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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[10];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077
1078                         /* Money */
1079                         else if (streq(b+1, "MONEY"))
1080                         {
1081                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1082                                 v = tmp;
1083                         }
1084                 }
1085
1086                 /* Constant */
1087                 else
1088                 {
1089                         v = b;
1090                 }
1091         }
1092
1093         /* Save */
1094         (*fp) = f;
1095
1096         /* Save */
1097         (*sp) = s;
1098
1099         /* Result */
1100         return (v);
1101 }
1102
1103
1104 #define PREF_TYPE_NORMAL   0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1107
1108 /*
1109  * Open the "user pref file" and parse it.
1110  */
1111 static errr process_pref_file_aux(cptr name, int preftype)
1112 {
1113         FILE *fp;
1114
1115         char buf[1024];
1116
1117         char old[1024];
1118
1119         int line = -1;
1120
1121         errr err = 0;
1122
1123         bool bypass = FALSE;
1124
1125
1126         /* Open the file */
1127         fp = my_fopen(name, "r");
1128
1129         /* No such file */
1130         if (!fp) return (-1);
1131
1132         /* Process the file */
1133         while (0 == my_fgets(fp, buf, sizeof(buf)))
1134         {
1135                 /* Count lines */
1136                 line++;
1137
1138                 /* Skip "empty" lines */
1139                 if (!buf[0]) continue;
1140
1141                 /* Skip "blank" lines */
1142 #ifdef JP
1143                 if (!iskanji(buf[0]))
1144 #endif
1145                 if (isspace(buf[0])) continue;
1146
1147                 /* Skip comments */
1148                 if (buf[0] == '#') continue;
1149
1150
1151                 /* Save a copy */
1152                 strcpy(old, buf);
1153
1154
1155                 /* Process "?:<expr>" */
1156                 if ((buf[0] == '?') && (buf[1] == ':'))
1157                 {
1158                         char f;
1159                         cptr v;
1160                         char *s;
1161
1162                         /* Start */
1163                         s = buf + 2;
1164
1165                         /* Parse the expr */
1166                         v = process_pref_file_expr(&s, &f);
1167
1168                         /* Set flag */
1169                         bypass = (streq(v, "0") ? TRUE : FALSE);
1170
1171                         /* Continue */
1172                         continue;
1173                 }
1174
1175                 /* Apply conditionals */
1176                 if (bypass) continue;
1177
1178
1179                 /* Process "%:<file>" */
1180                 if (buf[0] == '%')
1181                 {
1182                         static int depth_count = 0;
1183
1184                         /* Ignore if deeper than 20 level */
1185                         if (depth_count > 20) continue;
1186
1187                         /* Count depth level */
1188                         depth_count++;
1189
1190                         /* Process that file if allowed */
1191                         switch (preftype)
1192                         {
1193                         case PREF_TYPE_AUTOPICK:
1194                                 (void)process_autopick_file(buf + 2);
1195                                 break;
1196                         case PREF_TYPE_HISTPREF:
1197                                 (void)process_histpref_file(buf + 2);
1198                                 break;
1199                         default:
1200                                 (void)process_pref_file(buf + 2);
1201                                 break;
1202                         }
1203
1204                         /* Set back depth level */
1205                         depth_count--;
1206
1207                         /* Continue */
1208                         continue;
1209                 }
1210
1211
1212                 /* Process the line */
1213                 err = process_pref_file_command(buf);
1214
1215                 /* This is not original pref line... */
1216                 if (err)
1217                 {
1218                         if (preftype != PREF_TYPE_AUTOPICK)
1219                                 break;
1220                         err = process_autopick_file_command(buf);
1221                 }
1222         }
1223
1224
1225         /* Error */
1226         if (err)
1227         {
1228                 /* Print error message */
1229                 /* ToDo: Add better error messages */
1230 #ifdef JP
1231               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1233 #else
1234                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235                 msg_format("Parsing '%s'", old);
1236 #endif
1237                 msg_print(NULL);
1238         }
1239
1240         /* Close the file */
1241         my_fclose(fp);
1242
1243         /* Result */
1244         return (err);
1245 }
1246
1247
1248
1249 /*
1250  * Process the "user pref file" with the given name
1251  *
1252  * See the functions above for a list of legal "commands".
1253  *
1254  * We also accept the special "?" and "%" directives, which
1255  * allow conditional evaluation and filename inclusion.
1256  */
1257 errr process_pref_file(cptr name)
1258 {
1259         char buf[1024];
1260
1261         errr err1, err2;
1262
1263         /* Build the filename */
1264         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1265
1266         /* Process the system pref file */
1267         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1268
1269         /* Stop at parser errors, but not at non-existing file */
1270         if (err1 > 0) return err1;
1271
1272
1273         /* Build the filename */
1274         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1275         
1276         /* Process the user pref file */
1277         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278
1279
1280         /* User file does not exist, but read system pref file */
1281         if (err2 < 0 && !err1)
1282                 return -2;
1283
1284         /* Result of user file processing */
1285         return err2;
1286 }
1287
1288
1289
1290 #ifdef CHECK_TIME
1291
1292 /*
1293  * Operating hours for ANGBAND (defaults to non-work hours)
1294  */
1295 static char days[7][29] =
1296 {
1297         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298         "MON:XXXXXXXX.........XXXXXXX",
1299         "TUE:XXXXXXXX.........XXXXXXX",
1300         "WED:XXXXXXXX.........XXXXXXX",
1301         "THU:XXXXXXXX.........XXXXXXX",
1302         "FRI:XXXXXXXX.........XXXXXXX",
1303         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1304 };
1305
1306 /*
1307  * Restict usage (defaults to no restrictions)
1308  */
1309 static bool check_time_flag = FALSE;
1310
1311 #endif
1312
1313
1314 /*
1315  * Handle CHECK_TIME
1316  */
1317 errr check_time(void)
1318 {
1319
1320 #ifdef CHECK_TIME
1321
1322         time_t      c;
1323         struct tm   *tp;
1324
1325         /* No restrictions */
1326         if (!check_time_flag) return (0);
1327
1328         /* Check for time violation */
1329         c = time((time_t *)0);
1330         tp = localtime(&c);
1331
1332         /* Violation */
1333         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1334
1335 #endif
1336
1337         /* Success */
1338         return (0);
1339 }
1340
1341
1342
1343 /*
1344  * Initialize CHECK_TIME
1345  */
1346 errr check_time_init(void)
1347 {
1348
1349 #ifdef CHECK_TIME
1350
1351         FILE        *fp;
1352
1353         char    buf[1024];
1354
1355
1356         /* Build the filename */
1357         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1358
1359         /* Open the file */
1360         fp = my_fopen(buf, "r");
1361
1362         /* No file, no restrictions */
1363         if (!fp) return (0);
1364
1365         /* Assume restrictions */
1366         check_time_flag = TRUE;
1367
1368         /* Parse the file */
1369         while (0 == my_fgets(fp, buf, sizeof(buf)))
1370         {
1371                 /* Skip comments and blank lines */
1372                 if (!buf[0] || (buf[0] == '#')) continue;
1373
1374                 /* Chop the buffer */
1375                 buf[29] = '\0';
1376
1377                 /* Extract the info */
1378                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1385         }
1386
1387         /* Close it */
1388         my_fclose(fp);
1389
1390 #endif
1391
1392         /* Success */
1393         return (0);
1394 }
1395
1396
1397
1398 #ifdef CHECK_LOAD
1399
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN  64
1402 #endif
1403
1404 typedef struct statstime statstime;
1405
1406 struct statstime
1407 {
1408         int                 cp_time[4];
1409         int                 dk_xfer[4];
1410         unsigned int        v_pgpgin;
1411         unsigned int        v_pgpgout;
1412         unsigned int        v_pswpin;
1413         unsigned int        v_pswpout;
1414         unsigned int        v_intr;
1415         int                 if_ipackets;
1416         int                 if_ierrors;
1417         int                 if_opackets;
1418         int                 if_oerrors;
1419         int                 if_collisions;
1420         unsigned int        v_swtch;
1421         long                avenrun[3];
1422         struct timeval      boottime;
1423         struct timeval      curtime;
1424 };
1425
1426 /*
1427  * Maximal load (if any).
1428  */
1429 static int check_load_value = 0;
1430
1431 #endif
1432
1433
1434 /*
1435  * Handle CHECK_LOAD
1436  */
1437 errr check_load(void)
1438 {
1439
1440 #ifdef CHECK_LOAD
1441
1442         struct statstime    st;
1443
1444         /* Success if not checking */
1445         if (!check_load_value) return (0);
1446
1447         /* Check the load */
1448         if (0 == rstat("localhost", &st))
1449         {
1450                 long val1 = (long)(st.avenrun[2]);
1451                 long val2 = (long)(check_load_value) * FSCALE;
1452
1453                 /* Check for violation */
1454                 if (val1 >= val2) return (1);
1455         }
1456
1457 #endif
1458
1459         /* Success */
1460         return (0);
1461 }
1462
1463
1464 /*
1465  * Initialize CHECK_LOAD
1466  */
1467 errr check_load_init(void)
1468 {
1469
1470 #ifdef CHECK_LOAD
1471
1472         FILE        *fp;
1473
1474         char    buf[1024];
1475
1476         char    temphost[MAXHOSTNAMELEN+1];
1477         char    thishost[MAXHOSTNAMELEN+1];
1478
1479
1480         /* Build the filename */
1481         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1482
1483         /* Open the "load" file */
1484         fp = my_fopen(buf, "r");
1485
1486         /* No file, no restrictions */
1487         if (!fp) return (0);
1488
1489         /* Default load */
1490         check_load_value = 100;
1491
1492         /* Get the host name */
1493         (void)gethostname(thishost, (sizeof thishost) - 1);
1494
1495         /* Parse it */
1496         while (0 == my_fgets(fp, buf, sizeof(buf)))
1497         {
1498                 int value;
1499
1500                 /* Skip comments and blank lines */
1501                 if (!buf[0] || (buf[0] == '#')) continue;
1502
1503                 /* Parse, or ignore */
1504                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1505
1506                 /* Skip other hosts */
1507                 if (!streq(temphost, thishost) &&
1508                     !streq(temphost, "localhost")) continue;
1509
1510                 /* Use that value */
1511                 check_load_value = value;
1512
1513                 /* Done */
1514                 break;
1515         }
1516
1517         /* Close the file */
1518         my_fclose(fp);
1519
1520 #endif
1521
1522         /* Success */
1523         return (0);
1524 }
1525
1526
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1544 #define ENTRY_HP 17
1545 #define ENTRY_SP 18
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1559
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1571
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1574
1575
1576 static struct
1577 {
1578         int col;
1579         int row;
1580         int len;
1581         char header[20];
1582 } disp_player_line[]
1583 #ifdef JP
1584 = {
1585         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1591         { 1, 11, 25, ""},
1592         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594         { 1, 20, 25, "²Ã®"},
1595         { 1, 19, 25, "£Á£Ã"},
1596         {29, 13, 21, "¥ì¥Ù¥ë"},
1597         {29, 14, 21, "·Ð¸³ÃÍ"},
1598         {29, 15, 21, "ºÇÂç·Ð¸³"},
1599         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600         {29, 17, 21, "½ê»ý¶â"},
1601         {29, 19, 21, "ÆüÉÕ"},
1602         {29, 10, 21, "£È£Ð"},
1603         {29, 11, 21, "£Í£Ð"},
1604         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605         {53, 10, -1, "ÂǷ⹶·â  :"},
1606         {53, 11, -1, "¼Í·â¹¶·â  :"},
1607         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1608         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1609         {53, 15, -1, "ÃγР     :"},
1610         {53, 16, -1, "õº÷      :"},
1611         {53, 17, -1, "²ò½ü      :"},
1612         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1613         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614         { 1, 17, 25, "¼Í·â²ó¿ô"},
1615         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617         {26,  1, -1, "̾Á°  : "},
1618         { 1,  3, -1, "À­ÊÌ     : "},
1619         { 1,  4, -1, "¼ï²     : "},
1620         { 1,  5, -1, "¿¦¶È     : "},
1621         { 1,  6, -1, "ËâË¡     : "},
1622         { 1,  7, -1, "¼é¸îËâ¿À : "},
1623         {29,  3, 21, "ǯÎð"},
1624         {29,  4, 21, "¿ÈĹ"},
1625         {29,  5, 21, "ÂνÅ"},
1626         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627         {29,  7, 21, "°À­"},
1628         {29, 14, 21, "¶¯²½ÅÙ"},
1629         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1630 };
1631 #else
1632 = {
1633         { 1, 10, 25, "Bare hand"},
1634         { 1, 10, 25, "Two hands"},
1635         { 1, 10, 25, "Right hand"},
1636         { 1, 10, 25, "Left hand"},
1637         { 1, 11, 25, "Left hand"},
1638         { 1, 11, 25, "Right hand"},
1639         { 1, 11, 25, "Posture"},
1640         { 1, 15, 25, "Shooting"},
1641         { 1, 16, 25, "Multiplier"},
1642         { 1, 20, 25, "Speed"},
1643         { 1, 19, 25, "AC"},
1644         {29, 13, 21, "Level"},
1645         {29, 14, 21, "Experience"},
1646         {29, 15, 21, "Max Exp"},
1647         {29, 16, 21, "Exp to Adv"},
1648         {29, 17, 21, "Gold"},
1649         {29, 19, 21, "Time"},
1650         {29, 10, 21, "Hit point"},
1651         {29, 11, 21, "SP (Mana)"},
1652         {29, 20, 21, "Play time"},
1653         {53, 10, -1, "Fighting   : "},
1654         {53, 11, -1, "Bows/Throw : "},
1655         {53, 12, -1, "SavingThrow: "},
1656         {53, 13, -1, "Stealth    : "},
1657         {53, 15, -1, "Perception : "},
1658         {53, 16, -1, "Searching  : "},
1659         {53, 17, -1, "Disarming  : "},
1660         {53, 18, -1, "MagicDevice: "},
1661         { 1, 12, 25, "Blows/Round"},
1662         { 1, 17, 25, "Shots/Round"},
1663         { 1, 13, 25, "AverageDmg/Rnd"},
1664         {53, 20, -1, "Infra-Vision: "},
1665         {26,  1, -1, "Name  : "},
1666         { 1,  3, -1, "Sex      : "},
1667         { 1,  4, -1, "Race     : "},
1668         { 1,  5, -1, "Class    : "},
1669         { 1,  6, -1, "Magic    : "},
1670         { 1,  7, -1, "Patron   : "},
1671         {29,  3, 21, "Age"},
1672         {29,  4, 21, "Height"},
1673         {29,  5, 21, "Weight"},
1674         {29,  6, 21, "Social Class"},
1675         {29,  7, 21, "Align"},
1676         {29, 14, 21, "Construction"},
1677         {29, 16, 21, "Const to Adv"},
1678 };
1679 #endif
1680
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1682 {
1683         char buf[40];
1684
1685         int row = disp_player_line[entry].row;
1686         int col = disp_player_line[entry].col;
1687         int len = disp_player_line[entry].len;
1688         cptr head = disp_player_line[entry].header;
1689
1690         int head_len = strlen(head);
1691
1692         Term_putstr(col, row, -1, TERM_WHITE, head);
1693
1694         if (!val)
1695                 return;
1696
1697         if (len > 0)
1698         {
1699                 int val_len = len - head_len;
1700                 sprintf(buf, "%*.*s", val_len, val_len, val);
1701                 Term_putstr(col + head_len, row, -1, attr, buf);
1702         }
1703         else
1704         {
1705                 Term_putstr(col + head_len, row, -1, attr, val);
1706         }
1707
1708         return;
1709 }
1710
1711
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1713 {
1714         char buf[160];
1715         int show_tohit = p_ptr->dis_to_h[hand];
1716         int show_todam = p_ptr->dis_to_d[hand];
1717         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1718
1719         /* Hack -- add in weapon info if known */
1720         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1722
1723         /* Melee attacks */
1724         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1725
1726         /* Dump the bonuses to hit/dam */
1727         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1728                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1729         else if (p_ptr->ryoute)
1730                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1731         else
1732                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1733 }
1734
1735
1736 /*
1737  * Prints the following information on the screen.
1738  */
1739 static void display_player_middle(void)
1740 {
1741         char buf[160];
1742
1743         /* Base skill */
1744         int show_tohit = p_ptr->dis_to_h_b;
1745         int show_todam = 0;
1746
1747         /* Range weapon */
1748         object_type *o_ptr = &inventory[INVEN_BOW];
1749
1750         int tmul = 0;
1751         int e;
1752
1753         if (p_ptr->migite)
1754         {
1755                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1756         }
1757
1758         if (p_ptr->hidarite)
1759         {
1760                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1761         }
1762         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1763         {
1764                 int i;
1765                 if (p_ptr->special_defense & KAMAE_MASK)
1766                 {
1767                         for (i = 0; i < MAX_KAMAE; i++)
1768                         {
1769                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1770                         }
1771                         if (i < MAX_KAMAE)
1772 #ifdef JP
1773                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1774 #else
1775                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1776 #endif
1777                 }
1778                 else
1779 #ifdef JP
1780                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1781 #else
1782                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1783 #endif
1784         }
1785
1786         /* Apply weapon bonuses */
1787         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1788         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1789
1790         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1791                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1792         else
1793                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1794
1795         /* Range attacks */
1796         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1797
1798         if (inventory[INVEN_BOW].k_idx)
1799         {
1800                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1801
1802                 /* Get extra "power" from "extra might" */
1803                 if (p_ptr->xtra_might) tmul++;
1804
1805                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1806         }
1807
1808         /* shoot power */
1809         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1810
1811         /* Dump the armor class */
1812         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1813
1814         /* Dump speed */
1815         {
1816                 int tmp_speed = 0;
1817                 byte attr;
1818                 int i;
1819
1820                 i = p_ptr->pspeed-110;
1821
1822                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1823                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1824
1825                 if (i > 0)
1826                 {
1827                         if (!p_ptr->riding)
1828                                 attr = TERM_L_GREEN;
1829                         else
1830                                 attr = TERM_GREEN;
1831                 }
1832                 else if (i == 0)
1833                 {
1834                         if (!p_ptr->riding)
1835                                 attr = TERM_L_BLUE;
1836                         else
1837                                 attr = TERM_GREEN;
1838                 }
1839                 else
1840                 {
1841                         if (!p_ptr->riding)
1842                                 attr = TERM_L_UMBER;
1843                         else
1844                                 attr = TERM_RED;
1845                 }
1846
1847                 if (!p_ptr->riding)
1848                 {
1849                         if (IS_FAST()) tmp_speed += 10;
1850                         if (p_ptr->slow) tmp_speed -= 10;
1851                         if (p_ptr->lightspeed) tmp_speed = 99;
1852                 }
1853                 else
1854                 {
1855                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1856                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1857                 }
1858
1859                 if (tmp_speed)
1860                 {
1861                         if (!p_ptr->riding)
1862                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1863                         else
1864 #ifdef JP
1865                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1866 #else
1867                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1868 #endif
1869
1870                         if (tmp_speed > 0)
1871                                 attr = TERM_YELLOW;
1872                         else
1873                                 attr = TERM_VIOLET;
1874                 }
1875                 else
1876                 {
1877                         if (!p_ptr->riding)
1878                                 sprintf(buf, "(%+d)", i);
1879                         else
1880 #ifdef JP
1881                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1882 #else
1883                                 sprintf(buf, "Riding (%+d)", i);
1884 #endif
1885                 }
1886         
1887                 display_player_one_line(ENTRY_SPEED, buf, attr);
1888         }
1889
1890         /* Dump character level */
1891         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1892
1893         /* Dump experience */
1894         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1895         else e = ENTRY_CUR_EXP;
1896
1897         if (p_ptr->exp >= p_ptr->max_exp)
1898                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1899         else
1900                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1901
1902         /* Dump max experience */
1903         if (p_ptr->prace == RACE_ANDROID)
1904                 /* Nothing */;
1905         else
1906                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1907
1908         /* Dump exp to advance */
1909         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1910         else e = ENTRY_EXP_TO_ADV;
1911
1912         if (p_ptr->lev >= PY_MAX_LEVEL)
1913                 display_player_one_line(e, "*****", TERM_L_GREEN);
1914         else if (p_ptr->prace == RACE_ANDROID)
1915                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1916         else
1917                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1918
1919         /* Dump gold */
1920         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1921
1922         /* Dump Day */
1923         {
1924                 int day, hour, min;
1925                 extract_day_hour_min(&day, &hour, &min);
1926
1927 #ifdef JP
1928                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1929                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1930 #else
1931                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1932                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1933 #endif
1934         }
1935         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1936
1937         /* Dump hit point */
1938         if (p_ptr->chp >= p_ptr->mhp) 
1939                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1940         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1941                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1942         else
1943                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1944
1945         /* Dump mana power */
1946         if (p_ptr->csp >= p_ptr->msp) 
1947                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1948         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1949                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1950         else
1951                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1952
1953         /* Dump play time */
1954         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1955 }
1956
1957
1958 /*
1959  * Hack -- pass color info around this file
1960  */
1961 static byte likert_color = TERM_WHITE;
1962
1963
1964 /*
1965  * Returns a "rating" of x depending on y
1966  */
1967 static cptr likert(int x, int y)
1968 {
1969         static char dummy[20] = "";
1970
1971         /* Paranoia */
1972         if (y <= 0) y = 1;
1973
1974         /* Negative value */
1975         if (x < 0)
1976         {
1977                 likert_color = TERM_L_DARK;
1978 #ifdef JP
1979                 return "ºÇÄã";
1980 #else
1981                 return "Very Bad";
1982 #endif
1983         }
1984
1985         /* Analyze the value */
1986         switch ((x / y))
1987         {
1988         case 0:
1989         case 1:
1990                 likert_color = TERM_RED;
1991 #ifdef JP
1992                 return "°­¤¤";
1993 #else
1994                 return "Bad";
1995 #endif
1996
1997         case 2:
1998                 likert_color = TERM_L_RED;
1999 #ifdef JP
2000                 return "Îô¤ë";
2001 #else
2002                 return "Poor";
2003 #endif
2004
2005         case 3:
2006         case 4:
2007                 likert_color = TERM_ORANGE;
2008 #ifdef JP
2009                 return "ÉáÄÌ";
2010 #else
2011                 return "Fair";
2012 #endif
2013
2014         case 5:
2015                 likert_color = TERM_YELLOW;
2016 #ifdef JP
2017                 return "Îɤ¤";
2018 #else
2019                 return "Good";
2020 #endif
2021
2022         case 6:
2023                 likert_color = TERM_YELLOW;
2024 #ifdef JP
2025                 return "ÂçÊÑÎɤ¤";
2026 #else
2027                 return "Very Good";
2028 #endif
2029
2030         case 7:
2031         case 8:
2032                 likert_color = TERM_L_GREEN;
2033 #ifdef JP
2034                 return "Âî±Û";
2035 #else
2036                 return "Excellent";
2037 #endif
2038
2039         case 9:
2040         case 10:
2041         case 11:
2042         case 12:
2043         case 13:
2044                 likert_color = TERM_GREEN;
2045 #ifdef JP
2046                 return "Ķ±Û";
2047 #else
2048                 return "Superb";
2049 #endif
2050
2051         case 14:
2052         case 15:
2053         case 16:
2054         case 17:
2055                 likert_color = TERM_BLUE;
2056 #ifdef JP
2057                 return "±ÑͺŪ";
2058 #else
2059                 return "Heroic";
2060 #endif
2061
2062         default:
2063                 likert_color = TERM_VIOLET;
2064 #ifdef JP
2065                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2066 #else
2067                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2068 #endif
2069                 return dummy;
2070         }
2071 }
2072
2073
2074 /*
2075  * Prints ratings on certain abilities
2076  *
2077  * This code is "imitated" elsewhere to "dump" a character sheet.
2078  */
2079 static void display_player_various(void)
2080 {
2081         int         tmp, damage[2], blows1, blows2, i, basedam;
2082         int                     xthn, xthb, xfos, xsrh;
2083         int                     xdis, xdev, xsav, xstl;
2084         cptr            desc;
2085         int         muta_att = 0;
2086         u32b flgs[TR_FLAG_SIZE];
2087         int             shots, shot_frac;
2088
2089         object_type             *o_ptr;
2090
2091         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2092         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2093         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2094         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2095         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2096
2097         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2098
2099         /* Shooting Skill (with current bow and normal missile) */
2100         o_ptr = &inventory[INVEN_BOW];
2101         tmp = p_ptr->to_h_b + o_ptr->to_h;
2102         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2103
2104         /* If the player is wielding one? */
2105         if (o_ptr->k_idx)
2106         {
2107                 s16b energy_fire = bow_energy(o_ptr->sval);
2108
2109                 /* Calculate shots per round */
2110                 shots = p_ptr->num_fire * 100;
2111                 shot_frac = (shots * 100 / energy_fire) % 100;
2112                 shots = shots / energy_fire;
2113                 if (o_ptr->name1 == ART_CRIMSON)
2114                 {
2115                         shots = 1;
2116                         shot_frac = 0;
2117                         if (p_ptr->pclass == CLASS_ARCHER)
2118                         {
2119                                 /* Extra shot at level 10 */
2120                                 if (p_ptr->lev >= 10) shots++;
2121
2122                                 /* Extra shot at level 30 */
2123                                 if (p_ptr->lev >= 30) shots++;
2124
2125                                 /* Extra shot at level 45 */
2126                                 if (p_ptr->lev >= 45) shots++;
2127                         }
2128                 }
2129         }
2130         else
2131         {
2132                 shots = 0;
2133                 shot_frac = 0;
2134         }
2135
2136         for(i = 0; i < 2; i++)
2137         {
2138                 damage[i] = p_ptr->dis_to_d[i] * 100;
2139                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2140                 {
2141                         int level = p_ptr->lev;
2142                         if (i)
2143                         {
2144                                 damage[i] = 0;
2145                                 break;
2146                         }
2147                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2148                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2149                                 basedam = monk_ave_damage[level][1];
2150                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2151                                 basedam = monk_ave_damage[level][2];
2152                         else
2153                                 basedam = monk_ave_damage[level][0];
2154                 }
2155                 else
2156                 {
2157                         o_ptr = &inventory[INVEN_RARM + i];
2158
2159                         /* Average damage per round */
2160                         if (o_ptr->k_idx)
2161                         {
2162                                 if (object_is_known(o_ptr)) damage[i] += o_ptr->to_d * 100;
2163                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2164                                 object_flags_known(o_ptr, flgs);
2165                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2166                                 {
2167                                         /* vorpal blade */
2168                                         basedam *= 5;
2169                                         basedam /= 3;
2170                                 }
2171                                 else if (have_flag(flgs, TR_VORPAL))
2172                                 {
2173                                         /* vorpal flag only */
2174                                         basedam *= 11;
2175                                         basedam /= 9;
2176                                 }
2177                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2178                                         basedam = basedam * 7 / 2;
2179                         }
2180                         else basedam = 0;
2181                 }
2182                 damage[i] += basedam;
2183                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2184                 if (damage[i] < 0) damage[i] = 0;
2185         }
2186         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2187         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2188
2189         /* Basic abilities */
2190
2191         xdis = p_ptr->skill_dis;
2192         xdev = p_ptr->skill_dev;
2193         xsav = p_ptr->skill_sav;
2194         xstl = p_ptr->skill_stl;
2195         xsrh = p_ptr->skill_srh;
2196         xfos = p_ptr->skill_fos;
2197
2198
2199         desc = likert(xthn, 12);
2200         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2201
2202         desc = likert(xthb, 12);
2203         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2204
2205         desc = likert(xsav, 7);
2206         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2207
2208         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2209         desc = likert((xstl > 0) ? xstl : -1, 1);
2210         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2211
2212         desc = likert(xfos, 6);
2213         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2214
2215         desc = likert(xsrh, 6);
2216         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2217
2218         desc = likert(xdis, 8);
2219         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2220
2221         desc = likert(xdev, 6);
2222         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2223
2224         if (!muta_att)
2225                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2226         else
2227                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2228
2229         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2230
2231
2232         if ((damage[0]+damage[1]) == 0)
2233                 desc = "nil!";
2234         else
2235                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2236
2237         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2238
2239         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2240 }
2241
2242
2243
2244 /*
2245  * Obtain the "flags" for the player as if he was an item
2246  */
2247 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2248 {
2249         int i;
2250
2251         /* Clear */
2252         for (i = 0; i < TR_FLAG_SIZE; i++)
2253                 flgs[i] = 0L;
2254
2255         /* Classes */
2256         switch (p_ptr->pclass)
2257         {
2258         case CLASS_WARRIOR:
2259                 if (p_ptr->lev > 44)
2260                         add_flag(flgs, TR_REGEN);
2261         case CLASS_SAMURAI:
2262                 if (p_ptr->lev > 29)
2263                         add_flag(flgs, TR_RES_FEAR);
2264                 break;
2265         case CLASS_PALADIN:
2266                 if (p_ptr->lev > 39)
2267                         add_flag(flgs, TR_RES_FEAR);
2268                 break;
2269         case CLASS_CHAOS_WARRIOR:
2270                 if (p_ptr->lev > 29)
2271                         add_flag(flgs, TR_RES_CHAOS);
2272                 if (p_ptr->lev > 39)
2273                         add_flag(flgs, TR_RES_FEAR);
2274                 break;
2275         case CLASS_MONK:
2276         case CLASS_FORCETRAINER:
2277                 if ((p_ptr->lev > 9) && !heavy_armor())
2278                         add_flag(flgs, TR_SPEED);
2279                 if ((p_ptr->lev>24) && !heavy_armor())
2280                         add_flag(flgs, TR_FREE_ACT);
2281                 break;
2282         case CLASS_NINJA:
2283                 if (heavy_armor())
2284                         add_flag(flgs, TR_SPEED);
2285                 else
2286                 {
2287                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2288                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2289                                 add_flag(flgs, TR_SPEED);
2290                         if (p_ptr->lev>24)
2291                                 add_flag(flgs, TR_FREE_ACT);
2292                 }
2293                 add_flag(flgs, TR_SLOW_DIGEST);
2294                 add_flag(flgs, TR_RES_FEAR);
2295                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2296                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2297                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2298                 break;
2299         case CLASS_MINDCRAFTER:
2300                 if (p_ptr->lev > 9)
2301                         add_flag(flgs, TR_RES_FEAR);
2302                 if (p_ptr->lev > 19)
2303                         add_flag(flgs, TR_SUST_WIS);
2304                 if (p_ptr->lev > 29)
2305                         add_flag(flgs, TR_RES_CONF);
2306                 if (p_ptr->lev > 39)
2307                         add_flag(flgs, TR_TELEPATHY);
2308                 break;
2309         case CLASS_BARD:
2310                 add_flag(flgs, TR_RES_SOUND);
2311                 break;
2312         case CLASS_BERSERKER:
2313                 add_flag(flgs, TR_SUST_STR);
2314                 add_flag(flgs, TR_SUST_DEX);
2315                 add_flag(flgs, TR_SUST_CON);
2316                 add_flag(flgs, TR_REGEN);
2317                 add_flag(flgs, TR_FREE_ACT);
2318                 add_flag(flgs, TR_SPEED);
2319                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2320                 break;
2321         case CLASS_MIRROR_MASTER:
2322                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2323                 break;
2324         default:
2325                 break; /* Do nothing */
2326         }
2327
2328         /* Races */
2329         if (p_ptr->mimic_form)
2330         {
2331                 switch(p_ptr->mimic_form)
2332                 {
2333                 case MIMIC_DEMON:
2334                         add_flag(flgs, TR_HOLD_LIFE);
2335                         add_flag(flgs, TR_RES_CHAOS);
2336                         add_flag(flgs, TR_RES_NETHER);
2337                         add_flag(flgs, TR_RES_FIRE);
2338                         add_flag(flgs, TR_SEE_INVIS);
2339                         add_flag(flgs, TR_SPEED);
2340                         break;
2341                 case MIMIC_DEMON_LORD:
2342                         add_flag(flgs, TR_HOLD_LIFE);
2343                         add_flag(flgs, TR_RES_CHAOS);
2344                         add_flag(flgs, TR_RES_NETHER);
2345                         add_flag(flgs, TR_RES_FIRE);
2346                         add_flag(flgs, TR_RES_COLD);
2347                         add_flag(flgs, TR_RES_ELEC);
2348                         add_flag(flgs, TR_RES_ACID);
2349                         add_flag(flgs, TR_RES_POIS);
2350                         add_flag(flgs, TR_RES_CONF);
2351                         add_flag(flgs, TR_RES_DISEN);
2352                         add_flag(flgs, TR_RES_NEXUS);
2353                         add_flag(flgs, TR_RES_FEAR);
2354                         add_flag(flgs, TR_IM_FIRE);
2355                         add_flag(flgs, TR_SH_FIRE);
2356                         add_flag(flgs, TR_SEE_INVIS);
2357                         add_flag(flgs, TR_TELEPATHY);
2358                         add_flag(flgs, TR_LEVITATION);
2359                         add_flag(flgs, TR_SPEED);
2360                         break;
2361                 case MIMIC_VAMPIRE:
2362                         add_flag(flgs, TR_HOLD_LIFE);
2363                         add_flag(flgs, TR_RES_DARK);
2364                         add_flag(flgs, TR_RES_NETHER);
2365                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2366                         add_flag(flgs, TR_RES_POIS);
2367                         add_flag(flgs, TR_RES_COLD);
2368                         add_flag(flgs, TR_SEE_INVIS);
2369                         add_flag(flgs, TR_SPEED);
2370                         break;
2371                 }
2372         }
2373         else
2374         {
2375         switch (p_ptr->prace)
2376         {
2377         case RACE_ELF:
2378                 add_flag(flgs, TR_RES_LITE);
2379                 break;
2380         case RACE_HOBBIT:
2381                 add_flag(flgs, TR_HOLD_LIFE);
2382                 break;
2383         case RACE_GNOME:
2384                 add_flag(flgs, TR_FREE_ACT);
2385                 break;
2386         case RACE_DWARF:
2387                 add_flag(flgs, TR_RES_BLIND);
2388                 break;
2389         case RACE_HALF_ORC:
2390                 add_flag(flgs, TR_RES_DARK);
2391                 break;
2392         case RACE_HALF_TROLL:
2393                 add_flag(flgs, TR_SUST_STR);
2394                 if (p_ptr->lev > 14)
2395                 {
2396                         add_flag(flgs, TR_REGEN);
2397                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2398                         {
2399                                 add_flag(flgs, TR_SLOW_DIGEST);
2400                                 /*
2401                                  * Let's not make Regeneration a disadvantage
2402                                  * for the poor warriors who can never learn
2403                                  * a spell that satisfies hunger (actually
2404                                  * neither can rogues, but half-trolls are not
2405                                  * supposed to play rogues)
2406                                  */
2407                         }
2408                 }
2409                 break;
2410         case RACE_AMBERITE:
2411                 add_flag(flgs, TR_SUST_CON);
2412                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2413                 break;
2414         case RACE_HIGH_ELF:
2415                 add_flag(flgs, TR_RES_LITE);
2416                 add_flag(flgs, TR_SEE_INVIS);
2417                 break;
2418         case RACE_BARBARIAN:
2419                 add_flag(flgs, TR_RES_FEAR);
2420                 break;
2421         case RACE_HALF_OGRE:
2422                 add_flag(flgs, TR_SUST_STR);
2423                 add_flag(flgs, TR_RES_DARK);
2424                 break;
2425         case RACE_HALF_GIANT:
2426                 add_flag(flgs, TR_RES_SHARDS);
2427                 add_flag(flgs, TR_SUST_STR);
2428                 break;
2429         case RACE_HALF_TITAN:
2430                 add_flag(flgs, TR_RES_CHAOS);
2431                 break;
2432         case RACE_CYCLOPS:
2433                 add_flag(flgs, TR_RES_SOUND);
2434                 break;
2435         case RACE_YEEK:
2436                 add_flag(flgs, TR_RES_ACID);
2437                 if (p_ptr->lev > 19)
2438                         add_flag(flgs, TR_IM_ACID);
2439                 break;
2440         case RACE_KLACKON:
2441                 add_flag(flgs, TR_RES_CONF);
2442                 add_flag(flgs, TR_RES_ACID);
2443                 if (p_ptr->lev > 9)
2444                         add_flag(flgs, TR_SPEED);
2445                 break;
2446         case RACE_KOBOLD:
2447                 add_flag(flgs, TR_RES_POIS);
2448                 break;
2449         case RACE_NIBELUNG:
2450                 add_flag(flgs, TR_RES_DISEN);
2451                 add_flag(flgs, TR_RES_DARK);
2452                 break;
2453         case RACE_DARK_ELF:
2454                 add_flag(flgs, TR_RES_DARK);
2455                 if (p_ptr->lev > 19)
2456                         add_flag(flgs, TR_SEE_INVIS);
2457                 break;
2458         case RACE_DRACONIAN:
2459                 add_flag(flgs, TR_LEVITATION);
2460                 if (p_ptr->lev > 4)
2461                         add_flag(flgs, TR_RES_FIRE);
2462                 if (p_ptr->lev > 9)
2463                         add_flag(flgs, TR_RES_COLD);
2464                 if (p_ptr->lev > 14)
2465                         add_flag(flgs, TR_RES_ACID);
2466                 if (p_ptr->lev > 19)
2467                         add_flag(flgs, TR_RES_ELEC);
2468                 if (p_ptr->lev > 34)
2469                         add_flag(flgs, TR_RES_POIS);
2470                 break;
2471         case RACE_MIND_FLAYER:
2472                 add_flag(flgs, TR_SUST_INT);
2473                 add_flag(flgs, TR_SUST_WIS);
2474                 if (p_ptr->lev > 14)
2475                         add_flag(flgs, TR_SEE_INVIS);
2476                 if (p_ptr->lev > 29)
2477                         add_flag(flgs, TR_TELEPATHY);
2478                 break;
2479         case RACE_IMP:
2480                 add_flag(flgs, TR_RES_FIRE);
2481                 if (p_ptr->lev > 9)
2482                         add_flag(flgs, TR_SEE_INVIS);
2483                 break;
2484         case RACE_GOLEM:
2485                 add_flag(flgs, TR_SEE_INVIS);
2486                 add_flag(flgs, TR_FREE_ACT);
2487                 add_flag(flgs, TR_RES_POIS);
2488                 add_flag(flgs, TR_SLOW_DIGEST);
2489                 if (p_ptr->lev > 34)
2490                         add_flag(flgs, TR_HOLD_LIFE);
2491                 break;
2492         case RACE_SKELETON:
2493                 add_flag(flgs, TR_SEE_INVIS);
2494                 add_flag(flgs, TR_RES_SHARDS);
2495                 add_flag(flgs, TR_HOLD_LIFE);
2496                 add_flag(flgs, TR_RES_POIS);
2497                 if (p_ptr->lev > 9)
2498                         add_flag(flgs, TR_RES_COLD);
2499                 break;
2500         case RACE_ZOMBIE:
2501                 add_flag(flgs, TR_SEE_INVIS);
2502                 add_flag(flgs, TR_HOLD_LIFE);
2503                 add_flag(flgs, TR_RES_NETHER);
2504                 add_flag(flgs, TR_RES_POIS);
2505                 add_flag(flgs, TR_SLOW_DIGEST);
2506                 if (p_ptr->lev > 4)
2507                         add_flag(flgs, TR_RES_COLD);
2508                 break;
2509         case RACE_VAMPIRE:
2510                 add_flag(flgs, TR_HOLD_LIFE);
2511                 add_flag(flgs, TR_RES_DARK);
2512                 add_flag(flgs, TR_RES_NETHER);
2513                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2514                 add_flag(flgs, TR_RES_POIS);
2515                 add_flag(flgs, TR_RES_COLD);
2516                 break;
2517         case RACE_SPECTRE:
2518                 add_flag(flgs, TR_LEVITATION);
2519                 add_flag(flgs, TR_FREE_ACT);
2520                 add_flag(flgs, TR_RES_COLD);
2521                 add_flag(flgs, TR_SEE_INVIS);
2522                 add_flag(flgs, TR_HOLD_LIFE);
2523                 add_flag(flgs, TR_RES_NETHER);
2524                 add_flag(flgs, TR_RES_POIS);
2525                 add_flag(flgs, TR_SLOW_DIGEST);
2526                 /* XXX pass_wall */
2527                 if (p_ptr->lev > 34)
2528                         add_flag(flgs, TR_TELEPATHY);
2529                 break;
2530         case RACE_SPRITE:
2531                 add_flag(flgs, TR_RES_LITE);
2532                 add_flag(flgs, TR_LEVITATION);
2533                 if (p_ptr->lev > 9)
2534                         add_flag(flgs, TR_SPEED);
2535                 break;
2536         case RACE_BEASTMAN:
2537                 add_flag(flgs, TR_RES_SOUND);
2538                 add_flag(flgs, TR_RES_CONF);
2539                 break;
2540         case RACE_ANGEL:
2541                 add_flag(flgs, TR_LEVITATION);
2542                 add_flag(flgs, TR_SEE_INVIS);
2543                 break;
2544         case RACE_DEMON:
2545                 add_flag(flgs, TR_RES_FIRE);
2546                 add_flag(flgs, TR_RES_NETHER);
2547                 add_flag(flgs, TR_HOLD_LIFE);
2548                 if (p_ptr->lev > 9)
2549                         add_flag(flgs, TR_SEE_INVIS);
2550                 break;
2551         case RACE_DUNADAN:
2552                 add_flag(flgs, TR_SUST_CON);
2553                 break;
2554         case RACE_S_FAIRY:
2555                 add_flag(flgs, TR_LEVITATION);
2556                 break;
2557         case RACE_KUTAR:
2558                 add_flag(flgs, TR_RES_CONF);
2559                 break;
2560         case RACE_ANDROID:
2561                 add_flag(flgs, TR_FREE_ACT);
2562                 add_flag(flgs, TR_RES_POIS);
2563                 add_flag(flgs, TR_SLOW_DIGEST);
2564                 add_flag(flgs, TR_HOLD_LIFE);
2565                 break;
2566         default:
2567                 ; /* Do nothing */
2568         }
2569         }
2570
2571         /* Mutations */
2572         if (p_ptr->muta3)
2573         {
2574                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2575                 {
2576                         remove_flag(flgs, TR_REGEN);
2577                 }
2578
2579                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2580                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2581                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2582                 {
2583                         add_flag(flgs, TR_SPEED);
2584                 }
2585
2586                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2587                 {
2588                         add_flag(flgs, TR_SH_ELEC);
2589                 }
2590
2591                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2592                 {
2593                         add_flag(flgs, TR_SH_FIRE);
2594                         add_flag(flgs, TR_LITE);
2595                 }
2596
2597                 if (p_ptr->muta3 & MUT3_WINGS)
2598                 {
2599                         add_flag(flgs, TR_LEVITATION);
2600                 }
2601
2602                 if (p_ptr->muta3 & MUT3_FEARLESS)
2603                 {
2604                         add_flag(flgs, TR_RES_FEAR);
2605                 }
2606
2607                 if (p_ptr->muta3 & MUT3_REGEN)
2608                 {
2609                         add_flag(flgs, TR_REGEN);
2610                 }
2611
2612                 if (p_ptr->muta3 & MUT3_ESP)
2613                 {
2614                         add_flag(flgs, TR_TELEPATHY);
2615                 }
2616
2617                 if (p_ptr->muta3 & MUT3_MOTION)
2618                 {
2619                         add_flag(flgs, TR_FREE_ACT);
2620                 }
2621         }
2622
2623         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2624                 add_flag(flgs, TR_AGGRAVATE);
2625         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2626         {
2627                 add_flag(flgs, TR_RES_BLIND);
2628                 add_flag(flgs, TR_RES_CONF);
2629                 add_flag(flgs, TR_HOLD_LIFE);
2630                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2631                 if (p_ptr->lev > 9)
2632                         add_flag(flgs, TR_SPEED);
2633         }
2634         if (p_ptr->special_defense & KATA_FUUJIN)
2635                 add_flag(flgs, TR_REFLECT);
2636         if (p_ptr->special_defense & KAMAE_GENBU)
2637                 add_flag(flgs, TR_REFLECT);
2638         if (p_ptr->special_defense & KAMAE_SUZAKU)
2639                 add_flag(flgs, TR_LEVITATION);
2640         if (p_ptr->special_defense & KAMAE_SEIRYU)
2641         {
2642                 add_flag(flgs, TR_RES_FIRE);
2643                 add_flag(flgs, TR_RES_COLD);
2644                 add_flag(flgs, TR_RES_ACID);
2645                 add_flag(flgs, TR_RES_ELEC);
2646                 add_flag(flgs, TR_RES_POIS);
2647                 add_flag(flgs, TR_LEVITATION);
2648                 add_flag(flgs, TR_SH_FIRE);
2649                 add_flag(flgs, TR_SH_ELEC);
2650                 add_flag(flgs, TR_SH_COLD);
2651         }
2652         if (p_ptr->special_defense & KATA_MUSOU)
2653         {
2654                 add_flag(flgs, TR_RES_FEAR);
2655                 add_flag(flgs, TR_RES_LITE);
2656                 add_flag(flgs, TR_RES_DARK);
2657                 add_flag(flgs, TR_RES_BLIND);
2658                 add_flag(flgs, TR_RES_CONF);
2659                 add_flag(flgs, TR_RES_SOUND);
2660                 add_flag(flgs, TR_RES_SHARDS);
2661                 add_flag(flgs, TR_RES_NETHER);
2662                 add_flag(flgs, TR_RES_NEXUS);
2663                 add_flag(flgs, TR_RES_CHAOS);
2664                 add_flag(flgs, TR_RES_DISEN);
2665                 add_flag(flgs, TR_REFLECT);
2666                 add_flag(flgs, TR_HOLD_LIFE);
2667                 add_flag(flgs, TR_FREE_ACT);
2668                 add_flag(flgs, TR_SH_FIRE);
2669                 add_flag(flgs, TR_SH_ELEC);
2670                 add_flag(flgs, TR_SH_COLD);
2671                 add_flag(flgs, TR_LEVITATION);
2672                 add_flag(flgs, TR_LITE);
2673                 add_flag(flgs, TR_SEE_INVIS);
2674                 add_flag(flgs, TR_TELEPATHY);
2675                 add_flag(flgs, TR_SLOW_DIGEST);
2676                 add_flag(flgs, TR_REGEN);
2677                 add_flag(flgs, TR_SUST_STR);
2678                 add_flag(flgs, TR_SUST_INT);
2679                 add_flag(flgs, TR_SUST_WIS);
2680                 add_flag(flgs, TR_SUST_DEX);
2681                 add_flag(flgs, TR_SUST_CON);
2682                 add_flag(flgs, TR_SUST_CHR);
2683         }
2684 }
2685
2686
2687 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2688 {
2689         int i;
2690
2691         /* Clear */
2692         for (i = 0; i < TR_FLAG_SIZE; i++)
2693                 flgs[i] = 0L;
2694
2695         if (IS_HERO() || p_ptr->shero)
2696                 add_flag(flgs, TR_RES_FEAR);
2697         if (p_ptr->tim_invis)
2698                 add_flag(flgs, TR_SEE_INVIS);
2699         if (p_ptr->tim_regen)
2700                 add_flag(flgs, TR_REGEN);
2701         if (IS_TIM_ESP())
2702                 add_flag(flgs, TR_TELEPATHY);
2703         if (IS_FAST() || p_ptr->slow)
2704                 add_flag(flgs, TR_SPEED);
2705
2706         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2707                 add_flag(flgs, TR_RES_ACID);
2708         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2709                 add_flag(flgs, TR_RES_ELEC);
2710         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2711                 add_flag(flgs, TR_RES_FIRE);
2712         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2713                 add_flag(flgs, TR_RES_COLD);
2714         if (IS_OPPOSE_POIS())
2715                 add_flag(flgs, TR_RES_POIS);
2716
2717         if (p_ptr->special_attack & ATTACK_ACID)
2718                 add_flag(flgs, TR_BRAND_ACID);
2719         if (p_ptr->special_attack & ATTACK_ELEC)
2720                 add_flag(flgs, TR_BRAND_ELEC);
2721         if (p_ptr->special_attack & ATTACK_FIRE)
2722                 add_flag(flgs, TR_BRAND_FIRE);
2723         if (p_ptr->special_attack & ATTACK_COLD)
2724                 add_flag(flgs, TR_BRAND_COLD);
2725         if (p_ptr->special_attack & ATTACK_POIS)
2726                 add_flag(flgs, TR_BRAND_POIS);
2727         if (p_ptr->special_defense & DEFENSE_ACID)
2728                 add_flag(flgs, TR_IM_ACID);
2729         if (p_ptr->special_defense & DEFENSE_ELEC)
2730                 add_flag(flgs, TR_IM_ELEC);
2731         if (p_ptr->special_defense & DEFENSE_FIRE)
2732                 add_flag(flgs, TR_IM_FIRE);
2733         if (p_ptr->special_defense & DEFENSE_COLD)
2734                 add_flag(flgs, TR_IM_COLD);
2735         if (p_ptr->wraith_form)
2736                 add_flag(flgs, TR_REFLECT);
2737         /* by henkma */
2738         if (p_ptr->tim_reflect)
2739                 add_flag(flgs, TR_REFLECT);
2740
2741         if (p_ptr->magicdef)
2742         {
2743                 add_flag(flgs, TR_RES_BLIND);
2744                 add_flag(flgs, TR_RES_CONF);
2745                 add_flag(flgs, TR_REFLECT);
2746                 add_flag(flgs, TR_FREE_ACT);
2747                 add_flag(flgs, TR_LEVITATION);
2748         }
2749         if (p_ptr->tim_res_nether)
2750         {
2751                 add_flag(flgs, TR_RES_NETHER);
2752         }
2753         if (p_ptr->tim_sh_fire)
2754         {
2755                 add_flag(flgs, TR_SH_FIRE);
2756         }
2757         if (p_ptr->ult_res)
2758         {
2759                 add_flag(flgs, TR_RES_FEAR);
2760                 add_flag(flgs, TR_RES_LITE);
2761                 add_flag(flgs, TR_RES_DARK);
2762                 add_flag(flgs, TR_RES_BLIND);
2763                 add_flag(flgs, TR_RES_CONF);
2764                 add_flag(flgs, TR_RES_SOUND);
2765                 add_flag(flgs, TR_RES_SHARDS);
2766                 add_flag(flgs, TR_RES_NETHER);
2767                 add_flag(flgs, TR_RES_NEXUS);
2768                 add_flag(flgs, TR_RES_CHAOS);
2769                 add_flag(flgs, TR_RES_DISEN);
2770                 add_flag(flgs, TR_REFLECT);
2771                 add_flag(flgs, TR_HOLD_LIFE);
2772                 add_flag(flgs, TR_FREE_ACT);
2773                 add_flag(flgs, TR_SH_FIRE);
2774                 add_flag(flgs, TR_SH_ELEC);
2775                 add_flag(flgs, TR_SH_COLD);
2776                 add_flag(flgs, TR_LEVITATION);
2777                 add_flag(flgs, TR_LITE);
2778                 add_flag(flgs, TR_SEE_INVIS);
2779                 add_flag(flgs, TR_TELEPATHY);
2780                 add_flag(flgs, TR_SLOW_DIGEST);
2781                 add_flag(flgs, TR_REGEN);
2782                 add_flag(flgs, TR_SUST_STR);
2783                 add_flag(flgs, TR_SUST_INT);
2784                 add_flag(flgs, TR_SUST_WIS);
2785                 add_flag(flgs, TR_SUST_DEX);
2786                 add_flag(flgs, TR_SUST_CON);
2787                 add_flag(flgs, TR_SUST_CHR);
2788         }
2789
2790         /* Hex bonuses */
2791         if (p_ptr->realm1 == REALM_HEX)
2792         {
2793                 if (hex_spelling(HEX_DEMON_AURA))
2794                 {
2795                         add_flag(flgs, TR_SH_FIRE);
2796                         add_flag(flgs, TR_REGEN);
2797                 }
2798                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2799                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2800         }
2801 }
2802
2803
2804 /* Mode flags for displaying player flags */
2805 #define DP_CURSE   0x01
2806 #define DP_IMM     0x02
2807 #define DP_WP      0x08
2808
2809
2810 /*
2811  * Equippy chars
2812  */
2813 static void display_player_equippy(int y, int x, u16b mode)
2814 {
2815         int i, max_i;
2816
2817         byte a;
2818         char c;
2819
2820         object_type *o_ptr;
2821
2822         /* Weapon flags need only two column */
2823         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2824         else max_i = INVEN_TOTAL;
2825
2826         /* Dump equippy chars */
2827         for (i = INVEN_RARM; i < max_i; i++)
2828         {
2829                 /* Object */
2830                 o_ptr = &inventory[i];
2831
2832                 a = object_attr(o_ptr);
2833                 c = object_char(o_ptr);
2834
2835                 /* Clear the part of the screen */
2836                 if (!equippy_chars || !o_ptr->k_idx)
2837                 {
2838                         c = ' ';
2839                         a = TERM_DARK;
2840                 }
2841
2842                 /* Dump */
2843                 Term_putch(x + i - INVEN_RARM, y, a, c);
2844         }
2845 }
2846
2847
2848 void print_equippy(void)
2849 {
2850         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2851 }
2852
2853 /*
2854  *
2855  */
2856
2857 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2858 {
2859         int i;
2860
2861         /* Clear */
2862         for (i = 0; i < TR_FLAG_SIZE; i++)
2863                 flgs[i] = 0L;
2864
2865         /* Check equipment */
2866         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2867         {
2868                 u32b o_flgs[TR_FLAG_SIZE];
2869
2870                 object_type *o_ptr;
2871
2872                 /* Object */
2873                 o_ptr = &inventory[i];
2874
2875                 if (!o_ptr->k_idx) continue;
2876
2877                 /* Known flags */
2878                 object_flags_known(o_ptr, o_flgs);
2879
2880                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2881                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2882                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2883                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2884         }
2885 }
2886
2887 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2888 {
2889         int i;
2890
2891         /* Clear */
2892         for (i = 0; i < TR_FLAG_SIZE; i++)
2893                 flgs[i] = 0L;
2894
2895         if (prace_is_(RACE_SPECTRE))
2896                 add_flag(flgs, TR_RES_NETHER);
2897         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2898                 add_flag(flgs, TR_RES_DARK);
2899         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2900                 add_flag(flgs, TR_RES_FIRE);
2901         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2902                 add_flag(flgs, TR_RES_ACID);
2903 }
2904
2905 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2906 {
2907         int i;
2908
2909         /* Clear */
2910         for (i = 0; i < TR_FLAG_SIZE; i++)
2911                 flgs[i] = 0L;
2912
2913         if (p_ptr->special_defense & DEFENSE_ACID)
2914                 add_flag(flgs, TR_RES_ACID);
2915         if (p_ptr->special_defense & DEFENSE_ELEC)
2916                 add_flag(flgs, TR_RES_ELEC);
2917         if (p_ptr->special_defense & DEFENSE_FIRE)
2918                 add_flag(flgs, TR_RES_FIRE);
2919         if (p_ptr->special_defense & DEFENSE_COLD)
2920                 add_flag(flgs, TR_RES_COLD);
2921         if (p_ptr->wraith_form)
2922                 add_flag(flgs, TR_RES_DARK);
2923 }
2924
2925 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2926 {
2927         int i;
2928
2929         /* Clear */
2930         for (i = 0; i < TR_FLAG_SIZE; i++)
2931                 flgs[i] = 0L;
2932
2933         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2934         {
2935                 add_flag(flgs, TR_RES_ACID);
2936                 add_flag(flgs, TR_RES_ELEC);
2937                 add_flag(flgs, TR_RES_FIRE);
2938                 add_flag(flgs, TR_RES_COLD);
2939         }
2940         if (prace_is_(RACE_ANDROID))
2941                 add_flag(flgs, TR_RES_ELEC);
2942         if (prace_is_(RACE_ENT))
2943                 add_flag(flgs, TR_RES_FIRE);
2944         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2945             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2946                 add_flag(flgs, TR_RES_LITE);
2947 }
2948
2949
2950 /*
2951  * A struct for storing misc. flags
2952  */
2953 typedef struct {
2954         u32b player_flags[TR_FLAG_SIZE];
2955         u32b tim_player_flags[TR_FLAG_SIZE];
2956         u32b player_imm[TR_FLAG_SIZE];
2957         u32b tim_player_imm[TR_FLAG_SIZE];
2958         u32b player_vuln[TR_FLAG_SIZE];
2959         u32b known_obj_imm[TR_FLAG_SIZE];
2960 } all_player_flags;
2961
2962
2963 /*
2964  * Helper function, see below
2965  */
2966 static void display_flag_aux(int row, int col, cptr header,
2967                                     int flag1, all_player_flags *f, u16b mode)
2968 {
2969         int     i;
2970         bool    vuln = FALSE;
2971         int max_i;
2972
2973         if (have_flag(f->player_vuln, flag1) &&
2974             !(have_flag(f->known_obj_imm, flag1) ||
2975               have_flag(f->player_imm, flag1) ||
2976               have_flag(f->tim_player_imm, flag1)))
2977                 vuln = TRUE;
2978
2979         /* Header */
2980         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2981
2982         /* Advance */
2983         col += strlen(header) + 1;
2984
2985         /* Weapon flags need only two column */
2986         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2987         else max_i = INVEN_TOTAL;
2988
2989         /* Check equipment */
2990         for (i = INVEN_RARM; i < max_i; i++)
2991         {
2992                 u32b flgs[TR_FLAG_SIZE];
2993                 object_type *o_ptr;
2994
2995                 /* Object */
2996                 o_ptr = &inventory[i];
2997
2998                 /* Known flags */
2999                 object_flags_known(o_ptr, flgs);
3000
3001                 /* Default */
3002                 if (!(mode & DP_IMM))
3003                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3004
3005                 /* Check flags */
3006                 if (mode & DP_CURSE)
3007                 {
3008                         if ((mode & DP_CURSE) && (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE)))
3009                                 c_put_str(TERM_L_DARK, "+", row, col);
3010                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
3011                                 c_put_str(TERM_WHITE, "+", row, col);
3012                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
3013                                 c_put_str(TERM_WHITE, "*", row, col);
3014                 }
3015                 else
3016                 {
3017                         if (have_flag(flgs, flag1))
3018                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3019                                           (mode & DP_IMM) ? "*" : "+", row, col);
3020                 }
3021
3022                 /* Advance */
3023                 col++;
3024         }
3025
3026         /* Assume that player flag is already written */
3027         if (mode & DP_IMM) return;
3028
3029         /* Default */
3030         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3031
3032         /* Player flags */
3033         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3034
3035         /* Timed player flags */
3036         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3037
3038         /* Immunity */
3039         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
3040         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3041
3042         /* Vulnerability */
3043         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3044 }
3045
3046
3047 /*
3048  * Special display, part 1
3049  */
3050 static void display_player_flag_info(void)
3051 {
3052         int row;
3053         int col;
3054
3055         all_player_flags f;
3056
3057         /* Extract flags and store */
3058         player_flags(f.player_flags);
3059         tim_player_flags(f.tim_player_flags);
3060         player_immunity(f.player_imm);
3061         tim_player_immunity(f.tim_player_imm);
3062         known_obj_immunity(f.known_obj_imm);
3063         player_vuln_flags(f.player_vuln);
3064
3065         /*** Set 1 ***/
3066
3067         row = 12;
3068         col = 1;
3069
3070         display_player_equippy(row-2, col+8, 0);
3071         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3072
3073 #ifdef JP
3074 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3075 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3076 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3077 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3078 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3079 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3080 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3081 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3082 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3083 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3084 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3085 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3086 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3087 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3088 #else
3089         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3090         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3091         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3092         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3093         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3094         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3095         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3096         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3097         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3098         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3099         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3100         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3101         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3102         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3103 #endif
3104
3105
3106         /*** Set 2 ***/
3107
3108         row = 12;
3109         col = 26;
3110
3111         display_player_equippy(row-2, col+8, 0);
3112
3113         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3114
3115 #ifdef JP
3116 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3117 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3118 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3119 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3120 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3121 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3122 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3123 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3124 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3125 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3126 #else
3127         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3128         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3129         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3130         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3131         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3132         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3133         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3134         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3135         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3136         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3137 #endif
3138
3139
3140         /*** Set 3 ***/
3141
3142         row = 12;
3143         col = 51;
3144
3145         display_player_equippy(row-2, col+12, 0);
3146
3147         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3148
3149 #ifdef JP
3150 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3151 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3152 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3153 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3154 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3155 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3156 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3157 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3158 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3159 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3160 #else
3161         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3162         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3163         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3164         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3165         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3166         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3167         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3168         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3169         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3170         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3171 #endif
3172
3173 }
3174
3175
3176 /*
3177  * Special display, part 2
3178  */
3179 static void display_player_other_flag_info(void)
3180 {
3181         int row;
3182         int col;
3183
3184         all_player_flags f;
3185
3186         /* Extract flags and store */
3187         player_flags(f.player_flags);
3188         tim_player_flags(f.tim_player_flags);
3189         player_immunity(f.player_imm);
3190         tim_player_immunity(f.tim_player_imm);
3191         known_obj_immunity(f.known_obj_imm);
3192         player_vuln_flags(f.player_vuln);
3193
3194         /*** Set 1 ***/
3195
3196         row = 3;
3197         col = 1;
3198
3199         display_player_equippy(row-2, col+12, DP_WP);
3200
3201         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3202
3203 #ifdef JP
3204         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3205         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3206         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3207         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3208         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3209         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3210         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3211         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3212         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3213         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3214         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3215         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3216         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3217         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3218         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3219         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3220         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3221         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3222         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3223         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3224         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3225         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3226         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3227         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3228         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3229         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3230         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3231         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3232 #else
3233         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3234         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3235         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3236         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3237         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3238         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3239         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3240         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3241         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3242         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3243         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3244         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3245         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3246         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3247         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3248         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3249         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3250         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3251         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3252         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3253         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3254         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3255         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3256         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3257         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3258         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3259         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3260         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3261 #endif
3262
3263
3264         /*** Set 2 ***/
3265
3266         row = 3;
3267         col = col + 12 + 7;
3268
3269         display_player_equippy(row-2, col+13, 0);
3270         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3271
3272 #ifdef JP
3273         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3274         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3275         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3276         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3277         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3278         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3279         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3280         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3281         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3282         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3283         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3284         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3285         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3286         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3287         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3288         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3289         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3290         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3291         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3292 #else
3293         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3294         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3295         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3296         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3297         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3298         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3299         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3300         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3301         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3302         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3303         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3304         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3305         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3306         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3307         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3308         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3309         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3310         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3311         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3312 #endif
3313
3314
3315         /*** Set 3 ***/
3316
3317         row = 3;
3318         col = col + 12 + 17;
3319
3320         display_player_equippy(row-2, col+14, 0);
3321
3322         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3323
3324 #ifdef JP
3325         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3326         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3327         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3328         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3329         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3330         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3331
3332         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3333         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3334         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3335         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3336         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3337         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3338
3339         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3340         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3341         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3342         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3343 #else
3344         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3345         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3346         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3347         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3348         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3349         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3350
3351         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3352         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3353         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3354         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3355         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3356         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3357
3358         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3359         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3360         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3361         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3362 #endif
3363
3364 }
3365
3366
3367 /*
3368  * Special display, part 2a
3369  */
3370 static void display_player_misc_info(void)
3371 {
3372         char    buf[80];
3373         char    tmp[80];
3374
3375         /* Display basics */
3376 #ifdef JP
3377 put_str("̾Á°  :", 1, 26);
3378 put_str("À­ÊÌ  :", 3, 1);
3379 put_str("¼ï²  :", 4, 1);
3380 put_str("¿¦¶È  :", 5, 1);
3381 #else
3382         put_str("Name  :", 1, 26);
3383         put_str("Sex   :", 3, 1);
3384         put_str("Race  :", 4, 1);
3385         put_str("Class :", 5, 1);
3386 #endif
3387
3388         strcpy(tmp,ap_ptr->title);
3389 #ifdef JP
3390         if(ap_ptr->no == 1)
3391                 strcat(tmp,"¤Î");
3392 #else
3393                 strcat(tmp," ");
3394 #endif
3395         strcat(tmp,player_name);
3396
3397         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3398         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3399         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3400         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3401
3402         /* Display extras */
3403 #ifdef JP
3404 put_str("¥ì¥Ù¥ë:", 6, 1);
3405 put_str("£È£Ð  :", 7, 1);
3406 put_str("£Í£Ð  :", 8, 1);
3407 #else
3408         put_str("Level :", 6, 1);
3409         put_str("Hits  :", 7, 1);
3410         put_str("Mana  :", 8, 1);
3411 #endif
3412
3413
3414         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3415         c_put_str(TERM_L_BLUE, buf, 6, 9);
3416         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3417         c_put_str(TERM_L_BLUE, buf, 7, 9);
3418         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3419         c_put_str(TERM_L_BLUE, buf, 8, 9);
3420 }
3421
3422
3423 /*
3424  * Special display, part 2b
3425  *
3426  * How to print out the modifications and sustains.
3427  * Positive mods with no sustain will be light green.
3428  * Positive mods with a sustain will be dark green.
3429  * Sustains (with no modification) will be a dark green 's'.
3430  * Negative mods (from a curse) will be red.
3431  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3432  * No mod, no sustain, will be a slate '.'
3433  */
3434 static void display_player_stat_info(void)
3435 {
3436         int i, e_adj;
3437         int stat_col, stat;
3438         int row, col;
3439
3440         object_type *o_ptr;
3441         u32b flgs[TR_FLAG_SIZE];
3442
3443         byte a;
3444         char c;
3445
3446         char buf[80];
3447
3448
3449         /* Column */
3450         stat_col = 22;
3451
3452         /* Row */
3453         row = 3;
3454
3455         /* Print out the labels for the columns */
3456 #ifdef JP
3457 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3458 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3459 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3460 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3461 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3462 #else
3463         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3464         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3465         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3466         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3467         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3468 #endif
3469
3470
3471         /* Display the stats */
3472         for (i = 0; i < 6; i++)
3473         {
3474                 int r_adj;
3475
3476                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3477                 else r_adj = rp_ptr->r_adj[i];
3478
3479                 /* Calculate equipment adjustment */
3480                 e_adj = 0;
3481
3482                 /* Icky formula to deal with the 18 barrier */
3483                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3484                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3485                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3486                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3487                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3488                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3489
3490                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3491                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3492
3493                 if (prace_is_(RACE_ENT))
3494                 {
3495                         switch (i)
3496                         {
3497                                 case A_STR:
3498                                 case A_CON:
3499                                         if (p_ptr->lev > 25) r_adj++;
3500                                         if (p_ptr->lev > 40) r_adj++;
3501                                         if (p_ptr->lev > 45) r_adj++;
3502                                         break;
3503                                 case A_DEX:
3504                                         if (p_ptr->lev > 25) r_adj--;
3505                                         if (p_ptr->lev > 40) r_adj--;
3506                                         if (p_ptr->lev > 45) r_adj--;
3507                                         break;
3508                         }
3509                 }
3510
3511                 e_adj -= r_adj;
3512                 e_adj -= cp_ptr->c_adj[i];
3513                 e_adj -= ap_ptr->a_adj[i];
3514
3515                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3516                         /* Reduced name of stat */
3517                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3518                 else
3519                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3520
3521
3522                 /* Internal "natural" max value.  Maxes at 18/100 */
3523                 /* This is useful to see if you are maxed out */
3524                 cnv_stat(p_ptr->stat_max[i], buf);
3525                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3526                 {
3527 #ifdef JP
3528                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3529 #else
3530                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3531 #endif
3532                 }
3533                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3534
3535                 /* Race, class, and equipment modifiers */
3536                 (void)sprintf(buf, "%3d", r_adj);
3537                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3538                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3539                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3540                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3541                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3542                 (void)sprintf(buf, "%3d", (int)e_adj);
3543                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3544
3545                 /* Actual maximal modified value */
3546                 cnv_stat(p_ptr->stat_top[i], buf);
3547                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3548
3549                 /* Only display stat_use if not maximal */
3550                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3551                 {
3552                         cnv_stat(p_ptr->stat_use[i], buf);
3553                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3554                 }
3555         }
3556
3557         /* Column */
3558         col = stat_col + 41;
3559
3560         /* Header and Footer */
3561         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3562 #ifdef JP
3563 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3564 #else
3565         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3566 #endif
3567
3568
3569         /* Process equipment */
3570         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3571         {
3572                 /* Access object */
3573                 o_ptr = &inventory[i];
3574
3575                 /* Acquire "known" flags */
3576                 object_flags_known(o_ptr, flgs);
3577
3578                 /* Initialize color based of sign of pval. */
3579                 for (stat = 0; stat < 6; stat++)
3580                 {
3581                         /* Default */
3582                         a = TERM_SLATE;
3583                         c = '.';
3584
3585                         /* Boost */
3586                         if (have_flag(flgs, stat))
3587                         {
3588                                 /* Default */
3589                                 c = '*';
3590
3591                                 /* Good */
3592                                 if (o_ptr->pval > 0)
3593                                 {
3594                                         /* Good */
3595                                         a = TERM_L_GREEN;
3596
3597                                         /* Label boost */
3598                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3599                                 }
3600
3601                                 if (have_flag(flgs, stat + TR_SUST_STR))
3602                                 {
3603                                         /* Dark green for sustained stats */
3604                                         a = TERM_GREEN;
3605                                 }
3606
3607                                 /* Bad */
3608                                 if (o_ptr->pval < 0)
3609                                 {
3610                                         /* Bad */
3611                                         a = TERM_RED;
3612
3613                                         /* Label boost */
3614                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3615                                 }
3616                         }
3617
3618                         /* Sustain */
3619                         else if (have_flag(flgs, stat + TR_SUST_STR))
3620                         {
3621                                 /* Dark green "s" */
3622                                 a = TERM_GREEN;
3623                                 c = 's';
3624                         }
3625
3626                         /* Dump proper character */
3627                         Term_putch(col, row + stat+1, a, c);
3628                 }
3629
3630                 /* Advance */
3631                 col++;
3632         }
3633
3634         /* Player flags */
3635         player_flags(flgs);
3636
3637         /* Check stats */
3638         for (stat = 0; stat < 6; stat++)
3639         {
3640                 /* Default */
3641                 a = TERM_SLATE;
3642                 c = '.';
3643
3644                 /* Mutations ... */
3645                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3646                 {
3647                         int dummy = 0;
3648
3649                         if (stat == A_STR)
3650                         {
3651                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3652                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3653                                 if (p_ptr->tsuyoshi) dummy += 4;
3654                         }
3655                         else if (stat == A_WIS || stat == A_INT)
3656                         {
3657                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3658                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3659                         }
3660                         else if (stat == A_DEX)
3661                         {
3662                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3663                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3664                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3665                         }
3666                         else if (stat == A_CON)
3667                         {
3668                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3669                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3670                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3671                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3672                                 if (p_ptr->tsuyoshi) dummy += 4;
3673                         }
3674                         else if (stat == A_CHR)
3675                         {
3676                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3677                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3678                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3679                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3680                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3681                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3682                         }
3683
3684                         /* Boost */
3685                         if (dummy)
3686                         {
3687                                 /* Default */
3688                                 c = '*';
3689
3690                                 /* Good */
3691                                 if (dummy > 0)
3692                                 {
3693                                         /* Good */
3694                                         a = TERM_L_GREEN;
3695
3696                                         /* Label boost */
3697                                         if (dummy < 10) c = '0' + dummy;
3698                                 }
3699
3700                                 /* Bad */
3701                                 if (dummy < 0)
3702                                 {
3703                                         /* Bad */
3704                                         a = TERM_RED;
3705
3706                                         /* Label boost */
3707                                         if (dummy > -10) c = '0' - dummy;
3708                                 }
3709                         }
3710                 }
3711
3712
3713                 /* Sustain */
3714                 if (have_flag(flgs, stat + TR_SUST_STR))
3715                 {
3716                         /* Dark green "s" */
3717                         a = TERM_GREEN;
3718                         c = 's';
3719                 }
3720
3721
3722                 /* Dump */
3723                 Term_putch(col, row + stat+1, a, c);
3724         }
3725 }
3726
3727
3728 /*
3729  * Display the character on the screen (various modes)
3730  *
3731  * The top one and bottom two lines are left blank.
3732  *
3733  * Mode 0 = standard display with skills
3734  * Mode 1 = standard display with history
3735  * Mode 2 = summary of various things
3736  * Mode 3 = summary of various things (part 2)
3737  * Mode 4 = mutations
3738  */
3739 void display_player(int mode)
3740 {
3741         int i;
3742
3743         char    buf[80];
3744         char    tmp[64];
3745
3746
3747         /* XXX XXX XXX */
3748         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3749                 mode = (mode % 5);
3750         else
3751                 mode = (mode % 4);
3752
3753         /* Erase screen */
3754         clear_from(0);
3755
3756         /* Standard */
3757         if ((mode == 0) || (mode == 1))
3758         {
3759                 /* Name, Sex, Race, Class */
3760 #ifdef JP
3761                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3762 #else
3763                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3764 #endif
3765
3766                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3767                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3768                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3769                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3770
3771                 if (p_ptr->realm1)
3772                 {
3773                         if (p_ptr->realm2)
3774                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3775                         else
3776                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3777                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3778                 }
3779
3780                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3781                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3782
3783                 /* Age, Height, Weight, Social */
3784                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3785 #ifdef JP
3786                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3787                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3788                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3789                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3790 #else
3791                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3792                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3793                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3794                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3795 #endif
3796                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3797
3798
3799                 /* Display the stats */
3800                 for (i = 0; i < 6; i++)
3801                 {
3802                         /* Special treatment of "injured" stats */
3803                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3804                         {
3805                                 int value;
3806
3807                                 /* Use lowercase stat name */
3808                                 put_str(stat_names_reduced[i], 3 + i, 53);
3809
3810                                 /* Get the current stat */
3811                                 value = p_ptr->stat_use[i];
3812
3813                                 /* Obtain the current stat (modified) */
3814                                 cnv_stat(value, buf);
3815
3816                                 /* Display the current stat (modified) */
3817                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3818
3819                                 /* Acquire the max stat */
3820                                 value = p_ptr->stat_top[i];
3821
3822                                 /* Obtain the maximum stat (modified) */
3823                                 cnv_stat(value, buf);
3824
3825                                 /* Display the maximum stat (modified) */
3826                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3827                         }
3828
3829                         /* Normal treatment of "normal" stats */
3830                         else
3831                         {
3832                                 /* Assume uppercase stat name */
3833                                 put_str(stat_names[i], 3 + i, 53);
3834
3835                                 /* Obtain the current stat (modified) */
3836                                 cnv_stat(p_ptr->stat_use[i], buf);
3837
3838                                 /* Display the current stat (modified) */
3839                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3840                         }
3841
3842                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3843                         {
3844 #ifdef JP
3845                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3846 #else
3847                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3848 #endif
3849                         }
3850                 }
3851
3852                 /* Display "history" info */
3853                 if (mode == 1)
3854                 {
3855                         char statmsg[1000];
3856
3857 #ifdef JP
3858                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3859 #else
3860                         put_str("(Character Background)", 11, 25);
3861 #endif
3862
3863                         for (i = 0; i < 4; i++)
3864                         {
3865                                 put_str(p_ptr->history[i], i + 12, 10);
3866                         }
3867
3868                         *statmsg = '\0';
3869
3870                         if (p_ptr->is_dead)
3871                         {
3872                                 if (p_ptr->total_winner)
3873                                 {
3874 #ifdef JP
3875                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3876 #else
3877                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3878 #endif
3879                                 }
3880                                 else if (!dun_level)
3881                                 {
3882 #ifdef JP
3883                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3884 #else
3885                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3886 #endif
3887                                 }
3888                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3889                                 {
3890                                         /* Get the quest text */
3891                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3892                                         init_flags = INIT_NAME_ONLY;
3893
3894                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3895
3896 #ifdef JP
3897                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3898 #else
3899                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3900 #endif
3901                                 }
3902                                 else
3903                                 {
3904 #ifdef JP
3905                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3906 #else
3907                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3908 #endif
3909                                 }
3910                         }
3911                         else if (character_dungeon)
3912                         {
3913                                 if (!dun_level)
3914                                 {
3915 #ifdef JP
3916                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3917 #else
3918                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3919 #endif
3920                                 }
3921                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3922                                 {
3923                                         /* Clear the text */
3924                                         /* Must be done before doing INIT_SHOW_TEXT */
3925                                         for (i = 0; i < 10; i++)
3926                                         {
3927                                                 quest_text[i][0] = '\0';
3928                                         }
3929                                         quest_text_line = 0;
3930
3931                                         /* Get the quest text */
3932                                         init_flags = INIT_NAME_ONLY;
3933
3934                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3935
3936 #ifdef JP
3937                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3938 #else
3939                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3940 #endif
3941                                 }
3942                                 else
3943                                 {
3944 #ifdef JP
3945                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3946 #else
3947                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3948 #endif
3949                                 }
3950                         }
3951
3952                         if (*statmsg)
3953                         {
3954                                 char temp[64*2], *t;
3955                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3956                                 t = temp;
3957                                 for(i=0 ; i<2 ; i++)
3958                                 {
3959                                         if(t[0]==0)
3960                                                 break; 
3961                                         else
3962                                         {
3963                                                 put_str(t, i + 5 + 12, 10);
3964                                                 t += strlen(t)+1;
3965                                         }
3966                                 }
3967                         }
3968
3969                 }
3970
3971                 /* Display "various" info */
3972                 else
3973                 {
3974                         display_player_middle();
3975                         display_player_various();
3976                 }
3977         }
3978
3979         /* Special */
3980         else if (mode == 2)
3981         {
3982                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3983
3984                 /* Dump the info */
3985                 display_player_misc_info();
3986                 display_player_stat_info();
3987                 display_player_flag_info();
3988         }
3989
3990         /* Special */
3991         else if (mode == 3)
3992         {
3993                 display_player_other_flag_info();
3994         }
3995
3996         else if (mode == 4)
3997         {
3998                 do_cmd_knowledge_mutations();
3999         }
4000 }
4001
4002
4003 /*
4004  *
4005  */
4006 static void dump_aux_display_player(FILE *fff)
4007 {
4008         int x, y, i;
4009         byte a;
4010         char c;
4011         char            buf[1024];
4012
4013         /* Display player */
4014         display_player(0);
4015
4016         /* Dump part of the screen */
4017         for (y = 1; y < 22; y++)
4018         {
4019                 /* Dump each row */
4020                 for (x = 0; x < 79; x++)
4021                 {
4022                         /* Get the attr/char */
4023                         (void)(Term_what(x, y, &a, &c));
4024
4025                         /* Dump it */
4026                         buf[x] = c;
4027                 }
4028
4029                 /* End the string */
4030                 buf[x] = '\0';
4031
4032                 /* Kill trailing spaces */
4033                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4034
4035                 /* End the row */
4036 #ifdef JP
4037                 fprintf(fff, "%s\n", buf);
4038 #else
4039                 fprintf(fff, "%s\n", buf);
4040 #endif
4041
4042         }
4043
4044         /* Display history */
4045         display_player(1);
4046
4047         /* Dump part of the screen */
4048         for (y = 10; y < 19; y++)
4049         {
4050                 /* Dump each row */
4051                 for (x = 0; x < 79; x++)
4052                 {
4053                         /* Get the attr/char */
4054                         (void)(Term_what(x, y, &a, &c));
4055
4056                         /* Dump it */
4057                         buf[x] = c;
4058                 }
4059
4060                 /* End the string */
4061                 buf[x] = '\0';
4062
4063                 /* Kill trailing spaces */
4064                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4065
4066                 /* End the row */
4067                 fprintf(fff, "%s\n", buf);
4068         }
4069
4070         fprintf(fff, "\n");
4071
4072         /* Display flags (part 1) */
4073         display_player(2);
4074
4075         /* Dump part of the screen */
4076         for (y = 2; y < 22; y++)
4077         {
4078                 /* Dump each row */
4079                 for (x = 0; x < 79; x++)
4080                 {
4081                         /* Get the attr/char */
4082                         (void)(Term_what(x, y, &a, &c));
4083
4084                         /* Dump it (Ignore equippy tile graphic) */
4085                         if (a < 128)
4086                                 buf[x] = c;
4087                         else
4088                                 buf[x] = ' ';
4089                 }
4090
4091                 /* End the string */
4092                 buf[x] = '\0';
4093
4094                 /* Kill trailing spaces */
4095                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4096
4097                 /* End the row */
4098                 fprintf(fff, "%s\n", buf);
4099         }
4100
4101         fprintf(fff, "\n");
4102
4103         /* Display flags (part 2) */
4104         display_player(3);
4105
4106         /* Dump part of the screen */
4107         for (y = 1; y < 22; y++)
4108         {
4109                 /* Dump each row */
4110                 for (x = 0; x < 79; x++)
4111                 {
4112                         /* Get the attr/char */
4113                         (void)(Term_what(x, y, &a, &c));
4114
4115                         /* Dump it (Ignore equippy tile graphic) */
4116                         if (a < 128)
4117                                 buf[x] = c;
4118                         else
4119                                 buf[x] = ' ';
4120                 }
4121
4122                 /* End the string */
4123                 buf[x] = '\0';
4124
4125                 /* Kill trailing spaces */
4126                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4127
4128                 /* End the row */
4129                 fprintf(fff, "%s\n", buf);
4130         }
4131
4132         fprintf(fff, "\n");
4133 }
4134
4135
4136 /*
4137  *
4138  */
4139 static void dump_aux_pet(FILE *fff)
4140 {
4141         int i;
4142         bool pet = FALSE;
4143         bool pet_settings = FALSE;
4144         char pet_name[80];
4145
4146         for (i = m_max - 1; i >= 1; i--)
4147         {
4148                 monster_type *m_ptr = &m_list[i];
4149
4150                 if (!m_ptr->r_idx) continue;
4151                 if (!is_pet(m_ptr)) continue;
4152                 pet_settings = TRUE;
4153                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4154                 if (!pet)
4155                 {
4156 #ifdef JP
4157                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4158 #else
4159                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4160 #endif
4161                         pet = TRUE;
4162                 }
4163                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4164                 fprintf(fff, "%s\n", pet_name);
4165         }
4166
4167         if (pet_settings)
4168         {
4169 #ifdef JP
4170                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4171 #else
4172                 fprintf(fff, "\n\n  [Command for Pets]\n");
4173 #endif
4174
4175 #ifdef JP
4176                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4177 #else
4178                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4179 #endif
4180
4181 #ifdef JP
4182                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4183 #else
4184                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4185 #endif
4186
4187 #ifdef JP
4188                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4189 #else
4190                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4191 #endif
4192
4193 #ifdef JP
4194                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4195 #else
4196                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4197 #endif
4198
4199 #ifdef JP
4200                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4201 #else
4202                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4203 #endif
4204
4205 #ifdef JP
4206                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4207 #else
4208                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4209 #endif
4210
4211                 fputc('\n', fff);
4212         }
4213 }
4214
4215
4216 /*
4217  *
4218  */
4219 static void dump_aux_class_special(FILE *fff)
4220 {
4221         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4222         {
4223                 int i = 0;
4224                 int j = 0;
4225                 int l1 = 0;
4226                 int l2 = 0;
4227                 int num = 0;
4228                 int spellnum[MAX_MONSPELLS];
4229                 s32b f4 = 0, f5 = 0, f6 = 0;
4230                 char p[60][80];
4231                 int col = 0;
4232                 bool pcol = FALSE;
4233
4234                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4235
4236 #ifdef JP
4237                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4238 #else
4239                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4240 #endif
4241
4242
4243                 for (j=1;j<6;j++)
4244                 {
4245                         col++;
4246                         set_rf_masks(&f4, &f5, &f6, j);
4247                         switch(j)
4248                         {
4249                                 case MONSPELL_TYPE_BOLT:
4250 #ifdef JP
4251                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4252 #else
4253                                         strcat(p[col], "\n     [Bolt  Type]\n");
4254 #endif
4255                                         break;
4256
4257                                 case MONSPELL_TYPE_BALL:
4258 #ifdef JP
4259                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4260 #else
4261                                         strcat(p[col], "\n     [Ball  Type]\n");
4262 #endif
4263                                         break;
4264
4265                                 case MONSPELL_TYPE_BREATH:
4266 #ifdef JP
4267                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4268 #else
4269                                         strcat(p[col], "\n     [  Breath  ]\n");
4270 #endif
4271                                         break;
4272
4273                                 case MONSPELL_TYPE_SUMMON:
4274 #ifdef JP
4275                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4276 #else
4277                                         strcat(p[col], "\n     [Summonning]\n");
4278 #endif
4279                                         break;
4280
4281                                 case MONSPELL_TYPE_OTHER:
4282 #ifdef JP
4283                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4284 #else
4285                                         strcat(p[col], "\n     [Other Type]\n");
4286 #endif
4287                                         break;
4288                         }
4289
4290                         for (i = 0, num = 0; i < 32; i++)
4291                         {
4292                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4293                         }
4294                         for (; i < 64; i++)
4295                         {
4296                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4297                         }
4298                         for (; i < 96; i++)
4299                         {
4300                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4301                         }
4302
4303                         col++;
4304                         pcol = FALSE;
4305                         strcat(p[col], "       ");
4306
4307                         for (i = 0; i < num; i++)
4308                         {
4309                                 if (p_ptr->magic_num2[spellnum[i]])
4310                                 {
4311                                         pcol = TRUE;
4312                                         /* Dump blue magic */
4313                                         l1 = strlen(p[col]);
4314                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4315                                         if ((l1 + l2) >= 75)
4316                                         {
4317                                                 strcat(p[col], "\n");
4318                                                 col++;
4319                                                 strcat(p[col], "       ");
4320                                         }
4321                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4322                                         strcat(p[col], ", ");
4323                                 }
4324                         }
4325                         
4326                         if (!pcol)
4327                         {
4328 #ifdef JP
4329                                 strcat(p[col], "¤Ê¤·");
4330 #else
4331                                 strcat(p[col], "None");
4332 #endif
4333                         }
4334                         else
4335                         {
4336                                 if (p[col][strlen(p[col])-2] == ',')
4337                                 {
4338                                         p[col][strlen(p[col])-2] = '\0';
4339                                 }
4340                                 else
4341                                 {
4342                                         p[col][strlen(p[col])-10] = '\0';
4343                                 }
4344                         }
4345                         
4346                         strcat(p[col], "\n");
4347                 }
4348
4349                 for (i=0;i<=col;i++)
4350                 {
4351                         fputs(p[i], fff);
4352                 }
4353         }
4354         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4355         {
4356                 char s[EATER_EXT][MAX_NLEN];
4357                 int tval, ext, k_idx;
4358                 int i, magic_num;
4359
4360 #ifdef JP
4361                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4362 #else
4363                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4364 #endif
4365
4366                 for (ext = 0; ext < 3; ext++)
4367                 {
4368                         int eat_num = 0;
4369
4370                         /* Dump an extent name */
4371                         switch (ext)
4372                         {
4373                         case 0:
4374                                 tval = TV_STAFF;
4375 #ifdef JP
4376                                 fprintf(fff, "\n[¾ó]\n");
4377 #else
4378                                 fprintf(fff, "\n[Staffs]\n");
4379 #endif
4380                                 break;
4381                         case 1:
4382                                 tval = TV_WAND;
4383 #ifdef JP
4384                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4385 #else
4386                                 fprintf(fff, "\n[Wands]\n");
4387 #endif
4388                                 break;
4389                         case 2:
4390                                 tval = TV_ROD;
4391 #ifdef JP
4392                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4393 #else
4394                                 fprintf(fff, "\n[Rods]\n");
4395 #endif
4396                                 break;
4397                         }
4398
4399                         /* Get magic device names that were eaten */
4400                         for (i = 0; i < EATER_EXT; i++)
4401                         {
4402                                 int idx = EATER_EXT * ext + i;
4403
4404                                 magic_num = p_ptr->magic_num2[idx];
4405                                 if (!magic_num) continue;
4406
4407                                 k_idx = lookup_kind(tval, i);
4408                                 if (!k_idx) continue;
4409                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4410                                 eat_num++;
4411                         }
4412
4413                         /* Dump magic devices in this extent */
4414                         if (eat_num > 0)
4415                         {
4416                                 for (i = 0; i < eat_num; i++)
4417                                 {
4418                                         fputs(s[i], fff);
4419                                         if (i % 3 < 2) fputs("    ", fff);
4420                                         else fputs("\n", fff);
4421                                 }
4422
4423                                 if (i % 3 > 0) fputs("\n", fff);
4424                         }
4425                         else /* Not found */
4426                         {
4427 #ifdef JP
4428                                 fputs("  (¤Ê¤·)\n", fff);
4429 #else
4430                                 fputs("  (none)\n", fff);
4431 #endif
4432                         }
4433                 }
4434         }
4435 }
4436
4437
4438 /*
4439  *
4440  */
4441 static void dump_aux_quest(FILE *fff)
4442 {
4443         int i;
4444         int *quest_num;
4445         int dummy;
4446
4447
4448 #ifdef JP
4449         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4450 #else
4451         fprintf(fff, "\n\n  [Quest Information]\n");
4452 #endif
4453
4454         /* Allocate Memory */
4455         C_MAKE(quest_num, max_quests, int);
4456
4457         /* Sort by compete level */
4458         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4459         ang_sort_comp = ang_sort_comp_quest_num;
4460         ang_sort_swap = ang_sort_swap_quest_num;
4461         ang_sort(quest_num, &dummy, max_quests);
4462
4463         /* Dump Quest Information */
4464         fputc('\n', fff);
4465         do_cmd_knowledge_quests_completed(fff, quest_num);
4466         fputc('\n', fff);
4467         do_cmd_knowledge_quests_failed(fff, quest_num);
4468         fputc('\n', fff);
4469
4470         /* Free Memory */
4471         C_KILL(quest_num, max_quests, int);
4472 }
4473
4474
4475 /*
4476  *
4477  */
4478 static void dump_aux_last_message(FILE *fff)
4479 {
4480         if (p_ptr->is_dead)
4481         {
4482                 if (!p_ptr->total_winner)
4483                 {
4484                         int i;
4485
4486 #ifdef JP
4487                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4488 #else
4489                         fprintf(fff, "\n  [Last Messages]\n\n");
4490 #endif
4491                         for (i = MIN(message_num(), 30); i >= 0; i--)
4492                         {
4493                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4494                         }
4495                         fputc('\n', fff);
4496                 }
4497
4498                 /* Hack -- *Winning* message */
4499                 else if (p_ptr->last_message)
4500                 {
4501 #ifdef JP
4502                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4503 #else
4504                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4505 #endif
4506                         fprintf(fff,"  %s\n", p_ptr->last_message);
4507                         fputc('\n', fff);
4508                 }
4509         }
4510 }
4511
4512
4513 /*
4514  *
4515  */
4516 static void dump_aux_recall(FILE *fff)
4517 {
4518         int y;
4519
4520 #ifdef JP
4521         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4522 #else
4523         fprintf(fff, "\n  [Recall Depth]\n\n");
4524 #endif
4525
4526         for (y = 1; y < max_d_idx; y++)
4527         {
4528                 bool seiha = FALSE;
4529
4530                 if (!d_info[y].maxdepth) continue;
4531                 if (!max_dlv[y]) continue;
4532                 if (d_info[y].final_guardian)
4533                 {
4534                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4535                 }
4536                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4537
4538 #ifdef JP
4539                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4540 #else
4541                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4542 #endif
4543         }
4544 }
4545
4546
4547 /*
4548  *
4549  */
4550 static void dump_aux_options(FILE *fff)
4551 {
4552 #ifdef JP
4553         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4554 #else
4555         fprintf(fff, "\n  [Option Settings]\n");
4556 #endif
4557
4558
4559         if (preserve_mode)
4560 #ifdef JP
4561                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4562 #else
4563                 fprintf(fff, "\n Preserve Mode:      ON");
4564 #endif
4565
4566         else
4567 #ifdef JP
4568                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4569 #else
4570                 fprintf(fff, "\n Preserve Mode:      OFF");
4571 #endif
4572
4573
4574         if (ironman_small_levels)
4575 #ifdef JP
4576                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4577 #else
4578                 fprintf(fff, "\n Small Levels:       ALWAYS");
4579 #endif
4580
4581         else if (always_small_levels)
4582 #ifdef JP
4583                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4584 #else
4585                 fprintf(fff, "\n Small Levels:       ON");
4586 #endif
4587
4588         else if (small_levels)
4589 #ifdef JP
4590                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4591 #else
4592                 fprintf(fff, "\n Small Levels:       ENABLED");
4593 #endif
4594
4595         else
4596 #ifdef JP
4597                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4598 #else
4599                 fprintf(fff, "\n Small Levels:       OFF");
4600 #endif
4601
4602
4603         if (vanilla_town)
4604 #ifdef JP
4605                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4606 #else
4607                 fprintf(fff, "\n Vanilla Town:       ON");
4608 #endif
4609
4610         else if (lite_town)
4611 #ifdef JP
4612                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4613 #else
4614                 fprintf(fff, "\n Lite Town:          ON");
4615 #endif
4616
4617
4618         if (ironman_shops)
4619 #ifdef JP
4620                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4621 #else
4622                 fprintf(fff, "\n No Shops:           ON");
4623 #endif
4624
4625
4626         if (ironman_downward)
4627 #ifdef JP
4628                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4629 #else
4630                 fprintf(fff, "\n Diving Only:        ON");
4631 #endif
4632
4633
4634         if (ironman_rooms)
4635 #ifdef JP
4636                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4637 #else
4638                 fprintf(fff, "\n Unusual Rooms:      ON");
4639 #endif
4640
4641
4642         if (ironman_nightmare)
4643 #ifdef JP
4644                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4645 #else
4646                 fprintf(fff, "\n Nightmare Mode:     ON");
4647 #endif
4648
4649
4650         if (ironman_empty_levels)
4651 #ifdef JP
4652                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4653 #else
4654                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4655 #endif
4656
4657         else if (empty_levels)
4658 #ifdef JP
4659                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4660 #else
4661                 fprintf(fff, "\n Arena Levels:       ENABLED");
4662 #endif
4663
4664         else
4665 #ifdef JP
4666                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4667 #else
4668                 fprintf(fff, "\n Arena Levels:       OFF");
4669 #endif
4670
4671
4672         fputc('\n', fff);
4673
4674         if (p_ptr->noscore)
4675 #ifdef JP
4676                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4677 #else
4678                 fprintf(fff, "\n You have done something illegal.\n");
4679 #endif
4680
4681         fputc('\n', fff);
4682 }
4683
4684
4685 /*
4686  *
4687  */
4688 static void dump_aux_arena(FILE *fff)
4689 {
4690         if (lite_town || vanilla_town) return;
4691
4692         if (p_ptr->arena_number < 0)
4693         {
4694                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4695                 {
4696 #ifdef JP
4697                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4698 #else
4699                         fprintf(fff, "\n Arena: Defeated\n");
4700 #endif
4701                 }
4702                 else
4703                 {
4704 #ifdef JP
4705                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4706                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4707 #else
4708                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4709                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4710                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4711 #endif
4712                 }
4713         }
4714         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4715         {
4716 #ifdef JP
4717                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4718 #else
4719                 fprintf(fff, "\n Arena: True Champion\n");
4720 #endif
4721         }
4722         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4723         {
4724 #ifdef JP
4725                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4726 #else
4727                 fprintf(fff, "\n Arena: Champion\n");
4728 #endif
4729         }
4730         else
4731         {
4732 #ifdef JP
4733                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4734 #else
4735                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4736 #endif
4737         }
4738
4739         fprintf(fff, "\n");
4740 }
4741
4742
4743 /*
4744  *
4745  */
4746 static void dump_aux_monsters(FILE *fff)
4747 {
4748         /* Monsters slain */
4749
4750         int k;
4751         long uniq_total = 0;
4752         long norm_total = 0;
4753         s16b *who;
4754
4755         /* Sort by monster level */
4756         u16b why = 2;
4757
4758 #ifdef JP
4759         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4760 #else
4761         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4762 #endif
4763
4764         /* Allocate the "who" array */
4765         C_MAKE(who, max_r_idx, s16b);
4766
4767         /* Count monster kills */
4768         for (k = 1; k < max_r_idx; k++)
4769         {
4770                 monster_race *r_ptr = &r_info[k];
4771
4772                 /* Ignore unused index */
4773                 if (!r_ptr->name) continue;
4774
4775                 /* Unique monsters */
4776                 if (r_ptr->flags1 & RF1_UNIQUE)
4777                 {
4778                         bool dead = (r_ptr->max_num == 0);
4779                         if (dead)
4780                         {
4781                                 norm_total++;
4782
4783                                 /* Add a unique monster to the list */
4784                                 who[uniq_total++] = k;
4785                         }
4786                 }
4787
4788                 /* Normal monsters */
4789                 else
4790                 {
4791                         if (r_ptr->r_pkills > 0)
4792                         {
4793                                 norm_total += r_ptr->r_pkills;
4794                         }
4795                 }
4796         }
4797
4798
4799         /* No monsters is defeated */
4800         if (norm_total < 1)
4801         {
4802 #ifdef JP
4803                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4804 #else
4805                 fprintf(fff,"You have defeated no enemies yet.\n");
4806 #endif
4807         }
4808
4809         /* Defeated more than one normal monsters */
4810         else if (uniq_total == 0)
4811         {
4812 #ifdef JP
4813                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4814 #else
4815                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4816 #endif
4817         }
4818
4819         /* Defeated more than one unique monsters */
4820         else /* if (uniq_total > 0) */
4821         {
4822 #ifdef JP
4823                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4824 #else
4825                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4826 #endif
4827
4828
4829                 /* Select the sort method */
4830                 ang_sort_comp = ang_sort_comp_hook;
4831                 ang_sort_swap = ang_sort_swap_hook;
4832
4833                 /* Sort the array by dungeon depth of monsters */
4834                 ang_sort(who, &why, uniq_total);
4835
4836 #ifdef JP
4837                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4838 #else
4839                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4840 #endif
4841
4842                 /* Print top 10 */
4843                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4844                 {
4845                         monster_race *r_ptr = &r_info[who[k]];
4846
4847 #ifdef JP
4848                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4849 #else
4850                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4851 #endif
4852                 }
4853
4854         }
4855
4856         /* Free the "who" array */
4857         C_KILL(who, max_r_idx, s16b);
4858 }
4859
4860
4861 /*
4862  *
4863  */
4864 static void dump_aux_race_history(FILE *fff)
4865 {
4866         if (p_ptr->old_race1 || p_ptr->old_race2)
4867         {
4868                 int i;
4869
4870 #ifdef JP
4871                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4872 #else
4873                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4874 #endif
4875                 for (i = 0; i < MAX_RACES; i++)
4876                 {
4877                         if (p_ptr->start_race == i) continue;
4878                         if (i < 32)
4879                         {
4880                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4881                         }
4882                         else
4883                         {
4884                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4885                         }
4886 #ifdef JP
4887                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4888 #else
4889                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4890 #endif
4891                 }
4892
4893                 fputc('\n', fff);
4894         }
4895 }
4896
4897
4898 /*
4899  *
4900  */
4901 static void dump_aux_realm_history(FILE *fff)
4902 {
4903         if (p_ptr->old_realm)
4904         {
4905                 int i;
4906
4907                 fputc('\n', fff);
4908                 for (i = 0; i < MAX_MAGIC; i++)
4909                 {
4910                         if (!(p_ptr->old_realm & 1L << i)) continue;
4911 #ifdef JP
4912                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4913 #else
4914                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4915 #endif
4916                 }
4917                 fputc('\n', fff);
4918         }
4919 }
4920
4921
4922 /*
4923  *
4924  */
4925 static void dump_aux_virtues(FILE *fff)
4926 {
4927 #ifdef JP
4928         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4929 #else
4930         fprintf(fff, "\n\n  [Virtues]\n\n");
4931 #endif
4932
4933 #ifdef JP
4934         fprintf(fff, "°À­ : %s\n", your_alignment());
4935 #else
4936         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4937 #endif
4938
4939         fprintf(fff, "\n");
4940         dump_virtues(fff);
4941 }
4942
4943
4944 /*
4945  *
4946  */
4947 static void dump_aux_mutations(FILE *fff)
4948 {
4949         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4950         {
4951 #ifdef JP
4952                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4953 #else
4954                 fprintf(fff, "\n\n  [Mutations]\n\n");
4955 #endif
4956
4957                 dump_mutations(fff);
4958         }
4959 }
4960
4961
4962 /*
4963  *
4964  */
4965 static void dump_aux_equipment_inventory(FILE *fff)
4966 {
4967         int i;
4968         char o_name[MAX_NLEN];
4969
4970         /* Dump the equipment */
4971         if (equip_cnt)
4972         {
4973 #ifdef JP
4974                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4975 #else
4976                 fprintf(fff, "  [Character Equipment]\n\n");
4977 #endif
4978
4979                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4980                 {
4981                         object_desc(o_name, &inventory[i], 0);
4982                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
4983 #ifdef JP
4984                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4985 #else
4986                                 strcpy(o_name, "(wielding with two-hands)");
4987 #endif
4988
4989                         fprintf(fff, "%c) %s\n",
4990                                 index_to_label(i), o_name);
4991                 }
4992                 fprintf(fff, "\n\n");
4993         }
4994
4995         /* Dump the inventory */
4996 #ifdef JP
4997         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4998 #else
4999         fprintf(fff, "  [Character Inventory]\n\n");
5000 #endif
5001
5002         for (i = 0; i < INVEN_PACK; i++)
5003         {
5004                 /* Don't dump the empty slots */
5005                 if (!inventory[i].k_idx) break;
5006
5007                 /* Dump the inventory slots */
5008                 object_desc(o_name, &inventory[i], 0);
5009                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5010         }
5011
5012         /* Add an empty line */
5013         fprintf(fff, "\n\n");
5014 }
5015
5016
5017 /*
5018  *
5019  */
5020 static void dump_aux_home_museum(FILE *fff)
5021 {
5022         char o_name[MAX_NLEN];
5023         store_type  *st_ptr;
5024
5025         /* Do we need it?? */
5026         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5027
5028         /* Print the home */
5029         st_ptr = &town[1].store[STORE_HOME];
5030
5031         /* Home -- if anything there */
5032         if (st_ptr->stock_num)
5033         {
5034                 int i;
5035                 int x = 1;
5036
5037 #ifdef JP
5038                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5039 #else
5040                 fprintf(fff, "  [Home Inventory]\n");
5041 #endif
5042
5043                 /* Dump all available items */
5044                 for (i = 0; i < st_ptr->stock_num; i++)
5045                 {
5046                         if ((i % 12) == 0)
5047 #ifdef JP
5048                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5049 #else
5050                                 fprintf(fff, "\n ( page %d )\n", x++);
5051 #endif
5052                         object_desc(o_name, &st_ptr->stock[i], 0);
5053                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5054                 }
5055
5056                 /* Add an empty line */
5057                 fprintf(fff, "\n\n");
5058         }
5059
5060
5061         /* Print the home */
5062         st_ptr = &town[1].store[STORE_MUSEUM];
5063
5064         /* Home -- if anything there */
5065         if (st_ptr->stock_num)
5066         {
5067                 int i;
5068                 int x = 1;
5069
5070 #ifdef JP
5071                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5072 #else
5073                 fprintf(fff, "  [Museum]\n");
5074 #endif
5075
5076                 /* Dump all available items */
5077                 for (i = 0; i < st_ptr->stock_num; i++)
5078                 {
5079 #ifdef JP
5080                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5081                         object_desc(o_name, &st_ptr->stock[i], 0);
5082                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5083 #else
5084                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5085                         object_desc(o_name, &st_ptr->stock[i], 0);
5086                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5087 #endif
5088
5089                 }
5090
5091                 /* Add an empty line */
5092                 fprintf(fff, "\n\n");
5093         }
5094 }
5095
5096
5097 /*
5098  * Output the character dump to a file
5099  */
5100 errr make_character_dump(FILE *fff)
5101 {
5102 #ifdef JP
5103         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5104                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5105 #else
5106         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5107                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5108 #endif
5109
5110         update_playtime();
5111
5112         dump_aux_display_player(fff);
5113         dump_aux_last_message(fff);
5114         dump_aux_options(fff);
5115         dump_aux_recall(fff);
5116         dump_aux_quest(fff);
5117         dump_aux_arena(fff);
5118         dump_aux_monsters(fff);
5119         dump_aux_virtues(fff);
5120         dump_aux_race_history(fff);
5121         dump_aux_realm_history(fff);
5122         dump_aux_class_special(fff);
5123         dump_aux_mutations(fff);
5124         dump_aux_pet(fff);
5125         fputs("\n\n", fff);
5126         dump_aux_equipment_inventory(fff);
5127         dump_aux_home_museum(fff);
5128
5129 #ifdef JP
5130         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5131 #else
5132         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5133 #endif
5134
5135         return 0;
5136 }
5137
5138 /*
5139  * Hack -- Dump a character description file
5140  *
5141  * XXX XXX XXX Allow the "full" flag to dump additional info,
5142  * and trigger its usage from various places in the code.
5143  */
5144 errr file_character(cptr name)
5145 {
5146         int             fd = -1;
5147         FILE            *fff = NULL;
5148         char            buf[1024];
5149
5150         /* Build the filename */
5151         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5152
5153         /* File type is "TEXT" */
5154         FILE_TYPE(FILE_TYPE_TEXT);
5155
5156         /* Check for existing file */
5157         fd = fd_open(buf, O_RDONLY);
5158
5159         /* Existing file */
5160         if (fd >= 0)
5161         {
5162                 char out_val[160];
5163
5164                 /* Close the file */
5165                 (void)fd_close(fd);
5166
5167                 /* Build query */
5168 #ifdef JP
5169                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5170 #else
5171                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5172 #endif
5173
5174
5175                 /* Ask */
5176                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5177         }
5178
5179         /* Open the non-existing file */
5180         if (fd < 0) fff = my_fopen(buf, "w");
5181
5182         /* Invalid file */
5183         if (!fff)
5184         {
5185                 /* Message */
5186 #ifdef JP
5187                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5188 #else
5189                 prt("Character dump failed!", 0, 0);
5190 #endif
5191
5192                 (void)inkey();
5193
5194                 /* Error */
5195                 return (-1);
5196         }
5197
5198         (void)make_character_dump(fff);
5199
5200         /* Close it */
5201         my_fclose(fff);
5202
5203
5204         /* Message */
5205 #ifdef JP
5206 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5207 #else
5208         msg_print("Character dump successful.");
5209 #endif
5210
5211         msg_print(NULL);
5212
5213         /* Success */
5214         return (0);
5215 }
5216
5217
5218 /*
5219  * Display single line of on-line help file
5220  *
5221  * You can insert some special color tag to change text color.
5222  * Such as...
5223  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5224  *
5225  * A colored segment is between "[[[[y|" and the last "|".
5226  * You can use any single character in place of the "|".
5227  */
5228 static void show_file_aux_line(cptr str, int cy, cptr shower)
5229 {
5230         static const char tag_str[] = "[[[[";
5231         byte color = TERM_WHITE;
5232         char in_tag = '\0';
5233         int cx = 0;
5234         int i;
5235         char lcstr[1024];
5236
5237         if (shower)
5238         {
5239                 /* Make a lower case version of str for searching */
5240                 strcpy(lcstr, str);
5241                 str_tolower(lcstr);
5242         }
5243
5244         /* Initial cursor position */
5245         Term_gotoxy(cx, cy);
5246
5247         for (i = 0; str[i];)
5248         {
5249                 int len = strlen(&str[i]);
5250                 int showercol = len + 1;
5251                 int bracketcol = len + 1;
5252                 int endcol = len;
5253                 cptr ptr;
5254
5255                 /* Search for a shower string in the line */
5256                 if (shower)
5257                 {
5258                         ptr = my_strstr(&lcstr[i], shower);
5259                         if (ptr) showercol = ptr - &lcstr[i];
5260                 }
5261
5262                 /* Search for a color segment tag */
5263                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5264                 if (ptr) bracketcol = ptr - &str[i];
5265
5266                 /* A color tag is found */
5267                 if (bracketcol < endcol) endcol = bracketcol;
5268
5269                 /* The shower string is found before the color tag */
5270                 if (showercol < endcol) endcol = showercol;
5271
5272                 /* Print a segment of the line */
5273                 Term_addstr(endcol, color, &str[i]);
5274                 cx += endcol;
5275                 i += endcol;
5276
5277                 /* Shower string? */
5278                 if (endcol == showercol)
5279                 {
5280                         int showerlen = strlen(shower);
5281
5282                         /* Print the shower string in yellow */
5283                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5284                         cx += showerlen;
5285                         i += showerlen;
5286                 }
5287
5288                 /* Colored segment? */
5289                 else if (endcol == bracketcol)
5290                 {
5291                         if (in_tag)
5292                         {
5293                                 /* Found the end of colored segment */
5294                                 i++;
5295
5296                                 /* Now looking for an another tag_str */
5297                                 in_tag = '\0';
5298
5299                                 /* Set back to the default color */
5300                                 color = TERM_WHITE;
5301                         }
5302                         else
5303                         {
5304                                 /* Found a tag_str, and get a tag color */
5305                                 i += sizeof(tag_str)-1;
5306
5307                                 /* Get tag color */
5308                                 color = color_char_to_attr(str[i]);
5309
5310                                 /* Illegal color tag */
5311                                 if (color == 255 || str[i+1] == '\0')
5312                                 {
5313                                         /* Illegal color tag */
5314                                         color = TERM_WHITE;
5315
5316                                         /* Print the broken tag as a string */
5317                                         Term_addstr(-1, TERM_WHITE, tag_str);
5318                                         cx += sizeof(tag_str)-1;
5319                                 }
5320                                 else
5321                                 {
5322                                         /* Skip the color tag */
5323                                         i++;
5324
5325                                         /* Now looking for a close tag */
5326                                         in_tag = str[i];
5327
5328                                         /* Skip the close-tag-indicator */
5329                                         i++;
5330                                 }
5331                         }
5332                 }
5333
5334         } /* for (i = 0; str[i];) */
5335
5336         /* Clear rest of line */
5337         Term_erase(cx, cy, 255);
5338 }
5339
5340
5341 /*
5342  * Recursive file perusal.
5343  *
5344  * Process various special text in the input file, including
5345  * the "menu" structures used by the "help file" system.
5346  *
5347  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5348  */
5349 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5350 {
5351         int i, n, skey;
5352
5353         /* Number of "real" lines passed by */
5354         int next = 0;
5355
5356         /* Number of "real" lines in the file */
5357         int size = 0;
5358
5359         /* Backup value for "line" */
5360         int back = 0;
5361
5362         /* This screen has sub-screens */
5363         bool menu = FALSE;
5364
5365         /* Current help file */
5366         FILE *fff = NULL;
5367
5368         /* Find this string (if any) */
5369         cptr find = NULL;
5370
5371         /* Jump to this tag */
5372         cptr tag = NULL;
5373
5374         /* Hold strings to find/show */
5375         char finder_str[81];
5376         char shower_str[81];
5377         char back_str[81];
5378
5379         /* String to show */
5380         cptr shower = NULL;
5381
5382         /* Filename */
5383         char filename[1024];
5384
5385         /* Describe this thing */
5386         char caption[128];
5387
5388         /* Path buffer */
5389         char path[1024];
5390
5391         /* General buffer */
5392         char buf[1024];
5393
5394         /* Sub-menu information */
5395         char hook[68][32];
5396
5397         bool reverse = (line < 0);
5398
5399         int wid, hgt, rows;
5400
5401         Term_get_size(&wid, &hgt);
5402         rows = hgt - 4;
5403
5404         /* Wipe finder */
5405         strcpy(finder_str, "");
5406
5407         /* Wipe shower */
5408         strcpy(shower_str, "");
5409
5410         /* Wipe caption */
5411         strcpy(caption, "");
5412
5413         /* Wipe the hooks */
5414         for (i = 0; i < 68; i++)
5415         {
5416                 hook[i][0] = '\0';
5417         }
5418
5419         /* Copy the filename */
5420         strcpy(filename, name);
5421
5422         n = strlen(filename);
5423
5424         /* Extract the tag from the filename */
5425         for (i = 0; i < n; i++)
5426         {
5427                 if (filename[i] == '#')
5428                 {
5429                         filename[i] = '\0';
5430                         tag = filename + i + 1;
5431                         break;
5432                 }
5433         }
5434
5435         /* Redirect the name */
5436         name = filename;
5437
5438         /* Hack XXX XXX XXX */
5439         if (what)
5440         {
5441                 /* Caption */
5442                 strcpy(caption, what);
5443
5444                 /* Access the "file" */
5445                 strcpy(path, name);
5446
5447                 /* Open */
5448                 fff = my_fopen(path, "r");
5449         }
5450
5451         /* Look in "help" */
5452         if (!fff)
5453         {
5454                 /* Caption */
5455 #ifdef JP
5456 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5457 #else
5458                 sprintf(caption, "Help file '%s'", name);
5459 #endif
5460
5461
5462                 /* Build the filename */
5463                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5464
5465                 /* Open the file */
5466                 fff = my_fopen(path, "r");
5467         }
5468
5469         /* Look in "info" */
5470         if (!fff)
5471         {
5472                 /* Caption */
5473 #ifdef JP
5474 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5475 #else
5476                 sprintf(caption, "Info file '%s'", name);
5477 #endif
5478
5479
5480                 /* Build the filename */
5481                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5482
5483                 /* Open the file */
5484                 fff = my_fopen(path, "r");
5485         }
5486
5487         /* Look in "info" */
5488         if (!fff)
5489         {
5490                 /* Build the filename */
5491                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5492
5493                 for (i = 0; path[i]; i++)
5494                         if ('\\' == path[i])
5495                                 path[i] = PATH_SEP[0];
5496
5497                 /* Caption */
5498 #ifdef JP
5499 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5500 #else
5501                 sprintf(caption, "Info file '%s'", name);
5502 #endif
5503
5504                 /* Open the file */
5505                 fff = my_fopen(path, "r");
5506         }
5507
5508         /* Oops */
5509         if (!fff)
5510         {
5511                 /* Message */
5512 #ifdef JP
5513 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5514 #else
5515                 msg_format("Cannot open '%s'.", name);
5516 #endif
5517
5518                 msg_print(NULL);
5519
5520                 /* Oops */
5521                 return (TRUE);
5522         }
5523
5524
5525         /* Pre-Parse the file */
5526         while (TRUE)
5527         {
5528                 char *str = buf;
5529
5530                 /* Read a line or stop */
5531                 if (my_fgets(fff, buf, sizeof(buf))) break;
5532
5533                 /* XXX Parse "menu" items */
5534                 if (prefix(str, "***** "))
5535                 {
5536                         /* Notice "menu" requests */
5537                         if ((str[6] == '[') && isalpha(str[7]))
5538                         {
5539                                 /* Extract the menu item */
5540                                 int k = str[7] - 'A';
5541
5542                                 /* This is a menu file */
5543                                 menu = TRUE;
5544
5545                                 if ((str[8] == ']') && (str[9] == ' '))
5546                                 {
5547                                         /* Extract the menu item */
5548                                         strncpy(hook[k], str + 10, 31);
5549
5550                                         /* Make sure it's null-terminated */
5551                                         hook[k][31] = '\0';
5552                                 }
5553                         }
5554                         /* Notice "tag" requests */
5555                         else if (str[6] == '<')
5556                         {
5557                                 size_t len = strlen(str);
5558
5559                                 if (str[len - 1] == '>')
5560                                 {
5561                                         str[len - 1] = '\0';
5562                                         if (tag && streq(str + 7, tag)) line = next;
5563                                 }
5564                         }
5565
5566                         /* Skip this */
5567                         continue;
5568                 }
5569
5570                 /* Count the "real" lines */
5571                 next++;
5572         }
5573
5574         /* Save the number of "real" lines */
5575         size = next;
5576
5577         /* start from bottom when reverse mode */
5578         if (line == -1) line = ((size-1)/rows)*rows;
5579
5580         /* Clear screen */
5581         Term_clear();
5582
5583         /* Display the file */
5584         while (TRUE)
5585         {
5586                 /* Restart when necessary */
5587                 if (line >= size - rows) line = size - rows;
5588                 if (line < 0) line = 0;
5589
5590                 /* Re-open the file if needed */
5591                 if (next > line)
5592                 {
5593                         /* Close it */
5594                         my_fclose(fff);
5595
5596                         /* Hack -- Re-Open the file */
5597                         fff = my_fopen(path, "r");
5598
5599                         /* Oops */
5600                         if (!fff) return (FALSE);
5601
5602                         /* File has been restarted */
5603                         next = 0;
5604                 }
5605
5606                 /* Goto the selected line */
5607                 while (next < line)
5608                 {
5609                         /* Get a line */
5610                         if (my_fgets(fff, buf, sizeof(buf))) break;
5611
5612                         /* Skip tags/links */
5613                         if (prefix(buf, "***** ")) continue;
5614
5615                         /* Count the lines */
5616                         next++;
5617                 }
5618
5619                 /* Dump the next 20, or rows, lines of the file */
5620                 for (i = 0; i < rows; )
5621                 {
5622                         cptr str = buf;
5623
5624                         /* Hack -- track the "first" line */
5625                         if (!i) line = next;
5626
5627                         /* Get a line of the file or stop */
5628                         if (my_fgets(fff, buf, sizeof(buf))) break;
5629
5630                         /* Hack -- skip "special" lines */
5631                         if (prefix(buf, "***** ")) continue;
5632
5633                         /* Count the "real" lines */
5634                         next++;
5635
5636                         /* Hack -- keep searching */
5637                         if (find && !i)
5638                         {
5639                                 char lc_buf[1024];
5640
5641                                 /* Make a lower case version of str for searching */
5642                                 strcpy(lc_buf, str);
5643                                 str_tolower(lc_buf);
5644
5645                                 if (!my_strstr(lc_buf, find)) continue;
5646                         }
5647
5648                         /* Hack -- stop searching */
5649                         find = NULL;
5650
5651                         /* Dump the line */
5652                         show_file_aux_line(str, i + 2, shower);
5653
5654                         /* Count the printed lines */
5655                         i++;
5656                 }
5657
5658                 while (i < rows)
5659                 {
5660                         /* Clear rest of line */
5661                         Term_erase(0, i + 2, 255);
5662
5663                         i++;
5664                 }
5665
5666                 /* Hack -- failed search */
5667                 if (find)
5668                 {
5669                         bell();
5670                         line = back;
5671                         find = NULL;
5672                         continue;
5673                 }
5674
5675
5676                 /* Show a general "title" */
5677                 if (show_version)
5678                 {
5679                         prt(format(
5680 #ifdef JP
5681                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5682 #else
5683                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5684 #endif
5685
5686                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5687                            caption, line, size), 0, 0);
5688                 }
5689                 else
5690                 {
5691                         prt(format(
5692 #ifdef JP
5693                                 "[%s, %d/%d]",
5694 #else
5695                                 "[%s, Line %d/%d]",
5696 #endif
5697                                 caption, line, size), 0, 0);
5698                 }
5699
5700                 /* Prompt -- small files */
5701                 if (size <= rows)
5702                 {
5703                         /* Wait for it */
5704 #ifdef JP
5705 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5706 #else
5707                         prt("[Press ESC to exit.]", hgt - 1, 0);
5708 #endif
5709
5710                 }
5711
5712                 /* Prompt -- large files */
5713                 else
5714                 {
5715 #ifdef JP
5716                         if(reverse)
5717                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5718                         else
5719                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5720 #else
5721                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5722 #endif
5723                 }
5724
5725                 /* Get a special key code */
5726                 skey = inkey_special(TRUE);
5727
5728                 switch (skey)
5729                 {
5730                 /* Show the help for the help */
5731                 case '?':
5732                         /* Hack - prevent silly recursion */
5733 #ifdef JP
5734                         if (strcmp(name, "jhelpinfo.txt") != 0)
5735                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5736 #else
5737                         if (strcmp(name, "helpinfo.txt") != 0)
5738                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5739 #endif
5740                         break;
5741
5742                 /* Hack -- try showing */
5743                 case '=':
5744                         /* Get "shower" */
5745 #ifdef JP
5746                         prt("¶¯Ä´: ", hgt - 1, 0);
5747 #else
5748                         prt("Show: ", hgt - 1, 0);
5749 #endif
5750
5751                         strcpy(back_str, shower_str);
5752                         if (askfor(shower_str, 80))
5753                         {
5754                                 if (shower_str[0])
5755                                 {
5756                                         /* Make it lowercase */
5757                                         str_tolower(shower_str);
5758
5759                                         /* Show it */
5760                                         shower = shower_str;
5761                                 }
5762                                 else shower = NULL; /* Stop showing */
5763                         }
5764                         else strcpy(shower_str, back_str);
5765                         break;
5766
5767                 /* Hack -- try finding */
5768                 case '/':
5769                 case KTRL('s'):
5770                         /* Get "finder" */
5771 #ifdef JP
5772                         prt("¸¡º÷: ", hgt - 1, 0);
5773 #else
5774                         prt("Find: ", hgt - 1, 0);
5775 #endif
5776
5777                         strcpy(back_str, finder_str);
5778                         if (askfor(finder_str, 80))
5779                         {
5780                                 if (finder_str[0])
5781                                 {
5782                                         /* Find it */
5783                                         find = finder_str;
5784                                         back = line;
5785                                         line = line + 1;
5786
5787                                         /* Make finder lowercase */
5788                                         str_tolower(finder_str);
5789
5790                                         /* Show it */
5791                                         shower = finder_str;
5792                                 }
5793                                 else shower = NULL; /* Stop showing */
5794                         }
5795                         else strcpy(finder_str, back_str);
5796                         break;
5797
5798                 /* Hack -- go to a specific line */
5799                 case '#':
5800                         {
5801                                 char tmp[81];
5802 #ifdef JP
5803                                 prt("¹Ô: ", hgt - 1, 0);
5804 #else
5805                                 prt("Goto Line: ", hgt - 1, 0);
5806 #endif
5807
5808                                 strcpy(tmp, "0");
5809
5810                                 if (askfor(tmp, 80)) line = atoi(tmp);
5811                         }
5812                         break;
5813
5814                 /* Hack -- go to the top line */
5815                 case SKEY_TOP:
5816                         line = 0;
5817                         break;
5818
5819                 /* Hack -- go to the bottom line */
5820                 case SKEY_BOTTOM:
5821                         line = ((size - 1) / rows) * rows;
5822                         break;
5823
5824                 /* Hack -- go to a specific file */
5825                 case '%':
5826                         {
5827                                 char tmp[81];
5828 #ifdef JP
5829                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5830                                 strcpy(tmp, "jhelp.hlp");
5831 #else
5832                                 prt("Goto File: ", hgt - 1, 0);
5833                                 strcpy(tmp, "help.hlp");
5834 #endif
5835
5836                                 if (askfor(tmp, 80))
5837                                 {
5838                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5839                                 }
5840                         }
5841                         break;
5842
5843                 /* Allow backing up */
5844                 case '-':
5845                         line = line + (reverse ? rows : -rows);
5846                         if (line < 0) line = 0;
5847                         break;
5848
5849                 /* One page up */
5850                 case SKEY_PGUP:
5851                         line = line - rows;
5852                         if (line < 0) line = 0;
5853                         break;
5854
5855                 /* Advance a single line */
5856                 case '\n':
5857                 case '\r':
5858                         line = line + (reverse ? -1 : 1);
5859                         if (line < 0) line = 0;
5860                         break;
5861
5862                 /* Move up / down */
5863                 case '8':
5864                 case SKEY_UP:
5865                         line--;
5866                         if (line < 0) line = 0;
5867                         break;
5868
5869                 case '2':
5870                 case SKEY_DOWN:
5871                         line++;
5872                         break;
5873
5874                 /* Advance one page */
5875                 case ' ':
5876                         line = line + (reverse ? -rows : rows);
5877                         if (line < 0) line = 0;
5878                         break;
5879
5880                 /* One page down */
5881                 case SKEY_PGDOWN:
5882                         line = line + rows;
5883                         break;
5884                 }
5885
5886                 /* Recurse on numbers */
5887                 if (menu)
5888                 {
5889                         int key = -1;
5890
5891                         if (!(skey & SKEY_MASK) && isalpha(skey))
5892                                 key = skey - 'A';
5893
5894                         if ((key > -1) && hook[key][0])
5895                         {
5896                                 /* Recurse on that file */
5897                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5898                                         skey = 'q';
5899                         }
5900                 }
5901
5902                 /* Hack, dump to file */
5903                 if (skey == '|')
5904                 {
5905                         FILE *ffp;
5906                         char buff[1024];
5907                         char xtmp[82];
5908
5909                         strcpy (xtmp, "");
5910
5911 #ifdef JP
5912                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5913 #else
5914                         if (!get_string("File name: ", xtmp, 80)) continue;
5915 #endif
5916
5917                         /* Close it */
5918                         my_fclose(fff);
5919
5920                         /* Build the filename */
5921                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5922
5923                         /* Hack -- Re-Open the file */
5924                         fff = my_fopen(path, "r");
5925
5926                         ffp = my_fopen(buff, "w");
5927
5928                         /* Oops */
5929                         if (!(fff && ffp))
5930                         {
5931 #ifdef JP
5932                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
5933 #else
5934                                 msg_print("Failed to open file.");
5935 #endif
5936                                 skey = ESCAPE;
5937                                 break;
5938                         }
5939
5940                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5941                         my_fputs(ffp, xtmp, 80);
5942                         my_fputs(ffp, "\n", 80);
5943
5944                         while (!my_fgets(fff, buff, sizeof(buff)))
5945                                 my_fputs(ffp, buff, 80);
5946
5947                         /* Close it */
5948                         my_fclose(fff);
5949                         my_fclose(ffp);
5950
5951                         /* Hack -- Re-Open the file */
5952                         fff = my_fopen(path, "r");
5953                 }
5954
5955                 /* Return to last screen */
5956                 if ((skey == ESCAPE) || (skey == '<')) break;
5957
5958                 /* Exit on the ^q */
5959                 if (skey == KTRL('q')) skey = 'q';
5960
5961                 /* Exit on the q key */
5962                 if (skey == 'q') break;
5963         }
5964
5965         /* Close the file */
5966         my_fclose(fff);
5967
5968         /* Escape */
5969         if (skey == 'q') return (FALSE);
5970
5971         /* Normal return */
5972         return (TRUE);
5973 }
5974
5975
5976 /*
5977  * Peruse the On-Line-Help
5978  */
5979 void do_cmd_help(void)
5980 {
5981         /* Save screen */
5982         screen_save();
5983
5984         /* Peruse the main help file */
5985 #ifdef JP
5986 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5987 #else
5988         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5989 #endif
5990
5991
5992         /* Load screen */
5993         screen_load();
5994 }
5995
5996
5997 /*
5998  * Process the player name.
5999  * Extract a clean "base name".
6000  * Build the savefile name if needed.
6001  */
6002 void process_player_name(bool sf)
6003 {
6004         int i, k = 0;
6005         char old_player_base[32] = "";
6006
6007         if (character_generated) strcpy(old_player_base, player_base);
6008
6009         /* Cannot be too long */
6010 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6011 #ifdef MSDOS
6012         if (strlen(player_name) > 8)
6013 #else
6014         if (strlen(player_name) > 15)
6015 #endif
6016         {
6017                 /* Name too long */
6018 #ifdef JP
6019 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6020 #else
6021                 quit_fmt("The name '%s' is too long!", player_name);
6022 #endif
6023
6024         }
6025 #endif
6026
6027         /* Cannot contain "icky" characters */
6028         for (i = 0; player_name[i]; i++)
6029         {
6030                 /* No control characters */
6031 #ifdef JP
6032                 if (iskanji(player_name[i])){i++;continue;}
6033                 if (iscntrl( (unsigned char)player_name[i]))
6034 #else
6035                 if (iscntrl(player_name[i]))
6036 #endif
6037
6038                 {
6039                         /* Illegal characters */
6040 #ifdef JP
6041 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6042 #else
6043                         quit_fmt("The name '%s' contains control chars!", player_name);
6044 #endif
6045
6046                 }
6047         }
6048
6049
6050 #ifdef MACINTOSH
6051
6052         /* Extract "useful" letters */
6053         for (i = 0; player_name[i]; i++)
6054         {
6055 #ifdef JP
6056                 unsigned char c = player_name[i];
6057 #else
6058                 char c = player_name[i];
6059 #endif
6060
6061
6062                 /* Convert "dot" to "underscore" */
6063                 if (c == '.') c = '_';
6064
6065                 /* Accept all the letters */
6066                 player_base[k++] = c;
6067         }
6068
6069 #else
6070
6071         /* Extract "useful" letters */
6072         for (i = 0; player_name[i]; i++)
6073         {
6074 #ifdef JP
6075                 unsigned char c = player_name[i];
6076 #else
6077                 char c = player_name[i];
6078 #endif
6079
6080                 /* Accept some letters */
6081 #ifdef JP
6082                 if(iskanji(c)){
6083                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6084                   player_base[k++] = c;
6085                   i++;
6086                   player_base[k++] = player_name[i];
6087                 }
6088 #ifdef SJIS
6089                 else if (iskana(c)) player_base[k++] = c;
6090 #endif
6091                 else
6092 #endif
6093                 /* Convert path separator to underscore */
6094                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6095                         player_base[k++] = '_';
6096                         i += strlen(PATH_SEP);
6097                 }
6098                 /* Convert some characters to underscore */
6099 #ifdef MSDOS
6100                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6101 #elif defined(WINDOWS)
6102                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6103 #endif
6104                 else if (isprint(c)) player_base[k++] = c;
6105         }
6106
6107 #endif
6108
6109
6110 #if defined(MSDOS)
6111
6112         /* Hack -- max length */
6113         if (k > 8) k = 8;
6114
6115 #endif
6116
6117         /* Terminate */
6118         player_base[k] = '\0';
6119
6120         /* Require a "base" name */
6121         if (!player_base[0]) strcpy(player_base, "PLAYER");
6122
6123
6124 #ifdef SAVEFILE_MUTABLE
6125
6126         /* Accept */
6127         sf = TRUE;
6128
6129 #endif
6130         if (!savefile_base[0] && savefile[0])
6131         {
6132                 cptr s;
6133                 s = savefile;
6134                 while (1)
6135                 {
6136                         cptr t;
6137                         t = my_strstr(s, PATH_SEP);
6138                         if (!t)
6139                                 break;
6140                         s = t+1;
6141                 }
6142                 strcpy(savefile_base, s);
6143         }
6144
6145         if (!savefile_base[0] || !savefile[0])
6146                 sf = TRUE;
6147
6148         /* Change the savefile name */
6149         if (sf)
6150         {
6151                 char temp[128];
6152
6153                 strcpy(savefile_base, player_base);
6154
6155 #ifdef SAVEFILE_USE_UID
6156                 /* Rename the savefile, using the player_uid and player_base */
6157                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6158 #else
6159                 /* Rename the savefile, using the player_base */
6160                 (void)sprintf(temp, "%s", player_base);
6161 #endif
6162
6163 #ifdef VM
6164                 /* Hack -- support "flat directory" usage on VM/ESA */
6165                 (void)sprintf(temp, "%s.sv", player_base);
6166 #endif /* VM */
6167
6168                 /* Build the filename */
6169                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6170         }
6171
6172         /* Load an autopick preference file */
6173         if (character_generated)
6174         {
6175                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6176         }
6177 }
6178
6179
6180 /*
6181  * Gets a name for the character, reacting to name changes.
6182  *
6183  * Assumes that "display_player(0)" has just been called
6184  *
6185  * Perhaps we should NOT ask for a name (at "birth()") on
6186  * Unix machines?  XXX XXX
6187  *
6188  * What a horrible name for a global function.  XXX XXX XXX
6189  */
6190 void get_name(void)
6191 {
6192         char tmp[64];
6193
6194         /* Save the player name */
6195         strcpy(tmp, player_name);
6196
6197         /* Prompt for a new name */
6198 #ifdef JP
6199         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6200 #else
6201         if (get_string("Enter a name for your character: ", tmp, 15))
6202 #endif
6203         {
6204                 /* Use the name */
6205                 strcpy(player_name, tmp);
6206         }
6207
6208         if (0 == strlen(player_name))
6209         {
6210                 /* Use default name */
6211                 strcpy(player_name, "PLAYER");
6212         }
6213
6214         strcpy(tmp,ap_ptr->title);
6215 #ifdef JP
6216         if(ap_ptr->no == 1)
6217                 strcat(tmp,"¤Î");
6218 #else
6219         strcat(tmp, " ");
6220 #endif
6221         strcat(tmp,player_name);
6222
6223         /* Re-Draw the name (in light blue) */
6224         Term_erase(34, 1, 255);
6225         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6226
6227         /* Erase the prompt, etc */
6228         clear_from(22);
6229 }
6230
6231
6232
6233 /*
6234  * Hack -- commit suicide
6235  */
6236 void do_cmd_suicide(void)
6237 {
6238         int i;
6239
6240         /* Flush input */
6241         flush();
6242
6243         /* Verify Retirement */
6244         if (p_ptr->total_winner)
6245         {
6246                 /* Verify */
6247 #ifdef JP
6248 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6249 #else
6250                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6251 #endif
6252
6253         }
6254
6255         /* Verify Suicide */
6256         else
6257         {
6258                 /* Verify */
6259 #ifdef JP
6260 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6261 #else
6262                 if (!get_check("Do you really want to commit suicide? ")) return;
6263 #endif
6264         }
6265
6266
6267         if (!p_ptr->noscore)
6268         {
6269                 /* Special Verification for suicide */
6270 #ifdef JP
6271 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6272 #else
6273                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6274 #endif
6275
6276                 flush();
6277                 i = inkey();
6278                 prt("", 0, 0);
6279                 if (i != '@') return;
6280         }
6281
6282         /* Initialize "last message" buffer */
6283         if (p_ptr->last_message) string_free(p_ptr->last_message);
6284         p_ptr->last_message = NULL;
6285
6286         /* Hack -- Note *winning* message */
6287         if (p_ptr->total_winner && last_words)
6288         {
6289                 char buf[1024] = "";
6290
6291                 do
6292                 {
6293 #ifdef JP
6294                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6295 #else
6296                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6297 #endif
6298                 }
6299 #ifdef JP
6300                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6301 #else
6302                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6303 #endif
6304
6305                 if (buf[0])
6306                 {
6307                         p_ptr->last_message = string_make(buf);
6308                         msg_print(p_ptr->last_message);
6309                 }
6310         }
6311
6312         /* Stop playing */
6313         p_ptr->playing = FALSE;
6314
6315         /* Kill the player */
6316         p_ptr->is_dead = TRUE;
6317
6318         /* Leaving */
6319         p_ptr->leaving = TRUE;
6320
6321         if (!p_ptr->total_winner)
6322         {
6323 #ifdef JP
6324                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6325                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6326 #else
6327                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6328                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6329 #endif
6330                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6331         }
6332
6333         /* Cause of death */
6334 #ifdef JP
6335 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6336 #else
6337         (void)strcpy(p_ptr->died_from, "Quitting");
6338 #endif
6339
6340 }
6341
6342
6343
6344 /*
6345  * Save the game
6346  */
6347 void do_cmd_save_game(int is_autosave)
6348 {
6349         /* Autosaves do not disturb */
6350         if (is_autosave)
6351         {
6352 #ifdef JP
6353 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6354 #else
6355                 msg_print("Autosaving the game...");
6356 #endif
6357
6358         }
6359         else
6360         {
6361                 /* Disturb the player */
6362                 disturb(1, 0);
6363         }
6364
6365         /* Clear messages */
6366         msg_print(NULL);
6367
6368         /* Handle stuff */
6369         handle_stuff();
6370
6371         /* Message */
6372 #ifdef JP
6373 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6374 #else
6375         prt("Saving game...", 0, 0);
6376 #endif
6377
6378
6379         /* Refresh */
6380         Term_fresh();
6381
6382         /* The player is not dead */
6383 #ifdef JP
6384 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6385 #else
6386         (void)strcpy(p_ptr->died_from, "(saved)");
6387 #endif
6388
6389
6390         /* Forbid suspend */
6391         signals_ignore_tstp();
6392
6393         /* Save the player */
6394         if (save_player())
6395         {
6396 #ifdef JP
6397 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6398 #else
6399                 prt("Saving game... done.", 0, 0);
6400 #endif
6401
6402         }
6403
6404         /* Save failed (oops) */
6405         else
6406         {
6407 #ifdef JP
6408 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6409 #else
6410                 prt("Saving game... failed!", 0, 0);
6411 #endif
6412
6413         }
6414
6415         /* Allow suspend again */
6416         signals_handle_tstp();
6417
6418         /* Refresh */
6419         Term_fresh();
6420
6421         /* Note that the player is not dead */
6422 #ifdef JP
6423 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6424 #else
6425         (void)strcpy(p_ptr->died_from, "(alive and well)");
6426 #endif
6427
6428         /* HACK -- don't get sanity blast on updating view */
6429         hack_mind = FALSE;
6430
6431         /* Update stuff */
6432         update_stuff();
6433
6434         /* Initialize monster process */
6435         mproc_init();
6436
6437         /* HACK -- reset the hackish flag */
6438         hack_mind = TRUE;
6439 }
6440
6441
6442 /*
6443  * Save the game and exit
6444  */
6445 void do_cmd_save_and_exit(void)
6446 {
6447         p_ptr->playing = FALSE;
6448
6449         /* Leaving */
6450         p_ptr->leaving = TRUE;
6451 #ifdef JP
6452         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6453 #else
6454         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6455 #endif
6456 }
6457
6458
6459 /*
6460  * Hack -- Calculates the total number of points earned         -JWT-
6461  */
6462 long total_points(void)
6463 {
6464         int i, mult = 100;
6465         s16b max_dl = 0;
6466         u32b point, point_h, point_l;
6467         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6468
6469         if (!preserve_mode) mult += 10;
6470         if (!autoroller) mult += 10;
6471         if (!smart_learn) mult -= 20;
6472         if (smart_cheat) mult += 30;
6473         if (ironman_shops) mult += 50;
6474         if (ironman_small_levels) mult += 10;
6475         if (ironman_empty_levels) mult += 20;
6476         if (!powerup_home) mult += 50;
6477         if (ironman_rooms) mult += 100;
6478         if (ironman_nightmare) mult += 100;
6479
6480         if (mult < 5) mult = 5;
6481
6482         for (i = 0; i < max_d_idx; i++)
6483                 if(max_dlv[i] > max_dl)
6484                         max_dl = max_dlv[i];
6485
6486         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6487         point_h = point_l / 0x10000L;
6488         point_l = point_l % 0x10000L;
6489         point_h *= mult;
6490         point_l *= mult;
6491         point_h += point_l / 0x10000L;
6492         point_l %= 0x10000L;
6493
6494         point_l += ((point_h % 100) << 16);
6495         point_h /= 100;
6496         point_l /= 100;
6497
6498         point = (point_h << 16) + (point_l);
6499         if (p_ptr->arena_number >= 0)
6500                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6501
6502         if (ironman_downward) point *= 2;
6503         if (p_ptr->pclass == CLASS_BERSERKER)
6504         {
6505                 if ( p_ptr->prace == RACE_SPECTRE )
6506                         point = point / 5;
6507         }
6508
6509         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6510         {
6511                 point = 1;
6512                 if (p_ptr->total_winner) point = 2;
6513         }
6514         if (easy_band) point = (0 - point);
6515
6516         return point;
6517 }
6518
6519
6520 #define GRAVE_LINE_WIDTH 31
6521
6522 /*
6523  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6524  */
6525 static void center_string(char *buf, cptr str)
6526 {
6527         int i, j;
6528
6529         /* Total length */
6530         i = strlen(str);
6531
6532         /* Necessary border */
6533         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6534
6535         /* Mega-Hack */
6536         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6537 }
6538
6539
6540 #if 0
6541 /*
6542  * Save a "bones" file for a dead character
6543  *
6544  * Note that we will not use these files until Angband 2.8.0, and
6545  * then we will only use the name and level on which death occured.
6546  *
6547  * Should probably attempt some form of locking...
6548  */
6549 static void make_bones(void)
6550 {
6551         FILE                *fp;
6552
6553         char                str[1024];
6554
6555
6556         /* Ignore wizards and borgs */
6557         if (!(p_ptr->noscore & 0x00FF))
6558         {
6559                 /* Ignore people who die in town */
6560                 if (dun_level)
6561                 {
6562                         char tmp[128];
6563
6564                         /* XXX XXX XXX "Bones" name */
6565                         sprintf(tmp, "bone.%03d", dun_level);
6566
6567                         /* Build the filename */
6568                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6569
6570                         /* Attempt to open the bones file */
6571                         fp = my_fopen(str, "r");
6572
6573                         /* Close it right away */
6574                         if (fp) my_fclose(fp);
6575
6576                         /* Do not over-write a previous ghost */
6577                         if (fp) return;
6578
6579                         /* File type is "TEXT" */
6580                         FILE_TYPE(FILE_TYPE_TEXT);
6581
6582                         /* Grab permissions */
6583                         safe_setuid_grab();
6584
6585                         /* Try to write a new "Bones File" */
6586                         fp = my_fopen(str, "w");
6587
6588                         /* Drop permissions */
6589                         safe_setuid_drop();
6590
6591                         /* Not allowed to write it?  Weird. */
6592                         if (!fp) return;
6593
6594                         /* Save the info */
6595                         fprintf(fp, "%s\n", player_name);
6596                         fprintf(fp, "%d\n", p_ptr->mhp);
6597                         fprintf(fp, "%d\n", p_ptr->prace);
6598                         fprintf(fp, "%d\n", p_ptr->pclass);
6599
6600                         /* Close and save the Bones file */
6601                         my_fclose(fp);
6602                 }
6603         }
6604 }
6605 #endif
6606
6607
6608 /*
6609  * Redefinable "print_tombstone" action
6610  */
6611 bool (*tombstone_aux)(void) = NULL;
6612
6613
6614 /*
6615  * Display a "tomb-stone"
6616  */
6617 static void print_tomb(void)
6618 {
6619         bool done = FALSE;
6620
6621         /* Do we use a special tombstone ? */
6622         if (tombstone_aux)
6623         {
6624                 /* Use tombstone hook */
6625                 done = (*tombstone_aux)();
6626         }
6627
6628         /* Print the text-tombstone */
6629         if (!done)
6630         {
6631                 cptr   p;
6632                 char   tmp[160];
6633                 char   buf[1024];
6634                 char   dummy[80];
6635                 char   *t;
6636                 FILE   *fp;
6637                 time_t ct = time((time_t)0);
6638 #ifdef JP
6639                 int    extra_line = 0;
6640 #endif
6641
6642                 /* Clear screen */
6643                 Term_clear();
6644
6645                 /* Build the filename */
6646 #ifdef JP
6647                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6648 #else
6649                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6650 #endif
6651
6652                 /* Open the News file */
6653                 fp = my_fopen(buf, "r");
6654
6655                 /* Dump */
6656                 if (fp)
6657                 {
6658                         int i = 0;
6659
6660                         /* Dump the file to the screen */
6661                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6662                         {
6663                                 /* Display and advance */
6664                                 put_str(buf, i++, 0);
6665                         }
6666
6667                         /* Close */
6668                         my_fclose(fp);
6669                 }
6670
6671                 /* King or Queen */
6672                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6673                 {
6674 #ifdef JP
6675                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6676                         p= "°ÎÂç¤Ê¤ë¼Ô";
6677 #else
6678                         p = "Magnificent";
6679 #endif
6680                 }
6681
6682                 /* Normal */
6683                 else
6684                 {
6685                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6686                 }
6687
6688                 center_string(buf, player_name);
6689                 put_str(buf, 6, 11);
6690
6691 #ifndef JP
6692                 center_string(buf, "the");
6693                 put_str(buf, 7, 11);
6694 #endif
6695
6696                 center_string(buf, p);
6697                 put_str(buf, 8, 11);
6698
6699                 center_string(buf, cp_ptr->title);
6700                 put_str(buf, 10, 11);
6701
6702 #ifdef JP
6703                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6704 #else
6705                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6706 #endif
6707                 center_string(buf, tmp);
6708                 put_str(buf, 11, 11);
6709
6710 #ifdef JP
6711                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6712 #else
6713                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6714 #endif
6715                 center_string(buf, tmp);
6716                 put_str(buf, 12, 11);
6717
6718 #ifdef JP
6719                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6720 #else
6721                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6722 #endif
6723                 center_string(buf, tmp);
6724                 put_str(buf, 13, 11);
6725
6726 #ifdef JP
6727                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6728                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6729                 {
6730                         strcpy(tmp, "<¼«»¦>");
6731                 }
6732                 else if (streq(p_ptr->died_from, "ripe"))
6733                 {
6734                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6735                 }
6736                 else if (streq(p_ptr->died_from, "Seppuku"))
6737                 {
6738                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6739                 }
6740                 else
6741                 {
6742                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6743                         t = tmp + strlen(tmp) + 1;
6744                         if (*t)
6745                         {
6746                                 strcpy(dummy, t); /* 2nd line */
6747                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6748                                 {
6749                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6750                                         strcpy(t, "¡Ä");
6751                                 }
6752                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6753                                 {
6754                                         char dummy2[80];
6755                                         char *name_head = my_strstr(tmp, "¡Ø");
6756                                         sprintf(dummy2, "%s%s", name_head, dummy);
6757                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6758                                         {
6759                                                 strcpy(dummy, dummy2);
6760                                                 *name_head = '\0';
6761                                         }
6762                                 }
6763                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6764                                 {
6765                                         char dummy2[80];
6766                                         char *name_head = my_strstr(tmp, "¡Ö");
6767                                         sprintf(dummy2, "%s%s", name_head, dummy);
6768                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6769                                         {
6770                                                 strcpy(dummy, dummy2);
6771                                                 *name_head = '\0';
6772                                         }
6773                                 }
6774                                 center_string(buf, dummy);
6775                                 put_str(buf, 15, 11);
6776                                 extra_line = 1;
6777                         }
6778                 }
6779                 center_string(buf, tmp);
6780                 put_str(buf, 14, 11);
6781
6782                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6783                 {
6784                         if (dun_level == 0)
6785                         {
6786                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6787                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6788                                 {
6789                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6790                                 }
6791                                 else
6792                                 {
6793                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6794                                 }
6795                         }
6796                         else
6797                         {
6798                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6799                                 {
6800                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6801                                 }
6802                                 else
6803                                 {
6804                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6805                                 }
6806                         }
6807                         center_string(buf, tmp);
6808                         put_str(buf, 15 + extra_line, 11);
6809                 }
6810 #else
6811                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6812                 center_string(buf, tmp);
6813                 put_str(buf, 14, 11);
6814
6815                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6816                 center_string(buf, tmp);
6817                 put_str(buf, 15, 11);
6818                 t = tmp + strlen(tmp) + 1;
6819                 if (*t)
6820                 {
6821                         strcpy(dummy, t); /* 2nd line */
6822                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6823                         {
6824                                 int dummy_len = strlen(dummy);
6825                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6826                         }
6827                         center_string(buf, dummy);
6828                         put_str(buf, 16, 11);
6829                 }
6830 #endif
6831
6832                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6833                 center_string(buf, tmp);
6834                 put_str(buf, 17, 11);
6835
6836 #ifdef JP
6837                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6838 #else
6839                 msg_format("Goodbye, %s!", player_name);
6840 #endif
6841         }
6842 }
6843
6844
6845 /*
6846  * Display some character info
6847  */
6848 static void show_info(void)
6849 {
6850         int             i, j, k, l;
6851         object_type             *o_ptr;
6852         store_type              *st_ptr;
6853
6854         /* Hack -- Know everything in the inven/equip */
6855         for (i = 0; i < INVEN_TOTAL; i++)
6856         {
6857                 o_ptr = &inventory[i];
6858
6859                 /* Skip non-objects */
6860                 if (!o_ptr->k_idx) continue;
6861
6862                 /* Aware and Known */
6863                 object_aware(o_ptr);
6864                 object_known(o_ptr);
6865         }
6866
6867         for (i = 1; i < max_towns; i++)
6868         {
6869                 st_ptr = &town[i].store[STORE_HOME];
6870
6871                 /* Hack -- Know everything in the home */
6872                 for (j = 0; j < st_ptr->stock_num; j++)
6873                 {
6874                         o_ptr = &st_ptr->stock[j];
6875
6876                         /* Skip non-objects */
6877                         if (!o_ptr->k_idx) continue;
6878
6879                         /* Aware and Known */
6880                         object_aware(o_ptr);
6881                         object_known(o_ptr);
6882                 }
6883         }
6884
6885         /* Hack -- Recalculate bonuses */
6886         p_ptr->update |= (PU_BONUS);
6887
6888         /* Handle stuff */
6889         handle_stuff();
6890
6891         /* Flush all input keys */
6892         flush();
6893
6894         /* Flush messages */
6895         msg_print(NULL);
6896
6897
6898         /* Describe options */
6899 #ifdef JP
6900 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6901 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6902 #else
6903         prt("You may now dump a character record to one or more files.", 21, 0);
6904         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6905 #endif
6906
6907
6908         /* Dump character records as requested */
6909         while (TRUE)
6910         {
6911                 char out_val[160];
6912
6913                 /* Prompt */
6914 #ifdef JP
6915 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6916 #else
6917                 put_str("Filename: ", 23, 0);
6918 #endif
6919
6920
6921                 /* Default */
6922                 strcpy(out_val, "");
6923
6924                 /* Ask for filename (or abort) */
6925                 if (!askfor(out_val, 60)) return;
6926
6927                 /* Return means "show on screen" */
6928                 if (!out_val[0]) break;
6929
6930                 /* Save screen */
6931                 screen_save();
6932
6933                 /* Dump a character file */
6934                 (void)file_character(out_val);
6935
6936                 /* Load screen */
6937                 screen_load();
6938         }
6939
6940         update_playtime();
6941
6942         /* Display player */
6943         display_player(0);
6944
6945         /* Prompt for inventory */
6946 #ifdef JP
6947 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6948 #else
6949         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6950 #endif
6951
6952
6953         /* Allow abort at this point */
6954         if (inkey() == ESCAPE) return;
6955
6956
6957         /* Show equipment and inventory */
6958
6959         /* Equipment -- if any */
6960         if (equip_cnt)
6961         {
6962                 Term_clear();
6963                 item_tester_full = TRUE;
6964                 (void)show_equip(0);
6965 #ifdef JP
6966 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6967 #else
6968                 prt("You are using: -more-", 0, 0);
6969 #endif
6970
6971                 if (inkey() == ESCAPE) return;
6972         }
6973
6974         /* Inventory -- if any */
6975         if (inven_cnt)
6976         {
6977                 Term_clear();
6978                 item_tester_full = TRUE;
6979                 (void)show_inven(0);
6980 #ifdef JP
6981 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6982 #else
6983                 prt("You are carrying: -more-", 0, 0);
6984 #endif
6985
6986                 if (inkey() == ESCAPE) return;
6987         }
6988
6989         /* Homes in the different towns */
6990         for (l = 1; l < max_towns; l++)
6991         {
6992                 st_ptr = &town[l].store[STORE_HOME];
6993
6994                 /* Home -- if anything there */
6995                 if (st_ptr->stock_num)
6996                 {
6997                         /* Display contents of the home */
6998                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6999                         {
7000                                 /* Clear screen */
7001                                 Term_clear();
7002
7003                                 /* Show 12 items */
7004                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7005                                 {
7006                                         char o_name[MAX_NLEN];
7007                                         char tmp_val[80];
7008
7009                                         /* Acquire item */
7010                                         o_ptr = &st_ptr->stock[i];
7011
7012                                         /* Print header, clear line */
7013                                         sprintf(tmp_val, "%c) ", I2A(j));
7014                                         prt(tmp_val, j+2, 4);
7015
7016                                         /* Display object description */
7017                                         object_desc(o_name, o_ptr, 0);
7018                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7019                                 }
7020
7021                                 /* Caption */
7022 #ifdef JP
7023 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7024 #else
7025                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7026 #endif
7027
7028
7029                                 /* Wait for it */
7030                                 if (inkey() == ESCAPE) return;
7031                         }
7032                 }
7033         }
7034 }
7035
7036
7037 static bool check_score(void)
7038 {
7039         /* Clear screen */
7040         Term_clear();
7041
7042         /* No score file */
7043         if (highscore_fd < 0)
7044         {
7045 #ifdef JP
7046 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7047 #else
7048                 msg_print("Score file unavailable.");
7049 #endif
7050
7051                 msg_print(NULL);
7052                 return FALSE;
7053         }
7054
7055 #ifndef SCORE_WIZARDS
7056         /* Wizard-mode pre-empts scoring */
7057         if (p_ptr->noscore & 0x000F)
7058         {
7059 #ifdef JP
7060 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7061 #else
7062                 msg_print("Score not registered for wizards.");
7063 #endif
7064
7065                 msg_print(NULL);
7066                 return FALSE;
7067         }
7068 #endif
7069
7070 #ifndef SCORE_BORGS
7071         /* Borg-mode pre-empts scoring */
7072         if (p_ptr->noscore & 0x00F0)
7073         {
7074 #ifdef JP
7075 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7076 #else
7077                 msg_print("Score not registered for borgs.");
7078 #endif
7079
7080                 msg_print(NULL);
7081                 return FALSE;
7082         }
7083 #endif
7084
7085 #ifndef SCORE_CHEATERS
7086         /* Cheaters are not scored */
7087         if (p_ptr->noscore & 0xFF00)
7088         {
7089 #ifdef JP
7090 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7091 #else
7092                 msg_print("Score not registered for cheaters.");
7093 #endif
7094
7095                 msg_print(NULL);
7096                 return FALSE;
7097         }
7098 #endif
7099
7100         /* Interupted */
7101 #ifdef JP
7102 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7103 #else
7104         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7105 #endif
7106
7107         {
7108 #ifdef JP
7109 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7110 #else
7111                 msg_print("Score not registered due to interruption.");
7112 #endif
7113
7114                 msg_print(NULL);
7115                 return FALSE;
7116         }
7117
7118         /* Quitter */
7119 #ifdef JP
7120 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7121 #else
7122         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7123 #endif
7124
7125         {
7126 #ifdef JP
7127 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7128 #else
7129                 msg_print("Score not registered due to quitting.");
7130 #endif
7131
7132                 msg_print(NULL);
7133                 return FALSE;
7134         }
7135         return TRUE;
7136 }
7137
7138 /*
7139  * Close up the current game (player may or may not be dead)
7140  *
7141  * This function is called only from "main.c" and "signals.c".
7142  */
7143 void close_game(void)
7144 {
7145         char buf[1024];
7146         bool do_send = TRUE;
7147
7148 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7149
7150         /* Handle stuff */
7151         handle_stuff();
7152
7153         /* Flush the messages */
7154         msg_print(NULL);
7155
7156         /* Flush the input */
7157         flush();
7158
7159
7160         /* No suspending now */
7161         signals_ignore_tstp();
7162
7163
7164         /* Hack -- Character is now "icky" */
7165         character_icky = TRUE;
7166
7167
7168         /* Build the filename */
7169         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7170
7171         /* Grab permissions */
7172         safe_setuid_grab();
7173
7174         /* Open the high score file, for reading/writing */
7175         highscore_fd = fd_open(buf, O_RDWR);
7176
7177         /* Drop permissions */
7178         safe_setuid_drop();
7179
7180         /* Handle death */
7181         if (p_ptr->is_dead)
7182         {
7183                 /* Handle retirement */
7184                 if (p_ptr->total_winner) kingly();
7185
7186                 /* Save memories */
7187 #ifdef JP
7188                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7189 #else
7190                 if (!cheat_save || get_check("Save death? "))
7191 #endif
7192                 {
7193
7194 #ifdef JP
7195 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7196 #else
7197                         if (!save_player()) msg_print("death save failed!");
7198 #endif
7199                 }
7200                 else do_send = FALSE;
7201
7202                 /* You are dead */
7203                 print_tomb();
7204
7205                 flush();
7206
7207                 /* Show more info */
7208                 show_info();
7209
7210                 /* Clear screen */
7211                 Term_clear();
7212
7213                 if (check_score())
7214                 {
7215                         if ((!send_world_score(do_send)))
7216                         {
7217 #ifdef JP
7218                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7219 #else
7220                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7221 #endif
7222                                 {
7223                                         p_ptr->wait_report_score = TRUE;
7224                                         p_ptr->is_dead = FALSE;
7225 #ifdef JP
7226                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7227 #else
7228                                         if (!save_player()) msg_print("death save failed!");
7229 #endif
7230                                 }
7231                         }
7232                         if (!p_ptr->wait_report_score)
7233                                 (void)top_twenty();
7234                 }
7235                 else if (highscore_fd >= 0)
7236                 {
7237                         display_scores_aux(0, 10, -1, NULL);
7238                 }
7239 #if 0
7240                 /* Dump bones file */
7241                 make_bones();
7242 #endif
7243         }
7244
7245         /* Still alive */
7246         else
7247         {
7248                 /* Save the game */
7249                 do_cmd_save_game(FALSE);
7250
7251                 /* Prompt for scores XXX XXX XXX */
7252 #ifdef JP
7253 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7254 #else
7255                 prt("Press Return (or Escape).", 0, 40);
7256 #endif
7257
7258
7259                 /* Predict score (or ESCAPE) */
7260                 if (inkey() != ESCAPE) predict_score();
7261         }
7262
7263
7264         /* Shut the high score file */
7265         (void)fd_close(highscore_fd);
7266
7267         /* Forget the high score fd */
7268         highscore_fd = -1;
7269
7270         /* Kill all temporal files */
7271         clear_saved_floor_files();
7272
7273         /* Allow suspending now */
7274         signals_handle_tstp();
7275 }
7276
7277
7278 /*
7279  * Handle abrupt death of the visual system
7280  *
7281  * This routine is called only in very rare situations, and only
7282  * by certain visual systems, when they experience fatal errors.
7283  *
7284  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7285  * save file so that player can see tombstone when restart.
7286  */
7287 void exit_game_panic(void)
7288 {
7289         /* If nothing important has happened, just quit */
7290 #ifdef JP
7291         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7292 #else
7293         if (!character_generated || character_saved) quit("panic");
7294 #endif
7295
7296         /* Mega-Hack -- see "msg_print()" */
7297         msg_flag = FALSE;
7298
7299         /* Clear the top line */
7300         prt("", 0, 0);
7301
7302         /* Hack -- turn off some things */
7303         disturb(1, 0);
7304
7305         /* Mega-Hack -- Delay death */
7306         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7307
7308         /* Hardcode panic save */
7309         p_ptr->panic_save = 1;
7310
7311         /* Forbid suspend */
7312         signals_ignore_tstp();
7313
7314         /* Indicate panic save */
7315 #ifdef JP
7316         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7317 #else
7318         (void)strcpy(p_ptr->died_from, "(panic save)");
7319 #endif
7320
7321
7322         /* Panic save, or get worried */
7323 #ifdef JP
7324         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7325 #else
7326         if (!save_player()) quit("panic save failed!");
7327 #endif
7328
7329
7330         /* Successful panic save */
7331 #ifdef JP
7332         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7333 #else
7334         quit("panic save succeeded!");
7335 #endif
7336 }
7337
7338
7339 /*
7340  * Get a random line from a file
7341  * Based on the monster speech patch by Matt Graham,
7342  */
7343 errr get_rnd_line(cptr file_name, int entry, char *output)
7344 {
7345         FILE    *fp;
7346         char    buf[1024];
7347         int     counter, test;
7348         int     line_num = 0;
7349
7350
7351         /* Build the filename */
7352         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7353
7354         /* Open the file */
7355         fp = my_fopen(buf, "r");
7356
7357         /* Failed */
7358         if (!fp) return -1;
7359
7360         /* Find the entry of the monster */
7361         while (TRUE)
7362         {
7363                 /* Get a line from the file */
7364                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7365                 {
7366                         /* Count the lines */
7367                         line_num++;
7368
7369                         /* Look for lines starting with 'N:' */
7370                         if ((buf[0] == 'N') && (buf[1] == ':'))
7371                         {
7372                                 /* Allow default lines */
7373                                 if (buf[2] == '*')
7374                                 {
7375                                         /* Default lines */
7376                                         break;
7377                                 }
7378                                 else if (buf[2] == 'M')
7379                                 {
7380                                         if (r_info[entry].flags1 & RF1_MALE) break;
7381                                 }
7382                                 else if (buf[2] == 'F')
7383                                 {
7384                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7385                                 }
7386                                 /* Get the monster number */
7387                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7388                                 {
7389                                         /* Is it the right number? */
7390                                         if (test == entry) break;
7391                                 }
7392                                 else
7393                                 {
7394                                         /* Error while converting the number */
7395                                         msg_format("Error in line %d of %s!", line_num, file_name);
7396                                         my_fclose(fp);
7397                                         return -1;
7398                                 }
7399                         }
7400                 }
7401                 else
7402                 {
7403                         /* Reached end of file */
7404                         my_fclose(fp);
7405                         return -1;
7406                 }
7407         }
7408
7409         /* Get the random line */
7410         for (counter = 0; ; counter++)
7411         {
7412                 while (TRUE)
7413                 {
7414                         test = my_fgets(fp, buf, sizeof(buf));
7415
7416                         /* Count the lines */
7417                         /* line_num++; No more needed */
7418
7419                         if (!test)
7420                         {
7421                                 /* Ignore lines starting with 'N:' */
7422                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7423
7424                                 if (buf[0] != '#') break;
7425                         }
7426                         else break;
7427                 }
7428
7429                 /* Abort */
7430                 if (!buf[0]) break;
7431
7432                 /* Copy the line */
7433                 if (one_in_(counter + 1)) strcpy(output, buf);
7434         }
7435
7436         /* Close the file */
7437         my_fclose(fp);
7438
7439         /* Success */
7440         return counter ? 0 : -1;
7441 }
7442
7443
7444 #ifdef JP
7445 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7446 {
7447         int  i, j, kanji;
7448         errr result = 1;
7449
7450         for (i = 0; i < count; i++)
7451         {
7452                 result = get_rnd_line(file_name, entry, output);
7453                 if (result) break;
7454                 kanji = 0;
7455                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7456                 if (kanji) break;
7457         }
7458         return result;
7459 }
7460 #endif
7461
7462 /*
7463  * Process file for auto picker/destroyer.
7464  */
7465 errr process_autopick_file(cptr name)
7466 {
7467         char buf[1024];
7468
7469         errr err = 0;
7470
7471         /* Build the filename */
7472         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7473
7474         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7475
7476         /* Result */
7477         return (err);
7478 }
7479
7480
7481 /*
7482  * Process file for player's history editor.
7483  */
7484 errr process_histpref_file(cptr name)
7485 {
7486         char buf[1024];
7487         errr err = 0;
7488         bool old_character_xtra = character_xtra;
7489
7490         /* Build the filename */
7491         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7492
7493         /* Hack -- prevent modification birth options in this file */
7494         character_xtra = TRUE;
7495
7496         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7497
7498         character_xtra = old_character_xtra;
7499
7500         /* Result */
7501         return (err);
7502 }
7503
7504
7505 static errr counts_seek(int fd, u32b where, bool flag)
7506 {
7507         huge seekpoint;
7508         char temp1[128], temp2[128];
7509         u32b zero_header[3] = {0L, 0L, 0L};
7510         int i;
7511
7512 #ifdef SAVEFILE_USE_UID
7513         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7514 #else
7515         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7516 #endif
7517         for (i = 0; temp1[i]; i++)
7518                 temp1[i] ^= (i+1) * 63;
7519
7520         seekpoint = 0;
7521         while (1)
7522         {
7523                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7524                         return 1;
7525                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7526                 {
7527                         if (!flag)
7528                                 return 1;
7529                         /* add new name */
7530                         fd_seek(fd, seekpoint);
7531                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7532                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7533                         break;
7534                 }
7535
7536                 if (strcmp(temp1, temp2) == 0)
7537                         break;
7538
7539                 seekpoint += 128 + 3 * sizeof(u32b);
7540         }
7541
7542         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7543 }
7544
7545 u32b counts_read(int where)
7546 {
7547         int fd;
7548         u32b count = 0;
7549         char buf[1024];
7550
7551 #ifdef JP
7552         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7553 #else
7554         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7555 #endif
7556         fd = fd_open(buf, O_RDONLY);
7557
7558         if (counts_seek(fd, where, FALSE) ||
7559             fd_read(fd, (char*)(&count), sizeof(u32b)))
7560                 count = 0;
7561
7562         (void)fd_close(fd);
7563
7564         return count;
7565 }
7566
7567 errr counts_write(int where, u32b count)
7568 {
7569         int fd;
7570         char buf[1024];
7571         errr err;
7572
7573 #ifdef JP
7574         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7575 #else
7576         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7577 #endif
7578
7579         /* Grab permissions */
7580         safe_setuid_grab();
7581
7582         fd = fd_open(buf, O_RDWR);
7583
7584         /* Drop permissions */
7585         safe_setuid_drop();
7586
7587         if (fd < 0)
7588         {
7589                 /* File type is "DATA" */
7590                 FILE_TYPE(FILE_TYPE_DATA);
7591
7592                 /* Grab permissions */
7593                 safe_setuid_grab();
7594
7595                 /* Create a new high score file */
7596                 fd = fd_make(buf, 0644);
7597
7598                 /* Drop permissions */
7599                 safe_setuid_drop();
7600         }
7601
7602         /* Grab permissions */
7603         safe_setuid_grab();
7604
7605         err = fd_lock(fd, F_WRLCK);
7606
7607         /* Drop permissions */
7608         safe_setuid_drop();
7609
7610         if (err) return 1;
7611
7612         counts_seek(fd, where, TRUE);
7613         fd_write(fd, (char*)(&count), sizeof(u32b));
7614
7615         /* Grab permissions */
7616         safe_setuid_grab();
7617
7618         err = fd_lock(fd, F_UNLCK);
7619
7620         /* Drop permissions */
7621         safe_setuid_drop();
7622
7623         if (err) return 1;
7624
7625         (void)fd_close(fd);
7626
7627         return 0;
7628 }
7629
7630
7631 #ifdef HANDLE_SIGNALS
7632
7633
7634 #include <signal.h>
7635
7636
7637 /*
7638  * Handle signals -- suspend
7639  *
7640  * Actually suspend the game, and then resume cleanly
7641  */
7642 static void handle_signal_suspend(int sig)
7643 {
7644         /* Disable handler */
7645         (void)signal(sig, SIG_IGN);
7646
7647 #ifdef SIGSTOP
7648
7649         /* Flush output */
7650         Term_fresh();
7651
7652         /* Suspend the "Term" */
7653         Term_xtra(TERM_XTRA_ALIVE, 0);
7654
7655         /* Suspend ourself */
7656         (void)kill(0, SIGSTOP);
7657
7658         /* Resume the "Term" */
7659         Term_xtra(TERM_XTRA_ALIVE, 1);
7660
7661         /* Redraw the term */
7662         Term_redraw();
7663
7664         /* Flush the term */
7665         Term_fresh();
7666
7667 #endif
7668
7669         /* Restore handler */
7670         (void)signal(sig, handle_signal_suspend);
7671 }
7672
7673
7674 /*
7675  * Handle signals -- simple (interrupt and quit)
7676  *
7677  * This function was causing a *huge* number of problems, so it has
7678  * been simplified greatly.  We keep a global variable which counts
7679  * the number of times the user attempts to kill the process, and
7680  * we commit suicide if the user does this a certain number of times.
7681  *
7682  * We attempt to give "feedback" to the user as he approaches the
7683  * suicide thresh-hold, but without penalizing accidental keypresses.
7684  *
7685  * To prevent messy accidents, we should reset this global variable
7686  * whenever the user enters a keypress, or something like that.
7687  */
7688 static void handle_signal_simple(int sig)
7689 {
7690         /* Disable handler */
7691         (void)signal(sig, SIG_IGN);
7692
7693
7694         /* Nothing to save, just quit */
7695         if (!character_generated || character_saved) quit(NULL);
7696
7697
7698         /* Count the signals */
7699         signal_count++;
7700
7701
7702         /* Terminate dead characters */
7703         if (p_ptr->is_dead)
7704         {
7705                 /* Mark the savefile */
7706 #ifdef JP
7707 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7708 #else
7709                 (void)strcpy(p_ptr->died_from, "Abortion");
7710 #endif
7711
7712                 forget_lite();
7713                 forget_view();
7714                 clear_mon_lite();
7715
7716                 /* Close stuff */
7717                 close_game();
7718
7719                 /* Quit */
7720 #ifdef JP
7721 quit("¶¯À©½ªÎ»");
7722 #else
7723                 quit("interrupt");
7724 #endif
7725
7726         }
7727
7728         /* Allow suicide (after 5) */
7729         else if (signal_count >= 5)
7730         {
7731                 /* Cause of "death" */
7732 #ifdef JP
7733 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7734 #else
7735                 (void)strcpy(p_ptr->died_from, "Interrupting");
7736 #endif
7737
7738
7739                 forget_lite();
7740                 forget_view();
7741                 clear_mon_lite();
7742
7743                 /* Stop playing */
7744                 p_ptr->playing = FALSE;
7745
7746                 /* Suicide */
7747                 p_ptr->is_dead = TRUE;
7748
7749                 /* Leaving */
7750                 p_ptr->leaving = TRUE;
7751
7752                 /* Close stuff */
7753                 close_game();
7754
7755                 /* Quit */
7756 #ifdef JP
7757 quit("¶¯À©½ªÎ»");
7758 #else
7759                 quit("interrupt");
7760 #endif
7761
7762         }
7763
7764         /* Give warning (after 4) */
7765         else if (signal_count >= 4)
7766         {
7767                 /* Make a noise */
7768                 Term_xtra(TERM_XTRA_NOISE, 0);
7769
7770                 /* Clear the top line */
7771                 Term_erase(0, 0, 255);
7772
7773                 /* Display the cause */
7774 #ifdef JP
7775 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7776 #else
7777                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7778 #endif
7779
7780
7781                 /* Flush */
7782                 Term_fresh();
7783         }
7784
7785         /* Give warning (after 2) */
7786         else if (signal_count >= 2)
7787         {
7788                 /* Make a noise */
7789                 Term_xtra(TERM_XTRA_NOISE, 0);
7790         }
7791
7792         /* Restore handler */
7793         (void)signal(sig, handle_signal_simple);
7794 }
7795
7796
7797 /*
7798  * Handle signal -- abort, kill, etc
7799  */
7800 static void handle_signal_abort(int sig)
7801 {
7802         int wid, hgt;
7803
7804         Term_get_size(&wid, &hgt);
7805
7806         /* Disable handler */
7807         (void)signal(sig, SIG_IGN);
7808
7809
7810         /* Nothing to save, just quit */
7811         if (!character_generated || character_saved) quit(NULL);
7812
7813
7814         forget_lite();
7815         forget_view();
7816         clear_mon_lite();
7817
7818         /* Clear the bottom line */
7819         Term_erase(0, hgt - 1, 255);
7820
7821         /* Give a warning */
7822         Term_putstr(0, hgt - 1, -1, TERM_RED,
7823 #ifdef JP
7824 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7825 #else
7826                     "A gruesome software bug LEAPS out at you!");
7827 #endif
7828
7829
7830         /* Message */
7831 #ifdef JP
7832 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7833 #else
7834         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7835 #endif
7836
7837
7838 #ifdef JP
7839         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7840 #else
7841         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7842 #endif
7843
7844         /* Flush output */
7845         Term_fresh();
7846
7847         /* Panic Save */
7848         p_ptr->panic_save = 1;
7849
7850         /* Panic save */
7851 #ifdef JP
7852 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7853 #else
7854         (void)strcpy(p_ptr->died_from, "(panic save)");
7855 #endif
7856
7857
7858         /* Forbid suspend */
7859         signals_ignore_tstp();
7860
7861         /* Attempt to save */
7862         if (save_player())
7863         {
7864 #ifdef JP
7865 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7866 #else
7867                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7868 #endif
7869
7870         }
7871
7872         /* Save failed */
7873         else
7874         {
7875 #ifdef JP
7876 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7877 #else
7878                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7879 #endif
7880
7881         }
7882
7883         /* Flush output */
7884         Term_fresh();
7885
7886         /* Quit */
7887 #ifdef JP
7888 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7889 #else
7890         quit("software bug");
7891 #endif
7892
7893 }
7894
7895
7896
7897
7898 /*
7899  * Ignore SIGTSTP signals (keyboard suspend)
7900  */
7901 void signals_ignore_tstp(void)
7902 {
7903
7904 #ifdef SIGTSTP
7905         (void)signal(SIGTSTP, SIG_IGN);
7906 #endif
7907
7908 }
7909
7910 /*
7911  * Handle SIGTSTP signals (keyboard suspend)
7912  */
7913 void signals_handle_tstp(void)
7914 {
7915
7916 #ifdef SIGTSTP
7917         (void)signal(SIGTSTP, handle_signal_suspend);
7918 #endif
7919
7920 }
7921
7922
7923 /*
7924  * Prepare to handle the relevant signals
7925  */
7926 void signals_init(void)
7927 {
7928
7929 #ifdef SIGHUP
7930         (void)signal(SIGHUP, SIG_IGN);
7931 #endif
7932
7933
7934 #ifdef SIGTSTP
7935         (void)signal(SIGTSTP, handle_signal_suspend);
7936 #endif
7937
7938
7939 #ifdef SIGINT
7940         (void)signal(SIGINT, handle_signal_simple);
7941 #endif
7942
7943 #ifdef SIGQUIT
7944         (void)signal(SIGQUIT, handle_signal_simple);
7945 #endif
7946
7947
7948 #ifdef SIGFPE
7949         (void)signal(SIGFPE, handle_signal_abort);
7950 #endif
7951
7952 #ifdef SIGILL
7953         (void)signal(SIGILL, handle_signal_abort);
7954 #endif
7955
7956 #ifdef SIGTRAP
7957         (void)signal(SIGTRAP, handle_signal_abort);
7958 #endif
7959
7960 #ifdef SIGIOT
7961         (void)signal(SIGIOT, handle_signal_abort);
7962 #endif
7963
7964 #ifdef SIGKILL
7965         (void)signal(SIGKILL, handle_signal_abort);
7966 #endif
7967
7968 #ifdef SIGBUS
7969         (void)signal(SIGBUS, handle_signal_abort);
7970 #endif
7971
7972 #ifdef SIGSEGV
7973         (void)signal(SIGSEGV, handle_signal_abort);
7974 #endif
7975
7976 #ifdef SIGTERM
7977         (void)signal(SIGTERM, handle_signal_abort);
7978 #endif
7979
7980 #ifdef SIGPIPE
7981         (void)signal(SIGPIPE, handle_signal_abort);
7982 #endif
7983
7984 #ifdef SIGEMT
7985         (void)signal(SIGEMT, handle_signal_abort);
7986 #endif
7987
7988 #ifdef SIGDANGER
7989         (void)signal(SIGDANGER, handle_signal_abort);
7990 #endif
7991
7992 #ifdef SIGSYS
7993         (void)signal(SIGSYS, handle_signal_abort);
7994 #endif
7995
7996 #ifdef SIGXCPU
7997         (void)signal(SIGXCPU, handle_signal_abort);
7998 #endif
7999
8000 #ifdef SIGPWR
8001         (void)signal(SIGPWR, handle_signal_abort);
8002 #endif
8003
8004 }
8005
8006
8007 #else   /* HANDLE_SIGNALS */
8008
8009
8010 /*
8011  * Do nothing
8012  */
8013 void signals_ignore_tstp(void)
8014 {
8015 }
8016
8017 /*
8018  * Do nothing
8019  */
8020 void signals_handle_tstp(void)
8021 {
8022 }
8023
8024 /*
8025  * Do nothing
8026  */
8027 void signals_init(void)
8028 {
8029 }
8030 #endif  /* HANDLE_SIGNALS */