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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Process "%:<fname>" */
421         case '%':
422                 /* Attempt to Process the given file */
423                 return process_pref_file(buf + 2);
424
425         /* Mega-Hack -- read external player's history file */
426         /* Process "H:<history>" */
427         case 'H':
428                 add_history_from_pref_line(buf + 2);
429                 return 0;
430
431         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
432         case 'R':
433                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
434                 {
435                         monster_race *r_ptr;
436                         i = (huge)strtol(zz[0], NULL, 0);
437                         n1 = strtol(zz[1], NULL, 0);
438                         n2 = strtol(zz[2], NULL, 0);
439                         if (i >= max_r_idx) return 1;
440                         r_ptr = &r_info[i];
441                         if (n1) r_ptr->x_attr = n1;
442                         if (n2) r_ptr->x_char = n2;
443                         return 0;
444                 }
445                 break;
446
447         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
448         case 'K':
449                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
450                 {
451                         object_kind *k_ptr;
452                         i = (huge)strtol(zz[0], NULL, 0);
453                         n1 = strtol(zz[1], NULL, 0);
454                         n2 = strtol(zz[2], NULL, 0);
455                         if (i >= max_k_idx) return 1;
456                         k_ptr = &k_info[i];
457                         if (n1) k_ptr->x_attr = n1;
458                         if (n2) k_ptr->x_char = n2;
459                         return 0;
460                 }
461                 break;
462
463         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
464         case 'F':
465                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
466                 {
467                         feature_type *f_ptr;
468                         i = (huge)strtol(zz[0], NULL, 0);
469                         n1 = strtol(zz[1], NULL, 0);
470                         n2 = strtol(zz[2], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473                         if (n1) f_ptr->x_attr = n1;
474                         if (n2) f_ptr->x_char = n2;
475                         return 0;
476                 }
477                 break;
478
479         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
480         case 'S':
481                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
482                 {
483                         j = (byte)strtol(zz[0], NULL, 0);
484                         n1 = strtol(zz[1], NULL, 0);
485                         n2 = strtol(zz[2], NULL, 0);
486                         misc_to_attr[j] = n1;
487                         misc_to_char[j] = n2;
488                         return 0;
489                 }
490                 break;
491
492         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
493         case 'U':
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return 0;
509                 }
510                 break;
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         case 'E':
514                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0) % 128;
517                         n1 = strtol(zz[1], NULL, 0);
518                         if (n1) tval_to_attr[j] = n1;
519                         return 0;
520                 }
521                 break;
522
523         /* Process "A:<str>" -- save an "action" for later */
524         case 'A':
525                 text_to_ascii(macro__buf, buf+2);
526                 return 0;
527
528         /* Process "P:<str>" -- normal macro */
529         case 'P':
530         {
531                 char tmp[1024];
532
533                 text_to_ascii(tmp, buf+2);
534                 macro_add(tmp, macro__buf);
535                 return 0;
536         }
537
538         /* Process "C:<str>" -- create keymap */
539         case 'C':
540         {
541                 int mode;
542                 char tmp[1024];
543
544                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
545
546                 mode = strtol(zz[0], NULL, 0);
547                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
548
549                 text_to_ascii(tmp, zz[1]);
550                 if (!tmp[0] || tmp[1]) return 1;
551                 i = (byte)(tmp[0]);
552
553                 string_free(keymap_act[mode][i]);
554
555                 keymap_act[mode][i] = string_make(macro__buf);
556
557                 return 0;
558         }
559
560         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
561         case 'V':
562                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
563                 {
564                         i = (byte)strtol(zz[0], NULL, 0);
565                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
569                         return 0;
570                 }
571                 break;
572
573         /* Process "X:<str>" -- turn option off */
574         /* Process "Y:<str>" -- turn option on */
575         case 'X':
576         case 'Y':
577                 for (i = 0; option_info[i].o_desc; i++)
578                 {
579                         if (option_info[i].o_var &&
580                             option_info[i].o_text &&
581                             streq(option_info[i].o_text, buf + 2))
582                         {
583                                 int os = option_info[i].o_set;
584                                 int ob = option_info[i].o_bit;
585
586                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
587                                 {
588 #ifdef JP
589                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
590 #else
591                                         msg_format("Startup options can not changed! '%s'", buf);
592 #endif
593                                         msg_print(NULL);
594                                         return 0;
595                                 }
596
597                                 if (buf[0] == 'X')
598                                 {
599                                         /* Clear */
600                                         option_flag[os] &= ~(1L << ob);
601                                         (*option_info[i].o_var) = FALSE;
602                                 }
603                                 else
604                                 {
605                                         /* Set */
606                                         option_flag[os] |= (1L << ob);
607                                         (*option_info[i].o_var) = TRUE;
608                                 }
609                                 return 0;
610                         }
611                 }
612
613                 /* don't know that option. ignore it.*/
614 #ifdef JP
615                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
616 #else
617                 msg_format("Ignored invalid option: %s", buf);
618 #endif
619                 msg_print(NULL);
620                 return 0;
621
622         /* Process "Z:<type>:<str>" -- set spell color */
623         case 'Z':
624         {
625                 /* Find the colon */
626                 char *t = strchr(buf + 2, ':');
627
628                 /* Oops */
629                 if (!t) return 1;
630
631                 /* Nuke the colon */
632                 *(t++) = '\0';
633
634                 for (i = 0; gf_desc[i].name; i++)
635                 {
636                         /* Match this type */
637                         if (streq(gf_desc[i].name, buf + 2))
638                         {
639                                 /* Remember this color set */
640                                 gf_color[gf_desc[i].num] = quark_add(t);
641
642                                 /* Success */
643                                 return 0;
644                         }
645                 }
646
647                 break;
648         }
649
650         /* Initialize macro trigger names and a template */
651         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
653         case 'T':
654         {
655                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
656
657                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
658                 if (tok >= 4)
659                 {
660                         int i;
661                         int num;
662
663                         if (macro_template != NULL)
664                         {
665                                 num = strlen(macro_modifier_chr);
666
667                                 /* Kill the template string */
668                                 string_free(macro_template);
669                                 macro_template = NULL;
670
671                                 /* Kill flag characters of modifier keys */
672                                 string_free(macro_modifier_chr);
673
674                                 /* Kill corresponding modifier names */
675                                 for (i = 0; i < num; i++)
676                                 {
677                                         string_free(macro_modifier_name[i]);
678                                 }
679
680                                 /* Kill trigger name strings */
681                                 for (i = 0; i < max_macrotrigger; i++)
682                                 {
683                                         string_free(macro_trigger_name[i]);
684                                         string_free(macro_trigger_keycode[0][i]);
685                                         string_free(macro_trigger_keycode[1][i]);
686                                 }
687
688                                 max_macrotrigger = 0;
689                         }
690
691                         if (*zz[0] == '\0') return 0; /* clear template */
692
693                         /* Number of modifier flags */
694                         num = strlen(zz[1]);
695
696                         /* Limit the number */
697                         num = MIN(MAX_MACRO_MOD, num);
698
699                         /* Stop if number of modifier is not correct */
700                         if (2 + num != tok) return 1;
701
702                         /* Get a template string */
703                         macro_template = string_make(zz[0]);
704
705                         /* Get flag characters of modifier keys */
706                         macro_modifier_chr = string_make(zz[1]);
707
708                         /* Get corresponding modifier names */
709                         for (i = 0; i < num; i++)
710                         {
711                                 macro_modifier_name[i] = string_make(zz[2+i]);
712                         }
713                 }
714
715                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
716                 else if (tok >= 2)
717                 {
718                         char buf[1024];
719                         int m;
720                         char *t, *s;
721                         if (max_macrotrigger >= MAX_MACRO_TRIG)
722                         {
723 #ifdef JP
724                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
725 #else
726                                 msg_print("Too many macro triggers!");
727 #endif
728                                 return 1;
729                         }
730                         m = max_macrotrigger;
731                         max_macrotrigger++;
732
733                         /* Take into account the escape character  */
734                         t = buf;
735                         s = zz[0];
736                         while (*s)
737                         {
738                                 if ('\\' == *s) s++;
739                                 *t++ = *s++;
740                         }
741                         *t = '\0';
742
743                         /* Get a trigger name */
744                         macro_trigger_name[m] = string_make(buf);
745
746                         /* Get the corresponding key code */
747                         macro_trigger_keycode[0][m] = string_make(zz[1]);
748
749                         if (tok == 3)
750                         {
751                                 /* Key code of a combination of it with the shift key */
752                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
753                         }
754                         else
755                         {
756                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
757                         }
758                 }
759
760                 /* No error */
761                 return 0;
762         }
763         }
764
765         /* Failure */
766         return 1;
767 }
768
769
770 /*
771  * Helper function for "process_pref_file()"
772  *
773  * Input:
774  *   v: output buffer array
775  *   f: final character
776  *
777  * Output:
778  *   result
779  */
780 static cptr process_pref_file_expr(char **sp, char *fp)
781 {
782         cptr v;
783
784         char *b;
785         char *s;
786
787         char b1 = '[';
788         char b2 = ']';
789
790         char f = ' ';
791         static char tmp[8];
792
793         /* Initial */
794         s = (*sp);
795
796         /* Skip spaces */
797         while (isspace(*s)) s++;
798
799         /* Save start */
800         b = s;
801
802         /* Default */
803         v = "?o?o?";
804
805         /* Analyze */
806         if (*s == b1)
807         {
808                 const char *p;
809                 const char *t;
810
811                 /* Skip b1 */
812                 s++;
813
814                 /* First */
815                 t = process_pref_file_expr(&s, &f);
816
817                 /* Oops */
818                 if (!*t)
819                 {
820                         /* Nothing */
821                 }
822
823                 /* Function: IOR */
824                 else if (streq(t, "IOR"))
825                 {
826                         v = "0";
827                         while (*s && (f != b2))
828                         {
829                                 t = process_pref_file_expr(&s, &f);
830                                 if (*t && !streq(t, "0")) v = "1";
831                         }
832                 }
833
834                 /* Function: AND */
835                 else if (streq(t, "AND"))
836                 {
837                         v = "1";
838                         while (*s && (f != b2))
839                         {
840                                 t = process_pref_file_expr(&s, &f);
841                                 if (*t && streq(t, "0")) v = "0";
842                         }
843                 }
844
845                 /* Function: NOT */
846                 else if (streq(t, "NOT"))
847                 {
848                         v = "1";
849                         while (*s && (f != b2))
850                         {
851                                 t = process_pref_file_expr(&s, &f);
852                                 if (*t && streq(t, "1")) v = "0";
853                         }
854                 }
855
856                 /* Function: EQU */
857                 else if (streq(t, "EQU"))
858                 {
859                         v = "1";
860                         if (*s && (f != b2))
861                         {
862                                 t = process_pref_file_expr(&s, &f);
863                         }
864                         while (*s && (f != b2))
865                         {
866                                 p = t;
867                                 t = process_pref_file_expr(&s, &f);
868                                 if (*t && !streq(p, t)) v = "0";
869                         }
870                 }
871
872                 /* Function: LEQ */
873                 else if (streq(t, "LEQ"))
874                 {
875                         v = "1";
876                         if (*s && (f != b2))
877                         {
878                                 t = process_pref_file_expr(&s, &f);
879                         }
880                         while (*s && (f != b2))
881                         {
882                                 p = t;
883                                 t = process_pref_file_expr(&s, &f);
884                                 if (*t && (strcmp(p, t) > 0)) v = "0";
885                         }
886                 }
887
888                 /* Function: GEQ */
889                 else if (streq(t, "GEQ"))
890                 {
891                         v = "1";
892                         if (*s && (f != b2))
893                         {
894                                 t = process_pref_file_expr(&s, &f);
895                         }
896                         while (*s && (f != b2))
897                         {
898                                 p = t;
899                                 t = process_pref_file_expr(&s, &f);
900                                 if (*t && (strcmp(p, t) < 0)) v = "0";
901                         }
902                 }
903
904                 /* Oops */
905                 else
906                 {
907                         while (*s && (f != b2))
908                         {
909                                 t = process_pref_file_expr(&s, &f);
910                         }
911                 }
912
913                 /* Verify ending */
914                 if (f != b2) v = "?x?x?";
915
916                 /* Extract final and Terminate */
917                 if ((f = *s) != '\0') *s++ = '\0';
918         }
919
920         /* Other */
921         else
922         {
923                 /* Accept all printables except spaces and brackets */
924                 while (isprint(*s) && !strchr(" []", *s)) ++s;
925
926                 /* Extract final and Terminate */
927                 if ((f = *s) != '\0') *s++ = '\0';
928
929                 /* Variable */
930                 if (*b == '$')
931                 {
932                         /* System */
933                         if (streq(b+1, "SYS"))
934                         {
935                                 v = ANGBAND_SYS;
936                         }
937
938                         else if (streq(b+1, "KEYBOARD"))
939                         {
940                                 v = ANGBAND_KEYBOARD;
941                         }
942
943                         /* Graphics */
944                         else if (streq(b+1, "GRAF"))
945                         {
946                                 v = ANGBAND_GRAF;
947                         }
948
949                         /* Monochrome mode */
950                         else if (streq(b+1, "MONOCHROME"))
951                         {
952                                 if (arg_monochrome)
953                                         v = "ON";
954                                 else
955                                         v = "OFF";
956                         }
957
958                         /* Race */
959                         else if (streq(b+1, "RACE"))
960                         {
961 #ifdef JP
962                                 v = rp_ptr->E_title;
963 #else
964                                 v = rp_ptr->title;
965 #endif
966                         }
967
968                         /* Class */
969                         else if (streq(b+1, "CLASS"))
970                         {
971 #ifdef JP
972                                 v = cp_ptr->E_title;
973 #else
974                                 v = cp_ptr->title;
975 #endif
976                         }
977
978                         /* Player */
979                         else if (streq(b+1, "PLAYER"))
980                         {
981                                 v = player_base;
982                         }
983
984                         /* First realm */
985                         else if (streq(b+1, "REALM1"))
986                         {
987 #ifdef JP
988                                 v = E_realm_names[p_ptr->realm1];
989 #else
990                                 v = realm_names[p_ptr->realm1];
991 #endif
992                         }
993
994                         /* Second realm */
995                         else if (streq(b+1, "REALM2"))
996                         {
997 #ifdef JP
998                                 v = E_realm_names[p_ptr->realm2];
999 #else
1000                                 v = realm_names[p_ptr->realm2];
1001 #endif
1002                         }
1003
1004                         /* Level */
1005                         else if (streq(b+1, "LEVEL"))
1006                         {
1007                                 sprintf(tmp, "%02d", p_ptr->lev);
1008                                 v = tmp;
1009                         }
1010                 }
1011
1012                 /* Constant */
1013                 else
1014                 {
1015                         v = b;
1016                 }
1017         }
1018
1019         /* Save */
1020         (*fp) = f;
1021
1022         /* Save */
1023         (*sp) = s;
1024
1025         /* Result */
1026         return (v);
1027 }
1028
1029
1030 #define PREF_TYPE_NORMAL   0
1031 #define PREF_TYPE_PICKPREF 1
1032 #define PREF_TYPE_HISTPREF 2
1033
1034 /*
1035  * Open the "user pref file" and parse it.
1036  */
1037 static errr process_pref_file_aux(cptr name, int preftype)
1038 {
1039         FILE *fp;
1040
1041         char buf[1024];
1042
1043         char old[1024];
1044
1045         int line = -1;
1046
1047         errr err = 0;
1048
1049         bool bypass = FALSE;
1050
1051
1052         /* Open the file */
1053         fp = my_fopen(name, "r");
1054
1055         /* No such file */
1056         if (!fp) return (-1);
1057
1058         /* Process the file */
1059         while (0 == my_fgets(fp, buf, sizeof(buf)))
1060         {
1061                 /* Count lines */
1062                 line++;
1063
1064                 /* Skip "empty" lines */
1065                 if (!buf[0]) continue;
1066
1067                 /* Skip "blank" lines */
1068 #ifdef JP
1069                 if (!iskanji(buf[0]))
1070 #endif
1071                 if (isspace(buf[0])) continue;
1072
1073                 /* Skip comments */
1074                 if (buf[0] == '#') continue;
1075
1076
1077                 /* Save a copy */
1078                 strcpy(old, buf);
1079
1080
1081                 /* Process "?:<expr>" */
1082                 if ((buf[0] == '?') && (buf[1] == ':'))
1083                 {
1084                         char f;
1085                         cptr v;
1086                         char *s;
1087
1088                         /* Start */
1089                         s = buf + 2;
1090
1091                         /* Parse the expr */
1092                         v = process_pref_file_expr(&s, &f);
1093
1094                         /* Set flag */
1095                         bypass = (streq(v, "0") ? TRUE : FALSE);
1096
1097                         /* Continue */
1098                         continue;
1099                 }
1100
1101                 /* Apply conditionals */
1102                 if (bypass) continue;
1103
1104
1105                 /* Process "%:<file>" */
1106                 if (buf[0] == '%')
1107                 {
1108                         /* Process that file if allowed */
1109                         switch (preftype)
1110                         {
1111                         case PREF_TYPE_PICKPREF:
1112                                 (void)process_pickpref_file(buf + 2);
1113                                 break;
1114                         case PREF_TYPE_HISTPREF:
1115                                 (void)process_histpref_file(buf + 2);
1116                                 break;
1117                         default:
1118                                 (void)process_pref_file(buf + 2);
1119                                 break;
1120                         }
1121
1122                         /* Continue */
1123                         continue;
1124                 }
1125
1126
1127                 /* Process the line */
1128                 err = process_pref_file_command(buf);
1129
1130                 /* This is not original pref line... */
1131                 if (err)
1132                 {
1133                         if (preftype != PREF_TYPE_PICKPREF)
1134                                 break;
1135                         err = process_pickpref_file_line(buf);
1136                 }
1137         }
1138
1139
1140         /* Error */
1141         if (err)
1142         {
1143                 /* Print error message */
1144                 /* ToDo: Add better error messages */
1145 #ifdef JP
1146               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1148 #else
1149                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150                 msg_format("Parsing '%s'", old);
1151 #endif
1152                 msg_print(NULL);
1153         }
1154
1155         /* Close the file */
1156         my_fclose(fp);
1157
1158         /* Result */
1159         return (err);
1160 }
1161
1162
1163
1164 /*
1165  * Process the "user pref file" with the given name
1166  *
1167  * See the functions above for a list of legal "commands".
1168  *
1169  * We also accept the special "?" and "%" directives, which
1170  * allow conditional evaluation and filename inclusion.
1171  */
1172 errr process_pref_file(cptr name)
1173 {
1174         char buf[1024];
1175
1176         errr err1, err2;
1177
1178         /* Build the filename */
1179         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1180
1181         /* Process the system pref file */
1182         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1183
1184         /* Stop at parser errors, but not at non-existing file */
1185         if (err1 > 0) return err1;
1186
1187
1188         /* Build the filename */
1189         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1190         
1191         /* Process the user pref file */
1192         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1193
1194
1195         /* User file does not exist, but read system pref file */
1196         if (err2 < 0 && !err1)
1197                 return -2;
1198
1199         /* Result of user file processing */
1200         return err2;
1201 }
1202
1203
1204
1205 #ifdef CHECK_TIME
1206
1207 /*
1208  * Operating hours for ANGBAND (defaults to non-work hours)
1209  */
1210 static char days[7][29] =
1211 {
1212         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1213         "MON:XXXXXXXX.........XXXXXXX",
1214         "TUE:XXXXXXXX.........XXXXXXX",
1215         "WED:XXXXXXXX.........XXXXXXX",
1216         "THU:XXXXXXXX.........XXXXXXX",
1217         "FRI:XXXXXXXX.........XXXXXXX",
1218         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1219 };
1220
1221 /*
1222  * Restict usage (defaults to no restrictions)
1223  */
1224 static bool check_time_flag = FALSE;
1225
1226 #endif
1227
1228
1229 /*
1230  * Handle CHECK_TIME
1231  */
1232 errr check_time(void)
1233 {
1234
1235 #ifdef CHECK_TIME
1236
1237         time_t      c;
1238         struct tm   *tp;
1239
1240         /* No restrictions */
1241         if (!check_time_flag) return (0);
1242
1243         /* Check for time violation */
1244         c = time((time_t *)0);
1245         tp = localtime(&c);
1246
1247         /* Violation */
1248         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1249
1250 #endif
1251
1252         /* Success */
1253         return (0);
1254 }
1255
1256
1257
1258 /*
1259  * Initialize CHECK_TIME
1260  */
1261 errr check_time_init(void)
1262 {
1263
1264 #ifdef CHECK_TIME
1265
1266         FILE        *fp;
1267
1268         char    buf[1024];
1269
1270
1271         /* Build the filename */
1272         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1273
1274         /* Open the file */
1275         fp = my_fopen(buf, "r");
1276
1277         /* No file, no restrictions */
1278         if (!fp) return (0);
1279
1280         /* Assume restrictions */
1281         check_time_flag = TRUE;
1282
1283         /* Parse the file */
1284         while (0 == my_fgets(fp, buf, sizeof(buf)))
1285         {
1286                 /* Skip comments and blank lines */
1287                 if (!buf[0] || (buf[0] == '#')) continue;
1288
1289                 /* Chop the buffer */
1290                 buf[29] = '\0';
1291
1292                 /* Extract the info */
1293                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1294                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1295                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1296                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1297                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1298                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1299                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1300         }
1301
1302         /* Close it */
1303         my_fclose(fp);
1304
1305 #endif
1306
1307         /* Success */
1308         return (0);
1309 }
1310
1311
1312
1313 #ifdef CHECK_LOAD
1314
1315 #ifndef MAXHOSTNAMELEN
1316 # define MAXHOSTNAMELEN  64
1317 #endif
1318
1319 typedef struct statstime statstime;
1320
1321 struct statstime
1322 {
1323         int                 cp_time[4];
1324         int                 dk_xfer[4];
1325         unsigned int        v_pgpgin;
1326         unsigned int        v_pgpgout;
1327         unsigned int        v_pswpin;
1328         unsigned int        v_pswpout;
1329         unsigned int        v_intr;
1330         int                 if_ipackets;
1331         int                 if_ierrors;
1332         int                 if_opackets;
1333         int                 if_oerrors;
1334         int                 if_collisions;
1335         unsigned int        v_swtch;
1336         long                avenrun[3];
1337         struct timeval      boottime;
1338         struct timeval      curtime;
1339 };
1340
1341 /*
1342  * Maximal load (if any).
1343  */
1344 static int check_load_value = 0;
1345
1346 #endif
1347
1348
1349 /*
1350  * Handle CHECK_LOAD
1351  */
1352 errr check_load(void)
1353 {
1354
1355 #ifdef CHECK_LOAD
1356
1357         struct statstime    st;
1358
1359         /* Success if not checking */
1360         if (!check_load_value) return (0);
1361
1362         /* Check the load */
1363         if (0 == rstat("localhost", &st))
1364         {
1365                 long val1 = (long)(st.avenrun[2]);
1366                 long val2 = (long)(check_load_value) * FSCALE;
1367
1368                 /* Check for violation */
1369                 if (val1 >= val2) return (1);
1370         }
1371
1372 #endif
1373
1374         /* Success */
1375         return (0);
1376 }
1377
1378
1379 /*
1380  * Initialize CHECK_LOAD
1381  */
1382 errr check_load_init(void)
1383 {
1384
1385 #ifdef CHECK_LOAD
1386
1387         FILE        *fp;
1388
1389         char    buf[1024];
1390
1391         char    temphost[MAXHOSTNAMELEN+1];
1392         char    thishost[MAXHOSTNAMELEN+1];
1393
1394
1395         /* Build the filename */
1396         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1397
1398         /* Open the "load" file */
1399         fp = my_fopen(buf, "r");
1400
1401         /* No file, no restrictions */
1402         if (!fp) return (0);
1403
1404         /* Default load */
1405         check_load_value = 100;
1406
1407         /* Get the host name */
1408         (void)gethostname(thishost, (sizeof thishost) - 1);
1409
1410         /* Parse it */
1411         while (0 == my_fgets(fp, buf, sizeof(buf)))
1412         {
1413                 int value;
1414
1415                 /* Skip comments and blank lines */
1416                 if (!buf[0] || (buf[0] == '#')) continue;
1417
1418                 /* Parse, or ignore */
1419                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1420
1421                 /* Skip other hosts */
1422                 if (!streq(temphost, thishost) &&
1423                     !streq(temphost, "localhost")) continue;
1424
1425                 /* Use that value */
1426                 check_load_value = value;
1427
1428                 /* Done */
1429                 break;
1430         }
1431
1432         /* Close the file */
1433         my_fclose(fp);
1434
1435 #endif
1436
1437         /* Success */
1438         return (0);
1439 }
1440
1441
1442 #define ENTRY_BARE_HAND 0
1443 #define ENTRY_TWO_HANDS 1
1444 #define ENTRY_RIGHT_HAND1 2
1445 #define ENTRY_LEFT_HAND1 3
1446 #define ENTRY_LEFT_HAND2 4
1447 #define ENTRY_RIGHT_HAND2 5
1448 #define ENTRY_POSTURE 6
1449 #define ENTRY_SHOOT_HIT_DAM 7
1450 #define ENTRY_SHOOT_POWER 8
1451 #define ENTRY_SPEED 9
1452 #define ENTRY_BASE_AC 10
1453 #define ENTRY_LEVEL 11
1454 #define ENTRY_CUR_EXP 12
1455 #define ENTRY_MAX_EXP 13
1456 #define ENTRY_EXP_TO_ADV 14
1457 #define ENTRY_GOLD 15
1458 #define ENTRY_DAY 16
1459 #define ENTRY_HP 17
1460 #define ENTRY_SP 18
1461 #define ENTRY_PLAY_TIME 19
1462 #define ENTRY_SKILL_FIGHT 20
1463 #define ENTRY_SKILL_SHOOT 21
1464 #define ENTRY_SKILL_SAVING 22
1465 #define ENTRY_SKILL_STEALTH 23
1466 #define ENTRY_SKILL_PERCEP 24
1467 #define ENTRY_SKILL_SEARCH 25
1468 #define ENTRY_SKILL_DISARM 26
1469 #define ENTRY_SKILL_DEVICE 27
1470 #define ENTRY_BLOWS 28
1471 #define ENTRY_SHOTS 29
1472 #define ENTRY_AVG_DMG 30
1473 #define ENTRY_INFRA 31
1474
1475 #define ENTRY_NAME 32
1476 #define ENTRY_SEX 33
1477 #define ENTRY_RACE 34
1478 #define ENTRY_CLASS 35
1479 #define ENTRY_REALM 36
1480 #define ENTRY_PATRON 37
1481 #define ENTRY_AGE 38
1482 #define ENTRY_HEIGHT 39
1483 #define ENTRY_WEIGHT 40
1484 #define ENTRY_SOCIAL 41
1485 #define ENTRY_ALIGN 42
1486
1487 #define ENTRY_EXP_ANDR 43
1488 #define ENTRY_EXP_TO_ADV_ANDR 44
1489
1490
1491 static struct
1492 {
1493         int col;
1494         int row;
1495         int len;
1496         char header[20];
1497 } disp_player_line[]
1498 #ifdef JP
1499 = {
1500         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1501         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1502         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1503         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1504         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1505         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1506         { 1, 11, 25, ""},
1507         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1508         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1509         {01, 20, 25, "²Ã®"},
1510         { 1, 19, 25, "£Á£Ã"},
1511         {29, 13, 21, "¥ì¥Ù¥ë"},
1512         {29, 14, 21, "·Ð¸³ÃÍ"},
1513         {29, 15, 21, "ºÇÂç·Ð¸³"},
1514         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1515         {29, 17, 21, "½ê»ý¶â"},
1516         {29, 19, 21, "ÆüÉÕ"},
1517         {29, 10, 21, "£È£Ð"},
1518         {29, 11, 21, "£Í£Ð"},
1519         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1520         {54, 10, -1, "ÂǷ⹶·â  :"},
1521         {54, 11, -1, "¼Í·â¹¶·â  :"},
1522         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1523         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1524         {54, 15, -1, "ÃγР     :"},
1525         {54, 16, -1, "õº÷      :"},
1526         {54, 17, -1, "²ò½ü      :"},
1527         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1528         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1529         {01, 17, 25, "¼Í·â²ó¿ô"},
1530         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1531         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1532         {26,  1, -1, "̾Á°  : "},
1533         { 1,  3, -1, "À­ÊÌ     : "},
1534         { 1,  4, -1, "¼ï²     : "},
1535         { 1,  5, -1, "¿¦¶È     : "},
1536         { 1,  6, -1, "ËâË¡     : "},
1537         { 1,  7, -1, "¼é¸îËâ¿À : "},
1538         {29,  3, 21, "ǯÎð"},
1539         {29,  4, 21, "¿ÈĹ"},
1540         {29,  5, 21, "ÂνÅ"},
1541         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1542         {29,  7, 21, "°À­"},
1543         {29, 14, 21, "¶¯²½ÅÙ"},
1544         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1545 };
1546 #else
1547 = {
1548         { 1, 10, 25, "Bare hand"},
1549         { 1, 10, 25, "Two hands"},
1550         { 1, 10, 25, "Right hand"},
1551         { 1, 10, 25, "Left hand"},
1552         { 1, 11, 25, "Left hand"},
1553         { 1, 11, 25, "Right hand"},
1554         { 1, 11, 25, "Posture"},
1555         { 1, 15, 25, "Shooting"},
1556         { 1, 16, 25, "Multiplier"},
1557         {01, 20, 25, "Speed"},
1558         { 1, 19, 25, "AC"},
1559         {29, 13, 21, "Level"},
1560         {29, 14, 21, "Experience"},
1561         {29, 15, 21, "Max Exp"},
1562         {29, 16, 21, "Exp to Adv"},
1563         {29, 17, 21, "Gold"},
1564         {29, 19, 21, "Time"},
1565         {29, 10, 21, "Hit point"},
1566         {29, 11, 21, "SP (Mana)"},
1567         {29, 20, 21, "Play time"},
1568         {54, 10, -1, "Fighting    : "},
1569         {54, 11, -1, "Bows/Throw  : "},
1570         {54, 12, -1, "Saving Throw: "},
1571         {54, 13, -1, "Stealth     : "},
1572         {54, 15, -1, "Perception  : "},
1573         {54, 16, -1, "Searching   : "},
1574         {54, 17, -1, "Disarming   : "},
1575         {54, 18, -1, "Magic Device: "},
1576         {01, 12, 25, "Blows/Round"},
1577         {01, 17, 25, "Shots/Round"},
1578         {01, 13, 25, "AverageDmg/Rnd"},
1579         {54, 20, -1, "Infra-Vision: "},
1580         {26,  1, -1, "Name  : "},
1581         { 1,  3, -1, "Sex      : "},
1582         { 1,  4, -1, "Race     : "},
1583         { 1,  5, -1, "Class    : "},
1584         { 1,  6, -1, "Magic    : "},
1585         { 1,  7, -1, "Patron   : "},
1586         {29,  3, 21, "Age"},
1587         {29,  4, 21, "Height"},
1588         {29,  5, 21, "Weight"},
1589         {29,  6, 21, "Social Class"},
1590         {29,  7, 21, "Align"},
1591         {29, 14, 21, "Construction"},
1592         {29, 16, 21, "Const to Adv"},
1593 };
1594 #endif
1595
1596 static void display_player_one_line(int entry, cptr val, byte attr)
1597 {
1598         char buf[40];
1599
1600         int row = disp_player_line[entry].row;
1601         int col = disp_player_line[entry].col;
1602         int len = disp_player_line[entry].len;
1603         cptr head = disp_player_line[entry].header;
1604
1605         int head_len = strlen(head);
1606
1607         Term_putstr(col, row, -1, TERM_WHITE, head);
1608
1609         if (!val)
1610                 return;
1611
1612         if (len > 0)
1613         {
1614                 int val_len = len - head_len;
1615                 sprintf(buf, "%*.*s", val_len, val_len, val);
1616                 Term_putstr(col + head_len, row, -1, attr, buf);
1617         }
1618         else
1619         {
1620                 Term_putstr(col + head_len, row, -1, attr, val);
1621         }
1622
1623         return;
1624 }
1625
1626
1627 /*
1628  * Prints the following information on the screen.
1629  */
1630 static void display_player_middle(void)
1631 {
1632         char buf[160];
1633         int show_tohit, show_todam;
1634         object_type *o_ptr;
1635         int tmul = 0;
1636         int e;
1637
1638         if(p_ptr->migite)
1639         {
1640                 show_tohit = p_ptr->dis_to_h[0];
1641                 show_todam = p_ptr->dis_to_d[0];
1642
1643                 o_ptr = &inventory[INVEN_RARM];
1644
1645                 /* Hack -- add in weapon info if known */
1646                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1647                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1648
1649                 /* Melee attacks */
1650                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1651
1652                 /* Dump the bonuses to hit/dam */
1653                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1654                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1655                 else if(p_ptr->ryoute)
1656                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1657                 else if (left_hander)
1658                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1659                 else
1660                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1661         }
1662
1663         if(p_ptr->hidarite)
1664         {
1665                 show_tohit = p_ptr->dis_to_h[1];
1666                 show_todam = p_ptr->dis_to_d[1];
1667
1668                 o_ptr = &inventory[INVEN_LARM];
1669
1670                 /* Hack -- add in weapon info if known */
1671                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1672                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1673
1674                 /* Melee attacks */
1675                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1676
1677                 /* Dump the bonuses to hit/dam */
1678                 if (left_hander)
1679                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1680                 else
1681                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1682         }
1683         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1684         {
1685                 int i;
1686                 if (p_ptr->special_defense & KAMAE_MASK)
1687                 {
1688                         for (i = 0; i < MAX_KAMAE; i++)
1689                         {
1690                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1691                         }
1692                         if (i < MAX_KAMAE)
1693 #ifdef JP
1694                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1695 #else
1696                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1697 #endif
1698                 }
1699                 else
1700 #ifdef JP
1701                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1702 #else
1703                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1704 #endif
1705         }
1706
1707         /* Range weapon */
1708         o_ptr = &inventory[INVEN_BOW];
1709
1710         /* Base skill */
1711         show_tohit = p_ptr->dis_to_h_b;
1712         show_todam = 0;
1713
1714         /* Apply weapon bonuses */
1715         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1716         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1717
1718         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1719                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1720         else
1721                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1722
1723         /* Range attacks */
1724         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1725
1726         if (inventory[INVEN_BOW].k_idx)
1727         {
1728                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1729
1730                 /* Get extra "power" from "extra might" */
1731                 if (p_ptr->xtra_might) tmul++;
1732
1733                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1734         }
1735
1736         /* shoot power */
1737         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1738
1739         /* Dump the armor class */
1740         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1741
1742         /* Dump speed */
1743         {
1744                 int tmp_speed = 0;
1745                 byte attr;
1746                 int i;
1747
1748                 i = p_ptr->pspeed-110;
1749
1750                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1751                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1752
1753                 if (i > 0)
1754                 {
1755                         if (!p_ptr->riding)
1756                                 attr = TERM_L_GREEN;
1757                         else
1758                                 attr = TERM_GREEN;
1759                 }
1760                 else if (i == 0)
1761                 {
1762                         if (!p_ptr->riding)
1763                                 attr = TERM_L_BLUE;
1764                         else
1765                                 attr = TERM_GREEN;
1766                 }
1767                 else
1768                 {
1769                         if (!p_ptr->riding)
1770                                 attr = TERM_L_UMBER;
1771                         else
1772                                 attr = TERM_RED;
1773                 }
1774
1775                 if (!p_ptr->riding)
1776                 {
1777                         if (IS_FAST()) tmp_speed += 10;
1778                         if (p_ptr->slow) tmp_speed -= 10;
1779                         if (p_ptr->lightspeed) tmp_speed = 99;
1780                 }
1781                 else
1782                 {
1783                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1784                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1785                 }
1786
1787                 if (tmp_speed)
1788                 {
1789                         if (!p_ptr->riding)
1790                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1791                         else
1792 #ifdef JP
1793                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1794 #else
1795                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1796 #endif
1797
1798                         if (tmp_speed > 0)
1799                                 attr = TERM_YELLOW;
1800                         else
1801                                 attr = TERM_VIOLET;
1802                 }
1803                 else
1804                 {
1805                         if (!p_ptr->riding)
1806                                 sprintf(buf, "(%+d)", i);
1807                         else
1808 #ifdef JP
1809                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1810 #else
1811                                 sprintf(buf, "Riding (%+d)", i);
1812 #endif
1813                 }
1814         
1815                 display_player_one_line(ENTRY_SPEED, buf, attr);
1816         }
1817
1818         /* Dump character level */
1819         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1820
1821         /* Dump experience */
1822         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1823         else e = ENTRY_CUR_EXP;
1824
1825         if (p_ptr->exp >= p_ptr->max_exp)
1826                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1827         else
1828                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1829
1830         /* Dump max experience */
1831         if (p_ptr->prace == RACE_ANDROID)
1832                 /* Nothing */;
1833         else
1834                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1835
1836         /* Dump exp to advance */
1837         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1838         else e = ENTRY_EXP_TO_ADV;
1839
1840         if (p_ptr->lev >= PY_MAX_LEVEL)
1841                 display_player_one_line(e, "*****", TERM_L_GREEN);
1842         else if (p_ptr->prace == RACE_ANDROID)
1843                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1844         else
1845                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1846
1847         /* Dump gold */
1848         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1849
1850         /* Dump Day */
1851         {
1852                 int day, hour, min;
1853                 extract_day_hour_min(&day, &hour, &min);
1854
1855                 sprintf(buf, 
1856 #ifdef JP
1857                         "%dÆüÌÜ %2d:%02d", 
1858 #else
1859                         "Day %d %2d:%02d", 
1860 #endif
1861                         day, hour, min);
1862         }
1863         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1864
1865         /* Dump hit point */
1866         if (p_ptr->chp >= p_ptr->mhp) 
1867                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1868         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1869                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1870         else
1871                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1872
1873         /* Dump mana power */
1874         if (p_ptr->csp >= p_ptr->msp) 
1875                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1876         else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10) 
1877                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1878         else
1879                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1880
1881         /* Dump play time */
1882         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1883 }
1884
1885
1886 /*
1887  * Hack -- pass color info around this file
1888  */
1889 static byte likert_color = TERM_WHITE;
1890
1891
1892 /*
1893  * Returns a "rating" of x depending on y
1894  */
1895 static cptr likert(int x, int y)
1896 {
1897         static char dummy[20] = "";
1898
1899         /* Paranoia */
1900         if (y <= 0) y = 1;
1901
1902         /* Negative value */
1903         if (x < 0)
1904         {
1905                 likert_color = TERM_L_DARK;
1906 #ifdef JP
1907 return ("ºÇÄã");
1908 #else
1909                 return ("Very Bad");
1910 #endif
1911
1912         }
1913
1914         /* Analyze the value */
1915         switch ((x / y))
1916         {
1917                 case 0:
1918                 case 1:
1919                 {
1920                         likert_color = TERM_RED;
1921 #ifdef JP
1922 return ("°­¤¤");
1923 #else
1924                         return ("Bad");
1925 #endif
1926
1927                 }
1928                 case 2:
1929                 {
1930                         likert_color = TERM_L_RED;
1931 #ifdef JP
1932 return ("Îô¤ë");
1933 #else
1934                         return ("Poor");
1935 #endif
1936
1937                 }
1938                 case 3:
1939                 case 4:
1940                 {
1941                         likert_color = TERM_ORANGE;
1942 #ifdef JP
1943 return ("ÉáÄÌ");
1944 #else
1945                         return ("Fair");
1946 #endif
1947
1948                 }
1949                 case 5:
1950                 {
1951                         likert_color = TERM_YELLOW;
1952 #ifdef JP
1953 return ("Îɤ¤");
1954 #else
1955                         return ("Good");
1956 #endif
1957
1958                 }
1959                 case 6:
1960                 {
1961                         likert_color = TERM_YELLOW;
1962 #ifdef JP
1963 return ("ÂçÊÑÎɤ¤");
1964 #else
1965                         return ("Very Good");
1966 #endif
1967
1968                 }
1969                 case 7:
1970                 case 8:
1971                 {
1972                         likert_color = TERM_L_GREEN;
1973 #ifdef JP
1974 return ("Âî±Û");
1975 #else
1976                         return ("Excellent");
1977 #endif
1978
1979                 }
1980                 case 9:
1981                 case 10:
1982                 case 11:
1983                 case 12:
1984                 case 13:
1985                 {
1986                         likert_color = TERM_GREEN;
1987 #ifdef JP
1988 return ("Ķ±Û");
1989 #else
1990                         return ("Superb");
1991 #endif
1992
1993                 }
1994                 case 14:
1995                 case 15:
1996                 case 16:
1997                 case 17:
1998                 {
1999                         likert_color = TERM_BLUE;
2000 #ifdef JP
2001 return ("¥«¥ª¥¹¥é¥ó¥¯");
2002 #else
2003                         return ("Chaos Rank");
2004 #endif
2005
2006                 }
2007                 default:
2008                 {
2009                         likert_color = TERM_VIOLET;
2010 #ifdef JP
2011 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2012 #else
2013                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2014 #endif
2015
2016                         return dummy;
2017                 }
2018         }
2019 }
2020
2021
2022 /*
2023  * Prints ratings on certain abilities
2024  *
2025  * This code is "imitated" elsewhere to "dump" a character sheet.
2026  */
2027 static void display_player_various(void)
2028 {
2029         int         tmp, damage[2], blows1, blows2, i, basedam;
2030         int                     xthn, xthb, xfos, xsrh;
2031         int                     xdis, xdev, xsav, xstl;
2032         cptr            desc;
2033         int         muta_att = 0;
2034         u32b flgs[TR_FLAG_SIZE];
2035         int             shots, shot_frac;
2036
2037         object_type             *o_ptr;
2038
2039         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2040         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2041         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2042         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2043         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2044
2045         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2046
2047         /* Shooting Skill (with current bow and normal missile) */
2048         o_ptr = &inventory[INVEN_BOW];
2049         tmp = p_ptr->to_h_b + o_ptr->to_h;
2050         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2051
2052         /* If the player is wielding one? */
2053         if (o_ptr->k_idx)
2054         {
2055                 s16b energy_fire = bow_energy(o_ptr->sval);
2056
2057                 /* Calculate shots per round */
2058                 shots = p_ptr->num_fire * 100;
2059                 shot_frac = (shots * 100 / energy_fire) % 100;
2060                 shots = shots / energy_fire;
2061                 if (o_ptr->name1 == ART_CRIMSON)
2062                 {
2063                         shots = 1;
2064                         shot_frac = 0;
2065                         if (p_ptr->pclass == CLASS_ARCHER)
2066                         {
2067                                 /* Extra shot at level 10 */
2068                                 if (p_ptr->lev >= 10) shots++;
2069
2070                                 /* Extra shot at level 30 */
2071                                 if (p_ptr->lev >= 30) shots++;
2072
2073                                 /* Extra shot at level 45 */
2074                                 if (p_ptr->lev >= 45) shots++;
2075                         }
2076                 }
2077         }
2078         else
2079         {
2080                 shots = 0;
2081                 shot_frac = 0;
2082         }
2083
2084         for(i = 0; i < 2; i++)
2085         {
2086                 damage[i] = p_ptr->dis_to_d[i] * 100;
2087                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2088                 {
2089                         int level = p_ptr->lev;
2090                         if (i)
2091                         {
2092                                 damage[i] = 0;
2093                                 break;
2094                         }
2095                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2096                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2097                                 basedam = monk_ave_damage[level][1];
2098                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2099                                 basedam = monk_ave_damage[level][2];
2100                         else
2101                                 basedam = monk_ave_damage[level][0];
2102                 }
2103                 else
2104                 {
2105                         o_ptr = &inventory[INVEN_RARM + i];
2106
2107                         /* Average damage per round */
2108                         if (o_ptr->k_idx)
2109                         {
2110                                 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2111                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2112                                 object_flags_known(o_ptr, flgs);
2113                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2114                                 {
2115                                         /* vorpal blade */
2116                                         basedam *= 5;
2117                                         basedam /= 3;
2118                                 }
2119                                 else if (have_flag(flgs, TR_VORPAL))
2120                                 {
2121                                         /* vorpal flag only */
2122                                         basedam *= 11;
2123                                         basedam /= 9;
2124                                 }
2125                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2126                                         basedam = basedam * 7 / 2;
2127                         }
2128                         else basedam = 0;
2129                 }
2130                 damage[i] += basedam;
2131                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2132                 if (damage[i] < 0) damage[i] = 0;
2133         }
2134         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2135         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2136
2137         /* Basic abilities */
2138
2139         xdis = p_ptr->skill_dis;
2140         xdev = p_ptr->skill_dev;
2141         xsav = p_ptr->skill_sav;
2142         xstl = p_ptr->skill_stl;
2143         xsrh = p_ptr->skill_srh;
2144         xfos = p_ptr->skill_fos;
2145
2146
2147         desc = likert(xthn, 12);
2148         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2149
2150         desc = likert(xthb, 12);
2151         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2152
2153         desc = likert(xsav, 7);
2154         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2155
2156         desc = likert(xstl, 1);
2157         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2158
2159         desc = likert(xfos, 6);
2160         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2161
2162         desc = likert(xsrh, 6);
2163         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2164
2165         desc = likert(xdis, 8);
2166         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2167
2168         desc = likert(xdev, 6);
2169         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2170
2171         if (!muta_att)
2172                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2173         else
2174                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2175
2176         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2177
2178
2179         if ((damage[0]+damage[1]) == 0)
2180                 desc = "nil!";
2181         else
2182                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2183
2184         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2185
2186         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2187 }
2188
2189
2190
2191 /*
2192  * Obtain the "flags" for the player as if he was an item
2193  */
2194 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2195 {
2196         int i;
2197
2198         /* Clear */
2199         for (i = 0; i < TR_FLAG_SIZE; i++)
2200                 flgs[i] = 0L;
2201
2202         /* Classes */
2203         switch (p_ptr->pclass)
2204         {
2205         case CLASS_WARRIOR:
2206                 if (p_ptr->lev > 44)
2207                         add_flag(flgs, TR_REGEN);
2208         case CLASS_SAMURAI:
2209                 if (p_ptr->lev > 29)
2210                         add_flag(flgs, TR_RES_FEAR);
2211                 break;
2212         case CLASS_PALADIN:
2213                 if (p_ptr->lev > 39)
2214                         add_flag(flgs, TR_RES_FEAR);
2215                 break;
2216         case CLASS_CHAOS_WARRIOR:
2217                 if (p_ptr->lev > 29)
2218                         add_flag(flgs, TR_RES_CHAOS);
2219                 if (p_ptr->lev > 39)
2220                         add_flag(flgs, TR_RES_FEAR);
2221                 break;
2222         case CLASS_MONK:
2223         case CLASS_FORCETRAINER:
2224                 if ((p_ptr->lev > 9) && !heavy_armor())
2225                         add_flag(flgs, TR_SPEED);
2226                 if ((p_ptr->lev>24) && !heavy_armor())
2227                         add_flag(flgs, TR_FREE_ACT);
2228                 break;
2229         case CLASS_NINJA:
2230                 if (heavy_armor())
2231                         add_flag(flgs, TR_SPEED);
2232                 else
2233                 {
2234                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2235                                 add_flag(flgs, TR_SPEED);
2236                         if (p_ptr->lev>24)
2237                                 add_flag(flgs, TR_FREE_ACT);
2238                 }
2239                 add_flag(flgs, TR_SLOW_DIGEST);
2240                 add_flag(flgs, TR_RES_FEAR);
2241                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2242                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2243                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2244                 break;
2245         case CLASS_MINDCRAFTER:
2246                 if (p_ptr->lev > 9)
2247                         add_flag(flgs, TR_RES_FEAR);
2248                 if (p_ptr->lev > 19)
2249                         add_flag(flgs, TR_SUST_WIS);
2250                 if (p_ptr->lev > 29)
2251                         add_flag(flgs, TR_RES_CONF);
2252                 if (p_ptr->lev > 39)
2253                         add_flag(flgs, TR_TELEPATHY);
2254                 break;
2255         case CLASS_BARD:
2256                 add_flag(flgs, TR_RES_SOUND);
2257                 break;
2258         case CLASS_BERSERKER:
2259                 add_flag(flgs, TR_SUST_STR);
2260                 add_flag(flgs, TR_SUST_DEX);
2261                 add_flag(flgs, TR_SUST_CON);
2262                 add_flag(flgs, TR_REGEN);
2263                 add_flag(flgs, TR_FREE_ACT);
2264                 add_flag(flgs, TR_SPEED);
2265                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2266                 break;
2267         case CLASS_MIRROR_MASTER:
2268                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2269                 break;
2270         default:
2271                 break; /* Do nothing */
2272         }
2273
2274         /* Races */
2275         if (p_ptr->mimic_form)
2276         {
2277                 switch(p_ptr->mimic_form)
2278                 {
2279                 case MIMIC_DEMON:
2280                         add_flag(flgs, TR_HOLD_LIFE);
2281                         add_flag(flgs, TR_RES_CHAOS);
2282                         add_flag(flgs, TR_RES_NETHER);
2283                         add_flag(flgs, TR_RES_FIRE);
2284                         add_flag(flgs, TR_SEE_INVIS);
2285                         add_flag(flgs, TR_SPEED);
2286                         break;
2287                 case MIMIC_DEMON_LORD:
2288                         add_flag(flgs, TR_HOLD_LIFE);
2289                         add_flag(flgs, TR_RES_CHAOS);
2290                         add_flag(flgs, TR_RES_NETHER);
2291                         add_flag(flgs, TR_RES_FIRE);
2292                         add_flag(flgs, TR_RES_COLD);
2293                         add_flag(flgs, TR_RES_ELEC);
2294                         add_flag(flgs, TR_RES_ACID);
2295                         add_flag(flgs, TR_RES_POIS);
2296                         add_flag(flgs, TR_RES_CONF);
2297                         add_flag(flgs, TR_RES_DISEN);
2298                         add_flag(flgs, TR_RES_NEXUS);
2299                         add_flag(flgs, TR_RES_FEAR);
2300                         add_flag(flgs, TR_IM_FIRE);
2301                         add_flag(flgs, TR_SH_FIRE);
2302                         add_flag(flgs, TR_SEE_INVIS);
2303                         add_flag(flgs, TR_TELEPATHY);
2304                         add_flag(flgs, TR_FEATHER);
2305                         add_flag(flgs, TR_SPEED);
2306                         break;
2307                 case MIMIC_VAMPIRE:
2308                         add_flag(flgs, TR_HOLD_LIFE);
2309                         add_flag(flgs, TR_RES_DARK);
2310                         add_flag(flgs, TR_RES_NETHER);
2311                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2312                         add_flag(flgs, TR_RES_POIS);
2313                         add_flag(flgs, TR_RES_COLD);
2314                         add_flag(flgs, TR_SEE_INVIS);
2315                         add_flag(flgs, TR_SPEED);
2316                         break;
2317                 }
2318         }
2319         else
2320         {
2321         switch (p_ptr->prace)
2322         {
2323         case RACE_ELF:
2324                 add_flag(flgs, TR_RES_LITE);
2325                 break;
2326         case RACE_HOBBIT:
2327                 add_flag(flgs, TR_SUST_DEX);
2328                 break;
2329         case RACE_GNOME:
2330                 add_flag(flgs, TR_FREE_ACT);
2331                 break;
2332         case RACE_DWARF:
2333                 add_flag(flgs, TR_RES_BLIND);
2334                 break;
2335         case RACE_HALF_ORC:
2336                 add_flag(flgs, TR_RES_DARK);
2337                 break;
2338         case RACE_HALF_TROLL:
2339                 add_flag(flgs, TR_SUST_STR);
2340                 if (p_ptr->lev > 14)
2341                 {
2342                         add_flag(flgs, TR_REGEN);
2343                         if (p_ptr->pclass == CLASS_WARRIOR)
2344                         {
2345                                 add_flag(flgs, TR_SLOW_DIGEST);
2346                                 /*
2347                                  * Let's not make Regeneration a disadvantage
2348                                  * for the poor warriors who can never learn
2349                                  * a spell that satisfies hunger (actually
2350                                  * neither can rogues, but half-trolls are not
2351                                  * supposed to play rogues)
2352                                  */
2353                         }
2354                 }
2355                 break;
2356         case RACE_AMBERITE:
2357                 add_flag(flgs, TR_SUST_CON);
2358                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2359                 break;
2360         case RACE_HIGH_ELF:
2361                 add_flag(flgs, TR_RES_LITE);
2362                 add_flag(flgs, TR_SEE_INVIS);
2363                 break;
2364         case RACE_BARBARIAN:
2365                 add_flag(flgs, TR_RES_FEAR);
2366                 break;
2367         case RACE_HALF_OGRE:
2368                 add_flag(flgs, TR_SUST_STR);
2369                 add_flag(flgs, TR_RES_DARK);
2370                 break;
2371         case RACE_HALF_GIANT:
2372                 add_flag(flgs, TR_RES_SHARDS);
2373                 add_flag(flgs, TR_SUST_STR);
2374                 break;
2375         case RACE_HALF_TITAN:
2376                 add_flag(flgs, TR_RES_CHAOS);
2377                 break;
2378         case RACE_CYCLOPS:
2379                 add_flag(flgs, TR_RES_SOUND);
2380                 break;
2381         case RACE_YEEK:
2382                 add_flag(flgs, TR_RES_ACID);
2383                 if (p_ptr->lev > 19)
2384                         add_flag(flgs, TR_IM_ACID);
2385                 break;
2386         case RACE_KLACKON:
2387                 add_flag(flgs, TR_RES_CONF);
2388                 add_flag(flgs, TR_RES_ACID);
2389                 if (p_ptr->lev > 9)
2390                         add_flag(flgs, TR_SPEED);
2391                 break;
2392         case RACE_KOBOLD:
2393                 add_flag(flgs, TR_RES_POIS);
2394                 break;
2395         case RACE_NIBELUNG:
2396                 add_flag(flgs, TR_RES_DISEN);
2397                 add_flag(flgs, TR_RES_DARK);
2398                 break;
2399         case RACE_DARK_ELF:
2400                 add_flag(flgs, TR_RES_DARK);
2401                 if (p_ptr->lev > 19)
2402                         add_flag(flgs, TR_SEE_INVIS);
2403                 break;
2404         case RACE_DRACONIAN:
2405                 add_flag(flgs, TR_FEATHER);
2406                 if (p_ptr->lev > 4)
2407                         add_flag(flgs, TR_RES_FIRE);
2408                 if (p_ptr->lev > 9)
2409                         add_flag(flgs, TR_RES_COLD);
2410                 if (p_ptr->lev > 14)
2411                         add_flag(flgs, TR_RES_ACID);
2412                 if (p_ptr->lev > 19)
2413                         add_flag(flgs, TR_RES_ELEC);
2414                 if (p_ptr->lev > 34)
2415                         add_flag(flgs, TR_RES_POIS);
2416                 break;
2417         case RACE_MIND_FLAYER:
2418                 add_flag(flgs, TR_SUST_INT);
2419                 add_flag(flgs, TR_SUST_WIS);
2420                 if (p_ptr->lev > 14)
2421                         add_flag(flgs, TR_SEE_INVIS);
2422                 if (p_ptr->lev > 29)
2423                         add_flag(flgs, TR_TELEPATHY);
2424                 break;
2425         case RACE_IMP:
2426                 add_flag(flgs, TR_RES_FIRE);
2427                 if (p_ptr->lev > 9)
2428                         add_flag(flgs, TR_SEE_INVIS);
2429                 break;
2430         case RACE_GOLEM:
2431                 add_flag(flgs, TR_SEE_INVIS);
2432                 add_flag(flgs, TR_FREE_ACT);
2433                 add_flag(flgs, TR_RES_POIS);
2434                 add_flag(flgs, TR_SLOW_DIGEST);
2435                 if (p_ptr->lev > 34)
2436                         add_flag(flgs, TR_HOLD_LIFE);
2437                 break;
2438         case RACE_SKELETON:
2439                 add_flag(flgs, TR_SEE_INVIS);
2440                 add_flag(flgs, TR_RES_SHARDS);
2441                 add_flag(flgs, TR_HOLD_LIFE);
2442                 add_flag(flgs, TR_RES_POIS);
2443                 if (p_ptr->lev > 9)
2444                         add_flag(flgs, TR_RES_COLD);
2445                 break;
2446         case RACE_ZOMBIE:
2447                 add_flag(flgs, TR_SEE_INVIS);
2448                 add_flag(flgs, TR_HOLD_LIFE);
2449                 add_flag(flgs, TR_RES_NETHER);
2450                 add_flag(flgs, TR_RES_POIS);
2451                 add_flag(flgs, TR_SLOW_DIGEST);
2452                 if (p_ptr->lev > 4)
2453                         add_flag(flgs, TR_RES_COLD);
2454                 break;
2455         case RACE_VAMPIRE:
2456                 add_flag(flgs, TR_HOLD_LIFE);
2457                 add_flag(flgs, TR_RES_DARK);
2458                 add_flag(flgs, TR_RES_NETHER);
2459                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2460                 add_flag(flgs, TR_RES_POIS);
2461                 add_flag(flgs, TR_RES_COLD);
2462                 break;
2463         case RACE_SPECTRE:
2464                 add_flag(flgs, TR_FEATHER);
2465                 add_flag(flgs, TR_FREE_ACT);
2466                 add_flag(flgs, TR_RES_COLD);
2467                 add_flag(flgs, TR_SEE_INVIS);
2468                 add_flag(flgs, TR_HOLD_LIFE);
2469                 add_flag(flgs, TR_RES_NETHER);
2470                 add_flag(flgs, TR_RES_POIS);
2471                 add_flag(flgs, TR_SLOW_DIGEST);
2472                 /* XXX pass_wall */
2473                 if (p_ptr->lev > 34)
2474                         add_flag(flgs, TR_TELEPATHY);
2475                 break;
2476         case RACE_SPRITE:
2477                 add_flag(flgs, TR_RES_LITE);
2478                 add_flag(flgs, TR_FEATHER);
2479                 if (p_ptr->lev > 9)
2480                         add_flag(flgs, TR_SPEED);
2481                 break;
2482         case RACE_BEASTMAN:
2483                 add_flag(flgs, TR_RES_SOUND);
2484                 add_flag(flgs, TR_RES_CONF);
2485                 break;
2486         case RACE_ANGEL:
2487                 add_flag(flgs, TR_FEATHER);
2488                 add_flag(flgs, TR_SEE_INVIS);
2489                 break;
2490         case RACE_DEMON:
2491                 add_flag(flgs, TR_RES_FIRE);
2492                 add_flag(flgs, TR_RES_NETHER);
2493                 add_flag(flgs, TR_HOLD_LIFE);
2494                 if (p_ptr->lev > 9)
2495                         add_flag(flgs, TR_SEE_INVIS);
2496                 break;
2497         case RACE_DUNADAN:
2498                 add_flag(flgs, TR_SUST_CON);
2499                 break;
2500         case RACE_S_FAIRY:
2501                 add_flag(flgs, TR_FEATHER);
2502                 break;
2503         case RACE_KUTA:
2504                 add_flag(flgs, TR_RES_CONF);
2505                 break;
2506         case RACE_ANDROID:
2507                 add_flag(flgs, TR_FREE_ACT);
2508                 add_flag(flgs, TR_RES_POIS);
2509                 add_flag(flgs, TR_SLOW_DIGEST);
2510                 add_flag(flgs, TR_HOLD_LIFE);
2511                 break;
2512         default:
2513                 ; /* Do nothing */
2514         }
2515         }
2516
2517         /* Mutations */
2518         if (p_ptr->muta3)
2519         {
2520                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2521                 {
2522                         remove_flag(flgs, TR_REGEN);
2523                 }
2524
2525                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2526                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2527                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2528                 {
2529                         add_flag(flgs, TR_SPEED);
2530                 }
2531
2532                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2533                 {
2534                         add_flag(flgs, TR_SH_ELEC);
2535                 }
2536
2537                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2538                 {
2539                         add_flag(flgs, TR_SH_FIRE);
2540                         add_flag(flgs, TR_LITE);
2541                 }
2542
2543                 if (p_ptr->muta3 & MUT3_WINGS)
2544                 {
2545                         add_flag(flgs, TR_FEATHER);
2546                 }
2547
2548                 if (p_ptr->muta3 & MUT3_FEARLESS)
2549                 {
2550                         add_flag(flgs, TR_RES_FEAR);
2551                 }
2552
2553                 if (p_ptr->muta3 & MUT3_REGEN)
2554                 {
2555                         add_flag(flgs, TR_REGEN);
2556                 }
2557
2558                 if (p_ptr->muta3 & MUT3_ESP)
2559                 {
2560                         add_flag(flgs, TR_TELEPATHY);
2561                 }
2562
2563                 if (p_ptr->muta3 & MUT3_MOTION)
2564                 {
2565                         add_flag(flgs, TR_FREE_ACT);
2566                 }
2567         }
2568
2569         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2570                 add_flag(flgs, TR_AGGRAVATE);
2571         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2572         {
2573                 add_flag(flgs, TR_RES_BLIND);
2574                 add_flag(flgs, TR_RES_CONF);
2575                 add_flag(flgs, TR_HOLD_LIFE);
2576                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2577                 if (p_ptr->lev > 9)
2578                         add_flag(flgs, TR_SPEED);
2579         }
2580         if (p_ptr->special_defense & KATA_FUUJIN)
2581                 add_flag(flgs, TR_REFLECT);
2582         if (p_ptr->special_defense & KAMAE_GENBU)
2583                 add_flag(flgs, TR_REFLECT);
2584         if (p_ptr->special_defense & KAMAE_SUZAKU)
2585                 add_flag(flgs, TR_FEATHER);
2586         if (p_ptr->special_defense & KAMAE_SEIRYU)
2587         {
2588                 add_flag(flgs, TR_RES_FIRE);
2589                 add_flag(flgs, TR_RES_COLD);
2590                 add_flag(flgs, TR_RES_ACID);
2591                 add_flag(flgs, TR_RES_ELEC);
2592                 add_flag(flgs, TR_RES_POIS);
2593                 add_flag(flgs, TR_FEATHER);
2594                 add_flag(flgs, TR_SH_FIRE);
2595                 add_flag(flgs, TR_SH_ELEC);
2596                 add_flag(flgs, TR_SH_COLD);
2597         }
2598         if (p_ptr->special_defense & KATA_MUSOU)
2599         {
2600                 add_flag(flgs, TR_RES_FEAR);
2601                 add_flag(flgs, TR_RES_LITE);
2602                 add_flag(flgs, TR_RES_DARK);
2603                 add_flag(flgs, TR_RES_BLIND);
2604                 add_flag(flgs, TR_RES_CONF);
2605                 add_flag(flgs, TR_RES_SOUND);
2606                 add_flag(flgs, TR_RES_SHARDS);
2607                 add_flag(flgs, TR_RES_NETHER);
2608                 add_flag(flgs, TR_RES_NEXUS);
2609                 add_flag(flgs, TR_RES_CHAOS);
2610                 add_flag(flgs, TR_RES_DISEN);
2611                 add_flag(flgs, TR_REFLECT);
2612                 add_flag(flgs, TR_HOLD_LIFE);
2613                 add_flag(flgs, TR_FREE_ACT);
2614                 add_flag(flgs, TR_SH_FIRE);
2615                 add_flag(flgs, TR_SH_ELEC);
2616                 add_flag(flgs, TR_SH_COLD);
2617                 add_flag(flgs, TR_FEATHER);
2618                 add_flag(flgs, TR_LITE);
2619                 add_flag(flgs, TR_SEE_INVIS);
2620                 add_flag(flgs, TR_TELEPATHY);
2621                 add_flag(flgs, TR_SLOW_DIGEST);
2622                 add_flag(flgs, TR_REGEN);
2623                 add_flag(flgs, TR_SUST_STR);
2624                 add_flag(flgs, TR_SUST_INT);
2625                 add_flag(flgs, TR_SUST_WIS);
2626                 add_flag(flgs, TR_SUST_DEX);
2627                 add_flag(flgs, TR_SUST_CON);
2628                 add_flag(flgs, TR_SUST_CHR);
2629         }
2630 }
2631
2632
2633 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2634 {
2635         int i;
2636
2637         /* Clear */
2638         for (i = 0; i < TR_FLAG_SIZE; i++)
2639                 flgs[i] = 0L;
2640
2641         if (IS_HERO() || p_ptr->shero)
2642                 add_flag(flgs, TR_RES_FEAR);
2643         if (p_ptr->tim_invis)
2644                 add_flag(flgs, TR_SEE_INVIS);
2645         if (p_ptr->tim_regen)
2646                 add_flag(flgs, TR_REGEN);
2647         if (IS_TIM_ESP())
2648                 add_flag(flgs, TR_TELEPATHY);
2649         if (IS_FAST() || p_ptr->slow)
2650                 add_flag(flgs, TR_SPEED);
2651
2652         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2653                 add_flag(flgs, TR_RES_ACID);
2654         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2655                 add_flag(flgs, TR_RES_ELEC);
2656         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2657                 add_flag(flgs, TR_RES_FIRE);
2658         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2659                 add_flag(flgs, TR_RES_COLD);
2660         if (IS_OPPOSE_POIS())
2661                 add_flag(flgs, TR_RES_POIS);
2662
2663         if (p_ptr->special_attack & ATTACK_ACID)
2664                 add_flag(flgs, TR_BRAND_ACID);
2665         if (p_ptr->special_attack & ATTACK_ELEC)
2666                 add_flag(flgs, TR_BRAND_ELEC);
2667         if (p_ptr->special_attack & ATTACK_FIRE)
2668                 add_flag(flgs, TR_BRAND_FIRE);
2669         if (p_ptr->special_attack & ATTACK_COLD)
2670                 add_flag(flgs, TR_BRAND_COLD);
2671         if (p_ptr->special_attack & ATTACK_POIS)
2672                 add_flag(flgs, TR_BRAND_POIS);
2673         if (p_ptr->special_defense & DEFENSE_ACID)
2674                 add_flag(flgs, TR_IM_ACID);
2675         if (p_ptr->special_defense & DEFENSE_ELEC)
2676                 add_flag(flgs, TR_IM_ELEC);
2677         if (p_ptr->special_defense & DEFENSE_FIRE)
2678                 add_flag(flgs, TR_IM_FIRE);
2679         if (p_ptr->special_defense & DEFENSE_COLD)
2680                 add_flag(flgs, TR_IM_COLD);
2681         if (p_ptr->wraith_form)
2682                 add_flag(flgs, TR_REFLECT);
2683         /* by henkma */
2684         if (p_ptr->tim_reflect)
2685                 add_flag(flgs, TR_REFLECT);
2686
2687         if (p_ptr->magicdef)
2688         {
2689                 add_flag(flgs, TR_RES_BLIND);
2690                 add_flag(flgs, TR_RES_CONF);
2691                 add_flag(flgs, TR_REFLECT);
2692                 add_flag(flgs, TR_FREE_ACT);
2693                 add_flag(flgs, TR_FEATHER);
2694         }
2695         if (p_ptr->tim_res_nether)
2696         {
2697                 add_flag(flgs, TR_RES_NETHER);
2698         }
2699         if (p_ptr->tim_sh_fire)
2700         {
2701                 add_flag(flgs, TR_SH_FIRE);
2702         }
2703         if (p_ptr->ult_res)
2704         {
2705                 add_flag(flgs, TR_RES_FEAR);
2706                 add_flag(flgs, TR_RES_LITE);
2707                 add_flag(flgs, TR_RES_DARK);
2708                 add_flag(flgs, TR_RES_BLIND);
2709                 add_flag(flgs, TR_RES_CONF);
2710                 add_flag(flgs, TR_RES_SOUND);
2711                 add_flag(flgs, TR_RES_SHARDS);
2712                 add_flag(flgs, TR_RES_NETHER);
2713                 add_flag(flgs, TR_RES_NEXUS);
2714                 add_flag(flgs, TR_RES_CHAOS);
2715                 add_flag(flgs, TR_RES_DISEN);
2716                 add_flag(flgs, TR_REFLECT);
2717                 add_flag(flgs, TR_HOLD_LIFE);
2718                 add_flag(flgs, TR_FREE_ACT);
2719                 add_flag(flgs, TR_SH_FIRE);
2720                 add_flag(flgs, TR_SH_ELEC);
2721                 add_flag(flgs, TR_SH_COLD);
2722                 add_flag(flgs, TR_FEATHER);
2723                 add_flag(flgs, TR_LITE);
2724                 add_flag(flgs, TR_SEE_INVIS);
2725                 add_flag(flgs, TR_TELEPATHY);
2726                 add_flag(flgs, TR_SLOW_DIGEST);
2727                 add_flag(flgs, TR_REGEN);
2728                 add_flag(flgs, TR_SUST_STR);
2729                 add_flag(flgs, TR_SUST_INT);
2730                 add_flag(flgs, TR_SUST_WIS);
2731                 add_flag(flgs, TR_SUST_DEX);
2732                 add_flag(flgs, TR_SUST_CON);
2733                 add_flag(flgs, TR_SUST_CHR);
2734         }
2735 }
2736
2737
2738 /* Mode flags for displaying player flags */
2739 #define DP_CURSE   0x01
2740 #define DP_IMM     0x02
2741 #define DP_WP      0x08
2742
2743
2744 /*
2745  * Equippy chars
2746  */
2747 static void display_player_equippy(int y, int x, u16b mode)
2748 {
2749         int i, max_i;
2750
2751         byte a;
2752         char c;
2753
2754         object_type *o_ptr;
2755
2756         /* Weapon flags need only two column */
2757         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2758         else max_i = INVEN_TOTAL;
2759
2760         /* Dump equippy chars */
2761         for (i = INVEN_RARM; i < max_i; i++)
2762         {
2763                 /* Object */
2764                 o_ptr = &inventory[i];
2765
2766                 a = object_attr(o_ptr);
2767                 c = object_char(o_ptr);
2768
2769                 /* Clear the part of the screen */
2770                 if (!equippy_chars || !o_ptr->k_idx)
2771                 {
2772                         c = ' ';
2773                         a = TERM_DARK;
2774                 }
2775
2776                 /* Dump */
2777                 Term_putch(x + i - INVEN_RARM, y, a, c);
2778         }
2779 }
2780
2781
2782 void print_equippy(void)
2783 {
2784         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2785 }
2786
2787 /*
2788  *
2789  */
2790
2791 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2792 {
2793         int i;
2794
2795         /* Clear */
2796         for (i = 0; i < TR_FLAG_SIZE; i++)
2797                 flgs[i] = 0L;
2798
2799         /* Check equipment */
2800         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2801         {
2802                 u32b o_flgs[TR_FLAG_SIZE];
2803
2804                 object_type *o_ptr;
2805
2806                 /* Object */
2807                 o_ptr = &inventory[i];
2808
2809                 if (!o_ptr->k_idx) continue;
2810
2811                 /* Known flags */
2812                 object_flags_known(o_ptr, o_flgs);
2813
2814                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2815                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2816                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2817                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2818         }
2819 }
2820
2821 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2822 {
2823         int i;
2824
2825         /* Clear */
2826         for (i = 0; i < TR_FLAG_SIZE; i++)
2827                 flgs[i] = 0L;
2828
2829         if (prace_is_(RACE_SPECTRE))
2830                 add_flag(flgs, TR_RES_NETHER);
2831         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2832                 add_flag(flgs, TR_RES_DARK);
2833         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2834                 add_flag(flgs, TR_RES_FIRE);
2835         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2836                 add_flag(flgs, TR_RES_ACID);
2837 }
2838
2839 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2840 {
2841         int i;
2842
2843         /* Clear */
2844         for (i = 0; i < TR_FLAG_SIZE; i++)
2845                 flgs[i] = 0L;
2846
2847         if (p_ptr->special_defense & DEFENSE_ACID)
2848                 add_flag(flgs, TR_RES_ACID);
2849         if (p_ptr->special_defense & DEFENSE_ELEC)
2850                 add_flag(flgs, TR_RES_ELEC);
2851         if (p_ptr->special_defense & DEFENSE_FIRE)
2852                 add_flag(flgs, TR_RES_FIRE);
2853         if (p_ptr->special_defense & DEFENSE_COLD)
2854                 add_flag(flgs, TR_RES_COLD);
2855         if (p_ptr->wraith_form)
2856                 add_flag(flgs, TR_RES_DARK);
2857 }
2858
2859 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2860 {
2861         int i;
2862
2863         /* Clear */
2864         for (i = 0; i < TR_FLAG_SIZE; i++)
2865                 flgs[i] = 0L;
2866
2867         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2868         {
2869                 add_flag(flgs, TR_RES_ACID);
2870                 add_flag(flgs, TR_RES_ELEC);
2871                 add_flag(flgs, TR_RES_FIRE);
2872                 add_flag(flgs, TR_RES_COLD);
2873         }
2874         if (prace_is_(RACE_ANDROID))
2875                 add_flag(flgs, TR_RES_ELEC);
2876         if (prace_is_(RACE_ENT))
2877                 add_flag(flgs, TR_RES_FIRE);
2878         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2879             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2880                 add_flag(flgs, TR_RES_LITE);
2881 }
2882
2883
2884 /*
2885  * A struct for storing misc. flags
2886  */
2887 typedef struct {
2888         u32b player_flags[TR_FLAG_SIZE];
2889         u32b tim_player_flags[TR_FLAG_SIZE];
2890         u32b player_imm[TR_FLAG_SIZE];
2891         u32b tim_player_imm[TR_FLAG_SIZE];
2892         u32b player_vuln[TR_FLAG_SIZE];
2893         u32b known_obj_imm[TR_FLAG_SIZE];
2894 } all_player_flags;
2895
2896
2897 /*
2898  * Helper function, see below
2899  */
2900 static void display_flag_aux(int row, int col, cptr header,
2901                                     int flag1, all_player_flags *f, u16b mode)
2902 {
2903         int     i;
2904         bool    vuln = FALSE;
2905         int max_i;
2906
2907         if (have_flag(f->player_vuln, flag1) &&
2908             !(have_flag(f->known_obj_imm, flag1) ||
2909               have_flag(f->player_imm, flag1) ||
2910               have_flag(f->tim_player_imm, flag1)))
2911                 vuln = TRUE;
2912
2913         /* Header */
2914         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2915
2916         /* Advance */
2917         col += strlen(header) + 1;
2918
2919         /* Weapon flags need only two column */
2920         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2921         else max_i = INVEN_TOTAL;
2922
2923         /* Check equipment */
2924         for (i = INVEN_RARM; i < max_i; i++)
2925         {
2926                 u32b flgs[TR_FLAG_SIZE];
2927                 object_type *o_ptr;
2928
2929                 /* Object */
2930                 o_ptr = &inventory[i];
2931
2932                 /* Known flags */
2933                 object_flags_known(o_ptr, flgs);
2934
2935                 /* Default */
2936                 if (!(mode & DP_IMM))
2937                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2938
2939                 /* Check flags */
2940                 if (mode & DP_CURSE)
2941                 {
2942                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2943                                 c_put_str(TERM_WHITE, "+", row, col);
2944                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2945                                 c_put_str(TERM_WHITE, "*", row, col);
2946                 }
2947                 else
2948                 {
2949                         if (have_flag(flgs, flag1))
2950                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2951                                           (mode & DP_IMM) ? "*" : "+", row, col);
2952                 }
2953
2954                 /* Advance */
2955                 col++;
2956         }
2957
2958         /* Assume that player flag is already written */
2959         if (mode & DP_IMM) return;
2960
2961         /* Default */
2962         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2963
2964         /* Player flags */
2965         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2966
2967         /* Timed player flags */
2968         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2969
2970         /* Immunity */
2971         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2972         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2973
2974         /* Vulnerability */
2975         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2976 }
2977
2978
2979 /*
2980  * Special display, part 1
2981  */
2982 static void display_player_flag_info(void)
2983 {
2984         int row;
2985         int col;
2986
2987         all_player_flags f;
2988
2989         /* Extract flags and store */
2990         player_flags(f.player_flags);
2991         tim_player_flags(f.tim_player_flags);
2992         player_immunity(f.player_imm);
2993         tim_player_immunity(f.tim_player_imm);
2994         known_obj_immunity(f.known_obj_imm);
2995         player_vuln_flags(f.player_vuln);
2996
2997         /*** Set 1 ***/
2998
2999         row = 12;
3000         col = 1;
3001
3002         display_player_equippy(row-2, col+8, 0);
3003         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3004
3005 #ifdef JP
3006 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3007 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3008 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3009 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3010 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3011 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3012 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3013 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3014 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3015 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3016 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3017 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3018 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3019 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3020 #else
3021         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3022         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3023         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3024         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3025         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3026         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3027         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3028         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3029         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3030         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3031         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3032         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3033         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3034         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3035 #endif
3036
3037
3038         /*** Set 2 ***/
3039
3040         row = 12;
3041         col = 26;
3042
3043         display_player_equippy(row-2, col+8, 0);
3044
3045         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3046
3047 #ifdef JP
3048 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3049 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3050 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3051 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3052 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3053 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3054 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3055 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3056 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3057 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3058 #else
3059         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3060         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3061         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3062         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3063         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3064         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3065         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3066         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3067         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3068         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3069 #endif
3070
3071
3072         /*** Set 3 ***/
3073
3074         row = 12;
3075         col = 51;
3076
3077         display_player_equippy(row-2, col+12, 0);
3078
3079         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3080
3081 #ifdef JP
3082 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3083 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3084 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3085 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3086 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3087 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3088 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3089 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3090 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3091 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3092 #else
3093         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3094         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3095         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3096         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3097         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3098         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3099         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3100         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3101         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3102         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3103 #endif
3104
3105 }
3106
3107
3108 /*
3109  * Special display, part 2
3110  */
3111 static void display_player_other_flag_info(void)
3112 {
3113         int row;
3114         int col;
3115
3116         all_player_flags f;
3117
3118         /* Extract flags and store */
3119         player_flags(f.player_flags);
3120         tim_player_flags(f.tim_player_flags);
3121         player_immunity(f.player_imm);
3122         tim_player_immunity(f.tim_player_imm);
3123         known_obj_immunity(f.known_obj_imm);
3124         player_vuln_flags(f.player_vuln);
3125
3126         /*** Set 1 ***/
3127
3128         row = 3;
3129         col = 1;
3130
3131         display_player_equippy(row-2, col+12, DP_WP);
3132
3133         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3134
3135 #ifdef JP
3136         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3137         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3138         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3139         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3140         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3141         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3142         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3143         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3144         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3145         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3146         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3147         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3148         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3149         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3150         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3151         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3152         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3153         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3154         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3155         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3156         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3157         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3158         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3159         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3160         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3161         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3162         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3163         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3164 #else
3165         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3166         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3168         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3169         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3170         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3171         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3172         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3173         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3174         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3175         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3176         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3177         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3178         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3179         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3180         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3181         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3182         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3183         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3184         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3185         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3186         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3187         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3188         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3189         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3190         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3191         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3192         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3193 #endif
3194
3195
3196         /*** Set 2 ***/
3197
3198         row = 3;
3199         col = col + 12 + 7;
3200
3201         display_player_equippy(row-2, col+12, 0);
3202         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3203
3204 #ifdef JP
3205         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3206         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3207         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3208         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3209         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3210         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3211         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3212         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3213         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3214         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3215         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3216         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3217
3218         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3219         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3220         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3221         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3222         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3223         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3224 #else
3225         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3226         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3227         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3228         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3229         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3230         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3231         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3232         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3233         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3234         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3235         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3236         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3237
3238         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3239         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3240         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3241         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3242         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3243         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3244 #endif
3245
3246
3247         /*** Set 3 ***/
3248
3249         row = 3;
3250         col = col + 12 + 17;
3251
3252         display_player_equippy(row-2, col+14, 0);
3253
3254         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3255
3256 #ifdef JP
3257         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3258         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3259         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3260         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3261         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3262         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3263
3264         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3265         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3266         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3267         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3268         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3269         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3270
3271         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3272         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3273         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3274         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3275 #else
3276         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3277         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3278         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3279         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3280         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3281         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3282
3283         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3284         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3285         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3286         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3287         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3288         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3289
3290         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3291         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3292         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3293         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3294 #endif
3295
3296 }
3297
3298
3299 /*
3300  * Special display, part 2a
3301  */
3302 static void display_player_misc_info(void)
3303 {
3304         char    buf[80];
3305         char    tmp[80];
3306
3307         /* Display basics */
3308 #ifdef JP
3309 put_str("̾Á°  :", 1, 26);
3310 put_str("À­ÊÌ  :", 3, 1);
3311 put_str("¼ï²  :", 4, 1);
3312 put_str("¿¦¶È  :", 5, 1);
3313 #else
3314         put_str("Name  :", 1, 26);
3315         put_str("Sex   :", 3, 1);
3316         put_str("Race  :", 4, 1);
3317         put_str("Class :", 5, 1);
3318 #endif
3319
3320         strcpy(tmp,ap_ptr->title);
3321 #ifdef JP
3322         if(ap_ptr->no == 1)
3323                 strcat(tmp,"¤Î");
3324 #else
3325                 strcat(tmp," ");
3326 #endif
3327         strcat(tmp,player_name);
3328
3329         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3330         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3331         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3332         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3333
3334         /* Display extras */
3335 #ifdef JP
3336 put_str("¥ì¥Ù¥ë:", 6, 1);
3337 put_str("£È£Ð  :", 7, 1);
3338 put_str("£Í£Ð  :", 8, 1);
3339 #else
3340         put_str("Level :", 6, 1);
3341         put_str("Hits  :", 7, 1);
3342         put_str("Mana  :", 8, 1);
3343 #endif
3344
3345
3346         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3347         c_put_str(TERM_L_BLUE, buf, 6, 9);
3348         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3349         c_put_str(TERM_L_BLUE, buf, 7, 9);
3350         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3351         c_put_str(TERM_L_BLUE, buf, 8, 9);
3352 }
3353
3354
3355 /*
3356  * Special display, part 2b
3357  *
3358  * How to print out the modifications and sustains.
3359  * Positive mods with no sustain will be light green.
3360  * Positive mods with a sustain will be dark green.
3361  * Sustains (with no modification) will be a dark green 's'.
3362  * Negative mods (from a curse) will be red.
3363  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3364  * No mod, no sustain, will be a slate '.'
3365  */
3366 static void display_player_stat_info(void)
3367 {
3368         int i, e_adj;
3369         int stat_col, stat;
3370         int row, col;
3371
3372         object_type *o_ptr;
3373         u32b flgs[TR_FLAG_SIZE];
3374
3375         byte a;
3376         char c;
3377
3378         char buf[80];
3379
3380
3381         /* Column */
3382         stat_col = 22;
3383
3384         /* Row */
3385         row = 3;
3386
3387         /* Print out the labels for the columns */
3388 #ifdef JP
3389 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3390 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3391 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3392 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3393 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3394 #else
3395         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3396         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3397         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3398         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3399         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3400 #endif
3401
3402
3403         /* Display the stats */
3404         for (i = 0; i < 6; i++)
3405         {
3406                 int r_adj;
3407
3408                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3409                 else r_adj = rp_ptr->r_adj[i];
3410
3411                 /* Calculate equipment adjustment */
3412                 e_adj = 0;
3413
3414                 /* Icky formula to deal with the 18 barrier */
3415                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3416                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3417                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3418                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3419                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3420                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3421
3422                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3423                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3424
3425                 if (prace_is_(RACE_ENT))
3426                 {
3427                         switch (i)
3428                         {
3429                                 case A_STR:
3430                                 case A_CON:
3431                                         if (p_ptr->lev > 25) r_adj++;
3432                                         if (p_ptr->lev > 40) r_adj++;
3433                                         if (p_ptr->lev > 45) r_adj++;
3434                                         break;
3435                                 case A_DEX:
3436                                         if (p_ptr->lev > 25) r_adj--;
3437                                         if (p_ptr->lev > 40) r_adj--;
3438                                         if (p_ptr->lev > 45) r_adj--;
3439                                         break;
3440                         }
3441                 }
3442
3443                 e_adj -= r_adj;
3444                 e_adj -= cp_ptr->c_adj[i];
3445                 e_adj -= ap_ptr->a_adj[i];
3446
3447                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3448                         /* Reduced name of stat */
3449                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3450                 else
3451                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3452
3453
3454                 /* Internal "natural" max value.  Maxes at 18/100 */
3455                 /* This is useful to see if you are maxed out */
3456                 cnv_stat(p_ptr->stat_max[i], buf);
3457                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3458                 {
3459 #ifdef JP
3460                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3461 #else
3462                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3463 #endif
3464                 }
3465                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3466
3467                 /* Race, class, and equipment modifiers */
3468                 (void)sprintf(buf, "%3d", r_adj);
3469                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3470                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3471                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3472                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3473                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3474                 (void)sprintf(buf, "%3d", (int)e_adj);
3475                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3476
3477                 /* Actual maximal modified value */
3478                 cnv_stat(p_ptr->stat_top[i], buf);
3479                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3480
3481                 /* Only display stat_use if not maximal */
3482                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3483                 {
3484                         cnv_stat(p_ptr->stat_use[i], buf);
3485                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3486                 }
3487         }
3488
3489         /* Column */
3490         col = stat_col + 41;
3491
3492         /* Header and Footer */
3493         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3494 #ifdef JP
3495 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3496 #else
3497         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3498 #endif
3499
3500
3501         /* Process equipment */
3502         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3503         {
3504                 /* Access object */
3505                 o_ptr = &inventory[i];
3506
3507                 /* Acquire "known" flags */
3508                 object_flags_known(o_ptr, flgs);
3509
3510                 /* Initialize color based of sign of pval. */
3511                 for (stat = 0; stat < 6; stat++)
3512                 {
3513                         /* Default */
3514                         a = TERM_SLATE;
3515                         c = '.';
3516
3517                         /* Boost */
3518                         if (have_flag(flgs, stat))
3519                         {
3520                                 /* Default */
3521                                 c = '*';
3522
3523                                 /* Good */
3524                                 if (o_ptr->pval > 0)
3525                                 {
3526                                         /* Good */
3527                                         a = TERM_L_GREEN;
3528
3529                                         /* Label boost */
3530                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3531                                 }
3532
3533                                 if (have_flag(flgs, stat + TR_SUST_STR))
3534                                 {
3535                                         /* Dark green for sustained stats */
3536                                         a = TERM_GREEN;
3537                                 }
3538
3539                                 /* Bad */
3540                                 if (o_ptr->pval < 0)
3541                                 {
3542                                         /* Bad */
3543                                         a = TERM_RED;
3544
3545                                         /* Label boost */
3546                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3547                                 }
3548                         }
3549
3550                         /* Sustain */
3551                         else if (have_flag(flgs, stat + TR_SUST_STR))
3552                         {
3553                                 /* Dark green "s" */
3554                                 a = TERM_GREEN;
3555                                 c = 's';
3556                         }
3557
3558                         /* Dump proper character */
3559                         Term_putch(col, row + stat+1, a, c);
3560                 }
3561
3562                 /* Advance */
3563                 col++;
3564         }
3565
3566         /* Player flags */
3567         player_flags(flgs);
3568
3569         /* Check stats */
3570         for (stat = 0; stat < 6; stat++)
3571         {
3572                 /* Default */
3573                 a = TERM_SLATE;
3574                 c = '.';
3575
3576                 /* Mutations ... */
3577                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3578                 {
3579                         int dummy = 0;
3580
3581                         if (stat == A_STR)
3582                         {
3583                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3584                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3585                                 if (p_ptr->tsuyoshi) dummy += 4;
3586                         }
3587                         else if (stat == A_WIS || stat == A_INT)
3588                         {
3589                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3590                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3591                         }
3592                         else if (stat == A_DEX)
3593                         {
3594                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3595                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3596                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3597                         }
3598                         else if (stat == A_CON)
3599                         {
3600                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3601                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3602                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3603                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3604                                 if (p_ptr->tsuyoshi) dummy += 4;
3605                         }
3606                         else if (stat == A_CHR)
3607                         {
3608                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3609                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3610                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3611                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3612                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3613                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3614                         }
3615
3616                         /* Boost */
3617                         if (dummy)
3618                         {
3619                                 /* Default */
3620                                 c = '*';
3621
3622                                 /* Good */
3623                                 if (dummy > 0)
3624                                 {
3625                                         /* Good */
3626                                         a = TERM_L_GREEN;
3627
3628                                         /* Label boost */
3629                                         if (dummy < 10) c = '0' + dummy;
3630                                 }
3631
3632                                 /* Bad */
3633                                 if (dummy < 0)
3634                                 {
3635                                         /* Bad */
3636                                         a = TERM_RED;
3637
3638                                         /* Label boost */
3639                                         if (dummy > -10) c = '0' - dummy;
3640                                 }
3641                         }
3642                 }
3643
3644
3645                 /* Sustain */
3646                 if (have_flag(flgs, stat + TR_SUST_STR))
3647                 {
3648                         /* Dark green "s" */
3649                         a = TERM_GREEN;
3650                         c = 's';
3651                 }
3652
3653
3654                 /* Dump */
3655                 Term_putch(col, row + stat+1, a, c);
3656         }
3657 }
3658
3659
3660 /*
3661  * Display the character on the screen (various modes)
3662  *
3663  * The top one and bottom two lines are left blank.
3664  *
3665  * Mode 0 = standard display with skills
3666  * Mode 1 = standard display with history
3667  * Mode 2 = summary of various things
3668  * Mode 3 = summary of various things (part 2)
3669  * Mode 4 = mutations
3670  */
3671 void display_player(int mode)
3672 {
3673         int i;
3674
3675         char    buf[80];
3676         char    tmp[64];
3677
3678
3679         /* XXX XXX XXX */
3680         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3681                 mode = (mode % 5);
3682         else
3683                 mode = (mode % 4);
3684
3685         /* Erase screen */
3686         clear_from(0);
3687
3688         /* Standard */
3689         if ((mode == 0) || (mode == 1))
3690         {
3691                 /* Name, Sex, Race, Class */
3692 #ifdef JP
3693                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3694 #else
3695                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3696 #endif
3697
3698                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3699                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3700                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3701                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3702
3703                 if (p_ptr->realm1)
3704                 {
3705                         if (p_ptr->realm2)
3706                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3707                         else
3708                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3709                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3710                 }
3711
3712                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3713                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3714
3715                 /* Age, Height, Weight, Social */
3716                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3717 #ifdef JP
3718                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3719                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3720                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3721                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3722 #else
3723                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3724                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3725                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3726                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3727 #endif
3728                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3729
3730
3731                 /* Display the stats */
3732                 for (i = 0; i < 6; i++)
3733                 {
3734                         /* Special treatment of "injured" stats */
3735                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3736                         {
3737                                 int value;
3738
3739                                 /* Use lowercase stat name */
3740                                 put_str(stat_names_reduced[i], 3 + i, 54);
3741
3742                                 /* Get the current stat */
3743                                 value = p_ptr->stat_use[i];
3744
3745                                 /* Obtain the current stat (modified) */
3746                                 cnv_stat(value, buf);
3747
3748                                 /* Display the current stat (modified) */
3749                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3750
3751                                 /* Acquire the max stat */
3752                                 value = p_ptr->stat_top[i];
3753
3754                                 /* Obtain the maximum stat (modified) */
3755                                 cnv_stat(value, buf);
3756
3757                                 /* Display the maximum stat (modified) */
3758                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3759                         }
3760
3761                         /* Normal treatment of "normal" stats */
3762                         else
3763                         {
3764                                 /* Assume uppercase stat name */
3765                                 put_str(stat_names[i], 3 + i, 54);
3766
3767                                 /* Obtain the current stat (modified) */
3768                                 cnv_stat(p_ptr->stat_use[i], buf);
3769
3770                                 /* Display the current stat (modified) */
3771                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3772                         }
3773
3774                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3775                         {
3776 #ifdef JP
3777                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3778 #else
3779                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3780 #endif
3781                         }
3782                 }
3783
3784                 /* Display "history" info */
3785                 if (mode == 1)
3786                 {
3787                         char statmsg[1000];
3788
3789 #ifdef JP
3790                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3791 #else
3792                         put_str("(Character Background)", 11, 25);
3793 #endif
3794
3795                         for (i = 0; i < 4; i++)
3796                         {
3797                                 put_str(p_ptr->history[i], i + 12, 10);
3798                         }
3799
3800                         *statmsg = '\0';
3801
3802                         if (p_ptr->is_dead && p_ptr->total_winner)
3803                         {
3804 #ifdef JP
3805                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3806 #else
3807                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3808 #endif
3809                         }
3810                         else if (p_ptr->is_dead)
3811                         {
3812                                 if (!dun_level)
3813                                 {
3814 #ifdef JP
3815                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3816 #else
3817                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3818 #endif
3819                                 }
3820                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3821                                 {
3822                                         /* Get the quest text */
3823                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3824                                         init_flags = INIT_ASSIGN;
3825
3826                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3827
3828 #ifdef JP
3829                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3830 #else
3831                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3832 #endif
3833                                 }
3834                                 else
3835                                 {
3836 #ifdef JP
3837                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3838 #else
3839                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3840 #endif
3841                                 }
3842                         }
3843                         else if (character_dungeon)
3844                         {
3845                                 if (!dun_level)
3846                                 {
3847 #ifdef JP
3848                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3849 #else
3850                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3851 #endif
3852                                 }
3853                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3854                                 {
3855                                         /* Clear the text */
3856                                         /* Must be done before doing INIT_SHOW_TEXT */
3857                                         for (i = 0; i < 10; i++)
3858                                         {
3859                                                 quest_text[i][0] = '\0';
3860                                         }
3861                                         quest_text_line = 0;
3862
3863                                         /* Get the quest text */
3864                                         init_flags = INIT_SHOW_TEXT;
3865
3866                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3867
3868 #ifdef JP
3869                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3870 #else
3871                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3872 #endif
3873                                 }
3874                                 else
3875                                 {
3876 #ifdef JP
3877                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3878 #else
3879                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3880 #endif
3881                                 }
3882                         }
3883
3884                         if (*statmsg)
3885                         {
3886                                 char temp[64*2], *t;
3887                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3888                                 t = temp;
3889                                 for(i=0 ; i<2 ; i++)
3890                                 {
3891                                         if(t[0]==0)
3892                                                 break; 
3893                                         else
3894                                         {
3895                                                 put_str(t, i + 5 + 12, 10);
3896                                                 t += strlen(t)+1;
3897                                         }
3898                                 }
3899                         }
3900
3901                 }
3902
3903                 /* Display "various" info */
3904                 else
3905                 {
3906                         display_player_middle();
3907                         display_player_various();
3908                 }
3909         }
3910
3911         /* Special */
3912         else if (mode == 2)
3913         {
3914                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3915
3916                 /* Dump the info */
3917                 display_player_misc_info();
3918                 display_player_stat_info();
3919                 display_player_flag_info();
3920         }
3921
3922         /* Special */
3923         else if (mode == 3)
3924         {
3925                 display_player_other_flag_info();
3926         }
3927
3928         else if (mode == 4)
3929         {
3930                 do_cmd_knowledge_mutations();
3931         }
3932 }
3933
3934
3935 errr make_character_dump(FILE *fff)
3936 {
3937         int             i, x, y;
3938         byte            a;
3939         char            c;
3940         cptr            paren = ")";
3941         store_type  *st_ptr;
3942         char            o_name[MAX_NLEN];
3943         char            buf[1024];
3944         int             *quest_num;
3945         int             dummy;
3946
3947 #ifdef JP
3948         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3949                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3950 #else
3951         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3952                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3953 #endif
3954
3955         update_playtime();
3956
3957         /* Display player */
3958         display_player(0);
3959
3960         /* Dump part of the screen */
3961         for (y = 1; y < 22; y++)
3962         {
3963                 /* Dump each row */
3964                 for (x = 0; x < 79; x++)
3965                 {
3966                         /* Get the attr/char */
3967                         (void)(Term_what(x, y, &a, &c));
3968
3969                         /* Dump it */
3970                         buf[x] = c;
3971                 }
3972
3973                 /* End the string */
3974                 buf[x] = '\0';
3975
3976                 /* Kill trailing spaces */
3977                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3978
3979                 /* End the row */
3980 #ifdef JP
3981                 fprintf(fff, "%s\n", buf);
3982 #else
3983                 fprintf(fff, "%s\n", buf);
3984 #endif
3985
3986         }
3987
3988         /* Display history */
3989         display_player(1);
3990
3991         /* Dump part of the screen */
3992         for (y = 10; y < 19; y++)
3993         {
3994                 /* Dump each row */
3995                 for (x = 0; x < 79; x++)
3996                 {
3997                         /* Get the attr/char */
3998                         (void)(Term_what(x, y, &a, &c));
3999
4000                         /* Dump it */
4001                         buf[x] = c;
4002                 }
4003
4004                 /* End the string */
4005                 buf[x] = '\0';
4006
4007                 /* Kill trailing spaces */
4008                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4009
4010                 /* End the row */
4011                 fprintf(fff, "%s\n", buf);
4012         }
4013
4014         fprintf(fff, "\n");
4015
4016         /* Display flags (part 1) */
4017         display_player(2);
4018
4019         /* Dump part of the screen */
4020         for (y = 2; y < 22; y++)
4021         {
4022                 /* Dump each row */
4023                 for (x = 0; x < 79; x++)
4024                 {
4025                         /* Get the attr/char */
4026                         (void)(Term_what(x, y, &a, &c));
4027
4028                         /* Dump it (Ignore equippy tile graphic) */
4029                         if (a < 128)
4030                                 buf[x] = c;
4031                         else
4032                                 buf[x] = ' ';
4033                 }
4034
4035                 /* End the string */
4036                 buf[x] = '\0';
4037
4038                 /* Kill trailing spaces */
4039                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4040
4041                 /* End the row */
4042                 fprintf(fff, "%s\n", buf);
4043         }
4044
4045         fprintf(fff, "\n");
4046
4047         /* Display flags (part 2) */
4048         display_player(3);
4049
4050         /* Dump part of the screen */
4051         for (y = 1; y < 22; y++)
4052         {
4053                 /* Dump each row */
4054                 for (x = 0; x < 79; x++)
4055                 {
4056                         /* Get the attr/char */
4057                         (void)(Term_what(x, y, &a, &c));
4058
4059                         /* Dump it (Ignore equippy tile graphic) */
4060                         if (a < 128)
4061                                 buf[x] = c;
4062                         else
4063                                 buf[x] = ' ';
4064                 }
4065
4066                 /* End the string */
4067                 buf[x] = '\0';
4068
4069                 /* Kill trailing spaces */
4070                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4071
4072                 /* End the row */
4073                 fprintf(fff, "%s\n", buf);
4074         }
4075
4076         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4077                 fprintf(fff, " ");
4078         fprintf(fff, "\n");
4079         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4080                 fprintf(fff, " ");
4081
4082         {
4083                 bool pet = FALSE;
4084                 char pet_name[80];
4085
4086                 for (i = m_max - 1; i >= 1; i--)
4087                 {
4088                         monster_type *m_ptr = &m_list[i];
4089
4090                         if (!m_ptr->r_idx) continue;
4091                         if (!is_pet(m_ptr)) continue;
4092                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4093                         if (!pet)
4094                         {
4095 #ifdef JP
4096                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4097 #else
4098                                 fprintf(fff, "\n  [leading pets]\n\n");
4099 #endif
4100                                 pet = TRUE;
4101                         }
4102                         monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4103                         fprintf(fff, "%s\n", pet_name);
4104                 }
4105
4106                 for (i = MAX_PARTY_MON - 1; i >= 0; i--)
4107                 {
4108                         monster_type *m_ptr = &party_mon[i];
4109
4110                         if (!m_ptr->r_idx) continue;
4111                         if (!m_ptr->nickname) continue;
4112                         if (!pet)
4113                         {
4114 #ifdef JP
4115                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4116 #else
4117                                 fprintf(fff, "\n  [leading pets]\n\n");
4118 #endif
4119                                 pet = TRUE;
4120                         }
4121                         monster_desc(pet_name, m_ptr, MD_ASSUME_OUTSIDE | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4122                         fprintf(fff, "%s\n", pet_name);
4123                 }
4124
4125                 if (pet) fprintf(fff, "\n");
4126         }
4127
4128
4129         if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4130
4131                 int             i = 0;
4132                 int                 j = 0;
4133                 int                             l1 = 0;
4134                 int                             l2 = 0;
4135                 int             num = 0;
4136                 int             spellnum[MAX_MONSPELLS];
4137                 s32b            f4 = 0, f5 = 0, f6 = 0;
4138                 char                    p[60][80];
4139                 int                             col = 0;
4140                 bool                    pcol = FALSE;
4141
4142                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4143
4144 #ifdef JP
4145                 strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4146 #else
4147                 strcat(p[col], "\n  [Learned blue magic]\n");
4148 #endif
4149
4150
4151                 for (j=1;j<6;j++)
4152                 {
4153                         col++;
4154                         set_rf_masks(&f4, &f5, &f6, j);
4155                         switch(j)
4156                         {
4157                                 case MONSPELL_TYPE_BOLT:
4158 #ifdef JP
4159                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4160 #else
4161                                         strcat(p[col], "\n     [Bolt  type]\n");
4162 #endif
4163                                         break;
4164
4165                                 case MONSPELL_TYPE_BALL:
4166 #ifdef JP
4167                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4168 #else
4169                                         strcat(p[col], "\n     [Ball  type]\n");
4170 #endif
4171                                         break;
4172
4173                                 case MONSPELL_TYPE_BREATH:
4174 #ifdef JP
4175                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4176 #else
4177                                         strcat(p[col], "\n     [  Breath  ]\n");
4178 #endif
4179                                         break;
4180
4181                                 case MONSPELL_TYPE_SUMMON:
4182 #ifdef JP
4183                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4184 #else
4185                                         strcat(p[col], "\n     [Summonning]\n");
4186 #endif
4187                                         break;
4188
4189                                 case MONSPELL_TYPE_OTHER:
4190 #ifdef JP
4191                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4192 #else
4193                                         strcat(p[col], "\n     [Other type]\n");
4194 #endif
4195                                         break;
4196                         }
4197
4198                         for (i = 0, num = 0; i < 32; i++)
4199                         {
4200                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4201                         }
4202                         for (; i < 64; i++)
4203                         {
4204                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4205                         }
4206                         for (; i < 96; i++)
4207                         {
4208                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4209                         }
4210
4211                         col++;
4212                         pcol = FALSE;
4213                         strcat(p[col], "       ");
4214
4215                         for (i = 0; i < num; i++)
4216                         {
4217                                 if (p_ptr->magic_num2[spellnum[i]])
4218                                 {
4219                                         pcol = TRUE;
4220                                         /* Dump blue magic */
4221                                         l1 = strlen(p[col]);
4222                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4223                                         if ((l1 + l2) >= 75)
4224                                         {
4225                                                 strcat(p[col], "\n");
4226                                                 col++;
4227                                                 strcat(p[col], "       ");
4228                                         }
4229                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4230                                         strcat(p[col], ", ");
4231                                 }
4232                         }
4233                         
4234                         if (!pcol)
4235                         {
4236 #ifdef JP
4237                                 strcat(p[col], "¤Ê¤·");
4238 #else
4239                                 strcat(p[col], "None");
4240 #endif
4241                         }
4242                         else
4243                         {
4244                                 if (p[col][strlen(p[col])-2] == ',')
4245                                 {
4246                                         p[col][strlen(p[col])-2] = '\0';
4247                                 }
4248                                 else
4249                                 {
4250                                         p[col][strlen(p[col])-10] = '\0';
4251                                 }
4252                         }
4253                         
4254                         strcat(p[col], "\n");
4255                 }
4256
4257                 for (i=0;i<=col;i++)
4258                 {
4259                         fprintf(fff, p[i]);
4260                 }
4261         }
4262
4263         fprintf(fff, "\n");
4264
4265
4266 #ifdef JP
4267         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4268 #else
4269         fprintf(fff, "\n  [Quest information]\n");
4270 #endif
4271
4272         /* Allocate Memory */
4273         C_MAKE(quest_num, max_quests, int);
4274
4275         /* Sort by compete level */
4276         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4277         ang_sort_comp = ang_sort_comp_quest_num;
4278         ang_sort_swap = ang_sort_swap_quest_num;
4279         ang_sort(quest_num, &dummy, max_quests);
4280
4281         /* Dump Quest Information */
4282         fputc('\n', fff);
4283         do_cmd_knowledge_quests_completed(fff, quest_num);
4284         fputc('\n', fff);
4285         do_cmd_knowledge_quests_failed(fff, quest_num);
4286
4287         /* Free Memory */
4288         C_KILL(quest_num, max_quests, int);
4289
4290         if (p_ptr->is_dead && !p_ptr->total_winner)
4291         {
4292 #ifdef JP
4293                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4294 #else
4295                 fprintf(fff, "\n  [Last messages]\n\n");
4296 #endif
4297                 for (i = MIN(message_num(), 30); i >= 0; i--)
4298                 {
4299                         fprintf(fff,"> %s\n",message_str((s16b)i));
4300                 }
4301                 fprintf(fff, "\n");
4302         }
4303
4304 #ifdef JP
4305         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4306 #else
4307         fprintf(fff, "\n  [Miscellaneous information]\n");
4308 #endif
4309
4310 #ifdef JP
4311         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4312 #else
4313         fprintf(fff, "\n Recall Depth:\n");
4314 #endif
4315         for (y = 1; y < max_d_idx; y++)
4316         {
4317                 bool seiha = FALSE;
4318
4319                 if (!d_info[y].maxdepth) continue;
4320                 if (!max_dlv[y]) continue;
4321                 if (d_info[y].final_guardian)
4322                 {
4323                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4324                 }
4325                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4326
4327 #ifdef JP
4328                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4329 #else
4330                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4331 #endif
4332         }
4333
4334         if (preserve_mode)
4335 #ifdef JP
4336                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4337 #else
4338                 fprintf(fff, "\n Preserve Mode:      ON");
4339 #endif
4340
4341         else
4342 #ifdef JP
4343                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4344 #else
4345                 fprintf(fff, "\n Preserve Mode:      OFF");
4346 #endif
4347
4348
4349         if (ironman_autoscum)
4350 #ifdef JP
4351                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ALWAYS");
4352 #else
4353                 fprintf(fff, "\n Autoscum:           ALWAYS");
4354 #endif
4355
4356         else if (auto_scum)
4357 #ifdef JP
4358                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ON");
4359 #else
4360                 fprintf(fff, "\n Autoscum:           ON");
4361 #endif
4362
4363         else
4364 #ifdef JP
4365                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     OFF");
4366 #else
4367                 fprintf(fff, "\n Autoscum:           OFF");
4368 #endif
4369
4370
4371         if (ironman_small_levels)
4372 #ifdef JP
4373                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4374 #else
4375                 fprintf(fff, "\n Small Levels:       ALWAYS");
4376 #endif
4377
4378         else if (always_small_levels)
4379 #ifdef JP
4380                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4381 #else
4382                 fprintf(fff, "\n Small Levels:       ON");
4383 #endif
4384
4385         else if (small_levels)
4386 #ifdef JP
4387                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4388 #else
4389                 fprintf(fff, "\n Small Levels:       ENABLED");
4390 #endif
4391
4392         else
4393 #ifdef JP
4394                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4395 #else
4396                 fprintf(fff, "\n Small Levels:       OFF");
4397 #endif
4398
4399
4400         if (vanilla_town)
4401 #ifdef JP
4402                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4403 #else
4404                 fprintf(fff, "\n Vanilla Town:       ON");
4405 #endif
4406
4407         else if (lite_town)
4408 #ifdef JP
4409                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4410 #else
4411                 fprintf(fff, "\n Lite Town:          ON");
4412 #endif
4413
4414
4415         if (ironman_shops)
4416 #ifdef JP
4417                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4418 #else
4419                 fprintf(fff, "\n No Shops:           ON");
4420 #endif
4421
4422
4423         if (ironman_downward)
4424 #ifdef JP
4425                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4426 #else
4427                 fprintf(fff, "\n Diving only:        ON");
4428 #endif
4429
4430
4431         if (ironman_rooms)
4432 #ifdef JP
4433                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®:         ON");
4434 #else
4435                 fprintf(fff, "\n Unusual rooms:      ON");
4436 #endif
4437
4438
4439         if (ironman_nightmare)
4440 #ifdef JP
4441                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4442 #else
4443                 fprintf(fff, "\n Nightmare Mode:     ON");
4444 #endif
4445
4446
4447         if (ironman_empty_levels)
4448 #ifdef JP
4449                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4450 #else
4451                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4452 #endif
4453
4454         else if (empty_levels)
4455 #ifdef JP
4456                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ON");
4457 #else
4458                 fprintf(fff, "\n Arena Levels:       ENABLED");
4459 #endif
4460
4461         else
4462 #ifdef JP
4463                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4464 #else
4465                 fprintf(fff, "\n Arena Levels:       OFF");
4466 #endif
4467
4468
4469 #ifdef JP
4470         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4471 #else
4472         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4473 #endif
4474
4475         if (p_ptr->arena_number < 0)
4476         {
4477                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4478                 {
4479 #ifdef JP
4480                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4481 #else
4482                         fprintf(fff, "\n Arena: defeated\n");
4483 #endif
4484                 }
4485                 else
4486                 {
4487 #ifdef JP
4488                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4489                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4490 #else
4491                         fprintf(fff, "\n Arena: defeated by %s in the %d%s fight\n",
4492                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4493                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4494 #endif
4495                 }
4496         }
4497         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4498         {
4499 #ifdef JP
4500                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4501 #else
4502                 fprintf(fff, "\n Arena: True Champion\n");
4503 #endif
4504         }
4505         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4506         {
4507 #ifdef JP
4508                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4509 #else
4510                 fprintf(fff, "\n Arena: Champion\n");
4511 #endif
4512         }
4513         else
4514         {
4515 #ifdef JP
4516                 fprintf(fff, "\n Æ®µ»¾ì:   %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4517 #else
4518                 fprintf(fff, "\n Arena:   %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4519 #endif
4520         }
4521
4522         if (p_ptr->noscore)
4523 #ifdef JP
4524                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4525 #else
4526                 fprintf(fff, "\n You have done something illegal.");
4527 #endif
4528
4529
4530         fprintf(fff,"\n");
4531
4532         /* Monsters slain */
4533         {
4534                 int k;
4535                 s32b Total = 0;
4536
4537                 for (k = 1; k < max_r_idx; k++)
4538                 {
4539                         monster_race *r_ptr = &r_info[k];
4540
4541                         if (r_ptr->flags1 & RF1_UNIQUE)
4542                         {
4543                                 bool dead = (r_ptr->max_num == 0);
4544                                 if (dead)
4545                                 {
4546                                         Total++;
4547                                 }
4548                         }
4549                         else
4550                         {
4551                                 s16b This = r_ptr->r_pkills;
4552                                 if (This > 0)
4553                                 {
4554                                         Total += This;
4555                                 }
4556                         }
4557                 }
4558
4559                 if (Total < 1)
4560 #ifdef JP
4561                         fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4562 #else
4563                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4564 #endif
4565
4566                 else if (Total == 1)
4567 #ifdef JP
4568                         fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4569 #else
4570                         fprintf(fff,"\n You have defeated one enemy.\n");
4571 #endif
4572
4573                 else
4574 #ifdef JP
4575                         fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4576 #else
4577                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4578 #endif
4579
4580         }
4581
4582
4583         if (p_ptr->old_race1 || p_ptr->old_race2)
4584         {
4585 #ifdef JP
4586                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4587 #else
4588                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4589 #endif
4590                 for (i = 0; i < MAX_RACES; i++)
4591                 {
4592                         if (p_ptr->start_race == i) continue;
4593                         if (i < 32)
4594                         {
4595                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4596                         }
4597                         else
4598                         {
4599                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4600                         }
4601 #ifdef JP
4602                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4603 #else
4604                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4605 #endif
4606                 }
4607         }
4608
4609         if (p_ptr->old_realm)
4610         {
4611                 for (i = 0; i < MAX_MAGIC; i++)
4612                 {
4613                         if (!(p_ptr->old_realm & 1L << i)) continue;
4614 #ifdef JP
4615                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4616 #else
4617                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4618 #endif
4619                 }
4620         }
4621
4622 #ifdef JP
4623         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4624 #else
4625         fprintf(fff, "\n\n  [Virtues]\n\n");
4626 #endif
4627
4628 #ifdef JP
4629         fprintf(fff, "°À­ : %s\n", your_alignment());
4630 #else
4631         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4632 #endif
4633         fprintf(fff, "\n");
4634         dump_virtues(fff);
4635
4636         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4637         {
4638 #ifdef JP
4639                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4640 #else
4641                 fprintf(fff, "\n\n  [Mutations]\n\n");
4642 #endif
4643
4644                 dump_mutations(fff);
4645         }
4646
4647
4648         /* Skip some lines */
4649         fprintf(fff, "\n\n");
4650
4651
4652         /* Dump the equipment */
4653         if (equip_cnt)
4654         {
4655 #ifdef JP
4656                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4657 #else
4658                 fprintf(fff, "  [Character Equipment]\n\n");
4659 #endif
4660
4661                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4662                 {
4663                         object_desc(o_name, &inventory[i], TRUE, 3);
4664                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4665 #ifdef JP
4666                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4667 #else
4668                                 strcpy(o_name, "(wielding with two-hands)");
4669 #endif
4670                         fprintf(fff, "%c%s %s\n",
4671                                 index_to_label(i), paren, o_name);
4672                 }
4673                 fprintf(fff, "\n\n");
4674         }
4675
4676         /* Dump the inventory */
4677 #ifdef JP
4678         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4679 #else
4680         fprintf(fff, "  [Character Inventory]\n\n");
4681 #endif
4682
4683         for (i = 0; i < INVEN_PACK; i++)
4684         {
4685                 /* Don't dump the empty slots */
4686                 if (!inventory[i].k_idx) break;
4687
4688                 /* Dump the inventory slots */
4689                 object_desc(o_name, &inventory[i], TRUE, 3);
4690                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4691         }
4692
4693         /* Add an empty line */
4694         fprintf(fff, "\n\n");
4695
4696         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4697
4698         /* Print all homes in the different towns */
4699         st_ptr = &town[1].store[STORE_HOME];
4700
4701         /* Home -- if anything there */
4702         if (st_ptr->stock_num)
4703         {
4704                 /* Header with name of the town */
4705 #ifdef JP
4706                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4707 #else
4708                 fprintf(fff, "  [Home Inventory]\n");
4709 #endif
4710                 x = 1;
4711
4712                 /* Dump all available items */
4713                 for (i = 0; i < st_ptr->stock_num; i++)
4714                 {
4715                         if ((i % 12) == 0)
4716 #ifdef JP
4717                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4718 #else
4719                                 fprintf(fff, "\n ( page %d )\n", x++);
4720 #endif
4721                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4722                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4723                 }
4724
4725                 /* Add an empty line */
4726                 fprintf(fff, "\n\n");
4727         }
4728
4729
4730         /* Print all homes in the different towns */
4731         st_ptr = &town[1].store[STORE_MUSEUM];
4732
4733         /* Home -- if anything there */
4734         if (st_ptr->stock_num)
4735         {
4736                 /* Header with name of the town */
4737 #ifdef JP
4738                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4739 #else
4740                 fprintf(fff, "  [Museum]\n");
4741 #endif
4742                 x = 1;
4743
4744                 /* Dump all available items */
4745                 for (i = 0; i < st_ptr->stock_num; i++)
4746                 {
4747 #ifdef JP
4748                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4749                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4750                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4751 #else
4752                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4753                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4754                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4755 #endif
4756
4757                 }
4758
4759                 /* Add an empty line */
4760                 fprintf(fff, "\n\n");
4761         }
4762
4763 #ifdef JP
4764         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4765 #else
4766         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4767 #endif
4768
4769         return 0;
4770 }
4771
4772 /*
4773  * Hack -- Dump a character description file
4774  *
4775  * XXX XXX XXX Allow the "full" flag to dump additional info,
4776  * and trigger its usage from various places in the code.
4777  */
4778 errr file_character(cptr name)
4779 {
4780         int             fd = -1;
4781         FILE            *fff = NULL;
4782         char            buf[1024];
4783
4784         /* Build the filename */
4785         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4786
4787         /* File type is "TEXT" */
4788         FILE_TYPE(FILE_TYPE_TEXT);
4789
4790         /* Check for existing file */
4791         fd = fd_open(buf, O_RDONLY);
4792
4793         /* Existing file */
4794         if (fd >= 0)
4795         {
4796                 char out_val[160];
4797
4798                 /* Close the file */
4799                 (void)fd_close(fd);
4800
4801                 /* Build query */
4802 #ifdef JP
4803                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4804 #else
4805                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4806 #endif
4807
4808
4809                 /* Ask */
4810                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4811         }
4812
4813         /* Open the non-existing file */
4814         if (fd < 0) fff = my_fopen(buf, "w");
4815
4816         /* Invalid file */
4817         if (!fff)
4818         {
4819                 /* Message */
4820 #ifdef JP
4821                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4822 #else
4823                 prt("Character dump failed!", 0, 0);
4824 #endif
4825
4826                 (void)inkey();
4827
4828                 /* Error */
4829                 return (-1);
4830         }
4831
4832         (void)make_character_dump(fff);
4833
4834         /* Close it */
4835         my_fclose(fff);
4836
4837
4838         /* Message */
4839 #ifdef JP
4840 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4841 #else
4842         msg_print("Character dump successful.");
4843 #endif
4844
4845         msg_print(NULL);
4846
4847         /* Success */
4848         return (0);
4849 }
4850
4851
4852 /*
4853  * Recursive file perusal.
4854  *
4855  * Return FALSE on 'Q', otherwise TRUE.
4856  *
4857  * Process various special text in the input file, including
4858  * the "menu" structures used by the "help file" system.
4859  *
4860  * XXX XXX XXX Consider using a temporary file.
4861  *
4862  * XXX XXX XXX Allow the user to "save" the current file.
4863  */
4864 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4865 {
4866         int i, n, k;
4867
4868         /* Number of "real" lines passed by */
4869         int next = 0;
4870
4871         /* Number of "real" lines in the file */
4872         int size = 0;
4873
4874         /* Backup value for "line" */
4875         int back = 0;
4876
4877         /* Color of the next line */
4878         byte color = TERM_WHITE;
4879
4880         /* Loop counter */
4881         int cnt;
4882
4883         /* This screen has sub-screens */
4884         bool menu = FALSE;
4885
4886         /* Current help file */
4887         FILE *fff = NULL;
4888
4889         /* Find this string (if any) */
4890         cptr find = NULL;
4891
4892         /* Jump to this tag */
4893         cptr tag = NULL;
4894
4895         /* Hold a string to find */
4896         char finder[81];
4897
4898         /* Hold a string to show */
4899         char shower[81];
4900
4901         /* Filename */
4902         char filename[1024];
4903
4904         /* Describe this thing */
4905         char caption[128];
4906
4907         /* Path buffer */
4908         char path[1024];
4909
4910         /* General buffer */
4911         char buf[1024];
4912
4913         /* Lower case version of the buffer, for searching */
4914         char lc_buf[1024];
4915
4916         /* Aux pointer for making lc_buf (and find!) lowercase */
4917         cptr lc_buf_ptr;
4918
4919         /* Sub-menu information */
4920         char hook[68][32];
4921
4922         bool reverse = (line < 0);
4923
4924         int wid, hgt, rows;
4925
4926         Term_get_size(&wid, &hgt);
4927         rows = hgt - 4;
4928
4929         /* Wipe finder */
4930         strcpy(finder, "");
4931
4932         /* Wipe shower */
4933         strcpy(shower, "");
4934
4935         /* Wipe caption */
4936         strcpy(caption, "");
4937
4938         /* Wipe the hooks */
4939         for (i = 0; i < 68; i++)
4940         {
4941                 hook[i][0] = '\0';
4942         }
4943
4944         /* Copy the filename */
4945         strcpy(filename, name);
4946
4947         n = strlen(filename);
4948
4949         /* Extract the tag from the filename */
4950         for (i = 0; i < n; i++)
4951         {
4952                 if (filename[i] == '#')
4953                 {
4954                         filename[i] = '\0';
4955                         tag = filename + i + 1;
4956                         break;
4957                 }
4958         }
4959
4960         /* Redirect the name */
4961         name = filename;
4962
4963         /* Hack XXX XXX XXX */
4964         if (what)
4965         {
4966                 /* Caption */
4967                 strcpy(caption, what);
4968
4969                 /* Access the "file" */
4970                 strcpy(path, name);
4971
4972                 /* Open */
4973                 fff = my_fopen(path, "r");
4974         }
4975
4976         /* Look in "help" */
4977         if (!fff)
4978         {
4979                 /* Caption */
4980 #ifdef JP
4981 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4982 #else
4983                 sprintf(caption, "Help file '%s'", name);
4984 #endif
4985
4986
4987                 /* Build the filename */
4988                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
4989
4990                 /* Open the file */
4991                 fff = my_fopen(path, "r");
4992         }
4993
4994         /* Look in "info" */
4995         if (!fff)
4996         {
4997                 /* Caption */
4998 #ifdef JP
4999 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5000 #else
5001                 sprintf(caption, "Info file '%s'", name);
5002 #endif
5003
5004
5005                 /* Build the filename */
5006                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5007
5008                 /* Open the file */
5009                 fff = my_fopen(path, "r");
5010         }
5011
5012         /* Look in "info" */
5013         if (!fff)
5014         {
5015                 /* Build the filename */
5016                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5017
5018                 for (i = 0; path[i]; i++)
5019                         if ('\\' == path[i])
5020                                 path[i] = PATH_SEP[0];
5021
5022                 /* Caption */
5023 #ifdef JP
5024 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5025 #else
5026                 sprintf(caption, "Info file '%s'", name);
5027 #endif
5028
5029                 /* Open the file */
5030                 fff = my_fopen(path, "r");
5031         }
5032
5033         /* Oops */
5034         if (!fff)
5035         {
5036                 /* Message */
5037 #ifdef JP
5038 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5039 #else
5040                 msg_format("Cannot open '%s'.", name);
5041 #endif
5042
5043                 msg_print(NULL);
5044
5045                 /* Oops */
5046                 return (TRUE);
5047         }
5048
5049
5050         /* Pre-Parse the file */
5051         while (TRUE)
5052         {
5053                 char *str;
5054
5055                 /* Read a line or stop */
5056                 if (my_fgets(fff, buf, sizeof(buf))) break;
5057
5058                 /* Get a color */
5059                 if (prefix(buf, "#####")) str = &buf[6];
5060                 else str = buf;
5061
5062                 /* XXX Parse "menu" items */
5063                 if (prefix(str, "***** "))
5064                 {
5065                         /* Notice "menu" requests */
5066                         if ((str[6] == '[') && isalpha(str[7]))
5067                         {
5068                                 /* This is a menu file */
5069                                 menu = TRUE;
5070
5071                                 /* Extract the menu item */
5072                                 k = str[7] - 'A';
5073
5074                                 if ((str[8] == ']') && (str[9] == ' '))
5075                                 {
5076                                         /* Extract the menu item */
5077                                         strncpy(hook[k], str + 10, 31);
5078
5079                                         /* Make sure it's null-terminated */
5080                                         hook[k][31] = '\0';
5081                                 }
5082                         }
5083                         /* Notice "tag" requests */
5084                         else if (str[6] == '<')
5085                         {
5086                                 str[strlen(str) - 1] = '\0';
5087                                 if (tag && streq(str + 7, tag)) line = next;
5088                         }
5089
5090                         /* Skip this */
5091                         continue;
5092                 }
5093
5094                 /* Count the "real" lines */
5095                 next++;
5096         }
5097
5098         /* Save the number of "real" lines */
5099         size = next;
5100
5101         /* start from bottom when reverse mode */
5102         if (line == -1) line = ((size-1)/rows)*rows;
5103
5104         /* Display the file */
5105         while (TRUE)
5106         {
5107                 /* Clear screen */
5108                 Term_clear();
5109
5110                 /* Restart when necessary */
5111                 if (line >= size - rows) line = size - rows;
5112                 if (line < 0) line = 0;
5113
5114                 /* Re-open the file if needed */
5115                 if (next > line)
5116                 {
5117                         /* Close it */
5118                         my_fclose(fff);
5119
5120                         /* Hack -- Re-Open the file */
5121                         fff = my_fopen(path, "r");
5122
5123                         /* Oops */
5124                         if (!fff) return (FALSE);
5125
5126                         /* File has been restarted */
5127                         next = 0;
5128                 }
5129
5130                 /* Goto the selected line */
5131                 while (next < line)
5132                 {
5133                         /* Get a line */
5134                         if (my_fgets(fff, buf, sizeof(buf))) break;
5135
5136                         /* Skip tags/links */
5137                         if (prefix(buf, "***** ")) continue;
5138
5139                         /* Count the lines */
5140                         next++;
5141                 }
5142
5143                 /* Dump the next 20, or rows, lines of the file */
5144                 for (i = 0; i < rows; )
5145                 {
5146                         int print_x, x;
5147                         cptr str;
5148
5149                         /* Hack -- track the "first" line */
5150                         if (!i) line = next;
5151
5152                         /* Get a line of the file or stop */
5153                         if (my_fgets(fff, buf, sizeof(buf))) break;
5154
5155                         /* Hack -- skip "special" lines */
5156                         if (prefix(buf, "***** ")) continue;
5157
5158                         /* Get a color */
5159                         if (prefix(buf, "#####"))
5160                         {
5161                                 color = color_char_to_attr(buf[5]);
5162                                 str = &buf[6];
5163                         }
5164                         else
5165                         {
5166                                 color = TERM_WHITE;
5167                                 str = buf;
5168                         }
5169
5170                         /* Count the "real" lines */
5171                         next++;
5172
5173                         /* Make a lower case version of str for searching */
5174                         strcpy(lc_buf, str);
5175
5176                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5177                         {
5178 #ifdef JP
5179                                 if (iskanji(*lc_buf_ptr))
5180                                         lc_buf_ptr++;
5181                                 else
5182 #endif
5183                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5184                         }
5185
5186                         /* Hack -- keep searching */
5187                         if (find && !i && !strstr(lc_buf, find)) continue;
5188
5189                         /* Hack -- stop searching */
5190                         find = NULL;
5191
5192                         /* Dump the line */
5193                         x = 0;
5194                         print_x = 0;
5195                         while (str[x])
5196                         {
5197                                 /* Color ? */
5198                                 if (prefix(str + x, "[[[[["))
5199                                 {
5200                                         byte c = color_char_to_attr(str[x + 5]);
5201                                         x += 6;
5202
5203                                         /* Ok print the link name */
5204                                         while (str[x] != ']')
5205                                         {
5206                                                 Term_putch(print_x, i + 2, c, str[x]);
5207                                                 x++;
5208                                                 print_x++;
5209                                         }
5210                                 }
5211                                 else
5212                                 {
5213                                         Term_putch(print_x, i + 2, color, str[x]);
5214                                         print_x++;
5215                                 }
5216
5217                                 x++;
5218                         }
5219
5220                         /* Hilite "shower" */
5221                         if (shower[0])
5222                         {
5223                                 cptr s2 = lc_buf;
5224
5225                                 /* Display matches */
5226                                 while ((s2 = strstr(s2, shower)) != NULL)
5227                                 {
5228                                         int len = strlen(shower);
5229
5230                                         /* Display the match */
5231                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5232
5233                                         /* Advance */
5234                                         s2 += len;
5235                                 }
5236                         }
5237
5238                         /* Count the printed lines */
5239                         i++;
5240                 }
5241
5242                 /* Hack -- failed search */
5243                 if (find)
5244                 {
5245                         bell();
5246                         line = back;
5247                         find = NULL;
5248                         continue;
5249                 }
5250
5251
5252                 /* Show a general "title" */
5253                 if (show_version)
5254                 {
5255                         prt(format(
5256 #ifdef JP
5257                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5258 #else
5259                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5260 #endif
5261
5262                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5263                            caption, line, size), 0, 0);
5264                 }
5265                 else
5266                 {
5267                         prt(format(
5268 #ifdef JP
5269                                 "[%s, %d/%d]",
5270 #else
5271                                 "[%s, Line %d/%d]",
5272 #endif
5273                                 caption, line, size), 0, 0);
5274                 }
5275
5276                 /* Prompt -- small files */
5277                 if (size <= rows)
5278                 {
5279                         /* Wait for it */
5280 #ifdef JP
5281 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5282 #else
5283                         prt("[Press ESC to exit.]", hgt - 1, 0);
5284 #endif
5285
5286                 }
5287
5288                 /* Prompt -- large files */
5289                 else
5290                 {
5291 #ifdef JP
5292                         if(reverse)
5293                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5294                         else
5295                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5296 #else
5297                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5298 #endif
5299                 }
5300
5301                 /* Get a keypress */
5302                 k = inkey();
5303
5304                 /* Hack -- return to last screen */
5305                 if (k == '<') break;
5306
5307                 /* Show the help for the help */
5308                 if (k == '?')
5309                 {
5310                         /* Hack - prevent silly recursion */
5311 #ifdef JP
5312                         if (strcmp(name, "jhelpinfo.txt") != 0)
5313                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5314 #else
5315                         if (strcmp(name, "helpinfo.txt") != 0)
5316                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5317 #endif
5318                 }
5319
5320                 /* Hack -- try showing */
5321                 if (k == '=')
5322                 {
5323                         /* Get "shower" */
5324 #ifdef JP
5325 prt("¶¯Ä´: ", hgt - 1, 0);
5326 #else
5327                         prt("Show: ", hgt - 1, 0);
5328 #endif
5329
5330                         (void)askfor_aux(shower, 80);
5331                 }
5332
5333                 /* Hack -- try finding */
5334                 if (k == '/')
5335                 {
5336                         /* Get "finder" */
5337 #ifdef JP
5338 prt("¸¡º÷: ", hgt - 1, 0);
5339 #else
5340                         prt("Find: ", hgt - 1, 0);
5341 #endif
5342
5343
5344                         if (askfor_aux(finder, 80))
5345                         {
5346                                 /* Find it */
5347                                 find = finder;
5348                                 back = line;
5349                                 line = line + 1;
5350
5351                                 /* Make finder lowercase */
5352                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5353                                 {
5354 #ifdef JP
5355                                         if (iskanji(finder[cnt]))
5356                                                 cnt++;
5357                                         else
5358 #endif
5359                                                 finder[cnt] = tolower(finder[cnt]);
5360                                 }
5361
5362                                 /* Show it */
5363                                 strcpy(shower, finder);
5364                         }
5365                 }
5366
5367                 /* Hack -- go to a specific line */
5368                 if (k == '#')
5369                 {
5370                         char tmp[81];
5371 #ifdef JP
5372 prt("¹Ô: ", hgt - 1, 0);
5373 #else
5374                         prt("Goto Line: ", hgt - 1, 0);
5375 #endif
5376
5377                         strcpy(tmp, "0");
5378
5379                         if (askfor_aux(tmp, 80))
5380                         {
5381                                 line = atoi(tmp);
5382                         }
5383                 }
5384
5385                 /* Hack -- go to a specific file */
5386                 if (k == '%')
5387                 {
5388                         char tmp[81];
5389 #ifdef JP
5390 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5391 strcpy(tmp, "jhelp.hlp");
5392 #else
5393                         prt("Goto File: ", hgt - 1, 0);
5394                         strcpy(tmp, "help.hlp");
5395 #endif
5396
5397
5398                         if (askfor_aux(tmp, 80))
5399                         {
5400                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5401                         }
5402                 }
5403
5404                 /* Allow backing up */
5405                 if (k == '-')
5406                 {
5407                         line = line + (reverse ? rows : -rows);
5408                         if (line < 0) line = 0;
5409                 }
5410
5411                 /* Advance a single line */
5412                 if ((k == '\n') || (k == '\r'))
5413                 {
5414                         line = line + (reverse ? -1 : 1);
5415                         if (line < 0) line = 0;
5416                 }
5417
5418
5419                 /* Move up / down */
5420                 if (k == '8')
5421                 {
5422                         line--;
5423                         if (line < 0) line = 0;
5424                 }
5425
5426                 if (k == '2') line++;
5427
5428                 /* Advance one page */
5429                 if (k == ' ')
5430                 {
5431                         line = line + (reverse ? -rows : rows);
5432                         if (line < 0) line = ((size-1)/rows)*rows;
5433                 }
5434
5435                 /* Recurse on numbers */
5436                 if (menu)
5437                 {
5438                         int key = -1;
5439
5440                         if (isalpha(k))
5441                                 key = k - 'A';
5442
5443                         if ((key > -1) && hook[key][0])
5444                         {
5445                                 /* Recurse on that file */
5446                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5447                                         k = 'q';
5448                         }
5449                 }
5450
5451                 /* Hack, dump to file */
5452                 if (k == '|')
5453                 {
5454                         FILE *ffp;
5455                         char buff[1024];
5456                         char xtmp[82];
5457
5458                         strcpy (xtmp, "");
5459
5460 #ifdef JP
5461                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5462 #else
5463                         if (!get_string("File name: ", xtmp, 80))
5464 #endif
5465                         {
5466                                 continue;
5467                         }
5468  
5469                         /* Close it */
5470                         my_fclose(fff);
5471
5472                         /* Build the filename */
5473                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5474
5475                         /* Hack -- Re-Open the file */
5476                         fff = my_fopen(path, "r");
5477
5478                         ffp = my_fopen(buff, "w");
5479
5480                         /* Oops */
5481                         if (!(fff && ffp))
5482                         {
5483 #ifdef JP
5484 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5485 #else
5486                                 msg_print("Failed to open file.");
5487 #endif
5488
5489                                 k = ESCAPE;
5490                                 break;
5491                         }
5492
5493                         sprintf(xtmp, "%s: %s", player_name, what);
5494                         my_fputs(ffp, xtmp, 80);
5495                         my_fputs(ffp, "\n", 80);
5496
5497                         while (!my_fgets(fff, buff, sizeof(buff)))
5498                                 my_fputs(ffp, buff, 80);
5499
5500                         /* Close it */
5501                         my_fclose(fff);
5502                         my_fclose(ffp);
5503
5504                         /* Hack -- Re-Open the file */
5505                         fff = my_fopen(path, "r");
5506                 }
5507
5508                 /* Exit on escape */
5509                 if (k == ESCAPE) break;
5510                 if (k == 'q') break;
5511         }
5512
5513         /* Close the file */
5514         my_fclose(fff);
5515
5516         /* Escape */
5517         if (k == 'q') return (FALSE);
5518
5519         /* Normal return */
5520         return (TRUE);
5521 }
5522
5523
5524 /*
5525  * Peruse the On-Line-Help
5526  */
5527 void do_cmd_help(void)
5528 {
5529         /* Save screen */
5530         screen_save();
5531
5532         /* Peruse the main help file */
5533 #ifdef JP
5534 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5535 #else
5536         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5537 #endif
5538
5539
5540         /* Load screen */
5541         screen_load();
5542 }
5543
5544
5545 /*
5546  * Process the player name.
5547  * Extract a clean "base name".
5548  * Build the savefile name if needed.
5549  */
5550 void process_player_name(bool sf)
5551 {
5552         int i, k = 0;
5553
5554
5555         /* Cannot be too long */
5556 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5557 #ifdef MSDOS
5558         if (strlen(player_name) > 8)
5559 #else
5560         if (strlen(player_name) > 15)
5561 #endif
5562         {
5563                 /* Name too long */
5564 #ifdef JP
5565 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5566 #else
5567                 quit_fmt("The name '%s' is too long!", player_name);
5568 #endif
5569
5570         }
5571 #endif
5572
5573         /* Cannot contain "icky" characters */
5574         for (i = 0; player_name[i]; i++)
5575         {
5576                 /* No control characters */
5577 #ifdef JP
5578                 if (iskanji(player_name[i])){i++;continue;}
5579                 if (iscntrl( (unsigned char)player_name[i]))
5580 #else
5581                 if (iscntrl(player_name[i]))
5582 #endif
5583
5584                 {
5585                         /* Illegal characters */
5586 #ifdef JP
5587 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5588 #else
5589                         quit_fmt("The name '%s' contains control chars!", player_name);
5590 #endif
5591
5592                 }
5593         }
5594
5595
5596 #ifdef MACINTOSH
5597
5598         /* Extract "useful" letters */
5599         for (i = 0; player_name[i]; i++)
5600         {
5601 #ifdef JP
5602                 unsigned char c = player_name[i];
5603 #else
5604                 char c = player_name[i];
5605 #endif
5606
5607
5608                 /* Convert "dot" to "underscore" */
5609                 if (c == '.') c = '_';
5610
5611                 /* Accept all the letters */
5612                 player_base[k++] = c;
5613         }
5614
5615 #else
5616
5617         /* Extract "useful" letters */
5618         for (i = 0; player_name[i]; i++)
5619         {
5620 #ifdef JP
5621                 unsigned char c = player_name[i];
5622 #else
5623                 char c = player_name[i];
5624 #endif
5625
5626                 /* Accept some letters */
5627 #ifdef JP
5628                 if(iskanji(c)){
5629                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5630                   player_base[k++] = c;
5631                   i++;
5632                   player_base[k++] = player_name[i];
5633                 }
5634 #ifdef SJIS
5635                 else if (iskana(c)) player_base[k++] = c;
5636 #endif
5637                 else
5638 #endif
5639                 /* Convert path separator to underscore */
5640                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5641                         player_base[k++] = '_';
5642                         i += strlen(PATH_SEP);
5643                 }
5644 #ifdef MSDOS
5645                 /* Convert space, dot, and underscore to underscore */
5646                 else if (strchr(". _", c)) player_base[k++] = '_';
5647 #endif
5648                 else if (isprint(c)) player_base[k++] = c;
5649         }
5650
5651 #endif
5652
5653
5654 #if defined(MSDOS)
5655
5656         /* Hack -- max length */
5657         if (k > 8) k = 8;
5658
5659 #endif
5660
5661         /* Terminate */
5662         player_base[k] = '\0';
5663
5664         /* Require a "base" name */
5665         if (!player_base[0]) strcpy(player_base, "PLAYER");
5666
5667
5668 #ifdef SAVEFILE_MUTABLE
5669
5670         /* Accept */
5671         sf = TRUE;
5672
5673 #endif
5674         if (!savefile_base[0] && savefile[0])
5675         {
5676                 cptr s;
5677                 s = savefile;
5678                 while (1)
5679                 {
5680                         cptr t;
5681                         t = strstr(s, PATH_SEP);
5682                         if (!t)
5683                                 break;
5684                         s = t+1;
5685                 }
5686                 strcpy(savefile_base, s);
5687         }
5688
5689         if (!savefile_base[0] || !savefile[0])
5690                 sf = TRUE;
5691
5692         /* Change the savefile name */
5693         if (sf)
5694         {
5695                 char temp[128];
5696
5697                 strcpy(savefile_base, player_base);
5698
5699 #ifdef SAVEFILE_USE_UID
5700                 /* Rename the savefile, using the player_uid and player_base */
5701                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5702 #else
5703                 /* Rename the savefile, using the player_base */
5704                 (void)sprintf(temp, "%s", player_base);
5705 #endif
5706
5707 #ifdef VM
5708                 /* Hack -- support "flat directory" usage on VM/ESA */
5709                 (void)sprintf(temp, "%s.sv", player_base);
5710 #endif /* VM */
5711
5712                 /* Build the filename */
5713                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5714         }
5715 }
5716
5717
5718 /*
5719  * Gets a name for the character, reacting to name changes.
5720  *
5721  * Assumes that "display_player(0)" has just been called
5722  *
5723  * Perhaps we should NOT ask for a name (at "birth()") on
5724  * Unix machines?  XXX XXX
5725  *
5726  * What a horrible name for a global function.  XXX XXX XXX
5727  */
5728 void get_name(void)
5729 {
5730         char tmp[64];
5731
5732         /* Save the player name */
5733         strcpy(tmp, player_name);
5734
5735         /* Prompt for a new name */
5736 #ifdef JP
5737         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5738 #else
5739         if (get_string("Enter a name for your character: ", tmp, 15))
5740 #endif
5741         {
5742                 /* Use the name */
5743                 strcpy(player_name, tmp);
5744         }
5745         else if (0 == strlen(player_name))
5746         {
5747                 /* Use default name */
5748                 strcpy(player_name, "PLAYER");
5749         }
5750
5751         strcpy(tmp,ap_ptr->title);
5752 #ifdef JP
5753         if(ap_ptr->no == 1)
5754                 strcat(tmp,"¤Î");
5755 #else
5756         strcat(tmp, " ");
5757 #endif
5758         strcat(tmp,player_name);
5759
5760         /* Re-Draw the name (in light blue) */
5761         Term_erase(34, 1, 255);
5762         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5763
5764         /* Erase the prompt, etc */
5765         clear_from(22);
5766 }
5767
5768
5769
5770 /*
5771  * Hack -- commit suicide
5772  */
5773 void do_cmd_suicide(void)
5774 {
5775         int i;
5776
5777         /* Flush input */
5778         flush();
5779
5780         /* Verify Retirement */
5781         if (p_ptr->total_winner)
5782         {
5783                 /* Verify */
5784 #ifdef JP
5785 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5786 #else
5787                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5788 #endif
5789
5790         }
5791
5792         /* Verify Suicide */
5793         else
5794         {
5795                 /* Verify */
5796 #ifdef JP
5797 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5798 #else
5799                 if (!get_check("Do you really want to commit suicide? ")) return;
5800 #endif
5801         }
5802
5803
5804         if (!p_ptr->noscore)
5805         {
5806                 /* Special Verification for suicide */
5807 #ifdef JP
5808 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5809 #else
5810                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5811 #endif
5812
5813                 flush();
5814                 i = inkey();
5815                 prt("", 0, 0);
5816                 if (i != '@') return;
5817         }
5818
5819         /* Stop playing */
5820         p_ptr->playing = FALSE;
5821
5822         /* Kill the player */
5823         p_ptr->is_dead = TRUE;
5824
5825         /* Leaving */
5826         p_ptr->leaving = TRUE;
5827
5828         if (!p_ptr->total_winner)
5829         {
5830 #ifdef JP
5831                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5832                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5833 #else
5834                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5835                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5836 #endif
5837                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5838         }
5839
5840         /* Cause of death */
5841 #ifdef JP
5842 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5843 #else
5844         (void)strcpy(p_ptr->died_from, "Quitting");
5845 #endif
5846
5847 }
5848
5849
5850
5851 /*
5852  * Save the game
5853  */
5854 void do_cmd_save_game(int is_autosave)
5855 {
5856         /* Autosaves do not disturb */
5857         if (is_autosave)
5858         {
5859 #ifdef JP
5860 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5861 #else
5862                 msg_print("Autosaving the game...");
5863 #endif
5864
5865         }
5866         else
5867         {
5868                 /* Disturb the player */
5869                 disturb(1, 0);
5870         }
5871
5872         /* Clear messages */
5873         msg_print(NULL);
5874
5875         /* Handle stuff */
5876         handle_stuff();
5877
5878         /* Message */
5879 #ifdef JP
5880 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5881 #else
5882         prt("Saving game...", 0, 0);
5883 #endif
5884
5885
5886         /* Refresh */
5887         Term_fresh();
5888
5889         /* The player is not dead */
5890 #ifdef JP
5891 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5892 #else
5893         (void)strcpy(p_ptr->died_from, "(saved)");
5894 #endif
5895
5896
5897         /* Forbid suspend */
5898         signals_ignore_tstp();
5899
5900         /* Save the player */
5901         if (save_player())
5902         {
5903 #ifdef JP
5904 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5905 #else
5906                 prt("Saving game... done.", 0, 0);
5907 #endif
5908
5909         }
5910
5911         /* Save failed (oops) */
5912         else
5913         {
5914 #ifdef JP
5915 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5916 #else
5917                 prt("Saving game... failed!", 0, 0);
5918 #endif
5919
5920         }
5921
5922         /* Allow suspend again */
5923         signals_handle_tstp();
5924
5925         /* Refresh */
5926         Term_fresh();
5927
5928         /* Note that the player is not dead */
5929 #ifdef JP
5930 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5931 #else
5932         (void)strcpy(p_ptr->died_from, "(alive and well)");
5933 #endif
5934
5935         /* Update some things */
5936         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
5937
5938         /* Update stuff */
5939         update_stuff();
5940 }
5941
5942
5943 /*
5944  * Save the game and exit
5945  */
5946 void do_cmd_save_and_exit(void)
5947 {
5948         p_ptr->playing = FALSE;
5949
5950         /* Leaving */
5951         p_ptr->leaving = TRUE;
5952 #ifdef JP
5953         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5954 #else
5955         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5956 #endif
5957 }
5958
5959
5960 /*
5961  * Hack -- Calculates the total number of points earned         -JWT-
5962  */
5963 long total_points(void)
5964 {
5965         int i, mult = 100;
5966         s16b max_dl = 0;
5967         u32b point, point_h, point_l;
5968         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5969
5970         if (!preserve_mode) mult += 10;
5971         if (!autoroller) mult += 10;
5972         if (!smart_learn) mult -= 20;
5973         if (smart_cheat) mult += 30;
5974         if (ironman_shops) mult += 50;
5975         if (ironman_small_levels) mult += 10;
5976         if (ironman_empty_levels) mult += 20;
5977         if (!powerup_home) mult += 50;
5978         if (ironman_rooms) mult += 100;
5979         if (ironman_nightmare) mult += 100;
5980
5981         if (mult < 5) mult = 5;
5982
5983         for (i = 0; i < max_d_idx; i++)
5984                 if(max_dlv[i] > max_dl)
5985                         max_dl = max_dlv[i];
5986
5987         point_l = (p_ptr->max_exp + (100 * max_dl));
5988         point_h = point_l / 0x10000L;
5989         point_l = point_l % 0x10000L;
5990         point_h *= mult;
5991         point_l *= mult;
5992         point_h += point_l / 0x10000L;
5993         point_l %= 0x10000L;
5994
5995         point_l += ((point_h % 100) << 16);
5996         point_h /= 100;
5997         point_l /= 100;
5998
5999         point = (point_h << 16) + (point_l);
6000         if (p_ptr->arena_number >= 0)
6001                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6002
6003         if (ironman_downward) point *= 2;
6004         if (p_ptr->pclass == CLASS_BERSERKER)
6005         {
6006                 if ( p_ptr->prace == RACE_SPECTRE )
6007                         point = point / 5;
6008         }
6009
6010         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6011         {
6012                 point = 1;
6013                 if (p_ptr->total_winner) point = 2;
6014         }
6015         if (easy_band) point = (0 - point);
6016
6017         return point;
6018 }
6019
6020
6021
6022 /*
6023  * Centers a string within a 31 character string                -JWT-
6024  */
6025 static void center_string(char *buf, cptr str)
6026 {
6027         int i, j;
6028
6029         /* Total length */
6030         i = strlen(str);
6031
6032         /* Necessary border */
6033         j = 15 - i / 2;
6034
6035         /* Mega-Hack */
6036         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6037 }
6038
6039
6040 #if 0
6041 /*
6042  * Save a "bones" file for a dead character
6043  *
6044  * Note that we will not use these files until Angband 2.8.0, and
6045  * then we will only use the name and level on which death occured.
6046  *
6047  * Should probably attempt some form of locking...
6048  */
6049 static void make_bones(void)
6050 {
6051         FILE                *fp;
6052
6053         char                str[1024];
6054
6055
6056         /* Ignore wizards and borgs */
6057         if (!(p_ptr->noscore & 0x00FF))
6058         {
6059                 /* Ignore people who die in town */
6060                 if (dun_level)
6061                 {
6062                         char tmp[128];
6063
6064                         /* XXX XXX XXX "Bones" name */
6065                         sprintf(tmp, "bone.%03d", dun_level);
6066
6067                         /* Build the filename */
6068                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6069
6070                         /* Attempt to open the bones file */
6071                         fp = my_fopen(str, "r");
6072
6073                         /* Close it right away */
6074                         if (fp) my_fclose(fp);
6075
6076                         /* Do not over-write a previous ghost */
6077                         if (fp) return;
6078
6079                         /* File type is "TEXT" */
6080                         FILE_TYPE(FILE_TYPE_TEXT);
6081
6082                         /* Grab permissions */
6083                         safe_setuid_grab();
6084
6085                         /* Try to write a new "Bones File" */
6086                         fp = my_fopen(str, "w");
6087
6088                         /* Drop permissions */
6089                         safe_setuid_drop();
6090
6091                         /* Not allowed to write it?  Weird. */
6092                         if (!fp) return;
6093
6094                         /* Save the info */
6095                         fprintf(fp, "%s\n", player_name);
6096                         fprintf(fp, "%d\n", p_ptr->mhp);
6097                         fprintf(fp, "%d\n", p_ptr->prace);
6098                         fprintf(fp, "%d\n", p_ptr->pclass);
6099
6100                         /* Close and save the Bones file */
6101                         my_fclose(fp);
6102                 }
6103         }
6104 }
6105 #endif
6106
6107
6108 /*
6109  * Redefinable "print_tombstone" action
6110  */
6111 bool (*tombstone_aux)(void) = NULL;
6112
6113
6114 /*
6115  * Display a "tomb-stone"
6116  */
6117 static void print_tomb(void)
6118 {
6119         bool done = FALSE;
6120
6121         /* Do we use a special tombstone ? */
6122         if (tombstone_aux)
6123         {
6124                 /* Use tombstone hook */
6125                 done = (*tombstone_aux)();
6126         }
6127
6128         /* Print the text-tombstone */
6129         if (!done)
6130         {
6131                 cptr    p;
6132
6133                 char    tmp[160];
6134
6135                 char    buf[1024];
6136 #ifndef JP
6137                 char    dummy[80];
6138 #endif
6139
6140                 FILE        *fp;
6141
6142                 time_t  ct = time((time_t)0);
6143
6144
6145                 /* Clear screen */
6146                 Term_clear();
6147
6148                 /* Build the filename */
6149 #ifdef JP
6150                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6151 #else
6152                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6153 #endif
6154
6155
6156                 /* Open the News file */
6157                 fp = my_fopen(buf, "r");
6158
6159                 /* Dump */
6160                 if (fp)
6161                 {
6162                         int i = 0;
6163
6164                         /* Dump the file to the screen */
6165                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6166                         {
6167                                 /* Display and advance */
6168                                 put_str(buf, i++, 0);
6169                         }
6170
6171                         /* Close */
6172                         my_fclose(fp);
6173                 }
6174
6175
6176                 /* King or Queen */
6177                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6178                 {
6179 #ifdef JP
6180                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6181                   p= "°ÎÂç¤Ê¤ë¼Ô";
6182 #else
6183                         p = "Magnificent";
6184 #endif
6185
6186                 }
6187
6188                 /* Normal */
6189                 else
6190                 {
6191                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6192                 }
6193
6194                 center_string(buf, player_name);
6195                 put_str(buf, 6, 11);
6196
6197 #ifndef JP
6198                 center_string(buf, "the");
6199                 put_str(buf, 7, 11);
6200 #endif
6201
6202                 center_string(buf, p);
6203                 put_str(buf, 8, 11);
6204
6205
6206                 center_string(buf, cp_ptr->title);
6207
6208                 put_str(buf, 10, 11);
6209
6210 #ifdef JP
6211 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6212 #else
6213                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6214 #endif
6215
6216                 center_string(buf, tmp);
6217                 put_str(buf, 11, 11);
6218
6219 #ifdef JP
6220 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6221 #else
6222                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6223 #endif
6224
6225                 center_string(buf, tmp);
6226                 put_str(buf, 12, 11);
6227
6228 #ifdef JP
6229 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6230 #else
6231                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6232 #endif
6233
6234                 center_string(buf, tmp);
6235                 put_str(buf, 13, 11);
6236
6237 #ifdef JP
6238         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6239         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6240         {
6241                 strcpy(tmp, "<¼«»¦>");
6242         }
6243         else
6244         {
6245                 if (streq(p_ptr->died_from, "ripe"))
6246                 {
6247                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6248                 }
6249                 else if (streq(p_ptr->died_from, "Seppuku"))
6250                 {
6251                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6252                 }
6253                 else
6254                 {
6255                         strcpy(tmp, p_ptr->died_from);
6256                 }
6257         }
6258         center_string(buf, tmp);
6259         put_str(buf, 14, 11);
6260
6261         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6262         {
6263                 if( dun_level == 0 )
6264                 {
6265                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6266                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6267                         {
6268                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6269                         }
6270                         else
6271                         {
6272                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6273                         }
6274                 }
6275                 else
6276                 {
6277                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6278                         {
6279                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6280                         }
6281                         else
6282                         {
6283                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6284                         }
6285                 }
6286                 center_string(buf, tmp);
6287                 put_str(buf, 15, 11);
6288         }
6289 #else
6290                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6291                 center_string(buf, tmp);
6292                 put_str(buf, 14, 11);
6293
6294
6295                 if (strlen(p_ptr->died_from) > 24)
6296                 {
6297                         strncpy(dummy, p_ptr->died_from, 24);
6298                         dummy[24] = '\0';
6299                         (void)sprintf(tmp, "by %s.", dummy);
6300                 }
6301                 else
6302                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6303
6304                 center_string(buf, tmp);
6305                 put_str(buf, 15, 11);
6306 #endif
6307
6308
6309
6310                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6311                 center_string(buf, tmp);
6312                 put_str(buf, 17, 11);
6313
6314 #ifdef JP
6315 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6316 #else
6317                 msg_format("Goodbye, %s!", player_name);
6318 #endif
6319
6320         }
6321 }
6322
6323
6324 /*
6325  * Display some character info
6326  */
6327 static void show_info(void)
6328 {
6329         int             i, j, k, l;
6330         object_type             *o_ptr;
6331         store_type              *st_ptr;
6332
6333         /* Hack -- Know everything in the inven/equip */
6334         for (i = 0; i < INVEN_TOTAL; i++)
6335         {
6336                 o_ptr = &inventory[i];
6337
6338                 /* Skip non-objects */
6339                 if (!o_ptr->k_idx) continue;
6340
6341                 /* Aware and Known */
6342                 object_aware(o_ptr);
6343                 object_known(o_ptr);
6344         }
6345
6346         for (i = 1; i < max_towns; i++)
6347         {
6348                 st_ptr = &town[i].store[STORE_HOME];
6349
6350                 /* Hack -- Know everything in the home */
6351                 for (j = 0; j < st_ptr->stock_num; j++)
6352                 {
6353                         o_ptr = &st_ptr->stock[j];
6354
6355                         /* Skip non-objects */
6356                         if (!o_ptr->k_idx) continue;
6357
6358                         /* Aware and Known */
6359                         object_aware(o_ptr);
6360                         object_known(o_ptr);
6361                 }
6362         }
6363
6364         /* Hack -- Recalculate bonuses */
6365         p_ptr->update |= (PU_BONUS);
6366
6367         /* Handle stuff */
6368         handle_stuff();
6369
6370         /* Flush all input keys */
6371         flush();
6372
6373         /* Flush messages */
6374         msg_print(NULL);
6375
6376
6377         /* Describe options */
6378 #ifdef JP
6379 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6380 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6381 #else
6382         prt("You may now dump a character record to one or more files.", 21, 0);
6383         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6384 #endif
6385
6386
6387         /* Dump character records as requested */
6388         while (TRUE)
6389         {
6390                 char out_val[160];
6391
6392                 /* Prompt */
6393 #ifdef JP
6394 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6395 #else
6396                 put_str("Filename: ", 23, 0);
6397 #endif
6398
6399
6400                 /* Default */
6401                 strcpy(out_val, "");
6402
6403                 /* Ask for filename (or abort) */
6404                 if (!askfor_aux(out_val, 60)) return;
6405
6406                 /* Return means "show on screen" */
6407                 if (!out_val[0]) break;
6408
6409                 /* Save screen */
6410                 screen_save();
6411
6412                 /* Dump a character file */
6413                 (void)file_character(out_val);
6414
6415                 /* Load screen */
6416                 screen_load();
6417         }
6418
6419         update_playtime();
6420
6421         /* Display player */
6422         display_player(0);
6423
6424         /* Prompt for inventory */
6425 #ifdef JP
6426 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6427 #else
6428         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6429 #endif
6430
6431
6432         /* Allow abort at this point */
6433         if (inkey() == ESCAPE) return;
6434
6435
6436         /* Show equipment and inventory */
6437
6438         /* Equipment -- if any */
6439         if (equip_cnt)
6440         {
6441                 Term_clear();
6442                 item_tester_full = TRUE;
6443                 (void)show_equip(0);
6444 #ifdef JP
6445 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6446 #else
6447                 prt("You are using: -more-", 0, 0);
6448 #endif
6449
6450                 if (inkey() == ESCAPE) return;
6451         }
6452
6453         /* Inventory -- if any */
6454         if (inven_cnt)
6455         {
6456                 Term_clear();
6457                 item_tester_full = TRUE;
6458                 (void)show_inven(0);
6459 #ifdef JP
6460 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6461 #else
6462                 prt("You are carrying: -more-", 0, 0);
6463 #endif
6464
6465                 if (inkey() == ESCAPE) return;
6466         }
6467
6468         /* Homes in the different towns */
6469         for (l = 1; l < max_towns; l++)
6470         {
6471                 st_ptr = &town[l].store[STORE_HOME];
6472
6473                 /* Home -- if anything there */
6474                 if (st_ptr->stock_num)
6475                 {
6476                         /* Display contents of the home */
6477                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6478                         {
6479                                 /* Clear screen */
6480                                 Term_clear();
6481
6482                                 /* Show 12 items */
6483                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6484                                 {
6485                                         char o_name[MAX_NLEN];
6486                                         char tmp_val[80];
6487
6488                                         /* Acquire item */
6489                                         o_ptr = &st_ptr->stock[i];
6490
6491                                         /* Print header, clear line */
6492                                         sprintf(tmp_val, "%c) ", I2A(j));
6493                                         prt(tmp_val, j+2, 4);
6494
6495                                         /* Display object description */
6496                                         object_desc(o_name, o_ptr, TRUE, 3);
6497                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6498                                 }
6499
6500                                 /* Caption */
6501 #ifdef JP
6502 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6503 #else
6504                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6505 #endif
6506
6507
6508                                 /* Wait for it */
6509                                 if (inkey() == ESCAPE) return;
6510                         }
6511                 }
6512         }
6513 }
6514
6515
6516 static bool check_score(void)
6517 {
6518         /* Clear screen */
6519         Term_clear();
6520
6521         /* No score file */
6522         if (highscore_fd < 0)
6523         {
6524 #ifdef JP
6525 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6526 #else
6527                 msg_print("Score file unavailable.");
6528 #endif
6529
6530                 msg_print(NULL);
6531                 return FALSE;
6532         }
6533
6534 #ifndef SCORE_WIZARDS
6535         /* Wizard-mode pre-empts scoring */
6536         if (p_ptr->noscore & 0x000F)
6537         {
6538 #ifdef JP
6539 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6540 #else
6541                 msg_print("Score not registered for wizards.");
6542 #endif
6543
6544                 msg_print(NULL);
6545                 return FALSE;
6546         }
6547 #endif
6548
6549 #ifndef SCORE_BORGS
6550         /* Borg-mode pre-empts scoring */
6551         if (p_ptr->noscore & 0x00F0)
6552         {
6553 #ifdef JP
6554 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6555 #else
6556                 msg_print("Score not registered for borgs.");
6557 #endif
6558
6559                 msg_print(NULL);
6560                 return FALSE;
6561         }
6562 #endif
6563
6564 #ifndef SCORE_CHEATERS
6565         /* Cheaters are not scored */
6566         if (p_ptr->noscore & 0xFF00)
6567         {
6568 #ifdef JP
6569 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6570 #else
6571                 msg_print("Score not registered for cheaters.");
6572 #endif
6573
6574                 msg_print(NULL);
6575                 return FALSE;
6576         }
6577 #endif
6578
6579         /* Interupted */
6580 #ifdef JP
6581 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6582 #else
6583         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6584 #endif
6585
6586         {
6587 #ifdef JP
6588 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6589 #else
6590                 msg_print("Score not registered due to interruption.");
6591 #endif
6592
6593                 msg_print(NULL);
6594                 return FALSE;
6595         }
6596
6597         /* Quitter */
6598 #ifdef JP
6599 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6600 #else
6601         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6602 #endif
6603
6604         {
6605 #ifdef JP
6606 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6607 #else
6608                 msg_print("Score not registered due to quitting.");
6609 #endif
6610
6611                 msg_print(NULL);
6612                 return FALSE;
6613         }
6614         return TRUE;
6615 }
6616
6617 /*
6618  * Close up the current game (player may or may not be dead)
6619  *
6620  * This function is called only from "main.c" and "signals.c".
6621  */
6622 void close_game(void)
6623 {
6624         char buf[1024];
6625         bool do_send = TRUE;
6626
6627 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6628
6629         /* Handle stuff */
6630         handle_stuff();
6631
6632         /* Flush the messages */
6633         msg_print(NULL);
6634
6635         /* Flush the input */
6636         flush();
6637
6638
6639         /* No suspending now */
6640         signals_ignore_tstp();
6641
6642
6643         /* Hack -- Character is now "icky" */
6644         character_icky = TRUE;
6645
6646
6647         /* Build the filename */
6648         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6649
6650         /* Grab permissions */
6651         safe_setuid_grab();
6652
6653         /* Open the high score file, for reading/writing */
6654         highscore_fd = fd_open(buf, O_RDWR);
6655
6656         /* Drop permissions */
6657         safe_setuid_drop();
6658
6659         /* Handle death */
6660         if (p_ptr->is_dead)
6661         {
6662                 /* Handle retirement */
6663                 if (p_ptr->total_winner) kingly();
6664
6665                 /* Save memories */
6666 #ifdef JP
6667                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6668 #else
6669                 if (!cheat_save || get_check("Save death? "))
6670 #endif
6671                 {
6672
6673 #ifdef JP
6674 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6675 #else
6676                         if (!save_player()) msg_print("death save failed!");
6677 #endif
6678                 }
6679                 else do_send = FALSE;
6680
6681                 /* You are dead */
6682                 print_tomb();
6683
6684                 flush();
6685
6686                 /* Show more info */
6687                 show_info();
6688
6689                 /* Clear screen */
6690                 Term_clear();
6691
6692                 if (check_score())
6693                 {
6694                         if ((!send_world_score(do_send)))
6695                         {
6696 #ifdef JP
6697                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6698 #else
6699                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6700 #endif
6701                                 {
6702                                         p_ptr->wait_report_score = TRUE;
6703                                         p_ptr->is_dead = FALSE;
6704 #ifdef JP
6705                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6706 #else
6707                                         if (!save_player()) msg_print("death save failed!");
6708 #endif
6709                                 }
6710                         }
6711                         if (!p_ptr->wait_report_score)
6712                                 (void)top_twenty();
6713                 }
6714                 else if (highscore_fd >= 0)
6715                 {
6716                         display_scores_aux(0, 10, -1, NULL);
6717                 }
6718 #if 0
6719                 /* Dump bones file */
6720                 make_bones();
6721 #endif
6722         }
6723
6724         /* Still alive */
6725         else
6726         {
6727                 /* Save the game */
6728                 do_cmd_save_game(FALSE);
6729
6730                 /* Prompt for scores XXX XXX XXX */
6731 #ifdef JP
6732 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6733 #else
6734                 prt("Press Return (or Escape).", 0, 40);
6735 #endif
6736
6737
6738                 /* Predict score (or ESCAPE) */
6739                 if (inkey() != ESCAPE) predict_score();
6740         }
6741
6742
6743         /* Shut the high score file */
6744         (void)fd_close(highscore_fd);
6745
6746         /* Forget the high score fd */
6747         highscore_fd = -1;
6748
6749         /* Kill all temporal files */
6750         clear_saved_floor_files();
6751
6752         /* Allow suspending now */
6753         signals_handle_tstp();
6754 }
6755
6756
6757 /*
6758  * Handle abrupt death of the visual system
6759  *
6760  * This routine is called only in very rare situations, and only
6761  * by certain visual systems, when they experience fatal errors.
6762  *
6763  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6764  * save file so that player can see tombstone when restart.
6765  */
6766 void exit_game_panic(void)
6767 {
6768         /* If nothing important has happened, just quit */
6769 #ifdef JP
6770 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6771 #else
6772         if (!character_generated || character_saved) quit("panic");
6773 #endif
6774
6775
6776         /* Mega-Hack -- see "msg_print()" */
6777         msg_flag = FALSE;
6778
6779         /* Clear the top line */
6780         prt("", 0, 0);
6781
6782         /* Hack -- turn off some things */
6783         disturb(1, 0);
6784
6785         /* Mega-Hack -- Delay death */
6786         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6787
6788         /* Hardcode panic save */
6789         p_ptr->panic_save = 1;
6790
6791         /* Forbid suspend */
6792         signals_ignore_tstp();
6793
6794         /* Indicate panic save */
6795 #ifdef JP
6796 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6797 #else
6798         (void)strcpy(p_ptr->died_from, "(panic save)");
6799 #endif
6800
6801
6802         /* Panic save, or get worried */
6803 #ifdef JP
6804 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6805 #else
6806         if (!save_player()) quit("panic save failed!");
6807 #endif
6808
6809
6810         /* Successful panic save */
6811 #ifdef JP
6812 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6813 #else
6814         quit("panic save succeeded!");
6815 #endif
6816
6817 }
6818
6819
6820 /*
6821  * Get a random line from a file
6822  * Based on the monster speech patch by Matt Graham,
6823  */
6824 errr get_rnd_line(cptr file_name, int entry, char *output)
6825 {
6826         FILE    *fp;
6827         char    buf[1024];
6828         int     counter, test;
6829         int     line_num = 0;
6830
6831
6832         /* Build the filename */
6833         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6834
6835         /* Open the file */
6836         fp = my_fopen(buf, "r");
6837
6838         /* Failed */
6839         if (!fp) return -1;
6840
6841         /* Find the entry of the monster */
6842         while (TRUE)
6843         {
6844                 /* Get a line from the file */
6845                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6846                 {
6847                         /* Count the lines */
6848                         line_num++;
6849
6850                         /* Look for lines starting with 'N:' */
6851                         if ((buf[0] == 'N') && (buf[1] == ':'))
6852                         {
6853                                 /* Allow default lines */
6854                                 if (buf[2] == '*')
6855                                 {
6856                                         /* Default lines */
6857                                         break;
6858                                 }
6859                                 else if (buf[2] == 'M')
6860                                 {
6861                                         if (r_info[entry].flags1 & RF1_MALE) break;
6862                                 }
6863                                 else if (buf[2] == 'F')
6864                                 {
6865                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
6866                                 }
6867                                 /* Get the monster number */
6868                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6869                                 {
6870                                         /* Is it the right number? */
6871                                         if (test == entry) break;
6872                                 }
6873                                 else
6874                                 {
6875                                         /* Error while converting the number */
6876                                         msg_format("Error in line %d of %s!", line_num, file_name);
6877                                         my_fclose(fp);
6878                                         return -1;
6879                                 }
6880                         }
6881                 }
6882                 else
6883                 {
6884                         /* Reached end of file */
6885                         my_fclose(fp);
6886                         return -1;
6887                 }
6888         }
6889
6890         /* Get the random line */
6891         for (counter = 0; ; counter++)
6892         {
6893                 while (TRUE)
6894                 {
6895                         test = my_fgets(fp, buf, sizeof(buf));
6896
6897                         /* Count the lines */
6898                         /* line_num++; No more needed */
6899
6900                         if (!test)
6901                         {
6902                                 /* Ignore lines starting with 'N:' */
6903                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6904
6905                                 if (buf[0] != '#') break;
6906                         }
6907                         else break;
6908                 }
6909
6910                 /* Abort */
6911                 if (!buf[0]) break;
6912
6913                 /* Copy the line */
6914                 if (one_in_(counter + 1)) strcpy(output, buf);
6915         }
6916
6917         /* Close the file */
6918         my_fclose(fp);
6919
6920         /* Success */
6921         return counter ? 0 : -1;
6922 }
6923
6924
6925 #ifdef JP
6926 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6927 {
6928         int  i, j, kanji;
6929         errr result = 1;
6930
6931         for (i = 0; i < count; i++)
6932         {
6933                 result = get_rnd_line(file_name, entry, output);
6934                 if (result) break;
6935                 kanji = 0;
6936                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6937                 if (kanji) break;
6938         }
6939         return result;
6940 }
6941 #endif
6942
6943 /*
6944  * Process file for auto picker/destroyer.
6945  */
6946 errr process_pickpref_file(cptr name)
6947 {
6948         char buf[1024];
6949
6950         errr err = 0;
6951
6952         /* Build the filename */
6953         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6954
6955         err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
6956
6957         /* Result */
6958         return (err);
6959 }
6960
6961
6962 /*
6963  * Process file for player's history editor.
6964  */
6965 errr process_histpref_file(cptr name)
6966 {
6967         char buf[1024];
6968
6969         errr err = 0;
6970
6971         /* Build the filename */
6972         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6973
6974         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
6975
6976         /* Result */
6977         return (err);
6978 }
6979
6980
6981 static errr counts_seek(int fd, u32b where, bool flag)
6982 {
6983         huge seekpoint;
6984         char temp1[128], temp2[128];
6985         u32b zero_header[3] = {0L, 0L, 0L};
6986         int i;
6987
6988 #ifdef SAVEFILE_USE_UID
6989         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6990 #else
6991         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6992 #endif
6993         for (i = 0; temp1[i]; i++)
6994                 temp1[i] ^= (i+1) * 63;
6995
6996         seekpoint = 0;
6997         while (1)
6998         {
6999                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7000                         return 1;
7001                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7002                 {
7003                         if (!flag)
7004                                 return 1;
7005                         /* add new name */
7006                         fd_seek(fd, seekpoint);
7007                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7008                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7009                         break;
7010                 }
7011
7012                 if (strcmp(temp1, temp2) == 0)
7013                         break;
7014
7015                 seekpoint += 128 + 3 * sizeof(u32b);
7016         }
7017
7018         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7019 }
7020
7021 u32b counts_read(int where)
7022 {
7023         int fd;
7024         u32b count = 0;
7025         char buf[1024];
7026
7027 #ifdef JP
7028         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7029 #else
7030         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7031 #endif
7032         fd = fd_open(buf, O_RDONLY);
7033
7034         if (counts_seek(fd, where, FALSE) ||
7035             fd_read(fd, (char*)(&count), sizeof(u32b)))
7036                 count = 0;
7037
7038         (void)fd_close(fd);
7039
7040         return count;
7041 }
7042
7043 errr counts_write(int where, u32b count)
7044 {
7045         int fd;
7046         char buf[1024];
7047         errr err;
7048
7049 #ifdef JP
7050         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7051 #else
7052         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7053 #endif
7054
7055         /* Grab permissions */
7056         safe_setuid_grab();
7057
7058         fd = fd_open(buf, O_RDWR);
7059
7060         /* Drop permissions */
7061         safe_setuid_drop();
7062
7063         if (fd < 0)
7064         {
7065                 /* File type is "DATA" */
7066                 FILE_TYPE(FILE_TYPE_DATA);
7067
7068                 /* Create a new high score file */
7069                 fd = fd_make(buf, 0644);
7070         }
7071
7072         /* Grab permissions */
7073         safe_setuid_grab();
7074
7075         err = fd_lock(fd, F_WRLCK);
7076
7077         /* Drop permissions */
7078         safe_setuid_drop();
7079
7080         if (err) return 1;
7081
7082         counts_seek(fd, where, TRUE);
7083         fd_write(fd, (char*)(&count), sizeof(u32b));
7084
7085         /* Grab permissions */
7086         safe_setuid_grab();
7087
7088         err = fd_lock(fd, F_UNLCK);
7089
7090         /* Drop permissions */
7091         safe_setuid_drop();
7092
7093         if (err) return 1;
7094
7095         (void)fd_close(fd);
7096
7097         return 0;
7098 }
7099
7100
7101 #ifdef HANDLE_SIGNALS
7102
7103
7104 #include <signal.h>
7105
7106
7107 /*
7108  * Handle signals -- suspend
7109  *
7110  * Actually suspend the game, and then resume cleanly
7111  */
7112 static void handle_signal_suspend(int sig)
7113 {
7114         /* Disable handler */
7115         (void)signal(sig, SIG_IGN);
7116
7117 #ifdef SIGSTOP
7118
7119         /* Flush output */
7120         Term_fresh();
7121
7122         /* Suspend the "Term" */
7123         Term_xtra(TERM_XTRA_ALIVE, 0);
7124
7125         /* Suspend ourself */
7126         (void)kill(0, SIGSTOP);
7127
7128         /* Resume the "Term" */
7129         Term_xtra(TERM_XTRA_ALIVE, 1);
7130
7131         /* Redraw the term */
7132         Term_redraw();
7133
7134         /* Flush the term */
7135         Term_fresh();
7136
7137 #endif
7138
7139         /* Restore handler */
7140         (void)signal(sig, handle_signal_suspend);
7141 }
7142
7143
7144 /*
7145  * Handle signals -- simple (interrupt and quit)
7146  *
7147  * This function was causing a *huge* number of problems, so it has
7148  * been simplified greatly.  We keep a global variable which counts
7149  * the number of times the user attempts to kill the process, and
7150  * we commit suicide if the user does this a certain number of times.
7151  *
7152  * We attempt to give "feedback" to the user as he approaches the
7153  * suicide thresh-hold, but without penalizing accidental keypresses.
7154  *
7155  * To prevent messy accidents, we should reset this global variable
7156  * whenever the user enters a keypress, or something like that.
7157  */
7158 static void handle_signal_simple(int sig)
7159 {
7160         /* Disable handler */
7161         (void)signal(sig, SIG_IGN);
7162
7163
7164         /* Nothing to save, just quit */
7165         if (!character_generated || character_saved) quit(NULL);
7166
7167
7168         /* Count the signals */
7169         signal_count++;
7170
7171
7172         /* Terminate dead characters */
7173         if (p_ptr->is_dead)
7174         {
7175                 /* Mark the savefile */
7176 #ifdef JP
7177 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7178 #else
7179                 (void)strcpy(p_ptr->died_from, "Abortion");
7180 #endif
7181
7182                 forget_lite();
7183                 forget_view();
7184                 clear_mon_lite();
7185
7186                 /* Close stuff */
7187                 close_game();
7188
7189                 /* Quit */
7190 #ifdef JP
7191 quit("¶¯À©½ªÎ»");
7192 #else
7193                 quit("interrupt");
7194 #endif
7195
7196         }
7197
7198         /* Allow suicide (after 5) */
7199         else if (signal_count >= 5)
7200         {
7201                 /* Cause of "death" */
7202 #ifdef JP
7203 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7204 #else
7205                 (void)strcpy(p_ptr->died_from, "Interrupting");
7206 #endif
7207
7208
7209                 forget_lite();
7210                 forget_view();
7211                 clear_mon_lite();
7212
7213                 /* Stop playing */
7214                 p_ptr->playing = FALSE;
7215
7216                 /* Suicide */
7217                 p_ptr->is_dead = TRUE;
7218
7219                 /* Leaving */
7220                 p_ptr->leaving = TRUE;
7221
7222                 /* Close stuff */
7223                 close_game();
7224
7225                 /* Quit */
7226 #ifdef JP
7227 quit("¶¯À©½ªÎ»");
7228 #else
7229                 quit("interrupt");
7230 #endif
7231
7232         }
7233
7234         /* Give warning (after 4) */
7235         else if (signal_count >= 4)
7236         {
7237                 /* Make a noise */
7238                 Term_xtra(TERM_XTRA_NOISE, 0);
7239
7240                 /* Clear the top line */
7241                 Term_erase(0, 0, 255);
7242
7243                 /* Display the cause */
7244 #ifdef JP
7245 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7246 #else
7247                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7248 #endif
7249
7250
7251                 /* Flush */
7252                 Term_fresh();
7253         }
7254
7255         /* Give warning (after 2) */
7256         else if (signal_count >= 2)
7257         {
7258                 /* Make a noise */
7259                 Term_xtra(TERM_XTRA_NOISE, 0);
7260         }
7261
7262         /* Restore handler */
7263         (void)signal(sig, handle_signal_simple);
7264 }
7265
7266
7267 /*
7268  * Handle signal -- abort, kill, etc
7269  */
7270 static void handle_signal_abort(int sig)
7271 {
7272         int wid, hgt, rows;
7273
7274         Term_get_size(&wid, &hgt);
7275         rows = hgt - 4;
7276
7277         /* Disable handler */
7278         (void)signal(sig, SIG_IGN);
7279
7280
7281         /* Nothing to save, just quit */
7282         if (!character_generated || character_saved) quit(NULL);
7283
7284
7285         forget_lite();
7286         forget_view();
7287         clear_mon_lite();
7288
7289         /* Clear the bottom line */
7290         Term_erase(0, hgt - 1, 255);
7291
7292         /* Give a warning */
7293         Term_putstr(0, hgt - 1, -1, TERM_RED,
7294 #ifdef JP
7295 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7296 #else
7297                     "A gruesome software bug LEAPS out at you!");
7298 #endif
7299
7300
7301         /* Message */
7302 #ifdef JP
7303 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7304 #else
7305         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7306 #endif
7307
7308
7309         /* Flush output */
7310         Term_fresh();
7311
7312         /* Panic Save */
7313         p_ptr->panic_save = 1;
7314
7315         /* Panic save */
7316 #ifdef JP
7317 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7318 #else
7319         (void)strcpy(p_ptr->died_from, "(panic save)");
7320 #endif
7321
7322
7323         /* Forbid suspend */
7324         signals_ignore_tstp();
7325
7326         /* Attempt to save */
7327         if (save_player())
7328         {
7329 #ifdef JP
7330 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7331 #else
7332                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7333 #endif
7334
7335         }
7336
7337         /* Save failed */
7338         else
7339         {
7340 #ifdef JP
7341 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7342 #else
7343                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7344 #endif
7345
7346         }
7347
7348         /* Flush output */
7349         Term_fresh();
7350
7351         /* Quit */
7352 #ifdef JP
7353 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7354 #else
7355         quit("software bug");
7356 #endif
7357
7358 }
7359
7360
7361
7362
7363 /*
7364  * Ignore SIGTSTP signals (keyboard suspend)
7365  */
7366 void signals_ignore_tstp(void)
7367 {
7368
7369 #ifdef SIGTSTP
7370         (void)signal(SIGTSTP, SIG_IGN);
7371 #endif
7372
7373 }
7374
7375 /*
7376  * Handle SIGTSTP signals (keyboard suspend)
7377  */
7378 void signals_handle_tstp(void)
7379 {
7380
7381 #ifdef SIGTSTP
7382         (void)signal(SIGTSTP, handle_signal_suspend);
7383 #endif
7384
7385 }
7386
7387
7388 /*
7389  * Prepare to handle the relevant signals
7390  */
7391 void signals_init(void)
7392 {
7393
7394 #ifdef SIGHUP
7395         (void)signal(SIGHUP, SIG_IGN);
7396 #endif
7397
7398
7399 #ifdef SIGTSTP
7400         (void)signal(SIGTSTP, handle_signal_suspend);
7401 #endif
7402
7403
7404 #ifdef SIGINT
7405         (void)signal(SIGINT, handle_signal_simple);
7406 #endif
7407
7408 #ifdef SIGQUIT
7409         (void)signal(SIGQUIT, handle_signal_simple);
7410 #endif
7411
7412
7413 #ifdef SIGFPE
7414         (void)signal(SIGFPE, handle_signal_abort);
7415 #endif
7416
7417 #ifdef SIGILL
7418         (void)signal(SIGILL, handle_signal_abort);
7419 #endif
7420
7421 #ifdef SIGTRAP
7422         (void)signal(SIGTRAP, handle_signal_abort);
7423 #endif
7424
7425 #ifdef SIGIOT
7426         (void)signal(SIGIOT, handle_signal_abort);
7427 #endif
7428
7429 #ifdef SIGKILL
7430         (void)signal(SIGKILL, handle_signal_abort);
7431 #endif
7432
7433 #ifdef SIGBUS
7434         (void)signal(SIGBUS, handle_signal_abort);
7435 #endif
7436
7437 #ifdef SIGSEGV
7438         (void)signal(SIGSEGV, handle_signal_abort);
7439 #endif
7440
7441 #ifdef SIGTERM
7442         (void)signal(SIGTERM, handle_signal_abort);
7443 #endif
7444
7445 #ifdef SIGPIPE
7446         (void)signal(SIGPIPE, handle_signal_abort);
7447 #endif
7448
7449 #ifdef SIGEMT
7450         (void)signal(SIGEMT, handle_signal_abort);
7451 #endif
7452
7453 #ifdef SIGDANGER
7454         (void)signal(SIGDANGER, handle_signal_abort);
7455 #endif
7456
7457 #ifdef SIGSYS
7458         (void)signal(SIGSYS, handle_signal_abort);
7459 #endif
7460
7461 #ifdef SIGXCPU
7462         (void)signal(SIGXCPU, handle_signal_abort);
7463 #endif
7464
7465 #ifdef SIGPWR
7466         (void)signal(SIGPWR, handle_signal_abort);
7467 #endif
7468
7469 }
7470
7471
7472 #else   /* HANDLE_SIGNALS */
7473
7474
7475 /*
7476  * Do nothing
7477  */
7478 void signals_ignore_tstp(void)
7479 {
7480 }
7481
7482 /*
7483  * Do nothing
7484  */
7485 void signals_handle_tstp(void)
7486 {
7487 }
7488
7489 /*
7490  * Do nothing
7491  */
7492 void signals_init(void)
7493 {
7494 }
7495 #endif  /* HANDLE_SIGNALS */