -- Use some fuel (except on artifacts) */
2772 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
2774 /* Decrease life-span */
2775 if (o_ptr->name2 == EGO_LITE_LONG)
2777 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
2779 else o_ptr->xtra4--;
2781 /* Notice interesting fuel steps */
2782 notice_lite_change(o_ptr);
2786 /* Calculate torch radius */
2787 p_ptr->update |= (PU_TORCH);
2790 /*** Process mutation effects ***/
2791 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
2793 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
2797 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
2798 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
2800 msg_print("RAAAAGHH!");
2801 msg_print("You feel a fit of rage coming over you!");
2804 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
2807 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
2809 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
2813 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
2815 msg_print("It's so dark... so scary!");
2818 set_afraid(p_ptr->afraid + 13 + randint1(26));
2822 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
2824 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
2829 /* Teleport player */
2831 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
2833 msg_print("Your position suddenly seems very uncertain...");
2837 teleport_player(40);
2841 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
2843 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
2846 p_ptr->redraw |= PR_EXTRA;
2848 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
2850 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
2855 if (!p_ptr->resist_conf)
2857 (void)set_confused(p_ptr->confused + randint0(20) + 15);
2860 if (!p_ptr->resist_chaos)
2865 if (one_in_(3)) lose_all_info();
2867 teleport_player(100);
2870 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
2871 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
2873 msg_print("You wake up somewhere with a sore head...");
2874 msg_print("You can't remember a thing, or how you got here!");
2883 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
2885 msg_print("Thishcischs GooDSChtuff!");
2888 (void)set_image(p_ptr->image + randint0(150) + 150);
2894 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
2896 if (!p_ptr->resist_chaos)
2899 p_ptr->redraw |= PR_EXTRA;
2900 (void)set_image(p_ptr->image + randint0(50) + 20);
2904 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
2909 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
2911 msg_print("BRRAAAP! Oops.");
2915 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
2918 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
2919 !p_ptr->anti_magic && one_in_(9000))
2924 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
2926 msg_print("Magical energy flows through you! You must release it!");
2931 (void)get_hack_dir(&dire);
2932 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
2935 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
2936 !p_ptr->anti_magic && (randint1(6666) == 666))
2938 bool pet = one_in_(6);
2939 u32b mode = PM_ALLOW_GROUP;
2941 if (pet) mode |= PM_FORCE_PET;
2942 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2944 if (summon_specific((pet ? -1 : 0), py, px,
2945 dun_level, SUMMON_DEMON, mode))
2948 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
2950 msg_print("You have attracted a demon!");
2957 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
2963 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2965 msg_print("You feel less energetic.");
2968 if (p_ptr->fast > 0)
2974 set_slow(randint1(30) + 10, FALSE);
2980 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2982 msg_print("You feel more energetic.");
2985 if (p_ptr->slow > 0)
2991 set_fast(randint1(30) + 10, FALSE);
2996 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
3000 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
3002 msg_print("You suddenly feel almost lonely.");
3005 banish_monsters(100);
3006 if (!dun_level && p_ptr->town_num)
3009 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
3011 msg_print("You see one of the shopkeepers running for the hills!");
3014 store_shuffle(randint0(MAX_STORES));
3019 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
3024 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
3026 msg_print("A shadow passes over you.");
3031 /* Absorb light from the current possition */
3032 if (cave[py][px].info & CAVE_GLOW)
3037 o_ptr = &inventory[INVEN_LITE];
3039 /* Absorb some fuel in the current lite */
3040 if (o_ptr->tval == TV_LITE)
3042 /* Use some fuel (except on artifacts) */
3043 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
3045 /* Heal the player a bit */
3046 hp_player(o_ptr->xtra4 / 20);
3048 /* Decrease life-span of lite */
3052 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3054 msg_print("You absorb energy from your light!");
3058 /* Notice interesting fuel steps */
3059 notice_lite_change(o_ptr);
3064 * Unlite the area (radius 10) around player and
3065 * do 50 points damage to every affected monster
3067 unlite_area(50, 10);
3070 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3071 !p_ptr->anti_magic && one_in_(7000))
3073 bool pet = one_in_(3);
3074 u32b mode = PM_ALLOW_GROUP;
3076 if (pet) mode |= PM_FORCE_PET;
3077 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3079 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3082 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3084 msg_print("You have attracted an animal!");
3091 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3092 !p_ptr->anti_magic && one_in_(8000))
3096 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3098 msg_print("You feel the world warping around you!");
3102 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3104 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3106 if (!lose_mutation(0))
3108 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3110 msg_print("You feel oddly normal.");
3114 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3118 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3120 msg_print("You feel insubstantial!");
3124 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3126 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3130 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3132 int which_stat = randint0(6);
3133 int sustained = FALSE;
3138 if (p_ptr->sustain_str) sustained = TRUE;
3141 if (p_ptr->sustain_int) sustained = TRUE;
3144 if (p_ptr->sustain_wis) sustained = TRUE;
3147 if (p_ptr->sustain_dex) sustained = TRUE;
3150 if (p_ptr->sustain_con) sustained = TRUE;
3153 if (p_ptr->sustain_chr) sustained = TRUE;
3157 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3159 msg_print("Invalid stat chosen!");
3169 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3171 msg_print("You can feel yourself wasting away!");
3175 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3178 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3179 !p_ptr->anti_magic && one_in_(3000))
3181 bool pet = one_in_(5);
3182 u32b mode = PM_ALLOW_GROUP;
3184 if (pet) mode |= PM_FORCE_PET;
3185 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3187 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3190 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3192 msg_print("You have attracted a dragon!");
3198 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3201 if (p_ptr->tim_esp > 0)
3204 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3206 msg_print("Your mind feels cloudy!");
3209 set_tim_esp(0, TRUE);
3214 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3216 msg_print("Your mind expands!");
3219 set_tim_esp(p_ptr->lev, FALSE);
3222 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3227 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3229 msg_print("Your stomach roils, and you lose your lunch!");
3233 set_food(PY_FOOD_WEAK);
3236 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3237 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3242 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3244 int danger_amount = 0;
3247 for (monster = 0; monster < m_max; monster++)
3249 monster_type *m_ptr = &m_list[monster];
3250 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3252 /* Paranoia -- Skip dead monsters */
3253 if (!m_ptr->r_idx) continue;
3255 if (r_ptr->level >= p_ptr->lev)
3257 danger_amount += r_ptr->level - p_ptr->lev + 1;
3261 if (danger_amount > 100)
3263 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3265 msg_print("You feel utterly terrified!");
3268 else if (danger_amount > 50)
3270 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3272 msg_print("You feel terrified!");
3275 else if (danger_amount > 20)
3277 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3279 msg_print("You feel very worried!");
3282 else if (danger_amount > 10)
3284 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3286 msg_print("You feel paranoid!");
3289 else if (danger_amount > 5)
3291 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3293 msg_print("You feel almost safe.");
3298 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3300 msg_print("You feel lonely.");
3304 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3309 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3311 msg_print("You feel invincible!");
3315 (void)set_invuln(randint1(8) + 8, FALSE);
3317 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3319 int wounds = p_ptr->mhp - p_ptr->chp;
3323 int healing = p_ptr->csp;
3325 if (healing > wounds)
3331 p_ptr->csp -= healing;
3334 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3337 int wounds = p_ptr->msp - p_ptr->csp;
3341 int healing = p_ptr->chp;
3343 if (healing > wounds)
3348 p_ptr->csp += healing;
3350 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3352 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3357 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3363 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3364 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3366 msg_print("You trip over your own feet!");
3367 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3372 if (buki_motteruka(INVEN_RARM))
3374 int slot = INVEN_RARM;
3375 o_ptr = &inventory[INVEN_RARM];
3376 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3378 o_ptr = &inventory[INVEN_LARM];
3381 if (!cursed_p(o_ptr))
3384 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3386 msg_print("You drop your weapon!");
3389 inven_drop(slot, 1);
3396 /*** Process Inventory ***/
3398 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->wild_mode)
3401 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3402 * can actually be useful!
3404 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3407 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3409 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3413 teleport_player(50);
3416 /* Make a chainsword noise */
3417 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3421 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3423 if (!get_rnd_line("chainswd.txt", 0, noise))
3426 disturb(FALSE, FALSE);
3429 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3432 (void)activate_ty_curse(FALSE, &count);
3434 /* Handle experience draining */
3435 if (p_ptr->prace != RACE_ANDROID &&
3436 ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
3438 p_ptr->exp -= (p_ptr->lev+1)/2;
3439 if (p_ptr->exp < 0) p_ptr->exp = 0;
3440 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3441 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3444 /* Add light curse (Later) */
3445 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3450 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3452 new_curse = get_curse(0, o_ptr);
3453 if (!(o_ptr->curse_flags & new_curse))
3455 char o_name[MAX_NLEN];
3457 object_desc(o_name, o_ptr, FALSE, 0);
3459 o_ptr->curse_flags |= new_curse;
3461 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3463 msg_format("There is a malignant black aura surrounding %s...", o_name);
3466 o_ptr->feeling = FEEL_NONE;
3468 p_ptr->update |= (PU_BONUS);
3471 /* Add heavy curse (Later) */
3472 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3477 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3479 new_curse = get_curse(1, o_ptr);
3480 if (!(o_ptr->curse_flags & new_curse))
3482 char o_name[MAX_NLEN];
3484 object_desc(o_name, o_ptr, FALSE, 0);
3486 o_ptr->curse_flags |= new_curse;
3488 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3490 msg_format("There is a malignant black aura surrounding %s...", o_name);
3493 o_ptr->feeling = FEEL_NONE;
3495 p_ptr->update |= (PU_BONUS);
3499 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3501 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3502 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3504 char o_name[MAX_NLEN];
3506 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
3508 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3510 msg_format("%s have attracted an animal!", o_name);
3517 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3519 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3521 char o_name[MAX_NLEN];
3523 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
3525 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3527 msg_format("%s have attracted a demon!", o_name);
3534 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3536 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3537 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3539 char o_name[MAX_NLEN];
3541 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
3543 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3545 msg_format("%s have attracted an animal!", o_name);
3551 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3553 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
3557 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3559 msg_print("It's so dark... so scary!");
3562 set_afraid(p_ptr->afraid + 13 + randint1(26));
3565 /* Teleport player */
3566 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3570 /* Teleport player */
3571 teleport_player(40);
3573 /* Handle HP draining */
3574 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3576 char o_name[MAX_NLEN];
3578 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
3580 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3582 msg_format("%s drains HP from you!", o_name);
3584 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3586 /* Handle mana draining */
3587 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3589 char o_name[MAX_NLEN];
3591 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
3593 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3595 msg_format("%s drains mana from you!", o_name);
3597 p_ptr->csp -= MIN(p_ptr->lev, 50);
3601 p_ptr->csp_frac = 0;
3603 p_ptr->redraw |= PR_MANA;
3607 /* Rarely, take damage from the Jewel of Judgement */
3608 if (one_in_(999) && !p_ptr->anti_magic)
3610 if ((inventory[INVEN_LITE].tval) &&
3611 (inventory[INVEN_LITE].sval == SV_LITE_THRAIN))
3614 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
3615 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
3617 msg_print("The Jewel of Judgement drains life from you!");
3618 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
3625 /* Process equipment */
3626 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3628 /* Get the object */
3629 o_ptr = &inventory[i];
3631 /* Skip non-objects */
3632 if (!o_ptr->k_idx) continue;
3634 /* Recharge activatable objects */
3635 if (o_ptr->timeout > 0)
3640 /* Notice changes */
3641 if (!o_ptr->timeout)
3643 recharged_notice(o_ptr);
3649 /* Notice changes */
3653 p_ptr->window |= (PW_EQUIP);
3658 * Recharge rods. Rods now use timeout to control charging status,
3659 * and each charging rod in a stack decreases the stack's timeout by
3660 * one per turn. -LM-
3662 for (j = 0, i = 0; i < INVEN_PACK; i++)
3664 o_ptr = &inventory[i];
3665 k_ptr = &k_info[o_ptr->k_idx];
3667 /* Skip non-objects */
3668 if (!o_ptr->k_idx) continue;
3670 /* Examine all charging rods or stacks of charging rods. */
3671 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3673 /* Determine how many rods are charging. */
3674 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3675 if (temp > o_ptr->number) temp = o_ptr->number;
3677 /* Decrease timeout by that number. */
3678 o_ptr->timeout -= temp;
3680 /* Boundary control. */
3681 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3683 /* Notice changes, provide message if object is inscribed. */
3684 if (!(o_ptr->timeout))
3686 recharged_notice(o_ptr);
3692 /* Notice changes */
3696 p_ptr->notice |= (PN_COMBINE);
3699 p_ptr->window |= (PW_INVEN);
3703 /* Feel the inventory */
3708 /*** Process Objects ***/
3710 /* Process objects */
3711 for (i = 1; i < o_max; i++)
3716 /* Skip dead objects */
3717 if (!o_ptr->k_idx) continue;
3719 /* Recharge rods on the ground. No messages. */
3720 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3723 o_ptr->timeout -= o_ptr->number;
3725 /* Boundary control. */
3726 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3731 /*** Involuntary Movement ***/
3733 /* Delayed Word-of-Recall */
3734 if (p_ptr->word_recall)
3737 * HACK: Autosave BEFORE resetting the recall counter (rr9)
3738 * The player is yanked up/down as soon as
3739 * he loads the autosaved game.
3741 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
3742 do_cmd_save_game(TRUE);
3744 /* Count down towards recall */
3745 p_ptr->word_recall--;
3747 p_ptr->redraw |= (PR_STATUS);
3749 /* Activate the recall */
3750 if (!p_ptr->word_recall)
3755 /* Determine the level */
3756 if (dun_level || p_ptr->inside_quest)
3759 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3761 msg_print("You feel yourself yanked upwards!");
3764 p_ptr->recall_dungeon = dungeon_type;
3766 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3771 leave_quest_check();
3773 p_ptr->inside_quest = 0;
3774 p_ptr->leaving = TRUE;
3779 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3781 msg_print("You feel yourself yanked downwards!");
3784 dungeon_type = p_ptr->recall_dungeon;
3787 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3790 dun_level = max_dlv[dungeon_type];
3791 if (dun_level < 1) dun_level = 1;
3793 /* Nightmare mode makes recall more dangerous */
3794 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
3800 else if (dun_level < 99)
3802 dun_level = (dun_level + 99) / 2;
3804 else if (dun_level > 100)
3806 dun_level = d_info[dungeon_type].maxdepth - 1;
3810 if (p_ptr->wild_mode)
3812 p_ptr->wilderness_y = py;
3813 p_ptr->wilderness_x = px;
3817 /* Save player position */
3821 p_ptr->wild_mode = FALSE;
3824 p_ptr->leaving = TRUE;
3826 if (dungeon_type == DUNGEON_ANGBAND)
3828 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3830 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
3831 (quest[i].status == QUEST_STATUS_TAKEN) &&
3832 (quest[i].level < dun_level))
3834 quest[i].status = QUEST_STATUS_FAILED;
3835 quest[i].complev = (byte)p_ptr->lev;
3836 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3843 sound(SOUND_TPLEVEL);
3851 * Verify use of "wizard" mode
3853 static bool enter_wizard_mode(void)
3855 /* Ask first time */
3856 if (!p_ptr->noscore)
3858 /* Mention effects */
3860 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
3861 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3863 msg_print("Wizard mode is for debugging and experimenting.");
3864 msg_print("The game will not be scored if you enter wizard mode.");
3869 /* Verify request */
3871 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
3873 if (!get_check("Are you sure you want to enter wizard mode? "))
3881 p_ptr->noscore |= 0x0002;
3892 * Verify use of "debug" commands
3894 static bool enter_debug_mode(void)
3896 /* Ask first time */
3897 if (!p_ptr->noscore)
3899 /* Mention effects */
3901 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3902 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3904 msg_print("The debug commands are for debugging and experimenting.");
3905 msg_print("The game will not be scored if you use debug commands.");
3910 /* Verify request */
3912 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3914 if (!get_check("Are you sure you want to use debug commands? "))
3922 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
3924 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
3927 p_ptr->noscore |= 0x0008;
3935 * Hack -- Declare the Debug Routines
3937 extern void do_cmd_debug(void);
3939 #endif /* ALLOW_WIZARD */
3945 * Verify use of "borg" commands
3947 static bool enter_borg_mode(void)
3949 /* Ask first time */
3950 if (!(p_ptr->noscore & 0x0010))
3952 /* Mention effects */
3954 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3955 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3957 msg_print("The borg commands are for debugging and experimenting.");
3958 msg_print("The game will not be scored if you use borg commands.");
3963 /* Verify request */
3965 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3967 if (!get_check("Are you sure you want to use borg commands? "))
3975 p_ptr->noscore |= 0x0010;
3983 * Hack -- Declare the Ben Borg
3985 extern void do_cmd_borg(void);
3987 #endif /* ALLOW_BORG */
3992 * Parse and execute the current command
3993 * Give "Warning" on illegal commands.
3995 * XXX XXX XXX Make some "blocks"
3997 static void process_command(void)
3999 int old_now_message = now_message;
4001 #ifdef ALLOW_REPEAT /* TNB */
4003 /* Handle repeating the last command */
4006 #endif /* ALLOW_REPEAT -- TNB */
4010 /* Parse the command */
4011 switch (command_cmd)
4027 /*** Wizard Commands ***/
4029 /* Toggle Wizard Mode */
4034 p_ptr->wizard = FALSE;
4036 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
4038 msg_print("Wizard mode off.");
4042 else if (enter_wizard_mode())
4044 p_ptr->wizard = TRUE;
4046 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4048 msg_print("Wizard mode on.");
4053 /* Update monsters */
4054 p_ptr->update |= (PU_MONSTERS);
4056 /* Redraw "title" */
4057 p_ptr->redraw |= (PR_TITLE);
4065 /* Special "debug" commands */
4068 /* Enter debug mode */
4069 if (enter_debug_mode())
4076 #endif /* ALLOW_WIZARD */
4081 /* Special "borg" commands */
4084 /* Enter borg mode */
4085 if (enter_borg_mode())
4087 if (!p_ptr->wild_mode) do_cmd_borg();
4093 #endif /* ALLOW_BORG */
4097 /*** Inventory Commands ***/
4099 /* Wear/wield equipment */
4102 if (!p_ptr->wild_mode) do_cmd_wield();
4106 /* Take off equipment */
4109 if (!p_ptr->wild_mode) do_cmd_takeoff();
4116 if (!p_ptr->wild_mode) do_cmd_drop();
4120 /* Destroy an item */
4127 /* Equipment list */
4134 /* Inventory list */
4142 /*** Various commands ***/
4144 /* Identify an object */
4151 /* Hack -- toggle windows */
4154 toggle_inven_equip();
4159 /*** Standard "Movement" Commands ***/
4164 if (!p_ptr->wild_mode) do_cmd_alter();
4171 if (!p_ptr->wild_mode) do_cmd_tunnel();
4175 /* Move (usually pick up things) */
4178 #ifdef ALLOW_EASY_DISARM /* TNB */
4182 #else /* ALLOW_EASY_DISARM -- TNB */
4184 do_cmd_walk(always_pickup);
4186 #endif /* ALLOW_EASY_DISARM -- TNB */
4191 /* Move (usually do not pick up) */
4194 #ifdef ALLOW_EASY_DISARM /* TNB */
4198 #else /* ALLOW_EASY_DISARM -- TNB */
4200 do_cmd_walk(!always_pickup);
4202 #endif /* ALLOW_EASY_DISARM -- TNB */
4208 /*** Running, Resting, Searching, Staying */
4210 /* Begin Running -- Arg is Max Distance */
4213 if (!p_ptr->wild_mode) do_cmd_run();
4217 /* Stay still (usually pick things up) */
4220 do_cmd_stay(always_pickup);
4224 /* Stay still (usually do not pick up) */
4227 do_cmd_stay(!always_pickup);
4231 /* Rest -- Arg is time */
4238 /* Search for traps/doors */
4245 /* Toggle search mode */
4248 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4249 else set_action(ACTION_SEARCH);
4254 /*** Stairs and Doors and Chests and Traps ***/
4257 case SPECIAL_KEY_STORE:
4259 if (!p_ptr->wild_mode) do_cmd_store();
4263 /* Enter building -KMW- */
4264 case SPECIAL_KEY_BUILDING:
4266 if (!p_ptr->wild_mode) do_cmd_bldg();
4270 /* Enter quest level -KMW- */
4271 case SPECIAL_KEY_QUEST:
4273 if (!p_ptr->wild_mode) do_cmd_quest();
4277 /* Go up staircase */
4280 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4287 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4289 msg_print("To flee the ambush you have to reach the edge of the map.");
4292 else if (p_ptr->food < PY_FOOD_WEAK)
4295 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4297 msg_print("You must eat something here.");
4302 if (change_wild_mode())
4315 /* Go down staircase */
4318 if(!p_ptr->wild_mode) do_cmd_go_down();
4321 p_ptr->wilderness_x = px;
4322 p_ptr->wilderness_y = py;
4328 /* Open a door or chest */
4331 if (!p_ptr->wild_mode) do_cmd_open();
4338 if (!p_ptr->wild_mode) do_cmd_close();
4342 /* Jam a door with spikes */
4345 if (!p_ptr->wild_mode) do_cmd_spike();
4352 if (!p_ptr->wild_mode) do_cmd_bash();
4356 /* Disarm a trap or chest */
4359 if (!p_ptr->wild_mode) do_cmd_disarm();
4364 /*** Magic and Prayers ***/
4366 /* Gain new spells/prayers */
4369 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4371 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4373 msg_print("You don't have to learn spells!");
4375 else if (p_ptr->pclass == CLASS_SAMURAI)
4376 do_cmd_gain_hissatsu();
4377 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4387 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4388 (p_ptr->pclass == CLASS_BERSERKER) ||
4389 (p_ptr->pclass == CLASS_NINJA) ||
4390 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4391 ) do_cmd_mind_browse();
4392 else if (p_ptr->pclass == CLASS_SMITH)
4394 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4395 do_cmd_magic_eater(TRUE);
4396 else do_cmd_browse();
4404 if (!p_ptr->wild_mode)
4406 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4409 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4411 msg_print("You cannot cast spells!");
4414 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4417 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4419 msg_print("The dungeon absorbs all attempted magic!");
4423 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4427 cptr which_power = "ËâË¡";
4429 cptr which_power = "magic";
4431 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4433 which_power = "ĶǽÎÏ";
4435 which_power = "psionic powers";
4437 else if (p_ptr->pclass == CLASS_IMITATOR)
4439 which_power = "¤â¤Î¤Þ¤Í";
4441 which_power = "imitation";
4443 else if (p_ptr->pclass == CLASS_SAMURAI)
4445 which_power = "ɬ»¦·õ";
4447 which_power = "hissatsu";
4449 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4451 which_power = "¶ÀËâË¡";
4453 which_power = "mirror magic";
4455 else if (p_ptr->pclass == CLASS_NINJA)
4457 which_power = "Ǧ½Ñ";
4459 which_power = "ninjutsu";
4461 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4463 which_power = "µ§¤ê";
4465 which_power = "prayer";
4469 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4471 msg_format("An anti-magic shell disrupts your %s!", which_power);
4475 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4478 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4480 msg_format("You cannot think directly!");
4486 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4487 (p_ptr->pclass == CLASS_BERSERKER) ||
4488 (p_ptr->pclass == CLASS_NINJA) ||
4489 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4492 else if (p_ptr->pclass == CLASS_IMITATOR)
4494 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4495 do_cmd_magic_eater(FALSE);
4496 else if (p_ptr->pclass == CLASS_SAMURAI)
4498 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4499 do_cmd_cast_learned();
4500 else if (p_ptr->pclass == CLASS_SMITH)
4509 /* Issue a pet command */
4512 if (!p_ptr->wild_mode) do_cmd_pet();
4516 /*** Use various objects ***/
4518 /* Inscribe an object */
4525 /* Uninscribe an object */
4528 do_cmd_uninscribe();
4532 /* Activate an artifact */
4535 if (!p_ptr->wild_mode)
4537 if (!p_ptr->inside_arena)
4542 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4544 msg_print("The arena absorbs all attempted magic!");
4560 /* Fuel your lantern/torch */
4570 if (!p_ptr->wild_mode) do_cmd_fire();
4577 if (!p_ptr->wild_mode)
4587 if (!p_ptr->wild_mode)
4589 if (!p_ptr->inside_arena)
4594 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4596 msg_print("The arena absorbs all attempted magic!");
4608 if (!p_ptr->wild_mode)
4610 if (p_ptr->inside_arena)
4613 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4615 msg_print("The arena absorbs all attempted magic!");
4620 else if (use_command && rogue_like_commands)
4632 /* Quaff a potion */
4635 if (!p_ptr->wild_mode)
4637 if (!p_ptr->inside_arena)
4638 do_cmd_quaff_potion();
4642 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4644 msg_print("The arena absorbs all attempted magic!");
4656 if (!p_ptr->wild_mode)
4658 if (!p_ptr->inside_arena)
4659 do_cmd_read_scroll();
4663 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4665 msg_print("The arena absorbs all attempted magic!");
4677 if (!p_ptr->wild_mode)
4679 if (p_ptr->inside_arena)
4682 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4684 msg_print("The arena absorbs all attempted magic!");
4689 else if (use_command && !rogue_like_commands)
4699 /* Use racial power */
4702 if (!p_ptr->wild_mode) do_cmd_racial_power();
4707 /*** Looking at Things (nearby or on map) ***/
4709 /* Full dungeon map */
4716 /* Locate player on map */
4730 /* Target monster or location */
4733 if (!p_ptr->wild_mode) do_cmd_target();
4739 /*** Help and Such ***/
4748 /* Identify symbol */
4751 do_cmd_query_symbol();
4755 /* Character description */
4758 do_cmd_change_name();
4763 /*** System Commands ***/
4765 /* Hack -- User interface */
4772 /* Single line from a pref file */
4787 do_cmd_edit_autopick();
4791 /* Interact with macros */
4798 /* Interact with visuals */
4806 /* Interact with colors */
4814 /* Interact with options */
4822 /*** Misc Commands ***/
4838 /* Repeat level feeling */
4841 if (!p_ptr->wild_mode) do_cmd_feeling();
4845 /* Show previous message */
4848 do_cmd_message_one();
4852 /* Show previous messages */
4855 do_cmd_messages(old_now_message);
4859 /* Show quest status -KMW- */
4862 do_cmd_checkquest();
4866 /* Redraw the screen */
4869 now_message = old_now_message;
4874 #ifndef VERIFY_SAVEFILE
4876 /* Hack -- Save and don't quit */
4879 do_cmd_save_game(FALSE);
4883 #endif /* VERIFY_SAVEFILE */
4893 case SPECIAL_KEY_QUIT:
4895 do_cmd_save_and_exit();
4899 /* Quit (commit suicide) */
4912 /* Check artifacts, uniques, objects */
4919 /* Load "screen dump" */
4922 do_cmd_load_screen();
4926 /* Save "screen dump" */
4929 do_cmd_save_screen();
4933 /* Make random artifact list */
4936 spoil_random_artifact("randifact.txt");
4940 /* Hack -- Unknown command */
4943 if (flush_failure) flush();
4947 sound(SOUND_ILLEGAL);
4949 if (!get_rnd_line("error_j.txt", 0, error_m))
4951 if (!get_rnd_line("error.txt", 0, error_m))
4958 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
4960 prt("Type '?' for help.", 0, 0);
4966 if (!energy_use && !now_message)
4967 now_message = old_now_message;
4973 static bool monster_tsuri(int r_idx)
4975 monster_race *r_ptr = &r_info[r_idx];
4977 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
4985 * Process the player
4987 * Notice the annoying code to handle "pack overflow", which
4988 * must come first just in case somebody manages to corrupt
4989 * the savefiles by clever use of menu commands or something.
4991 static void process_player(void)
4995 /*** Apply energy ***/
5000 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
5002 msg_print("You feel different!");
5005 (void)gain_random_mutation(0);
5006 hack_mutation = FALSE;
5009 if (p_ptr->inside_battle)
5011 for(i = 1; i < m_max; i++)
5013 monster_type *m_ptr = &m_list[i];
5015 if (!m_ptr->r_idx) continue;
5017 /* Hack -- Detect monster */
5018 m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW);
5020 /* Update the monster */
5021 update_mon(i, FALSE);
5026 /* Give the player some energy */
5027 else if (!(load && p_ptr->energy_need <= 0))
5029 p_ptr->energy_need -= (p_ptr->pspeed > 199 ? 49 : (p_ptr->pspeed < 0 ? 1 : extract_energy[p_ptr->pspeed]));
5033 if (p_ptr->energy_need > 0) return;
5034 if (!command_rep) prt_time();
5036 /*** Check for interupts ***/
5038 /* Complete resting */
5045 if ((p_ptr->chp == p_ptr->mhp) &&
5046 (p_ptr->csp >= p_ptr->msp))
5048 set_action(ACTION_NONE);
5052 /* Complete resting */
5053 else if (resting == -2)
5056 if ((p_ptr->chp == p_ptr->mhp) &&
5057 (p_ptr->csp >= p_ptr->msp) &&
5058 !p_ptr->blind && !p_ptr->confused &&
5059 !p_ptr->poisoned && !p_ptr->afraid &&
5060 !p_ptr->stun && !p_ptr->cut &&
5061 !p_ptr->slow && !p_ptr->paralyzed &&
5062 !p_ptr->image && !p_ptr->word_recall)
5064 set_action(ACTION_NONE);
5069 if (p_ptr->action == ACTION_FISH)
5072 Term_xtra(TERM_XTRA_DELAY, 10);
5076 bool success = FALSE;
5077 get_mon_num_prep(monster_tsuri,NULL);
5078 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5080 if (r_idx && one_in_(2))
5083 y = py+ddy[tsuri_dir];
5084 x = px+ddx[tsuri_dir];
5085 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5088 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5090 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5092 msg_format("You have a good catch!", m_name);
5100 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5102 msg_print("Damn! The fish stole your bait!");
5109 /* Handle "abort" */
5112 /* Check for "player abort" (semi-efficiently for resting) */
5113 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5118 /* Check for a key */
5127 /* Hack -- Show a Message */
5129 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5131 msg_print("Canceled.");
5138 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5140 monster_type *m_ptr = &m_list[p_ptr->riding];
5149 /* Acquire the monster name */
5150 monster_desc(m_name, m_ptr, 0);
5152 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5154 msg_format("You have waked %s up.", m_name);
5156 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5157 p_ptr->redraw |= (PR_UHEALTH);
5164 /* Make a "saving throw" against stun */
5165 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5171 /* Hack -- Recover from stun */
5172 if (m_ptr->stunned > d)
5174 /* Recover somewhat */
5175 m_ptr->stunned -= d;
5186 /* Acquire the monster name */
5187 monster_desc(m_name, m_ptr, 0);
5189 /* Dump a message */
5191 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5193 msg_format("%^s is no longer stunned.", m_name);
5195 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5196 p_ptr->redraw |= (PR_UHEALTH);
5200 if (m_ptr->confused)
5204 /* Make a "saving throw" against stun */
5205 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5208 d = m_ptr->confused;
5211 /* Hack -- Recover from stun */
5212 if (m_ptr->confused > d)
5214 /* Recover somewhat */
5215 m_ptr->confused -= d;
5224 m_ptr->confused = 0;
5226 /* Acquire the monster name */
5227 monster_desc(m_name, m_ptr, 0);
5229 /* Dump a message */
5231 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5233 msg_format("%^s is no longer confused.", m_name);
5235 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5236 p_ptr->redraw |= (PR_UHEALTH);
5244 /* Make a "saving throw" against stun */
5245 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5251 /* Hack -- Recover from stun */
5252 if (m_ptr->monfear > d)
5254 /* Recover somewhat */
5255 m_ptr->monfear -= d;
5266 /* Acquire the monster name */
5267 monster_desc(m_name, m_ptr, 0);
5269 /* Dump a message */
5271 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5273 msg_format("%^s is no longer fear.", m_name);
5275 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5276 p_ptr->redraw |= (PR_UHEALTH);
5283 /* Handle the player song */
5284 if (!load) check_music();
5289 if (p_ptr->lightspeed)
5291 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5293 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5295 if (p_ptr->magic_num1[0] < 40)
5297 p_ptr->magic_num1[0] = 0;
5299 else p_ptr->magic_num1[0] -= 40;
5300 p_ptr->update |= (PU_BONUS);
5302 if (p_ptr->action == ACTION_LEARN)
5304 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5305 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5308 p_ptr->csp_frac = 0;
5309 set_action(ACTION_NONE);
5313 p_ptr->csp -= (s16b)(hoge >> 16);
5315 if (p_ptr->csp_frac < hoge)
5317 p_ptr->csp_frac += 0x10000L - hoge;
5321 p_ptr->csp_frac -= hoge;
5323 p_ptr->redraw |= PR_MANA;
5326 if (p_ptr->special_defense & KATA_MASK)
5328 if (p_ptr->special_defense & KATA_MUSOU)
5332 set_action(ACTION_NONE);
5337 p_ptr->redraw |= (PR_MANA);
5342 /*** Handle actual user input ***/
5344 /* Repeat until out of energy */
5345 while (p_ptr->energy_need <= 0)
5347 p_ptr->window |= PW_PLAYER;
5348 p_ptr->sutemi = FALSE;
5349 p_ptr->counter = FALSE;
5350 now_damaged = FALSE;
5352 /* Notice stuff (if needed) */
5353 if (p_ptr->notice) notice_stuff();
5355 /* Update stuff (if needed) */
5356 if (p_ptr->update) update_stuff();
5358 /* Redraw stuff (if needed) */
5359 if (p_ptr->redraw) redraw_stuff();
5361 /* Redraw stuff (if needed) */
5362 if (p_ptr->window) window_stuff();
5365 /* Place the cursor on the player */
5366 move_cursor_relative(py, px);
5368 /* Refresh (optional) */
5369 if (fresh_before) Term_fresh();
5372 /* Hack -- Pack Overflow */
5373 if (inventory[INVEN_PACK].k_idx)
5375 int item = INVEN_PACK;
5377 char o_name[MAX_NLEN];
5381 /* Access the slot to be dropped */
5382 o_ptr = &inventory[item];
5389 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5391 msg_print("Your pack overflows!");
5396 object_desc(o_name, o_ptr, TRUE, 3);
5400 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5402 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5406 /* Drop it (carefully) near the player */
5407 (void)drop_near(o_ptr, 0, py, px);
5409 /* Modify, Describe, Optimize */
5410 inven_item_increase(item, -255);
5411 inven_item_describe(item);
5412 inven_item_optimize(item);
5414 /* Notice stuff (if needed) */
5415 if (p_ptr->notice) notice_stuff();
5417 /* Update stuff (if needed) */
5418 if (p_ptr->update) update_stuff();
5420 /* Redraw stuff (if needed) */
5421 if (p_ptr->redraw) redraw_stuff();
5423 /* Redraw stuff (if needed) */
5424 if (p_ptr->window) window_stuff();
5428 /* Hack -- cancel "lurking browse mode" */
5429 if (!command_new) command_see = FALSE;
5432 /* Assume free turn */
5436 if (p_ptr->inside_battle)
5438 /* Place the cursor on the player */
5439 move_cursor_relative(py, px);
5441 command_cmd = SPECIAL_KEY_BUILDING;
5443 /* Process the command */
5447 /* Paralyzed or Knocked Out */
5448 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5455 else if (p_ptr->action == ACTION_REST)
5460 /* Reduce rest count */
5463 if (!resting) set_action(ACTION_NONE);
5465 /* Redraw the state */
5466 p_ptr->redraw |= (PR_STATE);
5474 else if (p_ptr->action == ACTION_FISH)
5487 /* Repeated command */
5488 else if (command_rep)
5490 /* Count this execution */
5493 /* Redraw the state */
5494 p_ptr->redraw |= (PR_STATE);
5499 /* Hack -- Assume messages were seen */
5502 /* Clear the top line */
5505 /* Process the command */
5509 /* Normal command */
5512 /* Place the cursor on the player */
5513 move_cursor_relative(py, px);
5516 /* Get a command (normal) */
5517 request_command(FALSE);
5520 /* Process the command */
5530 /* Use some energy */
5532 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
5534 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
5536 /* Hack -- constant hallucination */
5537 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
5540 /* Shimmer monsters if needed */
5541 if (shimmer_monsters)
5543 /* Clear the flag */
5544 shimmer_monsters = FALSE;
5546 /* Shimmer multi-hued monsters */
5547 for (i = 1; i < m_max; i++)
5549 monster_type *m_ptr;
5550 monster_race *r_ptr;
5552 /* Access monster */
5555 /* Skip dead monsters */
5556 if (!m_ptr->r_idx) continue;
5558 /* Access the monster race */
5559 r_ptr = &r_info[m_ptr->r_idx];
5561 /* Skip non-multi-hued monsters */
5562 if (!(r_ptr->flags1 & RF1_ATTR_MULTI)) continue;
5564 /* Reset the flag */
5565 shimmer_monsters = TRUE;
5567 /* Redraw regardless */
5568 lite_spot(m_ptr->fy, m_ptr->fx);
5573 /* Handle monster detection */
5574 if (repair_monsters)
5576 /* Reset the flag */
5577 repair_monsters = FALSE;
5579 /* Rotate detection flags */
5580 for (i = 1; i < m_max; i++)
5582 monster_type *m_ptr;
5584 /* Access monster */
5587 /* Skip dead monsters */
5588 if (!m_ptr->r_idx) continue;
5590 /* Nice monsters get mean */
5591 if (m_ptr->mflag & MFLAG_NICE)
5593 /* Nice monsters get mean */
5594 m_ptr->mflag &= ~(MFLAG_NICE);
5597 /* Handle memorized monsters */
5598 if (m_ptr->mflag & MFLAG_MARK)
5600 /* Maintain detection */
5601 if (m_ptr->mflag & MFLAG_SHOW)
5604 m_ptr->mflag &= ~(MFLAG_SHOW);
5606 /* Still need repairs */
5607 repair_monsters = TRUE;
5610 /* Remove detection */
5614 m_ptr->mflag &= ~(MFLAG_MARK);
5616 /* Assume invisible */
5619 /* Update the monster */
5620 update_mon(i, FALSE);
5622 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
5623 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
5625 /* Redraw regardless */
5626 lite_spot(m_ptr->fy, m_ptr->fx);
5631 if (p_ptr->pclass == CLASS_IMITATOR)
5633 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
5636 for (i = 0; i < p_ptr->mane_num; i++)
5638 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
5639 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
5643 p_ptr->redraw |= (PR_MANE);
5645 if (p_ptr->action == ACTION_LEARN)
5648 p_ptr->redraw |= (PR_STATE);
5651 if (world_player && (p_ptr->energy_need > - 1000))
5654 p_ptr->redraw |= (PR_MAP);
5656 /* Update monsters */
5657 p_ptr->update |= (PU_MONSTERS);
5660 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5663 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
5665 msg_print("You feel time flowing around you once more.");
5668 world_player = FALSE;
5669 p_ptr->energy_need = ENERGY_NEED();
5675 /* Hack -- notice death */
5676 if (!p_ptr->playing || p_ptr->is_dead)
5678 world_player = FALSE;
5682 /* Handle "leaving" */
5683 if (p_ptr->leaving) break;
5686 /* Update scent trail */
5692 * Interact with the current dungeon level.
5694 * This function will not exit until the level is completed,
5695 * the user dies, or the game is terminated.
5697 static void dungeon(bool load_game)
5699 int quest_num = 0, i, num;
5701 /* Set the base level */
5702 base_level = dun_level;
5704 /* Reset various flags */
5708 p_ptr->leaving = FALSE;
5710 /* Reset the "command" vars */
5718 /* Cancel the target */
5722 ambush_flag = FALSE;
5724 /* Cancel the health bar */
5727 /* Check visual effects */
5728 shimmer_monsters = TRUE;
5729 shimmer_objects = TRUE;
5730 repair_monsters = TRUE;
5731 repair_objects = TRUE;
5737 /* Get index of current quest (if any) */
5738 quest_num = quest_number(dun_level);
5740 /* Inside a quest? */
5743 /* Mark the quest monster */
5744 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
5747 /* Track maximum player level */
5748 if (p_ptr->max_plv < p_ptr->lev)
5750 p_ptr->max_plv = p_ptr->lev;
5754 /* Track maximum dungeon level (if not in quest -KMW-) */
5755 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
5757 max_dlv[dungeon_type] = dun_level;
5758 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
5761 /* No stairs down from Quest */
5762 if (quest_number(dun_level))
5764 create_down_stair = 0;
5767 /* Paranoia -- no stairs from town or wilderness */
5768 if (!dun_level) create_down_stair = create_up_stair = 0;
5770 /* Option -- no connected stairs */
5771 if (!dungeon_stair) create_down_stair = create_up_stair = 0;
5773 /* Option -- no up stairs */
5774 if (ironman_downward) create_down_stair = create_up_stair = 0;
5776 /* Make a stairway. */
5777 if (create_up_stair || create_down_stair)
5779 /* Place a stairway */
5780 if (cave_valid_bold(py, px))
5783 delete_object(py, px);
5786 if (create_down_stair)
5788 if (create_down_stair == 2) cave_set_feat(py, px, FEAT_MORE_MORE);
5789 else cave_set_feat(py, px, FEAT_MORE);
5793 if (create_up_stair == 2) cave_set_feat(py, px, FEAT_LESS_LESS);
5794 else cave_set_feat(py, px, FEAT_LESS);
5798 /* Cancel the stair request */
5799 create_down_stair = create_up_stair = 0;
5802 /* Validate the panel */
5803 panel_bounds_center();
5805 /* Verify the panel */
5808 /* Flush messages */
5812 /* Enter "xtra" mode */
5813 character_xtra = TRUE;
5816 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
5818 /* Redraw dungeon */
5819 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5822 p_ptr->redraw |= (PR_MAP);
5825 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5827 /* Update lite/view */
5828 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
5830 /* Update monsters */
5831 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
5842 /* Leave "xtra" mode */
5843 character_xtra = FALSE;
5846 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5848 /* Combine / Reorder the pack */
5849 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
5866 if (quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
5868 if (p_ptr->inside_battle)
5872 p_ptr->energy_need = 0;
5879 msg_print("»î¹ç³«»Ï¡ª");
5881 msg_format("Ready..Fight!");
5887 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
5888 p_ptr->magic_num1[0] = MUSIC_DETECT;
5890 /* Hack -- notice death or departure */
5891 if (!p_ptr->playing || p_ptr->is_dead) return;
5893 /* Print quest message if appropriate */
5894 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
5896 quest_discovery(random_quest_number(dun_level));
5897 p_ptr->inside_quest = random_quest_number(dun_level);
5899 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
5901 if (r_info[d_info[dungeon_type].final_guardian].max_num)
5903 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
5904 d_name+d_info[dungeon_type].name,
5905 r_name+r_info[d_info[dungeon_type].final_guardian].name);
5907 msg_format("%^s lives in this level as the keeper of %s.",
5908 r_name+r_info[d_info[dungeon_type].final_guardian].name,
5909 d_name+d_info[dungeon_type].name);
5913 /*** Process this dungeon level ***/
5915 /* Reset the monster generation level */
5916 monster_level = base_level;
5918 /* Reset the object generation level */
5919 object_level = base_level;
5923 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
5924 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
5925 p_ptr->energy_need = 0;
5927 /* Not leaving dungeon */
5928 p_ptr->leaving_dungeon = FALSE;
5935 /* Hack -- Compact the monster list occasionally */
5936 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
5938 /* Hack -- Compress the monster list occasionally */
5939 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
5942 /* Hack -- Compact the object list occasionally */
5943 if (o_cnt + 32 > max_o_idx) compact_objects(64);
5945 /* Hack -- Compress the object list occasionally */
5946 if (o_cnt + 32 < o_max) compact_objects(0);
5949 /* Process the player */
5953 if (p_ptr->notice) notice_stuff();
5956 if (p_ptr->update) update_stuff();
5959 if (p_ptr->redraw) redraw_stuff();
5962 if (p_ptr->window) window_stuff();
5964 /* Hack -- Hilite the player */
5965 move_cursor_relative(py, px);
5967 /* Optional fresh */
5968 if (fresh_after) Term_fresh();
5970 /* Hack -- Notice death or departure */
5971 if (!p_ptr->playing || p_ptr->is_dead) break;
5973 /* Process all of the monsters */
5977 if (p_ptr->notice) notice_stuff();
5980 if (p_ptr->update) update_stuff();
5983 if (p_ptr->redraw) redraw_stuff();
5986 if (p_ptr->window) window_stuff();
5988 /* Hack -- Hilite the player */
5989 move_cursor_relative(py, px);
5991 /* Optional fresh */
5992 if (fresh_after) Term_fresh();
5994 /* Hack -- Notice death or departure */
5995 if (!p_ptr->playing || p_ptr->is_dead) break;
5998 /* Process the world */
6002 if (p_ptr->notice) notice_stuff();
6005 if (p_ptr->update) update_stuff();
6008 if (p_ptr->redraw) redraw_stuff();
6011 if (p_ptr->window) window_stuff();
6013 /* Hack -- Hilite the player */
6014 move_cursor_relative(py, px);
6016 /* Optional fresh */
6017 if (fresh_after) Term_fresh();
6019 /* Hack -- Notice death or departure */
6020 if (!p_ptr->playing || p_ptr->is_dead) break;
6022 /* Handle "leaving" */
6023 if (p_ptr->leaving) break;
6025 /* Count game turns */
6027 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6028 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6029 if (wild_regen) wild_regen--;
6032 /* Inside a quest and non-unique questor? */
6033 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6035 /* Un-mark the quest monster */
6036 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6039 /* Not save-and-quit and not dead? */
6040 if (p_ptr->playing && !p_ptr->is_dead)
6043 for(num = 0; num < 21; num++)
6045 party_mon[num].r_idx = 0;
6050 COPY(&party_mon[0], &m_list[p_ptr->riding], monster_type);
6053 for(i = m_max - 1, num = 1; (i >= 1 && num < 21); i--)
6055 monster_type *m_ptr = &m_list[i];
6057 if (!m_ptr->r_idx) continue;
6058 if (!is_pet(m_ptr)) continue;
6059 if (i == p_ptr->riding) continue;
6061 if (reinit_wilderness)
6063 /* Don't lose sight of pets when getting a Quest */
6067 int dis = distance(py, px, m_ptr->fy, m_ptr->fx);
6070 * Pets with nickname will follow even from 3 blocks away
6071 * when you or the pet can see the other.
6073 if (m_ptr->nickname &&
6074 (player_has_los_bold(m_ptr->fy, m_ptr->fx) ||
6075 los(m_ptr->fy, m_ptr->fx, py, px)))
6077 if (dis > 3) continue;
6081 if (dis > 1) continue;
6083 if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue;
6086 COPY(&party_mon[num], &m_list[i], monster_type);
6089 /* Mark as followed */
6090 delete_monster_idx(i);
6093 /* Forget the flag */
6094 reinit_wilderness = FALSE;
6096 if (record_named_pet)
6098 for (i = m_max - 1; i >=1; i--)
6100 monster_type *m_ptr = &m_list[i];
6103 if (!m_ptr->r_idx) continue;
6104 if (!is_pet(m_ptr)) continue;
6105 if (!m_ptr->nickname) continue;
6106 if (p_ptr->riding == i) continue;
6108 /* Lost sight of a pet */
6109 monster_desc(m_name, m_ptr, 0x88);
6110 do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name);
6120 * Load some "user pref files"
6122 * Modified by Arcum Dagsson to support
6123 * separate macro files for different realms.
6125 static void load_all_pref_files(void)
6130 /* Access the "user" pref file */
6131 sprintf(buf, "user.prf");
6133 /* Process that file */
6134 process_pref_file(buf);
6136 /* Access the "user" system pref file */
6137 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6139 /* Process that file */
6140 process_pref_file(buf);
6142 /* Access the "race" pref file */
6143 sprintf(buf, "%s.prf", rp_ptr->title);
6145 /* Process that file */
6146 process_pref_file(buf);
6148 /* Access the "class" pref file */
6149 sprintf(buf, "%s.prf", cp_ptr->title);
6151 /* Process that file */
6152 process_pref_file(buf);
6154 /* Access the "character" pref file */
6155 sprintf(buf, "%s.prf", player_base);
6157 /* Process that file */
6158 process_pref_file(buf);
6160 /* Free old entries */
6164 sprintf(buf, "picktype-%s.prf", player_base);
6166 sprintf(buf, "pickpref-%s.prf", player_base);
6169 err = process_pickpref_file(buf);
6171 /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
6175 process_pickpref_file("picktype.prf");
6177 process_pickpref_file("pickpref.prf");
6181 /* Access the "realm 1" pref file */
6182 if (p_ptr->realm1 != REALM_NONE)
6184 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6186 /* Process that file */
6187 process_pref_file(buf);
6190 /* Access the "realm 2" pref file */
6191 if (p_ptr->realm2 != REALM_NONE)
6193 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6195 /* Process that file */
6196 process_pref_file(buf);
6202 * Actually play a game
6204 * If the "new_game" parameter is true, then, after loading the
6205 * savefile, we will commit suicide, if necessary, to allow the
6206 * player to start a new game.
6208 void play_game(bool new_game)
6211 bool load_game = TRUE;
6221 hack_mutation = FALSE;
6223 /* Hack -- Character is "icky" */
6224 character_icky = TRUE;
6226 /* Make sure main term is active */
6227 Term_activate(angband_term[0]);
6229 /* Initialise the resize hooks */
6230 angband_term[0]->resize_hook = resize_map;
6232 for (i = 1; i < 8; i++)
6234 /* Does the term exist? */
6235 if (angband_term[i])
6237 /* Add the redraw on resize hook */
6238 angband_term[i]->resize_hook = redraw_window;
6242 /* Hack -- turn off the cursor */
6243 (void)Term_set_cursor(0);
6246 /* Attempt to load */
6251 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6253 quit("broken savefile");
6258 /* Extract the options */
6259 for (i = 0; option_info[i].o_desc; i++)
6261 int os = option_info[i].o_set;
6262 int ob = option_info[i].o_bit;
6264 /* Set the "default" options */
6265 if (option_info[i].o_var)
6268 if (option_flag[os] & (1L << ob))
6271 (*option_info[i].o_var) = TRUE;
6278 (*option_info[i].o_var) = FALSE;
6283 /* Report waited score */
6284 if (p_ptr->wait_report_score)
6290 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6292 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6297 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6302 p_ptr->is_dead = TRUE;
6304 start_time = time(NULL);
6306 /* No suspending now */
6307 signals_ignore_tstp();
6309 /* Hack -- Character is now "icky" */
6310 character_icky = TRUE;
6312 /* Build the filename */
6313 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6315 /* Open the high score file, for reading/writing */
6316 highscore_fd = fd_open(buf, O_RDWR);
6318 /* Handle score, show Top scores */
6319 success = send_world_score(TRUE);
6322 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6324 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6328 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6330 prt("standing by for future registration...", 0, 0);
6336 p_ptr->wait_report_score = FALSE;
6339 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6341 if (!save_player()) msg_print("death save failed!");
6344 /* Shut the high score file */
6345 (void)fd_close(highscore_fd);
6347 /* Forget the high score fd */
6350 /* Allow suspending now */
6351 signals_handle_tstp();
6356 /* Nothing loaded */
6357 if (!character_loaded)
6359 /* Make new player */
6362 /* The dungeon is not ready */
6363 character_dungeon = FALSE;
6365 /* Prepare to init the RNG */
6369 /* Process old character */
6372 /* Process the player name */
6373 process_player_name(FALSE);
6382 seed = (time(NULL));
6386 /* Mutate the seed on Unix machines */
6387 seed = ((seed >> 3) * (getpid() << 1));
6391 /* Use the complex RNG */
6394 /* Seed the "complex" RNG */
6395 Rand_state_init(seed);
6398 /* Roll new character */
6401 monster_race *r_ptr;
6403 /* The dungeon is not ready */
6404 character_dungeon = FALSE;
6408 p_ptr->inside_quest = 0;
6409 p_ptr->inside_arena = FALSE;
6410 p_ptr->inside_battle = FALSE;
6414 /* Hack -- seed for flavors */
6415 seed_flavor = randint0(0x10000000);
6417 /* Hack -- seed for town layout */
6418 seed_town = randint0(0x10000000);
6420 /* Roll up a new character */
6427 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
6429 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
6433 get_mon_num_prep(NULL, NULL);
6434 for (i = 0; i < MAX_KUBI; i++)
6440 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6441 r_ptr = &r_info[kubi_r_idx[i]];
6443 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6445 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
6446 if (r_ptr->rarity > 100) continue;
6448 if(r_ptr->flags6 & RF6_SPECIAL) continue;
6450 for (j = 0; j < i; j++)
6451 if (kubi_r_idx[i] == kubi_r_idx[j])break;
6456 for (i = 0; i < MAX_KUBI -1; i++)
6459 for (j = i; j < MAX_KUBI; j++)
6461 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6463 tmp = kubi_r_idx[i];
6464 kubi_r_idx[i] = kubi_r_idx[j];
6465 kubi_r_idx[j] = tmp;
6470 p_ptr->inside_battle = TRUE;
6473 today_mon = get_mon_num(3);
6474 r_ptr = &r_info[today_mon];
6476 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6477 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
6478 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
6479 if (r_ptr->rarity > 10) continue;
6480 if (r_ptr->level == 0) continue;
6483 p_ptr->inside_battle = FALSE;
6487 write_level = FALSE;
6490 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6492 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6496 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6497 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6499 if (p_ptr->riding == -1)
6502 for(i = m_max; i > 0; i--)
6504 if ((m_list[i].fy == py) && (m_list[i].fx == px))
6513 p_ptr->teleport_town = FALSE;
6514 p_ptr->sutemi = FALSE;
6515 world_monster = FALSE;
6516 now_damaged = FALSE;
6518 start_time = time(NULL) - 1;
6519 record_o_name[0] = '\0';
6521 /* Reset map panel */
6522 panel_row_min = cur_hgt;
6523 panel_col_min = cur_wid;
6525 /* Sexy gal gets bonus to maximum weapon skill of whip */
6526 if(p_ptr->pseikaku == SEIKAKU_SEXY)
6527 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = 8000;
6529 /* Fill the arrays of floors and walls in the good proportions */
6530 for (i = 0; i < 100; i++)
6532 int lim1, lim2, lim3;
6534 lim1 = d_info[dungeon_type].floor_percent1;
6535 lim2 = lim1 + d_info[dungeon_type].floor_percent2;
6536 lim3 = lim2 + d_info[dungeon_type].floor_percent3;
6539 floor_type[i] = d_info[dungeon_type].floor1;
6541 floor_type[i] = d_info[dungeon_type].floor2;
6543 floor_type[i] = d_info[dungeon_type].floor3;
6545 lim1 = d_info[dungeon_type].fill_percent1;
6546 lim2 = lim1 + d_info[dungeon_type].fill_percent2;
6547 lim3 = lim2 + d_info[dungeon_type].fill_percent3;
6549 fill_type[i] = d_info[dungeon_type].fill_type1;
6551 fill_type[i] = d_info[dungeon_type].fill_type2;
6553 fill_type[i] = d_info[dungeon_type].fill_type3;
6556 /* Flavor the objects */
6564 /* Flash a message */
6566 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6568 prt("Please wait...", 0, 0);
6572 /* Flush the message */
6576 /* Hack -- Enter wizard mode */
6579 if (enter_wizard_mode()) p_ptr->wizard = TRUE;
6580 else if (p_ptr->is_dead) quit("Already dead.");
6583 /* Initialize the town-buildings if necessary */
6584 if (!dun_level && !p_ptr->inside_quest)
6586 /* Init the wilderness */
6588 process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
6591 init_flags = INIT_ONLY_BUILDINGS;
6593 process_dungeon_file("t_info_j.txt", 0, 0, MAX_HGT, MAX_WID);
6598 /* Initialize vault info */
6600 if (init_v_info()) quit("·úÃÛʪ½é´ü²½ÉÔǽ");
6602 if (init_v_info()) quit("Cannot initialize vaults");
6605 /* Generate a dungeon level if needed */
6606 if (!character_dungeon) generate_cave();
6609 /* Character is now "complete" */
6610 character_generated = TRUE;
6613 /* Hack -- Character is no longer "icky" */
6614 character_icky = FALSE;
6618 p_ptr->playing = TRUE;
6620 /* Reset the visual mappings */
6623 /* Load the "pref" files */
6624 load_all_pref_files();
6626 /* React to changes */
6627 Term_xtra(TERM_XTRA_REACT, 0);
6630 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
6633 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
6639 /* Set or clear "rogue_like_commands" if requested */
6640 if (arg_force_original) rogue_like_commands = FALSE;
6641 if (arg_force_roguelike) rogue_like_commands = TRUE;
6643 /* Hack -- Enforce "delayed death" */
6644 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
6646 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
6648 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
6650 monster_type *m_ptr;
6651 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
6652 monster_race *r_ptr = &r_info[pet_r_idx];
6653 place_monster_aux(0, py, px - 1, pet_r_idx,
6654 (PM_FORCE_PET | PM_NO_KAGE));
6655 m_ptr = &m_list[hack_m_idx_ii];
6656 m_ptr->mspeed = r_ptr->speed;
6657 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
6658 m_ptr->max_maxhp = m_ptr->maxhp;
6659 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
6660 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
6666 /* Process the level */
6670 if (p_ptr->notice) notice_stuff();
6673 if (p_ptr->update) update_stuff();
6676 if (p_ptr->redraw) redraw_stuff();
6679 if (p_ptr->window) window_stuff();
6682 /* Cancel the target */
6685 /* Cancel the health bar */
6689 /* Forget the lite */
6692 /* Forget the view */
6695 /* Forget the view */
6698 /* Handle "quit and save" */
6699 if (!p_ptr->playing && !p_ptr->is_dead) break;
6701 /* Erase the old cave */
6703 if (!p_ptr->is_dead) wipe_m_list();
6711 /* Accidental Death */
6712 if (p_ptr->playing && p_ptr->is_dead)
6714 if (p_ptr->inside_arena)
6716 p_ptr->inside_arena = FALSE;
6717 if(p_ptr->arena_number > MAX_ARENA_MONS)
6718 p_ptr->arena_number++;
6720 p_ptr->arena_number = 99;
6721 p_ptr->is_dead = FALSE;
6723 p_ptr->chp_frac = 0;
6724 p_ptr->exit_bldg = TRUE;
6729 /* Mega-Hack -- Allow player to cheat death */
6731 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
6733 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
6737 /* Mark social class, reset age, if needed */
6738 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
6744 p_ptr->noscore |= 0x0001;
6748 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
6750 msg_print("You invoke wizard mode and cheat death.");
6756 /* Restore hit points */
6757 p_ptr->chp = p_ptr->mhp;
6758 p_ptr->chp_frac = 0;
6760 if (p_ptr->pclass == CLASS_MAGIC_EATER)
6762 for (i = 0; i < EATER_EXT*2; i++)
6764 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
6766 for (; i < EATER_EXT*3; i++)
6768 p_ptr->magic_num1[i] = 0;
6771 /* Restore spell points */
6772 p_ptr->csp = p_ptr->msp;
6773 p_ptr->csp_frac = 0;
6775 /* Hack -- Healing */
6777 (void)set_confused(0);
6778 (void)set_poisoned(0);
6779 (void)set_afraid(0);
6780 (void)set_paralyzed(0);
6785 /* Hack -- Prevent starvation */
6786 (void)set_food(PY_FOOD_MAX - 1);
6788 /* Hack -- cancel recall */
6789 if (p_ptr->word_recall)
6793 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
6795 msg_print("A tension leaves the air around you...");
6800 /* Hack -- Prevent recall */
6801 p_ptr->word_recall = 0;
6802 p_ptr->redraw |= (PR_STATUS);
6805 /* Note cause of death XXX XXX XXX */
6807 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
6809 (void)strcpy(p_ptr->died_from, "Cheating death");
6814 p_ptr->is_dead = FALSE;
6817 p_ptr->inside_arena = FALSE;
6818 p_ptr->inside_battle = FALSE;
6820 p_ptr->inside_quest = 0;
6821 p_ptr->recall_dungeon = dungeon_type;
6823 if (lite_town || vanilla_town)
6825 p_ptr->wilderness_y = 1;
6826 p_ptr->wilderness_x = 1;
6840 p_ptr->wilderness_y = 48;
6841 p_ptr->wilderness_x = 5;
6847 p_ptr->wild_mode = FALSE;
6848 p_ptr->leaving = TRUE;
6851 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
6853 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
6859 /* Handle "death" */
6860 if (p_ptr->is_dead) break;
6862 /* Make a new level */
6873 s32b turn_real(s32b hoge)
6875 if ((p_ptr->prace == RACE_VAMPIRE) ||
6876 (p_ptr->prace == RACE_SKELETON) ||
6877 (p_ptr->prace == RACE_ZOMBIE) ||
6878 (p_ptr->prace == RACE_SPECTRE))
6879 return hoge-(TURNS_PER_TICK * TOWN_DAWN *3/ 4);