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[Refactor] #38844 Continued removing inclusion of monster-race.h in angband.h
[hengbandforosx/hengbandosx.git] / src / effect / effect-monster-spirit.c
1 #include "effect/effect-monster-spirit.h"
2 #include "monster-race/monster-race.h"
3 #include "monster-race/race-flags1.h"
4 #include "monster-race/race-flags2.h"
5 #include "monster-race/race-flags3.h"
6 #include "monster-race/race-flags4.h"
7 #include "monster-race/race-flags-ability1.h"
8 #include "monster-race/race-flags-ability2.h"
9 #include "monster/monster-describer.h"
10 #include "monster/monster-status.h"
11 #include "monster/monster-info.h"
12 #include "mspell/monster-spell.h"
13 #include "player/player-effects.h"
14 #include "view/display-messages.h"
15
16 gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
17 {
18         if (em_ptr->seen) em_ptr->obvious = TRUE;
19         bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
20         has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
21         has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
22         if (!has_mana)
23         {
24                 if (em_ptr->see_s_msg)
25                         msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
26
27                 em_ptr->dam = 0;
28                 return GF_SWITCH_CONTINUE;
29         }
30
31         if (em_ptr->who <= 0)
32         {
33                 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
34                 (void)hp_player(caster_ptr, em_ptr->dam);
35                 em_ptr->dam = 0;
36                 return GF_SWITCH_CONTINUE;
37         }
38
39         if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
40         {
41                 em_ptr->dam = 0;
42                 return GF_SWITCH_CONTINUE;
43         }
44
45         em_ptr->m_caster_ptr->hp += em_ptr->dam;
46         if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
47                 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
48
49         if (caster_ptr->health_who == em_ptr->who)
50                 caster_ptr->redraw |= (PR_HEALTH);
51
52         if (caster_ptr->riding == em_ptr->who)
53                 caster_ptr->redraw |= (PR_UHEALTH);
54
55         if (em_ptr->see_s_msg)
56         {
57                 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
58                 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
59         }
60
61         em_ptr->dam = 0;
62         return GF_SWITCH_CONTINUE;
63 }
64
65
66 gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
67 {
68         if (em_ptr->seen) em_ptr->obvious = TRUE;
69         if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
70
71         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
72                 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
73                 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
74         {
75                 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
76                 {
77                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
78                 }
79
80                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
81                 em_ptr->dam = 0;
82         }
83         else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
84         {
85                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
86                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
87                 em_ptr->dam = 0;
88         }
89         else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
90         {
91                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
92                 em_ptr->note = _("には耐性がある。", " resists.");
93                 em_ptr->dam /= 3;
94         }
95         else
96         {
97                 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
98                 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
99
100                 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
101                 else em_ptr->do_conf = randint0(8) + 8;
102         }
103
104         return GF_SWITCH_CONTINUE;
105 }
106
107
108 gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
109 {
110         if (em_ptr->seen) em_ptr->obvious = TRUE;
111         if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
112
113         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
114                 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
115                 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
116         {
117                 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
118                 {
119                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
120                                 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
121                 }
122
123                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
124                 em_ptr->dam = 0;
125         }
126         else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
127         {
128                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
129                         em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
130
131                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
132                 em_ptr->dam = 0;
133         }
134         else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
135         {
136                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
137                         em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
138
139                 em_ptr->note = _("には耐性がある!", " resists!");
140                 em_ptr->dam /= 3;
141         }
142         else
143         {
144                 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
145                 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
146                 if (em_ptr->who > 0)
147                 {
148                         em_ptr->do_conf = randint0(4) + 4;
149                         em_ptr->do_stun = randint0(4) + 4;
150                 }
151                 else
152                 {
153                         em_ptr->do_conf = randint0(8) + 8;
154                         em_ptr->do_stun = randint0(8) + 8;
155                 }
156
157                 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
158         }
159
160         return GF_SWITCH_CONTINUE;
161 }