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Merge pull request #794 from habu1010/feature/remove-unused-arg-monspell
[hengbandforosx/hengbandosx.git] / src / effect / effect-player-util.h
1 #pragma once
2
3 #include "system/angband.h"
4 #include "system/monster-type-definition.h"
5
6 typedef struct effect_player_type {
7     DEPTH rlev; // モンスターのレベル (但し0のモンスターは1になる).
8     monster_type *m_ptr;
9     char killer[MAX_MONSTER_NAME];
10     GAME_TEXT m_name[MAX_NLEN];
11     int get_damage;
12
13     MONSTER_IDX who;
14     HIT_POINT dam;
15     EFFECT_ID effect_type;
16     BIT_FLAGS flag;
17 } effect_player_type;