1 #include "effect/effect-item.h"
2 #include "autopick/autopick.h"
3 #include "flavor/flavor-describer.h"
4 #include "flavor/object-flavor-types.h"
5 #include "floor/cave.h"
6 #include "floor/floor-object.h"
8 #include "monster-floor/monster-summon.h"
9 #include "monster-floor/place-monster-types.h"
10 #include "monster/monster-info.h"
11 #include "object-enchant/tr-types.h"
12 #include "object-hook/hook-expendable.h"
13 #include "object/object-broken.h"
14 #include "object/object-flags.h"
15 #include "object/object-mark-types.h"
16 #include "perception/object-perception.h"
17 #include "spell-kind/spells-perception.h"
18 #include "sv-definition/sv-other-types.h"
19 #include "sv-definition/sv-scroll-types.h"
20 #include "system/floor-type-definition.h"
21 #include "system/grid-type-definition.h"
22 #include "system/monster-type-definition.h"
23 #include "system/object-type-definition.h"
24 #include "system/player-type-definition.h"
25 #include "util/bit-flags-calculator.h"
26 #include "view/display-messages.h"
31 * @brief 汎用的なビーム/ボルト/ボール系によるアイテムオブジェクトへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
32 * @param player_ptr プレイヤーへの参照ポインタ
33 * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
34 * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
35 * @param y 目標Y座標 / Target y location (or location to travel "towards")
36 * @param x 目標X座標 / Target x location (or location to travel "towards")
37 * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
38 * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
39 * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
41 bool affect_item(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, int dam, AttributeType typ)
43 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
45 bool is_item_affected = false;
46 bool known = player_has_los_bold(player_ptr, y, x);
48 dam = (dam + r) / (r + 1);
49 std::set<OBJECT_IDX> processed_list;
50 for (auto it = g_ptr->o_idx_list.begin(); it != g_ptr->o_idx_list.end();) {
51 const OBJECT_IDX this_o_idx = *it++;
53 if (auto pit = processed_list.find(this_o_idx); pit != processed_list.end()) {
57 processed_list.insert(this_o_idx);
59 auto *o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
62 concptr note_kill = nullptr;
66 bool plural = (o_ptr->number > 1);
68 auto flags = object_flags(o_ptr);
69 bool is_artifact = o_ptr->is_artifact();
71 case AttributeType::ACID: {
72 if (BreakerAcid().hates(o_ptr)) {
74 note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!"));
75 if (flags.has(TR_IGNORE_ACID)) {
82 case AttributeType::ELEC: {
83 if (BreakerElec().hates(o_ptr)) {
85 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
86 if (flags.has(TR_IGNORE_ELEC)) {
93 case AttributeType::FIRE: {
94 if (BreakerFire().hates(o_ptr)) {
96 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
97 if (flags.has(TR_IGNORE_FIRE)) {
104 case AttributeType::COLD: {
105 if (BreakerCold().hates(o_ptr)) {
106 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
108 if (flags.has(TR_IGNORE_COLD)) {
115 case AttributeType::PLASMA: {
116 if (BreakerFire().hates(o_ptr)) {
118 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
119 if (flags.has(TR_IGNORE_FIRE)) {
124 if (BreakerElec().hates(o_ptr)) {
127 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
128 if (flags.has(TR_IGNORE_ELEC)) {
135 case AttributeType::METEOR: {
136 if (BreakerFire().hates(o_ptr)) {
138 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
139 if (flags.has(TR_IGNORE_FIRE)) {
144 if (BreakerCold().hates(o_ptr)) {
147 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
148 if (flags.has(TR_IGNORE_COLD)) {
155 case AttributeType::ICE:
156 case AttributeType::SHARDS:
157 case AttributeType::FORCE:
158 case AttributeType::SOUND: {
159 if (BreakerCold().hates(o_ptr)) {
160 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
166 case AttributeType::MANA:
167 case AttributeType::SEEKER:
168 case AttributeType::SUPER_RAY: {
170 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
173 case AttributeType::DISINTEGRATE: {
175 note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!"));
178 case AttributeType::CHAOS: {
180 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
181 if (flags.has(TR_RES_CHAOS)) {
183 } else if ((o_ptr->tval == ItemKindType::SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) {
188 case AttributeType::HOLY_FIRE:
189 case AttributeType::HELL_FIRE: {
190 if (o_ptr->is_cursed()) {
192 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
197 case AttributeType::VOID_MAGIC: {
199 note_kill = _("消滅してしまった!", (plural ? " vanish!" : " vanishes!"));
202 case AttributeType::IDENTIFY: {
203 identify_item(player_ptr, o_ptr);
204 autopick_alter_item(player_ptr, (-this_o_idx), false);
207 case AttributeType::KILL_TRAP:
208 case AttributeType::KILL_DOOR: {
209 if (o_ptr->tval != ItemKindType::CHEST) {
212 if (o_ptr->pval <= 0) {
216 o_ptr->pval = (0 - o_ptr->pval);
218 if (known && (o_ptr->marked & OM_FOUND)) {
219 msg_print(_("カチッと音がした!", "Click!"));
220 is_item_affected = true;
225 case AttributeType::ANIM_DEAD: {
226 if (o_ptr->tval != ItemKindType::CORPSE) {
231 if (!who || player_ptr->current_floor_ptr->m_list[who].is_pet()) {
232 mode |= PM_FORCE_PET;
235 for (int i = 0; i < o_ptr->number; i++) {
236 auto corpse_r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
237 if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) || ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) {
239 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
243 } else if (summon_named_creature(player_ptr, who, y, x, corpse_r_idx, mode)) {
244 note_kill = _("生き返った。", " revived.");
245 } else if (!note_kill) {
246 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
251 is_item_affected = true;
262 GAME_TEXT o_name[MAX_NLEN];
263 if (known && (o_ptr->marked & OM_FOUND)) {
264 is_item_affected = true;
265 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
268 if ((is_artifact || ignore)) {
269 if (known && (o_ptr->marked & OM_FOUND)) {
270 msg_format(_("%sは影響を受けない!", (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name);
276 if (known && (o_ptr->marked & OM_FOUND) && note_kill) {
277 msg_format(_("%sは%s", "The %s%s"), o_name, note_kill);
280 KIND_OBJECT_IDX k_idx = o_ptr->k_idx;
281 bool is_potion = o_ptr->is_potion();
282 delete_object_idx(player_ptr, this_o_idx);
284 (void)potion_smash_effect(player_ptr, who, y, x, k_idx);
286 // 薬の破壊効果によりリストの次のアイテムが破壊された可能性があるのでリストの最初から処理をやり直す
287 // 処理済みのアイテムは processed_list に登録されており、スキップされる
288 it = g_ptr->o_idx_list.begin();
291 lite_spot(player_ptr, y, x);
294 return is_item_affected;