2 #include "effect/effect-monster-util.h"
3 #include "effect/effect-monster-domination.h"
4 #include "player-effects.h"
5 #include "spells-diceroll.h"
6 #include "monster-status.h"
7 #include "effect/spells-effect-util.h"
8 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
10 #include "monsterrace-hook.h"
12 static void effect_monster_domination_corrupted_addition(player_type *caster_ptr, effect_monster_type *em_ptr)
17 set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
20 set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
24 if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
25 em_ptr->note = _("には効果がなかった。", " is unaffected.");
27 set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
33 // Powerful demons & undead can turn a mindcrafter's attacks back on them.
34 static void effect_monster_domination_corrupted(player_type *caster_ptr, effect_monster_type *em_ptr)
36 bool is_corrupted = ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) != 0) &&
37 (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
41 em_ptr->note = _("には効果がなかった。", " is unaffected.");
42 em_ptr->obvious = FALSE;
47 msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
48 (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
49 "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
50 if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav)
52 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
56 effect_monster_domination_corrupted_addition(caster_ptr, em_ptr);
60 static void effect_monster_domination_addition(effect_monster_type *em_ptr)
65 em_ptr->do_stun = em_ptr->dam / 2;
68 em_ptr->do_conf = em_ptr->dam / 2;
71 em_ptr->do_fear = em_ptr->dam;
76 gf_switch_result effect_monster_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
78 if (!is_hostile(em_ptr->m_ptr)) return GF_SWITCH_CONTINUE;
80 if (em_ptr->seen) em_ptr->obvious = TRUE;
82 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
83 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
84 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
86 if (((em_ptr->r_ptr->flags3 & RF3_NO_CONF) != 0) && is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
87 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
90 effect_monster_domination_corrupted(caster_ptr, em_ptr);
92 return GF_SWITCH_CONTINUE;
95 if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
97 em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
98 set_pet(caster_ptr, em_ptr->m_ptr);
100 return GF_SWITCH_CONTINUE;
103 effect_monster_domination_addition(em_ptr);
105 return GF_SWITCH_CONTINUE;
109 static bool effect_monster_crusade_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
111 if (((em_ptr->r_ptr->flags3 & RF3_GOOD) == 0) || caster_ptr->current_floor_ptr->inside_arena)
114 if (em_ptr->r_ptr->flags3 & RF3_NO_CONF) em_ptr->dam -= 50;
115 if (em_ptr->dam < 1) em_ptr->dam = 1;
117 if (is_pet(em_ptr->m_ptr))
119 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
120 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
124 if ((em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
125 (em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
126 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
127 (caster_ptr->cursed & TRC_AGGRAVATE) ||
128 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
131 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
136 em_ptr->note = _("を支配した。", " is tamed!");
137 set_pet(caster_ptr, em_ptr->m_ptr);
138 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
139 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
140 em_ptr->r_ptr->r_flags3 |= RF3_GOOD;
146 gf_switch_result effect_monster_crusade(player_type *caster_ptr, effect_monster_type *em_ptr)
148 if (em_ptr->seen) em_ptr->obvious = TRUE;
149 bool success = effect_monster_crusade_domination(caster_ptr, em_ptr);
153 return GF_SWITCH_CONTINUE;
156 if ((em_ptr->r_ptr->flags3 & RF3_NO_FEAR) == 0)
157 em_ptr->do_fear = randint1(90) + 10;
158 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
159 em_ptr->r_ptr->r_flags3 |= RF3_NO_FEAR;
162 return GF_SWITCH_CONTINUE;
166 static bool effect_monster_capture_attemption(player_type *caster_ptr, effect_monster_type *em_ptr, int capturable_hp)
168 if (em_ptr->m_ptr->hp >= randint0(capturable_hp)) return FALSE;
170 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON)
171 choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
173 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
174 cap_mon = em_ptr->m_ptr->r_idx;
175 cap_mspeed = em_ptr->m_ptr->mspeed;
176 cap_hp = em_ptr->m_ptr->hp;
177 cap_maxhp = em_ptr->m_ptr->max_maxhp;
178 cap_nickname = em_ptr->m_ptr->nickname;
179 if ((em_ptr->g_ptr->m_idx == caster_ptr->riding) && rakuba(caster_ptr, -1, FALSE))
180 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
182 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
187 gf_switch_result effect_monster_capture(player_type *caster_ptr, effect_monster_type *em_ptr)
189 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
191 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
192 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
194 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
195 em_ptr->skipped = TRUE;
196 return GF_SWITCH_CONTINUE;
199 if (is_pet(em_ptr->m_ptr)) capturable_hp = em_ptr->m_ptr->maxhp * 4L;
200 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
201 capturable_hp = em_ptr->m_ptr->maxhp * 3 / 10;
203 capturable_hp = em_ptr->m_ptr->maxhp * 3 / 20;
205 if (em_ptr->m_ptr->hp >= capturable_hp)
207 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
208 em_ptr->skipped = TRUE;
209 return GF_SWITCH_CONTINUE;
212 if (effect_monster_capture_attemption(caster_ptr, em_ptr, capturable_hp))
213 return GF_SWITCH_TRUE;
215 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
216 em_ptr->skipped = TRUE;
217 return GF_SWITCH_CONTINUE;