3 #include "system/angband.h"
5 typedef enum process_result process_resut;
6 typedef struct effect_monster_type effect_monster_type;
7 process_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr);
8 process_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr);
9 process_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr);