1 #include "effect/effect-item.h"
2 #include "autopick/autopick.h"
3 #include "flavor/flavor-describer.h"
4 #include "flavor/object-flavor-types.h"
5 #include "floor/cave.h"
6 #include "floor/floor-object.h"
7 #include "monster-floor/monster-summon.h"
8 #include "monster-floor/place-monster-types.h"
9 #include "monster/monster-info.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-hook/hook-checker.h"
12 #include "object-hook/hook-enchant.h"
13 #include "object-hook/hook-expendable.h"
14 #include "object/object-broken.h"
15 #include "object/object-flags.h"
16 #include "object/object-mark-types.h"
17 #include "perception/object-perception.h"
18 #include "spell-kind/spells-perception.h"
19 #include "spell/spell-types.h"
20 #include "sv-definition/sv-other-types.h"
21 #include "sv-definition/sv-scroll-types.h"
22 #include "system/floor-type-definition.h"
23 #include "util/bit-flags-calculator.h"
24 #include "view/display-messages.h"
27 * @brief 汎用的なビーム/ボルト/ボール系によるアイテムオブジェクトへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
28 * @param caster_ptr プレーヤーへの参照ポインタ
29 * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
30 * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
31 * @param y 目標Y座標 / Target y location (or location to travel "towards")
32 * @param x 目標X座標 / Target x location (or location to travel "towards")
33 * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
34 * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
35 * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
37 bool affect_item(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ)
39 grid_type *g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
41 bool is_item_affected = FALSE;
42 bool known = player_has_los_bold(caster_ptr, y, x);
44 dam = (dam + r) / (r + 1);
45 OBJECT_IDX next_o_idx = 0;
46 for (OBJECT_IDX this_o_idx = g_ptr->o_idx; this_o_idx != 0; this_o_idx = next_o_idx) {
47 object_type *o_ptr = &caster_ptr->current_floor_ptr->o_list[this_o_idx];
50 concptr note_kill = NULL;
54 bool plural = (o_ptr->number > 1);
56 next_o_idx = o_ptr->next_o_idx;
57 BIT_FLAGS flags[TR_FLAG_SIZE];
58 object_flags(caster_ptr, o_ptr, flags);
59 bool is_artifact = object_is_artifact(o_ptr);
62 if (hates_acid(o_ptr)) {
64 note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!"));
65 if (has_flag(flags, TR_IGNORE_ACID))
72 if (hates_elec(o_ptr)) {
74 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
75 if (has_flag(flags, TR_IGNORE_ELEC))
82 if (hates_fire(o_ptr)) {
84 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
85 if (has_flag(flags, TR_IGNORE_FIRE))
92 if (hates_cold(o_ptr)) {
93 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
95 if (has_flag(flags, TR_IGNORE_COLD))
102 if (hates_fire(o_ptr)) {
104 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
105 if (has_flag(flags, TR_IGNORE_FIRE))
109 if (hates_elec(o_ptr)) {
112 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
113 if (has_flag(flags, TR_IGNORE_ELEC))
120 if (hates_fire(o_ptr)) {
122 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
123 if (has_flag(flags, TR_IGNORE_FIRE))
127 if (hates_cold(o_ptr)) {
130 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
131 if (has_flag(flags, TR_IGNORE_COLD))
141 if (hates_cold(o_ptr)) {
142 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
152 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
155 case GF_DISINTEGRATE: {
157 note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!"));
162 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
163 if (has_flag(flags, TR_RES_CHAOS))
165 else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS))
171 if (object_is_cursed(o_ptr)) {
173 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
179 identify_item(caster_ptr, o_ptr);
180 autopick_alter_item(caster_ptr, (-this_o_idx), FALSE);
185 if (o_ptr->tval != TV_CHEST)
187 if (o_ptr->pval <= 0)
190 o_ptr->pval = (0 - o_ptr->pval);
192 if (known && (o_ptr->marked & OM_FOUND)) {
193 msg_print(_("カチッと音がした!", "Click!"));
194 is_item_affected = TRUE;
200 if (o_ptr->tval != TV_CORPSE)
204 if (!who || is_pet(&caster_ptr->current_floor_ptr->m_list[who]))
205 mode |= PM_FORCE_PET;
207 for (int i = 0; i < o_ptr->number; i++) {
208 if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) || ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) {
210 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
214 } else if (summon_named_creature(caster_ptr, who, y, x, o_ptr->pval, mode)) {
215 note_kill = _("生き返った。", " revived.");
216 } else if (!note_kill) {
217 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
222 is_item_affected = TRUE;
230 GAME_TEXT o_name[MAX_NLEN];
231 if (known && (o_ptr->marked & OM_FOUND)) {
232 is_item_affected = TRUE;
233 describe_flavor(caster_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
236 if ((is_artifact || ignore)) {
237 if (known && (o_ptr->marked & OM_FOUND))
238 msg_format(_("%sは影響を受けない!", (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name);
243 if (known && (o_ptr->marked & OM_FOUND) && note_kill)
244 msg_format(_("%sは%s", "The %s%s"), o_name, note_kill);
246 KIND_OBJECT_IDX k_idx = o_ptr->k_idx;
247 bool is_potion = object_is_potion(o_ptr);
248 delete_object_idx(caster_ptr, this_o_idx);
250 (void)potion_smash_effect(caster_ptr, who, y, x, k_idx);
252 lite_spot(caster_ptr, y, x);
255 return is_item_affected;