2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
12 #include "monster-spell.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "monsterrace-hook.h"
18 #include "combat/melee.h"
19 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
20 #include "spell/spells-type.h"
21 #include "effect/effect-monster-resist-hurt.h"
22 #include "effect/effect-monster-psi.h"
23 #include "effect/effect-monster-domination.h"
24 #include "effect/effect-monster-oldies.h"
25 #include "effect/effect-monster-charm.h"
26 #include "effect/effect-monster-lite-dark.h"
28 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
30 if (em_ptr->seen) em_ptr->obvious = TRUE;
31 if (monster_living(em_ptr->m_ptr->r_idx))
33 em_ptr->do_time = (em_ptr->dam + 7) / 8;
34 return GF_SWITCH_CONTINUE;
37 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
39 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
40 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
41 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
44 em_ptr->note = _("には効果がなかった。", " is unaffected.");
45 em_ptr->obvious = FALSE;
47 return GF_SWITCH_CONTINUE;
51 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
52 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
54 if (em_ptr->seen) em_ptr->obvious = TRUE;
56 if (!monster_living(em_ptr->m_ptr->r_idx))
58 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
60 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
61 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
62 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
65 em_ptr->note = _("には完全な耐性がある!", " is immune.");
66 em_ptr->obvious = FALSE;
68 return GF_SWITCH_CONTINUE;
71 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
72 (randint1(888) != 666)) ||
73 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
76 em_ptr->note = _("には耐性がある!", " resists!");
77 em_ptr->obvious = FALSE;
81 return GF_SWITCH_CONTINUE;
85 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
87 if (em_ptr->seen) em_ptr->obvious = TRUE;
89 int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
90 bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
91 has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
92 if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
96 em_ptr->note = _("には効果がなかった。", " is unaffected.");
97 em_ptr->obvious = FALSE;
101 em_ptr->note = _("は動けなくなった!", " is suspended!");
102 em_ptr->do_sleep = 500;
106 return GF_SWITCH_CONTINUE;
110 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
112 if (em_ptr->seen) em_ptr->obvious = TRUE;
114 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
115 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
116 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
119 em_ptr->note = _("には効果がなかった。", " is unaffected.");
120 em_ptr->obvious = FALSE;
124 return GF_SWITCH_CONTINUE;
128 gf_switch_result effect_monster_kill_wall(player_type *caster_ptr, effect_monster_type *em_ptr)
130 if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0)
133 return GF_SWITCH_CONTINUE;
136 if (em_ptr->seen) em_ptr->obvious = TRUE;
138 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
140 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
141 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
142 return GF_SWITCH_CONTINUE;
146 gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
148 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
150 bool resists_tele = FALSE;
152 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
154 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
156 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
157 em_ptr->note = _("には効果がなかった。", " is unaffected.");
160 else if (em_ptr->r_ptr->level > randint1(100))
162 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
163 em_ptr->note = _("には耐性がある!", " resists!");
170 if (em_ptr->seen) em_ptr->obvious = TRUE;
171 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
172 em_ptr->do_dist = em_ptr->dam;
177 em_ptr->skipped = TRUE;
181 return GF_SWITCH_CONTINUE;
185 gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
187 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
189 bool resists_tele = FALSE;
191 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
193 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
195 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
196 em_ptr->note = _("には効果がなかった。", " is unaffected.");
199 else if (em_ptr->r_ptr->level > randint1(100))
201 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
202 em_ptr->note = _("には耐性がある!", " resists!");
209 if (em_ptr->seen) em_ptr->obvious = TRUE;
210 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
211 em_ptr->do_dist = em_ptr->dam;
216 em_ptr->skipped = TRUE;
220 return GF_SWITCH_CONTINUE;
224 gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr)
226 bool resists_tele = FALSE;
227 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
229 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
231 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
232 em_ptr->note = _("には効果がなかった。", " is unaffected.");
235 else if (em_ptr->r_ptr->level > randint1(100))
237 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
238 em_ptr->note = _("には耐性がある!", " resists!");
245 if (em_ptr->seen) em_ptr->obvious = TRUE;
247 em_ptr->do_dist = em_ptr->dam;
251 return GF_SWITCH_CONTINUE;
256 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
257 * @param em_ptr モンスター効果構造体への参照ポインタ
258 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
260 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
262 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
263 switch (em_ptr->effect_type)
273 return effect_monster_void(em_ptr);
275 return effect_monster_acid(caster_ptr, em_ptr);
277 return effect_monster_elec(caster_ptr, em_ptr);
279 return effect_monster_fire(caster_ptr, em_ptr);
281 return effect_monster_cold(caster_ptr, em_ptr);
283 return effect_monster_pois(caster_ptr, em_ptr);
285 return effect_monster_nuke(caster_ptr, em_ptr);
287 return effect_monster_hell_fire(caster_ptr, em_ptr);
289 return effect_monster_holy_fire(caster_ptr, em_ptr);
291 return effect_monster_plasma(caster_ptr, em_ptr);
293 return effect_monster_nether(caster_ptr, em_ptr);
295 return effect_monster_water(caster_ptr, em_ptr);
297 return effect_monster_chaos(caster_ptr, em_ptr);
299 return effect_monster_shards(caster_ptr, em_ptr);
301 return effect_monster_rocket(caster_ptr, em_ptr);
303 return effect_monster_sound(caster_ptr, em_ptr);
305 return effect_monster_confusion(caster_ptr, em_ptr);
307 return effect_monster_disenchant(caster_ptr, em_ptr);
309 return effect_monster_nexus(caster_ptr, em_ptr);
311 return effect_monster_force(caster_ptr, em_ptr);
313 return effect_monster_inertial(caster_ptr, em_ptr);
315 return effect_monster_time(caster_ptr, em_ptr);
317 return effect_monster_gravity(caster_ptr, em_ptr);
318 case GF_DISINTEGRATE:
319 return effect_monster_disintegration(caster_ptr, em_ptr);
321 return effect_monster_psi(caster_ptr, em_ptr);
323 return effect_monster_psi_drain(caster_ptr, em_ptr);
325 return effect_monster_telekinesis(caster_ptr, em_ptr);
327 return effect_monster_domination(caster_ptr, em_ptr);
329 return effect_monster_icee_bolt(caster_ptr, em_ptr);
331 return effect_monster_hypodynamia(caster_ptr, em_ptr);
333 return effect_monster_death_ray(caster_ptr, em_ptr);
335 return effect_monster_old_poly(em_ptr);
337 return effect_monster_old_clone(caster_ptr, em_ptr);
339 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
340 return GF_SWITCH_CONTINUE;
343 return effect_monster_old_heal(caster_ptr, em_ptr);
345 return effect_monster_old_speed(caster_ptr, em_ptr);
347 return effect_monster_old_slow(caster_ptr, em_ptr);
349 return effect_monster_old_sleep(caster_ptr, em_ptr);
351 return effect_monster_stasis(em_ptr, TRUE);
353 return effect_monster_stasis(em_ptr, FALSE);
355 return effect_monster_charm(caster_ptr, em_ptr);
356 case GF_CONTROL_UNDEAD:
357 return effect_monster_control_undead(caster_ptr, em_ptr);
358 case GF_CONTROL_DEMON:
359 return effect_monster_control_demon(caster_ptr, em_ptr);
360 case GF_CONTROL_ANIMAL:
361 return effect_monster_control_animal(caster_ptr, em_ptr);
362 case GF_CHARM_LIVING:
363 return effect_monster_charm_living(caster_ptr, em_ptr);
365 return effect_monster_old_conf(caster_ptr, em_ptr);
367 return effect_monster_stun(em_ptr);
369 return effect_monster_lite_weak(caster_ptr, em_ptr);
371 return effect_monster_lite(caster_ptr, em_ptr);
373 return effect_monster_dark(caster_ptr, em_ptr);
375 return effect_monster_kill_undead(caster_ptr, em_ptr);
377 return effect_monster_away_undead(caster_ptr, em_ptr);
379 return effect_monster_away_evil(caster_ptr, em_ptr);
381 return effect_monster_away_all(caster_ptr, em_ptr);
384 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
386 if (em_ptr->seen) em_ptr->obvious = TRUE;
388 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
390 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
391 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
393 em_ptr->note = _("には効果がなかった。", " is unaffected.");
394 em_ptr->obvious = FALSE;
400 em_ptr->skipped = TRUE;
408 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
410 if (em_ptr->seen) em_ptr->obvious = TRUE;
412 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
414 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
415 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
417 em_ptr->note = _("には効果がなかった。", " is unaffected.");
418 em_ptr->obvious = FALSE;
424 em_ptr->skipped = TRUE;
432 if (em_ptr->seen) em_ptr->obvious = TRUE;
434 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
435 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
436 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
437 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
439 em_ptr->note = _("には効果がなかった。", " is unaffected.");
440 em_ptr->obvious = FALSE;
449 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
451 if (em_ptr->seen) em_ptr->obvious = TRUE;
453 /* Learn about em_ptr->effect_type */
454 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
456 em_ptr->note = _("は身震いした。", " shudders.");
457 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
461 em_ptr->skipped = TRUE;
469 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
471 if (em_ptr->seen) em_ptr->obvious = TRUE;
473 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
475 em_ptr->note = _("は身震いした。", " shudders.");
476 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
480 em_ptr->skipped = TRUE;
488 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
490 if (em_ptr->seen) em_ptr->obvious = TRUE;
492 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
494 em_ptr->note = _("は身震いした。", " shudders.");
495 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
499 em_ptr->skipped = TRUE;
507 if (monster_living(em_ptr->m_ptr->r_idx))
509 if (em_ptr->seen) em_ptr->obvious = TRUE;
511 em_ptr->note = _("は身震いした。", " shudders.");
512 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
516 em_ptr->skipped = TRUE;
524 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
526 if (em_ptr->seen) em_ptr->obvious = TRUE;
528 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
530 em_ptr->note = _("は身震いした。", " shudders.");
531 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
535 em_ptr->skipped = TRUE;
543 if (em_ptr->seen) em_ptr->obvious = TRUE;
544 em_ptr->note = _("は身震いした。", " shudders.");
545 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
550 if (em_ptr->seen) em_ptr->obvious = TRUE;
551 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
555 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
557 em_ptr->m_caster_ptr->hp += em_ptr->dam;
558 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
559 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
560 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
562 if (em_ptr->see_s_msg)
564 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
565 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
571 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
572 (void)hp_player(caster_ptr, em_ptr->dam);
577 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
585 if (em_ptr->seen) em_ptr->obvious = TRUE;
586 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
588 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
589 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
590 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
592 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
594 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
597 em_ptr->note = _("には効果がなかった。", " is unaffected.");
600 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
602 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
603 em_ptr->note = _("には完全な耐性がある!", " is immune.");
606 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
608 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
609 em_ptr->note = _("には耐性がある。", " resists.");
614 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
615 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
617 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
618 else em_ptr->do_conf = randint0(8) + 8;
625 if (em_ptr->seen) em_ptr->obvious = TRUE;
626 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
628 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
629 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
630 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
632 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
634 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
637 em_ptr->note = _("には効果がなかった。", " is unaffected.");
640 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
642 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
643 em_ptr->note = _("には完全な耐性がある!", " is immune.");
646 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
648 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
649 em_ptr->note = _("には耐性がある!", " resists!");
654 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
655 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
658 em_ptr->do_conf = randint0(4) + 4;
659 em_ptr->do_stun = randint0(4) + 4;
663 em_ptr->do_conf = randint0(8) + 8;
664 em_ptr->do_stun = randint0(8) + 8;
666 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
673 if (em_ptr->seen) em_ptr->obvious = TRUE;
674 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
675 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
677 em_ptr->note = _("には効果がなかった。", " is unaffected.");
685 if (em_ptr->seen) em_ptr->obvious = TRUE;
686 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
688 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
690 em_ptr->note = _("には効果がなかった。", " is unaffected.");
698 if (em_ptr->seen) em_ptr->obvious = TRUE;
699 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
701 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
703 em_ptr->note = _("には効果がなかった。", " is unaffected.");
711 if (em_ptr->seen) em_ptr->obvious = TRUE;
713 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
714 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
716 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
718 em_ptr->note = _("には効果がなかった。", " is unaffected.");
725 if (em_ptr->seen) em_ptr->obvious = TRUE;
726 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
728 em_ptr->note = _("には効果がなかった。", " is unaffected.");
733 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
734 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
736 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
738 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
742 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
752 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
753 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
755 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
756 em_ptr->skipped = TRUE;
760 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
761 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
762 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
764 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
766 if (em_ptr->m_ptr->hp >= nokori_hp)
768 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
769 em_ptr->skipped = TRUE;
771 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
773 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
774 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
775 cap_mon = em_ptr->m_ptr->r_idx;
776 cap_mspeed = em_ptr->m_ptr->mspeed;
777 cap_hp = em_ptr->m_ptr->hp;
778 cap_maxhp = em_ptr->m_ptr->max_maxhp;
779 cap_nickname = em_ptr->m_ptr->nickname;
780 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
782 if (rakuba(caster_ptr, -1, FALSE))
784 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
788 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
790 return GF_SWITCH_TRUE;
794 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
795 em_ptr->skipped = TRUE;
802 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
809 if (em_ptr->seen) em_ptr->obvious = TRUE;
810 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
812 em_ptr->note = _("には効果がなかった。", " is unaffected.");
814 em_ptr->skipped = TRUE;
815 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
818 if (MON_CSLEEP(em_ptr->m_ptr))
820 em_ptr->note = _("には効果がなかった。", " is unaffected.");
822 em_ptr->skipped = TRUE;
826 if (one_in_(5)) effect = 1;
827 else if (one_in_(4)) effect = 2;
828 else if (one_in_(3)) effect = 3;
833 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
834 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
836 em_ptr->note = _("には効果がなかった。", " is unaffected.");
837 em_ptr->obvious = FALSE;
841 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
843 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
847 else if (effect == 2)
849 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
850 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
851 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
854 em_ptr->note = _("には効果がなかった。", " is unaffected.");
855 em_ptr->obvious = FALSE;
858 else if (effect == 3)
860 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
861 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
862 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
864 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
866 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
869 em_ptr->note = _("には効果がなかった。", " is unaffected.");
870 em_ptr->obvious = FALSE;
874 /* Go to sleep (much) later */
875 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
876 em_ptr->do_sleep = 500;
882 em_ptr->note = _("には効果がなかった。", " is unaffected.");
890 if (em_ptr->seen) em_ptr->obvious = TRUE;
891 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
893 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
894 chg_virtue(caster_ptr, V_VITALITY, -1);
895 return GF_SWITCH_TRUE;
898 em_ptr->skipped = TRUE;
904 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
906 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
908 if (em_ptr->seen) em_ptr->obvious = TRUE;
910 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
912 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
913 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
920 em_ptr->photo = em_ptr->m_ptr->r_idx;
925 bool success = FALSE;
926 if (em_ptr->seen) em_ptr->obvious = TRUE;
928 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
930 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
931 if (em_ptr->dam < 1) em_ptr->dam = 1;
933 if (is_pet(em_ptr->m_ptr))
935 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
936 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
939 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
940 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
941 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
942 (caster_ptr->cursed & TRC_AGGRAVATE) ||
943 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
945 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
949 em_ptr->note = _("を支配した。", " is tamed!");
950 set_pet(caster_ptr, em_ptr->m_ptr);
951 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
953 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
960 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
962 em_ptr->do_fear = randint1(90) + 10;
964 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
965 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
973 if (em_ptr->seen) em_ptr->obvious = TRUE;
975 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
977 em_ptr->note = _("には効果がなかった。", " is unaffected.");
984 em_ptr->skipped = TRUE;
990 return GF_SWITCH_CONTINUE;