1 #include "effect/effect-monster-spirit.h"
2 #include "effect/effect-monster-util.h"
3 #include "hpmp/hp-mp-processor.h"
4 #include "monster-race/monster-race.h"
5 #include "monster-race/race-ability-mask.h"
6 #include "monster-race/race-flags1.h"
7 #include "monster-race/race-flags2.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster/monster-describer.h"
10 #include "monster/monster-info.h"
11 #include "monster/monster-status-setter.h"
12 #include "monster/monster-status.h"
13 #include "system/grid-type-definition.h"
14 #include "system/monster-entity.h"
15 #include "system/monster-race-info.h"
16 #include "system/player-type-definition.h"
17 #include "system/redrawing-flags-updater.h"
18 #include "util/bit-flags-calculator.h"
19 #include "util/string-processor.h"
20 #include "view/display-messages.h"
22 ProcessResult effect_monster_drain_mana(PlayerType *player_ptr, EffectMonster *em_ptr)
25 em_ptr->obvious = true;
27 auto ability_flags = em_ptr->r_ptr->ability_flags;
28 bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
30 if (em_ptr->see_s_msg) {
31 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
35 return ProcessResult::PROCESS_CONTINUE;
38 if (em_ptr->who <= 0) {
39 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
40 (void)hp_player(player_ptr, em_ptr->dam);
42 return ProcessResult::PROCESS_CONTINUE;
45 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp) {
47 return ProcessResult::PROCESS_CONTINUE;
50 em_ptr->m_caster_ptr->hp += em_ptr->dam;
51 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) {
52 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
55 auto &rfu = RedrawingFlagsUpdater::get_instance();
56 if (player_ptr->health_who == em_ptr->who) {
57 rfu.set_flag(MainWindowRedrawingFlag::HEALTH);
60 if (player_ptr->riding == em_ptr->who) {
61 rfu.set_flag(MainWindowRedrawingFlag::UHEALTH);
64 if (em_ptr->see_s_msg) {
65 angband_strcpy(em_ptr->killer, monster_desc(player_ptr, em_ptr->m_caster_ptr, 0), sizeof(em_ptr->killer));
66 msg_format(_("%s^は気分が良さそうだ。", "%s^ appears healthier."), em_ptr->killer);
70 return ProcessResult::PROCESS_CONTINUE;
73 ProcessResult effect_monster_mind_blast(PlayerType *player_ptr, EffectMonster *em_ptr)
76 em_ptr->obvious = true;
79 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
82 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
83 has_immute |= any_bits(em_ptr->r_ptr->flags3, RF3_NO_CONF);
84 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
87 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
88 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
89 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
93 em_ptr->note = _("には効果がなかった。", " is unaffected.");
95 } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
96 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
97 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
99 em_ptr->note = _("には完全な耐性がある!", " is immune.");
101 } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
102 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
103 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
105 em_ptr->note = _("には耐性がある。", " resists.");
108 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
109 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
111 if (em_ptr->who > 0) {
112 em_ptr->do_conf = randint0(4) + 4;
114 em_ptr->do_conf = randint0(8) + 8;
118 return ProcessResult::PROCESS_CONTINUE;
121 ProcessResult effect_monster_brain_smash(PlayerType *player_ptr, EffectMonster *em_ptr)
124 em_ptr->obvious = true;
127 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
130 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
131 has_immute |= any_bits(em_ptr->r_ptr->flags3, RF3_NO_CONF);
132 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
135 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
136 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
137 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
141 em_ptr->note = _("には効果がなかった。", " is unaffected.");
143 } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
144 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
145 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
148 em_ptr->note = _("には完全な耐性がある!", " is immune.");
150 } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
151 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
152 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
155 em_ptr->note = _("には耐性がある!", " resists!");
158 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
159 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
160 if (em_ptr->who > 0) {
161 em_ptr->do_conf = randint0(4) + 4;
162 em_ptr->do_stun = randint0(4) + 4;
164 em_ptr->do_conf = randint0(8) + 8;
165 em_ptr->do_stun = randint0(8) + 8;
168 (void)set_monster_slow(player_ptr, em_ptr->g_ptr->m_idx, em_ptr->m_ptr->get_remaining_deceleration() + 10);
171 return ProcessResult::PROCESS_CONTINUE;