1 #include "effect/effect-item.h"
2 #include "autopick/autopick.h"
3 #include "flavor/flavor-describer.h"
4 #include "flavor/object-flavor-types.h"
5 #include "floor/cave.h"
6 #include "floor/floor-object.h"
8 #include "monster-floor/monster-summon.h"
9 #include "monster-floor/place-monster-types.h"
10 #include "monster/monster-info.h"
11 #include "object-enchant/tr-types.h"
12 #include "object-hook/hook-expendable.h"
13 #include "object/object-broken.h"
14 #include "object/object-flags.h"
15 #include "object/object-mark-types.h"
16 #include "perception/object-perception.h"
17 #include "spell-kind/spells-perception.h"
18 #include "sv-definition/sv-other-types.h"
19 #include "sv-definition/sv-scroll-types.h"
20 #include "system/floor-type-definition.h"
21 #include "system/grid-type-definition.h"
22 #include "system/monster-type-definition.h"
23 #include "system/object-type-definition.h"
24 #include "system/player-type-definition.h"
25 #include "util/bit-flags-calculator.h"
26 #include "view/display-messages.h"
31 * @brief 汎用的なビーム/ボルト/ボール系によるアイテムオブジェクトへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
32 * @param player_ptr プレイヤーへの参照ポインタ
33 * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
34 * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
35 * @param y 目標Y座標 / Target y location (or location to travel "towards")
36 * @param x 目標X座標 / Target x location (or location to travel "towards")
37 * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
38 * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
39 * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
41 bool affect_item(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ)
43 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
45 bool is_item_affected = false;
46 bool known = player_has_los_bold(player_ptr, y, x);
48 dam = (dam + r) / (r + 1);
49 std::set<OBJECT_IDX> processed_list;
50 for (auto it = g_ptr->o_idx_list.begin(); it != g_ptr->o_idx_list.end();) {
51 const OBJECT_IDX this_o_idx = *it++;
53 if (auto pit = processed_list.find(this_o_idx); pit != processed_list.end())
56 processed_list.insert(this_o_idx);
58 object_type *o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
61 concptr note_kill = nullptr;
65 bool plural = (o_ptr->number > 1);
67 auto flags = object_flags(o_ptr);
68 bool is_artifact = o_ptr->is_artifact();
70 case AttributeType::ACID: {
71 if (BreakerAcid().hates(o_ptr)) {
73 note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!"));
74 if (flags.has(TR_IGNORE_ACID))
80 case AttributeType::ELEC: {
81 if (BreakerElec().hates(o_ptr)) {
83 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
84 if (flags.has(TR_IGNORE_ELEC))
90 case AttributeType::FIRE: {
91 if (BreakerFire().hates(o_ptr)) {
93 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
94 if (flags.has(TR_IGNORE_FIRE))
100 case AttributeType::COLD: {
101 if (BreakerCold().hates(o_ptr)) {
102 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
104 if (flags.has(TR_IGNORE_COLD))
110 case AttributeType::PLASMA: {
111 if (BreakerFire().hates(o_ptr)) {
113 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
114 if (flags.has(TR_IGNORE_FIRE))
118 if (BreakerElec().hates(o_ptr)) {
121 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
122 if (flags.has(TR_IGNORE_ELEC))
128 case AttributeType::METEOR: {
129 if (BreakerFire().hates(o_ptr)) {
131 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
132 if (flags.has(TR_IGNORE_FIRE))
136 if (BreakerCold().hates(o_ptr)) {
139 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
140 if (flags.has(TR_IGNORE_COLD))
146 case AttributeType::ICE:
147 case AttributeType::SHARDS:
148 case AttributeType::FORCE:
149 case AttributeType::SOUND: {
150 if (BreakerCold().hates(o_ptr)) {
151 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
157 case AttributeType::MANA:
158 case AttributeType::SEEKER:
159 case AttributeType::SUPER_RAY: {
161 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
164 case AttributeType::DISINTEGRATE: {
166 note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!"));
169 case AttributeType::CHAOS: {
171 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
172 if (flags.has(TR_RES_CHAOS))
174 else if ((o_ptr->tval == ItemKindType::SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS))
178 case AttributeType::HOLY_FIRE:
179 case AttributeType::HELL_FIRE: {
180 if (o_ptr->is_cursed()) {
182 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
187 case AttributeType::VOID_MAGIC: {
189 note_kill = _("消滅してしまった!", (plural ? " vanish!" : " vanishes!"));
192 case AttributeType::IDENTIFY: {
193 identify_item(player_ptr, o_ptr);
194 autopick_alter_item(player_ptr, (-this_o_idx), false);
197 case AttributeType::KILL_TRAP:
198 case AttributeType::KILL_DOOR: {
199 if (o_ptr->tval != ItemKindType::CHEST)
201 if (o_ptr->pval <= 0)
204 o_ptr->pval = (0 - o_ptr->pval);
206 if (known && (o_ptr->marked & OM_FOUND)) {
207 msg_print(_("カチッと音がした!", "Click!"));
208 is_item_affected = true;
213 case AttributeType::ANIM_DEAD: {
214 if (o_ptr->tval != ItemKindType::CORPSE)
218 if (!who || is_pet(&player_ptr->current_floor_ptr->m_list[who]))
219 mode |= PM_FORCE_PET;
221 for (int i = 0; i < o_ptr->number; i++) {
222 if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) || ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) {
224 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
228 } else if (summon_named_creature(player_ptr, who, y, x, o_ptr->pval, mode)) {
229 note_kill = _("生き返った。", " revived.");
230 } else if (!note_kill) {
231 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
236 is_item_affected = true;
246 GAME_TEXT o_name[MAX_NLEN];
247 if (known && (o_ptr->marked & OM_FOUND)) {
248 is_item_affected = true;
249 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
252 if ((is_artifact || ignore)) {
253 if (known && (o_ptr->marked & OM_FOUND))
254 msg_format(_("%sは影響を受けない!", (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name);
259 if (known && (o_ptr->marked & OM_FOUND) && note_kill)
260 msg_format(_("%sは%s", "The %s%s"), o_name, note_kill);
262 KIND_OBJECT_IDX k_idx = o_ptr->k_idx;
263 bool is_potion = o_ptr->is_potion();
264 delete_object_idx(player_ptr, this_o_idx);
266 (void)potion_smash_effect(player_ptr, who, y, x, k_idx);
268 // 薬の破壊効果によりリストの次のアイテムが破壊された可能性があるのでリストの最初から処理をやり直す
269 // 処理済みのアイテムは processed_list に登録されており、スキップされる
270 it = g_ptr->o_idx_list.begin();
273 lite_spot(player_ptr, y, x);
276 return is_item_affected;