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[Refactor] #40514 player_type の resist_blind 変数を廃止. / Abolished resist_blind variable...
[hengbandforosx/hengbandosx.git] / src / effect / effect-item.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool affect_item(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ);