1 #include "effect/effect-monster-spirit.h"
2 #include "monster-race/monster-race.h"
3 #include "monster-race/race-flags1.h"
4 #include "monster-race/race-flags2.h"
5 #include "monster-race/race-flags3.h"
6 #include "monster-race/race-flags4.h"
7 #include "monster-race/race-flags-ability1.h"
8 #include "monster-race/race-flags-ability2.h"
9 #include "monster/monster-describer.h"
10 #include "monster/monster-status.h"
11 #include "monster/monster-info.h"
12 #include "mspell/monster-spell.h"
13 #include "player/player-effects.h"
14 #include "view/display-messages.h"
16 gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
18 if (em_ptr->seen) em_ptr->obvious = TRUE;
19 bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
20 has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
21 has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
24 if (em_ptr->see_s_msg)
25 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
28 return GF_SWITCH_CONTINUE;
33 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
34 (void)hp_player(caster_ptr, em_ptr->dam);
36 return GF_SWITCH_CONTINUE;
39 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
42 return GF_SWITCH_CONTINUE;
45 em_ptr->m_caster_ptr->hp += em_ptr->dam;
46 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
47 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
49 if (caster_ptr->health_who == em_ptr->who)
50 caster_ptr->redraw |= (PR_HEALTH);
52 if (caster_ptr->riding == em_ptr->who)
53 caster_ptr->redraw |= (PR_UHEALTH);
55 if (em_ptr->see_s_msg)
57 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
58 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
62 return GF_SWITCH_CONTINUE;
66 gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
68 if (em_ptr->seen) em_ptr->obvious = TRUE;
69 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
71 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
72 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
73 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
75 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
77 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
80 em_ptr->note = _("には効果がなかった。", " is unaffected.");
83 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
85 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
86 em_ptr->note = _("には完全な耐性がある!", " is immune.");
89 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
91 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
92 em_ptr->note = _("には耐性がある。", " resists.");
97 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
98 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
100 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
101 else em_ptr->do_conf = randint0(8) + 8;
104 return GF_SWITCH_CONTINUE;
108 gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
110 if (em_ptr->seen) em_ptr->obvious = TRUE;
111 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
113 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
114 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
115 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
117 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
119 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
120 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
123 em_ptr->note = _("には効果がなかった。", " is unaffected.");
126 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
128 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
129 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
131 em_ptr->note = _("には完全な耐性がある!", " is immune.");
134 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
136 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
137 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
139 em_ptr->note = _("には耐性がある!", " resists!");
144 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
145 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
148 em_ptr->do_conf = randint0(4) + 4;
149 em_ptr->do_stun = randint0(4) + 4;
153 em_ptr->do_conf = randint0(8) + 8;
154 em_ptr->do_stun = randint0(8) + 8;
157 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
160 return GF_SWITCH_CONTINUE;