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[hengbandforosx/hengbandosx.git] / src / effect / effect-monster-switcher.c
1 /*!
2  * @brief 魔法種別による各種処理切り替え
3  * @date 2020/04/29
4  * @author Hourier
5  */
6
7 #include "angband.h"
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
11 #include "avatar.h"
12 #include "monster-spell.h"
13 #include "quest.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "monsterrace-hook.h"
18 #include "combat/melee.h"
19 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
20 #include "spell/spells-type.h"
21 #include "effect/effect-monster-resist-hurt.h"
22 #include "effect/effect-monster-psi.h"
23 #include "effect/effect-monster-domination.h"
24 #include "effect/effect-monster-oldies.h"
25 #include "effect/effect-monster-charm.h"
26
27 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
28 {
29         if (em_ptr->seen) em_ptr->obvious = TRUE;
30         if (monster_living(em_ptr->m_ptr->r_idx))
31         {
32                 em_ptr->do_time = (em_ptr->dam + 7) / 8;
33                 return GF_SWITCH_CONTINUE;
34         }
35
36         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
37         {
38                 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
39                 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
40                 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
41         }
42
43         em_ptr->note = _("には効果がなかった。", " is unaffected.");
44         em_ptr->obvious = FALSE;
45         em_ptr->dam = 0;
46         return GF_SWITCH_CONTINUE;
47 }
48
49
50 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
51 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
52 {
53         if (em_ptr->seen) em_ptr->obvious = TRUE;
54
55         if (!monster_living(em_ptr->m_ptr->r_idx))
56         {
57                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
58                 {
59                         if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
60                         if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
61                         if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
62                 }
63
64                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
65                 em_ptr->obvious = FALSE;
66                 em_ptr->dam = 0;
67                 return GF_SWITCH_CONTINUE;
68         }
69
70         if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
71                 (randint1(888) != 666)) ||
72                 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
73                         randint1(100) != 66))
74         {
75                 em_ptr->note = _("には耐性がある!", " resists!");
76                 em_ptr->obvious = FALSE;
77                 em_ptr->dam = 0;
78         }
79
80         return GF_SWITCH_CONTINUE;
81 }
82
83
84 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
85 {
86         if (em_ptr->seen) em_ptr->obvious = TRUE;
87
88         int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
89         bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
90         has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
91         if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
92
93         if (has_resistance)
94         {
95                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
96                 em_ptr->obvious = FALSE;
97         }
98         else
99         {
100                 em_ptr->note = _("は動けなくなった!", " is suspended!");
101                 em_ptr->do_sleep = 500;
102         }
103
104         em_ptr->dam = 0;
105         return GF_SWITCH_CONTINUE;
106 }
107
108
109 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
110 {
111         if (em_ptr->seen) em_ptr->obvious = TRUE;
112
113         em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
114         if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
115                 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
116         {
117                 em_ptr->do_stun = 0;
118                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
119                 em_ptr->obvious = FALSE;
120         }
121
122         em_ptr->dam = 0;
123         return GF_SWITCH_CONTINUE;
124 }
125
126
127 gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr)
128 {
129         if (!em_ptr->dam)
130         {
131                 em_ptr->skipped = TRUE;
132                 return GF_SWITCH_CONTINUE;
133         }
134
135         if ((em_ptr->r_ptr->flags3 & RF3_HURT_LITE) == 0)
136         {
137                 em_ptr->dam = 0;
138                 return GF_SWITCH_CONTINUE;
139         }
140
141         if (em_ptr->seen) em_ptr->obvious = TRUE;
142
143         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
144                 em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
145
146         em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
147         em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
148         return GF_SWITCH_CONTINUE;
149 }
150
151
152 /*!
153  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
154  * @param em_ptr モンスター効果構造体への参照ポインタ
155  * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
156  */
157 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
158 {
159         floor_type *floor_ptr = caster_ptr->current_floor_ptr;
160         switch (em_ptr->effect_type)
161         {
162         case GF_PSY_SPEAR:
163         case GF_MISSILE:
164         case GF_ARROW:
165         case GF_MANA:
166         case GF_METEOR:
167         case GF_BLOOD_CURSE:
168         case GF_SEEKER:
169         case GF_SUPER_RAY:
170                 return effect_monster_void(em_ptr);
171         case GF_ACID:
172                 return effect_monster_acid(caster_ptr, em_ptr);
173         case GF_ELEC:
174                 return effect_monster_elec(caster_ptr, em_ptr);
175         case GF_FIRE:
176                 return effect_monster_fire(caster_ptr, em_ptr);
177         case GF_COLD:
178                 return effect_monster_cold(caster_ptr, em_ptr);
179         case GF_POIS:
180                 return effect_monster_pois(caster_ptr, em_ptr);
181         case GF_NUKE:
182                 return effect_monster_nuke(caster_ptr, em_ptr);
183         case GF_HELL_FIRE:
184                 return effect_monster_hell_fire(caster_ptr, em_ptr);
185         case GF_HOLY_FIRE:
186                 return effect_monster_holy_fire(caster_ptr, em_ptr);
187         case GF_PLASMA:
188                 return effect_monster_plasma(caster_ptr, em_ptr);
189         case GF_NETHER:
190                 return effect_monster_nether(caster_ptr, em_ptr);
191         case GF_WATER:
192                 return effect_monster_water(caster_ptr, em_ptr);
193         case GF_CHAOS:
194                 return effect_monster_chaos(caster_ptr, em_ptr);
195         case GF_SHARDS:
196                 return effect_monster_shards(caster_ptr, em_ptr);
197         case GF_ROCKET:
198                 return effect_monster_rocket(caster_ptr, em_ptr);
199         case GF_SOUND:
200                 return effect_monster_sound(caster_ptr, em_ptr);
201         case GF_CONFUSION:
202                 return effect_monster_confusion(caster_ptr, em_ptr);
203         case GF_DISENCHANT:
204                 return effect_monster_disenchant(caster_ptr, em_ptr);
205         case GF_NEXUS:
206                 return effect_monster_nexus(caster_ptr, em_ptr);
207         case GF_FORCE:
208                 return effect_monster_force(caster_ptr, em_ptr);
209         case GF_INERTIAL:
210                 return effect_monster_inertial(caster_ptr, em_ptr);
211         case GF_TIME:
212                 return effect_monster_time(caster_ptr, em_ptr);
213         case GF_GRAVITY:
214                 return effect_monster_gravity(caster_ptr, em_ptr);
215         case GF_DISINTEGRATE:
216                 return effect_monster_disintegration(caster_ptr, em_ptr);
217         case GF_PSI:
218                 return effect_monster_psi(caster_ptr, em_ptr);
219         case GF_PSI_DRAIN:
220                 return effect_monster_psi_drain(caster_ptr, em_ptr);
221         case GF_TELEKINESIS:
222                 return effect_monster_telekinesis(caster_ptr, em_ptr);
223         case GF_DOMINATION:
224                 return effect_monster_domination(caster_ptr, em_ptr);
225         case GF_ICE:
226                 return effect_monster_icee_bolt(caster_ptr, em_ptr);
227         case GF_HYPODYNAMIA:
228                 return effect_monster_hypodynamia(caster_ptr, em_ptr);
229         case GF_DEATH_RAY:
230                 return effect_monster_death_ray(caster_ptr, em_ptr);
231         case GF_OLD_POLY:
232                 return effect_monster_old_poly(em_ptr);
233         case GF_OLD_CLONE:
234                 return effect_monster_old_clone(caster_ptr, em_ptr);
235         case GF_STAR_HEAL:
236                 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
237                         return GF_SWITCH_CONTINUE;
238         /* Fall through */
239         case GF_OLD_HEAL:
240                 return effect_monster_old_heal(caster_ptr, em_ptr);
241         case GF_OLD_SPEED:
242                 return effect_monster_old_speed(caster_ptr, em_ptr);
243         case GF_OLD_SLOW:
244                 return effect_monster_old_slow(caster_ptr, em_ptr);
245         case GF_OLD_SLEEP:
246                 return effect_monster_old_sleep(caster_ptr, em_ptr);
247         case GF_STASIS_EVIL:
248                 return effect_monster_stasis(em_ptr, TRUE);
249         case GF_STASIS:
250                 return effect_monster_stasis(em_ptr, FALSE);
251         case GF_CHARM:
252                 return effect_monster_charm(caster_ptr, em_ptr);
253         case GF_CONTROL_UNDEAD:
254                 return effect_monster_control_undead(caster_ptr, em_ptr);
255         case GF_CONTROL_DEMON:
256                 return effect_monster_control_demon(caster_ptr, em_ptr);
257         case GF_CONTROL_ANIMAL:
258                 return effect_monster_control_animal(caster_ptr, em_ptr);
259         case GF_CHARM_LIVING:
260                 return effect_monster_charm_living(caster_ptr, em_ptr);
261         case GF_OLD_CONF:
262                 return effect_monster_old_conf(caster_ptr, em_ptr);
263         case GF_STUN:
264                 return effect_monster_stun(em_ptr);
265         case GF_LITE_WEAK:
266                 return effect_monster_lite_weak(caster_ptr, em_ptr);
267         case GF_LITE:
268         {
269                 if (em_ptr->seen) em_ptr->obvious = TRUE;
270
271                 if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
272                 {
273                         em_ptr->note = _("には耐性がある!", " resists!");
274                         em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
275                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
276                 }
277                 else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
278                 {
279                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
280                         em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
281                         em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
282                         em_ptr->dam *= 2;
283                 }
284                 break;
285         }
286         case GF_DARK:
287         {
288                 if (em_ptr->seen) em_ptr->obvious = TRUE;
289
290                 if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
291                 {
292                         em_ptr->note = _("には耐性がある!", " resists!");
293                         em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
294                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
295                 }
296
297                 break;
298         }
299         case GF_KILL_WALL:
300         {
301                 if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
302                 {
303                         if (em_ptr->seen) em_ptr->obvious = TRUE;
304
305                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
306
307                         em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
308                         em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
309                 }
310                 else
311                 {
312                         em_ptr->dam = 0;
313                 }
314
315                 break;
316         }
317         case GF_AWAY_UNDEAD:
318         {
319                 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
320                 {
321                         bool resists_tele = FALSE;
322
323                         if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
324                         {
325                                 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
326                                 {
327                                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
328                                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
329                                         resists_tele = TRUE;
330                                 }
331                                 else if (em_ptr->r_ptr->level > randint1(100))
332                                 {
333                                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
334                                         em_ptr->note = _("には耐性がある!", " resists!");
335                                         resists_tele = TRUE;
336                                 }
337                         }
338
339                         if (!resists_tele)
340                         {
341                                 if (em_ptr->seen) em_ptr->obvious = TRUE;
342                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
343                                 em_ptr->do_dist = em_ptr->dam;
344                         }
345                 }
346                 else
347                 {
348                         em_ptr->skipped = TRUE;
349                 }
350
351                 em_ptr->dam = 0;
352                 break;
353         }
354         case GF_AWAY_EVIL:
355         {
356                 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
357                 {
358                         bool resists_tele = FALSE;
359
360                         if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
361                         {
362                                 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
363                                 {
364                                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
365                                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
366                                         resists_tele = TRUE;
367                                 }
368                                 else if (em_ptr->r_ptr->level > randint1(100))
369                                 {
370                                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
371                                         em_ptr->note = _("には耐性がある!", " resists!");
372                                         resists_tele = TRUE;
373                                 }
374                         }
375
376                         if (!resists_tele)
377                         {
378                                 if (em_ptr->seen) em_ptr->obvious = TRUE;
379                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
380                                 em_ptr->do_dist = em_ptr->dam;
381                         }
382                 }
383                 else
384                 {
385                         em_ptr->skipped = TRUE;
386                 }
387
388                 em_ptr->dam = 0;
389                 break;
390         }
391         case GF_AWAY_ALL:
392         {
393                 bool resists_tele = FALSE;
394                 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
395                 {
396                         if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
397                         {
398                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
399                                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
400                                 resists_tele = TRUE;
401                         }
402                         else if (em_ptr->r_ptr->level > randint1(100))
403                         {
404                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
405                                 em_ptr->note = _("には耐性がある!", " resists!");
406                                 resists_tele = TRUE;
407                         }
408                 }
409
410                 if (!resists_tele)
411                 {
412                         if (em_ptr->seen) em_ptr->obvious = TRUE;
413
414                         em_ptr->do_dist = em_ptr->dam;
415                 }
416
417                 em_ptr->dam = 0;
418                 break;
419         }
420         case GF_TURN_UNDEAD:
421         {
422                 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
423                 {
424                         if (em_ptr->seen) em_ptr->obvious = TRUE;
425
426                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
427
428                         em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
429                         if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
430                         {
431                                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
432                                 em_ptr->obvious = FALSE;
433                                 em_ptr->do_fear = 0;
434                         }
435                 }
436                 else
437                 {
438                         em_ptr->skipped = TRUE;
439                 }
440
441                 em_ptr->dam = 0;
442                 break;
443         }
444         case GF_TURN_EVIL:
445         {
446                 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
447                 {
448                         if (em_ptr->seen) em_ptr->obvious = TRUE;
449
450                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
451
452                         em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
453                         if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
454                         {
455                                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
456                                 em_ptr->obvious = FALSE;
457                                 em_ptr->do_fear = 0;
458                         }
459                 }
460                 else
461                 {
462                         em_ptr->skipped = TRUE;
463                 }
464
465                 em_ptr->dam = 0;
466                 break;
467         }
468         case GF_TURN_ALL:
469         {
470                 if (em_ptr->seen) em_ptr->obvious = TRUE;
471
472                 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
473                 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
474                         (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
475                         (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
476                 {
477                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
478                         em_ptr->obvious = FALSE;
479                         em_ptr->do_fear = 0;
480                 }
481
482                 em_ptr->dam = 0;
483                 break;
484         }
485         case GF_DISP_UNDEAD:
486         {
487                 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
488                 {
489                         if (em_ptr->seen) em_ptr->obvious = TRUE;
490
491                         /* Learn about em_ptr->effect_type */
492                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
493
494                         em_ptr->note = _("は身震いした。", " shudders.");
495                         em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
496                 }
497                 else
498                 {
499                         em_ptr->skipped = TRUE;
500                         em_ptr->dam = 0;
501                 }
502
503                 break;
504         }
505         case GF_DISP_EVIL:
506         {
507                 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
508                 {
509                         if (em_ptr->seen) em_ptr->obvious = TRUE;
510
511                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
512
513                         em_ptr->note = _("は身震いした。", " shudders.");
514                         em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
515                 }
516                 else
517                 {
518                         em_ptr->skipped = TRUE;
519                         em_ptr->dam = 0;
520                 }
521
522                 break;
523         }
524         case GF_DISP_GOOD:
525         {
526                 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
527                 {
528                         if (em_ptr->seen) em_ptr->obvious = TRUE;
529
530                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
531
532                         em_ptr->note = _("は身震いした。", " shudders.");
533                         em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
534                 }
535                 else
536                 {
537                         em_ptr->skipped = TRUE;
538                         em_ptr->dam = 0;
539                 }
540
541                 break;
542         }
543         case GF_DISP_LIVING:
544         {
545                 if (monster_living(em_ptr->m_ptr->r_idx))
546                 {
547                         if (em_ptr->seen) em_ptr->obvious = TRUE;
548
549                         em_ptr->note = _("は身震いした。", " shudders.");
550                         em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
551                 }
552                 else
553                 {
554                         em_ptr->skipped = TRUE;
555                         em_ptr->dam = 0;
556                 }
557
558                 break;
559         }
560         case GF_DISP_DEMON:
561         {
562                 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
563                 {
564                         if (em_ptr->seen) em_ptr->obvious = TRUE;
565
566                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
567
568                         em_ptr->note = _("は身震いした。", " shudders.");
569                         em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
570                 }
571                 else
572                 {
573                         em_ptr->skipped = TRUE;
574                         em_ptr->dam = 0;
575                 }
576
577                 break;
578         }
579         case GF_DISP_ALL:
580         {
581                 if (em_ptr->seen) em_ptr->obvious = TRUE;
582                 em_ptr->note = _("は身震いした。", " shudders.");
583                 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
584                 break;
585         }
586         case GF_DRAIN_MANA:
587         {
588                 if (em_ptr->seen) em_ptr->obvious = TRUE;
589                 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
590                 {
591                         if (em_ptr->who > 0)
592                         {
593                                 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
594                                 {
595                                         em_ptr->m_caster_ptr->hp += em_ptr->dam;
596                                         if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
597                                         if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
598                                         if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
599
600                                         if (em_ptr->see_s_msg)
601                                         {
602                                                 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
603                                                 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
604                                         }
605                                 }
606                         }
607                         else
608                         {
609                                 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
610                                 (void)hp_player(caster_ptr, em_ptr->dam);
611                         }
612                 }
613                 else
614                 {
615                         if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
616                 }
617
618                 em_ptr->dam = 0;
619                 break;
620         }
621         case GF_MIND_BLAST:
622         {
623                 if (em_ptr->seen) em_ptr->obvious = TRUE;
624                 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
625
626                 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
627                         (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
628                         (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
629                 {
630                         if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
631                         {
632                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
633                         }
634
635                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
636                         em_ptr->dam = 0;
637                 }
638                 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
639                 {
640                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
641                         em_ptr->note = _("には完全な耐性がある!", " is immune.");
642                         em_ptr->dam = 0;
643                 }
644                 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
645                 {
646                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
647                         em_ptr->note = _("には耐性がある。", " resists.");
648                         em_ptr->dam /= 3;
649                 }
650                 else
651                 {
652                         em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
653                         em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
654
655                         if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
656                         else em_ptr->do_conf = randint0(8) + 8;
657                 }
658
659                 break;
660         }
661         case GF_BRAIN_SMASH:
662         {
663                 if (em_ptr->seen) em_ptr->obvious = TRUE;
664                 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
665
666                 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
667                         (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
668                         (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
669                 {
670                         if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
671                         {
672                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
673                         }
674
675                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
676                         em_ptr->dam = 0;
677                 }
678                 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
679                 {
680                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
681                         em_ptr->note = _("には完全な耐性がある!", " is immune.");
682                         em_ptr->dam = 0;
683                 }
684                 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
685                 {
686                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
687                         em_ptr->note = _("には耐性がある!", " resists!");
688                         em_ptr->dam /= 3;
689                 }
690                 else
691                 {
692                         em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
693                         em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
694                         if (em_ptr->who > 0)
695                         {
696                                 em_ptr->do_conf = randint0(4) + 4;
697                                 em_ptr->do_stun = randint0(4) + 4;
698                         }
699                         else
700                         {
701                                 em_ptr->do_conf = randint0(8) + 8;
702                                 em_ptr->do_stun = randint0(8) + 8;
703                         }
704                         (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
705                 }
706
707                 break;
708         }
709         case GF_CAUSE_1:
710         {
711                 if (em_ptr->seen) em_ptr->obvious = TRUE;
712                 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
713                 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
714                 {
715                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
716                         em_ptr->dam = 0;
717                 }
718
719                 break;
720         }
721         case GF_CAUSE_2:
722         {
723                 if (em_ptr->seen) em_ptr->obvious = TRUE;
724                 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
725
726                 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
727                 {
728                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
729                         em_ptr->dam = 0;
730                 }
731
732                 break;
733         }
734         case GF_CAUSE_3:
735         {
736                 if (em_ptr->seen) em_ptr->obvious = TRUE;
737                 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
738
739                 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
740                 {
741                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
742                         em_ptr->dam = 0;
743                 }
744
745                 break;
746         }
747         case GF_CAUSE_4:
748         {
749                 if (em_ptr->seen) em_ptr->obvious = TRUE;
750                 if (!em_ptr->who)
751                         msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
752                                 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
753
754                 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
755                 {
756                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
757                         em_ptr->dam = 0;
758                 }
759                 break;
760         }
761         case GF_HAND_DOOM:
762         {
763                 if (em_ptr->seen) em_ptr->obvious = TRUE;
764                 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
765                 {
766                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
767                         em_ptr->dam = 0;
768                 }
769                 else
770                 {
771                         if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
772                                 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
773                         {
774                                 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
775
776                                 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
777                         }
778                         else
779                         {
780                                 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
781                                 em_ptr->dam = 0;
782                         }
783                 }
784
785                 break;
786         }
787         case GF_CAPTURE:
788         {
789                 int nokori_hp;
790                 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
791                         (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
792                 {
793                         msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
794                         em_ptr->skipped = TRUE;
795                         break;
796                 }
797
798                 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
799                 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
800                         nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
801                 else
802                         nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
803
804                 if (em_ptr->m_ptr->hp >= nokori_hp)
805                 {
806                         msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
807                         em_ptr->skipped = TRUE;
808                 }
809                 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
810                 {
811                         if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
812                         msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
813                         cap_mon = em_ptr->m_ptr->r_idx;
814                         cap_mspeed = em_ptr->m_ptr->mspeed;
815                         cap_hp = em_ptr->m_ptr->hp;
816                         cap_maxhp = em_ptr->m_ptr->max_maxhp;
817                         cap_nickname = em_ptr->m_ptr->nickname;
818                         if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
819                         {
820                                 if (rakuba(caster_ptr, -1, FALSE))
821                                 {
822                                         msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
823                                 }
824                         }
825
826                         delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
827
828                         return GF_SWITCH_TRUE;
829                 }
830                 else
831                 {
832                         msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
833                         em_ptr->skipped = TRUE;
834                 }
835
836                 break;
837         }
838         case GF_ATTACK:
839         {
840                 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
841         }
842         case GF_ENGETSU:
843         {
844                 int effect = 0;
845                 bool done = TRUE;
846
847                 if (em_ptr->seen) em_ptr->obvious = TRUE;
848                 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
849                 {
850                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
851                         em_ptr->dam = 0;
852                         em_ptr->skipped = TRUE;
853                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
854                         break;
855                 }
856                 if (MON_CSLEEP(em_ptr->m_ptr))
857                 {
858                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
859                         em_ptr->dam = 0;
860                         em_ptr->skipped = TRUE;
861                         break;
862                 }
863
864                 if (one_in_(5)) effect = 1;
865                 else if (one_in_(4)) effect = 2;
866                 else if (one_in_(3)) effect = 3;
867                 else done = FALSE;
868
869                 if (effect == 1)
870                 {
871                         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
872                                 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
873                         {
874                                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
875                                 em_ptr->obvious = FALSE;
876                         }
877                         else
878                         {
879                                 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
880                                 {
881                                         em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
882                                 }
883                         }
884                 }
885                 else if (effect == 2)
886                 {
887                         em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
888                         if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
889                                 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
890                         {
891                                 em_ptr->do_stun = 0;
892                                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
893                                 em_ptr->obvious = FALSE;
894                         }
895                 }
896                 else if (effect == 3)
897                 {
898                         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
899                                 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
900                                 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
901                         {
902                                 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
903                                 {
904                                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
905                                 }
906
907                                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
908                                 em_ptr->obvious = FALSE;
909                         }
910                         else
911                         {
912                                 /* Go to sleep (much) later */
913                                 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
914                                 em_ptr->do_sleep = 500;
915                         }
916                 }
917
918                 if (!done)
919                 {
920                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
921                 }
922
923                 em_ptr->dam = 0;
924                 break;
925         }
926         case GF_GENOCIDE:
927         {
928                 if (em_ptr->seen) em_ptr->obvious = TRUE;
929                 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
930                 {
931                         if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
932                         chg_virtue(caster_ptr, V_VITALITY, -1);
933                         return GF_SWITCH_TRUE;
934                 }
935
936                 em_ptr->skipped = TRUE;
937                 break;
938         }
939         case GF_PHOTO:
940         {
941                 if (!em_ptr->who)
942                         msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
943
944                 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
945                 {
946                         if (em_ptr->seen) em_ptr->obvious = TRUE;
947
948                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
949
950                         em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
951                         em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
952                 }
953                 else
954                 {
955                         em_ptr->dam = 0;
956                 }
957
958                 em_ptr->photo = em_ptr->m_ptr->r_idx;
959                 break;
960         }
961         case GF_CRUSADE:
962         {
963                 bool success = FALSE;
964                 if (em_ptr->seen) em_ptr->obvious = TRUE;
965
966                 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
967                 {
968                         if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
969                         if (em_ptr->dam < 1) em_ptr->dam = 1;
970
971                         if (is_pet(em_ptr->m_ptr))
972                         {
973                                 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
974                                 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
975                                 success = TRUE;
976                         }
977                         else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
978                                 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
979                                 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
980                                 (caster_ptr->cursed & TRC_AGGRAVATE) ||
981                                 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
982                         {
983                                 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
984                         }
985                         else
986                         {
987                                 em_ptr->note = _("を支配した。", " is tamed!");
988                                 set_pet(caster_ptr, em_ptr->m_ptr);
989                                 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
990
991                                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
992                                 success = TRUE;
993                         }
994                 }
995
996                 if (!success)
997                 {
998                         if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
999                         {
1000                                 em_ptr->do_fear = randint1(90) + 10;
1001                         }
1002                         else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
1003                                 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
1004                 }
1005
1006                 em_ptr->dam = 0;
1007                 break;
1008         }
1009         case GF_WOUNDS:
1010         {
1011                 if (em_ptr->seen) em_ptr->obvious = TRUE;
1012
1013                 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
1014                 {
1015                         em_ptr->note = _("には効果がなかった。", " is unaffected.");
1016                         em_ptr->dam = 0;
1017                 }
1018                 break;
1019         }
1020         default:
1021         {
1022                 em_ptr->skipped = TRUE;
1023                 em_ptr->dam = 0;
1024                 break;
1025         }
1026         }
1027
1028         return GF_SWITCH_CONTINUE;
1029 }