1 #include "effect/spells-effect-util.h"
2 #include "monster-race/race-indice-types.h"
8 int project_length = 0;
13 POSITION monster_target_x;
14 POSITION monster_target_y;
16 CapturedMonsterType::CapturedMonsterType()
17 : r_idx(MonsterRaceId::PLAYER)