2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
12 #include "monster-spell.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "monsterrace-hook.h"
18 #include "combat/melee.h"
19 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
20 #include "spell/spells-type.h"
21 #include "effect/effect-monster-resist-hurt.h"
22 #include "effect/effect-monster-psi.h"
23 #include "effect/effect-monster-domination.h"
24 #include "effect/effect-monster-oldies.h"
25 #include "effect/effect-monster-charm.h"
27 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
29 if (em_ptr->seen) em_ptr->obvious = TRUE;
30 if (monster_living(em_ptr->m_ptr->r_idx))
32 em_ptr->do_time = (em_ptr->dam + 7) / 8;
33 return GF_SWITCH_CONTINUE;
36 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
38 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
39 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
40 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
43 em_ptr->note = _("には効果がなかった。", " is unaffected.");
44 em_ptr->obvious = FALSE;
46 return GF_SWITCH_CONTINUE;
50 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
51 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
53 if (em_ptr->seen) em_ptr->obvious = TRUE;
55 if (!monster_living(em_ptr->m_ptr->r_idx))
57 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
59 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
60 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
61 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
64 em_ptr->note = _("には完全な耐性がある!", " is immune.");
65 em_ptr->obvious = FALSE;
67 return GF_SWITCH_CONTINUE;
70 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
71 (randint1(888) != 666)) ||
72 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
75 em_ptr->note = _("には耐性がある!", " resists!");
76 em_ptr->obvious = FALSE;
80 return GF_SWITCH_CONTINUE;
84 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
86 if (em_ptr->seen) em_ptr->obvious = TRUE;
88 int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
89 bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
90 has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
91 if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
95 em_ptr->note = _("には効果がなかった。", " is unaffected.");
96 em_ptr->obvious = FALSE;
100 em_ptr->note = _("は動けなくなった!", " is suspended!");
101 em_ptr->do_sleep = 500;
105 return GF_SWITCH_CONTINUE;
109 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
111 if (em_ptr->seen) em_ptr->obvious = TRUE;
113 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
114 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
115 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
118 em_ptr->note = _("には効果がなかった。", " is unaffected.");
119 em_ptr->obvious = FALSE;
123 return GF_SWITCH_CONTINUE;
127 gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr)
131 em_ptr->skipped = TRUE;
132 return GF_SWITCH_CONTINUE;
135 if ((em_ptr->r_ptr->flags3 & RF3_HURT_LITE) == 0)
138 return GF_SWITCH_CONTINUE;
141 if (em_ptr->seen) em_ptr->obvious = TRUE;
143 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
144 em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
146 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
147 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
148 return GF_SWITCH_CONTINUE;
153 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
154 * @param em_ptr モンスター効果構造体への参照ポインタ
155 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
157 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
159 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
160 switch (em_ptr->effect_type)
170 return effect_monster_void(em_ptr);
172 return effect_monster_acid(caster_ptr, em_ptr);
174 return effect_monster_elec(caster_ptr, em_ptr);
176 return effect_monster_fire(caster_ptr, em_ptr);
178 return effect_monster_cold(caster_ptr, em_ptr);
180 return effect_monster_pois(caster_ptr, em_ptr);
182 return effect_monster_nuke(caster_ptr, em_ptr);
184 return effect_monster_hell_fire(caster_ptr, em_ptr);
186 return effect_monster_holy_fire(caster_ptr, em_ptr);
188 return effect_monster_plasma(caster_ptr, em_ptr);
190 return effect_monster_nether(caster_ptr, em_ptr);
192 return effect_monster_water(caster_ptr, em_ptr);
194 return effect_monster_chaos(caster_ptr, em_ptr);
196 return effect_monster_shards(caster_ptr, em_ptr);
198 return effect_monster_rocket(caster_ptr, em_ptr);
200 return effect_monster_sound(caster_ptr, em_ptr);
202 return effect_monster_confusion(caster_ptr, em_ptr);
204 return effect_monster_disenchant(caster_ptr, em_ptr);
206 return effect_monster_nexus(caster_ptr, em_ptr);
208 return effect_monster_force(caster_ptr, em_ptr);
210 return effect_monster_inertial(caster_ptr, em_ptr);
212 return effect_monster_time(caster_ptr, em_ptr);
214 return effect_monster_gravity(caster_ptr, em_ptr);
215 case GF_DISINTEGRATE:
216 return effect_monster_disintegration(caster_ptr, em_ptr);
218 return effect_monster_psi(caster_ptr, em_ptr);
220 return effect_monster_psi_drain(caster_ptr, em_ptr);
222 return effect_monster_telekinesis(caster_ptr, em_ptr);
224 return effect_monster_domination(caster_ptr, em_ptr);
226 return effect_monster_icee_bolt(caster_ptr, em_ptr);
228 return effect_monster_hypodynamia(caster_ptr, em_ptr);
230 return effect_monster_death_ray(caster_ptr, em_ptr);
232 return effect_monster_old_poly(em_ptr);
234 return effect_monster_old_clone(caster_ptr, em_ptr);
236 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
237 return GF_SWITCH_CONTINUE;
240 return effect_monster_old_heal(caster_ptr, em_ptr);
242 return effect_monster_old_speed(caster_ptr, em_ptr);
244 return effect_monster_old_slow(caster_ptr, em_ptr);
246 return effect_monster_old_sleep(caster_ptr, em_ptr);
248 return effect_monster_stasis(em_ptr, TRUE);
250 return effect_monster_stasis(em_ptr, FALSE);
252 return effect_monster_charm(caster_ptr, em_ptr);
253 case GF_CONTROL_UNDEAD:
254 return effect_monster_control_undead(caster_ptr, em_ptr);
255 case GF_CONTROL_DEMON:
256 return effect_monster_control_demon(caster_ptr, em_ptr);
257 case GF_CONTROL_ANIMAL:
258 return effect_monster_control_animal(caster_ptr, em_ptr);
259 case GF_CHARM_LIVING:
260 return effect_monster_charm_living(caster_ptr, em_ptr);
262 return effect_monster_old_conf(caster_ptr, em_ptr);
264 return effect_monster_stun(em_ptr);
266 return effect_monster_lite_weak(caster_ptr, em_ptr);
269 if (em_ptr->seen) em_ptr->obvious = TRUE;
271 if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
273 em_ptr->note = _("には耐性がある!", " resists!");
274 em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
275 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
277 else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
279 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
280 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
281 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
288 if (em_ptr->seen) em_ptr->obvious = TRUE;
290 if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
292 em_ptr->note = _("には耐性がある!", " resists!");
293 em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
294 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
301 if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
303 if (em_ptr->seen) em_ptr->obvious = TRUE;
305 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
307 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
308 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
319 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
321 bool resists_tele = FALSE;
323 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
325 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
327 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
328 em_ptr->note = _("には効果がなかった。", " is unaffected.");
331 else if (em_ptr->r_ptr->level > randint1(100))
333 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
334 em_ptr->note = _("には耐性がある!", " resists!");
341 if (em_ptr->seen) em_ptr->obvious = TRUE;
342 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
343 em_ptr->do_dist = em_ptr->dam;
348 em_ptr->skipped = TRUE;
356 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
358 bool resists_tele = FALSE;
360 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
362 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
364 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
365 em_ptr->note = _("には効果がなかった。", " is unaffected.");
368 else if (em_ptr->r_ptr->level > randint1(100))
370 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
371 em_ptr->note = _("には耐性がある!", " resists!");
378 if (em_ptr->seen) em_ptr->obvious = TRUE;
379 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
380 em_ptr->do_dist = em_ptr->dam;
385 em_ptr->skipped = TRUE;
393 bool resists_tele = FALSE;
394 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
396 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
398 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
399 em_ptr->note = _("には効果がなかった。", " is unaffected.");
402 else if (em_ptr->r_ptr->level > randint1(100))
404 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
405 em_ptr->note = _("には耐性がある!", " resists!");
412 if (em_ptr->seen) em_ptr->obvious = TRUE;
414 em_ptr->do_dist = em_ptr->dam;
422 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
424 if (em_ptr->seen) em_ptr->obvious = TRUE;
426 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
428 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
429 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
431 em_ptr->note = _("には効果がなかった。", " is unaffected.");
432 em_ptr->obvious = FALSE;
438 em_ptr->skipped = TRUE;
446 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
448 if (em_ptr->seen) em_ptr->obvious = TRUE;
450 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
452 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
453 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
455 em_ptr->note = _("には効果がなかった。", " is unaffected.");
456 em_ptr->obvious = FALSE;
462 em_ptr->skipped = TRUE;
470 if (em_ptr->seen) em_ptr->obvious = TRUE;
472 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
473 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
474 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
475 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
477 em_ptr->note = _("には効果がなかった。", " is unaffected.");
478 em_ptr->obvious = FALSE;
487 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
489 if (em_ptr->seen) em_ptr->obvious = TRUE;
491 /* Learn about em_ptr->effect_type */
492 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
494 em_ptr->note = _("は身震いした。", " shudders.");
495 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
499 em_ptr->skipped = TRUE;
507 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
509 if (em_ptr->seen) em_ptr->obvious = TRUE;
511 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
513 em_ptr->note = _("は身震いした。", " shudders.");
514 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
518 em_ptr->skipped = TRUE;
526 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
528 if (em_ptr->seen) em_ptr->obvious = TRUE;
530 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
532 em_ptr->note = _("は身震いした。", " shudders.");
533 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
537 em_ptr->skipped = TRUE;
545 if (monster_living(em_ptr->m_ptr->r_idx))
547 if (em_ptr->seen) em_ptr->obvious = TRUE;
549 em_ptr->note = _("は身震いした。", " shudders.");
550 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
554 em_ptr->skipped = TRUE;
562 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
564 if (em_ptr->seen) em_ptr->obvious = TRUE;
566 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
568 em_ptr->note = _("は身震いした。", " shudders.");
569 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
573 em_ptr->skipped = TRUE;
581 if (em_ptr->seen) em_ptr->obvious = TRUE;
582 em_ptr->note = _("は身震いした。", " shudders.");
583 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
588 if (em_ptr->seen) em_ptr->obvious = TRUE;
589 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
593 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
595 em_ptr->m_caster_ptr->hp += em_ptr->dam;
596 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
597 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
598 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
600 if (em_ptr->see_s_msg)
602 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
603 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
609 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
610 (void)hp_player(caster_ptr, em_ptr->dam);
615 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
623 if (em_ptr->seen) em_ptr->obvious = TRUE;
624 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
626 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
627 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
628 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
630 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
632 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
635 em_ptr->note = _("には効果がなかった。", " is unaffected.");
638 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
640 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
641 em_ptr->note = _("には完全な耐性がある!", " is immune.");
644 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
646 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
647 em_ptr->note = _("には耐性がある。", " resists.");
652 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
653 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
655 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
656 else em_ptr->do_conf = randint0(8) + 8;
663 if (em_ptr->seen) em_ptr->obvious = TRUE;
664 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
666 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
667 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
668 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
670 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
672 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
675 em_ptr->note = _("には効果がなかった。", " is unaffected.");
678 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
680 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
681 em_ptr->note = _("には完全な耐性がある!", " is immune.");
684 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
686 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
687 em_ptr->note = _("には耐性がある!", " resists!");
692 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
693 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
696 em_ptr->do_conf = randint0(4) + 4;
697 em_ptr->do_stun = randint0(4) + 4;
701 em_ptr->do_conf = randint0(8) + 8;
702 em_ptr->do_stun = randint0(8) + 8;
704 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
711 if (em_ptr->seen) em_ptr->obvious = TRUE;
712 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
713 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
715 em_ptr->note = _("には効果がなかった。", " is unaffected.");
723 if (em_ptr->seen) em_ptr->obvious = TRUE;
724 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
726 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
728 em_ptr->note = _("には効果がなかった。", " is unaffected.");
736 if (em_ptr->seen) em_ptr->obvious = TRUE;
737 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
739 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
741 em_ptr->note = _("には効果がなかった。", " is unaffected.");
749 if (em_ptr->seen) em_ptr->obvious = TRUE;
751 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
752 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
754 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
756 em_ptr->note = _("には効果がなかった。", " is unaffected.");
763 if (em_ptr->seen) em_ptr->obvious = TRUE;
764 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
766 em_ptr->note = _("には効果がなかった。", " is unaffected.");
771 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
772 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
774 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
776 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
780 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
790 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
791 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
793 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
794 em_ptr->skipped = TRUE;
798 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
799 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
800 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
802 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
804 if (em_ptr->m_ptr->hp >= nokori_hp)
806 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
807 em_ptr->skipped = TRUE;
809 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
811 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
812 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
813 cap_mon = em_ptr->m_ptr->r_idx;
814 cap_mspeed = em_ptr->m_ptr->mspeed;
815 cap_hp = em_ptr->m_ptr->hp;
816 cap_maxhp = em_ptr->m_ptr->max_maxhp;
817 cap_nickname = em_ptr->m_ptr->nickname;
818 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
820 if (rakuba(caster_ptr, -1, FALSE))
822 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
826 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
828 return GF_SWITCH_TRUE;
832 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
833 em_ptr->skipped = TRUE;
840 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
847 if (em_ptr->seen) em_ptr->obvious = TRUE;
848 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
850 em_ptr->note = _("には効果がなかった。", " is unaffected.");
852 em_ptr->skipped = TRUE;
853 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
856 if (MON_CSLEEP(em_ptr->m_ptr))
858 em_ptr->note = _("には効果がなかった。", " is unaffected.");
860 em_ptr->skipped = TRUE;
864 if (one_in_(5)) effect = 1;
865 else if (one_in_(4)) effect = 2;
866 else if (one_in_(3)) effect = 3;
871 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
872 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
874 em_ptr->note = _("には効果がなかった。", " is unaffected.");
875 em_ptr->obvious = FALSE;
879 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
881 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
885 else if (effect == 2)
887 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
888 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
889 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
892 em_ptr->note = _("には効果がなかった。", " is unaffected.");
893 em_ptr->obvious = FALSE;
896 else if (effect == 3)
898 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
899 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
900 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
902 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
904 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
907 em_ptr->note = _("には効果がなかった。", " is unaffected.");
908 em_ptr->obvious = FALSE;
912 /* Go to sleep (much) later */
913 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
914 em_ptr->do_sleep = 500;
920 em_ptr->note = _("には効果がなかった。", " is unaffected.");
928 if (em_ptr->seen) em_ptr->obvious = TRUE;
929 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
931 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
932 chg_virtue(caster_ptr, V_VITALITY, -1);
933 return GF_SWITCH_TRUE;
936 em_ptr->skipped = TRUE;
942 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
944 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
946 if (em_ptr->seen) em_ptr->obvious = TRUE;
948 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
950 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
951 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
958 em_ptr->photo = em_ptr->m_ptr->r_idx;
963 bool success = FALSE;
964 if (em_ptr->seen) em_ptr->obvious = TRUE;
966 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
968 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
969 if (em_ptr->dam < 1) em_ptr->dam = 1;
971 if (is_pet(em_ptr->m_ptr))
973 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
974 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
977 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
978 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
979 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
980 (caster_ptr->cursed & TRC_AGGRAVATE) ||
981 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
983 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
987 em_ptr->note = _("を支配した。", " is tamed!");
988 set_pet(caster_ptr, em_ptr->m_ptr);
989 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
991 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
998 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
1000 em_ptr->do_fear = randint1(90) + 10;
1002 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
1003 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
1011 if (em_ptr->seen) em_ptr->obvious = TRUE;
1013 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
1015 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1022 em_ptr->skipped = TRUE;
1028 return GF_SWITCH_CONTINUE;