2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
13 #include "monster-spell.h"
15 #include "monster-status.h"
16 #include "effect/spells-effect-util.h"
17 #include "player-effects.h"
18 #include "spells-diceroll.h"
19 #include "monsterrace-hook.h"
20 #include "combat/melee.h"
21 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
22 #include "spell/spells-type.h"
23 #include "effect/effect-monster-resist-hurt.h"
25 // Powerful demons & undead can turn a mindcrafter's attacks back on them.
26 static void effect_monster_psi_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
28 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
31 em_ptr->note = _("には完全な耐性がある!", " is immune.");
32 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
33 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
38 bool has_resistance = ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) != 0) ||
39 ((em_ptr->r_ptr->flags3 & RF3_ANIMAL) != 0 )||
40 (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam));
41 if (!has_resistance) return;
43 em_ptr->note = _("には耐性がある!", " resists!");
46 bool is_powerful = ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) != 0) &&
47 (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
49 if (!is_powerful) return;
52 msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
53 (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
54 "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
56 if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
58 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
63 /* Injure +/- confusion */
64 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
65 take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);
66 if (!one_in_(4) || CHECK_MULTISHADOW(caster_ptr))
75 set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(em_ptr->dam));
78 set_stun(caster_ptr, caster_ptr->stun + randint1(em_ptr->dam));
82 if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
83 em_ptr->note = _("には効果がなかった。", " is unaffected.");
85 set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(em_ptr->dam));
90 if (!caster_ptr->free_act)
91 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(em_ptr->dam));
100 gf_switch_result effect_monster_psi(player_type *caster_ptr, effect_monster_type *em_ptr)
102 if (em_ptr->seen) em_ptr->obvious = TRUE;
103 if (!(los(caster_ptr, em_ptr->m_ptr->fy, em_ptr->m_ptr->fx, caster_ptr->y, caster_ptr->x)))
105 if (em_ptr->seen_msg)
106 msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), em_ptr->m_name);
107 em_ptr->skipped = TRUE;
108 return GF_SWITCH_CONTINUE;
111 effect_monster_psi_resist();
112 if ((em_ptr->dam > 0) && one_in_(4))
117 em_ptr->do_conf = 3 + randint1(em_ptr->dam);
120 em_ptr->do_stun = 3 + randint1(em_ptr->dam);
123 em_ptr->do_fear = 3 + randint1(em_ptr->dam);
126 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
127 em_ptr->do_sleep = 3 + randint1(em_ptr->dam);
132 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
133 return GF_SWITCH_CONTINUE;
137 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
138 * @param em_ptr モンスター効果構造体への参照ポインタ
139 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
141 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
143 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
144 switch (em_ptr->effect_type)
154 return effect_monster_void(em_ptr);
156 return effect_monster_acid(caster_ptr, em_ptr);
158 return effect_monster_elec(caster_ptr, em_ptr);
160 return effect_monster_fire(caster_ptr, em_ptr);
162 return effect_monster_cold(caster_ptr, em_ptr);
164 return effect_monster_pois(caster_ptr, em_ptr);
166 return effect_monster_nuke(caster_ptr, em_ptr);
168 return effect_monster_hell_fire(caster_ptr, em_ptr);
170 return effect_monster_holy_fire(caster_ptr, em_ptr);
172 return effect_monster_plasma(caster_ptr, em_ptr);
174 return effect_monster_nether(caster_ptr, em_ptr);
176 return effect_monster_water(caster_ptr, em_ptr);
178 return effect_monster_chaos(caster_ptr, em_ptr);
180 return effect_monster_shards(caster_ptr, em_ptr);
182 return effect_monster_rocket(caster_ptr, em_ptr);
184 return effect_monster_sound(caster_ptr, em_ptr);
186 return effect_monster_confusion(caster_ptr, em_ptr);
188 return effect_monster_disenchant(caster_ptr, em_ptr);
190 return effect_monster_nexus(caster_ptr, em_ptr);
192 return effect_monster_force(caster_ptr, em_ptr);
194 return effect_monster_inertial(caster_ptr, em_ptr);
196 return effect_monster_time(caster_ptr, em_ptr);
198 return effect_monster_gravity(caster_ptr, em_ptr);
199 case GF_DISINTEGRATE:
200 return effect_monster_disintegration(caster_ptr, em_ptr);
202 return effect_monster_psi(caster_ptr, em_ptr);
205 if (em_ptr->seen) em_ptr->obvious = TRUE;
206 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
209 em_ptr->note = _("には完全な耐性がある!", " is immune.");
211 else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
212 (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
213 (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
215 em_ptr->note = _("には耐性がある!", " resists!");
219 * Powerful demons & undead can turn a mindcrafter's
220 * attacks back on them
222 if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
223 (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
227 msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
228 (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
229 "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
230 if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
232 msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
236 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
237 if (!CHECK_MULTISHADOW(caster_ptr))
239 msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
240 caster_ptr->csp -= damroll(5, em_ptr->dam) / 2;
241 if (caster_ptr->csp < 0) caster_ptr->csp = 0;
242 caster_ptr->redraw |= PR_MANA;
243 caster_ptr->window |= (PW_SPELL);
245 take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1); /* has already been /3 */
251 else if (em_ptr->dam > 0)
253 int b = damroll(5, em_ptr->dam) / 4;
254 concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
255 concptr msg = _("あなたは%sの苦痛を%sに変換した!",
256 (em_ptr->seen ? "You convert %s's pain into %s!" :
257 "You convert %ss pain into %s!"));
258 msg_format(msg, em_ptr->m_name, str);
260 b = MIN(caster_ptr->msp, caster_ptr->csp + b);
262 caster_ptr->redraw |= PR_MANA;
263 caster_ptr->window |= (PW_SPELL);
266 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
271 if (em_ptr->seen) em_ptr->obvious = TRUE;
274 if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
275 else em_ptr->do_dist = 7;
278 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, em_ptr->dam) + 1;
279 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
280 (em_ptr->r_ptr->level > 5 + randint1(em_ptr->dam)))
283 em_ptr->obvious = FALSE;
290 if (!is_hostile(em_ptr->m_ptr)) break;
291 if (em_ptr->seen) em_ptr->obvious = TRUE;
292 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
293 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
294 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
296 if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
298 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
304 * Powerful demons & undead can turn a mindcrafter's
305 * attacks back on them
307 if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
308 (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
312 msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
313 (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
314 "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
317 if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav)
319 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
323 /* Confuse, stun, terrify */
327 set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
330 set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
334 if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
335 em_ptr->note = _("には効果がなかった。", " is unaffected.");
337 set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
344 em_ptr->note = _("には効果がなかった。", " is unaffected.");
345 em_ptr->obvious = FALSE;
350 if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
352 em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
353 set_pet(caster_ptr, em_ptr->m_ptr);
360 em_ptr->do_stun = em_ptr->dam / 2;
363 em_ptr->do_conf = em_ptr->dam / 2;
366 em_ptr->do_fear = em_ptr->dam;
376 if (em_ptr->seen) em_ptr->obvious = TRUE;
377 em_ptr->do_stun = (randint1(15) + 1) / (em_ptr->r + 1);
378 if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
380 em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
382 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
384 else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
386 em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
388 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
395 if (em_ptr->seen) em_ptr->obvious = TRUE;
396 if (!monster_living(em_ptr->m_ptr->r_idx))
398 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
400 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
401 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
402 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
404 em_ptr->note = _("には効果がなかった。", " is unaffected.");
405 em_ptr->obvious = FALSE;
409 em_ptr->do_time = (em_ptr->dam + 7) / 8;
415 if (em_ptr->seen) em_ptr->obvious = TRUE;
416 if (!monster_living(em_ptr->m_ptr->r_idx))
418 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
420 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
421 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
422 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
424 em_ptr->note = _("には完全な耐性がある!", " is immune.");
425 em_ptr->obvious = FALSE;
428 else if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
429 (randint1(888) != 666)) ||
430 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
431 randint1(100) != 66))
433 em_ptr->note = _("には耐性がある!", " resists!");
434 em_ptr->obvious = FALSE;
442 if (em_ptr->seen) em_ptr->obvious = TRUE;
443 em_ptr->do_polymorph = TRUE;
445 /* Powerful monsters can resist */
446 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
447 (em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
448 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
450 em_ptr->note = _("には効果がなかった。", " is unaffected.");
451 em_ptr->do_polymorph = FALSE;
452 em_ptr->obvious = FALSE;
460 if (em_ptr->seen) em_ptr->obvious = TRUE;
462 if ((floor_ptr->inside_arena) || is_pet(em_ptr->m_ptr) || (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
464 em_ptr->note = _("には効果がなかった。", " is unaffected.");
468 em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
469 if (multiply_monster(caster_ptr, em_ptr->g_ptr->m_idx, TRUE, 0L))
471 em_ptr->note = _("が分裂した!", " spawns!");
480 if (em_ptr->seen) em_ptr->obvious = TRUE;
482 (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
484 if (em_ptr->m_ptr->maxhp < em_ptr->m_ptr->max_maxhp)
486 if (em_ptr->seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), em_ptr->m_name, em_ptr->m_poss);
487 em_ptr->m_ptr->maxhp = em_ptr->m_ptr->max_maxhp;
492 if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
493 if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
500 if (em_ptr->seen) em_ptr->obvious = TRUE;
503 (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
504 if (MON_STUNNED(em_ptr->m_ptr))
506 if (em_ptr->seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), em_ptr->m_name);
507 (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, 0);
509 if (MON_CONFUSED(em_ptr->m_ptr))
511 if (em_ptr->seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), em_ptr->m_name);
512 (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, 0);
514 if (MON_MONFEAR(em_ptr->m_ptr))
516 if (em_ptr->seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), em_ptr->m_name, em_ptr->m_poss);
517 (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, 0);
520 if (em_ptr->m_ptr->hp < 30000) em_ptr->m_ptr->hp += em_ptr->dam;
521 if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp) em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
525 chg_virtue(caster_ptr, V_VITALITY, 1);
527 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
528 chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
530 if (is_friendly(em_ptr->m_ptr))
531 chg_virtue(caster_ptr, V_HONOUR, 1);
532 else if (!(em_ptr->r_ptr->flags3 & RF3_EVIL))
534 if (em_ptr->r_ptr->flags3 & RF3_GOOD)
535 chg_virtue(caster_ptr, V_COMPASSION, 2);
537 chg_virtue(caster_ptr, V_COMPASSION, 1);
540 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
541 chg_virtue(caster_ptr, V_NATURE, 1);
544 if (em_ptr->m_ptr->r_idx == MON_LEPER)
546 em_ptr->heal_leper = TRUE;
547 if (!em_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5);
550 if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
551 if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
553 em_ptr->note = _("は体力を回復したようだ。", " looks healthier.");
560 if (em_ptr->seen) em_ptr->obvious = TRUE;
562 if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100))
564 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
569 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
570 chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
571 if (is_friendly(em_ptr->m_ptr))
572 chg_virtue(caster_ptr, V_HONOUR, 1);
580 if (em_ptr->seen) em_ptr->obvious = TRUE;
582 /* Powerful monsters can resist */
583 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
584 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
586 em_ptr->note = _("には効果がなかった。", " is unaffected.");
587 em_ptr->obvious = FALSE;
591 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
593 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
602 if (em_ptr->seen) em_ptr->obvious = TRUE;
604 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
605 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
606 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
608 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
610 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
613 em_ptr->note = _("には効果がなかった。", " is unaffected.");
614 em_ptr->obvious = FALSE;
618 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
619 em_ptr->do_sleep = 500;
627 if (em_ptr->seen) em_ptr->obvious = TRUE;
629 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
630 !(em_ptr->r_ptr->flags3 & RF3_EVIL) ||
631 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
633 em_ptr->note = _("には効果がなかった。", " is unaffected.");
634 em_ptr->obvious = FALSE;
638 em_ptr->note = _("は動けなくなった!", " is suspended!");
639 em_ptr->do_sleep = 500;
647 if (em_ptr->seen) em_ptr->obvious = TRUE;
649 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
650 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
652 em_ptr->note = _("には効果がなかった。", " is unaffected.");
653 em_ptr->obvious = FALSE;
657 em_ptr->note = _("は動けなくなった!", " is suspended!");
658 em_ptr->do_sleep = 500;
666 int vir = virtue_number(caster_ptr, V_HARMONY);
669 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
672 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
675 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
678 if (em_ptr->seen) em_ptr->obvious = TRUE;
680 if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
682 em_ptr->note = _("には効果がなかった。", " is unaffected.");
683 em_ptr->obvious = FALSE;
685 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
687 else if (caster_ptr->cursed & TRC_AGGRAVATE)
689 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
690 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
694 em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
695 set_pet(caster_ptr, em_ptr->m_ptr);
697 chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
698 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
699 chg_virtue(caster_ptr, V_NATURE, 1);
705 case GF_CONTROL_UNDEAD:
707 if (em_ptr->seen) em_ptr->obvious = TRUE;
709 int vir = virtue_number(caster_ptr, V_UNLIFE);
712 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
715 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
718 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
721 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
722 !(em_ptr->r_ptr->flags3 & RF3_UNDEAD))
724 em_ptr->note = _("には効果がなかった。", " is unaffected.");
725 em_ptr->obvious = FALSE;
726 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
728 else if (caster_ptr->cursed & TRC_AGGRAVATE)
730 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
731 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
735 em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
736 set_pet(caster_ptr, em_ptr->m_ptr);
742 case GF_CONTROL_DEMON:
745 if (em_ptr->seen) em_ptr->obvious = TRUE;
747 vir = virtue_number(caster_ptr, V_UNLIFE);
750 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
753 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
756 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
759 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
760 !(em_ptr->r_ptr->flags3 & RF3_DEMON))
762 em_ptr->note = _("には効果がなかった。", " is unaffected.");
763 em_ptr->obvious = FALSE;
764 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
766 else if (caster_ptr->cursed & TRC_AGGRAVATE)
768 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
769 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
773 em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
774 set_pet(caster_ptr, em_ptr->m_ptr);
780 case GF_CONTROL_ANIMAL:
782 if (em_ptr->seen) em_ptr->obvious = TRUE;
784 int vir = virtue_number(caster_ptr, V_NATURE);
787 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
790 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
793 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
796 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
797 !(em_ptr->r_ptr->flags3 & RF3_ANIMAL))
799 em_ptr->note = _("には効果がなかった。", " is unaffected.");
800 em_ptr->obvious = FALSE;
801 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
803 else if (caster_ptr->cursed & TRC_AGGRAVATE)
805 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
806 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
810 em_ptr->note = _("はなついた。", " is tamed!");
811 set_pet(caster_ptr, em_ptr->m_ptr);
812 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
813 chg_virtue(caster_ptr, V_NATURE, 1);
819 case GF_CHARM_LIVING:
821 int vir = virtue_number(caster_ptr, V_UNLIFE);
822 if (em_ptr->seen) em_ptr->obvious = TRUE;
824 vir = virtue_number(caster_ptr, V_UNLIFE);
827 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
830 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
833 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
836 msg_format(_("%sを見つめた。", "You stare into %s."), em_ptr->m_name);
838 if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
839 !monster_living(em_ptr->m_ptr->r_idx))
841 em_ptr->note = _("には効果がなかった。", " is unaffected.");
842 em_ptr->obvious = FALSE;
843 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
845 else if (caster_ptr->cursed & TRC_AGGRAVATE)
847 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
848 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
852 em_ptr->note = _("を支配した。", " is tamed!");
853 set_pet(caster_ptr, em_ptr->m_ptr);
854 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
855 chg_virtue(caster_ptr, V_NATURE, 1);
863 if (em_ptr->seen) em_ptr->obvious = TRUE;
865 em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
866 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
867 (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
868 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
870 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
872 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
876 em_ptr->note = _("には効果がなかった。", " is unaffected.");
877 em_ptr->obvious = FALSE;
885 if (em_ptr->seen) em_ptr->obvious = TRUE;
887 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
888 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
889 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
892 em_ptr->note = _("には効果がなかった。", " is unaffected.");
893 em_ptr->obvious = FALSE;
903 em_ptr->skipped = TRUE;
907 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
909 if (em_ptr->seen) em_ptr->obvious = TRUE;
911 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
913 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
914 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
925 if (em_ptr->seen) em_ptr->obvious = TRUE;
927 if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
929 em_ptr->note = _("には耐性がある!", " resists!");
930 em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
931 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
933 else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
935 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
936 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
937 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
944 if (em_ptr->seen) em_ptr->obvious = TRUE;
946 if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
948 em_ptr->note = _("には耐性がある!", " resists!");
949 em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
950 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
957 if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
959 if (em_ptr->seen) em_ptr->obvious = TRUE;
961 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
963 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
964 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
975 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
977 bool resists_tele = FALSE;
979 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
981 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
983 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
984 em_ptr->note = _("には効果がなかった。", " is unaffected.");
987 else if (em_ptr->r_ptr->level > randint1(100))
989 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
990 em_ptr->note = _("には耐性がある!", " resists!");
997 if (em_ptr->seen) em_ptr->obvious = TRUE;
998 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
999 em_ptr->do_dist = em_ptr->dam;
1004 em_ptr->skipped = TRUE;
1012 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
1014 bool resists_tele = FALSE;
1016 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
1018 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
1020 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
1021 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1022 resists_tele = TRUE;
1024 else if (em_ptr->r_ptr->level > randint1(100))
1026 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
1027 em_ptr->note = _("には耐性がある!", " resists!");
1028 resists_tele = TRUE;
1034 if (em_ptr->seen) em_ptr->obvious = TRUE;
1035 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
1036 em_ptr->do_dist = em_ptr->dam;
1041 em_ptr->skipped = TRUE;
1049 bool resists_tele = FALSE;
1050 if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
1052 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
1054 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
1055 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1056 resists_tele = TRUE;
1058 else if (em_ptr->r_ptr->level > randint1(100))
1060 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
1061 em_ptr->note = _("には耐性がある!", " resists!");
1062 resists_tele = TRUE;
1068 if (em_ptr->seen) em_ptr->obvious = TRUE;
1070 em_ptr->do_dist = em_ptr->dam;
1076 case GF_TURN_UNDEAD:
1078 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
1080 if (em_ptr->seen) em_ptr->obvious = TRUE;
1082 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
1084 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
1085 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
1087 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1088 em_ptr->obvious = FALSE;
1089 em_ptr->do_fear = 0;
1094 em_ptr->skipped = TRUE;
1102 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
1104 if (em_ptr->seen) em_ptr->obvious = TRUE;
1106 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
1108 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
1109 if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
1111 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1112 em_ptr->obvious = FALSE;
1113 em_ptr->do_fear = 0;
1118 em_ptr->skipped = TRUE;
1126 if (em_ptr->seen) em_ptr->obvious = TRUE;
1128 em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
1129 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
1130 (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
1131 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1133 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1134 em_ptr->obvious = FALSE;
1135 em_ptr->do_fear = 0;
1141 case GF_DISP_UNDEAD:
1143 if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
1145 if (em_ptr->seen) em_ptr->obvious = TRUE;
1147 /* Learn about em_ptr->effect_type */
1148 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
1150 em_ptr->note = _("は身震いした。", " shudders.");
1151 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1155 em_ptr->skipped = TRUE;
1163 if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
1165 if (em_ptr->seen) em_ptr->obvious = TRUE;
1167 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
1169 em_ptr->note = _("は身震いした。", " shudders.");
1170 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1174 em_ptr->skipped = TRUE;
1182 if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
1184 if (em_ptr->seen) em_ptr->obvious = TRUE;
1186 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
1188 em_ptr->note = _("は身震いした。", " shudders.");
1189 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1193 em_ptr->skipped = TRUE;
1199 case GF_DISP_LIVING:
1201 if (monster_living(em_ptr->m_ptr->r_idx))
1203 if (em_ptr->seen) em_ptr->obvious = TRUE;
1205 em_ptr->note = _("は身震いした。", " shudders.");
1206 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1210 em_ptr->skipped = TRUE;
1218 if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
1220 if (em_ptr->seen) em_ptr->obvious = TRUE;
1222 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
1224 em_ptr->note = _("は身震いした。", " shudders.");
1225 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1229 em_ptr->skipped = TRUE;
1237 if (em_ptr->seen) em_ptr->obvious = TRUE;
1238 em_ptr->note = _("は身震いした。", " shudders.");
1239 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
1244 if (em_ptr->seen) em_ptr->obvious = TRUE;
1245 if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
1247 if (em_ptr->who > 0)
1249 if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
1251 em_ptr->m_caster_ptr->hp += em_ptr->dam;
1252 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
1253 if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
1254 if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
1256 if (em_ptr->see_s_msg)
1258 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
1259 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
1265 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
1266 (void)hp_player(caster_ptr, em_ptr->dam);
1271 if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
1279 if (em_ptr->seen) em_ptr->obvious = TRUE;
1280 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
1282 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1283 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
1284 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
1286 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
1288 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
1291 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1294 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
1296 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
1297 em_ptr->note = _("には完全な耐性がある!", " is immune.");
1300 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
1302 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
1303 em_ptr->note = _("には耐性がある。", " resists.");
1308 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
1309 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
1311 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
1312 else em_ptr->do_conf = randint0(8) + 8;
1317 case GF_BRAIN_SMASH:
1319 if (em_ptr->seen) em_ptr->obvious = TRUE;
1320 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
1322 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1323 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
1324 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
1326 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
1328 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
1331 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1334 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
1336 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
1337 em_ptr->note = _("には完全な耐性がある!", " is immune.");
1340 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
1342 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
1343 em_ptr->note = _("には耐性がある!", " resists!");
1348 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
1349 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
1350 if (em_ptr->who > 0)
1352 em_ptr->do_conf = randint0(4) + 4;
1353 em_ptr->do_stun = randint0(4) + 4;
1357 em_ptr->do_conf = randint0(8) + 8;
1358 em_ptr->do_stun = randint0(8) + 8;
1360 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
1367 if (em_ptr->seen) em_ptr->obvious = TRUE;
1368 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
1369 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
1371 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1379 if (em_ptr->seen) em_ptr->obvious = TRUE;
1380 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
1382 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
1384 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1392 if (em_ptr->seen) em_ptr->obvious = TRUE;
1393 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
1395 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
1397 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1405 if (em_ptr->seen) em_ptr->obvious = TRUE;
1407 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
1408 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
1410 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
1412 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1419 if (em_ptr->seen) em_ptr->obvious = TRUE;
1420 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
1422 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1427 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
1428 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
1430 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
1432 if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
1436 /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
1437 em_ptr->note = _("は耐性を持っている!", "resists!");
1447 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
1448 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
1450 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
1451 em_ptr->skipped = TRUE;
1455 if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
1456 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
1457 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
1459 nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
1461 if (em_ptr->m_ptr->hp >= nokori_hp)
1463 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
1464 em_ptr->skipped = TRUE;
1466 else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
1468 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
1469 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
1470 cap_mon = em_ptr->m_ptr->r_idx;
1471 cap_mspeed = em_ptr->m_ptr->mspeed;
1472 cap_hp = em_ptr->m_ptr->hp;
1473 cap_maxhp = em_ptr->m_ptr->max_maxhp;
1474 cap_nickname = em_ptr->m_ptr->nickname;
1475 if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
1477 if (rakuba(caster_ptr, -1, FALSE))
1479 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
1483 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
1485 return GF_SWITCH_TRUE;
1489 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
1490 em_ptr->skipped = TRUE;
1497 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
1504 if (em_ptr->seen) em_ptr->obvious = TRUE;
1505 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
1507 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1509 em_ptr->skipped = TRUE;
1510 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
1513 if (MON_CSLEEP(em_ptr->m_ptr))
1515 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1517 em_ptr->skipped = TRUE;
1521 if (one_in_(5)) effect = 1;
1522 else if (one_in_(4)) effect = 2;
1523 else if (one_in_(3)) effect = 3;
1528 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1529 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1531 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1532 em_ptr->obvious = FALSE;
1536 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
1538 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
1542 else if (effect == 2)
1544 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
1545 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
1546 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1548 em_ptr->do_stun = 0;
1549 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1550 em_ptr->obvious = FALSE;
1553 else if (effect == 3)
1555 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
1556 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
1557 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
1559 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
1561 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
1564 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1565 em_ptr->obvious = FALSE;
1569 /* Go to sleep (much) later */
1570 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
1571 em_ptr->do_sleep = 500;
1577 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1585 if (em_ptr->seen) em_ptr->obvious = TRUE;
1586 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
1588 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
1589 chg_virtue(caster_ptr, V_VITALITY, -1);
1590 return GF_SWITCH_TRUE;
1593 em_ptr->skipped = TRUE;
1599 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
1601 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
1603 if (em_ptr->seen) em_ptr->obvious = TRUE;
1605 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
1607 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
1608 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
1615 em_ptr->photo = em_ptr->m_ptr->r_idx;
1620 bool success = FALSE;
1621 if (em_ptr->seen) em_ptr->obvious = TRUE;
1623 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
1625 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
1626 if (em_ptr->dam < 1) em_ptr->dam = 1;
1628 if (is_pet(em_ptr->m_ptr))
1630 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
1631 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
1634 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
1635 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
1636 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
1637 (caster_ptr->cursed & TRC_AGGRAVATE) ||
1638 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
1640 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
1644 em_ptr->note = _("を支配した。", " is tamed!");
1645 set_pet(caster_ptr, em_ptr->m_ptr);
1646 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
1648 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
1655 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
1657 em_ptr->do_fear = randint1(90) + 10;
1659 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
1660 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
1668 if (em_ptr->seen) em_ptr->obvious = TRUE;
1670 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
1672 em_ptr->note = _("には効果がなかった。", " is unaffected.");
1679 em_ptr->skipped = TRUE;
1685 return GF_SWITCH_CONTINUE;