OSDN Git Service

自動破壊を簡単に設定する機能を破壊コマンド(k/^D)に追加した。
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Process "%:<fname>" */
421         case '%':
422                 /* Attempt to Process the given file */
423                 return process_pref_file(buf + 2);
424
425         /* Mega-Hack -- read external player's history file */
426         /* Process "H:<history>" */
427         case 'H':
428                 add_history_from_pref_line(buf + 2);
429                 return 0;
430
431         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
432         case 'R':
433                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
434                 {
435                         monster_race *r_ptr;
436                         i = (huge)strtol(zz[0], NULL, 0);
437                         n1 = strtol(zz[1], NULL, 0);
438                         n2 = strtol(zz[2], NULL, 0);
439                         if (i >= max_r_idx) return 1;
440                         r_ptr = &r_info[i];
441                         if (n1) r_ptr->x_attr = n1;
442                         if (n2) r_ptr->x_char = n2;
443                         return 0;
444                 }
445                 break;
446
447         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
448         case 'K':
449                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
450                 {
451                         object_kind *k_ptr;
452                         i = (huge)strtol(zz[0], NULL, 0);
453                         n1 = strtol(zz[1], NULL, 0);
454                         n2 = strtol(zz[2], NULL, 0);
455                         if (i >= max_k_idx) return 1;
456                         k_ptr = &k_info[i];
457                         if (n1) k_ptr->x_attr = n1;
458                         if (n2) k_ptr->x_char = n2;
459                         return 0;
460                 }
461                 break;
462
463         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
464         case 'F':
465                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
466                 {
467                         feature_type *f_ptr;
468                         i = (huge)strtol(zz[0], NULL, 0);
469                         n1 = strtol(zz[1], NULL, 0);
470                         n2 = strtol(zz[2], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473                         if (n1) f_ptr->x_attr = n1;
474                         if (n2) f_ptr->x_char = n2;
475                         return 0;
476                 }
477                 break;
478
479         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
480         case 'S':
481                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
482                 {
483                         j = (byte)strtol(zz[0], NULL, 0);
484                         n1 = strtol(zz[1], NULL, 0);
485                         n2 = strtol(zz[2], NULL, 0);
486                         misc_to_attr[j] = n1;
487                         misc_to_char[j] = n2;
488                         return 0;
489                 }
490                 break;
491
492         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
493         case 'U':
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return 0;
509                 }
510                 break;
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         case 'E':
514                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0) % 128;
517                         n1 = strtol(zz[1], NULL, 0);
518                         if (n1) tval_to_attr[j] = n1;
519                         return 0;
520                 }
521                 break;
522
523         /* Process "A:<str>" -- save an "action" for later */
524         case 'A':
525                 text_to_ascii(macro__buf, buf+2);
526                 return 0;
527
528         /* Process "P:<str>" -- normal macro */
529         case 'P':
530         {
531                 char tmp[1024];
532
533                 text_to_ascii(tmp, buf+2);
534                 macro_add(tmp, macro__buf);
535                 return 0;
536         }
537
538         /* Process "C:<str>" -- create keymap */
539         case 'C':
540         {
541                 int mode;
542                 char tmp[1024];
543
544                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
545
546                 mode = strtol(zz[0], NULL, 0);
547                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
548
549                 text_to_ascii(tmp, zz[1]);
550                 if (!tmp[0] || tmp[1]) return 1;
551                 i = (byte)(tmp[0]);
552
553                 string_free(keymap_act[mode][i]);
554
555                 keymap_act[mode][i] = string_make(macro__buf);
556
557                 return 0;
558         }
559
560         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
561         case 'V':
562                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
563                 {
564                         i = (byte)strtol(zz[0], NULL, 0);
565                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
569                         return 0;
570                 }
571                 break;
572
573         /* Process "X:<str>" -- turn option off */
574         /* Process "Y:<str>" -- turn option on */
575         case 'X':
576         case 'Y':
577                 for (i = 0; option_info[i].o_desc; i++)
578                 {
579                         if (option_info[i].o_var &&
580                             option_info[i].o_text &&
581                             streq(option_info[i].o_text, buf + 2))
582                         {
583                                 int os = option_info[i].o_set;
584                                 int ob = option_info[i].o_bit;
585
586                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
587                                 {
588 #ifdef JP
589                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
590 #else
591                                         msg_format("Birth options can not changed! '%s'", buf);
592 #endif
593                                         msg_print(NULL);
594                                         return 0;
595                                 }
596
597                                 if (buf[0] == 'X')
598                                 {
599                                         /* Clear */
600                                         option_flag[os] &= ~(1L << ob);
601                                         (*option_info[i].o_var) = FALSE;
602                                 }
603                                 else
604                                 {
605                                         /* Set */
606                                         option_flag[os] |= (1L << ob);
607                                         (*option_info[i].o_var) = TRUE;
608                                 }
609                                 return 0;
610                         }
611                 }
612
613                 /* don't know that option. ignore it.*/
614 #ifdef JP
615                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
616 #else
617                 msg_format("Ignored invalid option: %s", buf);
618 #endif
619                 msg_print(NULL);
620                 return 0;
621
622         /* Process "Z:<type>:<str>" -- set spell color */
623         case 'Z':
624         {
625                 /* Find the colon */
626                 char *t = strchr(buf + 2, ':');
627
628                 /* Oops */
629                 if (!t) return 1;
630
631                 /* Nuke the colon */
632                 *(t++) = '\0';
633
634                 for (i = 0; gf_desc[i].name; i++)
635                 {
636                         /* Match this type */
637                         if (streq(gf_desc[i].name, buf + 2))
638                         {
639                                 /* Remember this color set */
640                                 gf_color[gf_desc[i].num] = quark_add(t);
641
642                                 /* Success */
643                                 return 0;
644                         }
645                 }
646
647                 break;
648         }
649
650         /* Initialize macro trigger names and a template */
651         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
653         case 'T':
654         {
655                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
656
657                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
658                 if (tok >= 4)
659                 {
660                         int i;
661                         int num;
662
663                         if (macro_template != NULL)
664                         {
665                                 num = strlen(macro_modifier_chr);
666
667                                 /* Kill the template string */
668                                 string_free(macro_template);
669                                 macro_template = NULL;
670
671                                 /* Kill flag characters of modifier keys */
672                                 string_free(macro_modifier_chr);
673
674                                 /* Kill corresponding modifier names */
675                                 for (i = 0; i < num; i++)
676                                 {
677                                         string_free(macro_modifier_name[i]);
678                                 }
679
680                                 /* Kill trigger name strings */
681                                 for (i = 0; i < max_macrotrigger; i++)
682                                 {
683                                         string_free(macro_trigger_name[i]);
684                                         string_free(macro_trigger_keycode[0][i]);
685                                         string_free(macro_trigger_keycode[1][i]);
686                                 }
687
688                                 max_macrotrigger = 0;
689                         }
690
691                         if (*zz[0] == '\0') return 0; /* clear template */
692
693                         /* Number of modifier flags */
694                         num = strlen(zz[1]);
695
696                         /* Limit the number */
697                         num = MIN(MAX_MACRO_MOD, num);
698
699                         /* Stop if number of modifier is not correct */
700                         if (2 + num != tok) return 1;
701
702                         /* Get a template string */
703                         macro_template = string_make(zz[0]);
704
705                         /* Get flag characters of modifier keys */
706                         macro_modifier_chr = string_make(zz[1]);
707
708                         /* Get corresponding modifier names */
709                         for (i = 0; i < num; i++)
710                         {
711                                 macro_modifier_name[i] = string_make(zz[2+i]);
712                         }
713                 }
714
715                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
716                 else if (tok >= 2)
717                 {
718                         char buf[1024];
719                         int m;
720                         char *t, *s;
721                         if (max_macrotrigger >= MAX_MACRO_TRIG)
722                         {
723 #ifdef JP
724                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
725 #else
726                                 msg_print("Too many macro triggers!");
727 #endif
728                                 return 1;
729                         }
730                         m = max_macrotrigger;
731                         max_macrotrigger++;
732
733                         /* Take into account the escape character  */
734                         t = buf;
735                         s = zz[0];
736                         while (*s)
737                         {
738                                 if ('\\' == *s) s++;
739                                 *t++ = *s++;
740                         }
741                         *t = '\0';
742
743                         /* Get a trigger name */
744                         macro_trigger_name[m] = string_make(buf);
745
746                         /* Get the corresponding key code */
747                         macro_trigger_keycode[0][m] = string_make(zz[1]);
748
749                         if (tok == 3)
750                         {
751                                 /* Key code of a combination of it with the shift key */
752                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
753                         }
754                         else
755                         {
756                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
757                         }
758                 }
759
760                 /* No error */
761                 return 0;
762         }
763         }
764
765         /* Failure */
766         return 1;
767 }
768
769
770 /*
771  * Helper function for "process_pref_file()"
772  *
773  * Input:
774  *   v: output buffer array
775  *   f: final character
776  *
777  * Output:
778  *   result
779  */
780 cptr process_pref_file_expr(cptr *sp, char *fp)
781 {
782         cptr v;
783
784         cptr s;
785
786         char b1 = '[';
787         char b2 = ']';
788
789         char f = ' ';
790         static char tmp[8];
791
792         /* Initial */
793         s = (*sp);
794
795         /* Skip spaces */
796         while (isspace(*s)) s++;
797
798         /* Default */
799         v = "?o?o?";
800
801         /* Analyze */
802         if (*s == b1)
803         {
804                 const char *p;
805                 const char *t;
806
807                 /* Skip b1 */
808                 s++;
809
810                 /* First */
811                 t = process_pref_file_expr(&s, &f);
812
813                 /* Oops */
814                 if (!*t)
815                 {
816                         /* Nothing */
817                 }
818
819                 /* Function: IOR */
820                 else if (streq(t, "IOR"))
821                 {
822                         v = "0";
823                         while (*s && (f != b2))
824                         {
825                                 t = process_pref_file_expr(&s, &f);
826                                 if (*t && !streq(t, "0")) v = "1";
827                         }
828                 }
829
830                 /* Function: AND */
831                 else if (streq(t, "AND"))
832                 {
833                         v = "1";
834                         while (*s && (f != b2))
835                         {
836                                 t = process_pref_file_expr(&s, &f);
837                                 if (*t && streq(t, "0")) v = "0";
838                         }
839                 }
840
841                 /* Function: NOT */
842                 else if (streq(t, "NOT"))
843                 {
844                         v = "1";
845                         while (*s && (f != b2))
846                         {
847                                 t = process_pref_file_expr(&s, &f);
848                                 if (*t && streq(t, "1")) v = "0";
849                         }
850                 }
851
852                 /* Function: EQU */
853                 else if (streq(t, "EQU"))
854                 {
855                         v = "1";
856                         if (*s && (f != b2))
857                         {
858                                 t = process_pref_file_expr(&s, &f);
859                         }
860                         while (*s && (f != b2))
861                         {
862                                 p = t;
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(p, t)) v = "0";
865                         }
866                 }
867
868                 /* Function: LEQ */
869                 else if (streq(t, "LEQ"))
870                 {
871                         v = "1";
872                         if (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                         }
876                         while (*s && (f != b2))
877                         {
878                                 p = t;
879                                 t = process_pref_file_expr(&s, &f);
880                                 if (*t && (strcmp(p, t) > 0)) v = "0";
881                         }
882                 }
883
884                 /* Function: GEQ */
885                 else if (streq(t, "GEQ"))
886                 {
887                         v = "1";
888                         if (*s && (f != b2))
889                         {
890                                 t = process_pref_file_expr(&s, &f);
891                         }
892                         while (*s && (f != b2))
893                         {
894                                 p = t;
895                                 t = process_pref_file_expr(&s, &f);
896                                 if (*t && (strcmp(p, t) < 0)) v = "0";
897                         }
898                 }
899
900                 /* Oops */
901                 else
902                 {
903                         while (*s && (f != b2))
904                         {
905                                 t = process_pref_file_expr(&s, &f);
906                         }
907                 }
908
909                 /* Verify ending */
910                 if (f != b2) v = "?x?x?";
911
912                 /* Extract final and Terminate */
913                 if ((f = *s) != '\0') s++;
914         }
915
916         /* Other */
917         else
918         {
919                 char b[1024];
920                 int i;
921
922                 /* Accept all printables except spaces and brackets */
923                 for (i = 0; isprint(*s) && !strchr(" []", *s); i++)
924                         b[i] = *s++;
925
926                 /* Terminate */
927                 b[i] = '\0';
928
929                 /* Extract final and Terminate */
930                 if ((f = *s) != '\0') s++;
931
932                 /* Variable */
933                 if (*b == '$')
934                 {
935                         /* System */
936                         if (streq(b+1, "SYS"))
937                         {
938                                 v = ANGBAND_SYS;
939                         }
940
941                         else if (streq(b+1, "KEYBOARD"))
942                         {
943                                 v = ANGBAND_KEYBOARD;
944                         }
945
946                         /* Graphics */
947                         else if (streq(b+1, "GRAF"))
948                         {
949                                 v = ANGBAND_GRAF;
950                         }
951
952                         /* Monochrome mode */
953                         else if (streq(b+1, "MONOCHROME"))
954                         {
955                                 if (arg_monochrome)
956                                         v = "ON";
957                                 else
958                                         v = "OFF";
959                         }
960
961                         /* Race */
962                         else if (streq(b+1, "RACE"))
963                         {
964 #ifdef JP
965                                 v = rp_ptr->E_title;
966 #else
967                                 v = rp_ptr->title;
968 #endif
969                         }
970
971                         /* Class */
972                         else if (streq(b+1, "CLASS"))
973                         {
974 #ifdef JP
975                                 v = cp_ptr->E_title;
976 #else
977                                 v = cp_ptr->title;
978 #endif
979                         }
980
981                         /* Player */
982                         else if (streq(b+1, "PLAYER"))
983                         {
984                                 v = player_base;
985                         }
986
987                         /* First realm */
988                         else if (streq(b+1, "REALM1"))
989                         {
990 #ifdef JP
991                                 v = E_realm_names[p_ptr->realm1];
992 #else
993                                 v = realm_names[p_ptr->realm1];
994 #endif
995                         }
996
997                         /* Second realm */
998                         else if (streq(b+1, "REALM2"))
999                         {
1000 #ifdef JP
1001                                 v = E_realm_names[p_ptr->realm2];
1002 #else
1003                                 v = realm_names[p_ptr->realm2];
1004 #endif
1005                         }
1006
1007                         /* Level */
1008                         else if (streq(b+1, "LEVEL"))
1009                         {
1010                                 sprintf(tmp, "%02d", p_ptr->lev);
1011                                 v = tmp;
1012                         }
1013
1014                         /* Autopick auto-register is in-use or not? */
1015                         else if (streq(b+1, "AUTOREGISTER"))
1016                         {
1017                                 if (p_ptr->autopick_autoregister)
1018                                         v = "1";
1019                                 else
1020                                         v = "0";
1021                         }
1022                 }
1023
1024                 /* Constant */
1025                 else
1026                 {
1027                         v = b;
1028                 }
1029         }
1030
1031         /* Save */
1032         (*fp) = f;
1033
1034         /* Save */
1035         (*sp) = s;
1036
1037         /* Result */
1038         return (v);
1039 }
1040
1041
1042 #define PREF_TYPE_NORMAL   0
1043 #define PREF_TYPE_PICKPREF 1
1044 #define PREF_TYPE_HISTPREF 2
1045
1046 /*
1047  * Open the "user pref file" and parse it.
1048  */
1049 static errr process_pref_file_aux(cptr name, int preftype)
1050 {
1051         FILE *fp;
1052
1053         char buf[1024];
1054
1055         char old[1024];
1056
1057         int line = -1;
1058
1059         errr err = 0;
1060
1061         bool bypass = FALSE;
1062
1063
1064         /* Open the file */
1065         fp = my_fopen(name, "r");
1066
1067         /* No such file */
1068         if (!fp) return (-1);
1069
1070         /* Process the file */
1071         while (0 == my_fgets(fp, buf, sizeof(buf)))
1072         {
1073                 /* Count lines */
1074                 line++;
1075
1076                 /* Skip "empty" lines */
1077                 if (!buf[0]) continue;
1078
1079                 /* Skip "blank" lines */
1080 #ifdef JP
1081                 if (!iskanji(buf[0]))
1082 #endif
1083                 if (isspace(buf[0])) continue;
1084
1085                 /* Skip comments */
1086                 if (buf[0] == '#') continue;
1087
1088
1089                 /* Save a copy */
1090                 strcpy(old, buf);
1091
1092
1093                 /* Process "?:<expr>" */
1094                 if ((buf[0] == '?') && (buf[1] == ':'))
1095                 {
1096                         char f;
1097                         cptr v;
1098                         cptr s;
1099
1100                         /* Start */
1101                         s = buf + 2;
1102
1103                         /* Parse the expr */
1104                         v = process_pref_file_expr(&s, &f);
1105
1106                         /* Set flag */
1107                         bypass = (streq(v, "0") ? TRUE : FALSE);
1108
1109                         /* Continue */
1110                         continue;
1111                 }
1112
1113                 /* Apply conditionals */
1114                 if (bypass) continue;
1115
1116
1117                 /* Process "%:<file>" */
1118                 if (buf[0] == '%')
1119                 {
1120                         /* Process that file if allowed */
1121                         switch (preftype)
1122                         {
1123                         case PREF_TYPE_PICKPREF:
1124                                 (void)process_pickpref_file(buf + 2);
1125                                 break;
1126                         case PREF_TYPE_HISTPREF:
1127                                 (void)process_histpref_file(buf + 2);
1128                                 break;
1129                         default:
1130                                 (void)process_pref_file(buf + 2);
1131                                 break;
1132                         }
1133
1134                         /* Continue */
1135                         continue;
1136                 }
1137
1138
1139                 /* Process the line */
1140                 err = process_pref_file_command(buf);
1141
1142                 /* This is not original pref line... */
1143                 if (err)
1144                 {
1145                         if (preftype != PREF_TYPE_PICKPREF)
1146                                 break;
1147                         err = process_pickpref_file_line(buf);
1148                 }
1149         }
1150
1151
1152         /* Error */
1153         if (err)
1154         {
1155                 /* Print error message */
1156                 /* ToDo: Add better error messages */
1157 #ifdef JP
1158               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1159               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1160 #else
1161                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1162                 msg_format("Parsing '%s'", old);
1163 #endif
1164                 msg_print(NULL);
1165         }
1166
1167         /* Close the file */
1168         my_fclose(fp);
1169
1170         /* Result */
1171         return (err);
1172 }
1173
1174
1175
1176 /*
1177  * Process the "user pref file" with the given name
1178  *
1179  * See the functions above for a list of legal "commands".
1180  *
1181  * We also accept the special "?" and "%" directives, which
1182  * allow conditional evaluation and filename inclusion.
1183  */
1184 errr process_pref_file(cptr name)
1185 {
1186         char buf[1024];
1187
1188         errr err1, err2;
1189
1190         /* Build the filename */
1191         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1192
1193         /* Process the system pref file */
1194         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1195
1196         /* Stop at parser errors, but not at non-existing file */
1197         if (err1 > 0) return err1;
1198
1199
1200         /* Build the filename */
1201         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1202         
1203         /* Process the user pref file */
1204         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1205
1206
1207         /* User file does not exist, but read system pref file */
1208         if (err2 < 0 && !err1)
1209                 return -2;
1210
1211         /* Result of user file processing */
1212         return err2;
1213 }
1214
1215
1216
1217 #ifdef CHECK_TIME
1218
1219 /*
1220  * Operating hours for ANGBAND (defaults to non-work hours)
1221  */
1222 static char days[7][29] =
1223 {
1224         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1225         "MON:XXXXXXXX.........XXXXXXX",
1226         "TUE:XXXXXXXX.........XXXXXXX",
1227         "WED:XXXXXXXX.........XXXXXXX",
1228         "THU:XXXXXXXX.........XXXXXXX",
1229         "FRI:XXXXXXXX.........XXXXXXX",
1230         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1231 };
1232
1233 /*
1234  * Restict usage (defaults to no restrictions)
1235  */
1236 static bool check_time_flag = FALSE;
1237
1238 #endif
1239
1240
1241 /*
1242  * Handle CHECK_TIME
1243  */
1244 errr check_time(void)
1245 {
1246
1247 #ifdef CHECK_TIME
1248
1249         time_t      c;
1250         struct tm   *tp;
1251
1252         /* No restrictions */
1253         if (!check_time_flag) return (0);
1254
1255         /* Check for time violation */
1256         c = time((time_t *)0);
1257         tp = localtime(&c);
1258
1259         /* Violation */
1260         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1261
1262 #endif
1263
1264         /* Success */
1265         return (0);
1266 }
1267
1268
1269
1270 /*
1271  * Initialize CHECK_TIME
1272  */
1273 errr check_time_init(void)
1274 {
1275
1276 #ifdef CHECK_TIME
1277
1278         FILE        *fp;
1279
1280         char    buf[1024];
1281
1282
1283         /* Build the filename */
1284         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1285
1286         /* Open the file */
1287         fp = my_fopen(buf, "r");
1288
1289         /* No file, no restrictions */
1290         if (!fp) return (0);
1291
1292         /* Assume restrictions */
1293         check_time_flag = TRUE;
1294
1295         /* Parse the file */
1296         while (0 == my_fgets(fp, buf, sizeof(buf)))
1297         {
1298                 /* Skip comments and blank lines */
1299                 if (!buf[0] || (buf[0] == '#')) continue;
1300
1301                 /* Chop the buffer */
1302                 buf[29] = '\0';
1303
1304                 /* Extract the info */
1305                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1306                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1307                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1308                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1309                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1310                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1311                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1312         }
1313
1314         /* Close it */
1315         my_fclose(fp);
1316
1317 #endif
1318
1319         /* Success */
1320         return (0);
1321 }
1322
1323
1324
1325 #ifdef CHECK_LOAD
1326
1327 #ifndef MAXHOSTNAMELEN
1328 # define MAXHOSTNAMELEN  64
1329 #endif
1330
1331 typedef struct statstime statstime;
1332
1333 struct statstime
1334 {
1335         int                 cp_time[4];
1336         int                 dk_xfer[4];
1337         unsigned int        v_pgpgin;
1338         unsigned int        v_pgpgout;
1339         unsigned int        v_pswpin;
1340         unsigned int        v_pswpout;
1341         unsigned int        v_intr;
1342         int                 if_ipackets;
1343         int                 if_ierrors;
1344         int                 if_opackets;
1345         int                 if_oerrors;
1346         int                 if_collisions;
1347         unsigned int        v_swtch;
1348         long                avenrun[3];
1349         struct timeval      boottime;
1350         struct timeval      curtime;
1351 };
1352
1353 /*
1354  * Maximal load (if any).
1355  */
1356 static int check_load_value = 0;
1357
1358 #endif
1359
1360
1361 /*
1362  * Handle CHECK_LOAD
1363  */
1364 errr check_load(void)
1365 {
1366
1367 #ifdef CHECK_LOAD
1368
1369         struct statstime    st;
1370
1371         /* Success if not checking */
1372         if (!check_load_value) return (0);
1373
1374         /* Check the load */
1375         if (0 == rstat("localhost", &st))
1376         {
1377                 long val1 = (long)(st.avenrun[2]);
1378                 long val2 = (long)(check_load_value) * FSCALE;
1379
1380                 /* Check for violation */
1381                 if (val1 >= val2) return (1);
1382         }
1383
1384 #endif
1385
1386         /* Success */
1387         return (0);
1388 }
1389
1390
1391 /*
1392  * Initialize CHECK_LOAD
1393  */
1394 errr check_load_init(void)
1395 {
1396
1397 #ifdef CHECK_LOAD
1398
1399         FILE        *fp;
1400
1401         char    buf[1024];
1402
1403         char    temphost[MAXHOSTNAMELEN+1];
1404         char    thishost[MAXHOSTNAMELEN+1];
1405
1406
1407         /* Build the filename */
1408         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1409
1410         /* Open the "load" file */
1411         fp = my_fopen(buf, "r");
1412
1413         /* No file, no restrictions */
1414         if (!fp) return (0);
1415
1416         /* Default load */
1417         check_load_value = 100;
1418
1419         /* Get the host name */
1420         (void)gethostname(thishost, (sizeof thishost) - 1);
1421
1422         /* Parse it */
1423         while (0 == my_fgets(fp, buf, sizeof(buf)))
1424         {
1425                 int value;
1426
1427                 /* Skip comments and blank lines */
1428                 if (!buf[0] || (buf[0] == '#')) continue;
1429
1430                 /* Parse, or ignore */
1431                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1432
1433                 /* Skip other hosts */
1434                 if (!streq(temphost, thishost) &&
1435                     !streq(temphost, "localhost")) continue;
1436
1437                 /* Use that value */
1438                 check_load_value = value;
1439
1440                 /* Done */
1441                 break;
1442         }
1443
1444         /* Close the file */
1445         my_fclose(fp);
1446
1447 #endif
1448
1449         /* Success */
1450         return (0);
1451 }
1452
1453
1454 #define ENTRY_BARE_HAND 0
1455 #define ENTRY_TWO_HANDS 1
1456 #define ENTRY_RIGHT_HAND1 2
1457 #define ENTRY_LEFT_HAND1 3
1458 #define ENTRY_LEFT_HAND2 4
1459 #define ENTRY_RIGHT_HAND2 5
1460 #define ENTRY_POSTURE 6
1461 #define ENTRY_SHOOT_HIT_DAM 7
1462 #define ENTRY_SHOOT_POWER 8
1463 #define ENTRY_SPEED 9
1464 #define ENTRY_BASE_AC 10
1465 #define ENTRY_LEVEL 11
1466 #define ENTRY_CUR_EXP 12
1467 #define ENTRY_MAX_EXP 13
1468 #define ENTRY_EXP_TO_ADV 14
1469 #define ENTRY_GOLD 15
1470 #define ENTRY_DAY 16
1471 #define ENTRY_HP 17
1472 #define ENTRY_SP 18
1473 #define ENTRY_PLAY_TIME 19
1474 #define ENTRY_SKILL_FIGHT 20
1475 #define ENTRY_SKILL_SHOOT 21
1476 #define ENTRY_SKILL_SAVING 22
1477 #define ENTRY_SKILL_STEALTH 23
1478 #define ENTRY_SKILL_PERCEP 24
1479 #define ENTRY_SKILL_SEARCH 25
1480 #define ENTRY_SKILL_DISARM 26
1481 #define ENTRY_SKILL_DEVICE 27
1482 #define ENTRY_BLOWS 28
1483 #define ENTRY_SHOTS 29
1484 #define ENTRY_AVG_DMG 30
1485 #define ENTRY_INFRA 31
1486
1487 #define ENTRY_NAME 32
1488 #define ENTRY_SEX 33
1489 #define ENTRY_RACE 34
1490 #define ENTRY_CLASS 35
1491 #define ENTRY_REALM 36
1492 #define ENTRY_PATRON 37
1493 #define ENTRY_AGE 38
1494 #define ENTRY_HEIGHT 39
1495 #define ENTRY_WEIGHT 40
1496 #define ENTRY_SOCIAL 41
1497 #define ENTRY_ALIGN 42
1498
1499 #define ENTRY_EXP_ANDR 43
1500 #define ENTRY_EXP_TO_ADV_ANDR 44
1501
1502
1503 static struct
1504 {
1505         int col;
1506         int row;
1507         int len;
1508         char header[20];
1509 } disp_player_line[]
1510 #ifdef JP
1511 = {
1512         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1513         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1514         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1515         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1516         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1517         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1518         { 1, 11, 25, ""},
1519         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1520         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1521         {01, 20, 25, "²Ã®"},
1522         { 1, 19, 25, "£Á£Ã"},
1523         {29, 13, 21, "¥ì¥Ù¥ë"},
1524         {29, 14, 21, "·Ð¸³ÃÍ"},
1525         {29, 15, 21, "ºÇÂç·Ð¸³"},
1526         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1527         {29, 17, 21, "½ê»ý¶â"},
1528         {29, 19, 21, "ÆüÉÕ"},
1529         {29, 10, 21, "£È£Ð"},
1530         {29, 11, 21, "£Í£Ð"},
1531         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1532         {54, 10, -1, "ÂǷ⹶·â  :"},
1533         {54, 11, -1, "¼Í·â¹¶·â  :"},
1534         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1535         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1536         {54, 15, -1, "ÃγР     :"},
1537         {54, 16, -1, "õº÷      :"},
1538         {54, 17, -1, "²ò½ü      :"},
1539         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1540         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1541         {01, 17, 25, "¼Í·â²ó¿ô"},
1542         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1543         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1544         {26,  1, -1, "̾Á°  : "},
1545         { 1,  3, -1, "À­ÊÌ     : "},
1546         { 1,  4, -1, "¼ï²     : "},
1547         { 1,  5, -1, "¿¦¶È     : "},
1548         { 1,  6, -1, "ËâË¡     : "},
1549         { 1,  7, -1, "¼é¸îËâ¿À : "},
1550         {29,  3, 21, "ǯÎð"},
1551         {29,  4, 21, "¿ÈĹ"},
1552         {29,  5, 21, "ÂνÅ"},
1553         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1554         {29,  7, 21, "°À­"},
1555         {29, 14, 21, "¶¯²½ÅÙ"},
1556         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1557 };
1558 #else
1559 = {
1560         { 1, 10, 25, "Bare hand"},
1561         { 1, 10, 25, "Two hands"},
1562         { 1, 10, 25, "Right hand"},
1563         { 1, 10, 25, "Left hand"},
1564         { 1, 11, 25, "Left hand"},
1565         { 1, 11, 25, "Right hand"},
1566         { 1, 11, 25, "Posture"},
1567         { 1, 15, 25, "Shooting"},
1568         { 1, 16, 25, "Multiplier"},
1569         {01, 20, 25, "Speed"},
1570         { 1, 19, 25, "AC"},
1571         {29, 13, 21, "Level"},
1572         {29, 14, 21, "Experience"},
1573         {29, 15, 21, "Max Exp"},
1574         {29, 16, 21, "Exp to Adv"},
1575         {29, 17, 21, "Gold"},
1576         {29, 19, 21, "Time"},
1577         {29, 10, 21, "Hit point"},
1578         {29, 11, 21, "SP (Mana)"},
1579         {29, 20, 21, "Play time"},
1580         {54, 10, -1, "Fighting    : "},
1581         {54, 11, -1, "Bows/Throw  : "},
1582         {54, 12, -1, "Saving Throw: "},
1583         {54, 13, -1, "Stealth     : "},
1584         {54, 15, -1, "Perception  : "},
1585         {54, 16, -1, "Searching   : "},
1586         {54, 17, -1, "Disarming   : "},
1587         {54, 18, -1, "Magic Device: "},
1588         {01, 12, 25, "Blows/Round"},
1589         {01, 17, 25, "Shots/Round"},
1590         {01, 13, 25, "AverageDmg/Rnd"},
1591         {54, 20, -1, "Infra-Vision: "},
1592         {26,  1, -1, "Name  : "},
1593         { 1,  3, -1, "Sex      : "},
1594         { 1,  4, -1, "Race     : "},
1595         { 1,  5, -1, "Class    : "},
1596         { 1,  6, -1, "Magic    : "},
1597         { 1,  7, -1, "Patron   : "},
1598         {29,  3, 21, "Age"},
1599         {29,  4, 21, "Height"},
1600         {29,  5, 21, "Weight"},
1601         {29,  6, 21, "Social Class"},
1602         {29,  7, 21, "Align"},
1603         {29, 14, 21, "Construction"},
1604         {29, 16, 21, "Const to Adv"},
1605 };
1606 #endif
1607
1608 static void display_player_one_line(int entry, cptr val, byte attr)
1609 {
1610         char buf[40];
1611
1612         int row = disp_player_line[entry].row;
1613         int col = disp_player_line[entry].col;
1614         int len = disp_player_line[entry].len;
1615         cptr head = disp_player_line[entry].header;
1616
1617         int head_len = strlen(head);
1618
1619         Term_putstr(col, row, -1, TERM_WHITE, head);
1620
1621         if (!val)
1622                 return;
1623
1624         if (len > 0)
1625         {
1626                 int val_len = len - head_len;
1627                 sprintf(buf, "%*.*s", val_len, val_len, val);
1628                 Term_putstr(col + head_len, row, -1, attr, buf);
1629         }
1630         else
1631         {
1632                 Term_putstr(col + head_len, row, -1, attr, val);
1633         }
1634
1635         return;
1636 }
1637
1638
1639 /*
1640  * Prints the following information on the screen.
1641  */
1642 static void display_player_middle(void)
1643 {
1644         char buf[160];
1645         int show_tohit, show_todam;
1646         object_type *o_ptr;
1647         int tmul = 0;
1648         int e;
1649
1650         if(p_ptr->migite)
1651         {
1652                 show_tohit = p_ptr->dis_to_h[0];
1653                 show_todam = p_ptr->dis_to_d[0];
1654
1655                 o_ptr = &inventory[INVEN_RARM];
1656
1657                 /* Hack -- add in weapon info if known */
1658                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1659                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1660
1661                 /* Melee attacks */
1662                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1663
1664                 /* Dump the bonuses to hit/dam */
1665                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1666                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1667                 else if(p_ptr->ryoute)
1668                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1669                 else if (left_hander)
1670                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1671                 else
1672                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1673         }
1674
1675         if(p_ptr->hidarite)
1676         {
1677                 show_tohit = p_ptr->dis_to_h[1];
1678                 show_todam = p_ptr->dis_to_d[1];
1679
1680                 o_ptr = &inventory[INVEN_LARM];
1681
1682                 /* Hack -- add in weapon info if known */
1683                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1684                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1685
1686                 /* Melee attacks */
1687                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1688
1689                 /* Dump the bonuses to hit/dam */
1690                 if (left_hander)
1691                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1692                 else
1693                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1694         }
1695         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1696         {
1697                 int i;
1698                 if (p_ptr->special_defense & KAMAE_MASK)
1699                 {
1700                         for (i = 0; i < MAX_KAMAE; i++)
1701                         {
1702                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1703                         }
1704                         if (i < MAX_KAMAE)
1705 #ifdef JP
1706                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1707 #else
1708                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1709 #endif
1710                 }
1711                 else
1712 #ifdef JP
1713                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1714 #else
1715                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1716 #endif
1717         }
1718
1719         /* Range weapon */
1720         o_ptr = &inventory[INVEN_BOW];
1721
1722         /* Base skill */
1723         show_tohit = p_ptr->dis_to_h_b;
1724         show_todam = 0;
1725
1726         /* Apply weapon bonuses */
1727         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1728         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1729
1730         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1731                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1732         else
1733                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1734
1735         /* Range attacks */
1736         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1737
1738         if (inventory[INVEN_BOW].k_idx)
1739         {
1740                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1741
1742                 /* Get extra "power" from "extra might" */
1743                 if (p_ptr->xtra_might) tmul++;
1744
1745                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1746         }
1747
1748         /* shoot power */
1749         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1750
1751         /* Dump the armor class */
1752         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1753
1754         /* Dump speed */
1755         {
1756                 int tmp_speed = 0;
1757                 byte attr;
1758                 int i;
1759
1760                 i = p_ptr->pspeed-110;
1761
1762                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1763                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1764
1765                 if (i > 0)
1766                 {
1767                         if (!p_ptr->riding)
1768                                 attr = TERM_L_GREEN;
1769                         else
1770                                 attr = TERM_GREEN;
1771                 }
1772                 else if (i == 0)
1773                 {
1774                         if (!p_ptr->riding)
1775                                 attr = TERM_L_BLUE;
1776                         else
1777                                 attr = TERM_GREEN;
1778                 }
1779                 else
1780                 {
1781                         if (!p_ptr->riding)
1782                                 attr = TERM_L_UMBER;
1783                         else
1784                                 attr = TERM_RED;
1785                 }
1786
1787                 if (!p_ptr->riding)
1788                 {
1789                         if (IS_FAST()) tmp_speed += 10;
1790                         if (p_ptr->slow) tmp_speed -= 10;
1791                         if (p_ptr->lightspeed) tmp_speed = 99;
1792                 }
1793                 else
1794                 {
1795                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1796                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1797                 }
1798
1799                 if (tmp_speed)
1800                 {
1801                         if (!p_ptr->riding)
1802                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1803                         else
1804 #ifdef JP
1805                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1806 #else
1807                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1808 #endif
1809
1810                         if (tmp_speed > 0)
1811                                 attr = TERM_YELLOW;
1812                         else
1813                                 attr = TERM_VIOLET;
1814                 }
1815                 else
1816                 {
1817                         if (!p_ptr->riding)
1818                                 sprintf(buf, "(%+d)", i);
1819                         else
1820 #ifdef JP
1821                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1822 #else
1823                                 sprintf(buf, "Riding (%+d)", i);
1824 #endif
1825                 }
1826         
1827                 display_player_one_line(ENTRY_SPEED, buf, attr);
1828         }
1829
1830         /* Dump character level */
1831         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1832
1833         /* Dump experience */
1834         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1835         else e = ENTRY_CUR_EXP;
1836
1837         if (p_ptr->exp >= p_ptr->max_exp)
1838                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1839         else
1840                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1841
1842         /* Dump max experience */
1843         if (p_ptr->prace == RACE_ANDROID)
1844                 /* Nothing */;
1845         else
1846                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1847
1848         /* Dump exp to advance */
1849         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1850         else e = ENTRY_EXP_TO_ADV;
1851
1852         if (p_ptr->lev >= PY_MAX_LEVEL)
1853                 display_player_one_line(e, "*****", TERM_L_GREEN);
1854         else if (p_ptr->prace == RACE_ANDROID)
1855                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1856         else
1857                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1858
1859         /* Dump gold */
1860         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1861
1862         /* Dump Day */
1863         {
1864                 int day, hour, min;
1865                 extract_day_hour_min(&day, &hour, &min);
1866
1867                 sprintf(buf, 
1868 #ifdef JP
1869                         "%dÆüÌÜ %2d:%02d", 
1870 #else
1871                         "Day %d %2d:%02d", 
1872 #endif
1873                         day, hour, min);
1874         }
1875         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1876
1877         /* Dump hit point */
1878         if (p_ptr->chp >= p_ptr->mhp) 
1879                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1880         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1881                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1882         else
1883                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1884
1885         /* Dump mana power */
1886         if (p_ptr->csp >= p_ptr->msp) 
1887                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1888         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1889                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1890         else
1891                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1892
1893         /* Dump play time */
1894         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1895 }
1896
1897
1898 /*
1899  * Hack -- pass color info around this file
1900  */
1901 static byte likert_color = TERM_WHITE;
1902
1903
1904 /*
1905  * Returns a "rating" of x depending on y
1906  */
1907 static cptr likert(int x, int y)
1908 {
1909         static char dummy[20] = "";
1910
1911         /* Paranoia */
1912         if (y <= 0) y = 1;
1913
1914         /* Negative value */
1915         if (x < 0)
1916         {
1917                 likert_color = TERM_L_DARK;
1918 #ifdef JP
1919 return ("ºÇÄã");
1920 #else
1921                 return ("Very Bad");
1922 #endif
1923
1924         }
1925
1926         /* Analyze the value */
1927         switch ((x / y))
1928         {
1929                 case 0:
1930                 case 1:
1931                 {
1932                         likert_color = TERM_RED;
1933 #ifdef JP
1934 return ("°­¤¤");
1935 #else
1936                         return ("Bad");
1937 #endif
1938
1939                 }
1940                 case 2:
1941                 {
1942                         likert_color = TERM_L_RED;
1943 #ifdef JP
1944 return ("Îô¤ë");
1945 #else
1946                         return ("Poor");
1947 #endif
1948
1949                 }
1950                 case 3:
1951                 case 4:
1952                 {
1953                         likert_color = TERM_ORANGE;
1954 #ifdef JP
1955 return ("ÉáÄÌ");
1956 #else
1957                         return ("Fair");
1958 #endif
1959
1960                 }
1961                 case 5:
1962                 {
1963                         likert_color = TERM_YELLOW;
1964 #ifdef JP
1965 return ("Îɤ¤");
1966 #else
1967                         return ("Good");
1968 #endif
1969
1970                 }
1971                 case 6:
1972                 {
1973                         likert_color = TERM_YELLOW;
1974 #ifdef JP
1975 return ("ÂçÊÑÎɤ¤");
1976 #else
1977                         return ("Very Good");
1978 #endif
1979
1980                 }
1981                 case 7:
1982                 case 8:
1983                 {
1984                         likert_color = TERM_L_GREEN;
1985 #ifdef JP
1986 return ("Âî±Û");
1987 #else
1988                         return ("Excellent");
1989 #endif
1990
1991                 }
1992                 case 9:
1993                 case 10:
1994                 case 11:
1995                 case 12:
1996                 case 13:
1997                 {
1998                         likert_color = TERM_GREEN;
1999 #ifdef JP
2000 return ("Ķ±Û");
2001 #else
2002                         return ("Superb");
2003 #endif
2004
2005                 }
2006                 case 14:
2007                 case 15:
2008                 case 16:
2009                 case 17:
2010                 {
2011                         likert_color = TERM_BLUE;
2012 #ifdef JP
2013 return ("¥«¥ª¥¹¥é¥ó¥¯");
2014 #else
2015                         return ("Chaos Rank");
2016 #endif
2017
2018                 }
2019                 default:
2020                 {
2021                         likert_color = TERM_VIOLET;
2022 #ifdef JP
2023 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2024 #else
2025                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2026 #endif
2027
2028                         return dummy;
2029                 }
2030         }
2031 }
2032
2033
2034 /*
2035  * Prints ratings on certain abilities
2036  *
2037  * This code is "imitated" elsewhere to "dump" a character sheet.
2038  */
2039 static void display_player_various(void)
2040 {
2041         int         tmp, damage[2], blows1, blows2, i, basedam;
2042         int                     xthn, xthb, xfos, xsrh;
2043         int                     xdis, xdev, xsav, xstl;
2044         cptr            desc;
2045         int         muta_att = 0;
2046         u32b flgs[TR_FLAG_SIZE];
2047         int             shots, shot_frac;
2048
2049         object_type             *o_ptr;
2050
2051         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2052         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2053         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2054         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2055         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2056
2057         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2058
2059         /* Shooting Skill (with current bow and normal missile) */
2060         o_ptr = &inventory[INVEN_BOW];
2061         tmp = p_ptr->to_h_b + o_ptr->to_h;
2062         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2063
2064         /* If the player is wielding one? */
2065         if (o_ptr->k_idx)
2066         {
2067                 s16b energy_fire = bow_energy(o_ptr->sval);
2068
2069                 /* Calculate shots per round */
2070                 shots = p_ptr->num_fire * 100;
2071                 shot_frac = (shots * 100 / energy_fire) % 100;
2072                 shots = shots / energy_fire;
2073                 if (o_ptr->name1 == ART_CRIMSON)
2074                 {
2075                         shots = 1;
2076                         shot_frac = 0;
2077                         if (p_ptr->pclass == CLASS_ARCHER)
2078                         {
2079                                 /* Extra shot at level 10 */
2080                                 if (p_ptr->lev >= 10) shots++;
2081
2082                                 /* Extra shot at level 30 */
2083                                 if (p_ptr->lev >= 30) shots++;
2084
2085                                 /* Extra shot at level 45 */
2086                                 if (p_ptr->lev >= 45) shots++;
2087                         }
2088                 }
2089         }
2090         else
2091         {
2092                 shots = 0;
2093                 shot_frac = 0;
2094         }
2095
2096         for(i = 0; i < 2; i++)
2097         {
2098                 damage[i] = p_ptr->dis_to_d[i] * 100;
2099                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2100                 {
2101                         int level = p_ptr->lev;
2102                         if (i)
2103                         {
2104                                 damage[i] = 0;
2105                                 break;
2106                         }
2107                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2108                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2109                                 basedam = monk_ave_damage[level][1];
2110                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2111                                 basedam = monk_ave_damage[level][2];
2112                         else
2113                                 basedam = monk_ave_damage[level][0];
2114                 }
2115                 else
2116                 {
2117                         o_ptr = &inventory[INVEN_RARM + i];
2118
2119                         /* Average damage per round */
2120                         if (o_ptr->k_idx)
2121                         {
2122                                 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2123                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2124                                 object_flags_known(o_ptr, flgs);
2125                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2126                                 {
2127                                         /* vorpal blade */
2128                                         basedam *= 5;
2129                                         basedam /= 3;
2130                                 }
2131                                 else if (have_flag(flgs, TR_VORPAL))
2132                                 {
2133                                         /* vorpal flag only */
2134                                         basedam *= 11;
2135                                         basedam /= 9;
2136                                 }
2137                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2138                                         basedam = basedam * 7 / 2;
2139                         }
2140                         else basedam = 0;
2141                 }
2142                 damage[i] += basedam;
2143                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2144                 if (damage[i] < 0) damage[i] = 0;
2145         }
2146         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2147         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2148
2149         /* Basic abilities */
2150
2151         xdis = p_ptr->skill_dis;
2152         xdev = p_ptr->skill_dev;
2153         xsav = p_ptr->skill_sav;
2154         xstl = p_ptr->skill_stl;
2155         xsrh = p_ptr->skill_srh;
2156         xfos = p_ptr->skill_fos;
2157
2158
2159         desc = likert(xthn, 12);
2160         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2161
2162         desc = likert(xthb, 12);
2163         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2164
2165         desc = likert(xsav, 7);
2166         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2167
2168         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2169         desc = likert((xstl > 0) ? xstl : -1, 1);
2170         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2171
2172         desc = likert(xfos, 6);
2173         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2174
2175         desc = likert(xsrh, 6);
2176         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2177
2178         desc = likert(xdis, 8);
2179         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2180
2181         desc = likert(xdev, 6);
2182         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2183
2184         if (!muta_att)
2185                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2186         else
2187                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2188
2189         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2190
2191
2192         if ((damage[0]+damage[1]) == 0)
2193                 desc = "nil!";
2194         else
2195                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2196
2197         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2198
2199         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2200 }
2201
2202
2203
2204 /*
2205  * Obtain the "flags" for the player as if he was an item
2206  */
2207 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2208 {
2209         int i;
2210
2211         /* Clear */
2212         for (i = 0; i < TR_FLAG_SIZE; i++)
2213                 flgs[i] = 0L;
2214
2215         /* Classes */
2216         switch (p_ptr->pclass)
2217         {
2218         case CLASS_WARRIOR:
2219                 if (p_ptr->lev > 44)
2220                         add_flag(flgs, TR_REGEN);
2221         case CLASS_SAMURAI:
2222                 if (p_ptr->lev > 29)
2223                         add_flag(flgs, TR_RES_FEAR);
2224                 break;
2225         case CLASS_PALADIN:
2226                 if (p_ptr->lev > 39)
2227                         add_flag(flgs, TR_RES_FEAR);
2228                 break;
2229         case CLASS_CHAOS_WARRIOR:
2230                 if (p_ptr->lev > 29)
2231                         add_flag(flgs, TR_RES_CHAOS);
2232                 if (p_ptr->lev > 39)
2233                         add_flag(flgs, TR_RES_FEAR);
2234                 break;
2235         case CLASS_MONK:
2236         case CLASS_FORCETRAINER:
2237                 if ((p_ptr->lev > 9) && !heavy_armor())
2238                         add_flag(flgs, TR_SPEED);
2239                 if ((p_ptr->lev>24) && !heavy_armor())
2240                         add_flag(flgs, TR_FREE_ACT);
2241                 break;
2242         case CLASS_NINJA:
2243                 if (heavy_armor())
2244                         add_flag(flgs, TR_SPEED);
2245                 else
2246                 {
2247                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2248                                 add_flag(flgs, TR_SPEED);
2249                         if (p_ptr->lev>24)
2250                                 add_flag(flgs, TR_FREE_ACT);
2251                 }
2252                 add_flag(flgs, TR_SLOW_DIGEST);
2253                 add_flag(flgs, TR_RES_FEAR);
2254                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2255                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2256                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2257                 break;
2258         case CLASS_MINDCRAFTER:
2259                 if (p_ptr->lev > 9)
2260                         add_flag(flgs, TR_RES_FEAR);
2261                 if (p_ptr->lev > 19)
2262                         add_flag(flgs, TR_SUST_WIS);
2263                 if (p_ptr->lev > 29)
2264                         add_flag(flgs, TR_RES_CONF);
2265                 if (p_ptr->lev > 39)
2266                         add_flag(flgs, TR_TELEPATHY);
2267                 break;
2268         case CLASS_BARD:
2269                 add_flag(flgs, TR_RES_SOUND);
2270                 break;
2271         case CLASS_BERSERKER:
2272                 add_flag(flgs, TR_SUST_STR);
2273                 add_flag(flgs, TR_SUST_DEX);
2274                 add_flag(flgs, TR_SUST_CON);
2275                 add_flag(flgs, TR_REGEN);
2276                 add_flag(flgs, TR_FREE_ACT);
2277                 add_flag(flgs, TR_SPEED);
2278                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2279                 break;
2280         case CLASS_MIRROR_MASTER:
2281                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2282                 break;
2283         default:
2284                 break; /* Do nothing */
2285         }
2286
2287         /* Races */
2288         if (p_ptr->mimic_form)
2289         {
2290                 switch(p_ptr->mimic_form)
2291                 {
2292                 case MIMIC_DEMON:
2293                         add_flag(flgs, TR_HOLD_LIFE);
2294                         add_flag(flgs, TR_RES_CHAOS);
2295                         add_flag(flgs, TR_RES_NETHER);
2296                         add_flag(flgs, TR_RES_FIRE);
2297                         add_flag(flgs, TR_SEE_INVIS);
2298                         add_flag(flgs, TR_SPEED);
2299                         break;
2300                 case MIMIC_DEMON_LORD:
2301                         add_flag(flgs, TR_HOLD_LIFE);
2302                         add_flag(flgs, TR_RES_CHAOS);
2303                         add_flag(flgs, TR_RES_NETHER);
2304                         add_flag(flgs, TR_RES_FIRE);
2305                         add_flag(flgs, TR_RES_COLD);
2306                         add_flag(flgs, TR_RES_ELEC);
2307                         add_flag(flgs, TR_RES_ACID);
2308                         add_flag(flgs, TR_RES_POIS);
2309                         add_flag(flgs, TR_RES_CONF);
2310                         add_flag(flgs, TR_RES_DISEN);
2311                         add_flag(flgs, TR_RES_NEXUS);
2312                         add_flag(flgs, TR_RES_FEAR);
2313                         add_flag(flgs, TR_IM_FIRE);
2314                         add_flag(flgs, TR_SH_FIRE);
2315                         add_flag(flgs, TR_SEE_INVIS);
2316                         add_flag(flgs, TR_TELEPATHY);
2317                         add_flag(flgs, TR_FEATHER);
2318                         add_flag(flgs, TR_SPEED);
2319                         break;
2320                 case MIMIC_VAMPIRE:
2321                         add_flag(flgs, TR_HOLD_LIFE);
2322                         add_flag(flgs, TR_RES_DARK);
2323                         add_flag(flgs, TR_RES_NETHER);
2324                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2325                         add_flag(flgs, TR_RES_POIS);
2326                         add_flag(flgs, TR_RES_COLD);
2327                         add_flag(flgs, TR_SEE_INVIS);
2328                         add_flag(flgs, TR_SPEED);
2329                         break;
2330                 }
2331         }
2332         else
2333         {
2334         switch (p_ptr->prace)
2335         {
2336         case RACE_ELF:
2337                 add_flag(flgs, TR_RES_LITE);
2338                 break;
2339         case RACE_HOBBIT:
2340                 add_flag(flgs, TR_SUST_DEX);
2341                 break;
2342         case RACE_GNOME:
2343                 add_flag(flgs, TR_FREE_ACT);
2344                 break;
2345         case RACE_DWARF:
2346                 add_flag(flgs, TR_RES_BLIND);
2347                 break;
2348         case RACE_HALF_ORC:
2349                 add_flag(flgs, TR_RES_DARK);
2350                 break;
2351         case RACE_HALF_TROLL:
2352                 add_flag(flgs, TR_SUST_STR);
2353                 if (p_ptr->lev > 14)
2354                 {
2355                         add_flag(flgs, TR_REGEN);
2356                         if (p_ptr->pclass == CLASS_WARRIOR)
2357                         {
2358                                 add_flag(flgs, TR_SLOW_DIGEST);
2359                                 /*
2360                                  * Let's not make Regeneration a disadvantage
2361                                  * for the poor warriors who can never learn
2362                                  * a spell that satisfies hunger (actually
2363                                  * neither can rogues, but half-trolls are not
2364                                  * supposed to play rogues)
2365                                  */
2366                         }
2367                 }
2368                 break;
2369         case RACE_AMBERITE:
2370                 add_flag(flgs, TR_SUST_CON);
2371                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2372                 break;
2373         case RACE_HIGH_ELF:
2374                 add_flag(flgs, TR_RES_LITE);
2375                 add_flag(flgs, TR_SEE_INVIS);
2376                 break;
2377         case RACE_BARBARIAN:
2378                 add_flag(flgs, TR_RES_FEAR);
2379                 break;
2380         case RACE_HALF_OGRE:
2381                 add_flag(flgs, TR_SUST_STR);
2382                 add_flag(flgs, TR_RES_DARK);
2383                 break;
2384         case RACE_HALF_GIANT:
2385                 add_flag(flgs, TR_RES_SHARDS);
2386                 add_flag(flgs, TR_SUST_STR);
2387                 break;
2388         case RACE_HALF_TITAN:
2389                 add_flag(flgs, TR_RES_CHAOS);
2390                 break;
2391         case RACE_CYCLOPS:
2392                 add_flag(flgs, TR_RES_SOUND);
2393                 break;
2394         case RACE_YEEK:
2395                 add_flag(flgs, TR_RES_ACID);
2396                 if (p_ptr->lev > 19)
2397                         add_flag(flgs, TR_IM_ACID);
2398                 break;
2399         case RACE_KLACKON:
2400                 add_flag(flgs, TR_RES_CONF);
2401                 add_flag(flgs, TR_RES_ACID);
2402                 if (p_ptr->lev > 9)
2403                         add_flag(flgs, TR_SPEED);
2404                 break;
2405         case RACE_KOBOLD:
2406                 add_flag(flgs, TR_RES_POIS);
2407                 break;
2408         case RACE_NIBELUNG:
2409                 add_flag(flgs, TR_RES_DISEN);
2410                 add_flag(flgs, TR_RES_DARK);
2411                 break;
2412         case RACE_DARK_ELF:
2413                 add_flag(flgs, TR_RES_DARK);
2414                 if (p_ptr->lev > 19)
2415                         add_flag(flgs, TR_SEE_INVIS);
2416                 break;
2417         case RACE_DRACONIAN:
2418                 add_flag(flgs, TR_FEATHER);
2419                 if (p_ptr->lev > 4)
2420                         add_flag(flgs, TR_RES_FIRE);
2421                 if (p_ptr->lev > 9)
2422                         add_flag(flgs, TR_RES_COLD);
2423                 if (p_ptr->lev > 14)
2424                         add_flag(flgs, TR_RES_ACID);
2425                 if (p_ptr->lev > 19)
2426                         add_flag(flgs, TR_RES_ELEC);
2427                 if (p_ptr->lev > 34)
2428                         add_flag(flgs, TR_RES_POIS);
2429                 break;
2430         case RACE_MIND_FLAYER:
2431                 add_flag(flgs, TR_SUST_INT);
2432                 add_flag(flgs, TR_SUST_WIS);
2433                 if (p_ptr->lev > 14)
2434                         add_flag(flgs, TR_SEE_INVIS);
2435                 if (p_ptr->lev > 29)
2436                         add_flag(flgs, TR_TELEPATHY);
2437                 break;
2438         case RACE_IMP:
2439                 add_flag(flgs, TR_RES_FIRE);
2440                 if (p_ptr->lev > 9)
2441                         add_flag(flgs, TR_SEE_INVIS);
2442                 break;
2443         case RACE_GOLEM:
2444                 add_flag(flgs, TR_SEE_INVIS);
2445                 add_flag(flgs, TR_FREE_ACT);
2446                 add_flag(flgs, TR_RES_POIS);
2447                 add_flag(flgs, TR_SLOW_DIGEST);
2448                 if (p_ptr->lev > 34)
2449                         add_flag(flgs, TR_HOLD_LIFE);
2450                 break;
2451         case RACE_SKELETON:
2452                 add_flag(flgs, TR_SEE_INVIS);
2453                 add_flag(flgs, TR_RES_SHARDS);
2454                 add_flag(flgs, TR_HOLD_LIFE);
2455                 add_flag(flgs, TR_RES_POIS);
2456                 if (p_ptr->lev > 9)
2457                         add_flag(flgs, TR_RES_COLD);
2458                 break;
2459         case RACE_ZOMBIE:
2460                 add_flag(flgs, TR_SEE_INVIS);
2461                 add_flag(flgs, TR_HOLD_LIFE);
2462                 add_flag(flgs, TR_RES_NETHER);
2463                 add_flag(flgs, TR_RES_POIS);
2464                 add_flag(flgs, TR_SLOW_DIGEST);
2465                 if (p_ptr->lev > 4)
2466                         add_flag(flgs, TR_RES_COLD);
2467                 break;
2468         case RACE_VAMPIRE:
2469                 add_flag(flgs, TR_HOLD_LIFE);
2470                 add_flag(flgs, TR_RES_DARK);
2471                 add_flag(flgs, TR_RES_NETHER);
2472                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2473                 add_flag(flgs, TR_RES_POIS);
2474                 add_flag(flgs, TR_RES_COLD);
2475                 break;
2476         case RACE_SPECTRE:
2477                 add_flag(flgs, TR_FEATHER);
2478                 add_flag(flgs, TR_FREE_ACT);
2479                 add_flag(flgs, TR_RES_COLD);
2480                 add_flag(flgs, TR_SEE_INVIS);
2481                 add_flag(flgs, TR_HOLD_LIFE);
2482                 add_flag(flgs, TR_RES_NETHER);
2483                 add_flag(flgs, TR_RES_POIS);
2484                 add_flag(flgs, TR_SLOW_DIGEST);
2485                 /* XXX pass_wall */
2486                 if (p_ptr->lev > 34)
2487                         add_flag(flgs, TR_TELEPATHY);
2488                 break;
2489         case RACE_SPRITE:
2490                 add_flag(flgs, TR_RES_LITE);
2491                 add_flag(flgs, TR_FEATHER);
2492                 if (p_ptr->lev > 9)
2493                         add_flag(flgs, TR_SPEED);
2494                 break;
2495         case RACE_BEASTMAN:
2496                 add_flag(flgs, TR_RES_SOUND);
2497                 add_flag(flgs, TR_RES_CONF);
2498                 break;
2499         case RACE_ANGEL:
2500                 add_flag(flgs, TR_FEATHER);
2501                 add_flag(flgs, TR_SEE_INVIS);
2502                 break;
2503         case RACE_DEMON:
2504                 add_flag(flgs, TR_RES_FIRE);
2505                 add_flag(flgs, TR_RES_NETHER);
2506                 add_flag(flgs, TR_HOLD_LIFE);
2507                 if (p_ptr->lev > 9)
2508                         add_flag(flgs, TR_SEE_INVIS);
2509                 break;
2510         case RACE_DUNADAN:
2511                 add_flag(flgs, TR_SUST_CON);
2512                 break;
2513         case RACE_S_FAIRY:
2514                 add_flag(flgs, TR_FEATHER);
2515                 break;
2516         case RACE_KUTA:
2517                 add_flag(flgs, TR_RES_CONF);
2518                 break;
2519         case RACE_ANDROID:
2520                 add_flag(flgs, TR_FREE_ACT);
2521                 add_flag(flgs, TR_RES_POIS);
2522                 add_flag(flgs, TR_SLOW_DIGEST);
2523                 add_flag(flgs, TR_HOLD_LIFE);
2524                 break;
2525         default:
2526                 ; /* Do nothing */
2527         }
2528         }
2529
2530         /* Mutations */
2531         if (p_ptr->muta3)
2532         {
2533                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2534                 {
2535                         remove_flag(flgs, TR_REGEN);
2536                 }
2537
2538                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2539                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2540                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2541                 {
2542                         add_flag(flgs, TR_SPEED);
2543                 }
2544
2545                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2546                 {
2547                         add_flag(flgs, TR_SH_ELEC);
2548                 }
2549
2550                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2551                 {
2552                         add_flag(flgs, TR_SH_FIRE);
2553                         add_flag(flgs, TR_LITE);
2554                 }
2555
2556                 if (p_ptr->muta3 & MUT3_WINGS)
2557                 {
2558                         add_flag(flgs, TR_FEATHER);
2559                 }
2560
2561                 if (p_ptr->muta3 & MUT3_FEARLESS)
2562                 {
2563                         add_flag(flgs, TR_RES_FEAR);
2564                 }
2565
2566                 if (p_ptr->muta3 & MUT3_REGEN)
2567                 {
2568                         add_flag(flgs, TR_REGEN);
2569                 }
2570
2571                 if (p_ptr->muta3 & MUT3_ESP)
2572                 {
2573                         add_flag(flgs, TR_TELEPATHY);
2574                 }
2575
2576                 if (p_ptr->muta3 & MUT3_MOTION)
2577                 {
2578                         add_flag(flgs, TR_FREE_ACT);
2579                 }
2580         }
2581
2582         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2583                 add_flag(flgs, TR_AGGRAVATE);
2584         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2585         {
2586                 add_flag(flgs, TR_RES_BLIND);
2587                 add_flag(flgs, TR_RES_CONF);
2588                 add_flag(flgs, TR_HOLD_LIFE);
2589                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2590                 if (p_ptr->lev > 9)
2591                         add_flag(flgs, TR_SPEED);
2592         }
2593         if (p_ptr->special_defense & KATA_FUUJIN)
2594                 add_flag(flgs, TR_REFLECT);
2595         if (p_ptr->special_defense & KAMAE_GENBU)
2596                 add_flag(flgs, TR_REFLECT);
2597         if (p_ptr->special_defense & KAMAE_SUZAKU)
2598                 add_flag(flgs, TR_FEATHER);
2599         if (p_ptr->special_defense & KAMAE_SEIRYU)
2600         {
2601                 add_flag(flgs, TR_RES_FIRE);
2602                 add_flag(flgs, TR_RES_COLD);
2603                 add_flag(flgs, TR_RES_ACID);
2604                 add_flag(flgs, TR_RES_ELEC);
2605                 add_flag(flgs, TR_RES_POIS);
2606                 add_flag(flgs, TR_FEATHER);
2607                 add_flag(flgs, TR_SH_FIRE);
2608                 add_flag(flgs, TR_SH_ELEC);
2609                 add_flag(flgs, TR_SH_COLD);
2610         }
2611         if (p_ptr->special_defense & KATA_MUSOU)
2612         {
2613                 add_flag(flgs, TR_RES_FEAR);
2614                 add_flag(flgs, TR_RES_LITE);
2615                 add_flag(flgs, TR_RES_DARK);
2616                 add_flag(flgs, TR_RES_BLIND);
2617                 add_flag(flgs, TR_RES_CONF);
2618                 add_flag(flgs, TR_RES_SOUND);
2619                 add_flag(flgs, TR_RES_SHARDS);
2620                 add_flag(flgs, TR_RES_NETHER);
2621                 add_flag(flgs, TR_RES_NEXUS);
2622                 add_flag(flgs, TR_RES_CHAOS);
2623                 add_flag(flgs, TR_RES_DISEN);
2624                 add_flag(flgs, TR_REFLECT);
2625                 add_flag(flgs, TR_HOLD_LIFE);
2626                 add_flag(flgs, TR_FREE_ACT);
2627                 add_flag(flgs, TR_SH_FIRE);
2628                 add_flag(flgs, TR_SH_ELEC);
2629                 add_flag(flgs, TR_SH_COLD);
2630                 add_flag(flgs, TR_FEATHER);
2631                 add_flag(flgs, TR_LITE);
2632                 add_flag(flgs, TR_SEE_INVIS);
2633                 add_flag(flgs, TR_TELEPATHY);
2634                 add_flag(flgs, TR_SLOW_DIGEST);
2635                 add_flag(flgs, TR_REGEN);
2636                 add_flag(flgs, TR_SUST_STR);
2637                 add_flag(flgs, TR_SUST_INT);
2638                 add_flag(flgs, TR_SUST_WIS);
2639                 add_flag(flgs, TR_SUST_DEX);
2640                 add_flag(flgs, TR_SUST_CON);
2641                 add_flag(flgs, TR_SUST_CHR);
2642         }
2643 }
2644
2645
2646 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2647 {
2648         int i;
2649
2650         /* Clear */
2651         for (i = 0; i < TR_FLAG_SIZE; i++)
2652                 flgs[i] = 0L;
2653
2654         if (IS_HERO() || p_ptr->shero)
2655                 add_flag(flgs, TR_RES_FEAR);
2656         if (p_ptr->tim_invis)
2657                 add_flag(flgs, TR_SEE_INVIS);
2658         if (p_ptr->tim_regen)
2659                 add_flag(flgs, TR_REGEN);
2660         if (IS_TIM_ESP())
2661                 add_flag(flgs, TR_TELEPATHY);
2662         if (IS_FAST() || p_ptr->slow)
2663                 add_flag(flgs, TR_SPEED);
2664
2665         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2666                 add_flag(flgs, TR_RES_ACID);
2667         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2668                 add_flag(flgs, TR_RES_ELEC);
2669         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2670                 add_flag(flgs, TR_RES_FIRE);
2671         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2672                 add_flag(flgs, TR_RES_COLD);
2673         if (IS_OPPOSE_POIS())
2674                 add_flag(flgs, TR_RES_POIS);
2675
2676         if (p_ptr->special_attack & ATTACK_ACID)
2677                 add_flag(flgs, TR_BRAND_ACID);
2678         if (p_ptr->special_attack & ATTACK_ELEC)
2679                 add_flag(flgs, TR_BRAND_ELEC);
2680         if (p_ptr->special_attack & ATTACK_FIRE)
2681                 add_flag(flgs, TR_BRAND_FIRE);
2682         if (p_ptr->special_attack & ATTACK_COLD)
2683                 add_flag(flgs, TR_BRAND_COLD);
2684         if (p_ptr->special_attack & ATTACK_POIS)
2685                 add_flag(flgs, TR_BRAND_POIS);
2686         if (p_ptr->special_defense & DEFENSE_ACID)
2687                 add_flag(flgs, TR_IM_ACID);
2688         if (p_ptr->special_defense & DEFENSE_ELEC)
2689                 add_flag(flgs, TR_IM_ELEC);
2690         if (p_ptr->special_defense & DEFENSE_FIRE)
2691                 add_flag(flgs, TR_IM_FIRE);
2692         if (p_ptr->special_defense & DEFENSE_COLD)
2693                 add_flag(flgs, TR_IM_COLD);
2694         if (p_ptr->wraith_form)
2695                 add_flag(flgs, TR_REFLECT);
2696         /* by henkma */
2697         if (p_ptr->tim_reflect)
2698                 add_flag(flgs, TR_REFLECT);
2699
2700         if (p_ptr->magicdef)
2701         {
2702                 add_flag(flgs, TR_RES_BLIND);
2703                 add_flag(flgs, TR_RES_CONF);
2704                 add_flag(flgs, TR_REFLECT);
2705                 add_flag(flgs, TR_FREE_ACT);
2706                 add_flag(flgs, TR_FEATHER);
2707         }
2708         if (p_ptr->tim_res_nether)
2709         {
2710                 add_flag(flgs, TR_RES_NETHER);
2711         }
2712         if (p_ptr->tim_sh_fire)
2713         {
2714                 add_flag(flgs, TR_SH_FIRE);
2715         }
2716         if (p_ptr->ult_res)
2717         {
2718                 add_flag(flgs, TR_RES_FEAR);
2719                 add_flag(flgs, TR_RES_LITE);
2720                 add_flag(flgs, TR_RES_DARK);
2721                 add_flag(flgs, TR_RES_BLIND);
2722                 add_flag(flgs, TR_RES_CONF);
2723                 add_flag(flgs, TR_RES_SOUND);
2724                 add_flag(flgs, TR_RES_SHARDS);
2725                 add_flag(flgs, TR_RES_NETHER);
2726                 add_flag(flgs, TR_RES_NEXUS);
2727                 add_flag(flgs, TR_RES_CHAOS);
2728                 add_flag(flgs, TR_RES_DISEN);
2729                 add_flag(flgs, TR_REFLECT);
2730                 add_flag(flgs, TR_HOLD_LIFE);
2731                 add_flag(flgs, TR_FREE_ACT);
2732                 add_flag(flgs, TR_SH_FIRE);
2733                 add_flag(flgs, TR_SH_ELEC);
2734                 add_flag(flgs, TR_SH_COLD);
2735                 add_flag(flgs, TR_FEATHER);
2736                 add_flag(flgs, TR_LITE);
2737                 add_flag(flgs, TR_SEE_INVIS);
2738                 add_flag(flgs, TR_TELEPATHY);
2739                 add_flag(flgs, TR_SLOW_DIGEST);
2740                 add_flag(flgs, TR_REGEN);
2741                 add_flag(flgs, TR_SUST_STR);
2742                 add_flag(flgs, TR_SUST_INT);
2743                 add_flag(flgs, TR_SUST_WIS);
2744                 add_flag(flgs, TR_SUST_DEX);
2745                 add_flag(flgs, TR_SUST_CON);
2746                 add_flag(flgs, TR_SUST_CHR);
2747         }
2748 }
2749
2750
2751 /* Mode flags for displaying player flags */
2752 #define DP_CURSE   0x01
2753 #define DP_IMM     0x02
2754 #define DP_WP      0x08
2755
2756
2757 /*
2758  * Equippy chars
2759  */
2760 static void display_player_equippy(int y, int x, u16b mode)
2761 {
2762         int i, max_i;
2763
2764         byte a;
2765         char c;
2766
2767         object_type *o_ptr;
2768
2769         /* Weapon flags need only two column */
2770         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2771         else max_i = INVEN_TOTAL;
2772
2773         /* Dump equippy chars */
2774         for (i = INVEN_RARM; i < max_i; i++)
2775         {
2776                 /* Object */
2777                 o_ptr = &inventory[i];
2778
2779                 a = object_attr(o_ptr);
2780                 c = object_char(o_ptr);
2781
2782                 /* Clear the part of the screen */
2783                 if (!equippy_chars || !o_ptr->k_idx)
2784                 {
2785                         c = ' ';
2786                         a = TERM_DARK;
2787                 }
2788
2789                 /* Dump */
2790                 Term_putch(x + i - INVEN_RARM, y, a, c);
2791         }
2792 }
2793
2794
2795 void print_equippy(void)
2796 {
2797         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2798 }
2799
2800 /*
2801  *
2802  */
2803
2804 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2805 {
2806         int i;
2807
2808         /* Clear */
2809         for (i = 0; i < TR_FLAG_SIZE; i++)
2810                 flgs[i] = 0L;
2811
2812         /* Check equipment */
2813         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2814         {
2815                 u32b o_flgs[TR_FLAG_SIZE];
2816
2817                 object_type *o_ptr;
2818
2819                 /* Object */
2820                 o_ptr = &inventory[i];
2821
2822                 if (!o_ptr->k_idx) continue;
2823
2824                 /* Known flags */
2825                 object_flags_known(o_ptr, o_flgs);
2826
2827                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2828                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2829                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2830                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2831         }
2832 }
2833
2834 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2835 {
2836         int i;
2837
2838         /* Clear */
2839         for (i = 0; i < TR_FLAG_SIZE; i++)
2840                 flgs[i] = 0L;
2841
2842         if (prace_is_(RACE_SPECTRE))
2843                 add_flag(flgs, TR_RES_NETHER);
2844         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2845                 add_flag(flgs, TR_RES_DARK);
2846         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2847                 add_flag(flgs, TR_RES_FIRE);
2848         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2849                 add_flag(flgs, TR_RES_ACID);
2850 }
2851
2852 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2853 {
2854         int i;
2855
2856         /* Clear */
2857         for (i = 0; i < TR_FLAG_SIZE; i++)
2858                 flgs[i] = 0L;
2859
2860         if (p_ptr->special_defense & DEFENSE_ACID)
2861                 add_flag(flgs, TR_RES_ACID);
2862         if (p_ptr->special_defense & DEFENSE_ELEC)
2863                 add_flag(flgs, TR_RES_ELEC);
2864         if (p_ptr->special_defense & DEFENSE_FIRE)
2865                 add_flag(flgs, TR_RES_FIRE);
2866         if (p_ptr->special_defense & DEFENSE_COLD)
2867                 add_flag(flgs, TR_RES_COLD);
2868         if (p_ptr->wraith_form)
2869                 add_flag(flgs, TR_RES_DARK);
2870 }
2871
2872 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2873 {
2874         int i;
2875
2876         /* Clear */
2877         for (i = 0; i < TR_FLAG_SIZE; i++)
2878                 flgs[i] = 0L;
2879
2880         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2881         {
2882                 add_flag(flgs, TR_RES_ACID);
2883                 add_flag(flgs, TR_RES_ELEC);
2884                 add_flag(flgs, TR_RES_FIRE);
2885                 add_flag(flgs, TR_RES_COLD);
2886         }
2887         if (prace_is_(RACE_ANDROID))
2888                 add_flag(flgs, TR_RES_ELEC);
2889         if (prace_is_(RACE_ENT))
2890                 add_flag(flgs, TR_RES_FIRE);
2891         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2892             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2893                 add_flag(flgs, TR_RES_LITE);
2894 }
2895
2896
2897 /*
2898  * A struct for storing misc. flags
2899  */
2900 typedef struct {
2901         u32b player_flags[TR_FLAG_SIZE];
2902         u32b tim_player_flags[TR_FLAG_SIZE];
2903         u32b player_imm[TR_FLAG_SIZE];
2904         u32b tim_player_imm[TR_FLAG_SIZE];
2905         u32b player_vuln[TR_FLAG_SIZE];
2906         u32b known_obj_imm[TR_FLAG_SIZE];
2907 } all_player_flags;
2908
2909
2910 /*
2911  * Helper function, see below
2912  */
2913 static void display_flag_aux(int row, int col, cptr header,
2914                                     int flag1, all_player_flags *f, u16b mode)
2915 {
2916         int     i;
2917         bool    vuln = FALSE;
2918         int max_i;
2919
2920         if (have_flag(f->player_vuln, flag1) &&
2921             !(have_flag(f->known_obj_imm, flag1) ||
2922               have_flag(f->player_imm, flag1) ||
2923               have_flag(f->tim_player_imm, flag1)))
2924                 vuln = TRUE;
2925
2926         /* Header */
2927         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2928
2929         /* Advance */
2930         col += strlen(header) + 1;
2931
2932         /* Weapon flags need only two column */
2933         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2934         else max_i = INVEN_TOTAL;
2935
2936         /* Check equipment */
2937         for (i = INVEN_RARM; i < max_i; i++)
2938         {
2939                 u32b flgs[TR_FLAG_SIZE];
2940                 object_type *o_ptr;
2941
2942                 /* Object */
2943                 o_ptr = &inventory[i];
2944
2945                 /* Known flags */
2946                 object_flags_known(o_ptr, flgs);
2947
2948                 /* Default */
2949                 if (!(mode & DP_IMM))
2950                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2951
2952                 /* Check flags */
2953                 if (mode & DP_CURSE)
2954                 {
2955                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2956                                 c_put_str(TERM_WHITE, "+", row, col);
2957                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2958                                 c_put_str(TERM_WHITE, "*", row, col);
2959                 }
2960                 else
2961                 {
2962                         if (have_flag(flgs, flag1))
2963                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2964                                           (mode & DP_IMM) ? "*" : "+", row, col);
2965                 }
2966
2967                 /* Advance */
2968                 col++;
2969         }
2970
2971         /* Assume that player flag is already written */
2972         if (mode & DP_IMM) return;
2973
2974         /* Default */
2975         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2976
2977         /* Player flags */
2978         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2979
2980         /* Timed player flags */
2981         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2982
2983         /* Immunity */
2984         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2985         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2986
2987         /* Vulnerability */
2988         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2989 }
2990
2991
2992 /*
2993  * Special display, part 1
2994  */
2995 static void display_player_flag_info(void)
2996 {
2997         int row;
2998         int col;
2999
3000         all_player_flags f;
3001
3002         /* Extract flags and store */
3003         player_flags(f.player_flags);
3004         tim_player_flags(f.tim_player_flags);
3005         player_immunity(f.player_imm);
3006         tim_player_immunity(f.tim_player_imm);
3007         known_obj_immunity(f.known_obj_imm);
3008         player_vuln_flags(f.player_vuln);
3009
3010         /*** Set 1 ***/
3011
3012         row = 12;
3013         col = 1;
3014
3015         display_player_equippy(row-2, col+8, 0);
3016         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3017
3018 #ifdef JP
3019 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3020 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3021 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3022 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3023 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3024 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3025 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3026 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3027 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3028 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3029 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3030 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3031 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3032 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3033 #else
3034         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3035         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3036         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3037         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3038         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3039         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3040         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3041         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3042         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3043         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3044         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3045         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3046         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3047         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3048 #endif
3049
3050
3051         /*** Set 2 ***/
3052
3053         row = 12;
3054         col = 26;
3055
3056         display_player_equippy(row-2, col+8, 0);
3057
3058         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3059
3060 #ifdef JP
3061 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3062 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3063 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3064 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3065 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3066 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3067 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3068 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3069 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3070 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3071 #else
3072         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3073         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3074         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3075         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3076         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3077         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3078         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3079         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3080         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3081         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3082 #endif
3083
3084
3085         /*** Set 3 ***/
3086
3087         row = 12;
3088         col = 51;
3089
3090         display_player_equippy(row-2, col+12, 0);
3091
3092         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3093
3094 #ifdef JP
3095 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3096 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3097 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3098 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3099 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3100 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3101 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3102 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3103 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3104 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3105 #else
3106         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3107         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3108         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3109         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3110         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3111         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3112         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3113         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3114         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3115         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3116 #endif
3117
3118 }
3119
3120
3121 /*
3122  * Special display, part 2
3123  */
3124 static void display_player_other_flag_info(void)
3125 {
3126         int row;
3127         int col;
3128
3129         all_player_flags f;
3130
3131         /* Extract flags and store */
3132         player_flags(f.player_flags);
3133         tim_player_flags(f.tim_player_flags);
3134         player_immunity(f.player_imm);
3135         tim_player_immunity(f.tim_player_imm);
3136         known_obj_immunity(f.known_obj_imm);
3137         player_vuln_flags(f.player_vuln);
3138
3139         /*** Set 1 ***/
3140
3141         row = 3;
3142         col = 1;
3143
3144         display_player_equippy(row-2, col+12, DP_WP);
3145
3146         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3147
3148 #ifdef JP
3149         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3150         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3151         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3152         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3153         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3154         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3155         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3156         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3157         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3158         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3159         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3160         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3161         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3162         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3163         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3164         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3165         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3166         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3168         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3169         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3170         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3171         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3172         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3173         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3174         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3175         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3176         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3177 #else
3178         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3179         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3180         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3181         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3182         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3183         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3184         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3185         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3186         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3187         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3188         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3189         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3190         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3191         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3192         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3193         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3194         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3195         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3196         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3197         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3198         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3199         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3200         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3201         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3202         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3203         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3204         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3205         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3206 #endif
3207
3208
3209         /*** Set 2 ***/
3210
3211         row = 3;
3212         col = col + 12 + 7;
3213
3214         display_player_equippy(row-2, col+12, 0);
3215         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3216
3217 #ifdef JP
3218         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3219         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3220         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3221         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3222         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3223         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3224         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3225         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3226         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3227         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3228         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3229         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3230
3231         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3232         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3233         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3234         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3235         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3236         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3237 #else
3238         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3239         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3240         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3241         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3242         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3243         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3244         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3245         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3246         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3247         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3248         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3249         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3250
3251         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3252         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3253         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3254         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3255         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3256         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3257 #endif
3258
3259
3260         /*** Set 3 ***/
3261
3262         row = 3;
3263         col = col + 12 + 17;
3264
3265         display_player_equippy(row-2, col+14, 0);
3266
3267         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3268
3269 #ifdef JP
3270         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3271         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3272         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3273         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3274         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3275         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3276
3277         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3278         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3279         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3280         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3281         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3282         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3283
3284         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3285         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3286         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3287         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3288 #else
3289         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3290         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3291         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3292         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3293         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3294         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3295
3296         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3297         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3298         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3299         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3300         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3301         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3302
3303         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3304         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3305         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3306         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3307 #endif
3308
3309 }
3310
3311
3312 /*
3313  * Special display, part 2a
3314  */
3315 static void display_player_misc_info(void)
3316 {
3317         char    buf[80];
3318         char    tmp[80];
3319
3320         /* Display basics */
3321 #ifdef JP
3322 put_str("̾Á°  :", 1, 26);
3323 put_str("À­ÊÌ  :", 3, 1);
3324 put_str("¼ï²  :", 4, 1);
3325 put_str("¿¦¶È  :", 5, 1);
3326 #else
3327         put_str("Name  :", 1, 26);
3328         put_str("Sex   :", 3, 1);
3329         put_str("Race  :", 4, 1);
3330         put_str("Class :", 5, 1);
3331 #endif
3332
3333         strcpy(tmp,ap_ptr->title);
3334 #ifdef JP
3335         if(ap_ptr->no == 1)
3336                 strcat(tmp,"¤Î");
3337 #else
3338                 strcat(tmp," ");
3339 #endif
3340         strcat(tmp,player_name);
3341
3342         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3343         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3344         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3345         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3346
3347         /* Display extras */
3348 #ifdef JP
3349 put_str("¥ì¥Ù¥ë:", 6, 1);
3350 put_str("£È£Ð  :", 7, 1);
3351 put_str("£Í£Ð  :", 8, 1);
3352 #else
3353         put_str("Level :", 6, 1);
3354         put_str("Hits  :", 7, 1);
3355         put_str("Mana  :", 8, 1);
3356 #endif
3357
3358
3359         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3360         c_put_str(TERM_L_BLUE, buf, 6, 9);
3361         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3362         c_put_str(TERM_L_BLUE, buf, 7, 9);
3363         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3364         c_put_str(TERM_L_BLUE, buf, 8, 9);
3365 }
3366
3367
3368 /*
3369  * Special display, part 2b
3370  *
3371  * How to print out the modifications and sustains.
3372  * Positive mods with no sustain will be light green.
3373  * Positive mods with a sustain will be dark green.
3374  * Sustains (with no modification) will be a dark green 's'.
3375  * Negative mods (from a curse) will be red.
3376  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3377  * No mod, no sustain, will be a slate '.'
3378  */
3379 static void display_player_stat_info(void)
3380 {
3381         int i, e_adj;
3382         int stat_col, stat;
3383         int row, col;
3384
3385         object_type *o_ptr;
3386         u32b flgs[TR_FLAG_SIZE];
3387
3388         byte a;
3389         char c;
3390
3391         char buf[80];
3392
3393
3394         /* Column */
3395         stat_col = 22;
3396
3397         /* Row */
3398         row = 3;
3399
3400         /* Print out the labels for the columns */
3401 #ifdef JP
3402 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3403 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3404 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3405 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3406 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3407 #else
3408         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3409         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3410         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3411         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3412         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3413 #endif
3414
3415
3416         /* Display the stats */
3417         for (i = 0; i < 6; i++)
3418         {
3419                 int r_adj;
3420
3421                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3422                 else r_adj = rp_ptr->r_adj[i];
3423
3424                 /* Calculate equipment adjustment */
3425                 e_adj = 0;
3426
3427                 /* Icky formula to deal with the 18 barrier */
3428                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3429                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3430                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3431                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3432                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3433                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3434
3435                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3436                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3437
3438                 if (prace_is_(RACE_ENT))
3439                 {
3440                         switch (i)
3441                         {
3442                                 case A_STR:
3443                                 case A_CON:
3444                                         if (p_ptr->lev > 25) r_adj++;
3445                                         if (p_ptr->lev > 40) r_adj++;
3446                                         if (p_ptr->lev > 45) r_adj++;
3447                                         break;
3448                                 case A_DEX:
3449                                         if (p_ptr->lev > 25) r_adj--;
3450                                         if (p_ptr->lev > 40) r_adj--;
3451                                         if (p_ptr->lev > 45) r_adj--;
3452                                         break;
3453                         }
3454                 }
3455
3456                 e_adj -= r_adj;
3457                 e_adj -= cp_ptr->c_adj[i];
3458                 e_adj -= ap_ptr->a_adj[i];
3459
3460                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3461                         /* Reduced name of stat */
3462                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3463                 else
3464                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3465
3466
3467                 /* Internal "natural" max value.  Maxes at 18/100 */
3468                 /* This is useful to see if you are maxed out */
3469                 cnv_stat(p_ptr->stat_max[i], buf);
3470                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3471                 {
3472 #ifdef JP
3473                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3474 #else
3475                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3476 #endif
3477                 }
3478                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3479
3480                 /* Race, class, and equipment modifiers */
3481                 (void)sprintf(buf, "%3d", r_adj);
3482                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3483                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3484                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3485                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3486                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3487                 (void)sprintf(buf, "%3d", (int)e_adj);
3488                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3489
3490                 /* Actual maximal modified value */
3491                 cnv_stat(p_ptr->stat_top[i], buf);
3492                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3493
3494                 /* Only display stat_use if not maximal */
3495                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3496                 {
3497                         cnv_stat(p_ptr->stat_use[i], buf);
3498                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3499                 }
3500         }
3501
3502         /* Column */
3503         col = stat_col + 41;
3504
3505         /* Header and Footer */
3506         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3507 #ifdef JP
3508 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3509 #else
3510         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3511 #endif
3512
3513
3514         /* Process equipment */
3515         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3516         {
3517                 /* Access object */
3518                 o_ptr = &inventory[i];
3519
3520                 /* Acquire "known" flags */
3521                 object_flags_known(o_ptr, flgs);
3522
3523                 /* Initialize color based of sign of pval. */
3524                 for (stat = 0; stat < 6; stat++)
3525                 {
3526                         /* Default */
3527                         a = TERM_SLATE;
3528                         c = '.';
3529
3530                         /* Boost */
3531                         if (have_flag(flgs, stat))
3532                         {
3533                                 /* Default */
3534                                 c = '*';
3535
3536                                 /* Good */
3537                                 if (o_ptr->pval > 0)
3538                                 {
3539                                         /* Good */
3540                                         a = TERM_L_GREEN;
3541
3542                                         /* Label boost */
3543                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3544                                 }
3545
3546                                 if (have_flag(flgs, stat + TR_SUST_STR))
3547                                 {
3548                                         /* Dark green for sustained stats */
3549                                         a = TERM_GREEN;
3550                                 }
3551
3552                                 /* Bad */
3553                                 if (o_ptr->pval < 0)
3554                                 {
3555                                         /* Bad */
3556                                         a = TERM_RED;
3557
3558                                         /* Label boost */
3559                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3560                                 }
3561                         }
3562
3563                         /* Sustain */
3564                         else if (have_flag(flgs, stat + TR_SUST_STR))
3565                         {
3566                                 /* Dark green "s" */
3567                                 a = TERM_GREEN;
3568                                 c = 's';
3569                         }
3570
3571                         /* Dump proper character */
3572                         Term_putch(col, row + stat+1, a, c);
3573                 }
3574
3575                 /* Advance */
3576                 col++;
3577         }
3578
3579         /* Player flags */
3580         player_flags(flgs);
3581
3582         /* Check stats */
3583         for (stat = 0; stat < 6; stat++)
3584         {
3585                 /* Default */
3586                 a = TERM_SLATE;
3587                 c = '.';
3588
3589                 /* Mutations ... */
3590                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3591                 {
3592                         int dummy = 0;
3593
3594                         if (stat == A_STR)
3595                         {
3596                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3597                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3598                                 if (p_ptr->tsuyoshi) dummy += 4;
3599                         }
3600                         else if (stat == A_WIS || stat == A_INT)
3601                         {
3602                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3603                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3604                         }
3605                         else if (stat == A_DEX)
3606                         {
3607                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3608                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3609                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3610                         }
3611                         else if (stat == A_CON)
3612                         {
3613                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3614                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3615                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3616                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3617                                 if (p_ptr->tsuyoshi) dummy += 4;
3618                         }
3619                         else if (stat == A_CHR)
3620                         {
3621                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3622                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3623                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3624                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3625                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3626                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3627                         }
3628
3629                         /* Boost */
3630                         if (dummy)
3631                         {
3632                                 /* Default */
3633                                 c = '*';
3634
3635                                 /* Good */
3636                                 if (dummy > 0)
3637                                 {
3638                                         /* Good */
3639                                         a = TERM_L_GREEN;
3640
3641                                         /* Label boost */
3642                                         if (dummy < 10) c = '0' + dummy;
3643                                 }
3644
3645                                 /* Bad */
3646                                 if (dummy < 0)
3647                                 {
3648                                         /* Bad */
3649                                         a = TERM_RED;
3650
3651                                         /* Label boost */
3652                                         if (dummy > -10) c = '0' - dummy;
3653                                 }
3654                         }
3655                 }
3656
3657
3658                 /* Sustain */
3659                 if (have_flag(flgs, stat + TR_SUST_STR))
3660                 {
3661                         /* Dark green "s" */
3662                         a = TERM_GREEN;
3663                         c = 's';
3664                 }
3665
3666
3667                 /* Dump */
3668                 Term_putch(col, row + stat+1, a, c);
3669         }
3670 }
3671
3672
3673 /*
3674  * Display the character on the screen (various modes)
3675  *
3676  * The top one and bottom two lines are left blank.
3677  *
3678  * Mode 0 = standard display with skills
3679  * Mode 1 = standard display with history
3680  * Mode 2 = summary of various things
3681  * Mode 3 = summary of various things (part 2)
3682  * Mode 4 = mutations
3683  */
3684 void display_player(int mode)
3685 {
3686         int i;
3687
3688         char    buf[80];
3689         char    tmp[64];
3690
3691
3692         /* XXX XXX XXX */
3693         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3694                 mode = (mode % 5);
3695         else
3696                 mode = (mode % 4);
3697
3698         /* Erase screen */
3699         clear_from(0);
3700
3701         /* Standard */
3702         if ((mode == 0) || (mode == 1))
3703         {
3704                 /* Name, Sex, Race, Class */
3705 #ifdef JP
3706                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3707 #else
3708                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3709 #endif
3710
3711                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3712                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3713                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3714                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3715
3716                 if (p_ptr->realm1)
3717                 {
3718                         if (p_ptr->realm2)
3719                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3720                         else
3721                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3722                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3723                 }
3724
3725                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3726                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3727
3728                 /* Age, Height, Weight, Social */
3729                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3730 #ifdef JP
3731                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3732                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3733                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3734                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3735 #else
3736                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3737                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3738                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3739                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3740 #endif
3741                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3742
3743
3744                 /* Display the stats */
3745                 for (i = 0; i < 6; i++)
3746                 {
3747                         /* Special treatment of "injured" stats */
3748                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3749                         {
3750                                 int value;
3751
3752                                 /* Use lowercase stat name */
3753                                 put_str(stat_names_reduced[i], 3 + i, 54);
3754
3755                                 /* Get the current stat */
3756                                 value = p_ptr->stat_use[i];
3757
3758                                 /* Obtain the current stat (modified) */
3759                                 cnv_stat(value, buf);
3760
3761                                 /* Display the current stat (modified) */
3762                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3763
3764                                 /* Acquire the max stat */
3765                                 value = p_ptr->stat_top[i];
3766
3767                                 /* Obtain the maximum stat (modified) */
3768                                 cnv_stat(value, buf);
3769
3770                                 /* Display the maximum stat (modified) */
3771                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3772                         }
3773
3774                         /* Normal treatment of "normal" stats */
3775                         else
3776                         {
3777                                 /* Assume uppercase stat name */
3778                                 put_str(stat_names[i], 3 + i, 54);
3779
3780                                 /* Obtain the current stat (modified) */
3781                                 cnv_stat(p_ptr->stat_use[i], buf);
3782
3783                                 /* Display the current stat (modified) */
3784                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3785                         }
3786
3787                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3788                         {
3789 #ifdef JP
3790                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3791 #else
3792                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3793 #endif
3794                         }
3795                 }
3796
3797                 /* Display "history" info */
3798                 if (mode == 1)
3799                 {
3800                         char statmsg[1000];
3801
3802 #ifdef JP
3803                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3804 #else
3805                         put_str("(Character Background)", 11, 25);
3806 #endif
3807
3808                         for (i = 0; i < 4; i++)
3809                         {
3810                                 put_str(p_ptr->history[i], i + 12, 10);
3811                         }
3812
3813                         *statmsg = '\0';
3814
3815                         if (p_ptr->is_dead && p_ptr->total_winner)
3816                         {
3817 #ifdef JP
3818                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3819 #else
3820                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3821 #endif
3822                         }
3823                         else if (p_ptr->is_dead)
3824                         {
3825                                 if (!dun_level)
3826                                 {
3827 #ifdef JP
3828                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3829 #else
3830                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3831 #endif
3832                                 }
3833                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3834                                 {
3835                                         /* Get the quest text */
3836                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3837                                         init_flags = INIT_ASSIGN;
3838
3839                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3840
3841 #ifdef JP
3842                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3843 #else
3844                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3845 #endif
3846                                 }
3847                                 else
3848                                 {
3849 #ifdef JP
3850                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3851 #else
3852                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3853 #endif
3854                                 }
3855                         }
3856                         else if (character_dungeon)
3857                         {
3858                                 if (!dun_level)
3859                                 {
3860 #ifdef JP
3861                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3862 #else
3863                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3864 #endif
3865                                 }
3866                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3867                                 {
3868                                         /* Clear the text */
3869                                         /* Must be done before doing INIT_SHOW_TEXT */
3870                                         for (i = 0; i < 10; i++)
3871                                         {
3872                                                 quest_text[i][0] = '\0';
3873                                         }
3874                                         quest_text_line = 0;
3875
3876                                         /* Get the quest text */
3877                                         init_flags = INIT_SHOW_TEXT;
3878
3879                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3880
3881 #ifdef JP
3882                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3883 #else
3884                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3885 #endif
3886                                 }
3887                                 else
3888                                 {
3889 #ifdef JP
3890                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3891 #else
3892                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3893 #endif
3894                                 }
3895                         }
3896
3897                         if (*statmsg)
3898                         {
3899                                 char temp[64*2], *t;
3900                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3901                                 t = temp;
3902                                 for(i=0 ; i<2 ; i++)
3903                                 {
3904                                         if(t[0]==0)
3905                                                 break; 
3906                                         else
3907                                         {
3908                                                 put_str(t, i + 5 + 12, 10);
3909                                                 t += strlen(t)+1;
3910                                         }
3911                                 }
3912                         }
3913
3914                 }
3915
3916                 /* Display "various" info */
3917                 else
3918                 {
3919                         display_player_middle();
3920                         display_player_various();
3921                 }
3922         }
3923
3924         /* Special */
3925         else if (mode == 2)
3926         {
3927                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3928
3929                 /* Dump the info */
3930                 display_player_misc_info();
3931                 display_player_stat_info();
3932                 display_player_flag_info();
3933         }
3934
3935         /* Special */
3936         else if (mode == 3)
3937         {
3938                 display_player_other_flag_info();
3939         }
3940
3941         else if (mode == 4)
3942         {
3943                 do_cmd_knowledge_mutations();
3944         }
3945 }
3946
3947
3948 errr make_character_dump(FILE *fff)
3949 {
3950         int             i, x, y;
3951         byte            a;
3952         char            c;
3953         cptr            paren = ")";
3954         store_type  *st_ptr;
3955         char            o_name[MAX_NLEN];
3956         char            buf[1024];
3957         int             *quest_num;
3958         int             dummy;
3959
3960 #ifdef JP
3961         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3962                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3963 #else
3964         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3965                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3966 #endif
3967
3968         update_playtime();
3969
3970         /* Display player */
3971         display_player(0);
3972
3973         /* Dump part of the screen */
3974         for (y = 1; y < 22; y++)
3975         {
3976                 /* Dump each row */
3977                 for (x = 0; x < 79; x++)
3978                 {
3979                         /* Get the attr/char */
3980                         (void)(Term_what(x, y, &a, &c));
3981
3982                         /* Dump it */
3983                         buf[x] = c;
3984                 }
3985
3986                 /* End the string */
3987                 buf[x] = '\0';
3988
3989                 /* Kill trailing spaces */
3990                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3991
3992                 /* End the row */
3993 #ifdef JP
3994                 fprintf(fff, "%s\n", buf);
3995 #else
3996                 fprintf(fff, "%s\n", buf);
3997 #endif
3998
3999         }
4000
4001         /* Display history */
4002         display_player(1);
4003
4004         /* Dump part of the screen */
4005         for (y = 10; y < 19; y++)
4006         {
4007                 /* Dump each row */
4008                 for (x = 0; x < 79; x++)
4009                 {
4010                         /* Get the attr/char */
4011                         (void)(Term_what(x, y, &a, &c));
4012
4013                         /* Dump it */
4014                         buf[x] = c;
4015                 }
4016
4017                 /* End the string */
4018                 buf[x] = '\0';
4019
4020                 /* Kill trailing spaces */
4021                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4022
4023                 /* End the row */
4024                 fprintf(fff, "%s\n", buf);
4025         }
4026
4027         fprintf(fff, "\n");
4028
4029         /* Display flags (part 1) */
4030         display_player(2);
4031
4032         /* Dump part of the screen */
4033         for (y = 2; y < 22; y++)
4034         {
4035                 /* Dump each row */
4036                 for (x = 0; x < 79; x++)
4037                 {
4038                         /* Get the attr/char */
4039                         (void)(Term_what(x, y, &a, &c));
4040
4041                         /* Dump it (Ignore equippy tile graphic) */
4042                         if (a < 128)
4043                                 buf[x] = c;
4044                         else
4045                                 buf[x] = ' ';
4046                 }
4047
4048                 /* End the string */
4049                 buf[x] = '\0';
4050
4051                 /* Kill trailing spaces */
4052                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4053
4054                 /* End the row */
4055                 fprintf(fff, "%s\n", buf);
4056         }
4057
4058         fprintf(fff, "\n");
4059
4060         /* Display flags (part 2) */
4061         display_player(3);
4062
4063         /* Dump part of the screen */
4064         for (y = 1; y < 22; y++)
4065         {
4066                 /* Dump each row */
4067                 for (x = 0; x < 79; x++)
4068                 {
4069                         /* Get the attr/char */
4070                         (void)(Term_what(x, y, &a, &c));
4071
4072                         /* Dump it (Ignore equippy tile graphic) */
4073                         if (a < 128)
4074                                 buf[x] = c;
4075                         else
4076                                 buf[x] = ' ';
4077                 }
4078
4079                 /* End the string */
4080                 buf[x] = '\0';
4081
4082                 /* Kill trailing spaces */
4083                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4084
4085                 /* End the row */
4086                 fprintf(fff, "%s\n", buf);
4087         }
4088
4089         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4090                 fprintf(fff, " ");
4091         fprintf(fff, "\n");
4092         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4093                 fprintf(fff, " ");
4094
4095         {
4096                 bool pet = FALSE;
4097                 char pet_name[80];
4098
4099                 for (i = m_max - 1; i >= 1; i--)
4100                 {
4101                         monster_type *m_ptr = &m_list[i];
4102
4103                         if (!m_ptr->r_idx) continue;
4104                         if (!is_pet(m_ptr)) continue;
4105                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4106                         if (!pet)
4107                         {
4108 #ifdef JP
4109                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4110 #else
4111                                 fprintf(fff, "\n  [leading pets]\n\n");
4112 #endif
4113                                 pet = TRUE;
4114                         }
4115                         monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4116                         fprintf(fff, "%s\n", pet_name);
4117                 }
4118
4119                 if (pet) fprintf(fff, "\n");
4120         }
4121
4122
4123         if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4124
4125                 int             i = 0;
4126                 int                 j = 0;
4127                 int                             l1 = 0;
4128                 int                             l2 = 0;
4129                 int             num = 0;
4130                 int             spellnum[MAX_MONSPELLS];
4131                 s32b            f4 = 0, f5 = 0, f6 = 0;
4132                 char                    p[60][80];
4133                 int                             col = 0;
4134                 bool                    pcol = FALSE;
4135
4136                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4137
4138 #ifdef JP
4139                 strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4140 #else
4141                 strcat(p[col], "\n  [Learned blue magic]\n");
4142 #endif
4143
4144
4145                 for (j=1;j<6;j++)
4146                 {
4147                         col++;
4148                         set_rf_masks(&f4, &f5, &f6, j);
4149                         switch(j)
4150                         {
4151                                 case MONSPELL_TYPE_BOLT:
4152 #ifdef JP
4153                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4154 #else
4155                                         strcat(p[col], "\n     [Bolt  type]\n");
4156 #endif
4157                                         break;
4158
4159                                 case MONSPELL_TYPE_BALL:
4160 #ifdef JP
4161                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4162 #else
4163                                         strcat(p[col], "\n     [Ball  type]\n");
4164 #endif
4165                                         break;
4166
4167                                 case MONSPELL_TYPE_BREATH:
4168 #ifdef JP
4169                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4170 #else
4171                                         strcat(p[col], "\n     [  Breath  ]\n");
4172 #endif
4173                                         break;
4174
4175                                 case MONSPELL_TYPE_SUMMON:
4176 #ifdef JP
4177                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4178 #else
4179                                         strcat(p[col], "\n     [Summonning]\n");
4180 #endif
4181                                         break;
4182
4183                                 case MONSPELL_TYPE_OTHER:
4184 #ifdef JP
4185                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4186 #else
4187                                         strcat(p[col], "\n     [Other type]\n");
4188 #endif
4189                                         break;
4190                         }
4191
4192                         for (i = 0, num = 0; i < 32; i++)
4193                         {
4194                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4195                         }
4196                         for (; i < 64; i++)
4197                         {
4198                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4199                         }
4200                         for (; i < 96; i++)
4201                         {
4202                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4203                         }
4204
4205                         col++;
4206                         pcol = FALSE;
4207                         strcat(p[col], "       ");
4208
4209                         for (i = 0; i < num; i++)
4210                         {
4211                                 if (p_ptr->magic_num2[spellnum[i]])
4212                                 {
4213                                         pcol = TRUE;
4214                                         /* Dump blue magic */
4215                                         l1 = strlen(p[col]);
4216                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4217                                         if ((l1 + l2) >= 75)
4218                                         {
4219                                                 strcat(p[col], "\n");
4220                                                 col++;
4221                                                 strcat(p[col], "       ");
4222                                         }
4223                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4224                                         strcat(p[col], ", ");
4225                                 }
4226                         }
4227                         
4228                         if (!pcol)
4229                         {
4230 #ifdef JP
4231                                 strcat(p[col], "¤Ê¤·");
4232 #else
4233                                 strcat(p[col], "None");
4234 #endif
4235                         }
4236                         else
4237                         {
4238                                 if (p[col][strlen(p[col])-2] == ',')
4239                                 {
4240                                         p[col][strlen(p[col])-2] = '\0';
4241                                 }
4242                                 else
4243                                 {
4244                                         p[col][strlen(p[col])-10] = '\0';
4245                                 }
4246                         }
4247                         
4248                         strcat(p[col], "\n");
4249                 }
4250
4251                 for (i=0;i<=col;i++)
4252                 {
4253                         fprintf(fff, p[i]);
4254                 }
4255         }
4256
4257         fprintf(fff, "\n");
4258
4259
4260 #ifdef JP
4261         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4262 #else
4263         fprintf(fff, "\n  [Quest information]\n");
4264 #endif
4265
4266         /* Allocate Memory */
4267         C_MAKE(quest_num, max_quests, int);
4268
4269         /* Sort by compete level */
4270         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4271         ang_sort_comp = ang_sort_comp_quest_num;
4272         ang_sort_swap = ang_sort_swap_quest_num;
4273         ang_sort(quest_num, &dummy, max_quests);
4274
4275         /* Dump Quest Information */
4276         fputc('\n', fff);
4277         do_cmd_knowledge_quests_completed(fff, quest_num);
4278         fputc('\n', fff);
4279         do_cmd_knowledge_quests_failed(fff, quest_num);
4280
4281         /* Free Memory */
4282         C_KILL(quest_num, max_quests, int);
4283
4284         if (p_ptr->is_dead && !p_ptr->total_winner)
4285         {
4286 #ifdef JP
4287                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4288 #else
4289                 fprintf(fff, "\n  [Last messages]\n\n");
4290 #endif
4291                 for (i = MIN(message_num(), 30); i >= 0; i--)
4292                 {
4293                         fprintf(fff,"> %s\n",message_str((s16b)i));
4294                 }
4295                 fprintf(fff, "\n");
4296         }
4297
4298 #ifdef JP
4299         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4300 #else
4301         fprintf(fff, "\n  [Miscellaneous information]\n");
4302 #endif
4303
4304 #ifdef JP
4305         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4306 #else
4307         fprintf(fff, "\n Recall Depth:\n");
4308 #endif
4309         for (y = 1; y < max_d_idx; y++)
4310         {
4311                 bool seiha = FALSE;
4312
4313                 if (!d_info[y].maxdepth) continue;
4314                 if (!max_dlv[y]) continue;
4315                 if (d_info[y].final_guardian)
4316                 {
4317                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4318                 }
4319                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4320
4321 #ifdef JP
4322                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4323 #else
4324                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4325 #endif
4326         }
4327
4328         if (preserve_mode)
4329 #ifdef JP
4330                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4331 #else
4332                 fprintf(fff, "\n Preserve Mode:      ON");
4333 #endif
4334
4335         else
4336 #ifdef JP
4337                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4338 #else
4339                 fprintf(fff, "\n Preserve Mode:      OFF");
4340 #endif
4341
4342
4343         if (ironman_autoscum)
4344 #ifdef JP
4345                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ALWAYS");
4346 #else
4347                 fprintf(fff, "\n Autoscum:           ALWAYS");
4348 #endif
4349
4350         else if (auto_scum)
4351 #ifdef JP
4352                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ON");
4353 #else
4354                 fprintf(fff, "\n Autoscum:           ON");
4355 #endif
4356
4357         else
4358 #ifdef JP
4359                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       OFF");
4360 #else
4361                 fprintf(fff, "\n Autoscum:           OFF");
4362 #endif
4363
4364
4365         if (ironman_small_levels)
4366 #ifdef JP
4367                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4368 #else
4369                 fprintf(fff, "\n Small Levels:       ALWAYS");
4370 #endif
4371
4372         else if (always_small_levels)
4373 #ifdef JP
4374                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4375 #else
4376                 fprintf(fff, "\n Small Levels:       ON");
4377 #endif
4378
4379         else if (small_levels)
4380 #ifdef JP
4381                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4382 #else
4383                 fprintf(fff, "\n Small Levels:       ENABLED");
4384 #endif
4385
4386         else
4387 #ifdef JP
4388                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4389 #else
4390                 fprintf(fff, "\n Small Levels:       OFF");
4391 #endif
4392
4393
4394         if (vanilla_town)
4395 #ifdef JP
4396                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4397 #else
4398                 fprintf(fff, "\n Vanilla Town:       ON");
4399 #endif
4400
4401         else if (lite_town)
4402 #ifdef JP
4403                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4404 #else
4405                 fprintf(fff, "\n Lite Town:          ON");
4406 #endif
4407
4408
4409         if (ironman_shops)
4410 #ifdef JP
4411                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4412 #else
4413                 fprintf(fff, "\n No Shops:           ON");
4414 #endif
4415
4416
4417         if (ironman_downward)
4418 #ifdef JP
4419                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4420 #else
4421                 fprintf(fff, "\n Diving Only:        ON");
4422 #endif
4423
4424
4425         if (ironman_rooms)
4426 #ifdef JP
4427                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4428 #else
4429                 fprintf(fff, "\n Unusual Rooms:      ON");
4430 #endif
4431
4432
4433         if (ironman_nightmare)
4434 #ifdef JP
4435                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4436 #else
4437                 fprintf(fff, "\n Nightmare Mode:     ON");
4438 #endif
4439
4440
4441         if (ironman_empty_levels)
4442 #ifdef JP
4443                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4444 #else
4445                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4446 #endif
4447
4448         else if (empty_levels)
4449 #ifdef JP
4450                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4451 #else
4452                 fprintf(fff, "\n Arena Levels:       ENABLED");
4453 #endif
4454
4455         else
4456 #ifdef JP
4457                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4458 #else
4459                 fprintf(fff, "\n Arena Levels:       OFF");
4460 #endif
4461
4462
4463 #ifdef JP
4464         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4465 #else
4466         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4467 #endif
4468
4469         fprintf(fff, "\n");
4470
4471         if (!lite_town && !vanilla_town)
4472         {
4473                 if (p_ptr->arena_number < 0)
4474                 {
4475                         if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4476                         {
4477 #ifdef JP
4478                                 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4479 #else
4480                                 fprintf(fff, "\n Arena: Defeated\n");
4481 #endif
4482                         }
4483                         else
4484                         {
4485 #ifdef JP
4486                                 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4487                                         r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4488 #else
4489                                 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4490                                         r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4491                                         -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4492 #endif
4493                         }
4494                 }
4495                 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4496                 {
4497 #ifdef JP
4498                         fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4499 #else
4500                         fprintf(fff, "\n Arena: True Champion\n");
4501 #endif
4502                 }
4503                 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4504                 {
4505 #ifdef JP
4506                         fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4507 #else
4508                         fprintf(fff, "\n Arena: Champion\n");
4509 #endif
4510                 }
4511                 else
4512                 {
4513 #ifdef JP
4514                         fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4515 #else
4516                         fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4517 #endif
4518                 }
4519         }
4520
4521         if (p_ptr->noscore)
4522 #ifdef JP
4523                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4524 #else
4525                 fprintf(fff, "\n You have done something illegal.");
4526 #endif
4527
4528
4529         fprintf(fff,"\n");
4530
4531         /* Monsters slain */
4532         {
4533                 int k;
4534                 s32b Total = 0;
4535
4536                 for (k = 1; k < max_r_idx; k++)
4537                 {
4538                         monster_race *r_ptr = &r_info[k];
4539
4540                         if (r_ptr->flags1 & RF1_UNIQUE)
4541                         {
4542                                 bool dead = (r_ptr->max_num == 0);
4543                                 if (dead)
4544                                 {
4545                                         Total++;
4546                                 }
4547                         }
4548                         else
4549                         {
4550                                 s16b This = r_ptr->r_pkills;
4551                                 if (This > 0)
4552                                 {
4553                                         Total += This;
4554                                 }
4555                         }
4556                 }
4557
4558                 if (Total < 1)
4559 #ifdef JP
4560                         fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4561 #else
4562                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4563 #endif
4564
4565                 else if (Total == 1)
4566 #ifdef JP
4567                         fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4568 #else
4569                         fprintf(fff,"\n You have defeated one enemy.\n");
4570 #endif
4571
4572                 else
4573 #ifdef JP
4574                         fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4575 #else
4576                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4577 #endif
4578
4579         }
4580
4581
4582         if (p_ptr->old_race1 || p_ptr->old_race2)
4583         {
4584 #ifdef JP
4585                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4586 #else
4587                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4588 #endif
4589                 for (i = 0; i < MAX_RACES; i++)
4590                 {
4591                         if (p_ptr->start_race == i) continue;
4592                         if (i < 32)
4593                         {
4594                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4595                         }
4596                         else
4597                         {
4598                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4599                         }
4600 #ifdef JP
4601                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4602 #else
4603                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4604 #endif
4605                 }
4606         }
4607
4608         if (p_ptr->old_realm)
4609         {
4610                 for (i = 0; i < MAX_MAGIC; i++)
4611                 {
4612                         if (!(p_ptr->old_realm & 1L << i)) continue;
4613 #ifdef JP
4614                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4615 #else
4616                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4617 #endif
4618                 }
4619         }
4620
4621 #ifdef JP
4622         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4623 #else
4624         fprintf(fff, "\n\n  [Virtues]\n\n");
4625 #endif
4626
4627 #ifdef JP
4628         fprintf(fff, "°À­ : %s\n", your_alignment());
4629 #else
4630         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4631 #endif
4632         fprintf(fff, "\n");
4633         dump_virtues(fff);
4634
4635         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4636         {
4637 #ifdef JP
4638                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4639 #else
4640                 fprintf(fff, "\n\n  [Mutations]\n\n");
4641 #endif
4642
4643                 dump_mutations(fff);
4644         }
4645
4646
4647         /* Skip some lines */
4648         fprintf(fff, "\n\n");
4649
4650
4651         /* Dump the equipment */
4652         if (equip_cnt)
4653         {
4654 #ifdef JP
4655                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4656 #else
4657                 fprintf(fff, "  [Character Equipment]\n\n");
4658 #endif
4659
4660                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4661                 {
4662                         object_desc(o_name, &inventory[i], TRUE, 3);
4663                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4664 #ifdef JP
4665                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4666 #else
4667                                 strcpy(o_name, "(wielding with two-hands)");
4668 #endif
4669                         fprintf(fff, "%c%s %s\n",
4670                                 index_to_label(i), paren, o_name);
4671                 }
4672                 fprintf(fff, "\n\n");
4673         }
4674
4675         /* Dump the inventory */
4676 #ifdef JP
4677         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4678 #else
4679         fprintf(fff, "  [Character Inventory]\n\n");
4680 #endif
4681
4682         for (i = 0; i < INVEN_PACK; i++)
4683         {
4684                 /* Don't dump the empty slots */
4685                 if (!inventory[i].k_idx) break;
4686
4687                 /* Dump the inventory slots */
4688                 object_desc(o_name, &inventory[i], TRUE, 3);
4689                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4690         }
4691
4692         /* Add an empty line */
4693         fprintf(fff, "\n\n");
4694
4695         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4696
4697         /* Print all homes in the different towns */
4698         st_ptr = &town[1].store[STORE_HOME];
4699
4700         /* Home -- if anything there */
4701         if (st_ptr->stock_num)
4702         {
4703                 /* Header with name of the town */
4704 #ifdef JP
4705                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4706 #else
4707                 fprintf(fff, "  [Home Inventory]\n");
4708 #endif
4709                 x = 1;
4710
4711                 /* Dump all available items */
4712                 for (i = 0; i < st_ptr->stock_num; i++)
4713                 {
4714                         if ((i % 12) == 0)
4715 #ifdef JP
4716                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4717 #else
4718                                 fprintf(fff, "\n ( page %d )\n", x++);
4719 #endif
4720                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4721                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4722                 }
4723
4724                 /* Add an empty line */
4725                 fprintf(fff, "\n\n");
4726         }
4727
4728
4729         /* Print all homes in the different towns */
4730         st_ptr = &town[1].store[STORE_MUSEUM];
4731
4732         /* Home -- if anything there */
4733         if (st_ptr->stock_num)
4734         {
4735                 /* Header with name of the town */
4736 #ifdef JP
4737                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4738 #else
4739                 fprintf(fff, "  [Museum]\n");
4740 #endif
4741                 x = 1;
4742
4743                 /* Dump all available items */
4744                 for (i = 0; i < st_ptr->stock_num; i++)
4745                 {
4746 #ifdef JP
4747                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4748                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4749                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4750 #else
4751                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4752                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4753                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4754 #endif
4755
4756                 }
4757
4758                 /* Add an empty line */
4759                 fprintf(fff, "\n\n");
4760         }
4761
4762 #ifdef JP
4763         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4764 #else
4765         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4766 #endif
4767
4768         return 0;
4769 }
4770
4771 /*
4772  * Hack -- Dump a character description file
4773  *
4774  * XXX XXX XXX Allow the "full" flag to dump additional info,
4775  * and trigger its usage from various places in the code.
4776  */
4777 errr file_character(cptr name)
4778 {
4779         int             fd = -1;
4780         FILE            *fff = NULL;
4781         char            buf[1024];
4782
4783         /* Build the filename */
4784         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4785
4786         /* File type is "TEXT" */
4787         FILE_TYPE(FILE_TYPE_TEXT);
4788
4789         /* Check for existing file */
4790         fd = fd_open(buf, O_RDONLY);
4791
4792         /* Existing file */
4793         if (fd >= 0)
4794         {
4795                 char out_val[160];
4796
4797                 /* Close the file */
4798                 (void)fd_close(fd);
4799
4800                 /* Build query */
4801 #ifdef JP
4802                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4803 #else
4804                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4805 #endif
4806
4807
4808                 /* Ask */
4809                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4810         }
4811
4812         /* Open the non-existing file */
4813         if (fd < 0) fff = my_fopen(buf, "w");
4814
4815         /* Invalid file */
4816         if (!fff)
4817         {
4818                 /* Message */
4819 #ifdef JP
4820                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4821 #else
4822                 prt("Character dump failed!", 0, 0);
4823 #endif
4824
4825                 (void)inkey();
4826
4827                 /* Error */
4828                 return (-1);
4829         }
4830
4831         (void)make_character_dump(fff);
4832
4833         /* Close it */
4834         my_fclose(fff);
4835
4836
4837         /* Message */
4838 #ifdef JP
4839 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4840 #else
4841         msg_print("Character dump successful.");
4842 #endif
4843
4844         msg_print(NULL);
4845
4846         /* Success */
4847         return (0);
4848 }
4849
4850
4851 /*
4852  * Recursive file perusal.
4853  *
4854  * Return FALSE on 'Q', otherwise TRUE.
4855  *
4856  * Process various special text in the input file, including
4857  * the "menu" structures used by the "help file" system.
4858  *
4859  * XXX XXX XXX Consider using a temporary file.
4860  *
4861  * XXX XXX XXX Allow the user to "save" the current file.
4862  */
4863 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4864 {
4865         int i, n, k;
4866
4867         /* Number of "real" lines passed by */
4868         int next = 0;
4869
4870         /* Number of "real" lines in the file */
4871         int size = 0;
4872
4873         /* Backup value for "line" */
4874         int back = 0;
4875
4876         /* Color of the next line */
4877         byte color = TERM_WHITE;
4878
4879         /* Loop counter */
4880         int cnt;
4881
4882         /* This screen has sub-screens */
4883         bool menu = FALSE;
4884
4885         /* Current help file */
4886         FILE *fff = NULL;
4887
4888         /* Find this string (if any) */
4889         cptr find = NULL;
4890
4891         /* Jump to this tag */
4892         cptr tag = NULL;
4893
4894         /* Hold a string to find */
4895         char finder[81];
4896
4897         /* Hold a string to show */
4898         char shower[81];
4899
4900         /* Filename */
4901         char filename[1024];
4902
4903         /* Describe this thing */
4904         char caption[128];
4905
4906         /* Path buffer */
4907         char path[1024];
4908
4909         /* General buffer */
4910         char buf[1024];
4911
4912         /* Lower case version of the buffer, for searching */
4913         char lc_buf[1024];
4914
4915         /* Aux pointer for making lc_buf (and find!) lowercase */
4916         cptr lc_buf_ptr;
4917
4918         /* Sub-menu information */
4919         char hook[68][32];
4920
4921         bool reverse = (line < 0);
4922
4923         int wid, hgt, rows;
4924
4925         Term_get_size(&wid, &hgt);
4926         rows = hgt - 4;
4927
4928         /* Wipe finder */
4929         strcpy(finder, "");
4930
4931         /* Wipe shower */
4932         strcpy(shower, "");
4933
4934         /* Wipe caption */
4935         strcpy(caption, "");
4936
4937         /* Wipe the hooks */
4938         for (i = 0; i < 68; i++)
4939         {
4940                 hook[i][0] = '\0';
4941         }
4942
4943         /* Copy the filename */
4944         strcpy(filename, name);
4945
4946         n = strlen(filename);
4947
4948         /* Extract the tag from the filename */
4949         for (i = 0; i < n; i++)
4950         {
4951                 if (filename[i] == '#')
4952                 {
4953                         filename[i] = '\0';
4954                         tag = filename + i + 1;
4955                         break;
4956                 }
4957         }
4958
4959         /* Redirect the name */
4960         name = filename;
4961
4962         /* Hack XXX XXX XXX */
4963         if (what)
4964         {
4965                 /* Caption */
4966                 strcpy(caption, what);
4967
4968                 /* Access the "file" */
4969                 strcpy(path, name);
4970
4971                 /* Open */
4972                 fff = my_fopen(path, "r");
4973         }
4974
4975         /* Look in "help" */
4976         if (!fff)
4977         {
4978                 /* Caption */
4979 #ifdef JP
4980 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4981 #else
4982                 sprintf(caption, "Help file '%s'", name);
4983 #endif
4984
4985
4986                 /* Build the filename */
4987                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
4988
4989                 /* Open the file */
4990                 fff = my_fopen(path, "r");
4991         }
4992
4993         /* Look in "info" */
4994         if (!fff)
4995         {
4996                 /* Caption */
4997 #ifdef JP
4998 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4999 #else
5000                 sprintf(caption, "Info file '%s'", name);
5001 #endif
5002
5003
5004                 /* Build the filename */
5005                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5006
5007                 /* Open the file */
5008                 fff = my_fopen(path, "r");
5009         }
5010
5011         /* Look in "info" */
5012         if (!fff)
5013         {
5014                 /* Build the filename */
5015                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5016
5017                 for (i = 0; path[i]; i++)
5018                         if ('\\' == path[i])
5019                                 path[i] = PATH_SEP[0];
5020
5021                 /* Caption */
5022 #ifdef JP
5023 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5024 #else
5025                 sprintf(caption, "Info file '%s'", name);
5026 #endif
5027
5028                 /* Open the file */
5029                 fff = my_fopen(path, "r");
5030         }
5031
5032         /* Oops */
5033         if (!fff)
5034         {
5035                 /* Message */
5036 #ifdef JP
5037 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5038 #else
5039                 msg_format("Cannot open '%s'.", name);
5040 #endif
5041
5042                 msg_print(NULL);
5043
5044                 /* Oops */
5045                 return (TRUE);
5046         }
5047
5048
5049         /* Pre-Parse the file */
5050         while (TRUE)
5051         {
5052                 char *str;
5053
5054                 /* Read a line or stop */
5055                 if (my_fgets(fff, buf, sizeof(buf))) break;
5056
5057                 /* Get a color */
5058                 if (prefix(buf, "#####")) str = &buf[6];
5059                 else str = buf;
5060
5061                 /* XXX Parse "menu" items */
5062                 if (prefix(str, "***** "))
5063                 {
5064                         /* Notice "menu" requests */
5065                         if ((str[6] == '[') && isalpha(str[7]))
5066                         {
5067                                 /* This is a menu file */
5068                                 menu = TRUE;
5069
5070                                 /* Extract the menu item */
5071                                 k = str[7] - 'A';
5072
5073                                 if ((str[8] == ']') && (str[9] == ' '))
5074                                 {
5075                                         /* Extract the menu item */
5076                                         strncpy(hook[k], str + 10, 31);
5077
5078                                         /* Make sure it's null-terminated */
5079                                         hook[k][31] = '\0';
5080                                 }
5081                         }
5082                         /* Notice "tag" requests */
5083                         else if (str[6] == '<')
5084                         {
5085                                 str[strlen(str) - 1] = '\0';
5086                                 if (tag && streq(str + 7, tag)) line = next;
5087                         }
5088
5089                         /* Skip this */
5090                         continue;
5091                 }
5092
5093                 /* Count the "real" lines */
5094                 next++;
5095         }
5096
5097         /* Save the number of "real" lines */
5098         size = next;
5099
5100         /* start from bottom when reverse mode */
5101         if (line == -1) line = ((size-1)/rows)*rows;
5102
5103         /* Display the file */
5104         while (TRUE)
5105         {
5106                 /* Clear screen */
5107                 Term_clear();
5108
5109                 /* Restart when necessary */
5110                 if (line >= size - rows) line = size - rows;
5111                 if (line < 0) line = 0;
5112
5113                 /* Re-open the file if needed */
5114                 if (next > line)
5115                 {
5116                         /* Close it */
5117                         my_fclose(fff);
5118
5119                         /* Hack -- Re-Open the file */
5120                         fff = my_fopen(path, "r");
5121
5122                         /* Oops */
5123                         if (!fff) return (FALSE);
5124
5125                         /* File has been restarted */
5126                         next = 0;
5127                 }
5128
5129                 /* Goto the selected line */
5130                 while (next < line)
5131                 {
5132                         /* Get a line */
5133                         if (my_fgets(fff, buf, sizeof(buf))) break;
5134
5135                         /* Skip tags/links */
5136                         if (prefix(buf, "***** ")) continue;
5137
5138                         /* Count the lines */
5139                         next++;
5140                 }
5141
5142                 /* Dump the next 20, or rows, lines of the file */
5143                 for (i = 0; i < rows; )
5144                 {
5145                         int print_x, x;
5146                         cptr str;
5147
5148                         /* Hack -- track the "first" line */
5149                         if (!i) line = next;
5150
5151                         /* Get a line of the file or stop */
5152                         if (my_fgets(fff, buf, sizeof(buf))) break;
5153
5154                         /* Hack -- skip "special" lines */
5155                         if (prefix(buf, "***** ")) continue;
5156
5157                         /* Get a color */
5158                         if (prefix(buf, "#####"))
5159                         {
5160                                 color = color_char_to_attr(buf[5]);
5161                                 str = &buf[6];
5162                         }
5163                         else
5164                         {
5165                                 color = TERM_WHITE;
5166                                 str = buf;
5167                         }
5168
5169                         /* Count the "real" lines */
5170                         next++;
5171
5172                         /* Make a lower case version of str for searching */
5173                         strcpy(lc_buf, str);
5174
5175                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5176                         {
5177 #ifdef JP
5178                                 if (iskanji(*lc_buf_ptr))
5179                                         lc_buf_ptr++;
5180                                 else
5181 #endif
5182                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5183                         }
5184
5185                         /* Hack -- keep searching */
5186                         if (find && !i && !strstr(lc_buf, find)) continue;
5187
5188                         /* Hack -- stop searching */
5189                         find = NULL;
5190
5191                         /* Dump the line */
5192                         x = 0;
5193                         print_x = 0;
5194                         while (str[x])
5195                         {
5196                                 /* Color ? */
5197                                 if (prefix(str + x, "[[[[["))
5198                                 {
5199                                         byte c = color_char_to_attr(str[x + 5]);
5200                                         x += 6;
5201
5202                                         /* Ok print the link name */
5203                                         while (str[x] != ']')
5204                                         {
5205                                                 Term_putch(print_x, i + 2, c, str[x]);
5206                                                 x++;
5207                                                 print_x++;
5208                                         }
5209                                 }
5210                                 else
5211                                 {
5212                                         Term_putch(print_x, i + 2, color, str[x]);
5213                                         print_x++;
5214                                 }
5215
5216                                 x++;
5217                         }
5218
5219                         /* Hilite "shower" */
5220                         if (shower[0])
5221                         {
5222                                 cptr s2 = lc_buf;
5223
5224                                 /* Display matches */
5225                                 while ((s2 = strstr(s2, shower)) != NULL)
5226                                 {
5227                                         int len = strlen(shower);
5228
5229                                         /* Display the match */
5230                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5231
5232                                         /* Advance */
5233                                         s2 += len;
5234                                 }
5235                         }
5236
5237                         /* Count the printed lines */
5238                         i++;
5239                 }
5240
5241                 /* Hack -- failed search */
5242                 if (find)
5243                 {
5244                         bell();
5245                         line = back;
5246                         find = NULL;
5247                         continue;
5248                 }
5249
5250
5251                 /* Show a general "title" */
5252                 if (show_version)
5253                 {
5254                         prt(format(
5255 #ifdef JP
5256                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5257 #else
5258                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5259 #endif
5260
5261                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5262                            caption, line, size), 0, 0);
5263                 }
5264                 else
5265                 {
5266                         prt(format(
5267 #ifdef JP
5268                                 "[%s, %d/%d]",
5269 #else
5270                                 "[%s, Line %d/%d]",
5271 #endif
5272                                 caption, line, size), 0, 0);
5273                 }
5274
5275                 /* Prompt -- small files */
5276                 if (size <= rows)
5277                 {
5278                         /* Wait for it */
5279 #ifdef JP
5280 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5281 #else
5282                         prt("[Press ESC to exit.]", hgt - 1, 0);
5283 #endif
5284
5285                 }
5286
5287                 /* Prompt -- large files */
5288                 else
5289                 {
5290 #ifdef JP
5291                         if(reverse)
5292                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5293                         else
5294                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5295 #else
5296                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5297 #endif
5298                 }
5299
5300                 /* Get a keypress */
5301                 k = inkey();
5302
5303                 /* Hack -- return to last screen */
5304                 if (k == '<') break;
5305
5306                 /* Show the help for the help */
5307                 if (k == '?')
5308                 {
5309                         /* Hack - prevent silly recursion */
5310 #ifdef JP
5311                         if (strcmp(name, "jhelpinfo.txt") != 0)
5312                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5313 #else
5314                         if (strcmp(name, "helpinfo.txt") != 0)
5315                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5316 #endif
5317                 }
5318
5319                 /* Hack -- try showing */
5320                 if (k == '=')
5321                 {
5322                         /* Get "shower" */
5323 #ifdef JP
5324 prt("¶¯Ä´: ", hgt - 1, 0);
5325 #else
5326                         prt("Show: ", hgt - 1, 0);
5327 #endif
5328
5329                         (void)askfor_aux(shower, 80);
5330                 }
5331
5332                 /* Hack -- try finding */
5333                 if (k == '/')
5334                 {
5335                         /* Get "finder" */
5336 #ifdef JP
5337 prt("¸¡º÷: ", hgt - 1, 0);
5338 #else
5339                         prt("Find: ", hgt - 1, 0);
5340 #endif
5341
5342
5343                         if (askfor_aux(finder, 80))
5344                         {
5345                                 /* Find it */
5346                                 find = finder;
5347                                 back = line;
5348                                 line = line + 1;
5349
5350                                 /* Make finder lowercase */
5351                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5352                                 {
5353 #ifdef JP
5354                                         if (iskanji(finder[cnt]))
5355                                                 cnt++;
5356                                         else
5357 #endif
5358                                                 finder[cnt] = tolower(finder[cnt]);
5359                                 }
5360
5361                                 /* Show it */
5362                                 strcpy(shower, finder);
5363                         }
5364                 }
5365
5366                 /* Hack -- go to a specific line */
5367                 if (k == '#')
5368                 {
5369                         char tmp[81];
5370 #ifdef JP
5371 prt("¹Ô: ", hgt - 1, 0);
5372 #else
5373                         prt("Goto Line: ", hgt - 1, 0);
5374 #endif
5375
5376                         strcpy(tmp, "0");
5377
5378                         if (askfor_aux(tmp, 80))
5379                         {
5380                                 line = atoi(tmp);
5381                         }
5382                 }
5383
5384                 /* Hack -- go to a specific file */
5385                 if (k == '%')
5386                 {
5387                         char tmp[81];
5388 #ifdef JP
5389 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5390 strcpy(tmp, "jhelp.hlp");
5391 #else
5392                         prt("Goto File: ", hgt - 1, 0);
5393                         strcpy(tmp, "help.hlp");
5394 #endif
5395
5396
5397                         if (askfor_aux(tmp, 80))
5398                         {
5399                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5400                         }
5401                 }
5402
5403                 /* Allow backing up */
5404                 if (k == '-')
5405                 {
5406                         line = line + (reverse ? rows : -rows);
5407                         if (line < 0) line = 0;
5408                 }
5409
5410                 /* Advance a single line */
5411                 if ((k == '\n') || (k == '\r'))
5412                 {
5413                         line = line + (reverse ? -1 : 1);
5414                         if (line < 0) line = 0;
5415                 }
5416
5417
5418                 /* Move up / down */
5419                 if (k == '8')
5420                 {
5421                         line--;
5422                         if (line < 0) line = 0;
5423                 }
5424
5425                 if (k == '2') line++;
5426
5427                 /* Advance one page */
5428                 if (k == ' ')
5429                 {
5430                         line = line + (reverse ? -rows : rows);
5431                         if (line < 0) line = ((size-1)/rows)*rows;
5432                 }
5433
5434                 /* Recurse on numbers */
5435                 if (menu)
5436                 {
5437                         int key = -1;
5438
5439                         if (isalpha(k))
5440                                 key = k - 'A';
5441
5442                         if ((key > -1) && hook[key][0])
5443                         {
5444                                 /* Recurse on that file */
5445                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5446                                         k = 'q';
5447                         }
5448                 }
5449
5450                 /* Hack, dump to file */
5451                 if (k == '|')
5452                 {
5453                         FILE *ffp;
5454                         char buff[1024];
5455                         char xtmp[82];
5456
5457                         strcpy (xtmp, "");
5458
5459 #ifdef JP
5460                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5461 #else
5462                         if (!get_string("File name: ", xtmp, 80))
5463 #endif
5464                         {
5465                                 continue;
5466                         }
5467  
5468                         /* Close it */
5469                         my_fclose(fff);
5470
5471                         /* Build the filename */
5472                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5473
5474                         /* Hack -- Re-Open the file */
5475                         fff = my_fopen(path, "r");
5476
5477                         ffp = my_fopen(buff, "w");
5478
5479                         /* Oops */
5480                         if (!(fff && ffp))
5481                         {
5482 #ifdef JP
5483 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5484 #else
5485                                 msg_print("Failed to open file.");
5486 #endif
5487
5488                                 k = ESCAPE;
5489                                 break;
5490                         }
5491
5492                         sprintf(xtmp, "%s: %s", player_name, what);
5493                         my_fputs(ffp, xtmp, 80);
5494                         my_fputs(ffp, "\n", 80);
5495
5496                         while (!my_fgets(fff, buff, sizeof(buff)))
5497                                 my_fputs(ffp, buff, 80);
5498
5499                         /* Close it */
5500                         my_fclose(fff);
5501                         my_fclose(ffp);
5502
5503                         /* Hack -- Re-Open the file */
5504                         fff = my_fopen(path, "r");
5505                 }
5506
5507                 /* Exit on escape */
5508                 if (k == ESCAPE) break;
5509                 if (k == 'q') break;
5510         }
5511
5512         /* Close the file */
5513         my_fclose(fff);
5514
5515         /* Escape */
5516         if (k == 'q') return (FALSE);
5517
5518         /* Normal return */
5519         return (TRUE);
5520 }
5521
5522
5523 /*
5524  * Peruse the On-Line-Help
5525  */
5526 void do_cmd_help(void)
5527 {
5528         /* Save screen */
5529         screen_save();
5530
5531         /* Peruse the main help file */
5532 #ifdef JP
5533 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5534 #else
5535         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5536 #endif
5537
5538
5539         /* Load screen */
5540         screen_load();
5541 }
5542
5543
5544 /*
5545  * Process the player name.
5546  * Extract a clean "base name".
5547  * Build the savefile name if needed.
5548  */
5549 void process_player_name(bool sf)
5550 {
5551         int i, k = 0;
5552
5553
5554         /* Cannot be too long */
5555 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5556 #ifdef MSDOS
5557         if (strlen(player_name) > 8)
5558 #else
5559         if (strlen(player_name) > 15)
5560 #endif
5561         {
5562                 /* Name too long */
5563 #ifdef JP
5564 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5565 #else
5566                 quit_fmt("The name '%s' is too long!", player_name);
5567 #endif
5568
5569         }
5570 #endif
5571
5572         /* Cannot contain "icky" characters */
5573         for (i = 0; player_name[i]; i++)
5574         {
5575                 /* No control characters */
5576 #ifdef JP
5577                 if (iskanji(player_name[i])){i++;continue;}
5578                 if (iscntrl( (unsigned char)player_name[i]))
5579 #else
5580                 if (iscntrl(player_name[i]))
5581 #endif
5582
5583                 {
5584                         /* Illegal characters */
5585 #ifdef JP
5586 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5587 #else
5588                         quit_fmt("The name '%s' contains control chars!", player_name);
5589 #endif
5590
5591                 }
5592         }
5593
5594
5595 #ifdef MACINTOSH
5596
5597         /* Extract "useful" letters */
5598         for (i = 0; player_name[i]; i++)
5599         {
5600 #ifdef JP
5601                 unsigned char c = player_name[i];
5602 #else
5603                 char c = player_name[i];
5604 #endif
5605
5606
5607                 /* Convert "dot" to "underscore" */
5608                 if (c == '.') c = '_';
5609
5610                 /* Accept all the letters */
5611                 player_base[k++] = c;
5612         }
5613
5614 #else
5615
5616         /* Extract "useful" letters */
5617         for (i = 0; player_name[i]; i++)
5618         {
5619 #ifdef JP
5620                 unsigned char c = player_name[i];
5621 #else
5622                 char c = player_name[i];
5623 #endif
5624
5625                 /* Accept some letters */
5626 #ifdef JP
5627                 if(iskanji(c)){
5628                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5629                   player_base[k++] = c;
5630                   i++;
5631                   player_base[k++] = player_name[i];
5632                 }
5633 #ifdef SJIS
5634                 else if (iskana(c)) player_base[k++] = c;
5635 #endif
5636                 else
5637 #endif
5638                 /* Convert path separator to underscore */
5639                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5640                         player_base[k++] = '_';
5641                         i += strlen(PATH_SEP);
5642                 }
5643 #ifdef MSDOS
5644                 /* Convert space, dot, and underscore to underscore */
5645                 else if (strchr(". _", c)) player_base[k++] = '_';
5646 #endif
5647                 else if (isprint(c)) player_base[k++] = c;
5648         }
5649
5650 #endif
5651
5652
5653 #if defined(MSDOS)
5654
5655         /* Hack -- max length */
5656         if (k > 8) k = 8;
5657
5658 #endif
5659
5660         /* Terminate */
5661         player_base[k] = '\0';
5662
5663         /* Require a "base" name */
5664         if (!player_base[0]) strcpy(player_base, "PLAYER");
5665
5666
5667 #ifdef SAVEFILE_MUTABLE
5668
5669         /* Accept */
5670         sf = TRUE;
5671
5672 #endif
5673         if (!savefile_base[0] && savefile[0])
5674         {
5675                 cptr s;
5676                 s = savefile;
5677                 while (1)
5678                 {
5679                         cptr t;
5680                         t = strstr(s, PATH_SEP);
5681                         if (!t)
5682                                 break;
5683                         s = t+1;
5684                 }
5685                 strcpy(savefile_base, s);
5686         }
5687
5688         if (!savefile_base[0] || !savefile[0])
5689                 sf = TRUE;
5690
5691         /* Change the savefile name */
5692         if (sf)
5693         {
5694                 char temp[128];
5695
5696                 strcpy(savefile_base, player_base);
5697
5698 #ifdef SAVEFILE_USE_UID
5699                 /* Rename the savefile, using the player_uid and player_base */
5700                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5701 #else
5702                 /* Rename the savefile, using the player_base */
5703                 (void)sprintf(temp, "%s", player_base);
5704 #endif
5705
5706 #ifdef VM
5707                 /* Hack -- support "flat directory" usage on VM/ESA */
5708                 (void)sprintf(temp, "%s.sv", player_base);
5709 #endif /* VM */
5710
5711                 /* Build the filename */
5712                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5713         }
5714 }
5715
5716
5717 /*
5718  * Gets a name for the character, reacting to name changes.
5719  *
5720  * Assumes that "display_player(0)" has just been called
5721  *
5722  * Perhaps we should NOT ask for a name (at "birth()") on
5723  * Unix machines?  XXX XXX
5724  *
5725  * What a horrible name for a global function.  XXX XXX XXX
5726  */
5727 void get_name(void)
5728 {
5729         char tmp[64];
5730
5731         /* Save the player name */
5732         strcpy(tmp, player_name);
5733
5734         /* Prompt for a new name */
5735 #ifdef JP
5736         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5737 #else
5738         if (get_string("Enter a name for your character: ", tmp, 15))
5739 #endif
5740         {
5741                 /* Use the name */
5742                 strcpy(player_name, tmp);
5743         }
5744         else if (0 == strlen(player_name))
5745         {
5746                 /* Use default name */
5747                 strcpy(player_name, "PLAYER");
5748         }
5749
5750         strcpy(tmp,ap_ptr->title);
5751 #ifdef JP
5752         if(ap_ptr->no == 1)
5753                 strcat(tmp,"¤Î");
5754 #else
5755         strcat(tmp, " ");
5756 #endif
5757         strcat(tmp,player_name);
5758
5759         /* Re-Draw the name (in light blue) */
5760         Term_erase(34, 1, 255);
5761         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5762
5763         /* Erase the prompt, etc */
5764         clear_from(22);
5765 }
5766
5767
5768
5769 /*
5770  * Hack -- commit suicide
5771  */
5772 void do_cmd_suicide(void)
5773 {
5774         int i;
5775
5776         /* Flush input */
5777         flush();
5778
5779         /* Verify Retirement */
5780         if (p_ptr->total_winner)
5781         {
5782                 /* Verify */
5783 #ifdef JP
5784 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5785 #else
5786                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5787 #endif
5788
5789         }
5790
5791         /* Verify Suicide */
5792         else
5793         {
5794                 /* Verify */
5795 #ifdef JP
5796 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5797 #else
5798                 if (!get_check("Do you really want to commit suicide? ")) return;
5799 #endif
5800         }
5801
5802
5803         if (!p_ptr->noscore)
5804         {
5805                 /* Special Verification for suicide */
5806 #ifdef JP
5807 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5808 #else
5809                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5810 #endif
5811
5812                 flush();
5813                 i = inkey();
5814                 prt("", 0, 0);
5815                 if (i != '@') return;
5816         }
5817
5818         /* Stop playing */
5819         p_ptr->playing = FALSE;
5820
5821         /* Kill the player */
5822         p_ptr->is_dead = TRUE;
5823
5824         /* Leaving */
5825         p_ptr->leaving = TRUE;
5826
5827         if (!p_ptr->total_winner)
5828         {
5829 #ifdef JP
5830                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5831                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5832 #else
5833                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5834                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5835 #endif
5836                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5837         }
5838
5839         /* Cause of death */
5840 #ifdef JP
5841 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5842 #else
5843         (void)strcpy(p_ptr->died_from, "Quitting");
5844 #endif
5845
5846 }
5847
5848
5849
5850 /*
5851  * Save the game
5852  */
5853 void do_cmd_save_game(int is_autosave)
5854 {
5855         /* Autosaves do not disturb */
5856         if (is_autosave)
5857         {
5858 #ifdef JP
5859 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5860 #else
5861                 msg_print("Autosaving the game...");
5862 #endif
5863
5864         }
5865         else
5866         {
5867                 /* Disturb the player */
5868                 disturb(1, 0);
5869         }
5870
5871         /* Clear messages */
5872         msg_print(NULL);
5873
5874         /* Handle stuff */
5875         handle_stuff();
5876
5877         /* Message */
5878 #ifdef JP
5879 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5880 #else
5881         prt("Saving game...", 0, 0);
5882 #endif
5883
5884
5885         /* Refresh */
5886         Term_fresh();
5887
5888         /* The player is not dead */
5889 #ifdef JP
5890 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5891 #else
5892         (void)strcpy(p_ptr->died_from, "(saved)");
5893 #endif
5894
5895
5896         /* Forbid suspend */
5897         signals_ignore_tstp();
5898
5899         /* Save the player */
5900         if (save_player())
5901         {
5902 #ifdef JP
5903 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5904 #else
5905                 prt("Saving game... done.", 0, 0);
5906 #endif
5907
5908         }
5909
5910         /* Save failed (oops) */
5911         else
5912         {
5913 #ifdef JP
5914 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5915 #else
5916                 prt("Saving game... failed!", 0, 0);
5917 #endif
5918
5919         }
5920
5921         /* Allow suspend again */
5922         signals_handle_tstp();
5923
5924         /* Refresh */
5925         Term_fresh();
5926
5927         /* Note that the player is not dead */
5928 #ifdef JP
5929 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5930 #else
5931         (void)strcpy(p_ptr->died_from, "(alive and well)");
5932 #endif
5933
5934         /* Update some things */
5935         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
5936
5937         /* Update stuff */
5938         update_stuff();
5939 }
5940
5941
5942 /*
5943  * Save the game and exit
5944  */
5945 void do_cmd_save_and_exit(void)
5946 {
5947         p_ptr->playing = FALSE;
5948
5949         /* Leaving */
5950         p_ptr->leaving = TRUE;
5951 #ifdef JP
5952         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5953 #else
5954         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5955 #endif
5956 }
5957
5958
5959 /*
5960  * Hack -- Calculates the total number of points earned         -JWT-
5961  */
5962 long total_points(void)
5963 {
5964         int i, mult = 100;
5965         s16b max_dl = 0;
5966         u32b point, point_h, point_l;
5967         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5968
5969         if (!preserve_mode) mult += 10;
5970         if (!autoroller) mult += 10;
5971         if (!smart_learn) mult -= 20;
5972         if (smart_cheat) mult += 30;
5973         if (ironman_shops) mult += 50;
5974         if (ironman_small_levels) mult += 10;
5975         if (ironman_empty_levels) mult += 20;
5976         if (!powerup_home) mult += 50;
5977         if (ironman_rooms) mult += 100;
5978         if (ironman_nightmare) mult += 100;
5979
5980         if (mult < 5) mult = 5;
5981
5982         for (i = 0; i < max_d_idx; i++)
5983                 if(max_dlv[i] > max_dl)
5984                         max_dl = max_dlv[i];
5985
5986         point_l = (p_ptr->max_max_exp + (100 * max_dl));
5987         point_h = point_l / 0x10000L;
5988         point_l = point_l % 0x10000L;
5989         point_h *= mult;
5990         point_l *= mult;
5991         point_h += point_l / 0x10000L;
5992         point_l %= 0x10000L;
5993
5994         point_l += ((point_h % 100) << 16);
5995         point_h /= 100;
5996         point_l /= 100;
5997
5998         point = (point_h << 16) + (point_l);
5999         if (p_ptr->arena_number >= 0)
6000                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6001
6002         if (ironman_downward) point *= 2;
6003         if (p_ptr->pclass == CLASS_BERSERKER)
6004         {
6005                 if ( p_ptr->prace == RACE_SPECTRE )
6006                         point = point / 5;
6007         }
6008
6009         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6010         {
6011                 point = 1;
6012                 if (p_ptr->total_winner) point = 2;
6013         }
6014         if (easy_band) point = (0 - point);
6015
6016         return point;
6017 }
6018
6019
6020
6021 /*
6022  * Centers a string within a 31 character string                -JWT-
6023  */
6024 static void center_string(char *buf, cptr str)
6025 {
6026         int i, j;
6027
6028         /* Total length */
6029         i = strlen(str);
6030
6031         /* Necessary border */
6032         j = 15 - i / 2;
6033
6034         /* Mega-Hack */
6035         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6036 }
6037
6038
6039 #if 0
6040 /*
6041  * Save a "bones" file for a dead character
6042  *
6043  * Note that we will not use these files until Angband 2.8.0, and
6044  * then we will only use the name and level on which death occured.
6045  *
6046  * Should probably attempt some form of locking...
6047  */
6048 static void make_bones(void)
6049 {
6050         FILE                *fp;
6051
6052         char                str[1024];
6053
6054
6055         /* Ignore wizards and borgs */
6056         if (!(p_ptr->noscore & 0x00FF))
6057         {
6058                 /* Ignore people who die in town */
6059                 if (dun_level)
6060                 {
6061                         char tmp[128];
6062
6063                         /* XXX XXX XXX "Bones" name */
6064                         sprintf(tmp, "bone.%03d", dun_level);
6065
6066                         /* Build the filename */
6067                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6068
6069                         /* Attempt to open the bones file */
6070                         fp = my_fopen(str, "r");
6071
6072                         /* Close it right away */
6073                         if (fp) my_fclose(fp);
6074
6075                         /* Do not over-write a previous ghost */
6076                         if (fp) return;
6077
6078                         /* File type is "TEXT" */
6079                         FILE_TYPE(FILE_TYPE_TEXT);
6080
6081                         /* Grab permissions */
6082                         safe_setuid_grab();
6083
6084                         /* Try to write a new "Bones File" */
6085                         fp = my_fopen(str, "w");
6086
6087                         /* Drop permissions */
6088                         safe_setuid_drop();
6089
6090                         /* Not allowed to write it?  Weird. */
6091                         if (!fp) return;
6092
6093                         /* Save the info */
6094                         fprintf(fp, "%s\n", player_name);
6095                         fprintf(fp, "%d\n", p_ptr->mhp);
6096                         fprintf(fp, "%d\n", p_ptr->prace);
6097                         fprintf(fp, "%d\n", p_ptr->pclass);
6098
6099                         /* Close and save the Bones file */
6100                         my_fclose(fp);
6101                 }
6102         }
6103 }
6104 #endif
6105
6106
6107 /*
6108  * Redefinable "print_tombstone" action
6109  */
6110 bool (*tombstone_aux)(void) = NULL;
6111
6112
6113 /*
6114  * Display a "tomb-stone"
6115  */
6116 static void print_tomb(void)
6117 {
6118         bool done = FALSE;
6119
6120         /* Do we use a special tombstone ? */
6121         if (tombstone_aux)
6122         {
6123                 /* Use tombstone hook */
6124                 done = (*tombstone_aux)();
6125         }
6126
6127         /* Print the text-tombstone */
6128         if (!done)
6129         {
6130                 cptr    p;
6131
6132                 char    tmp[160];
6133
6134                 char    buf[1024];
6135 #ifndef JP
6136                 char    dummy[80];
6137 #endif
6138
6139                 FILE        *fp;
6140
6141                 time_t  ct = time((time_t)0);
6142
6143
6144                 /* Clear screen */
6145                 Term_clear();
6146
6147                 /* Build the filename */
6148 #ifdef JP
6149                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6150 #else
6151                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6152 #endif
6153
6154
6155                 /* Open the News file */
6156                 fp = my_fopen(buf, "r");
6157
6158                 /* Dump */
6159                 if (fp)
6160                 {
6161                         int i = 0;
6162
6163                         /* Dump the file to the screen */
6164                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6165                         {
6166                                 /* Display and advance */
6167                                 put_str(buf, i++, 0);
6168                         }
6169
6170                         /* Close */
6171                         my_fclose(fp);
6172                 }
6173
6174
6175                 /* King or Queen */
6176                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6177                 {
6178 #ifdef JP
6179                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6180                   p= "°ÎÂç¤Ê¤ë¼Ô";
6181 #else
6182                         p = "Magnificent";
6183 #endif
6184
6185                 }
6186
6187                 /* Normal */
6188                 else
6189                 {
6190                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6191                 }
6192
6193                 center_string(buf, player_name);
6194                 put_str(buf, 6, 11);
6195
6196 #ifndef JP
6197                 center_string(buf, "the");
6198                 put_str(buf, 7, 11);
6199 #endif
6200
6201                 center_string(buf, p);
6202                 put_str(buf, 8, 11);
6203
6204
6205                 center_string(buf, cp_ptr->title);
6206
6207                 put_str(buf, 10, 11);
6208
6209 #ifdef JP
6210 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6211 #else
6212                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6213 #endif
6214
6215                 center_string(buf, tmp);
6216                 put_str(buf, 11, 11);
6217
6218 #ifdef JP
6219 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6220 #else
6221                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6222 #endif
6223
6224                 center_string(buf, tmp);
6225                 put_str(buf, 12, 11);
6226
6227 #ifdef JP
6228 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6229 #else
6230                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6231 #endif
6232
6233                 center_string(buf, tmp);
6234                 put_str(buf, 13, 11);
6235
6236 #ifdef JP
6237         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6238         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6239         {
6240                 strcpy(tmp, "<¼«»¦>");
6241         }
6242         else
6243         {
6244                 if (streq(p_ptr->died_from, "ripe"))
6245                 {
6246                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6247                 }
6248                 else if (streq(p_ptr->died_from, "Seppuku"))
6249                 {
6250                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6251                 }
6252                 else
6253                 {
6254                         strcpy(tmp, p_ptr->died_from);
6255                 }
6256         }
6257         center_string(buf, tmp);
6258         put_str(buf, 14, 11);
6259
6260         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6261         {
6262                 if( dun_level == 0 )
6263                 {
6264                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6265                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6266                         {
6267                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6268                         }
6269                         else
6270                         {
6271                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6272                         }
6273                 }
6274                 else
6275                 {
6276                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6277                         {
6278                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6279                         }
6280                         else
6281                         {
6282                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6283                         }
6284                 }
6285                 center_string(buf, tmp);
6286                 put_str(buf, 15, 11);
6287         }
6288 #else
6289                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6290                 center_string(buf, tmp);
6291                 put_str(buf, 14, 11);
6292
6293
6294                 if (strlen(p_ptr->died_from) > 24)
6295                 {
6296                         strncpy(dummy, p_ptr->died_from, 24);
6297                         dummy[24] = '\0';
6298                         (void)sprintf(tmp, "by %s.", dummy);
6299                 }
6300                 else
6301                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6302
6303                 center_string(buf, tmp);
6304                 put_str(buf, 15, 11);
6305 #endif
6306
6307
6308
6309                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6310                 center_string(buf, tmp);
6311                 put_str(buf, 17, 11);
6312
6313 #ifdef JP
6314 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6315 #else
6316                 msg_format("Goodbye, %s!", player_name);
6317 #endif
6318
6319         }
6320 }
6321
6322
6323 /*
6324  * Display some character info
6325  */
6326 static void show_info(void)
6327 {
6328         int             i, j, k, l;
6329         object_type             *o_ptr;
6330         store_type              *st_ptr;
6331
6332         /* Hack -- Know everything in the inven/equip */
6333         for (i = 0; i < INVEN_TOTAL; i++)
6334         {
6335                 o_ptr = &inventory[i];
6336
6337                 /* Skip non-objects */
6338                 if (!o_ptr->k_idx) continue;
6339
6340                 /* Aware and Known */
6341                 object_aware(o_ptr);
6342                 object_known(o_ptr);
6343         }
6344
6345         for (i = 1; i < max_towns; i++)
6346         {
6347                 st_ptr = &town[i].store[STORE_HOME];
6348
6349                 /* Hack -- Know everything in the home */
6350                 for (j = 0; j < st_ptr->stock_num; j++)
6351                 {
6352                         o_ptr = &st_ptr->stock[j];
6353
6354                         /* Skip non-objects */
6355                         if (!o_ptr->k_idx) continue;
6356
6357                         /* Aware and Known */
6358                         object_aware(o_ptr);
6359                         object_known(o_ptr);
6360                 }
6361         }
6362
6363         /* Hack -- Recalculate bonuses */
6364         p_ptr->update |= (PU_BONUS);
6365
6366         /* Handle stuff */
6367         handle_stuff();
6368
6369         /* Flush all input keys */
6370         flush();
6371
6372         /* Flush messages */
6373         msg_print(NULL);
6374
6375
6376         /* Describe options */
6377 #ifdef JP
6378 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6379 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6380 #else
6381         prt("You may now dump a character record to one or more files.", 21, 0);
6382         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6383 #endif
6384
6385
6386         /* Dump character records as requested */
6387         while (TRUE)
6388         {
6389                 char out_val[160];
6390
6391                 /* Prompt */
6392 #ifdef JP
6393 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6394 #else
6395                 put_str("Filename: ", 23, 0);
6396 #endif
6397
6398
6399                 /* Default */
6400                 strcpy(out_val, "");
6401
6402                 /* Ask for filename (or abort) */
6403                 if (!askfor_aux(out_val, 60)) return;
6404
6405                 /* Return means "show on screen" */
6406                 if (!out_val[0]) break;
6407
6408                 /* Save screen */
6409                 screen_save();
6410
6411                 /* Dump a character file */
6412                 (void)file_character(out_val);
6413
6414                 /* Load screen */
6415                 screen_load();
6416         }
6417
6418         update_playtime();
6419
6420         /* Display player */
6421         display_player(0);
6422
6423         /* Prompt for inventory */
6424 #ifdef JP
6425 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6426 #else
6427         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6428 #endif
6429
6430
6431         /* Allow abort at this point */
6432         if (inkey() == ESCAPE) return;
6433
6434
6435         /* Show equipment and inventory */
6436
6437         /* Equipment -- if any */
6438         if (equip_cnt)
6439         {
6440                 Term_clear();
6441                 item_tester_full = TRUE;
6442                 (void)show_equip(0);
6443 #ifdef JP
6444 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6445 #else
6446                 prt("You are using: -more-", 0, 0);
6447 #endif
6448
6449                 if (inkey() == ESCAPE) return;
6450         }
6451
6452         /* Inventory -- if any */
6453         if (inven_cnt)
6454         {
6455                 Term_clear();
6456                 item_tester_full = TRUE;
6457                 (void)show_inven(0);
6458 #ifdef JP
6459 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6460 #else
6461                 prt("You are carrying: -more-", 0, 0);
6462 #endif
6463
6464                 if (inkey() == ESCAPE) return;
6465         }
6466
6467         /* Homes in the different towns */
6468         for (l = 1; l < max_towns; l++)
6469         {
6470                 st_ptr = &town[l].store[STORE_HOME];
6471
6472                 /* Home -- if anything there */
6473                 if (st_ptr->stock_num)
6474                 {
6475                         /* Display contents of the home */
6476                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6477                         {
6478                                 /* Clear screen */
6479                                 Term_clear();
6480
6481                                 /* Show 12 items */
6482                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6483                                 {
6484                                         char o_name[MAX_NLEN];
6485                                         char tmp_val[80];
6486
6487                                         /* Acquire item */
6488                                         o_ptr = &st_ptr->stock[i];
6489
6490                                         /* Print header, clear line */
6491                                         sprintf(tmp_val, "%c) ", I2A(j));
6492                                         prt(tmp_val, j+2, 4);
6493
6494                                         /* Display object description */
6495                                         object_desc(o_name, o_ptr, TRUE, 3);
6496                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6497                                 }
6498
6499                                 /* Caption */
6500 #ifdef JP
6501 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6502 #else
6503                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6504 #endif
6505
6506
6507                                 /* Wait for it */
6508                                 if (inkey() == ESCAPE) return;
6509                         }
6510                 }
6511         }
6512 }
6513
6514
6515 static bool check_score(void)
6516 {
6517         /* Clear screen */
6518         Term_clear();
6519
6520         /* No score file */
6521         if (highscore_fd < 0)
6522         {
6523 #ifdef JP
6524 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6525 #else
6526                 msg_print("Score file unavailable.");
6527 #endif
6528
6529                 msg_print(NULL);
6530                 return FALSE;
6531         }
6532
6533 #ifndef SCORE_WIZARDS
6534         /* Wizard-mode pre-empts scoring */
6535         if (p_ptr->noscore & 0x000F)
6536         {
6537 #ifdef JP
6538 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6539 #else
6540                 msg_print("Score not registered for wizards.");
6541 #endif
6542
6543                 msg_print(NULL);
6544                 return FALSE;
6545         }
6546 #endif
6547
6548 #ifndef SCORE_BORGS
6549         /* Borg-mode pre-empts scoring */
6550         if (p_ptr->noscore & 0x00F0)
6551         {
6552 #ifdef JP
6553 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6554 #else
6555                 msg_print("Score not registered for borgs.");
6556 #endif
6557
6558                 msg_print(NULL);
6559                 return FALSE;
6560         }
6561 #endif
6562
6563 #ifndef SCORE_CHEATERS
6564         /* Cheaters are not scored */
6565         if (p_ptr->noscore & 0xFF00)
6566         {
6567 #ifdef JP
6568 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6569 #else
6570                 msg_print("Score not registered for cheaters.");
6571 #endif
6572
6573                 msg_print(NULL);
6574                 return FALSE;
6575         }
6576 #endif
6577
6578         /* Interupted */
6579 #ifdef JP
6580 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6581 #else
6582         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6583 #endif
6584
6585         {
6586 #ifdef JP
6587 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6588 #else
6589                 msg_print("Score not registered due to interruption.");
6590 #endif
6591
6592                 msg_print(NULL);
6593                 return FALSE;
6594         }
6595
6596         /* Quitter */
6597 #ifdef JP
6598 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6599 #else
6600         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6601 #endif
6602
6603         {
6604 #ifdef JP
6605 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6606 #else
6607                 msg_print("Score not registered due to quitting.");
6608 #endif
6609
6610                 msg_print(NULL);
6611                 return FALSE;
6612         }
6613         return TRUE;
6614 }
6615
6616 /*
6617  * Close up the current game (player may or may not be dead)
6618  *
6619  * This function is called only from "main.c" and "signals.c".
6620  */
6621 void close_game(void)
6622 {
6623         char buf[1024];
6624         bool do_send = TRUE;
6625
6626 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6627
6628         /* Handle stuff */
6629         handle_stuff();
6630
6631         /* Flush the messages */
6632         msg_print(NULL);
6633
6634         /* Flush the input */
6635         flush();
6636
6637
6638         /* No suspending now */
6639         signals_ignore_tstp();
6640
6641
6642         /* Hack -- Character is now "icky" */
6643         character_icky = TRUE;
6644
6645
6646         /* Build the filename */
6647         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6648
6649         /* Grab permissions */
6650         safe_setuid_grab();
6651
6652         /* Open the high score file, for reading/writing */
6653         highscore_fd = fd_open(buf, O_RDWR);
6654
6655         /* Drop permissions */
6656         safe_setuid_drop();
6657
6658         /* Handle death */
6659         if (p_ptr->is_dead)
6660         {
6661                 /* Handle retirement */
6662                 if (p_ptr->total_winner) kingly();
6663
6664                 /* Save memories */
6665 #ifdef JP
6666                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6667 #else
6668                 if (!cheat_save || get_check("Save death? "))
6669 #endif
6670                 {
6671
6672 #ifdef JP
6673 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6674 #else
6675                         if (!save_player()) msg_print("death save failed!");
6676 #endif
6677                 }
6678                 else do_send = FALSE;
6679
6680                 /* You are dead */
6681                 print_tomb();
6682
6683                 flush();
6684
6685                 /* Show more info */
6686                 show_info();
6687
6688                 /* Clear screen */
6689                 Term_clear();
6690
6691                 if (check_score())
6692                 {
6693                         if ((!send_world_score(do_send)))
6694                         {
6695 #ifdef JP
6696                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6697 #else
6698                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6699 #endif
6700                                 {
6701                                         p_ptr->wait_report_score = TRUE;
6702                                         p_ptr->is_dead = FALSE;
6703 #ifdef JP
6704                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6705 #else
6706                                         if (!save_player()) msg_print("death save failed!");
6707 #endif
6708                                 }
6709                         }
6710                         if (!p_ptr->wait_report_score)
6711                                 (void)top_twenty();
6712                 }
6713                 else if (highscore_fd >= 0)
6714                 {
6715                         display_scores_aux(0, 10, -1, NULL);
6716                 }
6717 #if 0
6718                 /* Dump bones file */
6719                 make_bones();
6720 #endif
6721         }
6722
6723         /* Still alive */
6724         else
6725         {
6726                 /* Save the game */
6727                 do_cmd_save_game(FALSE);
6728
6729                 /* Prompt for scores XXX XXX XXX */
6730 #ifdef JP
6731 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6732 #else
6733                 prt("Press Return (or Escape).", 0, 40);
6734 #endif
6735
6736
6737                 /* Predict score (or ESCAPE) */
6738                 if (inkey() != ESCAPE) predict_score();
6739         }
6740
6741
6742         /* Shut the high score file */
6743         (void)fd_close(highscore_fd);
6744
6745         /* Forget the high score fd */
6746         highscore_fd = -1;
6747
6748         /* Kill all temporal files */
6749         clear_saved_floor_files();
6750
6751         /* Allow suspending now */
6752         signals_handle_tstp();
6753 }
6754
6755
6756 /*
6757  * Handle abrupt death of the visual system
6758  *
6759  * This routine is called only in very rare situations, and only
6760  * by certain visual systems, when they experience fatal errors.
6761  *
6762  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6763  * save file so that player can see tombstone when restart.
6764  */
6765 void exit_game_panic(void)
6766 {
6767         /* If nothing important has happened, just quit */
6768 #ifdef JP
6769 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6770 #else
6771         if (!character_generated || character_saved) quit("panic");
6772 #endif
6773
6774
6775         /* Mega-Hack -- see "msg_print()" */
6776         msg_flag = FALSE;
6777
6778         /* Clear the top line */
6779         prt("", 0, 0);
6780
6781         /* Hack -- turn off some things */
6782         disturb(1, 0);
6783
6784         /* Mega-Hack -- Delay death */
6785         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6786
6787         /* Hardcode panic save */
6788         p_ptr->panic_save = 1;
6789
6790         /* Forbid suspend */
6791         signals_ignore_tstp();
6792
6793         /* Indicate panic save */
6794 #ifdef JP
6795 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6796 #else
6797         (void)strcpy(p_ptr->died_from, "(panic save)");
6798 #endif
6799
6800
6801         /* Panic save, or get worried */
6802 #ifdef JP
6803 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6804 #else
6805         if (!save_player()) quit("panic save failed!");
6806 #endif
6807
6808
6809         /* Successful panic save */
6810 #ifdef JP
6811 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6812 #else
6813         quit("panic save succeeded!");
6814 #endif
6815
6816 }
6817
6818
6819 /*
6820  * Get a random line from a file
6821  * Based on the monster speech patch by Matt Graham,
6822  */
6823 errr get_rnd_line(cptr file_name, int entry, char *output)
6824 {
6825         FILE    *fp;
6826         char    buf[1024];
6827         int     counter, test;
6828         int     line_num = 0;
6829
6830
6831         /* Build the filename */
6832         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6833
6834         /* Open the file */
6835         fp = my_fopen(buf, "r");
6836
6837         /* Failed */
6838         if (!fp) return -1;
6839
6840         /* Find the entry of the monster */
6841         while (TRUE)
6842         {
6843                 /* Get a line from the file */
6844                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6845                 {
6846                         /* Count the lines */
6847                         line_num++;
6848
6849                         /* Look for lines starting with 'N:' */
6850                         if ((buf[0] == 'N') && (buf[1] == ':'))
6851                         {
6852                                 /* Allow default lines */
6853                                 if (buf[2] == '*')
6854                                 {
6855                                         /* Default lines */
6856                                         break;
6857                                 }
6858                                 else if (buf[2] == 'M')
6859                                 {
6860                                         if (r_info[entry].flags1 & RF1_MALE) break;
6861                                 }
6862                                 else if (buf[2] == 'F')
6863                                 {
6864                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
6865                                 }
6866                                 /* Get the monster number */
6867                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6868                                 {
6869                                         /* Is it the right number? */
6870                                         if (test == entry) break;
6871                                 }
6872                                 else
6873                                 {
6874                                         /* Error while converting the number */
6875                                         msg_format("Error in line %d of %s!", line_num, file_name);
6876                                         my_fclose(fp);
6877                                         return -1;
6878                                 }
6879                         }
6880                 }
6881                 else
6882                 {
6883                         /* Reached end of file */
6884                         my_fclose(fp);
6885                         return -1;
6886                 }
6887         }
6888
6889         /* Get the random line */
6890         for (counter = 0; ; counter++)
6891         {
6892                 while (TRUE)
6893                 {
6894                         test = my_fgets(fp, buf, sizeof(buf));
6895
6896                         /* Count the lines */
6897                         /* line_num++; No more needed */
6898
6899                         if (!test)
6900                         {
6901                                 /* Ignore lines starting with 'N:' */
6902                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6903
6904                                 if (buf[0] != '#') break;
6905                         }
6906                         else break;
6907                 }
6908
6909                 /* Abort */
6910                 if (!buf[0]) break;
6911
6912                 /* Copy the line */
6913                 if (one_in_(counter + 1)) strcpy(output, buf);
6914         }
6915
6916         /* Close the file */
6917         my_fclose(fp);
6918
6919         /* Success */
6920         return counter ? 0 : -1;
6921 }
6922
6923
6924 #ifdef JP
6925 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6926 {
6927         int  i, j, kanji;
6928         errr result = 1;
6929
6930         for (i = 0; i < count; i++)
6931         {
6932                 result = get_rnd_line(file_name, entry, output);
6933                 if (result) break;
6934                 kanji = 0;
6935                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6936                 if (kanji) break;
6937         }
6938         return result;
6939 }
6940 #endif
6941
6942 /*
6943  * Process file for auto picker/destroyer.
6944  */
6945 errr process_pickpref_file(cptr name)
6946 {
6947         char buf[1024];
6948
6949         errr err = 0;
6950
6951         /* Build the filename */
6952         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6953
6954         err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
6955
6956         /* Result */
6957         return (err);
6958 }
6959
6960
6961 /*
6962  * Process file for player's history editor.
6963  */
6964 errr process_histpref_file(cptr name)
6965 {
6966         char buf[1024];
6967
6968         errr err = 0;
6969
6970         /* Build the filename */
6971         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6972
6973         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
6974
6975         /* Result */
6976         return (err);
6977 }
6978
6979
6980 static errr counts_seek(int fd, u32b where, bool flag)
6981 {
6982         huge seekpoint;
6983         char temp1[128], temp2[128];
6984         u32b zero_header[3] = {0L, 0L, 0L};
6985         int i;
6986
6987 #ifdef SAVEFILE_USE_UID
6988         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6989 #else
6990         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6991 #endif
6992         for (i = 0; temp1[i]; i++)
6993                 temp1[i] ^= (i+1) * 63;
6994
6995         seekpoint = 0;
6996         while (1)
6997         {
6998                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
6999                         return 1;
7000                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7001                 {
7002                         if (!flag)
7003                                 return 1;
7004                         /* add new name */
7005                         fd_seek(fd, seekpoint);
7006                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7007                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7008                         break;
7009                 }
7010
7011                 if (strcmp(temp1, temp2) == 0)
7012                         break;
7013
7014                 seekpoint += 128 + 3 * sizeof(u32b);
7015         }
7016
7017         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7018 }
7019
7020 u32b counts_read(int where)
7021 {
7022         int fd;
7023         u32b count = 0;
7024         char buf[1024];
7025
7026 #ifdef JP
7027         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7028 #else
7029         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7030 #endif
7031         fd = fd_open(buf, O_RDONLY);
7032
7033         if (counts_seek(fd, where, FALSE) ||
7034             fd_read(fd, (char*)(&count), sizeof(u32b)))
7035                 count = 0;
7036
7037         (void)fd_close(fd);
7038
7039         return count;
7040 }
7041
7042 errr counts_write(int where, u32b count)
7043 {
7044         int fd;
7045         char buf[1024];
7046         errr err;
7047
7048 #ifdef JP
7049         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7050 #else
7051         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7052 #endif
7053
7054         /* Grab permissions */
7055         safe_setuid_grab();
7056
7057         fd = fd_open(buf, O_RDWR);
7058
7059         /* Drop permissions */
7060         safe_setuid_drop();
7061
7062         if (fd < 0)
7063         {
7064                 /* File type is "DATA" */
7065                 FILE_TYPE(FILE_TYPE_DATA);
7066
7067                 /* Create a new high score file */
7068                 fd = fd_make(buf, 0644);
7069         }
7070
7071         /* Grab permissions */
7072         safe_setuid_grab();
7073
7074         err = fd_lock(fd, F_WRLCK);
7075
7076         /* Drop permissions */
7077         safe_setuid_drop();
7078
7079         if (err) return 1;
7080
7081         counts_seek(fd, where, TRUE);
7082         fd_write(fd, (char*)(&count), sizeof(u32b));
7083
7084         /* Grab permissions */
7085         safe_setuid_grab();
7086
7087         err = fd_lock(fd, F_UNLCK);
7088
7089         /* Drop permissions */
7090         safe_setuid_drop();
7091
7092         if (err) return 1;
7093
7094         (void)fd_close(fd);
7095
7096         return 0;
7097 }
7098
7099
7100 #ifdef HANDLE_SIGNALS
7101
7102
7103 #include <signal.h>
7104
7105
7106 /*
7107  * Handle signals -- suspend
7108  *
7109  * Actually suspend the game, and then resume cleanly
7110  */
7111 static void handle_signal_suspend(int sig)
7112 {
7113         /* Disable handler */
7114         (void)signal(sig, SIG_IGN);
7115
7116 #ifdef SIGSTOP
7117
7118         /* Flush output */
7119         Term_fresh();
7120
7121         /* Suspend the "Term" */
7122         Term_xtra(TERM_XTRA_ALIVE, 0);
7123
7124         /* Suspend ourself */
7125         (void)kill(0, SIGSTOP);
7126
7127         /* Resume the "Term" */
7128         Term_xtra(TERM_XTRA_ALIVE, 1);
7129
7130         /* Redraw the term */
7131         Term_redraw();
7132
7133         /* Flush the term */
7134         Term_fresh();
7135
7136 #endif
7137
7138         /* Restore handler */
7139         (void)signal(sig, handle_signal_suspend);
7140 }
7141
7142
7143 /*
7144  * Handle signals -- simple (interrupt and quit)
7145  *
7146  * This function was causing a *huge* number of problems, so it has
7147  * been simplified greatly.  We keep a global variable which counts
7148  * the number of times the user attempts to kill the process, and
7149  * we commit suicide if the user does this a certain number of times.
7150  *
7151  * We attempt to give "feedback" to the user as he approaches the
7152  * suicide thresh-hold, but without penalizing accidental keypresses.
7153  *
7154  * To prevent messy accidents, we should reset this global variable
7155  * whenever the user enters a keypress, or something like that.
7156  */
7157 static void handle_signal_simple(int sig)
7158 {
7159         /* Disable handler */
7160         (void)signal(sig, SIG_IGN);
7161
7162
7163         /* Nothing to save, just quit */
7164         if (!character_generated || character_saved) quit(NULL);
7165
7166
7167         /* Count the signals */
7168         signal_count++;
7169
7170
7171         /* Terminate dead characters */
7172         if (p_ptr->is_dead)
7173         {
7174                 /* Mark the savefile */
7175 #ifdef JP
7176 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7177 #else
7178                 (void)strcpy(p_ptr->died_from, "Abortion");
7179 #endif
7180
7181                 forget_lite();
7182                 forget_view();
7183                 clear_mon_lite();
7184
7185                 /* Close stuff */
7186                 close_game();
7187
7188                 /* Quit */
7189 #ifdef JP
7190 quit("¶¯À©½ªÎ»");
7191 #else
7192                 quit("interrupt");
7193 #endif
7194
7195         }
7196
7197         /* Allow suicide (after 5) */
7198         else if (signal_count >= 5)
7199         {
7200                 /* Cause of "death" */
7201 #ifdef JP
7202 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7203 #else
7204                 (void)strcpy(p_ptr->died_from, "Interrupting");
7205 #endif
7206
7207
7208                 forget_lite();
7209                 forget_view();
7210                 clear_mon_lite();
7211
7212                 /* Stop playing */
7213                 p_ptr->playing = FALSE;
7214
7215                 /* Suicide */
7216                 p_ptr->is_dead = TRUE;
7217
7218                 /* Leaving */
7219                 p_ptr->leaving = TRUE;
7220
7221                 /* Close stuff */
7222                 close_game();
7223
7224                 /* Quit */
7225 #ifdef JP
7226 quit("¶¯À©½ªÎ»");
7227 #else
7228                 quit("interrupt");
7229 #endif
7230
7231         }
7232
7233         /* Give warning (after 4) */
7234         else if (signal_count >= 4)
7235         {
7236                 /* Make a noise */
7237                 Term_xtra(TERM_XTRA_NOISE, 0);
7238
7239                 /* Clear the top line */
7240                 Term_erase(0, 0, 255);
7241
7242                 /* Display the cause */
7243 #ifdef JP
7244 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7245 #else
7246                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7247 #endif
7248
7249
7250                 /* Flush */
7251                 Term_fresh();
7252         }
7253
7254         /* Give warning (after 2) */
7255         else if (signal_count >= 2)
7256         {
7257                 /* Make a noise */
7258                 Term_xtra(TERM_XTRA_NOISE, 0);
7259         }
7260
7261         /* Restore handler */
7262         (void)signal(sig, handle_signal_simple);
7263 }
7264
7265
7266 /*
7267  * Handle signal -- abort, kill, etc
7268  */
7269 static void handle_signal_abort(int sig)
7270 {
7271         int wid, hgt, rows;
7272
7273         Term_get_size(&wid, &hgt);
7274         rows = hgt - 4;
7275
7276         /* Disable handler */
7277         (void)signal(sig, SIG_IGN);
7278
7279
7280         /* Nothing to save, just quit */
7281         if (!character_generated || character_saved) quit(NULL);
7282
7283
7284         forget_lite();
7285         forget_view();
7286         clear_mon_lite();
7287
7288         /* Clear the bottom line */
7289         Term_erase(0, hgt - 1, 255);
7290
7291         /* Give a warning */
7292         Term_putstr(0, hgt - 1, -1, TERM_RED,
7293 #ifdef JP
7294 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7295 #else
7296                     "A gruesome software bug LEAPS out at you!");
7297 #endif
7298
7299
7300         /* Message */
7301 #ifdef JP
7302 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7303 #else
7304         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7305 #endif
7306
7307
7308         /* Flush output */
7309         Term_fresh();
7310
7311         /* Panic Save */
7312         p_ptr->panic_save = 1;
7313
7314         /* Panic save */
7315 #ifdef JP
7316 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7317 #else
7318         (void)strcpy(p_ptr->died_from, "(panic save)");
7319 #endif
7320
7321
7322         /* Forbid suspend */
7323         signals_ignore_tstp();
7324
7325         /* Attempt to save */
7326         if (save_player())
7327         {
7328 #ifdef JP
7329 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7330 #else
7331                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7332 #endif
7333
7334         }
7335
7336         /* Save failed */
7337         else
7338         {
7339 #ifdef JP
7340 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7341 #else
7342                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7343 #endif
7344
7345         }
7346
7347         /* Flush output */
7348         Term_fresh();
7349
7350         /* Quit */
7351 #ifdef JP
7352 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7353 #else
7354         quit("software bug");
7355 #endif
7356
7357 }
7358
7359
7360
7361
7362 /*
7363  * Ignore SIGTSTP signals (keyboard suspend)
7364  */
7365 void signals_ignore_tstp(void)
7366 {
7367
7368 #ifdef SIGTSTP
7369         (void)signal(SIGTSTP, SIG_IGN);
7370 #endif
7371
7372 }
7373
7374 /*
7375  * Handle SIGTSTP signals (keyboard suspend)
7376  */
7377 void signals_handle_tstp(void)
7378 {
7379
7380 #ifdef SIGTSTP
7381         (void)signal(SIGTSTP, handle_signal_suspend);
7382 #endif
7383
7384 }
7385
7386
7387 /*
7388  * Prepare to handle the relevant signals
7389  */
7390 void signals_init(void)
7391 {
7392
7393 #ifdef SIGHUP
7394         (void)signal(SIGHUP, SIG_IGN);
7395 #endif
7396
7397
7398 #ifdef SIGTSTP
7399         (void)signal(SIGTSTP, handle_signal_suspend);
7400 #endif
7401
7402
7403 #ifdef SIGINT
7404         (void)signal(SIGINT, handle_signal_simple);
7405 #endif
7406
7407 #ifdef SIGQUIT
7408         (void)signal(SIGQUIT, handle_signal_simple);
7409 #endif
7410
7411
7412 #ifdef SIGFPE
7413         (void)signal(SIGFPE, handle_signal_abort);
7414 #endif
7415
7416 #ifdef SIGILL
7417         (void)signal(SIGILL, handle_signal_abort);
7418 #endif
7419
7420 #ifdef SIGTRAP
7421         (void)signal(SIGTRAP, handle_signal_abort);
7422 #endif
7423
7424 #ifdef SIGIOT
7425         (void)signal(SIGIOT, handle_signal_abort);
7426 #endif
7427
7428 #ifdef SIGKILL
7429         (void)signal(SIGKILL, handle_signal_abort);
7430 #endif
7431
7432 #ifdef SIGBUS
7433         (void)signal(SIGBUS, handle_signal_abort);
7434 #endif
7435
7436 #ifdef SIGSEGV
7437         (void)signal(SIGSEGV, handle_signal_abort);
7438 #endif
7439
7440 #ifdef SIGTERM
7441         (void)signal(SIGTERM, handle_signal_abort);
7442 #endif
7443
7444 #ifdef SIGPIPE
7445         (void)signal(SIGPIPE, handle_signal_abort);
7446 #endif
7447
7448 #ifdef SIGEMT
7449         (void)signal(SIGEMT, handle_signal_abort);
7450 #endif
7451
7452 #ifdef SIGDANGER
7453         (void)signal(SIGDANGER, handle_signal_abort);
7454 #endif
7455
7456 #ifdef SIGSYS
7457         (void)signal(SIGSYS, handle_signal_abort);
7458 #endif
7459
7460 #ifdef SIGXCPU
7461         (void)signal(SIGXCPU, handle_signal_abort);
7462 #endif
7463
7464 #ifdef SIGPWR
7465         (void)signal(SIGPWR, handle_signal_abort);
7466 #endif
7467
7468 }
7469
7470
7471 #else   /* HANDLE_SIGNALS */
7472
7473
7474 /*
7475  * Do nothing
7476  */
7477 void signals_ignore_tstp(void)
7478 {
7479 }
7480
7481 /*
7482  * Do nothing
7483  */
7484 void signals_handle_tstp(void)
7485 {
7486 }
7487
7488 /*
7489  * Do nothing
7490  */
7491 void signals_init(void)
7492 {
7493 }
7494 #endif  /* HANDLE_SIGNALS */