3 #include "system/angband.h"
6 enum class ProcessResult;
7 struct effect_monster_type;
8 class CapturedMonsterType;
10 ProcessResult effect_monster_charm(PlayerType *player_ptr, effect_monster_type *em_ptr);
11 ProcessResult effect_monster_control_undead(PlayerType *player_ptr, effect_monster_type *em_ptr);
12 ProcessResult effect_monster_control_demon(PlayerType *player_ptr, effect_monster_type *em_ptr);
13 ProcessResult effect_monster_control_animal(PlayerType *player_ptr, effect_monster_type *em_ptr);
14 ProcessResult effect_monster_charm_living(PlayerType *player_ptr, effect_monster_type *em_ptr);
15 ProcessResult effect_monster_domination(PlayerType *player_ptr, effect_monster_type *em_ptr);
16 ProcessResult effect_monster_crusade(PlayerType *player_ptr, effect_monster_type *em_ptr);
17 ProcessResult effect_monster_capture(PlayerType *player_ptr, effect_monster_type *em_ptr, std::optional<CapturedMonsterType *> cap_mon_ptr);