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[Refactor] #39963 Separated effect-player-util.h from effect-player.c
[hengbandforosx/hengbandosx.git] / src / effect / effect-player-util.h
1 #pragma once
2
3 typedef struct
4 {
5         DEPTH rlev; // モンスターのレベル (但し0のモンスターは1になる).
6         monster_type *m_ptr;
7         char killer[80];
8         GAME_TEXT m_name[MAX_NLEN];
9         int get_damage;
10
11         MONSTER_IDX who;
12         HIT_POINT dam;
13         EFFECT_ID effect_type;
14         BIT_FLAGS flag;
15         int monspell;
16 } effect_player_type;