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[hengbandforosx/hengbandosx.git]
/
src
/
effect
/
effect-monster.h
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#pragma once
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#include "system/angband.h"
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#include "effect/attribute-types.h"
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class PlayerType;
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bool affect_monster(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag, bool see_s_msg);