1 #include "effect/effect-monster-spirit.h"
2 #include "core/hp-mp-processor.h"
3 #include "core/player-redraw-types.h"
4 #include "effect/effect-monster-util.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags1.h"
7 #include "monster-race/race-flags2.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster-race/race-ability-mask.h"
10 #include "monster/monster-describer.h"
11 #include "monster/monster-status-setter.h"
12 #include "monster/monster-status.h"
13 #include "monster/monster-info.h"
14 #include "view/display-messages.h"
16 process_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
18 if (em_ptr->seen) em_ptr->obvious = TRUE;
19 auto ability_flags = em_ptr->r_ptr->ability_flags;
20 bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
23 if (em_ptr->see_s_msg)
24 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
27 return PROCESS_CONTINUE;
32 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
33 (void)hp_player(caster_ptr, em_ptr->dam);
35 return PROCESS_CONTINUE;
38 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
41 return PROCESS_CONTINUE;
44 em_ptr->m_caster_ptr->hp += em_ptr->dam;
45 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
46 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
48 if (caster_ptr->health_who == em_ptr->who)
49 caster_ptr->redraw |= (PR_HEALTH);
51 if (caster_ptr->riding == em_ptr->who)
52 caster_ptr->redraw |= (PR_UHEALTH);
54 if (em_ptr->see_s_msg)
56 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
57 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
61 return PROCESS_CONTINUE;
65 process_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
67 if (em_ptr->seen) em_ptr->obvious = TRUE;
68 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
70 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
71 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
72 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
74 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
76 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
79 em_ptr->note = _("には効果がなかった。", " is unaffected.");
82 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
84 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
85 em_ptr->note = _("には完全な耐性がある!", " is immune.");
88 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
90 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
91 em_ptr->note = _("には耐性がある。", " resists.");
96 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
97 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
99 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
100 else em_ptr->do_conf = randint0(8) + 8;
103 return PROCESS_CONTINUE;
107 process_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
109 if (em_ptr->seen) em_ptr->obvious = TRUE;
110 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
112 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
113 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
114 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
116 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
118 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
119 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
122 em_ptr->note = _("には効果がなかった。", " is unaffected.");
125 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
127 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
128 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
130 em_ptr->note = _("には完全な耐性がある!", " is immune.");
133 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
135 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
136 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
138 em_ptr->note = _("には耐性がある!", " resists!");
143 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
144 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
147 em_ptr->do_conf = randint0(4) + 4;
148 em_ptr->do_stun = randint0(4) + 4;
152 em_ptr->do_conf = randint0(8) + 8;
153 em_ptr->do_stun = randint0(8) + 8;
156 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
159 return PROCESS_CONTINUE;