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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[10];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (iswspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077
1078                         /* Money */
1079                         else if (streq(b+1, "MONEY"))
1080                         {
1081                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1082                                 v = tmp;
1083                         }
1084                 }
1085
1086                 /* Constant */
1087                 else
1088                 {
1089                         v = b;
1090                 }
1091         }
1092
1093         /* Save */
1094         (*fp) = f;
1095
1096         /* Save */
1097         (*sp) = s;
1098
1099         /* Result */
1100         return (v);
1101 }
1102
1103
1104 #define PREF_TYPE_NORMAL   0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1107
1108 /*
1109  * Open the "user pref file" and parse it.
1110  */
1111 static errr process_pref_file_aux(cptr name, int preftype)
1112 {
1113         FILE *fp;
1114
1115         char buf[1024];
1116
1117         char old[1024];
1118
1119         int line = -1;
1120
1121         errr err = 0;
1122
1123         bool bypass = FALSE;
1124
1125
1126         /* Open the file */
1127         fp = my_fopen(name, "r");
1128
1129         /* No such file */
1130         if (!fp) return (-1);
1131
1132         /* Process the file */
1133         while (0 == my_fgets(fp, buf, sizeof(buf)))
1134         {
1135                 /* Count lines */
1136                 line++;
1137
1138                 /* Skip "empty" lines */
1139                 if (!buf[0]) continue;
1140
1141                 /* Skip "blank" lines */
1142 #ifdef JP
1143                 if (!iskanji(buf[0]))
1144 #endif
1145                 if (iswspace(buf[0])) continue;
1146
1147                 /* Skip comments */
1148                 if (buf[0] == '#') continue;
1149
1150
1151                 /* Save a copy */
1152                 strcpy(old, buf);
1153
1154
1155                 /* Process "?:<expr>" */
1156                 if ((buf[0] == '?') && (buf[1] == ':'))
1157                 {
1158                         char f;
1159                         cptr v;
1160                         char *s;
1161
1162                         /* Start */
1163                         s = buf + 2;
1164
1165                         /* Parse the expr */
1166                         v = process_pref_file_expr(&s, &f);
1167
1168                         /* Set flag */
1169                         bypass = (streq(v, "0") ? TRUE : FALSE);
1170
1171                         /* Continue */
1172                         continue;
1173                 }
1174
1175                 /* Apply conditionals */
1176                 if (bypass) continue;
1177
1178
1179                 /* Process "%:<file>" */
1180                 if (buf[0] == '%')
1181                 {
1182                         static int depth_count = 0;
1183
1184                         /* Ignore if deeper than 20 level */
1185                         if (depth_count > 20) continue;
1186
1187                         /* Count depth level */
1188                         depth_count++;
1189
1190                         /* Process that file if allowed */
1191                         switch (preftype)
1192                         {
1193                         case PREF_TYPE_AUTOPICK:
1194                                 (void)process_autopick_file(buf + 2);
1195                                 break;
1196                         case PREF_TYPE_HISTPREF:
1197                                 (void)process_histpref_file(buf + 2);
1198                                 break;
1199                         default:
1200                                 (void)process_pref_file(buf + 2);
1201                                 break;
1202                         }
1203
1204                         /* Set back depth level */
1205                         depth_count--;
1206
1207                         /* Continue */
1208                         continue;
1209                 }
1210
1211
1212                 /* Process the line */
1213                 err = process_pref_file_command(buf);
1214
1215                 /* This is not original pref line... */
1216                 if (err)
1217                 {
1218                         if (preftype != PREF_TYPE_AUTOPICK)
1219                                 break;
1220                         err = process_autopick_file_command(buf);
1221                 }
1222         }
1223
1224
1225         /* Error */
1226         if (err)
1227         {
1228                 /* Print error message */
1229                 /* ToDo: Add better error messages */
1230 #ifdef JP
1231               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1233 #else
1234                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235                 msg_format("Parsing '%s'", old);
1236 #endif
1237                 msg_print(NULL);
1238         }
1239
1240         /* Close the file */
1241         my_fclose(fp);
1242
1243         /* Result */
1244         return (err);
1245 }
1246
1247
1248
1249 /*
1250  * Process the "user pref file" with the given name
1251  *
1252  * See the functions above for a list of legal "commands".
1253  *
1254  * We also accept the special "?" and "%" directives, which
1255  * allow conditional evaluation and filename inclusion.
1256  */
1257 errr process_pref_file(cptr name)
1258 {
1259         char buf[1024];
1260
1261         errr err1, err2;
1262
1263         /* Build the filename */
1264         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1265
1266         /* Process the system pref file */
1267         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1268
1269         /* Stop at parser errors, but not at non-existing file */
1270         if (err1 > 0) return err1;
1271
1272
1273         /* Build the filename */
1274         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1275         
1276         /* Process the user pref file */
1277         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278
1279
1280         /* User file does not exist, but read system pref file */
1281         if (err2 < 0 && !err1)
1282                 return -2;
1283
1284         /* Result of user file processing */
1285         return err2;
1286 }
1287
1288
1289
1290 #ifdef CHECK_TIME
1291
1292 /*
1293  * Operating hours for ANGBAND (defaults to non-work hours)
1294  */
1295 static char days[7][29] =
1296 {
1297         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298         "MON:XXXXXXXX.........XXXXXXX",
1299         "TUE:XXXXXXXX.........XXXXXXX",
1300         "WED:XXXXXXXX.........XXXXXXX",
1301         "THU:XXXXXXXX.........XXXXXXX",
1302         "FRI:XXXXXXXX.........XXXXXXX",
1303         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1304 };
1305
1306 /*
1307  * Restict usage (defaults to no restrictions)
1308  */
1309 static bool check_time_flag = FALSE;
1310
1311 #endif
1312
1313
1314 /*
1315  * Handle CHECK_TIME
1316  */
1317 errr check_time(void)
1318 {
1319
1320 #ifdef CHECK_TIME
1321
1322         time_t      c;
1323         struct tm   *tp;
1324
1325         /* No restrictions */
1326         if (!check_time_flag) return (0);
1327
1328         /* Check for time violation */
1329         c = time((time_t *)0);
1330         tp = localtime(&c);
1331
1332         /* Violation */
1333         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1334
1335 #endif
1336
1337         /* Success */
1338         return (0);
1339 }
1340
1341
1342
1343 /*
1344  * Initialize CHECK_TIME
1345  */
1346 errr check_time_init(void)
1347 {
1348
1349 #ifdef CHECK_TIME
1350
1351         FILE        *fp;
1352
1353         char    buf[1024];
1354
1355
1356         /* Build the filename */
1357         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1358
1359         /* Open the file */
1360         fp = my_fopen(buf, "r");
1361
1362         /* No file, no restrictions */
1363         if (!fp) return (0);
1364
1365         /* Assume restrictions */
1366         check_time_flag = TRUE;
1367
1368         /* Parse the file */
1369         while (0 == my_fgets(fp, buf, sizeof(buf)))
1370         {
1371                 /* Skip comments and blank lines */
1372                 if (!buf[0] || (buf[0] == '#')) continue;
1373
1374                 /* Chop the buffer */
1375                 buf[29] = '\0';
1376
1377                 /* Extract the info */
1378                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1385         }
1386
1387         /* Close it */
1388         my_fclose(fp);
1389
1390 #endif
1391
1392         /* Success */
1393         return (0);
1394 }
1395
1396
1397
1398 #ifdef CHECK_LOAD
1399
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN  64
1402 #endif
1403
1404 typedef struct statstime statstime;
1405
1406 struct statstime
1407 {
1408         int                 cp_time[4];
1409         int                 dk_xfer[4];
1410         unsigned int        v_pgpgin;
1411         unsigned int        v_pgpgout;
1412         unsigned int        v_pswpin;
1413         unsigned int        v_pswpout;
1414         unsigned int        v_intr;
1415         int                 if_ipackets;
1416         int                 if_ierrors;
1417         int                 if_opackets;
1418         int                 if_oerrors;
1419         int                 if_collisions;
1420         unsigned int        v_swtch;
1421         long                avenrun[3];
1422         struct timeval      boottime;
1423         struct timeval      curtime;
1424 };
1425
1426 /*
1427  * Maximal load (if any).
1428  */
1429 static int check_load_value = 0;
1430
1431 #endif
1432
1433
1434 /*
1435  * Handle CHECK_LOAD
1436  */
1437 errr check_load(void)
1438 {
1439
1440 #ifdef CHECK_LOAD
1441
1442         struct statstime    st;
1443
1444         /* Success if not checking */
1445         if (!check_load_value) return (0);
1446
1447         /* Check the load */
1448         if (0 == rstat("localhost", &st))
1449         {
1450                 long val1 = (long)(st.avenrun[2]);
1451                 long val2 = (long)(check_load_value) * FSCALE;
1452
1453                 /* Check for violation */
1454                 if (val1 >= val2) return (1);
1455         }
1456
1457 #endif
1458
1459         /* Success */
1460         return (0);
1461 }
1462
1463
1464 /*
1465  * Initialize CHECK_LOAD
1466  */
1467 errr check_load_init(void)
1468 {
1469
1470 #ifdef CHECK_LOAD
1471
1472         FILE        *fp;
1473
1474         char    buf[1024];
1475
1476         char    temphost[MAXHOSTNAMELEN+1];
1477         char    thishost[MAXHOSTNAMELEN+1];
1478
1479
1480         /* Build the filename */
1481         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1482
1483         /* Open the "load" file */
1484         fp = my_fopen(buf, "r");
1485
1486         /* No file, no restrictions */
1487         if (!fp) return (0);
1488
1489         /* Default load */
1490         check_load_value = 100;
1491
1492         /* Get the host name */
1493         (void)gethostname(thishost, (sizeof thishost) - 1);
1494
1495         /* Parse it */
1496         while (0 == my_fgets(fp, buf, sizeof(buf)))
1497         {
1498                 int value;
1499
1500                 /* Skip comments and blank lines */
1501                 if (!buf[0] || (buf[0] == '#')) continue;
1502
1503                 /* Parse, or ignore */
1504                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1505
1506                 /* Skip other hosts */
1507                 if (!streq(temphost, thishost) &&
1508                     !streq(temphost, "localhost")) continue;
1509
1510                 /* Use that value */
1511                 check_load_value = value;
1512
1513                 /* Done */
1514                 break;
1515         }
1516
1517         /* Close the file */
1518         my_fclose(fp);
1519
1520 #endif
1521
1522         /* Success */
1523         return (0);
1524 }
1525
1526
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1544 #define ENTRY_HP 17
1545 #define ENTRY_SP 18
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1559
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1571
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1574
1575
1576 static struct
1577 {
1578         int col;
1579         int row;
1580         int len;
1581         char header[20];
1582 } disp_player_line[]
1583 #ifdef JP
1584 = {
1585         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1591         { 1, 11, 25, ""},
1592         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594         { 1, 20, 25, "²Ã®"},
1595         { 1, 19, 25, "£Á£Ã"},
1596         {29, 13, 21, "¥ì¥Ù¥ë"},
1597         {29, 14, 21, "·Ð¸³ÃÍ"},
1598         {29, 15, 21, "ºÇÂç·Ð¸³"},
1599         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600         {29, 17, 21, "½ê»ý¶â"},
1601         {29, 19, 21, "ÆüÉÕ"},
1602         {29, 10, 21, "£È£Ð"},
1603         {29, 11, 21, "£Í£Ð"},
1604         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605         {53, 10, -1, "ÂÇ·âÌ¿Ãæ  :"},
1606         {53, 11, -1, "¼Í·âÌ¿Ãæ  :"},
1607         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1608         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1609         {53, 15, -1, "ÃγР     :"},
1610         {53, 16, -1, "õº÷      :"},
1611         {53, 17, -1, "²ò½ü      :"},
1612         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1613         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614         { 1, 17, 25, "¼Í·â²ó¿ô"},
1615         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617         {26,  1, -1, "̾Á°  : "},
1618         { 1,  3, -1, "À­ÊÌ     : "},
1619         { 1,  4, -1, "¼ï²     : "},
1620         { 1,  5, -1, "¿¦¶È     : "},
1621         { 1,  6, -1, "ËâË¡     : "},
1622         { 1,  7, -1, "¼é¸îËâ¿À : "},
1623         {29,  3, 21, "ǯÎð"},
1624         {29,  4, 21, "¿ÈĹ"},
1625         {29,  5, 21, "ÂνÅ"},
1626         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627         {29,  7, 21, "°À­"},
1628         {29, 14, 21, "¶¯²½ÅÙ"},
1629         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1630 };
1631 #else
1632 = {
1633         { 1, 10, 25, "Bare hand"},
1634         { 1, 10, 25, "Two hands"},
1635         { 1, 10, 25, "Right hand"},
1636         { 1, 10, 25, "Left hand"},
1637         { 1, 11, 25, "Left hand"},
1638         { 1, 11, 25, "Right hand"},
1639         { 1, 11, 25, "Posture"},
1640         { 1, 15, 25, "Shooting"},
1641         { 1, 16, 25, "Multiplier"},
1642         { 1, 20, 25, "Speed"},
1643         { 1, 19, 25, "AC"},
1644         {29, 13, 21, "Level"},
1645         {29, 14, 21, "Experience"},
1646         {29, 15, 21, "Max Exp"},
1647         {29, 16, 21, "Exp to Adv"},
1648         {29, 17, 21, "Gold"},
1649         {29, 19, 21, "Time"},
1650         {29, 10, 21, "Hit point"},
1651         {29, 11, 21, "SP (Mana)"},
1652         {29, 20, 21, "Play time"},
1653         {53, 10, -1, "Fighting   : "},
1654         {53, 11, -1, "Bows/Throw : "},
1655         {53, 12, -1, "SavingThrow: "},
1656         {53, 13, -1, "Stealth    : "},
1657         {53, 15, -1, "Perception : "},
1658         {53, 16, -1, "Searching  : "},
1659         {53, 17, -1, "Disarming  : "},
1660         {53, 18, -1, "MagicDevice: "},
1661         { 1, 12, 25, "Blows/Round"},
1662         { 1, 17, 25, "Shots/Round"},
1663         { 1, 13, 25, "AverageDmg/Rnd"},
1664         {53, 20, -1, "Infra-Vision: "},
1665         {26,  1, -1, "Name  : "},
1666         { 1,  3, -1, "Sex      : "},
1667         { 1,  4, -1, "Race     : "},
1668         { 1,  5, -1, "Class    : "},
1669         { 1,  6, -1, "Magic    : "},
1670         { 1,  7, -1, "Patron   : "},
1671         {29,  3, 21, "Age"},
1672         {29,  4, 21, "Height"},
1673         {29,  5, 21, "Weight"},
1674         {29,  6, 21, "Social Class"},
1675         {29,  7, 21, "Align"},
1676         {29, 14, 21, "Construction"},
1677         {29, 16, 21, "Const to Adv"},
1678 };
1679 #endif
1680
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1682 {
1683         char buf[40];
1684
1685         int row = disp_player_line[entry].row;
1686         int col = disp_player_line[entry].col;
1687         int len = disp_player_line[entry].len;
1688         cptr head = disp_player_line[entry].header;
1689
1690         int head_len = strlen(head);
1691
1692         Term_putstr(col, row, -1, TERM_WHITE, head);
1693
1694         if (!val)
1695                 return;
1696
1697         if (len > 0)
1698         {
1699                 int val_len = len - head_len;
1700                 sprintf(buf, "%*.*s", val_len, val_len, val);
1701                 Term_putstr(col + head_len, row, -1, attr, buf);
1702         }
1703         else
1704         {
1705                 Term_putstr(col + head_len, row, -1, attr, val);
1706         }
1707
1708         return;
1709 }
1710
1711
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1713 {
1714         char buf[160];
1715         int show_tohit = p_ptr->dis_to_h[hand];
1716         int show_todam = p_ptr->dis_to_d[hand];
1717         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1718
1719         /* Hack -- add in weapon info if known */
1720         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1722         
1723         show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1724         
1725         /* Melee attacks */
1726         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1727
1728         /* Dump the bonuses to hit/dam */
1729         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1730                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1731         else if (p_ptr->ryoute)
1732                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1733         else
1734                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1735 }
1736
1737
1738 /*
1739  * Prints the following information on the screen.
1740  */
1741 static void display_player_middle(void)
1742 {
1743         char buf[160];
1744
1745         /* Base skill */
1746         int show_tohit = p_ptr->dis_to_h_b;
1747         int show_todam = 0;
1748
1749         /* Range weapon */
1750         object_type *o_ptr = &inventory[INVEN_BOW];
1751
1752         int tmul = 0;
1753         int e;
1754
1755         if (p_ptr->migite)
1756         {
1757                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1758         }
1759
1760         if (p_ptr->hidarite)
1761         {
1762                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1763         }
1764         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1765         {
1766                 int i;
1767                 if (p_ptr->special_defense & KAMAE_MASK)
1768                 {
1769                         for (i = 0; i < MAX_KAMAE; i++)
1770                         {
1771                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1772                         }
1773                         if (i < MAX_KAMAE)
1774 #ifdef JP
1775                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1776 #else
1777                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1778 #endif
1779                 }
1780                 else
1781 #ifdef JP
1782                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1783 #else
1784                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1785 #endif
1786         }
1787
1788         /* Apply weapon bonuses */
1789         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1790         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1791
1792         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1793                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1794         else
1795                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1796         
1797         show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1798         
1799         /* Range attacks */
1800         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1801
1802         if (inventory[INVEN_BOW].k_idx)
1803         {
1804                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1805
1806                 /* Get extra "power" from "extra might" */
1807                 if (p_ptr->xtra_might) tmul++;
1808
1809                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1810         }
1811
1812         /* shoot power */
1813         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1814
1815         /* Dump the armor class */
1816         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1817
1818         /* Dump speed */
1819         {
1820                 int tmp_speed = 0;
1821                 byte attr;
1822                 int i;
1823
1824                 i = p_ptr->pspeed-110;
1825
1826                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1827                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1828
1829                 if (i > 0)
1830                 {
1831                         if (!p_ptr->riding)
1832                                 attr = TERM_L_GREEN;
1833                         else
1834                                 attr = TERM_GREEN;
1835                 }
1836                 else if (i == 0)
1837                 {
1838                         if (!p_ptr->riding)
1839                                 attr = TERM_L_BLUE;
1840                         else
1841                                 attr = TERM_GREEN;
1842                 }
1843                 else
1844                 {
1845                         if (!p_ptr->riding)
1846                                 attr = TERM_L_UMBER;
1847                         else
1848                                 attr = TERM_RED;
1849                 }
1850
1851                 if (!p_ptr->riding)
1852                 {
1853                         if (IS_FAST()) tmp_speed += 10;
1854                         if (p_ptr->slow) tmp_speed -= 10;
1855                         if (p_ptr->lightspeed) tmp_speed = 99;
1856                 }
1857                 else
1858                 {
1859                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1860                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1861                 }
1862
1863                 if (tmp_speed)
1864                 {
1865                         if (!p_ptr->riding)
1866                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1867                         else
1868 #ifdef JP
1869                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1870 #else
1871                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1872 #endif
1873
1874                         if (tmp_speed > 0)
1875                                 attr = TERM_YELLOW;
1876                         else
1877                                 attr = TERM_VIOLET;
1878                 }
1879                 else
1880                 {
1881                         if (!p_ptr->riding)
1882                                 sprintf(buf, "(%+d)", i);
1883                         else
1884 #ifdef JP
1885                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1886 #else
1887                                 sprintf(buf, "Riding (%+d)", i);
1888 #endif
1889                 }
1890         
1891                 display_player_one_line(ENTRY_SPEED, buf, attr);
1892         }
1893
1894         /* Dump character level */
1895         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1896
1897         /* Dump experience */
1898         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1899         else e = ENTRY_CUR_EXP;
1900
1901         if (p_ptr->exp >= p_ptr->max_exp)
1902                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1903         else
1904                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1905
1906         /* Dump max experience */
1907         if (p_ptr->prace == RACE_ANDROID)
1908                 /* Nothing */;
1909         else
1910                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1911
1912         /* Dump exp to advance */
1913         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1914         else e = ENTRY_EXP_TO_ADV;
1915
1916         if (p_ptr->lev >= PY_MAX_LEVEL)
1917                 display_player_one_line(e, "*****", TERM_L_GREEN);
1918         else if (p_ptr->prace == RACE_ANDROID)
1919                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1920         else
1921                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1922
1923         /* Dump gold */
1924         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1925
1926         /* Dump Day */
1927         {
1928                 int day, hour, min;
1929                 extract_day_hour_min(&day, &hour, &min);
1930
1931 #ifdef JP
1932                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1933                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1934 #else
1935                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1936                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1937 #endif
1938         }
1939         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1940
1941         /* Dump hit point */
1942         if (p_ptr->chp >= p_ptr->mhp) 
1943                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1944         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1945                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1946         else
1947                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1948
1949         /* Dump mana power */
1950         if (p_ptr->csp >= p_ptr->msp) 
1951                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1952         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1953                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1954         else
1955                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1956
1957         /* Dump play time */
1958         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1959 }
1960
1961
1962 /*
1963  * Hack -- pass color info around this file
1964  */
1965 static byte likert_color = TERM_WHITE;
1966
1967
1968 /*
1969  * Returns a "rating" of x depending on y
1970  */
1971 static cptr likert(int x, int y)
1972 {
1973         static char dummy[20] = "";
1974
1975         /* Paranoia */
1976         if (y <= 0) y = 1;
1977
1978         /* Negative value */
1979         if (x < 0)
1980         {
1981                 likert_color = TERM_L_DARK;
1982 #ifdef JP
1983                 return "ºÇÄã";
1984 #else
1985                 return "Very Bad";
1986 #endif
1987         }
1988
1989         /* Analyze the value */
1990         switch ((x / y))
1991         {
1992         case 0:
1993         case 1:
1994                 likert_color = TERM_RED;
1995 #ifdef JP
1996                 return "°­¤¤";
1997 #else
1998                 return "Bad";
1999 #endif
2000
2001         case 2:
2002                 likert_color = TERM_L_RED;
2003 #ifdef JP
2004                 return "Îô¤ë";
2005 #else
2006                 return "Poor";
2007 #endif
2008
2009         case 3:
2010         case 4:
2011                 likert_color = TERM_ORANGE;
2012 #ifdef JP
2013                 return "ÉáÄÌ";
2014 #else
2015                 return "Fair";
2016 #endif
2017
2018         case 5:
2019                 likert_color = TERM_YELLOW;
2020 #ifdef JP
2021                 return "Îɤ¤";
2022 #else
2023                 return "Good";
2024 #endif
2025
2026         case 6:
2027                 likert_color = TERM_YELLOW;
2028 #ifdef JP
2029                 return "ÂçÊÑÎɤ¤";
2030 #else
2031                 return "Very Good";
2032 #endif
2033
2034         case 7:
2035         case 8:
2036                 likert_color = TERM_L_GREEN;
2037 #ifdef JP
2038                 return "Âî±Û";
2039 #else
2040                 return "Excellent";
2041 #endif
2042
2043         case 9:
2044         case 10:
2045         case 11:
2046         case 12:
2047         case 13:
2048                 likert_color = TERM_GREEN;
2049 #ifdef JP
2050                 return "Ķ±Û";
2051 #else
2052                 return "Superb";
2053 #endif
2054
2055         case 14:
2056         case 15:
2057         case 16:
2058         case 17:
2059                 likert_color = TERM_BLUE;
2060 #ifdef JP
2061                 return "±ÑͺŪ";
2062 #else
2063                 return "Heroic";
2064 #endif
2065
2066         default:
2067                 likert_color = TERM_VIOLET;
2068 #ifdef JP
2069                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2070 #else
2071                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2072 #endif
2073                 return dummy;
2074         }
2075 }
2076
2077
2078 /*
2079  * Prints ratings on certain abilities
2080  *
2081  * This code is "imitated" elsewhere to "dump" a character sheet.
2082  */
2083 static void display_player_various(void)
2084 {
2085         int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2086         int                     xthn, xthb, xfos, xsrh;
2087         int                     xdis, xdev, xsav, xstl;
2088         cptr            desc;
2089         int         muta_att = 0;
2090         u32b flgs[TR_FLAG_SIZE];
2091         int             shots, shot_frac;
2092         bool dokubari;
2093
2094         object_type             *o_ptr;
2095
2096         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2097         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2098         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2099         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2100         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2101
2102         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2103
2104         /* Shooting Skill (with current bow and normal missile) */
2105         o_ptr = &inventory[INVEN_BOW];
2106         tmp = p_ptr->to_h_b + o_ptr->to_h;
2107         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2108
2109         /* If the player is wielding one? */
2110         if (o_ptr->k_idx)
2111         {
2112                 s16b energy_fire = bow_energy(o_ptr->sval);
2113
2114                 /* Calculate shots per round */
2115                 shots = p_ptr->num_fire * 100;
2116                 shot_frac = (shots * 100 / energy_fire) % 100;
2117                 shots = shots / energy_fire;
2118                 if (o_ptr->name1 == ART_CRIMSON)
2119                 {
2120                         shots = 1;
2121                         shot_frac = 0;
2122                         if (p_ptr->pclass == CLASS_ARCHER)
2123                         {
2124                                 /* Extra shot at level 10 */
2125                                 if (p_ptr->lev >= 10) shots++;
2126
2127                                 /* Extra shot at level 30 */
2128                                 if (p_ptr->lev >= 30) shots++;
2129
2130                                 /* Extra shot at level 45 */
2131                                 if (p_ptr->lev >= 45) shots++;
2132                         }
2133                 }
2134         }
2135         else
2136         {
2137                 shots = 0;
2138                 shot_frac = 0;
2139         }
2140
2141         for(i = 0; i < 2; i++)
2142         {
2143                 damage[i] = p_ptr->dis_to_d[i] * 100;
2144                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2145                 {
2146                         int level = p_ptr->lev;
2147                         if (i)
2148                         {
2149                                 damage[i] = 0;
2150                                 break;
2151                         }
2152                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2153                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2154                                 basedam = monk_ave_damage[level][1];
2155                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2156                                 basedam = monk_ave_damage[level][2];
2157                         else
2158                                 basedam = monk_ave_damage[level][0];
2159                 }
2160                 else
2161                 {
2162                         o_ptr = &inventory[INVEN_RARM + i];
2163
2164                         /* Average damage per round */
2165                         if (o_ptr->k_idx)
2166                         {
2167                                 to_h[i] = 0;
2168                                 dokubari = FALSE;                               
2169                                 
2170                                 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2171                                 if (object_is_known(o_ptr))
2172                                 { 
2173                                         damage[i] += o_ptr->to_d * 100;
2174                                         to_h[i] += o_ptr->to_h;
2175                                 }
2176                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2177                                 object_flags_known(o_ptr, flgs);
2178                                                                 
2179                                 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2180                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2181                                 {
2182                                         /* vorpal blade */
2183                                         basedam *= 5;
2184                                         basedam /= 3;
2185                                 }
2186                                 else if (have_flag(flgs, TR_VORPAL))
2187                                 {
2188                                         /* vorpal flag only */
2189                                         basedam *= 11;
2190                                         basedam /= 9;
2191                                 }
2192                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2193                                         basedam = basedam * 7 / 2;
2194                         }
2195                         else basedam = 0;
2196                 }
2197                 damage[i] += basedam;
2198                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2199                 if (damage[i] < 0) damage[i] = 0;
2200         }
2201         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2202         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2203
2204         /* Basic abilities */
2205
2206         xdis = p_ptr->skill_dis;
2207         xdev = p_ptr->skill_dev;
2208         xsav = p_ptr->skill_sav;
2209         xstl = p_ptr->skill_stl;
2210         xsrh = p_ptr->skill_srh;
2211         xfos = p_ptr->skill_fos;
2212
2213
2214         desc = likert(xthn, 12);
2215         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2216
2217         desc = likert(xthb, 12);
2218         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2219
2220         desc = likert(xsav, 7);
2221         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2222
2223         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2224         desc = likert((xstl > 0) ? xstl : -1, 1);
2225         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2226
2227         desc = likert(xfos, 6);
2228         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2229
2230         desc = likert(xsrh, 6);
2231         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2232
2233         desc = likert(xdis, 8);
2234         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2235
2236         desc = likert(xdev, 6);
2237         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2238
2239         if (!muta_att)
2240                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2241         else
2242                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2243
2244         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2245
2246
2247         if ((damage[0]+damage[1]) == 0)
2248                 desc = "nil!";
2249         else
2250                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2251
2252         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2253
2254         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2255 }
2256
2257
2258
2259 /*
2260  * Obtain the "flags" for the player as if he was an item
2261  */
2262 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2263 {
2264         int i;
2265
2266         /* Clear */
2267         for (i = 0; i < TR_FLAG_SIZE; i++)
2268                 flgs[i] = 0L;
2269
2270         /* Classes */
2271         switch (p_ptr->pclass)
2272         {
2273         case CLASS_WARRIOR:
2274                 if (p_ptr->lev > 44)
2275                         add_flag(flgs, TR_REGEN);
2276         case CLASS_SAMURAI:
2277                 if (p_ptr->lev > 29)
2278                         add_flag(flgs, TR_RES_FEAR);
2279                 break;
2280         case CLASS_PALADIN:
2281                 if (p_ptr->lev > 39)
2282                         add_flag(flgs, TR_RES_FEAR);
2283                 break;
2284         case CLASS_CHAOS_WARRIOR:
2285                 if (p_ptr->lev > 29)
2286                         add_flag(flgs, TR_RES_CHAOS);
2287                 if (p_ptr->lev > 39)
2288                         add_flag(flgs, TR_RES_FEAR);
2289                 break;
2290         case CLASS_MONK:
2291         case CLASS_FORCETRAINER:
2292                 if ((p_ptr->lev > 9) && !heavy_armor())
2293                         add_flag(flgs, TR_SPEED);
2294                 if ((p_ptr->lev>24) && !heavy_armor())
2295                         add_flag(flgs, TR_FREE_ACT);
2296                 break;
2297         case CLASS_NINJA:
2298                 if (heavy_armor())
2299                         add_flag(flgs, TR_SPEED);
2300                 else
2301                 {
2302                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2303                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2304                                 add_flag(flgs, TR_SPEED);
2305                         if (p_ptr->lev>24)
2306                                 add_flag(flgs, TR_FREE_ACT);
2307                 }
2308                 add_flag(flgs, TR_SLOW_DIGEST);
2309                 add_flag(flgs, TR_RES_FEAR);
2310                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2311                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2312                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2313                 break;
2314         case CLASS_MINDCRAFTER:
2315                 if (p_ptr->lev > 9)
2316                         add_flag(flgs, TR_RES_FEAR);
2317                 if (p_ptr->lev > 19)
2318                         add_flag(flgs, TR_SUST_WIS);
2319                 if (p_ptr->lev > 29)
2320                         add_flag(flgs, TR_RES_CONF);
2321                 if (p_ptr->lev > 39)
2322                         add_flag(flgs, TR_TELEPATHY);
2323                 break;
2324         case CLASS_BARD:
2325                 add_flag(flgs, TR_RES_SOUND);
2326                 break;
2327         case CLASS_BERSERKER:
2328                 add_flag(flgs, TR_SUST_STR);
2329                 add_flag(flgs, TR_SUST_DEX);
2330                 add_flag(flgs, TR_SUST_CON);
2331                 add_flag(flgs, TR_REGEN);
2332                 add_flag(flgs, TR_FREE_ACT);
2333                 add_flag(flgs, TR_SPEED);
2334                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2335                 break;
2336         case CLASS_MIRROR_MASTER:
2337                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2338                 break;
2339         default:
2340                 break; /* Do nothing */
2341         }
2342
2343         /* Races */
2344         if (p_ptr->mimic_form)
2345         {
2346                 switch(p_ptr->mimic_form)
2347                 {
2348                 case MIMIC_DEMON:
2349                         add_flag(flgs, TR_HOLD_LIFE);
2350                         add_flag(flgs, TR_RES_CHAOS);
2351                         add_flag(flgs, TR_RES_NETHER);
2352                         add_flag(flgs, TR_RES_FIRE);
2353                         add_flag(flgs, TR_SEE_INVIS);
2354                         add_flag(flgs, TR_SPEED);
2355                         break;
2356                 case MIMIC_DEMON_LORD:
2357                         add_flag(flgs, TR_HOLD_LIFE);
2358                         add_flag(flgs, TR_RES_CHAOS);
2359                         add_flag(flgs, TR_RES_NETHER);
2360                         add_flag(flgs, TR_RES_FIRE);
2361                         add_flag(flgs, TR_RES_COLD);
2362                         add_flag(flgs, TR_RES_ELEC);
2363                         add_flag(flgs, TR_RES_ACID);
2364                         add_flag(flgs, TR_RES_POIS);
2365                         add_flag(flgs, TR_RES_CONF);
2366                         add_flag(flgs, TR_RES_DISEN);
2367                         add_flag(flgs, TR_RES_NEXUS);
2368                         add_flag(flgs, TR_RES_FEAR);
2369                         add_flag(flgs, TR_IM_FIRE);
2370                         add_flag(flgs, TR_SH_FIRE);
2371                         add_flag(flgs, TR_SEE_INVIS);
2372                         add_flag(flgs, TR_TELEPATHY);
2373                         add_flag(flgs, TR_LEVITATION);
2374                         add_flag(flgs, TR_SPEED);
2375                         break;
2376                 case MIMIC_VAMPIRE:
2377                         add_flag(flgs, TR_HOLD_LIFE);
2378                         add_flag(flgs, TR_RES_DARK);
2379                         add_flag(flgs, TR_RES_NETHER);
2380                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2381                         add_flag(flgs, TR_RES_POIS);
2382                         add_flag(flgs, TR_RES_COLD);
2383                         add_flag(flgs, TR_SEE_INVIS);
2384                         add_flag(flgs, TR_SPEED);
2385                         break;
2386                 }
2387         }
2388         else
2389         {
2390         switch (p_ptr->prace)
2391         {
2392         case RACE_ELF:
2393                 add_flag(flgs, TR_RES_LITE);
2394                 break;
2395         case RACE_HOBBIT:
2396                 add_flag(flgs, TR_HOLD_LIFE);
2397                 break;
2398         case RACE_GNOME:
2399                 add_flag(flgs, TR_FREE_ACT);
2400                 break;
2401         case RACE_DWARF:
2402                 add_flag(flgs, TR_RES_BLIND);
2403                 break;
2404         case RACE_HALF_ORC:
2405                 add_flag(flgs, TR_RES_DARK);
2406                 break;
2407         case RACE_HALF_TROLL:
2408                 add_flag(flgs, TR_SUST_STR);
2409                 if (p_ptr->lev > 14)
2410                 {
2411                         add_flag(flgs, TR_REGEN);
2412                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2413                         {
2414                                 add_flag(flgs, TR_SLOW_DIGEST);
2415                                 /*
2416                                  * Let's not make Regeneration a disadvantage
2417                                  * for the poor warriors who can never learn
2418                                  * a spell that satisfies hunger (actually
2419                                  * neither can rogues, but half-trolls are not
2420                                  * supposed to play rogues)
2421                                  */
2422                         }
2423                 }
2424                 break;
2425         case RACE_AMBERITE:
2426                 add_flag(flgs, TR_SUST_CON);
2427                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2428                 break;
2429         case RACE_HIGH_ELF:
2430                 add_flag(flgs, TR_RES_LITE);
2431                 add_flag(flgs, TR_SEE_INVIS);
2432                 break;
2433         case RACE_BARBARIAN:
2434                 add_flag(flgs, TR_RES_FEAR);
2435                 break;
2436         case RACE_HALF_OGRE:
2437                 add_flag(flgs, TR_SUST_STR);
2438                 add_flag(flgs, TR_RES_DARK);
2439                 break;
2440         case RACE_HALF_GIANT:
2441                 add_flag(flgs, TR_RES_SHARDS);
2442                 add_flag(flgs, TR_SUST_STR);
2443                 break;
2444         case RACE_HALF_TITAN:
2445                 add_flag(flgs, TR_RES_CHAOS);
2446                 break;
2447         case RACE_CYCLOPS:
2448                 add_flag(flgs, TR_RES_SOUND);
2449                 break;
2450         case RACE_YEEK:
2451                 add_flag(flgs, TR_RES_ACID);
2452                 if (p_ptr->lev > 19)
2453                         add_flag(flgs, TR_IM_ACID);
2454                 break;
2455         case RACE_KLACKON:
2456                 add_flag(flgs, TR_RES_CONF);
2457                 add_flag(flgs, TR_RES_ACID);
2458                 if (p_ptr->lev > 9)
2459                         add_flag(flgs, TR_SPEED);
2460                 break;
2461         case RACE_KOBOLD:
2462                 add_flag(flgs, TR_RES_POIS);
2463                 break;
2464         case RACE_NIBELUNG:
2465                 add_flag(flgs, TR_RES_DISEN);
2466                 add_flag(flgs, TR_RES_DARK);
2467                 break;
2468         case RACE_DARK_ELF:
2469                 add_flag(flgs, TR_RES_DARK);
2470                 if (p_ptr->lev > 19)
2471                         add_flag(flgs, TR_SEE_INVIS);
2472                 break;
2473         case RACE_DRACONIAN:
2474                 add_flag(flgs, TR_LEVITATION);
2475                 if (p_ptr->lev > 4)
2476                         add_flag(flgs, TR_RES_FIRE);
2477                 if (p_ptr->lev > 9)
2478                         add_flag(flgs, TR_RES_COLD);
2479                 if (p_ptr->lev > 14)
2480                         add_flag(flgs, TR_RES_ACID);
2481                 if (p_ptr->lev > 19)
2482                         add_flag(flgs, TR_RES_ELEC);
2483                 if (p_ptr->lev > 34)
2484                         add_flag(flgs, TR_RES_POIS);
2485                 break;
2486         case RACE_MIND_FLAYER:
2487                 add_flag(flgs, TR_SUST_INT);
2488                 add_flag(flgs, TR_SUST_WIS);
2489                 if (p_ptr->lev > 14)
2490                         add_flag(flgs, TR_SEE_INVIS);
2491                 if (p_ptr->lev > 29)
2492                         add_flag(flgs, TR_TELEPATHY);
2493                 break;
2494         case RACE_IMP:
2495                 add_flag(flgs, TR_RES_FIRE);
2496                 if (p_ptr->lev > 9)
2497                         add_flag(flgs, TR_SEE_INVIS);
2498                 break;
2499         case RACE_GOLEM:
2500                 add_flag(flgs, TR_SEE_INVIS);
2501                 add_flag(flgs, TR_FREE_ACT);
2502                 add_flag(flgs, TR_RES_POIS);
2503                 add_flag(flgs, TR_SLOW_DIGEST);
2504                 if (p_ptr->lev > 34)
2505                         add_flag(flgs, TR_HOLD_LIFE);
2506                 break;
2507         case RACE_SKELETON:
2508                 add_flag(flgs, TR_SEE_INVIS);
2509                 add_flag(flgs, TR_RES_SHARDS);
2510                 add_flag(flgs, TR_HOLD_LIFE);
2511                 add_flag(flgs, TR_RES_POIS);
2512                 if (p_ptr->lev > 9)
2513                         add_flag(flgs, TR_RES_COLD);
2514                 break;
2515         case RACE_ZOMBIE:
2516                 add_flag(flgs, TR_SEE_INVIS);
2517                 add_flag(flgs, TR_HOLD_LIFE);
2518                 add_flag(flgs, TR_RES_NETHER);
2519                 add_flag(flgs, TR_RES_POIS);
2520                 add_flag(flgs, TR_SLOW_DIGEST);
2521                 if (p_ptr->lev > 4)
2522                         add_flag(flgs, TR_RES_COLD);
2523                 break;
2524         case RACE_VAMPIRE:
2525                 add_flag(flgs, TR_HOLD_LIFE);
2526                 add_flag(flgs, TR_RES_DARK);
2527                 add_flag(flgs, TR_RES_NETHER);
2528                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2529                 add_flag(flgs, TR_RES_POIS);
2530                 add_flag(flgs, TR_RES_COLD);
2531                 break;
2532         case RACE_SPECTRE:
2533                 add_flag(flgs, TR_LEVITATION);
2534                 add_flag(flgs, TR_FREE_ACT);
2535                 add_flag(flgs, TR_RES_COLD);
2536                 add_flag(flgs, TR_SEE_INVIS);
2537                 add_flag(flgs, TR_HOLD_LIFE);
2538                 add_flag(flgs, TR_RES_NETHER);
2539                 add_flag(flgs, TR_RES_POIS);
2540                 add_flag(flgs, TR_SLOW_DIGEST);
2541                 /* XXX pass_wall */
2542                 if (p_ptr->lev > 34)
2543                         add_flag(flgs, TR_TELEPATHY);
2544                 break;
2545         case RACE_SPRITE:
2546                 add_flag(flgs, TR_RES_LITE);
2547                 add_flag(flgs, TR_LEVITATION);
2548                 if (p_ptr->lev > 9)
2549                         add_flag(flgs, TR_SPEED);
2550                 break;
2551         case RACE_BEASTMAN:
2552                 add_flag(flgs, TR_RES_SOUND);
2553                 add_flag(flgs, TR_RES_CONF);
2554                 break;
2555         case RACE_ANGEL:
2556                 add_flag(flgs, TR_LEVITATION);
2557                 add_flag(flgs, TR_SEE_INVIS);
2558                 break;
2559         case RACE_DEMON:
2560                 add_flag(flgs, TR_RES_FIRE);
2561                 add_flag(flgs, TR_RES_NETHER);
2562                 add_flag(flgs, TR_HOLD_LIFE);
2563                 if (p_ptr->lev > 9)
2564                         add_flag(flgs, TR_SEE_INVIS);
2565                 break;
2566         case RACE_DUNADAN:
2567                 add_flag(flgs, TR_SUST_CON);
2568                 break;
2569         case RACE_S_FAIRY:
2570                 add_flag(flgs, TR_LEVITATION);
2571                 break;
2572         case RACE_KUTAR:
2573                 add_flag(flgs, TR_RES_CONF);
2574                 break;
2575         case RACE_ANDROID:
2576                 add_flag(flgs, TR_FREE_ACT);
2577                 add_flag(flgs, TR_RES_POIS);
2578                 add_flag(flgs, TR_SLOW_DIGEST);
2579                 add_flag(flgs, TR_HOLD_LIFE);
2580                 break;
2581         default:
2582                 ; /* Do nothing */
2583         }
2584         }
2585
2586         /* Mutations */
2587         if (p_ptr->muta3)
2588         {
2589                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2590                 {
2591                         remove_flag(flgs, TR_REGEN);
2592                 }
2593
2594                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2595                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2596                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2597                 {
2598                         add_flag(flgs, TR_SPEED);
2599                 }
2600
2601                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2602                 {
2603                         add_flag(flgs, TR_SH_ELEC);
2604                 }
2605
2606                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2607                 {
2608                         add_flag(flgs, TR_SH_FIRE);
2609                         add_flag(flgs, TR_LITE_1);
2610                 }
2611
2612                 if (p_ptr->muta3 & MUT3_WINGS)
2613                 {
2614                         add_flag(flgs, TR_LEVITATION);
2615                 }
2616
2617                 if (p_ptr->muta3 & MUT3_FEARLESS)
2618                 {
2619                         add_flag(flgs, TR_RES_FEAR);
2620                 }
2621
2622                 if (p_ptr->muta3 & MUT3_REGEN)
2623                 {
2624                         add_flag(flgs, TR_REGEN);
2625                 }
2626
2627                 if (p_ptr->muta3 & MUT3_ESP)
2628                 {
2629                         add_flag(flgs, TR_TELEPATHY);
2630                 }
2631
2632                 if (p_ptr->muta3 & MUT3_MOTION)
2633                 {
2634                         add_flag(flgs, TR_FREE_ACT);
2635                 }
2636         }
2637
2638         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2639                 add_flag(flgs, TR_AGGRAVATE);
2640         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2641         {
2642                 add_flag(flgs, TR_RES_BLIND);
2643                 add_flag(flgs, TR_RES_CONF);
2644                 add_flag(flgs, TR_HOLD_LIFE);
2645                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2646                 if (p_ptr->lev > 9)
2647                         add_flag(flgs, TR_SPEED);
2648         }
2649         if (p_ptr->special_defense & KATA_FUUJIN)
2650                 add_flag(flgs, TR_REFLECT);
2651         if (p_ptr->special_defense & KAMAE_GENBU)
2652                 add_flag(flgs, TR_REFLECT);
2653         if (p_ptr->special_defense & KAMAE_SUZAKU)
2654                 add_flag(flgs, TR_LEVITATION);
2655         if (p_ptr->special_defense & KAMAE_SEIRYU)
2656         {
2657                 add_flag(flgs, TR_RES_FIRE);
2658                 add_flag(flgs, TR_RES_COLD);
2659                 add_flag(flgs, TR_RES_ACID);
2660                 add_flag(flgs, TR_RES_ELEC);
2661                 add_flag(flgs, TR_RES_POIS);
2662                 add_flag(flgs, TR_LEVITATION);
2663                 add_flag(flgs, TR_SH_FIRE);
2664                 add_flag(flgs, TR_SH_ELEC);
2665                 add_flag(flgs, TR_SH_COLD);
2666         }
2667         if (p_ptr->special_defense & KATA_MUSOU)
2668         {
2669                 add_flag(flgs, TR_RES_FEAR);
2670                 add_flag(flgs, TR_RES_LITE);
2671                 add_flag(flgs, TR_RES_DARK);
2672                 add_flag(flgs, TR_RES_BLIND);
2673                 add_flag(flgs, TR_RES_CONF);
2674                 add_flag(flgs, TR_RES_SOUND);
2675                 add_flag(flgs, TR_RES_SHARDS);
2676                 add_flag(flgs, TR_RES_NETHER);
2677                 add_flag(flgs, TR_RES_NEXUS);
2678                 add_flag(flgs, TR_RES_CHAOS);
2679                 add_flag(flgs, TR_RES_DISEN);
2680                 add_flag(flgs, TR_REFLECT);
2681                 add_flag(flgs, TR_HOLD_LIFE);
2682                 add_flag(flgs, TR_FREE_ACT);
2683                 add_flag(flgs, TR_SH_FIRE);
2684                 add_flag(flgs, TR_SH_ELEC);
2685                 add_flag(flgs, TR_SH_COLD);
2686                 add_flag(flgs, TR_LEVITATION);
2687                 add_flag(flgs, TR_LITE_1);
2688                 add_flag(flgs, TR_SEE_INVIS);
2689                 add_flag(flgs, TR_TELEPATHY);
2690                 add_flag(flgs, TR_SLOW_DIGEST);
2691                 add_flag(flgs, TR_REGEN);
2692                 add_flag(flgs, TR_SUST_STR);
2693                 add_flag(flgs, TR_SUST_INT);
2694                 add_flag(flgs, TR_SUST_WIS);
2695                 add_flag(flgs, TR_SUST_DEX);
2696                 add_flag(flgs, TR_SUST_CON);
2697                 add_flag(flgs, TR_SUST_CHR);
2698         }
2699 }
2700
2701
2702 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2703 {
2704         int i;
2705
2706         /* Clear */
2707         for (i = 0; i < TR_FLAG_SIZE; i++)
2708                 flgs[i] = 0L;
2709
2710         if (IS_HERO() || p_ptr->shero)
2711                 add_flag(flgs, TR_RES_FEAR);
2712         if (p_ptr->tim_invis)
2713                 add_flag(flgs, TR_SEE_INVIS);
2714         if (p_ptr->tim_regen)
2715                 add_flag(flgs, TR_REGEN);
2716         if (IS_TIM_ESP())
2717                 add_flag(flgs, TR_TELEPATHY);
2718         if (IS_FAST() || p_ptr->slow)
2719                 add_flag(flgs, TR_SPEED);
2720
2721         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2722                 add_flag(flgs, TR_RES_ACID);
2723         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2724                 add_flag(flgs, TR_RES_ELEC);
2725         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2726                 add_flag(flgs, TR_RES_FIRE);
2727         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2728                 add_flag(flgs, TR_RES_COLD);
2729         if (IS_OPPOSE_POIS())
2730                 add_flag(flgs, TR_RES_POIS);
2731
2732         if (p_ptr->special_attack & ATTACK_ACID)
2733                 add_flag(flgs, TR_BRAND_ACID);
2734         if (p_ptr->special_attack & ATTACK_ELEC)
2735                 add_flag(flgs, TR_BRAND_ELEC);
2736         if (p_ptr->special_attack & ATTACK_FIRE)
2737                 add_flag(flgs, TR_BRAND_FIRE);
2738         if (p_ptr->special_attack & ATTACK_COLD)
2739                 add_flag(flgs, TR_BRAND_COLD);
2740         if (p_ptr->special_attack & ATTACK_POIS)
2741                 add_flag(flgs, TR_BRAND_POIS);
2742         if (p_ptr->special_defense & DEFENSE_ACID)
2743                 add_flag(flgs, TR_IM_ACID);
2744         if (p_ptr->special_defense & DEFENSE_ELEC)
2745                 add_flag(flgs, TR_IM_ELEC);
2746         if (p_ptr->special_defense & DEFENSE_FIRE)
2747                 add_flag(flgs, TR_IM_FIRE);
2748         if (p_ptr->special_defense & DEFENSE_COLD)
2749                 add_flag(flgs, TR_IM_COLD);
2750         if (p_ptr->wraith_form)
2751                 add_flag(flgs, TR_REFLECT);
2752         /* by henkma */
2753         if (p_ptr->tim_reflect)
2754                 add_flag(flgs, TR_REFLECT);
2755
2756         if (p_ptr->magicdef)
2757         {
2758                 add_flag(flgs, TR_RES_BLIND);
2759                 add_flag(flgs, TR_RES_CONF);
2760                 add_flag(flgs, TR_REFLECT);
2761                 add_flag(flgs, TR_FREE_ACT);
2762                 add_flag(flgs, TR_LEVITATION);
2763         }
2764         if (p_ptr->tim_res_nether)
2765         {
2766                 add_flag(flgs, TR_RES_NETHER);
2767         }
2768         if (p_ptr->tim_sh_fire)
2769         {
2770                 add_flag(flgs, TR_SH_FIRE);
2771         }
2772         if (p_ptr->ult_res)
2773         {
2774                 add_flag(flgs, TR_RES_FEAR);
2775                 add_flag(flgs, TR_RES_LITE);
2776                 add_flag(flgs, TR_RES_DARK);
2777                 add_flag(flgs, TR_RES_BLIND);
2778                 add_flag(flgs, TR_RES_CONF);
2779                 add_flag(flgs, TR_RES_SOUND);
2780                 add_flag(flgs, TR_RES_SHARDS);
2781                 add_flag(flgs, TR_RES_NETHER);
2782                 add_flag(flgs, TR_RES_NEXUS);
2783                 add_flag(flgs, TR_RES_CHAOS);
2784                 add_flag(flgs, TR_RES_DISEN);
2785                 add_flag(flgs, TR_REFLECT);
2786                 add_flag(flgs, TR_HOLD_LIFE);
2787                 add_flag(flgs, TR_FREE_ACT);
2788                 add_flag(flgs, TR_SH_FIRE);
2789                 add_flag(flgs, TR_SH_ELEC);
2790                 add_flag(flgs, TR_SH_COLD);
2791                 add_flag(flgs, TR_LEVITATION);
2792                 add_flag(flgs, TR_LITE_1);
2793                 add_flag(flgs, TR_SEE_INVIS);
2794                 add_flag(flgs, TR_TELEPATHY);
2795                 add_flag(flgs, TR_SLOW_DIGEST);
2796                 add_flag(flgs, TR_REGEN);
2797                 add_flag(flgs, TR_SUST_STR);
2798                 add_flag(flgs, TR_SUST_INT);
2799                 add_flag(flgs, TR_SUST_WIS);
2800                 add_flag(flgs, TR_SUST_DEX);
2801                 add_flag(flgs, TR_SUST_CON);
2802                 add_flag(flgs, TR_SUST_CHR);
2803         }
2804
2805         /* Hex bonuses */
2806         if (p_ptr->realm1 == REALM_HEX)
2807         {
2808                 if (hex_spelling(HEX_DEMON_AURA))
2809                 {
2810                         add_flag(flgs, TR_SH_FIRE);
2811                         add_flag(flgs, TR_REGEN);
2812                 }
2813                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2814                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2815         }
2816 }
2817
2818
2819 /* Mode flags for displaying player flags */
2820 #define DP_CURSE   0x01
2821 #define DP_IMM     0x02
2822 #define DP_WP      0x08
2823
2824
2825 /*
2826  * Equippy chars
2827  */
2828 static void display_player_equippy(int y, int x, u16b mode)
2829 {
2830         int i, max_i;
2831
2832         byte a;
2833         char c;
2834
2835         object_type *o_ptr;
2836
2837         /* Weapon flags need only two column */
2838         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2839         else max_i = INVEN_TOTAL;
2840
2841         /* Dump equippy chars */
2842         for (i = INVEN_RARM; i < max_i; i++)
2843         {
2844                 /* Object */
2845                 o_ptr = &inventory[i];
2846
2847                 a = object_attr(o_ptr);
2848                 c = object_char(o_ptr);
2849
2850                 /* Clear the part of the screen */
2851                 if (!equippy_chars || !o_ptr->k_idx)
2852                 {
2853                         c = ' ';
2854                         a = TERM_DARK;
2855                 }
2856
2857                 /* Dump */
2858                 Term_putch(x + i - INVEN_RARM, y, a, c);
2859         }
2860 }
2861
2862
2863 void print_equippy(void)
2864 {
2865         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2866 }
2867
2868 /*
2869  *
2870  */
2871
2872 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2873 {
2874         int i;
2875
2876         /* Clear */
2877         for (i = 0; i < TR_FLAG_SIZE; i++)
2878                 flgs[i] = 0L;
2879
2880         /* Check equipment */
2881         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2882         {
2883                 u32b o_flgs[TR_FLAG_SIZE];
2884
2885                 object_type *o_ptr;
2886
2887                 /* Object */
2888                 o_ptr = &inventory[i];
2889
2890                 if (!o_ptr->k_idx) continue;
2891
2892                 /* Known flags */
2893                 object_flags_known(o_ptr, o_flgs);
2894
2895                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2896                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2897                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2898                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2899         }
2900 }
2901
2902 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2903 {
2904         int i;
2905
2906         /* Clear */
2907         for (i = 0; i < TR_FLAG_SIZE; i++)
2908                 flgs[i] = 0L;
2909
2910         if (prace_is_(RACE_SPECTRE))
2911                 add_flag(flgs, TR_RES_NETHER);
2912         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2913                 add_flag(flgs, TR_RES_DARK);
2914         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2915                 add_flag(flgs, TR_RES_FIRE);
2916         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2917                 add_flag(flgs, TR_RES_ACID);
2918 }
2919
2920 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2921 {
2922         int i;
2923
2924         /* Clear */
2925         for (i = 0; i < TR_FLAG_SIZE; i++)
2926                 flgs[i] = 0L;
2927
2928         if (p_ptr->special_defense & DEFENSE_ACID)
2929                 add_flag(flgs, TR_RES_ACID);
2930         if (p_ptr->special_defense & DEFENSE_ELEC)
2931                 add_flag(flgs, TR_RES_ELEC);
2932         if (p_ptr->special_defense & DEFENSE_FIRE)
2933                 add_flag(flgs, TR_RES_FIRE);
2934         if (p_ptr->special_defense & DEFENSE_COLD)
2935                 add_flag(flgs, TR_RES_COLD);
2936         if (p_ptr->wraith_form)
2937                 add_flag(flgs, TR_RES_DARK);
2938 }
2939
2940 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2941 {
2942         int i;
2943
2944         /* Clear */
2945         for (i = 0; i < TR_FLAG_SIZE; i++)
2946                 flgs[i] = 0L;
2947
2948         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2949         {
2950                 add_flag(flgs, TR_RES_ACID);
2951                 add_flag(flgs, TR_RES_ELEC);
2952                 add_flag(flgs, TR_RES_FIRE);
2953                 add_flag(flgs, TR_RES_COLD);
2954         }
2955         if (prace_is_(RACE_ANDROID))
2956                 add_flag(flgs, TR_RES_ELEC);
2957         if (prace_is_(RACE_ENT))
2958                 add_flag(flgs, TR_RES_FIRE);
2959         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2960             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2961                 add_flag(flgs, TR_RES_LITE);
2962 }
2963
2964
2965 /*
2966  * A struct for storing misc. flags
2967  */
2968 typedef struct {
2969         u32b player_flags[TR_FLAG_SIZE];
2970         u32b tim_player_flags[TR_FLAG_SIZE];
2971         u32b player_imm[TR_FLAG_SIZE];
2972         u32b tim_player_imm[TR_FLAG_SIZE];
2973         u32b player_vuln[TR_FLAG_SIZE];
2974         u32b known_obj_imm[TR_FLAG_SIZE];
2975 } all_player_flags;
2976
2977
2978 /*
2979  * Helper function, see below
2980  */
2981 static void display_flag_aux(int row, int col, cptr header,
2982                                     int flag1, all_player_flags *f, u16b mode)
2983 {
2984         int     i;
2985         bool    vuln = FALSE;
2986         int max_i;
2987         byte header_color = TERM_L_DARK;
2988         int header_col = col;
2989
2990         if (have_flag(f->player_vuln, flag1) &&
2991             !(have_flag(f->known_obj_imm, flag1) ||
2992               have_flag(f->player_imm, flag1) ||
2993               have_flag(f->tim_player_imm, flag1)))
2994                 vuln = TRUE;
2995
2996         /* Advance */
2997         col += strlen(header) + 1;
2998
2999         /* Weapon flags need only two column */
3000         if (mode & DP_WP) max_i = INVEN_LARM + 1;
3001         else max_i = INVEN_TOTAL;
3002
3003         /* Check equipment */
3004         for (i = INVEN_RARM; i < max_i; i++)
3005         {
3006                 u32b flgs[TR_FLAG_SIZE];
3007                 object_type *o_ptr;
3008
3009                 /* Object */
3010                 o_ptr = &inventory[i];
3011
3012                 /* Known flags */
3013                 object_flags_known(o_ptr, flgs);
3014
3015                 /* Default */
3016                 if (!(mode & DP_IMM))
3017                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3018
3019                 /* Check flags */
3020                 if (mode & DP_CURSE)
3021                 {
3022                         if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3023                         {
3024                                 c_put_str(TERM_L_DARK, "+", row, col);
3025                                 header_color = TERM_WHITE;
3026                         }
3027                         if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3028                         {
3029                                 c_put_str(TERM_WHITE, "+", row, col);
3030                                 header_color = TERM_WHITE;
3031                         }
3032                         if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3033                         {
3034                                 c_put_str(TERM_WHITE, "*", row, col);
3035                                 header_color = TERM_WHITE;
3036                         }
3037                 }
3038                 else if (flag1 == TR_LITE_1)
3039                 {
3040                         if (have_dark_flag(flgs))
3041                         {
3042                                 c_put_str(TERM_L_DARK, "+", row, col);
3043                                 header_color = TERM_WHITE;
3044                         }
3045                         else if (have_lite_flag(flgs))
3046                         {
3047                                 c_put_str(TERM_WHITE, "+", row, col);
3048                                 header_color = TERM_WHITE;
3049                         }
3050                 }
3051                 else
3052                 {
3053                         if (have_flag(flgs, flag1))
3054                         {
3055                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3056                                           (mode & DP_IMM) ? "*" : "+", row, col);
3057                                 header_color = TERM_WHITE;
3058                         }
3059                 }
3060
3061                 /* Advance */
3062                 col++;
3063         }
3064
3065         /* Assume that player flag is already written */
3066         if (mode & DP_IMM)
3067         {
3068                 if (header_color != TERM_L_DARK)
3069                 {
3070                         /* Overwrite Header Color */
3071                         c_put_str(header_color, header, row, header_col);
3072                 }
3073                 return;
3074         }
3075
3076         /* Default */
3077         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3078
3079         /* Player flags */
3080         if (have_flag(f->player_flags, flag1))
3081         {
3082                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3083                 header_color = TERM_WHITE;
3084         }
3085
3086         /* Timed player flags */
3087         if (have_flag(f->tim_player_flags, flag1))
3088         {
3089                 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3090                 header_color = TERM_WHITE;
3091         }
3092
3093         /* Immunity */
3094         if (have_flag(f->tim_player_imm, flag1))
3095         {
3096                 c_put_str(TERM_YELLOW, "*", row, col);
3097                 header_color = TERM_WHITE;
3098         }
3099         if (have_flag(f->player_imm, flag1))
3100         {
3101                 c_put_str(TERM_WHITE, "*", row, col);
3102                 header_color = TERM_WHITE;
3103         }
3104
3105         /* Vulnerability */
3106         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3107
3108         /* Header */
3109         c_put_str(header_color, header, row, header_col);
3110 }
3111
3112
3113 /*
3114  * Special display, part 1
3115  */
3116 static void display_player_flag_info(void)
3117 {
3118         int row;
3119         int col;
3120
3121         all_player_flags f;
3122
3123         /* Extract flags and store */
3124         player_flags(f.player_flags);
3125         tim_player_flags(f.tim_player_flags);
3126         player_immunity(f.player_imm);
3127         tim_player_immunity(f.tim_player_imm);
3128         known_obj_immunity(f.known_obj_imm);
3129         player_vuln_flags(f.player_vuln);
3130
3131         /*** Set 1 ***/
3132
3133         row = 12;
3134         col = 1;
3135
3136         display_player_equippy(row-2, col+8, 0);
3137         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3138
3139 #ifdef JP
3140 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3141 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3142 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3143 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3144 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3145 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3146 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3147 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3148 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3149 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3150 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3151 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3152 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3153 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3154 #else
3155         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3156         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3157         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3158         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3159         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3160         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3161         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3162         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3163         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3164         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3165         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3166         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3167         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3168         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3169 #endif
3170
3171
3172         /*** Set 2 ***/
3173
3174         row = 12;
3175         col = 26;
3176
3177         display_player_equippy(row-2, col+8, 0);
3178
3179         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3180
3181 #ifdef JP
3182 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3183 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3184 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3185 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3186 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3187 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3188 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3189 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3190 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3191 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3192 #else
3193         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3194         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3195         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3196         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3197         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3198         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3199         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3200         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3201         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3202         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3203 #endif
3204
3205
3206         /*** Set 3 ***/
3207
3208         row = 12;
3209         col = 51;
3210
3211         display_player_equippy(row-2, col+12, 0);
3212
3213         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3214
3215 #ifdef JP
3216 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3217 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3218 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3219 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3220 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3221 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3222 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3223 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3224 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE_1, &f, 0);
3225 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3226 #else
3227         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3228         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3229         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3230         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3231         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3232         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3233         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3234         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3235         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
3236         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3237 #endif
3238
3239 }
3240
3241
3242 /*
3243  * Special display, part 2
3244  */
3245 static void display_player_other_flag_info(void)
3246 {
3247         int row;
3248         int col;
3249
3250         all_player_flags f;
3251
3252         /* Extract flags and store */
3253         player_flags(f.player_flags);
3254         tim_player_flags(f.tim_player_flags);
3255         player_immunity(f.player_imm);
3256         tim_player_immunity(f.tim_player_imm);
3257         known_obj_immunity(f.known_obj_imm);
3258         player_vuln_flags(f.player_vuln);
3259
3260         /*** Set 1 ***/
3261
3262         row = 3;
3263         col = 1;
3264
3265         display_player_equippy(row-2, col+12, DP_WP);
3266
3267         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3268
3269 #ifdef JP
3270         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3271         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3272         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3273         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3274         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3275         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3276         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3277         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3278         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3279         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3280         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3281         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3282         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3283         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3284         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3285         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3286         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3287         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3288         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3289         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3290         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3291         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3292         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3293         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3294         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3295         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3296         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3297         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3298 #else
3299         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3300         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3301         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3302         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3303         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3304         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3305         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3306         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3307         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3308         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3309         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3310         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3311         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3312         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3313         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3314         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3315         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3316         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3317         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3318         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3319         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3320         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3321         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3322         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3323         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3324         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3325         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3326         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3327 #endif
3328
3329
3330         /*** Set 2 ***/
3331
3332         row = 3;
3333         col = col + 12 + 7;
3334
3335         display_player_equippy(row-2, col+13, 0);
3336         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3337
3338 #ifdef JP
3339         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3340         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3341         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3342         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3343         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3344         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3345         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3346         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3347         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3348         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3349         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3350         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3351         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3352         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3353         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3354         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3355         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3356         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3357         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3358 #else
3359         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3360         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3361         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3362         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3363         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3364         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3365         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3366         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3367         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3368         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3369         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3370         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3371         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3372         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3373         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3374         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3375         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3376         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3377         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3378 #endif
3379
3380
3381         /*** Set 3 ***/
3382
3383         row = 3;
3384         col = col + 12 + 17;
3385
3386         display_player_equippy(row-2, col+14, 0);
3387
3388         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3389
3390 #ifdef JP
3391         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3392         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3393         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3394         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3395         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3396         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3397
3398         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3399         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3400         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3401         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3402         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3403         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3404
3405         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3406         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3407         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3408         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3409 #else
3410         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3411         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3412         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3413         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3414         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3415         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3416
3417         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3418         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3419         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3420         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3421         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3422         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3423
3424         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3425         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3426         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3427         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3428 #endif
3429
3430 }
3431
3432
3433 /*
3434  * Special display, part 2a
3435  */
3436 static void display_player_misc_info(void)
3437 {
3438         char    buf[80];
3439         char    tmp[80];
3440
3441         /* Display basics */
3442 #ifdef JP
3443 put_str("̾Á°  :", 1, 26);
3444 put_str("À­ÊÌ  :", 3, 1);
3445 put_str("¼ï²  :", 4, 1);
3446 put_str("¿¦¶È  :", 5, 1);
3447 #else
3448         put_str("Name  :", 1, 26);
3449         put_str("Sex   :", 3, 1);
3450         put_str("Race  :", 4, 1);
3451         put_str("Class :", 5, 1);
3452 #endif
3453
3454         strcpy(tmp,ap_ptr->title);
3455 #ifdef JP
3456         if(ap_ptr->no == 1)
3457                 strcat(tmp,"¤Î");
3458 #else
3459                 strcat(tmp," ");
3460 #endif
3461         strcat(tmp,player_name);
3462
3463         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3464         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3465         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3466         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3467
3468         /* Display extras */
3469 #ifdef JP
3470 put_str("¥ì¥Ù¥ë:", 6, 1);
3471 put_str("£È£Ð  :", 7, 1);
3472 put_str("£Í£Ð  :", 8, 1);
3473 #else
3474         put_str("Level :", 6, 1);
3475         put_str("Hits  :", 7, 1);
3476         put_str("Mana  :", 8, 1);
3477 #endif
3478
3479
3480         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3481         c_put_str(TERM_L_BLUE, buf, 6, 9);
3482         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3483         c_put_str(TERM_L_BLUE, buf, 7, 9);
3484         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3485         c_put_str(TERM_L_BLUE, buf, 8, 9);
3486 }
3487
3488
3489 /*
3490  * Special display, part 2b
3491  *
3492  * How to print out the modifications and sustains.
3493  * Positive mods with no sustain will be light green.
3494  * Positive mods with a sustain will be dark green.
3495  * Sustains (with no modification) will be a dark green 's'.
3496  * Negative mods (from a curse) will be red.
3497  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3498  * No mod, no sustain, will be a slate '.'
3499  */
3500 static void display_player_stat_info(void)
3501 {
3502         int i, e_adj;
3503         int stat_col, stat;
3504         int row, col;
3505
3506         object_type *o_ptr;
3507         u32b flgs[TR_FLAG_SIZE];
3508
3509         byte a;
3510         char c;
3511
3512         char buf[80];
3513
3514
3515         /* Column */
3516         stat_col = 22;
3517
3518         /* Row */
3519         row = 3;
3520
3521         /* Print out the labels for the columns */
3522 #ifdef JP
3523 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3524 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3525 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3526 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3527 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3528 #else
3529         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3530         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3531         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3532         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3533         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3534 #endif
3535
3536
3537         /* Display the stats */
3538         for (i = 0; i < 6; i++)
3539         {
3540                 int r_adj;
3541
3542                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3543                 else r_adj = rp_ptr->r_adj[i];
3544
3545                 /* Calculate equipment adjustment */
3546                 e_adj = 0;
3547
3548                 /* Icky formula to deal with the 18 barrier */
3549                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3550                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3551                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3552                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3553                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3554                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3555
3556                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3557                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3558
3559                 if (prace_is_(RACE_ENT))
3560                 {
3561                         switch (i)
3562                         {
3563                                 case A_STR:
3564                                 case A_CON:
3565                                         if (p_ptr->lev > 25) r_adj++;
3566                                         if (p_ptr->lev > 40) r_adj++;
3567                                         if (p_ptr->lev > 45) r_adj++;
3568                                         break;
3569                                 case A_DEX:
3570                                         if (p_ptr->lev > 25) r_adj--;
3571                                         if (p_ptr->lev > 40) r_adj--;
3572                                         if (p_ptr->lev > 45) r_adj--;
3573                                         break;
3574                         }
3575                 }
3576
3577                 e_adj -= r_adj;
3578                 e_adj -= cp_ptr->c_adj[i];
3579                 e_adj -= ap_ptr->a_adj[i];
3580
3581                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3582                         /* Reduced name of stat */
3583                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3584                 else
3585                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3586
3587
3588                 /* Internal "natural" max value.  Maxes at 18/100 */
3589                 /* This is useful to see if you are maxed out */
3590                 cnv_stat(p_ptr->stat_max[i], buf);
3591                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3592                 {
3593 #ifdef JP
3594                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3595 #else
3596                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3597 #endif
3598                 }
3599                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3600
3601                 /* Race, class, and equipment modifiers */
3602                 (void)sprintf(buf, "%3d", r_adj);
3603                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3604                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3605                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3606                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3607                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3608                 (void)sprintf(buf, "%3d", (int)e_adj);
3609                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3610
3611                 /* Actual maximal modified value */
3612                 cnv_stat(p_ptr->stat_top[i], buf);
3613                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3614
3615                 /* Only display stat_use if not maximal */
3616                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3617                 {
3618                         cnv_stat(p_ptr->stat_use[i], buf);
3619                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3620                 }
3621         }
3622
3623         /* Column */
3624         col = stat_col + 41;
3625
3626         /* Header and Footer */
3627         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3628 #ifdef JP
3629 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3630 #else
3631         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3632 #endif
3633
3634
3635         /* Process equipment */
3636         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3637         {
3638                 /* Access object */
3639                 o_ptr = &inventory[i];
3640
3641                 /* Acquire "known" flags */
3642                 object_flags_known(o_ptr, flgs);
3643
3644                 /* Initialize color based of sign of pval. */
3645                 for (stat = 0; stat < 6; stat++)
3646                 {
3647                         /* Default */
3648                         a = TERM_SLATE;
3649                         c = '.';
3650
3651                         /* Boost */
3652                         if (have_flag(flgs, stat))
3653                         {
3654                                 /* Default */
3655                                 c = '*';
3656
3657                                 /* Good */
3658                                 if (o_ptr->pval > 0)
3659                                 {
3660                                         /* Good */
3661                                         a = TERM_L_GREEN;
3662
3663                                         /* Label boost */
3664                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3665                                 }
3666
3667                                 if (have_flag(flgs, stat + TR_SUST_STR))
3668                                 {
3669                                         /* Dark green for sustained stats */
3670                                         a = TERM_GREEN;
3671                                 }
3672
3673                                 /* Bad */
3674                                 if (o_ptr->pval < 0)
3675                                 {
3676                                         /* Bad */
3677                                         a = TERM_RED;
3678
3679                                         /* Label boost */
3680                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3681                                 }
3682                         }
3683
3684                         /* Sustain */
3685                         else if (have_flag(flgs, stat + TR_SUST_STR))
3686                         {
3687                                 /* Dark green "s" */
3688                                 a = TERM_GREEN;
3689                                 c = 's';
3690                         }
3691
3692                         /* Dump proper character */
3693                         Term_putch(col, row + stat+1, a, c);
3694                 }
3695
3696                 /* Advance */
3697                 col++;
3698         }
3699
3700         /* Player flags */
3701         player_flags(flgs);
3702
3703         /* Check stats */
3704         for (stat = 0; stat < 6; stat++)
3705         {
3706                 /* Default */
3707                 a = TERM_SLATE;
3708                 c = '.';
3709
3710                 /* Mutations ... */
3711                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3712                 {
3713                         int dummy = 0;
3714
3715                         if (stat == A_STR)
3716                         {
3717                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3718                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3719                                 if (p_ptr->tsuyoshi) dummy += 4;
3720                         }
3721                         else if (stat == A_WIS || stat == A_INT)
3722                         {
3723                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3724                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3725                         }
3726                         else if (stat == A_DEX)
3727                         {
3728                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3729                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3730                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3731                         }
3732                         else if (stat == A_CON)
3733                         {
3734                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3735                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3736                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3737                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3738                                 if (p_ptr->tsuyoshi) dummy += 4;
3739                         }
3740                         else if (stat == A_CHR)
3741                         {
3742                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3743                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3744                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3745                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3746                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3747                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3748                         }
3749
3750                         /* Boost */
3751                         if (dummy)
3752                         {
3753                                 /* Default */
3754                                 c = '*';
3755
3756                                 /* Good */
3757                                 if (dummy > 0)
3758                                 {
3759                                         /* Good */
3760                                         a = TERM_L_GREEN;
3761
3762                                         /* Label boost */
3763                                         if (dummy < 10) c = '0' + dummy;
3764                                 }
3765
3766                                 /* Bad */
3767                                 if (dummy < 0)
3768                                 {
3769                                         /* Bad */
3770                                         a = TERM_RED;
3771
3772                                         /* Label boost */
3773                                         if (dummy > -10) c = '0' - dummy;
3774                                 }
3775                         }
3776                 }
3777
3778
3779                 /* Sustain */
3780                 if (have_flag(flgs, stat + TR_SUST_STR))
3781                 {
3782                         /* Dark green "s" */
3783                         a = TERM_GREEN;
3784                         c = 's';
3785                 }
3786
3787
3788                 /* Dump */
3789                 Term_putch(col, row + stat+1, a, c);
3790         }
3791 }
3792
3793
3794 /*
3795  * Display the character on the screen (various modes)
3796  *
3797  * The top one and bottom two lines are left blank.
3798  *
3799  * Mode 0 = standard display with skills
3800  * Mode 1 = standard display with history
3801  * Mode 2 = summary of various things
3802  * Mode 3 = summary of various things (part 2)
3803  * Mode 4 = mutations
3804  */
3805 void display_player(int mode)
3806 {
3807         int i;
3808
3809         char    buf[80];
3810         char    tmp[64];
3811
3812
3813         /* XXX XXX XXX */
3814         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3815                 mode = (mode % 5);
3816         else
3817                 mode = (mode % 4);
3818
3819         /* Erase screen */
3820         clear_from(0);
3821
3822         /* Standard */
3823         if ((mode == 0) || (mode == 1))
3824         {
3825                 /* Name, Sex, Race, Class */
3826 #ifdef JP
3827                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3828 #else
3829                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3830 #endif
3831
3832                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3833                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3834                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3835                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3836
3837                 if (p_ptr->realm1)
3838                 {
3839                         if (p_ptr->realm2)
3840                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3841                         else
3842                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3843                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3844                 }
3845
3846                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3847                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3848
3849                 /* Age, Height, Weight, Social */
3850                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3851 #ifdef JP
3852                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3853                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3854                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3855                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3856 #else
3857                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3858                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3859                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3860                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3861 #endif
3862                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3863
3864
3865                 /* Display the stats */
3866                 for (i = 0; i < 6; i++)
3867                 {
3868                         /* Special treatment of "injured" stats */
3869                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3870                         {
3871                                 int value;
3872
3873                                 /* Use lowercase stat name */
3874                                 put_str(stat_names_reduced[i], 3 + i, 53);
3875
3876                                 /* Get the current stat */
3877                                 value = p_ptr->stat_use[i];
3878
3879                                 /* Obtain the current stat (modified) */
3880                                 cnv_stat(value, buf);
3881
3882                                 /* Display the current stat (modified) */
3883                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3884
3885                                 /* Acquire the max stat */
3886                                 value = p_ptr->stat_top[i];
3887
3888                                 /* Obtain the maximum stat (modified) */
3889                                 cnv_stat(value, buf);
3890
3891                                 /* Display the maximum stat (modified) */
3892                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3893                         }
3894
3895                         /* Normal treatment of "normal" stats */
3896                         else
3897                         {
3898                                 /* Assume uppercase stat name */
3899                                 put_str(stat_names[i], 3 + i, 53);
3900
3901                                 /* Obtain the current stat (modified) */
3902                                 cnv_stat(p_ptr->stat_use[i], buf);
3903
3904                                 /* Display the current stat (modified) */
3905                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3906                         }
3907
3908                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3909                         {
3910 #ifdef JP
3911                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3912 #else
3913                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3914 #endif
3915                         }
3916                 }
3917
3918                 /* Display "history" info */
3919                 if (mode == 1)
3920                 {
3921                         char statmsg[1000];
3922
3923 #ifdef JP
3924                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3925 #else
3926                         put_str("(Character Background)", 11, 25);
3927 #endif
3928
3929                         for (i = 0; i < 4; i++)
3930                         {
3931                                 put_str(p_ptr->history[i], i + 12, 10);
3932                         }
3933
3934                         *statmsg = '\0';
3935
3936                         if (p_ptr->is_dead)
3937                         {
3938                                 if (p_ptr->total_winner)
3939                                 {
3940 #ifdef JP
3941                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3942 #else
3943                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3944 #endif
3945                                 }
3946                                 else if (!dun_level)
3947                                 {
3948 #ifdef JP
3949                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3950 #else
3951                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3952 #endif
3953                                 }
3954                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3955                                 {
3956                                         /* Get the quest text */
3957                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3958                                         init_flags = INIT_NAME_ONLY;
3959
3960                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3961
3962 #ifdef JP
3963                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3964 #else
3965                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3966 #endif
3967                                 }
3968                                 else
3969                                 {
3970 #ifdef JP
3971                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3972 #else
3973                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3974 #endif
3975                                 }
3976                         }
3977                         else if (character_dungeon)
3978                         {
3979                                 if (!dun_level)
3980                                 {
3981 #ifdef JP
3982                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3983 #else
3984                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3985 #endif
3986                                 }
3987                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3988                                 {
3989                                         /* Clear the text */
3990                                         /* Must be done before doing INIT_SHOW_TEXT */
3991                                         for (i = 0; i < 10; i++)
3992                                         {
3993                                                 quest_text[i][0] = '\0';
3994                                         }
3995                                         quest_text_line = 0;
3996
3997                                         /* Get the quest text */
3998                                         init_flags = INIT_NAME_ONLY;
3999
4000                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4001
4002 #ifdef JP
4003                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
4004 #else
4005                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
4006 #endif
4007                                 }
4008                                 else
4009                                 {
4010 #ifdef JP
4011                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
4012 #else
4013                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4014 #endif
4015                                 }
4016                         }
4017
4018                         if (*statmsg)
4019                         {
4020                                 char temp[64*2], *t;
4021                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4022                                 t = temp;
4023                                 for(i=0 ; i<2 ; i++)
4024                                 {
4025                                         if(t[0]==0)
4026                                                 break; 
4027                                         else
4028                                         {
4029                                                 put_str(t, i + 5 + 12, 10);
4030                                                 t += strlen(t)+1;
4031                                         }
4032                                 }
4033                         }
4034
4035                 }
4036
4037                 /* Display "various" info */
4038                 else
4039                 {
4040                         display_player_middle();
4041                         display_player_various();
4042                 }
4043         }
4044
4045         /* Special */
4046         else if (mode == 2)
4047         {
4048                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4049
4050                 /* Dump the info */
4051                 display_player_misc_info();
4052                 display_player_stat_info();
4053                 display_player_flag_info();
4054         }
4055
4056         /* Special */
4057         else if (mode == 3)
4058         {
4059                 display_player_other_flag_info();
4060         }
4061
4062         else if (mode == 4)
4063         {
4064                 do_cmd_knowledge_mutations();
4065         }
4066 }
4067
4068
4069 /*
4070  *
4071  */
4072 static void dump_aux_display_player(FILE *fff)
4073 {
4074         int x, y;
4075         byte a;
4076         char c;
4077         char            buf[1024];
4078
4079         /* Display player */
4080         display_player(0);
4081
4082         /* Dump part of the screen */
4083         for (y = 1; y < 22; y++)
4084         {
4085                 /* Dump each row */
4086                 for (x = 0; x < 79; x++)
4087                 {
4088                         /* Get the attr/char */
4089                         (void)(Term_what(x, y, &a, &c));
4090
4091                         /* Dump it */
4092                         buf[x] = c;
4093                 }
4094
4095                 /* End the string */
4096                 buf[x] = '\0';
4097
4098                 /* Kill trailing spaces */
4099                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4100
4101                 /* End the row */
4102 #ifdef JP
4103                 fprintf(fff, "%s\n", buf);
4104 #else
4105                 fprintf(fff, "%s\n", buf);
4106 #endif
4107
4108         }
4109
4110         /* Display history */
4111         display_player(1);
4112
4113         /* Dump part of the screen */
4114         for (y = 10; y < 19; y++)
4115         {
4116                 /* Dump each row */
4117                 for (x = 0; x < 79; x++)
4118                 {
4119                         /* Get the attr/char */
4120                         (void)(Term_what(x, y, &a, &c));
4121
4122                         /* Dump it */
4123                         buf[x] = c;
4124                 }
4125
4126                 /* End the string */
4127                 buf[x] = '\0';
4128
4129                 /* Kill trailing spaces */
4130                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4131
4132                 /* End the row */
4133                 fprintf(fff, "%s\n", buf);
4134         }
4135
4136         fprintf(fff, "\n");
4137
4138         /* Display flags (part 1) */
4139         display_player(2);
4140
4141         /* Dump part of the screen */
4142         for (y = 2; y < 22; y++)
4143         {
4144                 /* Dump each row */
4145                 for (x = 0; x < 79; x++)
4146                 {
4147                         /* Get the attr/char */
4148                         (void)(Term_what(x, y, &a, &c));
4149
4150                         /* Dump it (Ignore equippy tile graphic) */
4151                         if (a < 128)
4152                                 buf[x] = c;
4153                         else
4154                                 buf[x] = ' ';
4155                 }
4156
4157                 /* End the string */
4158                 buf[x] = '\0';
4159
4160                 /* Kill trailing spaces */
4161                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4162
4163                 /* End the row */
4164                 fprintf(fff, "%s\n", buf);
4165         }
4166
4167         fprintf(fff, "\n");
4168
4169         /* Display flags (part 2) */
4170         display_player(3);
4171
4172         /* Dump part of the screen */
4173         for (y = 1; y < 22; y++)
4174         {
4175                 /* Dump each row */
4176                 for (x = 0; x < 79; x++)
4177                 {
4178                         /* Get the attr/char */
4179                         (void)(Term_what(x, y, &a, &c));
4180
4181                         /* Dump it (Ignore equippy tile graphic) */
4182                         if (a < 128)
4183                                 buf[x] = c;
4184                         else
4185                                 buf[x] = ' ';
4186                 }
4187
4188                 /* End the string */
4189                 buf[x] = '\0';
4190
4191                 /* Kill trailing spaces */
4192                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4193
4194                 /* End the row */
4195                 fprintf(fff, "%s\n", buf);
4196         }
4197
4198         fprintf(fff, "\n");
4199 }
4200
4201
4202 /*
4203  *
4204  */
4205 static void dump_aux_pet(FILE *fff)
4206 {
4207         int i;
4208         bool pet = FALSE;
4209         bool pet_settings = FALSE;
4210         char pet_name[80];
4211
4212         for (i = m_max - 1; i >= 1; i--)
4213         {
4214                 monster_type *m_ptr = &m_list[i];
4215
4216                 if (!m_ptr->r_idx) continue;
4217                 if (!is_pet(m_ptr)) continue;
4218                 pet_settings = TRUE;
4219                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4220                 if (!pet)
4221                 {
4222 #ifdef JP
4223                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4224 #else
4225                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4226 #endif
4227                         pet = TRUE;
4228                 }
4229                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4230                 fprintf(fff, "%s\n", pet_name);
4231         }
4232
4233         if (pet_settings)
4234         {
4235 #ifdef JP
4236                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4237 #else
4238                 fprintf(fff, "\n\n  [Command for Pets]\n");
4239 #endif
4240
4241 #ifdef JP
4242                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4243 #else
4244                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4245 #endif
4246
4247 #ifdef JP
4248                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4249 #else
4250                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4251 #endif
4252
4253 #ifdef JP
4254                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4255 #else
4256                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4257 #endif
4258
4259 #ifdef JP
4260                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4261 #else
4262                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4263 #endif
4264
4265 #ifdef JP
4266                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4267 #else
4268                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4269 #endif
4270
4271 #ifdef JP
4272                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4273 #else
4274                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4275 #endif
4276
4277                 fputc('\n', fff);
4278         }
4279 }
4280
4281
4282 /*
4283  *
4284  */
4285 static void dump_aux_class_special(FILE *fff)
4286 {
4287         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4288         {
4289                 int i = 0;
4290                 int j = 0;
4291                 int l1 = 0;
4292                 int l2 = 0;
4293                 int num = 0;
4294                 int spellnum[MAX_MONSPELLS];
4295                 s32b f4 = 0, f5 = 0, f6 = 0;
4296                 char p[60][80];
4297                 int col = 0;
4298                 bool pcol = FALSE;
4299
4300                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4301
4302 #ifdef JP
4303                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4304 #else
4305                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4306 #endif
4307
4308
4309                 for (j=1;j<6;j++)
4310                 {
4311                         col++;
4312                         set_rf_masks(&f4, &f5, &f6, j);
4313                         switch(j)
4314                         {
4315                                 case MONSPELL_TYPE_BOLT:
4316 #ifdef JP
4317                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4318 #else
4319                                         strcat(p[col], "\n     [Bolt  Type]\n");
4320 #endif
4321                                         break;
4322
4323                                 case MONSPELL_TYPE_BALL:
4324 #ifdef JP
4325                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4326 #else
4327                                         strcat(p[col], "\n     [Ball  Type]\n");
4328 #endif
4329                                         break;
4330
4331                                 case MONSPELL_TYPE_BREATH:
4332 #ifdef JP
4333                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4334 #else
4335                                         strcat(p[col], "\n     [  Breath  ]\n");
4336 #endif
4337                                         break;
4338
4339                                 case MONSPELL_TYPE_SUMMON:
4340 #ifdef JP
4341                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4342 #else
4343                                         strcat(p[col], "\n     [Summonning]\n");
4344 #endif
4345                                         break;
4346
4347                                 case MONSPELL_TYPE_OTHER:
4348 #ifdef JP
4349                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4350 #else
4351                                         strcat(p[col], "\n     [Other Type]\n");
4352 #endif
4353                                         break;
4354                         }
4355
4356                         for (i = 0, num = 0; i < 32; i++)
4357                         {
4358                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4359                         }
4360                         for (; i < 64; i++)
4361                         {
4362                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4363                         }
4364                         for (; i < 96; i++)
4365                         {
4366                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4367                         }
4368
4369                         col++;
4370                         pcol = FALSE;
4371                         strcat(p[col], "       ");
4372
4373                         for (i = 0; i < num; i++)
4374                         {
4375                                 if (p_ptr->magic_num2[spellnum[i]])
4376                                 {
4377                                         pcol = TRUE;
4378                                         /* Dump blue magic */
4379                                         l1 = strlen(p[col]);
4380                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4381                                         if ((l1 + l2) >= 75)
4382                                         {
4383                                                 strcat(p[col], "\n");
4384                                                 col++;
4385                                                 strcat(p[col], "       ");
4386                                         }
4387                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4388                                         strcat(p[col], ", ");
4389                                 }
4390                         }
4391                         
4392                         if (!pcol)
4393                         {
4394 #ifdef JP
4395                                 strcat(p[col], "¤Ê¤·");
4396 #else
4397                                 strcat(p[col], "None");
4398 #endif
4399                         }
4400                         else
4401                         {
4402                                 if (p[col][strlen(p[col])-2] == ',')
4403                                 {
4404                                         p[col][strlen(p[col])-2] = '\0';
4405                                 }
4406                                 else
4407                                 {
4408                                         p[col][strlen(p[col])-10] = '\0';
4409                                 }
4410                         }
4411                         
4412                         strcat(p[col], "\n");
4413                 }
4414
4415                 for (i=0;i<=col;i++)
4416                 {
4417                         fputs(p[i], fff);
4418                 }
4419         }
4420         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4421         {
4422                 char s[EATER_EXT][MAX_NLEN];
4423                 int tval, ext, k_idx;
4424                 int i, magic_num;
4425
4426 #ifdef JP
4427                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4428 #else
4429                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4430 #endif
4431
4432                 for (ext = 0; ext < 3; ext++)
4433                 {
4434                         int eat_num = 0;
4435
4436                         /* Dump an extent name */
4437                         switch (ext)
4438                         {
4439                         case 0:
4440                                 tval = TV_STAFF;
4441 #ifdef JP
4442                                 fprintf(fff, "\n[¾ó]\n");
4443 #else
4444                                 fprintf(fff, "\n[Staffs]\n");
4445 #endif
4446                                 break;
4447                         case 1:
4448                                 tval = TV_WAND;
4449 #ifdef JP
4450                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4451 #else
4452                                 fprintf(fff, "\n[Wands]\n");
4453 #endif
4454                                 break;
4455                         case 2:
4456                                 tval = TV_ROD;
4457 #ifdef JP
4458                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4459 #else
4460                                 fprintf(fff, "\n[Rods]\n");
4461 #endif
4462                                 break;
4463                         }
4464
4465                         /* Get magic device names that were eaten */
4466                         for (i = 0; i < EATER_EXT; i++)
4467                         {
4468                                 int idx = EATER_EXT * ext + i;
4469
4470                                 magic_num = p_ptr->magic_num2[idx];
4471                                 if (!magic_num) continue;
4472
4473                                 k_idx = lookup_kind(tval, i);
4474                                 if (!k_idx) continue;
4475                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4476                                 eat_num++;
4477                         }
4478
4479                         /* Dump magic devices in this extent */
4480                         if (eat_num > 0)
4481                         {
4482                                 for (i = 0; i < eat_num; i++)
4483                                 {
4484                                         fputs(s[i], fff);
4485                                         if (i % 3 < 2) fputs("    ", fff);
4486                                         else fputs("\n", fff);
4487                                 }
4488
4489                                 if (i % 3 > 0) fputs("\n", fff);
4490                         }
4491                         else /* Not found */
4492                         {
4493 #ifdef JP
4494                                 fputs("  (¤Ê¤·)\n", fff);
4495 #else
4496                                 fputs("  (none)\n", fff);
4497 #endif
4498                         }
4499                 }
4500         }
4501         else if (p_ptr->pclass == CLASS_SMITH)
4502         {
4503                 int i, id[250], n = 0, row;
4504
4505 #ifdef JP
4506                 fprintf(fff, "\n\n  [¼ê¤ËÆþ¤ì¤¿¥¨¥Ã¥»¥ó¥¹]\n\n");
4507 #else
4508                 fprintf(fff, "\n\n  [Get Essence]\n\n");
4509 #endif
4510
4511 #ifdef JP
4512                 fprintf(fff, "¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô     ¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô     ¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô", 1, 8);
4513 #else
4514                 fprintf(fff, "Essence      Num      Essence      Num      Essence      Num ", 1, 8);
4515 #endif
4516                 for (i = 0; essence_name[i]; i++)
4517                 {
4518                         if (!essence_name[i][0]) continue;
4519                         id[n] = i;
4520                         n++;
4521                 }
4522
4523                 row = n / 3 + 1;
4524
4525                 for (i = 0; i < row; i++)
4526                 {
4527                         fprintf(fff, "\n");
4528                         fprintf(fff, "%-11s %5d     ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
4529                         if(i + row < n) fprintf(fff, "%-11s %5d     ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
4530                         if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
4531                 }
4532
4533                 fputs("\n", fff);
4534
4535         }
4536 }
4537
4538
4539 /*
4540  *
4541  */
4542 static void dump_aux_quest(FILE *fff)
4543 {
4544         int i;
4545         int *quest_num;
4546         int dummy;
4547
4548
4549 #ifdef JP
4550         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4551 #else
4552         fprintf(fff, "\n\n  [Quest Information]\n");
4553 #endif
4554
4555         /* Allocate Memory */
4556         C_MAKE(quest_num, max_quests, int);
4557
4558         /* Sort by compete level */
4559         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4560         ang_sort_comp = ang_sort_comp_quest_num;
4561         ang_sort_swap = ang_sort_swap_quest_num;
4562         ang_sort(quest_num, &dummy, max_quests);
4563
4564         /* Dump Quest Information */
4565         fputc('\n', fff);
4566         do_cmd_knowledge_quests_completed(fff, quest_num);
4567         fputc('\n', fff);
4568         do_cmd_knowledge_quests_failed(fff, quest_num);
4569         fputc('\n', fff);
4570
4571         /* Free Memory */
4572         C_KILL(quest_num, max_quests, int);
4573 }
4574
4575
4576 /*
4577  *
4578  */
4579 static void dump_aux_last_message(FILE *fff)
4580 {
4581         if (p_ptr->is_dead)
4582         {
4583                 if (!p_ptr->total_winner)
4584                 {
4585                         int i;
4586
4587 #ifdef JP
4588                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4589 #else
4590                         fprintf(fff, "\n  [Last Messages]\n\n");
4591 #endif
4592                         for (i = MIN(message_num(), 30); i >= 0; i--)
4593                         {
4594                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4595                         }
4596                         fputc('\n', fff);
4597                 }
4598
4599                 /* Hack -- *Winning* message */
4600                 else if (p_ptr->last_message)
4601                 {
4602 #ifdef JP
4603                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4604 #else
4605                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4606 #endif
4607                         fprintf(fff,"  %s\n", p_ptr->last_message);
4608                         fputc('\n', fff);
4609                 }
4610         }
4611 }
4612
4613
4614 /*
4615  *
4616  */
4617 static void dump_aux_recall(FILE *fff)
4618 {
4619         int y;
4620
4621 #ifdef JP
4622         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4623 #else
4624         fprintf(fff, "\n  [Recall Depth]\n\n");
4625 #endif
4626
4627         for (y = 1; y < max_d_idx; y++)
4628         {
4629                 bool seiha = FALSE;
4630
4631                 if (!d_info[y].maxdepth) continue;
4632                 if (!max_dlv[y]) continue;
4633                 if (d_info[y].final_guardian)
4634                 {
4635                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4636                 }
4637                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4638
4639 #ifdef JP
4640                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4641 #else
4642                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4643 #endif
4644         }
4645 }
4646
4647
4648 /*
4649  *
4650  */
4651 static void dump_aux_options(FILE *fff)
4652 {
4653 #ifdef JP
4654         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4655 #else
4656         fprintf(fff, "\n  [Option Settings]\n");
4657 #endif
4658
4659
4660         if (preserve_mode)
4661 #ifdef JP
4662                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4663 #else
4664                 fprintf(fff, "\n Preserve Mode:      ON");
4665 #endif
4666
4667         else
4668 #ifdef JP
4669                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4670 #else
4671                 fprintf(fff, "\n Preserve Mode:      OFF");
4672 #endif
4673
4674
4675         if (ironman_small_levels)
4676 #ifdef JP
4677                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4678 #else
4679                 fprintf(fff, "\n Small Levels:       ALWAYS");
4680 #endif
4681
4682         else if (always_small_levels)
4683 #ifdef JP
4684                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4685 #else
4686                 fprintf(fff, "\n Small Levels:       ON");
4687 #endif
4688
4689         else if (small_levels)
4690 #ifdef JP
4691                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4692 #else
4693                 fprintf(fff, "\n Small Levels:       ENABLED");
4694 #endif
4695
4696         else
4697 #ifdef JP
4698                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4699 #else
4700                 fprintf(fff, "\n Small Levels:       OFF");
4701 #endif
4702
4703
4704         if (vanilla_town)
4705 #ifdef JP
4706                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4707 #else
4708                 fprintf(fff, "\n Vanilla Town:       ON");
4709 #endif
4710
4711         else if (lite_town)
4712 #ifdef JP
4713                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4714 #else
4715                 fprintf(fff, "\n Lite Town:          ON");
4716 #endif
4717
4718
4719         if (ironman_shops)
4720 #ifdef JP
4721                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4722 #else
4723                 fprintf(fff, "\n No Shops:           ON");
4724 #endif
4725
4726
4727         if (ironman_downward)
4728 #ifdef JP
4729                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4730 #else
4731                 fprintf(fff, "\n Diving Only:        ON");
4732 #endif
4733
4734
4735         if (ironman_rooms)
4736 #ifdef JP
4737                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4738 #else
4739                 fprintf(fff, "\n Unusual Rooms:      ON");
4740 #endif
4741
4742
4743         if (ironman_nightmare)
4744 #ifdef JP
4745                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4746 #else
4747                 fprintf(fff, "\n Nightmare Mode:     ON");
4748 #endif
4749
4750
4751         if (ironman_empty_levels)
4752 #ifdef JP
4753                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4754 #else
4755                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4756 #endif
4757
4758         else if (empty_levels)
4759 #ifdef JP
4760                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4761 #else
4762                 fprintf(fff, "\n Arena Levels:       ENABLED");
4763 #endif
4764
4765         else
4766 #ifdef JP
4767                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4768 #else
4769                 fprintf(fff, "\n Arena Levels:       OFF");
4770 #endif
4771
4772
4773         fputc('\n', fff);
4774
4775         if (p_ptr->noscore)
4776 #ifdef JP
4777                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4778 #else
4779                 fprintf(fff, "\n You have done something illegal.\n");
4780 #endif
4781
4782         fputc('\n', fff);
4783 }
4784
4785
4786 /*
4787  *
4788  */
4789 static void dump_aux_arena(FILE *fff)
4790 {
4791         if (lite_town || vanilla_town) return;
4792
4793         if (p_ptr->arena_number < 0)
4794         {
4795                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4796                 {
4797 #ifdef JP
4798                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4799 #else
4800                         fprintf(fff, "\n Arena: Defeated\n");
4801 #endif
4802                 }
4803                 else
4804                 {
4805 #ifdef JP
4806                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4807                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4808 #else
4809                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4810                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4811                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4812 #endif
4813                 }
4814         }
4815         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4816         {
4817 #ifdef JP
4818                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4819 #else
4820                 fprintf(fff, "\n Arena: True Champion\n");
4821 #endif
4822         }
4823         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4824         {
4825 #ifdef JP
4826                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4827 #else
4828                 fprintf(fff, "\n Arena: Champion\n");
4829 #endif
4830         }
4831         else
4832         {
4833 #ifdef JP
4834                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4835 #else
4836                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4837 #endif
4838         }
4839
4840         fprintf(fff, "\n");
4841 }
4842
4843
4844 /*
4845  *
4846  */
4847 static void dump_aux_monsters(FILE *fff)
4848 {
4849         /* Monsters slain */
4850
4851         int k;
4852         long uniq_total = 0;
4853         long norm_total = 0;
4854         s16b *who;
4855
4856         /* Sort by monster level */
4857         u16b why = 2;
4858
4859 #ifdef JP
4860         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4861 #else
4862         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4863 #endif
4864
4865         /* Allocate the "who" array */
4866         C_MAKE(who, max_r_idx, s16b);
4867
4868         /* Count monster kills */
4869         for (k = 1; k < max_r_idx; k++)
4870         {
4871                 monster_race *r_ptr = &r_info[k];
4872
4873                 /* Ignore unused index */
4874                 if (!r_ptr->name) continue;
4875
4876                 /* Unique monsters */
4877                 if (r_ptr->flags1 & RF1_UNIQUE)
4878                 {
4879                         bool dead = (r_ptr->max_num == 0);
4880                         if (dead)
4881                         {
4882                                 norm_total++;
4883
4884                                 /* Add a unique monster to the list */
4885                                 who[uniq_total++] = k;
4886                         }
4887                 }
4888
4889                 /* Normal monsters */
4890                 else
4891                 {
4892                         if (r_ptr->r_pkills > 0)
4893                         {
4894                                 norm_total += r_ptr->r_pkills;
4895                         }
4896                 }
4897         }
4898
4899
4900         /* No monsters is defeated */
4901         if (norm_total < 1)
4902         {
4903 #ifdef JP
4904                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4905 #else
4906                 fprintf(fff,"You have defeated no enemies yet.\n");
4907 #endif
4908         }
4909
4910         /* Defeated more than one normal monsters */
4911         else if (uniq_total == 0)
4912         {
4913 #ifdef JP
4914                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4915 #else
4916                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4917 #endif
4918         }
4919
4920         /* Defeated more than one unique monsters */
4921         else /* if (uniq_total > 0) */
4922         {
4923 #ifdef JP
4924                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4925 #else
4926                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4927 #endif
4928
4929
4930                 /* Select the sort method */
4931                 ang_sort_comp = ang_sort_comp_hook;
4932                 ang_sort_swap = ang_sort_swap_hook;
4933
4934                 /* Sort the array by dungeon depth of monsters */
4935                 ang_sort(who, &why, uniq_total);
4936
4937 #ifdef JP
4938                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4939 #else
4940                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4941 #endif
4942
4943                 /* Print top 10 */
4944                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4945                 {
4946                         monster_race *r_ptr = &r_info[who[k]];
4947
4948 #ifdef JP
4949                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4950 #else
4951                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4952 #endif
4953                 }
4954
4955         }
4956
4957         /* Free the "who" array */
4958         C_KILL(who, max_r_idx, s16b);
4959 }
4960
4961
4962 /*
4963  *
4964  */
4965 static void dump_aux_race_history(FILE *fff)
4966 {
4967         if (p_ptr->old_race1 || p_ptr->old_race2)
4968         {
4969                 int i;
4970
4971 #ifdef JP
4972                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4973 #else
4974                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4975 #endif
4976                 for (i = 0; i < MAX_RACES; i++)
4977                 {
4978                         if (p_ptr->start_race == i) continue;
4979                         if (i < 32)
4980                         {
4981                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4982                         }
4983                         else
4984                         {
4985                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4986                         }
4987 #ifdef JP
4988                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4989 #else
4990                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4991 #endif
4992                 }
4993
4994                 fputc('\n', fff);
4995         }
4996 }
4997
4998
4999 /*
5000  *
5001  */
5002 static void dump_aux_realm_history(FILE *fff)
5003 {
5004         if (p_ptr->old_realm)
5005         {
5006                 int i;
5007
5008                 fputc('\n', fff);
5009                 for (i = 0; i < MAX_MAGIC; i++)
5010                 {
5011                         if (!(p_ptr->old_realm & 1L << i)) continue;
5012 #ifdef JP
5013                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
5014 #else
5015                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
5016 #endif
5017                 }
5018                 fputc('\n', fff);
5019         }
5020 }
5021
5022
5023 /*
5024  *
5025  */
5026 static void dump_aux_virtues(FILE *fff)
5027 {
5028         int v_nr, percent;
5029
5030 #ifdef JP
5031         fprintf(fff, "\n\n  [¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó]\n\n");
5032 #else
5033         fprintf(fff, "\n\n  [HP-rate & Max stat & Virtues]\n\n");
5034 #endif
5035
5036         percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
5037                 (2 * p_ptr->hitdie +
5038                 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
5039
5040 #ifdef JP
5041                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
5042                 else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
5043                 fprintf(fff, "ǽÎϤκÇÂçÃÍ\n");
5044 #else
5045                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
5046                 else fprintf(fff, "Your current Life Rating is ???.\n\n");
5047                 fprintf(fff, "Limits of maximum stats\n");
5048 #endif
5049                 for (v_nr = 0; v_nr < 6; v_nr++)
5050                 {
5051                         if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
5052                         else fprintf(fff, "%s ???\n", stat_names[v_nr]);
5053                 }
5054
5055 #ifdef JP
5056         fprintf(fff, "\n°À­ : %s\n", your_alignment());
5057 #else
5058         fprintf(fff, "\nYour alighnment : %s\n", your_alignment());
5059 #endif
5060
5061         fprintf(fff, "\n");
5062         dump_virtues(fff);
5063 }
5064
5065
5066 /*
5067  *
5068  */
5069 static void dump_aux_mutations(FILE *fff)
5070 {
5071         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5072         {
5073 #ifdef JP
5074                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
5075 #else
5076                 fprintf(fff, "\n\n  [Mutations]\n\n");
5077 #endif
5078
5079                 dump_mutations(fff);
5080         }
5081 }
5082
5083
5084 /*
5085  *
5086  */
5087 static void dump_aux_equipment_inventory(FILE *fff)
5088 {
5089         int i;
5090         char o_name[MAX_NLEN];
5091
5092         /* Dump the equipment */
5093         if (equip_cnt)
5094         {
5095 #ifdef JP
5096                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5097 #else
5098                 fprintf(fff, "  [Character Equipment]\n\n");
5099 #endif
5100
5101                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5102                 {
5103                         object_desc(o_name, &inventory[i], 0);
5104                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5105 #ifdef JP
5106                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5107 #else
5108                                 strcpy(o_name, "(wielding with two-hands)");
5109 #endif
5110
5111                         fprintf(fff, "%c) %s\n",
5112                                 index_to_label(i), o_name);
5113                 }
5114                 fprintf(fff, "\n\n");
5115         }
5116
5117         /* Dump the inventory */
5118 #ifdef JP
5119         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5120 #else
5121         fprintf(fff, "  [Character Inventory]\n\n");
5122 #endif
5123
5124         for (i = 0; i < INVEN_PACK; i++)
5125         {
5126                 /* Don't dump the empty slots */
5127                 if (!inventory[i].k_idx) break;
5128
5129                 /* Dump the inventory slots */
5130                 object_desc(o_name, &inventory[i], 0);
5131                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5132         }
5133
5134         /* Add an empty line */
5135         fprintf(fff, "\n\n");
5136 }
5137
5138
5139 /*
5140  *
5141  */
5142 static void dump_aux_home_museum(FILE *fff)
5143 {
5144         char o_name[MAX_NLEN];
5145         store_type  *st_ptr;
5146
5147         /* Do we need it?? */
5148         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5149
5150         /* Print the home */
5151         st_ptr = &town[1].store[STORE_HOME];
5152
5153         /* Home -- if anything there */
5154         if (st_ptr->stock_num)
5155         {
5156                 int i;
5157                 int x = 1;
5158
5159 #ifdef JP
5160                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5161 #else
5162                 fprintf(fff, "  [Home Inventory]\n");
5163 #endif
5164
5165                 /* Dump all available items */
5166                 for (i = 0; i < st_ptr->stock_num; i++)
5167                 {
5168                         if ((i % 12) == 0)
5169 #ifdef JP
5170                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5171 #else
5172                                 fprintf(fff, "\n ( page %d )\n", x++);
5173 #endif
5174                         object_desc(o_name, &st_ptr->stock[i], 0);
5175                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5176                 }
5177
5178                 /* Add an empty line */
5179                 fprintf(fff, "\n\n");
5180         }
5181
5182
5183         /* Print the home */
5184         st_ptr = &town[1].store[STORE_MUSEUM];
5185
5186         /* Home -- if anything there */
5187         if (st_ptr->stock_num)
5188         {
5189                 int i;
5190                 int x = 1;
5191
5192 #ifdef JP
5193                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5194 #else
5195                 fprintf(fff, "  [Museum]\n");
5196 #endif
5197
5198                 /* Dump all available items */
5199                 for (i = 0; i < st_ptr->stock_num; i++)
5200                 {
5201 #ifdef JP
5202                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5203                         object_desc(o_name, &st_ptr->stock[i], 0);
5204                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5205 #else
5206                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5207                         object_desc(o_name, &st_ptr->stock[i], 0);
5208                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5209 #endif
5210
5211                 }
5212
5213                 /* Add an empty line */
5214                 fprintf(fff, "\n\n");
5215         }
5216 }
5217
5218
5219 /*
5220  * Output the character dump to a file
5221  */
5222 errr make_character_dump(FILE *fff)
5223 {
5224 #ifdef JP
5225         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5226                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5227 #else
5228         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5229                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5230 #endif
5231
5232         update_playtime();
5233
5234         dump_aux_display_player(fff);
5235         dump_aux_last_message(fff);
5236         dump_aux_options(fff);
5237         dump_aux_recall(fff);
5238         dump_aux_quest(fff);
5239         dump_aux_arena(fff);
5240         dump_aux_monsters(fff);
5241         dump_aux_virtues(fff);
5242         dump_aux_race_history(fff);
5243         dump_aux_realm_history(fff);
5244         dump_aux_class_special(fff);
5245         dump_aux_mutations(fff);
5246         dump_aux_pet(fff);
5247         fputs("\n\n", fff);
5248         dump_aux_equipment_inventory(fff);
5249         dump_aux_home_museum(fff);
5250
5251 #ifdef JP
5252         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5253 #else
5254         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5255 #endif
5256
5257         return 0;
5258 }
5259
5260 /*
5261  * Hack -- Dump a character description file
5262  *
5263  * XXX XXX XXX Allow the "full" flag to dump additional info,
5264  * and trigger its usage from various places in the code.
5265  */
5266 errr file_character(cptr name)
5267 {
5268         int             fd = -1;
5269         FILE            *fff = NULL;
5270         char            buf[1024];
5271
5272         /* Build the filename */
5273         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5274
5275         /* File type is "TEXT" */
5276         FILE_TYPE(FILE_TYPE_TEXT);
5277
5278         /* Check for existing file */
5279         fd = fd_open(buf, O_RDONLY);
5280
5281         /* Existing file */
5282         if (fd >= 0)
5283         {
5284                 char out_val[160];
5285
5286                 /* Close the file */
5287                 (void)fd_close(fd);
5288
5289                 /* Build query */
5290 #ifdef JP
5291                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5292 #else
5293                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5294 #endif
5295
5296
5297                 /* Ask */
5298                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5299         }
5300
5301         /* Open the non-existing file */
5302         if (fd < 0) fff = my_fopen(buf, "w");
5303
5304         /* Invalid file */
5305         if (!fff)
5306         {
5307                 /* Message */
5308 #ifdef JP
5309                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5310 #else
5311                 prt("Character dump failed!", 0, 0);
5312 #endif
5313
5314                 (void)inkey();
5315
5316                 /* Error */
5317                 return (-1);
5318         }
5319
5320         (void)make_character_dump(fff);
5321
5322         /* Close it */
5323         my_fclose(fff);
5324
5325
5326         /* Message */
5327 #ifdef JP
5328 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5329 #else
5330         msg_print("Character dump successful.");
5331 #endif
5332
5333         msg_print(NULL);
5334
5335         /* Success */
5336         return (0);
5337 }
5338
5339
5340 /*
5341  * Display single line of on-line help file
5342  *
5343  * You can insert some special color tag to change text color.
5344  * Such as...
5345  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5346  *
5347  * A colored segment is between "[[[[y|" and the last "|".
5348  * You can use any single character in place of the "|".
5349  */
5350 static void show_file_aux_line(cptr str, int cy, cptr shower)
5351 {
5352         static const char tag_str[] = "[[[[";
5353         byte color = TERM_WHITE;
5354         char in_tag = '\0';
5355         int cx = 0;
5356         int i;
5357         char lcstr[1024];
5358
5359         if (shower)
5360         {
5361                 /* Make a lower case version of str for searching */
5362                 strcpy(lcstr, str);
5363                 str_tolower(lcstr);
5364         }
5365
5366         /* Initial cursor position */
5367         Term_gotoxy(cx, cy);
5368
5369         for (i = 0; str[i];)
5370         {
5371                 int len = strlen(&str[i]);
5372                 int showercol = len + 1;
5373                 int bracketcol = len + 1;
5374                 int endcol = len;
5375                 cptr ptr;
5376
5377                 /* Search for a shower string in the line */
5378                 if (shower)
5379                 {
5380                         ptr = my_strstr(&lcstr[i], shower);
5381                         if (ptr) showercol = ptr - &lcstr[i];
5382                 }
5383
5384                 /* Search for a color segment tag */
5385                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5386                 if (ptr) bracketcol = ptr - &str[i];
5387
5388                 /* A color tag is found */
5389                 if (bracketcol < endcol) endcol = bracketcol;
5390
5391                 /* The shower string is found before the color tag */
5392                 if (showercol < endcol) endcol = showercol;
5393
5394                 /* Print a segment of the line */
5395                 Term_addstr(endcol, color, &str[i]);
5396                 cx += endcol;
5397                 i += endcol;
5398
5399                 /* Shower string? */
5400                 if (endcol == showercol)
5401                 {
5402                         int showerlen = strlen(shower);
5403
5404                         /* Print the shower string in yellow */
5405                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5406                         cx += showerlen;
5407                         i += showerlen;
5408                 }
5409
5410                 /* Colored segment? */
5411                 else if (endcol == bracketcol)
5412                 {
5413                         if (in_tag)
5414                         {
5415                                 /* Found the end of colored segment */
5416                                 i++;
5417
5418                                 /* Now looking for an another tag_str */
5419                                 in_tag = '\0';
5420
5421                                 /* Set back to the default color */
5422                                 color = TERM_WHITE;
5423                         }
5424                         else
5425                         {
5426                                 /* Found a tag_str, and get a tag color */
5427                                 i += sizeof(tag_str)-1;
5428
5429                                 /* Get tag color */
5430                                 color = color_char_to_attr(str[i]);
5431
5432                                 /* Illegal color tag */
5433                                 if (color == 255 || str[i+1] == '\0')
5434                                 {
5435                                         /* Illegal color tag */
5436                                         color = TERM_WHITE;
5437
5438                                         /* Print the broken tag as a string */
5439                                         Term_addstr(-1, TERM_WHITE, tag_str);
5440                                         cx += sizeof(tag_str)-1;
5441                                 }
5442                                 else
5443                                 {
5444                                         /* Skip the color tag */
5445                                         i++;
5446
5447                                         /* Now looking for a close tag */
5448                                         in_tag = str[i];
5449
5450                                         /* Skip the close-tag-indicator */
5451                                         i++;
5452                                 }
5453                         }
5454                 }
5455
5456         } /* for (i = 0; str[i];) */
5457
5458         /* Clear rest of line */
5459         Term_erase(cx, cy, 255);
5460 }
5461
5462
5463 /*
5464  * Recursive file perusal.
5465  *
5466  * Process various special text in the input file, including
5467  * the "menu" structures used by the "help file" system.
5468  *
5469  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5470  */
5471 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5472 {
5473         int i, n, skey;
5474
5475         /* Number of "real" lines passed by */
5476         int next = 0;
5477
5478         /* Number of "real" lines in the file */
5479         int size = 0;
5480
5481         /* Backup value for "line" */
5482         int back = 0;
5483
5484         /* This screen has sub-screens */
5485         bool menu = FALSE;
5486
5487         /* Current help file */
5488         FILE *fff = NULL;
5489
5490         /* Find this string (if any) */
5491         cptr find = NULL;
5492
5493         /* Jump to this tag */
5494         cptr tag = NULL;
5495
5496         /* Hold strings to find/show */
5497         char finder_str[81];
5498         char shower_str[81];
5499         char back_str[81];
5500
5501         /* String to show */
5502         cptr shower = NULL;
5503
5504         /* Filename */
5505         char filename[1024];
5506
5507         /* Describe this thing */
5508         char caption[128];
5509
5510         /* Path buffer */
5511         char path[1024];
5512
5513         /* General buffer */
5514         char buf[1024];
5515
5516         /* Sub-menu information */
5517         char hook[68][32];
5518
5519         bool reverse = (line < 0);
5520
5521         int wid, hgt, rows;
5522
5523         Term_get_size(&wid, &hgt);
5524         rows = hgt - 4;
5525
5526         /* Wipe finder */
5527         strcpy(finder_str, "");
5528
5529         /* Wipe shower */
5530         strcpy(shower_str, "");
5531
5532         /* Wipe caption */
5533         strcpy(caption, "");
5534
5535         /* Wipe the hooks */
5536         for (i = 0; i < 68; i++)
5537         {
5538                 hook[i][0] = '\0';
5539         }
5540
5541         /* Copy the filename */
5542         strcpy(filename, name);
5543
5544         n = strlen(filename);
5545
5546         /* Extract the tag from the filename */
5547         for (i = 0; i < n; i++)
5548         {
5549                 if (filename[i] == '#')
5550                 {
5551                         filename[i] = '\0';
5552                         tag = filename + i + 1;
5553                         break;
5554                 }
5555         }
5556
5557         /* Redirect the name */
5558         name = filename;
5559
5560         /* Hack XXX XXX XXX */
5561         if (what)
5562         {
5563                 /* Caption */
5564                 strcpy(caption, what);
5565
5566                 /* Access the "file" */
5567                 strcpy(path, name);
5568
5569                 /* Open */
5570                 fff = my_fopen(path, "r");
5571         }
5572
5573         /* Look in "help" */
5574         if (!fff)
5575         {
5576                 /* Caption */
5577 #ifdef JP
5578 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5579 #else
5580                 sprintf(caption, "Help file '%s'", name);
5581 #endif
5582
5583
5584                 /* Build the filename */
5585                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5586
5587                 /* Open the file */
5588                 fff = my_fopen(path, "r");
5589         }
5590
5591         /* Look in "info" */
5592         if (!fff)
5593         {
5594                 /* Caption */
5595 #ifdef JP
5596 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5597 #else
5598                 sprintf(caption, "Info file '%s'", name);
5599 #endif
5600
5601
5602                 /* Build the filename */
5603                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5604
5605                 /* Open the file */
5606                 fff = my_fopen(path, "r");
5607         }
5608
5609         /* Look in "info" */
5610         if (!fff)
5611         {
5612                 /* Build the filename */
5613                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5614
5615                 for (i = 0; path[i]; i++)
5616                         if ('\\' == path[i])
5617                                 path[i] = PATH_SEP[0];
5618
5619                 /* Caption */
5620 #ifdef JP
5621 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5622 #else
5623                 sprintf(caption, "Info file '%s'", name);
5624 #endif
5625
5626                 /* Open the file */
5627                 fff = my_fopen(path, "r");
5628         }
5629
5630         /* Oops */
5631         if (!fff)
5632         {
5633                 /* Message */
5634 #ifdef JP
5635 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5636 #else
5637                 msg_format("Cannot open '%s'.", name);
5638 #endif
5639
5640                 msg_print(NULL);
5641
5642                 /* Oops */
5643                 return (TRUE);
5644         }
5645
5646
5647         /* Pre-Parse the file */
5648         while (TRUE)
5649         {
5650                 char *str = buf;
5651
5652                 /* Read a line or stop */
5653                 if (my_fgets(fff, buf, sizeof(buf))) break;
5654
5655                 /* XXX Parse "menu" items */
5656                 if (prefix(str, "***** "))
5657                 {
5658                         /* Notice "menu" requests */
5659                         if ((str[6] == '[') && isalpha(str[7]))
5660                         {
5661                                 /* Extract the menu item */
5662                                 int k = str[7] - 'A';
5663
5664                                 /* This is a menu file */
5665                                 menu = TRUE;
5666
5667                                 if ((str[8] == ']') && (str[9] == ' '))
5668                                 {
5669                                         /* Extract the menu item */
5670                                         strncpy(hook[k], str + 10, 31);
5671
5672                                         /* Make sure it's null-terminated */
5673                                         hook[k][31] = '\0';
5674                                 }
5675                         }
5676                         /* Notice "tag" requests */
5677                         else if (str[6] == '<')
5678                         {
5679                                 size_t len = strlen(str);
5680
5681                                 if (str[len - 1] == '>')
5682                                 {
5683                                         str[len - 1] = '\0';
5684                                         if (tag && streq(str + 7, tag)) line = next;
5685                                 }
5686                         }
5687
5688                         /* Skip this */
5689                         continue;
5690                 }
5691
5692                 /* Count the "real" lines */
5693                 next++;
5694         }
5695
5696         /* Save the number of "real" lines */
5697         size = next;
5698
5699         /* start from bottom when reverse mode */
5700         if (line == -1) line = ((size-1)/rows)*rows;
5701
5702         /* Clear screen */
5703         Term_clear();
5704
5705         /* Display the file */
5706         while (TRUE)
5707         {
5708                 /* Restart when necessary */
5709                 if (line >= size - rows) line = size - rows;
5710                 if (line < 0) line = 0;
5711
5712                 /* Re-open the file if needed */
5713                 if (next > line)
5714                 {
5715                         /* Close it */
5716                         my_fclose(fff);
5717
5718                         /* Hack -- Re-Open the file */
5719                         fff = my_fopen(path, "r");
5720
5721                         /* Oops */
5722                         if (!fff) return (FALSE);
5723
5724                         /* File has been restarted */
5725                         next = 0;
5726                 }
5727
5728                 /* Goto the selected line */
5729                 while (next < line)
5730                 {
5731                         /* Get a line */
5732                         if (my_fgets(fff, buf, sizeof(buf))) break;
5733
5734                         /* Skip tags/links */
5735                         if (prefix(buf, "***** ")) continue;
5736
5737                         /* Count the lines */
5738                         next++;
5739                 }
5740
5741                 /* Dump the next 20, or rows, lines of the file */
5742                 for (i = 0; i < rows; )
5743                 {
5744                         cptr str = buf;
5745
5746                         /* Hack -- track the "first" line */
5747                         if (!i) line = next;
5748
5749                         /* Get a line of the file or stop */
5750                         if (my_fgets(fff, buf, sizeof(buf))) break;
5751
5752                         /* Hack -- skip "special" lines */
5753                         if (prefix(buf, "***** ")) continue;
5754
5755                         /* Count the "real" lines */
5756                         next++;
5757
5758                         /* Hack -- keep searching */
5759                         if (find && !i)
5760                         {
5761                                 char lc_buf[1024];
5762
5763                                 /* Make a lower case version of str for searching */
5764                                 strcpy(lc_buf, str);
5765                                 str_tolower(lc_buf);
5766
5767                                 if (!my_strstr(lc_buf, find)) continue;
5768                         }
5769
5770                         /* Hack -- stop searching */
5771                         find = NULL;
5772
5773                         /* Dump the line */
5774                         show_file_aux_line(str, i + 2, shower);
5775
5776                         /* Count the printed lines */
5777                         i++;
5778                 }
5779
5780                 while (i < rows)
5781                 {
5782                         /* Clear rest of line */
5783                         Term_erase(0, i + 2, 255);
5784
5785                         i++;
5786                 }
5787
5788                 /* Hack -- failed search */
5789                 if (find)
5790                 {
5791                         bell();
5792                         line = back;
5793                         find = NULL;
5794                         continue;
5795                 }
5796
5797
5798                 /* Show a general "title" */
5799                 if (show_version)
5800                 {
5801                         prt(format(
5802 #ifdef JP
5803                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5804 #else
5805                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5806 #endif
5807
5808                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5809                            caption, line, size), 0, 0);
5810                 }
5811                 else
5812                 {
5813                         prt(format(
5814 #ifdef JP
5815                                 "[%s, %d/%d]",
5816 #else
5817                                 "[%s, Line %d/%d]",
5818 #endif
5819                                 caption, line, size), 0, 0);
5820                 }
5821
5822                 /* Prompt -- small files */
5823                 if (size <= rows)
5824                 {
5825                         /* Wait for it */
5826 #ifdef JP
5827 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5828 #else
5829                         prt("[Press ESC to exit.]", hgt - 1, 0);
5830 #endif
5831
5832                 }
5833
5834                 /* Prompt -- large files */
5835                 else
5836                 {
5837 #ifdef JP
5838                         if(reverse)
5839                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5840                         else
5841                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5842 #else
5843                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5844 #endif
5845                 }
5846
5847                 /* Get a special key code */
5848                 skey = inkey_special(TRUE);
5849
5850                 switch (skey)
5851                 {
5852                 /* Show the help for the help */
5853                 case '?':
5854                         /* Hack - prevent silly recursion */
5855 #ifdef JP
5856                         if (strcmp(name, "jhelpinfo.txt") != 0)
5857                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5858 #else
5859                         if (strcmp(name, "helpinfo.txt") != 0)
5860                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5861 #endif
5862                         break;
5863
5864                 /* Hack -- try showing */
5865                 case '=':
5866                         /* Get "shower" */
5867 #ifdef JP
5868                         prt("¶¯Ä´: ", hgt - 1, 0);
5869 #else
5870                         prt("Show: ", hgt - 1, 0);
5871 #endif
5872
5873                         strcpy(back_str, shower_str);
5874                         if (askfor(shower_str, 80))
5875                         {
5876                                 if (shower_str[0])
5877                                 {
5878                                         /* Make it lowercase */
5879                                         str_tolower(shower_str);
5880
5881                                         /* Show it */
5882                                         shower = shower_str;
5883                                 }
5884                                 else shower = NULL; /* Stop showing */
5885                         }
5886                         else strcpy(shower_str, back_str);
5887                         break;
5888
5889                 /* Hack -- try finding */
5890                 case '/':
5891                 case KTRL('s'):
5892                         /* Get "finder" */
5893 #ifdef JP
5894                         prt("¸¡º÷: ", hgt - 1, 0);
5895 #else
5896                         prt("Find: ", hgt - 1, 0);
5897 #endif
5898
5899                         strcpy(back_str, finder_str);
5900                         if (askfor(finder_str, 80))
5901                         {
5902                                 if (finder_str[0])
5903                                 {
5904                                         /* Find it */
5905                                         find = finder_str;
5906                                         back = line;
5907                                         line = line + 1;
5908
5909                                         /* Make finder lowercase */
5910                                         str_tolower(finder_str);
5911
5912                                         /* Show it */
5913                                         shower = finder_str;
5914                                 }
5915                                 else shower = NULL; /* Stop showing */
5916                         }
5917                         else strcpy(finder_str, back_str);
5918                         break;
5919
5920                 /* Hack -- go to a specific line */
5921                 case '#':
5922                         {
5923                                 char tmp[81];
5924 #ifdef JP
5925                                 prt("¹Ô: ", hgt - 1, 0);
5926 #else
5927                                 prt("Goto Line: ", hgt - 1, 0);
5928 #endif
5929
5930                                 strcpy(tmp, "0");
5931
5932                                 if (askfor(tmp, 80)) line = atoi(tmp);
5933                         }
5934                         break;
5935
5936                 /* Hack -- go to the top line */
5937                 case SKEY_TOP:
5938                         line = 0;
5939                         break;
5940
5941                 /* Hack -- go to the bottom line */
5942                 case SKEY_BOTTOM:
5943                         line = ((size - 1) / rows) * rows;
5944                         break;
5945
5946                 /* Hack -- go to a specific file */
5947                 case '%':
5948                         {
5949                                 char tmp[81];
5950 #ifdef JP
5951                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5952                                 strcpy(tmp, "jhelp.hlp");
5953 #else
5954                                 prt("Goto File: ", hgt - 1, 0);
5955                                 strcpy(tmp, "help.hlp");
5956 #endif
5957
5958                                 if (askfor(tmp, 80))
5959                                 {
5960                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5961                                 }
5962                         }
5963                         break;
5964
5965                 /* Allow backing up */
5966                 case '-':
5967                         line = line + (reverse ? rows : -rows);
5968                         if (line < 0) line = 0;
5969                         break;
5970
5971                 /* One page up */
5972                 case SKEY_PGUP:
5973                         line = line - rows;
5974                         if (line < 0) line = 0;
5975                         break;
5976
5977                 /* Advance a single line */
5978                 case '\n':
5979                 case '\r':
5980                         line = line + (reverse ? -1 : 1);
5981                         if (line < 0) line = 0;
5982                         break;
5983
5984                 /* Move up / down */
5985                 case '8':
5986                 case SKEY_UP:
5987                         line--;
5988                         if (line < 0) line = 0;
5989                         break;
5990
5991                 case '2':
5992                 case SKEY_DOWN:
5993                         line++;
5994                         break;
5995
5996                 /* Advance one page */
5997                 case ' ':
5998                         line = line + (reverse ? -rows : rows);
5999                         if (line < 0) line = 0;
6000                         break;
6001
6002                 /* One page down */
6003                 case SKEY_PGDOWN:
6004                         line = line + rows;
6005                         break;
6006                 }
6007
6008                 /* Recurse on numbers */
6009                 if (menu)
6010                 {
6011                         int key = -1;
6012
6013                         if (!(skey & SKEY_MASK) && isalpha(skey))
6014                                 key = skey - 'A';
6015
6016                         if ((key > -1) && hook[key][0])
6017                         {
6018                                 /* Recurse on that file */
6019                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
6020                                         skey = 'q';
6021                         }
6022                 }
6023
6024                 /* Hack, dump to file */
6025                 if (skey == '|')
6026                 {
6027                         FILE *ffp;
6028                         char buff[1024];
6029                         char xtmp[82];
6030
6031                         strcpy (xtmp, "");
6032
6033 #ifdef JP
6034                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
6035 #else
6036                         if (!get_string("File name: ", xtmp, 80)) continue;
6037 #endif
6038
6039                         /* Close it */
6040                         my_fclose(fff);
6041
6042                         /* Build the filename */
6043                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
6044
6045                         /* Hack -- Re-Open the file */
6046                         fff = my_fopen(path, "r");
6047
6048                         ffp = my_fopen(buff, "w");
6049
6050                         /* Oops */
6051                         if (!(fff && ffp))
6052                         {
6053 #ifdef JP
6054                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
6055 #else
6056                                 msg_print("Failed to open file.");
6057 #endif
6058                                 skey = ESCAPE;
6059                                 break;
6060                         }
6061
6062                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
6063                         my_fputs(ffp, xtmp, 80);
6064                         my_fputs(ffp, "\n", 80);
6065
6066                         while (!my_fgets(fff, buff, sizeof(buff)))
6067                                 my_fputs(ffp, buff, 80);
6068
6069                         /* Close it */
6070                         my_fclose(fff);
6071                         my_fclose(ffp);
6072
6073                         /* Hack -- Re-Open the file */
6074                         fff = my_fopen(path, "r");
6075                 }
6076
6077                 /* Return to last screen */
6078                 if ((skey == ESCAPE) || (skey == '<')) break;
6079
6080                 /* Exit on the ^q */
6081                 if (skey == KTRL('q')) skey = 'q';
6082
6083                 /* Exit on the q key */
6084                 if (skey == 'q') break;
6085         }
6086
6087         /* Close the file */
6088         my_fclose(fff);
6089
6090         /* Escape */
6091         if (skey == 'q') return (FALSE);
6092
6093         /* Normal return */
6094         return (TRUE);
6095 }
6096
6097
6098 /*
6099  * Peruse the On-Line-Help
6100  */
6101 void do_cmd_help(void)
6102 {
6103         /* Save screen */
6104         screen_save();
6105
6106         /* Peruse the main help file */
6107 #ifdef JP
6108 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6109 #else
6110         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6111 #endif
6112
6113
6114         /* Load screen */
6115         screen_load();
6116 }
6117
6118
6119 /*
6120  * Process the player name.
6121  * Extract a clean "base name".
6122  * Build the savefile name if needed.
6123  */
6124 void process_player_name(bool sf)
6125 {
6126         int i, k = 0;
6127         char old_player_base[32] = "";
6128
6129         if (character_generated) strcpy(old_player_base, player_base);
6130
6131         /* Cannot be too long */
6132 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6133 #ifdef MSDOS
6134         if (strlen(player_name) > 8)
6135 #else
6136         if (strlen(player_name) > 15)
6137 #endif
6138         {
6139                 /* Name too long */
6140 #ifdef JP
6141 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6142 #else
6143                 quit_fmt("The name '%s' is too long!", player_name);
6144 #endif
6145
6146         }
6147 #endif
6148
6149         /* Cannot contain "icky" characters */
6150         for (i = 0; player_name[i]; i++)
6151         {
6152                 /* No control characters */
6153 #ifdef JP
6154                 if (iskanji(player_name[i])){i++;continue;}
6155                 if (iscntrl( (unsigned char)player_name[i]))
6156 #else
6157                 if (iscntrl(player_name[i]))
6158 #endif
6159
6160                 {
6161                         /* Illegal characters */
6162 #ifdef JP
6163 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6164 #else
6165                         quit_fmt("The name '%s' contains control chars!", player_name);
6166 #endif
6167
6168                 }
6169         }
6170
6171
6172 #ifdef MACINTOSH
6173
6174         /* Extract "useful" letters */
6175         for (i = 0; player_name[i]; i++)
6176         {
6177 #ifdef JP
6178                 unsigned char c = player_name[i];
6179 #else
6180                 char c = player_name[i];
6181 #endif
6182
6183
6184                 /* Convert "dot" to "underscore" */
6185                 if (c == '.') c = '_';
6186
6187                 /* Accept all the letters */
6188                 player_base[k++] = c;
6189         }
6190
6191 #else
6192
6193         /* Extract "useful" letters */
6194         for (i = 0; player_name[i]; i++)
6195         {
6196 #ifdef JP
6197                 unsigned char c = player_name[i];
6198 #else
6199                 char c = player_name[i];
6200 #endif
6201
6202                 /* Accept some letters */
6203 #ifdef JP
6204                 if(iskanji(c)){
6205                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6206                   player_base[k++] = c;
6207                   i++;
6208                   player_base[k++] = player_name[i];
6209                 }
6210 #ifdef SJIS
6211                 else if (iskana(c)) player_base[k++] = c;
6212 #endif
6213                 else
6214 #endif
6215                 /* Convert path separator to underscore */
6216                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6217                         player_base[k++] = '_';
6218                         i += strlen(PATH_SEP);
6219                 }
6220                 /* Convert some characters to underscore */
6221 #ifdef MSDOS
6222                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6223 #elif defined(WINDOWS)
6224                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6225 #endif
6226                 else if (isprint(c)) player_base[k++] = c;
6227         }
6228
6229 #endif
6230
6231
6232 #if defined(MSDOS)
6233
6234         /* Hack -- max length */
6235         if (k > 8) k = 8;
6236
6237 #endif
6238
6239         /* Terminate */
6240         player_base[k] = '\0';
6241
6242         /* Require a "base" name */
6243         if (!player_base[0]) strcpy(player_base, "PLAYER");
6244
6245
6246 #ifdef SAVEFILE_MUTABLE
6247
6248         /* Accept */
6249         sf = TRUE;
6250
6251 #endif
6252         if (!savefile_base[0] && savefile[0])
6253         {
6254                 cptr s;
6255                 s = savefile;
6256                 while (1)
6257                 {
6258                         cptr t;
6259                         t = my_strstr(s, PATH_SEP);
6260                         if (!t)
6261                                 break;
6262                         s = t+1;
6263                 }
6264                 strcpy(savefile_base, s);
6265         }
6266
6267         if (!savefile_base[0] || !savefile[0])
6268                 sf = TRUE;
6269
6270         /* Change the savefile name */
6271         if (sf)
6272         {
6273                 char temp[128];
6274
6275                 strcpy(savefile_base, player_base);
6276
6277 #ifdef SAVEFILE_USE_UID
6278                 /* Rename the savefile, using the player_uid and player_base */
6279                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6280 #else
6281                 /* Rename the savefile, using the player_base */
6282                 (void)sprintf(temp, "%s", player_base);
6283 #endif
6284
6285 #ifdef VM
6286                 /* Hack -- support "flat directory" usage on VM/ESA */
6287                 (void)sprintf(temp, "%s.sv", player_base);
6288 #endif /* VM */
6289
6290                 /* Build the filename */
6291                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6292         }
6293
6294         /* Load an autopick preference file */
6295         if (character_generated)
6296         {
6297                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6298         }
6299 }
6300
6301
6302 /*
6303  * Gets a name for the character, reacting to name changes.
6304  *
6305  * Assumes that "display_player(0)" has just been called
6306  *
6307  * Perhaps we should NOT ask for a name (at "birth()") on
6308  * Unix machines?  XXX XXX
6309  *
6310  * What a horrible name for a global function.  XXX XXX XXX
6311  */
6312 void get_name(void)
6313 {
6314         char tmp[64];
6315
6316         /* Save the player name */
6317         strcpy(tmp, player_name);
6318
6319         /* Prompt for a new name */
6320 #ifdef JP
6321         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6322 #else
6323         if (get_string("Enter a name for your character: ", tmp, 15))
6324 #endif
6325         {
6326                 /* Use the name */
6327                 strcpy(player_name, tmp);
6328         }
6329
6330         if (0 == strlen(player_name))
6331         {
6332                 /* Use default name */
6333                 strcpy(player_name, "PLAYER");
6334         }
6335
6336         strcpy(tmp,ap_ptr->title);
6337 #ifdef JP
6338         if(ap_ptr->no == 1)
6339                 strcat(tmp,"¤Î");
6340 #else
6341         strcat(tmp, " ");
6342 #endif
6343         strcat(tmp,player_name);
6344
6345         /* Re-Draw the name (in light blue) */
6346         Term_erase(34, 1, 255);
6347         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6348
6349         /* Erase the prompt, etc */
6350         clear_from(22);
6351 }
6352
6353
6354
6355 /*
6356  * Hack -- commit suicide
6357  */
6358 void do_cmd_suicide(void)
6359 {
6360         int i;
6361
6362         /* Flush input */
6363         flush();
6364
6365         /* Verify Retirement */
6366         if (p_ptr->total_winner)
6367         {
6368                 /* Verify */
6369 #ifdef JP
6370 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6371 #else
6372                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6373 #endif
6374
6375         }
6376
6377         /* Verify Suicide */
6378         else
6379         {
6380                 /* Verify */
6381 #ifdef JP
6382 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6383 #else
6384                 if (!get_check("Do you really want to commit suicide? ")) return;
6385 #endif
6386         }
6387
6388
6389         if (!p_ptr->noscore)
6390         {
6391                 /* Special Verification for suicide */
6392 #ifdef JP
6393 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6394 #else
6395                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6396 #endif
6397
6398                 flush();
6399                 i = inkey();
6400                 prt("", 0, 0);
6401                 if (i != '@') return;
6402         }
6403
6404         /* Initialize "last message" buffer */
6405         if (p_ptr->last_message) string_free(p_ptr->last_message);
6406         p_ptr->last_message = NULL;
6407
6408         /* Hack -- Note *winning* message */
6409         if (p_ptr->total_winner && last_words)
6410         {
6411                 char buf[1024] = "";
6412
6413                 do
6414                 {
6415 #ifdef JP
6416                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6417 #else
6418                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6419 #endif
6420                 }
6421 #ifdef JP
6422                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6423 #else
6424                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6425 #endif
6426
6427                 if (buf[0])
6428                 {
6429                         p_ptr->last_message = string_make(buf);
6430                         msg_print(p_ptr->last_message);
6431                 }
6432         }
6433
6434         /* Stop playing */
6435         p_ptr->playing = FALSE;
6436
6437         /* Kill the player */
6438         p_ptr->is_dead = TRUE;
6439
6440         /* Leaving */
6441         p_ptr->leaving = TRUE;
6442
6443         if (!p_ptr->total_winner)
6444         {
6445 #ifdef JP
6446                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6447                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6448 #else
6449                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6450                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6451 #endif
6452                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6453         }
6454
6455         /* Cause of death */
6456 #ifdef JP
6457 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6458 #else
6459         (void)strcpy(p_ptr->died_from, "Quitting");
6460 #endif
6461
6462 }
6463
6464
6465
6466 /*
6467  * Save the game
6468  */
6469 void do_cmd_save_game(int is_autosave)
6470 {
6471         /* Autosaves do not disturb */
6472         if (is_autosave)
6473         {
6474 #ifdef JP
6475 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6476 #else
6477                 msg_print("Autosaving the game...");
6478 #endif
6479
6480         }
6481         else
6482         {
6483                 /* Disturb the player */
6484                 disturb(1, 1);
6485         }
6486
6487         /* Clear messages */
6488         msg_print(NULL);
6489
6490         /* Handle stuff */
6491         handle_stuff();
6492
6493         /* Message */
6494 #ifdef JP
6495 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6496 #else
6497         prt("Saving game...", 0, 0);
6498 #endif
6499
6500
6501         /* Refresh */
6502         Term_fresh();
6503
6504         /* The player is not dead */
6505 #ifdef JP
6506 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6507 #else
6508         (void)strcpy(p_ptr->died_from, "(saved)");
6509 #endif
6510
6511
6512         /* Forbid suspend */
6513         signals_ignore_tstp();
6514
6515         /* Save the player */
6516         if (save_player())
6517         {
6518 #ifdef JP
6519 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6520 #else
6521                 prt("Saving game... done.", 0, 0);
6522 #endif
6523
6524         }
6525
6526         /* Save failed (oops) */
6527         else
6528         {
6529 #ifdef JP
6530 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6531 #else
6532                 prt("Saving game... failed!", 0, 0);
6533 #endif
6534
6535         }
6536
6537         /* Allow suspend again */
6538         signals_handle_tstp();
6539
6540         /* Refresh */
6541         Term_fresh();
6542
6543         /* Note that the player is not dead */
6544 #ifdef JP
6545 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6546 #else
6547         (void)strcpy(p_ptr->died_from, "(alive and well)");
6548 #endif
6549
6550         /* HACK -- don't get sanity blast on updating view */
6551         hack_mind = FALSE;
6552
6553         /* Update stuff */
6554         update_stuff();
6555
6556         /* Initialize monster process */
6557         mproc_init();
6558
6559         /* HACK -- reset the hackish flag */
6560         hack_mind = TRUE;
6561 }
6562
6563
6564 /*
6565  * Save the game and exit
6566  */
6567 void do_cmd_save_and_exit(void)
6568 {
6569         p_ptr->playing = FALSE;
6570
6571         /* Leaving */
6572         p_ptr->leaving = TRUE;
6573 #ifdef JP
6574         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6575 #else
6576         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6577 #endif
6578 }
6579
6580
6581 /*
6582  * Hack -- Calculates the total number of points earned         -JWT-
6583  */
6584 long total_points(void)
6585 {
6586         int i, mult = 100;
6587         s16b max_dl = 0;
6588         u32b point, point_h, point_l;
6589         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6590
6591         if (!preserve_mode) mult += 10;
6592         if (!autoroller) mult += 10;
6593         if (!smart_learn) mult -= 20;
6594         if (smart_cheat) mult += 30;
6595         if (ironman_shops) mult += 50;
6596         if (ironman_small_levels) mult += 10;
6597         if (ironman_empty_levels) mult += 20;
6598         if (!powerup_home) mult += 50;
6599         if (ironman_rooms) mult += 100;
6600         if (ironman_nightmare) mult += 100;
6601
6602         if (mult < 5) mult = 5;
6603
6604         for (i = 0; i < max_d_idx; i++)
6605                 if(max_dlv[i] > max_dl)
6606                         max_dl = max_dlv[i];
6607
6608         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6609         point_h = point_l / 0x10000L;
6610         point_l = point_l % 0x10000L;
6611         point_h *= mult;
6612         point_l *= mult;
6613         point_h += point_l / 0x10000L;
6614         point_l %= 0x10000L;
6615
6616         point_l += ((point_h % 100) << 16);
6617         point_h /= 100;
6618         point_l /= 100;
6619
6620         point = (point_h << 16) + (point_l);
6621         if (p_ptr->arena_number >= 0)
6622                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6623
6624         if (ironman_downward) point *= 2;
6625         if (p_ptr->pclass == CLASS_BERSERKER)
6626         {
6627                 if ( p_ptr->prace == RACE_SPECTRE )
6628                         point = point / 5;
6629         }
6630
6631         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6632         {
6633                 point = 1;
6634                 if (p_ptr->total_winner) point = 2;
6635         }
6636         if (easy_band) point = (0 - point);
6637
6638         return point;
6639 }
6640
6641
6642 #define GRAVE_LINE_WIDTH 31
6643
6644 /*
6645  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6646  */
6647 static void center_string(char *buf, cptr str)
6648 {
6649         int i, j;
6650
6651         /* Total length */
6652         i = strlen(str);
6653
6654         /* Necessary border */
6655         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6656
6657         /* Mega-Hack */
6658         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6659 }
6660
6661
6662 #if 0
6663 /*
6664  * Save a "bones" file for a dead character
6665  *
6666  * Note that we will not use these files until Angband 2.8.0, and
6667  * then we will only use the name and level on which death occured.
6668  *
6669  * Should probably attempt some form of locking...
6670  */
6671 static void make_bones(void)
6672 {
6673         FILE                *fp;
6674
6675         char                str[1024];
6676
6677
6678         /* Ignore wizards and borgs */
6679         if (!(p_ptr->noscore & 0x00FF))
6680         {
6681                 /* Ignore people who die in town */
6682                 if (dun_level)
6683                 {
6684                         char tmp[128];
6685
6686                         /* XXX XXX XXX "Bones" name */
6687                         sprintf(tmp, "bone.%03d", dun_level);
6688
6689                         /* Build the filename */
6690                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6691
6692                         /* Attempt to open the bones file */
6693                         fp = my_fopen(str, "r");
6694
6695                         /* Close it right away */
6696                         if (fp) my_fclose(fp);
6697
6698                         /* Do not over-write a previous ghost */
6699                         if (fp) return;
6700
6701                         /* File type is "TEXT" */
6702                         FILE_TYPE(FILE_TYPE_TEXT);
6703
6704                         /* Grab permissions */
6705                         safe_setuid_grab();
6706
6707                         /* Try to write a new "Bones File" */
6708                         fp = my_fopen(str, "w");
6709
6710                         /* Drop permissions */
6711                         safe_setuid_drop();
6712
6713                         /* Not allowed to write it?  Weird. */
6714                         if (!fp) return;
6715
6716                         /* Save the info */
6717                         fprintf(fp, "%s\n", player_name);
6718                         fprintf(fp, "%d\n", p_ptr->mhp);
6719                         fprintf(fp, "%d\n", p_ptr->prace);
6720                         fprintf(fp, "%d\n", p_ptr->pclass);
6721
6722                         /* Close and save the Bones file */
6723                         my_fclose(fp);
6724                 }
6725         }
6726 }
6727 #endif
6728
6729
6730 /*
6731  * Redefinable "print_tombstone" action
6732  */
6733 bool (*tombstone_aux)(void) = NULL;
6734
6735
6736 /*
6737  * Display a "tomb-stone"
6738  */
6739 static void print_tomb(void)
6740 {
6741         bool done = FALSE;
6742
6743         /* Do we use a special tombstone ? */
6744         if (tombstone_aux)
6745         {
6746                 /* Use tombstone hook */
6747                 done = (*tombstone_aux)();
6748         }
6749
6750         /* Print the text-tombstone */
6751         if (!done)
6752         {
6753                 cptr   p;
6754                 char   tmp[160];
6755                 char   buf[1024];
6756                 char   dummy[80];
6757                 char   *t;
6758                 FILE   *fp;
6759                 time_t ct = time((time_t)0);
6760 #ifdef JP
6761                 int    extra_line = 0;
6762 #endif
6763
6764                 /* Clear screen */
6765                 Term_clear();
6766
6767                 /* Build the filename */
6768 #ifdef JP
6769                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6770 #else
6771                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6772 #endif
6773
6774                 /* Open the News file */
6775                 fp = my_fopen(buf, "r");
6776
6777                 /* Dump */
6778                 if (fp)
6779                 {
6780                         int i = 0;
6781
6782                         /* Dump the file to the screen */
6783                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6784                         {
6785                                 /* Display and advance */
6786                                 put_str(buf, i++, 0);
6787                         }
6788
6789                         /* Close */
6790                         my_fclose(fp);
6791                 }
6792
6793                 /* King or Queen */
6794                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6795                 {
6796 #ifdef JP
6797                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6798                         p= "°ÎÂç¤Ê¤ë¼Ô";
6799 #else
6800                         p = "Magnificent";
6801 #endif
6802                 }
6803
6804                 /* Normal */
6805                 else
6806                 {
6807                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6808                 }
6809
6810                 center_string(buf, player_name);
6811                 put_str(buf, 6, 11);
6812
6813 #ifndef JP
6814                 center_string(buf, "the");
6815                 put_str(buf, 7, 11);
6816 #endif
6817
6818                 center_string(buf, p);
6819                 put_str(buf, 8, 11);
6820
6821                 center_string(buf, cp_ptr->title);
6822                 put_str(buf, 10, 11);
6823
6824 #ifdef JP
6825                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6826 #else
6827                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6828 #endif
6829                 center_string(buf, tmp);
6830                 put_str(buf, 11, 11);
6831
6832 #ifdef JP
6833                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6834 #else
6835                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6836 #endif
6837                 center_string(buf, tmp);
6838                 put_str(buf, 12, 11);
6839
6840 #ifdef JP
6841                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6842 #else
6843                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6844 #endif
6845                 center_string(buf, tmp);
6846                 put_str(buf, 13, 11);
6847
6848 #ifdef JP
6849                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6850                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6851                 {
6852                         strcpy(tmp, "<¼«»¦>");
6853                 }
6854                 else if (streq(p_ptr->died_from, "ripe"))
6855                 {
6856                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6857                 }
6858                 else if (streq(p_ptr->died_from, "Seppuku"))
6859                 {
6860                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6861                 }
6862                 else
6863                 {
6864                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6865                         t = tmp + strlen(tmp) + 1;
6866                         if (*t)
6867                         {
6868                                 strcpy(dummy, t); /* 2nd line */
6869                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6870                                 {
6871                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6872                                         strcpy(t, "¡Ä");
6873                                 }
6874                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6875                                 {
6876                                         char dummy2[80];
6877                                         char *name_head = my_strstr(tmp, "¡Ø");
6878                                         sprintf(dummy2, "%s%s", name_head, dummy);
6879                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6880                                         {
6881                                                 strcpy(dummy, dummy2);
6882                                                 *name_head = '\0';
6883                                         }
6884                                 }
6885                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6886                                 {
6887                                         char dummy2[80];
6888                                         char *name_head = my_strstr(tmp, "¡Ö");
6889                                         sprintf(dummy2, "%s%s", name_head, dummy);
6890                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6891                                         {
6892                                                 strcpy(dummy, dummy2);
6893                                                 *name_head = '\0';
6894                                         }
6895                                 }
6896                                 center_string(buf, dummy);
6897                                 put_str(buf, 15, 11);
6898                                 extra_line = 1;
6899                         }
6900                 }
6901                 center_string(buf, tmp);
6902                 put_str(buf, 14, 11);
6903
6904                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6905                 {
6906                         if (dun_level == 0)
6907                         {
6908                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6909                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6910                                 {
6911                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6912                                 }
6913                                 else
6914                                 {
6915                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6916                                 }
6917                         }
6918                         else
6919                         {
6920                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6921                                 {
6922                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6923                                 }
6924                                 else
6925                                 {
6926                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6927                                 }
6928                         }
6929                         center_string(buf, tmp);
6930                         put_str(buf, 15 + extra_line, 11);
6931                 }
6932 #else
6933                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6934                 center_string(buf, tmp);
6935                 put_str(buf, 14, 11);
6936
6937                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6938                 center_string(buf, tmp);
6939                 put_str(buf, 15, 11);
6940                 t = tmp + strlen(tmp) + 1;
6941                 if (*t)
6942                 {
6943                         strcpy(dummy, t); /* 2nd line */
6944                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6945                         {
6946                                 int dummy_len = strlen(dummy);
6947                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6948                         }
6949                         center_string(buf, dummy);
6950                         put_str(buf, 16, 11);
6951                 }
6952 #endif
6953
6954                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6955                 center_string(buf, tmp);
6956                 put_str(buf, 17, 11);
6957
6958 #ifdef JP
6959                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6960 #else
6961                 msg_format("Goodbye, %s!", player_name);
6962 #endif
6963         }
6964 }
6965
6966
6967 /*
6968  * Display some character info
6969  */
6970 static void show_info(void)
6971 {
6972         int             i, j, k, l;
6973         object_type             *o_ptr;
6974         store_type              *st_ptr;
6975
6976         /* Hack -- Know everything in the inven/equip */
6977         for (i = 0; i < INVEN_TOTAL; i++)
6978         {
6979                 o_ptr = &inventory[i];
6980
6981                 /* Skip non-objects */
6982                 if (!o_ptr->k_idx) continue;
6983
6984                 /* Aware and Known */
6985                 object_aware(o_ptr);
6986                 object_known(o_ptr);
6987         }
6988
6989         for (i = 1; i < max_towns; i++)
6990         {
6991                 st_ptr = &town[i].store[STORE_HOME];
6992
6993                 /* Hack -- Know everything in the home */
6994                 for (j = 0; j < st_ptr->stock_num; j++)
6995                 {
6996                         o_ptr = &st_ptr->stock[j];
6997
6998                         /* Skip non-objects */
6999                         if (!o_ptr->k_idx) continue;
7000
7001                         /* Aware and Known */
7002                         object_aware(o_ptr);
7003                         object_known(o_ptr);
7004                 }
7005         }
7006
7007         /* Hack -- Recalculate bonuses */
7008         p_ptr->update |= (PU_BONUS);
7009
7010         /* Handle stuff */
7011         handle_stuff();
7012
7013         /* Flush all input keys */
7014         flush();
7015
7016         /* Flush messages */
7017         msg_print(NULL);
7018
7019
7020         /* Describe options */
7021 #ifdef JP
7022 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
7023 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
7024 #else
7025         prt("You may now dump a character record to one or more files.", 21, 0);
7026         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
7027 #endif
7028
7029
7030         /* Dump character records as requested */
7031         while (TRUE)
7032         {
7033                 char out_val[160];
7034
7035                 /* Prompt */
7036 #ifdef JP
7037 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
7038 #else
7039                 put_str("Filename: ", 23, 0);
7040 #endif
7041
7042
7043                 /* Default */
7044                 strcpy(out_val, "");
7045
7046                 /* Ask for filename (or abort) */
7047                 if (!askfor(out_val, 60)) return;
7048
7049                 /* Return means "show on screen" */
7050                 if (!out_val[0]) break;
7051
7052                 /* Save screen */
7053                 screen_save();
7054
7055                 /* Dump a character file */
7056                 (void)file_character(out_val);
7057
7058                 /* Load screen */
7059                 screen_load();
7060         }
7061
7062         update_playtime();
7063
7064         /* Display player */
7065         display_player(0);
7066
7067         /* Prompt for inventory */
7068 #ifdef JP
7069 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7070 #else
7071         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7072 #endif
7073
7074
7075         /* Allow abort at this point */
7076         if (inkey() == ESCAPE) return;
7077
7078
7079         /* Show equipment and inventory */
7080
7081         /* Equipment -- if any */
7082         if (equip_cnt)
7083         {
7084                 Term_clear();
7085                 item_tester_full = TRUE;
7086                 (void)show_equip(0);
7087 #ifdef JP
7088 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7089 #else
7090                 prt("You are using: -more-", 0, 0);
7091 #endif
7092
7093                 if (inkey() == ESCAPE) return;
7094         }
7095
7096         /* Inventory -- if any */
7097         if (inven_cnt)
7098         {
7099                 Term_clear();
7100                 item_tester_full = TRUE;
7101                 (void)show_inven(0);
7102 #ifdef JP
7103 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7104 #else
7105                 prt("You are carrying: -more-", 0, 0);
7106 #endif
7107
7108                 if (inkey() == ESCAPE) return;
7109         }
7110
7111         /* Homes in the different towns */
7112         for (l = 1; l < max_towns; l++)
7113         {
7114                 st_ptr = &town[l].store[STORE_HOME];
7115
7116                 /* Home -- if anything there */
7117                 if (st_ptr->stock_num)
7118                 {
7119                         /* Display contents of the home */
7120                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7121                         {
7122                                 /* Clear screen */
7123                                 Term_clear();
7124
7125                                 /* Show 12 items */
7126                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7127                                 {
7128                                         char o_name[MAX_NLEN];
7129                                         char tmp_val[80];
7130
7131                                         /* Acquire item */
7132                                         o_ptr = &st_ptr->stock[i];
7133
7134                                         /* Print header, clear line */
7135                                         sprintf(tmp_val, "%c) ", I2A(j));
7136                                         prt(tmp_val, j+2, 4);
7137
7138                                         /* Display object description */
7139                                         object_desc(o_name, o_ptr, 0);
7140                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7141                                 }
7142
7143                                 /* Caption */
7144 #ifdef JP
7145 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7146 #else
7147                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7148 #endif
7149
7150
7151                                 /* Wait for it */
7152                                 if (inkey() == ESCAPE) return;
7153                         }
7154                 }
7155         }
7156 }
7157
7158
7159 static bool check_score(void)
7160 {
7161         /* Clear screen */
7162         Term_clear();
7163
7164         /* No score file */
7165         if (highscore_fd < 0)
7166         {
7167 #ifdef JP
7168 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7169 #else
7170                 msg_print("Score file unavailable.");
7171 #endif
7172
7173                 msg_print(NULL);
7174                 return FALSE;
7175         }
7176
7177 #ifndef SCORE_WIZARDS
7178         /* Wizard-mode pre-empts scoring */
7179         if (p_ptr->noscore & 0x000F)
7180         {
7181 #ifdef JP
7182 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7183 #else
7184                 msg_print("Score not registered for wizards.");
7185 #endif
7186
7187                 msg_print(NULL);
7188                 return FALSE;
7189         }
7190 #endif
7191
7192 #ifndef SCORE_BORGS
7193         /* Borg-mode pre-empts scoring */
7194         if (p_ptr->noscore & 0x00F0)
7195         {
7196 #ifdef JP
7197 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7198 #else
7199                 msg_print("Score not registered for borgs.");
7200 #endif
7201
7202                 msg_print(NULL);
7203                 return FALSE;
7204         }
7205 #endif
7206
7207 #ifndef SCORE_CHEATERS
7208         /* Cheaters are not scored */
7209         if (p_ptr->noscore & 0xFF00)
7210         {
7211 #ifdef JP
7212 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7213 #else
7214                 msg_print("Score not registered for cheaters.");
7215 #endif
7216
7217                 msg_print(NULL);
7218                 return FALSE;
7219         }
7220 #endif
7221
7222         /* Interupted */
7223 #ifdef JP
7224 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7225 #else
7226         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7227 #endif
7228
7229         {
7230 #ifdef JP
7231 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7232 #else
7233                 msg_print("Score not registered due to interruption.");
7234 #endif
7235
7236                 msg_print(NULL);
7237                 return FALSE;
7238         }
7239
7240         /* Quitter */
7241 #ifdef JP
7242 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7243 #else
7244         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7245 #endif
7246
7247         {
7248 #ifdef JP
7249 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7250 #else
7251                 msg_print("Score not registered due to quitting.");
7252 #endif
7253
7254                 msg_print(NULL);
7255                 return FALSE;
7256         }
7257         return TRUE;
7258 }
7259
7260 /*
7261  * Close up the current game (player may or may not be dead)
7262  *
7263  * This function is called only from "main.c" and "signals.c".
7264  */
7265 void close_game(void)
7266 {
7267         char buf[1024];
7268         bool do_send = TRUE;
7269
7270 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7271
7272         /* Handle stuff */
7273         handle_stuff();
7274
7275         /* Flush the messages */
7276         msg_print(NULL);
7277
7278         /* Flush the input */
7279         flush();
7280
7281
7282         /* No suspending now */
7283         signals_ignore_tstp();
7284
7285
7286         /* Hack -- Character is now "icky" */
7287         character_icky = TRUE;
7288
7289
7290         /* Build the filename */
7291         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7292
7293         /* Grab permissions */
7294         safe_setuid_grab();
7295
7296         /* Open the high score file, for reading/writing */
7297         highscore_fd = fd_open(buf, O_RDWR);
7298
7299         /* Drop permissions */
7300         safe_setuid_drop();
7301
7302         /* Handle death */
7303         if (p_ptr->is_dead)
7304         {
7305                 /* Handle retirement */
7306                 if (p_ptr->total_winner) kingly();
7307
7308                 /* Save memories */
7309 #ifdef JP
7310                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7311 #else
7312                 if (!cheat_save || get_check("Save death? "))
7313 #endif
7314                 {
7315
7316 #ifdef JP
7317 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7318 #else
7319                         if (!save_player()) msg_print("death save failed!");
7320 #endif
7321                 }
7322                 else do_send = FALSE;
7323
7324                 /* You are dead */
7325                 print_tomb();
7326
7327                 flush();
7328
7329                 /* Show more info */
7330                 show_info();
7331
7332                 /* Clear screen */
7333                 Term_clear();
7334
7335                 if (check_score())
7336                 {
7337                         if ((!send_world_score(do_send)))
7338                         {
7339 #ifdef JP
7340                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7341 #else
7342                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7343 #endif
7344                                 {
7345                                         p_ptr->wait_report_score = TRUE;
7346                                         p_ptr->is_dead = FALSE;
7347 #ifdef JP
7348                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7349 #else
7350                                         if (!save_player()) msg_print("death save failed!");
7351 #endif
7352                                 }
7353                         }
7354                         if (!p_ptr->wait_report_score)
7355                                 (void)top_twenty();
7356                 }
7357                 else if (highscore_fd >= 0)
7358                 {
7359                         display_scores_aux(0, 10, -1, NULL);
7360                 }
7361 #if 0
7362                 /* Dump bones file */
7363                 make_bones();
7364 #endif
7365         }
7366
7367         /* Still alive */
7368         else
7369         {
7370                 /* Save the game */
7371                 do_cmd_save_game(FALSE);
7372
7373                 /* Prompt for scores XXX XXX XXX */
7374 #ifdef JP
7375 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7376 #else
7377                 prt("Press Return (or Escape).", 0, 40);
7378 #endif
7379
7380
7381                 /* Predict score (or ESCAPE) */
7382                 if (inkey() != ESCAPE) predict_score();
7383         }
7384
7385
7386         /* Shut the high score file */
7387         (void)fd_close(highscore_fd);
7388
7389         /* Forget the high score fd */
7390         highscore_fd = -1;
7391
7392         /* Kill all temporal files */
7393         clear_saved_floor_files();
7394
7395         /* Allow suspending now */
7396         signals_handle_tstp();
7397 }
7398
7399
7400 /*
7401  * Handle abrupt death of the visual system
7402  *
7403  * This routine is called only in very rare situations, and only
7404  * by certain visual systems, when they experience fatal errors.
7405  *
7406  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7407  * save file so that player can see tombstone when restart.
7408  */
7409 void exit_game_panic(void)
7410 {
7411         /* If nothing important has happened, just quit */
7412 #ifdef JP
7413         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7414 #else
7415         if (!character_generated || character_saved) quit("panic");
7416 #endif
7417
7418         /* Mega-Hack -- see "msg_print()" */
7419         msg_flag = FALSE;
7420
7421         /* Clear the top line */
7422         prt("", 0, 0);
7423
7424         /* Hack -- turn off some things */
7425         disturb(1, 1);
7426
7427         /* Mega-Hack -- Delay death */
7428         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7429
7430         /* Hardcode panic save */
7431         p_ptr->panic_save = 1;
7432
7433         /* Forbid suspend */
7434         signals_ignore_tstp();
7435
7436         /* Indicate panic save */
7437 #ifdef JP
7438         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7439 #else
7440         (void)strcpy(p_ptr->died_from, "(panic save)");
7441 #endif
7442
7443
7444         /* Panic save, or get worried */
7445 #ifdef JP
7446         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7447 #else
7448         if (!save_player()) quit("panic save failed!");
7449 #endif
7450
7451
7452         /* Successful panic save */
7453 #ifdef JP
7454         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7455 #else
7456         quit("panic save succeeded!");
7457 #endif
7458 }
7459
7460
7461 /*
7462  * Get a random line from a file
7463  * Based on the monster speech patch by Matt Graham,
7464  */
7465 errr get_rnd_line(cptr file_name, int entry, char *output)
7466 {
7467         FILE    *fp;
7468         char    buf[1024];
7469         int     counter, test;
7470         int     line_num = 0;
7471
7472
7473         /* Build the filename */
7474         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7475
7476         /* Open the file */
7477         fp = my_fopen(buf, "r");
7478
7479         /* Failed */
7480         if (!fp) return -1;
7481
7482         /* Find the entry of the monster */
7483         while (TRUE)
7484         {
7485                 /* Get a line from the file */
7486                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7487                 {
7488                         /* Count the lines */
7489                         line_num++;
7490
7491                         /* Look for lines starting with 'N:' */
7492                         if ((buf[0] == 'N') && (buf[1] == ':'))
7493                         {
7494                                 /* Allow default lines */
7495                                 if (buf[2] == '*')
7496                                 {
7497                                         /* Default lines */
7498                                         break;
7499                                 }
7500                                 else if (buf[2] == 'M')
7501                                 {
7502                                         if (r_info[entry].flags1 & RF1_MALE) break;
7503                                 }
7504                                 else if (buf[2] == 'F')
7505                                 {
7506                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7507                                 }
7508                                 /* Get the monster number */
7509                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7510                                 {
7511                                         /* Is it the right number? */
7512                                         if (test == entry) break;
7513                                 }
7514                                 else
7515                                 {
7516                                         /* Error while converting the number */
7517                                         msg_format("Error in line %d of %s!", line_num, file_name);
7518                                         my_fclose(fp);
7519                                         return -1;
7520                                 }
7521                         }
7522                 }
7523                 else
7524                 {
7525                         /* Reached end of file */
7526                         my_fclose(fp);
7527                         return -1;
7528                 }
7529         }
7530
7531         /* Get the random line */
7532         for (counter = 0; ; counter++)
7533         {
7534                 while (TRUE)
7535                 {
7536                         test = my_fgets(fp, buf, sizeof(buf));
7537
7538                         /* Count the lines */
7539                         /* line_num++; No more needed */
7540
7541                         if (!test)
7542                         {
7543                                 /* Ignore lines starting with 'N:' */
7544                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7545
7546                                 if (buf[0] != '#') break;
7547                         }
7548                         else break;
7549                 }
7550
7551                 /* Abort */
7552                 if (!buf[0]) break;
7553
7554                 /* Copy the line */
7555                 if (one_in_(counter + 1)) strcpy(output, buf);
7556         }
7557
7558         /* Close the file */
7559         my_fclose(fp);
7560
7561         /* Success */
7562         return counter ? 0 : -1;
7563 }
7564
7565
7566 #ifdef JP
7567 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7568 {
7569         int  i, j, kanji;
7570         errr result = 1;
7571
7572         for (i = 0; i < count; i++)
7573         {
7574                 result = get_rnd_line(file_name, entry, output);
7575                 if (result) break;
7576                 kanji = 0;
7577                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7578                 if (kanji) break;
7579         }
7580         return result;
7581 }
7582 #endif
7583
7584 /*
7585  * Process file for auto picker/destroyer.
7586  */
7587 errr process_autopick_file(cptr name)
7588 {
7589         char buf[1024];
7590
7591         errr err = 0;
7592
7593         /* Build the filename */
7594         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7595
7596         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7597
7598         /* Result */
7599         return (err);
7600 }
7601
7602
7603 /*
7604  * Process file for player's history editor.
7605  */
7606 errr process_histpref_file(cptr name)
7607 {
7608         char buf[1024];
7609         errr err = 0;
7610         bool old_character_xtra = character_xtra;
7611
7612         /* Build the filename */
7613         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7614
7615         /* Hack -- prevent modification birth options in this file */
7616         character_xtra = TRUE;
7617
7618         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7619
7620         character_xtra = old_character_xtra;
7621
7622         /* Result */
7623         return (err);
7624 }
7625
7626
7627 static errr counts_seek(int fd, u32b where, bool flag)
7628 {
7629         huge seekpoint;
7630         char temp1[128], temp2[128];
7631         u32b zero_header[3] = {0L, 0L, 0L};
7632         int i;
7633
7634 #ifdef SAVEFILE_USE_UID
7635         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7636 #else
7637         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7638 #endif
7639         for (i = 0; temp1[i]; i++)
7640                 temp1[i] ^= (i+1) * 63;
7641
7642         seekpoint = 0;
7643         while (1)
7644         {
7645                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7646                         return 1;
7647                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7648                 {
7649                         if (!flag)
7650                                 return 1;
7651                         /* add new name */
7652                         fd_seek(fd, seekpoint);
7653                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7654                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7655                         break;
7656                 }
7657
7658                 if (strcmp(temp1, temp2) == 0)
7659                         break;
7660
7661                 seekpoint += 128 + 3 * sizeof(u32b);
7662         }
7663
7664         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7665 }
7666
7667 u32b counts_read(int where)
7668 {
7669         int fd;
7670         u32b count = 0;
7671         char buf[1024];
7672
7673 #ifdef JP
7674         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7675 #else
7676         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7677 #endif
7678         fd = fd_open(buf, O_RDONLY);
7679
7680         if (counts_seek(fd, where, FALSE) ||
7681             fd_read(fd, (char*)(&count), sizeof(u32b)))
7682                 count = 0;
7683
7684         (void)fd_close(fd);
7685
7686         return count;
7687 }
7688
7689 errr counts_write(int where, u32b count)
7690 {
7691         int fd;
7692         char buf[1024];
7693         errr err;
7694
7695 #ifdef JP
7696         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7697 #else
7698         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7699 #endif
7700
7701         /* Grab permissions */
7702         safe_setuid_grab();
7703
7704         fd = fd_open(buf, O_RDWR);
7705
7706         /* Drop permissions */
7707         safe_setuid_drop();
7708
7709         if (fd < 0)
7710         {
7711                 /* File type is "DATA" */
7712                 FILE_TYPE(FILE_TYPE_DATA);
7713
7714                 /* Grab permissions */
7715                 safe_setuid_grab();
7716
7717                 /* Create a new high score file */
7718                 fd = fd_make(buf, 0644);
7719
7720                 /* Drop permissions */
7721                 safe_setuid_drop();
7722         }
7723
7724         /* Grab permissions */
7725         safe_setuid_grab();
7726
7727         err = fd_lock(fd, F_WRLCK);
7728
7729         /* Drop permissions */
7730         safe_setuid_drop();
7731
7732         if (err) return 1;
7733
7734         counts_seek(fd, where, TRUE);
7735         fd_write(fd, (char*)(&count), sizeof(u32b));
7736
7737         /* Grab permissions */
7738         safe_setuid_grab();
7739
7740         err = fd_lock(fd, F_UNLCK);
7741
7742         /* Drop permissions */
7743         safe_setuid_drop();
7744
7745         if (err) return 1;
7746
7747         (void)fd_close(fd);
7748
7749         return 0;
7750 }
7751
7752
7753 #ifdef HANDLE_SIGNALS
7754
7755
7756 #include <signal.h>
7757
7758
7759 /*
7760  * Handle signals -- suspend
7761  *
7762  * Actually suspend the game, and then resume cleanly
7763  */
7764 static void handle_signal_suspend(int sig)
7765 {
7766         /* Disable handler */
7767         (void)signal(sig, SIG_IGN);
7768
7769 #ifdef SIGSTOP
7770
7771         /* Flush output */
7772         Term_fresh();
7773
7774         /* Suspend the "Term" */
7775         Term_xtra(TERM_XTRA_ALIVE, 0);
7776
7777         /* Suspend ourself */
7778         (void)kill(0, SIGSTOP);
7779
7780         /* Resume the "Term" */
7781         Term_xtra(TERM_XTRA_ALIVE, 1);
7782
7783         /* Redraw the term */
7784         Term_redraw();
7785
7786         /* Flush the term */
7787         Term_fresh();
7788
7789 #endif
7790
7791         /* Restore handler */
7792         (void)signal(sig, handle_signal_suspend);
7793 }
7794
7795
7796 /*
7797  * Handle signals -- simple (interrupt and quit)
7798  *
7799  * This function was causing a *huge* number of problems, so it has
7800  * been simplified greatly.  We keep a global variable which counts
7801  * the number of times the user attempts to kill the process, and
7802  * we commit suicide if the user does this a certain number of times.
7803  *
7804  * We attempt to give "feedback" to the user as he approaches the
7805  * suicide thresh-hold, but without penalizing accidental keypresses.
7806  *
7807  * To prevent messy accidents, we should reset this global variable
7808  * whenever the user enters a keypress, or something like that.
7809  */
7810 static void handle_signal_simple(int sig)
7811 {
7812         /* Disable handler */
7813         (void)signal(sig, SIG_IGN);
7814
7815
7816         /* Nothing to save, just quit */
7817         if (!character_generated || character_saved) quit(NULL);
7818
7819
7820         /* Count the signals */
7821         signal_count++;
7822
7823
7824         /* Terminate dead characters */
7825         if (p_ptr->is_dead)
7826         {
7827                 /* Mark the savefile */
7828 #ifdef JP
7829 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7830 #else
7831                 (void)strcpy(p_ptr->died_from, "Abortion");
7832 #endif
7833
7834                 forget_lite();
7835                 forget_view();
7836                 clear_mon_lite();
7837
7838                 /* Close stuff */
7839                 close_game();
7840
7841                 /* Quit */
7842 #ifdef JP
7843 quit("¶¯À©½ªÎ»");
7844 #else
7845                 quit("interrupt");
7846 #endif
7847
7848         }
7849
7850         /* Allow suicide (after 5) */
7851         else if (signal_count >= 5)
7852         {
7853                 /* Cause of "death" */
7854 #ifdef JP
7855 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7856 #else
7857                 (void)strcpy(p_ptr->died_from, "Interrupting");
7858 #endif
7859
7860
7861                 forget_lite();
7862                 forget_view();
7863                 clear_mon_lite();
7864
7865                 /* Stop playing */
7866                 p_ptr->playing = FALSE;
7867
7868                 /* Suicide */
7869                 p_ptr->is_dead = TRUE;
7870
7871                 /* Leaving */
7872                 p_ptr->leaving = TRUE;
7873
7874                 /* Close stuff */
7875                 close_game();
7876
7877                 /* Quit */
7878 #ifdef JP
7879 quit("¶¯À©½ªÎ»");
7880 #else
7881                 quit("interrupt");
7882 #endif
7883
7884         }
7885
7886         /* Give warning (after 4) */
7887         else if (signal_count >= 4)
7888         {
7889                 /* Make a noise */
7890                 Term_xtra(TERM_XTRA_NOISE, 0);
7891
7892                 /* Clear the top line */
7893                 Term_erase(0, 0, 255);
7894
7895                 /* Display the cause */
7896 #ifdef JP
7897 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7898 #else
7899                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7900 #endif
7901
7902
7903                 /* Flush */
7904                 Term_fresh();
7905         }
7906
7907         /* Give warning (after 2) */
7908         else if (signal_count >= 2)
7909         {
7910                 /* Make a noise */
7911                 Term_xtra(TERM_XTRA_NOISE, 0);
7912         }
7913
7914         /* Restore handler */
7915         (void)signal(sig, handle_signal_simple);
7916 }
7917
7918
7919 /*
7920  * Handle signal -- abort, kill, etc
7921  */
7922 static void handle_signal_abort(int sig)
7923 {
7924         int wid, hgt;
7925
7926         Term_get_size(&wid, &hgt);
7927
7928         /* Disable handler */
7929         (void)signal(sig, SIG_IGN);
7930
7931
7932         /* Nothing to save, just quit */
7933         if (!character_generated || character_saved) quit(NULL);
7934
7935
7936         forget_lite();
7937         forget_view();
7938         clear_mon_lite();
7939
7940         /* Clear the bottom line */
7941         Term_erase(0, hgt - 1, 255);
7942
7943         /* Give a warning */
7944         Term_putstr(0, hgt - 1, -1, TERM_RED,
7945 #ifdef JP
7946 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7947 #else
7948                     "A gruesome software bug LEAPS out at you!");
7949 #endif
7950
7951
7952         /* Message */
7953 #ifdef JP
7954 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7955 #else
7956         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7957 #endif
7958
7959
7960 #ifdef JP
7961         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7962 #else
7963         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7964 #endif
7965
7966         /* Flush output */
7967         Term_fresh();
7968
7969         /* Panic Save */
7970         p_ptr->panic_save = 1;
7971
7972         /* Panic save */
7973 #ifdef JP
7974 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7975 #else
7976         (void)strcpy(p_ptr->died_from, "(panic save)");
7977 #endif
7978
7979
7980         /* Forbid suspend */
7981         signals_ignore_tstp();
7982
7983         /* Attempt to save */
7984         if (save_player())
7985         {
7986 #ifdef JP
7987 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7988 #else
7989                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7990 #endif
7991
7992         }
7993
7994         /* Save failed */
7995         else
7996         {
7997 #ifdef JP
7998 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7999 #else
8000                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
8001 #endif
8002
8003         }
8004
8005         /* Flush output */
8006         Term_fresh();
8007
8008         /* Quit */
8009 #ifdef JP
8010 quit("¥½¥Õ¥È¤Î¥Ð¥°");
8011 #else
8012         quit("software bug");
8013 #endif
8014
8015 }
8016
8017
8018
8019
8020 /*
8021  * Ignore SIGTSTP signals (keyboard suspend)
8022  */
8023 void signals_ignore_tstp(void)
8024 {
8025
8026 #ifdef SIGTSTP
8027         (void)signal(SIGTSTP, SIG_IGN);
8028 #endif
8029
8030 }
8031
8032 /*
8033  * Handle SIGTSTP signals (keyboard suspend)
8034  */
8035 void signals_handle_tstp(void)
8036 {
8037
8038 #ifdef SIGTSTP
8039         (void)signal(SIGTSTP, handle_signal_suspend);
8040 #endif
8041
8042 }
8043
8044
8045 /*
8046  * Prepare to handle the relevant signals
8047  */
8048 void signals_init(void)
8049 {
8050
8051 #ifdef SIGHUP
8052         (void)signal(SIGHUP, SIG_IGN);
8053 #endif
8054
8055
8056 #ifdef SIGTSTP
8057         (void)signal(SIGTSTP, handle_signal_suspend);
8058 #endif
8059
8060
8061 #ifdef SIGINT
8062         (void)signal(SIGINT, handle_signal_simple);
8063 #endif
8064
8065 #ifdef SIGQUIT
8066         (void)signal(SIGQUIT, handle_signal_simple);
8067 #endif
8068
8069
8070 #ifdef SIGFPE
8071         (void)signal(SIGFPE, handle_signal_abort);
8072 #endif
8073
8074 #ifdef SIGILL
8075         (void)signal(SIGILL, handle_signal_abort);
8076 #endif
8077
8078 #ifdef SIGTRAP
8079         (void)signal(SIGTRAP, handle_signal_abort);
8080 #endif
8081
8082 #ifdef SIGIOT
8083         (void)signal(SIGIOT, handle_signal_abort);
8084 #endif
8085
8086 #ifdef SIGKILL
8087         (void)signal(SIGKILL, handle_signal_abort);
8088 #endif
8089
8090 #ifdef SIGBUS
8091         (void)signal(SIGBUS, handle_signal_abort);
8092 #endif
8093
8094 #ifdef SIGSEGV
8095         (void)signal(SIGSEGV, handle_signal_abort);
8096 #endif
8097
8098 #ifdef SIGTERM
8099         (void)signal(SIGTERM, handle_signal_abort);
8100 #endif
8101
8102 #ifdef SIGPIPE
8103         (void)signal(SIGPIPE, handle_signal_abort);
8104 #endif
8105
8106 #ifdef SIGEMT
8107         (void)signal(SIGEMT, handle_signal_abort);
8108 #endif
8109
8110 #ifdef SIGDANGER
8111         (void)signal(SIGDANGER, handle_signal_abort);
8112 #endif
8113
8114 #ifdef SIGSYS
8115         (void)signal(SIGSYS, handle_signal_abort);
8116 #endif
8117
8118 #ifdef SIGXCPU
8119         (void)signal(SIGXCPU, handle_signal_abort);
8120 #endif
8121
8122 #ifdef SIGPWR
8123         (void)signal(SIGPWR, handle_signal_abort);
8124 #endif
8125
8126 }
8127
8128
8129 #else   /* HANDLE_SIGNALS */
8130
8131
8132 /*
8133  * Do nothing
8134  */
8135 void signals_ignore_tstp(void)
8136 {
8137 }
8138
8139 /*
8140  * Do nothing
8141  */
8142 void signals_handle_tstp(void)
8143 {
8144 }
8145
8146 /*
8147  * Do nothing
8148  */
8149 void signals_init(void)
8150 {
8151 }
8152 #endif  /* HANDLE_SIGNALS */