3 #include "system/angband.h"
5 struct effect_monster_type;
7 ProcessResult effect_monster_old_poly(effect_monster_type *em_ptr);
8 ProcessResult effect_monster_old_clone(PlayerType *player_ptr, effect_monster_type *em_ptr);
9 ProcessResult effect_monster_star_heal(PlayerType *player_ptr, effect_monster_type *em_ptr);
10 ProcessResult effect_monster_old_heal(PlayerType *player_ptr, effect_monster_type *em_ptr);
11 ProcessResult effect_monster_old_speed(PlayerType *player_ptr, effect_monster_type *em_ptr);
12 ProcessResult effect_monster_old_slow(PlayerType *player_ptr, effect_monster_type *em_ptr);
13 ProcessResult effect_monster_old_sleep(PlayerType *player_ptr, effect_monster_type *em_ptr);
14 ProcessResult effect_monster_old_conf(PlayerType *player_ptr, effect_monster_type *em_ptr);
15 ProcessResult effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil);
16 ProcessResult effect_monster_stun(effect_monster_type *em_ptr);