1 #include "effect/effect-monster-spirit.h"
2 #include "core/hp-mp-processor.h"
3 #include "core/player-redraw-types.h"
4 #include "monster-race/monster-race.h"
5 #include "monster-race/race-flags1.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags3.h"
8 #include "monster-race/race-flags4.h"
9 #include "monster-race/race-flags-ability1.h"
10 #include "monster-race/race-flags-ability2.h"
11 #include "monster/monster-describer.h"
12 #include "monster/monster-status.h"
13 #include "monster/monster-info.h"
14 #include "mspell/mspell-mask-definitions.h"
15 #include "view/display-messages.h"
17 switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
19 if (em_ptr->seen) em_ptr->obvious = TRUE;
20 bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
21 has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
22 has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
25 if (em_ptr->see_s_msg)
26 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
29 return SWITCH_CONTINUE;
34 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
35 (void)hp_player(caster_ptr, em_ptr->dam);
37 return SWITCH_CONTINUE;
40 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
43 return SWITCH_CONTINUE;
46 em_ptr->m_caster_ptr->hp += em_ptr->dam;
47 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
48 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
50 if (caster_ptr->health_who == em_ptr->who)
51 caster_ptr->redraw |= (PR_HEALTH);
53 if (caster_ptr->riding == em_ptr->who)
54 caster_ptr->redraw |= (PR_UHEALTH);
56 if (em_ptr->see_s_msg)
58 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
59 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
63 return SWITCH_CONTINUE;
67 switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
69 if (em_ptr->seen) em_ptr->obvious = TRUE;
70 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
72 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
73 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
74 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
76 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
78 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
81 em_ptr->note = _("には効果がなかった。", " is unaffected.");
84 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
86 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
87 em_ptr->note = _("には完全な耐性がある!", " is immune.");
90 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
92 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
93 em_ptr->note = _("には耐性がある。", " resists.");
98 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
99 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
101 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
102 else em_ptr->do_conf = randint0(8) + 8;
105 return SWITCH_CONTINUE;
109 switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
111 if (em_ptr->seen) em_ptr->obvious = TRUE;
112 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
114 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
115 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
116 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
118 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
120 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
121 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
124 em_ptr->note = _("には効果がなかった。", " is unaffected.");
127 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
129 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
130 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
132 em_ptr->note = _("には完全な耐性がある!", " is immune.");
135 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
137 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
138 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
140 em_ptr->note = _("には耐性がある!", " resists!");
145 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
146 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
149 em_ptr->do_conf = randint0(4) + 4;
150 em_ptr->do_stun = randint0(4) + 4;
154 em_ptr->do_conf = randint0(8) + 8;
155 em_ptr->do_stun = randint0(8) + 8;
158 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
161 return SWITCH_CONTINUE;