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[Refactor] #39963 Separated effect-feature.c/h from spells1.c and renamed project_f...
[hengbandforosx/hengbandosx.git] / src / effect / effect-feature.h
1 #pragma once
2
3 bool affect_feature(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ);