1 #include "effect/effect-monster-spirit.h"
2 #include "core/player-redraw-types.h"
3 #include "effect/effect-monster-util.h"
4 #include "hpmp/hp-mp-processor.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-ability-mask.h"
7 #include "monster-race/race-flags1.h"
8 #include "monster-race/race-flags2.h"
9 #include "monster-race/race-flags3.h"
10 #include "monster/monster-describer.h"
11 #include "monster/monster-info.h"
12 #include "monster/monster-status-setter.h"
13 #include "monster/monster-status.h"
14 #include "system/grid-type-definition.h"
15 #include "system/monster-entity.h"
16 #include "system/monster-race-info.h"
17 #include "system/player-type-definition.h"
18 #include "system/redrawing-flags-updater.h"
19 #include "util/bit-flags-calculator.h"
20 #include "util/string-processor.h"
21 #include "view/display-messages.h"
23 ProcessResult effect_monster_drain_mana(PlayerType *player_ptr, effect_monster_type *em_ptr)
26 em_ptr->obvious = true;
28 auto ability_flags = em_ptr->r_ptr->ability_flags;
29 bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
31 if (em_ptr->see_s_msg) {
32 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
36 return ProcessResult::PROCESS_CONTINUE;
39 if (em_ptr->who <= 0) {
40 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
41 (void)hp_player(player_ptr, em_ptr->dam);
43 return ProcessResult::PROCESS_CONTINUE;
46 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp) {
48 return ProcessResult::PROCESS_CONTINUE;
51 em_ptr->m_caster_ptr->hp += em_ptr->dam;
52 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) {
53 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
56 auto &rfu = RedrawingFlagsUpdater::get_instance();
57 if (player_ptr->health_who == em_ptr->who) {
58 rfu.set_flag(MainWindowRedrawingFlag::HEALTH);
61 if (player_ptr->riding == em_ptr->who) {
62 rfu.set_flag(MainWindowRedrawingFlag::UHEALTH);
65 if (em_ptr->see_s_msg) {
66 angband_strcpy(em_ptr->killer, monster_desc(player_ptr, em_ptr->m_caster_ptr, 0).data(), sizeof(em_ptr->killer));
67 msg_format(_("%s^は気分が良さそうだ。", "%s^ appears healthier."), em_ptr->killer);
71 return ProcessResult::PROCESS_CONTINUE;
74 ProcessResult effect_monster_mind_blast(PlayerType *player_ptr, effect_monster_type *em_ptr)
77 em_ptr->obvious = true;
80 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
83 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
84 has_immute |= any_bits(em_ptr->r_ptr->flags3, RF3_NO_CONF);
85 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
88 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
89 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
90 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
94 em_ptr->note = _("には効果がなかった。", " is unaffected.");
96 } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
97 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
98 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
100 em_ptr->note = _("には完全な耐性がある!", " is immune.");
102 } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
103 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
104 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
106 em_ptr->note = _("には耐性がある。", " resists.");
109 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
110 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
112 if (em_ptr->who > 0) {
113 em_ptr->do_conf = randint0(4) + 4;
115 em_ptr->do_conf = randint0(8) + 8;
119 return ProcessResult::PROCESS_CONTINUE;
122 ProcessResult effect_monster_brain_smash(PlayerType *player_ptr, effect_monster_type *em_ptr)
125 em_ptr->obvious = true;
128 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
131 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
132 has_immute |= any_bits(em_ptr->r_ptr->flags3, RF3_NO_CONF);
133 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
136 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
137 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
138 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
142 em_ptr->note = _("には効果がなかった。", " is unaffected.");
144 } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
145 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
146 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
149 em_ptr->note = _("には完全な耐性がある!", " is immune.");
151 } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
152 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
153 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
156 em_ptr->note = _("には耐性がある!", " resists!");
159 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
160 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
161 if (em_ptr->who > 0) {
162 em_ptr->do_conf = randint0(4) + 4;
163 em_ptr->do_stun = randint0(4) + 4;
165 em_ptr->do_conf = randint0(8) + 8;
166 em_ptr->do_stun = randint0(8) + 8;
169 (void)set_monster_slow(player_ptr, em_ptr->g_ptr->m_idx, em_ptr->m_ptr->get_remaining_deceleration() + 10);
172 return ProcessResult::PROCESS_CONTINUE;