2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
12 #include "monster-spell.h"
14 #include "monster-status.h"
15 #include "effect/spells-effect-util.h"
16 #include "player-effects.h"
17 #include "monsterrace-hook.h"
18 #include "combat/melee.h"
19 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
20 #include "spell/spells-type.h"
21 #include "effect/effect-monster-resist-hurt.h"
22 #include "effect/effect-monster-psi.h"
23 #include "effect/effect-monster-domination.h"
24 #include "effect/effect-monster-oldies.h"
25 #include "effect/effect-monster-charm.h"
26 #include "effect/effect-monster-lite-dark.h"
28 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
30 if (em_ptr->seen) em_ptr->obvious = TRUE;
31 if (monster_living(em_ptr->m_ptr->r_idx))
33 em_ptr->do_time = (em_ptr->dam + 7) / 8;
34 return GF_SWITCH_CONTINUE;
37 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
39 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
40 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
41 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
44 em_ptr->note = _("には効果がなかった。", " is unaffected.");
45 em_ptr->obvious = FALSE;
47 return GF_SWITCH_CONTINUE;
51 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
52 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
54 if (em_ptr->seen) em_ptr->obvious = TRUE;
56 if (!monster_living(em_ptr->m_ptr->r_idx))
58 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
60 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
61 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
62 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
65 em_ptr->note = _("には完全な耐性がある!", " is immune.");
66 em_ptr->obvious = FALSE;
68 return GF_SWITCH_CONTINUE;
71 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
72 (randint1(888) != 666)) ||
73 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
76 em_ptr->note = _("には耐性がある!", " resists!");
77 em_ptr->obvious = FALSE;
81 return GF_SWITCH_CONTINUE;
85 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
87 if (em_ptr->seen) em_ptr->obvious = TRUE;
89 int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
90 bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
91 has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
92 if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
96 em_ptr->note = _("には効果がなかった。", " is unaffected.");
97 em_ptr->obvious = FALSE;
101 em_ptr->note = _("は動けなくなった!", " is suspended!");
102 em_ptr->do_sleep = 500;
106 return GF_SWITCH_CONTINUE;
110 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
112 if (em_ptr->seen) em_ptr->obvious = TRUE;
114 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
115 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
116 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
119 em_ptr->note = _("には効果がなかった。", " is unaffected.");
120 em_ptr->obvious = FALSE;
124 return GF_SWITCH_CONTINUE;
128 gf_switch_result effect_monster_kill_wall(player_type *caster_ptr, effect_monster_type *em_ptr)
130 if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0)
133 return GF_SWITCH_CONTINUE;
136 if (em_ptr->seen) em_ptr->obvious = TRUE;
138 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
140 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
141 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
142 return GF_SWITCH_CONTINUE;
146 static bool effect_monster_away_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
148 if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return FALSE;
150 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
152 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
153 em_ptr->note = _("には効果がなかった。", " is unaffected.");
157 if (em_ptr->r_ptr->level > randint1(100))
159 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
160 em_ptr->note = _("には耐性がある!", " resists!");
168 gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
170 if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
172 em_ptr->skipped = TRUE;
174 return GF_SWITCH_CONTINUE;
177 bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
180 if (em_ptr->seen) em_ptr->obvious = TRUE;
181 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
182 em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
184 em_ptr->do_dist = em_ptr->dam;
188 return GF_SWITCH_CONTINUE;
192 gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
194 if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
196 em_ptr->skipped = TRUE;
198 return GF_SWITCH_CONTINUE;
201 bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
204 if (em_ptr->seen) em_ptr->obvious = TRUE;
205 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
206 em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
208 em_ptr->do_dist = em_ptr->dam;
212 return GF_SWITCH_CONTINUE;
216 gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr)
218 bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
221 if (em_ptr->seen) em_ptr->obvious = TRUE;
223 em_ptr->do_dist = em_ptr->dam;
227 return GF_SWITCH_CONTINUE;
231 gf_switch_result effect_monster_turn_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
233 if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
235 em_ptr->skipped = TRUE;
237 return GF_SWITCH_CONTINUE;
240 if (em_ptr->seen) em_ptr->obvious = TRUE;
242 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
244 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
245 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
247 em_ptr->note = _("には効果がなかった。", " is unaffected.");
248 em_ptr->obvious = FALSE;
253 return GF_SWITCH_CONTINUE;
257 gf_switch_result effect_monster_turn_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
259 if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
261 em_ptr->skipped = TRUE;
263 return GF_SWITCH_CONTINUE;
266 if (em_ptr->seen) em_ptr->obvious = TRUE;
268 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
270 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
271 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
273 em_ptr->note = _("には効果がなかった。", " is unaffected.");
274 em_ptr->obvious = FALSE;
279 return GF_SWITCH_CONTINUE;
283 gf_switch_result effect_monster_turn_all(effect_monster_type *em_ptr)
285 if (em_ptr->seen) em_ptr->obvious = TRUE;
287 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
288 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
289 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
290 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
292 em_ptr->note = _("には効果がなかった。", " is unaffected.");
293 em_ptr->obvious = FALSE;
298 return GF_SWITCH_CONTINUE;
302 gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
304 if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
306 em_ptr->skipped = TRUE;
308 return GF_SWITCH_CONTINUE;
311 if (em_ptr->seen) em_ptr->obvious = TRUE;
313 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
314 em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
316 em_ptr->note = _("は身震いした。", " shudders.");
317 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
318 return GF_SWITCH_CONTINUE;
322 gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
324 if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
326 em_ptr->skipped = TRUE;
328 return GF_SWITCH_CONTINUE;
331 if (em_ptr->seen) em_ptr->obvious = TRUE;
333 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
335 em_ptr->note = _("は身震いした。", " shudders.");
336 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
337 return GF_SWITCH_CONTINUE;
341 gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr)
343 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) == 0)
345 em_ptr->skipped = TRUE;
347 return GF_SWITCH_CONTINUE;
350 if (em_ptr->seen) em_ptr->obvious = TRUE;
352 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
354 em_ptr->note = _("は身震いした。", " shudders.");
355 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
356 return GF_SWITCH_CONTINUE;
360 gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr)
362 if (!monster_living(em_ptr->m_ptr->r_idx))
364 em_ptr->skipped = TRUE;
366 return GF_SWITCH_CONTINUE;
369 if (em_ptr->seen) em_ptr->obvious = TRUE;
371 em_ptr->note = _("は身震いした。", " shudders.");
372 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
373 return GF_SWITCH_CONTINUE;
377 gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
379 if ((em_ptr->r_ptr->flags3 & (RF3_DEMON)) == 0)
381 em_ptr->skipped = TRUE;
383 return GF_SWITCH_CONTINUE;
386 if (em_ptr->seen) em_ptr->obvious = TRUE;
388 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
390 em_ptr->note = _("は身震いした。", " shudders.");
391 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
392 return GF_SWITCH_CONTINUE;
396 gf_switch_result effect_monster_disp_all(effect_monster_type *em_ptr)
398 if (em_ptr->seen) em_ptr->obvious = TRUE;
400 em_ptr->note = _("は身震いした。", " shudders.");
401 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
406 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
407 * @param em_ptr モンスター効果構造体への参照ポインタ
408 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
410 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
412 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
413 switch (em_ptr->effect_type)
423 return effect_monster_void(em_ptr);
425 return effect_monster_acid(caster_ptr, em_ptr);
427 return effect_monster_elec(caster_ptr, em_ptr);
429 return effect_monster_fire(caster_ptr, em_ptr);
431 return effect_monster_cold(caster_ptr, em_ptr);
433 return effect_monster_pois(caster_ptr, em_ptr);
435 return effect_monster_nuke(caster_ptr, em_ptr);
437 return effect_monster_hell_fire(caster_ptr, em_ptr);
439 return effect_monster_holy_fire(caster_ptr, em_ptr);
441 return effect_monster_plasma(caster_ptr, em_ptr);
443 return effect_monster_nether(caster_ptr, em_ptr);
445 return effect_monster_water(caster_ptr, em_ptr);
447 return effect_monster_chaos(caster_ptr, em_ptr);
449 return effect_monster_shards(caster_ptr, em_ptr);
451 return effect_monster_rocket(caster_ptr, em_ptr);
453 return effect_monster_sound(caster_ptr, em_ptr);
455 return effect_monster_confusion(caster_ptr, em_ptr);
457 return effect_monster_disenchant(caster_ptr, em_ptr);
459 return effect_monster_nexus(caster_ptr, em_ptr);
461 return effect_monster_force(caster_ptr, em_ptr);
463 return effect_monster_inertial(caster_ptr, em_ptr);
465 return effect_monster_time(caster_ptr, em_ptr);
467 return effect_monster_gravity(caster_ptr, em_ptr);
468 case GF_DISINTEGRATE:
469 return effect_monster_disintegration(caster_ptr, em_ptr);
471 return effect_monster_psi(caster_ptr, em_ptr);
473 return effect_monster_psi_drain(caster_ptr, em_ptr);
475 return effect_monster_telekinesis(caster_ptr, em_ptr);
477 return effect_monster_domination(caster_ptr, em_ptr);
479 return effect_monster_icee_bolt(caster_ptr, em_ptr);
481 return effect_monster_hypodynamia(caster_ptr, em_ptr);
483 return effect_monster_death_ray(caster_ptr, em_ptr);
485 return effect_monster_old_poly(em_ptr);
487 return effect_monster_old_clone(caster_ptr, em_ptr);
489 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
490 return GF_SWITCH_CONTINUE;
493 return effect_monster_old_heal(caster_ptr, em_ptr);
495 return effect_monster_old_speed(caster_ptr, em_ptr);
497 return effect_monster_old_slow(caster_ptr, em_ptr);
499 return effect_monster_old_sleep(caster_ptr, em_ptr);
501 return effect_monster_stasis(em_ptr, TRUE);
503 return effect_monster_stasis(em_ptr, FALSE);
505 return effect_monster_charm(caster_ptr, em_ptr);
506 case GF_CONTROL_UNDEAD:
507 return effect_monster_control_undead(caster_ptr, em_ptr);
508 case GF_CONTROL_DEMON:
509 return effect_monster_control_demon(caster_ptr, em_ptr);
510 case GF_CONTROL_ANIMAL:
511 return effect_monster_control_animal(caster_ptr, em_ptr);
512 case GF_CHARM_LIVING:
513 return effect_monster_charm_living(caster_ptr, em_ptr);
515 return effect_monster_old_conf(caster_ptr, em_ptr);
517 return effect_monster_stun(em_ptr);
519 return effect_monster_lite_weak(caster_ptr, em_ptr);
521 return effect_monster_lite(caster_ptr, em_ptr);
523 return effect_monster_dark(caster_ptr, em_ptr);
525 return effect_monster_kill_wall(caster_ptr, em_ptr);
527 return effect_monster_away_undead(caster_ptr, em_ptr);
529 return effect_monster_away_evil(caster_ptr, em_ptr);
531 return effect_monster_away_all(caster_ptr, em_ptr);
533 return effect_monster_turn_undead(caster_ptr, em_ptr);
535 return effect_monster_turn_evil(caster_ptr, em_ptr);
537 return effect_monster_turn_all(em_ptr);
539 return effect_monster_disp_undead(caster_ptr, em_ptr);
541 return effect_monster_disp_evil(caster_ptr, em_ptr);
543 return effect_monster_disp_good(caster_ptr, em_ptr);
545 return effect_monster_disp_living(em_ptr);
547 return effect_monster_disp_demon(caster_ptr, em_ptr);
549 return effect_monster_disp_all(em_ptr);
552 if (em_ptr->seen) em_ptr->obvious = TRUE;
553 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
557 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
559 em_ptr->m_caster_ptr->hp += em_ptr->dam;
560 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
561 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
562 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
564 if (em_ptr->see_s_msg)
566 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
567 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
573 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
574 (void)hp_player(caster_ptr, em_ptr->dam);
579 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
587 if (em_ptr->seen) em_ptr->obvious = TRUE;
588 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
590 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
591 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
592 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
594 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
596 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
599 em_ptr->note = _("には効果がなかった。", " is unaffected.");
602 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
604 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
605 em_ptr->note = _("には完全な耐性がある!", " is immune.");
608 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
610 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
611 em_ptr->note = _("には耐性がある。", " resists.");
616 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
617 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
619 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
620 else em_ptr->do_conf = randint0(8) + 8;
627 if (em_ptr->seen) em_ptr->obvious = TRUE;
628 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
630 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
631 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
632 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
634 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
636 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
639 em_ptr->note = _("には効果がなかった。", " is unaffected.");
642 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
644 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
645 em_ptr->note = _("には完全な耐性がある!", " is immune.");
648 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
650 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
651 em_ptr->note = _("には耐性がある!", " resists!");
656 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
657 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
660 em_ptr->do_conf = randint0(4) + 4;
661 em_ptr->do_stun = randint0(4) + 4;
665 em_ptr->do_conf = randint0(8) + 8;
666 em_ptr->do_stun = randint0(8) + 8;
668 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
675 if (em_ptr->seen) em_ptr->obvious = TRUE;
676 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
677 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
679 em_ptr->note = _("には効果がなかった。", " is unaffected.");
687 if (em_ptr->seen) em_ptr->obvious = TRUE;
688 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
690 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
692 em_ptr->note = _("には効果がなかった。", " is unaffected.");
700 if (em_ptr->seen) em_ptr->obvious = TRUE;
701 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
703 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
705 em_ptr->note = _("には効果がなかった。", " is unaffected.");
713 if (em_ptr->seen) em_ptr->obvious = TRUE;
715 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
716 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
718 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
720 em_ptr->note = _("には効果がなかった。", " is unaffected.");
727 if (em_ptr->seen) em_ptr->obvious = TRUE;
728 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
730 em_ptr->note = _("には効果がなかった。", " is unaffected.");
735 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
736 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
738 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
740 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
744 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
754 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
755 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
757 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
758 em_ptr->skipped = TRUE;
762 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
763 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
764 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
766 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
768 if (em_ptr->m_ptr->hp >= nokori_hp)
770 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
771 em_ptr->skipped = TRUE;
773 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
775 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
776 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
777 cap_mon = em_ptr->m_ptr->r_idx;
778 cap_mspeed = em_ptr->m_ptr->mspeed;
779 cap_hp = em_ptr->m_ptr->hp;
780 cap_maxhp = em_ptr->m_ptr->max_maxhp;
781 cap_nickname = em_ptr->m_ptr->nickname;
782 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
784 if (rakuba(caster_ptr, -1, FALSE))
786 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
790 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
792 return GF_SWITCH_TRUE;
796 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
797 em_ptr->skipped = TRUE;
804 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
811 if (em_ptr->seen) em_ptr->obvious = TRUE;
812 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
814 em_ptr->note = _("には効果がなかった。", " is unaffected.");
816 em_ptr->skipped = TRUE;
817 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
820 if (MON_CSLEEP(em_ptr->m_ptr))
822 em_ptr->note = _("には効果がなかった。", " is unaffected.");
824 em_ptr->skipped = TRUE;
828 if (one_in_(5)) effect = 1;
829 else if (one_in_(4)) effect = 2;
830 else if (one_in_(3)) effect = 3;
835 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
836 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
838 em_ptr->note = _("には効果がなかった。", " is unaffected.");
839 em_ptr->obvious = FALSE;
843 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
845 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
849 else if (effect == 2)
851 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
852 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
853 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
856 em_ptr->note = _("には効果がなかった。", " is unaffected.");
857 em_ptr->obvious = FALSE;
860 else if (effect == 3)
862 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
863 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
864 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
866 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
868 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
871 em_ptr->note = _("には効果がなかった。", " is unaffected.");
872 em_ptr->obvious = FALSE;
876 /* Go to sleep (much) later */
877 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
878 em_ptr->do_sleep = 500;
884 em_ptr->note = _("には効果がなかった。", " is unaffected.");
892 if (em_ptr->seen) em_ptr->obvious = TRUE;
893 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
895 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
896 chg_virtue(caster_ptr, V_VITALITY, -1);
897 return GF_SWITCH_TRUE;
900 em_ptr->skipped = TRUE;
906 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
908 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
910 if (em_ptr->seen) em_ptr->obvious = TRUE;
912 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
914 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
915 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
922 em_ptr->photo = em_ptr->m_ptr->r_idx;
927 bool success = FALSE;
928 if (em_ptr->seen) em_ptr->obvious = TRUE;
930 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
932 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
933 if (em_ptr->dam < 1) em_ptr->dam = 1;
935 if (is_pet(em_ptr->m_ptr))
937 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
938 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
941 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
942 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
943 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
944 (caster_ptr->cursed & TRC_AGGRAVATE) ||
945 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
947 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
951 em_ptr->note = _("を支配した。", " is tamed!");
952 set_pet(caster_ptr, em_ptr->m_ptr);
953 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
955 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
962 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
964 em_ptr->do_fear = randint1(90) + 10;
966 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
967 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
975 if (em_ptr->seen) em_ptr->obvious = TRUE;
977 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
979 em_ptr->note = _("には効果がなかった。", " is unaffected.");
986 em_ptr->skipped = TRUE;
992 return GF_SWITCH_CONTINUE;