3 /* Purpose: Angband game engine */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_GOOD;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_GOOD;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_GOOD;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
101 /* We know about it already, do not tell us again */
102 if (o_ptr->ident & (IDENT_SENSE))return;
104 /* It is fully known, no information needed */
105 if (object_known_p(o_ptr)) return;
107 /* Check for a feeling */
108 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
110 /* Skip non-feelings */
114 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
125 feel = FEEL_EXCELLENT;
130 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
135 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
140 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
145 feel = FEEL_WORTHLESS;
150 feel = FEEL_TERRIBLE;
156 /* Stop everything */
157 if (disturb_minor) disturb(0, 0);
159 /* Get an object description */
160 object_desc(o_name, o_ptr, FALSE, 0);
162 /* Message (equipment) */
163 if (slot >= INVEN_RARM)
166 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
167 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
169 msg_format("You feel the %s (%c) you are %s %s %s...",
170 o_name, index_to_label(slot), describe_use(slot),
171 ((o_ptr->number == 1) ? "is" : "are"),
172 game_inscriptions[feel]);
177 /* Message (inventory) */
181 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
182 o_name, index_to_label(slot),game_inscriptions[feel]);
184 msg_format("You feel the %s (%c) in your pack %s %s...",
185 o_name, index_to_label(slot),
186 ((o_ptr->number == 1) ? "is" : "are"),
187 game_inscriptions[feel]);
192 /* We have "felt" it */
193 o_ptr->ident |= (IDENT_SENSE);
195 /* Set the "inscription" */
196 o_ptr->feeling = feel;
198 /* Auto-inscription/destroy */
199 idx = is_autopick(o_ptr);
200 auto_inscribe_item(slot, idx);
201 auto_destroy_item(slot, idx, FALSE);
203 /* Combine / Reorder the pack (later) */
204 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
207 p_ptr->window |= (PW_INVEN | PW_EQUIP);
213 * Sense the inventory
215 * Class 0 = Warrior --> fast and heavy
216 * Class 1 = Mage --> slow and light
217 * Class 2 = Priest --> fast but light
218 * Class 3 = Rogue --> okay and heavy
219 * Class 4 = Ranger --> slow but heavy (changed!)
220 * Class 5 = Paladin --> slow but heavy
222 static void sense_inventory1(void)
225 int plev = p_ptr->lev;
230 /*** Check for "sensing" ***/
232 /* No sensing when confused */
233 if (p_ptr->confused) return;
235 /* Analyze the class */
236 switch (p_ptr->pclass)
244 if (0 != randint0(9000L / (plev * plev + 40))) return;
256 if (0 != randint0(6000L / (plev * plev + 50))) return;
266 case CLASS_HIGH_MAGE:
268 case CLASS_MAGIC_EATER:
270 /* Very bad (light) sensing */
271 if (0 != randint0(240000L / (plev + 5))) return;
280 /* Good (light) sensing */
281 if (0 != randint0(10000L / (plev * plev + 40))) return;
291 if (0 != randint0(20000L / (plev * plev + 40))) return;
303 if (0 != randint0(95000L / (plev * plev + 40))) return;
315 if (0 != randint0(77777L / (plev * plev + 40))) return;
324 case CLASS_WARRIOR_MAGE:
328 if (0 != randint0(75000L / (plev * plev + 40))) return;
334 case CLASS_MINDCRAFTER:
335 case CLASS_MIRROR_MASTER:
338 if (0 != randint0(55000L / (plev * plev + 40))) return;
344 case CLASS_CHAOS_WARRIOR:
347 if (0 != randint0(80000L / (plev * plev + 40))) return;
357 case CLASS_FORCETRAINER:
360 if (0 != randint0(20000L / (plev * plev + 40))) return;
369 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
379 case CLASS_BLUE_MAGE:
382 if (0 != randint0(55000L / (plev * plev + 40))) return;
388 case CLASS_BEASTMASTER:
391 if (0 != randint0(65000L / (plev * plev + 40))) return;
396 case CLASS_BERSERKER:
406 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
408 /*** Sense everything ***/
410 /* Check everything */
411 for (i = 0; i < INVEN_TOTAL; i++)
415 o_ptr = &inventory[i];
417 /* Skip empty slots */
418 if (!o_ptr->k_idx) continue;
420 /* Valid "tval" codes */
446 /* Skip non-sense machines */
449 /* Occasional failure on inventory items */
450 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
453 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
458 sense_inventory_aux(i, heavy);
463 static void sense_inventory2(void)
466 int plev = p_ptr->lev;
470 /*** Check for "sensing" ***/
472 /* No sensing when confused */
473 if (p_ptr->confused) return;
475 /* Analyze the class */
476 switch (p_ptr->pclass)
482 case CLASS_BERSERKER:
489 case CLASS_CHAOS_WARRIOR:
491 case CLASS_BEASTMASTER:
494 /* Very bad (light) sensing */
495 if (0 != randint0(240000L / (plev + 5))) return;
502 case CLASS_WARRIOR_MAGE:
507 if (0 != randint0(95000L / (plev * plev + 40))) return;
516 case CLASS_FORCETRAINER:
517 case CLASS_MINDCRAFTER:
520 if (0 != randint0(20000L / (plev * plev + 40))) return;
527 case CLASS_HIGH_MAGE:
529 case CLASS_MAGIC_EATER:
530 case CLASS_MIRROR_MASTER:
531 case CLASS_BLUE_MAGE:
534 if (0 != randint0(9000L / (plev * plev + 40))) return;
543 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
550 /*** Sense everything ***/
552 /* Check everything */
553 for (i = 0; i < INVEN_TOTAL; i++)
557 o_ptr = &inventory[i];
559 /* Skip empty slots */
560 if (!o_ptr->k_idx) continue;
562 /* Valid "tval" codes */
575 /* Skip non-sense machines */
578 /* Occasional failure on inventory items */
579 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
581 sense_inventory_aux(i, TRUE);
588 * Go to any level (ripped off from wiz_jump)
590 static void pattern_teleport(void)
597 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
599 if (get_check("Teleport level? "))
606 /* Only downward in ironman mode */
607 if (ironman_downward)
608 min_level = dun_level;
611 if (dungeon_type == DUNGEON_ANGBAND)
614 max_level = MAX_DEPTH - 1;
615 else if (dun_level == 100)
620 max_level = d_info[dungeon_type].maxdepth;
621 min_level = d_info[dungeon_type].mindepth;
626 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
628 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
633 sprintf(tmp_val, "%d", dun_level);
635 /* Ask for a level */
636 if (!get_string(ppp, tmp_val, 10)) return;
638 /* Extract request */
639 command_arg = atoi(tmp_val);
642 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
644 else if (get_check("Normal teleport? "))
648 teleport_player(200);
657 if (command_arg < min_level) command_arg = min_level;
660 if (command_arg > max_level) command_arg = max_level;
664 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
666 msg_format("You teleport to dungeon level %d.", command_arg);
670 if (autosave_l) do_cmd_save_game(TRUE);
673 dun_level = command_arg;
677 if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
679 p_ptr->inside_quest = 0;
680 p_ptr->leftbldg = FALSE;
684 p_ptr->leaving = TRUE;
688 static void wreck_the_pattern(void)
690 int to_ruin = 0, r_y, r_x;
692 if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
699 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
700 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
702 msg_print("You bleed on the Pattern!");
703 msg_print("Something terrible happens!");
709 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
711 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
715 to_ruin = randint1(45) + 35;
719 scatter(&r_y, &r_x, py, px, 4, 0);
721 if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
722 (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
724 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
728 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
732 /* Returns TRUE if we are on the Pattern... */
733 static bool pattern_effect(void)
735 if ((cave[py][px].feat < FEAT_PATTERN_START) ||
736 (cave[py][px].feat > FEAT_PATTERN_XTRA2))
739 if ((prace_is_(RACE_AMBERITE)) &&
740 (p_ptr->cut > 0) && one_in_(10))
745 if (cave[py][px].feat == FEAT_PATTERN_END)
747 (void)set_poisoned(0);
753 (void)do_res_stat(A_STR);
754 (void)do_res_stat(A_INT);
755 (void)do_res_stat(A_WIS);
756 (void)do_res_stat(A_DEX);
757 (void)do_res_stat(A_CON);
758 (void)do_res_stat(A_CHR);
759 (void)restore_level();
760 (void)hp_player(1000);
761 cave_set_feat(py, px, FEAT_PATTERN_OLD);
763 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
765 msg_print("This section of the Pattern looks less powerful.");
772 * We could make the healing effect of the
773 * Pattern center one-time only to avoid various kinds
774 * of abuse, like luring the win monster into fighting you
775 * in the middle of the pattern...
778 else if (cave[py][px].feat == FEAT_PATTERN_OLD)
782 else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
786 else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
790 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
792 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
798 if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
800 else if (!p_ptr->invuln)
802 take_hit(DAMAGE_NOESCAPE, damroll(1,3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
804 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
817 * Regenerate hit points -RAK-
819 static void regenhp(int percent)
821 s32b new_chp, new_chp_frac;
824 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
825 if (p_ptr->action == ACTION_HAYAGAKE) return;
826 /* Save the old hitpoints */
827 old_chp = p_ptr->chp;
829 /* Extract the new hitpoints */
830 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
831 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
833 /* check for overflow */
834 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
835 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
836 if (new_chp_frac >= 0x10000L)
838 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
843 p_ptr->chp_frac = (u16b)new_chp_frac;
847 if (p_ptr->chp >= p_ptr->mhp)
849 p_ptr->chp = p_ptr->mhp;
854 if (old_chp != p_ptr->chp)
857 p_ptr->redraw |= (PR_HP);
860 p_ptr->window |= (PW_PLAYER);
868 * Regenerate mana points -RAK-
870 static void regenmana(int percent)
872 s32b new_mana, new_mana_frac;
874 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
876 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
877 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
878 old_csp = p_ptr->csp;
879 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
880 if (old_csp_msp && (new_mana > 0))
884 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
885 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
889 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
890 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
892 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
894 if (new_mana_frac >= 0x10000L)
896 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
901 p_ptr->csp_frac = (u16b)(new_mana_frac);
904 /* check for overflow */
911 /* Must set frac to zero even if equal */
912 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
914 p_ptr->csp = p_ptr->msp;
919 if (old_csp != p_ptr->csp)
922 p_ptr->redraw |= (PR_MANA);
925 p_ptr->window |= (PW_PLAYER);
926 p_ptr->window |= (PW_SPELL);
937 static void regenmagic(int percent)
942 for (i = 0; i < EATER_EXT*2; i++)
944 if (!p_ptr->magic_num2[i]) continue;
945 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
946 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
947 p_ptr->magic_num1[i] += new_mana;
949 /* Must set frac to zero even if equal */
950 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
952 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
956 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
958 if (!p_ptr->magic_num1[i]) continue;
959 if (!p_ptr->magic_num2[i]) continue;
960 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
961 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
972 * Regenerate the monsters (once per 100 game turns)
974 * XXX XXX XXX Should probably be done during monster turns.
976 static void regen_monsters(void)
981 /* Regenerate everyone */
982 for (i = 1; i < m_max; i++)
984 /* Check the i'th monster */
985 monster_type *m_ptr = &m_list[i];
986 monster_race *r_ptr = &r_info[m_ptr->r_idx];
989 /* Skip dead monsters */
990 if (!m_ptr->r_idx) continue;
992 /* Allow regeneration (if needed) */
993 if (m_ptr->hp < m_ptr->maxhp)
995 /* Hack -- Base regeneration */
996 frac = m_ptr->maxhp / 100;
998 /* Hack -- Minimal regeneration rate */
999 if (!frac) if (one_in_(2)) frac = 1;
1001 /* Hack -- Some monsters regenerate quickly */
1002 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1004 /* Hack -- Regenerate */
1007 /* Do not over-regenerate */
1008 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1010 /* Redraw (later) if needed */
1011 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1012 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1019 * Regenerate the monsters (once per 100 game turns)
1021 * XXX XXX XXX Should probably be done during monster turns.
1023 static void regen_captured_monsters(void)
1028 /* Regenerate everyone */
1029 for (i = 0; i < INVEN_TOTAL; i++)
1031 monster_race *r_ptr;
1032 object_type *o_ptr = &inventory[i];
1034 if (!o_ptr->k_idx) continue;
1035 if (o_ptr->tval != TV_CAPTURE) continue;
1036 if (!o_ptr->pval) continue;
1040 r_ptr = &r_info[o_ptr->pval];
1042 /* Allow regeneration (if needed) */
1043 if (o_ptr->xtra4 < o_ptr->xtra5)
1045 /* Hack -- Base regeneration */
1046 frac = o_ptr->xtra5 / 100;
1048 /* Hack -- Minimal regeneration rate */
1049 if (!frac) if (one_in_(2)) frac = 1;
1051 /* Hack -- Some monsters regenerate quickly */
1052 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1054 /* Hack -- Regenerate */
1055 o_ptr->xtra4 += frac;
1057 /* Do not over-regenerate */
1058 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1065 p_ptr->notice |= (PN_COMBINE);
1068 p_ptr->window |= (PW_INVEN);
1069 p_ptr->window |= (PW_EQUIP);
1075 static void notice_lite_change(object_type *o_ptr)
1077 /* Hack -- notice interesting fuel steps */
1078 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1081 p_ptr->window |= (PW_EQUIP);
1084 /* Hack -- Special treatment when blind */
1087 /* Hack -- save some light for later */
1088 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1091 /* The light is now out */
1092 else if (o_ptr->xtra4 == 0)
1096 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1098 msg_print("Your light has gone out!");
1100 p_ptr->update |= (PU_BONUS);
1103 /* The light is getting dim */
1104 else if (o_ptr->name2 == EGO_LITE_LONG)
1106 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1107 && (turn % (TURNS_PER_TICK*2)))
1109 if (disturb_minor) disturb(0, 0);
1111 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1113 msg_print("Your light is growing faint.");
1119 /* The light is getting dim */
1120 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1122 if (disturb_minor) disturb(0, 0);
1124 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1126 msg_print("Your light is growing faint.");
1133 void leave_quest_check(void)
1135 /* Save quset number for dungeon pref file ($LEAVING_QUEST) */
1136 leaving_quest = p_ptr->inside_quest;
1138 /* Leaving an 'only once' quest marks it as failed */
1139 if (leaving_quest &&
1140 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1141 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1143 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1144 quest[leaving_quest].complev = (byte)p_ptr->lev;
1145 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1147 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1148 if (record_rand_quest)
1149 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1151 else if (record_fix_quest)
1152 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1158 * Forcibly pseudo-identify an object in the inventory
1161 * note: currently this function allows pseudo-id of any object,
1162 * including silly ones like potions & scrolls, which always
1163 * get '{average}'. This should be changed, either to stop such
1164 * items from being pseudo-id'd, or to allow psychometry to
1165 * detect whether the unidentified potion/scroll/etc is
1166 * good (Cure Light Wounds, Restore Strength, etc) or
1167 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1169 bool psychometry(void)
1173 char o_name[MAX_NLEN];
1178 item_tester_no_ryoute = TRUE;
1181 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1182 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1184 q = "Meditate on which item? ";
1185 s = "You have nothing appropriate.";
1188 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1190 /* Get the item (in the pack) */
1193 o_ptr = &inventory[item];
1196 /* Get the item (on the floor) */
1199 o_ptr = &o_list[0 - item];
1202 /* It is fully known, no information needed */
1203 if (object_known_p(o_ptr))
1206 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1208 msg_print("You cannot find out anything more about that.");
1214 /* Check for a feeling */
1215 feel = value_check_aux1(o_ptr);
1217 /* Get an object description */
1218 object_desc(o_name, o_ptr, FALSE, 0);
1220 /* Skip non-feelings */
1224 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1226 msg_format("You do not perceive anything unusual about the %s.", o_name);
1233 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1234 o_name, game_inscriptions[feel]);
1236 msg_format("You feel that the %s %s %s...",
1237 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1238 game_inscriptions[feel]);
1242 /* We have "felt" it */
1243 o_ptr->ident |= (IDENT_SENSE);
1246 o_ptr->feeling = feel;
1248 /* Combine / Reorder the pack (later) */
1249 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1252 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1254 /* Something happened */
1259 static void gere_music(s32b music)
1267 stun_monsters(damroll(p_ptr->lev/10,2));
1270 hp_player(damroll(2,6));
1273 project_hack(GF_TURN_ALL, p_ptr->lev);
1276 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1279 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1282 confuse_monsters(p_ptr->lev * 2);
1285 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1288 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1291 project(0, 0, py, px,
1292 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1295 dispel_monsters(randint1(p_ptr->lev * 3));
1296 dispel_evil(randint1(p_ptr->lev * 3));
1303 earthquake(py, px, 10);
1306 stasis_monsters(p_ptr->lev * 4);
1309 dispel_monsters(randint1(p_ptr->lev * 3));
1312 hp_player(damroll(15,10));
1316 case MUSIC_DETECT+19:
1317 wiz_lite(FALSE, FALSE);
1318 case MUSIC_DETECT+11:
1319 case MUSIC_DETECT+12:
1320 case MUSIC_DETECT+13:
1321 case MUSIC_DETECT+14:
1322 case MUSIC_DETECT+15:
1323 case MUSIC_DETECT+16:
1324 case MUSIC_DETECT+17:
1325 case MUSIC_DETECT+18:
1326 map_area(DETECT_RAD_MAP);
1327 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1328 case MUSIC_DETECT+6:
1329 case MUSIC_DETECT+7:
1330 case MUSIC_DETECT+8:
1331 case MUSIC_DETECT+9:
1332 case MUSIC_DETECT+10:
1333 detect_treasure(DETECT_RAD_DEFAULT);
1334 detect_objects_gold(DETECT_RAD_DEFAULT);
1335 detect_objects_normal(DETECT_RAD_DEFAULT);
1336 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1337 case MUSIC_DETECT+3:
1338 case MUSIC_DETECT+4:
1339 case MUSIC_DETECT+5:
1340 detect_monsters_invis(DETECT_RAD_DEFAULT);
1341 detect_monsters_normal(DETECT_RAD_DEFAULT);
1342 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1344 case MUSIC_DETECT+1:
1345 case MUSIC_DETECT+2:
1346 detect_traps(DETECT_RAD_DEFAULT);
1347 detect_doors(DETECT_RAD_DEFAULT);
1348 detect_stairs(DETECT_RAD_DEFAULT);
1349 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1355 * If player has inscribed the object with "!!", let him know when it's
1358 static void recharged_notice(object_type *o_ptr)
1360 char o_name[MAX_NLEN];
1364 /* No inscription */
1365 if (!o_ptr->inscription) return;
1368 s = strchr(quark_str(o_ptr->inscription), '!');
1370 /* Process notification request. */
1373 /* Find another '!' */
1376 /* Describe (briefly) */
1377 object_desc(o_name, o_ptr, FALSE, 0);
1379 /* Notify the player */
1380 if (o_ptr->number > 1)
1382 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1383 else msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1385 msg_format("Your %s are recharged.", o_name);
1386 else msg_format("Your %s is recharged.", o_name);
1394 /* Keep looking for '!'s */
1395 s = strchr(s + 1, '!');
1400 static void check_music(void)
1405 /* Music singed by player */
1406 if(p_ptr->pclass != CLASS_BARD) return;
1407 if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1409 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
1411 shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
1414 else shouhimana *= 4;
1416 if(shouhimana < 1) shouhimana = 1;
1417 shouhimana *= 0x8000;
1418 if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
1425 p_ptr->csp -= (u16b) (shouhimana / 0x10000);
1426 shouhimana = (shouhimana & 0xffff);
1427 if (p_ptr->csp_frac < shouhimana)
1430 p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
1434 p_ptr->csp_frac -= (u16b)shouhimana;
1437 p_ptr->redraw |= PR_MANA;
1438 if (p_ptr->magic_num1[1])
1440 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1441 p_ptr->magic_num1[1] = 0;
1443 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1445 msg_print("You restart singing.");
1447 p_ptr->action = ACTION_SING;
1449 /* Recalculate bonuses */
1450 p_ptr->update |= (PU_BONUS | PU_HP);
1452 /* Redraw status bar */
1453 p_ptr->redraw |= (PR_STATUS);
1456 if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
1457 p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
1458 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
1459 {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1460 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
1461 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1462 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
1463 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1465 gere_music(p_ptr->magic_num1[0]);
1468 /* Choose one of items that have cursed flag */
1469 static object_type *choose_cursed_obj_name(u32b flag)
1472 int choices[INVEN_TOTAL-INVEN_RARM];
1475 /* Paranoia -- Player has no warning-item */
1476 if (!(p_ptr->cursed & flag)) return NULL;
1478 /* Search Inventry */
1479 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1481 object_type *o_ptr = &inventory[i];
1483 if (o_ptr->curse_flags & flag)
1485 choices[number] = i;
1490 /* Choice one of them */
1491 return (&inventory[choices[randint0(number)]]);
1496 * Handle certain things once every 10 game turns
1498 static void process_world(void)
1502 bool cave_no_regen = FALSE;
1503 int upkeep_factor = 0;
1508 const int dec_count = (easy_band ? 2 : 1);
1510 int day, hour, min, prev_min;
1512 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1513 s32b tick = turn % len + len / 4;
1515 extract_day_hour_min(&day, &hour, &min);
1516 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1518 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1520 !(quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) &&
1521 !(p_ptr->inside_battle))
1524 if (p_ptr->inside_battle && !p_ptr->leaving)
1531 /* Count all hostile monsters */
1532 for (i2 = 0; i2 < cur_wid; ++i2)
1533 for (j2 = 0; j2 < cur_hgt; j2++)
1534 if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
1537 win_m_idx = cave[j2][i2].m_idx;
1540 if (number_mon == 0)
1543 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1545 msg_print("They have kill each other at the same time.");
1548 p_ptr->energy_need = 0;
1551 else if ((number_mon-1) == 0)
1554 monster_type *wm_ptr;
1556 wm_ptr = &m_list[win_m_idx];
1558 monster_desc(m_name, wm_ptr, 0);
1560 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1562 msg_format("%s is winner!", m_name);
1566 if (win_m_idx == (sel_monster+1))
1569 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1571 msg_print("Congratulations.");
1574 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1576 msg_format("You received %d gold.", battle_odds);
1578 p_ptr->au += battle_odds;
1583 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1585 msg_print("You lost gold.");
1589 p_ptr->energy_need = 0;
1592 else if(turn - old_turn == 150*TURNS_PER_TICK)
1595 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
1597 msg_format("This battle have ended in a draw.");
1599 p_ptr->au += kakekin;
1601 p_ptr->energy_need = 0;
1606 /* Every 20 game turns */
1607 if (turn % TURNS_PER_TICK) return;
1609 /*** Check the Time and Load ***/
1611 if (!(turn % (50*TURNS_PER_TICK)))
1613 /* Check time and load */
1614 if ((0 != check_time()) || (0 != check_load()))
1617 if (closing_flag <= 2)
1622 /* Count warnings */
1627 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
1628 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
1630 msg_print("The gates to ANGBAND are closing...");
1631 msg_print("Please finish up and/or save your game.");
1641 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
1643 msg_print("The gates to ANGBAND are now closed.");
1648 p_ptr->playing = FALSE;
1651 p_ptr->leaving = TRUE;
1656 /*** Attempt timed autosave ***/
1657 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
1659 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
1660 do_cmd_save_game(TRUE);
1666 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
1668 msg_print("You hear noise.");
1672 /*** Handle the wilderness/town (sunshine) ***/
1674 /* While in town/wilderness */
1675 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
1677 /* Hack -- Daybreak/Nighfall in town */
1678 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
1682 /* Check for dawn */
1683 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
1690 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
1692 msg_print("The sun has risen.");
1696 /* Hack -- Scan the town */
1697 for (y = 0; y < cur_hgt; y++)
1699 for (x = 0; x < cur_wid; x++)
1701 /* Get the cave grid */
1702 c_ptr = &cave[y][x];
1705 c_ptr->info |= (CAVE_GLOW);
1707 /* Hack -- Memorize lit grids if allowed */
1708 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
1710 /* Hack -- Notice spot */
1721 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
1723 msg_print("The sun has fallen.");
1727 /* Hack -- Scan the town */
1728 for (y = 0; y < cur_hgt; y++)
1730 for (x = 0; x < cur_wid; x++)
1732 /* Get the cave grid */
1733 c_ptr = &cave[y][x];
1735 /* Darken "boring" features */
1736 if ((c_ptr->feat <= FEAT_INVIS) ||
1737 ((c_ptr->feat >= FEAT_DEEP_WATER) &&
1738 (c_ptr->feat <= FEAT_MOUNTAIN) &&
1739 (c_ptr->feat != FEAT_MUSEUM)) ||
1740 (x == 0) || (x == cur_wid-1) ||
1741 (y == 0) || (y == cur_hgt-1))
1743 /* Forget the grid */
1744 if (!(c_ptr->info & CAVE_IN_MIRROR)) c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
1746 /* Hack -- Notice spot */
1753 /* Update the monsters */
1754 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
1757 p_ptr->redraw |= (PR_MAP);
1760 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1764 /* Set back the rewards once a day */
1765 if (!(turn % (TURNS_PER_TICK*10 * STORE_TURNS)))
1769 /* Reset the rewards */
1770 for (n = 0; n < MAX_BACT; n++)
1772 p_ptr->rewards[n] = FALSE;
1777 if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
1779 if (cheat_xtra) msg_print("Rewards reset.");
1785 /*** Process the monsters ***/
1787 /* Check for creature generation. */
1788 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
1789 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
1791 /* Make a new monster */
1792 (void)alloc_monster(MAX_SIGHT + 5, FALSE);
1795 /* Hack -- Check for creature regeneration */
1796 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
1797 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
1800 /*** Damage over Time ***/
1802 /* Take damage from poison */
1803 if (p_ptr->poisoned && !p_ptr->invuln)
1807 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
1809 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
1815 /* (Vampires) Take damage from sunlight */
1816 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
1818 if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln && is_daytime())
1820 if (cave[py][px].info & CAVE_GLOW)
1824 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
1825 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
1827 msg_print("The sun's rays scorch your undead flesh!");
1828 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
1831 cave_no_regen = TRUE;
1835 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
1836 !p_ptr->resist_lite)
1838 object_type * o_ptr = &inventory[INVEN_LITE];
1839 char o_name [MAX_NLEN];
1840 char ouch [MAX_NLEN+40];
1842 /* Get an object description */
1843 object_desc(o_name, o_ptr, FALSE, 0);
1846 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
1848 msg_format("The %s scorches your undead flesh!", o_name);
1852 cave_no_regen = TRUE;
1854 /* Get an object description */
1855 object_desc(o_name, o_ptr, TRUE, 0);
1858 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
1860 sprintf(ouch, "wielding %s", o_name);
1863 if (!p_ptr->invuln) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
1867 if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
1868 !p_ptr->invuln && !p_ptr->immune_fire && !p_ptr->ffall)
1870 int damage = 3000 + randint0(2000);
1872 if (prace_is_(RACE_ENT)) damage += damage/3;
1874 if (p_ptr->resist_fire) damage = damage / 3;
1875 if (p_ptr->oppose_fire) damage = damage / 3;
1876 damage = damage / 100 + (randint0(100) < (damage % 100));
1882 msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
1883 take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
1885 msg_print("The lava burns you!");
1886 take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
1889 cave_no_regen = TRUE;
1893 else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
1894 !p_ptr->invuln && !p_ptr->immune_fire)
1896 int damage = 6000 + randint0(4000);
1901 if (p_ptr->resist_fire) damage = damage / 3;
1902 if (p_ptr->oppose_fire) damage = damage / 3;
1906 damage = damage / 5;
1909 message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
1910 hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
1912 message = "The heat burns you!";
1913 hit_from = "flying over deep lava";
1920 message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
1921 hit_from = "¿¼¤¤ÍÏ´äή";
1923 message = "The lava burns you!";
1924 hit_from = "deep lava";
1929 damage = damage / 100 + (randint0(100) < (damage % 100));
1934 take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
1936 cave_no_regen = TRUE;
1940 else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
1942 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
1946 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
1947 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
1949 msg_print("You are drowning!");
1950 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
1953 cave_no_regen = TRUE;
1960 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
1962 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
1963 if (prace_is_(RACE_ENT)) damage += damage/3;
1964 if (p_ptr->resist_fire) damage = damage / 3;
1965 if (p_ptr->oppose_fire) damage = damage / 3;
1967 msg_print("Ç®¤¤¡ª");
1968 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
1970 msg_print("It's hot!");
1971 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
1974 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
1976 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
1977 if (p_ptr->resist_elec) damage = damage / 3;
1978 if (p_ptr->oppose_elec) damage = damage / 3;
1980 msg_print("Äˤ¤¡ª");
1981 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
1983 msg_print("It hurts!");
1984 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
1987 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
1989 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
1990 if (p_ptr->resist_cold) damage = damage / 3;
1991 if (p_ptr->oppose_cold) damage = damage / 3;
1993 msg_print("Î䤿¤¤¡ª");
1994 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
1996 msg_print("It's cold!");
1997 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
2002 /* Spectres -- take damage when moving through walls */
2004 * Added: ANYBODY takes damage if inside through walls
2005 * without wraith form -- NOTE: Spectres will never be
2006 * reduced below 0 hp by being inside a stone wall; others
2009 if (!cave_floor_bold(py, px))
2011 /* Player can walk through trees */
2012 if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
2016 else if (!p_ptr->invuln && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2017 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2021 cave_no_regen = TRUE;
2023 if (p_ptr->pass_wall)
2026 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2029 msg_print("Your molecules feel disrupted!");
2030 dam_desc = "density";
2037 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2038 dam_desc = "¹Å¤¤´ä";
2040 msg_print("You are being crushed!");
2041 dam_desc = "solid rock";
2046 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2052 monster_race *r_ptr;
2054 if (min != prev_min)
2057 bool old_inside_battle = p_ptr->inside_battle;
2059 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2061 p_ptr->inside_battle = TRUE;
2062 get_mon_num_prep(NULL,NULL);
2064 for (i = 0; i < max_d_idx; i++)
2066 if (max_dlv[i] < d_info[i].mindepth) continue;
2067 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
2071 today_mon = get_mon_num(max_dl);
2072 r_ptr = &r_info[today_mon];
2074 if (r_ptr->flags1 & RF1_UNIQUE) continue;
2075 if (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)) continue;
2076 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
2077 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
2078 if (r_ptr->level < MIN(max_dl/2, 40)) continue;
2079 if (r_ptr->rarity > 10) continue;
2080 if (r_ptr->level == 0) continue;
2083 p_ptr->today_mon = 0;
2084 p_ptr->inside_battle = old_inside_battle;
2088 /* Nightmare mode activates the TY_CURSE at midnight */
2089 if (ironman_nightmare)
2091 /* Require exact minute */
2092 if (min != prev_min)
2094 /* Every 15 minutes after 11:00 pm */
2095 if ((hour == 23) && !(min % 15))
2105 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2107 msg_print("You hear a distant bell toll ominously.");
2115 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2117 msg_print("A distant bell sounds twice.");
2125 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2127 msg_print("A distant bell sounds three times.");
2135 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2137 msg_print("A distant bell tolls four times.");
2145 /* TY_CURSE activates at mignight! */
2152 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2154 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2157 activate_ty_curse(FALSE, &count);
2162 /* Take damage from cuts */
2163 if (p_ptr->cut && !p_ptr->invuln)
2165 /* Mortal wound or Deep Gash */
2166 if (p_ptr->cut > 1000)
2171 else if (p_ptr->cut > 200)
2177 else if (p_ptr->cut > 100)
2182 else if (p_ptr->cut > 50)
2187 else if (p_ptr->cut > 25)
2192 else if (p_ptr->cut > 10)
2205 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2207 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2213 /*** Check the Food, and Regenerate ***/
2215 if (!p_ptr->inside_battle)
2217 /* Digest normally */
2218 if (p_ptr->food < PY_FOOD_MAX)
2220 /* Every 100 game turns */
2221 if (!(turn % (TURNS_PER_TICK*5)))
2223 /* Basic digestion rate based on speed */
2224 i = /* extract_energy[p_ptr->pspeed] * 2;*/
2225 ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
2226 1 : extract_energy[p_ptr->pspeed]));
2228 /* Regeneration takes more food */
2229 if (p_ptr->regenerate) i += 20;
2230 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2231 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2233 /* Slow digestion takes less food */
2234 if (p_ptr->slow_digest) i -= 5;
2236 /* Minimal digestion */
2238 /* Maximal digestion */
2239 if (i > 100) i = 100;
2241 /* Digest some food */
2242 (void)set_food(p_ptr->food - i);
2246 /* Digest quickly when gorged */
2249 /* Digest a lot of food */
2250 (void)set_food(p_ptr->food - 100);
2254 /* Starve to death (slowly) */
2255 if (p_ptr->food < PY_FOOD_STARVE)
2257 /* Calculate damage */
2258 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2262 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2264 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2269 /* Default regeneration */
2270 regen_amount = PY_REGEN_NORMAL;
2273 if (p_ptr->food < PY_FOOD_WEAK)
2275 /* Lower regeneration */
2276 if (p_ptr->food < PY_FOOD_STARVE)
2280 else if (p_ptr->food < PY_FOOD_FAINT)
2282 regen_amount = PY_REGEN_FAINT;
2286 regen_amount = PY_REGEN_WEAK;
2290 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2292 /* Faint occasionally */
2293 if (!p_ptr->paralyzed && (randint0(100) < 10))
2297 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2299 msg_print("You faint from the lack of food.");
2304 /* Hack -- faint (bypass free action) */
2305 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2311 /* Are we walking the pattern? */
2312 if (pattern_effect())
2314 cave_no_regen = TRUE;
2318 /* Regeneration ability */
2319 if (p_ptr->regenerate)
2321 regen_amount = regen_amount * 2;
2323 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2327 if (p_ptr->cursed & TRC_SLOW_REGEN)
2334 /* Searching or Resting */
2335 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2337 regen_amount = regen_amount * 2;
2340 upkeep_factor = calculate_upkeep();
2342 /* Regenerate the mana */
2343 /* if (p_ptr->csp < p_ptr->msp) */
2347 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2348 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2349 regenmana(upkeep_regen/100);
2351 #ifdef TRACK_FRIENDS
2355 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2357 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2361 #endif /* TRACK_FRIENDS */
2364 else if (p_ptr->action != ACTION_LEARN)
2366 regenmana(regen_amount);
2369 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2371 regenmagic(regen_amount);
2374 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2376 while (upkeep_factor > 100)
2379 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2381 msg_print("Such much pets cannot be controled at once!");
2384 do_cmd_pet_dismiss();
2386 upkeep_factor = calculate_upkeep();
2389 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2391 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2397 /* Poisoned or cut yields no healing */
2398 if (p_ptr->poisoned) regen_amount = 0;
2399 if (p_ptr->cut) regen_amount = 0;
2401 /* Special floor -- Pattern, in a wall -- yields no healing */
2402 if (cave_no_regen) regen_amount = 0;
2404 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2406 /* Regenerate Hit Points if needed */
2407 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2409 if ((cave[py][px].feat < FEAT_PATTERN_END) &&
2410 (cave[py][px].feat >= FEAT_PATTERN_START))
2412 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2416 regenhp(regen_amount);
2421 /*** Timeout Various Things ***/
2424 if (p_ptr->tim_mimic)
2426 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2429 /* Hack -- Hallucinating */
2432 (void)set_image(p_ptr->image - dec_count);
2438 (void)set_blind(p_ptr->blind - dec_count);
2441 /* Times see-invisible */
2442 if (p_ptr->tim_invis)
2444 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2455 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2458 /* Timed temporary elemental brands. -LM- */
2459 if (p_ptr->ele_attack)
2461 p_ptr->ele_attack--;
2463 /* Clear all temporary elemental brands. */
2464 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2467 /* Timed temporary elemental immune. -LM- */
2468 if (p_ptr->ele_immune)
2470 p_ptr->ele_immune--;
2472 /* Clear all temporary elemental brands. */
2473 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2476 /* Timed infra-vision */
2477 if (p_ptr->tim_infra)
2479 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2483 if (p_ptr->tim_stealth)
2485 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2488 /* Timed levitation */
2489 if (p_ptr->tim_ffall)
2491 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2494 /* Timed sh_touki */
2495 if (p_ptr->tim_sh_touki)
2497 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2501 if (p_ptr->tim_sh_fire)
2503 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2507 if (p_ptr->tim_sh_holy)
2509 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2513 if (p_ptr->tim_eyeeye)
2515 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2518 /* Timed resist-magic */
2519 if (p_ptr->resist_magic)
2521 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2524 /* Timed regeneration */
2525 if (p_ptr->tim_regen)
2527 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2530 /* Timed resist nether */
2531 if (p_ptr->tim_res_nether)
2533 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2536 /* Timed resist time */
2537 if (p_ptr->tim_res_time)
2539 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2543 if (p_ptr->tim_reflect)
2545 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2549 if (p_ptr->multishadow)
2551 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2554 /* Timed Robe of dust */
2555 if (p_ptr->dustrobe)
2557 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2560 /* Timed infra-vision */
2561 if (p_ptr->kabenuke)
2563 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2567 if (p_ptr->paralyzed)
2569 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2573 if (p_ptr->confused)
2575 (void)set_confused(p_ptr->confused - dec_count);
2581 (void)set_afraid(p_ptr->afraid - dec_count);
2587 (void)set_fast(p_ptr->fast - 1, TRUE);
2593 (void)set_slow(p_ptr->slow - dec_count, TRUE);
2596 /* Protection from evil */
2597 if (p_ptr->protevil)
2599 (void)set_protevil(p_ptr->protevil - 1, TRUE);
2602 /* Invulnerability */
2605 (void)set_invuln(p_ptr->invuln - 1, TRUE);
2609 if (p_ptr->wraith_form)
2611 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
2617 (void)set_hero(p_ptr->hero - 1, TRUE);
2623 (void)set_shero(p_ptr->shero - 1, TRUE);
2629 (void)set_blessed(p_ptr->blessed - 1, TRUE);
2635 (void)set_shield(p_ptr->shield - 1, TRUE);
2639 if (p_ptr->tsubureru)
2641 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
2645 if (p_ptr->magicdef)
2647 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
2651 if (p_ptr->tsuyoshi)
2653 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
2657 if (p_ptr->oppose_acid)
2659 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
2662 /* Oppose Lightning */
2663 if (p_ptr->oppose_elec)
2665 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
2669 if (p_ptr->oppose_fire)
2671 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
2675 if (p_ptr->oppose_cold)
2677 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
2681 if (p_ptr->oppose_pois)
2683 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
2688 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
2691 /*** Poison and Stun and Cut ***/
2694 if (p_ptr->poisoned)
2696 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2698 /* Apply some healing */
2699 (void)set_poisoned(p_ptr->poisoned - adjust);
2705 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2707 /* Apply some healing */
2708 (void)set_stun(p_ptr->stun - adjust);
2714 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2716 /* Hack -- Truly "mortal" wound */
2717 if (p_ptr->cut > 1000) adjust = 0;
2719 /* Apply some healing */
2720 (void)set_cut(p_ptr->cut - adjust);
2725 /*** Process Light ***/
2727 /* Check for light being wielded */
2728 o_ptr = &inventory[INVEN_LITE];
2730 /* Burn some fuel in the current lite */
2731 if (o_ptr->tval == TV_LITE)
2733 /* Hack -- Use some fuel (except on artifacts) */
2734 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
2736 /* Decrease life-span */
2737 if (o_ptr->name2 == EGO_LITE_LONG)
2739 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
2741 else o_ptr->xtra4--;
2743 /* Notice interesting fuel steps */
2744 notice_lite_change(o_ptr);
2748 /* Calculate torch radius */
2749 p_ptr->update |= (PU_TORCH);
2752 /*** Process mutation effects ***/
2753 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
2755 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
2759 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
2760 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
2762 msg_print("RAAAAGHH!");
2763 msg_print("You feel a fit of rage coming over you!");
2766 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
2769 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
2771 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
2775 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
2777 msg_print("It's so dark... so scary!");
2780 set_afraid(p_ptr->afraid + 13 + randint1(26));
2784 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
2786 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
2791 /* Teleport player */
2793 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
2795 msg_print("Your position suddenly seems very uncertain...");
2799 teleport_player(40);
2803 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
2805 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
2808 p_ptr->redraw |= PR_EXTRA;
2810 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
2812 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
2817 if (!p_ptr->resist_conf)
2819 (void)set_confused(p_ptr->confused + randint0(20) + 15);
2822 if (!p_ptr->resist_chaos)
2827 if (one_in_(3)) lose_all_info();
2829 teleport_player(100);
2832 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
2833 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
2835 msg_print("You wake up somewhere with a sore head...");
2836 msg_print("You can't remember a thing, or how you got here!");
2845 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
2847 msg_print("Thishcischs GooDSChtuff!");
2850 (void)set_image(p_ptr->image + randint0(150) + 150);
2856 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
2858 if (!p_ptr->resist_chaos)
2861 p_ptr->redraw |= PR_EXTRA;
2862 (void)set_image(p_ptr->image + randint0(50) + 20);
2866 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
2871 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
2873 msg_print("BRRAAAP! Oops.");
2877 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
2880 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
2881 !p_ptr->anti_magic && one_in_(9000))
2886 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
2888 msg_print("Magical energy flows through you! You must release it!");
2893 (void)get_hack_dir(&dire);
2894 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
2897 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
2898 !p_ptr->anti_magic && (randint1(6666) == 666))
2900 bool pet = one_in_(6);
2901 u32b mode = PM_ALLOW_GROUP;
2903 if (pet) mode |= PM_FORCE_PET;
2904 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2906 if (summon_specific((pet ? -1 : 0), py, px,
2907 dun_level, SUMMON_DEMON, mode))
2910 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
2912 msg_print("You have attracted a demon!");
2919 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
2925 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2927 msg_print("You feel less energetic.");
2930 if (p_ptr->fast > 0)
2936 set_slow(randint1(30) + 10, FALSE);
2942 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2944 msg_print("You feel more energetic.");
2947 if (p_ptr->slow > 0)
2953 set_fast(randint1(30) + 10, FALSE);
2958 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
2962 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
2964 msg_print("You suddenly feel almost lonely.");
2967 banish_monsters(100);
2968 if (!dun_level && p_ptr->town_num)
2971 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
2973 msg_print("You see one of the shopkeepers running for the hills!");
2976 store_shuffle(randint0(MAX_STORES));
2981 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
2986 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
2988 msg_print("A shadow passes over you.");
2993 /* Absorb light from the current possition */
2994 if (cave[py][px].info & CAVE_GLOW)
2999 o_ptr = &inventory[INVEN_LITE];
3001 /* Absorb some fuel in the current lite */
3002 if (o_ptr->tval == TV_LITE)
3004 /* Use some fuel (except on artifacts) */
3005 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
3007 /* Heal the player a bit */
3008 hp_player(o_ptr->xtra4 / 20);
3010 /* Decrease life-span of lite */
3014 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3016 msg_print("You absorb energy from your light!");
3020 /* Notice interesting fuel steps */
3021 notice_lite_change(o_ptr);
3026 * Unlite the area (radius 10) around player and
3027 * do 50 points damage to every affected monster
3029 unlite_area(50, 10);
3032 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3033 !p_ptr->anti_magic && one_in_(7000))
3035 bool pet = one_in_(3);
3036 u32b mode = PM_ALLOW_GROUP;
3038 if (pet) mode |= PM_FORCE_PET;
3039 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3041 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3044 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3046 msg_print("You have attracted an animal!");
3053 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3054 !p_ptr->anti_magic && one_in_(8000))
3058 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3060 msg_print("You feel the world warping around you!");
3064 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3066 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3068 if (!lose_mutation(0))
3070 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3072 msg_print("You feel oddly normal.");
3076 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3080 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3082 msg_print("You feel insubstantial!");
3086 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3088 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3092 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3094 int which_stat = randint0(6);
3095 int sustained = FALSE;
3100 if (p_ptr->sustain_str) sustained = TRUE;
3103 if (p_ptr->sustain_int) sustained = TRUE;
3106 if (p_ptr->sustain_wis) sustained = TRUE;
3109 if (p_ptr->sustain_dex) sustained = TRUE;
3112 if (p_ptr->sustain_con) sustained = TRUE;
3115 if (p_ptr->sustain_chr) sustained = TRUE;
3119 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3121 msg_print("Invalid stat chosen!");
3131 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3133 msg_print("You can feel yourself wasting away!");
3137 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3140 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3141 !p_ptr->anti_magic && one_in_(3000))
3143 bool pet = one_in_(5);
3144 u32b mode = PM_ALLOW_GROUP;
3146 if (pet) mode |= PM_FORCE_PET;
3147 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3149 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3152 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3154 msg_print("You have attracted a dragon!");
3160 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3163 if (p_ptr->tim_esp > 0)
3166 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3168 msg_print("Your mind feels cloudy!");
3171 set_tim_esp(0, TRUE);
3176 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3178 msg_print("Your mind expands!");
3181 set_tim_esp(p_ptr->lev, FALSE);
3184 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3189 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3191 msg_print("Your stomach roils, and you lose your lunch!");
3195 set_food(PY_FOOD_WEAK);
3198 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3199 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3204 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3206 int danger_amount = 0;
3209 for (monster = 0; monster < m_max; monster++)
3211 monster_type *m_ptr = &m_list[monster];
3212 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3214 /* Paranoia -- Skip dead monsters */
3215 if (!m_ptr->r_idx) continue;
3217 if (r_ptr->level >= p_ptr->lev)
3219 danger_amount += r_ptr->level - p_ptr->lev + 1;
3223 if (danger_amount > 100)
3225 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3227 msg_print("You feel utterly terrified!");
3230 else if (danger_amount > 50)
3232 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3234 msg_print("You feel terrified!");
3237 else if (danger_amount > 20)
3239 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3241 msg_print("You feel very worried!");
3244 else if (danger_amount > 10)
3246 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3248 msg_print("You feel paranoid!");
3251 else if (danger_amount > 5)
3253 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3255 msg_print("You feel almost safe.");
3260 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3262 msg_print("You feel lonely.");
3266 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3271 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3273 msg_print("You feel invincible!");
3277 (void)set_invuln(randint1(8) + 8, FALSE);
3279 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3281 int wounds = p_ptr->mhp - p_ptr->chp;
3285 int healing = p_ptr->csp;
3287 if (healing > wounds)
3293 p_ptr->csp -= healing;
3296 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3299 int wounds = p_ptr->msp - p_ptr->csp;
3303 int healing = p_ptr->chp;
3305 if (healing > wounds)
3310 p_ptr->csp += healing;
3312 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3314 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3319 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3325 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3326 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3328 msg_print("You trip over your own feet!");
3329 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3334 if (buki_motteruka(INVEN_RARM))
3336 int slot = INVEN_RARM;
3337 o_ptr = &inventory[INVEN_RARM];
3338 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3340 o_ptr = &inventory[INVEN_LARM];
3343 if (!cursed_p(o_ptr))
3346 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3348 msg_print("You drop your weapon!");
3351 inven_drop(slot, 1);
3358 /*** Process Inventory ***/
3360 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->wild_mode)
3363 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3364 * can actually be useful!
3366 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3369 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3371 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3375 teleport_player(50);
3378 /* Make a chainsword noise */
3379 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3383 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3385 if (!get_rnd_line("chainswd.txt", 0, noise))
3388 disturb(FALSE, FALSE);
3391 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3394 (void)activate_ty_curse(FALSE, &count);
3396 /* Handle experience draining */
3397 if ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))
3399 p_ptr->exp -= (p_ptr->lev+1)/2;
3400 if (p_ptr->exp < 0) p_ptr->exp = 0;
3401 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3402 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3405 /* Add light curse (Later) */
3406 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3411 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3413 new_curse = get_curse(0, o_ptr);
3414 if (!(o_ptr->curse_flags & new_curse))
3416 char o_name[MAX_NLEN];
3418 object_desc(o_name, o_ptr, FALSE, 0);
3420 o_ptr->curse_flags |= new_curse;
3422 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3424 msg_format("There is a malignant black aura surrounding %s...", o_name);
3427 o_ptr->feeling = FEEL_NONE;
3429 p_ptr->update |= (PU_BONUS);
3432 /* Add heavy curse (Later) */
3433 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3438 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3440 new_curse = get_curse(1, o_ptr);
3441 if (!(o_ptr->curse_flags & new_curse))
3443 char o_name[MAX_NLEN];
3445 object_desc(o_name, o_ptr, FALSE, 0);
3447 o_ptr->curse_flags |= new_curse;
3449 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3451 msg_format("There is a malignant black aura surrounding %s...", o_name);
3454 o_ptr->feeling = FEEL_NONE;
3456 p_ptr->update |= (PU_BONUS);
3460 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3462 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3463 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3465 char o_name[MAX_NLEN];
3467 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
3469 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3471 msg_format("%s have attracted an animal!", o_name);
3478 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3480 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3482 char o_name[MAX_NLEN];
3484 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
3486 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3488 msg_format("%s have attracted a demon!", o_name);
3495 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3497 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3498 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3500 char o_name[MAX_NLEN];
3502 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
3504 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3506 msg_format("%s have attracted an animal!", o_name);
3512 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3514 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
3518 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3520 msg_print("It's so dark... so scary!");
3523 set_afraid(p_ptr->afraid + 13 + randint1(26));
3526 /* Teleport player */
3527 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3531 /* Teleport player */
3532 teleport_player(40);
3534 /* Handle HP draining */
3535 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3537 char o_name[MAX_NLEN];
3539 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
3541 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3543 msg_format("%s drains HP from you!", o_name);
3545 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3547 /* Handle mana draining */
3548 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3550 char o_name[MAX_NLEN];
3552 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
3554 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3556 msg_format("%s drains mana from you!", o_name);
3558 p_ptr->csp -= MIN(p_ptr->lev, 50);
3562 p_ptr->csp_frac = 0;
3564 p_ptr->redraw |= PR_MANA;
3568 /* Rarely, take damage from the Jewel of Judgement */
3569 if (one_in_(999) && !p_ptr->anti_magic)
3571 if ((inventory[INVEN_LITE].tval) &&
3572 (inventory[INVEN_LITE].sval == SV_LITE_THRAIN))
3575 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
3576 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
3578 msg_print("The Jewel of Judgement drains life from you!");
3579 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
3586 /* Process equipment */
3587 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3589 /* Get the object */
3590 o_ptr = &inventory[i];
3592 /* Skip non-objects */
3593 if (!o_ptr->k_idx) continue;
3595 /* Recharge activatable objects */
3596 if (o_ptr->timeout > 0)
3601 /* Notice changes */
3602 if (!o_ptr->timeout)
3604 recharged_notice(o_ptr);
3610 /* Notice changes */
3614 p_ptr->window |= (PW_EQUIP);
3619 * Recharge rods. Rods now use timeout to control charging status,
3620 * and each charging rod in a stack decreases the stack's timeout by
3621 * one per turn. -LM-
3623 for (j = 0, i = 0; i < INVEN_PACK; i++)
3625 o_ptr = &inventory[i];
3626 k_ptr = &k_info[o_ptr->k_idx];
3628 /* Skip non-objects */
3629 if (!o_ptr->k_idx) continue;
3631 /* Examine all charging rods or stacks of charging rods. */
3632 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3634 /* Determine how many rods are charging. */
3635 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3636 if (temp > o_ptr->number) temp = o_ptr->number;
3638 /* Decrease timeout by that number. */
3639 o_ptr->timeout -= temp;
3641 /* Boundary control. */
3642 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3644 /* Notice changes, provide message if object is inscribed. */
3645 if (!(o_ptr->timeout))
3647 recharged_notice(o_ptr);
3653 /* Notice changes */
3657 p_ptr->notice |= (PN_COMBINE);
3660 p_ptr->window |= (PW_INVEN);
3664 /* Feel the inventory */
3669 /*** Process Objects ***/
3671 /* Process objects */
3672 for (i = 1; i < o_max; i++)
3677 /* Skip dead objects */
3678 if (!o_ptr->k_idx) continue;
3680 /* Recharge rods on the ground. No messages. */
3681 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3684 o_ptr->timeout -= o_ptr->number;
3686 /* Boundary control. */
3687 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3692 /*** Involuntary Movement ***/
3694 /* Delayed Word-of-Recall */
3695 if (p_ptr->word_recall)
3698 * HACK: Autosave BEFORE resetting the recall counter (rr9)
3699 * The player is yanked up/down as soon as
3700 * he loads the autosaved game.
3702 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
3703 do_cmd_save_game(TRUE);
3705 /* Count down towards recall */
3706 p_ptr->word_recall--;
3708 p_ptr->redraw |= (PR_STATUS);
3710 /* Activate the recall */
3711 if (!p_ptr->word_recall)
3716 /* Determine the level */
3717 if (dun_level || p_ptr->inside_quest)
3720 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3722 msg_print("You feel yourself yanked upwards!");
3725 p_ptr->recall_dungeon = dungeon_type;
3727 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3732 leave_quest_check();
3734 p_ptr->inside_quest = 0;
3735 p_ptr->leaving = TRUE;
3740 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3742 msg_print("You feel yourself yanked downwards!");
3745 dungeon_type = p_ptr->recall_dungeon;
3748 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3751 dun_level = max_dlv[dungeon_type];
3752 if (dun_level < 1) dun_level = 1;
3754 /* Nightmare mode makes recall more dangerous */
3755 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
3761 else if (dun_level < 99)
3763 dun_level = (dun_level + 99) / 2;
3765 else if (dun_level > 100)
3767 dun_level = d_info[dungeon_type].maxdepth - 1;
3771 if (p_ptr->wild_mode)
3773 p_ptr->wilderness_y = py;
3774 p_ptr->wilderness_x = px;
3778 /* Save player position */
3782 p_ptr->wild_mode = FALSE;
3785 p_ptr->leaving = TRUE;
3787 if (dungeon_type == DUNGEON_ANGBAND)
3789 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3791 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
3792 (quest[i].status == QUEST_STATUS_TAKEN) &&
3793 (quest[i].level < dun_level))
3795 quest[i].status = QUEST_STATUS_FAILED;
3796 quest[i].complev = (byte)p_ptr->lev;
3797 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3804 sound(SOUND_TPLEVEL);
3812 * Verify use of "wizard" mode
3814 static bool enter_wizard_mode(void)
3816 /* Ask first time */
3817 if (!p_ptr->noscore)
3819 /* Mention effects */
3821 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
3822 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3824 msg_print("Wizard mode is for debugging and experimenting.");
3825 msg_print("The game will not be scored if you enter wizard mode.");
3830 /* Verify request */
3832 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
3834 if (!get_check("Are you sure you want to enter wizard mode? "))
3842 p_ptr->noscore |= 0x0002;
3853 * Verify use of "debug" commands
3855 static bool enter_debug_mode(void)
3857 /* Ask first time */
3858 if (!p_ptr->noscore)
3860 /* Mention effects */
3862 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3863 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3865 msg_print("The debug commands are for debugging and experimenting.");
3866 msg_print("The game will not be scored if you use debug commands.");
3871 /* Verify request */
3873 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3875 if (!get_check("Are you sure you want to use debug commands? "))
3883 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
3885 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
3888 p_ptr->noscore |= 0x0008;
3896 * Hack -- Declare the Debug Routines
3898 extern void do_cmd_debug(void);
3900 #endif /* ALLOW_WIZARD */
3906 * Verify use of "borg" commands
3908 static bool enter_borg_mode(void)
3910 /* Ask first time */
3911 if (!(p_ptr->noscore & 0x0010))
3913 /* Mention effects */
3915 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3916 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3918 msg_print("The borg commands are for debugging and experimenting.");
3919 msg_print("The game will not be scored if you use borg commands.");
3924 /* Verify request */
3926 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3928 if (!get_check("Are you sure you want to use borg commands? "))
3936 p_ptr->noscore |= 0x0010;
3944 * Hack -- Declare the Ben Borg
3946 extern void do_cmd_borg(void);
3948 #endif /* ALLOW_BORG */
3953 * Parse and execute the current command
3954 * Give "Warning" on illegal commands.
3956 * XXX XXX XXX Make some "blocks"
3958 static void process_command(void)
3960 int old_now_message = now_message;
3962 #ifdef ALLOW_REPEAT /* TNB */
3964 /* Handle repeating the last command */
3967 #endif /* ALLOW_REPEAT -- TNB */
3971 /* Parse the command */
3972 switch (command_cmd)
3988 /*** Wizard Commands ***/
3990 /* Toggle Wizard Mode */
3995 p_ptr->wizard = FALSE;
3997 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
3999 msg_print("Wizard mode off.");
4003 else if (enter_wizard_mode())
4005 p_ptr->wizard = TRUE;
4007 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4009 msg_print("Wizard mode on.");
4014 /* Update monsters */
4015 p_ptr->update |= (PU_MONSTERS);
4017 /* Redraw "title" */
4018 p_ptr->redraw |= (PR_TITLE);
4026 /* Special "debug" commands */
4029 /* Enter debug mode */
4030 if (enter_debug_mode())
4037 #endif /* ALLOW_WIZARD */
4042 /* Special "borg" commands */
4045 /* Enter borg mode */
4046 if (enter_borg_mode())
4048 if (!p_ptr->wild_mode) do_cmd_borg();
4054 #endif /* ALLOW_BORG */
4058 /*** Inventory Commands ***/
4060 /* Wear/wield equipment */
4063 if (!p_ptr->wild_mode) do_cmd_wield();
4067 /* Take off equipment */
4070 if (!p_ptr->wild_mode) do_cmd_takeoff();
4077 if (!p_ptr->wild_mode) do_cmd_drop();
4081 /* Destroy an item */
4088 /* Equipment list */
4095 /* Inventory list */
4103 /*** Various commands ***/
4105 /* Identify an object */
4112 /* Hack -- toggle windows */
4115 toggle_inven_equip();
4120 /*** Standard "Movement" Commands ***/
4125 if (!p_ptr->wild_mode) do_cmd_alter();
4132 if (!p_ptr->wild_mode) do_cmd_tunnel();
4136 /* Move (usually pick up things) */
4139 #ifdef ALLOW_EASY_DISARM /* TNB */
4143 #else /* ALLOW_EASY_DISARM -- TNB */
4145 do_cmd_walk(always_pickup);
4147 #endif /* ALLOW_EASY_DISARM -- TNB */
4152 /* Move (usually do not pick up) */
4155 #ifdef ALLOW_EASY_DISARM /* TNB */
4159 #else /* ALLOW_EASY_DISARM -- TNB */
4161 do_cmd_walk(!always_pickup);
4163 #endif /* ALLOW_EASY_DISARM -- TNB */
4169 /*** Running, Resting, Searching, Staying */
4171 /* Begin Running -- Arg is Max Distance */
4174 if (!p_ptr->wild_mode) do_cmd_run();
4178 /* Stay still (usually pick things up) */
4181 do_cmd_stay(always_pickup);
4185 /* Stay still (usually do not pick up) */
4188 do_cmd_stay(!always_pickup);
4192 /* Rest -- Arg is time */
4199 /* Search for traps/doors */
4206 /* Toggle search mode */
4209 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4210 else set_action(ACTION_SEARCH);
4215 /*** Stairs and Doors and Chests and Traps ***/
4218 case SPECIAL_KEY_STORE:
4220 if (!p_ptr->wild_mode) do_cmd_store();
4224 /* Enter building -KMW- */
4225 case SPECIAL_KEY_BUILDING:
4227 if (!p_ptr->wild_mode) do_cmd_bldg();
4231 /* Enter quest level -KMW- */
4232 case SPECIAL_KEY_QUEST:
4234 if (!p_ptr->wild_mode) do_cmd_quest();
4238 /* Go up staircase */
4241 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4248 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4250 msg_print("To flee the ambush you have to reach the edge of the map.");
4253 else if (p_ptr->food < PY_FOOD_WEAK)
4256 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4258 msg_print("You must eat something here.");
4263 if (change_wild_mode())
4276 /* Go down staircase */
4279 if(!p_ptr->wild_mode) do_cmd_go_down();
4282 p_ptr->wilderness_x = px;
4283 p_ptr->wilderness_y = py;
4289 /* Open a door or chest */
4292 if (!p_ptr->wild_mode) do_cmd_open();
4299 if (!p_ptr->wild_mode) do_cmd_close();
4303 /* Jam a door with spikes */
4306 if (!p_ptr->wild_mode) do_cmd_spike();
4313 if (!p_ptr->wild_mode) do_cmd_bash();
4317 /* Disarm a trap or chest */
4320 if (!p_ptr->wild_mode) do_cmd_disarm();
4325 /*** Magic and Prayers ***/
4327 /* Gain new spells/prayers */
4330 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4332 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4334 msg_print("You don't have to learn spells!");
4336 else if (p_ptr->pclass == CLASS_SAMURAI)
4337 do_cmd_gain_hissatsu();
4338 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4348 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4349 (p_ptr->pclass == CLASS_BERSERKER) ||
4350 (p_ptr->pclass == CLASS_NINJA) ||
4351 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4352 ) do_cmd_mind_browse();
4353 else if (p_ptr->pclass == CLASS_SMITH)
4355 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4356 do_cmd_magic_eater(TRUE);
4357 else do_cmd_browse();
4365 if (!p_ptr->wild_mode)
4367 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4370 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4372 msg_print("You cannot cast spells!");
4375 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4378 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4380 msg_print("The dungeon absorbs all attempted magic!");
4384 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4388 cptr which_power = "ËâË¡";
4390 cptr which_power = "magic";
4392 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4394 which_power = "ĶǽÎÏ";
4396 which_power = "psionic powers";
4398 else if (p_ptr->pclass == CLASS_IMITATOR)
4400 which_power = "¤â¤Î¤Þ¤Í";
4402 which_power = "imitation";
4404 else if (p_ptr->pclass == CLASS_SAMURAI)
4406 which_power = "ɬ»¦·õ";
4408 which_power = "hissatsu";
4410 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4412 which_power = "¶ÀËâË¡";
4414 which_power = "mirror magic";
4416 else if (p_ptr->pclass == CLASS_NINJA)
4418 which_power = "Ǧ½Ñ";
4420 which_power = "ninjutsu";
4422 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4424 which_power = "µ§¤ê";
4426 which_power = "prayer";
4430 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4432 msg_format("An anti-magic shell disrupts your %s!", which_power);
4436 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4439 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4441 msg_format("You cannot think directly!");
4447 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4448 (p_ptr->pclass == CLASS_BERSERKER) ||
4449 (p_ptr->pclass == CLASS_NINJA) ||
4450 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4453 else if (p_ptr->pclass == CLASS_IMITATOR)
4455 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4456 do_cmd_magic_eater(FALSE);
4457 else if (p_ptr->pclass == CLASS_SAMURAI)
4459 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4460 do_cmd_cast_learned();
4461 else if (p_ptr->pclass == CLASS_SMITH)
4470 /* Issue a pet command */
4473 if (!p_ptr->wild_mode) do_cmd_pet();
4477 /*** Use various objects ***/
4479 /* Inscribe an object */
4486 /* Uninscribe an object */
4489 do_cmd_uninscribe();
4493 /* Activate an artifact */
4496 if (!p_ptr->wild_mode)
4498 if (!p_ptr->inside_arena)
4503 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4505 msg_print("The arena absorbs all attempted magic!");
4521 /* Fuel your lantern/torch */
4531 if (!p_ptr->wild_mode) do_cmd_fire();
4538 if (!p_ptr->wild_mode)
4548 if (!p_ptr->wild_mode)
4550 if (!p_ptr->inside_arena)
4555 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4557 msg_print("The arena absorbs all attempted magic!");
4569 if (!p_ptr->wild_mode)
4571 if (p_ptr->inside_arena)
4574 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4576 msg_print("The arena absorbs all attempted magic!");
4581 else if (use_command && rogue_like_commands)
4593 /* Quaff a potion */
4596 if (!p_ptr->wild_mode)
4598 if (!p_ptr->inside_arena)
4599 do_cmd_quaff_potion();
4603 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4605 msg_print("The arena absorbs all attempted magic!");
4617 if (!p_ptr->wild_mode)
4619 if (!p_ptr->inside_arena)
4620 do_cmd_read_scroll();
4624 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4626 msg_print("The arena absorbs all attempted magic!");
4638 if (!p_ptr->wild_mode)
4640 if (p_ptr->inside_arena)
4643 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4645 msg_print("The arena absorbs all attempted magic!");
4650 else if (use_command && !rogue_like_commands)
4660 /* Use racial power */
4663 if (!p_ptr->wild_mode) do_cmd_racial_power();
4668 /*** Looking at Things (nearby or on map) ***/
4670 /* Full dungeon map */
4677 /* Locate player on map */
4691 /* Target monster or location */
4694 if (!p_ptr->wild_mode) do_cmd_target();
4700 /*** Help and Such ***/
4709 /* Identify symbol */
4712 do_cmd_query_symbol();
4716 /* Character description */
4719 do_cmd_change_name();
4724 /*** System Commands ***/
4726 /* Hack -- User interface */
4733 /* Single line from a pref file */
4748 do_cmd_edit_autopick();
4752 /* Interact with macros */
4759 /* Interact with visuals */
4767 /* Interact with colors */
4775 /* Interact with options */
4783 /*** Misc Commands ***/
4799 /* Repeat level feeling */
4802 if (!p_ptr->wild_mode) do_cmd_feeling();
4806 /* Show previous message */
4809 do_cmd_message_one();
4813 /* Show previous messages */
4816 do_cmd_messages(old_now_message);
4820 /* Show quest status -KMW- */
4823 do_cmd_checkquest();
4827 /* Redraw the screen */
4830 now_message = old_now_message;
4835 #ifndef VERIFY_SAVEFILE
4837 /* Hack -- Save and don't quit */
4840 do_cmd_save_game(FALSE);
4844 #endif /* VERIFY_SAVEFILE */
4854 case SPECIAL_KEY_QUIT:
4856 do_cmd_save_and_exit();
4860 /* Quit (commit suicide) */
4873 /* Check artifacts, uniques, objects */
4880 /* Load "screen dump" */
4883 do_cmd_load_screen();
4887 /* Save "screen dump" */
4890 do_cmd_save_screen();
4894 /* Make random artifact list */
4897 spoil_random_artifact("randifact.txt");
4901 /* Hack -- Unknown command */
4904 if (flush_failure) flush();
4908 sound(SOUND_ILLEGAL);
4910 if (!get_rnd_line("error_j.txt", 0, error_m))
4912 if (!get_rnd_line("error.txt", 0, error_m))
4919 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
4921 prt("Type '?' for help.", 0, 0);
4927 if (!energy_use && !now_message)
4928 now_message = old_now_message;
4934 static bool monster_tsuri(int r_idx)
4936 monster_race *r_ptr = &r_info[r_idx];
4938 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
4946 * Process the player
4948 * Notice the annoying code to handle "pack overflow", which
4949 * must come first just in case somebody manages to corrupt
4950 * the savefiles by clever use of menu commands or something.
4952 static void process_player(void)
4956 /*** Apply energy ***/
4961 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
4963 msg_print("You feel different!");
4966 (void)gain_random_mutation(0);
4967 hack_mutation = FALSE;
4970 if (p_ptr->inside_battle)
4972 for(i = 1; i < m_max; i++)
4974 monster_type *m_ptr = &m_list[i];
4976 if (!m_ptr->r_idx) continue;
4978 /* Hack -- Detect monster */
4979 m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW);
4981 /* Update the monster */
4982 update_mon(i, FALSE);
4987 /* Give the player some energy */
4988 else if (!(load && p_ptr->energy_need <= 0))
4990 p_ptr->energy_need -= (p_ptr->pspeed > 199 ? 49 : (p_ptr->pspeed < 0 ? 1 : extract_energy[p_ptr->pspeed]));
4994 if (p_ptr->energy_need > 0) return;
4995 if (!command_rep) prt_time();
4997 /*** Check for interupts ***/
4999 /* Complete resting */
5006 if ((p_ptr->chp == p_ptr->mhp) &&
5007 (p_ptr->csp >= p_ptr->msp))
5009 set_action(ACTION_NONE);
5013 /* Complete resting */
5014 else if (resting == -2)
5017 if ((p_ptr->chp == p_ptr->mhp) &&
5018 (p_ptr->csp >= p_ptr->msp) &&
5019 !p_ptr->blind && !p_ptr->confused &&
5020 !p_ptr->poisoned && !p_ptr->afraid &&
5021 !p_ptr->stun && !p_ptr->cut &&
5022 !p_ptr->slow && !p_ptr->paralyzed &&
5023 !p_ptr->image && !p_ptr->word_recall)
5025 set_action(ACTION_NONE);
5030 if (p_ptr->action == ACTION_FISH)
5033 Term_xtra(TERM_XTRA_DELAY, 10);
5037 bool success = FALSE;
5038 get_mon_num_prep(monster_tsuri,NULL);
5039 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5041 if (r_idx && one_in_(2))
5044 y = py+ddy[tsuri_dir];
5045 x = px+ddx[tsuri_dir];
5046 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5049 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5051 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5053 msg_format("You have a good catch!", m_name);
5061 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5063 msg_print("Damn! The fish stole your bait!");
5070 /* Handle "abort" */
5073 /* Check for "player abort" (semi-efficiently for resting) */
5074 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5079 /* Check for a key */
5088 /* Hack -- Show a Message */
5090 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5092 msg_print("Canceled.");
5099 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5101 monster_type *m_ptr = &m_list[p_ptr->riding];
5110 /* Acquire the monster name */
5111 monster_desc(m_name, m_ptr, 0);
5113 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5115 msg_format("You have waked %s up.", m_name);
5117 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5118 p_ptr->redraw |= (PR_UHEALTH);
5125 /* Make a "saving throw" against stun */
5126 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5132 /* Hack -- Recover from stun */
5133 if (m_ptr->stunned > d)
5135 /* Recover somewhat */
5136 m_ptr->stunned -= d;
5147 /* Acquire the monster name */
5148 monster_desc(m_name, m_ptr, 0);
5150 /* Dump a message */
5152 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5154 msg_format("%^s is no longer stunned.", m_name);
5156 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5157 p_ptr->redraw |= (PR_UHEALTH);
5161 if (m_ptr->confused)
5165 /* Make a "saving throw" against stun */
5166 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5169 d = m_ptr->confused;
5172 /* Hack -- Recover from stun */
5173 if (m_ptr->confused > d)
5175 /* Recover somewhat */
5176 m_ptr->confused -= d;
5185 m_ptr->confused = 0;
5187 /* Acquire the monster name */
5188 monster_desc(m_name, m_ptr, 0);
5190 /* Dump a message */
5192 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5194 msg_format("%^s is no longer confused.", m_name);
5196 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5197 p_ptr->redraw |= (PR_UHEALTH);
5205 /* Make a "saving throw" against stun */
5206 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5212 /* Hack -- Recover from stun */
5213 if (m_ptr->monfear > d)
5215 /* Recover somewhat */
5216 m_ptr->monfear -= d;
5227 /* Acquire the monster name */
5228 monster_desc(m_name, m_ptr, 0);
5230 /* Dump a message */
5232 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5234 msg_format("%^s is no longer fear.", m_name);
5236 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5237 p_ptr->redraw |= (PR_UHEALTH);
5244 /* Handle the player song */
5245 if (!load) check_music();
5250 if (p_ptr->lightspeed)
5252 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5254 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5256 if (p_ptr->magic_num1[0] < 40)
5258 p_ptr->magic_num1[0] = 0;
5260 else p_ptr->magic_num1[0] -= 40;
5261 p_ptr->update |= (PU_BONUS);
5263 if (p_ptr->action == ACTION_LEARN)
5265 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5266 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5269 p_ptr->csp_frac = 0;
5270 set_action(ACTION_NONE);
5274 p_ptr->csp -= (s16b)(hoge >> 16);
5276 if (p_ptr->csp_frac < hoge)
5278 p_ptr->csp_frac += 0x10000L - hoge;
5282 p_ptr->csp_frac -= hoge;
5284 p_ptr->redraw |= PR_MANA;
5287 if (p_ptr->special_defense & KATA_MASK)
5289 if (p_ptr->special_defense & KATA_MUSOU)
5293 set_action(ACTION_NONE);
5298 p_ptr->redraw |= (PR_MANA);
5303 /*** Handle actual user input ***/
5305 /* Repeat until out of energy */
5306 while (p_ptr->energy_need <= 0)
5308 p_ptr->window |= PW_PLAYER;
5309 p_ptr->sutemi = FALSE;
5310 p_ptr->counter = FALSE;
5311 now_damaged = FALSE;
5313 /* Notice stuff (if needed) */
5314 if (p_ptr->notice) notice_stuff();
5316 /* Update stuff (if needed) */
5317 if (p_ptr->update) update_stuff();
5319 /* Redraw stuff (if needed) */
5320 if (p_ptr->redraw) redraw_stuff();
5322 /* Redraw stuff (if needed) */
5323 if (p_ptr->window) window_stuff();
5326 /* Place the cursor on the player */
5327 move_cursor_relative(py, px);
5329 /* Refresh (optional) */
5330 if (fresh_before) Term_fresh();
5333 /* Hack -- Pack Overflow */
5334 if (inventory[INVEN_PACK].k_idx)
5336 int item = INVEN_PACK;
5338 char o_name[MAX_NLEN];
5342 /* Access the slot to be dropped */
5343 o_ptr = &inventory[item];
5350 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5352 msg_print("Your pack overflows!");
5357 object_desc(o_name, o_ptr, TRUE, 3);
5361 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5363 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5367 /* Drop it (carefully) near the player */
5368 (void)drop_near(o_ptr, 0, py, px);
5370 /* Modify, Describe, Optimize */
5371 inven_item_increase(item, -255);
5372 inven_item_describe(item);
5373 inven_item_optimize(item);
5375 /* Notice stuff (if needed) */
5376 if (p_ptr->notice) notice_stuff();
5378 /* Update stuff (if needed) */
5379 if (p_ptr->update) update_stuff();
5381 /* Redraw stuff (if needed) */
5382 if (p_ptr->redraw) redraw_stuff();
5384 /* Redraw stuff (if needed) */
5385 if (p_ptr->window) window_stuff();
5389 /* Hack -- cancel "lurking browse mode" */
5390 if (!command_new) command_see = FALSE;
5393 /* Assume free turn */
5397 if (p_ptr->inside_battle)
5399 /* Place the cursor on the player */
5400 move_cursor_relative(py, px);
5404 /* Process the command */
5408 /* Paralyzed or Knocked Out */
5409 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5416 else if (p_ptr->action == ACTION_REST)
5421 /* Reduce rest count */
5424 if (!resting) set_action(ACTION_NONE);
5426 /* Redraw the state */
5427 p_ptr->redraw |= (PR_STATE);
5435 else if (p_ptr->action == ACTION_FISH)
5448 /* Repeated command */
5449 else if (command_rep)
5451 /* Count this execution */
5454 /* Redraw the state */
5455 p_ptr->redraw |= (PR_STATE);
5460 /* Hack -- Assume messages were seen */
5463 /* Clear the top line */
5466 /* Process the command */
5470 /* Normal command */
5473 /* Place the cursor on the player */
5474 move_cursor_relative(py, px);
5477 /* Get a command (normal) */
5478 request_command(FALSE);
5481 /* Process the command */
5491 /* Use some energy */
5493 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
5495 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
5497 /* Hack -- constant hallucination */
5498 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
5501 /* Shimmer monsters if needed */
5502 if (shimmer_monsters)
5504 /* Clear the flag */
5505 shimmer_monsters = FALSE;
5507 /* Shimmer multi-hued monsters */
5508 for (i = 1; i < m_max; i++)
5510 monster_type *m_ptr;
5511 monster_race *r_ptr;
5513 /* Access monster */
5516 /* Skip dead monsters */
5517 if (!m_ptr->r_idx) continue;
5519 /* Access the monster race */
5520 r_ptr = &r_info[m_ptr->r_idx];
5522 /* Skip non-multi-hued monsters */
5523 if (!(r_ptr->flags1 & RF1_ATTR_MULTI)) continue;
5525 /* Reset the flag */
5526 shimmer_monsters = TRUE;
5528 /* Redraw regardless */
5529 lite_spot(m_ptr->fy, m_ptr->fx);
5534 /* Handle monster detection */
5535 if (repair_monsters)
5537 /* Reset the flag */
5538 repair_monsters = FALSE;
5540 /* Rotate detection flags */
5541 for (i = 1; i < m_max; i++)
5543 monster_type *m_ptr;
5545 /* Access monster */
5548 /* Skip dead monsters */
5549 if (!m_ptr->r_idx) continue;
5551 /* Nice monsters get mean */
5552 if (m_ptr->mflag & MFLAG_NICE)
5554 /* Nice monsters get mean */
5555 m_ptr->mflag &= ~(MFLAG_NICE);
5558 /* Handle memorized monsters */
5559 if (m_ptr->mflag & MFLAG_MARK)
5561 /* Maintain detection */
5562 if (m_ptr->mflag & MFLAG_SHOW)
5565 m_ptr->mflag &= ~(MFLAG_SHOW);
5567 /* Still need repairs */
5568 repair_monsters = TRUE;
5571 /* Remove detection */
5575 m_ptr->mflag &= ~(MFLAG_MARK);
5577 /* Assume invisible */
5580 /* Update the monster */
5581 update_mon(i, FALSE);
5583 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
5584 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
5586 /* Redraw regardless */
5587 lite_spot(m_ptr->fy, m_ptr->fx);
5592 if (p_ptr->pclass == CLASS_IMITATOR)
5594 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
5597 for (i = 0; i < p_ptr->mane_num; i++)
5599 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
5600 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
5604 p_ptr->redraw |= (PR_MANE);
5606 if (p_ptr->action == ACTION_LEARN)
5609 p_ptr->redraw |= (PR_STATE);
5612 if (world_player && (p_ptr->energy_need > - 1000))
5615 p_ptr->redraw |= (PR_MAP);
5617 /* Update monsters */
5618 p_ptr->update |= (PU_MONSTERS);
5621 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5624 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
5626 msg_print("You feel time flowing around you once more.");
5629 world_player = FALSE;
5630 p_ptr->energy_need = ENERGY_NEED();
5636 /* Hack -- notice death */
5637 if (!p_ptr->playing || p_ptr->is_dead)
5639 world_player = FALSE;
5643 /* Handle "leaving" */
5644 if (p_ptr->leaving) break;
5647 /* Update scent trail */
5653 * Interact with the current dungeon level.
5655 * This function will not exit until the level is completed,
5656 * the user dies, or the game is terminated.
5658 static void dungeon(bool load_game)
5660 int quest_num = 0, i, num;
5662 /* Set the base level */
5663 base_level = dun_level;
5665 /* Reset various flags */
5669 p_ptr->leaving = FALSE;
5671 /* Reset the "command" vars */
5679 /* Cancel the target */
5683 ambush_flag = FALSE;
5685 /* Cancel the health bar */
5688 /* Check visual effects */
5689 shimmer_monsters = TRUE;
5690 shimmer_objects = TRUE;
5691 repair_monsters = TRUE;
5692 repair_objects = TRUE;
5698 /* Get index of current quest (if any) */
5699 quest_num = quest_number(dun_level);
5701 /* Inside a quest? */
5704 /* Mark the quest monster */
5705 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
5708 /* Track maximum player level */
5709 if (p_ptr->max_plv < p_ptr->lev)
5711 p_ptr->max_plv = p_ptr->lev;
5715 /* Track maximum dungeon level (if not in quest -KMW-) */
5716 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
5718 max_dlv[dungeon_type] = dun_level;
5719 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
5722 /* No stairs down from Quest */
5723 if (quest_number(dun_level))
5725 create_down_stair = 0;
5728 /* Paranoia -- no stairs from town or wilderness */
5729 if (!dun_level) create_down_stair = create_up_stair = 0;
5731 /* Option -- no connected stairs */
5732 if (!dungeon_stair) create_down_stair = create_up_stair = 0;
5734 /* Option -- no up stairs */
5735 if (ironman_downward) create_down_stair = create_up_stair = 0;
5737 /* Make a stairway. */
5738 if (create_up_stair || create_down_stair)
5740 /* Place a stairway */
5741 if (cave_valid_bold(py, px))
5744 delete_object(py, px);
5747 if (create_down_stair)
5749 if (create_down_stair == 2) cave_set_feat(py, px, FEAT_MORE_MORE);
5750 else cave_set_feat(py, px, FEAT_MORE);
5754 if (create_up_stair == 2) cave_set_feat(py, px, FEAT_LESS_LESS);
5755 else cave_set_feat(py, px, FEAT_LESS);
5759 /* Cancel the stair request */
5760 create_down_stair = create_up_stair = 0;
5763 /* Validate the panel */
5764 panel_bounds_center();
5766 /* Verify the panel */
5769 /* Flush messages */
5773 /* Enter "xtra" mode */
5774 character_xtra = TRUE;
5777 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
5780 p_ptr->window |= (PW_MONSTER);
5782 /* Redraw dungeon */
5783 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5786 p_ptr->redraw |= (PR_MAP);
5789 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5792 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5794 /* Calculate torch radius */
5795 p_ptr->update |= (PU_TORCH);
5807 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_DISTANCE | PU_MON_LITE);
5808 p_ptr->update |= (PU_MONSTERS);/*¼«Ê¬¤Ç¸÷¤Ã¤Æ¤¤¤ë¥â¥ó¥¹¥¿¡¼¤Î°Ù */
5816 /* Leave "xtra" mode */
5817 character_xtra = FALSE;
5820 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5822 /* Combine / Reorder the pack */
5823 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
5840 if (quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
5842 if (p_ptr->inside_battle)
5846 p_ptr->energy_need = 0;
5853 msg_print("»î¹ç³«»Ï¡ª");
5855 msg_format("Ready..Fight!");
5861 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
5862 p_ptr->magic_num1[0] = MUSIC_DETECT;
5864 /* Hack -- notice death or departure */
5865 if (!p_ptr->playing || p_ptr->is_dead) return;
5867 /* Print quest message if appropriate */
5868 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
5870 quest_discovery(random_quest_number(dun_level));
5871 p_ptr->inside_quest = random_quest_number(dun_level);
5873 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
5875 if (r_info[d_info[dungeon_type].final_guardian].max_num)
5877 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
5878 d_name+d_info[dungeon_type].name,
5879 r_name+r_info[d_info[dungeon_type].final_guardian].name);
5881 msg_format("%^s lives in this level as the keeper of %s.",
5882 r_name+r_info[d_info[dungeon_type].final_guardian].name,
5883 d_name+d_info[dungeon_type].name);
5887 /*** Process this dungeon level ***/
5889 /* Reset the monster generation level */
5890 monster_level = base_level;
5892 /* Reset the object generation level */
5893 object_level = base_level;
5897 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
5898 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
5899 p_ptr->energy_need = 0;
5901 /* Not leaving dungeon */
5902 p_ptr->leaving_dungeon = FALSE;
5907 int i, correct_inven_cnt = 0;
5909 /* Hack -- Compact the monster list occasionally */
5910 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
5912 /* Hack -- Compress the monster list occasionally */
5913 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
5916 /* Hack -- Compact the object list occasionally */
5917 if (o_cnt + 32 > max_o_idx) compact_objects(64);
5919 /* Hack -- Compress the object list occasionally */
5920 if (o_cnt + 32 < o_max) compact_objects(0);
5923 /* Process the player */
5927 if (p_ptr->notice) notice_stuff();
5930 for (i = 0; i < INVEN_PACK; i++)
5932 object_type *j_ptr = &inventory[i];
5934 /* Skip non-objects */
5935 if (!j_ptr->k_idx) continue;
5937 correct_inven_cnt++;
5941 if (p_ptr->update) update_stuff();
5944 if (p_ptr->redraw) redraw_stuff();
5947 if (p_ptr->window) window_stuff();
5949 /* Hack -- Hilite the player */
5950 move_cursor_relative(py, px);
5952 /* Optional fresh */
5953 if (fresh_after) Term_fresh();
5955 /* Hack -- Notice death or departure */
5956 if (!p_ptr->playing || p_ptr->is_dead) break;
5958 /* Process all of the monsters */
5962 if (p_ptr->notice) notice_stuff();
5965 if (p_ptr->update) update_stuff();
5968 if (p_ptr->redraw) redraw_stuff();
5971 if (p_ptr->window) window_stuff();
5973 /* Hack -- Hilite the player */
5974 move_cursor_relative(py, px);
5976 /* Optional fresh */
5977 if (fresh_after) Term_fresh();
5979 /* Hack -- Notice death or departure */
5980 if (!p_ptr->playing || p_ptr->is_dead) break;
5983 /* Process the world */
5987 if (p_ptr->notice) notice_stuff();
5990 if (p_ptr->update) update_stuff();
5993 if (p_ptr->redraw) redraw_stuff();
5996 if (p_ptr->window) window_stuff();
5998 /* Hack -- Hilite the player */
5999 move_cursor_relative(py, px);
6001 /* Optional fresh */
6002 if (fresh_after) Term_fresh();
6004 /* Hack -- Notice death or departure */
6005 if (!p_ptr->playing || p_ptr->is_dead) break;
6007 /* Handle "leaving" */
6008 if (p_ptr->leaving) break;
6010 /* Count game turns */
6012 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6013 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6014 if (wild_regen) wild_regen--;
6017 /* Inside a quest and non-unique questor? */
6018 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6020 /* Un-mark the quest monster */
6021 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6024 /* Not save-and-quit and not dead? */
6025 if (p_ptr->playing && !p_ptr->is_dead)
6027 for(num = 0; num < 21; num++)
6029 party_mon[num].r_idx = 0;
6034 COPY(&party_mon[0], &m_list[p_ptr->riding], monster_type);
6037 for(i = m_max - 1, num = 1; (i >= 1 && num < 21); i--)
6039 monster_type *m_ptr = &m_list[i];
6041 if (!m_ptr->r_idx) continue;
6042 if (!is_pet(m_ptr)) continue;
6043 if (i == p_ptr->riding) continue;
6045 if (m_ptr->nickname && (player_has_los_bold(m_ptr->fy, m_ptr->fx) || los(m_ptr->fy, m_ptr->fx, py, px)))
6047 if (distance(py, px, m_ptr->fy, m_ptr->fx) > 3) continue;
6051 if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) continue;
6053 if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue;
6055 COPY(&party_mon[num], &m_list[i], monster_type);
6056 delete_monster_idx(i);
6059 if (record_named_pet)
6061 for (i = m_max - 1; i >=1; i--)
6063 monster_type *m_ptr = &m_list[i];
6066 if (!m_ptr->r_idx) continue;
6067 if (!is_pet(m_ptr)) continue;
6068 if (!m_ptr->nickname) continue;
6069 if (p_ptr->riding == i) continue;
6071 monster_desc(m_name, m_ptr, 0x88);
6072 do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name);
6082 * Load some "user pref files"
6084 * Modified by Arcum Dagsson to support
6085 * separate macro files for different realms.
6087 static void load_all_pref_files(void)
6092 /* Access the "user" pref file */
6093 sprintf(buf, "user.prf");
6095 /* Process that file */
6096 process_pref_file(buf);
6098 /* Access the "user" system pref file */
6099 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6101 /* Process that file */
6102 process_pref_file(buf);
6104 /* Access the "race" pref file */
6105 sprintf(buf, "%s.prf", rp_ptr->title);
6107 /* Process that file */
6108 process_pref_file(buf);
6110 /* Access the "class" pref file */
6111 sprintf(buf, "%s.prf", cp_ptr->title);
6113 /* Process that file */
6114 process_pref_file(buf);
6116 /* Access the "character" pref file */
6117 sprintf(buf, "%s.prf", player_base);
6119 /* Process that file */
6120 process_pref_file(buf);
6122 /* Free old entries */
6126 sprintf(buf, "picktype-%s.prf", player_base);
6128 sprintf(buf, "pickpref-%s.prf", player_base);
6131 err = process_pickpref_file(buf);
6133 /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
6137 process_pickpref_file("picktype.prf");
6139 process_pickpref_file("pickpref.prf");
6143 /* Access the "realm 1" pref file */
6144 if (p_ptr->realm1 != REALM_NONE)
6146 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6148 /* Process that file */
6149 process_pref_file(buf);
6152 /* Access the "realm 2" pref file */
6153 if (p_ptr->realm2 != REALM_NONE)
6155 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6157 /* Process that file */
6158 process_pref_file(buf);
6164 * Actually play a game
6166 * If the "new_game" parameter is true, then, after loading the
6167 * savefile, we will commit suicide, if necessary, to allow the
6168 * player to start a new game.
6170 void play_game(bool new_game)
6173 bool load_game = TRUE;
6183 hack_mutation = FALSE;
6185 /* Hack -- Character is "icky" */
6186 character_icky = TRUE;
6188 /* Make sure main term is active */
6189 Term_activate(angband_term[0]);
6191 /* Initialise the resize hooks */
6192 angband_term[0]->resize_hook = resize_map;
6194 for (i = 1; i < 8; i++)
6196 /* Does the term exist? */
6197 if (angband_term[i])
6199 /* Add the redraw on resize hook */
6200 angband_term[i]->resize_hook = redraw_window;
6204 /* Hack -- turn off the cursor */
6205 (void)Term_set_cursor(0);
6208 /* Attempt to load */
6213 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6215 quit("broken savefile");
6220 /* Extract the options */
6221 for (i = 0; option_info[i].o_desc; i++)
6223 int os = option_info[i].o_set;
6224 int ob = option_info[i].o_bit;
6226 /* Set the "default" options */
6227 if (option_info[i].o_var)
6230 if (option_flag[os] & (1L << ob))
6233 (*option_info[i].o_var) = TRUE;
6240 (*option_info[i].o_var) = FALSE;
6245 /* Report waited score */
6246 if (p_ptr->wait_report_score)
6252 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6254 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6259 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6264 p_ptr->is_dead = TRUE;
6266 start_time = time(NULL);
6268 /* No suspending now */
6269 signals_ignore_tstp();
6271 /* Hack -- Character is now "icky" */
6272 character_icky = TRUE;
6274 /* Build the filename */
6275 path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
6277 /* Open the high score file, for reading/writing */
6278 highscore_fd = fd_open(buf, O_RDWR);
6280 /* Handle score, show Top scores */
6281 success = send_world_score(TRUE);
6284 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6286 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6290 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6292 prt("standing by for future registration...", 0, 0);
6298 p_ptr->wait_report_score = FALSE;
6301 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6303 if (!save_player()) msg_print("death save failed!");
6306 /* Shut the high score file */
6307 (void)fd_close(highscore_fd);
6309 /* Forget the high score fd */
6312 /* Allow suspending now */
6313 signals_handle_tstp();
6318 /* Nothing loaded */
6319 if (!character_loaded)
6321 /* Make new player */
6324 /* The dungeon is not ready */
6325 character_dungeon = FALSE;
6327 /* Prepare to init the RNG */
6331 /* Process old character */
6334 /* Process the player name */
6335 process_player_name(FALSE);
6344 seed = (time(NULL));
6348 /* Mutate the seed on Unix machines */
6349 seed = ((seed >> 3) * (getpid() << 1));
6353 /* Use the complex RNG */
6356 /* Seed the "complex" RNG */
6357 Rand_state_init(seed);
6360 /* Roll new character */
6363 monster_race *r_ptr;
6365 /* The dungeon is not ready */
6366 character_dungeon = FALSE;
6370 p_ptr->inside_quest = 0;
6371 p_ptr->inside_arena = FALSE;
6372 p_ptr->inside_battle = FALSE;
6376 /* Hack -- seed for flavors */
6377 seed_flavor = randint0(0x10000000);
6379 /* Hack -- seed for town layout */
6380 seed_town = randint0(0x10000000);
6382 /* Roll up a new character */
6389 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
6391 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
6395 get_mon_num_prep(NULL, NULL);
6396 for (i = 0; i < MAX_KUBI; i++)
6402 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6403 r_ptr = &r_info[kubi_r_idx[i]];
6405 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6407 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
6408 if (r_ptr->rarity > 100) continue;
6410 if(r_ptr->flags6 & RF6_SPECIAL) continue;
6412 for (j = 0; j < i; j++)
6413 if (kubi_r_idx[i] == kubi_r_idx[j])break;
6418 for (i = 0; i < MAX_KUBI -1; i++)
6421 for (j = i; j < MAX_KUBI; j++)
6423 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6425 tmp = kubi_r_idx[i];
6426 kubi_r_idx[i] = kubi_r_idx[j];
6427 kubi_r_idx[j] = tmp;
6432 p_ptr->inside_battle = TRUE;
6435 today_mon = get_mon_num(3);
6436 r_ptr = &r_info[today_mon];
6438 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6439 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
6440 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
6441 if (r_ptr->rarity > 10) continue;
6442 if (r_ptr->level == 0) continue;
6445 p_ptr->inside_battle = FALSE;
6449 write_level = FALSE;
6452 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6454 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6458 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6459 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6461 if (p_ptr->riding == -1)
6464 for(i = m_max; i > 0; i--)
6466 if ((m_list[i].fy == py) && (m_list[i].fx == px))
6475 p_ptr->teleport_town = FALSE;
6476 p_ptr->sutemi = FALSE;
6477 world_monster = FALSE;
6478 now_damaged = FALSE;
6480 start_time = time(NULL) - 1;
6481 record_o_name[0] = '\0';
6483 /* Reset map panel */
6484 panel_row_min = cur_hgt;
6485 panel_col_min = cur_wid;
6487 /* Sexy gal gets bonus to maximum weapon skill of whip */
6488 if(p_ptr->pseikaku == SEIKAKU_SEXY)
6489 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = 8000;
6491 /* Fill the arrays of floors and walls in the good proportions */
6492 for (i = 0; i < 100; i++)
6494 int lim1, lim2, lim3;
6496 lim1 = d_info[dungeon_type].floor_percent1;
6497 lim2 = lim1 + d_info[dungeon_type].floor_percent2;
6498 lim3 = lim2 + d_info[dungeon_type].floor_percent3;
6501 floor_type[i] = d_info[dungeon_type].floor1;
6503 floor_type[i] = d_info[dungeon_type].floor2;
6505 floor_type[i] = d_info[dungeon_type].floor3;
6507 lim1 = d_info[dungeon_type].fill_percent1;
6508 lim2 = lim1 + d_info[dungeon_type].fill_percent2;
6509 lim3 = lim2 + d_info[dungeon_type].fill_percent3;
6511 fill_type[i] = d_info[dungeon_type].fill_type1;
6513 fill_type[i] = d_info[dungeon_type].fill_type2;
6515 fill_type[i] = d_info[dungeon_type].fill_type3;
6518 /* Flavor the objects */
6526 /* Flash a message */
6528 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6530 prt("Please wait...", 0, 0);
6534 /* Flush the message */
6538 /* Hack -- Enter wizard mode */
6539 if (arg_wizard && enter_wizard_mode()) p_ptr->wizard = TRUE;
6541 /* Initialize the town-buildings if necessary */
6542 if (!dun_level && !p_ptr->inside_quest)
6544 /* Init the wilderness */
6546 process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
6549 init_flags = INIT_ONLY_BUILDINGS;
6551 process_dungeon_file("t_info_j.txt", 0, 0, MAX_HGT, MAX_WID);
6556 /* Initialize vault info */
6558 if (init_v_info()) quit("·úÃÛʪ½é´ü²½ÉÔǽ");
6560 if (init_v_info()) quit("Cannot initialize vaults");
6563 /* Generate a dungeon level if needed */
6564 if (!character_dungeon) generate_cave();
6567 /* Character is now "complete" */
6568 character_generated = TRUE;
6571 /* Hack -- Character is no longer "icky" */
6572 character_icky = FALSE;
6576 p_ptr->playing = TRUE;
6578 /* Reset the visual mappings */
6581 /* Load the "pref" files */
6582 load_all_pref_files();
6584 /* React to changes */
6585 Term_xtra(TERM_XTRA_REACT, 0);
6588 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
6591 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
6597 /* Set or clear "rogue_like_commands" if requested */
6598 if (arg_force_original) rogue_like_commands = FALSE;
6599 if (arg_force_roguelike) rogue_like_commands = TRUE;
6601 /* Hack -- Enforce "delayed death" */
6602 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
6604 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
6606 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
6608 monster_type *m_ptr;
6609 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
6610 monster_race *r_ptr = &r_info[pet_r_idx];
6611 place_monster_aux(0, py, px - 1, pet_r_idx,
6612 (PM_FORCE_PET | PM_NO_KAGE));
6613 m_ptr = &m_list[hack_m_idx_ii];
6614 m_ptr->mspeed = r_ptr->speed;
6615 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
6616 m_ptr->max_maxhp = m_ptr->maxhp;
6617 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
6618 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
6624 /* Process the level */
6628 if (p_ptr->notice) notice_stuff();
6631 if (p_ptr->update) update_stuff();
6634 if (p_ptr->redraw) redraw_stuff();
6637 if (p_ptr->window) window_stuff();
6640 /* Cancel the target */
6643 /* Cancel the health bar */
6647 /* Forget the lite */
6650 /* Forget the view */
6653 /* Forget the view */
6656 /* Handle "quit and save" */
6657 if (!p_ptr->playing && !p_ptr->is_dead) break;
6659 /* Erase the old cave */
6661 if (!p_ptr->is_dead) wipe_m_list();
6669 /* Accidental Death */
6670 if (p_ptr->playing && p_ptr->is_dead)
6672 if (p_ptr->inside_arena)
6674 p_ptr->inside_arena = FALSE;
6675 if(p_ptr->arena_number > MAX_ARENA_MONS)
6676 p_ptr->arena_number++;
6678 p_ptr->arena_number = 99;
6679 p_ptr->is_dead = FALSE;
6681 p_ptr->chp_frac = 0;
6682 p_ptr->exit_bldg = TRUE;
6687 /* Mega-Hack -- Allow player to cheat death */
6689 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
6691 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
6695 /* Mark social class, reset age, if needed */
6696 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
6702 p_ptr->noscore |= 0x0001;
6706 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
6708 msg_print("You invoke wizard mode and cheat death.");
6714 /* Restore hit points */
6715 p_ptr->chp = p_ptr->mhp;
6716 p_ptr->chp_frac = 0;
6718 if (p_ptr->pclass == CLASS_MAGIC_EATER)
6720 for (i = 0; i < EATER_EXT*2; i++)
6722 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
6724 for (; i < EATER_EXT*3; i++)
6726 p_ptr->magic_num1[i] = 0;
6729 /* Restore spell points */
6730 p_ptr->csp = p_ptr->msp;
6731 p_ptr->csp_frac = 0;
6733 /* Hack -- Healing */
6735 (void)set_confused(0);
6736 (void)set_poisoned(0);
6737 (void)set_afraid(0);
6738 (void)set_paralyzed(0);
6743 /* Hack -- Prevent starvation */
6744 (void)set_food(PY_FOOD_MAX - 1);
6746 /* Hack -- cancel recall */
6747 if (p_ptr->word_recall)
6751 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
6753 msg_print("A tension leaves the air around you...");
6758 /* Hack -- Prevent recall */
6759 p_ptr->word_recall = 0;
6760 p_ptr->redraw |= (PR_STATUS);
6763 /* Note cause of death XXX XXX XXX */
6765 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
6767 (void)strcpy(p_ptr->died_from, "Cheating death");
6772 p_ptr->is_dead = FALSE;
6775 p_ptr->inside_arena = FALSE;
6776 p_ptr->inside_battle = FALSE;
6778 p_ptr->inside_quest = 0;
6779 p_ptr->recall_dungeon = dungeon_type;
6781 if (lite_town || vanilla_town)
6783 p_ptr->wilderness_y = 1;
6784 p_ptr->wilderness_x = 1;
6798 p_ptr->wilderness_y = 48;
6799 p_ptr->wilderness_x = 5;
6805 p_ptr->wild_mode = FALSE;
6806 p_ptr->leaving = TRUE;
6809 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
6811 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
6817 /* Handle "death" */
6818 if (p_ptr->is_dead) break;
6820 /* Make a new level */
6831 s32b turn_real(s32b hoge)
6833 if ((p_ptr->prace == RACE_VAMPIRE) ||
6834 (p_ptr->prace == RACE_SKELETON) ||
6835 (p_ptr->prace == RACE_ZOMBIE) ||
6836 (p_ptr->prace == RACE_SPECTRE))
6837 return hoge-(TURNS_PER_TICK * TOWN_DAWN *3/ 4);