3 #include "system/angband.h"
6 enum class AttributeType;
13 EffectMonster(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, int dam, AttributeType attribute, BIT_FLAGS flag, bool see_s_msg);
15 char killer[MAX_MONSTER_NAME]{};
18 bool get_angry = false;
19 bool do_polymorph = false;
26 bool heal_leper = false;
27 GAME_TEXT m_name[MAX_NLEN]{};
30 std::string note = "";
37 AttributeType attribute;
43 MonsterEntity *m_caster_ptr;
44 MonsterRaceInfo *r_ptr;
49 std::string note_dies;