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Merge remote-tracking branch 'remotes/origin/For2.2.2-Fix-Hourier' into For2.2.2...
[hengbandforosx/hengbandosx.git] / src / effect / effect-monster-spirit.c
1 #include "effect/effect-monster-spirit.h"
2 #include "monster-race/race-flags1.h"
3 #include "monster-race/race-flags2.h"
4 #include "monster-race/race-flags3.h"
5 #include "monster-race/race-flags4.h"
6 #include "monster-race/race-flags-ability1.h"
7 #include "monster-race/race-flags-ability2.h"
8 #include "monster/monster-describer.h"
9 #include "monster/monster-status.h"
10 #include "monster/monster-info.h"
11 #include "mspell/monster-spell.h"
12 #include "player/player-effects.h"
13
14 gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
15 {
16         if (em_ptr->seen) em_ptr->obvious = TRUE;
17         bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
18         has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
19         has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
20         if (!has_mana)
21         {
22                 if (em_ptr->see_s_msg)
23                         msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
24
25                 em_ptr->dam = 0;
26                 return GF_SWITCH_CONTINUE;
27         }
28
29         if (em_ptr->who <= 0)
30         {
31                 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
32                 (void)hp_player(caster_ptr, em_ptr->dam);
33                 em_ptr->dam = 0;
34                 return GF_SWITCH_CONTINUE;
35         }
36
37         if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
38         {
39                 em_ptr->dam = 0;
40                 return GF_SWITCH_CONTINUE;
41         }
42
43         em_ptr->m_caster_ptr->hp += em_ptr->dam;
44         if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
45                 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
46
47         if (caster_ptr->health_who == em_ptr->who)
48                 caster_ptr->redraw |= (PR_HEALTH);
49
50         if (caster_ptr->riding == em_ptr->who)
51                 caster_ptr->redraw |= (PR_UHEALTH);
52
53         if (em_ptr->see_s_msg)
54         {
55                 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
56                 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
57         }
58
59         em_ptr->dam = 0;
60         return GF_SWITCH_CONTINUE;
61 }
62
63
64 gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
65 {
66         if (em_ptr->seen) em_ptr->obvious = TRUE;
67         if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
68
69         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
70                 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
71                 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
72         {
73                 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
74                 {
75                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
76                 }
77
78                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
79                 em_ptr->dam = 0;
80         }
81         else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
82         {
83                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
84                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
85                 em_ptr->dam = 0;
86         }
87         else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
88         {
89                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
90                 em_ptr->note = _("には耐性がある。", " resists.");
91                 em_ptr->dam /= 3;
92         }
93         else
94         {
95                 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
96                 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
97
98                 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
99                 else em_ptr->do_conf = randint0(8) + 8;
100         }
101
102         return GF_SWITCH_CONTINUE;
103 }
104
105
106 gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
107 {
108         if (em_ptr->seen) em_ptr->obvious = TRUE;
109         if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
110
111         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
112                 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
113                 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
114         {
115                 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
116                 {
117                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
118                                 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
119                 }
120
121                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
122                 em_ptr->dam = 0;
123         }
124         else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
125         {
126                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
127                         em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
128
129                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
130                 em_ptr->dam = 0;
131         }
132         else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
133         {
134                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
135                         em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
136
137                 em_ptr->note = _("には耐性がある!", " resists!");
138                 em_ptr->dam /= 3;
139         }
140         else
141         {
142                 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
143                 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
144                 if (em_ptr->who > 0)
145                 {
146                         em_ptr->do_conf = randint0(4) + 4;
147                         em_ptr->do_stun = randint0(4) + 4;
148                 }
149                 else
150                 {
151                         em_ptr->do_conf = randint0(8) + 8;
152                         em_ptr->do_stun = randint0(8) + 8;
153                 }
154
155                 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
156         }
157
158         return GF_SWITCH_CONTINUE;
159 }