1 #include "effect/effect-player-curse.h"
2 #include "blue-magic/blue-magic-checker.h"
3 #include "effect/effect-player.h"
4 #include "mind/mind-mirror-master.h"
5 #include "monster-race/race-indice-types.h"
6 #include "object-enchant/object-curse.h"
7 #include "player/player-damage.h"
8 #include "status/bad-status-setter.h"
9 #include "system/monster-entity.h"
10 #include "system/player-type-definition.h"
11 #include "view/display-messages.h"
12 #include "world/world.h"
14 void effect_player_curse_1(PlayerType *player_ptr, EffectPlayerType *ep_ptr)
16 if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
17 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
19 if (!check_multishadow(player_ptr)) {
20 curse_equipment(player_ptr, 15, 0);
22 ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
26 void effect_player_curse_2(PlayerType *player_ptr, EffectPlayerType *ep_ptr)
28 if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
29 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
31 if (!check_multishadow(player_ptr)) {
32 curse_equipment(player_ptr, 25, std::min(ep_ptr->rlev / 2 - 15, 5));
34 ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
38 void effect_player_curse_3(PlayerType *player_ptr, EffectPlayerType *ep_ptr)
40 if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
41 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
43 if (!check_multishadow(player_ptr)) {
44 curse_equipment(player_ptr, 33, std::min(ep_ptr->rlev / 2 - 15, 15));
46 ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
50 void effect_player_curse_4(PlayerType *player_ptr, EffectPlayerType *ep_ptr)
52 if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && (ep_ptr->m_ptr->r_idx != MonsterRaceId::KENSHIROU) && !check_multishadow(player_ptr)) {
53 msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!"));
57 ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
58 if (!check_multishadow(player_ptr)) {
59 (void)BadStatusSetter(player_ptr).mod_cut(damroll(10, 10));