OSDN Git Service

d283234cceff6b2e9a386fd63f0fcc8d33d9ce03
[hengband/hengband.git] / src / files.c
1 /*!
2  * @file files.c
3  * @brief ¥Õ¥¡¥¤¥ëÆþ½ÐÎÏ´ÉÍý / Purpose: code dealing with files (and death)
4  * @date 2014/01/28
5  * @author
6  * <pre>
7  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * 2014 Deskull rearranged comment for Doxygen.\n
12  * </pre>
13  *
14
15
16 #include "angband.h"
17
18
19 /*
20  * You may or may not want to use the following "#undef".
21  */
22 /* #undef _POSIX_SAVED_IDS */
23
24
25 /*!
26  * @brief ¥Õ¥¡¥¤¥ë¤Î¥É¥í¥Ã¥×¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- drop permissions
27  */
28 void safe_setuid_drop(void)
29 {
30
31 #ifdef SET_UID
32
33 # ifdef SAFE_SETUID
34
35 #  ifdef SAFE_SETUID_POSIX
36
37         if (setuid(getuid()) != 0)
38         {
39 #ifdef JP
40 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
41 #else
42                 quit("setuid(): cannot set permissions correctly!");
43 #endif
44
45         }
46         if (setgid(getgid()) != 0)
47         {
48 #ifdef JP
49 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
50 #else
51                 quit("setgid(): cannot set permissions correctly!");
52 #endif
53
54         }
55
56 #  else
57
58         if (setreuid(geteuid(), getuid()) != 0)
59         {
60 #ifdef JP
61 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
62 #else
63                 quit("setreuid(): cannot set permissions correctly!");
64 #endif
65
66         }
67         if (setregid(getegid(), getgid()) != 0)
68         {
69 #ifdef JP
70 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
71 #else
72                 quit("setregid(): cannot set permissions correctly!");
73 #endif
74
75         }
76
77 #  endif
78
79 # endif
80
81 #endif
82
83 }
84
85
86 /*!
87  * @brief ¥Õ¥¡¥¤¥ë¤Î¥°¥é¥Ö¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- grab permissions
88  */
89 void safe_setuid_grab(void)
90 {
91
92 #ifdef SET_UID
93
94 # ifdef SAFE_SETUID
95
96 #  ifdef SAFE_SETUID_POSIX
97
98         if (setuid(player_euid) != 0)
99         {
100 #ifdef JP
101 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
102 #else
103                 quit("setuid(): cannot set permissions correctly!");
104 #endif
105
106         }
107         if (setgid(player_egid) != 0)
108         {
109 #ifdef JP
110 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
111 #else
112                 quit("setgid(): cannot set permissions correctly!");
113 #endif
114
115         }
116
117 #  else
118
119         if (setreuid(geteuid(), getuid()) != 0)
120         {
121 #ifdef JP
122 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
123 #else
124                 quit("setreuid(): cannot set permissions correctly!");
125 #endif
126
127         }
128         if (setregid(getegid(), getgid()) != 0)
129         {
130 #ifdef JP
131 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
132 #else
133                 quit("setregid(): cannot set permissions correctly!");
134 #endif
135
136         }
137
138 #  endif /* SAFE_SETUID_POSIX */
139
140 # endif /* SAFE_SETUID */
141
142 #endif /* SET_UID */
143
144 }
145
146
147 /*!
148  * @brief ³Æ¼ï¥Ç¡¼¥¿¥Æ¥­¥¹¥È¤ò¥È¡¼¥¯¥óñ°Ì¤Ëʬ²ò¤¹¤ë / Extract the first few "tokens" from a buffer
149  * @param buf ¥Ç¡¼¥¿¥Æ¥­¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
150  * @param num ¥È¡¼¥¯¥ó¤Î¿ô
151  * @param tokens ¥È¡¼¥¯¥ó¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿ÇÛÎó
152  * @param mode ¥ª¥×¥·¥ç¥ó
153  * @return ²ò¼á¤·¤¿Ê¸»úÎó¿ô
154  * @details
155  * <pre>
156  * This function uses "colon" and "slash" as the delimeter characters.
157  * We never extract more than "num" tokens.  The "last" token may include
158  * "delimeter" characters, allowing the buffer to include a "string" token.
159  * We save pointers to the tokens in "tokens", and return the number found.
160  * Hack -- Attempt to handle the 'c' character formalism
161  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
162  * Hack -- We will always extract at least one token
163  * </pre>
164  */
165 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
166 {
167         int i = 0;
168
169         char *s = buf;
170
171
172         /* Process */
173         while (i < num - 1)
174         {
175                 char *t;
176
177                 /* Scan the string */
178                 for (t = s; *t; t++)
179                 {
180                         /* Found a delimiter */
181                         if ((*t == ':') || (*t == '/')) break;
182
183                         /* Handle single quotes */
184                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
185                         {
186                                 /* Advance */
187                                 t++;
188
189                                 /* Handle backslash */
190                                 if (*t == '\\') t++;
191
192                                 /* Require a character */
193                                 if (!*t) break;
194
195                                 /* Advance */
196                                 t++;
197
198                                 /* Hack -- Require a close quote */
199                                 if (*t != '\'') *t = '\'';
200                         }
201
202                         /* Handle back-slash */
203                         if (*t == '\\') t++;
204                 }
205
206                 /* Nothing left */
207                 if (!*t) break;
208
209                 /* Nuke and advance */
210                 *t++ = '\0';
211
212                 /* Save the token */
213                 tokens[i++] = s;
214
215                 /* Advance */
216                 s = t;
217         }
218
219         /* Save the token */
220         tokens[i++] = s;
221
222         /* Number found */
223         return (i);
224 }
225
226
227 /* A number with a name */
228 typedef struct named_num named_num;
229
230 struct named_num
231 {
232         cptr name;              /* The name of this thing */
233         int num;                        /* A number associated with it */
234 };
235
236
237 /* Index of spell type names */
238 static named_num gf_desc[] =
239 {
240         {"GF_ELEC",                             GF_ELEC                         },
241         {"GF_POIS",                             GF_POIS                         },
242         {"GF_ACID",                             GF_ACID                         },
243         {"GF_COLD",                             GF_COLD                         },
244         {"GF_FIRE",                                     GF_FIRE                         },
245         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
246         {"GF_MISSILE",                          GF_MISSILE                      },
247         {"GF_ARROW",                            GF_ARROW                                },
248         {"GF_PLASMA",                           GF_PLASMA                       },
249         {"GF_WATER",                            GF_WATER                                },
250         {"GF_LITE",                                     GF_LITE                         },
251         {"GF_DARK",                                     GF_DARK                         },
252         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
253         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
254         {"GF_SHARDS",                           GF_SHARDS                       },
255         {"GF_SOUND",                            GF_SOUND                                },
256         {"GF_CONFUSION",                        GF_CONFUSION            },
257         {"GF_FORCE",                            GF_FORCE                                },
258         {"GF_INERTIA",                          GF_INERTIA                      },
259         {"GF_MANA",                                     GF_MANA                         },
260         {"GF_METEOR",                           GF_METEOR                       },
261         {"GF_ICE",                                      GF_ICE                          },
262         {"GF_CHAOS",                            GF_CHAOS                                },
263         {"GF_NETHER",                           GF_NETHER                       },
264         {"GF_DISENCHANT",                       GF_DISENCHANT           },
265         {"GF_NEXUS",                            GF_NEXUS                                },
266         {"GF_TIME",                                     GF_TIME                         },
267         {"GF_GRAVITY",                          GF_GRAVITY                      },
268         {"GF_KILL_WALL",                        GF_KILL_WALL            },
269         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
270         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
271         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
272         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
273         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
274         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
275         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
276         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
277         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
278         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
279         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
280         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
281         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
282         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
283         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
284         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
285         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
286         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
287         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
288         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
289         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
290         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
291         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
292         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
293         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
294         {"GF_ROCKET",                           GF_ROCKET                       },
295         {"GF_NUKE",                                     GF_NUKE                         },
296         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
297         {"GF_STASIS",                           GF_STASIS                       },
298         {"GF_STONE_WALL",                       GF_STONE_WALL           },
299         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
300         {"GF_STUN",                                     GF_STUN                         },
301         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
302         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
303         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
304         {"GF_CHARM",                            GF_CHARM                                },
305         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
306         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
307         {"GF_PSI",                                      GF_PSI                          },
308         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
309         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
310         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
311         {"GF_DOMINATION",                       GF_DOMINATION           },
312         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
313         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
314         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
315         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
316         {"GF_CAUSE_1",                  GF_CAUSE_1              },
317         {"GF_CAUSE_2",                  GF_CAUSE_2              },
318         {"GF_CAUSE_3",                  GF_CAUSE_3              },
319         {"GF_CAUSE_4",                  GF_CAUSE_4              },
320         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
321         {"GF_CAPTURE",                  GF_CAPTURE              },
322         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
323         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
324         {"GF_IDENTIFY",                 GF_IDENTIFY     },
325         {"GF_ATTACK",                   GF_ATTACK       },
326         {"GF_ENGETSU",                  GF_ENGETSU      },
327         {"GF_GENOCIDE",                 GF_GENOCIDE     },
328         {"GF_PHOTO",                    GF_PHOTO        },
329         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
330         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
331         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
332         {"GF_SEEKER",                   GF_SEEKER                       },
333         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
334         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
335         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
336         {"GF_CRUSADE",          GF_CRUSADE                      },
337         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
338         {"GF_WOUNDS",                   GF_WOUNDS               },
339         {NULL,                                          0                                               }
340 };
341
342
343 /*!
344  * @brief ÀßÄê¥Õ¥¡¥¤¥ë¤Î³Æ¹Ô¤«¤é³Æ¼ï¥Æ¥­¥¹¥È¾ðÊó¤ò¼èÆÀ¤¹¤ë /
345  * Parse a sub-file of the "extra info" (format shown below)
346  * @param buf ¥Ç¡¼¥¿¥Æ¥­¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
347  * @return ¥¨¥é¡¼¥³¡¼¥É
348  * @details
349  * <pre>
350  * Each "action" line has an "action symbol" in the first column,
351  * followed by a colon, followed by some command specific info,
352  * usually in the form of "tokens" separated by colons or slashes.
353  *
354  * Blank lines, lines starting with white space, and lines starting
355  * with pound signs ("#") are ignored (as comments).
356  *
357  * Note the use of "tokenize()" to allow the use of both colons and
358  * slashes as delimeters, while still allowing final tokens which
359  * may contain any characters including "delimiters".
360  *
361  * Note the use of "strtol()" to allow all "integers" to be encoded
362  * in decimal, hexidecimal, or octal form.
363  *
364  * Note that "monster zero" is used for the "player" attr/char, "object
365  * zero" will be used for the "stack" attr/char, and "feature zero" is
366  * used for the "nothing" attr/char.
367  *
368  * Parse another file recursively, see below for details
369  *   %:<filename>
370  *
371  * Specify the attr/char values for "monsters" by race index
372  *   R:<num>:<a>:<c>
373  *
374  * Specify the attr/char values for "objects" by kind index
375  *   K:<num>:<a>:<c>
376  *
377  * Specify the attr/char values for "features" by feature index
378  *   F:<num>:<a>:<c>
379  *
380  * Specify the attr/char values for unaware "objects" by kind tval
381  *   U:<tv>:<a>:<c>
382  *
383  * Specify the attr/char values for inventory "objects" by kind tval
384  *   E:<tv>:<a>:<c>
385  *
386  * Define a macro action, given an encoded macro action
387  *   A:<str>
388  *
389  * Create a normal macro, given an encoded macro trigger
390  *   P:<str>
391  *
392  * Create a command macro, given an encoded macro trigger
393  *   C:<str>
394  *
395  * Create a keyset mapping
396  *   S:<key>:<key>:<dir>
397  *
398  * Turn an option off, given its name
399  *   X:<str>
400  *
401  * Turn an option on, given its name
402  *   Y:<str>
403  *
404  * Specify visual information, given an index, and some data
405  *   V:<num>:<kv>:<rv>:<gv>:<bv>
406  *
407  * Specify the set of colors to use when drawing a zapped spell
408  *   Z:<type>:<str>
409  *
410  * Specify a macro trigger template and macro trigger names.
411  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
412  *   T:<trigger>:<keycode>:<shift-keycode>
413  * </pre>
414  */
415
416 errr process_pref_file_command(char *buf)
417 {
418         int i, j, n1, n2;
419
420         char *zz[16];
421
422
423         /* Require "?:*" format */
424         if (buf[1] != ':') return 1;
425
426
427         switch (buf[0])
428         {
429         /* Mega-Hack -- read external player's history file */
430         /* Process "H:<history>" */
431         case 'H':
432                 add_history_from_pref_line(buf + 2);
433                 return 0;
434
435         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
436         case 'R':
437                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
438                 {
439                         monster_race *r_ptr;
440                         i = (huge)strtol(zz[0], NULL, 0);
441                         n1 = strtol(zz[1], NULL, 0);
442                         n2 = strtol(zz[2], NULL, 0);
443                         if (i >= max_r_idx) return 1;
444                         r_ptr = &r_info[i];
445                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
446                         if (n2) r_ptr->x_char = n2;
447                         return 0;
448                 }
449                 break;
450
451         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
452         case 'K':
453                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
454                 {
455                         object_kind *k_ptr;
456                         i = (huge)strtol(zz[0], NULL, 0);
457                         n1 = strtol(zz[1], NULL, 0);
458                         n2 = strtol(zz[2], NULL, 0);
459                         if (i >= max_k_idx) return 1;
460                         k_ptr = &k_info[i];
461                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
462                         if (n2) k_ptr->x_char = n2;
463                         return 0;
464                 }
465                 break;
466
467         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
468         /* "F:<num>:<a>/<c>" */
469         /* "F:<num>:<a>/<c>:LIT" */
470         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
471         case 'F':
472                 {
473                         feature_type *f_ptr;
474                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
475
476                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
477                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
478
479                         i = (huge)strtol(zz[0], NULL, 0);
480                         if (i >= max_f_idx) return 1;
481                         f_ptr = &f_info[i];
482
483                         n1 = strtol(zz[1], NULL, 0);
484                         n2 = strtol(zz[2], NULL, 0);
485                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
486                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
487
488                         /* Mega-hack -- feat supports lighting */
489                         switch (num)
490                         {
491                         /* No lighting support */
492                         case 3:
493                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
494                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
495                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
496                                 {
497                                         f_ptr->x_attr[j] = n1;
498                                         f_ptr->x_char[j] = n2;
499                                 }
500                                 break;
501
502                         /* Use default lighting */
503                         case 4:
504                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
505                                 break;
506
507                         /* Use desired lighting */
508                         case F_LIT_MAX * 2 + 1:
509                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
510                                 {
511                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
512                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
513                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
514                                         if (n2) f_ptr->x_char[j] = n2;
515                                 }
516                                 break;
517                         }
518                 }
519                 return 0;
520
521         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
522         case 'S':
523                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
524                 {
525                         j = (byte)strtol(zz[0], NULL, 0);
526                         n1 = strtol(zz[1], NULL, 0);
527                         n2 = strtol(zz[2], NULL, 0);
528                         misc_to_attr[j] = n1;
529                         misc_to_char[j] = n2;
530                         return 0;
531                 }
532                 break;
533
534         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
535         case 'U':
536                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
537                 {
538                         j = (huge)strtol(zz[0], NULL, 0);
539                         n1 = strtol(zz[1], NULL, 0);
540                         n2 = strtol(zz[2], NULL, 0);
541                         for (i = 1; i < max_k_idx; i++)
542                         {
543                                 object_kind *k_ptr = &k_info[i];
544                                 if (k_ptr->tval == j)
545                                 {
546                                         if (n1) k_ptr->d_attr = n1;
547                                         if (n2) k_ptr->d_char = n2;
548                                 }
549                         }
550                         return 0;
551                 }
552                 break;
553
554         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
555         case 'E':
556                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
557                 {
558                         j = (byte)strtol(zz[0], NULL, 0) % 128;
559                         n1 = strtol(zz[1], NULL, 0);
560                         if (n1) tval_to_attr[j] = n1;
561                         return 0;
562                 }
563                 break;
564
565         /* Process "A:<str>" -- save an "action" for later */
566         case 'A':
567                 text_to_ascii(macro__buf, buf+2);
568                 return 0;
569
570         /* Process "P:<str>" -- normal macro */
571         case 'P':
572         {
573                 char tmp[1024];
574
575                 text_to_ascii(tmp, buf+2);
576                 macro_add(tmp, macro__buf);
577                 return 0;
578         }
579
580         /* Process "C:<str>" -- create keymap */
581         case 'C':
582         {
583                 int mode;
584                 char tmp[1024];
585
586                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
587
588                 mode = strtol(zz[0], NULL, 0);
589                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
590
591                 text_to_ascii(tmp, zz[1]);
592                 if (!tmp[0] || tmp[1]) return 1;
593                 i = (byte)(tmp[0]);
594
595                 string_free(keymap_act[mode][i]);
596
597                 keymap_act[mode][i] = string_make(macro__buf);
598
599                 return 0;
600         }
601
602         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
603         case 'V':
604                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
605                 {
606                         i = (byte)strtol(zz[0], NULL, 0);
607                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
608                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
609                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
610                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
611                         return 0;
612                 }
613                 break;
614
615         /* Process "X:<str>" -- turn option off */
616         /* Process "Y:<str>" -- turn option on */
617         case 'X':
618         case 'Y':
619                 for (i = 0; option_info[i].o_desc; i++)
620                 {
621                         if (option_info[i].o_var &&
622                             option_info[i].o_text &&
623                             streq(option_info[i].o_text, buf + 2))
624                         {
625                                 int os = option_info[i].o_set;
626                                 int ob = option_info[i].o_bit;
627
628                                 if ((p_ptr->playing || character_xtra) &&
629                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
630                                 {
631 #ifdef JP
632                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
633 #else
634                                         msg_format("Birth options can not changed! '%s'", buf);
635 #endif
636                                         msg_print(NULL);
637                                         return 0;
638                                 }
639
640                                 if (buf[0] == 'X')
641                                 {
642                                         /* Clear */
643                                         option_flag[os] &= ~(1L << ob);
644                                         (*option_info[i].o_var) = FALSE;
645                                 }
646                                 else
647                                 {
648                                         /* Set */
649                                         option_flag[os] |= (1L << ob);
650                                         (*option_info[i].o_var) = TRUE;
651                                 }
652                                 return 0;
653                         }
654                 }
655
656                 /* don't know that option. ignore it.*/
657 #ifdef JP
658                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
659 #else
660                 msg_format("Ignored invalid option: %s", buf);
661 #endif
662                 msg_print(NULL);
663                 return 0;
664
665         /* Process "Z:<type>:<str>" -- set spell color */
666         case 'Z':
667         {
668                 /* Find the colon */
669                 char *t = my_strchr(buf + 2, ':');
670
671                 /* Oops */
672                 if (!t) return 1;
673
674                 /* Nuke the colon */
675                 *(t++) = '\0';
676
677                 for (i = 0; gf_desc[i].name; i++)
678                 {
679                         /* Match this type */
680                         if (streq(gf_desc[i].name, buf + 2))
681                         {
682                                 /* Remember this color set */
683                                 gf_color[gf_desc[i].num] = quark_add(t);
684
685                                 /* Success */
686                                 return 0;
687                         }
688                 }
689
690                 break;
691         }
692
693         /* Initialize macro trigger names and a template */
694         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
695         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
696         case 'T':
697         {
698                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
699
700                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
701                 if (tok >= 4)
702                 {
703                         int i;
704                         int num;
705
706                         if (macro_template != NULL)
707                         {
708                                 num = strlen(macro_modifier_chr);
709
710                                 /* Kill the template string */
711                                 string_free(macro_template);
712                                 macro_template = NULL;
713
714                                 /* Kill flag characters of modifier keys */
715                                 string_free(macro_modifier_chr);
716
717                                 /* Kill corresponding modifier names */
718                                 for (i = 0; i < num; i++)
719                                 {
720                                         string_free(macro_modifier_name[i]);
721                                 }
722
723                                 /* Kill trigger name strings */
724                                 for (i = 0; i < max_macrotrigger; i++)
725                                 {
726                                         string_free(macro_trigger_name[i]);
727                                         string_free(macro_trigger_keycode[0][i]);
728                                         string_free(macro_trigger_keycode[1][i]);
729                                 }
730
731                                 max_macrotrigger = 0;
732                         }
733
734                         if (*zz[0] == '\0') return 0; /* clear template */
735
736                         /* Number of modifier flags */
737                         num = strlen(zz[1]);
738
739                         /* Limit the number */
740                         num = MIN(MAX_MACRO_MOD, num);
741
742                         /* Stop if number of modifier is not correct */
743                         if (2 + num != tok) return 1;
744
745                         /* Get a template string */
746                         macro_template = string_make(zz[0]);
747
748                         /* Get flag characters of modifier keys */
749                         macro_modifier_chr = string_make(zz[1]);
750
751                         /* Get corresponding modifier names */
752                         for (i = 0; i < num; i++)
753                         {
754                                 macro_modifier_name[i] = string_make(zz[2+i]);
755                         }
756                 }
757
758                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
759                 else if (tok >= 2)
760                 {
761                         char buf[1024];
762                         int m;
763                         char *t, *s;
764                         if (max_macrotrigger >= MAX_MACRO_TRIG)
765                         {
766 #ifdef JP
767                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
768 #else
769                                 msg_print("Too many macro triggers!");
770 #endif
771                                 return 1;
772                         }
773                         m = max_macrotrigger;
774                         max_macrotrigger++;
775
776                         /* Take into account the escape character  */
777                         t = buf;
778                         s = zz[0];
779                         while (*s)
780                         {
781                                 if ('\\' == *s) s++;
782                                 *t++ = *s++;
783                         }
784                         *t = '\0';
785
786                         /* Get a trigger name */
787                         macro_trigger_name[m] = string_make(buf);
788
789                         /* Get the corresponding key code */
790                         macro_trigger_keycode[0][m] = string_make(zz[1]);
791
792                         if (tok == 3)
793                         {
794                                 /* Key code of a combination of it with the shift key */
795                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
796                         }
797                         else
798                         {
799                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
800                         }
801                 }
802
803                 /* No error */
804                 return 0;
805         }
806         }
807
808         /* Failure */
809         return 1;
810 }
811
812
813 /*
814  * Helper function for "process_pref_file()"
815  *
816  * Input:
817  *   v: output buffer array
818  *   f: final character
819  *
820  * Output:
821  *   result
822  */
823 cptr process_pref_file_expr(char **sp, char *fp)
824 {
825         cptr v;
826
827         char *b;
828         char *s;
829
830         char b1 = '[';
831         char b2 = ']';
832
833         char f = ' ';
834         static char tmp[10];
835
836         /* Initial */
837         s = (*sp);
838
839         /* Skip spaces */
840         while (iswspace(*s)) s++;
841
842         /* Save start */
843         b = s;
844
845         /* Default */
846         v = "?o?o?";
847
848         /* Analyze */
849         if (*s == b1)
850         {
851                 const char *p;
852                 const char *t;
853
854                 /* Skip b1 */
855                 s++;
856
857                 /* First */
858                 t = process_pref_file_expr(&s, &f);
859
860                 /* Oops */
861                 if (!*t)
862                 {
863                         /* Nothing */
864                 }
865
866                 /* Function: IOR */
867                 else if (streq(t, "IOR"))
868                 {
869                         v = "0";
870                         while (*s && (f != b2))
871                         {
872                                 t = process_pref_file_expr(&s, &f);
873                                 if (*t && !streq(t, "0")) v = "1";
874                         }
875                 }
876
877                 /* Function: AND */
878                 else if (streq(t, "AND"))
879                 {
880                         v = "1";
881                         while (*s && (f != b2))
882                         {
883                                 t = process_pref_file_expr(&s, &f);
884                                 if (*t && streq(t, "0")) v = "0";
885                         }
886                 }
887
888                 /* Function: NOT */
889                 else if (streq(t, "NOT"))
890                 {
891                         v = "1";
892                         while (*s && (f != b2))
893                         {
894                                 t = process_pref_file_expr(&s, &f);
895                                 if (*t && streq(t, "1")) v = "0";
896                         }
897                 }
898
899                 /* Function: EQU */
900                 else if (streq(t, "EQU"))
901                 {
902                         v = "0";
903                         if (*s && (f != b2))
904                         {
905                                 t = process_pref_file_expr(&s, &f);
906                         }
907                         while (*s && (f != b2))
908                         {
909                                 p = process_pref_file_expr(&s, &f);
910                                 if (streq(t, p)) v = "1";
911                         }
912                 }
913
914                 /* Function: LEQ */
915                 else if (streq(t, "LEQ"))
916                 {
917                         v = "1";
918                         if (*s && (f != b2))
919                         {
920                                 t = process_pref_file_expr(&s, &f);
921                         }
922                         while (*s && (f != b2))
923                         {
924                                 p = t;
925                                 t = process_pref_file_expr(&s, &f);
926                                 if (*t && atoi(p) > atoi(t)) v = "0";
927                         }
928                 }
929
930                 /* Function: GEQ */
931                 else if (streq(t, "GEQ"))
932                 {
933                         v = "1";
934                         if (*s && (f != b2))
935                         {
936                                 t = process_pref_file_expr(&s, &f);
937                         }
938                         while (*s && (f != b2))
939                         {
940                                 p = t;
941                                 t = process_pref_file_expr(&s, &f);
942
943                                 /* Compare two numbers instead of string */
944                                 if (*t && atoi(p) < atoi(t)) v = "0";
945                         }
946                 }
947
948                 /* Oops */
949                 else
950                 {
951                         while (*s && (f != b2))
952                         {
953                                 t = process_pref_file_expr(&s, &f);
954                         }
955                 }
956
957                 /* Verify ending */
958                 if (f != b2) v = "?x?x?";
959
960                 /* Extract final and Terminate */
961                 if ((f = *s) != '\0') *s++ = '\0';
962         }
963
964         /* Other */
965         else
966         {
967                 /* Accept all printables except spaces and brackets */
968 #ifdef JP
969                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
970                 {
971                         if (iskanji(*s)) s++;
972                         s++;
973                 }
974 #else
975                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
976 #endif
977
978                 /* Extract final and Terminate */
979                 if ((f = *s) != '\0') *s++ = '\0';
980
981                 /* Variable */
982                 if (*b == '$')
983                 {
984                         /* System */
985                         if (streq(b+1, "SYS"))
986                         {
987                                 v = ANGBAND_SYS;
988                         }
989
990                         else if (streq(b+1, "KEYBOARD"))
991                         {
992                                 v = ANGBAND_KEYBOARD;
993                         }
994
995                         /* Graphics */
996                         else if (streq(b+1, "GRAF"))
997                         {
998                                 v = ANGBAND_GRAF;
999                         }
1000
1001                         /* Monochrome mode */
1002                         else if (streq(b+1, "MONOCHROME"))
1003                         {
1004                                 if (arg_monochrome)
1005                                         v = "ON";
1006                                 else
1007                                         v = "OFF";
1008                         }
1009
1010                         /* Race */
1011                         else if (streq(b+1, "RACE"))
1012                         {
1013 #ifdef JP
1014                                 v = rp_ptr->E_title;
1015 #else
1016                                 v = rp_ptr->title;
1017 #endif
1018                         }
1019
1020                         /* Class */
1021                         else if (streq(b+1, "CLASS"))
1022                         {
1023 #ifdef JP
1024                                 v = cp_ptr->E_title;
1025 #else
1026                                 v = cp_ptr->title;
1027 #endif
1028                         }
1029
1030                         /* Player */
1031                         else if (streq(b+1, "PLAYER"))
1032                         {
1033                                 static char tmp_player_name[32];
1034                                 char *pn, *tpn;
1035                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1036                                 {
1037 #ifdef JP
1038                                         if (iskanji(*pn))
1039                                         {
1040                                                 *(tpn++) = *(pn++);
1041                                                 *tpn = *pn;
1042                                                 continue;
1043                                         }
1044 #endif
1045                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1046                                 }
1047                                 *tpn = '\0';
1048                                 v = tmp_player_name;
1049                         }
1050
1051                         /* First realm */
1052                         else if (streq(b+1, "REALM1"))
1053                         {
1054 #ifdef JP
1055                                 v = E_realm_names[p_ptr->realm1];
1056 #else
1057                                 v = realm_names[p_ptr->realm1];
1058 #endif
1059                         }
1060
1061                         /* Second realm */
1062                         else if (streq(b+1, "REALM2"))
1063                         {
1064 #ifdef JP
1065                                 v = E_realm_names[p_ptr->realm2];
1066 #else
1067                                 v = realm_names[p_ptr->realm2];
1068 #endif
1069                         }
1070
1071                         /* Level */
1072                         else if (streq(b+1, "LEVEL"))
1073                         {
1074                                 sprintf(tmp, "%02d", p_ptr->lev);
1075                                 v = tmp;
1076                         }
1077
1078                         /* Autopick auto-register is in-use or not? */
1079                         else if (streq(b+1, "AUTOREGISTER"))
1080                         {
1081                                 if (p_ptr->autopick_autoregister)
1082                                         v = "1";
1083                                 else
1084                                         v = "0";
1085                         }
1086
1087                         /* Money */
1088                         else if (streq(b+1, "MONEY"))
1089                         {
1090                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1091                                 v = tmp;
1092                         }
1093                 }
1094
1095                 /* Constant */
1096                 else
1097                 {
1098                         v = b;
1099                 }
1100         }
1101
1102         /* Save */
1103         (*fp) = f;
1104
1105         /* Save */
1106         (*sp) = s;
1107
1108         /* Result */
1109         return (v);
1110 }
1111
1112
1113 #define PREF_TYPE_NORMAL   0
1114 #define PREF_TYPE_AUTOPICK 1
1115 #define PREF_TYPE_HISTPREF 2
1116
1117 /*
1118  * Open the "user pref file" and parse it.
1119  */
1120 static errr process_pref_file_aux(cptr name, int preftype)
1121 {
1122         FILE *fp;
1123
1124         char buf[1024];
1125
1126         char old[1024];
1127
1128         int line = -1;
1129
1130         errr err = 0;
1131
1132         bool bypass = FALSE;
1133
1134
1135         /* Open the file */
1136         fp = my_fopen(name, "r");
1137
1138         /* No such file */
1139         if (!fp) return (-1);
1140
1141         /* Process the file */
1142         while (0 == my_fgets(fp, buf, sizeof(buf)))
1143         {
1144                 /* Count lines */
1145                 line++;
1146
1147                 /* Skip "empty" lines */
1148                 if (!buf[0]) continue;
1149
1150                 /* Skip "blank" lines */
1151 #ifdef JP
1152                 if (!iskanji(buf[0]))
1153 #endif
1154                 if (iswspace(buf[0])) continue;
1155
1156                 /* Skip comments */
1157                 if (buf[0] == '#') continue;
1158
1159
1160                 /* Save a copy */
1161                 strcpy(old, buf);
1162
1163
1164                 /* Process "?:<expr>" */
1165                 if ((buf[0] == '?') && (buf[1] == ':'))
1166                 {
1167                         char f;
1168                         cptr v;
1169                         char *s;
1170
1171                         /* Start */
1172                         s = buf + 2;
1173
1174                         /* Parse the expr */
1175                         v = process_pref_file_expr(&s, &f);
1176
1177                         /* Set flag */
1178                         bypass = (streq(v, "0") ? TRUE : FALSE);
1179
1180                         /* Continue */
1181                         continue;
1182                 }
1183
1184                 /* Apply conditionals */
1185                 if (bypass) continue;
1186
1187
1188                 /* Process "%:<file>" */
1189                 if (buf[0] == '%')
1190                 {
1191                         static int depth_count = 0;
1192
1193                         /* Ignore if deeper than 20 level */
1194                         if (depth_count > 20) continue;
1195
1196                         /* Count depth level */
1197                         depth_count++;
1198
1199                         /* Process that file if allowed */
1200                         switch (preftype)
1201                         {
1202                         case PREF_TYPE_AUTOPICK:
1203                                 (void)process_autopick_file(buf + 2);
1204                                 break;
1205                         case PREF_TYPE_HISTPREF:
1206                                 (void)process_histpref_file(buf + 2);
1207                                 break;
1208                         default:
1209                                 (void)process_pref_file(buf + 2);
1210                                 break;
1211                         }
1212
1213                         /* Set back depth level */
1214                         depth_count--;
1215
1216                         /* Continue */
1217                         continue;
1218                 }
1219
1220
1221                 /* Process the line */
1222                 err = process_pref_file_command(buf);
1223
1224                 /* This is not original pref line... */
1225                 if (err)
1226                 {
1227                         if (preftype != PREF_TYPE_AUTOPICK)
1228                                 break;
1229                         err = process_autopick_file_command(buf);
1230                 }
1231         }
1232
1233
1234         /* Error */
1235         if (err)
1236         {
1237                 /* Print error message */
1238                 /* ToDo: Add better error messages */
1239 #ifdef JP
1240               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1241               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1242 #else
1243                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1244                 msg_format("Parsing '%s'", old);
1245 #endif
1246                 msg_print(NULL);
1247         }
1248
1249         /* Close the file */
1250         my_fclose(fp);
1251
1252         /* Result */
1253         return (err);
1254 }
1255
1256
1257
1258 /*
1259  * Process the "user pref file" with the given name
1260  *
1261  * See the functions above for a list of legal "commands".
1262  *
1263  * We also accept the special "?" and "%" directives, which
1264  * allow conditional evaluation and filename inclusion.
1265  */
1266 errr process_pref_file(cptr name)
1267 {
1268         char buf[1024];
1269
1270         errr err1, err2;
1271
1272         /* Build the filename */
1273         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1274
1275         /* Process the system pref file */
1276         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1277
1278         /* Stop at parser errors, but not at non-existing file */
1279         if (err1 > 0) return err1;
1280
1281
1282         /* Build the filename */
1283         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1284         
1285         /* Process the user pref file */
1286         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1287
1288
1289         /* User file does not exist, but read system pref file */
1290         if (err2 < 0 && !err1)
1291                 return -2;
1292
1293         /* Result of user file processing */
1294         return err2;
1295 }
1296
1297
1298
1299 #ifdef CHECK_TIME
1300
1301 /*
1302  * Operating hours for ANGBAND (defaults to non-work hours)
1303  */
1304 static char days[7][29] =
1305 {
1306         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1307         "MON:XXXXXXXX.........XXXXXXX",
1308         "TUE:XXXXXXXX.........XXXXXXX",
1309         "WED:XXXXXXXX.........XXXXXXX",
1310         "THU:XXXXXXXX.........XXXXXXX",
1311         "FRI:XXXXXXXX.........XXXXXXX",
1312         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1313 };
1314
1315 /*
1316  * Restict usage (defaults to no restrictions)
1317  */
1318 static bool check_time_flag = FALSE;
1319
1320 #endif
1321
1322
1323 /*
1324  * Handle CHECK_TIME
1325  */
1326 errr check_time(void)
1327 {
1328
1329 #ifdef CHECK_TIME
1330
1331         time_t      c;
1332         struct tm   *tp;
1333
1334         /* No restrictions */
1335         if (!check_time_flag) return (0);
1336
1337         /* Check for time violation */
1338         c = time((time_t *)0);
1339         tp = localtime(&c);
1340
1341         /* Violation */
1342         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1343
1344 #endif
1345
1346         /* Success */
1347         return (0);
1348 }
1349
1350
1351
1352 /*
1353  * Initialize CHECK_TIME
1354  */
1355 errr check_time_init(void)
1356 {
1357
1358 #ifdef CHECK_TIME
1359
1360         FILE        *fp;
1361
1362         char    buf[1024];
1363
1364
1365         /* Build the filename */
1366         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1367
1368         /* Open the file */
1369         fp = my_fopen(buf, "r");
1370
1371         /* No file, no restrictions */
1372         if (!fp) return (0);
1373
1374         /* Assume restrictions */
1375         check_time_flag = TRUE;
1376
1377         /* Parse the file */
1378         while (0 == my_fgets(fp, buf, sizeof(buf)))
1379         {
1380                 /* Skip comments and blank lines */
1381                 if (!buf[0] || (buf[0] == '#')) continue;
1382
1383                 /* Chop the buffer */
1384                 buf[29] = '\0';
1385
1386                 /* Extract the info */
1387                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1388                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1389                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1390                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1391                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1392                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1393                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1394         }
1395
1396         /* Close it */
1397         my_fclose(fp);
1398
1399 #endif
1400
1401         /* Success */
1402         return (0);
1403 }
1404
1405
1406
1407 #ifdef CHECK_LOAD
1408
1409 #ifndef MAXHOSTNAMELEN
1410 # define MAXHOSTNAMELEN  64
1411 #endif
1412
1413 typedef struct statstime statstime;
1414
1415 struct statstime
1416 {
1417         int                 cp_time[4];
1418         int                 dk_xfer[4];
1419         unsigned int        v_pgpgin;
1420         unsigned int        v_pgpgout;
1421         unsigned int        v_pswpin;
1422         unsigned int        v_pswpout;
1423         unsigned int        v_intr;
1424         int                 if_ipackets;
1425         int                 if_ierrors;
1426         int                 if_opackets;
1427         int                 if_oerrors;
1428         int                 if_collisions;
1429         unsigned int        v_swtch;
1430         long                avenrun[3];
1431         struct timeval      boottime;
1432         struct timeval      curtime;
1433 };
1434
1435 /*
1436  * Maximal load (if any).
1437  */
1438 static int check_load_value = 0;
1439
1440 #endif
1441
1442
1443 /*
1444  * Handle CHECK_LOAD
1445  */
1446 errr check_load(void)
1447 {
1448
1449 #ifdef CHECK_LOAD
1450
1451         struct statstime    st;
1452
1453         /* Success if not checking */
1454         if (!check_load_value) return (0);
1455
1456         /* Check the load */
1457         if (0 == rstat("localhost", &st))
1458         {
1459                 long val1 = (long)(st.avenrun[2]);
1460                 long val2 = (long)(check_load_value) * FSCALE;
1461
1462                 /* Check for violation */
1463                 if (val1 >= val2) return (1);
1464         }
1465
1466 #endif
1467
1468         /* Success */
1469         return (0);
1470 }
1471
1472
1473 /*
1474  * Initialize CHECK_LOAD
1475  */
1476 errr check_load_init(void)
1477 {
1478
1479 #ifdef CHECK_LOAD
1480
1481         FILE        *fp;
1482
1483         char    buf[1024];
1484
1485         char    temphost[MAXHOSTNAMELEN+1];
1486         char    thishost[MAXHOSTNAMELEN+1];
1487
1488
1489         /* Build the filename */
1490         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1491
1492         /* Open the "load" file */
1493         fp = my_fopen(buf, "r");
1494
1495         /* No file, no restrictions */
1496         if (!fp) return (0);
1497
1498         /* Default load */
1499         check_load_value = 100;
1500
1501         /* Get the host name */
1502         (void)gethostname(thishost, (sizeof thishost) - 1);
1503
1504         /* Parse it */
1505         while (0 == my_fgets(fp, buf, sizeof(buf)))
1506         {
1507                 int value;
1508
1509                 /* Skip comments and blank lines */
1510                 if (!buf[0] || (buf[0] == '#')) continue;
1511
1512                 /* Parse, or ignore */
1513                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1514
1515                 /* Skip other hosts */
1516                 if (!streq(temphost, thishost) &&
1517                     !streq(temphost, "localhost")) continue;
1518
1519                 /* Use that value */
1520                 check_load_value = value;
1521
1522                 /* Done */
1523                 break;
1524         }
1525
1526         /* Close the file */
1527         my_fclose(fp);
1528
1529 #endif
1530
1531         /* Success */
1532         return (0);
1533 }
1534
1535
1536 #define ENTRY_BARE_HAND 0
1537 #define ENTRY_TWO_HANDS 1
1538 #define ENTRY_RIGHT_HAND1 2
1539 #define ENTRY_LEFT_HAND1 3
1540 #define ENTRY_LEFT_HAND2 4
1541 #define ENTRY_RIGHT_HAND2 5
1542 #define ENTRY_POSTURE 6
1543 #define ENTRY_SHOOT_HIT_DAM 7
1544 #define ENTRY_SHOOT_POWER 8
1545 #define ENTRY_SPEED 9
1546 #define ENTRY_BASE_AC 10
1547 #define ENTRY_LEVEL 11
1548 #define ENTRY_CUR_EXP 12
1549 #define ENTRY_MAX_EXP 13
1550 #define ENTRY_EXP_TO_ADV 14
1551 #define ENTRY_GOLD 15
1552 #define ENTRY_DAY 16
1553 #define ENTRY_HP 17
1554 #define ENTRY_SP 18
1555 #define ENTRY_PLAY_TIME 19
1556 #define ENTRY_SKILL_FIGHT 20
1557 #define ENTRY_SKILL_SHOOT 21
1558 #define ENTRY_SKILL_SAVING 22
1559 #define ENTRY_SKILL_STEALTH 23
1560 #define ENTRY_SKILL_PERCEP 24
1561 #define ENTRY_SKILL_SEARCH 25
1562 #define ENTRY_SKILL_DISARM 26
1563 #define ENTRY_SKILL_DEVICE 27
1564 #define ENTRY_BLOWS 28
1565 #define ENTRY_SHOTS 29
1566 #define ENTRY_AVG_DMG 30
1567 #define ENTRY_INFRA 31
1568
1569 #define ENTRY_NAME 32
1570 #define ENTRY_SEX 33
1571 #define ENTRY_RACE 34
1572 #define ENTRY_CLASS 35
1573 #define ENTRY_REALM 36
1574 #define ENTRY_PATRON 37
1575 #define ENTRY_AGE 38
1576 #define ENTRY_HEIGHT 39
1577 #define ENTRY_WEIGHT 40
1578 #define ENTRY_SOCIAL 41
1579 #define ENTRY_ALIGN 42
1580
1581 #define ENTRY_EXP_ANDR 43
1582 #define ENTRY_EXP_TO_ADV_ANDR 44
1583
1584
1585 static struct
1586 {
1587         int col;
1588         int row;
1589         int len;
1590         char header[20];
1591 } disp_player_line[]
1592 #ifdef JP
1593 = {
1594         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1595         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1596         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1597         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1598         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1599         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1600         { 1, 11, 25, ""},
1601         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1602         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1603         { 1, 20, 25, "²Ã®"},
1604         { 1, 19, 25, "£Á£Ã"},
1605         {29, 13, 21, "¥ì¥Ù¥ë"},
1606         {29, 14, 21, "·Ð¸³ÃÍ"},
1607         {29, 15, 21, "ºÇÂç·Ð¸³"},
1608         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1609         {29, 17, 21, "½ê»ý¶â"},
1610         {29, 19, 21, "ÆüÉÕ"},
1611         {29, 10, 21, "£È£Ð"},
1612         {29, 11, 21, "£Í£Ð"},
1613         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1614         {53, 10, -1, "ÂÇ·âÌ¿Ãæ  :"},
1615         {53, 11, -1, "¼Í·âÌ¿Ãæ  :"},
1616         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1617         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1618         {53, 15, -1, "ÃγР     :"},
1619         {53, 16, -1, "õº÷      :"},
1620         {53, 17, -1, "²ò½ü      :"},
1621         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1622         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1623         { 1, 17, 25, "¼Í·â²ó¿ô"},
1624         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1625         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1626         {26,  1, -1, "̾Á°  : "},
1627         { 1,  3, -1, "À­ÊÌ     : "},
1628         { 1,  4, -1, "¼ï²     : "},
1629         { 1,  5, -1, "¿¦¶È     : "},
1630         { 1,  6, -1, "ËâË¡     : "},
1631         { 1,  7, -1, "¼é¸îËâ¿À : "},
1632         {29,  3, 21, "ǯÎð"},
1633         {29,  4, 21, "¿ÈĹ"},
1634         {29,  5, 21, "ÂνÅ"},
1635         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1636         {29,  7, 21, "°À­"},
1637         {29, 14, 21, "¶¯²½ÅÙ"},
1638         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1639 };
1640 #else
1641 = {
1642         { 1, 10, 25, "Bare hand"},
1643         { 1, 10, 25, "Two hands"},
1644         { 1, 10, 25, "Right hand"},
1645         { 1, 10, 25, "Left hand"},
1646         { 1, 11, 25, "Left hand"},
1647         { 1, 11, 25, "Right hand"},
1648         { 1, 11, 25, "Posture"},
1649         { 1, 15, 25, "Shooting"},
1650         { 1, 16, 25, "Multiplier"},
1651         { 1, 20, 25, "Speed"},
1652         { 1, 19, 25, "AC"},
1653         {29, 13, 21, "Level"},
1654         {29, 14, 21, "Experience"},
1655         {29, 15, 21, "Max Exp"},
1656         {29, 16, 21, "Exp to Adv"},
1657         {29, 17, 21, "Gold"},
1658         {29, 19, 21, "Time"},
1659         {29, 10, 21, "Hit point"},
1660         {29, 11, 21, "SP (Mana)"},
1661         {29, 20, 21, "Play time"},
1662         {53, 10, -1, "Fighting   : "},
1663         {53, 11, -1, "Bows/Throw : "},
1664         {53, 12, -1, "SavingThrow: "},
1665         {53, 13, -1, "Stealth    : "},
1666         {53, 15, -1, "Perception : "},
1667         {53, 16, -1, "Searching  : "},
1668         {53, 17, -1, "Disarming  : "},
1669         {53, 18, -1, "MagicDevice: "},
1670         { 1, 12, 25, "Blows/Round"},
1671         { 1, 17, 25, "Shots/Round"},
1672         { 1, 13, 25, "AverageDmg/Rnd"},
1673         {53, 20, -1, "Infra-Vision: "},
1674         {26,  1, -1, "Name  : "},
1675         { 1,  3, -1, "Sex      : "},
1676         { 1,  4, -1, "Race     : "},
1677         { 1,  5, -1, "Class    : "},
1678         { 1,  6, -1, "Magic    : "},
1679         { 1,  7, -1, "Patron   : "},
1680         {29,  3, 21, "Age"},
1681         {29,  4, 21, "Height"},
1682         {29,  5, 21, "Weight"},
1683         {29,  6, 21, "Social Class"},
1684         {29,  7, 21, "Align"},
1685         {29, 14, 21, "Construction"},
1686         {29, 16, 21, "Const to Adv"},
1687 };
1688 #endif
1689
1690 static void display_player_one_line(int entry, cptr val, byte attr)
1691 {
1692         char buf[40];
1693
1694         int row = disp_player_line[entry].row;
1695         int col = disp_player_line[entry].col;
1696         int len = disp_player_line[entry].len;
1697         cptr head = disp_player_line[entry].header;
1698
1699         int head_len = strlen(head);
1700
1701         Term_putstr(col, row, -1, TERM_WHITE, head);
1702
1703         if (!val)
1704                 return;
1705
1706         if (len > 0)
1707         {
1708                 int val_len = len - head_len;
1709                 sprintf(buf, "%*.*s", val_len, val_len, val);
1710                 Term_putstr(col + head_len, row, -1, attr, buf);
1711         }
1712         else
1713         {
1714                 Term_putstr(col + head_len, row, -1, attr, val);
1715         }
1716
1717         return;
1718 }
1719
1720
1721 static void display_player_melee_bonus(int hand, int hand_entry)
1722 {
1723         char buf[160];
1724         int show_tohit = p_ptr->dis_to_h[hand];
1725         int show_todam = p_ptr->dis_to_d[hand];
1726         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1727
1728         /* Hack -- add in weapon info if known */
1729         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1730         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1731         
1732         show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1733         
1734         /* Melee attacks */
1735         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1736
1737         /* Dump the bonuses to hit/dam */
1738         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1739                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1740         else if (p_ptr->ryoute)
1741                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1742         else
1743                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1744 }
1745
1746
1747 /*
1748  * Prints the following information on the screen.
1749  */
1750 static void display_player_middle(void)
1751 {
1752         char buf[160];
1753
1754         /* Base skill */
1755         int show_tohit = p_ptr->dis_to_h_b;
1756         int show_todam = 0;
1757
1758         /* Range weapon */
1759         object_type *o_ptr = &inventory[INVEN_BOW];
1760
1761         int tmul = 0;
1762         int e;
1763
1764         if (p_ptr->migite)
1765         {
1766                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1767         }
1768
1769         if (p_ptr->hidarite)
1770         {
1771                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1772         }
1773         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1774         {
1775                 int i;
1776                 if (p_ptr->special_defense & KAMAE_MASK)
1777                 {
1778                         for (i = 0; i < MAX_KAMAE; i++)
1779                         {
1780                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1781                         }
1782                         if (i < MAX_KAMAE)
1783 #ifdef JP
1784                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1785 #else
1786                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1787 #endif
1788                 }
1789                 else
1790 #ifdef JP
1791                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1792 #else
1793                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1794 #endif
1795         }
1796
1797         /* Apply weapon bonuses */
1798         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1799         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1800
1801         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1802                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1803         else
1804                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1805         
1806         show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1807         
1808         /* Range attacks */
1809         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1810
1811         if (inventory[INVEN_BOW].k_idx)
1812         {
1813                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1814
1815                 /* Get extra "power" from "extra might" */
1816                 if (p_ptr->xtra_might) tmul++;
1817
1818                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1819         }
1820
1821         /* shoot power */
1822         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1823
1824         /* Dump the armor class */
1825         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1826
1827         /* Dump speed */
1828         {
1829                 int tmp_speed = 0;
1830                 byte attr;
1831                 int i;
1832
1833                 i = p_ptr->pspeed-110;
1834
1835                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1836                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1837
1838                 if (i > 0)
1839                 {
1840                         if (!p_ptr->riding)
1841                                 attr = TERM_L_GREEN;
1842                         else
1843                                 attr = TERM_GREEN;
1844                 }
1845                 else if (i == 0)
1846                 {
1847                         if (!p_ptr->riding)
1848                                 attr = TERM_L_BLUE;
1849                         else
1850                                 attr = TERM_GREEN;
1851                 }
1852                 else
1853                 {
1854                         if (!p_ptr->riding)
1855                                 attr = TERM_L_UMBER;
1856                         else
1857                                 attr = TERM_RED;
1858                 }
1859
1860                 if (!p_ptr->riding)
1861                 {
1862                         if (IS_FAST()) tmp_speed += 10;
1863                         if (p_ptr->slow) tmp_speed -= 10;
1864                         if (p_ptr->lightspeed) tmp_speed = 99;
1865                 }
1866                 else
1867                 {
1868                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1869                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1870                 }
1871
1872                 if (tmp_speed)
1873                 {
1874                         if (!p_ptr->riding)
1875                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1876                         else
1877 #ifdef JP
1878                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1879 #else
1880                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1881 #endif
1882
1883                         if (tmp_speed > 0)
1884                                 attr = TERM_YELLOW;
1885                         else
1886                                 attr = TERM_VIOLET;
1887                 }
1888                 else
1889                 {
1890                         if (!p_ptr->riding)
1891                                 sprintf(buf, "(%+d)", i);
1892                         else
1893 #ifdef JP
1894                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1895 #else
1896                                 sprintf(buf, "Riding (%+d)", i);
1897 #endif
1898                 }
1899         
1900                 display_player_one_line(ENTRY_SPEED, buf, attr);
1901         }
1902
1903         /* Dump character level */
1904         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1905
1906         /* Dump experience */
1907         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1908         else e = ENTRY_CUR_EXP;
1909
1910         if (p_ptr->exp >= p_ptr->max_exp)
1911                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1912         else
1913                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1914
1915         /* Dump max experience */
1916         if (p_ptr->prace == RACE_ANDROID)
1917                 /* Nothing */;
1918         else
1919                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1920
1921         /* Dump exp to advance */
1922         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1923         else e = ENTRY_EXP_TO_ADV;
1924
1925         if (p_ptr->lev >= PY_MAX_LEVEL)
1926                 display_player_one_line(e, "*****", TERM_L_GREEN);
1927         else if (p_ptr->prace == RACE_ANDROID)
1928                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1929         else
1930                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1931
1932         /* Dump gold */
1933         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1934
1935         /* Dump Day */
1936         {
1937                 int day, hour, min;
1938                 extract_day_hour_min(&day, &hour, &min);
1939
1940 #ifdef JP
1941                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1942                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1943 #else
1944                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1945                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1946 #endif
1947         }
1948         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1949
1950         /* Dump hit point */
1951         if (p_ptr->chp >= p_ptr->mhp) 
1952                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1953         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1954                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1955         else
1956                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1957
1958         /* Dump mana power */
1959         if (p_ptr->csp >= p_ptr->msp) 
1960                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1961         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1962                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1963         else
1964                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1965
1966         /* Dump play time */
1967         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1968 }
1969
1970
1971 /*
1972  * Hack -- pass color info around this file
1973  */
1974 static byte likert_color = TERM_WHITE;
1975
1976
1977 /*
1978  * Returns a "rating" of x depending on y
1979  */
1980 static cptr likert(int x, int y)
1981 {
1982         static char dummy[20] = "";
1983
1984         /* Paranoia */
1985         if (y <= 0) y = 1;
1986
1987         /* Negative value */
1988         if (x < 0)
1989         {
1990                 likert_color = TERM_L_DARK;
1991 #ifdef JP
1992                 return "ºÇÄã";
1993 #else
1994                 return "Very Bad";
1995 #endif
1996         }
1997
1998         /* Analyze the value */
1999         switch ((x / y))
2000         {
2001         case 0:
2002         case 1:
2003                 likert_color = TERM_RED;
2004 #ifdef JP
2005                 return "°­¤¤";
2006 #else
2007                 return "Bad";
2008 #endif
2009
2010         case 2:
2011                 likert_color = TERM_L_RED;
2012 #ifdef JP
2013                 return "Îô¤ë";
2014 #else
2015                 return "Poor";
2016 #endif
2017
2018         case 3:
2019         case 4:
2020                 likert_color = TERM_ORANGE;
2021 #ifdef JP
2022                 return "ÉáÄÌ";
2023 #else
2024                 return "Fair";
2025 #endif
2026
2027         case 5:
2028                 likert_color = TERM_YELLOW;
2029 #ifdef JP
2030                 return "Îɤ¤";
2031 #else
2032                 return "Good";
2033 #endif
2034
2035         case 6:
2036                 likert_color = TERM_YELLOW;
2037 #ifdef JP
2038                 return "ÂçÊÑÎɤ¤";
2039 #else
2040                 return "Very Good";
2041 #endif
2042
2043         case 7:
2044         case 8:
2045                 likert_color = TERM_L_GREEN;
2046 #ifdef JP
2047                 return "Âî±Û";
2048 #else
2049                 return "Excellent";
2050 #endif
2051
2052         case 9:
2053         case 10:
2054         case 11:
2055         case 12:
2056         case 13:
2057                 likert_color = TERM_GREEN;
2058 #ifdef JP
2059                 return "Ķ±Û";
2060 #else
2061                 return "Superb";
2062 #endif
2063
2064         case 14:
2065         case 15:
2066         case 16:
2067         case 17:
2068                 likert_color = TERM_BLUE;
2069 #ifdef JP
2070                 return "±ÑͺŪ";
2071 #else
2072                 return "Heroic";
2073 #endif
2074
2075         default:
2076                 likert_color = TERM_VIOLET;
2077 #ifdef JP
2078                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2079 #else
2080                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2081 #endif
2082                 return dummy;
2083         }
2084 }
2085
2086
2087 /*
2088  * Prints ratings on certain abilities
2089  *
2090  * This code is "imitated" elsewhere to "dump" a character sheet.
2091  */
2092 static void display_player_various(void)
2093 {
2094         int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2095         int                     xthn, xthb, xfos, xsrh;
2096         int                     xdis, xdev, xsav, xstl;
2097         cptr            desc;
2098         int         muta_att = 0;
2099         u32b flgs[TR_FLAG_SIZE];
2100         int             shots, shot_frac;
2101         bool dokubari;
2102
2103         object_type             *o_ptr;
2104
2105         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2106         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2107         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2108         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2109         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2110
2111         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2112
2113         /* Shooting Skill (with current bow and normal missile) */
2114         o_ptr = &inventory[INVEN_BOW];
2115         tmp = p_ptr->to_h_b + o_ptr->to_h;
2116         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2117
2118         /* If the player is wielding one? */
2119         if (o_ptr->k_idx)
2120         {
2121                 s16b energy_fire = bow_energy(o_ptr->sval);
2122
2123                 /* Calculate shots per round */
2124                 shots = p_ptr->num_fire * 100;
2125                 shot_frac = (shots * 100 / energy_fire) % 100;
2126                 shots = shots / energy_fire;
2127                 if (o_ptr->name1 == ART_CRIMSON)
2128                 {
2129                         shots = 1;
2130                         shot_frac = 0;
2131                         if (p_ptr->pclass == CLASS_ARCHER)
2132                         {
2133                                 /* Extra shot at level 10 */
2134                                 if (p_ptr->lev >= 10) shots++;
2135
2136                                 /* Extra shot at level 30 */
2137                                 if (p_ptr->lev >= 30) shots++;
2138
2139                                 /* Extra shot at level 45 */
2140                                 if (p_ptr->lev >= 45) shots++;
2141                         }
2142                 }
2143         }
2144         else
2145         {
2146                 shots = 0;
2147                 shot_frac = 0;
2148         }
2149
2150         for(i = 0; i < 2; i++)
2151         {
2152                 damage[i] = p_ptr->dis_to_d[i] * 100;
2153                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2154                 {
2155                         int level = p_ptr->lev;
2156                         if (i)
2157                         {
2158                                 damage[i] = 0;
2159                                 break;
2160                         }
2161                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2162                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2163                                 basedam = monk_ave_damage[level][1];
2164                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2165                                 basedam = monk_ave_damage[level][2];
2166                         else
2167                                 basedam = monk_ave_damage[level][0];
2168                 }
2169                 else
2170                 {
2171                         o_ptr = &inventory[INVEN_RARM + i];
2172
2173                         /* Average damage per round */
2174                         if (o_ptr->k_idx)
2175                         {
2176                                 to_h[i] = 0;
2177                                 dokubari = FALSE;                               
2178                                 
2179                                 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2180                                 if (object_is_known(o_ptr))
2181                                 { 
2182                                         damage[i] += o_ptr->to_d * 100;
2183                                         to_h[i] += o_ptr->to_h;
2184                                 }
2185                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2186                                 object_flags_known(o_ptr, flgs);
2187                                                                 
2188                                 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2189                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2190                                 {
2191                                         /* vorpal blade */
2192                                         basedam *= 5;
2193                                         basedam /= 3;
2194                                 }
2195                                 else if (have_flag(flgs, TR_VORPAL))
2196                                 {
2197                                         /* vorpal flag only */
2198                                         basedam *= 11;
2199                                         basedam /= 9;
2200                                 }
2201                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2202                                         basedam = basedam * 7 / 2;
2203                         }
2204                         else basedam = 0;
2205                 }
2206                 damage[i] += basedam;
2207                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2208                 if (damage[i] < 0) damage[i] = 0;
2209         }
2210         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2211         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2212
2213         /* Basic abilities */
2214
2215         xdis = p_ptr->skill_dis;
2216         xdev = p_ptr->skill_dev;
2217         xsav = p_ptr->skill_sav;
2218         xstl = p_ptr->skill_stl;
2219         xsrh = p_ptr->skill_srh;
2220         xfos = p_ptr->skill_fos;
2221
2222
2223         desc = likert(xthn, 12);
2224         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2225
2226         desc = likert(xthb, 12);
2227         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2228
2229         desc = likert(xsav, 7);
2230         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2231
2232         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2233         desc = likert((xstl > 0) ? xstl : -1, 1);
2234         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2235
2236         desc = likert(xfos, 6);
2237         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2238
2239         desc = likert(xsrh, 6);
2240         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2241
2242         desc = likert(xdis, 8);
2243         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2244
2245         desc = likert(xdev, 6);
2246         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2247
2248         if (!muta_att)
2249                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2250         else
2251                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2252
2253         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2254
2255
2256         if ((damage[0]+damage[1]) == 0)
2257                 desc = "nil!";
2258         else
2259                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2260
2261         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2262
2263         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2264 }
2265
2266
2267
2268 /*
2269  * Obtain the "flags" for the player as if he was an item
2270  */
2271 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2272 {
2273         int i;
2274
2275         /* Clear */
2276         for (i = 0; i < TR_FLAG_SIZE; i++)
2277                 flgs[i] = 0L;
2278
2279         /* Classes */
2280         switch (p_ptr->pclass)
2281         {
2282         case CLASS_WARRIOR:
2283                 if (p_ptr->lev > 44)
2284                         add_flag(flgs, TR_REGEN);
2285         case CLASS_SAMURAI:
2286                 if (p_ptr->lev > 29)
2287                         add_flag(flgs, TR_RES_FEAR);
2288                 break;
2289         case CLASS_PALADIN:
2290                 if (p_ptr->lev > 39)
2291                         add_flag(flgs, TR_RES_FEAR);
2292                 break;
2293         case CLASS_CHAOS_WARRIOR:
2294                 if (p_ptr->lev > 29)
2295                         add_flag(flgs, TR_RES_CHAOS);
2296                 if (p_ptr->lev > 39)
2297                         add_flag(flgs, TR_RES_FEAR);
2298                 break;
2299         case CLASS_MONK:
2300         case CLASS_FORCETRAINER:
2301                 if ((p_ptr->lev > 9) && !heavy_armor())
2302                         add_flag(flgs, TR_SPEED);
2303                 if ((p_ptr->lev>24) && !heavy_armor())
2304                         add_flag(flgs, TR_FREE_ACT);
2305                 break;
2306         case CLASS_NINJA:
2307                 if (heavy_armor())
2308                         add_flag(flgs, TR_SPEED);
2309                 else
2310                 {
2311                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2312                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2313                                 add_flag(flgs, TR_SPEED);
2314                         if (p_ptr->lev>24)
2315                                 add_flag(flgs, TR_FREE_ACT);
2316                 }
2317                 add_flag(flgs, TR_SLOW_DIGEST);
2318                 add_flag(flgs, TR_RES_FEAR);
2319                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2320                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2321                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2322                 break;
2323         case CLASS_MINDCRAFTER:
2324                 if (p_ptr->lev > 9)
2325                         add_flag(flgs, TR_RES_FEAR);
2326                 if (p_ptr->lev > 19)
2327                         add_flag(flgs, TR_SUST_WIS);
2328                 if (p_ptr->lev > 29)
2329                         add_flag(flgs, TR_RES_CONF);
2330                 if (p_ptr->lev > 39)
2331                         add_flag(flgs, TR_TELEPATHY);
2332                 break;
2333         case CLASS_BARD:
2334                 add_flag(flgs, TR_RES_SOUND);
2335                 break;
2336         case CLASS_BERSERKER:
2337                 add_flag(flgs, TR_SUST_STR);
2338                 add_flag(flgs, TR_SUST_DEX);
2339                 add_flag(flgs, TR_SUST_CON);
2340                 add_flag(flgs, TR_REGEN);
2341                 add_flag(flgs, TR_FREE_ACT);
2342                 add_flag(flgs, TR_SPEED);
2343                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2344                 break;
2345         case CLASS_MIRROR_MASTER:
2346                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2347                 break;
2348         default:
2349                 break; /* Do nothing */
2350         }
2351
2352         /* Races */
2353         if (p_ptr->mimic_form)
2354         {
2355                 switch(p_ptr->mimic_form)
2356                 {
2357                 case MIMIC_DEMON:
2358                         add_flag(flgs, TR_HOLD_LIFE);
2359                         add_flag(flgs, TR_RES_CHAOS);
2360                         add_flag(flgs, TR_RES_NETHER);
2361                         add_flag(flgs, TR_RES_FIRE);
2362                         add_flag(flgs, TR_SEE_INVIS);
2363                         add_flag(flgs, TR_SPEED);
2364                         break;
2365                 case MIMIC_DEMON_LORD:
2366                         add_flag(flgs, TR_HOLD_LIFE);
2367                         add_flag(flgs, TR_RES_CHAOS);
2368                         add_flag(flgs, TR_RES_NETHER);
2369                         add_flag(flgs, TR_RES_FIRE);
2370                         add_flag(flgs, TR_RES_COLD);
2371                         add_flag(flgs, TR_RES_ELEC);
2372                         add_flag(flgs, TR_RES_ACID);
2373                         add_flag(flgs, TR_RES_POIS);
2374                         add_flag(flgs, TR_RES_CONF);
2375                         add_flag(flgs, TR_RES_DISEN);
2376                         add_flag(flgs, TR_RES_NEXUS);
2377                         add_flag(flgs, TR_RES_FEAR);
2378                         add_flag(flgs, TR_IM_FIRE);
2379                         add_flag(flgs, TR_SH_FIRE);
2380                         add_flag(flgs, TR_SEE_INVIS);
2381                         add_flag(flgs, TR_TELEPATHY);
2382                         add_flag(flgs, TR_LEVITATION);
2383                         add_flag(flgs, TR_SPEED);
2384                         break;
2385                 case MIMIC_VAMPIRE:
2386                         add_flag(flgs, TR_HOLD_LIFE);
2387                         add_flag(flgs, TR_RES_DARK);
2388                         add_flag(flgs, TR_RES_NETHER);
2389                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2390                         add_flag(flgs, TR_RES_POIS);
2391                         add_flag(flgs, TR_RES_COLD);
2392                         add_flag(flgs, TR_SEE_INVIS);
2393                         add_flag(flgs, TR_SPEED);
2394                         break;
2395                 }
2396         }
2397         else
2398         {
2399         switch (p_ptr->prace)
2400         {
2401         case RACE_ELF:
2402                 add_flag(flgs, TR_RES_LITE);
2403                 break;
2404         case RACE_HOBBIT:
2405                 add_flag(flgs, TR_HOLD_LIFE);
2406                 break;
2407         case RACE_GNOME:
2408                 add_flag(flgs, TR_FREE_ACT);
2409                 break;
2410         case RACE_DWARF:
2411                 add_flag(flgs, TR_RES_BLIND);
2412                 break;
2413         case RACE_HALF_ORC:
2414                 add_flag(flgs, TR_RES_DARK);
2415                 break;
2416         case RACE_HALF_TROLL:
2417                 add_flag(flgs, TR_SUST_STR);
2418                 if (p_ptr->lev > 14)
2419                 {
2420                         add_flag(flgs, TR_REGEN);
2421                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2422                         {
2423                                 add_flag(flgs, TR_SLOW_DIGEST);
2424                                 /*
2425                                  * Let's not make Regeneration a disadvantage
2426                                  * for the poor warriors who can never learn
2427                                  * a spell that satisfies hunger (actually
2428                                  * neither can rogues, but half-trolls are not
2429                                  * supposed to play rogues)
2430                                  */
2431                         }
2432                 }
2433                 break;
2434         case RACE_AMBERITE:
2435                 add_flag(flgs, TR_SUST_CON);
2436                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2437                 break;
2438         case RACE_HIGH_ELF:
2439                 add_flag(flgs, TR_RES_LITE);
2440                 add_flag(flgs, TR_SEE_INVIS);
2441                 break;
2442         case RACE_BARBARIAN:
2443                 add_flag(flgs, TR_RES_FEAR);
2444                 break;
2445         case RACE_HALF_OGRE:
2446                 add_flag(flgs, TR_SUST_STR);
2447                 add_flag(flgs, TR_RES_DARK);
2448                 break;
2449         case RACE_HALF_GIANT:
2450                 add_flag(flgs, TR_RES_SHARDS);
2451                 add_flag(flgs, TR_SUST_STR);
2452                 break;
2453         case RACE_HALF_TITAN:
2454                 add_flag(flgs, TR_RES_CHAOS);
2455                 break;
2456         case RACE_CYCLOPS:
2457                 add_flag(flgs, TR_RES_SOUND);
2458                 break;
2459         case RACE_YEEK:
2460                 add_flag(flgs, TR_RES_ACID);
2461                 if (p_ptr->lev > 19)
2462                         add_flag(flgs, TR_IM_ACID);
2463                 break;
2464         case RACE_KLACKON:
2465                 add_flag(flgs, TR_RES_CONF);
2466                 add_flag(flgs, TR_RES_ACID);
2467                 if (p_ptr->lev > 9)
2468                         add_flag(flgs, TR_SPEED);
2469                 break;
2470         case RACE_KOBOLD:
2471                 add_flag(flgs, TR_RES_POIS);
2472                 break;
2473         case RACE_NIBELUNG:
2474                 add_flag(flgs, TR_RES_DISEN);
2475                 add_flag(flgs, TR_RES_DARK);
2476                 break;
2477         case RACE_DARK_ELF:
2478                 add_flag(flgs, TR_RES_DARK);
2479                 if (p_ptr->lev > 19)
2480                         add_flag(flgs, TR_SEE_INVIS);
2481                 break;
2482         case RACE_DRACONIAN:
2483                 add_flag(flgs, TR_LEVITATION);
2484                 if (p_ptr->lev > 4)
2485                         add_flag(flgs, TR_RES_FIRE);
2486                 if (p_ptr->lev > 9)
2487                         add_flag(flgs, TR_RES_COLD);
2488                 if (p_ptr->lev > 14)
2489                         add_flag(flgs, TR_RES_ACID);
2490                 if (p_ptr->lev > 19)
2491                         add_flag(flgs, TR_RES_ELEC);
2492                 if (p_ptr->lev > 34)
2493                         add_flag(flgs, TR_RES_POIS);
2494                 break;
2495         case RACE_MIND_FLAYER:
2496                 add_flag(flgs, TR_SUST_INT);
2497                 add_flag(flgs, TR_SUST_WIS);
2498                 if (p_ptr->lev > 14)
2499                         add_flag(flgs, TR_SEE_INVIS);
2500                 if (p_ptr->lev > 29)
2501                         add_flag(flgs, TR_TELEPATHY);
2502                 break;
2503         case RACE_IMP:
2504                 add_flag(flgs, TR_RES_FIRE);
2505                 if (p_ptr->lev > 9)
2506                         add_flag(flgs, TR_SEE_INVIS);
2507                 break;
2508         case RACE_GOLEM:
2509                 add_flag(flgs, TR_SEE_INVIS);
2510                 add_flag(flgs, TR_FREE_ACT);
2511                 add_flag(flgs, TR_RES_POIS);
2512                 add_flag(flgs, TR_SLOW_DIGEST);
2513                 if (p_ptr->lev > 34)
2514                         add_flag(flgs, TR_HOLD_LIFE);
2515                 break;
2516         case RACE_SKELETON:
2517                 add_flag(flgs, TR_SEE_INVIS);
2518                 add_flag(flgs, TR_RES_SHARDS);
2519                 add_flag(flgs, TR_HOLD_LIFE);
2520                 add_flag(flgs, TR_RES_POIS);
2521                 if (p_ptr->lev > 9)
2522                         add_flag(flgs, TR_RES_COLD);
2523                 break;
2524         case RACE_ZOMBIE:
2525                 add_flag(flgs, TR_SEE_INVIS);
2526                 add_flag(flgs, TR_HOLD_LIFE);
2527                 add_flag(flgs, TR_RES_NETHER);
2528                 add_flag(flgs, TR_RES_POIS);
2529                 add_flag(flgs, TR_SLOW_DIGEST);
2530                 if (p_ptr->lev > 4)
2531                         add_flag(flgs, TR_RES_COLD);
2532                 break;
2533         case RACE_VAMPIRE:
2534                 add_flag(flgs, TR_HOLD_LIFE);
2535                 add_flag(flgs, TR_RES_DARK);
2536                 add_flag(flgs, TR_RES_NETHER);
2537                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2538                 add_flag(flgs, TR_RES_POIS);
2539                 add_flag(flgs, TR_RES_COLD);
2540                 break;
2541         case RACE_SPECTRE:
2542                 add_flag(flgs, TR_LEVITATION);
2543                 add_flag(flgs, TR_FREE_ACT);
2544                 add_flag(flgs, TR_RES_COLD);
2545                 add_flag(flgs, TR_SEE_INVIS);
2546                 add_flag(flgs, TR_HOLD_LIFE);
2547                 add_flag(flgs, TR_RES_NETHER);
2548                 add_flag(flgs, TR_RES_POIS);
2549                 add_flag(flgs, TR_SLOW_DIGEST);
2550                 /* XXX pass_wall */
2551                 if (p_ptr->lev > 34)
2552                         add_flag(flgs, TR_TELEPATHY);
2553                 break;
2554         case RACE_SPRITE:
2555                 add_flag(flgs, TR_RES_LITE);
2556                 add_flag(flgs, TR_LEVITATION);
2557                 if (p_ptr->lev > 9)
2558                         add_flag(flgs, TR_SPEED);
2559                 break;
2560         case RACE_BEASTMAN:
2561                 add_flag(flgs, TR_RES_SOUND);
2562                 add_flag(flgs, TR_RES_CONF);
2563                 break;
2564         case RACE_ANGEL:
2565                 add_flag(flgs, TR_LEVITATION);
2566                 add_flag(flgs, TR_SEE_INVIS);
2567                 break;
2568         case RACE_DEMON:
2569                 add_flag(flgs, TR_RES_FIRE);
2570                 add_flag(flgs, TR_RES_NETHER);
2571                 add_flag(flgs, TR_HOLD_LIFE);
2572                 if (p_ptr->lev > 9)
2573                         add_flag(flgs, TR_SEE_INVIS);
2574                 break;
2575         case RACE_DUNADAN:
2576                 add_flag(flgs, TR_SUST_CON);
2577                 break;
2578         case RACE_S_FAIRY:
2579                 add_flag(flgs, TR_LEVITATION);
2580                 break;
2581         case RACE_KUTAR:
2582                 add_flag(flgs, TR_RES_CONF);
2583                 break;
2584         case RACE_ANDROID:
2585                 add_flag(flgs, TR_FREE_ACT);
2586                 add_flag(flgs, TR_RES_POIS);
2587                 add_flag(flgs, TR_SLOW_DIGEST);
2588                 add_flag(flgs, TR_HOLD_LIFE);
2589                 break;
2590         default:
2591                 ; /* Do nothing */
2592         }
2593         }
2594
2595         /* Mutations */
2596         if (p_ptr->muta3)
2597         {
2598                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2599                 {
2600                         remove_flag(flgs, TR_REGEN);
2601                 }
2602
2603                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2604                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2605                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2606                 {
2607                         add_flag(flgs, TR_SPEED);
2608                 }
2609
2610                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2611                 {
2612                         add_flag(flgs, TR_SH_ELEC);
2613                 }
2614
2615                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2616                 {
2617                         add_flag(flgs, TR_SH_FIRE);
2618                         add_flag(flgs, TR_LITE_1);
2619                 }
2620
2621                 if (p_ptr->muta3 & MUT3_WINGS)
2622                 {
2623                         add_flag(flgs, TR_LEVITATION);
2624                 }
2625
2626                 if (p_ptr->muta3 & MUT3_FEARLESS)
2627                 {
2628                         add_flag(flgs, TR_RES_FEAR);
2629                 }
2630
2631                 if (p_ptr->muta3 & MUT3_REGEN)
2632                 {
2633                         add_flag(flgs, TR_REGEN);
2634                 }
2635
2636                 if (p_ptr->muta3 & MUT3_ESP)
2637                 {
2638                         add_flag(flgs, TR_TELEPATHY);
2639                 }
2640
2641                 if (p_ptr->muta3 & MUT3_MOTION)
2642                 {
2643                         add_flag(flgs, TR_FREE_ACT);
2644                 }
2645         }
2646
2647         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2648                 add_flag(flgs, TR_AGGRAVATE);
2649         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2650         {
2651                 add_flag(flgs, TR_RES_BLIND);
2652                 add_flag(flgs, TR_RES_CONF);
2653                 add_flag(flgs, TR_HOLD_LIFE);
2654                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2655                 if (p_ptr->lev > 9)
2656                         add_flag(flgs, TR_SPEED);
2657         }
2658         if (p_ptr->special_defense & KATA_FUUJIN)
2659                 add_flag(flgs, TR_REFLECT);
2660         if (p_ptr->special_defense & KAMAE_GENBU)
2661                 add_flag(flgs, TR_REFLECT);
2662         if (p_ptr->special_defense & KAMAE_SUZAKU)
2663                 add_flag(flgs, TR_LEVITATION);
2664         if (p_ptr->special_defense & KAMAE_SEIRYU)
2665         {
2666                 add_flag(flgs, TR_RES_FIRE);
2667                 add_flag(flgs, TR_RES_COLD);
2668                 add_flag(flgs, TR_RES_ACID);
2669                 add_flag(flgs, TR_RES_ELEC);
2670                 add_flag(flgs, TR_RES_POIS);
2671                 add_flag(flgs, TR_LEVITATION);
2672                 add_flag(flgs, TR_SH_FIRE);
2673                 add_flag(flgs, TR_SH_ELEC);
2674                 add_flag(flgs, TR_SH_COLD);
2675         }
2676         if (p_ptr->special_defense & KATA_MUSOU)
2677         {
2678                 add_flag(flgs, TR_RES_FEAR);
2679                 add_flag(flgs, TR_RES_LITE);
2680                 add_flag(flgs, TR_RES_DARK);
2681                 add_flag(flgs, TR_RES_BLIND);
2682                 add_flag(flgs, TR_RES_CONF);
2683                 add_flag(flgs, TR_RES_SOUND);
2684                 add_flag(flgs, TR_RES_SHARDS);
2685                 add_flag(flgs, TR_RES_NETHER);
2686                 add_flag(flgs, TR_RES_NEXUS);
2687                 add_flag(flgs, TR_RES_CHAOS);
2688                 add_flag(flgs, TR_RES_DISEN);
2689                 add_flag(flgs, TR_REFLECT);
2690                 add_flag(flgs, TR_HOLD_LIFE);
2691                 add_flag(flgs, TR_FREE_ACT);
2692                 add_flag(flgs, TR_SH_FIRE);
2693                 add_flag(flgs, TR_SH_ELEC);
2694                 add_flag(flgs, TR_SH_COLD);
2695                 add_flag(flgs, TR_LEVITATION);
2696                 add_flag(flgs, TR_LITE_1);
2697                 add_flag(flgs, TR_SEE_INVIS);
2698                 add_flag(flgs, TR_TELEPATHY);
2699                 add_flag(flgs, TR_SLOW_DIGEST);
2700                 add_flag(flgs, TR_REGEN);
2701                 add_flag(flgs, TR_SUST_STR);
2702                 add_flag(flgs, TR_SUST_INT);
2703                 add_flag(flgs, TR_SUST_WIS);
2704                 add_flag(flgs, TR_SUST_DEX);
2705                 add_flag(flgs, TR_SUST_CON);
2706                 add_flag(flgs, TR_SUST_CHR);
2707         }
2708 }
2709
2710
2711 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2712 {
2713         int i;
2714
2715         /* Clear */
2716         for (i = 0; i < TR_FLAG_SIZE; i++)
2717                 flgs[i] = 0L;
2718
2719         if (IS_HERO() || p_ptr->shero)
2720                 add_flag(flgs, TR_RES_FEAR);
2721         if (p_ptr->tim_invis)
2722                 add_flag(flgs, TR_SEE_INVIS);
2723         if (p_ptr->tim_regen)
2724                 add_flag(flgs, TR_REGEN);
2725         if (IS_TIM_ESP())
2726                 add_flag(flgs, TR_TELEPATHY);
2727         if (IS_FAST() || p_ptr->slow)
2728                 add_flag(flgs, TR_SPEED);
2729
2730         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2731                 add_flag(flgs, TR_RES_ACID);
2732         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2733                 add_flag(flgs, TR_RES_ELEC);
2734         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2735                 add_flag(flgs, TR_RES_FIRE);
2736         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2737                 add_flag(flgs, TR_RES_COLD);
2738         if (IS_OPPOSE_POIS())
2739                 add_flag(flgs, TR_RES_POIS);
2740
2741         if (p_ptr->special_attack & ATTACK_ACID)
2742                 add_flag(flgs, TR_BRAND_ACID);
2743         if (p_ptr->special_attack & ATTACK_ELEC)
2744                 add_flag(flgs, TR_BRAND_ELEC);
2745         if (p_ptr->special_attack & ATTACK_FIRE)
2746                 add_flag(flgs, TR_BRAND_FIRE);
2747         if (p_ptr->special_attack & ATTACK_COLD)
2748                 add_flag(flgs, TR_BRAND_COLD);
2749         if (p_ptr->special_attack & ATTACK_POIS)
2750                 add_flag(flgs, TR_BRAND_POIS);
2751         if (p_ptr->special_defense & DEFENSE_ACID)
2752                 add_flag(flgs, TR_IM_ACID);
2753         if (p_ptr->special_defense & DEFENSE_ELEC)
2754                 add_flag(flgs, TR_IM_ELEC);
2755         if (p_ptr->special_defense & DEFENSE_FIRE)
2756                 add_flag(flgs, TR_IM_FIRE);
2757         if (p_ptr->special_defense & DEFENSE_COLD)
2758                 add_flag(flgs, TR_IM_COLD);
2759         if (p_ptr->wraith_form)
2760                 add_flag(flgs, TR_REFLECT);
2761         /* by henkma */
2762         if (p_ptr->tim_reflect)
2763                 add_flag(flgs, TR_REFLECT);
2764
2765         if (p_ptr->magicdef)
2766         {
2767                 add_flag(flgs, TR_RES_BLIND);
2768                 add_flag(flgs, TR_RES_CONF);
2769                 add_flag(flgs, TR_REFLECT);
2770                 add_flag(flgs, TR_FREE_ACT);
2771                 add_flag(flgs, TR_LEVITATION);
2772         }
2773         if (p_ptr->tim_res_nether)
2774         {
2775                 add_flag(flgs, TR_RES_NETHER);
2776         }
2777         if (p_ptr->tim_sh_fire)
2778         {
2779                 add_flag(flgs, TR_SH_FIRE);
2780         }
2781         if (p_ptr->ult_res)
2782         {
2783                 add_flag(flgs, TR_RES_FEAR);
2784                 add_flag(flgs, TR_RES_LITE);
2785                 add_flag(flgs, TR_RES_DARK);
2786                 add_flag(flgs, TR_RES_BLIND);
2787                 add_flag(flgs, TR_RES_CONF);
2788                 add_flag(flgs, TR_RES_SOUND);
2789                 add_flag(flgs, TR_RES_SHARDS);
2790                 add_flag(flgs, TR_RES_NETHER);
2791                 add_flag(flgs, TR_RES_NEXUS);
2792                 add_flag(flgs, TR_RES_CHAOS);
2793                 add_flag(flgs, TR_RES_DISEN);
2794                 add_flag(flgs, TR_REFLECT);
2795                 add_flag(flgs, TR_HOLD_LIFE);
2796                 add_flag(flgs, TR_FREE_ACT);
2797                 add_flag(flgs, TR_SH_FIRE);
2798                 add_flag(flgs, TR_SH_ELEC);
2799                 add_flag(flgs, TR_SH_COLD);
2800                 add_flag(flgs, TR_LEVITATION);
2801                 add_flag(flgs, TR_LITE_1);
2802                 add_flag(flgs, TR_SEE_INVIS);
2803                 add_flag(flgs, TR_TELEPATHY);
2804                 add_flag(flgs, TR_SLOW_DIGEST);
2805                 add_flag(flgs, TR_REGEN);
2806                 add_flag(flgs, TR_SUST_STR);
2807                 add_flag(flgs, TR_SUST_INT);
2808                 add_flag(flgs, TR_SUST_WIS);
2809                 add_flag(flgs, TR_SUST_DEX);
2810                 add_flag(flgs, TR_SUST_CON);
2811                 add_flag(flgs, TR_SUST_CHR);
2812         }
2813
2814         /* Hex bonuses */
2815         if (p_ptr->realm1 == REALM_HEX)
2816         {
2817                 if (hex_spelling(HEX_DEMON_AURA))
2818                 {
2819                         add_flag(flgs, TR_SH_FIRE);
2820                         add_flag(flgs, TR_REGEN);
2821                 }
2822                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2823                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2824         }
2825 }
2826
2827
2828 /* Mode flags for displaying player flags */
2829 #define DP_CURSE   0x01
2830 #define DP_IMM     0x02
2831 #define DP_WP      0x08
2832
2833
2834 /*
2835  * Equippy chars
2836  */
2837 static void display_player_equippy(int y, int x, u16b mode)
2838 {
2839         int i, max_i;
2840
2841         byte a;
2842         char c;
2843
2844         object_type *o_ptr;
2845
2846         /* Weapon flags need only two column */
2847         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2848         else max_i = INVEN_TOTAL;
2849
2850         /* Dump equippy chars */
2851         for (i = INVEN_RARM; i < max_i; i++)
2852         {
2853                 /* Object */
2854                 o_ptr = &inventory[i];
2855
2856                 a = object_attr(o_ptr);
2857                 c = object_char(o_ptr);
2858
2859                 /* Clear the part of the screen */
2860                 if (!equippy_chars || !o_ptr->k_idx)
2861                 {
2862                         c = ' ';
2863                         a = TERM_DARK;
2864                 }
2865
2866                 /* Dump */
2867                 Term_putch(x + i - INVEN_RARM, y, a, c);
2868         }
2869 }
2870
2871
2872 void print_equippy(void)
2873 {
2874         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2875 }
2876
2877 /*
2878  *
2879  */
2880
2881 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2882 {
2883         int i;
2884
2885         /* Clear */
2886         for (i = 0; i < TR_FLAG_SIZE; i++)
2887                 flgs[i] = 0L;
2888
2889         /* Check equipment */
2890         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2891         {
2892                 u32b o_flgs[TR_FLAG_SIZE];
2893
2894                 object_type *o_ptr;
2895
2896                 /* Object */
2897                 o_ptr = &inventory[i];
2898
2899                 if (!o_ptr->k_idx) continue;
2900
2901                 /* Known flags */
2902                 object_flags_known(o_ptr, o_flgs);
2903
2904                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2905                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2906                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2907                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2908         }
2909 }
2910
2911 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2912 {
2913         int i;
2914
2915         /* Clear */
2916         for (i = 0; i < TR_FLAG_SIZE; i++)
2917                 flgs[i] = 0L;
2918
2919         if (prace_is_(RACE_SPECTRE))
2920                 add_flag(flgs, TR_RES_NETHER);
2921         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2922                 add_flag(flgs, TR_RES_DARK);
2923         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2924                 add_flag(flgs, TR_RES_FIRE);
2925         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2926                 add_flag(flgs, TR_RES_ACID);
2927 }
2928
2929 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2930 {
2931         int i;
2932
2933         /* Clear */
2934         for (i = 0; i < TR_FLAG_SIZE; i++)
2935                 flgs[i] = 0L;
2936
2937         if (p_ptr->special_defense & DEFENSE_ACID)
2938                 add_flag(flgs, TR_RES_ACID);
2939         if (p_ptr->special_defense & DEFENSE_ELEC)
2940                 add_flag(flgs, TR_RES_ELEC);
2941         if (p_ptr->special_defense & DEFENSE_FIRE)
2942                 add_flag(flgs, TR_RES_FIRE);
2943         if (p_ptr->special_defense & DEFENSE_COLD)
2944                 add_flag(flgs, TR_RES_COLD);
2945         if (p_ptr->wraith_form)
2946                 add_flag(flgs, TR_RES_DARK);
2947 }
2948
2949 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2950 {
2951         int i;
2952
2953         /* Clear */
2954         for (i = 0; i < TR_FLAG_SIZE; i++)
2955                 flgs[i] = 0L;
2956
2957         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2958         {
2959                 add_flag(flgs, TR_RES_ACID);
2960                 add_flag(flgs, TR_RES_ELEC);
2961                 add_flag(flgs, TR_RES_FIRE);
2962                 add_flag(flgs, TR_RES_COLD);
2963         }
2964         if (prace_is_(RACE_ANDROID))
2965                 add_flag(flgs, TR_RES_ELEC);
2966         if (prace_is_(RACE_ENT))
2967                 add_flag(flgs, TR_RES_FIRE);
2968         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2969             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2970                 add_flag(flgs, TR_RES_LITE);
2971 }
2972
2973
2974 /*
2975  * A struct for storing misc. flags
2976  */
2977 typedef struct {
2978         u32b player_flags[TR_FLAG_SIZE];
2979         u32b tim_player_flags[TR_FLAG_SIZE];
2980         u32b player_imm[TR_FLAG_SIZE];
2981         u32b tim_player_imm[TR_FLAG_SIZE];
2982         u32b player_vuln[TR_FLAG_SIZE];
2983         u32b known_obj_imm[TR_FLAG_SIZE];
2984 } all_player_flags;
2985
2986
2987 /*
2988  * Helper function, see below
2989  */
2990 static void display_flag_aux(int row, int col, cptr header,
2991                                     int flag1, all_player_flags *f, u16b mode)
2992 {
2993         int     i;
2994         bool    vuln = FALSE;
2995         int max_i;
2996         byte header_color = TERM_L_DARK;
2997         int header_col = col;
2998
2999         if (have_flag(f->player_vuln, flag1) &&
3000             !(have_flag(f->known_obj_imm, flag1) ||
3001               have_flag(f->player_imm, flag1) ||
3002               have_flag(f->tim_player_imm, flag1)))
3003                 vuln = TRUE;
3004
3005         /* Advance */
3006         col += strlen(header) + 1;
3007
3008         /* Weapon flags need only two column */
3009         if (mode & DP_WP) max_i = INVEN_LARM + 1;
3010         else max_i = INVEN_TOTAL;
3011
3012         /* Check equipment */
3013         for (i = INVEN_RARM; i < max_i; i++)
3014         {
3015                 u32b flgs[TR_FLAG_SIZE];
3016                 object_type *o_ptr;
3017
3018                 /* Object */
3019                 o_ptr = &inventory[i];
3020
3021                 /* Known flags */
3022                 object_flags_known(o_ptr, flgs);
3023
3024                 /* Default */
3025                 if (!(mode & DP_IMM))
3026                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3027
3028                 /* Check flags */
3029                 if (mode & DP_CURSE)
3030                 {
3031                         if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3032                         {
3033                                 c_put_str(TERM_L_DARK, "+", row, col);
3034                                 header_color = TERM_WHITE;
3035                         }
3036                         if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3037                         {
3038                                 c_put_str(TERM_WHITE, "+", row, col);
3039                                 header_color = TERM_WHITE;
3040                         }
3041                         if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3042                         {
3043                                 c_put_str(TERM_WHITE, "*", row, col);
3044                                 header_color = TERM_WHITE;
3045                         }
3046                 }
3047                 else if (flag1 == TR_LITE_1)
3048                 {
3049                         if (have_dark_flag(flgs))
3050                         {
3051                                 c_put_str(TERM_L_DARK, "+", row, col);
3052                                 header_color = TERM_WHITE;
3053                         }
3054                         else if (have_lite_flag(flgs))
3055                         {
3056                                 c_put_str(TERM_WHITE, "+", row, col);
3057                                 header_color = TERM_WHITE;
3058                         }
3059                 }
3060                 else
3061                 {
3062                         if (have_flag(flgs, flag1))
3063                         {
3064                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3065                                           (mode & DP_IMM) ? "*" : "+", row, col);
3066                                 header_color = TERM_WHITE;
3067                         }
3068                 }
3069
3070                 /* Advance */
3071                 col++;
3072         }
3073
3074         /* Assume that player flag is already written */
3075         if (mode & DP_IMM)
3076         {
3077                 if (header_color != TERM_L_DARK)
3078                 {
3079                         /* Overwrite Header Color */
3080                         c_put_str(header_color, header, row, header_col);
3081                 }
3082                 return;
3083         }
3084
3085         /* Default */
3086         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3087
3088         /* Player flags */
3089         if (have_flag(f->player_flags, flag1))
3090         {
3091                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3092                 header_color = TERM_WHITE;
3093         }
3094
3095         /* Timed player flags */
3096         if (have_flag(f->tim_player_flags, flag1))
3097         {
3098                 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3099                 header_color = TERM_WHITE;
3100         }
3101
3102         /* Immunity */
3103         if (have_flag(f->tim_player_imm, flag1))
3104         {
3105                 c_put_str(TERM_YELLOW, "*", row, col);
3106                 header_color = TERM_WHITE;
3107         }
3108         if (have_flag(f->player_imm, flag1))
3109         {
3110                 c_put_str(TERM_WHITE, "*", row, col);
3111                 header_color = TERM_WHITE;
3112         }
3113
3114         /* Vulnerability */
3115         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3116
3117         /* Header */
3118         c_put_str(header_color, header, row, header_col);
3119 }
3120
3121
3122 /*
3123  * Special display, part 1
3124  */
3125 static void display_player_flag_info(void)
3126 {
3127         int row;
3128         int col;
3129
3130         all_player_flags f;
3131
3132         /* Extract flags and store */
3133         player_flags(f.player_flags);
3134         tim_player_flags(f.tim_player_flags);
3135         player_immunity(f.player_imm);
3136         tim_player_immunity(f.tim_player_imm);
3137         known_obj_immunity(f.known_obj_imm);
3138         player_vuln_flags(f.player_vuln);
3139
3140         /*** Set 1 ***/
3141
3142         row = 12;
3143         col = 1;
3144
3145         display_player_equippy(row-2, col+8, 0);
3146         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3147
3148 #ifdef JP
3149 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3150 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3151 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3152 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3153 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3154 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3155 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3156 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3157 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3158 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3159 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3160 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3161 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3162 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3163 #else
3164         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3165         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3166         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3167         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3168         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3169         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3170         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3171         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3172         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3173         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3174         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3175         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3176         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3177         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3178 #endif
3179
3180
3181         /*** Set 2 ***/
3182
3183         row = 12;
3184         col = 26;
3185
3186         display_player_equippy(row-2, col+8, 0);
3187
3188         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3189
3190 #ifdef JP
3191 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3192 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3193 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3194 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3195 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3196 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3197 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3198 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3199 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3200 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3201 #else
3202         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3203         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3204         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3205         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3206         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3207         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3208         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3209         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3210         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3211         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3212 #endif
3213
3214
3215         /*** Set 3 ***/
3216
3217         row = 12;
3218         col = 51;
3219
3220         display_player_equippy(row-2, col+12, 0);
3221
3222         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3223
3224 #ifdef JP
3225 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3226 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3227 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3228 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3229 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3230 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3231 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3232 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3233 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE_1, &f, 0);
3234 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3235 #else
3236         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3237         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3238         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3239         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3240         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3241         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3242         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3243         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3244         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
3245         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3246 #endif
3247
3248 }
3249
3250
3251 /*
3252  * Special display, part 2
3253  */
3254 static void display_player_other_flag_info(void)
3255 {
3256         int row;
3257         int col;
3258
3259         all_player_flags f;
3260
3261         /* Extract flags and store */
3262         player_flags(f.player_flags);
3263         tim_player_flags(f.tim_player_flags);
3264         player_immunity(f.player_imm);
3265         tim_player_immunity(f.tim_player_imm);
3266         known_obj_immunity(f.known_obj_imm);
3267         player_vuln_flags(f.player_vuln);
3268
3269         /*** Set 1 ***/
3270
3271         row = 3;
3272         col = 1;
3273
3274         display_player_equippy(row-2, col+12, DP_WP);
3275
3276         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3277
3278 #ifdef JP
3279         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3280         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3281         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3282         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3283         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3284         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3285         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3286         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3287         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3288         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3289         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3290         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3291         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3292         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3293         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3294         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3295         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3296         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3297         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3298         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3299         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3300         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3301         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3302         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3303         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3304         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3305         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3306         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3307 #else
3308         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3309         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3310         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3311         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3312         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3313         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3314         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3315         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3316         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3317         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3318         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3319         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3320         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3321         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3322         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3323         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3324         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3325         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3326         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3327         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3328         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3329         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3330         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3331         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3332         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3333         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3334         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3335         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3336 #endif
3337
3338
3339         /*** Set 2 ***/
3340
3341         row = 3;
3342         col = col + 12 + 7;
3343
3344         display_player_equippy(row-2, col+13, 0);
3345         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3346
3347 #ifdef JP
3348         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3349         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3350         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3351         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3352         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3353         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3354         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3355         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3356         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3357         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3358         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3359         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3360         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3361         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3362         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3363         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3364         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3365         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3366         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3367 #else
3368         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3369         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3370         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3371         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3372         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3373         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3374         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3375         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3376         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3377         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3378         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3379         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3380         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3381         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3382         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3383         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3384         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3385         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3386         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3387 #endif
3388
3389
3390         /*** Set 3 ***/
3391
3392         row = 3;
3393         col = col + 12 + 17;
3394
3395         display_player_equippy(row-2, col+14, 0);
3396
3397         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3398
3399 #ifdef JP
3400         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3401         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3402         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3403         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3404         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3405         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3406
3407         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3408         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3409         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3410         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3411         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3412         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3413
3414         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3415         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3416         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3417         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3418 #else
3419         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3420         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3421         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3422         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3423         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3424         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3425
3426         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3427         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3428         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3429         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3430         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3431         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3432
3433         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3434         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3435         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3436         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3437 #endif
3438
3439 }
3440
3441
3442 /*
3443  * Special display, part 2a
3444  */
3445 static void display_player_misc_info(void)
3446 {
3447         char    buf[80];
3448         char    tmp[80];
3449
3450         /* Display basics */
3451 #ifdef JP
3452 put_str("̾Á°  :", 1, 26);
3453 put_str("À­ÊÌ  :", 3, 1);
3454 put_str("¼ï²  :", 4, 1);
3455 put_str("¿¦¶È  :", 5, 1);
3456 #else
3457         put_str("Name  :", 1, 26);
3458         put_str("Sex   :", 3, 1);
3459         put_str("Race  :", 4, 1);
3460         put_str("Class :", 5, 1);
3461 #endif
3462
3463         strcpy(tmp,ap_ptr->title);
3464 #ifdef JP
3465         if(ap_ptr->no == 1)
3466                 strcat(tmp,"¤Î");
3467 #else
3468                 strcat(tmp," ");
3469 #endif
3470         strcat(tmp,player_name);
3471
3472         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3473         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3474         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3475         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3476
3477         /* Display extras */
3478 #ifdef JP
3479 put_str("¥ì¥Ù¥ë:", 6, 1);
3480 put_str("£È£Ð  :", 7, 1);
3481 put_str("£Í£Ð  :", 8, 1);
3482 #else
3483         put_str("Level :", 6, 1);
3484         put_str("Hits  :", 7, 1);
3485         put_str("Mana  :", 8, 1);
3486 #endif
3487
3488
3489         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3490         c_put_str(TERM_L_BLUE, buf, 6, 9);
3491         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3492         c_put_str(TERM_L_BLUE, buf, 7, 9);
3493         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3494         c_put_str(TERM_L_BLUE, buf, 8, 9);
3495 }
3496
3497
3498 /*
3499  * Special display, part 2b
3500  *
3501  * How to print out the modifications and sustains.
3502  * Positive mods with no sustain will be light green.
3503  * Positive mods with a sustain will be dark green.
3504  * Sustains (with no modification) will be a dark green 's'.
3505  * Negative mods (from a curse) will be red.
3506  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3507  * No mod, no sustain, will be a slate '.'
3508  */
3509 static void display_player_stat_info(void)
3510 {
3511         int i, e_adj;
3512         int stat_col, stat;
3513         int row, col;
3514
3515         object_type *o_ptr;
3516         u32b flgs[TR_FLAG_SIZE];
3517
3518         byte a;
3519         char c;
3520
3521         char buf[80];
3522
3523
3524         /* Column */
3525         stat_col = 22;
3526
3527         /* Row */
3528         row = 3;
3529
3530         /* Print out the labels for the columns */
3531 #ifdef JP
3532 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3533 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3534 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3535 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3536 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3537 #else
3538         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3539         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3540         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3541         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3542         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3543 #endif
3544
3545
3546         /* Display the stats */
3547         for (i = 0; i < 6; i++)
3548         {
3549                 int r_adj;
3550
3551                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3552                 else r_adj = rp_ptr->r_adj[i];
3553
3554                 /* Calculate equipment adjustment */
3555                 e_adj = 0;
3556
3557                 /* Icky formula to deal with the 18 barrier */
3558                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3559                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3560                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3561                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3562                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3563                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3564
3565                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3566                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3567
3568                 if (prace_is_(RACE_ENT))
3569                 {
3570                         switch (i)
3571                         {
3572                                 case A_STR:
3573                                 case A_CON:
3574                                         if (p_ptr->lev > 25) r_adj++;
3575                                         if (p_ptr->lev > 40) r_adj++;
3576                                         if (p_ptr->lev > 45) r_adj++;
3577                                         break;
3578                                 case A_DEX:
3579                                         if (p_ptr->lev > 25) r_adj--;
3580                                         if (p_ptr->lev > 40) r_adj--;
3581                                         if (p_ptr->lev > 45) r_adj--;
3582                                         break;
3583                         }
3584                 }
3585
3586                 e_adj -= r_adj;
3587                 e_adj -= cp_ptr->c_adj[i];
3588                 e_adj -= ap_ptr->a_adj[i];
3589
3590                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3591                         /* Reduced name of stat */
3592                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3593                 else
3594                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3595
3596
3597                 /* Internal "natural" max value.  Maxes at 18/100 */
3598                 /* This is useful to see if you are maxed out */
3599                 cnv_stat(p_ptr->stat_max[i], buf);
3600                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3601                 {
3602 #ifdef JP
3603                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3604 #else
3605                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3606 #endif
3607                 }
3608                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3609
3610                 /* Race, class, and equipment modifiers */
3611                 (void)sprintf(buf, "%3d", r_adj);
3612                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3613                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3614                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3615                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3616                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3617                 (void)sprintf(buf, "%3d", (int)e_adj);
3618                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3619
3620                 /* Actual maximal modified value */
3621                 cnv_stat(p_ptr->stat_top[i], buf);
3622                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3623
3624                 /* Only display stat_use if not maximal */
3625                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3626                 {
3627                         cnv_stat(p_ptr->stat_use[i], buf);
3628                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3629                 }
3630         }
3631
3632         /* Column */
3633         col = stat_col + 41;
3634
3635         /* Header and Footer */
3636         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3637 #ifdef JP
3638 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3639 #else
3640         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3641 #endif
3642
3643
3644         /* Process equipment */
3645         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3646         {
3647                 /* Access object */
3648                 o_ptr = &inventory[i];
3649
3650                 /* Acquire "known" flags */
3651                 object_flags_known(o_ptr, flgs);
3652
3653                 /* Initialize color based of sign of pval. */
3654                 for (stat = 0; stat < 6; stat++)
3655                 {
3656                         /* Default */
3657                         a = TERM_SLATE;
3658                         c = '.';
3659
3660                         /* Boost */
3661                         if (have_flag(flgs, stat))
3662                         {
3663                                 /* Default */
3664                                 c = '*';
3665
3666                                 /* Good */
3667                                 if (o_ptr->pval > 0)
3668                                 {
3669                                         /* Good */
3670                                         a = TERM_L_GREEN;
3671
3672                                         /* Label boost */
3673                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3674                                 }
3675
3676                                 if (have_flag(flgs, stat + TR_SUST_STR))
3677                                 {
3678                                         /* Dark green for sustained stats */
3679                                         a = TERM_GREEN;
3680                                 }
3681
3682                                 /* Bad */
3683                                 if (o_ptr->pval < 0)
3684                                 {
3685                                         /* Bad */
3686                                         a = TERM_RED;
3687
3688                                         /* Label boost */
3689                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3690                                 }
3691                         }
3692
3693                         /* Sustain */
3694                         else if (have_flag(flgs, stat + TR_SUST_STR))
3695                         {
3696                                 /* Dark green "s" */
3697                                 a = TERM_GREEN;
3698                                 c = 's';
3699                         }
3700
3701                         /* Dump proper character */
3702                         Term_putch(col, row + stat+1, a, c);
3703                 }
3704
3705                 /* Advance */
3706                 col++;
3707         }
3708
3709         /* Player flags */
3710         player_flags(flgs);
3711
3712         /* Check stats */
3713         for (stat = 0; stat < 6; stat++)
3714         {
3715                 /* Default */
3716                 a = TERM_SLATE;
3717                 c = '.';
3718
3719                 /* Mutations ... */
3720                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3721                 {
3722                         int dummy = 0;
3723
3724                         if (stat == A_STR)
3725                         {
3726                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3727                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3728                                 if (p_ptr->tsuyoshi) dummy += 4;
3729                         }
3730                         else if (stat == A_WIS || stat == A_INT)
3731                         {
3732                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3733                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3734                         }
3735                         else if (stat == A_DEX)
3736                         {
3737                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3738                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3739                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3740                         }
3741                         else if (stat == A_CON)
3742                         {
3743                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3744                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3745                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3746                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3747                                 if (p_ptr->tsuyoshi) dummy += 4;
3748                         }
3749                         else if (stat == A_CHR)
3750                         {
3751                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3752                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3753                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3754                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3755                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3756                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3757                         }
3758
3759                         /* Boost */
3760                         if (dummy)
3761                         {
3762                                 /* Default */
3763                                 c = '*';
3764
3765                                 /* Good */
3766                                 if (dummy > 0)
3767                                 {
3768                                         /* Good */
3769                                         a = TERM_L_GREEN;
3770
3771                                         /* Label boost */
3772                                         if (dummy < 10) c = '0' + dummy;
3773                                 }
3774
3775                                 /* Bad */
3776                                 if (dummy < 0)
3777                                 {
3778                                         /* Bad */
3779                                         a = TERM_RED;
3780
3781                                         /* Label boost */
3782                                         if (dummy > -10) c = '0' - dummy;
3783                                 }
3784                         }
3785                 }
3786
3787
3788                 /* Sustain */
3789                 if (have_flag(flgs, stat + TR_SUST_STR))
3790                 {
3791                         /* Dark green "s" */
3792                         a = TERM_GREEN;
3793                         c = 's';
3794                 }
3795
3796
3797                 /* Dump */
3798                 Term_putch(col, row + stat+1, a, c);
3799         }
3800 }
3801
3802
3803 /*
3804  * Display the character on the screen (various modes)
3805  *
3806  * The top one and bottom two lines are left blank.
3807  *
3808  * Mode 0 = standard display with skills
3809  * Mode 1 = standard display with history
3810  * Mode 2 = summary of various things
3811  * Mode 3 = summary of various things (part 2)
3812  * Mode 4 = mutations
3813  */
3814 void display_player(int mode)
3815 {
3816         int i;
3817
3818         char    buf[80];
3819         char    tmp[64];
3820
3821
3822         /* XXX XXX XXX */
3823         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3824                 mode = (mode % 5);
3825         else
3826                 mode = (mode % 4);
3827
3828         /* Erase screen */
3829         clear_from(0);
3830
3831         /* Standard */
3832         if ((mode == 0) || (mode == 1))
3833         {
3834                 /* Name, Sex, Race, Class */
3835 #ifdef JP
3836                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3837 #else
3838                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3839 #endif
3840
3841                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3842                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3843                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3844                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3845
3846                 if (p_ptr->realm1)
3847                 {
3848                         if (p_ptr->realm2)
3849                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3850                         else
3851                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3852                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3853                 }
3854
3855                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3856                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3857
3858                 /* Age, Height, Weight, Social */
3859                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3860 #ifdef JP
3861                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3862                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3863                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3864                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3865 #else
3866                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3867                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3868                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3869                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3870 #endif
3871                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3872
3873
3874                 /* Display the stats */
3875                 for (i = 0; i < 6; i++)
3876                 {
3877                         /* Special treatment of "injured" stats */
3878                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3879                         {
3880                                 int value;
3881
3882                                 /* Use lowercase stat name */
3883                                 put_str(stat_names_reduced[i], 3 + i, 53);
3884
3885                                 /* Get the current stat */
3886                                 value = p_ptr->stat_use[i];
3887
3888                                 /* Obtain the current stat (modified) */
3889                                 cnv_stat(value, buf);
3890
3891                                 /* Display the current stat (modified) */
3892                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3893
3894                                 /* Acquire the max stat */
3895                                 value = p_ptr->stat_top[i];
3896
3897                                 /* Obtain the maximum stat (modified) */
3898                                 cnv_stat(value, buf);
3899
3900                                 /* Display the maximum stat (modified) */
3901                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3902                         }
3903
3904                         /* Normal treatment of "normal" stats */
3905                         else
3906                         {
3907                                 /* Assume uppercase stat name */
3908                                 put_str(stat_names[i], 3 + i, 53);
3909
3910                                 /* Obtain the current stat (modified) */
3911                                 cnv_stat(p_ptr->stat_use[i], buf);
3912
3913                                 /* Display the current stat (modified) */
3914                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3915                         }
3916
3917                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3918                         {
3919 #ifdef JP
3920                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3921 #else
3922                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3923 #endif
3924                         }
3925                 }
3926
3927                 /* Display "history" info */
3928                 if (mode == 1)
3929                 {
3930                         char statmsg[1000];
3931
3932 #ifdef JP
3933                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3934 #else
3935                         put_str("(Character Background)", 11, 25);
3936 #endif
3937
3938                         for (i = 0; i < 4; i++)
3939                         {
3940                                 put_str(p_ptr->history[i], i + 12, 10);
3941                         }
3942
3943                         *statmsg = '\0';
3944
3945                         if (p_ptr->is_dead)
3946                         {
3947                                 if (p_ptr->total_winner)
3948                                 {
3949 #ifdef JP
3950                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3951 #else
3952                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3953 #endif
3954                                 }
3955                                 else if (!dun_level)
3956                                 {
3957 #ifdef JP
3958                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3959 #else
3960                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3961 #endif
3962                                 }
3963                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3964                                 {
3965                                         /* Get the quest text */
3966                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3967                                         init_flags = INIT_NAME_ONLY;
3968
3969                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3970
3971 #ifdef JP
3972                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3973 #else
3974                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3975 #endif
3976                                 }
3977                                 else
3978                                 {
3979 #ifdef JP
3980                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3981 #else
3982                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3983 #endif
3984                                 }
3985                         }
3986                         else if (character_dungeon)
3987                         {
3988                                 if (!dun_level)
3989                                 {
3990 #ifdef JP
3991                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3992 #else
3993                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3994 #endif
3995                                 }
3996                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3997                                 {
3998                                         /* Clear the text */
3999                                         /* Must be done before doing INIT_SHOW_TEXT */
4000                                         for (i = 0; i < 10; i++)
4001                                         {
4002                                                 quest_text[i][0] = '\0';
4003                                         }
4004                                         quest_text_line = 0;
4005
4006                                         /* Get the quest text */
4007                                         init_flags = INIT_NAME_ONLY;
4008
4009                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4010
4011 #ifdef JP
4012                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
4013 #else
4014                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
4015 #endif
4016                                 }
4017                                 else
4018                                 {
4019 #ifdef JP
4020                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
4021 #else
4022                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4023 #endif
4024                                 }
4025                         }
4026
4027                         if (*statmsg)
4028                         {
4029                                 char temp[64*2], *t;
4030                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4031                                 t = temp;
4032                                 for(i=0 ; i<2 ; i++)
4033                                 {
4034                                         if(t[0]==0)
4035                                                 break; 
4036                                         else
4037                                         {
4038                                                 put_str(t, i + 5 + 12, 10);
4039                                                 t += strlen(t)+1;
4040                                         }
4041                                 }
4042                         }
4043
4044                 }
4045
4046                 /* Display "various" info */
4047                 else
4048                 {
4049                         display_player_middle();
4050                         display_player_various();
4051                 }
4052         }
4053
4054         /* Special */
4055         else if (mode == 2)
4056         {
4057                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4058
4059                 /* Dump the info */
4060                 display_player_misc_info();
4061                 display_player_stat_info();
4062                 display_player_flag_info();
4063         }
4064
4065         /* Special */
4066         else if (mode == 3)
4067         {
4068                 display_player_other_flag_info();
4069         }
4070
4071         else if (mode == 4)
4072         {
4073                 do_cmd_knowledge_mutations();
4074         }
4075 }
4076
4077
4078 /*
4079  *
4080  */
4081 static void dump_aux_display_player(FILE *fff)
4082 {
4083         int x, y;
4084         byte a;
4085         char c;
4086         char            buf[1024];
4087
4088         /* Display player */
4089         display_player(0);
4090
4091         /* Dump part of the screen */
4092         for (y = 1; y < 22; y++)
4093         {
4094                 /* Dump each row */
4095                 for (x = 0; x < 79; x++)
4096                 {
4097                         /* Get the attr/char */
4098                         (void)(Term_what(x, y, &a, &c));
4099
4100                         /* Dump it */
4101                         buf[x] = c;
4102                 }
4103
4104                 /* End the string */
4105                 buf[x] = '\0';
4106
4107                 /* Kill trailing spaces */
4108                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4109
4110                 /* End the row */
4111 #ifdef JP
4112                 fprintf(fff, "%s\n", buf);
4113 #else
4114                 fprintf(fff, "%s\n", buf);
4115 #endif
4116
4117         }
4118
4119         /* Display history */
4120         display_player(1);
4121
4122         /* Dump part of the screen */
4123         for (y = 10; y < 19; y++)
4124         {
4125                 /* Dump each row */
4126                 for (x = 0; x < 79; x++)
4127                 {
4128                         /* Get the attr/char */
4129                         (void)(Term_what(x, y, &a, &c));
4130
4131                         /* Dump it */
4132                         buf[x] = c;
4133                 }
4134
4135                 /* End the string */
4136                 buf[x] = '\0';
4137
4138                 /* Kill trailing spaces */
4139                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4140
4141                 /* End the row */
4142                 fprintf(fff, "%s\n", buf);
4143         }
4144
4145         fprintf(fff, "\n");
4146
4147         /* Display flags (part 1) */
4148         display_player(2);
4149
4150         /* Dump part of the screen */
4151         for (y = 2; y < 22; y++)
4152         {
4153                 /* Dump each row */
4154                 for (x = 0; x < 79; x++)
4155                 {
4156                         /* Get the attr/char */
4157                         (void)(Term_what(x, y, &a, &c));
4158
4159                         /* Dump it (Ignore equippy tile graphic) */
4160                         if (a < 128)
4161                                 buf[x] = c;
4162                         else
4163                                 buf[x] = ' ';
4164                 }
4165
4166                 /* End the string */
4167                 buf[x] = '\0';
4168
4169                 /* Kill trailing spaces */
4170                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4171
4172                 /* End the row */
4173                 fprintf(fff, "%s\n", buf);
4174         }
4175
4176         fprintf(fff, "\n");
4177
4178         /* Display flags (part 2) */
4179         display_player(3);
4180
4181         /* Dump part of the screen */
4182         for (y = 1; y < 22; y++)
4183         {
4184                 /* Dump each row */
4185                 for (x = 0; x < 79; x++)
4186                 {
4187                         /* Get the attr/char */
4188                         (void)(Term_what(x, y, &a, &c));
4189
4190                         /* Dump it (Ignore equippy tile graphic) */
4191                         if (a < 128)
4192                                 buf[x] = c;
4193                         else
4194                                 buf[x] = ' ';
4195                 }
4196
4197                 /* End the string */
4198                 buf[x] = '\0';
4199
4200                 /* Kill trailing spaces */
4201                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4202
4203                 /* End the row */
4204                 fprintf(fff, "%s\n", buf);
4205         }
4206
4207         fprintf(fff, "\n");
4208 }
4209
4210
4211 /*
4212  *
4213  */
4214 static void dump_aux_pet(FILE *fff)
4215 {
4216         int i;
4217         bool pet = FALSE;
4218         bool pet_settings = FALSE;
4219         char pet_name[80];
4220
4221         for (i = m_max - 1; i >= 1; i--)
4222         {
4223                 monster_type *m_ptr = &m_list[i];
4224
4225                 if (!m_ptr->r_idx) continue;
4226                 if (!is_pet(m_ptr)) continue;
4227                 pet_settings = TRUE;
4228                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4229                 if (!pet)
4230                 {
4231 #ifdef JP
4232                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4233 #else
4234                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4235 #endif
4236                         pet = TRUE;
4237                 }
4238                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4239                 fprintf(fff, "%s\n", pet_name);
4240         }
4241
4242         if (pet_settings)
4243         {
4244 #ifdef JP
4245                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4246 #else
4247                 fprintf(fff, "\n\n  [Command for Pets]\n");
4248 #endif
4249
4250 #ifdef JP
4251                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4252 #else
4253                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4254 #endif
4255
4256 #ifdef JP
4257                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4258 #else
4259                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4260 #endif
4261
4262 #ifdef JP
4263                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4264 #else
4265                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4266 #endif
4267
4268 #ifdef JP
4269                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4270 #else
4271                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4272 #endif
4273
4274 #ifdef JP
4275                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4276 #else
4277                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4278 #endif
4279
4280 #ifdef JP
4281                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4282 #else
4283                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4284 #endif
4285
4286                 fputc('\n', fff);
4287         }
4288 }
4289
4290
4291 /*
4292  *
4293  */
4294 static void dump_aux_class_special(FILE *fff)
4295 {
4296         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4297         {
4298                 int i = 0;
4299                 int j = 0;
4300                 int l1 = 0;
4301                 int l2 = 0;
4302                 int num = 0;
4303                 int spellnum[MAX_MONSPELLS];
4304                 s32b f4 = 0, f5 = 0, f6 = 0;
4305                 char p[60][80];
4306                 int col = 0;
4307                 bool pcol = FALSE;
4308
4309                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4310
4311 #ifdef JP
4312                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4313 #else
4314                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4315 #endif
4316
4317
4318                 for (j=1;j<6;j++)
4319                 {
4320                         col++;
4321                         set_rf_masks(&f4, &f5, &f6, j);
4322                         switch(j)
4323                         {
4324                                 case MONSPELL_TYPE_BOLT:
4325 #ifdef JP
4326                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4327 #else
4328                                         strcat(p[col], "\n     [Bolt  Type]\n");
4329 #endif
4330                                         break;
4331
4332                                 case MONSPELL_TYPE_BALL:
4333 #ifdef JP
4334                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4335 #else
4336                                         strcat(p[col], "\n     [Ball  Type]\n");
4337 #endif
4338                                         break;
4339
4340                                 case MONSPELL_TYPE_BREATH:
4341 #ifdef JP
4342                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4343 #else
4344                                         strcat(p[col], "\n     [  Breath  ]\n");
4345 #endif
4346                                         break;
4347
4348                                 case MONSPELL_TYPE_SUMMON:
4349 #ifdef JP
4350                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4351 #else
4352                                         strcat(p[col], "\n     [Summonning]\n");
4353 #endif
4354                                         break;
4355
4356                                 case MONSPELL_TYPE_OTHER:
4357 #ifdef JP
4358                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4359 #else
4360                                         strcat(p[col], "\n     [Other Type]\n");
4361 #endif
4362                                         break;
4363                         }
4364
4365                         for (i = 0, num = 0; i < 32; i++)
4366                         {
4367                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4368                         }
4369                         for (; i < 64; i++)
4370                         {
4371                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4372                         }
4373                         for (; i < 96; i++)
4374                         {
4375                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4376                         }
4377
4378                         col++;
4379                         pcol = FALSE;
4380                         strcat(p[col], "       ");
4381
4382                         for (i = 0; i < num; i++)
4383                         {
4384                                 if (p_ptr->magic_num2[spellnum[i]])
4385                                 {
4386                                         pcol = TRUE;
4387                                         /* Dump blue magic */
4388                                         l1 = strlen(p[col]);
4389                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4390                                         if ((l1 + l2) >= 75)
4391                                         {
4392                                                 strcat(p[col], "\n");
4393                                                 col++;
4394                                                 strcat(p[col], "       ");
4395                                         }
4396                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4397                                         strcat(p[col], ", ");
4398                                 }
4399                         }
4400                         
4401                         if (!pcol)
4402                         {
4403 #ifdef JP
4404                                 strcat(p[col], "¤Ê¤·");
4405 #else
4406                                 strcat(p[col], "None");
4407 #endif
4408                         }
4409                         else
4410                         {
4411                                 if (p[col][strlen(p[col])-2] == ',')
4412                                 {
4413                                         p[col][strlen(p[col])-2] = '\0';
4414                                 }
4415                                 else
4416                                 {
4417                                         p[col][strlen(p[col])-10] = '\0';
4418                                 }
4419                         }
4420                         
4421                         strcat(p[col], "\n");
4422                 }
4423
4424                 for (i=0;i<=col;i++)
4425                 {
4426                         fputs(p[i], fff);
4427                 }
4428         }
4429         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4430         {
4431                 char s[EATER_EXT][MAX_NLEN];
4432                 int tval, ext, k_idx;
4433                 int i, magic_num;
4434
4435 #ifdef JP
4436                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4437 #else
4438                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4439 #endif
4440
4441                 for (ext = 0; ext < 3; ext++)
4442                 {
4443                         int eat_num = 0;
4444
4445                         /* Dump an extent name */
4446                         switch (ext)
4447                         {
4448                         case 0:
4449                                 tval = TV_STAFF;
4450 #ifdef JP
4451                                 fprintf(fff, "\n[¾ó]\n");
4452 #else
4453                                 fprintf(fff, "\n[Staffs]\n");
4454 #endif
4455                                 break;
4456                         case 1:
4457                                 tval = TV_WAND;
4458 #ifdef JP
4459                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4460 #else
4461                                 fprintf(fff, "\n[Wands]\n");
4462 #endif
4463                                 break;
4464                         case 2:
4465                                 tval = TV_ROD;
4466 #ifdef JP
4467                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4468 #else
4469                                 fprintf(fff, "\n[Rods]\n");
4470 #endif
4471                                 break;
4472                         }
4473
4474                         /* Get magic device names that were eaten */
4475                         for (i = 0; i < EATER_EXT; i++)
4476                         {
4477                                 int idx = EATER_EXT * ext + i;
4478
4479                                 magic_num = p_ptr->magic_num2[idx];
4480                                 if (!magic_num) continue;
4481
4482                                 k_idx = lookup_kind(tval, i);
4483                                 if (!k_idx) continue;
4484                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4485                                 eat_num++;
4486                         }
4487
4488                         /* Dump magic devices in this extent */
4489                         if (eat_num > 0)
4490                         {
4491                                 for (i = 0; i < eat_num; i++)
4492                                 {
4493                                         fputs(s[i], fff);
4494                                         if (i % 3 < 2) fputs("    ", fff);
4495                                         else fputs("\n", fff);
4496                                 }
4497
4498                                 if (i % 3 > 0) fputs("\n", fff);
4499                         }
4500                         else /* Not found */
4501                         {
4502 #ifdef JP
4503                                 fputs("  (¤Ê¤·)\n", fff);
4504 #else
4505                                 fputs("  (none)\n", fff);
4506 #endif
4507                         }
4508                 }
4509         }
4510         else if (p_ptr->pclass == CLASS_SMITH)
4511         {
4512                 int i, id[250], n = 0, row;
4513
4514 #ifdef JP
4515                 fprintf(fff, "\n\n  [¼ê¤ËÆþ¤ì¤¿¥¨¥Ã¥»¥ó¥¹]\n\n");
4516 #else
4517                 fprintf(fff, "\n\n  [Get Essence]\n\n");
4518 #endif
4519
4520 #ifdef JP
4521                 fprintf(fff, "¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô     ¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô     ¥¨¥Ã¥»¥ó¥¹   ¸Ä¿ô", 1, 8);
4522 #else
4523                 fprintf(fff, "Essence      Num      Essence      Num      Essence      Num ", 1, 8);
4524 #endif
4525                 for (i = 0; essence_name[i]; i++)
4526                 {
4527                         if (!essence_name[i][0]) continue;
4528                         id[n] = i;
4529                         n++;
4530                 }
4531
4532                 row = n / 3 + 1;
4533
4534                 for (i = 0; i < row; i++)
4535                 {
4536                         fprintf(fff, "\n");
4537                         fprintf(fff, "%-11s %5d     ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
4538                         if(i + row < n) fprintf(fff, "%-11s %5d     ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
4539                         if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
4540                 }
4541
4542                 fputs("\n", fff);
4543
4544         }
4545 }
4546
4547
4548 /*
4549  *
4550  */
4551 static void dump_aux_quest(FILE *fff)
4552 {
4553         int i;
4554         int *quest_num;
4555         int dummy;
4556
4557
4558 #ifdef JP
4559         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4560 #else
4561         fprintf(fff, "\n\n  [Quest Information]\n");
4562 #endif
4563
4564         /* Allocate Memory */
4565         C_MAKE(quest_num, max_quests, int);
4566
4567         /* Sort by compete level */
4568         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4569         ang_sort_comp = ang_sort_comp_quest_num;
4570         ang_sort_swap = ang_sort_swap_quest_num;
4571         ang_sort(quest_num, &dummy, max_quests);
4572
4573         /* Dump Quest Information */
4574         fputc('\n', fff);
4575         do_cmd_knowledge_quests_completed(fff, quest_num);
4576         fputc('\n', fff);
4577         do_cmd_knowledge_quests_failed(fff, quest_num);
4578         fputc('\n', fff);
4579
4580         /* Free Memory */
4581         C_KILL(quest_num, max_quests, int);
4582 }
4583
4584
4585 /*
4586  *
4587  */
4588 static void dump_aux_last_message(FILE *fff)
4589 {
4590         if (p_ptr->is_dead)
4591         {
4592                 if (!p_ptr->total_winner)
4593                 {
4594                         int i;
4595
4596 #ifdef JP
4597                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4598 #else
4599                         fprintf(fff, "\n  [Last Messages]\n\n");
4600 #endif
4601                         for (i = MIN(message_num(), 30); i >= 0; i--)
4602                         {
4603                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4604                         }
4605                         fputc('\n', fff);
4606                 }
4607
4608                 /* Hack -- *Winning* message */
4609                 else if (p_ptr->last_message)
4610                 {
4611 #ifdef JP
4612                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4613 #else
4614                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4615 #endif
4616                         fprintf(fff,"  %s\n", p_ptr->last_message);
4617                         fputc('\n', fff);
4618                 }
4619         }
4620 }
4621
4622
4623 /*
4624  *
4625  */
4626 static void dump_aux_recall(FILE *fff)
4627 {
4628         int y;
4629
4630 #ifdef JP
4631         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4632 #else
4633         fprintf(fff, "\n  [Recall Depth]\n\n");
4634 #endif
4635
4636         for (y = 1; y < max_d_idx; y++)
4637         {
4638                 bool seiha = FALSE;
4639
4640                 if (!d_info[y].maxdepth) continue;
4641                 if (!max_dlv[y]) continue;
4642                 if (d_info[y].final_guardian)
4643                 {
4644                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4645                 }
4646                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4647
4648 #ifdef JP
4649                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4650 #else
4651                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4652 #endif
4653         }
4654 }
4655
4656
4657 /*
4658  *
4659  */
4660 static void dump_aux_options(FILE *fff)
4661 {
4662 #ifdef JP
4663         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4664 #else
4665         fprintf(fff, "\n  [Option Settings]\n");
4666 #endif
4667
4668
4669         if (preserve_mode)
4670 #ifdef JP
4671                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4672 #else
4673                 fprintf(fff, "\n Preserve Mode:      ON");
4674 #endif
4675
4676         else
4677 #ifdef JP
4678                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4679 #else
4680                 fprintf(fff, "\n Preserve Mode:      OFF");
4681 #endif
4682
4683
4684         if (ironman_small_levels)
4685 #ifdef JP
4686                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4687 #else
4688                 fprintf(fff, "\n Small Levels:       ALWAYS");
4689 #endif
4690
4691         else if (always_small_levels)
4692 #ifdef JP
4693                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4694 #else
4695                 fprintf(fff, "\n Small Levels:       ON");
4696 #endif
4697
4698         else if (small_levels)
4699 #ifdef JP
4700                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4701 #else
4702                 fprintf(fff, "\n Small Levels:       ENABLED");
4703 #endif
4704
4705         else
4706 #ifdef JP
4707                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4708 #else
4709                 fprintf(fff, "\n Small Levels:       OFF");
4710 #endif
4711
4712
4713         if (vanilla_town)
4714 #ifdef JP
4715                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4716 #else
4717                 fprintf(fff, "\n Vanilla Town:       ON");
4718 #endif
4719
4720         else if (lite_town)
4721 #ifdef JP
4722                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4723 #else
4724                 fprintf(fff, "\n Lite Town:          ON");
4725 #endif
4726
4727
4728         if (ironman_shops)
4729 #ifdef JP
4730                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4731 #else
4732                 fprintf(fff, "\n No Shops:           ON");
4733 #endif
4734
4735
4736         if (ironman_downward)
4737 #ifdef JP
4738                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4739 #else
4740                 fprintf(fff, "\n Diving Only:        ON");
4741 #endif
4742
4743
4744         if (ironman_rooms)
4745 #ifdef JP
4746                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4747 #else
4748                 fprintf(fff, "\n Unusual Rooms:      ON");
4749 #endif
4750
4751
4752         if (ironman_nightmare)
4753 #ifdef JP
4754                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4755 #else
4756                 fprintf(fff, "\n Nightmare Mode:     ON");
4757 #endif
4758
4759
4760         if (ironman_empty_levels)
4761 #ifdef JP
4762                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4763 #else
4764                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4765 #endif
4766
4767         else if (empty_levels)
4768 #ifdef JP
4769                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4770 #else
4771                 fprintf(fff, "\n Arena Levels:       ENABLED");
4772 #endif
4773
4774         else
4775 #ifdef JP
4776                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4777 #else
4778                 fprintf(fff, "\n Arena Levels:       OFF");
4779 #endif
4780
4781
4782         fputc('\n', fff);
4783
4784         if (p_ptr->noscore)
4785 #ifdef JP
4786                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4787 #else
4788                 fprintf(fff, "\n You have done something illegal.\n");
4789 #endif
4790
4791         fputc('\n', fff);
4792 }
4793
4794
4795 /*
4796  *
4797  */
4798 static void dump_aux_arena(FILE *fff)
4799 {
4800         if (lite_town || vanilla_town) return;
4801
4802         if (p_ptr->arena_number < 0)
4803         {
4804                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4805                 {
4806 #ifdef JP
4807                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4808 #else
4809                         fprintf(fff, "\n Arena: Defeated\n");
4810 #endif
4811                 }
4812                 else
4813                 {
4814 #ifdef JP
4815                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4816                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4817 #else
4818                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4819                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4820                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4821 #endif
4822                 }
4823         }
4824         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4825         {
4826 #ifdef JP
4827                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4828 #else
4829                 fprintf(fff, "\n Arena: True Champion\n");
4830 #endif
4831         }
4832         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4833         {
4834 #ifdef JP
4835                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4836 #else
4837                 fprintf(fff, "\n Arena: Champion\n");
4838 #endif
4839         }
4840         else
4841         {
4842 #ifdef JP
4843                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4844 #else
4845                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4846 #endif
4847         }
4848
4849         fprintf(fff, "\n");
4850 }
4851
4852
4853 /*
4854  *
4855  */
4856 static void dump_aux_monsters(FILE *fff)
4857 {
4858         /* Monsters slain */
4859
4860         int k;
4861         long uniq_total = 0;
4862         long norm_total = 0;
4863         s16b *who;
4864
4865         /* Sort by monster level */
4866         u16b why = 2;
4867
4868 #ifdef JP
4869         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4870 #else
4871         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4872 #endif
4873
4874         /* Allocate the "who" array */
4875         C_MAKE(who, max_r_idx, s16b);
4876
4877         /* Count monster kills */
4878         for (k = 1; k < max_r_idx; k++)
4879         {
4880                 monster_race *r_ptr = &r_info[k];
4881
4882                 /* Ignore unused index */
4883                 if (!r_ptr->name) continue;
4884
4885                 /* Unique monsters */
4886                 if (r_ptr->flags1 & RF1_UNIQUE)
4887                 {
4888                         bool dead = (r_ptr->max_num == 0);
4889                         if (dead)
4890                         {
4891                                 norm_total++;
4892
4893                                 /* Add a unique monster to the list */
4894                                 who[uniq_total++] = k;
4895                         }
4896                 }
4897
4898                 /* Normal monsters */
4899                 else
4900                 {
4901                         if (r_ptr->r_pkills > 0)
4902                         {
4903                                 norm_total += r_ptr->r_pkills;
4904                         }
4905                 }
4906         }
4907
4908
4909         /* No monsters is defeated */
4910         if (norm_total < 1)
4911         {
4912 #ifdef JP
4913                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4914 #else
4915                 fprintf(fff,"You have defeated no enemies yet.\n");
4916 #endif
4917         }
4918
4919         /* Defeated more than one normal monsters */
4920         else if (uniq_total == 0)
4921         {
4922 #ifdef JP
4923                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4924 #else
4925                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4926 #endif
4927         }
4928
4929         /* Defeated more than one unique monsters */
4930         else /* if (uniq_total > 0) */
4931         {
4932 #ifdef JP
4933                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4934 #else
4935                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4936 #endif
4937
4938
4939                 /* Select the sort method */
4940                 ang_sort_comp = ang_sort_comp_hook;
4941                 ang_sort_swap = ang_sort_swap_hook;
4942
4943                 /* Sort the array by dungeon depth of monsters */
4944                 ang_sort(who, &why, uniq_total);
4945
4946 #ifdef JP
4947                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4948 #else
4949                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4950 #endif
4951
4952                 /* Print top 10 */
4953                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4954                 {
4955                         monster_race *r_ptr = &r_info[who[k]];
4956
4957 #ifdef JP
4958                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4959 #else
4960                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4961 #endif
4962                 }
4963
4964         }
4965
4966         /* Free the "who" array */
4967         C_KILL(who, max_r_idx, s16b);
4968 }
4969
4970
4971 /*
4972  *
4973  */
4974 static void dump_aux_race_history(FILE *fff)
4975 {
4976         if (p_ptr->old_race1 || p_ptr->old_race2)
4977         {
4978                 int i;
4979
4980 #ifdef JP
4981                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4982 #else
4983                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4984 #endif
4985                 for (i = 0; i < MAX_RACES; i++)
4986                 {
4987                         if (p_ptr->start_race == i) continue;
4988                         if (i < 32)
4989                         {
4990                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4991                         }
4992                         else
4993                         {
4994                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4995                         }
4996 #ifdef JP
4997                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4998 #else
4999                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
5000 #endif
5001                 }
5002
5003                 fputc('\n', fff);
5004         }
5005 }
5006
5007
5008 /*
5009  *
5010  */
5011 static void dump_aux_realm_history(FILE *fff)
5012 {
5013         if (p_ptr->old_realm)
5014         {
5015                 int i;
5016
5017                 fputc('\n', fff);
5018                 for (i = 0; i < MAX_MAGIC; i++)
5019                 {
5020                         if (!(p_ptr->old_realm & 1L << i)) continue;
5021 #ifdef JP
5022                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
5023 #else
5024                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
5025 #endif
5026                 }
5027                 fputc('\n', fff);
5028         }
5029 }
5030
5031
5032 /*
5033  *
5034  */
5035 static void dump_aux_virtues(FILE *fff)
5036 {
5037         int v_nr, percent;
5038
5039 #ifdef JP
5040         fprintf(fff, "\n\n  [¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó]\n\n");
5041 #else
5042         fprintf(fff, "\n\n  [HP-rate & Max stat & Virtues]\n\n");
5043 #endif
5044
5045         percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
5046                 (2 * p_ptr->hitdie +
5047                 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
5048
5049 #ifdef JP
5050                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
5051                 else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
5052                 fprintf(fff, "ǽÎϤκÇÂçÃÍ\n");
5053 #else
5054                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
5055                 else fprintf(fff, "Your current Life Rating is ???.\n\n");
5056                 fprintf(fff, "Limits of maximum stats\n");
5057 #endif
5058                 for (v_nr = 0; v_nr < 6; v_nr++)
5059                 {
5060                         if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
5061                         else fprintf(fff, "%s ???\n", stat_names[v_nr]);
5062                 }
5063
5064 #ifdef JP
5065         fprintf(fff, "\n°À­ : %s\n", your_alignment());
5066 #else
5067         fprintf(fff, "\nYour alighnment : %s\n", your_alignment());
5068 #endif
5069
5070         fprintf(fff, "\n");
5071         dump_virtues(fff);
5072 }
5073
5074
5075 /*
5076  *
5077  */
5078 static void dump_aux_mutations(FILE *fff)
5079 {
5080         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5081         {
5082 #ifdef JP
5083                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
5084 #else
5085                 fprintf(fff, "\n\n  [Mutations]\n\n");
5086 #endif
5087
5088                 dump_mutations(fff);
5089         }
5090 }
5091
5092
5093 /*
5094  *
5095  */
5096 static void dump_aux_equipment_inventory(FILE *fff)
5097 {
5098         int i;
5099         char o_name[MAX_NLEN];
5100
5101         /* Dump the equipment */
5102         if (equip_cnt)
5103         {
5104 #ifdef JP
5105                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5106 #else
5107                 fprintf(fff, "  [Character Equipment]\n\n");
5108 #endif
5109
5110                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5111                 {
5112                         object_desc(o_name, &inventory[i], 0);
5113                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5114 #ifdef JP
5115                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5116 #else
5117                                 strcpy(o_name, "(wielding with two-hands)");
5118 #endif
5119
5120                         fprintf(fff, "%c) %s\n",
5121                                 index_to_label(i), o_name);
5122                 }
5123                 fprintf(fff, "\n\n");
5124         }
5125
5126         /* Dump the inventory */
5127 #ifdef JP
5128         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5129 #else
5130         fprintf(fff, "  [Character Inventory]\n\n");
5131 #endif
5132
5133         for (i = 0; i < INVEN_PACK; i++)
5134         {
5135                 /* Don't dump the empty slots */
5136                 if (!inventory[i].k_idx) break;
5137
5138                 /* Dump the inventory slots */
5139                 object_desc(o_name, &inventory[i], 0);
5140                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5141         }
5142
5143         /* Add an empty line */
5144         fprintf(fff, "\n\n");
5145 }
5146
5147
5148 /*
5149  *
5150  */
5151 static void dump_aux_home_museum(FILE *fff)
5152 {
5153         char o_name[MAX_NLEN];
5154         store_type  *st_ptr;
5155
5156         /* Do we need it?? */
5157         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5158
5159         /* Print the home */
5160         st_ptr = &town[1].store[STORE_HOME];
5161
5162         /* Home -- if anything there */
5163         if (st_ptr->stock_num)
5164         {
5165                 int i;
5166                 int x = 1;
5167
5168 #ifdef JP
5169                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5170 #else
5171                 fprintf(fff, "  [Home Inventory]\n");
5172 #endif
5173
5174                 /* Dump all available items */
5175                 for (i = 0; i < st_ptr->stock_num; i++)
5176                 {
5177                         if ((i % 12) == 0)
5178 #ifdef JP
5179                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5180 #else
5181                                 fprintf(fff, "\n ( page %d )\n", x++);
5182 #endif
5183                         object_desc(o_name, &st_ptr->stock[i], 0);
5184                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5185                 }
5186
5187                 /* Add an empty line */
5188                 fprintf(fff, "\n\n");
5189         }
5190
5191
5192         /* Print the home */
5193         st_ptr = &town[1].store[STORE_MUSEUM];
5194
5195         /* Home -- if anything there */
5196         if (st_ptr->stock_num)
5197         {
5198                 int i;
5199                 int x = 1;
5200
5201 #ifdef JP
5202                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5203 #else
5204                 fprintf(fff, "  [Museum]\n");
5205 #endif
5206
5207                 /* Dump all available items */
5208                 for (i = 0; i < st_ptr->stock_num; i++)
5209                 {
5210 #ifdef JP
5211                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5212                         object_desc(o_name, &st_ptr->stock[i], 0);
5213                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5214 #else
5215                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5216                         object_desc(o_name, &st_ptr->stock[i], 0);
5217                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5218 #endif
5219
5220                 }
5221
5222                 /* Add an empty line */
5223                 fprintf(fff, "\n\n");
5224         }
5225 }
5226
5227
5228 /*
5229  * Output the character dump to a file
5230  */
5231 errr make_character_dump(FILE *fff)
5232 {
5233 #ifdef JP
5234         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5235                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5236 #else
5237         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5238                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5239 #endif
5240
5241         update_playtime();
5242
5243         dump_aux_display_player(fff);
5244         dump_aux_last_message(fff);
5245         dump_aux_options(fff);
5246         dump_aux_recall(fff);
5247         dump_aux_quest(fff);
5248         dump_aux_arena(fff);
5249         dump_aux_monsters(fff);
5250         dump_aux_virtues(fff);
5251         dump_aux_race_history(fff);
5252         dump_aux_realm_history(fff);
5253         dump_aux_class_special(fff);
5254         dump_aux_mutations(fff);
5255         dump_aux_pet(fff);
5256         fputs("\n\n", fff);
5257         dump_aux_equipment_inventory(fff);
5258         dump_aux_home_museum(fff);
5259
5260 #ifdef JP
5261         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5262 #else
5263         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5264 #endif
5265
5266         return 0;
5267 }
5268
5269 /*
5270  * Hack -- Dump a character description file
5271  *
5272  * XXX XXX XXX Allow the "full" flag to dump additional info,
5273  * and trigger its usage from various places in the code.
5274  */
5275 errr file_character(cptr name)
5276 {
5277         int             fd = -1;
5278         FILE            *fff = NULL;
5279         char            buf[1024];
5280
5281         /* Build the filename */
5282         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5283
5284         /* File type is "TEXT" */
5285         FILE_TYPE(FILE_TYPE_TEXT);
5286
5287         /* Check for existing file */
5288         fd = fd_open(buf, O_RDONLY);
5289
5290         /* Existing file */
5291         if (fd >= 0)
5292         {
5293                 char out_val[160];
5294
5295                 /* Close the file */
5296                 (void)fd_close(fd);
5297
5298                 /* Build query */
5299 #ifdef JP
5300                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5301 #else
5302                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5303 #endif
5304
5305
5306                 /* Ask */
5307                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5308         }
5309
5310         /* Open the non-existing file */
5311         if (fd < 0) fff = my_fopen(buf, "w");
5312
5313         /* Invalid file */
5314         if (!fff)
5315         {
5316                 /* Message */
5317 #ifdef JP
5318                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5319 #else
5320                 prt("Character dump failed!", 0, 0);
5321 #endif
5322
5323                 (void)inkey();
5324
5325                 /* Error */
5326                 return (-1);
5327         }
5328
5329         (void)make_character_dump(fff);
5330
5331         /* Close it */
5332         my_fclose(fff);
5333
5334
5335         /* Message */
5336 #ifdef JP
5337 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5338 #else
5339         msg_print("Character dump successful.");
5340 #endif
5341
5342         msg_print(NULL);
5343
5344         /* Success */
5345         return (0);
5346 }
5347
5348
5349 /*
5350  * Display single line of on-line help file
5351  *
5352  * You can insert some special color tag to change text color.
5353  * Such as...
5354  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5355  *
5356  * A colored segment is between "[[[[y|" and the last "|".
5357  * You can use any single character in place of the "|".
5358  */
5359 static void show_file_aux_line(cptr str, int cy, cptr shower)
5360 {
5361         static const char tag_str[] = "[[[[";
5362         byte color = TERM_WHITE;
5363         char in_tag = '\0';
5364         int cx = 0;
5365         int i;
5366         char lcstr[1024];
5367
5368         if (shower)
5369         {
5370                 /* Make a lower case version of str for searching */
5371                 strcpy(lcstr, str);
5372                 str_tolower(lcstr);
5373         }
5374
5375         /* Initial cursor position */
5376         Term_gotoxy(cx, cy);
5377
5378         for (i = 0; str[i];)
5379         {
5380                 int len = strlen(&str[i]);
5381                 int showercol = len + 1;
5382                 int bracketcol = len + 1;
5383                 int endcol = len;
5384                 cptr ptr;
5385
5386                 /* Search for a shower string in the line */
5387                 if (shower)
5388                 {
5389                         ptr = my_strstr(&lcstr[i], shower);
5390                         if (ptr) showercol = ptr - &lcstr[i];
5391                 }
5392
5393                 /* Search for a color segment tag */
5394                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5395                 if (ptr) bracketcol = ptr - &str[i];
5396
5397                 /* A color tag is found */
5398                 if (bracketcol < endcol) endcol = bracketcol;
5399
5400                 /* The shower string is found before the color tag */
5401                 if (showercol < endcol) endcol = showercol;
5402
5403                 /* Print a segment of the line */
5404                 Term_addstr(endcol, color, &str[i]);
5405                 cx += endcol;
5406                 i += endcol;
5407
5408                 /* Shower string? */
5409                 if (endcol == showercol)
5410                 {
5411                         int showerlen = strlen(shower);
5412
5413                         /* Print the shower string in yellow */
5414                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5415                         cx += showerlen;
5416                         i += showerlen;
5417                 }
5418
5419                 /* Colored segment? */
5420                 else if (endcol == bracketcol)
5421                 {
5422                         if (in_tag)
5423                         {
5424                                 /* Found the end of colored segment */
5425                                 i++;
5426
5427                                 /* Now looking for an another tag_str */
5428                                 in_tag = '\0';
5429
5430                                 /* Set back to the default color */
5431                                 color = TERM_WHITE;
5432                         }
5433                         else
5434                         {
5435                                 /* Found a tag_str, and get a tag color */
5436                                 i += sizeof(tag_str)-1;
5437
5438                                 /* Get tag color */
5439                                 color = color_char_to_attr(str[i]);
5440
5441                                 /* Illegal color tag */
5442                                 if (color == 255 || str[i+1] == '\0')
5443                                 {
5444                                         /* Illegal color tag */
5445                                         color = TERM_WHITE;
5446
5447                                         /* Print the broken tag as a string */
5448                                         Term_addstr(-1, TERM_WHITE, tag_str);
5449                                         cx += sizeof(tag_str)-1;
5450                                 }
5451                                 else
5452                                 {
5453                                         /* Skip the color tag */
5454                                         i++;
5455
5456                                         /* Now looking for a close tag */
5457                                         in_tag = str[i];
5458
5459                                         /* Skip the close-tag-indicator */
5460                                         i++;
5461                                 }
5462                         }
5463                 }
5464
5465         } /* for (i = 0; str[i];) */
5466
5467         /* Clear rest of line */
5468         Term_erase(cx, cy, 255);
5469 }
5470
5471
5472 /*
5473  * Recursive file perusal.
5474  *
5475  * Process various special text in the input file, including
5476  * the "menu" structures used by the "help file" system.
5477  *
5478  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5479  */
5480 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5481 {
5482         int i, n, skey;
5483
5484         /* Number of "real" lines passed by */
5485         int next = 0;
5486
5487         /* Number of "real" lines in the file */
5488         int size = 0;
5489
5490         /* Backup value for "line" */
5491         int back = 0;
5492
5493         /* This screen has sub-screens */
5494         bool menu = FALSE;
5495
5496         /* Current help file */
5497         FILE *fff = NULL;
5498
5499         /* Find this string (if any) */
5500         cptr find = NULL;
5501
5502         /* Jump to this tag */
5503         cptr tag = NULL;
5504
5505         /* Hold strings to find/show */
5506         char finder_str[81];
5507         char shower_str[81];
5508         char back_str[81];
5509
5510         /* String to show */
5511         cptr shower = NULL;
5512
5513         /* Filename */
5514         char filename[1024];
5515
5516         /* Describe this thing */
5517         char caption[128];
5518
5519         /* Path buffer */
5520         char path[1024];
5521
5522         /* General buffer */
5523         char buf[1024];
5524
5525         /* Sub-menu information */
5526         char hook[68][32];
5527
5528         bool reverse = (line < 0);
5529
5530         int wid, hgt, rows;
5531
5532         Term_get_size(&wid, &hgt);
5533         rows = hgt - 4;
5534
5535         /* Wipe finder */
5536         strcpy(finder_str, "");
5537
5538         /* Wipe shower */
5539         strcpy(shower_str, "");
5540
5541         /* Wipe caption */
5542         strcpy(caption, "");
5543
5544         /* Wipe the hooks */
5545         for (i = 0; i < 68; i++)
5546         {
5547                 hook[i][0] = '\0';
5548         }
5549
5550         /* Copy the filename */
5551         strcpy(filename, name);
5552
5553         n = strlen(filename);
5554
5555         /* Extract the tag from the filename */
5556         for (i = 0; i < n; i++)
5557         {
5558                 if (filename[i] == '#')
5559                 {
5560                         filename[i] = '\0';
5561                         tag = filename + i + 1;
5562                         break;
5563                 }
5564         }
5565
5566         /* Redirect the name */
5567         name = filename;
5568
5569         /* Hack XXX XXX XXX */
5570         if (what)
5571         {
5572                 /* Caption */
5573                 strcpy(caption, what);
5574
5575                 /* Access the "file" */
5576                 strcpy(path, name);
5577
5578                 /* Open */
5579                 fff = my_fopen(path, "r");
5580         }
5581
5582         /* Look in "help" */
5583         if (!fff)
5584         {
5585                 /* Caption */
5586 #ifdef JP
5587 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5588 #else
5589                 sprintf(caption, "Help file '%s'", name);
5590 #endif
5591
5592
5593                 /* Build the filename */
5594                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5595
5596                 /* Open the file */
5597                 fff = my_fopen(path, "r");
5598         }
5599
5600         /* Look in "info" */
5601         if (!fff)
5602         {
5603                 /* Caption */
5604 #ifdef JP
5605 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5606 #else
5607                 sprintf(caption, "Info file '%s'", name);
5608 #endif
5609
5610
5611                 /* Build the filename */
5612                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5613
5614                 /* Open the file */
5615                 fff = my_fopen(path, "r");
5616         }
5617
5618         /* Look in "info" */
5619         if (!fff)
5620         {
5621                 /* Build the filename */
5622                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5623
5624                 for (i = 0; path[i]; i++)
5625                         if ('\\' == path[i])
5626                                 path[i] = PATH_SEP[0];
5627
5628                 /* Caption */
5629 #ifdef JP
5630 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5631 #else
5632                 sprintf(caption, "Info file '%s'", name);
5633 #endif
5634
5635                 /* Open the file */
5636                 fff = my_fopen(path, "r");
5637         }
5638
5639         /* Oops */
5640         if (!fff)
5641         {
5642                 /* Message */
5643 #ifdef JP
5644 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5645 #else
5646                 msg_format("Cannot open '%s'.", name);
5647 #endif
5648
5649                 msg_print(NULL);
5650
5651                 /* Oops */
5652                 return (TRUE);
5653         }
5654
5655
5656         /* Pre-Parse the file */
5657         while (TRUE)
5658         {
5659                 char *str = buf;
5660
5661                 /* Read a line or stop */
5662                 if (my_fgets(fff, buf, sizeof(buf))) break;
5663
5664                 /* XXX Parse "menu" items */
5665                 if (prefix(str, "***** "))
5666                 {
5667                         /* Notice "menu" requests */
5668                         if ((str[6] == '[') && isalpha(str[7]))
5669                         {
5670                                 /* Extract the menu item */
5671                                 int k = str[7] - 'A';
5672
5673                                 /* This is a menu file */
5674                                 menu = TRUE;
5675
5676                                 if ((str[8] == ']') && (str[9] == ' '))
5677                                 {
5678                                         /* Extract the menu item */
5679                                         strncpy(hook[k], str + 10, 31);
5680
5681                                         /* Make sure it's null-terminated */
5682                                         hook[k][31] = '\0';
5683                                 }
5684                         }
5685                         /* Notice "tag" requests */
5686                         else if (str[6] == '<')
5687                         {
5688                                 size_t len = strlen(str);
5689
5690                                 if (str[len - 1] == '>')
5691                                 {
5692                                         str[len - 1] = '\0';
5693                                         if (tag && streq(str + 7, tag)) line = next;
5694                                 }
5695                         }
5696
5697                         /* Skip this */
5698                         continue;
5699                 }
5700
5701                 /* Count the "real" lines */
5702                 next++;
5703         }
5704
5705         /* Save the number of "real" lines */
5706         size = next;
5707
5708         /* start from bottom when reverse mode */
5709         if (line == -1) line = ((size-1)/rows)*rows;
5710
5711         /* Clear screen */
5712         Term_clear();
5713
5714         /* Display the file */
5715         while (TRUE)
5716         {
5717                 /* Restart when necessary */
5718                 if (line >= size - rows) line = size - rows;
5719                 if (line < 0) line = 0;
5720
5721                 /* Re-open the file if needed */
5722                 if (next > line)
5723                 {
5724                         /* Close it */
5725                         my_fclose(fff);
5726
5727                         /* Hack -- Re-Open the file */
5728                         fff = my_fopen(path, "r");
5729
5730                         /* Oops */
5731                         if (!fff) return (FALSE);
5732
5733                         /* File has been restarted */
5734                         next = 0;
5735                 }
5736
5737                 /* Goto the selected line */
5738                 while (next < line)
5739                 {
5740                         /* Get a line */
5741                         if (my_fgets(fff, buf, sizeof(buf))) break;
5742
5743                         /* Skip tags/links */
5744                         if (prefix(buf, "***** ")) continue;
5745
5746                         /* Count the lines */
5747                         next++;
5748                 }
5749
5750                 /* Dump the next 20, or rows, lines of the file */
5751                 for (i = 0; i < rows; )
5752                 {
5753                         cptr str = buf;
5754
5755                         /* Hack -- track the "first" line */
5756                         if (!i) line = next;
5757
5758                         /* Get a line of the file or stop */
5759                         if (my_fgets(fff, buf, sizeof(buf))) break;
5760
5761                         /* Hack -- skip "special" lines */
5762                         if (prefix(buf, "***** ")) continue;
5763
5764                         /* Count the "real" lines */
5765                         next++;
5766
5767                         /* Hack -- keep searching */
5768                         if (find && !i)
5769                         {
5770                                 char lc_buf[1024];
5771
5772                                 /* Make a lower case version of str for searching */
5773                                 strcpy(lc_buf, str);
5774                                 str_tolower(lc_buf);
5775
5776                                 if (!my_strstr(lc_buf, find)) continue;
5777                         }
5778
5779                         /* Hack -- stop searching */
5780                         find = NULL;
5781
5782                         /* Dump the line */
5783                         show_file_aux_line(str, i + 2, shower);
5784
5785                         /* Count the printed lines */
5786                         i++;
5787                 }
5788
5789                 while (i < rows)
5790                 {
5791                         /* Clear rest of line */
5792                         Term_erase(0, i + 2, 255);
5793
5794                         i++;
5795                 }
5796
5797                 /* Hack -- failed search */
5798                 if (find)
5799                 {
5800                         bell();
5801                         line = back;
5802                         find = NULL;
5803                         continue;
5804                 }
5805
5806
5807                 /* Show a general "title" */
5808                 if (show_version)
5809                 {
5810                         prt(format(
5811 #ifdef JP
5812                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5813 #else
5814                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5815 #endif
5816
5817                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5818                            caption, line, size), 0, 0);
5819                 }
5820                 else
5821                 {
5822                         prt(format(
5823 #ifdef JP
5824                                 "[%s, %d/%d]",
5825 #else
5826                                 "[%s, Line %d/%d]",
5827 #endif
5828                                 caption, line, size), 0, 0);
5829                 }
5830
5831                 /* Prompt -- small files */
5832                 if (size <= rows)
5833                 {
5834                         /* Wait for it */
5835 #ifdef JP
5836 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5837 #else
5838                         prt("[Press ESC to exit.]", hgt - 1, 0);
5839 #endif
5840
5841                 }
5842
5843                 /* Prompt -- large files */
5844                 else
5845                 {
5846 #ifdef JP
5847                         if(reverse)
5848                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5849                         else
5850                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5851 #else
5852                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5853 #endif
5854                 }
5855
5856                 /* Get a special key code */
5857                 skey = inkey_special(TRUE);
5858
5859                 switch (skey)
5860                 {
5861                 /* Show the help for the help */
5862                 case '?':
5863                         /* Hack - prevent silly recursion */
5864 #ifdef JP
5865                         if (strcmp(name, "jhelpinfo.txt") != 0)
5866                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5867 #else
5868                         if (strcmp(name, "helpinfo.txt") != 0)
5869                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5870 #endif
5871                         break;
5872
5873                 /* Hack -- try showing */
5874                 case '=':
5875                         /* Get "shower" */
5876 #ifdef JP
5877                         prt("¶¯Ä´: ", hgt - 1, 0);
5878 #else
5879                         prt("Show: ", hgt - 1, 0);
5880 #endif
5881
5882                         strcpy(back_str, shower_str);
5883                         if (askfor(shower_str, 80))
5884                         {
5885                                 if (shower_str[0])
5886                                 {
5887                                         /* Make it lowercase */
5888                                         str_tolower(shower_str);
5889
5890                                         /* Show it */
5891                                         shower = shower_str;
5892                                 }
5893                                 else shower = NULL; /* Stop showing */
5894                         }
5895                         else strcpy(shower_str, back_str);
5896                         break;
5897
5898                 /* Hack -- try finding */
5899                 case '/':
5900                 case KTRL('s'):
5901                         /* Get "finder" */
5902 #ifdef JP
5903                         prt("¸¡º÷: ", hgt - 1, 0);
5904 #else
5905                         prt("Find: ", hgt - 1, 0);
5906 #endif
5907
5908                         strcpy(back_str, finder_str);
5909                         if (askfor(finder_str, 80))
5910                         {
5911                                 if (finder_str[0])
5912                                 {
5913                                         /* Find it */
5914                                         find = finder_str;
5915                                         back = line;
5916                                         line = line + 1;
5917
5918                                         /* Make finder lowercase */
5919                                         str_tolower(finder_str);
5920
5921                                         /* Show it */
5922                                         shower = finder_str;
5923                                 }
5924                                 else shower = NULL; /* Stop showing */
5925                         }
5926                         else strcpy(finder_str, back_str);
5927                         break;
5928
5929                 /* Hack -- go to a specific line */
5930                 case '#':
5931                         {
5932                                 char tmp[81];
5933 #ifdef JP
5934                                 prt("¹Ô: ", hgt - 1, 0);
5935 #else
5936                                 prt("Goto Line: ", hgt - 1, 0);
5937 #endif
5938
5939                                 strcpy(tmp, "0");
5940
5941                                 if (askfor(tmp, 80)) line = atoi(tmp);
5942                         }
5943                         break;
5944
5945                 /* Hack -- go to the top line */
5946                 case SKEY_TOP:
5947                         line = 0;
5948                         break;
5949
5950                 /* Hack -- go to the bottom line */
5951                 case SKEY_BOTTOM:
5952                         line = ((size - 1) / rows) * rows;
5953                         break;
5954
5955                 /* Hack -- go to a specific file */
5956                 case '%':
5957                         {
5958                                 char tmp[81];
5959 #ifdef JP
5960                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5961                                 strcpy(tmp, "jhelp.hlp");
5962 #else
5963                                 prt("Goto File: ", hgt - 1, 0);
5964                                 strcpy(tmp, "help.hlp");
5965 #endif
5966
5967                                 if (askfor(tmp, 80))
5968                                 {
5969                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5970                                 }
5971                         }
5972                         break;
5973
5974                 /* Allow backing up */
5975                 case '-':
5976                         line = line + (reverse ? rows : -rows);
5977                         if (line < 0) line = 0;
5978                         break;
5979
5980                 /* One page up */
5981                 case SKEY_PGUP:
5982                         line = line - rows;
5983                         if (line < 0) line = 0;
5984                         break;
5985
5986                 /* Advance a single line */
5987                 case '\n':
5988                 case '\r':
5989                         line = line + (reverse ? -1 : 1);
5990                         if (line < 0) line = 0;
5991                         break;
5992
5993                 /* Move up / down */
5994                 case '8':
5995                 case SKEY_UP:
5996                         line--;
5997                         if (line < 0) line = 0;
5998                         break;
5999
6000                 case '2':
6001                 case SKEY_DOWN:
6002                         line++;
6003                         break;
6004
6005                 /* Advance one page */
6006                 case ' ':
6007                         line = line + (reverse ? -rows : rows);
6008                         if (line < 0) line = 0;
6009                         break;
6010
6011                 /* One page down */
6012                 case SKEY_PGDOWN:
6013                         line = line + rows;
6014                         break;
6015                 }
6016
6017                 /* Recurse on numbers */
6018                 if (menu)
6019                 {
6020                         int key = -1;
6021
6022                         if (!(skey & SKEY_MASK) && isalpha(skey))
6023                                 key = skey - 'A';
6024
6025                         if ((key > -1) && hook[key][0])
6026                         {
6027                                 /* Recurse on that file */
6028                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
6029                                         skey = 'q';
6030                         }
6031                 }
6032
6033                 /* Hack, dump to file */
6034                 if (skey == '|')
6035                 {
6036                         FILE *ffp;
6037                         char buff[1024];
6038                         char xtmp[82];
6039
6040                         strcpy (xtmp, "");
6041
6042 #ifdef JP
6043                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
6044 #else
6045                         if (!get_string("File name: ", xtmp, 80)) continue;
6046 #endif
6047
6048                         /* Close it */
6049                         my_fclose(fff);
6050
6051                         /* Build the filename */
6052                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
6053
6054                         /* Hack -- Re-Open the file */
6055                         fff = my_fopen(path, "r");
6056
6057                         ffp = my_fopen(buff, "w");
6058
6059                         /* Oops */
6060                         if (!(fff && ffp))
6061                         {
6062 #ifdef JP
6063                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
6064 #else
6065                                 msg_print("Failed to open file.");
6066 #endif
6067                                 skey = ESCAPE;
6068                                 break;
6069                         }
6070
6071                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
6072                         my_fputs(ffp, xtmp, 80);
6073                         my_fputs(ffp, "\n", 80);
6074
6075                         while (!my_fgets(fff, buff, sizeof(buff)))
6076                                 my_fputs(ffp, buff, 80);
6077
6078                         /* Close it */
6079                         my_fclose(fff);
6080                         my_fclose(ffp);
6081
6082                         /* Hack -- Re-Open the file */
6083                         fff = my_fopen(path, "r");
6084                 }
6085
6086                 /* Return to last screen */
6087                 if ((skey == ESCAPE) || (skey == '<')) break;
6088
6089                 /* Exit on the ^q */
6090                 if (skey == KTRL('q')) skey = 'q';
6091
6092                 /* Exit on the q key */
6093                 if (skey == 'q') break;
6094         }
6095
6096         /* Close the file */
6097         my_fclose(fff);
6098
6099         /* Escape */
6100         if (skey == 'q') return (FALSE);
6101
6102         /* Normal return */
6103         return (TRUE);
6104 }
6105
6106
6107 /*
6108  * Peruse the On-Line-Help
6109  */
6110 void do_cmd_help(void)
6111 {
6112         /* Save screen */
6113         screen_save();
6114
6115         /* Peruse the main help file */
6116 #ifdef JP
6117 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6118 #else
6119         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6120 #endif
6121
6122
6123         /* Load screen */
6124         screen_load();
6125 }
6126
6127
6128 /*
6129  * Process the player name.
6130  * Extract a clean "base name".
6131  * Build the savefile name if needed.
6132  */
6133 void process_player_name(bool sf)
6134 {
6135         int i, k = 0;
6136         char old_player_base[32] = "";
6137
6138         if (character_generated) strcpy(old_player_base, player_base);
6139
6140         /* Cannot be too long */
6141 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6142 #ifdef MSDOS
6143         if (strlen(player_name) > 8)
6144 #else
6145         if (strlen(player_name) > 15)
6146 #endif
6147         {
6148                 /* Name too long */
6149 #ifdef JP
6150 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6151 #else
6152                 quit_fmt("The name '%s' is too long!", player_name);
6153 #endif
6154
6155         }
6156 #endif
6157
6158         /* Cannot contain "icky" characters */
6159         for (i = 0; player_name[i]; i++)
6160         {
6161                 /* No control characters */
6162 #ifdef JP
6163                 if (iskanji(player_name[i])){i++;continue;}
6164                 if (iscntrl( (unsigned char)player_name[i]))
6165 #else
6166                 if (iscntrl(player_name[i]))
6167 #endif
6168
6169                 {
6170                         /* Illegal characters */
6171 #ifdef JP
6172 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6173 #else
6174                         quit_fmt("The name '%s' contains control chars!", player_name);
6175 #endif
6176
6177                 }
6178         }
6179
6180
6181 #ifdef MACINTOSH
6182
6183         /* Extract "useful" letters */
6184         for (i = 0; player_name[i]; i++)
6185         {
6186 #ifdef JP
6187                 unsigned char c = player_name[i];
6188 #else
6189                 char c = player_name[i];
6190 #endif
6191
6192
6193                 /* Convert "dot" to "underscore" */
6194                 if (c == '.') c = '_';
6195
6196                 /* Accept all the letters */
6197                 player_base[k++] = c;
6198         }
6199
6200 #else
6201
6202         /* Extract "useful" letters */
6203         for (i = 0; player_name[i]; i++)
6204         {
6205 #ifdef JP
6206                 unsigned char c = player_name[i];
6207 #else
6208                 char c = player_name[i];
6209 #endif
6210
6211                 /* Accept some letters */
6212 #ifdef JP
6213                 if(iskanji(c)){
6214                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6215                   player_base[k++] = c;
6216                   i++;
6217                   player_base[k++] = player_name[i];
6218                 }
6219 #ifdef SJIS
6220                 else if (iskana(c)) player_base[k++] = c;
6221 #endif
6222                 else
6223 #endif
6224                 /* Convert path separator to underscore */
6225                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6226                         player_base[k++] = '_';
6227                         i += strlen(PATH_SEP);
6228                 }
6229                 /* Convert some characters to underscore */
6230 #ifdef MSDOS
6231                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6232 #elif defined(WINDOWS)
6233                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6234 #endif
6235                 else if (isprint(c)) player_base[k++] = c;
6236         }
6237
6238 #endif
6239
6240
6241 #if defined(MSDOS)
6242
6243         /* Hack -- max length */
6244         if (k > 8) k = 8;
6245
6246 #endif
6247
6248         /* Terminate */
6249         player_base[k] = '\0';
6250
6251         /* Require a "base" name */
6252         if (!player_base[0]) strcpy(player_base, "PLAYER");
6253
6254
6255 #ifdef SAVEFILE_MUTABLE
6256
6257         /* Accept */
6258         sf = TRUE;
6259
6260 #endif
6261         if (!savefile_base[0] && savefile[0])
6262         {
6263                 cptr s;
6264                 s = savefile;
6265                 while (1)
6266                 {
6267                         cptr t;
6268                         t = my_strstr(s, PATH_SEP);
6269                         if (!t)
6270                                 break;
6271                         s = t+1;
6272                 }
6273                 strcpy(savefile_base, s);
6274         }
6275
6276         if (!savefile_base[0] || !savefile[0])
6277                 sf = TRUE;
6278
6279         /* Change the savefile name */
6280         if (sf)
6281         {
6282                 char temp[128];
6283
6284                 strcpy(savefile_base, player_base);
6285
6286 #ifdef SAVEFILE_USE_UID
6287                 /* Rename the savefile, using the player_uid and player_base */
6288                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6289 #else
6290                 /* Rename the savefile, using the player_base */
6291                 (void)sprintf(temp, "%s", player_base);
6292 #endif
6293
6294 #ifdef VM
6295                 /* Hack -- support "flat directory" usage on VM/ESA */
6296                 (void)sprintf(temp, "%s.sv", player_base);
6297 #endif /* VM */
6298
6299                 /* Build the filename */
6300                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6301         }
6302
6303         /* Load an autopick preference file */
6304         if (character_generated)
6305         {
6306                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6307         }
6308 }
6309
6310
6311 /*
6312  * Gets a name for the character, reacting to name changes.
6313  *
6314  * Assumes that "display_player(0)" has just been called
6315  *
6316  * Perhaps we should NOT ask for a name (at "birth()") on
6317  * Unix machines?  XXX XXX
6318  *
6319  * What a horrible name for a global function.  XXX XXX XXX
6320  */
6321 void get_name(void)
6322 {
6323         char tmp[64];
6324
6325         /* Save the player name */
6326         strcpy(tmp, player_name);
6327
6328         /* Prompt for a new name */
6329 #ifdef JP
6330         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6331 #else
6332         if (get_string("Enter a name for your character: ", tmp, 15))
6333 #endif
6334         {
6335                 /* Use the name */
6336                 strcpy(player_name, tmp);
6337         }
6338
6339         if (0 == strlen(player_name))
6340         {
6341                 /* Use default name */
6342                 strcpy(player_name, "PLAYER");
6343         }
6344
6345         strcpy(tmp,ap_ptr->title);
6346 #ifdef JP
6347         if(ap_ptr->no == 1)
6348                 strcat(tmp,"¤Î");
6349 #else
6350         strcat(tmp, " ");
6351 #endif
6352         strcat(tmp,player_name);
6353
6354         /* Re-Draw the name (in light blue) */
6355         Term_erase(34, 1, 255);
6356         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6357
6358         /* Erase the prompt, etc */
6359         clear_from(22);
6360 }
6361
6362
6363
6364 /*
6365  * Hack -- commit suicide
6366  */
6367 void do_cmd_suicide(void)
6368 {
6369         int i;
6370
6371         /* Flush input */
6372         flush();
6373
6374         /* Verify Retirement */
6375         if (p_ptr->total_winner)
6376         {
6377                 /* Verify */
6378 #ifdef JP
6379 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6380 #else
6381                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6382 #endif
6383
6384         }
6385
6386         /* Verify Suicide */
6387         else
6388         {
6389                 /* Verify */
6390 #ifdef JP
6391 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6392 #else
6393                 if (!get_check("Do you really want to commit suicide? ")) return;
6394 #endif
6395         }
6396
6397
6398         if (!p_ptr->noscore)
6399         {
6400                 /* Special Verification for suicide */
6401 #ifdef JP
6402 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6403 #else
6404                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6405 #endif
6406
6407                 flush();
6408                 i = inkey();
6409                 prt("", 0, 0);
6410                 if (i != '@') return;
6411         }
6412
6413         /* Initialize "last message" buffer */
6414         if (p_ptr->last_message) string_free(p_ptr->last_message);
6415         p_ptr->last_message = NULL;
6416
6417         /* Hack -- Note *winning* message */
6418         if (p_ptr->total_winner && last_words)
6419         {
6420                 char buf[1024] = "";
6421
6422                 do
6423                 {
6424 #ifdef JP
6425                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6426 #else
6427                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6428 #endif
6429                 }
6430 #ifdef JP
6431                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6432 #else
6433                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6434 #endif
6435
6436                 if (buf[0])
6437                 {
6438                         p_ptr->last_message = string_make(buf);
6439                         msg_print(p_ptr->last_message);
6440                 }
6441         }
6442
6443         /* Stop playing */
6444         p_ptr->playing = FALSE;
6445
6446         /* Kill the player */
6447         p_ptr->is_dead = TRUE;
6448
6449         /* Leaving */
6450         p_ptr->leaving = TRUE;
6451
6452         if (!p_ptr->total_winner)
6453         {
6454 #ifdef JP
6455                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6456                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6457 #else
6458                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6459                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6460 #endif
6461                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6462         }
6463
6464         /* Cause of death */
6465 #ifdef JP
6466 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6467 #else
6468         (void)strcpy(p_ptr->died_from, "Quitting");
6469 #endif
6470
6471 }
6472
6473
6474
6475 /*
6476  * Save the game
6477  */
6478 void do_cmd_save_game(int is_autosave)
6479 {
6480         /* Autosaves do not disturb */
6481         if (is_autosave)
6482         {
6483 #ifdef JP
6484 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6485 #else
6486                 msg_print("Autosaving the game...");
6487 #endif
6488
6489         }
6490         else
6491         {
6492                 /* Disturb the player */
6493                 disturb(1, 1);
6494         }
6495
6496         /* Clear messages */
6497         msg_print(NULL);
6498
6499         /* Handle stuff */
6500         handle_stuff();
6501
6502         /* Message */
6503 #ifdef JP
6504 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6505 #else
6506         prt("Saving game...", 0, 0);
6507 #endif
6508
6509
6510         /* Refresh */
6511         Term_fresh();
6512
6513         /* The player is not dead */
6514 #ifdef JP
6515 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6516 #else
6517         (void)strcpy(p_ptr->died_from, "(saved)");
6518 #endif
6519
6520
6521         /* Forbid suspend */
6522         signals_ignore_tstp();
6523
6524         /* Save the player */
6525         if (save_player())
6526         {
6527 #ifdef JP
6528 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6529 #else
6530                 prt("Saving game... done.", 0, 0);
6531 #endif
6532
6533         }
6534
6535         /* Save failed (oops) */
6536         else
6537         {
6538 #ifdef JP
6539 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6540 #else
6541                 prt("Saving game... failed!", 0, 0);
6542 #endif
6543
6544         }
6545
6546         /* Allow suspend again */
6547         signals_handle_tstp();
6548
6549         /* Refresh */
6550         Term_fresh();
6551
6552         /* Note that the player is not dead */
6553 #ifdef JP
6554 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6555 #else
6556         (void)strcpy(p_ptr->died_from, "(alive and well)");
6557 #endif
6558
6559         /* HACK -- don't get sanity blast on updating view */
6560         hack_mind = FALSE;
6561
6562         /* Update stuff */
6563         update_stuff();
6564
6565         /* Initialize monster process */
6566         mproc_init();
6567
6568         /* HACK -- reset the hackish flag */
6569         hack_mind = TRUE;
6570 }
6571
6572
6573 /*
6574  * Save the game and exit
6575  */
6576 void do_cmd_save_and_exit(void)
6577 {
6578         p_ptr->playing = FALSE;
6579
6580         /* Leaving */
6581         p_ptr->leaving = TRUE;
6582 #ifdef JP
6583         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6584 #else
6585         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6586 #endif
6587 }
6588
6589
6590 /*
6591  * Hack -- Calculates the total number of points earned         -JWT-
6592  */
6593 long total_points(void)
6594 {
6595         int i, mult = 100;
6596         s16b max_dl = 0;
6597         u32b point, point_h, point_l;
6598         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6599
6600         if (!preserve_mode) mult += 10;
6601         if (!autoroller) mult += 10;
6602         if (!smart_learn) mult -= 20;
6603         if (smart_cheat) mult += 30;
6604         if (ironman_shops) mult += 50;
6605         if (ironman_small_levels) mult += 10;
6606         if (ironman_empty_levels) mult += 20;
6607         if (!powerup_home) mult += 50;
6608         if (ironman_rooms) mult += 100;
6609         if (ironman_nightmare) mult += 100;
6610
6611         if (mult < 5) mult = 5;
6612
6613         for (i = 0; i < max_d_idx; i++)
6614                 if(max_dlv[i] > max_dl)
6615                         max_dl = max_dlv[i];
6616
6617         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6618         point_h = point_l / 0x10000L;
6619         point_l = point_l % 0x10000L;
6620         point_h *= mult;
6621         point_l *= mult;
6622         point_h += point_l / 0x10000L;
6623         point_l %= 0x10000L;
6624
6625         point_l += ((point_h % 100) << 16);
6626         point_h /= 100;
6627         point_l /= 100;
6628
6629         point = (point_h << 16) + (point_l);
6630         if (p_ptr->arena_number >= 0)
6631                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6632
6633         if (ironman_downward) point *= 2;
6634         if (p_ptr->pclass == CLASS_BERSERKER)
6635         {
6636                 if ( p_ptr->prace == RACE_SPECTRE )
6637                         point = point / 5;
6638         }
6639
6640         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6641         {
6642                 point = 1;
6643                 if (p_ptr->total_winner) point = 2;
6644         }
6645         if (easy_band) point = (0 - point);
6646
6647         return point;
6648 }
6649
6650
6651 #define GRAVE_LINE_WIDTH 31
6652
6653 /*
6654  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6655  */
6656 static void center_string(char *buf, cptr str)
6657 {
6658         int i, j;
6659
6660         /* Total length */
6661         i = strlen(str);
6662
6663         /* Necessary border */
6664         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6665
6666         /* Mega-Hack */
6667         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6668 }
6669
6670
6671 #if 0
6672 /*
6673  * Save a "bones" file for a dead character
6674  *
6675  * Note that we will not use these files until Angband 2.8.0, and
6676  * then we will only use the name and level on which death occured.
6677  *
6678  * Should probably attempt some form of locking...
6679  */
6680 static void make_bones(void)
6681 {
6682         FILE                *fp;
6683
6684         char                str[1024];
6685
6686
6687         /* Ignore wizards and borgs */
6688         if (!(p_ptr->noscore & 0x00FF))
6689         {
6690                 /* Ignore people who die in town */
6691                 if (dun_level)
6692                 {
6693                         char tmp[128];
6694
6695                         /* XXX XXX XXX "Bones" name */
6696                         sprintf(tmp, "bone.%03d", dun_level);
6697
6698                         /* Build the filename */
6699                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6700
6701                         /* Attempt to open the bones file */
6702                         fp = my_fopen(str, "r");
6703
6704                         /* Close it right away */
6705                         if (fp) my_fclose(fp);
6706
6707                         /* Do not over-write a previous ghost */
6708                         if (fp) return;
6709
6710                         /* File type is "TEXT" */
6711                         FILE_TYPE(FILE_TYPE_TEXT);
6712
6713                         /* Grab permissions */
6714                         safe_setuid_grab();
6715
6716                         /* Try to write a new "Bones File" */
6717                         fp = my_fopen(str, "w");
6718
6719                         /* Drop permissions */
6720                         safe_setuid_drop();
6721
6722                         /* Not allowed to write it?  Weird. */
6723                         if (!fp) return;
6724
6725                         /* Save the info */
6726                         fprintf(fp, "%s\n", player_name);
6727                         fprintf(fp, "%d\n", p_ptr->mhp);
6728                         fprintf(fp, "%d\n", p_ptr->prace);
6729                         fprintf(fp, "%d\n", p_ptr->pclass);
6730
6731                         /* Close and save the Bones file */
6732                         my_fclose(fp);
6733                 }
6734         }
6735 }
6736 #endif
6737
6738
6739 /*
6740  * Redefinable "print_tombstone" action
6741  */
6742 bool (*tombstone_aux)(void) = NULL;
6743
6744
6745 /*
6746  * Display a "tomb-stone"
6747  */
6748 static void print_tomb(void)
6749 {
6750         bool done = FALSE;
6751
6752         /* Do we use a special tombstone ? */
6753         if (tombstone_aux)
6754         {
6755                 /* Use tombstone hook */
6756                 done = (*tombstone_aux)();
6757         }
6758
6759         /* Print the text-tombstone */
6760         if (!done)
6761         {
6762                 cptr   p;
6763                 char   tmp[160];
6764                 char   buf[1024];
6765                 char   dummy[80];
6766                 char   *t;
6767                 FILE   *fp;
6768                 time_t ct = time((time_t)0);
6769 #ifdef JP
6770                 int    extra_line = 0;
6771 #endif
6772
6773                 /* Clear screen */
6774                 Term_clear();
6775
6776                 /* Build the filename */
6777 #ifdef JP
6778                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6779 #else
6780                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6781 #endif
6782
6783                 /* Open the News file */
6784                 fp = my_fopen(buf, "r");
6785
6786                 /* Dump */
6787                 if (fp)
6788                 {
6789                         int i = 0;
6790
6791                         /* Dump the file to the screen */
6792                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6793                         {
6794                                 /* Display and advance */
6795                                 put_str(buf, i++, 0);
6796                         }
6797
6798                         /* Close */
6799                         my_fclose(fp);
6800                 }
6801
6802                 /* King or Queen */
6803                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6804                 {
6805 #ifdef JP
6806                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6807                         p= "°ÎÂç¤Ê¤ë¼Ô";
6808 #else
6809                         p = "Magnificent";
6810 #endif
6811                 }
6812
6813                 /* Normal */
6814                 else
6815                 {
6816                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6817                 }
6818
6819                 center_string(buf, player_name);
6820                 put_str(buf, 6, 11);
6821
6822 #ifndef JP
6823                 center_string(buf, "the");
6824                 put_str(buf, 7, 11);
6825 #endif
6826
6827                 center_string(buf, p);
6828                 put_str(buf, 8, 11);
6829
6830                 center_string(buf, cp_ptr->title);
6831                 put_str(buf, 10, 11);
6832
6833 #ifdef JP
6834                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6835 #else
6836                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6837 #endif
6838                 center_string(buf, tmp);
6839                 put_str(buf, 11, 11);
6840
6841 #ifdef JP
6842                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6843 #else
6844                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6845 #endif
6846                 center_string(buf, tmp);
6847                 put_str(buf, 12, 11);
6848
6849 #ifdef JP
6850                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6851 #else
6852                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6853 #endif
6854                 center_string(buf, tmp);
6855                 put_str(buf, 13, 11);
6856
6857 #ifdef JP
6858                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6859                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6860                 {
6861                         strcpy(tmp, "<¼«»¦>");
6862                 }
6863                 else if (streq(p_ptr->died_from, "ripe"))
6864                 {
6865                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6866                 }
6867                 else if (streq(p_ptr->died_from, "Seppuku"))
6868                 {
6869                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6870                 }
6871                 else
6872                 {
6873                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6874                         t = tmp + strlen(tmp) + 1;
6875                         if (*t)
6876                         {
6877                                 strcpy(dummy, t); /* 2nd line */
6878                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6879                                 {
6880                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6881                                         strcpy(t, "¡Ä");
6882                                 }
6883                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6884                                 {
6885                                         char dummy2[80];
6886                                         char *name_head = my_strstr(tmp, "¡Ø");
6887                                         sprintf(dummy2, "%s%s", name_head, dummy);
6888                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6889                                         {
6890                                                 strcpy(dummy, dummy2);
6891                                                 *name_head = '\0';
6892                                         }
6893                                 }
6894                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6895                                 {
6896                                         char dummy2[80];
6897                                         char *name_head = my_strstr(tmp, "¡Ö");
6898                                         sprintf(dummy2, "%s%s", name_head, dummy);
6899                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6900                                         {
6901                                                 strcpy(dummy, dummy2);
6902                                                 *name_head = '\0';
6903                                         }
6904                                 }
6905                                 center_string(buf, dummy);
6906                                 put_str(buf, 15, 11);
6907                                 extra_line = 1;
6908                         }
6909                 }
6910                 center_string(buf, tmp);
6911                 put_str(buf, 14, 11);
6912
6913                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6914                 {
6915                         if (dun_level == 0)
6916                         {
6917                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6918                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6919                                 {
6920                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6921                                 }
6922                                 else
6923                                 {
6924                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6925                                 }
6926                         }
6927                         else
6928                         {
6929                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6930                                 {
6931                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6932                                 }
6933                                 else
6934                                 {
6935                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6936                                 }
6937                         }
6938                         center_string(buf, tmp);
6939                         put_str(buf, 15 + extra_line, 11);
6940                 }
6941 #else
6942                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6943                 center_string(buf, tmp);
6944                 put_str(buf, 14, 11);
6945
6946                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6947                 center_string(buf, tmp);
6948                 put_str(buf, 15, 11);
6949                 t = tmp + strlen(tmp) + 1;
6950                 if (*t)
6951                 {
6952                         strcpy(dummy, t); /* 2nd line */
6953                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6954                         {
6955                                 int dummy_len = strlen(dummy);
6956                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6957                         }
6958                         center_string(buf, dummy);
6959                         put_str(buf, 16, 11);
6960                 }
6961 #endif
6962
6963                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6964                 center_string(buf, tmp);
6965                 put_str(buf, 17, 11);
6966
6967 #ifdef JP
6968                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6969 #else
6970                 msg_format("Goodbye, %s!", player_name);
6971 #endif
6972         }
6973 }
6974
6975
6976 /*
6977  * Display some character info
6978  */
6979 static void show_info(void)
6980 {
6981         int             i, j, k, l;
6982         object_type             *o_ptr;
6983         store_type              *st_ptr;
6984
6985         /* Hack -- Know everything in the inven/equip */
6986         for (i = 0; i < INVEN_TOTAL; i++)
6987         {
6988                 o_ptr = &inventory[i];
6989
6990                 /* Skip non-objects */
6991                 if (!o_ptr->k_idx) continue;
6992
6993                 /* Aware and Known */
6994                 object_aware(o_ptr);
6995                 object_known(o_ptr);
6996         }
6997
6998         for (i = 1; i < max_towns; i++)
6999         {
7000                 st_ptr = &town[i].store[STORE_HOME];
7001
7002                 /* Hack -- Know everything in the home */
7003                 for (j = 0; j < st_ptr->stock_num; j++)
7004                 {
7005                         o_ptr = &st_ptr->stock[j];
7006
7007                         /* Skip non-objects */
7008                         if (!o_ptr->k_idx) continue;
7009
7010                         /* Aware and Known */
7011                         object_aware(o_ptr);
7012                         object_known(o_ptr);
7013                 }
7014         }
7015
7016         /* Hack -- Recalculate bonuses */
7017         p_ptr->update |= (PU_BONUS);
7018
7019         /* Handle stuff */
7020         handle_stuff();
7021
7022         /* Flush all input keys */
7023         flush();
7024
7025         /* Flush messages */
7026         msg_print(NULL);
7027
7028
7029         /* Describe options */
7030 #ifdef JP
7031 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
7032 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
7033 #else
7034         prt("You may now dump a character record to one or more files.", 21, 0);
7035         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
7036 #endif
7037
7038
7039         /* Dump character records as requested */
7040         while (TRUE)
7041         {
7042                 char out_val[160];
7043
7044                 /* Prompt */
7045 #ifdef JP
7046 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
7047 #else
7048                 put_str("Filename: ", 23, 0);
7049 #endif
7050
7051
7052                 /* Default */
7053                 strcpy(out_val, "");
7054
7055                 /* Ask for filename (or abort) */
7056                 if (!askfor(out_val, 60)) return;
7057
7058                 /* Return means "show on screen" */
7059                 if (!out_val[0]) break;
7060
7061                 /* Save screen */
7062                 screen_save();
7063
7064                 /* Dump a character file */
7065                 (void)file_character(out_val);
7066
7067                 /* Load screen */
7068                 screen_load();
7069         }
7070
7071         update_playtime();
7072
7073         /* Display player */
7074         display_player(0);
7075
7076         /* Prompt for inventory */
7077 #ifdef JP
7078 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7079 #else
7080         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7081 #endif
7082
7083
7084         /* Allow abort at this point */
7085         if (inkey() == ESCAPE) return;
7086
7087
7088         /* Show equipment and inventory */
7089
7090         /* Equipment -- if any */
7091         if (equip_cnt)
7092         {
7093                 Term_clear();
7094                 item_tester_full = TRUE;
7095                 (void)show_equip(0);
7096 #ifdef JP
7097 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7098 #else
7099                 prt("You are using: -more-", 0, 0);
7100 #endif
7101
7102                 if (inkey() == ESCAPE) return;
7103         }
7104
7105         /* Inventory -- if any */
7106         if (inven_cnt)
7107         {
7108                 Term_clear();
7109                 item_tester_full = TRUE;
7110                 (void)show_inven(0);
7111 #ifdef JP
7112 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7113 #else
7114                 prt("You are carrying: -more-", 0, 0);
7115 #endif
7116
7117                 if (inkey() == ESCAPE) return;
7118         }
7119
7120         /* Homes in the different towns */
7121         for (l = 1; l < max_towns; l++)
7122         {
7123                 st_ptr = &town[l].store[STORE_HOME];
7124
7125                 /* Home -- if anything there */
7126                 if (st_ptr->stock_num)
7127                 {
7128                         /* Display contents of the home */
7129                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7130                         {
7131                                 /* Clear screen */
7132                                 Term_clear();
7133
7134                                 /* Show 12 items */
7135                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7136                                 {
7137                                         char o_name[MAX_NLEN];
7138                                         char tmp_val[80];
7139
7140                                         /* Acquire item */
7141                                         o_ptr = &st_ptr->stock[i];
7142
7143                                         /* Print header, clear line */
7144                                         sprintf(tmp_val, "%c) ", I2A(j));
7145                                         prt(tmp_val, j+2, 4);
7146
7147                                         /* Display object description */
7148                                         object_desc(o_name, o_ptr, 0);
7149                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7150                                 }
7151
7152                                 /* Caption */
7153 #ifdef JP
7154 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7155 #else
7156                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7157 #endif
7158
7159
7160                                 /* Wait for it */
7161                                 if (inkey() == ESCAPE) return;
7162                         }
7163                 }
7164         }
7165 }
7166
7167
7168 static bool check_score(void)
7169 {
7170         /* Clear screen */
7171         Term_clear();
7172
7173         /* No score file */
7174         if (highscore_fd < 0)
7175         {
7176 #ifdef JP
7177 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7178 #else
7179                 msg_print("Score file unavailable.");
7180 #endif
7181
7182                 msg_print(NULL);
7183                 return FALSE;
7184         }
7185
7186 #ifndef SCORE_WIZARDS
7187         /* Wizard-mode pre-empts scoring */
7188         if (p_ptr->noscore & 0x000F)
7189         {
7190 #ifdef JP
7191 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7192 #else
7193                 msg_print("Score not registered for wizards.");
7194 #endif
7195
7196                 msg_print(NULL);
7197                 return FALSE;
7198         }
7199 #endif
7200
7201 #ifndef SCORE_BORGS
7202         /* Borg-mode pre-empts scoring */
7203         if (p_ptr->noscore & 0x00F0)
7204         {
7205 #ifdef JP
7206 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7207 #else
7208                 msg_print("Score not registered for borgs.");
7209 #endif
7210
7211                 msg_print(NULL);
7212                 return FALSE;
7213         }
7214 #endif
7215
7216 #ifndef SCORE_CHEATERS
7217         /* Cheaters are not scored */
7218         if (p_ptr->noscore & 0xFF00)
7219         {
7220 #ifdef JP
7221 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7222 #else
7223                 msg_print("Score not registered for cheaters.");
7224 #endif
7225
7226                 msg_print(NULL);
7227                 return FALSE;
7228         }
7229 #endif
7230
7231         /* Interupted */
7232 #ifdef JP
7233 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7234 #else
7235         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7236 #endif
7237
7238         {
7239 #ifdef JP
7240 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7241 #else
7242                 msg_print("Score not registered due to interruption.");
7243 #endif
7244
7245                 msg_print(NULL);
7246                 return FALSE;
7247         }
7248
7249         /* Quitter */
7250 #ifdef JP
7251 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7252 #else
7253         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7254 #endif
7255
7256         {
7257 #ifdef JP
7258 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7259 #else
7260                 msg_print("Score not registered due to quitting.");
7261 #endif
7262
7263                 msg_print(NULL);
7264                 return FALSE;
7265         }
7266         return TRUE;
7267 }
7268
7269 /*
7270  * Close up the current game (player may or may not be dead)
7271  *
7272  * This function is called only from "main.c" and "signals.c".
7273  */
7274 void close_game(void)
7275 {
7276         char buf[1024];
7277         bool do_send = TRUE;
7278
7279 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7280
7281         /* Handle stuff */
7282         handle_stuff();
7283
7284         /* Flush the messages */
7285         msg_print(NULL);
7286
7287         /* Flush the input */
7288         flush();
7289
7290
7291         /* No suspending now */
7292         signals_ignore_tstp();
7293
7294
7295         /* Hack -- Character is now "icky" */
7296         character_icky = TRUE;
7297
7298
7299         /* Build the filename */
7300         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7301
7302         /* Grab permissions */
7303         safe_setuid_grab();
7304
7305         /* Open the high score file, for reading/writing */
7306         highscore_fd = fd_open(buf, O_RDWR);
7307
7308         /* Drop permissions */
7309         safe_setuid_drop();
7310
7311         /* Handle death */
7312         if (p_ptr->is_dead)
7313         {
7314                 /* Handle retirement */
7315                 if (p_ptr->total_winner) kingly();
7316
7317                 /* Save memories */
7318 #ifdef JP
7319                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7320 #else
7321                 if (!cheat_save || get_check("Save death? "))
7322 #endif
7323                 {
7324
7325 #ifdef JP
7326 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7327 #else
7328                         if (!save_player()) msg_print("death save failed!");
7329 #endif
7330                 }
7331                 else do_send = FALSE;
7332
7333                 /* You are dead */
7334                 print_tomb();
7335
7336                 flush();
7337
7338                 /* Show more info */
7339                 show_info();
7340
7341                 /* Clear screen */
7342                 Term_clear();
7343
7344                 if (check_score())
7345                 {
7346                         if ((!send_world_score(do_send)))
7347                         {
7348 #ifdef JP
7349                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7350 #else
7351                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7352 #endif
7353                                 {
7354                                         p_ptr->wait_report_score = TRUE;
7355                                         p_ptr->is_dead = FALSE;
7356 #ifdef JP
7357                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7358 #else
7359                                         if (!save_player()) msg_print("death save failed!");
7360 #endif
7361                                 }
7362                         }
7363                         if (!p_ptr->wait_report_score)
7364                                 (void)top_twenty();
7365                 }
7366                 else if (highscore_fd >= 0)
7367                 {
7368                         display_scores_aux(0, 10, -1, NULL);
7369                 }
7370 #if 0
7371                 /* Dump bones file */
7372                 make_bones();
7373 #endif
7374         }
7375
7376         /* Still alive */
7377         else
7378         {
7379                 /* Save the game */
7380                 do_cmd_save_game(FALSE);
7381
7382                 /* Prompt for scores XXX XXX XXX */
7383 #ifdef JP
7384 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7385 #else
7386                 prt("Press Return (or Escape).", 0, 40);
7387 #endif
7388
7389
7390                 /* Predict score (or ESCAPE) */
7391                 if (inkey() != ESCAPE) predict_score();
7392         }
7393
7394
7395         /* Shut the high score file */
7396         (void)fd_close(highscore_fd);
7397
7398         /* Forget the high score fd */
7399         highscore_fd = -1;
7400
7401         /* Kill all temporal files */
7402         clear_saved_floor_files();
7403
7404         /* Allow suspending now */
7405         signals_handle_tstp();
7406 }
7407
7408
7409 /*
7410  * Handle abrupt death of the visual system
7411  *
7412  * This routine is called only in very rare situations, and only
7413  * by certain visual systems, when they experience fatal errors.
7414  *
7415  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7416  * save file so that player can see tombstone when restart.
7417  */
7418 void exit_game_panic(void)
7419 {
7420         /* If nothing important has happened, just quit */
7421 #ifdef JP
7422         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7423 #else
7424         if (!character_generated || character_saved) quit("panic");
7425 #endif
7426
7427         /* Mega-Hack -- see "msg_print()" */
7428         msg_flag = FALSE;
7429
7430         /* Clear the top line */
7431         prt("", 0, 0);
7432
7433         /* Hack -- turn off some things */
7434         disturb(1, 1);
7435
7436         /* Mega-Hack -- Delay death */
7437         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7438
7439         /* Hardcode panic save */
7440         p_ptr->panic_save = 1;
7441
7442         /* Forbid suspend */
7443         signals_ignore_tstp();
7444
7445         /* Indicate panic save */
7446 #ifdef JP
7447         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7448 #else
7449         (void)strcpy(p_ptr->died_from, "(panic save)");
7450 #endif
7451
7452
7453         /* Panic save, or get worried */
7454 #ifdef JP
7455         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7456 #else
7457         if (!save_player()) quit("panic save failed!");
7458 #endif
7459
7460
7461         /* Successful panic save */
7462 #ifdef JP
7463         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7464 #else
7465         quit("panic save succeeded!");
7466 #endif
7467 }
7468
7469
7470 /*
7471  * Get a random line from a file
7472  * Based on the monster speech patch by Matt Graham,
7473  */
7474 errr get_rnd_line(cptr file_name, int entry, char *output)
7475 {
7476         FILE    *fp;
7477         char    buf[1024];
7478         int     counter, test;
7479         int     line_num = 0;
7480
7481
7482         /* Build the filename */
7483         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7484
7485         /* Open the file */
7486         fp = my_fopen(buf, "r");
7487
7488         /* Failed */
7489         if (!fp) return -1;
7490
7491         /* Find the entry of the monster */
7492         while (TRUE)
7493         {
7494                 /* Get a line from the file */
7495                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7496                 {
7497                         /* Count the lines */
7498                         line_num++;
7499
7500                         /* Look for lines starting with 'N:' */
7501                         if ((buf[0] == 'N') && (buf[1] == ':'))
7502                         {
7503                                 /* Allow default lines */
7504                                 if (buf[2] == '*')
7505                                 {
7506                                         /* Default lines */
7507                                         break;
7508                                 }
7509                                 else if (buf[2] == 'M')
7510                                 {
7511                                         if (r_info[entry].flags1 & RF1_MALE) break;
7512                                 }
7513                                 else if (buf[2] == 'F')
7514                                 {
7515                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7516                                 }
7517                                 /* Get the monster number */
7518                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7519                                 {
7520                                         /* Is it the right number? */
7521                                         if (test == entry) break;
7522                                 }
7523                                 else
7524                                 {
7525                                         /* Error while converting the number */
7526                                         msg_format("Error in line %d of %s!", line_num, file_name);
7527                                         my_fclose(fp);
7528                                         return -1;
7529                                 }
7530                         }
7531                 }
7532                 else
7533                 {
7534                         /* Reached end of file */
7535                         my_fclose(fp);
7536                         return -1;
7537                 }
7538         }
7539
7540         /* Get the random line */
7541         for (counter = 0; ; counter++)
7542         {
7543                 while (TRUE)
7544                 {
7545                         test = my_fgets(fp, buf, sizeof(buf));
7546
7547                         /* Count the lines */
7548                         /* line_num++; No more needed */
7549
7550                         if (!test)
7551                         {
7552                                 /* Ignore lines starting with 'N:' */
7553                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7554
7555                                 if (buf[0] != '#') break;
7556                         }
7557                         else break;
7558                 }
7559
7560                 /* Abort */
7561                 if (!buf[0]) break;
7562
7563                 /* Copy the line */
7564                 if (one_in_(counter + 1)) strcpy(output, buf);
7565         }
7566
7567         /* Close the file */
7568         my_fclose(fp);
7569
7570         /* Success */
7571         return counter ? 0 : -1;
7572 }
7573
7574
7575 #ifdef JP
7576 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7577 {
7578         int  i, j, kanji;
7579         errr result = 1;
7580
7581         for (i = 0; i < count; i++)
7582         {
7583                 result = get_rnd_line(file_name, entry, output);
7584                 if (result) break;
7585                 kanji = 0;
7586                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7587                 if (kanji) break;
7588         }
7589         return result;
7590 }
7591 #endif
7592
7593 /*
7594  * Process file for auto picker/destroyer.
7595  */
7596 errr process_autopick_file(cptr name)
7597 {
7598         char buf[1024];
7599
7600         errr err = 0;
7601
7602         /* Build the filename */
7603         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7604
7605         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7606
7607         /* Result */
7608         return (err);
7609 }
7610
7611
7612 /*
7613  * Process file for player's history editor.
7614  */
7615 errr process_histpref_file(cptr name)
7616 {
7617         char buf[1024];
7618         errr err = 0;
7619         bool old_character_xtra = character_xtra;
7620
7621         /* Build the filename */
7622         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7623
7624         /* Hack -- prevent modification birth options in this file */
7625         character_xtra = TRUE;
7626
7627         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7628
7629         character_xtra = old_character_xtra;
7630
7631         /* Result */
7632         return (err);
7633 }
7634
7635
7636 static errr counts_seek(int fd, u32b where, bool flag)
7637 {
7638         huge seekpoint;
7639         char temp1[128], temp2[128];
7640         u32b zero_header[3] = {0L, 0L, 0L};
7641         int i;
7642
7643 #ifdef SAVEFILE_USE_UID
7644         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7645 #else
7646         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7647 #endif
7648         for (i = 0; temp1[i]; i++)
7649                 temp1[i] ^= (i+1) * 63;
7650
7651         seekpoint = 0;
7652         while (1)
7653         {
7654                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7655                         return 1;
7656                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7657                 {
7658                         if (!flag)
7659                                 return 1;
7660                         /* add new name */
7661                         fd_seek(fd, seekpoint);
7662                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7663                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7664                         break;
7665                 }
7666
7667                 if (strcmp(temp1, temp2) == 0)
7668                         break;
7669
7670                 seekpoint += 128 + 3 * sizeof(u32b);
7671         }
7672
7673         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7674 }
7675
7676 u32b counts_read(int where)
7677 {
7678         int fd;
7679         u32b count = 0;
7680         char buf[1024];
7681
7682 #ifdef JP
7683         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7684 #else
7685         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7686 #endif
7687         fd = fd_open(buf, O_RDONLY);
7688
7689         if (counts_seek(fd, where, FALSE) ||
7690             fd_read(fd, (char*)(&count), sizeof(u32b)))
7691                 count = 0;
7692
7693         (void)fd_close(fd);
7694
7695         return count;
7696 }
7697
7698 errr counts_write(int where, u32b count)
7699 {
7700         int fd;
7701         char buf[1024];
7702         errr err;
7703
7704 #ifdef JP
7705         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7706 #else
7707         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7708 #endif
7709
7710         /* Grab permissions */
7711         safe_setuid_grab();
7712
7713         fd = fd_open(buf, O_RDWR);
7714
7715         /* Drop permissions */
7716         safe_setuid_drop();
7717
7718         if (fd < 0)
7719         {
7720                 /* File type is "DATA" */
7721                 FILE_TYPE(FILE_TYPE_DATA);
7722
7723                 /* Grab permissions */
7724                 safe_setuid_grab();
7725
7726                 /* Create a new high score file */
7727                 fd = fd_make(buf, 0644);
7728
7729                 /* Drop permissions */
7730                 safe_setuid_drop();
7731         }
7732
7733         /* Grab permissions */
7734         safe_setuid_grab();
7735
7736         err = fd_lock(fd, F_WRLCK);
7737
7738         /* Drop permissions */
7739         safe_setuid_drop();
7740
7741         if (err) return 1;
7742
7743         counts_seek(fd, where, TRUE);
7744         fd_write(fd, (char*)(&count), sizeof(u32b));
7745
7746         /* Grab permissions */
7747         safe_setuid_grab();
7748
7749         err = fd_lock(fd, F_UNLCK);
7750
7751         /* Drop permissions */
7752         safe_setuid_drop();
7753
7754         if (err) return 1;
7755
7756         (void)fd_close(fd);
7757
7758         return 0;
7759 }
7760
7761
7762 #ifdef HANDLE_SIGNALS
7763
7764
7765 #include <signal.h>
7766
7767
7768 /*
7769  * Handle signals -- suspend
7770  *
7771  * Actually suspend the game, and then resume cleanly
7772  */
7773 static void handle_signal_suspend(int sig)
7774 {
7775         /* Disable handler */
7776         (void)signal(sig, SIG_IGN);
7777
7778 #ifdef SIGSTOP
7779
7780         /* Flush output */
7781         Term_fresh();
7782
7783         /* Suspend the "Term" */
7784         Term_xtra(TERM_XTRA_ALIVE, 0);
7785
7786         /* Suspend ourself */
7787         (void)kill(0, SIGSTOP);
7788
7789         /* Resume the "Term" */
7790         Term_xtra(TERM_XTRA_ALIVE, 1);
7791
7792         /* Redraw the term */
7793         Term_redraw();
7794
7795         /* Flush the term */
7796         Term_fresh();
7797
7798 #endif
7799
7800         /* Restore handler */
7801         (void)signal(sig, handle_signal_suspend);
7802 }
7803
7804
7805 /*
7806  * Handle signals -- simple (interrupt and quit)
7807  *
7808  * This function was causing a *huge* number of problems, so it has
7809  * been simplified greatly.  We keep a global variable which counts
7810  * the number of times the user attempts to kill the process, and
7811  * we commit suicide if the user does this a certain number of times.
7812  *
7813  * We attempt to give "feedback" to the user as he approaches the
7814  * suicide thresh-hold, but without penalizing accidental keypresses.
7815  *
7816  * To prevent messy accidents, we should reset this global variable
7817  * whenever the user enters a keypress, or something like that.
7818  */
7819 static void handle_signal_simple(int sig)
7820 {
7821         /* Disable handler */
7822         (void)signal(sig, SIG_IGN);
7823
7824
7825         /* Nothing to save, just quit */
7826         if (!character_generated || character_saved) quit(NULL);
7827
7828
7829         /* Count the signals */
7830         signal_count++;
7831
7832
7833         /* Terminate dead characters */
7834         if (p_ptr->is_dead)
7835         {
7836                 /* Mark the savefile */
7837 #ifdef JP
7838 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7839 #else
7840                 (void)strcpy(p_ptr->died_from, "Abortion");
7841 #endif
7842
7843                 forget_lite();
7844                 forget_view();
7845                 clear_mon_lite();
7846
7847                 /* Close stuff */
7848                 close_game();
7849
7850                 /* Quit */
7851 #ifdef JP
7852 quit("¶¯À©½ªÎ»");
7853 #else
7854                 quit("interrupt");
7855 #endif
7856
7857         }
7858
7859         /* Allow suicide (after 5) */
7860         else if (signal_count >= 5)
7861         {
7862                 /* Cause of "death" */
7863 #ifdef JP
7864 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7865 #else
7866                 (void)strcpy(p_ptr->died_from, "Interrupting");
7867 #endif
7868
7869
7870                 forget_lite();
7871                 forget_view();
7872                 clear_mon_lite();
7873
7874                 /* Stop playing */
7875                 p_ptr->playing = FALSE;
7876
7877                 /* Suicide */
7878                 p_ptr->is_dead = TRUE;
7879
7880                 /* Leaving */
7881                 p_ptr->leaving = TRUE;
7882
7883                 /* Close stuff */
7884                 close_game();
7885
7886                 /* Quit */
7887 #ifdef JP
7888 quit("¶¯À©½ªÎ»");
7889 #else
7890                 quit("interrupt");
7891 #endif
7892
7893         }
7894
7895         /* Give warning (after 4) */
7896         else if (signal_count >= 4)
7897         {
7898                 /* Make a noise */
7899                 Term_xtra(TERM_XTRA_NOISE, 0);
7900
7901                 /* Clear the top line */
7902                 Term_erase(0, 0, 255);
7903
7904                 /* Display the cause */
7905 #ifdef JP
7906 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7907 #else
7908                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7909 #endif
7910
7911
7912                 /* Flush */
7913                 Term_fresh();
7914         }
7915
7916         /* Give warning (after 2) */
7917         else if (signal_count >= 2)
7918         {
7919                 /* Make a noise */
7920                 Term_xtra(TERM_XTRA_NOISE, 0);
7921         }
7922
7923         /* Restore handler */
7924         (void)signal(sig, handle_signal_simple);
7925 }
7926
7927
7928 /*
7929  * Handle signal -- abort, kill, etc
7930  */
7931 static void handle_signal_abort(int sig)
7932 {
7933         int wid, hgt;
7934
7935         Term_get_size(&wid, &hgt);
7936
7937         /* Disable handler */
7938         (void)signal(sig, SIG_IGN);
7939
7940
7941         /* Nothing to save, just quit */
7942         if (!character_generated || character_saved) quit(NULL);
7943
7944
7945         forget_lite();
7946         forget_view();
7947         clear_mon_lite();
7948
7949         /* Clear the bottom line */
7950         Term_erase(0, hgt - 1, 255);
7951
7952         /* Give a warning */
7953         Term_putstr(0, hgt - 1, -1, TERM_RED,
7954 #ifdef JP
7955 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7956 #else
7957                     "A gruesome software bug LEAPS out at you!");
7958 #endif
7959
7960
7961         /* Message */
7962 #ifdef JP
7963 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7964 #else
7965         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7966 #endif
7967
7968
7969 #ifdef JP
7970         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7971 #else
7972         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7973 #endif
7974
7975         /* Flush output */
7976         Term_fresh();
7977
7978         /* Panic Save */
7979         p_ptr->panic_save = 1;
7980
7981         /* Panic save */
7982 #ifdef JP
7983 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7984 #else
7985         (void)strcpy(p_ptr->died_from, "(panic save)");
7986 #endif
7987
7988
7989         /* Forbid suspend */
7990         signals_ignore_tstp();
7991
7992         /* Attempt to save */
7993         if (save_player())
7994         {
7995 #ifdef JP
7996 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7997 #else
7998                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7999 #endif
8000
8001         }
8002
8003         /* Save failed */
8004         else
8005         {
8006 #ifdef JP
8007 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
8008 #else
8009                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
8010 #endif
8011
8012         }
8013
8014         /* Flush output */
8015         Term_fresh();
8016
8017         /* Quit */
8018 #ifdef JP
8019 quit("¥½¥Õ¥È¤Î¥Ð¥°");
8020 #else
8021         quit("software bug");
8022 #endif
8023
8024 }
8025
8026
8027
8028
8029 /*
8030  * Ignore SIGTSTP signals (keyboard suspend)
8031  */
8032 void signals_ignore_tstp(void)
8033 {
8034
8035 #ifdef SIGTSTP
8036         (void)signal(SIGTSTP, SIG_IGN);
8037 #endif
8038
8039 }
8040
8041 /*
8042  * Handle SIGTSTP signals (keyboard suspend)
8043  */
8044 void signals_handle_tstp(void)
8045 {
8046
8047 #ifdef SIGTSTP
8048         (void)signal(SIGTSTP, handle_signal_suspend);
8049 #endif
8050
8051 }
8052
8053
8054 /*
8055  * Prepare to handle the relevant signals
8056  */
8057 void signals_init(void)
8058 {
8059
8060 #ifdef SIGHUP
8061         (void)signal(SIGHUP, SIG_IGN);
8062 #endif
8063
8064
8065 #ifdef SIGTSTP
8066         (void)signal(SIGTSTP, handle_signal_suspend);
8067 #endif
8068
8069
8070 #ifdef SIGINT
8071         (void)signal(SIGINT, handle_signal_simple);
8072 #endif
8073
8074 #ifdef SIGQUIT
8075         (void)signal(SIGQUIT, handle_signal_simple);
8076 #endif
8077
8078
8079 #ifdef SIGFPE
8080         (void)signal(SIGFPE, handle_signal_abort);
8081 #endif
8082
8083 #ifdef SIGILL
8084         (void)signal(SIGILL, handle_signal_abort);
8085 #endif
8086
8087 #ifdef SIGTRAP
8088         (void)signal(SIGTRAP, handle_signal_abort);
8089 #endif
8090
8091 #ifdef SIGIOT
8092         (void)signal(SIGIOT, handle_signal_abort);
8093 #endif
8094
8095 #ifdef SIGKILL
8096         (void)signal(SIGKILL, handle_signal_abort);
8097 #endif
8098
8099 #ifdef SIGBUS
8100         (void)signal(SIGBUS, handle_signal_abort);
8101 #endif
8102
8103 #ifdef SIGSEGV
8104         (void)signal(SIGSEGV, handle_signal_abort);
8105 #endif
8106
8107 #ifdef SIGTERM
8108         (void)signal(SIGTERM, handle_signal_abort);
8109 #endif
8110
8111 #ifdef SIGPIPE
8112         (void)signal(SIGPIPE, handle_signal_abort);
8113 #endif
8114
8115 #ifdef SIGEMT
8116         (void)signal(SIGEMT, handle_signal_abort);
8117 #endif
8118
8119 #ifdef SIGDANGER
8120         (void)signal(SIGDANGER, handle_signal_abort);
8121 #endif
8122
8123 #ifdef SIGSYS
8124         (void)signal(SIGSYS, handle_signal_abort);
8125 #endif
8126
8127 #ifdef SIGXCPU
8128         (void)signal(SIGXCPU, handle_signal_abort);
8129 #endif
8130
8131 #ifdef SIGPWR
8132         (void)signal(SIGPWR, handle_signal_abort);
8133 #endif
8134
8135 }
8136
8137
8138 #else   /* HANDLE_SIGNALS */
8139
8140
8141 /*
8142  * Do nothing
8143  */
8144 void signals_ignore_tstp(void)
8145 {
8146 }
8147
8148 /*
8149  * Do nothing
8150  */
8151 void signals_handle_tstp(void)
8152 {
8153 }
8154
8155 /*
8156  * Do nothing
8157  */
8158 void signals_init(void)
8159 {
8160 }
8161 #endif  /* HANDLE_SIGNALS */