1 #include "effect/effect-monster-spirit.h"
2 #include "core/player-redraw-types.h"
3 #include "effect/effect-monster-util.h"
4 #include "hpmp/hp-mp-processor.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-ability-mask.h"
7 #include "monster-race/race-flags1.h"
8 #include "monster-race/race-flags2.h"
9 #include "monster-race/race-flags3.h"
10 #include "monster/monster-describer.h"
11 #include "monster/monster-info.h"
12 #include "monster/monster-status-setter.h"
13 #include "monster/monster-status.h"
14 #include "system/grid-type-definition.h"
15 #include "system/monster-race-info.h"
16 #include "system/monster-type-definition.h"
17 #include "system/player-type-definition.h"
18 #include "util/bit-flags-calculator.h"
19 #include "view/display-messages.h"
21 ProcessResult effect_monster_drain_mana(PlayerType *player_ptr, effect_monster_type *em_ptr)
24 em_ptr->obvious = true;
26 auto ability_flags = em_ptr->r_ptr->ability_flags;
27 bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
29 if (em_ptr->see_s_msg) {
30 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
34 return ProcessResult::PROCESS_CONTINUE;
37 if (em_ptr->who <= 0) {
38 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
39 (void)hp_player(player_ptr, em_ptr->dam);
41 return ProcessResult::PROCESS_CONTINUE;
44 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp) {
46 return ProcessResult::PROCESS_CONTINUE;
49 em_ptr->m_caster_ptr->hp += em_ptr->dam;
50 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) {
51 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
54 if (player_ptr->health_who == em_ptr->who) {
55 player_ptr->redraw |= (PR_HEALTH);
58 if (player_ptr->riding == em_ptr->who) {
59 player_ptr->redraw |= (PR_UHEALTH);
62 if (em_ptr->see_s_msg) {
63 monster_desc(player_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
64 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
68 return ProcessResult::PROCESS_CONTINUE;
71 ProcessResult effect_monster_mind_blast(PlayerType *player_ptr, effect_monster_type *em_ptr)
74 em_ptr->obvious = true;
77 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
80 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
81 has_immute |= any_bits(em_ptr->r_ptr->flags3, RF3_NO_CONF);
82 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
85 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
86 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
87 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
91 em_ptr->note = _("には効果がなかった。", " is unaffected.");
93 } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
94 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
95 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
97 em_ptr->note = _("には完全な耐性がある!", " is immune.");
99 } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
100 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
101 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
103 em_ptr->note = _("には耐性がある。", " resists.");
106 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
107 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
109 if (em_ptr->who > 0) {
110 em_ptr->do_conf = randint0(4) + 4;
112 em_ptr->do_conf = randint0(8) + 8;
116 return ProcessResult::PROCESS_CONTINUE;
119 ProcessResult effect_monster_brain_smash(PlayerType *player_ptr, effect_monster_type *em_ptr)
122 em_ptr->obvious = true;
125 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
128 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
129 has_immute |= any_bits(em_ptr->r_ptr->flags3, RF3_NO_CONF);
130 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
133 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
134 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
135 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
139 em_ptr->note = _("には効果がなかった。", " is unaffected.");
141 } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
142 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
143 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
146 em_ptr->note = _("には完全な耐性がある!", " is immune.");
148 } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
149 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
150 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
153 em_ptr->note = _("には耐性がある!", " resists!");
156 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
157 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
158 if (em_ptr->who > 0) {
159 em_ptr->do_conf = randint0(4) + 4;
160 em_ptr->do_stun = randint0(4) + 4;
162 em_ptr->do_conf = randint0(8) + 8;
163 em_ptr->do_stun = randint0(8) + 8;
166 (void)set_monster_slow(player_ptr, em_ptr->g_ptr->m_idx, em_ptr->m_ptr->get_remaining_deceleration() + 10);
169 return ProcessResult::PROCESS_CONTINUE;