2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
12 #include "monster-spell.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "spells-diceroll.h"
18 #include "monsterrace-hook.h"
19 #include "combat/melee.h"
20 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
21 #include "spell/spells-type.h"
22 #include "effect/effect-monster-resist-hurt.h"
23 #include "effect/effect-monster-psi.h"
24 #include "effect/effect-monster-domination.h"
26 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
28 if (em_ptr->seen) em_ptr->obvious = TRUE;
29 if (monster_living(em_ptr->m_ptr->r_idx))
31 em_ptr->do_time = (em_ptr->dam + 7) / 8;
32 return GF_SWITCH_CONTINUE;
35 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
37 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
38 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
39 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
42 em_ptr->note = _("には効果がなかった。", " is unaffected.");
43 em_ptr->obvious = FALSE;
45 return GF_SWITCH_CONTINUE;
49 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
51 if (em_ptr->seen) em_ptr->obvious = TRUE;
53 if (!monster_living(em_ptr->m_ptr->r_idx))
55 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
57 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
58 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
59 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
62 em_ptr->note = _("には完全な耐性がある!", " is immune.");
63 em_ptr->obvious = FALSE;
65 return GF_SWITCH_CONTINUE;
68 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
69 (randint1(888) != 666)) ||
70 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
73 em_ptr->note = _("には耐性がある!", " resists!");
74 em_ptr->obvious = FALSE;
78 return GF_SWITCH_CONTINUE;
82 // Powerful monsters can resist.
83 gf_switch_result effect_monster_old_poly(effect_monster_type *em_ptr)
85 if (em_ptr->seen) em_ptr->obvious = TRUE;
86 em_ptr->do_polymorph = TRUE;
88 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
89 (em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
90 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
92 em_ptr->note = _("には効果がなかった。", " is unaffected.");
93 em_ptr->do_polymorph = FALSE;
94 em_ptr->obvious = FALSE;
98 return GF_SWITCH_CONTINUE;
102 gf_switch_result effect_monster_old_clone(player_type *caster_ptr, effect_monster_type *em_ptr)
104 if (em_ptr->seen) em_ptr->obvious = TRUE;
106 if ((caster_ptr->current_floor_ptr->inside_arena) ||
107 is_pet(em_ptr->m_ptr) ||
108 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
109 (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
111 em_ptr->note = _("には効果がなかった。", " is unaffected.");
113 return GF_SWITCH_CONTINUE;
116 em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
117 if (multiply_monster(caster_ptr, em_ptr->g_ptr->m_idx, TRUE, 0L))
118 em_ptr->note = _("が分裂した!", " spawns!");
121 return GF_SWITCH_CONTINUE;
125 gf_switch_result effect_monster_star_heal(player_type *caster_ptr, effect_monster_type *em_ptr)
127 if (em_ptr->seen) em_ptr->obvious = TRUE;
129 (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
131 if (em_ptr->m_ptr->maxhp < em_ptr->m_ptr->max_maxhp)
133 if (em_ptr->seen_msg)
134 msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), em_ptr->m_name, em_ptr->m_poss);
135 em_ptr->m_ptr->maxhp = em_ptr->m_ptr->max_maxhp;
140 if (caster_ptr->health_who == em_ptr->g_ptr->m_idx)
141 caster_ptr->redraw |= (PR_HEALTH);
142 if (caster_ptr->riding == em_ptr->g_ptr->m_idx)
143 caster_ptr->redraw |= (PR_UHEALTH);
145 return GF_SWITCH_FALSE;
148 return GF_SWITCH_TRUE;
152 // who == 0ならばプレーヤーなので、それの判定.
153 static void effect_monster_old_heal_check_player(player_type *caster_ptr, effect_monster_type *em_ptr)
155 if (em_ptr->who != 0) return;
157 chg_virtue(caster_ptr, V_VITALITY, 1);
158 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
159 chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
161 if (is_friendly(em_ptr->m_ptr))
162 chg_virtue(caster_ptr, V_HONOUR, 1);
163 else if (!(em_ptr->r_ptr->flags3 & RF3_EVIL))
165 if (em_ptr->r_ptr->flags3 & RF3_GOOD)
166 chg_virtue(caster_ptr, V_COMPASSION, 2);
168 chg_virtue(caster_ptr, V_COMPASSION, 1);
171 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
172 chg_virtue(caster_ptr, V_NATURE, 1);
176 static void effect_monster_old_heal_recovery(player_type *caster_ptr, effect_monster_type *em_ptr)
178 if (MON_STUNNED(em_ptr->m_ptr))
180 if (em_ptr->seen_msg)
181 msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), em_ptr->m_name);
183 (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, 0);
186 if (MON_CONFUSED(em_ptr->m_ptr))
188 if (em_ptr->seen_msg)
189 msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), em_ptr->m_name);
191 (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, 0);
194 if (MON_MONFEAR(em_ptr->m_ptr))
196 if (em_ptr->seen_msg)
197 msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), em_ptr->m_name, em_ptr->m_poss);
199 (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, 0);
204 // todo サーペントのHPがマジックナンバー扱いになっている
205 gf_switch_result effect_monster_old_heal(player_type *caster_ptr, effect_monster_type *em_ptr)
207 if (em_ptr->seen) em_ptr->obvious = TRUE;
210 (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
211 effect_monster_old_heal_recovery(caster_ptr, em_ptr);
212 if (em_ptr->m_ptr->hp < 30000) em_ptr->m_ptr->hp += em_ptr->dam;
213 if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp) em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
215 effect_monster_old_heal_check_player(caster_ptr, em_ptr);
216 if (em_ptr->m_ptr->r_idx == MON_LEPER)
218 em_ptr->heal_leper = TRUE;
219 if (!em_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5);
222 if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
223 if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
225 em_ptr->note = _("は体力を回復したようだ。", " looks healthier.");
227 return GF_SWITCH_CONTINUE;
231 gf_switch_result effect_monster_old_speed(player_type *caster_ptr, effect_monster_type *em_ptr)
233 if (em_ptr->seen) em_ptr->obvious = TRUE;
235 if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100))
237 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
242 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
243 chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
244 if (is_friendly(em_ptr->m_ptr))
245 chg_virtue(caster_ptr, V_HONOUR, 1);
249 return GF_SWITCH_CONTINUE;
253 gf_switch_result effect_monster_old_slow(player_type *caster_ptr, effect_monster_type *em_ptr)
255 if (em_ptr->seen) em_ptr->obvious = TRUE;
257 /* Powerful monsters can resist */
258 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
259 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
261 em_ptr->note = _("には効果がなかった。", " is unaffected.");
262 em_ptr->obvious = FALSE;
264 return GF_SWITCH_CONTINUE;
267 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
268 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
271 return GF_SWITCH_CONTINUE;
275 gf_switch_result effect_monster_old_sleep(player_type *caster_ptr, effect_monster_type *em_ptr)
277 if (em_ptr->seen) em_ptr->obvious = TRUE;
279 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
280 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
281 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
283 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
285 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
288 em_ptr->note = _("には効果がなかった。", " is unaffected.");
289 em_ptr->obvious = FALSE;
293 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
294 em_ptr->do_sleep = 500;
298 return GF_SWITCH_CONTINUE;
303 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
304 * @param em_ptr モンスター効果構造体への参照ポインタ
305 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
307 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
309 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
310 switch (em_ptr->effect_type)
320 return effect_monster_void(em_ptr);
322 return effect_monster_acid(caster_ptr, em_ptr);
324 return effect_monster_elec(caster_ptr, em_ptr);
326 return effect_monster_fire(caster_ptr, em_ptr);
328 return effect_monster_cold(caster_ptr, em_ptr);
330 return effect_monster_pois(caster_ptr, em_ptr);
332 return effect_monster_nuke(caster_ptr, em_ptr);
334 return effect_monster_hell_fire(caster_ptr, em_ptr);
336 return effect_monster_holy_fire(caster_ptr, em_ptr);
338 return effect_monster_plasma(caster_ptr, em_ptr);
340 return effect_monster_nether(caster_ptr, em_ptr);
342 return effect_monster_water(caster_ptr, em_ptr);
344 return effect_monster_chaos(caster_ptr, em_ptr);
346 return effect_monster_shards(caster_ptr, em_ptr);
348 return effect_monster_rocket(caster_ptr, em_ptr);
350 return effect_monster_sound(caster_ptr, em_ptr);
352 return effect_monster_confusion(caster_ptr, em_ptr);
354 return effect_monster_disenchant(caster_ptr, em_ptr);
356 return effect_monster_nexus(caster_ptr, em_ptr);
358 return effect_monster_force(caster_ptr, em_ptr);
360 return effect_monster_inertial(caster_ptr, em_ptr);
362 return effect_monster_time(caster_ptr, em_ptr);
364 return effect_monster_gravity(caster_ptr, em_ptr);
365 case GF_DISINTEGRATE:
366 return effect_monster_disintegration(caster_ptr, em_ptr);
368 return effect_monster_psi(caster_ptr, em_ptr);
370 return effect_monster_psi_drain(caster_ptr, em_ptr);
372 return effect_monster_telekinesis(caster_ptr, em_ptr);
374 return effect_monster_domination(caster_ptr, em_ptr);
376 return effect_monster_icee_bolt(caster_ptr, em_ptr);
378 return effect_monster_hypodynamia(caster_ptr, em_ptr);
380 return effect_monster_death_ray(caster_ptr, em_ptr);
382 return effect_monster_old_poly(em_ptr);
384 return effect_monster_old_clone(caster_ptr, em_ptr);
386 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
387 return GF_SWITCH_CONTINUE;
390 return effect_monster_old_heal(caster_ptr, em_ptr);
392 return effect_monster_old_speed(caster_ptr, em_ptr);
394 return effect_monster_old_slow(caster_ptr, em_ptr);
396 return effect_monster_old_sleep(caster_ptr, em_ptr);
399 if (em_ptr->seen) em_ptr->obvious = TRUE;
401 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
402 !(em_ptr->r_ptr->flags3 & RF3_EVIL) ||
403 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
405 em_ptr->note = _("には効果がなかった。", " is unaffected.");
406 em_ptr->obvious = FALSE;
410 em_ptr->note = _("は動けなくなった!", " is suspended!");
411 em_ptr->do_sleep = 500;
419 if (em_ptr->seen) em_ptr->obvious = TRUE;
421 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
422 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
424 em_ptr->note = _("には効果がなかった。", " is unaffected.");
425 em_ptr->obvious = FALSE;
429 em_ptr->note = _("は動けなくなった!", " is suspended!");
430 em_ptr->do_sleep = 500;
438 int vir = virtue_number(caster_ptr, V_HARMONY);
441 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
444 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
447 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
450 if (em_ptr->seen) em_ptr->obvious = TRUE;
452 if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
454 em_ptr->note = _("には効果がなかった。", " is unaffected.");
455 em_ptr->obvious = FALSE;
457 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
459 else if (caster_ptr->cursed & TRC_AGGRAVATE)
461 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
462 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
466 em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
467 set_pet(caster_ptr, em_ptr->m_ptr);
469 chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
470 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
471 chg_virtue(caster_ptr, V_NATURE, 1);
477 case GF_CONTROL_UNDEAD:
479 if (em_ptr->seen) em_ptr->obvious = TRUE;
481 int vir = virtue_number(caster_ptr, V_UNLIFE);
484 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
487 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
490 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
493 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
494 !(em_ptr->r_ptr->flags3 & RF3_UNDEAD))
496 em_ptr->note = _("には効果がなかった。", " is unaffected.");
497 em_ptr->obvious = FALSE;
498 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
500 else if (caster_ptr->cursed & TRC_AGGRAVATE)
502 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
503 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
507 em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
508 set_pet(caster_ptr, em_ptr->m_ptr);
514 case GF_CONTROL_DEMON:
517 if (em_ptr->seen) em_ptr->obvious = TRUE;
519 vir = virtue_number(caster_ptr, V_UNLIFE);
522 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
525 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
528 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
531 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
532 !(em_ptr->r_ptr->flags3 & RF3_DEMON))
534 em_ptr->note = _("には効果がなかった。", " is unaffected.");
535 em_ptr->obvious = FALSE;
536 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
538 else if (caster_ptr->cursed & TRC_AGGRAVATE)
540 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
541 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
545 em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
546 set_pet(caster_ptr, em_ptr->m_ptr);
552 case GF_CONTROL_ANIMAL:
554 if (em_ptr->seen) em_ptr->obvious = TRUE;
556 int vir = virtue_number(caster_ptr, V_NATURE);
559 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
562 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
565 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
568 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
569 !(em_ptr->r_ptr->flags3 & RF3_ANIMAL))
571 em_ptr->note = _("には効果がなかった。", " is unaffected.");
572 em_ptr->obvious = FALSE;
573 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
575 else if (caster_ptr->cursed & TRC_AGGRAVATE)
577 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
578 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
582 em_ptr->note = _("はなついた。", " is tamed!");
583 set_pet(caster_ptr, em_ptr->m_ptr);
584 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
585 chg_virtue(caster_ptr, V_NATURE, 1);
591 case GF_CHARM_LIVING:
593 int vir = virtue_number(caster_ptr, V_UNLIFE);
594 if (em_ptr->seen) em_ptr->obvious = TRUE;
596 vir = virtue_number(caster_ptr, V_UNLIFE);
599 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
602 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
605 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
608 msg_format(_("%sを見つめた。", "You stare into %s."), em_ptr->m_name);
610 if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
611 !monster_living(em_ptr->m_ptr->r_idx))
613 em_ptr->note = _("には効果がなかった。", " is unaffected.");
614 em_ptr->obvious = FALSE;
615 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
617 else if (caster_ptr->cursed & TRC_AGGRAVATE)
619 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
620 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
624 em_ptr->note = _("を支配した。", " is tamed!");
625 set_pet(caster_ptr, em_ptr->m_ptr);
626 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
627 chg_virtue(caster_ptr, V_NATURE, 1);
635 if (em_ptr->seen) em_ptr->obvious = TRUE;
637 em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
638 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
639 (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
640 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
642 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
644 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
648 em_ptr->note = _("には効果がなかった。", " is unaffected.");
649 em_ptr->obvious = FALSE;
657 if (em_ptr->seen) em_ptr->obvious = TRUE;
659 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
660 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
661 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
664 em_ptr->note = _("には効果がなかった。", " is unaffected.");
665 em_ptr->obvious = FALSE;
675 em_ptr->skipped = TRUE;
679 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
681 if (em_ptr->seen) em_ptr->obvious = TRUE;
683 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
685 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
686 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
697 if (em_ptr->seen) em_ptr->obvious = TRUE;
699 if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
701 em_ptr->note = _("には耐性がある!", " resists!");
702 em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
703 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
705 else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
707 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
708 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
709 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
716 if (em_ptr->seen) em_ptr->obvious = TRUE;
718 if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
720 em_ptr->note = _("には耐性がある!", " resists!");
721 em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
722 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
729 if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
731 if (em_ptr->seen) em_ptr->obvious = TRUE;
733 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
735 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
736 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
747 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
749 bool resists_tele = FALSE;
751 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
753 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
755 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
756 em_ptr->note = _("には効果がなかった。", " is unaffected.");
759 else if (em_ptr->r_ptr->level > randint1(100))
761 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
762 em_ptr->note = _("には耐性がある!", " resists!");
769 if (em_ptr->seen) em_ptr->obvious = TRUE;
770 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
771 em_ptr->do_dist = em_ptr->dam;
776 em_ptr->skipped = TRUE;
784 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
786 bool resists_tele = FALSE;
788 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
790 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
792 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
793 em_ptr->note = _("には効果がなかった。", " is unaffected.");
796 else if (em_ptr->r_ptr->level > randint1(100))
798 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
799 em_ptr->note = _("には耐性がある!", " resists!");
806 if (em_ptr->seen) em_ptr->obvious = TRUE;
807 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
808 em_ptr->do_dist = em_ptr->dam;
813 em_ptr->skipped = TRUE;
821 bool resists_tele = FALSE;
822 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
824 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
826 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
827 em_ptr->note = _("には効果がなかった。", " is unaffected.");
830 else if (em_ptr->r_ptr->level > randint1(100))
832 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
833 em_ptr->note = _("には耐性がある!", " resists!");
840 if (em_ptr->seen) em_ptr->obvious = TRUE;
842 em_ptr->do_dist = em_ptr->dam;
850 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
852 if (em_ptr->seen) em_ptr->obvious = TRUE;
854 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
856 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
857 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
859 em_ptr->note = _("には効果がなかった。", " is unaffected.");
860 em_ptr->obvious = FALSE;
866 em_ptr->skipped = TRUE;
874 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
876 if (em_ptr->seen) em_ptr->obvious = TRUE;
878 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
880 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
881 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
883 em_ptr->note = _("には効果がなかった。", " is unaffected.");
884 em_ptr->obvious = FALSE;
890 em_ptr->skipped = TRUE;
898 if (em_ptr->seen) em_ptr->obvious = TRUE;
900 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
901 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
902 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
903 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
905 em_ptr->note = _("には効果がなかった。", " is unaffected.");
906 em_ptr->obvious = FALSE;
915 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
917 if (em_ptr->seen) em_ptr->obvious = TRUE;
919 /* Learn about em_ptr->effect_type */
920 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
922 em_ptr->note = _("は身震いした。", " shudders.");
923 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
927 em_ptr->skipped = TRUE;
935 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
937 if (em_ptr->seen) em_ptr->obvious = TRUE;
939 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
941 em_ptr->note = _("は身震いした。", " shudders.");
942 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
946 em_ptr->skipped = TRUE;
954 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
956 if (em_ptr->seen) em_ptr->obvious = TRUE;
958 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
960 em_ptr->note = _("は身震いした。", " shudders.");
961 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
965 em_ptr->skipped = TRUE;
973 if (monster_living(em_ptr->m_ptr->r_idx))
975 if (em_ptr->seen) em_ptr->obvious = TRUE;
977 em_ptr->note = _("は身震いした。", " shudders.");
978 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
982 em_ptr->skipped = TRUE;
990 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
992 if (em_ptr->seen) em_ptr->obvious = TRUE;
994 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
996 em_ptr->note = _("は身震いした。", " shudders.");
997 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1001 em_ptr->skipped = TRUE;
1009 if (em_ptr->seen) em_ptr->obvious = TRUE;
1010 em_ptr->note = _("は身震いした。", " shudders.");
1011 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1016 if (em_ptr->seen) em_ptr->obvious = TRUE;
1017 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
1019 if (em_ptr->who > 0)
1021 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
1023 em_ptr->m_caster_ptr->hp += em_ptr->dam;
1024 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
1025 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
1026 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
1028 if (em_ptr->see_s_msg)
1030 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
1031 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
1037 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
1038 (void)hp_player(caster_ptr, em_ptr->dam);
1043 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
1051 if (em_ptr->seen) em_ptr->obvious = TRUE;
1052 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
1054 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1055 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
1056 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
1058 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
1060 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
1063 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1066 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
1068 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
1069 em_ptr->note = _("には完全な耐性がある!", " is immune.");
1072 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
1074 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
1075 em_ptr->note = _("には耐性がある。", " resists.");
1080 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
1081 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
1083 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
1084 else em_ptr->do_conf = randint0(8) + 8;
1089 case GF_BRAIN_SMASH:
1091 if (em_ptr->seen) em_ptr->obvious = TRUE;
1092 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
1094 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1095 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
1096 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
1098 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
1100 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
1103 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1106 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
1108 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
1109 em_ptr->note = _("には完全な耐性がある!", " is immune.");
1112 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
1114 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
1115 em_ptr->note = _("には耐性がある!", " resists!");
1120 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
1121 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
1122 if (em_ptr->who > 0)
1124 em_ptr->do_conf = randint0(4) + 4;
1125 em_ptr->do_stun = randint0(4) + 4;
1129 em_ptr->do_conf = randint0(8) + 8;
1130 em_ptr->do_stun = randint0(8) + 8;
1132 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
1139 if (em_ptr->seen) em_ptr->obvious = TRUE;
1140 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
1141 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
1143 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1151 if (em_ptr->seen) em_ptr->obvious = TRUE;
1152 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
1154 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
1156 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1164 if (em_ptr->seen) em_ptr->obvious = TRUE;
1165 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
1167 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
1169 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1177 if (em_ptr->seen) em_ptr->obvious = TRUE;
1179 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
1180 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
1182 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
1184 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1191 if (em_ptr->seen) em_ptr->obvious = TRUE;
1192 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
1194 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1199 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
1200 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
1202 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
1204 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
1208 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
1218 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
1219 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
1221 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
1222 em_ptr->skipped = TRUE;
1226 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
1227 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
1228 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
1230 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
1232 if (em_ptr->m_ptr->hp >= nokori_hp)
1234 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
1235 em_ptr->skipped = TRUE;
1237 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
1239 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
1240 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
1241 cap_mon = em_ptr->m_ptr->r_idx;
1242 cap_mspeed = em_ptr->m_ptr->mspeed;
1243 cap_hp = em_ptr->m_ptr->hp;
1244 cap_maxhp = em_ptr->m_ptr->max_maxhp;
1245 cap_nickname = em_ptr->m_ptr->nickname;
1246 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
1248 if (rakuba(caster_ptr, -1, FALSE))
1250 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
1254 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
1256 return GF_SWITCH_TRUE;
1260 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
1261 em_ptr->skipped = TRUE;
1268 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
1275 if (em_ptr->seen) em_ptr->obvious = TRUE;
1276 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
1278 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1280 em_ptr->skipped = TRUE;
1281 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
1284 if (MON_CSLEEP(em_ptr->m_ptr))
1286 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1288 em_ptr->skipped = TRUE;
1292 if (one_in_(5)) effect = 1;
1293 else if (one_in_(4)) effect = 2;
1294 else if (one_in_(3)) effect = 3;
1299 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1300 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1302 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1303 em_ptr->obvious = FALSE;
1307 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
1309 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
1313 else if (effect == 2)
1315 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
1316 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
1317 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1319 em_ptr->do_stun = 0;
1320 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1321 em_ptr->obvious = FALSE;
1324 else if (effect == 3)
1326 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1327 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
1328 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1330 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
1332 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
1335 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1336 em_ptr->obvious = FALSE;
1340 /* Go to sleep (much) later */
1341 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
1342 em_ptr->do_sleep = 500;
1348 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1356 if (em_ptr->seen) em_ptr->obvious = TRUE;
1357 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
1359 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
1360 chg_virtue(caster_ptr, V_VITALITY, -1);
1361 return GF_SWITCH_TRUE;
1364 em_ptr->skipped = TRUE;
1370 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
1372 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
1374 if (em_ptr->seen) em_ptr->obvious = TRUE;
1376 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
1378 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
1379 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
1386 em_ptr->photo = em_ptr->m_ptr->r_idx;
1391 bool success = FALSE;
1392 if (em_ptr->seen) em_ptr->obvious = TRUE;
1394 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
1396 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
1397 if (em_ptr->dam < 1) em_ptr->dam = 1;
1399 if (is_pet(em_ptr->m_ptr))
1401 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
1402 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
1405 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
1406 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
1407 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
1408 (caster_ptr->cursed & TRC_AGGRAVATE) ||
1409 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
1411 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
1415 em_ptr->note = _("を支配した。", " is tamed!");
1416 set_pet(caster_ptr, em_ptr->m_ptr);
1417 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
1419 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
1426 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
1428 em_ptr->do_fear = randint1(90) + 10;
1430 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
1431 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
1439 if (em_ptr->seen) em_ptr->obvious = TRUE;
1441 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
1443 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1450 em_ptr->skipped = TRUE;
1456 return GF_SWITCH_CONTINUE;