4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Process "%:<fname>" */
422 /* Attempt to Process the given file */
423 return process_pref_file(buf + 2);
425 /* Mega-Hack -- read external player's history file */
426 /* Process "H:<history>" */
428 add_history_from_pref_line(buf + 2);
431 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
433 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
436 i = (huge)strtol(zz[0], NULL, 0);
437 n1 = strtol(zz[1], NULL, 0);
438 n2 = strtol(zz[2], NULL, 0);
439 if (i >= max_r_idx) return 1;
441 if (n1) r_ptr->x_attr = n1;
442 if (n2) r_ptr->x_char = n2;
447 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
449 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
452 i = (huge)strtol(zz[0], NULL, 0);
453 n1 = strtol(zz[1], NULL, 0);
454 n2 = strtol(zz[2], NULL, 0);
455 if (i >= max_k_idx) return 1;
457 if (n1) k_ptr->x_attr = n1;
458 if (n2) k_ptr->x_char = n2;
463 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
465 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
468 i = (huge)strtol(zz[0], NULL, 0);
469 n1 = strtol(zz[1], NULL, 0);
470 n2 = strtol(zz[2], NULL, 0);
471 if (i >= max_f_idx) return 1;
473 if (n1) f_ptr->x_attr = n1;
474 if (n2) f_ptr->x_char = n2;
479 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
481 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
483 j = (byte)strtol(zz[0], NULL, 0);
484 n1 = strtol(zz[1], NULL, 0);
485 n2 = strtol(zz[2], NULL, 0);
486 misc_to_attr[j] = n1;
487 misc_to_char[j] = n2;
492 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
494 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
496 j = (huge)strtol(zz[0], NULL, 0);
497 n1 = strtol(zz[1], NULL, 0);
498 n2 = strtol(zz[2], NULL, 0);
499 for (i = 1; i < max_k_idx; i++)
501 object_kind *k_ptr = &k_info[i];
502 if (k_ptr->tval == j)
504 if (n1) k_ptr->d_attr = n1;
505 if (n2) k_ptr->d_char = n2;
512 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
514 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516 j = (byte)strtol(zz[0], NULL, 0) % 128;
517 n1 = strtol(zz[1], NULL, 0);
518 if (n1) tval_to_attr[j] = n1;
523 /* Process "A:<str>" -- save an "action" for later */
525 text_to_ascii(macro__buf, buf+2);
528 /* Process "P:<str>" -- normal macro */
533 text_to_ascii(tmp, buf+2);
534 macro_add(tmp, macro__buf);
538 /* Process "C:<str>" -- create keymap */
544 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
546 mode = strtol(zz[0], NULL, 0);
547 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
549 text_to_ascii(tmp, zz[1]);
550 if (!tmp[0] || tmp[1]) return 1;
553 string_free(keymap_act[mode][i]);
555 keymap_act[mode][i] = string_make(macro__buf);
560 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
562 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
564 i = (byte)strtol(zz[0], NULL, 0);
565 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
573 /* Process "X:<str>" -- turn option off */
574 /* Process "Y:<str>" -- turn option on */
577 for (i = 0; option_info[i].o_desc; i++)
579 if (option_info[i].o_var &&
580 option_info[i].o_text &&
581 streq(option_info[i].o_text, buf + 2))
583 int os = option_info[i].o_set;
584 int ob = option_info[i].o_bit;
586 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
589 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
591 msg_format("Birth options can not changed! '%s'", buf);
600 option_flag[os] &= ~(1L << ob);
601 (*option_info[i].o_var) = FALSE;
606 option_flag[os] |= (1L << ob);
607 (*option_info[i].o_var) = TRUE;
613 /* don't know that option. ignore it.*/
615 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
617 msg_format("Ignored invalid option: %s", buf);
622 /* Process "Z:<type>:<str>" -- set spell color */
626 char *t = strchr(buf + 2, ':');
634 for (i = 0; gf_desc[i].name; i++)
636 /* Match this type */
637 if (streq(gf_desc[i].name, buf + 2))
639 /* Remember this color set */
640 gf_color[gf_desc[i].num] = quark_add(t);
650 /* Initialize macro trigger names and a template */
651 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
655 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
657 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
663 if (macro_template != NULL)
665 num = strlen(macro_modifier_chr);
667 /* Kill the template string */
668 string_free(macro_template);
669 macro_template = NULL;
671 /* Kill flag characters of modifier keys */
672 string_free(macro_modifier_chr);
674 /* Kill corresponding modifier names */
675 for (i = 0; i < num; i++)
677 string_free(macro_modifier_name[i]);
680 /* Kill trigger name strings */
681 for (i = 0; i < max_macrotrigger; i++)
683 string_free(macro_trigger_name[i]);
684 string_free(macro_trigger_keycode[0][i]);
685 string_free(macro_trigger_keycode[1][i]);
688 max_macrotrigger = 0;
691 if (*zz[0] == '\0') return 0; /* clear template */
693 /* Number of modifier flags */
696 /* Limit the number */
697 num = MIN(MAX_MACRO_MOD, num);
699 /* Stop if number of modifier is not correct */
700 if (2 + num != tok) return 1;
702 /* Get a template string */
703 macro_template = string_make(zz[0]);
705 /* Get flag characters of modifier keys */
706 macro_modifier_chr = string_make(zz[1]);
708 /* Get corresponding modifier names */
709 for (i = 0; i < num; i++)
711 macro_modifier_name[i] = string_make(zz[2+i]);
715 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
721 if (max_macrotrigger >= MAX_MACRO_TRIG)
724 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
726 msg_print("Too many macro triggers!");
730 m = max_macrotrigger;
733 /* Take into account the escape character */
743 /* Get a trigger name */
744 macro_trigger_name[m] = string_make(buf);
746 /* Get the corresponding key code */
747 macro_trigger_keycode[0][m] = string_make(zz[1]);
751 /* Key code of a combination of it with the shift key */
752 macro_trigger_keycode[1][m] = string_make(zz[2]);
756 macro_trigger_keycode[1][m] = string_make(zz[1]);
771 * Helper function for "process_pref_file()"
774 * v: output buffer array
780 cptr process_pref_file_expr(cptr *sp, char *fp)
796 while (isspace(*s)) s++;
811 t = process_pref_file_expr(&s, &f);
820 else if (streq(t, "IOR"))
823 while (*s && (f != b2))
825 t = process_pref_file_expr(&s, &f);
826 if (*t && !streq(t, "0")) v = "1";
831 else if (streq(t, "AND"))
834 while (*s && (f != b2))
836 t = process_pref_file_expr(&s, &f);
837 if (*t && streq(t, "0")) v = "0";
842 else if (streq(t, "NOT"))
845 while (*s && (f != b2))
847 t = process_pref_file_expr(&s, &f);
848 if (*t && streq(t, "1")) v = "0";
853 else if (streq(t, "EQU"))
858 t = process_pref_file_expr(&s, &f);
860 while (*s && (f != b2))
863 t = process_pref_file_expr(&s, &f);
864 if (*t && !streq(p, t)) v = "0";
869 else if (streq(t, "LEQ"))
874 t = process_pref_file_expr(&s, &f);
876 while (*s && (f != b2))
879 t = process_pref_file_expr(&s, &f);
880 if (*t && (strcmp(p, t) > 0)) v = "0";
885 else if (streq(t, "GEQ"))
890 t = process_pref_file_expr(&s, &f);
892 while (*s && (f != b2))
895 t = process_pref_file_expr(&s, &f);
896 if (*t && (strcmp(p, t) < 0)) v = "0";
903 while (*s && (f != b2))
905 t = process_pref_file_expr(&s, &f);
910 if (f != b2) v = "?x?x?";
912 /* Extract final and Terminate */
913 if ((f = *s) != '\0') s++;
922 /* Accept all printables except spaces and brackets */
923 for (i = 0; isprint(*s) && !strchr(" []", *s); i++)
929 /* Extract final and Terminate */
930 if ((f = *s) != '\0') s++;
936 if (streq(b+1, "SYS"))
941 else if (streq(b+1, "KEYBOARD"))
943 v = ANGBAND_KEYBOARD;
947 else if (streq(b+1, "GRAF"))
952 /* Monochrome mode */
953 else if (streq(b+1, "MONOCHROME"))
962 else if (streq(b+1, "RACE"))
972 else if (streq(b+1, "CLASS"))
982 else if (streq(b+1, "PLAYER"))
988 else if (streq(b+1, "REALM1"))
991 v = E_realm_names[p_ptr->realm1];
993 v = realm_names[p_ptr->realm1];
998 else if (streq(b+1, "REALM2"))
1001 v = E_realm_names[p_ptr->realm2];
1003 v = realm_names[p_ptr->realm2];
1008 else if (streq(b+1, "LEVEL"))
1010 sprintf(tmp, "%02d", p_ptr->lev);
1014 /* Autopick auto-register is in-use or not? */
1015 else if (streq(b+1, "AUTOREGISTER"))
1017 if (p_ptr->autopick_autoregister)
1042 #define PREF_TYPE_NORMAL 0
1043 #define PREF_TYPE_PICKPREF 1
1044 #define PREF_TYPE_HISTPREF 2
1047 * Open the "user pref file" and parse it.
1049 static errr process_pref_file_aux(cptr name, int preftype)
1061 bool bypass = FALSE;
1065 fp = my_fopen(name, "r");
1068 if (!fp) return (-1);
1070 /* Process the file */
1071 while (0 == my_fgets(fp, buf, sizeof(buf)))
1076 /* Skip "empty" lines */
1077 if (!buf[0]) continue;
1079 /* Skip "blank" lines */
1081 if (!iskanji(buf[0]))
1083 if (isspace(buf[0])) continue;
1086 if (buf[0] == '#') continue;
1093 /* Process "?:<expr>" */
1094 if ((buf[0] == '?') && (buf[1] == ':'))
1103 /* Parse the expr */
1104 v = process_pref_file_expr(&s, &f);
1107 bypass = (streq(v, "0") ? TRUE : FALSE);
1113 /* Apply conditionals */
1114 if (bypass) continue;
1117 /* Process "%:<file>" */
1120 /* Process that file if allowed */
1123 case PREF_TYPE_PICKPREF:
1124 (void)process_pickpref_file(buf + 2);
1126 case PREF_TYPE_HISTPREF:
1127 (void)process_histpref_file(buf + 2);
1130 (void)process_pref_file(buf + 2);
1139 /* Process the line */
1140 err = process_pref_file_command(buf);
1142 /* This is not original pref line... */
1145 if (preftype != PREF_TYPE_PICKPREF)
1147 err = process_pickpref_file_line(buf);
1155 /* Print error message */
1156 /* ToDo: Add better error messages */
1158 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1159 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1161 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1162 msg_format("Parsing '%s'", old);
1167 /* Close the file */
1177 * Process the "user pref file" with the given name
1179 * See the functions above for a list of legal "commands".
1181 * We also accept the special "?" and "%" directives, which
1182 * allow conditional evaluation and filename inclusion.
1184 errr process_pref_file(cptr name)
1190 /* Build the filename */
1191 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1193 /* Process the system pref file */
1194 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1196 /* Stop at parser errors, but not at non-existing file */
1197 if (err1 > 0) return err1;
1200 /* Build the filename */
1201 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1203 /* Process the user pref file */
1204 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1207 /* User file does not exist, but read system pref file */
1208 if (err2 < 0 && !err1)
1211 /* Result of user file processing */
1220 * Operating hours for ANGBAND (defaults to non-work hours)
1222 static char days[7][29] =
1224 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1225 "MON:XXXXXXXX.........XXXXXXX",
1226 "TUE:XXXXXXXX.........XXXXXXX",
1227 "WED:XXXXXXXX.........XXXXXXX",
1228 "THU:XXXXXXXX.........XXXXXXX",
1229 "FRI:XXXXXXXX.........XXXXXXX",
1230 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1234 * Restict usage (defaults to no restrictions)
1236 static bool check_time_flag = FALSE;
1244 errr check_time(void)
1252 /* No restrictions */
1253 if (!check_time_flag) return (0);
1255 /* Check for time violation */
1256 c = time((time_t *)0);
1260 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1271 * Initialize CHECK_TIME
1273 errr check_time_init(void)
1283 /* Build the filename */
1284 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1287 fp = my_fopen(buf, "r");
1289 /* No file, no restrictions */
1290 if (!fp) return (0);
1292 /* Assume restrictions */
1293 check_time_flag = TRUE;
1295 /* Parse the file */
1296 while (0 == my_fgets(fp, buf, sizeof(buf)))
1298 /* Skip comments and blank lines */
1299 if (!buf[0] || (buf[0] == '#')) continue;
1301 /* Chop the buffer */
1304 /* Extract the info */
1305 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1306 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1307 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1308 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1309 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1310 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1311 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1327 #ifndef MAXHOSTNAMELEN
1328 # define MAXHOSTNAMELEN 64
1331 typedef struct statstime statstime;
1337 unsigned int v_pgpgin;
1338 unsigned int v_pgpgout;
1339 unsigned int v_pswpin;
1340 unsigned int v_pswpout;
1341 unsigned int v_intr;
1347 unsigned int v_swtch;
1349 struct timeval boottime;
1350 struct timeval curtime;
1354 * Maximal load (if any).
1356 static int check_load_value = 0;
1364 errr check_load(void)
1369 struct statstime st;
1371 /* Success if not checking */
1372 if (!check_load_value) return (0);
1374 /* Check the load */
1375 if (0 == rstat("localhost", &st))
1377 long val1 = (long)(st.avenrun[2]);
1378 long val2 = (long)(check_load_value) * FSCALE;
1380 /* Check for violation */
1381 if (val1 >= val2) return (1);
1392 * Initialize CHECK_LOAD
1394 errr check_load_init(void)
1403 char temphost[MAXHOSTNAMELEN+1];
1404 char thishost[MAXHOSTNAMELEN+1];
1407 /* Build the filename */
1408 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1410 /* Open the "load" file */
1411 fp = my_fopen(buf, "r");
1413 /* No file, no restrictions */
1414 if (!fp) return (0);
1417 check_load_value = 100;
1419 /* Get the host name */
1420 (void)gethostname(thishost, (sizeof thishost) - 1);
1423 while (0 == my_fgets(fp, buf, sizeof(buf)))
1427 /* Skip comments and blank lines */
1428 if (!buf[0] || (buf[0] == '#')) continue;
1430 /* Parse, or ignore */
1431 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1433 /* Skip other hosts */
1434 if (!streq(temphost, thishost) &&
1435 !streq(temphost, "localhost")) continue;
1437 /* Use that value */
1438 check_load_value = value;
1444 /* Close the file */
1454 #define ENTRY_BARE_HAND 0
1455 #define ENTRY_TWO_HANDS 1
1456 #define ENTRY_RIGHT_HAND1 2
1457 #define ENTRY_LEFT_HAND1 3
1458 #define ENTRY_LEFT_HAND2 4
1459 #define ENTRY_RIGHT_HAND2 5
1460 #define ENTRY_POSTURE 6
1461 #define ENTRY_SHOOT_HIT_DAM 7
1462 #define ENTRY_SHOOT_POWER 8
1463 #define ENTRY_SPEED 9
1464 #define ENTRY_BASE_AC 10
1465 #define ENTRY_LEVEL 11
1466 #define ENTRY_CUR_EXP 12
1467 #define ENTRY_MAX_EXP 13
1468 #define ENTRY_EXP_TO_ADV 14
1469 #define ENTRY_GOLD 15
1470 #define ENTRY_DAY 16
1473 #define ENTRY_PLAY_TIME 19
1474 #define ENTRY_SKILL_FIGHT 20
1475 #define ENTRY_SKILL_SHOOT 21
1476 #define ENTRY_SKILL_SAVING 22
1477 #define ENTRY_SKILL_STEALTH 23
1478 #define ENTRY_SKILL_PERCEP 24
1479 #define ENTRY_SKILL_SEARCH 25
1480 #define ENTRY_SKILL_DISARM 26
1481 #define ENTRY_SKILL_DEVICE 27
1482 #define ENTRY_BLOWS 28
1483 #define ENTRY_SHOTS 29
1484 #define ENTRY_AVG_DMG 30
1485 #define ENTRY_INFRA 31
1487 #define ENTRY_NAME 32
1488 #define ENTRY_SEX 33
1489 #define ENTRY_RACE 34
1490 #define ENTRY_CLASS 35
1491 #define ENTRY_REALM 36
1492 #define ENTRY_PATRON 37
1493 #define ENTRY_AGE 38
1494 #define ENTRY_HEIGHT 39
1495 #define ENTRY_WEIGHT 40
1496 #define ENTRY_SOCIAL 41
1497 #define ENTRY_ALIGN 42
1499 #define ENTRY_EXP_ANDR 43
1500 #define ENTRY_EXP_TO_ADV_ANDR 44
1509 } disp_player_line[]
1512 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1513 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1514 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1515 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1516 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1517 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1519 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1520 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1521 {01, 20, 25, "²Ã®"},
1522 { 1, 19, 25, "£Á£Ã"},
1523 {29, 13, 21, "¥ì¥Ù¥ë"},
1524 {29, 14, 21, "·Ð¸³ÃÍ"},
1525 {29, 15, 21, "ºÇÂç·Ð¸³"},
1526 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1527 {29, 17, 21, "½ê»ý¶â"},
1528 {29, 19, 21, "ÆüÉÕ"},
1529 {29, 10, 21, "£È£Ð"},
1530 {29, 11, 21, "£Í£Ð"},
1531 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1532 {54, 10, -1, "ÂǷ⹶·â :"},
1533 {54, 11, -1, "¼Í·â¹¶·â :"},
1534 {54, 12, -1, "ËâË¡Ëɸæ :"},
1535 {54, 13, -1, "±£Ì©¹ÔÆ° :"},
1536 {54, 15, -1, "ÃγР:"},
1537 {54, 16, -1, "õº÷ :"},
1538 {54, 17, -1, "²ò½ü :"},
1539 {54, 18, -1, "ËâË¡Æ»¶ñ :"},
1540 {01, 12, 25, "ÂÇ·â²ó¿ô"},
1541 {01, 17, 25, "¼Í·â²ó¿ô"},
1542 {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1543 {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1544 {26, 1, -1, "̾Á° : "},
1545 { 1, 3, -1, "ÀÊÌ : "},
1546 { 1, 4, -1, "¼ï² : "},
1547 { 1, 5, -1, "¿¦¶È : "},
1548 { 1, 6, -1, "ËâË¡ : "},
1549 { 1, 7, -1, "¼é¸îËâ¿À : "},
1550 {29, 3, 21, "ǯÎð"},
1551 {29, 4, 21, "¿ÈĹ"},
1552 {29, 5, 21, "ÂνÅ"},
1553 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1554 {29, 7, 21, "°À"},
1555 {29, 14, 21, "¶¯²½ÅÙ"},
1556 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1560 { 1, 10, 25, "Bare hand"},
1561 { 1, 10, 25, "Two hands"},
1562 { 1, 10, 25, "Right hand"},
1563 { 1, 10, 25, "Left hand"},
1564 { 1, 11, 25, "Left hand"},
1565 { 1, 11, 25, "Right hand"},
1566 { 1, 11, 25, "Posture"},
1567 { 1, 15, 25, "Shooting"},
1568 { 1, 16, 25, "Multiplier"},
1569 {01, 20, 25, "Speed"},
1571 {29, 13, 21, "Level"},
1572 {29, 14, 21, "Experience"},
1573 {29, 15, 21, "Max Exp"},
1574 {29, 16, 21, "Exp to Adv"},
1575 {29, 17, 21, "Gold"},
1576 {29, 19, 21, "Time"},
1577 {29, 10, 21, "Hit point"},
1578 {29, 11, 21, "SP (Mana)"},
1579 {29, 20, 21, "Play time"},
1580 {54, 10, -1, "Fighting : "},
1581 {54, 11, -1, "Bows/Throw : "},
1582 {54, 12, -1, "Saving Throw: "},
1583 {54, 13, -1, "Stealth : "},
1584 {54, 15, -1, "Perception : "},
1585 {54, 16, -1, "Searching : "},
1586 {54, 17, -1, "Disarming : "},
1587 {54, 18, -1, "Magic Device: "},
1588 {01, 12, 25, "Blows/Round"},
1589 {01, 17, 25, "Shots/Round"},
1590 {01, 13, 25, "AverageDmg/Rnd"},
1591 {54, 20, -1, "Infra-Vision: "},
1592 {26, 1, -1, "Name : "},
1593 { 1, 3, -1, "Sex : "},
1594 { 1, 4, -1, "Race : "},
1595 { 1, 5, -1, "Class : "},
1596 { 1, 6, -1, "Magic : "},
1597 { 1, 7, -1, "Patron : "},
1599 {29, 4, 21, "Height"},
1600 {29, 5, 21, "Weight"},
1601 {29, 6, 21, "Social Class"},
1602 {29, 7, 21, "Align"},
1603 {29, 14, 21, "Construction"},
1604 {29, 16, 21, "Const to Adv"},
1608 static void display_player_one_line(int entry, cptr val, byte attr)
1612 int row = disp_player_line[entry].row;
1613 int col = disp_player_line[entry].col;
1614 int len = disp_player_line[entry].len;
1615 cptr head = disp_player_line[entry].header;
1617 int head_len = strlen(head);
1619 Term_putstr(col, row, -1, TERM_WHITE, head);
1626 int val_len = len - head_len;
1627 sprintf(buf, "%*.*s", val_len, val_len, val);
1628 Term_putstr(col + head_len, row, -1, attr, buf);
1632 Term_putstr(col + head_len, row, -1, attr, val);
1640 * Prints the following information on the screen.
1642 static void display_player_middle(void)
1645 int show_tohit, show_todam;
1652 show_tohit = p_ptr->dis_to_h[0];
1653 show_todam = p_ptr->dis_to_d[0];
1655 o_ptr = &inventory[INVEN_RARM];
1657 /* Hack -- add in weapon info if known */
1658 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1659 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1662 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1664 /* Dump the bonuses to hit/dam */
1665 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1666 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1667 else if(p_ptr->ryoute)
1668 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1669 else if (left_hander)
1670 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1672 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1677 show_tohit = p_ptr->dis_to_h[1];
1678 show_todam = p_ptr->dis_to_d[1];
1680 o_ptr = &inventory[INVEN_LARM];
1682 /* Hack -- add in weapon info if known */
1683 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1684 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1687 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1689 /* Dump the bonuses to hit/dam */
1691 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1693 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1695 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1698 if (p_ptr->special_defense & KAMAE_MASK)
1700 for (i = 0; i < MAX_KAMAE; i++)
1702 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1706 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1708 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1713 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1715 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1720 o_ptr = &inventory[INVEN_BOW];
1723 show_tohit = p_ptr->dis_to_h_b;
1726 /* Apply weapon bonuses */
1727 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1728 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1730 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1731 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1733 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1736 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1738 if (inventory[INVEN_BOW].k_idx)
1740 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1742 /* Get extra "power" from "extra might" */
1743 if (p_ptr->xtra_might) tmul++;
1745 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1749 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1751 /* Dump the armor class */
1752 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1760 i = p_ptr->pspeed-110;
1762 /* Hack -- Visually "undo" the Search Mode Slowdown */
1763 if (p_ptr->action == ACTION_SEARCH) i += 10;
1768 attr = TERM_L_GREEN;
1782 attr = TERM_L_UMBER;
1789 if (IS_FAST()) tmp_speed += 10;
1790 if (p_ptr->slow) tmp_speed -= 10;
1791 if (p_ptr->lightspeed) tmp_speed = 99;
1795 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1796 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1802 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1805 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1807 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1818 sprintf(buf, "(%+d)", i);
1821 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1823 sprintf(buf, "Riding (%+d)", i);
1827 display_player_one_line(ENTRY_SPEED, buf, attr);
1830 /* Dump character level */
1831 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1833 /* Dump experience */
1834 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1835 else e = ENTRY_CUR_EXP;
1837 if (p_ptr->exp >= p_ptr->max_exp)
1838 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1840 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1842 /* Dump max experience */
1843 if (p_ptr->prace == RACE_ANDROID)
1846 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1848 /* Dump exp to advance */
1849 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1850 else e = ENTRY_EXP_TO_ADV;
1852 if (p_ptr->lev >= PY_MAX_LEVEL)
1853 display_player_one_line(e, "*****", TERM_L_GREEN);
1854 else if (p_ptr->prace == RACE_ANDROID)
1855 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1857 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1860 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1865 extract_day_hour_min(&day, &hour, &min);
1875 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1877 /* Dump hit point */
1878 if (p_ptr->chp >= p_ptr->mhp)
1879 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1880 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1881 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1883 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1885 /* Dump mana power */
1886 if (p_ptr->csp >= p_ptr->msp)
1887 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1888 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1889 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1891 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1893 /* Dump play time */
1894 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1899 * Hack -- pass color info around this file
1901 static byte likert_color = TERM_WHITE;
1905 * Returns a "rating" of x depending on y
1907 static cptr likert(int x, int y)
1909 static char dummy[20] = "";
1914 /* Negative value */
1917 likert_color = TERM_L_DARK;
1921 return ("Very Bad");
1926 /* Analyze the value */
1932 likert_color = TERM_RED;
1942 likert_color = TERM_L_RED;
1953 likert_color = TERM_ORANGE;
1963 likert_color = TERM_YELLOW;
1973 likert_color = TERM_YELLOW;
1975 return ("ÂçÊÑÎɤ¤");
1977 return ("Very Good");
1984 likert_color = TERM_L_GREEN;
1988 return ("Excellent");
1998 likert_color = TERM_GREEN;
2011 likert_color = TERM_BLUE;
2013 return ("¥«¥ª¥¹¥é¥ó¥¯");
2015 return ("Chaos Rank");
2021 likert_color = TERM_VIOLET;
2023 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2025 sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2035 * Prints ratings on certain abilities
2037 * This code is "imitated" elsewhere to "dump" a character sheet.
2039 static void display_player_various(void)
2041 int tmp, damage[2], blows1, blows2, i, basedam;
2042 int xthn, xthb, xfos, xsrh;
2043 int xdis, xdev, xsav, xstl;
2046 u32b flgs[TR_FLAG_SIZE];
2047 int shots, shot_frac;
2051 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2052 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2053 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2054 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2055 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2057 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2059 /* Shooting Skill (with current bow and normal missile) */
2060 o_ptr = &inventory[INVEN_BOW];
2061 tmp = p_ptr->to_h_b + o_ptr->to_h;
2062 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2064 /* If the player is wielding one? */
2067 s16b energy_fire = bow_energy(o_ptr->sval);
2069 /* Calculate shots per round */
2070 shots = p_ptr->num_fire * 100;
2071 shot_frac = (shots * 100 / energy_fire) % 100;
2072 shots = shots / energy_fire;
2073 if (o_ptr->name1 == ART_CRIMSON)
2077 if (p_ptr->pclass == CLASS_ARCHER)
2079 /* Extra shot at level 10 */
2080 if (p_ptr->lev >= 10) shots++;
2082 /* Extra shot at level 30 */
2083 if (p_ptr->lev >= 30) shots++;
2085 /* Extra shot at level 45 */
2086 if (p_ptr->lev >= 45) shots++;
2096 for(i = 0; i < 2; i++)
2098 damage[i] = p_ptr->dis_to_d[i] * 100;
2099 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2101 int level = p_ptr->lev;
2107 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2108 if (p_ptr->special_defense & KAMAE_BYAKKO)
2109 basedam = monk_ave_damage[level][1];
2110 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2111 basedam = monk_ave_damage[level][2];
2113 basedam = monk_ave_damage[level][0];
2117 o_ptr = &inventory[INVEN_RARM + i];
2119 /* Average damage per round */
2122 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2123 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2124 object_flags_known(o_ptr, flgs);
2125 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2131 else if (have_flag(flgs, TR_VORPAL))
2133 /* vorpal flag only */
2137 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2138 basedam = basedam * 7 / 2;
2142 damage[i] += basedam;
2143 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2144 if (damage[i] < 0) damage[i] = 0;
2146 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2147 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2149 /* Basic abilities */
2151 xdis = p_ptr->skill_dis;
2152 xdev = p_ptr->skill_dev;
2153 xsav = p_ptr->skill_sav;
2154 xstl = p_ptr->skill_stl;
2155 xsrh = p_ptr->skill_srh;
2156 xfos = p_ptr->skill_fos;
2159 desc = likert(xthn, 12);
2160 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2162 desc = likert(xthb, 12);
2163 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2165 desc = likert(xsav, 7);
2166 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2168 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2169 desc = likert((xstl > 0) ? xstl : -1, 1);
2170 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2172 desc = likert(xfos, 6);
2173 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2175 desc = likert(xsrh, 6);
2176 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2178 desc = likert(xdis, 8);
2179 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2181 desc = likert(xdev, 6);
2182 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2185 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2187 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2189 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2192 if ((damage[0]+damage[1]) == 0)
2195 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2197 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2199 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2205 * Obtain the "flags" for the player as if he was an item
2207 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2212 for (i = 0; i < TR_FLAG_SIZE; i++)
2216 switch (p_ptr->pclass)
2219 if (p_ptr->lev > 44)
2220 add_flag(flgs, TR_REGEN);
2222 if (p_ptr->lev > 29)
2223 add_flag(flgs, TR_RES_FEAR);
2226 if (p_ptr->lev > 39)
2227 add_flag(flgs, TR_RES_FEAR);
2229 case CLASS_CHAOS_WARRIOR:
2230 if (p_ptr->lev > 29)
2231 add_flag(flgs, TR_RES_CHAOS);
2232 if (p_ptr->lev > 39)
2233 add_flag(flgs, TR_RES_FEAR);
2236 case CLASS_FORCETRAINER:
2237 if ((p_ptr->lev > 9) && !heavy_armor())
2238 add_flag(flgs, TR_SPEED);
2239 if ((p_ptr->lev>24) && !heavy_armor())
2240 add_flag(flgs, TR_FREE_ACT);
2244 add_flag(flgs, TR_SPEED);
2247 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2248 add_flag(flgs, TR_SPEED);
2250 add_flag(flgs, TR_FREE_ACT);
2252 add_flag(flgs, TR_SLOW_DIGEST);
2253 add_flag(flgs, TR_RES_FEAR);
2254 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2255 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2256 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2258 case CLASS_MINDCRAFTER:
2260 add_flag(flgs, TR_RES_FEAR);
2261 if (p_ptr->lev > 19)
2262 add_flag(flgs, TR_SUST_WIS);
2263 if (p_ptr->lev > 29)
2264 add_flag(flgs, TR_RES_CONF);
2265 if (p_ptr->lev > 39)
2266 add_flag(flgs, TR_TELEPATHY);
2269 add_flag(flgs, TR_RES_SOUND);
2271 case CLASS_BERSERKER:
2272 add_flag(flgs, TR_SUST_STR);
2273 add_flag(flgs, TR_SUST_DEX);
2274 add_flag(flgs, TR_SUST_CON);
2275 add_flag(flgs, TR_REGEN);
2276 add_flag(flgs, TR_FREE_ACT);
2277 add_flag(flgs, TR_SPEED);
2278 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2280 case CLASS_MIRROR_MASTER:
2281 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2284 break; /* Do nothing */
2288 if (p_ptr->mimic_form)
2290 switch(p_ptr->mimic_form)
2293 add_flag(flgs, TR_HOLD_LIFE);
2294 add_flag(flgs, TR_RES_CHAOS);
2295 add_flag(flgs, TR_RES_NETHER);
2296 add_flag(flgs, TR_RES_FIRE);
2297 add_flag(flgs, TR_SEE_INVIS);
2298 add_flag(flgs, TR_SPEED);
2300 case MIMIC_DEMON_LORD:
2301 add_flag(flgs, TR_HOLD_LIFE);
2302 add_flag(flgs, TR_RES_CHAOS);
2303 add_flag(flgs, TR_RES_NETHER);
2304 add_flag(flgs, TR_RES_FIRE);
2305 add_flag(flgs, TR_RES_COLD);
2306 add_flag(flgs, TR_RES_ELEC);
2307 add_flag(flgs, TR_RES_ACID);
2308 add_flag(flgs, TR_RES_POIS);
2309 add_flag(flgs, TR_RES_CONF);
2310 add_flag(flgs, TR_RES_DISEN);
2311 add_flag(flgs, TR_RES_NEXUS);
2312 add_flag(flgs, TR_RES_FEAR);
2313 add_flag(flgs, TR_IM_FIRE);
2314 add_flag(flgs, TR_SH_FIRE);
2315 add_flag(flgs, TR_SEE_INVIS);
2316 add_flag(flgs, TR_TELEPATHY);
2317 add_flag(flgs, TR_FEATHER);
2318 add_flag(flgs, TR_SPEED);
2321 add_flag(flgs, TR_HOLD_LIFE);
2322 add_flag(flgs, TR_RES_DARK);
2323 add_flag(flgs, TR_RES_NETHER);
2324 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2325 add_flag(flgs, TR_RES_POIS);
2326 add_flag(flgs, TR_RES_COLD);
2327 add_flag(flgs, TR_SEE_INVIS);
2328 add_flag(flgs, TR_SPEED);
2334 switch (p_ptr->prace)
2337 add_flag(flgs, TR_RES_LITE);
2340 add_flag(flgs, TR_SUST_DEX);
2343 add_flag(flgs, TR_FREE_ACT);
2346 add_flag(flgs, TR_RES_BLIND);
2349 add_flag(flgs, TR_RES_DARK);
2351 case RACE_HALF_TROLL:
2352 add_flag(flgs, TR_SUST_STR);
2353 if (p_ptr->lev > 14)
2355 add_flag(flgs, TR_REGEN);
2356 if (p_ptr->pclass == CLASS_WARRIOR)
2358 add_flag(flgs, TR_SLOW_DIGEST);
2360 * Let's not make Regeneration a disadvantage
2361 * for the poor warriors who can never learn
2362 * a spell that satisfies hunger (actually
2363 * neither can rogues, but half-trolls are not
2364 * supposed to play rogues)
2370 add_flag(flgs, TR_SUST_CON);
2371 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2374 add_flag(flgs, TR_RES_LITE);
2375 add_flag(flgs, TR_SEE_INVIS);
2377 case RACE_BARBARIAN:
2378 add_flag(flgs, TR_RES_FEAR);
2380 case RACE_HALF_OGRE:
2381 add_flag(flgs, TR_SUST_STR);
2382 add_flag(flgs, TR_RES_DARK);
2384 case RACE_HALF_GIANT:
2385 add_flag(flgs, TR_RES_SHARDS);
2386 add_flag(flgs, TR_SUST_STR);
2388 case RACE_HALF_TITAN:
2389 add_flag(flgs, TR_RES_CHAOS);
2392 add_flag(flgs, TR_RES_SOUND);
2395 add_flag(flgs, TR_RES_ACID);
2396 if (p_ptr->lev > 19)
2397 add_flag(flgs, TR_IM_ACID);
2400 add_flag(flgs, TR_RES_CONF);
2401 add_flag(flgs, TR_RES_ACID);
2403 add_flag(flgs, TR_SPEED);
2406 add_flag(flgs, TR_RES_POIS);
2409 add_flag(flgs, TR_RES_DISEN);
2410 add_flag(flgs, TR_RES_DARK);
2413 add_flag(flgs, TR_RES_DARK);
2414 if (p_ptr->lev > 19)
2415 add_flag(flgs, TR_SEE_INVIS);
2417 case RACE_DRACONIAN:
2418 add_flag(flgs, TR_FEATHER);
2420 add_flag(flgs, TR_RES_FIRE);
2422 add_flag(flgs, TR_RES_COLD);
2423 if (p_ptr->lev > 14)
2424 add_flag(flgs, TR_RES_ACID);
2425 if (p_ptr->lev > 19)
2426 add_flag(flgs, TR_RES_ELEC);
2427 if (p_ptr->lev > 34)
2428 add_flag(flgs, TR_RES_POIS);
2430 case RACE_MIND_FLAYER:
2431 add_flag(flgs, TR_SUST_INT);
2432 add_flag(flgs, TR_SUST_WIS);
2433 if (p_ptr->lev > 14)
2434 add_flag(flgs, TR_SEE_INVIS);
2435 if (p_ptr->lev > 29)
2436 add_flag(flgs, TR_TELEPATHY);
2439 add_flag(flgs, TR_RES_FIRE);
2441 add_flag(flgs, TR_SEE_INVIS);
2444 add_flag(flgs, TR_SEE_INVIS);
2445 add_flag(flgs, TR_FREE_ACT);
2446 add_flag(flgs, TR_RES_POIS);
2447 add_flag(flgs, TR_SLOW_DIGEST);
2448 if (p_ptr->lev > 34)
2449 add_flag(flgs, TR_HOLD_LIFE);
2452 add_flag(flgs, TR_SEE_INVIS);
2453 add_flag(flgs, TR_RES_SHARDS);
2454 add_flag(flgs, TR_HOLD_LIFE);
2455 add_flag(flgs, TR_RES_POIS);
2457 add_flag(flgs, TR_RES_COLD);
2460 add_flag(flgs, TR_SEE_INVIS);
2461 add_flag(flgs, TR_HOLD_LIFE);
2462 add_flag(flgs, TR_RES_NETHER);
2463 add_flag(flgs, TR_RES_POIS);
2464 add_flag(flgs, TR_SLOW_DIGEST);
2466 add_flag(flgs, TR_RES_COLD);
2469 add_flag(flgs, TR_HOLD_LIFE);
2470 add_flag(flgs, TR_RES_DARK);
2471 add_flag(flgs, TR_RES_NETHER);
2472 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2473 add_flag(flgs, TR_RES_POIS);
2474 add_flag(flgs, TR_RES_COLD);
2477 add_flag(flgs, TR_FEATHER);
2478 add_flag(flgs, TR_FREE_ACT);
2479 add_flag(flgs, TR_RES_COLD);
2480 add_flag(flgs, TR_SEE_INVIS);
2481 add_flag(flgs, TR_HOLD_LIFE);
2482 add_flag(flgs, TR_RES_NETHER);
2483 add_flag(flgs, TR_RES_POIS);
2484 add_flag(flgs, TR_SLOW_DIGEST);
2486 if (p_ptr->lev > 34)
2487 add_flag(flgs, TR_TELEPATHY);
2490 add_flag(flgs, TR_RES_LITE);
2491 add_flag(flgs, TR_FEATHER);
2493 add_flag(flgs, TR_SPEED);
2496 add_flag(flgs, TR_RES_SOUND);
2497 add_flag(flgs, TR_RES_CONF);
2500 add_flag(flgs, TR_FEATHER);
2501 add_flag(flgs, TR_SEE_INVIS);
2504 add_flag(flgs, TR_RES_FIRE);
2505 add_flag(flgs, TR_RES_NETHER);
2506 add_flag(flgs, TR_HOLD_LIFE);
2508 add_flag(flgs, TR_SEE_INVIS);
2511 add_flag(flgs, TR_SUST_CON);
2514 add_flag(flgs, TR_FEATHER);
2517 add_flag(flgs, TR_RES_CONF);
2520 add_flag(flgs, TR_FREE_ACT);
2521 add_flag(flgs, TR_RES_POIS);
2522 add_flag(flgs, TR_SLOW_DIGEST);
2523 add_flag(flgs, TR_HOLD_LIFE);
2533 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2535 remove_flag(flgs, TR_REGEN);
2538 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2539 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2540 (p_ptr->muta3 & MUT3_SHORT_LEG))
2542 add_flag(flgs, TR_SPEED);
2545 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2547 add_flag(flgs, TR_SH_ELEC);
2550 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2552 add_flag(flgs, TR_SH_FIRE);
2553 add_flag(flgs, TR_LITE);
2556 if (p_ptr->muta3 & MUT3_WINGS)
2558 add_flag(flgs, TR_FEATHER);
2561 if (p_ptr->muta3 & MUT3_FEARLESS)
2563 add_flag(flgs, TR_RES_FEAR);
2566 if (p_ptr->muta3 & MUT3_REGEN)
2568 add_flag(flgs, TR_REGEN);
2571 if (p_ptr->muta3 & MUT3_ESP)
2573 add_flag(flgs, TR_TELEPATHY);
2576 if (p_ptr->muta3 & MUT3_MOTION)
2578 add_flag(flgs, TR_FREE_ACT);
2582 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2583 add_flag(flgs, TR_AGGRAVATE);
2584 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2586 add_flag(flgs, TR_RES_BLIND);
2587 add_flag(flgs, TR_RES_CONF);
2588 add_flag(flgs, TR_HOLD_LIFE);
2589 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2591 add_flag(flgs, TR_SPEED);
2593 if (p_ptr->special_defense & KATA_FUUJIN)
2594 add_flag(flgs, TR_REFLECT);
2595 if (p_ptr->special_defense & KAMAE_GENBU)
2596 add_flag(flgs, TR_REFLECT);
2597 if (p_ptr->special_defense & KAMAE_SUZAKU)
2598 add_flag(flgs, TR_FEATHER);
2599 if (p_ptr->special_defense & KAMAE_SEIRYU)
2601 add_flag(flgs, TR_RES_FIRE);
2602 add_flag(flgs, TR_RES_COLD);
2603 add_flag(flgs, TR_RES_ACID);
2604 add_flag(flgs, TR_RES_ELEC);
2605 add_flag(flgs, TR_RES_POIS);
2606 add_flag(flgs, TR_FEATHER);
2607 add_flag(flgs, TR_SH_FIRE);
2608 add_flag(flgs, TR_SH_ELEC);
2609 add_flag(flgs, TR_SH_COLD);
2611 if (p_ptr->special_defense & KATA_MUSOU)
2613 add_flag(flgs, TR_RES_FEAR);
2614 add_flag(flgs, TR_RES_LITE);
2615 add_flag(flgs, TR_RES_DARK);
2616 add_flag(flgs, TR_RES_BLIND);
2617 add_flag(flgs, TR_RES_CONF);
2618 add_flag(flgs, TR_RES_SOUND);
2619 add_flag(flgs, TR_RES_SHARDS);
2620 add_flag(flgs, TR_RES_NETHER);
2621 add_flag(flgs, TR_RES_NEXUS);
2622 add_flag(flgs, TR_RES_CHAOS);
2623 add_flag(flgs, TR_RES_DISEN);
2624 add_flag(flgs, TR_REFLECT);
2625 add_flag(flgs, TR_HOLD_LIFE);
2626 add_flag(flgs, TR_FREE_ACT);
2627 add_flag(flgs, TR_SH_FIRE);
2628 add_flag(flgs, TR_SH_ELEC);
2629 add_flag(flgs, TR_SH_COLD);
2630 add_flag(flgs, TR_FEATHER);
2631 add_flag(flgs, TR_LITE);
2632 add_flag(flgs, TR_SEE_INVIS);
2633 add_flag(flgs, TR_TELEPATHY);
2634 add_flag(flgs, TR_SLOW_DIGEST);
2635 add_flag(flgs, TR_REGEN);
2636 add_flag(flgs, TR_SUST_STR);
2637 add_flag(flgs, TR_SUST_INT);
2638 add_flag(flgs, TR_SUST_WIS);
2639 add_flag(flgs, TR_SUST_DEX);
2640 add_flag(flgs, TR_SUST_CON);
2641 add_flag(flgs, TR_SUST_CHR);
2646 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2651 for (i = 0; i < TR_FLAG_SIZE; i++)
2654 if (IS_HERO() || p_ptr->shero)
2655 add_flag(flgs, TR_RES_FEAR);
2656 if (p_ptr->tim_invis)
2657 add_flag(flgs, TR_SEE_INVIS);
2658 if (p_ptr->tim_regen)
2659 add_flag(flgs, TR_REGEN);
2661 add_flag(flgs, TR_TELEPATHY);
2662 if (IS_FAST() || p_ptr->slow)
2663 add_flag(flgs, TR_SPEED);
2665 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2666 add_flag(flgs, TR_RES_ACID);
2667 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2668 add_flag(flgs, TR_RES_ELEC);
2669 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2670 add_flag(flgs, TR_RES_FIRE);
2671 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2672 add_flag(flgs, TR_RES_COLD);
2673 if (IS_OPPOSE_POIS())
2674 add_flag(flgs, TR_RES_POIS);
2676 if (p_ptr->special_attack & ATTACK_ACID)
2677 add_flag(flgs, TR_BRAND_ACID);
2678 if (p_ptr->special_attack & ATTACK_ELEC)
2679 add_flag(flgs, TR_BRAND_ELEC);
2680 if (p_ptr->special_attack & ATTACK_FIRE)
2681 add_flag(flgs, TR_BRAND_FIRE);
2682 if (p_ptr->special_attack & ATTACK_COLD)
2683 add_flag(flgs, TR_BRAND_COLD);
2684 if (p_ptr->special_attack & ATTACK_POIS)
2685 add_flag(flgs, TR_BRAND_POIS);
2686 if (p_ptr->special_defense & DEFENSE_ACID)
2687 add_flag(flgs, TR_IM_ACID);
2688 if (p_ptr->special_defense & DEFENSE_ELEC)
2689 add_flag(flgs, TR_IM_ELEC);
2690 if (p_ptr->special_defense & DEFENSE_FIRE)
2691 add_flag(flgs, TR_IM_FIRE);
2692 if (p_ptr->special_defense & DEFENSE_COLD)
2693 add_flag(flgs, TR_IM_COLD);
2694 if (p_ptr->wraith_form)
2695 add_flag(flgs, TR_REFLECT);
2697 if (p_ptr->tim_reflect)
2698 add_flag(flgs, TR_REFLECT);
2700 if (p_ptr->magicdef)
2702 add_flag(flgs, TR_RES_BLIND);
2703 add_flag(flgs, TR_RES_CONF);
2704 add_flag(flgs, TR_REFLECT);
2705 add_flag(flgs, TR_FREE_ACT);
2706 add_flag(flgs, TR_FEATHER);
2708 if (p_ptr->tim_res_nether)
2710 add_flag(flgs, TR_RES_NETHER);
2712 if (p_ptr->tim_sh_fire)
2714 add_flag(flgs, TR_SH_FIRE);
2718 add_flag(flgs, TR_RES_FEAR);
2719 add_flag(flgs, TR_RES_LITE);
2720 add_flag(flgs, TR_RES_DARK);
2721 add_flag(flgs, TR_RES_BLIND);
2722 add_flag(flgs, TR_RES_CONF);
2723 add_flag(flgs, TR_RES_SOUND);
2724 add_flag(flgs, TR_RES_SHARDS);
2725 add_flag(flgs, TR_RES_NETHER);
2726 add_flag(flgs, TR_RES_NEXUS);
2727 add_flag(flgs, TR_RES_CHAOS);
2728 add_flag(flgs, TR_RES_DISEN);
2729 add_flag(flgs, TR_REFLECT);
2730 add_flag(flgs, TR_HOLD_LIFE);
2731 add_flag(flgs, TR_FREE_ACT);
2732 add_flag(flgs, TR_SH_FIRE);
2733 add_flag(flgs, TR_SH_ELEC);
2734 add_flag(flgs, TR_SH_COLD);
2735 add_flag(flgs, TR_FEATHER);
2736 add_flag(flgs, TR_LITE);
2737 add_flag(flgs, TR_SEE_INVIS);
2738 add_flag(flgs, TR_TELEPATHY);
2739 add_flag(flgs, TR_SLOW_DIGEST);
2740 add_flag(flgs, TR_REGEN);
2741 add_flag(flgs, TR_SUST_STR);
2742 add_flag(flgs, TR_SUST_INT);
2743 add_flag(flgs, TR_SUST_WIS);
2744 add_flag(flgs, TR_SUST_DEX);
2745 add_flag(flgs, TR_SUST_CON);
2746 add_flag(flgs, TR_SUST_CHR);
2751 /* Mode flags for displaying player flags */
2752 #define DP_CURSE 0x01
2760 static void display_player_equippy(int y, int x, u16b mode)
2769 /* Weapon flags need only two column */
2770 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2771 else max_i = INVEN_TOTAL;
2773 /* Dump equippy chars */
2774 for (i = INVEN_RARM; i < max_i; i++)
2777 o_ptr = &inventory[i];
2779 a = object_attr(o_ptr);
2780 c = object_char(o_ptr);
2782 /* Clear the part of the screen */
2783 if (!equippy_chars || !o_ptr->k_idx)
2790 Term_putch(x + i - INVEN_RARM, y, a, c);
2795 void print_equippy(void)
2797 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2804 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2809 for (i = 0; i < TR_FLAG_SIZE; i++)
2812 /* Check equipment */
2813 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2815 u32b o_flgs[TR_FLAG_SIZE];
2820 o_ptr = &inventory[i];
2822 if (!o_ptr->k_idx) continue;
2825 object_flags_known(o_ptr, o_flgs);
2827 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2828 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2829 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2830 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2834 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2839 for (i = 0; i < TR_FLAG_SIZE; i++)
2842 if (prace_is_(RACE_SPECTRE))
2843 add_flag(flgs, TR_RES_NETHER);
2844 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2845 add_flag(flgs, TR_RES_DARK);
2846 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2847 add_flag(flgs, TR_RES_FIRE);
2848 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2849 add_flag(flgs, TR_RES_ACID);
2852 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2857 for (i = 0; i < TR_FLAG_SIZE; i++)
2860 if (p_ptr->special_defense & DEFENSE_ACID)
2861 add_flag(flgs, TR_RES_ACID);
2862 if (p_ptr->special_defense & DEFENSE_ELEC)
2863 add_flag(flgs, TR_RES_ELEC);
2864 if (p_ptr->special_defense & DEFENSE_FIRE)
2865 add_flag(flgs, TR_RES_FIRE);
2866 if (p_ptr->special_defense & DEFENSE_COLD)
2867 add_flag(flgs, TR_RES_COLD);
2868 if (p_ptr->wraith_form)
2869 add_flag(flgs, TR_RES_DARK);
2872 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2877 for (i = 0; i < TR_FLAG_SIZE; i++)
2880 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2882 add_flag(flgs, TR_RES_ACID);
2883 add_flag(flgs, TR_RES_ELEC);
2884 add_flag(flgs, TR_RES_FIRE);
2885 add_flag(flgs, TR_RES_COLD);
2887 if (prace_is_(RACE_ANDROID))
2888 add_flag(flgs, TR_RES_ELEC);
2889 if (prace_is_(RACE_ENT))
2890 add_flag(flgs, TR_RES_FIRE);
2891 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2892 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2893 add_flag(flgs, TR_RES_LITE);
2898 * A struct for storing misc. flags
2901 u32b player_flags[TR_FLAG_SIZE];
2902 u32b tim_player_flags[TR_FLAG_SIZE];
2903 u32b player_imm[TR_FLAG_SIZE];
2904 u32b tim_player_imm[TR_FLAG_SIZE];
2905 u32b player_vuln[TR_FLAG_SIZE];
2906 u32b known_obj_imm[TR_FLAG_SIZE];
2911 * Helper function, see below
2913 static void display_flag_aux(int row, int col, cptr header,
2914 int flag1, all_player_flags *f, u16b mode)
2920 if (have_flag(f->player_vuln, flag1) &&
2921 !(have_flag(f->known_obj_imm, flag1) ||
2922 have_flag(f->player_imm, flag1) ||
2923 have_flag(f->tim_player_imm, flag1)))
2927 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2930 col += strlen(header) + 1;
2932 /* Weapon flags need only two column */
2933 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2934 else max_i = INVEN_TOTAL;
2936 /* Check equipment */
2937 for (i = INVEN_RARM; i < max_i; i++)
2939 u32b flgs[TR_FLAG_SIZE];
2943 o_ptr = &inventory[i];
2946 object_flags_known(o_ptr, flgs);
2949 if (!(mode & DP_IMM))
2950 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2953 if (mode & DP_CURSE)
2955 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2956 c_put_str(TERM_WHITE, "+", row, col);
2957 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2958 c_put_str(TERM_WHITE, "*", row, col);
2962 if (have_flag(flgs, flag1))
2963 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2964 (mode & DP_IMM) ? "*" : "+", row, col);
2971 /* Assume that player flag is already written */
2972 if (mode & DP_IMM) return;
2975 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2978 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2980 /* Timed player flags */
2981 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2984 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2985 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2988 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2993 * Special display, part 1
2995 static void display_player_flag_info(void)
3002 /* Extract flags and store */
3003 player_flags(f.player_flags);
3004 tim_player_flags(f.tim_player_flags);
3005 player_immunity(f.player_imm);
3006 tim_player_immunity(f.tim_player_imm);
3007 known_obj_immunity(f.known_obj_imm);
3008 player_vuln_flags(f.player_vuln);
3015 display_player_equippy(row-2, col+8, 0);
3016 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3019 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3020 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3021 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3022 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3023 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3024 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3025 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3026 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3027 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3028 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3029 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3030 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3031 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3032 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3034 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3035 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3036 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3037 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3038 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3039 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3040 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3041 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3042 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3043 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3044 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3045 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3046 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3047 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3056 display_player_equippy(row-2, col+8, 0);
3058 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3061 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3062 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3063 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3064 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3065 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3066 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3067 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3068 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3069 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3070 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3072 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3073 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3074 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3075 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3076 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3077 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3078 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3079 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3080 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3081 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3090 display_player_equippy(row-2, col+12, 0);
3092 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3095 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3096 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3097 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3098 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3099 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3100 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3101 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3102 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3103 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3104 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3106 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3107 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3108 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3109 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3110 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3111 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3112 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3113 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3114 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3115 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3122 * Special display, part 2
3124 static void display_player_other_flag_info(void)
3131 /* Extract flags and store */
3132 player_flags(f.player_flags);
3133 tim_player_flags(f.tim_player_flags);
3134 player_immunity(f.player_imm);
3135 tim_player_immunity(f.tim_player_imm);
3136 known_obj_immunity(f.known_obj_imm);
3137 player_vuln_flags(f.player_vuln);
3144 display_player_equippy(row-2, col+12, DP_WP);
3146 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3149 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3150 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3151 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3152 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3153 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3154 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3155 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3156 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3157 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3158 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3159 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3160 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3161 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3162 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3163 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3164 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3165 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3166 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3167 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3168 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3169 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3170 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3171 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3172 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3173 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3174 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3175 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3176 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3178 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3179 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3180 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3181 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3182 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3183 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3184 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3185 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3186 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3187 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3188 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3189 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3190 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3191 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3192 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3193 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3194 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3195 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3196 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3197 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3198 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3199 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3200 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3201 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3202 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3203 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3204 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3205 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3214 display_player_equippy(row-2, col+12, 0);
3215 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3218 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3219 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3220 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3221 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3222 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3223 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3224 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3225 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3226 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3227 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3228 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3229 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3231 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3232 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3233 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3234 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3235 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3236 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3238 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3239 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3240 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3241 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3242 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3243 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3244 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3245 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3246 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3247 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3248 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3249 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3251 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3252 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3253 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3254 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3255 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3256 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3263 col = col + 12 + 17;
3265 display_player_equippy(row-2, col+14, 0);
3267 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3270 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3271 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3272 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3273 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3274 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3275 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3277 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3278 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3279 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3280 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3281 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3282 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3284 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3285 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3286 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3287 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3289 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3290 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3291 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3292 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3293 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3294 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3296 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3297 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3298 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3299 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3300 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3301 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3303 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3304 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3305 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3306 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3313 * Special display, part 2a
3315 static void display_player_misc_info(void)
3320 /* Display basics */
3322 put_str("̾Á° :", 1, 26);
3323 put_str("ÀÊÌ :", 3, 1);
3324 put_str("¼ï² :", 4, 1);
3325 put_str("¿¦¶È :", 5, 1);
3327 put_str("Name :", 1, 26);
3328 put_str("Sex :", 3, 1);
3329 put_str("Race :", 4, 1);
3330 put_str("Class :", 5, 1);
3333 strcpy(tmp,ap_ptr->title);
3340 strcat(tmp,player_name);
3342 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3343 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3344 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3345 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3347 /* Display extras */
3349 put_str("¥ì¥Ù¥ë:", 6, 1);
3350 put_str("£È£Ð :", 7, 1);
3351 put_str("£Í£Ð :", 8, 1);
3353 put_str("Level :", 6, 1);
3354 put_str("Hits :", 7, 1);
3355 put_str("Mana :", 8, 1);
3359 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3360 c_put_str(TERM_L_BLUE, buf, 6, 9);
3361 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3362 c_put_str(TERM_L_BLUE, buf, 7, 9);
3363 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3364 c_put_str(TERM_L_BLUE, buf, 8, 9);
3369 * Special display, part 2b
3371 * How to print out the modifications and sustains.
3372 * Positive mods with no sustain will be light green.
3373 * Positive mods with a sustain will be dark green.
3374 * Sustains (with no modification) will be a dark green 's'.
3375 * Negative mods (from a curse) will be red.
3376 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3377 * No mod, no sustain, will be a slate '.'
3379 static void display_player_stat_info(void)
3386 u32b flgs[TR_FLAG_SIZE];
3400 /* Print out the labels for the columns */
3402 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3403 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3404 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3405 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3406 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3408 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3409 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3410 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3411 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3412 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3416 /* Display the stats */
3417 for (i = 0; i < 6; i++)
3421 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3422 else r_adj = rp_ptr->r_adj[i];
3424 /* Calculate equipment adjustment */
3427 /* Icky formula to deal with the 18 barrier */
3428 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3429 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3430 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3431 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3432 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3433 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3435 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3436 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3438 if (prace_is_(RACE_ENT))
3444 if (p_ptr->lev > 25) r_adj++;
3445 if (p_ptr->lev > 40) r_adj++;
3446 if (p_ptr->lev > 45) r_adj++;
3449 if (p_ptr->lev > 25) r_adj--;
3450 if (p_ptr->lev > 40) r_adj--;
3451 if (p_ptr->lev > 45) r_adj--;
3457 e_adj -= cp_ptr->c_adj[i];
3458 e_adj -= ap_ptr->a_adj[i];
3460 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3461 /* Reduced name of stat */
3462 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3464 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3467 /* Internal "natural" max value. Maxes at 18/100 */
3468 /* This is useful to see if you are maxed out */
3469 cnv_stat(p_ptr->stat_max[i], buf);
3470 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3473 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3475 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3478 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3480 /* Race, class, and equipment modifiers */
3481 (void)sprintf(buf, "%3d", r_adj);
3482 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3483 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3484 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3485 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3486 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3487 (void)sprintf(buf, "%3d", (int)e_adj);
3488 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3490 /* Actual maximal modified value */
3491 cnv_stat(p_ptr->stat_top[i], buf);
3492 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3494 /* Only display stat_use if not maximal */
3495 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3497 cnv_stat(p_ptr->stat_use[i], buf);
3498 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3503 col = stat_col + 41;
3505 /* Header and Footer */
3506 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3508 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3510 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3514 /* Process equipment */
3515 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3518 o_ptr = &inventory[i];
3520 /* Acquire "known" flags */
3521 object_flags_known(o_ptr, flgs);
3523 /* Initialize color based of sign of pval. */
3524 for (stat = 0; stat < 6; stat++)
3531 if (have_flag(flgs, stat))
3537 if (o_ptr->pval > 0)
3543 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3546 if (have_flag(flgs, stat + TR_SUST_STR))
3548 /* Dark green for sustained stats */
3553 if (o_ptr->pval < 0)
3559 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3564 else if (have_flag(flgs, stat + TR_SUST_STR))
3566 /* Dark green "s" */
3571 /* Dump proper character */
3572 Term_putch(col, row + stat+1, a, c);
3583 for (stat = 0; stat < 6; stat++)
3590 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3596 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3597 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3598 if (p_ptr->tsuyoshi) dummy += 4;
3600 else if (stat == A_WIS || stat == A_INT)
3602 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3603 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3605 else if (stat == A_DEX)
3607 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3608 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3609 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3611 else if (stat == A_CON)
3613 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3614 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3615 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3616 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3617 if (p_ptr->tsuyoshi) dummy += 4;
3619 else if (stat == A_CHR)
3621 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3622 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3623 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3624 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3625 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3626 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3642 if (dummy < 10) c = '0' + dummy;
3652 if (dummy > -10) c = '0' - dummy;
3659 if (have_flag(flgs, stat + TR_SUST_STR))
3661 /* Dark green "s" */
3668 Term_putch(col, row + stat+1, a, c);
3674 * Display the character on the screen (various modes)
3676 * The top one and bottom two lines are left blank.
3678 * Mode 0 = standard display with skills
3679 * Mode 1 = standard display with history
3680 * Mode 2 = summary of various things
3681 * Mode 3 = summary of various things (part 2)
3682 * Mode 4 = mutations
3684 void display_player(int mode)
3693 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3702 if ((mode == 0) || (mode == 1))
3704 /* Name, Sex, Race, Class */
3706 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3708 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3711 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3712 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3713 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3714 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3719 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3721 strcpy(tmp, realm_names[p_ptr->realm1]);
3722 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3725 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3726 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3728 /* Age, Height, Weight, Social */
3729 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3731 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3732 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3733 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3734 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3736 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3737 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3738 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3739 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3741 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3744 /* Display the stats */
3745 for (i = 0; i < 6; i++)
3747 /* Special treatment of "injured" stats */
3748 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3752 /* Use lowercase stat name */
3753 put_str(stat_names_reduced[i], 3 + i, 54);
3755 /* Get the current stat */
3756 value = p_ptr->stat_use[i];
3758 /* Obtain the current stat (modified) */
3759 cnv_stat(value, buf);
3761 /* Display the current stat (modified) */
3762 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3764 /* Acquire the max stat */
3765 value = p_ptr->stat_top[i];
3767 /* Obtain the maximum stat (modified) */
3768 cnv_stat(value, buf);
3770 /* Display the maximum stat (modified) */
3771 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3774 /* Normal treatment of "normal" stats */
3777 /* Assume uppercase stat name */
3778 put_str(stat_names[i], 3 + i, 54);
3780 /* Obtain the current stat (modified) */
3781 cnv_stat(p_ptr->stat_use[i], buf);
3783 /* Display the current stat (modified) */
3784 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3787 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3790 c_put_str(TERM_WHITE, "!", 3+i, 59);
3792 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3797 /* Display "history" info */
3803 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3805 put_str("(Character Background)", 11, 25);
3808 for (i = 0; i < 4; i++)
3810 put_str(p_ptr->history[i], i + 12, 10);
3815 if (p_ptr->is_dead && p_ptr->total_winner)
3818 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3820 strcpy(statmsg, "...You retired from the adventure after the winning.");
3823 else if (p_ptr->is_dead)
3828 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3830 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3833 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3835 /* Get the quest text */
3836 /* Bewere that INIT_ASSIGN resets the cur_num. */
3837 init_flags = INIT_ASSIGN;
3839 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3842 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3844 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3850 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3852 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3856 else if (character_dungeon)
3861 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3863 sprintf(statmsg, "...Now, you are in %s.", map_name());
3866 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3868 /* Clear the text */
3869 /* Must be done before doing INIT_SHOW_TEXT */
3870 for (i = 0; i < 10; i++)
3872 quest_text[i][0] = '\0';
3874 quest_text_line = 0;
3876 /* Get the quest text */
3877 init_flags = INIT_SHOW_TEXT;
3879 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3882 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3884 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3890 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3892 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3899 char temp[64*2], *t;
3900 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3902 for(i=0 ; i<2 ; i++)
3908 put_str(t, i + 5 + 12, 10);
3916 /* Display "various" info */
3919 display_player_middle();
3920 display_player_various();
3927 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3930 display_player_misc_info();
3931 display_player_stat_info();
3932 display_player_flag_info();
3938 display_player_other_flag_info();
3943 do_cmd_knowledge_mutations();
3948 errr make_character_dump(FILE *fff)
3955 char o_name[MAX_NLEN];
3961 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3962 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3964 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
3965 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3970 /* Display player */
3973 /* Dump part of the screen */
3974 for (y = 1; y < 22; y++)
3977 for (x = 0; x < 79; x++)
3979 /* Get the attr/char */
3980 (void)(Term_what(x, y, &a, &c));
3986 /* End the string */
3989 /* Kill trailing spaces */
3990 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3994 fprintf(fff, "%s\n", buf);
3996 fprintf(fff, "%s\n", buf);
4001 /* Display history */
4004 /* Dump part of the screen */
4005 for (y = 10; y < 19; y++)
4008 for (x = 0; x < 79; x++)
4010 /* Get the attr/char */
4011 (void)(Term_what(x, y, &a, &c));
4017 /* End the string */
4020 /* Kill trailing spaces */
4021 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4024 fprintf(fff, "%s\n", buf);
4029 /* Display flags (part 1) */
4032 /* Dump part of the screen */
4033 for (y = 2; y < 22; y++)
4036 for (x = 0; x < 79; x++)
4038 /* Get the attr/char */
4039 (void)(Term_what(x, y, &a, &c));
4041 /* Dump it (Ignore equippy tile graphic) */
4048 /* End the string */
4051 /* Kill trailing spaces */
4052 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4055 fprintf(fff, "%s\n", buf);
4060 /* Display flags (part 2) */
4063 /* Dump part of the screen */
4064 for (y = 1; y < 22; y++)
4067 for (x = 0; x < 79; x++)
4069 /* Get the attr/char */
4070 (void)(Term_what(x, y, &a, &c));
4072 /* Dump it (Ignore equippy tile graphic) */
4079 /* End the string */
4082 /* Kill trailing spaces */
4083 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4086 fprintf(fff, "%s\n", buf);
4089 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4092 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4099 for (i = m_max - 1; i >= 1; i--)
4101 monster_type *m_ptr = &m_list[i];
4103 if (!m_ptr->r_idx) continue;
4104 if (!is_pet(m_ptr)) continue;
4105 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4109 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4111 fprintf(fff, "\n [leading pets]\n\n");
4115 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4116 fprintf(fff, "%s\n", pet_name);
4119 if (pet) fprintf(fff, "\n");
4123 if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4130 int spellnum[MAX_MONSPELLS];
4131 s32b f4 = 0, f5 = 0, f6 = 0;
4136 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4139 strcat(p[col], "\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4141 strcat(p[col], "\n [Learned blue magic]\n");
4148 set_rf_masks(&f4, &f5, &f6, j);
4151 case MONSPELL_TYPE_BOLT:
4153 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4155 strcat(p[col], "\n [Bolt type]\n");
4159 case MONSPELL_TYPE_BALL:
4161 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4163 strcat(p[col], "\n [Ball type]\n");
4167 case MONSPELL_TYPE_BREATH:
4169 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4171 strcat(p[col], "\n [ Breath ]\n");
4175 case MONSPELL_TYPE_SUMMON:
4177 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4179 strcat(p[col], "\n [Summonning]\n");
4183 case MONSPELL_TYPE_OTHER:
4185 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4187 strcat(p[col], "\n [Other type]\n");
4192 for (i = 0, num = 0; i < 32; i++)
4194 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4198 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4202 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4207 strcat(p[col], " ");
4209 for (i = 0; i < num; i++)
4211 if (p_ptr->magic_num2[spellnum[i]])
4214 /* Dump blue magic */
4215 l1 = strlen(p[col]);
4216 l2 = strlen(monster_powers_short[spellnum[i]]);
4217 if ((l1 + l2) >= 75)
4219 strcat(p[col], "\n");
4221 strcat(p[col], " ");
4223 strcat(p[col], monster_powers_short[spellnum[i]]);
4224 strcat(p[col], ", ");
4231 strcat(p[col], "¤Ê¤·");
4233 strcat(p[col], "None");
4238 if (p[col][strlen(p[col])-2] == ',')
4240 p[col][strlen(p[col])-2] = '\0';
4244 p[col][strlen(p[col])-10] = '\0';
4248 strcat(p[col], "\n");
4251 for (i=0;i<=col;i++)
4261 fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4263 fprintf(fff, "\n [Quest information]\n");
4266 /* Allocate Memory */
4267 C_MAKE(quest_num, max_quests, int);
4269 /* Sort by compete level */
4270 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4271 ang_sort_comp = ang_sort_comp_quest_num;
4272 ang_sort_swap = ang_sort_swap_quest_num;
4273 ang_sort(quest_num, &dummy, max_quests);
4275 /* Dump Quest Information */
4277 do_cmd_knowledge_quests_completed(fff, quest_num);
4279 do_cmd_knowledge_quests_failed(fff, quest_num);
4282 C_KILL(quest_num, max_quests, int);
4284 if (p_ptr->is_dead && !p_ptr->total_winner)
4287 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4289 fprintf(fff, "\n [Last messages]\n\n");
4291 for (i = MIN(message_num(), 30); i >= 0; i--)
4293 fprintf(fff,"> %s\n",message_str((s16b)i));
4299 fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
4301 fprintf(fff, "\n [Miscellaneous information]\n");
4305 fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4307 fprintf(fff, "\n Recall Depth:\n");
4309 for (y = 1; y < max_d_idx; y++)
4313 if (!d_info[y].maxdepth) continue;
4314 if (!max_dlv[y]) continue;
4315 if (d_info[y].final_guardian)
4317 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4319 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4322 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4324 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4330 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4332 fprintf(fff, "\n Preserve Mode: ON");
4337 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4339 fprintf(fff, "\n Preserve Mode: OFF");
4343 if (ironman_autoscum)
4345 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ALWAYS");
4347 fprintf(fff, "\n Autoscum: ALWAYS");
4352 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ON");
4354 fprintf(fff, "\n Autoscum: ON");
4359 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: OFF");
4361 fprintf(fff, "\n Autoscum: OFF");
4365 if (ironman_small_levels)
4367 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4369 fprintf(fff, "\n Small Levels: ALWAYS");
4372 else if (always_small_levels)
4374 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4376 fprintf(fff, "\n Small Levels: ON");
4379 else if (small_levels)
4381 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4383 fprintf(fff, "\n Small Levels: ENABLED");
4388 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4390 fprintf(fff, "\n Small Levels: OFF");
4396 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4398 fprintf(fff, "\n Vanilla Town: ON");
4403 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4405 fprintf(fff, "\n Lite Town: ON");
4411 fprintf(fff, "\n Ź¤Ê¤·: ON");
4413 fprintf(fff, "\n No Shops: ON");
4417 if (ironman_downward)
4419 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4421 fprintf(fff, "\n Diving Only: ON");
4427 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4429 fprintf(fff, "\n Unusual Rooms: ON");
4433 if (ironman_nightmare)
4435 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4437 fprintf(fff, "\n Nightmare Mode: ON");
4441 if (ironman_empty_levels)
4443 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4445 fprintf(fff, "\n Arena Levels: ALWAYS");
4448 else if (empty_levels)
4450 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4452 fprintf(fff, "\n Arena Levels: ENABLED");
4457 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4459 fprintf(fff, "\n Arena Levels: OFF");
4464 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4466 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4471 if (!lite_town && !vanilla_town)
4473 if (p_ptr->arena_number < 0)
4475 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4478 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4480 fprintf(fff, "\n Arena: Defeated\n");
4486 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4487 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4489 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4490 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4491 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4495 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4498 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4500 fprintf(fff, "\n Arena: True Champion\n");
4503 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4506 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4508 fprintf(fff, "\n Arena: Champion\n");
4514 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4516 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4523 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4525 fprintf(fff, "\n You have done something illegal.");
4531 /* Monsters slain */
4536 for (k = 1; k < max_r_idx; k++)
4538 monster_race *r_ptr = &r_info[k];
4540 if (r_ptr->flags1 & RF1_UNIQUE)
4542 bool dead = (r_ptr->max_num == 0);
4550 s16b This = r_ptr->r_pkills;
4560 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4562 fprintf(fff,"\n You have defeated no enemies yet.\n");
4565 else if (Total == 1)
4567 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4569 fprintf(fff,"\n You have defeated one enemy.\n");
4574 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4576 fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4582 if (p_ptr->old_race1 || p_ptr->old_race2)
4585 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4587 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4589 for (i = 0; i < MAX_RACES; i++)
4591 if (p_ptr->start_race == i) continue;
4594 if (!(p_ptr->old_race1 & 1L << i)) continue;
4598 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4601 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4603 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4608 if (p_ptr->old_realm)
4610 for (i = 0; i < MAX_MAGIC; i++)
4612 if (!(p_ptr->old_realm & 1L << i)) continue;
4614 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4616 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4622 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4624 fprintf(fff, "\n\n [Virtues]\n\n");
4628 fprintf(fff, "°À : %s\n", your_alignment());
4630 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4635 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4638 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4640 fprintf(fff, "\n\n [Mutations]\n\n");
4643 dump_mutations(fff);
4647 /* Skip some lines */
4648 fprintf(fff, "\n\n");
4651 /* Dump the equipment */
4655 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4657 fprintf(fff, " [Character Equipment]\n\n");
4660 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4662 object_desc(o_name, &inventory[i], TRUE, 3);
4663 if ((i == INVEN_LARM) && p_ptr->ryoute)
4665 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4667 strcpy(o_name, "(wielding with two-hands)");
4669 fprintf(fff, "%c%s %s\n",
4670 index_to_label(i), paren, o_name);
4672 fprintf(fff, "\n\n");
4675 /* Dump the inventory */
4677 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4679 fprintf(fff, " [Character Inventory]\n\n");
4682 for (i = 0; i < INVEN_PACK; i++)
4684 /* Don't dump the empty slots */
4685 if (!inventory[i].k_idx) break;
4687 /* Dump the inventory slots */
4688 object_desc(o_name, &inventory[i], TRUE, 3);
4689 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4692 /* Add an empty line */
4693 fprintf(fff, "\n\n");
4695 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4697 /* Print all homes in the different towns */
4698 st_ptr = &town[1].store[STORE_HOME];
4700 /* Home -- if anything there */
4701 if (st_ptr->stock_num)
4703 /* Header with name of the town */
4705 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4707 fprintf(fff, " [Home Inventory]\n");
4711 /* Dump all available items */
4712 for (i = 0; i < st_ptr->stock_num; i++)
4716 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4718 fprintf(fff, "\n ( page %d )\n", x++);
4720 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4721 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4724 /* Add an empty line */
4725 fprintf(fff, "\n\n");
4729 /* Print all homes in the different towns */
4730 st_ptr = &town[1].store[STORE_MUSEUM];
4732 /* Home -- if anything there */
4733 if (st_ptr->stock_num)
4735 /* Header with name of the town */
4737 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4739 fprintf(fff, " [Museum]\n");
4743 /* Dump all available items */
4744 for (i = 0; i < st_ptr->stock_num; i++)
4747 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4748 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4749 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4751 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4752 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4753 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4758 /* Add an empty line */
4759 fprintf(fff, "\n\n");
4763 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4765 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4772 * Hack -- Dump a character description file
4774 * XXX XXX XXX Allow the "full" flag to dump additional info,
4775 * and trigger its usage from various places in the code.
4777 errr file_character(cptr name)
4783 /* Build the filename */
4784 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4786 /* File type is "TEXT" */
4787 FILE_TYPE(FILE_TYPE_TEXT);
4789 /* Check for existing file */
4790 fd = fd_open(buf, O_RDONLY);
4797 /* Close the file */
4802 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4804 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4809 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4812 /* Open the non-existing file */
4813 if (fd < 0) fff = my_fopen(buf, "w");
4820 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4822 prt("Character dump failed!", 0, 0);
4831 (void)make_character_dump(fff);
4839 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4841 msg_print("Character dump successful.");
4852 * Recursive file perusal.
4854 * Return FALSE on 'Q', otherwise TRUE.
4856 * Process various special text in the input file, including
4857 * the "menu" structures used by the "help file" system.
4859 * XXX XXX XXX Consider using a temporary file.
4861 * XXX XXX XXX Allow the user to "save" the current file.
4863 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4867 /* Number of "real" lines passed by */
4870 /* Number of "real" lines in the file */
4873 /* Backup value for "line" */
4876 /* Color of the next line */
4877 byte color = TERM_WHITE;
4882 /* This screen has sub-screens */
4885 /* Current help file */
4888 /* Find this string (if any) */
4891 /* Jump to this tag */
4894 /* Hold a string to find */
4897 /* Hold a string to show */
4901 char filename[1024];
4903 /* Describe this thing */
4909 /* General buffer */
4912 /* Lower case version of the buffer, for searching */
4915 /* Aux pointer for making lc_buf (and find!) lowercase */
4918 /* Sub-menu information */
4921 bool reverse = (line < 0);
4925 Term_get_size(&wid, &hgt);
4935 strcpy(caption, "");
4937 /* Wipe the hooks */
4938 for (i = 0; i < 68; i++)
4943 /* Copy the filename */
4944 strcpy(filename, name);
4946 n = strlen(filename);
4948 /* Extract the tag from the filename */
4949 for (i = 0; i < n; i++)
4951 if (filename[i] == '#')
4954 tag = filename + i + 1;
4959 /* Redirect the name */
4962 /* Hack XXX XXX XXX */
4966 strcpy(caption, what);
4968 /* Access the "file" */
4972 fff = my_fopen(path, "r");
4975 /* Look in "help" */
4980 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4982 sprintf(caption, "Help file '%s'", name);
4986 /* Build the filename */
4987 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
4990 fff = my_fopen(path, "r");
4993 /* Look in "info" */
4998 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5000 sprintf(caption, "Info file '%s'", name);
5004 /* Build the filename */
5005 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5008 fff = my_fopen(path, "r");
5011 /* Look in "info" */
5014 /* Build the filename */
5015 path_build(path, sizeof(path), ANGBAND_DIR, name);
5017 for (i = 0; path[i]; i++)
5018 if ('\\' == path[i])
5019 path[i] = PATH_SEP[0];
5023 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5025 sprintf(caption, "Info file '%s'", name);
5029 fff = my_fopen(path, "r");
5037 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5039 msg_format("Cannot open '%s'.", name);
5049 /* Pre-Parse the file */
5054 /* Read a line or stop */
5055 if (my_fgets(fff, buf, sizeof(buf))) break;
5058 if (prefix(buf, "#####")) str = &buf[6];
5061 /* XXX Parse "menu" items */
5062 if (prefix(str, "***** "))
5064 /* Notice "menu" requests */
5065 if ((str[6] == '[') && isalpha(str[7]))
5067 /* This is a menu file */
5070 /* Extract the menu item */
5073 if ((str[8] == ']') && (str[9] == ' '))
5075 /* Extract the menu item */
5076 strncpy(hook[k], str + 10, 31);
5078 /* Make sure it's null-terminated */
5082 /* Notice "tag" requests */
5083 else if (str[6] == '<')
5085 str[strlen(str) - 1] = '\0';
5086 if (tag && streq(str + 7, tag)) line = next;
5093 /* Count the "real" lines */
5097 /* Save the number of "real" lines */
5100 /* start from bottom when reverse mode */
5101 if (line == -1) line = ((size-1)/rows)*rows;
5103 /* Display the file */
5109 /* Restart when necessary */
5110 if (line >= size - rows) line = size - rows;
5111 if (line < 0) line = 0;
5113 /* Re-open the file if needed */
5119 /* Hack -- Re-Open the file */
5120 fff = my_fopen(path, "r");
5123 if (!fff) return (FALSE);
5125 /* File has been restarted */
5129 /* Goto the selected line */
5133 if (my_fgets(fff, buf, sizeof(buf))) break;
5135 /* Skip tags/links */
5136 if (prefix(buf, "***** ")) continue;
5138 /* Count the lines */
5142 /* Dump the next 20, or rows, lines of the file */
5143 for (i = 0; i < rows; )
5148 /* Hack -- track the "first" line */
5149 if (!i) line = next;
5151 /* Get a line of the file or stop */
5152 if (my_fgets(fff, buf, sizeof(buf))) break;
5154 /* Hack -- skip "special" lines */
5155 if (prefix(buf, "***** ")) continue;
5158 if (prefix(buf, "#####"))
5160 color = color_char_to_attr(buf[5]);
5169 /* Count the "real" lines */
5172 /* Make a lower case version of str for searching */
5173 strcpy(lc_buf, str);
5175 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5178 if (iskanji(*lc_buf_ptr))
5182 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5185 /* Hack -- keep searching */
5186 if (find && !i && !strstr(lc_buf, find)) continue;
5188 /* Hack -- stop searching */
5197 if (prefix(str + x, "[[[[["))
5199 byte c = color_char_to_attr(str[x + 5]);
5202 /* Ok print the link name */
5203 while (str[x] != ']')
5205 Term_putch(print_x, i + 2, c, str[x]);
5212 Term_putch(print_x, i + 2, color, str[x]);
5219 /* Hilite "shower" */
5224 /* Display matches */
5225 while ((s2 = strstr(s2, shower)) != NULL)
5227 int len = strlen(shower);
5229 /* Display the match */
5230 Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5237 /* Count the printed lines */
5241 /* Hack -- failed search */
5251 /* Show a general "title" */
5256 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5258 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5261 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5262 caption, line, size), 0, 0);
5272 caption, line, size), 0, 0);
5275 /* Prompt -- small files */
5280 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5282 prt("[Press ESC to exit.]", hgt - 1, 0);
5287 /* Prompt -- large files */
5292 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5294 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5296 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5300 /* Get a keypress */
5303 /* Hack -- return to last screen */
5304 if (k == '<') break;
5306 /* Show the help for the help */
5309 /* Hack - prevent silly recursion */
5311 if (strcmp(name, "jhelpinfo.txt") != 0)
5312 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5314 if (strcmp(name, "helpinfo.txt") != 0)
5315 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5319 /* Hack -- try showing */
5324 prt("¶¯Ä´: ", hgt - 1, 0);
5326 prt("Show: ", hgt - 1, 0);
5329 (void)askfor_aux(shower, 80);
5332 /* Hack -- try finding */
5337 prt("¸¡º÷: ", hgt - 1, 0);
5339 prt("Find: ", hgt - 1, 0);
5343 if (askfor_aux(finder, 80))
5350 /* Make finder lowercase */
5351 for (cnt = 0; finder[cnt] != 0; cnt++)
5354 if (iskanji(finder[cnt]))
5358 finder[cnt] = tolower(finder[cnt]);
5362 strcpy(shower, finder);
5366 /* Hack -- go to a specific line */
5371 prt("¹Ô: ", hgt - 1, 0);
5373 prt("Goto Line: ", hgt - 1, 0);
5378 if (askfor_aux(tmp, 80))
5384 /* Hack -- go to a specific file */
5389 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5390 strcpy(tmp, "jhelp.hlp");
5392 prt("Goto File: ", hgt - 1, 0);
5393 strcpy(tmp, "help.hlp");
5397 if (askfor_aux(tmp, 80))
5399 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5403 /* Allow backing up */
5406 line = line + (reverse ? rows : -rows);
5407 if (line < 0) line = 0;
5410 /* Advance a single line */
5411 if ((k == '\n') || (k == '\r'))
5413 line = line + (reverse ? -1 : 1);
5414 if (line < 0) line = 0;
5418 /* Move up / down */
5422 if (line < 0) line = 0;
5425 if (k == '2') line++;
5427 /* Advance one page */
5430 line = line + (reverse ? -rows : rows);
5431 if (line < 0) line = ((size-1)/rows)*rows;
5434 /* Recurse on numbers */
5442 if ((key > -1) && hook[key][0])
5444 /* Recurse on that file */
5445 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5450 /* Hack, dump to file */
5460 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5462 if (!get_string("File name: ", xtmp, 80))
5471 /* Build the filename */
5472 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5474 /* Hack -- Re-Open the file */
5475 fff = my_fopen(path, "r");
5477 ffp = my_fopen(buff, "w");
5483 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5485 msg_print("Failed to open file.");
5492 sprintf(xtmp, "%s: %s", player_name, what);
5493 my_fputs(ffp, xtmp, 80);
5494 my_fputs(ffp, "\n", 80);
5496 while (!my_fgets(fff, buff, sizeof(buff)))
5497 my_fputs(ffp, buff, 80);
5503 /* Hack -- Re-Open the file */
5504 fff = my_fopen(path, "r");
5507 /* Exit on escape */
5508 if (k == ESCAPE) break;
5509 if (k == 'q') break;
5512 /* Close the file */
5516 if (k == 'q') return (FALSE);
5524 * Peruse the On-Line-Help
5526 void do_cmd_help(void)
5531 /* Peruse the main help file */
5533 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5535 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5545 * Process the player name.
5546 * Extract a clean "base name".
5547 * Build the savefile name if needed.
5549 void process_player_name(bool sf)
5554 /* Cannot be too long */
5555 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5557 if (strlen(player_name) > 8)
5559 if (strlen(player_name) > 15)
5564 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5566 quit_fmt("The name '%s' is too long!", player_name);
5572 /* Cannot contain "icky" characters */
5573 for (i = 0; player_name[i]; i++)
5575 /* No control characters */
5577 if (iskanji(player_name[i])){i++;continue;}
5578 if (iscntrl( (unsigned char)player_name[i]))
5580 if (iscntrl(player_name[i]))
5584 /* Illegal characters */
5586 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5588 quit_fmt("The name '%s' contains control chars!", player_name);
5597 /* Extract "useful" letters */
5598 for (i = 0; player_name[i]; i++)
5601 unsigned char c = player_name[i];
5603 char c = player_name[i];
5607 /* Convert "dot" to "underscore" */
5608 if (c == '.') c = '_';
5610 /* Accept all the letters */
5611 player_base[k++] = c;
5616 /* Extract "useful" letters */
5617 for (i = 0; player_name[i]; i++)
5620 unsigned char c = player_name[i];
5622 char c = player_name[i];
5625 /* Accept some letters */
5628 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5629 player_base[k++] = c;
5631 player_base[k++] = player_name[i];
5634 else if (iskana(c)) player_base[k++] = c;
5638 /* Convert path separator to underscore */
5639 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5640 player_base[k++] = '_';
5641 i += strlen(PATH_SEP);
5644 /* Convert space, dot, and underscore to underscore */
5645 else if (strchr(". _", c)) player_base[k++] = '_';
5647 else if (isprint(c)) player_base[k++] = c;
5655 /* Hack -- max length */
5661 player_base[k] = '\0';
5663 /* Require a "base" name */
5664 if (!player_base[0]) strcpy(player_base, "PLAYER");
5667 #ifdef SAVEFILE_MUTABLE
5673 if (!savefile_base[0] && savefile[0])
5680 t = strstr(s, PATH_SEP);
5685 strcpy(savefile_base, s);
5688 if (!savefile_base[0] || !savefile[0])
5691 /* Change the savefile name */
5696 strcpy(savefile_base, player_base);
5698 #ifdef SAVEFILE_USE_UID
5699 /* Rename the savefile, using the player_uid and player_base */
5700 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5702 /* Rename the savefile, using the player_base */
5703 (void)sprintf(temp, "%s", player_base);
5707 /* Hack -- support "flat directory" usage on VM/ESA */
5708 (void)sprintf(temp, "%s.sv", player_base);
5711 /* Build the filename */
5712 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5718 * Gets a name for the character, reacting to name changes.
5720 * Assumes that "display_player(0)" has just been called
5722 * Perhaps we should NOT ask for a name (at "birth()") on
5723 * Unix machines? XXX XXX
5725 * What a horrible name for a global function. XXX XXX XXX
5731 /* Save the player name */
5732 strcpy(tmp, player_name);
5734 /* Prompt for a new name */
5736 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5738 if (get_string("Enter a name for your character: ", tmp, 15))
5742 strcpy(player_name, tmp);
5744 else if (0 == strlen(player_name))
5746 /* Use default name */
5747 strcpy(player_name, "PLAYER");
5750 strcpy(tmp,ap_ptr->title);
5757 strcat(tmp,player_name);
5759 /* Re-Draw the name (in light blue) */
5760 Term_erase(34, 1, 255);
5761 c_put_str(TERM_L_BLUE, tmp, 1, 34);
5763 /* Erase the prompt, etc */
5770 * Hack -- commit suicide
5772 void do_cmd_suicide(void)
5779 /* Verify Retirement */
5780 if (p_ptr->total_winner)
5784 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5786 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5791 /* Verify Suicide */
5796 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5798 if (!get_check("Do you really want to commit suicide? ")) return;
5803 if (!p_ptr->noscore)
5805 /* Special Verification for suicide */
5807 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5809 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5815 if (i != '@') return;
5819 p_ptr->playing = FALSE;
5821 /* Kill the player */
5822 p_ptr->is_dead = TRUE;
5825 p_ptr->leaving = TRUE;
5827 if (!p_ptr->total_winner)
5830 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5831 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5833 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5834 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
5836 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5839 /* Cause of death */
5841 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5843 (void)strcpy(p_ptr->died_from, "Quitting");
5853 void do_cmd_save_game(int is_autosave)
5855 /* Autosaves do not disturb */
5859 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5861 msg_print("Autosaving the game...");
5867 /* Disturb the player */
5871 /* Clear messages */
5879 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5881 prt("Saving game...", 0, 0);
5888 /* The player is not dead */
5890 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5892 (void)strcpy(p_ptr->died_from, "(saved)");
5896 /* Forbid suspend */
5897 signals_ignore_tstp();
5899 /* Save the player */
5903 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5905 prt("Saving game... done.", 0, 0);
5910 /* Save failed (oops) */
5914 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5916 prt("Saving game... failed!", 0, 0);
5921 /* Allow suspend again */
5922 signals_handle_tstp();
5927 /* Note that the player is not dead */
5929 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
5931 (void)strcpy(p_ptr->died_from, "(alive and well)");
5934 /* Update some things */
5935 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
5943 * Save the game and exit
5945 void do_cmd_save_and_exit(void)
5947 p_ptr->playing = FALSE;
5950 p_ptr->leaving = TRUE;
5952 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5954 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5960 * Hack -- Calculates the total number of points earned -JWT-
5962 long total_points(void)
5966 u32b point, point_h, point_l;
5967 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5969 if (!preserve_mode) mult += 10;
5970 if (!autoroller) mult += 10;
5971 if (!smart_learn) mult -= 20;
5972 if (smart_cheat) mult += 30;
5973 if (ironman_shops) mult += 50;
5974 if (ironman_small_levels) mult += 10;
5975 if (ironman_empty_levels) mult += 20;
5976 if (!powerup_home) mult += 50;
5977 if (ironman_rooms) mult += 100;
5978 if (ironman_nightmare) mult += 100;
5980 if (mult < 5) mult = 5;
5982 for (i = 0; i < max_d_idx; i++)
5983 if(max_dlv[i] > max_dl)
5984 max_dl = max_dlv[i];
5986 point_l = (p_ptr->max_max_exp + (100 * max_dl));
5987 point_h = point_l / 0x10000L;
5988 point_l = point_l % 0x10000L;
5991 point_h += point_l / 0x10000L;
5992 point_l %= 0x10000L;
5994 point_l += ((point_h % 100) << 16);
5998 point = (point_h << 16) + (point_l);
5999 if (p_ptr->arena_number >= 0)
6000 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6002 if (ironman_downward) point *= 2;
6003 if (p_ptr->pclass == CLASS_BERSERKER)
6005 if ( p_ptr->prace == RACE_SPECTRE )
6009 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6012 if (p_ptr->total_winner) point = 2;
6014 if (easy_band) point = (0 - point);
6022 * Centers a string within a 31 character string -JWT-
6024 static void center_string(char *buf, cptr str)
6031 /* Necessary border */
6035 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6041 * Save a "bones" file for a dead character
6043 * Note that we will not use these files until Angband 2.8.0, and
6044 * then we will only use the name and level on which death occured.
6046 * Should probably attempt some form of locking...
6048 static void make_bones(void)
6055 /* Ignore wizards and borgs */
6056 if (!(p_ptr->noscore & 0x00FF))
6058 /* Ignore people who die in town */
6063 /* XXX XXX XXX "Bones" name */
6064 sprintf(tmp, "bone.%03d", dun_level);
6066 /* Build the filename */
6067 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6069 /* Attempt to open the bones file */
6070 fp = my_fopen(str, "r");
6072 /* Close it right away */
6073 if (fp) my_fclose(fp);
6075 /* Do not over-write a previous ghost */
6078 /* File type is "TEXT" */
6079 FILE_TYPE(FILE_TYPE_TEXT);
6081 /* Grab permissions */
6084 /* Try to write a new "Bones File" */
6085 fp = my_fopen(str, "w");
6087 /* Drop permissions */
6090 /* Not allowed to write it? Weird. */
6094 fprintf(fp, "%s\n", player_name);
6095 fprintf(fp, "%d\n", p_ptr->mhp);
6096 fprintf(fp, "%d\n", p_ptr->prace);
6097 fprintf(fp, "%d\n", p_ptr->pclass);
6099 /* Close and save the Bones file */
6108 * Redefinable "print_tombstone" action
6110 bool (*tombstone_aux)(void) = NULL;
6114 * Display a "tomb-stone"
6116 static void print_tomb(void)
6120 /* Do we use a special tombstone ? */
6123 /* Use tombstone hook */
6124 done = (*tombstone_aux)();
6127 /* Print the text-tombstone */
6141 time_t ct = time((time_t)0);
6147 /* Build the filename */
6149 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6151 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6155 /* Open the News file */
6156 fp = my_fopen(buf, "r");
6163 /* Dump the file to the screen */
6164 while (0 == my_fgets(fp, buf, sizeof(buf)))
6166 /* Display and advance */
6167 put_str(buf, i++, 0);
6176 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6190 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6193 center_string(buf, player_name);
6194 put_str(buf, 6, 11);
6197 center_string(buf, "the");
6198 put_str(buf, 7, 11);
6201 center_string(buf, p);
6202 put_str(buf, 8, 11);
6205 center_string(buf, cp_ptr->title);
6207 put_str(buf, 10, 11);
6210 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6212 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6215 center_string(buf, tmp);
6216 put_str(buf, 11, 11);
6219 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6221 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6224 center_string(buf, tmp);
6225 put_str(buf, 12, 11);
6228 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6230 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6233 center_string(buf, tmp);
6234 put_str(buf, 13, 11);
6237 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6238 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6240 strcpy(tmp, "<¼«»¦>");
6244 if (streq(p_ptr->died_from, "ripe"))
6246 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6248 else if (streq(p_ptr->died_from, "Seppuku"))
6250 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6254 strcpy(tmp, p_ptr->died_from);
6257 center_string(buf, tmp);
6258 put_str(buf, 14, 11);
6260 if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6262 if( dun_level == 0 )
6264 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6265 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6267 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6271 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6276 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6278 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6282 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6285 center_string(buf, tmp);
6286 put_str(buf, 15, 11);
6289 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6290 center_string(buf, tmp);
6291 put_str(buf, 14, 11);
6294 if (strlen(p_ptr->died_from) > 24)
6296 strncpy(dummy, p_ptr->died_from, 24);
6298 (void)sprintf(tmp, "by %s.", dummy);
6301 (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6303 center_string(buf, tmp);
6304 put_str(buf, 15, 11);
6309 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6310 center_string(buf, tmp);
6311 put_str(buf, 17, 11);
6314 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6316 msg_format("Goodbye, %s!", player_name);
6324 * Display some character info
6326 static void show_info(void)
6332 /* Hack -- Know everything in the inven/equip */
6333 for (i = 0; i < INVEN_TOTAL; i++)
6335 o_ptr = &inventory[i];
6337 /* Skip non-objects */
6338 if (!o_ptr->k_idx) continue;
6340 /* Aware and Known */
6341 object_aware(o_ptr);
6342 object_known(o_ptr);
6345 for (i = 1; i < max_towns; i++)
6347 st_ptr = &town[i].store[STORE_HOME];
6349 /* Hack -- Know everything in the home */
6350 for (j = 0; j < st_ptr->stock_num; j++)
6352 o_ptr = &st_ptr->stock[j];
6354 /* Skip non-objects */
6355 if (!o_ptr->k_idx) continue;
6357 /* Aware and Known */
6358 object_aware(o_ptr);
6359 object_known(o_ptr);
6363 /* Hack -- Recalculate bonuses */
6364 p_ptr->update |= (PU_BONUS);
6369 /* Flush all input keys */
6372 /* Flush messages */
6376 /* Describe options */
6378 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6379 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6381 prt("You may now dump a character record to one or more files.", 21, 0);
6382 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6386 /* Dump character records as requested */
6393 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6395 put_str("Filename: ", 23, 0);
6400 strcpy(out_val, "");
6402 /* Ask for filename (or abort) */
6403 if (!askfor_aux(out_val, 60)) return;
6405 /* Return means "show on screen" */
6406 if (!out_val[0]) break;
6411 /* Dump a character file */
6412 (void)file_character(out_val);
6420 /* Display player */
6423 /* Prompt for inventory */
6425 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6427 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6431 /* Allow abort at this point */
6432 if (inkey() == ESCAPE) return;
6435 /* Show equipment and inventory */
6437 /* Equipment -- if any */
6441 item_tester_full = TRUE;
6442 (void)show_equip(0);
6444 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6446 prt("You are using: -more-", 0, 0);
6449 if (inkey() == ESCAPE) return;
6452 /* Inventory -- if any */
6456 item_tester_full = TRUE;
6457 (void)show_inven(0);
6459 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6461 prt("You are carrying: -more-", 0, 0);
6464 if (inkey() == ESCAPE) return;
6467 /* Homes in the different towns */
6468 for (l = 1; l < max_towns; l++)
6470 st_ptr = &town[l].store[STORE_HOME];
6472 /* Home -- if anything there */
6473 if (st_ptr->stock_num)
6475 /* Display contents of the home */
6476 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6482 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6484 char o_name[MAX_NLEN];
6488 o_ptr = &st_ptr->stock[i];
6490 /* Print header, clear line */
6491 sprintf(tmp_val, "%c) ", I2A(j));
6492 prt(tmp_val, j+2, 4);
6494 /* Display object description */
6495 object_desc(o_name, o_ptr, TRUE, 3);
6496 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6501 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6503 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6508 if (inkey() == ESCAPE) return;
6515 static bool check_score(void)
6521 if (highscore_fd < 0)
6524 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6526 msg_print("Score file unavailable.");
6533 #ifndef SCORE_WIZARDS
6534 /* Wizard-mode pre-empts scoring */
6535 if (p_ptr->noscore & 0x000F)
6538 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6540 msg_print("Score not registered for wizards.");
6549 /* Borg-mode pre-empts scoring */
6550 if (p_ptr->noscore & 0x00F0)
6553 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6555 msg_print("Score not registered for borgs.");
6563 #ifndef SCORE_CHEATERS
6564 /* Cheaters are not scored */
6565 if (p_ptr->noscore & 0xFF00)
6568 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6570 msg_print("Score not registered for cheaters.");
6580 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6582 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6587 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6589 msg_print("Score not registered due to interruption.");
6598 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6600 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6605 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6607 msg_print("Score not registered due to quitting.");
6617 * Close up the current game (player may or may not be dead)
6619 * This function is called only from "main.c" and "signals.c".
6621 void close_game(void)
6624 bool do_send = TRUE;
6626 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6631 /* Flush the messages */
6634 /* Flush the input */
6638 /* No suspending now */
6639 signals_ignore_tstp();
6642 /* Hack -- Character is now "icky" */
6643 character_icky = TRUE;
6646 /* Build the filename */
6647 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6649 /* Grab permissions */
6652 /* Open the high score file, for reading/writing */
6653 highscore_fd = fd_open(buf, O_RDWR);
6655 /* Drop permissions */
6661 /* Handle retirement */
6662 if (p_ptr->total_winner) kingly();
6666 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6668 if (!cheat_save || get_check("Save death? "))
6673 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6675 if (!save_player()) msg_print("death save failed!");
6678 else do_send = FALSE;
6685 /* Show more info */
6693 if ((!send_world_score(do_send)))
6696 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6698 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6701 p_ptr->wait_report_score = TRUE;
6702 p_ptr->is_dead = FALSE;
6704 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6706 if (!save_player()) msg_print("death save failed!");
6710 if (!p_ptr->wait_report_score)
6713 else if (highscore_fd >= 0)
6715 display_scores_aux(0, 10, -1, NULL);
6718 /* Dump bones file */
6727 do_cmd_save_game(FALSE);
6729 /* Prompt for scores XXX XXX XXX */
6731 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6733 prt("Press Return (or Escape).", 0, 40);
6737 /* Predict score (or ESCAPE) */
6738 if (inkey() != ESCAPE) predict_score();
6742 /* Shut the high score file */
6743 (void)fd_close(highscore_fd);
6745 /* Forget the high score fd */
6748 /* Kill all temporal files */
6749 clear_saved_floor_files();
6751 /* Allow suspending now */
6752 signals_handle_tstp();
6757 * Handle abrupt death of the visual system
6759 * This routine is called only in very rare situations, and only
6760 * by certain visual systems, when they experience fatal errors.
6762 * XXX XXX Hack -- clear the death flag when creating a HANGUP
6763 * save file so that player can see tombstone when restart.
6765 void exit_game_panic(void)
6767 /* If nothing important has happened, just quit */
6769 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6771 if (!character_generated || character_saved) quit("panic");
6775 /* Mega-Hack -- see "msg_print()" */
6778 /* Clear the top line */
6781 /* Hack -- turn off some things */
6784 /* Mega-Hack -- Delay death */
6785 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6787 /* Hardcode panic save */
6788 p_ptr->panic_save = 1;
6790 /* Forbid suspend */
6791 signals_ignore_tstp();
6793 /* Indicate panic save */
6795 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6797 (void)strcpy(p_ptr->died_from, "(panic save)");
6801 /* Panic save, or get worried */
6803 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6805 if (!save_player()) quit("panic save failed!");
6809 /* Successful panic save */
6811 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6813 quit("panic save succeeded!");
6820 * Get a random line from a file
6821 * Based on the monster speech patch by Matt Graham,
6823 errr get_rnd_line(cptr file_name, int entry, char *output)
6831 /* Build the filename */
6832 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6835 fp = my_fopen(buf, "r");
6840 /* Find the entry of the monster */
6843 /* Get a line from the file */
6844 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6846 /* Count the lines */
6849 /* Look for lines starting with 'N:' */
6850 if ((buf[0] == 'N') && (buf[1] == ':'))
6852 /* Allow default lines */
6858 else if (buf[2] == 'M')
6860 if (r_info[entry].flags1 & RF1_MALE) break;
6862 else if (buf[2] == 'F')
6864 if (r_info[entry].flags1 & RF1_FEMALE) break;
6866 /* Get the monster number */
6867 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6869 /* Is it the right number? */
6870 if (test == entry) break;
6874 /* Error while converting the number */
6875 msg_format("Error in line %d of %s!", line_num, file_name);
6883 /* Reached end of file */
6889 /* Get the random line */
6890 for (counter = 0; ; counter++)
6894 test = my_fgets(fp, buf, sizeof(buf));
6896 /* Count the lines */
6897 /* line_num++; No more needed */
6901 /* Ignore lines starting with 'N:' */
6902 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6904 if (buf[0] != '#') break;
6913 if (one_in_(counter + 1)) strcpy(output, buf);
6916 /* Close the file */
6920 return counter ? 0 : -1;
6925 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6930 for (i = 0; i < count; i++)
6932 result = get_rnd_line(file_name, entry, output);
6935 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6943 * Process file for auto picker/destroyer.
6945 errr process_pickpref_file(cptr name)
6951 /* Build the filename */
6952 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6954 err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
6962 * Process file for player's history editor.
6964 errr process_histpref_file(cptr name)
6970 /* Build the filename */
6971 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6973 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
6980 static errr counts_seek(int fd, u32b where, bool flag)
6983 char temp1[128], temp2[128];
6984 u32b zero_header[3] = {0L, 0L, 0L};
6987 #ifdef SAVEFILE_USE_UID
6988 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6990 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6992 for (i = 0; temp1[i]; i++)
6993 temp1[i] ^= (i+1) * 63;
6998 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7000 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7005 fd_seek(fd, seekpoint);
7006 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7007 fd_write(fd, (char*)(temp1), sizeof(temp1));
7011 if (strcmp(temp1, temp2) == 0)
7014 seekpoint += 128 + 3 * sizeof(u32b);
7017 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7020 u32b counts_read(int where)
7027 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7029 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7031 fd = fd_open(buf, O_RDONLY);
7033 if (counts_seek(fd, where, FALSE) ||
7034 fd_read(fd, (char*)(&count), sizeof(u32b)))
7042 errr counts_write(int where, u32b count)
7049 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7051 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7054 /* Grab permissions */
7057 fd = fd_open(buf, O_RDWR);
7059 /* Drop permissions */
7064 /* File type is "DATA" */
7065 FILE_TYPE(FILE_TYPE_DATA);
7067 /* Create a new high score file */
7068 fd = fd_make(buf, 0644);
7071 /* Grab permissions */
7074 err = fd_lock(fd, F_WRLCK);
7076 /* Drop permissions */
7081 counts_seek(fd, where, TRUE);
7082 fd_write(fd, (char*)(&count), sizeof(u32b));
7084 /* Grab permissions */
7087 err = fd_lock(fd, F_UNLCK);
7089 /* Drop permissions */
7100 #ifdef HANDLE_SIGNALS
7107 * Handle signals -- suspend
7109 * Actually suspend the game, and then resume cleanly
7111 static void handle_signal_suspend(int sig)
7113 /* Disable handler */
7114 (void)signal(sig, SIG_IGN);
7121 /* Suspend the "Term" */
7122 Term_xtra(TERM_XTRA_ALIVE, 0);
7124 /* Suspend ourself */
7125 (void)kill(0, SIGSTOP);
7127 /* Resume the "Term" */
7128 Term_xtra(TERM_XTRA_ALIVE, 1);
7130 /* Redraw the term */
7133 /* Flush the term */
7138 /* Restore handler */
7139 (void)signal(sig, handle_signal_suspend);
7144 * Handle signals -- simple (interrupt and quit)
7146 * This function was causing a *huge* number of problems, so it has
7147 * been simplified greatly. We keep a global variable which counts
7148 * the number of times the user attempts to kill the process, and
7149 * we commit suicide if the user does this a certain number of times.
7151 * We attempt to give "feedback" to the user as he approaches the
7152 * suicide thresh-hold, but without penalizing accidental keypresses.
7154 * To prevent messy accidents, we should reset this global variable
7155 * whenever the user enters a keypress, or something like that.
7157 static void handle_signal_simple(int sig)
7159 /* Disable handler */
7160 (void)signal(sig, SIG_IGN);
7163 /* Nothing to save, just quit */
7164 if (!character_generated || character_saved) quit(NULL);
7167 /* Count the signals */
7171 /* Terminate dead characters */
7174 /* Mark the savefile */
7176 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7178 (void)strcpy(p_ptr->died_from, "Abortion");
7197 /* Allow suicide (after 5) */
7198 else if (signal_count >= 5)
7200 /* Cause of "death" */
7202 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7204 (void)strcpy(p_ptr->died_from, "Interrupting");
7213 p_ptr->playing = FALSE;
7216 p_ptr->is_dead = TRUE;
7219 p_ptr->leaving = TRUE;
7233 /* Give warning (after 4) */
7234 else if (signal_count >= 4)
7237 Term_xtra(TERM_XTRA_NOISE, 0);
7239 /* Clear the top line */
7240 Term_erase(0, 0, 255);
7242 /* Display the cause */
7244 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7246 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7254 /* Give warning (after 2) */
7255 else if (signal_count >= 2)
7258 Term_xtra(TERM_XTRA_NOISE, 0);
7261 /* Restore handler */
7262 (void)signal(sig, handle_signal_simple);
7267 * Handle signal -- abort, kill, etc
7269 static void handle_signal_abort(int sig)
7273 Term_get_size(&wid, &hgt);
7276 /* Disable handler */
7277 (void)signal(sig, SIG_IGN);
7280 /* Nothing to save, just quit */
7281 if (!character_generated || character_saved) quit(NULL);
7288 /* Clear the bottom line */
7289 Term_erase(0, hgt - 1, 255);
7291 /* Give a warning */
7292 Term_putstr(0, hgt - 1, -1, TERM_RED,
7294 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7296 "A gruesome software bug LEAPS out at you!");
7302 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7304 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7312 p_ptr->panic_save = 1;
7316 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7318 (void)strcpy(p_ptr->died_from, "(panic save)");
7322 /* Forbid suspend */
7323 signals_ignore_tstp();
7325 /* Attempt to save */
7329 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7331 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7340 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7342 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7352 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7354 quit("software bug");
7363 * Ignore SIGTSTP signals (keyboard suspend)
7365 void signals_ignore_tstp(void)
7369 (void)signal(SIGTSTP, SIG_IGN);
7375 * Handle SIGTSTP signals (keyboard suspend)
7377 void signals_handle_tstp(void)
7381 (void)signal(SIGTSTP, handle_signal_suspend);
7388 * Prepare to handle the relevant signals
7390 void signals_init(void)
7394 (void)signal(SIGHUP, SIG_IGN);
7399 (void)signal(SIGTSTP, handle_signal_suspend);
7404 (void)signal(SIGINT, handle_signal_simple);
7408 (void)signal(SIGQUIT, handle_signal_simple);
7413 (void)signal(SIGFPE, handle_signal_abort);
7417 (void)signal(SIGILL, handle_signal_abort);
7421 (void)signal(SIGTRAP, handle_signal_abort);
7425 (void)signal(SIGIOT, handle_signal_abort);
7429 (void)signal(SIGKILL, handle_signal_abort);
7433 (void)signal(SIGBUS, handle_signal_abort);
7437 (void)signal(SIGSEGV, handle_signal_abort);
7441 (void)signal(SIGTERM, handle_signal_abort);
7445 (void)signal(SIGPIPE, handle_signal_abort);
7449 (void)signal(SIGEMT, handle_signal_abort);
7453 (void)signal(SIGDANGER, handle_signal_abort);
7457 (void)signal(SIGSYS, handle_signal_abort);
7461 (void)signal(SIGXCPU, handle_signal_abort);
7465 (void)signal(SIGPWR, handle_signal_abort);
7471 #else /* HANDLE_SIGNALS */
7477 void signals_ignore_tstp(void)
7484 void signals_handle_tstp(void)
7491 void signals_init(void)
7494 #endif /* HANDLE_SIGNALS */