2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
12 #include "monster-spell.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "monsterrace-hook.h"
18 #include "combat/melee.h"
19 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
20 #include "spell/spells-type.h"
21 #include "effect/effect-monster-resist-hurt.h"
22 #include "effect/effect-monster-psi.h"
23 #include "effect/effect-monster-domination.h"
24 #include "effect/effect-monster-oldies.h"
25 #include "effect/effect-monster-charm.h"
26 #include "effect/effect-monster-lite-dark.h"
28 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
30 if (em_ptr->seen) em_ptr->obvious = TRUE;
31 if (monster_living(em_ptr->m_ptr->r_idx))
33 em_ptr->do_time = (em_ptr->dam + 7) / 8;
34 return GF_SWITCH_CONTINUE;
37 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
39 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
40 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
41 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
44 em_ptr->note = _("には効果がなかった。", " is unaffected.");
45 em_ptr->obvious = FALSE;
47 return GF_SWITCH_CONTINUE;
51 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
52 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
54 if (em_ptr->seen) em_ptr->obvious = TRUE;
56 if (!monster_living(em_ptr->m_ptr->r_idx))
58 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
60 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
61 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
62 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
65 em_ptr->note = _("には完全な耐性がある!", " is immune.");
66 em_ptr->obvious = FALSE;
68 return GF_SWITCH_CONTINUE;
71 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
72 (randint1(888) != 666)) ||
73 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
76 em_ptr->note = _("には耐性がある!", " resists!");
77 em_ptr->obvious = FALSE;
81 return GF_SWITCH_CONTINUE;
85 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
87 if (em_ptr->seen) em_ptr->obvious = TRUE;
89 int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
90 bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
91 has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
92 if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
96 em_ptr->note = _("には効果がなかった。", " is unaffected.");
97 em_ptr->obvious = FALSE;
101 em_ptr->note = _("は動けなくなった!", " is suspended!");
102 em_ptr->do_sleep = 500;
106 return GF_SWITCH_CONTINUE;
110 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
112 if (em_ptr->seen) em_ptr->obvious = TRUE;
114 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
115 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
116 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
119 em_ptr->note = _("には効果がなかった。", " is unaffected.");
120 em_ptr->obvious = FALSE;
124 return GF_SWITCH_CONTINUE;
128 gf_switch_result effect_monster_kill_wall(player_type *caster_ptr, effect_monster_type *em_ptr)
130 if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0)
133 return GF_SWITCH_CONTINUE;
136 if (em_ptr->seen) em_ptr->obvious = TRUE;
138 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
140 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
141 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
142 return GF_SWITCH_CONTINUE;
146 static bool effect_monster_away_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
148 if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return FALSE;
150 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
152 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
153 em_ptr->note = _("には効果がなかった。", " is unaffected.");
157 if (em_ptr->r_ptr->level > randint1(100))
159 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
160 em_ptr->note = _("には耐性がある!", " resists!");
168 gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
170 if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
172 em_ptr->skipped = TRUE;
174 return GF_SWITCH_CONTINUE;
177 bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
180 if (em_ptr->seen) em_ptr->obvious = TRUE;
181 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
182 em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
184 em_ptr->do_dist = em_ptr->dam;
188 return GF_SWITCH_CONTINUE;
192 gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
194 if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
196 em_ptr->skipped = TRUE;
198 return GF_SWITCH_CONTINUE;
201 bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
204 if (em_ptr->seen) em_ptr->obvious = TRUE;
205 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
206 em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
208 em_ptr->do_dist = em_ptr->dam;
212 return GF_SWITCH_CONTINUE;
216 gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr)
218 bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
221 if (em_ptr->seen) em_ptr->obvious = TRUE;
223 em_ptr->do_dist = em_ptr->dam;
227 return GF_SWITCH_CONTINUE;
231 gf_switch_result effect_monster_turn_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
233 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
235 if (em_ptr->seen) em_ptr->obvious = TRUE;
237 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
239 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
240 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
242 em_ptr->note = _("には効果がなかった。", " is unaffected.");
243 em_ptr->obvious = FALSE;
249 em_ptr->skipped = TRUE;
253 return GF_SWITCH_CONTINUE;
257 gf_switch_result effect_monster_turn_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
259 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
261 if (em_ptr->seen) em_ptr->obvious = TRUE;
263 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
265 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
266 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
268 em_ptr->note = _("には効果がなかった。", " is unaffected.");
269 em_ptr->obvious = FALSE;
275 em_ptr->skipped = TRUE;
279 return GF_SWITCH_CONTINUE;
283 gf_switch_result effect_monster_turn_all(effect_monster_type *em_ptr)
285 if (em_ptr->seen) em_ptr->obvious = TRUE;
287 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
288 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
289 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
290 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
292 em_ptr->note = _("には効果がなかった。", " is unaffected.");
293 em_ptr->obvious = FALSE;
298 return GF_SWITCH_CONTINUE;
303 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
304 * @param em_ptr モンスター効果構造体への参照ポインタ
305 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
307 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
309 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
310 switch (em_ptr->effect_type)
320 return effect_monster_void(em_ptr);
322 return effect_monster_acid(caster_ptr, em_ptr);
324 return effect_monster_elec(caster_ptr, em_ptr);
326 return effect_monster_fire(caster_ptr, em_ptr);
328 return effect_monster_cold(caster_ptr, em_ptr);
330 return effect_monster_pois(caster_ptr, em_ptr);
332 return effect_monster_nuke(caster_ptr, em_ptr);
334 return effect_monster_hell_fire(caster_ptr, em_ptr);
336 return effect_monster_holy_fire(caster_ptr, em_ptr);
338 return effect_monster_plasma(caster_ptr, em_ptr);
340 return effect_monster_nether(caster_ptr, em_ptr);
342 return effect_monster_water(caster_ptr, em_ptr);
344 return effect_monster_chaos(caster_ptr, em_ptr);
346 return effect_monster_shards(caster_ptr, em_ptr);
348 return effect_monster_rocket(caster_ptr, em_ptr);
350 return effect_monster_sound(caster_ptr, em_ptr);
352 return effect_monster_confusion(caster_ptr, em_ptr);
354 return effect_monster_disenchant(caster_ptr, em_ptr);
356 return effect_monster_nexus(caster_ptr, em_ptr);
358 return effect_monster_force(caster_ptr, em_ptr);
360 return effect_monster_inertial(caster_ptr, em_ptr);
362 return effect_monster_time(caster_ptr, em_ptr);
364 return effect_monster_gravity(caster_ptr, em_ptr);
365 case GF_DISINTEGRATE:
366 return effect_monster_disintegration(caster_ptr, em_ptr);
368 return effect_monster_psi(caster_ptr, em_ptr);
370 return effect_monster_psi_drain(caster_ptr, em_ptr);
372 return effect_monster_telekinesis(caster_ptr, em_ptr);
374 return effect_monster_domination(caster_ptr, em_ptr);
376 return effect_monster_icee_bolt(caster_ptr, em_ptr);
378 return effect_monster_hypodynamia(caster_ptr, em_ptr);
380 return effect_monster_death_ray(caster_ptr, em_ptr);
382 return effect_monster_old_poly(em_ptr);
384 return effect_monster_old_clone(caster_ptr, em_ptr);
386 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
387 return GF_SWITCH_CONTINUE;
390 return effect_monster_old_heal(caster_ptr, em_ptr);
392 return effect_monster_old_speed(caster_ptr, em_ptr);
394 return effect_monster_old_slow(caster_ptr, em_ptr);
396 return effect_monster_old_sleep(caster_ptr, em_ptr);
398 return effect_monster_stasis(em_ptr, TRUE);
400 return effect_monster_stasis(em_ptr, FALSE);
402 return effect_monster_charm(caster_ptr, em_ptr);
403 case GF_CONTROL_UNDEAD:
404 return effect_monster_control_undead(caster_ptr, em_ptr);
405 case GF_CONTROL_DEMON:
406 return effect_monster_control_demon(caster_ptr, em_ptr);
407 case GF_CONTROL_ANIMAL:
408 return effect_monster_control_animal(caster_ptr, em_ptr);
409 case GF_CHARM_LIVING:
410 return effect_monster_charm_living(caster_ptr, em_ptr);
412 return effect_monster_old_conf(caster_ptr, em_ptr);
414 return effect_monster_stun(em_ptr);
416 return effect_monster_lite_weak(caster_ptr, em_ptr);
418 return effect_monster_lite(caster_ptr, em_ptr);
420 return effect_monster_dark(caster_ptr, em_ptr);
422 return effect_monster_kill_wall(caster_ptr, em_ptr);
424 return effect_monster_away_undead(caster_ptr, em_ptr);
426 return effect_monster_away_evil(caster_ptr, em_ptr);
428 return effect_monster_away_all(caster_ptr, em_ptr);
430 return effect_monster_turn_undead(caster_ptr, em_ptr);
432 return effect_monster_turn_evil(caster_ptr, em_ptr);
434 return effect_monster_turn_all(em_ptr);
437 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
439 if (em_ptr->seen) em_ptr->obvious = TRUE;
441 /* Learn about em_ptr->effect_type */
442 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
444 em_ptr->note = _("は身震いした。", " shudders.");
445 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
449 em_ptr->skipped = TRUE;
457 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
459 if (em_ptr->seen) em_ptr->obvious = TRUE;
461 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
463 em_ptr->note = _("は身震いした。", " shudders.");
464 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
468 em_ptr->skipped = TRUE;
476 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
478 if (em_ptr->seen) em_ptr->obvious = TRUE;
480 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
482 em_ptr->note = _("は身震いした。", " shudders.");
483 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
487 em_ptr->skipped = TRUE;
495 if (monster_living(em_ptr->m_ptr->r_idx))
497 if (em_ptr->seen) em_ptr->obvious = TRUE;
499 em_ptr->note = _("は身震いした。", " shudders.");
500 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
504 em_ptr->skipped = TRUE;
512 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
514 if (em_ptr->seen) em_ptr->obvious = TRUE;
516 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
518 em_ptr->note = _("は身震いした。", " shudders.");
519 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
523 em_ptr->skipped = TRUE;
531 if (em_ptr->seen) em_ptr->obvious = TRUE;
532 em_ptr->note = _("は身震いした。", " shudders.");
533 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
538 if (em_ptr->seen) em_ptr->obvious = TRUE;
539 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
543 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
545 em_ptr->m_caster_ptr->hp += em_ptr->dam;
546 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
547 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
548 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
550 if (em_ptr->see_s_msg)
552 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
553 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
559 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
560 (void)hp_player(caster_ptr, em_ptr->dam);
565 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
573 if (em_ptr->seen) em_ptr->obvious = TRUE;
574 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
576 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
577 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
578 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
580 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
582 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
585 em_ptr->note = _("には効果がなかった。", " is unaffected.");
588 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
590 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
591 em_ptr->note = _("には完全な耐性がある!", " is immune.");
594 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
596 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
597 em_ptr->note = _("には耐性がある。", " resists.");
602 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
603 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
605 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
606 else em_ptr->do_conf = randint0(8) + 8;
613 if (em_ptr->seen) em_ptr->obvious = TRUE;
614 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
616 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
617 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
618 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
620 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
622 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
625 em_ptr->note = _("には効果がなかった。", " is unaffected.");
628 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
630 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
631 em_ptr->note = _("には完全な耐性がある!", " is immune.");
634 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
636 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
637 em_ptr->note = _("には耐性がある!", " resists!");
642 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
643 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
646 em_ptr->do_conf = randint0(4) + 4;
647 em_ptr->do_stun = randint0(4) + 4;
651 em_ptr->do_conf = randint0(8) + 8;
652 em_ptr->do_stun = randint0(8) + 8;
654 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
661 if (em_ptr->seen) em_ptr->obvious = TRUE;
662 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
663 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
665 em_ptr->note = _("には効果がなかった。", " is unaffected.");
673 if (em_ptr->seen) em_ptr->obvious = TRUE;
674 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
676 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
678 em_ptr->note = _("には効果がなかった。", " is unaffected.");
686 if (em_ptr->seen) em_ptr->obvious = TRUE;
687 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
689 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
691 em_ptr->note = _("には効果がなかった。", " is unaffected.");
699 if (em_ptr->seen) em_ptr->obvious = TRUE;
701 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
702 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
704 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
706 em_ptr->note = _("には効果がなかった。", " is unaffected.");
713 if (em_ptr->seen) em_ptr->obvious = TRUE;
714 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
716 em_ptr->note = _("には効果がなかった。", " is unaffected.");
721 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
722 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
724 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
726 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
730 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
740 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
741 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
743 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
744 em_ptr->skipped = TRUE;
748 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
749 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
750 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
752 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
754 if (em_ptr->m_ptr->hp >= nokori_hp)
756 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
757 em_ptr->skipped = TRUE;
759 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
761 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
762 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
763 cap_mon = em_ptr->m_ptr->r_idx;
764 cap_mspeed = em_ptr->m_ptr->mspeed;
765 cap_hp = em_ptr->m_ptr->hp;
766 cap_maxhp = em_ptr->m_ptr->max_maxhp;
767 cap_nickname = em_ptr->m_ptr->nickname;
768 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
770 if (rakuba(caster_ptr, -1, FALSE))
772 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
776 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
778 return GF_SWITCH_TRUE;
782 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
783 em_ptr->skipped = TRUE;
790 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
797 if (em_ptr->seen) em_ptr->obvious = TRUE;
798 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
800 em_ptr->note = _("には効果がなかった。", " is unaffected.");
802 em_ptr->skipped = TRUE;
803 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
806 if (MON_CSLEEP(em_ptr->m_ptr))
808 em_ptr->note = _("には効果がなかった。", " is unaffected.");
810 em_ptr->skipped = TRUE;
814 if (one_in_(5)) effect = 1;
815 else if (one_in_(4)) effect = 2;
816 else if (one_in_(3)) effect = 3;
821 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
822 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
824 em_ptr->note = _("には効果がなかった。", " is unaffected.");
825 em_ptr->obvious = FALSE;
829 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
831 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
835 else if (effect == 2)
837 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
838 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
839 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
842 em_ptr->note = _("には効果がなかった。", " is unaffected.");
843 em_ptr->obvious = FALSE;
846 else if (effect == 3)
848 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
849 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
850 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
852 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
854 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
857 em_ptr->note = _("には効果がなかった。", " is unaffected.");
858 em_ptr->obvious = FALSE;
862 /* Go to sleep (much) later */
863 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
864 em_ptr->do_sleep = 500;
870 em_ptr->note = _("には効果がなかった。", " is unaffected.");
878 if (em_ptr->seen) em_ptr->obvious = TRUE;
879 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
881 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
882 chg_virtue(caster_ptr, V_VITALITY, -1);
883 return GF_SWITCH_TRUE;
886 em_ptr->skipped = TRUE;
892 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
894 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
896 if (em_ptr->seen) em_ptr->obvious = TRUE;
898 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
900 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
901 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
908 em_ptr->photo = em_ptr->m_ptr->r_idx;
913 bool success = FALSE;
914 if (em_ptr->seen) em_ptr->obvious = TRUE;
916 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
918 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
919 if (em_ptr->dam < 1) em_ptr->dam = 1;
921 if (is_pet(em_ptr->m_ptr))
923 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
924 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
927 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
928 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
929 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
930 (caster_ptr->cursed & TRC_AGGRAVATE) ||
931 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
933 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
937 em_ptr->note = _("を支配した。", " is tamed!");
938 set_pet(caster_ptr, em_ptr->m_ptr);
939 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
941 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
948 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
950 em_ptr->do_fear = randint1(90) + 10;
952 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
953 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
961 if (em_ptr->seen) em_ptr->obvious = TRUE;
963 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
965 em_ptr->note = _("には効果がなかった。", " is unaffected.");
972 em_ptr->skipped = TRUE;
978 return GF_SWITCH_CONTINUE;