3 * @brief ¥Õ¥¡¥¤¥ëÆþ½ÐÎÏ´ÉÍý / Purpose: code dealing with files (and death)
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
20 * You may or may not want to use the following "#undef".
22 /* #undef _POSIX_SAVED_IDS */
26 * @brief ¥Õ¥¡¥¤¥ë¤Î¥É¥í¥Ã¥×¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- drop permissions
28 void safe_setuid_drop(void)
35 # ifdef SAFE_SETUID_POSIX
37 if (setuid(getuid()) != 0)
40 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
42 quit("setuid(): cannot set permissions correctly!");
46 if (setgid(getgid()) != 0)
49 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
51 quit("setgid(): cannot set permissions correctly!");
58 if (setreuid(geteuid(), getuid()) != 0)
61 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
63 quit("setreuid(): cannot set permissions correctly!");
67 if (setregid(getegid(), getgid()) != 0)
70 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
72 quit("setregid(): cannot set permissions correctly!");
87 * @brief ¥Õ¥¡¥¤¥ë¤Î¥°¥é¥Ö¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- grab permissions
89 void safe_setuid_grab(void)
96 # ifdef SAFE_SETUID_POSIX
98 if (setuid(player_euid) != 0)
101 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
103 quit("setuid(): cannot set permissions correctly!");
107 if (setgid(player_egid) != 0)
110 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
112 quit("setgid(): cannot set permissions correctly!");
119 if (setreuid(geteuid(), getuid()) != 0)
122 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
124 quit("setreuid(): cannot set permissions correctly!");
128 if (setregid(getegid(), getgid()) != 0)
131 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
133 quit("setregid(): cannot set permissions correctly!");
138 # endif /* SAFE_SETUID_POSIX */
140 # endif /* SAFE_SETUID */
148 * @brief ³Æ¼ï¥Ç¡¼¥¿¥Æ¥¥¹¥È¤ò¥È¡¼¥¯¥óñ°Ì¤Ëʬ²ò¤¹¤ë / Extract the first few "tokens" from a buffer
149 * @param buf ¥Ç¡¼¥¿¥Æ¥¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
150 * @param num ¥È¡¼¥¯¥ó¤Î¿ô
151 * @param tokens ¥È¡¼¥¯¥ó¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿ÇÛÎó
152 * @param mode ¥ª¥×¥·¥ç¥ó
153 * @return ²ò¼á¤·¤¿Ê¸»úÎó¿ô
156 * This function uses "colon" and "slash" as the delimeter characters.
157 * We never extract more than "num" tokens. The "last" token may include
158 * "delimeter" characters, allowing the buffer to include a "string" token.
159 * We save pointers to the tokens in "tokens", and return the number found.
160 * Hack -- Attempt to handle the 'c' character formalism
161 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
162 * Hack -- We will always extract at least one token
165 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
177 /* Scan the string */
180 /* Found a delimiter */
181 if ((*t == ':') || (*t == '/')) break;
183 /* Handle single quotes */
184 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
189 /* Handle backslash */
192 /* Require a character */
198 /* Hack -- Require a close quote */
199 if (*t != '\'') *t = '\'';
202 /* Handle back-slash */
209 /* Nuke and advance */
227 /* A number with a name */
228 typedef struct named_num named_num;
232 cptr name; /* The name of this thing */
233 int num; /* A number associated with it */
237 /* Index of spell type names */
238 static named_num gf_desc[] =
240 {"GF_ELEC", GF_ELEC },
241 {"GF_POIS", GF_POIS },
242 {"GF_ACID", GF_ACID },
243 {"GF_COLD", GF_COLD },
244 {"GF_FIRE", GF_FIRE },
245 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
246 {"GF_MISSILE", GF_MISSILE },
247 {"GF_ARROW", GF_ARROW },
248 {"GF_PLASMA", GF_PLASMA },
249 {"GF_WATER", GF_WATER },
250 {"GF_LITE", GF_LITE },
251 {"GF_DARK", GF_DARK },
252 {"GF_LITE_WEAK", GF_LITE_WEAK },
253 {"GF_DARK_WEAK", GF_DARK_WEAK },
254 {"GF_SHARDS", GF_SHARDS },
255 {"GF_SOUND", GF_SOUND },
256 {"GF_CONFUSION", GF_CONFUSION },
257 {"GF_FORCE", GF_FORCE },
258 {"GF_INERTIA", GF_INERTIA },
259 {"GF_MANA", GF_MANA },
260 {"GF_METEOR", GF_METEOR },
262 {"GF_CHAOS", GF_CHAOS },
263 {"GF_NETHER", GF_NETHER },
264 {"GF_DISENCHANT", GF_DISENCHANT },
265 {"GF_NEXUS", GF_NEXUS },
266 {"GF_TIME", GF_TIME },
267 {"GF_GRAVITY", GF_GRAVITY },
268 {"GF_KILL_WALL", GF_KILL_WALL },
269 {"GF_KILL_DOOR", GF_KILL_DOOR },
270 {"GF_KILL_TRAP", GF_KILL_TRAP },
271 {"GF_MAKE_WALL", GF_MAKE_WALL },
272 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
273 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
274 {"GF_MAKE_TREE", GF_MAKE_TREE },
275 {"GF_OLD_CLONE", GF_OLD_CLONE },
276 {"GF_OLD_POLY", GF_OLD_POLY },
277 {"GF_OLD_HEAL", GF_OLD_HEAL },
278 {"GF_OLD_SPEED", GF_OLD_SPEED },
279 {"GF_OLD_SLOW", GF_OLD_SLOW },
280 {"GF_OLD_CONF", GF_OLD_CONF },
281 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
282 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
283 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
284 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
285 {"GF_AWAY_ALL", GF_AWAY_ALL },
286 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
287 {"GF_TURN_EVIL", GF_TURN_EVIL },
288 {"GF_TURN_ALL", GF_TURN_ALL },
289 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
290 {"GF_DISP_EVIL", GF_DISP_EVIL },
291 {"GF_DISP_ALL", GF_DISP_ALL },
292 {"GF_DISP_DEMON", GF_DISP_DEMON },
293 {"GF_DISP_LIVING", GF_DISP_LIVING },
294 {"GF_ROCKET", GF_ROCKET },
295 {"GF_NUKE", GF_NUKE },
296 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
297 {"GF_STASIS", GF_STASIS },
298 {"GF_STONE_WALL", GF_STONE_WALL },
299 {"GF_DEATH_RAY", GF_DEATH_RAY },
300 {"GF_STUN", GF_STUN },
301 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
302 {"GF_HELL_FIRE", GF_HELL_FIRE },
303 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
304 {"GF_CHARM", GF_CHARM },
305 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
306 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
308 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
309 {"GF_TELEKINESIS", GF_TELEKINESIS },
310 {"GF_JAM_DOOR", GF_JAM_DOOR },
311 {"GF_DOMINATION", GF_DOMINATION },
312 {"GF_DISP_GOOD", GF_DISP_GOOD },
313 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
314 {"GF_MIND_BLAST", GF_MIND_BLAST },
315 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
316 {"GF_CAUSE_1", GF_CAUSE_1 },
317 {"GF_CAUSE_2", GF_CAUSE_2 },
318 {"GF_CAUSE_3", GF_CAUSE_3 },
319 {"GF_CAUSE_4", GF_CAUSE_4 },
320 {"GF_HAND_DOOM", GF_HAND_DOOM },
321 {"GF_CAPTURE", GF_CAPTURE },
322 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
323 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
324 {"GF_IDENTIFY", GF_IDENTIFY },
325 {"GF_ATTACK", GF_ATTACK },
326 {"GF_ENGETSU", GF_ENGETSU },
327 {"GF_GENOCIDE", GF_GENOCIDE },
328 {"GF_PHOTO", GF_PHOTO },
329 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
330 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
331 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
332 {"GF_SEEKER", GF_SEEKER },
333 {"GF_SUPER_RAY", GF_SUPER_RAY },
334 {"GF_STAR_HEAL", GF_STAR_HEAL },
335 {"GF_WATER_FLOW", GF_WATER_FLOW },
336 {"GF_CRUSADE", GF_CRUSADE },
337 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
338 {"GF_WOUNDS", GF_WOUNDS },
344 * @brief ÀßÄê¥Õ¥¡¥¤¥ë¤Î³Æ¹Ô¤«¤é³Æ¼ï¥Æ¥¥¹¥È¾ðÊó¤ò¼èÆÀ¤¹¤ë /
345 * Parse a sub-file of the "extra info" (format shown below)
346 * @param buf ¥Ç¡¼¥¿¥Æ¥¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
347 * @return ¥¨¥é¡¼¥³¡¼¥É
350 * Each "action" line has an "action symbol" in the first column,
351 * followed by a colon, followed by some command specific info,
352 * usually in the form of "tokens" separated by colons or slashes.
354 * Blank lines, lines starting with white space, and lines starting
355 * with pound signs ("#") are ignored (as comments).
357 * Note the use of "tokenize()" to allow the use of both colons and
358 * slashes as delimeters, while still allowing final tokens which
359 * may contain any characters including "delimiters".
361 * Note the use of "strtol()" to allow all "integers" to be encoded
362 * in decimal, hexidecimal, or octal form.
364 * Note that "monster zero" is used for the "player" attr/char, "object
365 * zero" will be used for the "stack" attr/char, and "feature zero" is
366 * used for the "nothing" attr/char.
368 * Parse another file recursively, see below for details
371 * Specify the attr/char values for "monsters" by race index
374 * Specify the attr/char values for "objects" by kind index
377 * Specify the attr/char values for "features" by feature index
380 * Specify the attr/char values for unaware "objects" by kind tval
383 * Specify the attr/char values for inventory "objects" by kind tval
386 * Define a macro action, given an encoded macro action
389 * Create a normal macro, given an encoded macro trigger
392 * Create a command macro, given an encoded macro trigger
395 * Create a keyset mapping
396 * S:<key>:<key>:<dir>
398 * Turn an option off, given its name
401 * Turn an option on, given its name
404 * Specify visual information, given an index, and some data
405 * V:<num>:<kv>:<rv>:<gv>:<bv>
407 * Specify the set of colors to use when drawing a zapped spell
410 * Specify a macro trigger template and macro trigger names.
411 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
412 * T:<trigger>:<keycode>:<shift-keycode>
416 errr process_pref_file_command(char *buf)
423 /* Require "?:*" format */
424 if (buf[1] != ':') return 1;
429 /* Mega-Hack -- read external player's history file */
430 /* Process "H:<history>" */
432 add_history_from_pref_line(buf + 2);
435 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
437 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
440 i = (huge)strtol(zz[0], NULL, 0);
441 n1 = strtol(zz[1], NULL, 0);
442 n2 = strtol(zz[2], NULL, 0);
443 if (i >= max_r_idx) return 1;
445 if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
446 if (n2) r_ptr->x_char = n2;
451 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
453 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
456 i = (huge)strtol(zz[0], NULL, 0);
457 n1 = strtol(zz[1], NULL, 0);
458 n2 = strtol(zz[2], NULL, 0);
459 if (i >= max_k_idx) return 1;
461 if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
462 if (n2) k_ptr->x_char = n2;
467 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
468 /* "F:<num>:<a>/<c>" */
469 /* "F:<num>:<a>/<c>:LIT" */
470 /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
474 int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
476 if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
477 else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
479 i = (huge)strtol(zz[0], NULL, 0);
480 if (i >= max_f_idx) return 1;
483 n1 = strtol(zz[1], NULL, 0);
484 n2 = strtol(zz[2], NULL, 0);
485 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
486 if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
488 /* Mega-hack -- feat supports lighting */
491 /* No lighting support */
493 n1 = f_ptr->x_attr[F_LIT_STANDARD];
494 n2 = f_ptr->x_char[F_LIT_STANDARD];
495 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
497 f_ptr->x_attr[j] = n1;
498 f_ptr->x_char[j] = n2;
502 /* Use default lighting */
504 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
507 /* Use desired lighting */
508 case F_LIT_MAX * 2 + 1:
509 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
511 n1 = strtol(zz[j * 2 + 1], NULL, 0);
512 n2 = strtol(zz[j * 2 + 2], NULL, 0);
513 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
514 if (n2) f_ptr->x_char[j] = n2;
521 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
523 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
525 j = (byte)strtol(zz[0], NULL, 0);
526 n1 = strtol(zz[1], NULL, 0);
527 n2 = strtol(zz[2], NULL, 0);
528 misc_to_attr[j] = n1;
529 misc_to_char[j] = n2;
534 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
536 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
538 j = (huge)strtol(zz[0], NULL, 0);
539 n1 = strtol(zz[1], NULL, 0);
540 n2 = strtol(zz[2], NULL, 0);
541 for (i = 1; i < max_k_idx; i++)
543 object_kind *k_ptr = &k_info[i];
544 if (k_ptr->tval == j)
546 if (n1) k_ptr->d_attr = n1;
547 if (n2) k_ptr->d_char = n2;
554 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
556 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
558 j = (byte)strtol(zz[0], NULL, 0) % 128;
559 n1 = strtol(zz[1], NULL, 0);
560 if (n1) tval_to_attr[j] = n1;
565 /* Process "A:<str>" -- save an "action" for later */
567 text_to_ascii(macro__buf, buf+2);
570 /* Process "P:<str>" -- normal macro */
575 text_to_ascii(tmp, buf+2);
576 macro_add(tmp, macro__buf);
580 /* Process "C:<str>" -- create keymap */
586 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
588 mode = strtol(zz[0], NULL, 0);
589 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
591 text_to_ascii(tmp, zz[1]);
592 if (!tmp[0] || tmp[1]) return 1;
595 string_free(keymap_act[mode][i]);
597 keymap_act[mode][i] = string_make(macro__buf);
602 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
604 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
606 i = (byte)strtol(zz[0], NULL, 0);
607 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
608 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
609 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
610 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
615 /* Process "X:<str>" -- turn option off */
616 /* Process "Y:<str>" -- turn option on */
619 for (i = 0; option_info[i].o_desc; i++)
621 if (option_info[i].o_var &&
622 option_info[i].o_text &&
623 streq(option_info[i].o_text, buf + 2))
625 int os = option_info[i].o_set;
626 int ob = option_info[i].o_bit;
628 if ((p_ptr->playing || character_xtra) &&
629 (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
632 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
634 msg_format("Birth options can not changed! '%s'", buf);
643 option_flag[os] &= ~(1L << ob);
644 (*option_info[i].o_var) = FALSE;
649 option_flag[os] |= (1L << ob);
650 (*option_info[i].o_var) = TRUE;
656 /* don't know that option. ignore it.*/
658 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
660 msg_format("Ignored invalid option: %s", buf);
665 /* Process "Z:<type>:<str>" -- set spell color */
669 char *t = my_strchr(buf + 2, ':');
677 for (i = 0; gf_desc[i].name; i++)
679 /* Match this type */
680 if (streq(gf_desc[i].name, buf + 2))
682 /* Remember this color set */
683 gf_color[gf_desc[i].num] = quark_add(t);
693 /* Initialize macro trigger names and a template */
694 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
695 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
698 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
700 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
706 if (macro_template != NULL)
708 num = strlen(macro_modifier_chr);
710 /* Kill the template string */
711 string_free(macro_template);
712 macro_template = NULL;
714 /* Kill flag characters of modifier keys */
715 string_free(macro_modifier_chr);
717 /* Kill corresponding modifier names */
718 for (i = 0; i < num; i++)
720 string_free(macro_modifier_name[i]);
723 /* Kill trigger name strings */
724 for (i = 0; i < max_macrotrigger; i++)
726 string_free(macro_trigger_name[i]);
727 string_free(macro_trigger_keycode[0][i]);
728 string_free(macro_trigger_keycode[1][i]);
731 max_macrotrigger = 0;
734 if (*zz[0] == '\0') return 0; /* clear template */
736 /* Number of modifier flags */
739 /* Limit the number */
740 num = MIN(MAX_MACRO_MOD, num);
742 /* Stop if number of modifier is not correct */
743 if (2 + num != tok) return 1;
745 /* Get a template string */
746 macro_template = string_make(zz[0]);
748 /* Get flag characters of modifier keys */
749 macro_modifier_chr = string_make(zz[1]);
751 /* Get corresponding modifier names */
752 for (i = 0; i < num; i++)
754 macro_modifier_name[i] = string_make(zz[2+i]);
758 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
764 if (max_macrotrigger >= MAX_MACRO_TRIG)
767 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
769 msg_print("Too many macro triggers!");
773 m = max_macrotrigger;
776 /* Take into account the escape character */
786 /* Get a trigger name */
787 macro_trigger_name[m] = string_make(buf);
789 /* Get the corresponding key code */
790 macro_trigger_keycode[0][m] = string_make(zz[1]);
794 /* Key code of a combination of it with the shift key */
795 macro_trigger_keycode[1][m] = string_make(zz[2]);
799 macro_trigger_keycode[1][m] = string_make(zz[1]);
814 * Helper function for "process_pref_file()"
817 * v: output buffer array
823 cptr process_pref_file_expr(char **sp, char *fp)
840 while (iswspace(*s)) s++;
858 t = process_pref_file_expr(&s, &f);
867 else if (streq(t, "IOR"))
870 while (*s && (f != b2))
872 t = process_pref_file_expr(&s, &f);
873 if (*t && !streq(t, "0")) v = "1";
878 else if (streq(t, "AND"))
881 while (*s && (f != b2))
883 t = process_pref_file_expr(&s, &f);
884 if (*t && streq(t, "0")) v = "0";
889 else if (streq(t, "NOT"))
892 while (*s && (f != b2))
894 t = process_pref_file_expr(&s, &f);
895 if (*t && streq(t, "1")) v = "0";
900 else if (streq(t, "EQU"))
905 t = process_pref_file_expr(&s, &f);
907 while (*s && (f != b2))
909 p = process_pref_file_expr(&s, &f);
910 if (streq(t, p)) v = "1";
915 else if (streq(t, "LEQ"))
920 t = process_pref_file_expr(&s, &f);
922 while (*s && (f != b2))
925 t = process_pref_file_expr(&s, &f);
926 if (*t && atoi(p) > atoi(t)) v = "0";
931 else if (streq(t, "GEQ"))
936 t = process_pref_file_expr(&s, &f);
938 while (*s && (f != b2))
941 t = process_pref_file_expr(&s, &f);
943 /* Compare two numbers instead of string */
944 if (*t && atoi(p) < atoi(t)) v = "0";
951 while (*s && (f != b2))
953 t = process_pref_file_expr(&s, &f);
958 if (f != b2) v = "?x?x?";
960 /* Extract final and Terminate */
961 if ((f = *s) != '\0') *s++ = '\0';
967 /* Accept all printables except spaces and brackets */
969 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
971 if (iskanji(*s)) s++;
975 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
978 /* Extract final and Terminate */
979 if ((f = *s) != '\0') *s++ = '\0';
985 if (streq(b+1, "SYS"))
990 else if (streq(b+1, "KEYBOARD"))
992 v = ANGBAND_KEYBOARD;
996 else if (streq(b+1, "GRAF"))
1001 /* Monochrome mode */
1002 else if (streq(b+1, "MONOCHROME"))
1011 else if (streq(b+1, "RACE"))
1014 v = rp_ptr->E_title;
1021 else if (streq(b+1, "CLASS"))
1024 v = cp_ptr->E_title;
1031 else if (streq(b+1, "PLAYER"))
1033 static char tmp_player_name[32];
1035 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1045 *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1048 v = tmp_player_name;
1052 else if (streq(b+1, "REALM1"))
1055 v = E_realm_names[p_ptr->realm1];
1057 v = realm_names[p_ptr->realm1];
1062 else if (streq(b+1, "REALM2"))
1065 v = E_realm_names[p_ptr->realm2];
1067 v = realm_names[p_ptr->realm2];
1072 else if (streq(b+1, "LEVEL"))
1074 sprintf(tmp, "%02d", p_ptr->lev);
1078 /* Autopick auto-register is in-use or not? */
1079 else if (streq(b+1, "AUTOREGISTER"))
1081 if (p_ptr->autopick_autoregister)
1088 else if (streq(b+1, "MONEY"))
1090 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1113 #define PREF_TYPE_NORMAL 0
1114 #define PREF_TYPE_AUTOPICK 1
1115 #define PREF_TYPE_HISTPREF 2
1118 * Open the "user pref file" and parse it.
1120 static errr process_pref_file_aux(cptr name, int preftype)
1132 bool bypass = FALSE;
1136 fp = my_fopen(name, "r");
1139 if (!fp) return (-1);
1141 /* Process the file */
1142 while (0 == my_fgets(fp, buf, sizeof(buf)))
1147 /* Skip "empty" lines */
1148 if (!buf[0]) continue;
1150 /* Skip "blank" lines */
1152 if (!iskanji(buf[0]))
1154 if (iswspace(buf[0])) continue;
1157 if (buf[0] == '#') continue;
1164 /* Process "?:<expr>" */
1165 if ((buf[0] == '?') && (buf[1] == ':'))
1174 /* Parse the expr */
1175 v = process_pref_file_expr(&s, &f);
1178 bypass = (streq(v, "0") ? TRUE : FALSE);
1184 /* Apply conditionals */
1185 if (bypass) continue;
1188 /* Process "%:<file>" */
1191 static int depth_count = 0;
1193 /* Ignore if deeper than 20 level */
1194 if (depth_count > 20) continue;
1196 /* Count depth level */
1199 /* Process that file if allowed */
1202 case PREF_TYPE_AUTOPICK:
1203 (void)process_autopick_file(buf + 2);
1205 case PREF_TYPE_HISTPREF:
1206 (void)process_histpref_file(buf + 2);
1209 (void)process_pref_file(buf + 2);
1213 /* Set back depth level */
1221 /* Process the line */
1222 err = process_pref_file_command(buf);
1224 /* This is not original pref line... */
1227 if (preftype != PREF_TYPE_AUTOPICK)
1229 err = process_autopick_file_command(buf);
1237 /* Print error message */
1238 /* ToDo: Add better error messages */
1240 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1241 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1243 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1244 msg_format("Parsing '%s'", old);
1249 /* Close the file */
1259 * Process the "user pref file" with the given name
1261 * See the functions above for a list of legal "commands".
1263 * We also accept the special "?" and "%" directives, which
1264 * allow conditional evaluation and filename inclusion.
1266 errr process_pref_file(cptr name)
1272 /* Build the filename */
1273 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1275 /* Process the system pref file */
1276 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278 /* Stop at parser errors, but not at non-existing file */
1279 if (err1 > 0) return err1;
1282 /* Build the filename */
1283 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1285 /* Process the user pref file */
1286 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1289 /* User file does not exist, but read system pref file */
1290 if (err2 < 0 && !err1)
1293 /* Result of user file processing */
1302 * Operating hours for ANGBAND (defaults to non-work hours)
1304 static char days[7][29] =
1306 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1307 "MON:XXXXXXXX.........XXXXXXX",
1308 "TUE:XXXXXXXX.........XXXXXXX",
1309 "WED:XXXXXXXX.........XXXXXXX",
1310 "THU:XXXXXXXX.........XXXXXXX",
1311 "FRI:XXXXXXXX.........XXXXXXX",
1312 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1316 * Restict usage (defaults to no restrictions)
1318 static bool check_time_flag = FALSE;
1326 errr check_time(void)
1334 /* No restrictions */
1335 if (!check_time_flag) return (0);
1337 /* Check for time violation */
1338 c = time((time_t *)0);
1342 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1353 * Initialize CHECK_TIME
1355 errr check_time_init(void)
1365 /* Build the filename */
1366 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1369 fp = my_fopen(buf, "r");
1371 /* No file, no restrictions */
1372 if (!fp) return (0);
1374 /* Assume restrictions */
1375 check_time_flag = TRUE;
1377 /* Parse the file */
1378 while (0 == my_fgets(fp, buf, sizeof(buf)))
1380 /* Skip comments and blank lines */
1381 if (!buf[0] || (buf[0] == '#')) continue;
1383 /* Chop the buffer */
1386 /* Extract the info */
1387 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1388 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1389 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1390 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1391 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1392 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1393 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1409 #ifndef MAXHOSTNAMELEN
1410 # define MAXHOSTNAMELEN 64
1413 typedef struct statstime statstime;
1419 unsigned int v_pgpgin;
1420 unsigned int v_pgpgout;
1421 unsigned int v_pswpin;
1422 unsigned int v_pswpout;
1423 unsigned int v_intr;
1429 unsigned int v_swtch;
1431 struct timeval boottime;
1432 struct timeval curtime;
1436 * Maximal load (if any).
1438 static int check_load_value = 0;
1446 errr check_load(void)
1451 struct statstime st;
1453 /* Success if not checking */
1454 if (!check_load_value) return (0);
1456 /* Check the load */
1457 if (0 == rstat("localhost", &st))
1459 long val1 = (long)(st.avenrun[2]);
1460 long val2 = (long)(check_load_value) * FSCALE;
1462 /* Check for violation */
1463 if (val1 >= val2) return (1);
1474 * Initialize CHECK_LOAD
1476 errr check_load_init(void)
1485 char temphost[MAXHOSTNAMELEN+1];
1486 char thishost[MAXHOSTNAMELEN+1];
1489 /* Build the filename */
1490 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1492 /* Open the "load" file */
1493 fp = my_fopen(buf, "r");
1495 /* No file, no restrictions */
1496 if (!fp) return (0);
1499 check_load_value = 100;
1501 /* Get the host name */
1502 (void)gethostname(thishost, (sizeof thishost) - 1);
1505 while (0 == my_fgets(fp, buf, sizeof(buf)))
1509 /* Skip comments and blank lines */
1510 if (!buf[0] || (buf[0] == '#')) continue;
1512 /* Parse, or ignore */
1513 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1515 /* Skip other hosts */
1516 if (!streq(temphost, thishost) &&
1517 !streq(temphost, "localhost")) continue;
1519 /* Use that value */
1520 check_load_value = value;
1526 /* Close the file */
1536 #define ENTRY_BARE_HAND 0
1537 #define ENTRY_TWO_HANDS 1
1538 #define ENTRY_RIGHT_HAND1 2
1539 #define ENTRY_LEFT_HAND1 3
1540 #define ENTRY_LEFT_HAND2 4
1541 #define ENTRY_RIGHT_HAND2 5
1542 #define ENTRY_POSTURE 6
1543 #define ENTRY_SHOOT_HIT_DAM 7
1544 #define ENTRY_SHOOT_POWER 8
1545 #define ENTRY_SPEED 9
1546 #define ENTRY_BASE_AC 10
1547 #define ENTRY_LEVEL 11
1548 #define ENTRY_CUR_EXP 12
1549 #define ENTRY_MAX_EXP 13
1550 #define ENTRY_EXP_TO_ADV 14
1551 #define ENTRY_GOLD 15
1552 #define ENTRY_DAY 16
1555 #define ENTRY_PLAY_TIME 19
1556 #define ENTRY_SKILL_FIGHT 20
1557 #define ENTRY_SKILL_SHOOT 21
1558 #define ENTRY_SKILL_SAVING 22
1559 #define ENTRY_SKILL_STEALTH 23
1560 #define ENTRY_SKILL_PERCEP 24
1561 #define ENTRY_SKILL_SEARCH 25
1562 #define ENTRY_SKILL_DISARM 26
1563 #define ENTRY_SKILL_DEVICE 27
1564 #define ENTRY_BLOWS 28
1565 #define ENTRY_SHOTS 29
1566 #define ENTRY_AVG_DMG 30
1567 #define ENTRY_INFRA 31
1569 #define ENTRY_NAME 32
1570 #define ENTRY_SEX 33
1571 #define ENTRY_RACE 34
1572 #define ENTRY_CLASS 35
1573 #define ENTRY_REALM 36
1574 #define ENTRY_PATRON 37
1575 #define ENTRY_AGE 38
1576 #define ENTRY_HEIGHT 39
1577 #define ENTRY_WEIGHT 40
1578 #define ENTRY_SOCIAL 41
1579 #define ENTRY_ALIGN 42
1581 #define ENTRY_EXP_ANDR 43
1582 #define ENTRY_EXP_TO_ADV_ANDR 44
1591 } disp_player_line[]
1594 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1595 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1596 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1597 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1598 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1599 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1601 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1602 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1603 { 1, 20, 25, "²Ã®"},
1604 { 1, 19, 25, "£Á£Ã"},
1605 {29, 13, 21, "¥ì¥Ù¥ë"},
1606 {29, 14, 21, "·Ð¸³ÃÍ"},
1607 {29, 15, 21, "ºÇÂç·Ð¸³"},
1608 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1609 {29, 17, 21, "½ê»ý¶â"},
1610 {29, 19, 21, "ÆüÉÕ"},
1611 {29, 10, 21, "£È£Ð"},
1612 {29, 11, 21, "£Í£Ð"},
1613 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1614 {53, 10, -1, "ÂÇ·âÌ¿Ãæ :"},
1615 {53, 11, -1, "¼Í·âÌ¿Ãæ :"},
1616 {53, 12, -1, "ËâË¡Ëɸæ :"},
1617 {53, 13, -1, "±£Ì©¹ÔÆ° :"},
1618 {53, 15, -1, "ÃγР:"},
1619 {53, 16, -1, "õº÷ :"},
1620 {53, 17, -1, "²ò½ü :"},
1621 {53, 18, -1, "ËâË¡Æ»¶ñ :"},
1622 { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1623 { 1, 17, 25, "¼Í·â²ó¿ô"},
1624 { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1625 {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1626 {26, 1, -1, "̾Á° : "},
1627 { 1, 3, -1, "ÀÊÌ : "},
1628 { 1, 4, -1, "¼ï² : "},
1629 { 1, 5, -1, "¿¦¶È : "},
1630 { 1, 6, -1, "ËâË¡ : "},
1631 { 1, 7, -1, "¼é¸îËâ¿À : "},
1632 {29, 3, 21, "ǯÎð"},
1633 {29, 4, 21, "¿ÈĹ"},
1634 {29, 5, 21, "ÂνÅ"},
1635 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1636 {29, 7, 21, "°À"},
1637 {29, 14, 21, "¶¯²½ÅÙ"},
1638 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1642 { 1, 10, 25, "Bare hand"},
1643 { 1, 10, 25, "Two hands"},
1644 { 1, 10, 25, "Right hand"},
1645 { 1, 10, 25, "Left hand"},
1646 { 1, 11, 25, "Left hand"},
1647 { 1, 11, 25, "Right hand"},
1648 { 1, 11, 25, "Posture"},
1649 { 1, 15, 25, "Shooting"},
1650 { 1, 16, 25, "Multiplier"},
1651 { 1, 20, 25, "Speed"},
1653 {29, 13, 21, "Level"},
1654 {29, 14, 21, "Experience"},
1655 {29, 15, 21, "Max Exp"},
1656 {29, 16, 21, "Exp to Adv"},
1657 {29, 17, 21, "Gold"},
1658 {29, 19, 21, "Time"},
1659 {29, 10, 21, "Hit point"},
1660 {29, 11, 21, "SP (Mana)"},
1661 {29, 20, 21, "Play time"},
1662 {53, 10, -1, "Fighting : "},
1663 {53, 11, -1, "Bows/Throw : "},
1664 {53, 12, -1, "SavingThrow: "},
1665 {53, 13, -1, "Stealth : "},
1666 {53, 15, -1, "Perception : "},
1667 {53, 16, -1, "Searching : "},
1668 {53, 17, -1, "Disarming : "},
1669 {53, 18, -1, "MagicDevice: "},
1670 { 1, 12, 25, "Blows/Round"},
1671 { 1, 17, 25, "Shots/Round"},
1672 { 1, 13, 25, "AverageDmg/Rnd"},
1673 {53, 20, -1, "Infra-Vision: "},
1674 {26, 1, -1, "Name : "},
1675 { 1, 3, -1, "Sex : "},
1676 { 1, 4, -1, "Race : "},
1677 { 1, 5, -1, "Class : "},
1678 { 1, 6, -1, "Magic : "},
1679 { 1, 7, -1, "Patron : "},
1681 {29, 4, 21, "Height"},
1682 {29, 5, 21, "Weight"},
1683 {29, 6, 21, "Social Class"},
1684 {29, 7, 21, "Align"},
1685 {29, 14, 21, "Construction"},
1686 {29, 16, 21, "Const to Adv"},
1690 static void display_player_one_line(int entry, cptr val, byte attr)
1694 int row = disp_player_line[entry].row;
1695 int col = disp_player_line[entry].col;
1696 int len = disp_player_line[entry].len;
1697 cptr head = disp_player_line[entry].header;
1699 int head_len = strlen(head);
1701 Term_putstr(col, row, -1, TERM_WHITE, head);
1708 int val_len = len - head_len;
1709 sprintf(buf, "%*.*s", val_len, val_len, val);
1710 Term_putstr(col + head_len, row, -1, attr, buf);
1714 Term_putstr(col + head_len, row, -1, attr, val);
1721 static void display_player_melee_bonus(int hand, int hand_entry)
1724 int show_tohit = p_ptr->dis_to_h[hand];
1725 int show_todam = p_ptr->dis_to_d[hand];
1726 object_type *o_ptr = &inventory[INVEN_RARM + hand];
1728 /* Hack -- add in weapon info if known */
1729 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1730 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1732 show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1735 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1737 /* Dump the bonuses to hit/dam */
1738 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1739 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1740 else if (p_ptr->ryoute)
1741 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1743 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1748 * Prints the following information on the screen.
1750 static void display_player_middle(void)
1755 int show_tohit = p_ptr->dis_to_h_b;
1759 object_type *o_ptr = &inventory[INVEN_BOW];
1766 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1769 if (p_ptr->hidarite)
1771 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1773 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1776 if (p_ptr->special_defense & KAMAE_MASK)
1778 for (i = 0; i < MAX_KAMAE; i++)
1780 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1784 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1786 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1791 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1793 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1797 /* Apply weapon bonuses */
1798 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1799 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1801 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1802 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1804 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1806 show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1809 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1811 if (inventory[INVEN_BOW].k_idx)
1813 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1815 /* Get extra "power" from "extra might" */
1816 if (p_ptr->xtra_might) tmul++;
1818 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1822 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1824 /* Dump the armor class */
1825 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1833 i = p_ptr->pspeed-110;
1835 /* Hack -- Visually "undo" the Search Mode Slowdown */
1836 if (p_ptr->action == ACTION_SEARCH) i += 10;
1841 attr = TERM_L_GREEN;
1855 attr = TERM_L_UMBER;
1862 if (IS_FAST()) tmp_speed += 10;
1863 if (p_ptr->slow) tmp_speed -= 10;
1864 if (p_ptr->lightspeed) tmp_speed = 99;
1868 if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1869 if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1875 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1878 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1880 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1891 sprintf(buf, "(%+d)", i);
1894 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1896 sprintf(buf, "Riding (%+d)", i);
1900 display_player_one_line(ENTRY_SPEED, buf, attr);
1903 /* Dump character level */
1904 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1906 /* Dump experience */
1907 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1908 else e = ENTRY_CUR_EXP;
1910 if (p_ptr->exp >= p_ptr->max_exp)
1911 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1913 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1915 /* Dump max experience */
1916 if (p_ptr->prace == RACE_ANDROID)
1919 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1921 /* Dump exp to advance */
1922 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1923 else e = ENTRY_EXP_TO_ADV;
1925 if (p_ptr->lev >= PY_MAX_LEVEL)
1926 display_player_one_line(e, "*****", TERM_L_GREEN);
1927 else if (p_ptr->prace == RACE_ANDROID)
1928 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1930 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1933 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1938 extract_day_hour_min(&day, &hour, &min);
1941 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1942 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1944 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1945 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1948 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1950 /* Dump hit point */
1951 if (p_ptr->chp >= p_ptr->mhp)
1952 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1953 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1954 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1956 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1958 /* Dump mana power */
1959 if (p_ptr->csp >= p_ptr->msp)
1960 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1961 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1962 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1964 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1966 /* Dump play time */
1967 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1972 * Hack -- pass color info around this file
1974 static byte likert_color = TERM_WHITE;
1978 * Returns a "rating" of x depending on y
1980 static cptr likert(int x, int y)
1982 static char dummy[20] = "";
1987 /* Negative value */
1990 likert_color = TERM_L_DARK;
1998 /* Analyze the value */
2003 likert_color = TERM_RED;
2011 likert_color = TERM_L_RED;
2020 likert_color = TERM_ORANGE;
2028 likert_color = TERM_YELLOW;
2036 likert_color = TERM_YELLOW;
2045 likert_color = TERM_L_GREEN;
2057 likert_color = TERM_GREEN;
2068 likert_color = TERM_BLUE;
2076 likert_color = TERM_VIOLET;
2078 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2080 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2088 * Prints ratings on certain abilities
2090 * This code is "imitated" elsewhere to "dump" a character sheet.
2092 static void display_player_various(void)
2094 int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2095 int xthn, xthb, xfos, xsrh;
2096 int xdis, xdev, xsav, xstl;
2099 u32b flgs[TR_FLAG_SIZE];
2100 int shots, shot_frac;
2105 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2106 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2107 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2108 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2109 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2111 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2113 /* Shooting Skill (with current bow and normal missile) */
2114 o_ptr = &inventory[INVEN_BOW];
2115 tmp = p_ptr->to_h_b + o_ptr->to_h;
2116 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2118 /* If the player is wielding one? */
2121 s16b energy_fire = bow_energy(o_ptr->sval);
2123 /* Calculate shots per round */
2124 shots = p_ptr->num_fire * 100;
2125 shot_frac = (shots * 100 / energy_fire) % 100;
2126 shots = shots / energy_fire;
2127 if (o_ptr->name1 == ART_CRIMSON)
2131 if (p_ptr->pclass == CLASS_ARCHER)
2133 /* Extra shot at level 10 */
2134 if (p_ptr->lev >= 10) shots++;
2136 /* Extra shot at level 30 */
2137 if (p_ptr->lev >= 30) shots++;
2139 /* Extra shot at level 45 */
2140 if (p_ptr->lev >= 45) shots++;
2150 for(i = 0; i < 2; i++)
2152 damage[i] = p_ptr->dis_to_d[i] * 100;
2153 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2155 int level = p_ptr->lev;
2161 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2162 if (p_ptr->special_defense & KAMAE_BYAKKO)
2163 basedam = monk_ave_damage[level][1];
2164 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2165 basedam = monk_ave_damage[level][2];
2167 basedam = monk_ave_damage[level][0];
2171 o_ptr = &inventory[INVEN_RARM + i];
2173 /* Average damage per round */
2179 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2180 if (object_is_known(o_ptr))
2182 damage[i] += o_ptr->to_d * 100;
2183 to_h[i] += o_ptr->to_h;
2185 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2186 object_flags_known(o_ptr, flgs);
2188 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2189 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2195 else if (have_flag(flgs, TR_VORPAL))
2197 /* vorpal flag only */
2201 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2202 basedam = basedam * 7 / 2;
2206 damage[i] += basedam;
2207 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2208 if (damage[i] < 0) damage[i] = 0;
2210 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2211 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2213 /* Basic abilities */
2215 xdis = p_ptr->skill_dis;
2216 xdev = p_ptr->skill_dev;
2217 xsav = p_ptr->skill_sav;
2218 xstl = p_ptr->skill_stl;
2219 xsrh = p_ptr->skill_srh;
2220 xfos = p_ptr->skill_fos;
2223 desc = likert(xthn, 12);
2224 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2226 desc = likert(xthb, 12);
2227 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2229 desc = likert(xsav, 7);
2230 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2232 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2233 desc = likert((xstl > 0) ? xstl : -1, 1);
2234 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2236 desc = likert(xfos, 6);
2237 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2239 desc = likert(xsrh, 6);
2240 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2242 desc = likert(xdis, 8);
2243 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2245 desc = likert(xdev, 6);
2246 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2249 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2251 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2253 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2256 if ((damage[0]+damage[1]) == 0)
2259 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2261 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2263 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2269 * Obtain the "flags" for the player as if he was an item
2271 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2276 for (i = 0; i < TR_FLAG_SIZE; i++)
2280 switch (p_ptr->pclass)
2283 if (p_ptr->lev > 44)
2284 add_flag(flgs, TR_REGEN);
2286 if (p_ptr->lev > 29)
2287 add_flag(flgs, TR_RES_FEAR);
2290 if (p_ptr->lev > 39)
2291 add_flag(flgs, TR_RES_FEAR);
2293 case CLASS_CHAOS_WARRIOR:
2294 if (p_ptr->lev > 29)
2295 add_flag(flgs, TR_RES_CHAOS);
2296 if (p_ptr->lev > 39)
2297 add_flag(flgs, TR_RES_FEAR);
2300 case CLASS_FORCETRAINER:
2301 if ((p_ptr->lev > 9) && !heavy_armor())
2302 add_flag(flgs, TR_SPEED);
2303 if ((p_ptr->lev>24) && !heavy_armor())
2304 add_flag(flgs, TR_FREE_ACT);
2308 add_flag(flgs, TR_SPEED);
2311 if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2312 (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2313 add_flag(flgs, TR_SPEED);
2315 add_flag(flgs, TR_FREE_ACT);
2317 add_flag(flgs, TR_SLOW_DIGEST);
2318 add_flag(flgs, TR_RES_FEAR);
2319 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2320 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2321 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2323 case CLASS_MINDCRAFTER:
2325 add_flag(flgs, TR_RES_FEAR);
2326 if (p_ptr->lev > 19)
2327 add_flag(flgs, TR_SUST_WIS);
2328 if (p_ptr->lev > 29)
2329 add_flag(flgs, TR_RES_CONF);
2330 if (p_ptr->lev > 39)
2331 add_flag(flgs, TR_TELEPATHY);
2334 add_flag(flgs, TR_RES_SOUND);
2336 case CLASS_BERSERKER:
2337 add_flag(flgs, TR_SUST_STR);
2338 add_flag(flgs, TR_SUST_DEX);
2339 add_flag(flgs, TR_SUST_CON);
2340 add_flag(flgs, TR_REGEN);
2341 add_flag(flgs, TR_FREE_ACT);
2342 add_flag(flgs, TR_SPEED);
2343 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2345 case CLASS_MIRROR_MASTER:
2346 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2349 break; /* Do nothing */
2353 if (p_ptr->mimic_form)
2355 switch(p_ptr->mimic_form)
2358 add_flag(flgs, TR_HOLD_LIFE);
2359 add_flag(flgs, TR_RES_CHAOS);
2360 add_flag(flgs, TR_RES_NETHER);
2361 add_flag(flgs, TR_RES_FIRE);
2362 add_flag(flgs, TR_SEE_INVIS);
2363 add_flag(flgs, TR_SPEED);
2365 case MIMIC_DEMON_LORD:
2366 add_flag(flgs, TR_HOLD_LIFE);
2367 add_flag(flgs, TR_RES_CHAOS);
2368 add_flag(flgs, TR_RES_NETHER);
2369 add_flag(flgs, TR_RES_FIRE);
2370 add_flag(flgs, TR_RES_COLD);
2371 add_flag(flgs, TR_RES_ELEC);
2372 add_flag(flgs, TR_RES_ACID);
2373 add_flag(flgs, TR_RES_POIS);
2374 add_flag(flgs, TR_RES_CONF);
2375 add_flag(flgs, TR_RES_DISEN);
2376 add_flag(flgs, TR_RES_NEXUS);
2377 add_flag(flgs, TR_RES_FEAR);
2378 add_flag(flgs, TR_IM_FIRE);
2379 add_flag(flgs, TR_SH_FIRE);
2380 add_flag(flgs, TR_SEE_INVIS);
2381 add_flag(flgs, TR_TELEPATHY);
2382 add_flag(flgs, TR_LEVITATION);
2383 add_flag(flgs, TR_SPEED);
2386 add_flag(flgs, TR_HOLD_LIFE);
2387 add_flag(flgs, TR_RES_DARK);
2388 add_flag(flgs, TR_RES_NETHER);
2389 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2390 add_flag(flgs, TR_RES_POIS);
2391 add_flag(flgs, TR_RES_COLD);
2392 add_flag(flgs, TR_SEE_INVIS);
2393 add_flag(flgs, TR_SPEED);
2399 switch (p_ptr->prace)
2402 add_flag(flgs, TR_RES_LITE);
2405 add_flag(flgs, TR_HOLD_LIFE);
2408 add_flag(flgs, TR_FREE_ACT);
2411 add_flag(flgs, TR_RES_BLIND);
2414 add_flag(flgs, TR_RES_DARK);
2416 case RACE_HALF_TROLL:
2417 add_flag(flgs, TR_SUST_STR);
2418 if (p_ptr->lev > 14)
2420 add_flag(flgs, TR_REGEN);
2421 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2423 add_flag(flgs, TR_SLOW_DIGEST);
2425 * Let's not make Regeneration a disadvantage
2426 * for the poor warriors who can never learn
2427 * a spell that satisfies hunger (actually
2428 * neither can rogues, but half-trolls are not
2429 * supposed to play rogues)
2435 add_flag(flgs, TR_SUST_CON);
2436 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2439 add_flag(flgs, TR_RES_LITE);
2440 add_flag(flgs, TR_SEE_INVIS);
2442 case RACE_BARBARIAN:
2443 add_flag(flgs, TR_RES_FEAR);
2445 case RACE_HALF_OGRE:
2446 add_flag(flgs, TR_SUST_STR);
2447 add_flag(flgs, TR_RES_DARK);
2449 case RACE_HALF_GIANT:
2450 add_flag(flgs, TR_RES_SHARDS);
2451 add_flag(flgs, TR_SUST_STR);
2453 case RACE_HALF_TITAN:
2454 add_flag(flgs, TR_RES_CHAOS);
2457 add_flag(flgs, TR_RES_SOUND);
2460 add_flag(flgs, TR_RES_ACID);
2461 if (p_ptr->lev > 19)
2462 add_flag(flgs, TR_IM_ACID);
2465 add_flag(flgs, TR_RES_CONF);
2466 add_flag(flgs, TR_RES_ACID);
2468 add_flag(flgs, TR_SPEED);
2471 add_flag(flgs, TR_RES_POIS);
2474 add_flag(flgs, TR_RES_DISEN);
2475 add_flag(flgs, TR_RES_DARK);
2478 add_flag(flgs, TR_RES_DARK);
2479 if (p_ptr->lev > 19)
2480 add_flag(flgs, TR_SEE_INVIS);
2482 case RACE_DRACONIAN:
2483 add_flag(flgs, TR_LEVITATION);
2485 add_flag(flgs, TR_RES_FIRE);
2487 add_flag(flgs, TR_RES_COLD);
2488 if (p_ptr->lev > 14)
2489 add_flag(flgs, TR_RES_ACID);
2490 if (p_ptr->lev > 19)
2491 add_flag(flgs, TR_RES_ELEC);
2492 if (p_ptr->lev > 34)
2493 add_flag(flgs, TR_RES_POIS);
2495 case RACE_MIND_FLAYER:
2496 add_flag(flgs, TR_SUST_INT);
2497 add_flag(flgs, TR_SUST_WIS);
2498 if (p_ptr->lev > 14)
2499 add_flag(flgs, TR_SEE_INVIS);
2500 if (p_ptr->lev > 29)
2501 add_flag(flgs, TR_TELEPATHY);
2504 add_flag(flgs, TR_RES_FIRE);
2506 add_flag(flgs, TR_SEE_INVIS);
2509 add_flag(flgs, TR_SEE_INVIS);
2510 add_flag(flgs, TR_FREE_ACT);
2511 add_flag(flgs, TR_RES_POIS);
2512 add_flag(flgs, TR_SLOW_DIGEST);
2513 if (p_ptr->lev > 34)
2514 add_flag(flgs, TR_HOLD_LIFE);
2517 add_flag(flgs, TR_SEE_INVIS);
2518 add_flag(flgs, TR_RES_SHARDS);
2519 add_flag(flgs, TR_HOLD_LIFE);
2520 add_flag(flgs, TR_RES_POIS);
2522 add_flag(flgs, TR_RES_COLD);
2525 add_flag(flgs, TR_SEE_INVIS);
2526 add_flag(flgs, TR_HOLD_LIFE);
2527 add_flag(flgs, TR_RES_NETHER);
2528 add_flag(flgs, TR_RES_POIS);
2529 add_flag(flgs, TR_SLOW_DIGEST);
2531 add_flag(flgs, TR_RES_COLD);
2534 add_flag(flgs, TR_HOLD_LIFE);
2535 add_flag(flgs, TR_RES_DARK);
2536 add_flag(flgs, TR_RES_NETHER);
2537 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2538 add_flag(flgs, TR_RES_POIS);
2539 add_flag(flgs, TR_RES_COLD);
2542 add_flag(flgs, TR_LEVITATION);
2543 add_flag(flgs, TR_FREE_ACT);
2544 add_flag(flgs, TR_RES_COLD);
2545 add_flag(flgs, TR_SEE_INVIS);
2546 add_flag(flgs, TR_HOLD_LIFE);
2547 add_flag(flgs, TR_RES_NETHER);
2548 add_flag(flgs, TR_RES_POIS);
2549 add_flag(flgs, TR_SLOW_DIGEST);
2551 if (p_ptr->lev > 34)
2552 add_flag(flgs, TR_TELEPATHY);
2555 add_flag(flgs, TR_RES_LITE);
2556 add_flag(flgs, TR_LEVITATION);
2558 add_flag(flgs, TR_SPEED);
2561 add_flag(flgs, TR_RES_SOUND);
2562 add_flag(flgs, TR_RES_CONF);
2565 add_flag(flgs, TR_LEVITATION);
2566 add_flag(flgs, TR_SEE_INVIS);
2569 add_flag(flgs, TR_RES_FIRE);
2570 add_flag(flgs, TR_RES_NETHER);
2571 add_flag(flgs, TR_HOLD_LIFE);
2573 add_flag(flgs, TR_SEE_INVIS);
2576 add_flag(flgs, TR_SUST_CON);
2579 add_flag(flgs, TR_LEVITATION);
2582 add_flag(flgs, TR_RES_CONF);
2585 add_flag(flgs, TR_FREE_ACT);
2586 add_flag(flgs, TR_RES_POIS);
2587 add_flag(flgs, TR_SLOW_DIGEST);
2588 add_flag(flgs, TR_HOLD_LIFE);
2598 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2600 remove_flag(flgs, TR_REGEN);
2603 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2604 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2605 (p_ptr->muta3 & MUT3_SHORT_LEG))
2607 add_flag(flgs, TR_SPEED);
2610 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2612 add_flag(flgs, TR_SH_ELEC);
2615 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2617 add_flag(flgs, TR_SH_FIRE);
2618 add_flag(flgs, TR_LITE_1);
2621 if (p_ptr->muta3 & MUT3_WINGS)
2623 add_flag(flgs, TR_LEVITATION);
2626 if (p_ptr->muta3 & MUT3_FEARLESS)
2628 add_flag(flgs, TR_RES_FEAR);
2631 if (p_ptr->muta3 & MUT3_REGEN)
2633 add_flag(flgs, TR_REGEN);
2636 if (p_ptr->muta3 & MUT3_ESP)
2638 add_flag(flgs, TR_TELEPATHY);
2641 if (p_ptr->muta3 & MUT3_MOTION)
2643 add_flag(flgs, TR_FREE_ACT);
2647 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2648 add_flag(flgs, TR_AGGRAVATE);
2649 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2651 add_flag(flgs, TR_RES_BLIND);
2652 add_flag(flgs, TR_RES_CONF);
2653 add_flag(flgs, TR_HOLD_LIFE);
2654 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2656 add_flag(flgs, TR_SPEED);
2658 if (p_ptr->special_defense & KATA_FUUJIN)
2659 add_flag(flgs, TR_REFLECT);
2660 if (p_ptr->special_defense & KAMAE_GENBU)
2661 add_flag(flgs, TR_REFLECT);
2662 if (p_ptr->special_defense & KAMAE_SUZAKU)
2663 add_flag(flgs, TR_LEVITATION);
2664 if (p_ptr->special_defense & KAMAE_SEIRYU)
2666 add_flag(flgs, TR_RES_FIRE);
2667 add_flag(flgs, TR_RES_COLD);
2668 add_flag(flgs, TR_RES_ACID);
2669 add_flag(flgs, TR_RES_ELEC);
2670 add_flag(flgs, TR_RES_POIS);
2671 add_flag(flgs, TR_LEVITATION);
2672 add_flag(flgs, TR_SH_FIRE);
2673 add_flag(flgs, TR_SH_ELEC);
2674 add_flag(flgs, TR_SH_COLD);
2676 if (p_ptr->special_defense & KATA_MUSOU)
2678 add_flag(flgs, TR_RES_FEAR);
2679 add_flag(flgs, TR_RES_LITE);
2680 add_flag(flgs, TR_RES_DARK);
2681 add_flag(flgs, TR_RES_BLIND);
2682 add_flag(flgs, TR_RES_CONF);
2683 add_flag(flgs, TR_RES_SOUND);
2684 add_flag(flgs, TR_RES_SHARDS);
2685 add_flag(flgs, TR_RES_NETHER);
2686 add_flag(flgs, TR_RES_NEXUS);
2687 add_flag(flgs, TR_RES_CHAOS);
2688 add_flag(flgs, TR_RES_DISEN);
2689 add_flag(flgs, TR_REFLECT);
2690 add_flag(flgs, TR_HOLD_LIFE);
2691 add_flag(flgs, TR_FREE_ACT);
2692 add_flag(flgs, TR_SH_FIRE);
2693 add_flag(flgs, TR_SH_ELEC);
2694 add_flag(flgs, TR_SH_COLD);
2695 add_flag(flgs, TR_LEVITATION);
2696 add_flag(flgs, TR_LITE_1);
2697 add_flag(flgs, TR_SEE_INVIS);
2698 add_flag(flgs, TR_TELEPATHY);
2699 add_flag(flgs, TR_SLOW_DIGEST);
2700 add_flag(flgs, TR_REGEN);
2701 add_flag(flgs, TR_SUST_STR);
2702 add_flag(flgs, TR_SUST_INT);
2703 add_flag(flgs, TR_SUST_WIS);
2704 add_flag(flgs, TR_SUST_DEX);
2705 add_flag(flgs, TR_SUST_CON);
2706 add_flag(flgs, TR_SUST_CHR);
2711 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2716 for (i = 0; i < TR_FLAG_SIZE; i++)
2719 if (IS_HERO() || p_ptr->shero)
2720 add_flag(flgs, TR_RES_FEAR);
2721 if (p_ptr->tim_invis)
2722 add_flag(flgs, TR_SEE_INVIS);
2723 if (p_ptr->tim_regen)
2724 add_flag(flgs, TR_REGEN);
2726 add_flag(flgs, TR_TELEPATHY);
2727 if (IS_FAST() || p_ptr->slow)
2728 add_flag(flgs, TR_SPEED);
2730 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2731 add_flag(flgs, TR_RES_ACID);
2732 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2733 add_flag(flgs, TR_RES_ELEC);
2734 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2735 add_flag(flgs, TR_RES_FIRE);
2736 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2737 add_flag(flgs, TR_RES_COLD);
2738 if (IS_OPPOSE_POIS())
2739 add_flag(flgs, TR_RES_POIS);
2741 if (p_ptr->special_attack & ATTACK_ACID)
2742 add_flag(flgs, TR_BRAND_ACID);
2743 if (p_ptr->special_attack & ATTACK_ELEC)
2744 add_flag(flgs, TR_BRAND_ELEC);
2745 if (p_ptr->special_attack & ATTACK_FIRE)
2746 add_flag(flgs, TR_BRAND_FIRE);
2747 if (p_ptr->special_attack & ATTACK_COLD)
2748 add_flag(flgs, TR_BRAND_COLD);
2749 if (p_ptr->special_attack & ATTACK_POIS)
2750 add_flag(flgs, TR_BRAND_POIS);
2751 if (p_ptr->special_defense & DEFENSE_ACID)
2752 add_flag(flgs, TR_IM_ACID);
2753 if (p_ptr->special_defense & DEFENSE_ELEC)
2754 add_flag(flgs, TR_IM_ELEC);
2755 if (p_ptr->special_defense & DEFENSE_FIRE)
2756 add_flag(flgs, TR_IM_FIRE);
2757 if (p_ptr->special_defense & DEFENSE_COLD)
2758 add_flag(flgs, TR_IM_COLD);
2759 if (p_ptr->wraith_form)
2760 add_flag(flgs, TR_REFLECT);
2762 if (p_ptr->tim_reflect)
2763 add_flag(flgs, TR_REFLECT);
2765 if (p_ptr->magicdef)
2767 add_flag(flgs, TR_RES_BLIND);
2768 add_flag(flgs, TR_RES_CONF);
2769 add_flag(flgs, TR_REFLECT);
2770 add_flag(flgs, TR_FREE_ACT);
2771 add_flag(flgs, TR_LEVITATION);
2773 if (p_ptr->tim_res_nether)
2775 add_flag(flgs, TR_RES_NETHER);
2777 if (p_ptr->tim_sh_fire)
2779 add_flag(flgs, TR_SH_FIRE);
2783 add_flag(flgs, TR_RES_FEAR);
2784 add_flag(flgs, TR_RES_LITE);
2785 add_flag(flgs, TR_RES_DARK);
2786 add_flag(flgs, TR_RES_BLIND);
2787 add_flag(flgs, TR_RES_CONF);
2788 add_flag(flgs, TR_RES_SOUND);
2789 add_flag(flgs, TR_RES_SHARDS);
2790 add_flag(flgs, TR_RES_NETHER);
2791 add_flag(flgs, TR_RES_NEXUS);
2792 add_flag(flgs, TR_RES_CHAOS);
2793 add_flag(flgs, TR_RES_DISEN);
2794 add_flag(flgs, TR_REFLECT);
2795 add_flag(flgs, TR_HOLD_LIFE);
2796 add_flag(flgs, TR_FREE_ACT);
2797 add_flag(flgs, TR_SH_FIRE);
2798 add_flag(flgs, TR_SH_ELEC);
2799 add_flag(flgs, TR_SH_COLD);
2800 add_flag(flgs, TR_LEVITATION);
2801 add_flag(flgs, TR_LITE_1);
2802 add_flag(flgs, TR_SEE_INVIS);
2803 add_flag(flgs, TR_TELEPATHY);
2804 add_flag(flgs, TR_SLOW_DIGEST);
2805 add_flag(flgs, TR_REGEN);
2806 add_flag(flgs, TR_SUST_STR);
2807 add_flag(flgs, TR_SUST_INT);
2808 add_flag(flgs, TR_SUST_WIS);
2809 add_flag(flgs, TR_SUST_DEX);
2810 add_flag(flgs, TR_SUST_CON);
2811 add_flag(flgs, TR_SUST_CHR);
2815 if (p_ptr->realm1 == REALM_HEX)
2817 if (hex_spelling(HEX_DEMON_AURA))
2819 add_flag(flgs, TR_SH_FIRE);
2820 add_flag(flgs, TR_REGEN);
2822 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2823 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2828 /* Mode flags for displaying player flags */
2829 #define DP_CURSE 0x01
2837 static void display_player_equippy(int y, int x, u16b mode)
2846 /* Weapon flags need only two column */
2847 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2848 else max_i = INVEN_TOTAL;
2850 /* Dump equippy chars */
2851 for (i = INVEN_RARM; i < max_i; i++)
2854 o_ptr = &inventory[i];
2856 a = object_attr(o_ptr);
2857 c = object_char(o_ptr);
2859 /* Clear the part of the screen */
2860 if (!equippy_chars || !o_ptr->k_idx)
2867 Term_putch(x + i - INVEN_RARM, y, a, c);
2872 void print_equippy(void)
2874 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2881 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2886 for (i = 0; i < TR_FLAG_SIZE; i++)
2889 /* Check equipment */
2890 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2892 u32b o_flgs[TR_FLAG_SIZE];
2897 o_ptr = &inventory[i];
2899 if (!o_ptr->k_idx) continue;
2902 object_flags_known(o_ptr, o_flgs);
2904 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2905 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2906 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2907 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2911 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2916 for (i = 0; i < TR_FLAG_SIZE; i++)
2919 if (prace_is_(RACE_SPECTRE))
2920 add_flag(flgs, TR_RES_NETHER);
2921 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2922 add_flag(flgs, TR_RES_DARK);
2923 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2924 add_flag(flgs, TR_RES_FIRE);
2925 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2926 add_flag(flgs, TR_RES_ACID);
2929 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2934 for (i = 0; i < TR_FLAG_SIZE; i++)
2937 if (p_ptr->special_defense & DEFENSE_ACID)
2938 add_flag(flgs, TR_RES_ACID);
2939 if (p_ptr->special_defense & DEFENSE_ELEC)
2940 add_flag(flgs, TR_RES_ELEC);
2941 if (p_ptr->special_defense & DEFENSE_FIRE)
2942 add_flag(flgs, TR_RES_FIRE);
2943 if (p_ptr->special_defense & DEFENSE_COLD)
2944 add_flag(flgs, TR_RES_COLD);
2945 if (p_ptr->wraith_form)
2946 add_flag(flgs, TR_RES_DARK);
2949 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2954 for (i = 0; i < TR_FLAG_SIZE; i++)
2957 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2959 add_flag(flgs, TR_RES_ACID);
2960 add_flag(flgs, TR_RES_ELEC);
2961 add_flag(flgs, TR_RES_FIRE);
2962 add_flag(flgs, TR_RES_COLD);
2964 if (prace_is_(RACE_ANDROID))
2965 add_flag(flgs, TR_RES_ELEC);
2966 if (prace_is_(RACE_ENT))
2967 add_flag(flgs, TR_RES_FIRE);
2968 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2969 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2970 add_flag(flgs, TR_RES_LITE);
2975 * A struct for storing misc. flags
2978 u32b player_flags[TR_FLAG_SIZE];
2979 u32b tim_player_flags[TR_FLAG_SIZE];
2980 u32b player_imm[TR_FLAG_SIZE];
2981 u32b tim_player_imm[TR_FLAG_SIZE];
2982 u32b player_vuln[TR_FLAG_SIZE];
2983 u32b known_obj_imm[TR_FLAG_SIZE];
2988 * Helper function, see below
2990 static void display_flag_aux(int row, int col, cptr header,
2991 int flag1, all_player_flags *f, u16b mode)
2996 byte header_color = TERM_L_DARK;
2997 int header_col = col;
2999 if (have_flag(f->player_vuln, flag1) &&
3000 !(have_flag(f->known_obj_imm, flag1) ||
3001 have_flag(f->player_imm, flag1) ||
3002 have_flag(f->tim_player_imm, flag1)))
3006 col += strlen(header) + 1;
3008 /* Weapon flags need only two column */
3009 if (mode & DP_WP) max_i = INVEN_LARM + 1;
3010 else max_i = INVEN_TOTAL;
3012 /* Check equipment */
3013 for (i = INVEN_RARM; i < max_i; i++)
3015 u32b flgs[TR_FLAG_SIZE];
3019 o_ptr = &inventory[i];
3022 object_flags_known(o_ptr, flgs);
3025 if (!(mode & DP_IMM))
3026 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3029 if (mode & DP_CURSE)
3031 if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3033 c_put_str(TERM_L_DARK, "+", row, col);
3034 header_color = TERM_WHITE;
3036 if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3038 c_put_str(TERM_WHITE, "+", row, col);
3039 header_color = TERM_WHITE;
3041 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3043 c_put_str(TERM_WHITE, "*", row, col);
3044 header_color = TERM_WHITE;
3047 else if (flag1 == TR_LITE_1)
3049 if (have_dark_flag(flgs))
3051 c_put_str(TERM_L_DARK, "+", row, col);
3052 header_color = TERM_WHITE;
3054 else if (have_lite_flag(flgs))
3056 c_put_str(TERM_WHITE, "+", row, col);
3057 header_color = TERM_WHITE;
3062 if (have_flag(flgs, flag1))
3064 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3065 (mode & DP_IMM) ? "*" : "+", row, col);
3066 header_color = TERM_WHITE;
3074 /* Assume that player flag is already written */
3077 if (header_color != TERM_L_DARK)
3079 /* Overwrite Header Color */
3080 c_put_str(header_color, header, row, header_col);
3086 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3089 if (have_flag(f->player_flags, flag1))
3091 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3092 header_color = TERM_WHITE;
3095 /* Timed player flags */
3096 if (have_flag(f->tim_player_flags, flag1))
3098 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3099 header_color = TERM_WHITE;
3103 if (have_flag(f->tim_player_imm, flag1))
3105 c_put_str(TERM_YELLOW, "*", row, col);
3106 header_color = TERM_WHITE;
3108 if (have_flag(f->player_imm, flag1))
3110 c_put_str(TERM_WHITE, "*", row, col);
3111 header_color = TERM_WHITE;
3115 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3118 c_put_str(header_color, header, row, header_col);
3123 * Special display, part 1
3125 static void display_player_flag_info(void)
3132 /* Extract flags and store */
3133 player_flags(f.player_flags);
3134 tim_player_flags(f.tim_player_flags);
3135 player_immunity(f.player_imm);
3136 tim_player_immunity(f.tim_player_imm);
3137 known_obj_immunity(f.known_obj_imm);
3138 player_vuln_flags(f.player_vuln);
3145 display_player_equippy(row-2, col+8, 0);
3146 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3149 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3150 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3151 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3152 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3153 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3154 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3155 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3156 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3157 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3158 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3159 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3160 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3161 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3162 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3164 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3165 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3166 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3167 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3168 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3169 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3170 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3171 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3172 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3173 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3174 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3175 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3176 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3177 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3186 display_player_equippy(row-2, col+8, 0);
3188 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3191 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3192 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3193 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3194 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3195 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3196 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3197 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3198 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3199 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3200 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3202 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3203 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3204 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3205 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3206 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3207 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3208 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3209 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3210 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3211 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3220 display_player_equippy(row-2, col+12, 0);
3222 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3225 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3226 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3227 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3228 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3229 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3230 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3231 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3232 display_flag_aux(row+7, col, "ÉâÍ· :", TR_LEVITATION, &f, 0);
3233 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE_1, &f, 0);
3234 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3236 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3237 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3238 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3239 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3240 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3241 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3242 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3243 display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3244 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
3245 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3252 * Special display, part 2
3254 static void display_player_other_flag_info(void)
3261 /* Extract flags and store */
3262 player_flags(f.player_flags);
3263 tim_player_flags(f.tim_player_flags);
3264 player_immunity(f.player_imm);
3265 tim_player_immunity(f.tim_player_imm);
3266 known_obj_immunity(f.known_obj_imm);
3267 player_vuln_flags(f.player_vuln);
3274 display_player_equippy(row-2, col+12, DP_WP);
3276 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3279 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3280 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3281 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3282 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3283 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3284 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3285 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3286 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3287 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3288 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3289 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3290 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3291 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3292 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3293 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3294 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3295 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3296 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3297 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3298 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3299 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3300 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3301 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3302 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3303 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3304 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3305 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3306 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3308 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3309 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3310 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3311 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3312 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3313 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3314 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3315 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3316 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3317 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3318 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3319 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3320 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3321 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3322 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3323 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3324 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3325 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3326 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3327 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3328 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3329 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3330 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3331 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3332 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3333 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3334 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3335 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3344 display_player_equippy(row-2, col+13, 0);
3345 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3348 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3349 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3350 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3351 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3352 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3353 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3354 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3355 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3356 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3357 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3358 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3359 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3360 display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3361 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3362 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3363 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3364 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3365 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3366 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3368 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3369 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3370 display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3371 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3372 display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3373 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3374 display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3375 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3376 display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3377 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3378 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3379 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3380 display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3381 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3382 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3383 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3384 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3385 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3386 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3393 col = col + 12 + 17;
3395 display_player_equippy(row-2, col+14, 0);
3397 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3400 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3401 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3402 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3403 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3404 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3405 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3407 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3408 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3409 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3410 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3411 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3412 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3414 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3415 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3416 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3417 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3419 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3420 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3421 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3422 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3423 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3424 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3426 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3427 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3428 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3429 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3430 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3431 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3433 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3434 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3435 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3436 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3443 * Special display, part 2a
3445 static void display_player_misc_info(void)
3450 /* Display basics */
3452 put_str("̾Á° :", 1, 26);
3453 put_str("ÀÊÌ :", 3, 1);
3454 put_str("¼ï² :", 4, 1);
3455 put_str("¿¦¶È :", 5, 1);
3457 put_str("Name :", 1, 26);
3458 put_str("Sex :", 3, 1);
3459 put_str("Race :", 4, 1);
3460 put_str("Class :", 5, 1);
3463 strcpy(tmp,ap_ptr->title);
3470 strcat(tmp,player_name);
3472 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3473 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3474 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3475 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3477 /* Display extras */
3479 put_str("¥ì¥Ù¥ë:", 6, 1);
3480 put_str("£È£Ð :", 7, 1);
3481 put_str("£Í£Ð :", 8, 1);
3483 put_str("Level :", 6, 1);
3484 put_str("Hits :", 7, 1);
3485 put_str("Mana :", 8, 1);
3489 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3490 c_put_str(TERM_L_BLUE, buf, 6, 9);
3491 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3492 c_put_str(TERM_L_BLUE, buf, 7, 9);
3493 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3494 c_put_str(TERM_L_BLUE, buf, 8, 9);
3499 * Special display, part 2b
3501 * How to print out the modifications and sustains.
3502 * Positive mods with no sustain will be light green.
3503 * Positive mods with a sustain will be dark green.
3504 * Sustains (with no modification) will be a dark green 's'.
3505 * Negative mods (from a curse) will be red.
3506 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3507 * No mod, no sustain, will be a slate '.'
3509 static void display_player_stat_info(void)
3516 u32b flgs[TR_FLAG_SIZE];
3530 /* Print out the labels for the columns */
3532 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3533 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3534 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3535 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3536 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3538 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3539 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3540 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3541 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3542 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3546 /* Display the stats */
3547 for (i = 0; i < 6; i++)
3551 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3552 else r_adj = rp_ptr->r_adj[i];
3554 /* Calculate equipment adjustment */
3557 /* Icky formula to deal with the 18 barrier */
3558 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3559 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3560 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3561 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3562 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3563 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3565 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3566 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3568 if (prace_is_(RACE_ENT))
3574 if (p_ptr->lev > 25) r_adj++;
3575 if (p_ptr->lev > 40) r_adj++;
3576 if (p_ptr->lev > 45) r_adj++;
3579 if (p_ptr->lev > 25) r_adj--;
3580 if (p_ptr->lev > 40) r_adj--;
3581 if (p_ptr->lev > 45) r_adj--;
3587 e_adj -= cp_ptr->c_adj[i];
3588 e_adj -= ap_ptr->a_adj[i];
3590 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3591 /* Reduced name of stat */
3592 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3594 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3597 /* Internal "natural" max value. Maxes at 18/100 */
3598 /* This is useful to see if you are maxed out */
3599 cnv_stat(p_ptr->stat_max[i], buf);
3600 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3603 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3605 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3608 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3610 /* Race, class, and equipment modifiers */
3611 (void)sprintf(buf, "%3d", r_adj);
3612 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3613 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3614 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3615 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3616 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3617 (void)sprintf(buf, "%3d", (int)e_adj);
3618 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3620 /* Actual maximal modified value */
3621 cnv_stat(p_ptr->stat_top[i], buf);
3622 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3624 /* Only display stat_use if not maximal */
3625 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3627 cnv_stat(p_ptr->stat_use[i], buf);
3628 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3633 col = stat_col + 41;
3635 /* Header and Footer */
3636 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3638 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3640 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3644 /* Process equipment */
3645 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3648 o_ptr = &inventory[i];
3650 /* Acquire "known" flags */
3651 object_flags_known(o_ptr, flgs);
3653 /* Initialize color based of sign of pval. */
3654 for (stat = 0; stat < 6; stat++)
3661 if (have_flag(flgs, stat))
3667 if (o_ptr->pval > 0)
3673 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3676 if (have_flag(flgs, stat + TR_SUST_STR))
3678 /* Dark green for sustained stats */
3683 if (o_ptr->pval < 0)
3689 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3694 else if (have_flag(flgs, stat + TR_SUST_STR))
3696 /* Dark green "s" */
3701 /* Dump proper character */
3702 Term_putch(col, row + stat+1, a, c);
3713 for (stat = 0; stat < 6; stat++)
3720 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3726 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3727 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3728 if (p_ptr->tsuyoshi) dummy += 4;
3730 else if (stat == A_WIS || stat == A_INT)
3732 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3733 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3735 else if (stat == A_DEX)
3737 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3738 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3739 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3741 else if (stat == A_CON)
3743 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3744 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3745 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3746 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3747 if (p_ptr->tsuyoshi) dummy += 4;
3749 else if (stat == A_CHR)
3751 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3752 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3753 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3754 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3755 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3756 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3772 if (dummy < 10) c = '0' + dummy;
3782 if (dummy > -10) c = '0' - dummy;
3789 if (have_flag(flgs, stat + TR_SUST_STR))
3791 /* Dark green "s" */
3798 Term_putch(col, row + stat+1, a, c);
3804 * Display the character on the screen (various modes)
3806 * The top one and bottom two lines are left blank.
3808 * Mode 0 = standard display with skills
3809 * Mode 1 = standard display with history
3810 * Mode 2 = summary of various things
3811 * Mode 3 = summary of various things (part 2)
3812 * Mode 4 = mutations
3814 void display_player(int mode)
3823 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3832 if ((mode == 0) || (mode == 1))
3834 /* Name, Sex, Race, Class */
3836 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3838 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3841 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3842 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3843 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3844 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3849 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3851 strcpy(tmp, realm_names[p_ptr->realm1]);
3852 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3855 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3856 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3858 /* Age, Height, Weight, Social */
3859 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3861 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3862 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3863 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3864 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3866 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3867 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3868 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3869 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3871 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3874 /* Display the stats */
3875 for (i = 0; i < 6; i++)
3877 /* Special treatment of "injured" stats */
3878 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3882 /* Use lowercase stat name */
3883 put_str(stat_names_reduced[i], 3 + i, 53);
3885 /* Get the current stat */
3886 value = p_ptr->stat_use[i];
3888 /* Obtain the current stat (modified) */
3889 cnv_stat(value, buf);
3891 /* Display the current stat (modified) */
3892 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3894 /* Acquire the max stat */
3895 value = p_ptr->stat_top[i];
3897 /* Obtain the maximum stat (modified) */
3898 cnv_stat(value, buf);
3900 /* Display the maximum stat (modified) */
3901 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3904 /* Normal treatment of "normal" stats */
3907 /* Assume uppercase stat name */
3908 put_str(stat_names[i], 3 + i, 53);
3910 /* Obtain the current stat (modified) */
3911 cnv_stat(p_ptr->stat_use[i], buf);
3913 /* Display the current stat (modified) */
3914 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3917 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3920 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3922 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3927 /* Display "history" info */
3933 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3935 put_str("(Character Background)", 11, 25);
3938 for (i = 0; i < 4; i++)
3940 put_str(p_ptr->history[i], i + 12, 10);
3947 if (p_ptr->total_winner)
3950 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3952 sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3955 else if (!dun_level)
3958 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3960 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3963 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3965 /* Get the quest text */
3966 /* Bewere that INIT_ASSIGN resets the cur_num. */
3967 init_flags = INIT_NAME_ONLY;
3969 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3972 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3974 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3980 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3982 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3986 else if (character_dungeon)
3991 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3993 sprintf(statmsg, "...Now, you are in %s.", map_name());
3996 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3998 /* Clear the text */
3999 /* Must be done before doing INIT_SHOW_TEXT */
4000 for (i = 0; i < 10; i++)
4002 quest_text[i][0] = '\0';
4004 quest_text_line = 0;
4006 /* Get the quest text */
4007 init_flags = INIT_NAME_ONLY;
4009 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4012 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
4014 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
4020 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
4022 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4029 char temp[64*2], *t;
4030 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4032 for(i=0 ; i<2 ; i++)
4038 put_str(t, i + 5 + 12, 10);
4046 /* Display "various" info */
4049 display_player_middle();
4050 display_player_various();
4057 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4060 display_player_misc_info();
4061 display_player_stat_info();
4062 display_player_flag_info();
4068 display_player_other_flag_info();
4073 do_cmd_knowledge_mutations();
4081 static void dump_aux_display_player(FILE *fff)
4088 /* Display player */
4091 /* Dump part of the screen */
4092 for (y = 1; y < 22; y++)
4095 for (x = 0; x < 79; x++)
4097 /* Get the attr/char */
4098 (void)(Term_what(x, y, &a, &c));
4104 /* End the string */
4107 /* Kill trailing spaces */
4108 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4112 fprintf(fff, "%s\n", buf);
4114 fprintf(fff, "%s\n", buf);
4119 /* Display history */
4122 /* Dump part of the screen */
4123 for (y = 10; y < 19; y++)
4126 for (x = 0; x < 79; x++)
4128 /* Get the attr/char */
4129 (void)(Term_what(x, y, &a, &c));
4135 /* End the string */
4138 /* Kill trailing spaces */
4139 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4142 fprintf(fff, "%s\n", buf);
4147 /* Display flags (part 1) */
4150 /* Dump part of the screen */
4151 for (y = 2; y < 22; y++)
4154 for (x = 0; x < 79; x++)
4156 /* Get the attr/char */
4157 (void)(Term_what(x, y, &a, &c));
4159 /* Dump it (Ignore equippy tile graphic) */
4166 /* End the string */
4169 /* Kill trailing spaces */
4170 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4173 fprintf(fff, "%s\n", buf);
4178 /* Display flags (part 2) */
4181 /* Dump part of the screen */
4182 for (y = 1; y < 22; y++)
4185 for (x = 0; x < 79; x++)
4187 /* Get the attr/char */
4188 (void)(Term_what(x, y, &a, &c));
4190 /* Dump it (Ignore equippy tile graphic) */
4197 /* End the string */
4200 /* Kill trailing spaces */
4201 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4204 fprintf(fff, "%s\n", buf);
4214 static void dump_aux_pet(FILE *fff)
4218 bool pet_settings = FALSE;
4221 for (i = m_max - 1; i >= 1; i--)
4223 monster_type *m_ptr = &m_list[i];
4225 if (!m_ptr->r_idx) continue;
4226 if (!is_pet(m_ptr)) continue;
4227 pet_settings = TRUE;
4228 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4232 fprintf(fff, "\n\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4234 fprintf(fff, "\n\n [Leading Pets]\n\n");
4238 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4239 fprintf(fff, "%s\n", pet_name);
4245 fprintf(fff, "\n\n [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4247 fprintf(fff, "\n\n [Command for Pets]\n");
4251 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4253 fprintf(fff, "\n Pets open doors: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4257 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4259 fprintf(fff, "\n Pets pick up items: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4263 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4265 fprintf(fff, "\n Allow teleport: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4269 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4271 fprintf(fff, "\n Allow cast attack spell: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4275 fprintf(fff, "\n ¾¤´ËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4277 fprintf(fff, "\n Allow cast summon spell: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4281 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4283 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4294 static void dump_aux_class_special(FILE *fff)
4296 if (p_ptr->pclass == CLASS_BLUE_MAGE)
4303 int spellnum[MAX_MONSPELLS];
4304 s32b f4 = 0, f5 = 0, f6 = 0;
4309 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4312 strcat(p[col], "\n\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4314 strcat(p[col], "\n\n [Learned Blue Magic]\n");
4321 set_rf_masks(&f4, &f5, &f6, j);
4324 case MONSPELL_TYPE_BOLT:
4326 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4328 strcat(p[col], "\n [Bolt Type]\n");
4332 case MONSPELL_TYPE_BALL:
4334 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4336 strcat(p[col], "\n [Ball Type]\n");
4340 case MONSPELL_TYPE_BREATH:
4342 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4344 strcat(p[col], "\n [ Breath ]\n");
4348 case MONSPELL_TYPE_SUMMON:
4350 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4352 strcat(p[col], "\n [Summonning]\n");
4356 case MONSPELL_TYPE_OTHER:
4358 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4360 strcat(p[col], "\n [Other Type]\n");
4365 for (i = 0, num = 0; i < 32; i++)
4367 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4371 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4375 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4380 strcat(p[col], " ");
4382 for (i = 0; i < num; i++)
4384 if (p_ptr->magic_num2[spellnum[i]])
4387 /* Dump blue magic */
4388 l1 = strlen(p[col]);
4389 l2 = strlen(monster_powers_short[spellnum[i]]);
4390 if ((l1 + l2) >= 75)
4392 strcat(p[col], "\n");
4394 strcat(p[col], " ");
4396 strcat(p[col], monster_powers_short[spellnum[i]]);
4397 strcat(p[col], ", ");
4404 strcat(p[col], "¤Ê¤·");
4406 strcat(p[col], "None");
4411 if (p[col][strlen(p[col])-2] == ',')
4413 p[col][strlen(p[col])-2] = '\0';
4417 p[col][strlen(p[col])-10] = '\0';
4421 strcat(p[col], "\n");
4424 for (i=0;i<=col;i++)
4429 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4431 char s[EATER_EXT][MAX_NLEN];
4432 int tval, ext, k_idx;
4436 fprintf(fff, "\n\n [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4438 fprintf(fff, "\n\n [Magic devices eaten]\n");
4441 for (ext = 0; ext < 3; ext++)
4445 /* Dump an extent name */
4451 fprintf(fff, "\n[¾ó]\n");
4453 fprintf(fff, "\n[Staffs]\n");
4459 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4461 fprintf(fff, "\n[Wands]\n");
4467 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4469 fprintf(fff, "\n[Rods]\n");
4474 /* Get magic device names that were eaten */
4475 for (i = 0; i < EATER_EXT; i++)
4477 int idx = EATER_EXT * ext + i;
4479 magic_num = p_ptr->magic_num2[idx];
4480 if (!magic_num) continue;
4482 k_idx = lookup_kind(tval, i);
4483 if (!k_idx) continue;
4484 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4488 /* Dump magic devices in this extent */
4491 for (i = 0; i < eat_num; i++)
4494 if (i % 3 < 2) fputs(" ", fff);
4495 else fputs("\n", fff);
4498 if (i % 3 > 0) fputs("\n", fff);
4500 else /* Not found */
4503 fputs(" (¤Ê¤·)\n", fff);
4505 fputs(" (none)\n", fff);
4510 else if (p_ptr->pclass == CLASS_SMITH)
4512 int i, id[250], n = 0, row;
4515 fprintf(fff, "\n\n [¼ê¤ËÆþ¤ì¤¿¥¨¥Ã¥»¥ó¥¹]\n\n");
4517 fprintf(fff, "\n\n [Get Essence]\n\n");
4521 fprintf(fff, "¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô ¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô ¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô", 1, 8);
4523 fprintf(fff, "Essence Num Essence Num Essence Num ", 1, 8);
4525 for (i = 0; essence_name[i]; i++)
4527 if (!essence_name[i][0]) continue;
4534 for (i = 0; i < row; i++)
4537 fprintf(fff, "%-11s %5d ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
4538 if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
4539 if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
4551 static void dump_aux_quest(FILE *fff)
4559 fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4561 fprintf(fff, "\n\n [Quest Information]\n");
4564 /* Allocate Memory */
4565 C_MAKE(quest_num, max_quests, int);
4567 /* Sort by compete level */
4568 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4569 ang_sort_comp = ang_sort_comp_quest_num;
4570 ang_sort_swap = ang_sort_swap_quest_num;
4571 ang_sort(quest_num, &dummy, max_quests);
4573 /* Dump Quest Information */
4575 do_cmd_knowledge_quests_completed(fff, quest_num);
4577 do_cmd_knowledge_quests_failed(fff, quest_num);
4581 C_KILL(quest_num, max_quests, int);
4588 static void dump_aux_last_message(FILE *fff)
4592 if (!p_ptr->total_winner)
4597 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4599 fprintf(fff, "\n [Last Messages]\n\n");
4601 for (i = MIN(message_num(), 30); i >= 0; i--)
4603 fprintf(fff,"> %s\n",message_str((s16b)i));
4608 /* Hack -- *Winning* message */
4609 else if (p_ptr->last_message)
4612 fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4614 fprintf(fff, "\n [*Winning* Message]\n\n");
4616 fprintf(fff," %s\n", p_ptr->last_message);
4626 static void dump_aux_recall(FILE *fff)
4631 fprintf(fff, "\n [µ¢´Ô¾ì½ê]\n\n");
4633 fprintf(fff, "\n [Recall Depth]\n\n");
4636 for (y = 1; y < max_d_idx; y++)
4640 if (!d_info[y].maxdepth) continue;
4641 if (!max_dlv[y]) continue;
4642 if (d_info[y].final_guardian)
4644 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4646 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4649 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4651 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4660 static void dump_aux_options(FILE *fff)
4663 fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4665 fprintf(fff, "\n [Option Settings]\n");
4671 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4673 fprintf(fff, "\n Preserve Mode: ON");
4678 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4680 fprintf(fff, "\n Preserve Mode: OFF");
4684 if (ironman_small_levels)
4686 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4688 fprintf(fff, "\n Small Levels: ALWAYS");
4691 else if (always_small_levels)
4693 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4695 fprintf(fff, "\n Small Levels: ON");
4698 else if (small_levels)
4700 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4702 fprintf(fff, "\n Small Levels: ENABLED");
4707 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4709 fprintf(fff, "\n Small Levels: OFF");
4715 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4717 fprintf(fff, "\n Vanilla Town: ON");
4722 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4724 fprintf(fff, "\n Lite Town: ON");
4730 fprintf(fff, "\n Ź¤Ê¤·: ON");
4732 fprintf(fff, "\n No Shops: ON");
4736 if (ironman_downward)
4738 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4740 fprintf(fff, "\n Diving Only: ON");
4746 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4748 fprintf(fff, "\n Unusual Rooms: ON");
4752 if (ironman_nightmare)
4754 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4756 fprintf(fff, "\n Nightmare Mode: ON");
4760 if (ironman_empty_levels)
4762 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4764 fprintf(fff, "\n Arena Levels: ALWAYS");
4767 else if (empty_levels)
4769 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4771 fprintf(fff, "\n Arena Levels: ENABLED");
4776 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4778 fprintf(fff, "\n Arena Levels: OFF");
4786 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4788 fprintf(fff, "\n You have done something illegal.\n");
4798 static void dump_aux_arena(FILE *fff)
4800 if (lite_town || vanilla_town) return;
4802 if (p_ptr->arena_number < 0)
4804 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4807 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4809 fprintf(fff, "\n Arena: Defeated\n");
4815 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4816 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4818 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4819 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4820 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4824 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4827 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4829 fprintf(fff, "\n Arena: True Champion\n");
4832 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4835 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4837 fprintf(fff, "\n Arena: Champion\n");
4843 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4845 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4856 static void dump_aux_monsters(FILE *fff)
4858 /* Monsters slain */
4861 long uniq_total = 0;
4862 long norm_total = 0;
4865 /* Sort by monster level */
4869 fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4871 fprintf(fff, "\n [Defeated Monsters]\n\n");
4874 /* Allocate the "who" array */
4875 C_MAKE(who, max_r_idx, s16b);
4877 /* Count monster kills */
4878 for (k = 1; k < max_r_idx; k++)
4880 monster_race *r_ptr = &r_info[k];
4882 /* Ignore unused index */
4883 if (!r_ptr->name) continue;
4885 /* Unique monsters */
4886 if (r_ptr->flags1 & RF1_UNIQUE)
4888 bool dead = (r_ptr->max_num == 0);
4893 /* Add a unique monster to the list */
4894 who[uniq_total++] = k;
4898 /* Normal monsters */
4901 if (r_ptr->r_pkills > 0)
4903 norm_total += r_ptr->r_pkills;
4909 /* No monsters is defeated */
4913 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4915 fprintf(fff,"You have defeated no enemies yet.\n");
4919 /* Defeated more than one normal monsters */
4920 else if (uniq_total == 0)
4923 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4925 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4929 /* Defeated more than one unique monsters */
4930 else /* if (uniq_total > 0) */
4933 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
4935 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4939 /* Select the sort method */
4940 ang_sort_comp = ang_sort_comp_hook;
4941 ang_sort_swap = ang_sort_swap_hook;
4943 /* Sort the array by dungeon depth of monsters */
4944 ang_sort(who, &why, uniq_total);
4947 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4949 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4953 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4955 monster_race *r_ptr = &r_info[who[k]];
4958 fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
4960 fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
4966 /* Free the "who" array */
4967 C_KILL(who, max_r_idx, s16b);
4974 static void dump_aux_race_history(FILE *fff)
4976 if (p_ptr->old_race1 || p_ptr->old_race2)
4981 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4983 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4985 for (i = 0; i < MAX_RACES; i++)
4987 if (p_ptr->start_race == i) continue;
4990 if (!(p_ptr->old_race1 & 1L << i)) continue;
4994 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4997 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4999 fprintf(fff, "\n You were a %s before.", race_info[i].title);
5011 static void dump_aux_realm_history(FILE *fff)
5013 if (p_ptr->old_realm)
5018 for (i = 0; i < MAX_MAGIC; i++)
5020 if (!(p_ptr->old_realm & 1L << i)) continue;
5022 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
5024 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
5035 static void dump_aux_virtues(FILE *fff)
5040 fprintf(fff, "\n\n [¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó]\n\n");
5042 fprintf(fff, "\n\n [HP-rate & Max stat & Virtues]\n\n");
5045 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
5046 (2 * p_ptr->hitdie +
5047 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
5050 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
5051 else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
5052 fprintf(fff, "ǽÎϤκÇÂçÃÍ\n");
5054 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
5055 else fprintf(fff, "Your current Life Rating is ???.\n\n");
5056 fprintf(fff, "Limits of maximum stats\n");
5058 for (v_nr = 0; v_nr < 6; v_nr++)
5060 if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
5061 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
5065 fprintf(fff, "\n°À : %s\n", your_alignment());
5067 fprintf(fff, "\nYour alighnment : %s\n", your_alignment());
5078 static void dump_aux_mutations(FILE *fff)
5080 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5083 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
5085 fprintf(fff, "\n\n [Mutations]\n\n");
5088 dump_mutations(fff);
5096 static void dump_aux_equipment_inventory(FILE *fff)
5099 char o_name[MAX_NLEN];
5101 /* Dump the equipment */
5105 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5107 fprintf(fff, " [Character Equipment]\n\n");
5110 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5112 object_desc(o_name, &inventory[i], 0);
5113 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5115 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5117 strcpy(o_name, "(wielding with two-hands)");
5120 fprintf(fff, "%c) %s\n",
5121 index_to_label(i), o_name);
5123 fprintf(fff, "\n\n");
5126 /* Dump the inventory */
5128 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5130 fprintf(fff, " [Character Inventory]\n\n");
5133 for (i = 0; i < INVEN_PACK; i++)
5135 /* Don't dump the empty slots */
5136 if (!inventory[i].k_idx) break;
5138 /* Dump the inventory slots */
5139 object_desc(o_name, &inventory[i], 0);
5140 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5143 /* Add an empty line */
5144 fprintf(fff, "\n\n");
5151 static void dump_aux_home_museum(FILE *fff)
5153 char o_name[MAX_NLEN];
5156 /* Do we need it?? */
5157 /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5159 /* Print the home */
5160 st_ptr = &town[1].store[STORE_HOME];
5162 /* Home -- if anything there */
5163 if (st_ptr->stock_num)
5169 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5171 fprintf(fff, " [Home Inventory]\n");
5174 /* Dump all available items */
5175 for (i = 0; i < st_ptr->stock_num; i++)
5179 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5181 fprintf(fff, "\n ( page %d )\n", x++);
5183 object_desc(o_name, &st_ptr->stock[i], 0);
5184 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5187 /* Add an empty line */
5188 fprintf(fff, "\n\n");
5192 /* Print the home */
5193 st_ptr = &town[1].store[STORE_MUSEUM];
5195 /* Home -- if anything there */
5196 if (st_ptr->stock_num)
5202 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5204 fprintf(fff, " [Museum]\n");
5207 /* Dump all available items */
5208 for (i = 0; i < st_ptr->stock_num; i++)
5211 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5212 object_desc(o_name, &st_ptr->stock[i], 0);
5213 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5215 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5216 object_desc(o_name, &st_ptr->stock[i], 0);
5217 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5222 /* Add an empty line */
5223 fprintf(fff, "\n\n");
5229 * Output the character dump to a file
5231 errr make_character_dump(FILE *fff)
5234 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5235 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5237 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
5238 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5243 dump_aux_display_player(fff);
5244 dump_aux_last_message(fff);
5245 dump_aux_options(fff);
5246 dump_aux_recall(fff);
5247 dump_aux_quest(fff);
5248 dump_aux_arena(fff);
5249 dump_aux_monsters(fff);
5250 dump_aux_virtues(fff);
5251 dump_aux_race_history(fff);
5252 dump_aux_realm_history(fff);
5253 dump_aux_class_special(fff);
5254 dump_aux_mutations(fff);
5257 dump_aux_equipment_inventory(fff);
5258 dump_aux_home_museum(fff);
5261 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5263 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
5270 * Hack -- Dump a character description file
5272 * XXX XXX XXX Allow the "full" flag to dump additional info,
5273 * and trigger its usage from various places in the code.
5275 errr file_character(cptr name)
5281 /* Build the filename */
5282 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5284 /* File type is "TEXT" */
5285 FILE_TYPE(FILE_TYPE_TEXT);
5287 /* Check for existing file */
5288 fd = fd_open(buf, O_RDONLY);
5295 /* Close the file */
5300 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
5302 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5307 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5310 /* Open the non-existing file */
5311 if (fd < 0) fff = my_fopen(buf, "w");
5318 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5320 prt("Character dump failed!", 0, 0);
5329 (void)make_character_dump(fff);
5337 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5339 msg_print("Character dump successful.");
5350 * Display single line of on-line help file
5352 * You can insert some special color tag to change text color.
5354 * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5356 * A colored segment is between "[[[[y|" and the last "|".
5357 * You can use any single character in place of the "|".
5359 static void show_file_aux_line(cptr str, int cy, cptr shower)
5361 static const char tag_str[] = "[[[[";
5362 byte color = TERM_WHITE;
5370 /* Make a lower case version of str for searching */
5375 /* Initial cursor position */
5376 Term_gotoxy(cx, cy);
5378 for (i = 0; str[i];)
5380 int len = strlen(&str[i]);
5381 int showercol = len + 1;
5382 int bracketcol = len + 1;
5386 /* Search for a shower string in the line */
5389 ptr = my_strstr(&lcstr[i], shower);
5390 if (ptr) showercol = ptr - &lcstr[i];
5393 /* Search for a color segment tag */
5394 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5395 if (ptr) bracketcol = ptr - &str[i];
5397 /* A color tag is found */
5398 if (bracketcol < endcol) endcol = bracketcol;
5400 /* The shower string is found before the color tag */
5401 if (showercol < endcol) endcol = showercol;
5403 /* Print a segment of the line */
5404 Term_addstr(endcol, color, &str[i]);
5408 /* Shower string? */
5409 if (endcol == showercol)
5411 int showerlen = strlen(shower);
5413 /* Print the shower string in yellow */
5414 Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5419 /* Colored segment? */
5420 else if (endcol == bracketcol)
5424 /* Found the end of colored segment */
5427 /* Now looking for an another tag_str */
5430 /* Set back to the default color */
5435 /* Found a tag_str, and get a tag color */
5436 i += sizeof(tag_str)-1;
5439 color = color_char_to_attr(str[i]);
5441 /* Illegal color tag */
5442 if (color == 255 || str[i+1] == '\0')
5444 /* Illegal color tag */
5447 /* Print the broken tag as a string */
5448 Term_addstr(-1, TERM_WHITE, tag_str);
5449 cx += sizeof(tag_str)-1;
5453 /* Skip the color tag */
5456 /* Now looking for a close tag */
5459 /* Skip the close-tag-indicator */
5465 } /* for (i = 0; str[i];) */
5467 /* Clear rest of line */
5468 Term_erase(cx, cy, 255);
5473 * Recursive file perusal.
5475 * Process various special text in the input file, including
5476 * the "menu" structures used by the "help file" system.
5478 * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5480 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5484 /* Number of "real" lines passed by */
5487 /* Number of "real" lines in the file */
5490 /* Backup value for "line" */
5493 /* This screen has sub-screens */
5496 /* Current help file */
5499 /* Find this string (if any) */
5502 /* Jump to this tag */
5505 /* Hold strings to find/show */
5506 char finder_str[81];
5507 char shower_str[81];
5510 /* String to show */
5514 char filename[1024];
5516 /* Describe this thing */
5522 /* General buffer */
5525 /* Sub-menu information */
5528 bool reverse = (line < 0);
5532 Term_get_size(&wid, &hgt);
5536 strcpy(finder_str, "");
5539 strcpy(shower_str, "");
5542 strcpy(caption, "");
5544 /* Wipe the hooks */
5545 for (i = 0; i < 68; i++)
5550 /* Copy the filename */
5551 strcpy(filename, name);
5553 n = strlen(filename);
5555 /* Extract the tag from the filename */
5556 for (i = 0; i < n; i++)
5558 if (filename[i] == '#')
5561 tag = filename + i + 1;
5566 /* Redirect the name */
5569 /* Hack XXX XXX XXX */
5573 strcpy(caption, what);
5575 /* Access the "file" */
5579 fff = my_fopen(path, "r");
5582 /* Look in "help" */
5587 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5589 sprintf(caption, "Help file '%s'", name);
5593 /* Build the filename */
5594 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5597 fff = my_fopen(path, "r");
5600 /* Look in "info" */
5605 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5607 sprintf(caption, "Info file '%s'", name);
5611 /* Build the filename */
5612 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5615 fff = my_fopen(path, "r");
5618 /* Look in "info" */
5621 /* Build the filename */
5622 path_build(path, sizeof(path), ANGBAND_DIR, name);
5624 for (i = 0; path[i]; i++)
5625 if ('\\' == path[i])
5626 path[i] = PATH_SEP[0];
5630 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5632 sprintf(caption, "Info file '%s'", name);
5636 fff = my_fopen(path, "r");
5644 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5646 msg_format("Cannot open '%s'.", name);
5656 /* Pre-Parse the file */
5661 /* Read a line or stop */
5662 if (my_fgets(fff, buf, sizeof(buf))) break;
5664 /* XXX Parse "menu" items */
5665 if (prefix(str, "***** "))
5667 /* Notice "menu" requests */
5668 if ((str[6] == '[') && isalpha(str[7]))
5670 /* Extract the menu item */
5671 int k = str[7] - 'A';
5673 /* This is a menu file */
5676 if ((str[8] == ']') && (str[9] == ' '))
5678 /* Extract the menu item */
5679 strncpy(hook[k], str + 10, 31);
5681 /* Make sure it's null-terminated */
5685 /* Notice "tag" requests */
5686 else if (str[6] == '<')
5688 size_t len = strlen(str);
5690 if (str[len - 1] == '>')
5692 str[len - 1] = '\0';
5693 if (tag && streq(str + 7, tag)) line = next;
5701 /* Count the "real" lines */
5705 /* Save the number of "real" lines */
5708 /* start from bottom when reverse mode */
5709 if (line == -1) line = ((size-1)/rows)*rows;
5714 /* Display the file */
5717 /* Restart when necessary */
5718 if (line >= size - rows) line = size - rows;
5719 if (line < 0) line = 0;
5721 /* Re-open the file if needed */
5727 /* Hack -- Re-Open the file */
5728 fff = my_fopen(path, "r");
5731 if (!fff) return (FALSE);
5733 /* File has been restarted */
5737 /* Goto the selected line */
5741 if (my_fgets(fff, buf, sizeof(buf))) break;
5743 /* Skip tags/links */
5744 if (prefix(buf, "***** ")) continue;
5746 /* Count the lines */
5750 /* Dump the next 20, or rows, lines of the file */
5751 for (i = 0; i < rows; )
5755 /* Hack -- track the "first" line */
5756 if (!i) line = next;
5758 /* Get a line of the file or stop */
5759 if (my_fgets(fff, buf, sizeof(buf))) break;
5761 /* Hack -- skip "special" lines */
5762 if (prefix(buf, "***** ")) continue;
5764 /* Count the "real" lines */
5767 /* Hack -- keep searching */
5772 /* Make a lower case version of str for searching */
5773 strcpy(lc_buf, str);
5774 str_tolower(lc_buf);
5776 if (!my_strstr(lc_buf, find)) continue;
5779 /* Hack -- stop searching */
5783 show_file_aux_line(str, i + 2, shower);
5785 /* Count the printed lines */
5791 /* Clear rest of line */
5792 Term_erase(0, i + 2, 255);
5797 /* Hack -- failed search */
5807 /* Show a general "title" */
5812 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5814 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5817 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5818 caption, line, size), 0, 0);
5828 caption, line, size), 0, 0);
5831 /* Prompt -- small files */
5836 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5838 prt("[Press ESC to exit.]", hgt - 1, 0);
5843 /* Prompt -- large files */
5848 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5850 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5852 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5856 /* Get a special key code */
5857 skey = inkey_special(TRUE);
5861 /* Show the help for the help */
5863 /* Hack - prevent silly recursion */
5865 if (strcmp(name, "jhelpinfo.txt") != 0)
5866 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5868 if (strcmp(name, "helpinfo.txt") != 0)
5869 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5873 /* Hack -- try showing */
5877 prt("¶¯Ä´: ", hgt - 1, 0);
5879 prt("Show: ", hgt - 1, 0);
5882 strcpy(back_str, shower_str);
5883 if (askfor(shower_str, 80))
5887 /* Make it lowercase */
5888 str_tolower(shower_str);
5891 shower = shower_str;
5893 else shower = NULL; /* Stop showing */
5895 else strcpy(shower_str, back_str);
5898 /* Hack -- try finding */
5903 prt("¸¡º÷: ", hgt - 1, 0);
5905 prt("Find: ", hgt - 1, 0);
5908 strcpy(back_str, finder_str);
5909 if (askfor(finder_str, 80))
5918 /* Make finder lowercase */
5919 str_tolower(finder_str);
5922 shower = finder_str;
5924 else shower = NULL; /* Stop showing */
5926 else strcpy(finder_str, back_str);
5929 /* Hack -- go to a specific line */
5934 prt("¹Ô: ", hgt - 1, 0);
5936 prt("Goto Line: ", hgt - 1, 0);
5941 if (askfor(tmp, 80)) line = atoi(tmp);
5945 /* Hack -- go to the top line */
5950 /* Hack -- go to the bottom line */
5952 line = ((size - 1) / rows) * rows;
5955 /* Hack -- go to a specific file */
5960 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5961 strcpy(tmp, "jhelp.hlp");
5963 prt("Goto File: ", hgt - 1, 0);
5964 strcpy(tmp, "help.hlp");
5967 if (askfor(tmp, 80))
5969 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5974 /* Allow backing up */
5976 line = line + (reverse ? rows : -rows);
5977 if (line < 0) line = 0;
5983 if (line < 0) line = 0;
5986 /* Advance a single line */
5989 line = line + (reverse ? -1 : 1);
5990 if (line < 0) line = 0;
5993 /* Move up / down */
5997 if (line < 0) line = 0;
6005 /* Advance one page */
6007 line = line + (reverse ? -rows : rows);
6008 if (line < 0) line = 0;
6017 /* Recurse on numbers */
6022 if (!(skey & SKEY_MASK) && isalpha(skey))
6025 if ((key > -1) && hook[key][0])
6027 /* Recurse on that file */
6028 if (!show_file(TRUE, hook[key], NULL, 0, mode))
6033 /* Hack, dump to file */
6043 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
6045 if (!get_string("File name: ", xtmp, 80)) continue;
6051 /* Build the filename */
6052 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
6054 /* Hack -- Re-Open the file */
6055 fff = my_fopen(path, "r");
6057 ffp = my_fopen(buff, "w");
6063 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
6065 msg_print("Failed to open file.");
6071 sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
6072 my_fputs(ffp, xtmp, 80);
6073 my_fputs(ffp, "\n", 80);
6075 while (!my_fgets(fff, buff, sizeof(buff)))
6076 my_fputs(ffp, buff, 80);
6082 /* Hack -- Re-Open the file */
6083 fff = my_fopen(path, "r");
6086 /* Return to last screen */
6087 if ((skey == ESCAPE) || (skey == '<')) break;
6089 /* Exit on the ^q */
6090 if (skey == KTRL('q')) skey = 'q';
6092 /* Exit on the q key */
6093 if (skey == 'q') break;
6096 /* Close the file */
6100 if (skey == 'q') return (FALSE);
6108 * Peruse the On-Line-Help
6110 void do_cmd_help(void)
6115 /* Peruse the main help file */
6117 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6119 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6129 * Process the player name.
6130 * Extract a clean "base name".
6131 * Build the savefile name if needed.
6133 void process_player_name(bool sf)
6136 char old_player_base[32] = "";
6138 if (character_generated) strcpy(old_player_base, player_base);
6140 /* Cannot be too long */
6141 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6143 if (strlen(player_name) > 8)
6145 if (strlen(player_name) > 15)
6150 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6152 quit_fmt("The name '%s' is too long!", player_name);
6158 /* Cannot contain "icky" characters */
6159 for (i = 0; player_name[i]; i++)
6161 /* No control characters */
6163 if (iskanji(player_name[i])){i++;continue;}
6164 if (iscntrl( (unsigned char)player_name[i]))
6166 if (iscntrl(player_name[i]))
6170 /* Illegal characters */
6172 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6174 quit_fmt("The name '%s' contains control chars!", player_name);
6183 /* Extract "useful" letters */
6184 for (i = 0; player_name[i]; i++)
6187 unsigned char c = player_name[i];
6189 char c = player_name[i];
6193 /* Convert "dot" to "underscore" */
6194 if (c == '.') c = '_';
6196 /* Accept all the letters */
6197 player_base[k++] = c;
6202 /* Extract "useful" letters */
6203 for (i = 0; player_name[i]; i++)
6206 unsigned char c = player_name[i];
6208 char c = player_name[i];
6211 /* Accept some letters */
6214 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6215 player_base[k++] = c;
6217 player_base[k++] = player_name[i];
6220 else if (iskana(c)) player_base[k++] = c;
6224 /* Convert path separator to underscore */
6225 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6226 player_base[k++] = '_';
6227 i += strlen(PATH_SEP);
6229 /* Convert some characters to underscore */
6231 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6232 #elif defined(WINDOWS)
6233 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6235 else if (isprint(c)) player_base[k++] = c;
6243 /* Hack -- max length */
6249 player_base[k] = '\0';
6251 /* Require a "base" name */
6252 if (!player_base[0]) strcpy(player_base, "PLAYER");
6255 #ifdef SAVEFILE_MUTABLE
6261 if (!savefile_base[0] && savefile[0])
6268 t = my_strstr(s, PATH_SEP);
6273 strcpy(savefile_base, s);
6276 if (!savefile_base[0] || !savefile[0])
6279 /* Change the savefile name */
6284 strcpy(savefile_base, player_base);
6286 #ifdef SAVEFILE_USE_UID
6287 /* Rename the savefile, using the player_uid and player_base */
6288 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6290 /* Rename the savefile, using the player_base */
6291 (void)sprintf(temp, "%s", player_base);
6295 /* Hack -- support "flat directory" usage on VM/ESA */
6296 (void)sprintf(temp, "%s.sv", player_base);
6299 /* Build the filename */
6300 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6303 /* Load an autopick preference file */
6304 if (character_generated)
6306 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6312 * Gets a name for the character, reacting to name changes.
6314 * Assumes that "display_player(0)" has just been called
6316 * Perhaps we should NOT ask for a name (at "birth()") on
6317 * Unix machines? XXX XXX
6319 * What a horrible name for a global function. XXX XXX XXX
6325 /* Save the player name */
6326 strcpy(tmp, player_name);
6328 /* Prompt for a new name */
6330 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6332 if (get_string("Enter a name for your character: ", tmp, 15))
6336 strcpy(player_name, tmp);
6339 if (0 == strlen(player_name))
6341 /* Use default name */
6342 strcpy(player_name, "PLAYER");
6345 strcpy(tmp,ap_ptr->title);
6352 strcat(tmp,player_name);
6354 /* Re-Draw the name (in light blue) */
6355 Term_erase(34, 1, 255);
6356 c_put_str(TERM_L_BLUE, tmp, 1, 34);
6358 /* Erase the prompt, etc */
6365 * Hack -- commit suicide
6367 void do_cmd_suicide(void)
6374 /* Verify Retirement */
6375 if (p_ptr->total_winner)
6379 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6381 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6386 /* Verify Suicide */
6391 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6393 if (!get_check("Do you really want to commit suicide? ")) return;
6398 if (!p_ptr->noscore)
6400 /* Special Verification for suicide */
6402 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6404 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6410 if (i != '@') return;
6413 /* Initialize "last message" buffer */
6414 if (p_ptr->last_message) string_free(p_ptr->last_message);
6415 p_ptr->last_message = NULL;
6417 /* Hack -- Note *winning* message */
6418 if (p_ptr->total_winner && last_words)
6420 char buf[1024] = "";
6425 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6427 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6431 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6433 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6438 p_ptr->last_message = string_make(buf);
6439 msg_print(p_ptr->last_message);
6444 p_ptr->playing = FALSE;
6446 /* Kill the player */
6447 p_ptr->is_dead = TRUE;
6450 p_ptr->leaving = TRUE;
6452 if (!p_ptr->total_winner)
6455 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6456 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6458 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6459 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
6461 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6464 /* Cause of death */
6466 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6468 (void)strcpy(p_ptr->died_from, "Quitting");
6478 void do_cmd_save_game(int is_autosave)
6480 /* Autosaves do not disturb */
6484 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6486 msg_print("Autosaving the game...");
6492 /* Disturb the player */
6496 /* Clear messages */
6504 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6506 prt("Saving game...", 0, 0);
6513 /* The player is not dead */
6515 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6517 (void)strcpy(p_ptr->died_from, "(saved)");
6521 /* Forbid suspend */
6522 signals_ignore_tstp();
6524 /* Save the player */
6528 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6530 prt("Saving game... done.", 0, 0);
6535 /* Save failed (oops) */
6539 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6541 prt("Saving game... failed!", 0, 0);
6546 /* Allow suspend again */
6547 signals_handle_tstp();
6552 /* Note that the player is not dead */
6554 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
6556 (void)strcpy(p_ptr->died_from, "(alive and well)");
6559 /* HACK -- don't get sanity blast on updating view */
6565 /* Initialize monster process */
6568 /* HACK -- reset the hackish flag */
6574 * Save the game and exit
6576 void do_cmd_save_and_exit(void)
6578 p_ptr->playing = FALSE;
6581 p_ptr->leaving = TRUE;
6583 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6585 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6591 * Hack -- Calculates the total number of points earned -JWT-
6593 long total_points(void)
6597 u32b point, point_h, point_l;
6598 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6600 if (!preserve_mode) mult += 10;
6601 if (!autoroller) mult += 10;
6602 if (!smart_learn) mult -= 20;
6603 if (smart_cheat) mult += 30;
6604 if (ironman_shops) mult += 50;
6605 if (ironman_small_levels) mult += 10;
6606 if (ironman_empty_levels) mult += 20;
6607 if (!powerup_home) mult += 50;
6608 if (ironman_rooms) mult += 100;
6609 if (ironman_nightmare) mult += 100;
6611 if (mult < 5) mult = 5;
6613 for (i = 0; i < max_d_idx; i++)
6614 if(max_dlv[i] > max_dl)
6615 max_dl = max_dlv[i];
6617 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6618 point_h = point_l / 0x10000L;
6619 point_l = point_l % 0x10000L;
6622 point_h += point_l / 0x10000L;
6623 point_l %= 0x10000L;
6625 point_l += ((point_h % 100) << 16);
6629 point = (point_h << 16) + (point_l);
6630 if (p_ptr->arena_number >= 0)
6631 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6633 if (ironman_downward) point *= 2;
6634 if (p_ptr->pclass == CLASS_BERSERKER)
6636 if ( p_ptr->prace == RACE_SPECTRE )
6640 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6643 if (p_ptr->total_winner) point = 2;
6645 if (easy_band) point = (0 - point);
6651 #define GRAVE_LINE_WIDTH 31
6654 * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
6656 static void center_string(char *buf, cptr str)
6663 /* Necessary border */
6664 j = GRAVE_LINE_WIDTH / 2 - i / 2;
6667 (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6673 * Save a "bones" file for a dead character
6675 * Note that we will not use these files until Angband 2.8.0, and
6676 * then we will only use the name and level on which death occured.
6678 * Should probably attempt some form of locking...
6680 static void make_bones(void)
6687 /* Ignore wizards and borgs */
6688 if (!(p_ptr->noscore & 0x00FF))
6690 /* Ignore people who die in town */
6695 /* XXX XXX XXX "Bones" name */
6696 sprintf(tmp, "bone.%03d", dun_level);
6698 /* Build the filename */
6699 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6701 /* Attempt to open the bones file */
6702 fp = my_fopen(str, "r");
6704 /* Close it right away */
6705 if (fp) my_fclose(fp);
6707 /* Do not over-write a previous ghost */
6710 /* File type is "TEXT" */
6711 FILE_TYPE(FILE_TYPE_TEXT);
6713 /* Grab permissions */
6716 /* Try to write a new "Bones File" */
6717 fp = my_fopen(str, "w");
6719 /* Drop permissions */
6722 /* Not allowed to write it? Weird. */
6726 fprintf(fp, "%s\n", player_name);
6727 fprintf(fp, "%d\n", p_ptr->mhp);
6728 fprintf(fp, "%d\n", p_ptr->prace);
6729 fprintf(fp, "%d\n", p_ptr->pclass);
6731 /* Close and save the Bones file */
6740 * Redefinable "print_tombstone" action
6742 bool (*tombstone_aux)(void) = NULL;
6746 * Display a "tomb-stone"
6748 static void print_tomb(void)
6752 /* Do we use a special tombstone ? */
6755 /* Use tombstone hook */
6756 done = (*tombstone_aux)();
6759 /* Print the text-tombstone */
6768 time_t ct = time((time_t)0);
6776 /* Build the filename */
6778 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6780 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6783 /* Open the News file */
6784 fp = my_fopen(buf, "r");
6791 /* Dump the file to the screen */
6792 while (0 == my_fgets(fp, buf, sizeof(buf)))
6794 /* Display and advance */
6795 put_str(buf, i++, 0);
6803 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6816 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6819 center_string(buf, player_name);
6820 put_str(buf, 6, 11);
6823 center_string(buf, "the");
6824 put_str(buf, 7, 11);
6827 center_string(buf, p);
6828 put_str(buf, 8, 11);
6830 center_string(buf, cp_ptr->title);
6831 put_str(buf, 10, 11);
6834 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6836 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6838 center_string(buf, tmp);
6839 put_str(buf, 11, 11);
6842 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6844 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6846 center_string(buf, tmp);
6847 put_str(buf, 12, 11);
6850 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6852 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6854 center_string(buf, tmp);
6855 put_str(buf, 13, 11);
6858 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6859 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6861 strcpy(tmp, "<¼«»¦>");
6863 else if (streq(p_ptr->died_from, "ripe"))
6865 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6867 else if (streq(p_ptr->died_from, "Seppuku"))
6869 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6873 roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6874 t = tmp + strlen(tmp) + 1;
6877 strcpy(dummy, t); /* 2nd line */
6878 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6880 for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6883 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6886 char *name_head = my_strstr(tmp, "¡Ø");
6887 sprintf(dummy2, "%s%s", name_head, dummy);
6888 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6890 strcpy(dummy, dummy2);
6894 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6897 char *name_head = my_strstr(tmp, "¡Ö");
6898 sprintf(dummy2, "%s%s", name_head, dummy);
6899 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6901 strcpy(dummy, dummy2);
6905 center_string(buf, dummy);
6906 put_str(buf, 15, 11);
6910 center_string(buf, tmp);
6911 put_str(buf, 14, 11);
6913 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6917 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6918 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6920 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6924 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6929 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6931 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6935 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6938 center_string(buf, tmp);
6939 put_str(buf, 15 + extra_line, 11);
6942 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6943 center_string(buf, tmp);
6944 put_str(buf, 14, 11);
6946 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6947 center_string(buf, tmp);
6948 put_str(buf, 15, 11);
6949 t = tmp + strlen(tmp) + 1;
6952 strcpy(dummy, t); /* 2nd line */
6953 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6955 int dummy_len = strlen(dummy);
6956 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6958 center_string(buf, dummy);
6959 put_str(buf, 16, 11);
6963 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6964 center_string(buf, tmp);
6965 put_str(buf, 17, 11);
6968 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6970 msg_format("Goodbye, %s!", player_name);
6977 * Display some character info
6979 static void show_info(void)
6985 /* Hack -- Know everything in the inven/equip */
6986 for (i = 0; i < INVEN_TOTAL; i++)
6988 o_ptr = &inventory[i];
6990 /* Skip non-objects */
6991 if (!o_ptr->k_idx) continue;
6993 /* Aware and Known */
6994 object_aware(o_ptr);
6995 object_known(o_ptr);
6998 for (i = 1; i < max_towns; i++)
7000 st_ptr = &town[i].store[STORE_HOME];
7002 /* Hack -- Know everything in the home */
7003 for (j = 0; j < st_ptr->stock_num; j++)
7005 o_ptr = &st_ptr->stock[j];
7007 /* Skip non-objects */
7008 if (!o_ptr->k_idx) continue;
7010 /* Aware and Known */
7011 object_aware(o_ptr);
7012 object_known(o_ptr);
7016 /* Hack -- Recalculate bonuses */
7017 p_ptr->update |= (PU_BONUS);
7022 /* Flush all input keys */
7025 /* Flush messages */
7029 /* Describe options */
7031 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
7032 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
7034 prt("You may now dump a character record to one or more files.", 21, 0);
7035 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
7039 /* Dump character records as requested */
7046 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
7048 put_str("Filename: ", 23, 0);
7053 strcpy(out_val, "");
7055 /* Ask for filename (or abort) */
7056 if (!askfor(out_val, 60)) return;
7058 /* Return means "show on screen" */
7059 if (!out_val[0]) break;
7064 /* Dump a character file */
7065 (void)file_character(out_val);
7073 /* Display player */
7076 /* Prompt for inventory */
7078 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7080 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7084 /* Allow abort at this point */
7085 if (inkey() == ESCAPE) return;
7088 /* Show equipment and inventory */
7090 /* Equipment -- if any */
7094 item_tester_full = TRUE;
7095 (void)show_equip(0);
7097 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7099 prt("You are using: -more-", 0, 0);
7102 if (inkey() == ESCAPE) return;
7105 /* Inventory -- if any */
7109 item_tester_full = TRUE;
7110 (void)show_inven(0);
7112 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7114 prt("You are carrying: -more-", 0, 0);
7117 if (inkey() == ESCAPE) return;
7120 /* Homes in the different towns */
7121 for (l = 1; l < max_towns; l++)
7123 st_ptr = &town[l].store[STORE_HOME];
7125 /* Home -- if anything there */
7126 if (st_ptr->stock_num)
7128 /* Display contents of the home */
7129 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7135 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7137 char o_name[MAX_NLEN];
7141 o_ptr = &st_ptr->stock[i];
7143 /* Print header, clear line */
7144 sprintf(tmp_val, "%c) ", I2A(j));
7145 prt(tmp_val, j+2, 4);
7147 /* Display object description */
7148 object_desc(o_name, o_ptr, 0);
7149 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7154 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7156 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7161 if (inkey() == ESCAPE) return;
7168 static bool check_score(void)
7174 if (highscore_fd < 0)
7177 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
7179 msg_print("Score file unavailable.");
7186 #ifndef SCORE_WIZARDS
7187 /* Wizard-mode pre-empts scoring */
7188 if (p_ptr->noscore & 0x000F)
7191 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7193 msg_print("Score not registered for wizards.");
7202 /* Borg-mode pre-empts scoring */
7203 if (p_ptr->noscore & 0x00F0)
7206 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7208 msg_print("Score not registered for borgs.");
7216 #ifndef SCORE_CHEATERS
7217 /* Cheaters are not scored */
7218 if (p_ptr->noscore & 0xFF00)
7221 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7223 msg_print("Score not registered for cheaters.");
7233 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7235 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7240 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7242 msg_print("Score not registered due to interruption.");
7251 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7253 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7258 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7260 msg_print("Score not registered due to quitting.");
7270 * Close up the current game (player may or may not be dead)
7272 * This function is called only from "main.c" and "signals.c".
7274 void close_game(void)
7277 bool do_send = TRUE;
7279 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7284 /* Flush the messages */
7287 /* Flush the input */
7291 /* No suspending now */
7292 signals_ignore_tstp();
7295 /* Hack -- Character is now "icky" */
7296 character_icky = TRUE;
7299 /* Build the filename */
7300 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7302 /* Grab permissions */
7305 /* Open the high score file, for reading/writing */
7306 highscore_fd = fd_open(buf, O_RDWR);
7308 /* Drop permissions */
7314 /* Handle retirement */
7315 if (p_ptr->total_winner) kingly();
7319 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7321 if (!cheat_save || get_check("Save death? "))
7326 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7328 if (!save_player()) msg_print("death save failed!");
7331 else do_send = FALSE;
7338 /* Show more info */
7346 if ((!send_world_score(do_send)))
7349 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7351 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7354 p_ptr->wait_report_score = TRUE;
7355 p_ptr->is_dead = FALSE;
7357 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7359 if (!save_player()) msg_print("death save failed!");
7363 if (!p_ptr->wait_report_score)
7366 else if (highscore_fd >= 0)
7368 display_scores_aux(0, 10, -1, NULL);
7371 /* Dump bones file */
7380 do_cmd_save_game(FALSE);
7382 /* Prompt for scores XXX XXX XXX */
7384 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7386 prt("Press Return (or Escape).", 0, 40);
7390 /* Predict score (or ESCAPE) */
7391 if (inkey() != ESCAPE) predict_score();
7395 /* Shut the high score file */
7396 (void)fd_close(highscore_fd);
7398 /* Forget the high score fd */
7401 /* Kill all temporal files */
7402 clear_saved_floor_files();
7404 /* Allow suspending now */
7405 signals_handle_tstp();
7410 * Handle abrupt death of the visual system
7412 * This routine is called only in very rare situations, and only
7413 * by certain visual systems, when they experience fatal errors.
7415 * XXX XXX Hack -- clear the death flag when creating a HANGUP
7416 * save file so that player can see tombstone when restart.
7418 void exit_game_panic(void)
7420 /* If nothing important has happened, just quit */
7422 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7424 if (!character_generated || character_saved) quit("panic");
7427 /* Mega-Hack -- see "msg_print()" */
7430 /* Clear the top line */
7433 /* Hack -- turn off some things */
7436 /* Mega-Hack -- Delay death */
7437 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7439 /* Hardcode panic save */
7440 p_ptr->panic_save = 1;
7442 /* Forbid suspend */
7443 signals_ignore_tstp();
7445 /* Indicate panic save */
7447 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7449 (void)strcpy(p_ptr->died_from, "(panic save)");
7453 /* Panic save, or get worried */
7455 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7457 if (!save_player()) quit("panic save failed!");
7461 /* Successful panic save */
7463 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7465 quit("panic save succeeded!");
7471 * Get a random line from a file
7472 * Based on the monster speech patch by Matt Graham,
7474 errr get_rnd_line(cptr file_name, int entry, char *output)
7482 /* Build the filename */
7483 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7486 fp = my_fopen(buf, "r");
7491 /* Find the entry of the monster */
7494 /* Get a line from the file */
7495 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7497 /* Count the lines */
7500 /* Look for lines starting with 'N:' */
7501 if ((buf[0] == 'N') && (buf[1] == ':'))
7503 /* Allow default lines */
7509 else if (buf[2] == 'M')
7511 if (r_info[entry].flags1 & RF1_MALE) break;
7513 else if (buf[2] == 'F')
7515 if (r_info[entry].flags1 & RF1_FEMALE) break;
7517 /* Get the monster number */
7518 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7520 /* Is it the right number? */
7521 if (test == entry) break;
7525 /* Error while converting the number */
7526 msg_format("Error in line %d of %s!", line_num, file_name);
7534 /* Reached end of file */
7540 /* Get the random line */
7541 for (counter = 0; ; counter++)
7545 test = my_fgets(fp, buf, sizeof(buf));
7547 /* Count the lines */
7548 /* line_num++; No more needed */
7552 /* Ignore lines starting with 'N:' */
7553 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7555 if (buf[0] != '#') break;
7564 if (one_in_(counter + 1)) strcpy(output, buf);
7567 /* Close the file */
7571 return counter ? 0 : -1;
7576 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7581 for (i = 0; i < count; i++)
7583 result = get_rnd_line(file_name, entry, output);
7586 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7594 * Process file for auto picker/destroyer.
7596 errr process_autopick_file(cptr name)
7602 /* Build the filename */
7603 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7605 err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7613 * Process file for player's history editor.
7615 errr process_histpref_file(cptr name)
7619 bool old_character_xtra = character_xtra;
7621 /* Build the filename */
7622 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7624 /* Hack -- prevent modification birth options in this file */
7625 character_xtra = TRUE;
7627 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7629 character_xtra = old_character_xtra;
7636 static errr counts_seek(int fd, u32b where, bool flag)
7639 char temp1[128], temp2[128];
7640 u32b zero_header[3] = {0L, 0L, 0L};
7643 #ifdef SAVEFILE_USE_UID
7644 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7646 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7648 for (i = 0; temp1[i]; i++)
7649 temp1[i] ^= (i+1) * 63;
7654 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7656 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7661 fd_seek(fd, seekpoint);
7662 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7663 fd_write(fd, (char*)(temp1), sizeof(temp1));
7667 if (strcmp(temp1, temp2) == 0)
7670 seekpoint += 128 + 3 * sizeof(u32b);
7673 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7676 u32b counts_read(int where)
7683 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7685 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7687 fd = fd_open(buf, O_RDONLY);
7689 if (counts_seek(fd, where, FALSE) ||
7690 fd_read(fd, (char*)(&count), sizeof(u32b)))
7698 errr counts_write(int where, u32b count)
7705 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7707 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7710 /* Grab permissions */
7713 fd = fd_open(buf, O_RDWR);
7715 /* Drop permissions */
7720 /* File type is "DATA" */
7721 FILE_TYPE(FILE_TYPE_DATA);
7723 /* Grab permissions */
7726 /* Create a new high score file */
7727 fd = fd_make(buf, 0644);
7729 /* Drop permissions */
7733 /* Grab permissions */
7736 err = fd_lock(fd, F_WRLCK);
7738 /* Drop permissions */
7743 counts_seek(fd, where, TRUE);
7744 fd_write(fd, (char*)(&count), sizeof(u32b));
7746 /* Grab permissions */
7749 err = fd_lock(fd, F_UNLCK);
7751 /* Drop permissions */
7762 #ifdef HANDLE_SIGNALS
7769 * Handle signals -- suspend
7771 * Actually suspend the game, and then resume cleanly
7773 static void handle_signal_suspend(int sig)
7775 /* Disable handler */
7776 (void)signal(sig, SIG_IGN);
7783 /* Suspend the "Term" */
7784 Term_xtra(TERM_XTRA_ALIVE, 0);
7786 /* Suspend ourself */
7787 (void)kill(0, SIGSTOP);
7789 /* Resume the "Term" */
7790 Term_xtra(TERM_XTRA_ALIVE, 1);
7792 /* Redraw the term */
7795 /* Flush the term */
7800 /* Restore handler */
7801 (void)signal(sig, handle_signal_suspend);
7806 * Handle signals -- simple (interrupt and quit)
7808 * This function was causing a *huge* number of problems, so it has
7809 * been simplified greatly. We keep a global variable which counts
7810 * the number of times the user attempts to kill the process, and
7811 * we commit suicide if the user does this a certain number of times.
7813 * We attempt to give "feedback" to the user as he approaches the
7814 * suicide thresh-hold, but without penalizing accidental keypresses.
7816 * To prevent messy accidents, we should reset this global variable
7817 * whenever the user enters a keypress, or something like that.
7819 static void handle_signal_simple(int sig)
7821 /* Disable handler */
7822 (void)signal(sig, SIG_IGN);
7825 /* Nothing to save, just quit */
7826 if (!character_generated || character_saved) quit(NULL);
7829 /* Count the signals */
7833 /* Terminate dead characters */
7836 /* Mark the savefile */
7838 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7840 (void)strcpy(p_ptr->died_from, "Abortion");
7859 /* Allow suicide (after 5) */
7860 else if (signal_count >= 5)
7862 /* Cause of "death" */
7864 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7866 (void)strcpy(p_ptr->died_from, "Interrupting");
7875 p_ptr->playing = FALSE;
7878 p_ptr->is_dead = TRUE;
7881 p_ptr->leaving = TRUE;
7895 /* Give warning (after 4) */
7896 else if (signal_count >= 4)
7899 Term_xtra(TERM_XTRA_NOISE, 0);
7901 /* Clear the top line */
7902 Term_erase(0, 0, 255);
7904 /* Display the cause */
7906 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7908 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7916 /* Give warning (after 2) */
7917 else if (signal_count >= 2)
7920 Term_xtra(TERM_XTRA_NOISE, 0);
7923 /* Restore handler */
7924 (void)signal(sig, handle_signal_simple);
7929 * Handle signal -- abort, kill, etc
7931 static void handle_signal_abort(int sig)
7935 Term_get_size(&wid, &hgt);
7937 /* Disable handler */
7938 (void)signal(sig, SIG_IGN);
7941 /* Nothing to save, just quit */
7942 if (!character_generated || character_saved) quit(NULL);
7949 /* Clear the bottom line */
7950 Term_erase(0, hgt - 1, 255);
7952 /* Give a warning */
7953 Term_putstr(0, hgt - 1, -1, TERM_RED,
7955 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7957 "A gruesome software bug LEAPS out at you!");
7963 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7965 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7970 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7972 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7979 p_ptr->panic_save = 1;
7983 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7985 (void)strcpy(p_ptr->died_from, "(panic save)");
7989 /* Forbid suspend */
7990 signals_ignore_tstp();
7992 /* Attempt to save */
7996 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7998 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
8007 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
8009 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
8019 quit("¥½¥Õ¥È¤Î¥Ð¥°");
8021 quit("software bug");
8030 * Ignore SIGTSTP signals (keyboard suspend)
8032 void signals_ignore_tstp(void)
8036 (void)signal(SIGTSTP, SIG_IGN);
8042 * Handle SIGTSTP signals (keyboard suspend)
8044 void signals_handle_tstp(void)
8048 (void)signal(SIGTSTP, handle_signal_suspend);
8055 * Prepare to handle the relevant signals
8057 void signals_init(void)
8061 (void)signal(SIGHUP, SIG_IGN);
8066 (void)signal(SIGTSTP, handle_signal_suspend);
8071 (void)signal(SIGINT, handle_signal_simple);
8075 (void)signal(SIGQUIT, handle_signal_simple);
8080 (void)signal(SIGFPE, handle_signal_abort);
8084 (void)signal(SIGILL, handle_signal_abort);
8088 (void)signal(SIGTRAP, handle_signal_abort);
8092 (void)signal(SIGIOT, handle_signal_abort);
8096 (void)signal(SIGKILL, handle_signal_abort);
8100 (void)signal(SIGBUS, handle_signal_abort);
8104 (void)signal(SIGSEGV, handle_signal_abort);
8108 (void)signal(SIGTERM, handle_signal_abort);
8112 (void)signal(SIGPIPE, handle_signal_abort);
8116 (void)signal(SIGEMT, handle_signal_abort);
8120 (void)signal(SIGDANGER, handle_signal_abort);
8124 (void)signal(SIGSYS, handle_signal_abort);
8128 (void)signal(SIGXCPU, handle_signal_abort);
8132 (void)signal(SIGPWR, handle_signal_abort);
8138 #else /* HANDLE_SIGNALS */
8144 void signals_ignore_tstp(void)
8151 void signals_handle_tstp(void)
8158 void signals_init(void)
8161 #endif /* HANDLE_SIGNALS */