1 #include "effect/effect-monster-spirit.h"
2 #include "monster-race/race-flags1.h"
3 #include "monster-race/race-flags2.h"
4 #include "monster-race/race-flags3.h"
5 #include "monster-race/race-flags4.h"
6 #include "monster-race/race-flags-ability1.h"
7 #include "monster-race/race-flags-ability2.h"
8 #include "monster/monster-describer.h"
9 #include "monster/monster-status.h"
10 #include "monster/monster-info.h"
11 #include "mspell/monster-spell.h"
12 #include "player/player-effects.h"
14 gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
16 if (em_ptr->seen) em_ptr->obvious = TRUE;
17 bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
18 has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
19 has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
22 if (em_ptr->see_s_msg)
23 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
26 return GF_SWITCH_CONTINUE;
31 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
32 (void)hp_player(caster_ptr, em_ptr->dam);
34 return GF_SWITCH_CONTINUE;
37 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
40 return GF_SWITCH_CONTINUE;
43 em_ptr->m_caster_ptr->hp += em_ptr->dam;
44 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
45 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
47 if (caster_ptr->health_who == em_ptr->who)
48 caster_ptr->redraw |= (PR_HEALTH);
50 if (caster_ptr->riding == em_ptr->who)
51 caster_ptr->redraw |= (PR_UHEALTH);
53 if (em_ptr->see_s_msg)
55 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
56 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
60 return GF_SWITCH_CONTINUE;
64 gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
66 if (em_ptr->seen) em_ptr->obvious = TRUE;
67 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
69 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
70 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
71 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
73 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
75 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
78 em_ptr->note = _("には効果がなかった。", " is unaffected.");
81 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
83 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
84 em_ptr->note = _("には完全な耐性がある!", " is immune.");
87 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
89 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
90 em_ptr->note = _("には耐性がある。", " resists.");
95 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
96 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
98 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
99 else em_ptr->do_conf = randint0(8) + 8;
102 return GF_SWITCH_CONTINUE;
106 gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
108 if (em_ptr->seen) em_ptr->obvious = TRUE;
109 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
111 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
112 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
113 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
115 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
117 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
118 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
121 em_ptr->note = _("には効果がなかった。", " is unaffected.");
124 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
126 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
127 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
129 em_ptr->note = _("には完全な耐性がある!", " is immune.");
132 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
134 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
135 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
137 em_ptr->note = _("には耐性がある!", " resists!");
142 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
143 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
146 em_ptr->do_conf = randint0(4) + 4;
147 em_ptr->do_stun = randint0(4) + 4;
151 em_ptr->do_conf = randint0(8) + 8;
152 em_ptr->do_stun = randint0(8) + 8;
155 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
158 return GF_SWITCH_CONTINUE;