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幻覚に関するバグ修正.
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(cptr *sp, char *fp)
815 {
816         cptr v;
817
818         cptr s;
819
820         char b1 = '[';
821         char b2 = ']';
822
823         char f = ' ';
824         static char tmp[8];
825
826         /* Initial */
827         s = (*sp);
828
829         /* Skip spaces */
830         while (isspace(*s)) s++;
831
832         /* Default */
833         v = "?o?o?";
834
835         /* Analyze */
836         if (*s == b1)
837         {
838                 const char *p;
839                 const char *t;
840
841                 /* Skip b1 */
842                 s++;
843
844                 /* First */
845                 t = process_pref_file_expr(&s, &f);
846
847                 /* Oops */
848                 if (!*t)
849                 {
850                         /* Nothing */
851                 }
852
853                 /* Function: IOR */
854                 else if (streq(t, "IOR"))
855                 {
856                         v = "0";
857                         while (*s && (f != b2))
858                         {
859                                 t = process_pref_file_expr(&s, &f);
860                                 if (*t && !streq(t, "0")) v = "1";
861                         }
862                 }
863
864                 /* Function: AND */
865                 else if (streq(t, "AND"))
866                 {
867                         v = "1";
868                         while (*s && (f != b2))
869                         {
870                                 t = process_pref_file_expr(&s, &f);
871                                 if (*t && streq(t, "0")) v = "0";
872                         }
873                 }
874
875                 /* Function: NOT */
876                 else if (streq(t, "NOT"))
877                 {
878                         v = "1";
879                         while (*s && (f != b2))
880                         {
881                                 t = process_pref_file_expr(&s, &f);
882                                 if (*t && streq(t, "1")) v = "0";
883                         }
884                 }
885
886                 /* Function: EQU */
887                 else if (streq(t, "EQU"))
888                 {
889                         v = "0";
890                         if (*s && (f != b2))
891                         {
892                                 t = process_pref_file_expr(&s, &f);
893                         }
894                         while (*s && (f != b2))
895                         {
896                                 p = process_pref_file_expr(&s, &f);
897                                 if (streq(t, p)) v = "1";
898                         }
899                 }
900
901                 /* Function: LEQ */
902                 else if (streq(t, "LEQ"))
903                 {
904                         v = "1";
905                         if (*s && (f != b2))
906                         {
907                                 t = process_pref_file_expr(&s, &f);
908                         }
909                         while (*s && (f != b2))
910                         {
911                                 p = t;
912                                 t = process_pref_file_expr(&s, &f);
913                                 if (*t && atoi(p) > atoi(t)) v = "0";
914                         }
915                 }
916
917                 /* Function: GEQ */
918                 else if (streq(t, "GEQ"))
919                 {
920                         v = "1";
921                         if (*s && (f != b2))
922                         {
923                                 t = process_pref_file_expr(&s, &f);
924                         }
925                         while (*s && (f != b2))
926                         {
927                                 p = t;
928                                 t = process_pref_file_expr(&s, &f);
929
930                                 /* Compare two numbers instead of string */
931                                 if (*t && atoi(p) < atoi(t)) v = "0";
932                         }
933                 }
934
935                 /* Oops */
936                 else
937                 {
938                         while (*s && (f != b2))
939                         {
940                                 t = process_pref_file_expr(&s, &f);
941                         }
942                 }
943
944                 /* Verify ending */
945                 if (f != b2) v = "?x?x?";
946
947                 /* Extract final and Terminate */
948                 if ((f = *s) != '\0') s++;
949         }
950
951         /* Other */
952         else
953         {
954                 char b[1024];
955                 int i;
956
957                 /* Accept all printables except spaces and brackets */
958                 for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
959                         b[i] = *s++;
960
961                 /* Terminate */
962                 b[i] = '\0';
963
964                 /* Extract final and Terminate */
965                 if ((f = *s) != '\0') s++;
966
967                 /* Variable */
968                 if (*b == '$')
969                 {
970                         /* System */
971                         if (streq(b+1, "SYS"))
972                         {
973                                 v = ANGBAND_SYS;
974                         }
975
976                         else if (streq(b+1, "KEYBOARD"))
977                         {
978                                 v = ANGBAND_KEYBOARD;
979                         }
980
981                         /* Graphics */
982                         else if (streq(b+1, "GRAF"))
983                         {
984                                 v = ANGBAND_GRAF;
985                         }
986
987                         /* Monochrome mode */
988                         else if (streq(b+1, "MONOCHROME"))
989                         {
990                                 if (arg_monochrome)
991                                         v = "ON";
992                                 else
993                                         v = "OFF";
994                         }
995
996                         /* Race */
997                         else if (streq(b+1, "RACE"))
998                         {
999 #ifdef JP
1000                                 v = rp_ptr->E_title;
1001 #else
1002                                 v = rp_ptr->title;
1003 #endif
1004                         }
1005
1006                         /* Class */
1007                         else if (streq(b+1, "CLASS"))
1008                         {
1009 #ifdef JP
1010                                 v = cp_ptr->E_title;
1011 #else
1012                                 v = cp_ptr->title;
1013 #endif
1014                         }
1015
1016                         /* Player */
1017                         else if (streq(b+1, "PLAYER"))
1018                         {
1019                                 v = player_base;
1020                         }
1021
1022                         /* First realm */
1023                         else if (streq(b+1, "REALM1"))
1024                         {
1025 #ifdef JP
1026                                 v = E_realm_names[p_ptr->realm1];
1027 #else
1028                                 v = realm_names[p_ptr->realm1];
1029 #endif
1030                         }
1031
1032                         /* Second realm */
1033                         else if (streq(b+1, "REALM2"))
1034                         {
1035 #ifdef JP
1036                                 v = E_realm_names[p_ptr->realm2];
1037 #else
1038                                 v = realm_names[p_ptr->realm2];
1039 #endif
1040                         }
1041
1042                         /* Level */
1043                         else if (streq(b+1, "LEVEL"))
1044                         {
1045                                 sprintf(tmp, "%02d", p_ptr->lev);
1046                                 v = tmp;
1047                         }
1048
1049                         /* Autopick auto-register is in-use or not? */
1050                         else if (streq(b+1, "AUTOREGISTER"))
1051                         {
1052                                 if (p_ptr->autopick_autoregister)
1053                                         v = "1";
1054                                 else
1055                                         v = "0";
1056                         }
1057                 }
1058
1059                 /* Constant */
1060                 else
1061                 {
1062                         v = b;
1063                 }
1064         }
1065
1066         /* Save */
1067         (*fp) = f;
1068
1069         /* Save */
1070         (*sp) = s;
1071
1072         /* Result */
1073         return (v);
1074 }
1075
1076
1077 #define PREF_TYPE_NORMAL   0
1078 #define PREF_TYPE_AUTOPICK 1
1079 #define PREF_TYPE_HISTPREF 2
1080
1081 /*
1082  * Open the "user pref file" and parse it.
1083  */
1084 static errr process_pref_file_aux(cptr name, int preftype)
1085 {
1086         FILE *fp;
1087
1088         char buf[1024];
1089
1090         char old[1024];
1091
1092         int line = -1;
1093
1094         errr err = 0;
1095
1096         bool bypass = FALSE;
1097
1098
1099         /* Open the file */
1100         fp = my_fopen(name, "r");
1101
1102         /* No such file */
1103         if (!fp) return (-1);
1104
1105         /* Process the file */
1106         while (0 == my_fgets(fp, buf, sizeof(buf)))
1107         {
1108                 /* Count lines */
1109                 line++;
1110
1111                 /* Skip "empty" lines */
1112                 if (!buf[0]) continue;
1113
1114                 /* Skip "blank" lines */
1115 #ifdef JP
1116                 if (!iskanji(buf[0]))
1117 #endif
1118                 if (isspace(buf[0])) continue;
1119
1120                 /* Skip comments */
1121                 if (buf[0] == '#') continue;
1122
1123
1124                 /* Save a copy */
1125                 strcpy(old, buf);
1126
1127
1128                 /* Process "?:<expr>" */
1129                 if ((buf[0] == '?') && (buf[1] == ':'))
1130                 {
1131                         char f;
1132                         cptr v;
1133                         cptr s;
1134
1135                         /* Start */
1136                         s = buf + 2;
1137
1138                         /* Parse the expr */
1139                         v = process_pref_file_expr(&s, &f);
1140
1141                         /* Set flag */
1142                         bypass = (streq(v, "0") ? TRUE : FALSE);
1143
1144                         /* Continue */
1145                         continue;
1146                 }
1147
1148                 /* Apply conditionals */
1149                 if (bypass) continue;
1150
1151
1152                 /* Process "%:<file>" */
1153                 if (buf[0] == '%')
1154                 {
1155                         static int depth_count = 0;
1156
1157                         /* Ignore if deeper than 20 level */
1158                         if (depth_count > 20) continue;
1159
1160                         /* Count depth level */
1161                         depth_count++;
1162
1163                         /* Process that file if allowed */
1164                         switch (preftype)
1165                         {
1166                         case PREF_TYPE_AUTOPICK:
1167                                 (void)process_autopick_file(buf + 2);
1168                                 break;
1169                         case PREF_TYPE_HISTPREF:
1170                                 (void)process_histpref_file(buf + 2);
1171                                 break;
1172                         default:
1173                                 (void)process_pref_file(buf + 2);
1174                                 break;
1175                         }
1176
1177                         /* Set back depth level */
1178                         depth_count--;
1179
1180                         /* Continue */
1181                         continue;
1182                 }
1183
1184
1185                 /* Process the line */
1186                 err = process_pref_file_command(buf);
1187
1188                 /* This is not original pref line... */
1189                 if (err)
1190                 {
1191                         if (preftype != PREF_TYPE_AUTOPICK)
1192                                 break;
1193                         err = process_autopick_file_command(buf);
1194                 }
1195         }
1196
1197
1198         /* Error */
1199         if (err)
1200         {
1201                 /* Print error message */
1202                 /* ToDo: Add better error messages */
1203 #ifdef JP
1204               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1205               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1206 #else
1207                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1208                 msg_format("Parsing '%s'", old);
1209 #endif
1210                 msg_print(NULL);
1211         }
1212
1213         /* Close the file */
1214         my_fclose(fp);
1215
1216         /* Result */
1217         return (err);
1218 }
1219
1220
1221
1222 /*
1223  * Process the "user pref file" with the given name
1224  *
1225  * See the functions above for a list of legal "commands".
1226  *
1227  * We also accept the special "?" and "%" directives, which
1228  * allow conditional evaluation and filename inclusion.
1229  */
1230 errr process_pref_file(cptr name)
1231 {
1232         char buf[1024];
1233
1234         errr err1, err2;
1235
1236         /* Build the filename */
1237         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1238
1239         /* Process the system pref file */
1240         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1241
1242         /* Stop at parser errors, but not at non-existing file */
1243         if (err1 > 0) return err1;
1244
1245
1246         /* Build the filename */
1247         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1248         
1249         /* Process the user pref file */
1250         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1251
1252
1253         /* User file does not exist, but read system pref file */
1254         if (err2 < 0 && !err1)
1255                 return -2;
1256
1257         /* Result of user file processing */
1258         return err2;
1259 }
1260
1261
1262
1263 #ifdef CHECK_TIME
1264
1265 /*
1266  * Operating hours for ANGBAND (defaults to non-work hours)
1267  */
1268 static char days[7][29] =
1269 {
1270         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1271         "MON:XXXXXXXX.........XXXXXXX",
1272         "TUE:XXXXXXXX.........XXXXXXX",
1273         "WED:XXXXXXXX.........XXXXXXX",
1274         "THU:XXXXXXXX.........XXXXXXX",
1275         "FRI:XXXXXXXX.........XXXXXXX",
1276         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1277 };
1278
1279 /*
1280  * Restict usage (defaults to no restrictions)
1281  */
1282 static bool check_time_flag = FALSE;
1283
1284 #endif
1285
1286
1287 /*
1288  * Handle CHECK_TIME
1289  */
1290 errr check_time(void)
1291 {
1292
1293 #ifdef CHECK_TIME
1294
1295         time_t      c;
1296         struct tm   *tp;
1297
1298         /* No restrictions */
1299         if (!check_time_flag) return (0);
1300
1301         /* Check for time violation */
1302         c = time((time_t *)0);
1303         tp = localtime(&c);
1304
1305         /* Violation */
1306         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1307
1308 #endif
1309
1310         /* Success */
1311         return (0);
1312 }
1313
1314
1315
1316 /*
1317  * Initialize CHECK_TIME
1318  */
1319 errr check_time_init(void)
1320 {
1321
1322 #ifdef CHECK_TIME
1323
1324         FILE        *fp;
1325
1326         char    buf[1024];
1327
1328
1329         /* Build the filename */
1330         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1331
1332         /* Open the file */
1333         fp = my_fopen(buf, "r");
1334
1335         /* No file, no restrictions */
1336         if (!fp) return (0);
1337
1338         /* Assume restrictions */
1339         check_time_flag = TRUE;
1340
1341         /* Parse the file */
1342         while (0 == my_fgets(fp, buf, sizeof(buf)))
1343         {
1344                 /* Skip comments and blank lines */
1345                 if (!buf[0] || (buf[0] == '#')) continue;
1346
1347                 /* Chop the buffer */
1348                 buf[29] = '\0';
1349
1350                 /* Extract the info */
1351                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1352                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1353                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1354                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1355                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1356                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1357                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1358         }
1359
1360         /* Close it */
1361         my_fclose(fp);
1362
1363 #endif
1364
1365         /* Success */
1366         return (0);
1367 }
1368
1369
1370
1371 #ifdef CHECK_LOAD
1372
1373 #ifndef MAXHOSTNAMELEN
1374 # define MAXHOSTNAMELEN  64
1375 #endif
1376
1377 typedef struct statstime statstime;
1378
1379 struct statstime
1380 {
1381         int                 cp_time[4];
1382         int                 dk_xfer[4];
1383         unsigned int        v_pgpgin;
1384         unsigned int        v_pgpgout;
1385         unsigned int        v_pswpin;
1386         unsigned int        v_pswpout;
1387         unsigned int        v_intr;
1388         int                 if_ipackets;
1389         int                 if_ierrors;
1390         int                 if_opackets;
1391         int                 if_oerrors;
1392         int                 if_collisions;
1393         unsigned int        v_swtch;
1394         long                avenrun[3];
1395         struct timeval      boottime;
1396         struct timeval      curtime;
1397 };
1398
1399 /*
1400  * Maximal load (if any).
1401  */
1402 static int check_load_value = 0;
1403
1404 #endif
1405
1406
1407 /*
1408  * Handle CHECK_LOAD
1409  */
1410 errr check_load(void)
1411 {
1412
1413 #ifdef CHECK_LOAD
1414
1415         struct statstime    st;
1416
1417         /* Success if not checking */
1418         if (!check_load_value) return (0);
1419
1420         /* Check the load */
1421         if (0 == rstat("localhost", &st))
1422         {
1423                 long val1 = (long)(st.avenrun[2]);
1424                 long val2 = (long)(check_load_value) * FSCALE;
1425
1426                 /* Check for violation */
1427                 if (val1 >= val2) return (1);
1428         }
1429
1430 #endif
1431
1432         /* Success */
1433         return (0);
1434 }
1435
1436
1437 /*
1438  * Initialize CHECK_LOAD
1439  */
1440 errr check_load_init(void)
1441 {
1442
1443 #ifdef CHECK_LOAD
1444
1445         FILE        *fp;
1446
1447         char    buf[1024];
1448
1449         char    temphost[MAXHOSTNAMELEN+1];
1450         char    thishost[MAXHOSTNAMELEN+1];
1451
1452
1453         /* Build the filename */
1454         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1455
1456         /* Open the "load" file */
1457         fp = my_fopen(buf, "r");
1458
1459         /* No file, no restrictions */
1460         if (!fp) return (0);
1461
1462         /* Default load */
1463         check_load_value = 100;
1464
1465         /* Get the host name */
1466         (void)gethostname(thishost, (sizeof thishost) - 1);
1467
1468         /* Parse it */
1469         while (0 == my_fgets(fp, buf, sizeof(buf)))
1470         {
1471                 int value;
1472
1473                 /* Skip comments and blank lines */
1474                 if (!buf[0] || (buf[0] == '#')) continue;
1475
1476                 /* Parse, or ignore */
1477                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1478
1479                 /* Skip other hosts */
1480                 if (!streq(temphost, thishost) &&
1481                     !streq(temphost, "localhost")) continue;
1482
1483                 /* Use that value */
1484                 check_load_value = value;
1485
1486                 /* Done */
1487                 break;
1488         }
1489
1490         /* Close the file */
1491         my_fclose(fp);
1492
1493 #endif
1494
1495         /* Success */
1496         return (0);
1497 }
1498
1499
1500 #define ENTRY_BARE_HAND 0
1501 #define ENTRY_TWO_HANDS 1
1502 #define ENTRY_RIGHT_HAND1 2
1503 #define ENTRY_LEFT_HAND1 3
1504 #define ENTRY_LEFT_HAND2 4
1505 #define ENTRY_RIGHT_HAND2 5
1506 #define ENTRY_POSTURE 6
1507 #define ENTRY_SHOOT_HIT_DAM 7
1508 #define ENTRY_SHOOT_POWER 8
1509 #define ENTRY_SPEED 9
1510 #define ENTRY_BASE_AC 10
1511 #define ENTRY_LEVEL 11
1512 #define ENTRY_CUR_EXP 12
1513 #define ENTRY_MAX_EXP 13
1514 #define ENTRY_EXP_TO_ADV 14
1515 #define ENTRY_GOLD 15
1516 #define ENTRY_DAY 16
1517 #define ENTRY_HP 17
1518 #define ENTRY_SP 18
1519 #define ENTRY_PLAY_TIME 19
1520 #define ENTRY_SKILL_FIGHT 20
1521 #define ENTRY_SKILL_SHOOT 21
1522 #define ENTRY_SKILL_SAVING 22
1523 #define ENTRY_SKILL_STEALTH 23
1524 #define ENTRY_SKILL_PERCEP 24
1525 #define ENTRY_SKILL_SEARCH 25
1526 #define ENTRY_SKILL_DISARM 26
1527 #define ENTRY_SKILL_DEVICE 27
1528 #define ENTRY_BLOWS 28
1529 #define ENTRY_SHOTS 29
1530 #define ENTRY_AVG_DMG 30
1531 #define ENTRY_INFRA 31
1532
1533 #define ENTRY_NAME 32
1534 #define ENTRY_SEX 33
1535 #define ENTRY_RACE 34
1536 #define ENTRY_CLASS 35
1537 #define ENTRY_REALM 36
1538 #define ENTRY_PATRON 37
1539 #define ENTRY_AGE 38
1540 #define ENTRY_HEIGHT 39
1541 #define ENTRY_WEIGHT 40
1542 #define ENTRY_SOCIAL 41
1543 #define ENTRY_ALIGN 42
1544
1545 #define ENTRY_EXP_ANDR 43
1546 #define ENTRY_EXP_TO_ADV_ANDR 44
1547
1548
1549 static struct
1550 {
1551         int col;
1552         int row;
1553         int len;
1554         char header[20];
1555 } disp_player_line[]
1556 #ifdef JP
1557 = {
1558         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1559         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1560         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1561         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1562         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1563         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1564         { 1, 11, 25, ""},
1565         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1566         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1567         { 1, 20, 25, "²Ã®"},
1568         { 1, 19, 25, "£Á£Ã"},
1569         {29, 13, 21, "¥ì¥Ù¥ë"},
1570         {29, 14, 21, "·Ð¸³ÃÍ"},
1571         {29, 15, 21, "ºÇÂç·Ð¸³"},
1572         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1573         {29, 17, 21, "½ê»ý¶â"},
1574         {29, 19, 21, "ÆüÉÕ"},
1575         {29, 10, 21, "£È£Ð"},
1576         {29, 11, 21, "£Í£Ð"},
1577         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1578         {53, 10, -1, "ÂǷ⹶·â  :"},
1579         {53, 11, -1, "¼Í·â¹¶·â  :"},
1580         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1581         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1582         {53, 15, -1, "ÃγР     :"},
1583         {53, 16, -1, "õº÷      :"},
1584         {53, 17, -1, "²ò½ü      :"},
1585         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1586         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1587         { 1, 17, 25, "¼Í·â²ó¿ô"},
1588         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1589         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1590         {26,  1, -1, "̾Á°  : "},
1591         { 1,  3, -1, "À­ÊÌ     : "},
1592         { 1,  4, -1, "¼ï²     : "},
1593         { 1,  5, -1, "¿¦¶È     : "},
1594         { 1,  6, -1, "ËâË¡     : "},
1595         { 1,  7, -1, "¼é¸îËâ¿À : "},
1596         {29,  3, 21, "ǯÎð"},
1597         {29,  4, 21, "¿ÈĹ"},
1598         {29,  5, 21, "ÂνÅ"},
1599         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1600         {29,  7, 21, "°À­"},
1601         {29, 14, 21, "¶¯²½ÅÙ"},
1602         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1603 };
1604 #else
1605 = {
1606         { 1, 10, 25, "Bare hand"},
1607         { 1, 10, 25, "Two hands"},
1608         { 1, 10, 25, "Right hand"},
1609         { 1, 10, 25, "Left hand"},
1610         { 1, 11, 25, "Left hand"},
1611         { 1, 11, 25, "Right hand"},
1612         { 1, 11, 25, "Posture"},
1613         { 1, 15, 25, "Shooting"},
1614         { 1, 16, 25, "Multiplier"},
1615         { 1, 20, 25, "Speed"},
1616         { 1, 19, 25, "AC"},
1617         {29, 13, 21, "Level"},
1618         {29, 14, 21, "Experience"},
1619         {29, 15, 21, "Max Exp"},
1620         {29, 16, 21, "Exp to Adv"},
1621         {29, 17, 21, "Gold"},
1622         {29, 19, 21, "Time"},
1623         {29, 10, 21, "Hit point"},
1624         {29, 11, 21, "SP (Mana)"},
1625         {29, 20, 21, "Play time"},
1626         {53, 10, -1, "Fighting   : "},
1627         {53, 11, -1, "Bows/Throw : "},
1628         {53, 12, -1, "SavingThrow: "},
1629         {53, 13, -1, "Stealth    : "},
1630         {53, 15, -1, "Perception : "},
1631         {53, 16, -1, "Searching  : "},
1632         {53, 17, -1, "Disarming  : "},
1633         {53, 18, -1, "MagicDevice: "},
1634         { 1, 12, 25, "Blows/Round"},
1635         { 1, 17, 25, "Shots/Round"},
1636         { 1, 13, 25, "AverageDmg/Rnd"},
1637         {53, 20, -1, "Infra-Vision: "},
1638         {26,  1, -1, "Name  : "},
1639         { 1,  3, -1, "Sex      : "},
1640         { 1,  4, -1, "Race     : "},
1641         { 1,  5, -1, "Class    : "},
1642         { 1,  6, -1, "Magic    : "},
1643         { 1,  7, -1, "Patron   : "},
1644         {29,  3, 21, "Age"},
1645         {29,  4, 21, "Height"},
1646         {29,  5, 21, "Weight"},
1647         {29,  6, 21, "Social Class"},
1648         {29,  7, 21, "Align"},
1649         {29, 14, 21, "Construction"},
1650         {29, 16, 21, "Const to Adv"},
1651 };
1652 #endif
1653
1654 static void display_player_one_line(int entry, cptr val, byte attr)
1655 {
1656         char buf[40];
1657
1658         int row = disp_player_line[entry].row;
1659         int col = disp_player_line[entry].col;
1660         int len = disp_player_line[entry].len;
1661         cptr head = disp_player_line[entry].header;
1662
1663         int head_len = strlen(head);
1664
1665         Term_putstr(col, row, -1, TERM_WHITE, head);
1666
1667         if (!val)
1668                 return;
1669
1670         if (len > 0)
1671         {
1672                 int val_len = len - head_len;
1673                 sprintf(buf, "%*.*s", val_len, val_len, val);
1674                 Term_putstr(col + head_len, row, -1, attr, buf);
1675         }
1676         else
1677         {
1678                 Term_putstr(col + head_len, row, -1, attr, val);
1679         }
1680
1681         return;
1682 }
1683
1684
1685 static void display_player_melee_bonus(int hand, int hand_entry)
1686 {
1687         char buf[160];
1688         int show_tohit = p_ptr->dis_to_h[hand];
1689         int show_todam = p_ptr->dis_to_d[hand];
1690         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1691
1692         /* Hack -- add in weapon info if known */
1693         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1694         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1695
1696         /* Melee attacks */
1697         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1698
1699         /* Dump the bonuses to hit/dam */
1700         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1701                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1702         else if (p_ptr->ryoute)
1703                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1704         else
1705                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1706 }
1707
1708
1709 /*
1710  * Prints the following information on the screen.
1711  */
1712 static void display_player_middle(void)
1713 {
1714         char buf[160];
1715
1716         /* Base skill */
1717         int show_tohit = p_ptr->dis_to_h_b;
1718         int show_todam = 0;
1719
1720         /* Range weapon */
1721         object_type *o_ptr = &inventory[INVEN_BOW];
1722
1723         int tmul = 0;
1724         int e;
1725
1726         if (p_ptr->migite)
1727         {
1728                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1729         }
1730
1731         if (p_ptr->hidarite)
1732         {
1733                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1734         }
1735         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1736         {
1737                 int i;
1738                 if (p_ptr->special_defense & KAMAE_MASK)
1739                 {
1740                         for (i = 0; i < MAX_KAMAE; i++)
1741                         {
1742                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1743                         }
1744                         if (i < MAX_KAMAE)
1745 #ifdef JP
1746                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1747 #else
1748                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1749 #endif
1750                 }
1751                 else
1752 #ifdef JP
1753                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1754 #else
1755                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1756 #endif
1757         }
1758
1759         /* Apply weapon bonuses */
1760         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1761         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1762
1763         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1764                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1765         else
1766                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1767
1768         /* Range attacks */
1769         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1770
1771         if (inventory[INVEN_BOW].k_idx)
1772         {
1773                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1774
1775                 /* Get extra "power" from "extra might" */
1776                 if (p_ptr->xtra_might) tmul++;
1777
1778                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1779         }
1780
1781         /* shoot power */
1782         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1783
1784         /* Dump the armor class */
1785         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1786
1787         /* Dump speed */
1788         {
1789                 int tmp_speed = 0;
1790                 byte attr;
1791                 int i;
1792
1793                 i = p_ptr->pspeed-110;
1794
1795                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1796                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1797
1798                 if (i > 0)
1799                 {
1800                         if (!p_ptr->riding)
1801                                 attr = TERM_L_GREEN;
1802                         else
1803                                 attr = TERM_GREEN;
1804                 }
1805                 else if (i == 0)
1806                 {
1807                         if (!p_ptr->riding)
1808                                 attr = TERM_L_BLUE;
1809                         else
1810                                 attr = TERM_GREEN;
1811                 }
1812                 else
1813                 {
1814                         if (!p_ptr->riding)
1815                                 attr = TERM_L_UMBER;
1816                         else
1817                                 attr = TERM_RED;
1818                 }
1819
1820                 if (!p_ptr->riding)
1821                 {
1822                         if (IS_FAST()) tmp_speed += 10;
1823                         if (p_ptr->slow) tmp_speed -= 10;
1824                         if (p_ptr->lightspeed) tmp_speed = 99;
1825                 }
1826                 else
1827                 {
1828                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1829                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1830                 }
1831
1832                 if (tmp_speed)
1833                 {
1834                         if (!p_ptr->riding)
1835                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1836                         else
1837 #ifdef JP
1838                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1839 #else
1840                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1841 #endif
1842
1843                         if (tmp_speed > 0)
1844                                 attr = TERM_YELLOW;
1845                         else
1846                                 attr = TERM_VIOLET;
1847                 }
1848                 else
1849                 {
1850                         if (!p_ptr->riding)
1851                                 sprintf(buf, "(%+d)", i);
1852                         else
1853 #ifdef JP
1854                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1855 #else
1856                                 sprintf(buf, "Riding (%+d)", i);
1857 #endif
1858                 }
1859         
1860                 display_player_one_line(ENTRY_SPEED, buf, attr);
1861         }
1862
1863         /* Dump character level */
1864         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1865
1866         /* Dump experience */
1867         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1868         else e = ENTRY_CUR_EXP;
1869
1870         if (p_ptr->exp >= p_ptr->max_exp)
1871                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1872         else
1873                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1874
1875         /* Dump max experience */
1876         if (p_ptr->prace == RACE_ANDROID)
1877                 /* Nothing */;
1878         else
1879                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1880
1881         /* Dump exp to advance */
1882         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1883         else e = ENTRY_EXP_TO_ADV;
1884
1885         if (p_ptr->lev >= PY_MAX_LEVEL)
1886                 display_player_one_line(e, "*****", TERM_L_GREEN);
1887         else if (p_ptr->prace == RACE_ANDROID)
1888                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1889         else
1890                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1891
1892         /* Dump gold */
1893         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1894
1895         /* Dump Day */
1896         {
1897                 int day, hour, min;
1898                 extract_day_hour_min(&day, &hour, &min);
1899
1900 #ifdef JP
1901                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1902                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1903 #else
1904                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1905                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1906 #endif
1907         }
1908         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1909
1910         /* Dump hit point */
1911         if (p_ptr->chp >= p_ptr->mhp) 
1912                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1913         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1914                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1915         else
1916                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1917
1918         /* Dump mana power */
1919         if (p_ptr->csp >= p_ptr->msp) 
1920                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1921         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1922                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1923         else
1924                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1925
1926         /* Dump play time */
1927         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1928 }
1929
1930
1931 /*
1932  * Hack -- pass color info around this file
1933  */
1934 static byte likert_color = TERM_WHITE;
1935
1936
1937 /*
1938  * Returns a "rating" of x depending on y
1939  */
1940 static cptr likert(int x, int y)
1941 {
1942         static char dummy[20] = "";
1943
1944         /* Paranoia */
1945         if (y <= 0) y = 1;
1946
1947         /* Negative value */
1948         if (x < 0)
1949         {
1950                 likert_color = TERM_L_DARK;
1951 #ifdef JP
1952                 return "ºÇÄã";
1953 #else
1954                 return "Very Bad";
1955 #endif
1956         }
1957
1958         /* Analyze the value */
1959         switch ((x / y))
1960         {
1961         case 0:
1962         case 1:
1963                 likert_color = TERM_RED;
1964 #ifdef JP
1965                 return "°­¤¤";
1966 #else
1967                 return "Bad";
1968 #endif
1969
1970         case 2:
1971                 likert_color = TERM_L_RED;
1972 #ifdef JP
1973                 return "Îô¤ë";
1974 #else
1975                 return "Poor";
1976 #endif
1977
1978         case 3:
1979         case 4:
1980                 likert_color = TERM_ORANGE;
1981 #ifdef JP
1982                 return "ÉáÄÌ";
1983 #else
1984                 return "Fair";
1985 #endif
1986
1987         case 5:
1988                 likert_color = TERM_YELLOW;
1989 #ifdef JP
1990                 return "Îɤ¤";
1991 #else
1992                 return "Good";
1993 #endif
1994
1995         case 6:
1996                 likert_color = TERM_YELLOW;
1997 #ifdef JP
1998                 return "ÂçÊÑÎɤ¤";
1999 #else
2000                 return "Very Good";
2001 #endif
2002
2003         case 7:
2004         case 8:
2005                 likert_color = TERM_L_GREEN;
2006 #ifdef JP
2007                 return "Âî±Û";
2008 #else
2009                 return "Excellent";
2010 #endif
2011
2012         case 9:
2013         case 10:
2014         case 11:
2015         case 12:
2016         case 13:
2017                 likert_color = TERM_GREEN;
2018 #ifdef JP
2019                 return "Ķ±Û";
2020 #else
2021                 return "Superb";
2022 #endif
2023
2024         case 14:
2025         case 15:
2026         case 16:
2027         case 17:
2028                 likert_color = TERM_BLUE;
2029 #ifdef JP
2030                 return "±ÑͺŪ";
2031 #else
2032                 return "Heroic";
2033 #endif
2034
2035         default:
2036                 likert_color = TERM_VIOLET;
2037 #ifdef JP
2038                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2039 #else
2040                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2041 #endif
2042                 return dummy;
2043         }
2044 }
2045
2046
2047 /*
2048  * Prints ratings on certain abilities
2049  *
2050  * This code is "imitated" elsewhere to "dump" a character sheet.
2051  */
2052 static void display_player_various(void)
2053 {
2054         int         tmp, damage[2], blows1, blows2, i, basedam;
2055         int                     xthn, xthb, xfos, xsrh;
2056         int                     xdis, xdev, xsav, xstl;
2057         cptr            desc;
2058         int         muta_att = 0;
2059         u32b flgs[TR_FLAG_SIZE];
2060         int             shots, shot_frac;
2061
2062         object_type             *o_ptr;
2063
2064         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2065         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2066         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2067         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2068         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2069
2070         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2071
2072         /* Shooting Skill (with current bow and normal missile) */
2073         o_ptr = &inventory[INVEN_BOW];
2074         tmp = p_ptr->to_h_b + o_ptr->to_h;
2075         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2076
2077         /* If the player is wielding one? */
2078         if (o_ptr->k_idx)
2079         {
2080                 s16b energy_fire = bow_energy(o_ptr->sval);
2081
2082                 /* Calculate shots per round */
2083                 shots = p_ptr->num_fire * 100;
2084                 shot_frac = (shots * 100 / energy_fire) % 100;
2085                 shots = shots / energy_fire;
2086                 if (o_ptr->name1 == ART_CRIMSON)
2087                 {
2088                         shots = 1;
2089                         shot_frac = 0;
2090                         if (p_ptr->pclass == CLASS_ARCHER)
2091                         {
2092                                 /* Extra shot at level 10 */
2093                                 if (p_ptr->lev >= 10) shots++;
2094
2095                                 /* Extra shot at level 30 */
2096                                 if (p_ptr->lev >= 30) shots++;
2097
2098                                 /* Extra shot at level 45 */
2099                                 if (p_ptr->lev >= 45) shots++;
2100                         }
2101                 }
2102         }
2103         else
2104         {
2105                 shots = 0;
2106                 shot_frac = 0;
2107         }
2108
2109         for(i = 0; i < 2; i++)
2110         {
2111                 damage[i] = p_ptr->dis_to_d[i] * 100;
2112                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2113                 {
2114                         int level = p_ptr->lev;
2115                         if (i)
2116                         {
2117                                 damage[i] = 0;
2118                                 break;
2119                         }
2120                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2121                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2122                                 basedam = monk_ave_damage[level][1];
2123                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2124                                 basedam = monk_ave_damage[level][2];
2125                         else
2126                                 basedam = monk_ave_damage[level][0];
2127                 }
2128                 else
2129                 {
2130                         o_ptr = &inventory[INVEN_RARM + i];
2131
2132                         /* Average damage per round */
2133                         if (o_ptr->k_idx)
2134                         {
2135                                 if (object_is_known(o_ptr)) damage[i] += o_ptr->to_d * 100;
2136                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2137                                 object_flags_known(o_ptr, flgs);
2138                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2139                                 {
2140                                         /* vorpal blade */
2141                                         basedam *= 5;
2142                                         basedam /= 3;
2143                                 }
2144                                 else if (have_flag(flgs, TR_VORPAL))
2145                                 {
2146                                         /* vorpal flag only */
2147                                         basedam *= 11;
2148                                         basedam /= 9;
2149                                 }
2150                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2151                                         basedam = basedam * 7 / 2;
2152                         }
2153                         else basedam = 0;
2154                 }
2155                 damage[i] += basedam;
2156                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2157                 if (damage[i] < 0) damage[i] = 0;
2158         }
2159         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2160         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2161
2162         /* Basic abilities */
2163
2164         xdis = p_ptr->skill_dis;
2165         xdev = p_ptr->skill_dev;
2166         xsav = p_ptr->skill_sav;
2167         xstl = p_ptr->skill_stl;
2168         xsrh = p_ptr->skill_srh;
2169         xfos = p_ptr->skill_fos;
2170
2171
2172         desc = likert(xthn, 12);
2173         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2174
2175         desc = likert(xthb, 12);
2176         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2177
2178         desc = likert(xsav, 7);
2179         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2180
2181         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2182         desc = likert((xstl > 0) ? xstl : -1, 1);
2183         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2184
2185         desc = likert(xfos, 6);
2186         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2187
2188         desc = likert(xsrh, 6);
2189         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2190
2191         desc = likert(xdis, 8);
2192         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2193
2194         desc = likert(xdev, 6);
2195         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2196
2197         if (!muta_att)
2198                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2199         else
2200                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2201
2202         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2203
2204
2205         if ((damage[0]+damage[1]) == 0)
2206                 desc = "nil!";
2207         else
2208                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2209
2210         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2211
2212         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2213 }
2214
2215
2216
2217 /*
2218  * Obtain the "flags" for the player as if he was an item
2219  */
2220 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2221 {
2222         int i;
2223
2224         /* Clear */
2225         for (i = 0; i < TR_FLAG_SIZE; i++)
2226                 flgs[i] = 0L;
2227
2228         /* Classes */
2229         switch (p_ptr->pclass)
2230         {
2231         case CLASS_WARRIOR:
2232                 if (p_ptr->lev > 44)
2233                         add_flag(flgs, TR_REGEN);
2234         case CLASS_SAMURAI:
2235                 if (p_ptr->lev > 29)
2236                         add_flag(flgs, TR_RES_FEAR);
2237                 break;
2238         case CLASS_PALADIN:
2239                 if (p_ptr->lev > 39)
2240                         add_flag(flgs, TR_RES_FEAR);
2241                 break;
2242         case CLASS_CHAOS_WARRIOR:
2243                 if (p_ptr->lev > 29)
2244                         add_flag(flgs, TR_RES_CHAOS);
2245                 if (p_ptr->lev > 39)
2246                         add_flag(flgs, TR_RES_FEAR);
2247                 break;
2248         case CLASS_MONK:
2249         case CLASS_FORCETRAINER:
2250                 if ((p_ptr->lev > 9) && !heavy_armor())
2251                         add_flag(flgs, TR_SPEED);
2252                 if ((p_ptr->lev>24) && !heavy_armor())
2253                         add_flag(flgs, TR_FREE_ACT);
2254                 break;
2255         case CLASS_NINJA:
2256                 if (heavy_armor())
2257                         add_flag(flgs, TR_SPEED);
2258                 else
2259                 {
2260                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2261                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2262                                 add_flag(flgs, TR_SPEED);
2263                         if (p_ptr->lev>24)
2264                                 add_flag(flgs, TR_FREE_ACT);
2265                 }
2266                 add_flag(flgs, TR_SLOW_DIGEST);
2267                 add_flag(flgs, TR_RES_FEAR);
2268                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2269                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2270                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2271                 break;
2272         case CLASS_MINDCRAFTER:
2273                 if (p_ptr->lev > 9)
2274                         add_flag(flgs, TR_RES_FEAR);
2275                 if (p_ptr->lev > 19)
2276                         add_flag(flgs, TR_SUST_WIS);
2277                 if (p_ptr->lev > 29)
2278                         add_flag(flgs, TR_RES_CONF);
2279                 if (p_ptr->lev > 39)
2280                         add_flag(flgs, TR_TELEPATHY);
2281                 break;
2282         case CLASS_BARD:
2283                 add_flag(flgs, TR_RES_SOUND);
2284                 break;
2285         case CLASS_BERSERKER:
2286                 add_flag(flgs, TR_SUST_STR);
2287                 add_flag(flgs, TR_SUST_DEX);
2288                 add_flag(flgs, TR_SUST_CON);
2289                 add_flag(flgs, TR_REGEN);
2290                 add_flag(flgs, TR_FREE_ACT);
2291                 add_flag(flgs, TR_SPEED);
2292                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2293                 break;
2294         case CLASS_MIRROR_MASTER:
2295                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2296                 break;
2297         default:
2298                 break; /* Do nothing */
2299         }
2300
2301         /* Races */
2302         if (p_ptr->mimic_form)
2303         {
2304                 switch(p_ptr->mimic_form)
2305                 {
2306                 case MIMIC_DEMON:
2307                         add_flag(flgs, TR_HOLD_LIFE);
2308                         add_flag(flgs, TR_RES_CHAOS);
2309                         add_flag(flgs, TR_RES_NETHER);
2310                         add_flag(flgs, TR_RES_FIRE);
2311                         add_flag(flgs, TR_SEE_INVIS);
2312                         add_flag(flgs, TR_SPEED);
2313                         break;
2314                 case MIMIC_DEMON_LORD:
2315                         add_flag(flgs, TR_HOLD_LIFE);
2316                         add_flag(flgs, TR_RES_CHAOS);
2317                         add_flag(flgs, TR_RES_NETHER);
2318                         add_flag(flgs, TR_RES_FIRE);
2319                         add_flag(flgs, TR_RES_COLD);
2320                         add_flag(flgs, TR_RES_ELEC);
2321                         add_flag(flgs, TR_RES_ACID);
2322                         add_flag(flgs, TR_RES_POIS);
2323                         add_flag(flgs, TR_RES_CONF);
2324                         add_flag(flgs, TR_RES_DISEN);
2325                         add_flag(flgs, TR_RES_NEXUS);
2326                         add_flag(flgs, TR_RES_FEAR);
2327                         add_flag(flgs, TR_IM_FIRE);
2328                         add_flag(flgs, TR_SH_FIRE);
2329                         add_flag(flgs, TR_SEE_INVIS);
2330                         add_flag(flgs, TR_TELEPATHY);
2331                         add_flag(flgs, TR_LEVITATION);
2332                         add_flag(flgs, TR_SPEED);
2333                         break;
2334                 case MIMIC_VAMPIRE:
2335                         add_flag(flgs, TR_HOLD_LIFE);
2336                         add_flag(flgs, TR_RES_DARK);
2337                         add_flag(flgs, TR_RES_NETHER);
2338                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2339                         add_flag(flgs, TR_RES_POIS);
2340                         add_flag(flgs, TR_RES_COLD);
2341                         add_flag(flgs, TR_SEE_INVIS);
2342                         add_flag(flgs, TR_SPEED);
2343                         break;
2344                 }
2345         }
2346         else
2347         {
2348         switch (p_ptr->prace)
2349         {
2350         case RACE_ELF:
2351                 add_flag(flgs, TR_RES_LITE);
2352                 break;
2353         case RACE_HOBBIT:
2354                 add_flag(flgs, TR_HOLD_LIFE);
2355                 break;
2356         case RACE_GNOME:
2357                 add_flag(flgs, TR_FREE_ACT);
2358                 break;
2359         case RACE_DWARF:
2360                 add_flag(flgs, TR_RES_BLIND);
2361                 break;
2362         case RACE_HALF_ORC:
2363                 add_flag(flgs, TR_RES_DARK);
2364                 break;
2365         case RACE_HALF_TROLL:
2366                 add_flag(flgs, TR_SUST_STR);
2367                 if (p_ptr->lev > 14)
2368                 {
2369                         add_flag(flgs, TR_REGEN);
2370                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2371                         {
2372                                 add_flag(flgs, TR_SLOW_DIGEST);
2373                                 /*
2374                                  * Let's not make Regeneration a disadvantage
2375                                  * for the poor warriors who can never learn
2376                                  * a spell that satisfies hunger (actually
2377                                  * neither can rogues, but half-trolls are not
2378                                  * supposed to play rogues)
2379                                  */
2380                         }
2381                 }
2382                 break;
2383         case RACE_AMBERITE:
2384                 add_flag(flgs, TR_SUST_CON);
2385                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2386                 break;
2387         case RACE_HIGH_ELF:
2388                 add_flag(flgs, TR_RES_LITE);
2389                 add_flag(flgs, TR_SEE_INVIS);
2390                 break;
2391         case RACE_BARBARIAN:
2392                 add_flag(flgs, TR_RES_FEAR);
2393                 break;
2394         case RACE_HALF_OGRE:
2395                 add_flag(flgs, TR_SUST_STR);
2396                 add_flag(flgs, TR_RES_DARK);
2397                 break;
2398         case RACE_HALF_GIANT:
2399                 add_flag(flgs, TR_RES_SHARDS);
2400                 add_flag(flgs, TR_SUST_STR);
2401                 break;
2402         case RACE_HALF_TITAN:
2403                 add_flag(flgs, TR_RES_CHAOS);
2404                 break;
2405         case RACE_CYCLOPS:
2406                 add_flag(flgs, TR_RES_SOUND);
2407                 break;
2408         case RACE_YEEK:
2409                 add_flag(flgs, TR_RES_ACID);
2410                 if (p_ptr->lev > 19)
2411                         add_flag(flgs, TR_IM_ACID);
2412                 break;
2413         case RACE_KLACKON:
2414                 add_flag(flgs, TR_RES_CONF);
2415                 add_flag(flgs, TR_RES_ACID);
2416                 if (p_ptr->lev > 9)
2417                         add_flag(flgs, TR_SPEED);
2418                 break;
2419         case RACE_KOBOLD:
2420                 add_flag(flgs, TR_RES_POIS);
2421                 break;
2422         case RACE_NIBELUNG:
2423                 add_flag(flgs, TR_RES_DISEN);
2424                 add_flag(flgs, TR_RES_DARK);
2425                 break;
2426         case RACE_DARK_ELF:
2427                 add_flag(flgs, TR_RES_DARK);
2428                 if (p_ptr->lev > 19)
2429                         add_flag(flgs, TR_SEE_INVIS);
2430                 break;
2431         case RACE_DRACONIAN:
2432                 add_flag(flgs, TR_LEVITATION);
2433                 if (p_ptr->lev > 4)
2434                         add_flag(flgs, TR_RES_FIRE);
2435                 if (p_ptr->lev > 9)
2436                         add_flag(flgs, TR_RES_COLD);
2437                 if (p_ptr->lev > 14)
2438                         add_flag(flgs, TR_RES_ACID);
2439                 if (p_ptr->lev > 19)
2440                         add_flag(flgs, TR_RES_ELEC);
2441                 if (p_ptr->lev > 34)
2442                         add_flag(flgs, TR_RES_POIS);
2443                 break;
2444         case RACE_MIND_FLAYER:
2445                 add_flag(flgs, TR_SUST_INT);
2446                 add_flag(flgs, TR_SUST_WIS);
2447                 if (p_ptr->lev > 14)
2448                         add_flag(flgs, TR_SEE_INVIS);
2449                 if (p_ptr->lev > 29)
2450                         add_flag(flgs, TR_TELEPATHY);
2451                 break;
2452         case RACE_IMP:
2453                 add_flag(flgs, TR_RES_FIRE);
2454                 if (p_ptr->lev > 9)
2455                         add_flag(flgs, TR_SEE_INVIS);
2456                 break;
2457         case RACE_GOLEM:
2458                 add_flag(flgs, TR_SEE_INVIS);
2459                 add_flag(flgs, TR_FREE_ACT);
2460                 add_flag(flgs, TR_RES_POIS);
2461                 add_flag(flgs, TR_SLOW_DIGEST);
2462                 if (p_ptr->lev > 34)
2463                         add_flag(flgs, TR_HOLD_LIFE);
2464                 break;
2465         case RACE_SKELETON:
2466                 add_flag(flgs, TR_SEE_INVIS);
2467                 add_flag(flgs, TR_RES_SHARDS);
2468                 add_flag(flgs, TR_HOLD_LIFE);
2469                 add_flag(flgs, TR_RES_POIS);
2470                 if (p_ptr->lev > 9)
2471                         add_flag(flgs, TR_RES_COLD);
2472                 break;
2473         case RACE_ZOMBIE:
2474                 add_flag(flgs, TR_SEE_INVIS);
2475                 add_flag(flgs, TR_HOLD_LIFE);
2476                 add_flag(flgs, TR_RES_NETHER);
2477                 add_flag(flgs, TR_RES_POIS);
2478                 add_flag(flgs, TR_SLOW_DIGEST);
2479                 if (p_ptr->lev > 4)
2480                         add_flag(flgs, TR_RES_COLD);
2481                 break;
2482         case RACE_VAMPIRE:
2483                 add_flag(flgs, TR_HOLD_LIFE);
2484                 add_flag(flgs, TR_RES_DARK);
2485                 add_flag(flgs, TR_RES_NETHER);
2486                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2487                 add_flag(flgs, TR_RES_POIS);
2488                 add_flag(flgs, TR_RES_COLD);
2489                 break;
2490         case RACE_SPECTRE:
2491                 add_flag(flgs, TR_LEVITATION);
2492                 add_flag(flgs, TR_FREE_ACT);
2493                 add_flag(flgs, TR_RES_COLD);
2494                 add_flag(flgs, TR_SEE_INVIS);
2495                 add_flag(flgs, TR_HOLD_LIFE);
2496                 add_flag(flgs, TR_RES_NETHER);
2497                 add_flag(flgs, TR_RES_POIS);
2498                 add_flag(flgs, TR_SLOW_DIGEST);
2499                 /* XXX pass_wall */
2500                 if (p_ptr->lev > 34)
2501                         add_flag(flgs, TR_TELEPATHY);
2502                 break;
2503         case RACE_SPRITE:
2504                 add_flag(flgs, TR_RES_LITE);
2505                 add_flag(flgs, TR_LEVITATION);
2506                 if (p_ptr->lev > 9)
2507                         add_flag(flgs, TR_SPEED);
2508                 break;
2509         case RACE_BEASTMAN:
2510                 add_flag(flgs, TR_RES_SOUND);
2511                 add_flag(flgs, TR_RES_CONF);
2512                 break;
2513         case RACE_ANGEL:
2514                 add_flag(flgs, TR_LEVITATION);
2515                 add_flag(flgs, TR_SEE_INVIS);
2516                 break;
2517         case RACE_DEMON:
2518                 add_flag(flgs, TR_RES_FIRE);
2519                 add_flag(flgs, TR_RES_NETHER);
2520                 add_flag(flgs, TR_HOLD_LIFE);
2521                 if (p_ptr->lev > 9)
2522                         add_flag(flgs, TR_SEE_INVIS);
2523                 break;
2524         case RACE_DUNADAN:
2525                 add_flag(flgs, TR_SUST_CON);
2526                 break;
2527         case RACE_S_FAIRY:
2528                 add_flag(flgs, TR_LEVITATION);
2529                 break;
2530         case RACE_KUTA:
2531                 add_flag(flgs, TR_RES_CONF);
2532                 break;
2533         case RACE_ANDROID:
2534                 add_flag(flgs, TR_FREE_ACT);
2535                 add_flag(flgs, TR_RES_POIS);
2536                 add_flag(flgs, TR_SLOW_DIGEST);
2537                 add_flag(flgs, TR_HOLD_LIFE);
2538                 break;
2539         default:
2540                 ; /* Do nothing */
2541         }
2542         }
2543
2544         /* Mutations */
2545         if (p_ptr->muta3)
2546         {
2547                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2548                 {
2549                         remove_flag(flgs, TR_REGEN);
2550                 }
2551
2552                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2553                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2554                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2555                 {
2556                         add_flag(flgs, TR_SPEED);
2557                 }
2558
2559                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2560                 {
2561                         add_flag(flgs, TR_SH_ELEC);
2562                 }
2563
2564                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2565                 {
2566                         add_flag(flgs, TR_SH_FIRE);
2567                         add_flag(flgs, TR_LITE);
2568                 }
2569
2570                 if (p_ptr->muta3 & MUT3_WINGS)
2571                 {
2572                         add_flag(flgs, TR_LEVITATION);
2573                 }
2574
2575                 if (p_ptr->muta3 & MUT3_FEARLESS)
2576                 {
2577                         add_flag(flgs, TR_RES_FEAR);
2578                 }
2579
2580                 if (p_ptr->muta3 & MUT3_REGEN)
2581                 {
2582                         add_flag(flgs, TR_REGEN);
2583                 }
2584
2585                 if (p_ptr->muta3 & MUT3_ESP)
2586                 {
2587                         add_flag(flgs, TR_TELEPATHY);
2588                 }
2589
2590                 if (p_ptr->muta3 & MUT3_MOTION)
2591                 {
2592                         add_flag(flgs, TR_FREE_ACT);
2593                 }
2594         }
2595
2596         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2597                 add_flag(flgs, TR_AGGRAVATE);
2598         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2599         {
2600                 add_flag(flgs, TR_RES_BLIND);
2601                 add_flag(flgs, TR_RES_CONF);
2602                 add_flag(flgs, TR_HOLD_LIFE);
2603                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2604                 if (p_ptr->lev > 9)
2605                         add_flag(flgs, TR_SPEED);
2606         }
2607         if (p_ptr->special_defense & KATA_FUUJIN)
2608                 add_flag(flgs, TR_REFLECT);
2609         if (p_ptr->special_defense & KAMAE_GENBU)
2610                 add_flag(flgs, TR_REFLECT);
2611         if (p_ptr->special_defense & KAMAE_SUZAKU)
2612                 add_flag(flgs, TR_LEVITATION);
2613         if (p_ptr->special_defense & KAMAE_SEIRYU)
2614         {
2615                 add_flag(flgs, TR_RES_FIRE);
2616                 add_flag(flgs, TR_RES_COLD);
2617                 add_flag(flgs, TR_RES_ACID);
2618                 add_flag(flgs, TR_RES_ELEC);
2619                 add_flag(flgs, TR_RES_POIS);
2620                 add_flag(flgs, TR_LEVITATION);
2621                 add_flag(flgs, TR_SH_FIRE);
2622                 add_flag(flgs, TR_SH_ELEC);
2623                 add_flag(flgs, TR_SH_COLD);
2624         }
2625         if (p_ptr->special_defense & KATA_MUSOU)
2626         {
2627                 add_flag(flgs, TR_RES_FEAR);
2628                 add_flag(flgs, TR_RES_LITE);
2629                 add_flag(flgs, TR_RES_DARK);
2630                 add_flag(flgs, TR_RES_BLIND);
2631                 add_flag(flgs, TR_RES_CONF);
2632                 add_flag(flgs, TR_RES_SOUND);
2633                 add_flag(flgs, TR_RES_SHARDS);
2634                 add_flag(flgs, TR_RES_NETHER);
2635                 add_flag(flgs, TR_RES_NEXUS);
2636                 add_flag(flgs, TR_RES_CHAOS);
2637                 add_flag(flgs, TR_RES_DISEN);
2638                 add_flag(flgs, TR_REFLECT);
2639                 add_flag(flgs, TR_HOLD_LIFE);
2640                 add_flag(flgs, TR_FREE_ACT);
2641                 add_flag(flgs, TR_SH_FIRE);
2642                 add_flag(flgs, TR_SH_ELEC);
2643                 add_flag(flgs, TR_SH_COLD);
2644                 add_flag(flgs, TR_LEVITATION);
2645                 add_flag(flgs, TR_LITE);
2646                 add_flag(flgs, TR_SEE_INVIS);
2647                 add_flag(flgs, TR_TELEPATHY);
2648                 add_flag(flgs, TR_SLOW_DIGEST);
2649                 add_flag(flgs, TR_REGEN);
2650                 add_flag(flgs, TR_SUST_STR);
2651                 add_flag(flgs, TR_SUST_INT);
2652                 add_flag(flgs, TR_SUST_WIS);
2653                 add_flag(flgs, TR_SUST_DEX);
2654                 add_flag(flgs, TR_SUST_CON);
2655                 add_flag(flgs, TR_SUST_CHR);
2656         }
2657 }
2658
2659
2660 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2661 {
2662         int i;
2663
2664         /* Clear */
2665         for (i = 0; i < TR_FLAG_SIZE; i++)
2666                 flgs[i] = 0L;
2667
2668         if (IS_HERO() || p_ptr->shero)
2669                 add_flag(flgs, TR_RES_FEAR);
2670         if (p_ptr->tim_invis)
2671                 add_flag(flgs, TR_SEE_INVIS);
2672         if (p_ptr->tim_regen)
2673                 add_flag(flgs, TR_REGEN);
2674         if (IS_TIM_ESP())
2675                 add_flag(flgs, TR_TELEPATHY);
2676         if (IS_FAST() || p_ptr->slow)
2677                 add_flag(flgs, TR_SPEED);
2678
2679         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2680                 add_flag(flgs, TR_RES_ACID);
2681         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2682                 add_flag(flgs, TR_RES_ELEC);
2683         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2684                 add_flag(flgs, TR_RES_FIRE);
2685         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2686                 add_flag(flgs, TR_RES_COLD);
2687         if (IS_OPPOSE_POIS())
2688                 add_flag(flgs, TR_RES_POIS);
2689
2690         if (p_ptr->special_attack & ATTACK_ACID)
2691                 add_flag(flgs, TR_BRAND_ACID);
2692         if (p_ptr->special_attack & ATTACK_ELEC)
2693                 add_flag(flgs, TR_BRAND_ELEC);
2694         if (p_ptr->special_attack & ATTACK_FIRE)
2695                 add_flag(flgs, TR_BRAND_FIRE);
2696         if (p_ptr->special_attack & ATTACK_COLD)
2697                 add_flag(flgs, TR_BRAND_COLD);
2698         if (p_ptr->special_attack & ATTACK_POIS)
2699                 add_flag(flgs, TR_BRAND_POIS);
2700         if (p_ptr->special_defense & DEFENSE_ACID)
2701                 add_flag(flgs, TR_IM_ACID);
2702         if (p_ptr->special_defense & DEFENSE_ELEC)
2703                 add_flag(flgs, TR_IM_ELEC);
2704         if (p_ptr->special_defense & DEFENSE_FIRE)
2705                 add_flag(flgs, TR_IM_FIRE);
2706         if (p_ptr->special_defense & DEFENSE_COLD)
2707                 add_flag(flgs, TR_IM_COLD);
2708         if (p_ptr->wraith_form)
2709                 add_flag(flgs, TR_REFLECT);
2710         /* by henkma */
2711         if (p_ptr->tim_reflect)
2712                 add_flag(flgs, TR_REFLECT);
2713
2714         if (p_ptr->magicdef)
2715         {
2716                 add_flag(flgs, TR_RES_BLIND);
2717                 add_flag(flgs, TR_RES_CONF);
2718                 add_flag(flgs, TR_REFLECT);
2719                 add_flag(flgs, TR_FREE_ACT);
2720                 add_flag(flgs, TR_LEVITATION);
2721         }
2722         if (p_ptr->tim_res_nether)
2723         {
2724                 add_flag(flgs, TR_RES_NETHER);
2725         }
2726         if (p_ptr->tim_sh_fire)
2727         {
2728                 add_flag(flgs, TR_SH_FIRE);
2729         }
2730         if (p_ptr->ult_res)
2731         {
2732                 add_flag(flgs, TR_RES_FEAR);
2733                 add_flag(flgs, TR_RES_LITE);
2734                 add_flag(flgs, TR_RES_DARK);
2735                 add_flag(flgs, TR_RES_BLIND);
2736                 add_flag(flgs, TR_RES_CONF);
2737                 add_flag(flgs, TR_RES_SOUND);
2738                 add_flag(flgs, TR_RES_SHARDS);
2739                 add_flag(flgs, TR_RES_NETHER);
2740                 add_flag(flgs, TR_RES_NEXUS);
2741                 add_flag(flgs, TR_RES_CHAOS);
2742                 add_flag(flgs, TR_RES_DISEN);
2743                 add_flag(flgs, TR_REFLECT);
2744                 add_flag(flgs, TR_HOLD_LIFE);
2745                 add_flag(flgs, TR_FREE_ACT);
2746                 add_flag(flgs, TR_SH_FIRE);
2747                 add_flag(flgs, TR_SH_ELEC);
2748                 add_flag(flgs, TR_SH_COLD);
2749                 add_flag(flgs, TR_LEVITATION);
2750                 add_flag(flgs, TR_LITE);
2751                 add_flag(flgs, TR_SEE_INVIS);
2752                 add_flag(flgs, TR_TELEPATHY);
2753                 add_flag(flgs, TR_SLOW_DIGEST);
2754                 add_flag(flgs, TR_REGEN);
2755                 add_flag(flgs, TR_SUST_STR);
2756                 add_flag(flgs, TR_SUST_INT);
2757                 add_flag(flgs, TR_SUST_WIS);
2758                 add_flag(flgs, TR_SUST_DEX);
2759                 add_flag(flgs, TR_SUST_CON);
2760                 add_flag(flgs, TR_SUST_CHR);
2761         }
2762 }
2763
2764
2765 /* Mode flags for displaying player flags */
2766 #define DP_CURSE   0x01
2767 #define DP_IMM     0x02
2768 #define DP_WP      0x08
2769
2770
2771 /*
2772  * Equippy chars
2773  */
2774 static void display_player_equippy(int y, int x, u16b mode)
2775 {
2776         int i, max_i;
2777
2778         byte a;
2779         char c;
2780
2781         object_type *o_ptr;
2782
2783         /* Weapon flags need only two column */
2784         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2785         else max_i = INVEN_TOTAL;
2786
2787         /* Dump equippy chars */
2788         for (i = INVEN_RARM; i < max_i; i++)
2789         {
2790                 /* Object */
2791                 o_ptr = &inventory[i];
2792
2793                 a = object_attr(o_ptr);
2794                 c = object_char(o_ptr);
2795
2796                 /* Clear the part of the screen */
2797                 if (!equippy_chars || !o_ptr->k_idx)
2798                 {
2799                         c = ' ';
2800                         a = TERM_DARK;
2801                 }
2802
2803                 /* Dump */
2804                 Term_putch(x + i - INVEN_RARM, y, a, c);
2805         }
2806 }
2807
2808
2809 void print_equippy(void)
2810 {
2811         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2812 }
2813
2814 /*
2815  *
2816  */
2817
2818 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2819 {
2820         int i;
2821
2822         /* Clear */
2823         for (i = 0; i < TR_FLAG_SIZE; i++)
2824                 flgs[i] = 0L;
2825
2826         /* Check equipment */
2827         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2828         {
2829                 u32b o_flgs[TR_FLAG_SIZE];
2830
2831                 object_type *o_ptr;
2832
2833                 /* Object */
2834                 o_ptr = &inventory[i];
2835
2836                 if (!o_ptr->k_idx) continue;
2837
2838                 /* Known flags */
2839                 object_flags_known(o_ptr, o_flgs);
2840
2841                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2842                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2843                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2844                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2845         }
2846 }
2847
2848 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2849 {
2850         int i;
2851
2852         /* Clear */
2853         for (i = 0; i < TR_FLAG_SIZE; i++)
2854                 flgs[i] = 0L;
2855
2856         if (prace_is_(RACE_SPECTRE))
2857                 add_flag(flgs, TR_RES_NETHER);
2858         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2859                 add_flag(flgs, TR_RES_DARK);
2860         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2861                 add_flag(flgs, TR_RES_FIRE);
2862         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2863                 add_flag(flgs, TR_RES_ACID);
2864 }
2865
2866 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2867 {
2868         int i;
2869
2870         /* Clear */
2871         for (i = 0; i < TR_FLAG_SIZE; i++)
2872                 flgs[i] = 0L;
2873
2874         if (p_ptr->special_defense & DEFENSE_ACID)
2875                 add_flag(flgs, TR_RES_ACID);
2876         if (p_ptr->special_defense & DEFENSE_ELEC)
2877                 add_flag(flgs, TR_RES_ELEC);
2878         if (p_ptr->special_defense & DEFENSE_FIRE)
2879                 add_flag(flgs, TR_RES_FIRE);
2880         if (p_ptr->special_defense & DEFENSE_COLD)
2881                 add_flag(flgs, TR_RES_COLD);
2882         if (p_ptr->wraith_form)
2883                 add_flag(flgs, TR_RES_DARK);
2884 }
2885
2886 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2887 {
2888         int i;
2889
2890         /* Clear */
2891         for (i = 0; i < TR_FLAG_SIZE; i++)
2892                 flgs[i] = 0L;
2893
2894         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2895         {
2896                 add_flag(flgs, TR_RES_ACID);
2897                 add_flag(flgs, TR_RES_ELEC);
2898                 add_flag(flgs, TR_RES_FIRE);
2899                 add_flag(flgs, TR_RES_COLD);
2900         }
2901         if (prace_is_(RACE_ANDROID))
2902                 add_flag(flgs, TR_RES_ELEC);
2903         if (prace_is_(RACE_ENT))
2904                 add_flag(flgs, TR_RES_FIRE);
2905         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2906             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2907                 add_flag(flgs, TR_RES_LITE);
2908 }
2909
2910
2911 /*
2912  * A struct for storing misc. flags
2913  */
2914 typedef struct {
2915         u32b player_flags[TR_FLAG_SIZE];
2916         u32b tim_player_flags[TR_FLAG_SIZE];
2917         u32b player_imm[TR_FLAG_SIZE];
2918         u32b tim_player_imm[TR_FLAG_SIZE];
2919         u32b player_vuln[TR_FLAG_SIZE];
2920         u32b known_obj_imm[TR_FLAG_SIZE];
2921 } all_player_flags;
2922
2923
2924 /*
2925  * Helper function, see below
2926  */
2927 static void display_flag_aux(int row, int col, cptr header,
2928                                     int flag1, all_player_flags *f, u16b mode)
2929 {
2930         int     i;
2931         bool    vuln = FALSE;
2932         int max_i;
2933
2934         if (have_flag(f->player_vuln, flag1) &&
2935             !(have_flag(f->known_obj_imm, flag1) ||
2936               have_flag(f->player_imm, flag1) ||
2937               have_flag(f->tim_player_imm, flag1)))
2938                 vuln = TRUE;
2939
2940         /* Header */
2941         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2942
2943         /* Advance */
2944         col += strlen(header) + 1;
2945
2946         /* Weapon flags need only two column */
2947         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2948         else max_i = INVEN_TOTAL;
2949
2950         /* Check equipment */
2951         for (i = INVEN_RARM; i < max_i; i++)
2952         {
2953                 u32b flgs[TR_FLAG_SIZE];
2954                 object_type *o_ptr;
2955
2956                 /* Object */
2957                 o_ptr = &inventory[i];
2958
2959                 /* Known flags */
2960                 object_flags_known(o_ptr, flgs);
2961
2962                 /* Default */
2963                 if (!(mode & DP_IMM))
2964                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2965
2966                 /* Check flags */
2967                 if (mode & DP_CURSE)
2968                 {
2969                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2970                                 c_put_str(TERM_WHITE, "+", row, col);
2971                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2972                                 c_put_str(TERM_WHITE, "*", row, col);
2973                 }
2974                 else
2975                 {
2976                         if (have_flag(flgs, flag1))
2977                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2978                                           (mode & DP_IMM) ? "*" : "+", row, col);
2979                 }
2980
2981                 /* Advance */
2982                 col++;
2983         }
2984
2985         /* Assume that player flag is already written */
2986         if (mode & DP_IMM) return;
2987
2988         /* Default */
2989         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2990
2991         /* Player flags */
2992         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2993
2994         /* Timed player flags */
2995         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2996
2997         /* Immunity */
2998         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2999         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3000
3001         /* Vulnerability */
3002         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3003 }
3004
3005
3006 /*
3007  * Special display, part 1
3008  */
3009 static void display_player_flag_info(void)
3010 {
3011         int row;
3012         int col;
3013
3014         all_player_flags f;
3015
3016         /* Extract flags and store */
3017         player_flags(f.player_flags);
3018         tim_player_flags(f.tim_player_flags);
3019         player_immunity(f.player_imm);
3020         tim_player_immunity(f.tim_player_imm);
3021         known_obj_immunity(f.known_obj_imm);
3022         player_vuln_flags(f.player_vuln);
3023
3024         /*** Set 1 ***/
3025
3026         row = 12;
3027         col = 1;
3028
3029         display_player_equippy(row-2, col+8, 0);
3030         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3031
3032 #ifdef JP
3033 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3034 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3035 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3036 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3037 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3038 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3039 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3040 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3041 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3042 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3043 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3044 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3045 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3046 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3047 #else
3048         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3049         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3050         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3051         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3052         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3053         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3054         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3055         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3056         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3057         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3058         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3059         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3060         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3061         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3062 #endif
3063
3064
3065         /*** Set 2 ***/
3066
3067         row = 12;
3068         col = 26;
3069
3070         display_player_equippy(row-2, col+8, 0);
3071
3072         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3073
3074 #ifdef JP
3075 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3076 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3077 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3078 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3079 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3080 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3081 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3082 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3083 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3084 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3085 #else
3086         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3087         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3088         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3089         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3090         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3091         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3092         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3093         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3094         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3095         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3096 #endif
3097
3098
3099         /*** Set 3 ***/
3100
3101         row = 12;
3102         col = 51;
3103
3104         display_player_equippy(row-2, col+12, 0);
3105
3106         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3107
3108 #ifdef JP
3109 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3110 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3111 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3112 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3113 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3114 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3115 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3116 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3117 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3118 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3119 #else
3120         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3121         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3122         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3123         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3124         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3125         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3126         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3127         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3128         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3129         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3130 #endif
3131
3132 }
3133
3134
3135 /*
3136  * Special display, part 2
3137  */
3138 static void display_player_other_flag_info(void)
3139 {
3140         int row;
3141         int col;
3142
3143         all_player_flags f;
3144
3145         /* Extract flags and store */
3146         player_flags(f.player_flags);
3147         tim_player_flags(f.tim_player_flags);
3148         player_immunity(f.player_imm);
3149         tim_player_immunity(f.tim_player_imm);
3150         known_obj_immunity(f.known_obj_imm);
3151         player_vuln_flags(f.player_vuln);
3152
3153         /*** Set 1 ***/
3154
3155         row = 3;
3156         col = 1;
3157
3158         display_player_equippy(row-2, col+12, DP_WP);
3159
3160         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3161
3162 #ifdef JP
3163         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3164         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3165         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3166         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3168         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3169         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3170         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3171         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3172         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3173         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3174         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3175         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3176         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3177         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3178         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3179         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3180         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3181         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3182         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3183         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3184         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3185         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3186         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3187         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3188         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3189         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3190         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3191 #else
3192         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3193         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3194         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3195         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3196         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3197         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3198         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3199         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3200         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3201         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3202         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3203         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3204         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3205         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3206         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3207         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3208         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3209         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3210         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3211         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3212         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3213         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3214         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3215         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3216         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3217         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3218         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3219         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3220 #endif
3221
3222
3223         /*** Set 2 ***/
3224
3225         row = 3;
3226         col = col + 12 + 7;
3227
3228         display_player_equippy(row-2, col+12, 0);
3229         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3230
3231 #ifdef JP
3232         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3233         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3234         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3235         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3236         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3237         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3238         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3239         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3240         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3241         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3242         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3243         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3244
3245         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3246         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3247         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3248         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3249         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3250         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3251 #else
3252         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3253         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3254         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3255         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3256         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3257         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3258         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3259         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3260         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3261         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3262         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3263         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3264
3265         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3266         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3267         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3268         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3269         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3270         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3271 #endif
3272
3273
3274         /*** Set 3 ***/
3275
3276         row = 3;
3277         col = col + 12 + 17;
3278
3279         display_player_equippy(row-2, col+14, 0);
3280
3281         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3282
3283 #ifdef JP
3284         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3285         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3286         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3287         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3288         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3289         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3290
3291         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3292         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3293         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3294         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3295         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3296         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3297
3298         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3299         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3300         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3301         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3302 #else
3303         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3304         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3305         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3306         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3307         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3308         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3309
3310         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3311         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3312         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3313         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3314         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3315         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3316
3317         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3318         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3319         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3320         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3321 #endif
3322
3323 }
3324
3325
3326 /*
3327  * Special display, part 2a
3328  */
3329 static void display_player_misc_info(void)
3330 {
3331         char    buf[80];
3332         char    tmp[80];
3333
3334         /* Display basics */
3335 #ifdef JP
3336 put_str("̾Á°  :", 1, 26);
3337 put_str("À­ÊÌ  :", 3, 1);
3338 put_str("¼ï²  :", 4, 1);
3339 put_str("¿¦¶È  :", 5, 1);
3340 #else
3341         put_str("Name  :", 1, 26);
3342         put_str("Sex   :", 3, 1);
3343         put_str("Race  :", 4, 1);
3344         put_str("Class :", 5, 1);
3345 #endif
3346
3347         strcpy(tmp,ap_ptr->title);
3348 #ifdef JP
3349         if(ap_ptr->no == 1)
3350                 strcat(tmp,"¤Î");
3351 #else
3352                 strcat(tmp," ");
3353 #endif
3354         strcat(tmp,player_name);
3355
3356         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3357         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3358         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3359         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3360
3361         /* Display extras */
3362 #ifdef JP
3363 put_str("¥ì¥Ù¥ë:", 6, 1);
3364 put_str("£È£Ð  :", 7, 1);
3365 put_str("£Í£Ð  :", 8, 1);
3366 #else
3367         put_str("Level :", 6, 1);
3368         put_str("Hits  :", 7, 1);
3369         put_str("Mana  :", 8, 1);
3370 #endif
3371
3372
3373         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3374         c_put_str(TERM_L_BLUE, buf, 6, 9);
3375         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3376         c_put_str(TERM_L_BLUE, buf, 7, 9);
3377         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3378         c_put_str(TERM_L_BLUE, buf, 8, 9);
3379 }
3380
3381
3382 /*
3383  * Special display, part 2b
3384  *
3385  * How to print out the modifications and sustains.
3386  * Positive mods with no sustain will be light green.
3387  * Positive mods with a sustain will be dark green.
3388  * Sustains (with no modification) will be a dark green 's'.
3389  * Negative mods (from a curse) will be red.
3390  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3391  * No mod, no sustain, will be a slate '.'
3392  */
3393 static void display_player_stat_info(void)
3394 {
3395         int i, e_adj;
3396         int stat_col, stat;
3397         int row, col;
3398
3399         object_type *o_ptr;
3400         u32b flgs[TR_FLAG_SIZE];
3401
3402         byte a;
3403         char c;
3404
3405         char buf[80];
3406
3407
3408         /* Column */
3409         stat_col = 22;
3410
3411         /* Row */
3412         row = 3;
3413
3414         /* Print out the labels for the columns */
3415 #ifdef JP
3416 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3417 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3418 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3419 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3420 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3421 #else
3422         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3423         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3424         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3425         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3426         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3427 #endif
3428
3429
3430         /* Display the stats */
3431         for (i = 0; i < 6; i++)
3432         {
3433                 int r_adj;
3434
3435                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3436                 else r_adj = rp_ptr->r_adj[i];
3437
3438                 /* Calculate equipment adjustment */
3439                 e_adj = 0;
3440
3441                 /* Icky formula to deal with the 18 barrier */
3442                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3443                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3444                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3445                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3446                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3447                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3448
3449                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3450                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3451
3452                 if (prace_is_(RACE_ENT))
3453                 {
3454                         switch (i)
3455                         {
3456                                 case A_STR:
3457                                 case A_CON:
3458                                         if (p_ptr->lev > 25) r_adj++;
3459                                         if (p_ptr->lev > 40) r_adj++;
3460                                         if (p_ptr->lev > 45) r_adj++;
3461                                         break;
3462                                 case A_DEX:
3463                                         if (p_ptr->lev > 25) r_adj--;
3464                                         if (p_ptr->lev > 40) r_adj--;
3465                                         if (p_ptr->lev > 45) r_adj--;
3466                                         break;
3467                         }
3468                 }
3469
3470                 e_adj -= r_adj;
3471                 e_adj -= cp_ptr->c_adj[i];
3472                 e_adj -= ap_ptr->a_adj[i];
3473
3474                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3475                         /* Reduced name of stat */
3476                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3477                 else
3478                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3479
3480
3481                 /* Internal "natural" max value.  Maxes at 18/100 */
3482                 /* This is useful to see if you are maxed out */
3483                 cnv_stat(p_ptr->stat_max[i], buf);
3484                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3485                 {
3486 #ifdef JP
3487                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3488 #else
3489                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3490 #endif
3491                 }
3492                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3493
3494                 /* Race, class, and equipment modifiers */
3495                 (void)sprintf(buf, "%3d", r_adj);
3496                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3497                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3498                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3499                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3500                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3501                 (void)sprintf(buf, "%3d", (int)e_adj);
3502                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3503
3504                 /* Actual maximal modified value */
3505                 cnv_stat(p_ptr->stat_top[i], buf);
3506                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3507
3508                 /* Only display stat_use if not maximal */
3509                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3510                 {
3511                         cnv_stat(p_ptr->stat_use[i], buf);
3512                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3513                 }
3514         }
3515
3516         /* Column */
3517         col = stat_col + 41;
3518
3519         /* Header and Footer */
3520         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3521 #ifdef JP
3522 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3523 #else
3524         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3525 #endif
3526
3527
3528         /* Process equipment */
3529         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3530         {
3531                 /* Access object */
3532                 o_ptr = &inventory[i];
3533
3534                 /* Acquire "known" flags */
3535                 object_flags_known(o_ptr, flgs);
3536
3537                 /* Initialize color based of sign of pval. */
3538                 for (stat = 0; stat < 6; stat++)
3539                 {
3540                         /* Default */
3541                         a = TERM_SLATE;
3542                         c = '.';
3543
3544                         /* Boost */
3545                         if (have_flag(flgs, stat))
3546                         {
3547                                 /* Default */
3548                                 c = '*';
3549
3550                                 /* Good */
3551                                 if (o_ptr->pval > 0)
3552                                 {
3553                                         /* Good */
3554                                         a = TERM_L_GREEN;
3555
3556                                         /* Label boost */
3557                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3558                                 }
3559
3560                                 if (have_flag(flgs, stat + TR_SUST_STR))
3561                                 {
3562                                         /* Dark green for sustained stats */
3563                                         a = TERM_GREEN;
3564                                 }
3565
3566                                 /* Bad */
3567                                 if (o_ptr->pval < 0)
3568                                 {
3569                                         /* Bad */
3570                                         a = TERM_RED;
3571
3572                                         /* Label boost */
3573                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3574                                 }
3575                         }
3576
3577                         /* Sustain */
3578                         else if (have_flag(flgs, stat + TR_SUST_STR))
3579                         {
3580                                 /* Dark green "s" */
3581                                 a = TERM_GREEN;
3582                                 c = 's';
3583                         }
3584
3585                         /* Dump proper character */
3586                         Term_putch(col, row + stat+1, a, c);
3587                 }
3588
3589                 /* Advance */
3590                 col++;
3591         }
3592
3593         /* Player flags */
3594         player_flags(flgs);
3595
3596         /* Check stats */
3597         for (stat = 0; stat < 6; stat++)
3598         {
3599                 /* Default */
3600                 a = TERM_SLATE;
3601                 c = '.';
3602
3603                 /* Mutations ... */
3604                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3605                 {
3606                         int dummy = 0;
3607
3608                         if (stat == A_STR)
3609                         {
3610                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3611                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3612                                 if (p_ptr->tsuyoshi) dummy += 4;
3613                         }
3614                         else if (stat == A_WIS || stat == A_INT)
3615                         {
3616                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3617                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3618                         }
3619                         else if (stat == A_DEX)
3620                         {
3621                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3622                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3623                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3624                         }
3625                         else if (stat == A_CON)
3626                         {
3627                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3628                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3629                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3630                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3631                                 if (p_ptr->tsuyoshi) dummy += 4;
3632                         }
3633                         else if (stat == A_CHR)
3634                         {
3635                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3636                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3637                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3638                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3639                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3640                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3641                         }
3642
3643                         /* Boost */
3644                         if (dummy)
3645                         {
3646                                 /* Default */
3647                                 c = '*';
3648
3649                                 /* Good */
3650                                 if (dummy > 0)
3651                                 {
3652                                         /* Good */
3653                                         a = TERM_L_GREEN;
3654
3655                                         /* Label boost */
3656                                         if (dummy < 10) c = '0' + dummy;
3657                                 }
3658
3659                                 /* Bad */
3660                                 if (dummy < 0)
3661                                 {
3662                                         /* Bad */
3663                                         a = TERM_RED;
3664
3665                                         /* Label boost */
3666                                         if (dummy > -10) c = '0' - dummy;
3667                                 }
3668                         }
3669                 }
3670
3671
3672                 /* Sustain */
3673                 if (have_flag(flgs, stat + TR_SUST_STR))
3674                 {
3675                         /* Dark green "s" */
3676                         a = TERM_GREEN;
3677                         c = 's';
3678                 }
3679
3680
3681                 /* Dump */
3682                 Term_putch(col, row + stat+1, a, c);
3683         }
3684 }
3685
3686
3687 /*
3688  * Display the character on the screen (various modes)
3689  *
3690  * The top one and bottom two lines are left blank.
3691  *
3692  * Mode 0 = standard display with skills
3693  * Mode 1 = standard display with history
3694  * Mode 2 = summary of various things
3695  * Mode 3 = summary of various things (part 2)
3696  * Mode 4 = mutations
3697  */
3698 void display_player(int mode)
3699 {
3700         int i;
3701
3702         char    buf[80];
3703         char    tmp[64];
3704
3705
3706         /* XXX XXX XXX */
3707         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3708                 mode = (mode % 5);
3709         else
3710                 mode = (mode % 4);
3711
3712         /* Erase screen */
3713         clear_from(0);
3714
3715         /* Standard */
3716         if ((mode == 0) || (mode == 1))
3717         {
3718                 /* Name, Sex, Race, Class */
3719 #ifdef JP
3720                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3721 #else
3722                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3723 #endif
3724
3725                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3726                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3727                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3728                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3729
3730                 if (p_ptr->realm1)
3731                 {
3732                         if (p_ptr->realm2)
3733                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3734                         else
3735                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3736                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3737                 }
3738
3739                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3740                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3741
3742                 /* Age, Height, Weight, Social */
3743                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3744 #ifdef JP
3745                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3746                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3747                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3748                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3749 #else
3750                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3751                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3752                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3753                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3754 #endif
3755                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3756
3757
3758                 /* Display the stats */
3759                 for (i = 0; i < 6; i++)
3760                 {
3761                         /* Special treatment of "injured" stats */
3762                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3763                         {
3764                                 int value;
3765
3766                                 /* Use lowercase stat name */
3767                                 put_str(stat_names_reduced[i], 3 + i, 53);
3768
3769                                 /* Get the current stat */
3770                                 value = p_ptr->stat_use[i];
3771
3772                                 /* Obtain the current stat (modified) */
3773                                 cnv_stat(value, buf);
3774
3775                                 /* Display the current stat (modified) */
3776                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3777
3778                                 /* Acquire the max stat */
3779                                 value = p_ptr->stat_top[i];
3780
3781                                 /* Obtain the maximum stat (modified) */
3782                                 cnv_stat(value, buf);
3783
3784                                 /* Display the maximum stat (modified) */
3785                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3786                         }
3787
3788                         /* Normal treatment of "normal" stats */
3789                         else
3790                         {
3791                                 /* Assume uppercase stat name */
3792                                 put_str(stat_names[i], 3 + i, 53);
3793
3794                                 /* Obtain the current stat (modified) */
3795                                 cnv_stat(p_ptr->stat_use[i], buf);
3796
3797                                 /* Display the current stat (modified) */
3798                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3799                         }
3800
3801                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3802                         {
3803 #ifdef JP
3804                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3805 #else
3806                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3807 #endif
3808                         }
3809                 }
3810
3811                 /* Display "history" info */
3812                 if (mode == 1)
3813                 {
3814                         char statmsg[1000];
3815
3816 #ifdef JP
3817                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3818 #else
3819                         put_str("(Character Background)", 11, 25);
3820 #endif
3821
3822                         for (i = 0; i < 4; i++)
3823                         {
3824                                 put_str(p_ptr->history[i], i + 12, 10);
3825                         }
3826
3827                         *statmsg = '\0';
3828
3829                         if (p_ptr->is_dead)
3830                         {
3831                                 if (p_ptr->total_winner)
3832                                 {
3833 #ifdef JP
3834                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3835 #else
3836                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3837 #endif
3838                                 }
3839                                 else if (!dun_level)
3840                                 {
3841 #ifdef JP
3842                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3843 #else
3844                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3845 #endif
3846                                 }
3847                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3848                                 {
3849                                         /* Get the quest text */
3850                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3851                                         init_flags = INIT_ASSIGN;
3852
3853                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3854
3855 #ifdef JP
3856                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3857 #else
3858                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3859 #endif
3860                                 }
3861                                 else
3862                                 {
3863 #ifdef JP
3864                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3865 #else
3866                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3867 #endif
3868                                 }
3869                         }
3870                         else if (character_dungeon)
3871                         {
3872                                 if (!dun_level)
3873                                 {
3874 #ifdef JP
3875                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3876 #else
3877                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3878 #endif
3879                                 }
3880                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3881                                 {
3882                                         /* Clear the text */
3883                                         /* Must be done before doing INIT_SHOW_TEXT */
3884                                         for (i = 0; i < 10; i++)
3885                                         {
3886                                                 quest_text[i][0] = '\0';
3887                                         }
3888                                         quest_text_line = 0;
3889
3890                                         /* Get the quest text */
3891                                         init_flags = INIT_SHOW_TEXT;
3892
3893                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3894
3895 #ifdef JP
3896                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3897 #else
3898                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3899 #endif
3900                                 }
3901                                 else
3902                                 {
3903 #ifdef JP
3904                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3905 #else
3906                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3907 #endif
3908                                 }
3909                         }
3910
3911                         if (*statmsg)
3912                         {
3913                                 char temp[64*2], *t;
3914                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3915                                 t = temp;
3916                                 for(i=0 ; i<2 ; i++)
3917                                 {
3918                                         if(t[0]==0)
3919                                                 break; 
3920                                         else
3921                                         {
3922                                                 put_str(t, i + 5 + 12, 10);
3923                                                 t += strlen(t)+1;
3924                                         }
3925                                 }
3926                         }
3927
3928                 }
3929
3930                 /* Display "various" info */
3931                 else
3932                 {
3933                         display_player_middle();
3934                         display_player_various();
3935                 }
3936         }
3937
3938         /* Special */
3939         else if (mode == 2)
3940         {
3941                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3942
3943                 /* Dump the info */
3944                 display_player_misc_info();
3945                 display_player_stat_info();
3946                 display_player_flag_info();
3947         }
3948
3949         /* Special */
3950         else if (mode == 3)
3951         {
3952                 display_player_other_flag_info();
3953         }
3954
3955         else if (mode == 4)
3956         {
3957                 do_cmd_knowledge_mutations();
3958         }
3959 }
3960
3961
3962 /*
3963  *
3964  */
3965 static void dump_aux_display_player(FILE *fff)
3966 {
3967         int x, y, i;
3968         byte a;
3969         char c;
3970         char            buf[1024];
3971
3972         /* Display player */
3973         display_player(0);
3974
3975         /* Dump part of the screen */
3976         for (y = 1; y < 22; y++)
3977         {
3978                 /* Dump each row */
3979                 for (x = 0; x < 79; x++)
3980                 {
3981                         /* Get the attr/char */
3982                         (void)(Term_what(x, y, &a, &c));
3983
3984                         /* Dump it */
3985                         buf[x] = c;
3986                 }
3987
3988                 /* End the string */
3989                 buf[x] = '\0';
3990
3991                 /* Kill trailing spaces */
3992                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3993
3994                 /* End the row */
3995 #ifdef JP
3996                 fprintf(fff, "%s\n", buf);
3997 #else
3998                 fprintf(fff, "%s\n", buf);
3999 #endif
4000
4001         }
4002
4003         /* Display history */
4004         display_player(1);
4005
4006         /* Dump part of the screen */
4007         for (y = 10; y < 19; y++)
4008         {
4009                 /* Dump each row */
4010                 for (x = 0; x < 79; x++)
4011                 {
4012                         /* Get the attr/char */
4013                         (void)(Term_what(x, y, &a, &c));
4014
4015                         /* Dump it */
4016                         buf[x] = c;
4017                 }
4018
4019                 /* End the string */
4020                 buf[x] = '\0';
4021
4022                 /* Kill trailing spaces */
4023                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4024
4025                 /* End the row */
4026                 fprintf(fff, "%s\n", buf);
4027         }
4028
4029         fprintf(fff, "\n");
4030
4031         /* Display flags (part 1) */
4032         display_player(2);
4033
4034         /* Dump part of the screen */
4035         for (y = 2; y < 22; y++)
4036         {
4037                 /* Dump each row */
4038                 for (x = 0; x < 79; x++)
4039                 {
4040                         /* Get the attr/char */
4041                         (void)(Term_what(x, y, &a, &c));
4042
4043                         /* Dump it (Ignore equippy tile graphic) */
4044                         if (a < 128)
4045                                 buf[x] = c;
4046                         else
4047                                 buf[x] = ' ';
4048                 }
4049
4050                 /* End the string */
4051                 buf[x] = '\0';
4052
4053                 /* Kill trailing spaces */
4054                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4055
4056                 /* End the row */
4057                 fprintf(fff, "%s\n", buf);
4058         }
4059
4060         fprintf(fff, "\n");
4061
4062         /* Display flags (part 2) */
4063         display_player(3);
4064
4065         /* Dump part of the screen */
4066         for (y = 1; y < 22; y++)
4067         {
4068                 /* Dump each row */
4069                 for (x = 0; x < 79; x++)
4070                 {
4071                         /* Get the attr/char */
4072                         (void)(Term_what(x, y, &a, &c));
4073
4074                         /* Dump it (Ignore equippy tile graphic) */
4075                         if (a < 128)
4076                                 buf[x] = c;
4077                         else
4078                                 buf[x] = ' ';
4079                 }
4080
4081                 /* End the string */
4082                 buf[x] = '\0';
4083
4084                 /* Kill trailing spaces */
4085                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4086
4087                 /* End the row */
4088                 fprintf(fff, "%s\n", buf);
4089         }
4090
4091         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4092                 fprintf(fff, " ");
4093         fprintf(fff, "\n");
4094         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4095                 fprintf(fff, " ");
4096 }
4097
4098
4099 /*
4100  *
4101  */
4102 static void dump_aux_pet(FILE *fff)
4103 {
4104         int i;
4105         bool pet = FALSE;
4106         bool pet_settings = FALSE;
4107         char pet_name[80];
4108
4109         for (i = m_max - 1; i >= 1; i--)
4110         {
4111                 monster_type *m_ptr = &m_list[i];
4112
4113                 if (!m_ptr->r_idx) continue;
4114                 if (!is_pet(m_ptr)) continue;
4115                 pet_settings = TRUE;
4116                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4117                 if (!pet)
4118                 {
4119 #ifdef JP
4120                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4121 #else
4122                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4123 #endif
4124                         pet = TRUE;
4125                 }
4126                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4127                 fprintf(fff, "%s\n", pet_name);
4128         }
4129
4130         if (pet_settings)
4131         {
4132 #ifdef JP
4133                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4134 #else
4135                 fprintf(fff, "\n\n  [Command for Pets]\n");
4136 #endif
4137
4138 #ifdef JP
4139                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4140 #else
4141                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4142 #endif
4143
4144 #ifdef JP
4145                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4146 #else
4147                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4148 #endif
4149
4150 #ifdef JP
4151                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4152 #else
4153                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4154 #endif
4155
4156 #ifdef JP
4157                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4158 #else
4159                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4160 #endif
4161
4162 #ifdef JP
4163                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4164 #else
4165                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4166 #endif
4167
4168 #ifdef JP
4169                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4170 #else
4171                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4172 #endif
4173
4174                 fputc('\n', fff);
4175         }
4176 }
4177
4178
4179 /*
4180  *
4181  */
4182 static void dump_aux_class_special(FILE *fff)
4183 {
4184         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4185         {
4186                 int i = 0;
4187                 int j = 0;
4188                 int l1 = 0;
4189                 int l2 = 0;
4190                 int num = 0;
4191                 int spellnum[MAX_MONSPELLS];
4192                 s32b f4 = 0, f5 = 0, f6 = 0;
4193                 char p[60][80];
4194                 int col = 0;
4195                 bool pcol = FALSE;
4196
4197                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4198
4199 #ifdef JP
4200                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4201 #else
4202                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4203 #endif
4204
4205
4206                 for (j=1;j<6;j++)
4207                 {
4208                         col++;
4209                         set_rf_masks(&f4, &f5, &f6, j);
4210                         switch(j)
4211                         {
4212                                 case MONSPELL_TYPE_BOLT:
4213 #ifdef JP
4214                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4215 #else
4216                                         strcat(p[col], "\n     [Bolt  Type]\n");
4217 #endif
4218                                         break;
4219
4220                                 case MONSPELL_TYPE_BALL:
4221 #ifdef JP
4222                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4223 #else
4224                                         strcat(p[col], "\n     [Ball  Type]\n");
4225 #endif
4226                                         break;
4227
4228                                 case MONSPELL_TYPE_BREATH:
4229 #ifdef JP
4230                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4231 #else
4232                                         strcat(p[col], "\n     [  Breath  ]\n");
4233 #endif
4234                                         break;
4235
4236                                 case MONSPELL_TYPE_SUMMON:
4237 #ifdef JP
4238                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4239 #else
4240                                         strcat(p[col], "\n     [Summonning]\n");
4241 #endif
4242                                         break;
4243
4244                                 case MONSPELL_TYPE_OTHER:
4245 #ifdef JP
4246                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4247 #else
4248                                         strcat(p[col], "\n     [Other Type]\n");
4249 #endif
4250                                         break;
4251                         }
4252
4253                         for (i = 0, num = 0; i < 32; i++)
4254                         {
4255                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4256                         }
4257                         for (; i < 64; i++)
4258                         {
4259                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4260                         }
4261                         for (; i < 96; i++)
4262                         {
4263                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4264                         }
4265
4266                         col++;
4267                         pcol = FALSE;
4268                         strcat(p[col], "       ");
4269
4270                         for (i = 0; i < num; i++)
4271                         {
4272                                 if (p_ptr->magic_num2[spellnum[i]])
4273                                 {
4274                                         pcol = TRUE;
4275                                         /* Dump blue magic */
4276                                         l1 = strlen(p[col]);
4277                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4278                                         if ((l1 + l2) >= 75)
4279                                         {
4280                                                 strcat(p[col], "\n");
4281                                                 col++;
4282                                                 strcat(p[col], "       ");
4283                                         }
4284                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4285                                         strcat(p[col], ", ");
4286                                 }
4287                         }
4288                         
4289                         if (!pcol)
4290                         {
4291 #ifdef JP
4292                                 strcat(p[col], "¤Ê¤·");
4293 #else
4294                                 strcat(p[col], "None");
4295 #endif
4296                         }
4297                         else
4298                         {
4299                                 if (p[col][strlen(p[col])-2] == ',')
4300                                 {
4301                                         p[col][strlen(p[col])-2] = '\0';
4302                                 }
4303                                 else
4304                                 {
4305                                         p[col][strlen(p[col])-10] = '\0';
4306                                 }
4307                         }
4308                         
4309                         strcat(p[col], "\n");
4310                 }
4311
4312                 for (i=0;i<=col;i++)
4313                 {
4314                         fprintf(fff, p[i]);
4315                 }
4316         }
4317 }
4318
4319
4320 /*
4321  *
4322  */
4323 static void dump_aux_quest(FILE *fff)
4324 {
4325         int i;
4326         int *quest_num;
4327         int dummy;
4328
4329
4330 #ifdef JP
4331         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4332 #else
4333         fprintf(fff, "\n\n  [Quest Information]\n");
4334 #endif
4335
4336         /* Allocate Memory */
4337         C_MAKE(quest_num, max_quests, int);
4338
4339         /* Sort by compete level */
4340         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4341         ang_sort_comp = ang_sort_comp_quest_num;
4342         ang_sort_swap = ang_sort_swap_quest_num;
4343         ang_sort(quest_num, &dummy, max_quests);
4344
4345         /* Dump Quest Information */
4346         fputc('\n', fff);
4347         do_cmd_knowledge_quests_completed(fff, quest_num);
4348         fputc('\n', fff);
4349         do_cmd_knowledge_quests_failed(fff, quest_num);
4350         fputc('\n', fff);
4351
4352         /* Free Memory */
4353         C_KILL(quest_num, max_quests, int);
4354 }
4355
4356
4357 /*
4358  *
4359  */
4360 static void dump_aux_last_message(FILE *fff)
4361 {
4362         if (p_ptr->is_dead)
4363         {
4364                 if (!p_ptr->total_winner)
4365                 {
4366                         int i;
4367
4368 #ifdef JP
4369                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4370 #else
4371                         fprintf(fff, "\n  [Last Messages]\n\n");
4372 #endif
4373                         for (i = MIN(message_num(), 30); i >= 0; i--)
4374                         {
4375                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4376                         }
4377                         fputc('\n', fff);
4378                 }
4379
4380                 /* Hack -- *Winning* message */
4381                 else if (p_ptr->last_message)
4382                 {
4383 #ifdef JP
4384                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4385 #else
4386                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4387 #endif
4388                         fprintf(fff,"  %s\n", p_ptr->last_message);
4389                         fputc('\n', fff);
4390                 }
4391         }
4392 }
4393
4394
4395 /*
4396  *
4397  */
4398 static void dump_aux_recall(FILE *fff)
4399 {
4400         int y;
4401
4402 #ifdef JP
4403         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4404 #else
4405         fprintf(fff, "\n  [Recall Depth]\n\n");
4406 #endif
4407
4408         for (y = 1; y < max_d_idx; y++)
4409         {
4410                 bool seiha = FALSE;
4411
4412                 if (!d_info[y].maxdepth) continue;
4413                 if (!max_dlv[y]) continue;
4414                 if (d_info[y].final_guardian)
4415                 {
4416                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4417                 }
4418                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4419
4420 #ifdef JP
4421                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4422 #else
4423                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4424 #endif
4425         }
4426 }
4427
4428
4429 /*
4430  *
4431  */
4432 static void dump_aux_options(FILE *fff)
4433 {
4434 #ifdef JP
4435         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4436 #else
4437         fprintf(fff, "\n  [Option Settings]\n");
4438 #endif
4439
4440
4441         if (preserve_mode)
4442 #ifdef JP
4443                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4444 #else
4445                 fprintf(fff, "\n Preserve Mode:      ON");
4446 #endif
4447
4448         else
4449 #ifdef JP
4450                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4451 #else
4452                 fprintf(fff, "\n Preserve Mode:      OFF");
4453 #endif
4454
4455
4456         if (ironman_small_levels)
4457 #ifdef JP
4458                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4459 #else
4460                 fprintf(fff, "\n Small Levels:       ALWAYS");
4461 #endif
4462
4463         else if (always_small_levels)
4464 #ifdef JP
4465                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4466 #else
4467                 fprintf(fff, "\n Small Levels:       ON");
4468 #endif
4469
4470         else if (small_levels)
4471 #ifdef JP
4472                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4473 #else
4474                 fprintf(fff, "\n Small Levels:       ENABLED");
4475 #endif
4476
4477         else
4478 #ifdef JP
4479                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4480 #else
4481                 fprintf(fff, "\n Small Levels:       OFF");
4482 #endif
4483
4484
4485         if (vanilla_town)
4486 #ifdef JP
4487                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4488 #else
4489                 fprintf(fff, "\n Vanilla Town:       ON");
4490 #endif
4491
4492         else if (lite_town)
4493 #ifdef JP
4494                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4495 #else
4496                 fprintf(fff, "\n Lite Town:          ON");
4497 #endif
4498
4499
4500         if (ironman_shops)
4501 #ifdef JP
4502                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4503 #else
4504                 fprintf(fff, "\n No Shops:           ON");
4505 #endif
4506
4507
4508         if (ironman_downward)
4509 #ifdef JP
4510                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4511 #else
4512                 fprintf(fff, "\n Diving Only:        ON");
4513 #endif
4514
4515
4516         if (ironman_rooms)
4517 #ifdef JP
4518                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4519 #else
4520                 fprintf(fff, "\n Unusual Rooms:      ON");
4521 #endif
4522
4523
4524         if (ironman_nightmare)
4525 #ifdef JP
4526                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4527 #else
4528                 fprintf(fff, "\n Nightmare Mode:     ON");
4529 #endif
4530
4531
4532         if (ironman_empty_levels)
4533 #ifdef JP
4534                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4535 #else
4536                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4537 #endif
4538
4539         else if (empty_levels)
4540 #ifdef JP
4541                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4542 #else
4543                 fprintf(fff, "\n Arena Levels:       ENABLED");
4544 #endif
4545
4546         else
4547 #ifdef JP
4548                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4549 #else
4550                 fprintf(fff, "\n Arena Levels:       OFF");
4551 #endif
4552
4553
4554         fputc('\n', fff);
4555
4556         if (p_ptr->noscore)
4557 #ifdef JP
4558                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4559 #else
4560                 fprintf(fff, "\n You have done something illegal.\n");
4561 #endif
4562
4563         fputc('\n', fff);
4564 }
4565
4566
4567 /*
4568  *
4569  */
4570 static void dump_aux_arena(FILE *fff)
4571 {
4572         if (lite_town || vanilla_town) return;
4573
4574         if (p_ptr->arena_number < 0)
4575         {
4576                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4577                 {
4578 #ifdef JP
4579                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4580 #else
4581                         fprintf(fff, "\n Arena: Defeated\n");
4582 #endif
4583                 }
4584                 else
4585                 {
4586 #ifdef JP
4587                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4588                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4589 #else
4590                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4591                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4592                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4593 #endif
4594                 }
4595         }
4596         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4597         {
4598 #ifdef JP
4599                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4600 #else
4601                 fprintf(fff, "\n Arena: True Champion\n");
4602 #endif
4603         }
4604         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4605         {
4606 #ifdef JP
4607                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4608 #else
4609                 fprintf(fff, "\n Arena: Champion\n");
4610 #endif
4611         }
4612         else
4613         {
4614 #ifdef JP
4615                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4616 #else
4617                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4618 #endif
4619         }
4620
4621         fprintf(fff, "\n");
4622 }
4623
4624
4625 /*
4626  *
4627  */
4628 static void dump_aux_monsters(FILE *fff)
4629 {
4630         /* Monsters slain */
4631
4632         int k;
4633         long uniq_total = 0;
4634         long norm_total = 0;
4635         s16b *who;
4636
4637         /* Sort by monster level */
4638         u16b why = 2;
4639
4640 #ifdef JP
4641         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4642 #else
4643         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4644 #endif
4645
4646         /* Allocate the "who" array */
4647         C_MAKE(who, max_r_idx, s16b);
4648
4649         /* Count monster kills */
4650         for (k = 1; k < max_r_idx; k++)
4651         {
4652                 monster_race *r_ptr = &r_info[k];
4653
4654                 /* Ignore unused index */
4655                 if (!r_ptr->name) continue;
4656
4657                 /* Unique monsters */
4658                 if (r_ptr->flags1 & RF1_UNIQUE)
4659                 {
4660                         bool dead = (r_ptr->max_num == 0);
4661                         if (dead)
4662                         {
4663                                 norm_total++;
4664
4665                                 /* Add a unique monster to the list */
4666                                 who[uniq_total++] = k;
4667                         }
4668                 }
4669
4670                 /* Normal monsters */
4671                 else
4672                 {
4673                         if (r_ptr->r_pkills > 0)
4674                         {
4675                                 norm_total += r_ptr->r_pkills;
4676                         }
4677                 }
4678         }
4679
4680
4681         /* No monsters is defeated */
4682         if (norm_total < 1)
4683         {
4684 #ifdef JP
4685                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4686 #else
4687                 fprintf(fff,"You have defeated no enemies yet.\n");
4688 #endif
4689         }
4690
4691         /* Defeated more than one normal monsters */
4692         else if (uniq_total == 0)
4693         {
4694 #ifdef JP
4695                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4696 #else
4697                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4698 #endif
4699         }
4700
4701         /* Defeated more than one unique monsters */
4702         else /* if (uniq_total > 0) */
4703         {
4704 #ifdef JP
4705                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4706 #else
4707                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4708 #endif
4709
4710
4711                 /* Select the sort method */
4712                 ang_sort_comp = ang_sort_comp_hook;
4713                 ang_sort_swap = ang_sort_swap_hook;
4714
4715                 /* Sort the array by dungeon depth of monsters */
4716                 ang_sort(who, &why, uniq_total);
4717
4718 #ifdef JP
4719                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4720 #else
4721                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4722 #endif
4723
4724                 /* Print top 10 */
4725                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4726                 {
4727                         monster_race *r_ptr = &r_info[who[k]];
4728
4729 #ifdef JP
4730                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4731 #else
4732                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4733 #endif
4734                 }
4735
4736         }
4737
4738         /* Free the "who" array */
4739         C_KILL(who, max_r_idx, s16b);
4740 }
4741
4742
4743 /*
4744  *
4745  */
4746 static void dump_aux_race_history(FILE *fff)
4747 {
4748         if (p_ptr->old_race1 || p_ptr->old_race2)
4749         {
4750                 int i;
4751
4752 #ifdef JP
4753                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4754 #else
4755                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4756 #endif
4757                 for (i = 0; i < MAX_RACES; i++)
4758                 {
4759                         if (p_ptr->start_race == i) continue;
4760                         if (i < 32)
4761                         {
4762                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4763                         }
4764                         else
4765                         {
4766                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4767                         }
4768 #ifdef JP
4769                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4770 #else
4771                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4772 #endif
4773                 }
4774
4775                 fputc('\n', fff);
4776         }
4777 }
4778
4779
4780 /*
4781  *
4782  */
4783 static void dump_aux_realm_history(FILE *fff)
4784 {
4785         if (p_ptr->old_realm)
4786         {
4787                 int i;
4788
4789                 fputc('\n', fff);
4790                 for (i = 0; i < MAX_MAGIC; i++)
4791                 {
4792                         if (!(p_ptr->old_realm & 1L << i)) continue;
4793 #ifdef JP
4794                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4795 #else
4796                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4797 #endif
4798                 }
4799                 fputc('\n', fff);
4800         }
4801 }
4802
4803
4804 /*
4805  *
4806  */
4807 static void dump_aux_virtues(FILE *fff)
4808 {
4809 #ifdef JP
4810         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4811 #else
4812         fprintf(fff, "\n\n  [Virtues]\n\n");
4813 #endif
4814
4815 #ifdef JP
4816         fprintf(fff, "°À­ : %s\n", your_alignment());
4817 #else
4818         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4819 #endif
4820
4821         fprintf(fff, "\n");
4822         dump_virtues(fff);
4823 }
4824
4825
4826 /*
4827  *
4828  */
4829 static void dump_aux_mutations(FILE *fff)
4830 {
4831         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4832         {
4833 #ifdef JP
4834                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4835 #else
4836                 fprintf(fff, "\n\n  [Mutations]\n\n");
4837 #endif
4838
4839                 dump_mutations(fff);
4840         }
4841 }
4842
4843
4844 /*
4845  *
4846  */
4847 static void dump_aux_equipment_inventory(FILE *fff)
4848 {
4849         int i;
4850         char o_name[MAX_NLEN];
4851
4852         /* Dump the equipment */
4853         if (equip_cnt)
4854         {
4855 #ifdef JP
4856                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4857 #else
4858                 fprintf(fff, "  [Character Equipment]\n\n");
4859 #endif
4860
4861                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4862                 {
4863                         object_desc(o_name, &inventory[i], 0);
4864                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
4865 #ifdef JP
4866                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4867 #else
4868                                 strcpy(o_name, "(wielding with two-hands)");
4869 #endif
4870
4871                         fprintf(fff, "%c) %s\n",
4872                                 index_to_label(i), o_name);
4873                 }
4874                 fprintf(fff, "\n\n");
4875         }
4876
4877         /* Dump the inventory */
4878 #ifdef JP
4879         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4880 #else
4881         fprintf(fff, "  [Character Inventory]\n\n");
4882 #endif
4883
4884         for (i = 0; i < INVEN_PACK; i++)
4885         {
4886                 /* Don't dump the empty slots */
4887                 if (!inventory[i].k_idx) break;
4888
4889                 /* Dump the inventory slots */
4890                 object_desc(o_name, &inventory[i], 0);
4891                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4892         }
4893
4894         /* Add an empty line */
4895         fprintf(fff, "\n\n");
4896 }
4897
4898
4899 /*
4900  *
4901  */
4902 static void dump_aux_home_museum(FILE *fff)
4903 {
4904         char o_name[MAX_NLEN];
4905         store_type  *st_ptr;
4906
4907         /* Do we need it?? */
4908         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4909
4910         /* Print the home */
4911         st_ptr = &town[1].store[STORE_HOME];
4912
4913         /* Home -- if anything there */
4914         if (st_ptr->stock_num)
4915         {
4916                 int i;
4917                 int x = 1;
4918
4919 #ifdef JP
4920                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4921 #else
4922                 fprintf(fff, "  [Home Inventory]\n");
4923 #endif
4924
4925                 /* Dump all available items */
4926                 for (i = 0; i < st_ptr->stock_num; i++)
4927                 {
4928                         if ((i % 12) == 0)
4929 #ifdef JP
4930                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4931 #else
4932                                 fprintf(fff, "\n ( page %d )\n", x++);
4933 #endif
4934                         object_desc(o_name, &st_ptr->stock[i], 0);
4935                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4936                 }
4937
4938                 /* Add an empty line */
4939                 fprintf(fff, "\n\n");
4940         }
4941
4942
4943         /* Print the home */
4944         st_ptr = &town[1].store[STORE_MUSEUM];
4945
4946         /* Home -- if anything there */
4947         if (st_ptr->stock_num)
4948         {
4949                 int i;
4950                 int x = 1;
4951
4952 #ifdef JP
4953                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4954 #else
4955                 fprintf(fff, "  [Museum]\n");
4956 #endif
4957
4958                 /* Dump all available items */
4959                 for (i = 0; i < st_ptr->stock_num; i++)
4960                 {
4961 #ifdef JP
4962                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4963                         object_desc(o_name, &st_ptr->stock[i], 0);
4964                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4965 #else
4966                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4967                         object_desc(o_name, &st_ptr->stock[i], 0);
4968                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4969 #endif
4970
4971                 }
4972
4973                 /* Add an empty line */
4974                 fprintf(fff, "\n\n");
4975         }
4976 }
4977
4978
4979 /*
4980  * Output the character dump to a file
4981  */
4982 errr make_character_dump(FILE *fff)
4983 {
4984 #ifdef JP
4985         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4986                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4987 #else
4988         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
4989                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4990 #endif
4991
4992         update_playtime();
4993
4994         dump_aux_display_player(fff);
4995         dump_aux_last_message(fff);
4996         dump_aux_options(fff);
4997         dump_aux_recall(fff);
4998         dump_aux_quest(fff);
4999         dump_aux_arena(fff);
5000         dump_aux_monsters(fff);
5001         dump_aux_virtues(fff);
5002         dump_aux_race_history(fff);
5003         dump_aux_realm_history(fff);
5004         dump_aux_class_special(fff);
5005         dump_aux_mutations(fff);
5006         dump_aux_pet(fff);
5007         fputs("\n\n", fff);
5008         dump_aux_equipment_inventory(fff);
5009         dump_aux_home_museum(fff);
5010
5011 #ifdef JP
5012         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5013 #else
5014         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5015 #endif
5016
5017         return 0;
5018 }
5019
5020 /*
5021  * Hack -- Dump a character description file
5022  *
5023  * XXX XXX XXX Allow the "full" flag to dump additional info,
5024  * and trigger its usage from various places in the code.
5025  */
5026 errr file_character(cptr name)
5027 {
5028         int             fd = -1;
5029         FILE            *fff = NULL;
5030         char            buf[1024];
5031
5032         /* Build the filename */
5033         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5034
5035         /* File type is "TEXT" */
5036         FILE_TYPE(FILE_TYPE_TEXT);
5037
5038         /* Check for existing file */
5039         fd = fd_open(buf, O_RDONLY);
5040
5041         /* Existing file */
5042         if (fd >= 0)
5043         {
5044                 char out_val[160];
5045
5046                 /* Close the file */
5047                 (void)fd_close(fd);
5048
5049                 /* Build query */
5050 #ifdef JP
5051                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5052 #else
5053                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5054 #endif
5055
5056
5057                 /* Ask */
5058                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5059         }
5060
5061         /* Open the non-existing file */
5062         if (fd < 0) fff = my_fopen(buf, "w");
5063
5064         /* Invalid file */
5065         if (!fff)
5066         {
5067                 /* Message */
5068 #ifdef JP
5069                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5070 #else
5071                 prt("Character dump failed!", 0, 0);
5072 #endif
5073
5074                 (void)inkey();
5075
5076                 /* Error */
5077                 return (-1);
5078         }
5079
5080         (void)make_character_dump(fff);
5081
5082         /* Close it */
5083         my_fclose(fff);
5084
5085
5086         /* Message */
5087 #ifdef JP
5088 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5089 #else
5090         msg_print("Character dump successful.");
5091 #endif
5092
5093         msg_print(NULL);
5094
5095         /* Success */
5096         return (0);
5097 }
5098
5099
5100 /*
5101  * Display single line of on-line help file
5102  *
5103  * You can insert some special color tag to change text color.
5104  * Such as...
5105  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5106  *
5107  * A colored segment is between "[[[[y|" and the last "|".
5108  * You can use any single character in place of the "|".
5109  */
5110 static void show_file_aux_line(cptr str, int cy, cptr shower)
5111 {
5112         static const char tag_str[] = "[[[[";
5113         byte color = TERM_WHITE;
5114         char in_tag = '\0';
5115         int cx = 0;
5116         int i;
5117         char lcstr[1024];
5118
5119         if (shower)
5120         {
5121                 /* Make a lower case version of str for searching */
5122                 strcpy(lcstr, str);
5123                 str_tolower(lcstr);
5124         }
5125
5126         /* Initial cursor position */
5127         Term_gotoxy(cx, cy);
5128
5129         for (i = 0; str[i];)
5130         {
5131                 int len = strlen(&str[i]);
5132                 int showercol = len + 1;
5133                 int bracketcol = len + 1;
5134                 int endcol = len;
5135                 cptr ptr;
5136
5137                 /* Search for a shower string in the line */
5138                 if (shower)
5139                 {
5140                         ptr = my_strstr(&lcstr[i], shower);
5141                         if (ptr) showercol = ptr - &lcstr[i];
5142                 }
5143
5144                 /* Search for a color segment tag */
5145                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5146                 if (ptr) bracketcol = ptr - &str[i];
5147
5148                 /* A color tag is found */
5149                 if (bracketcol < endcol) endcol = bracketcol;
5150
5151                 /* The shower string is found before the color tag */
5152                 if (showercol < endcol) endcol = showercol;
5153
5154                 /* Print a segment of the line */
5155                 Term_addstr(endcol, color, &str[i]);
5156                 cx += endcol;
5157                 i += endcol;
5158
5159                 /* Shower string? */
5160                 if (endcol == showercol)
5161                 {
5162                         int showerlen = strlen(shower);
5163
5164                         /* Print the shower string in yellow */
5165                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5166                         cx += showerlen;
5167                         i += showerlen;
5168                 }
5169
5170                 /* Colored segment? */
5171                 else if (endcol == bracketcol)
5172                 {
5173                         if (in_tag)
5174                         {
5175                                 /* Found the end of colored segment */
5176                                 i++;
5177
5178                                 /* Now looking for an another tag_str */
5179                                 in_tag = '\0';
5180
5181                                 /* Set back to the default color */
5182                                 color = TERM_WHITE;
5183                         }
5184                         else
5185                         {
5186                                 /* Found a tag_str, and get a tag color */
5187                                 i += sizeof(tag_str)-1;
5188
5189                                 /* Get tag color */
5190                                 color = color_char_to_attr(str[i]);
5191
5192                                 /* Illegal color tag */
5193                                 if (color == 255 || str[i+1] == '\0')
5194                                 {
5195                                         /* Illegal color tag */
5196                                         color = TERM_WHITE;
5197
5198                                         /* Print the broken tag as a string */
5199                                         Term_addstr(-1, TERM_WHITE, tag_str);
5200                                         cx += sizeof(tag_str)-1;
5201                                 }
5202                                 else
5203                                 {
5204                                         /* Skip the color tag */
5205                                         i++;
5206
5207                                         /* Now looking for a close tag */
5208                                         in_tag = str[i];
5209
5210                                         /* Skip the close-tag-indicator */
5211                                         i++;
5212                                 }
5213                         }
5214                 }
5215
5216         } /* for (i = 0; str[i];) */
5217
5218         /* Clear rest of line */
5219         Term_erase(cx, cy, 255);
5220 }
5221
5222
5223 /*
5224  * Recursive file perusal.
5225  *
5226  * Process various special text in the input file, including
5227  * the "menu" structures used by the "help file" system.
5228  *
5229  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5230  */
5231 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5232 {
5233         int i, n, skey;
5234
5235         /* Number of "real" lines passed by */
5236         int next = 0;
5237
5238         /* Number of "real" lines in the file */
5239         int size = 0;
5240
5241         /* Backup value for "line" */
5242         int back = 0;
5243
5244         /* This screen has sub-screens */
5245         bool menu = FALSE;
5246
5247         /* Current help file */
5248         FILE *fff = NULL;
5249
5250         /* Find this string (if any) */
5251         cptr find = NULL;
5252
5253         /* Jump to this tag */
5254         cptr tag = NULL;
5255
5256         /* Hold strings to find/show */
5257         char finder_str[81];
5258         char shower_str[81];
5259
5260         /* String to show */
5261         cptr shower = NULL;
5262
5263         /* Filename */
5264         char filename[1024];
5265
5266         /* Describe this thing */
5267         char caption[128];
5268
5269         /* Path buffer */
5270         char path[1024];
5271
5272         /* General buffer */
5273         char buf[1024];
5274
5275         /* Sub-menu information */
5276         char hook[68][32];
5277
5278         bool reverse = (line < 0);
5279
5280         int wid, hgt, rows;
5281
5282         Term_get_size(&wid, &hgt);
5283         rows = hgt - 4;
5284
5285         /* Wipe finder */
5286         strcpy(finder_str, "");
5287
5288         /* Wipe shower */
5289         strcpy(shower_str, "");
5290
5291         /* Wipe caption */
5292         strcpy(caption, "");
5293
5294         /* Wipe the hooks */
5295         for (i = 0; i < 68; i++)
5296         {
5297                 hook[i][0] = '\0';
5298         }
5299
5300         /* Copy the filename */
5301         strcpy(filename, name);
5302
5303         n = strlen(filename);
5304
5305         /* Extract the tag from the filename */
5306         for (i = 0; i < n; i++)
5307         {
5308                 if (filename[i] == '#')
5309                 {
5310                         filename[i] = '\0';
5311                         tag = filename + i + 1;
5312                         break;
5313                 }
5314         }
5315
5316         /* Redirect the name */
5317         name = filename;
5318
5319         /* Hack XXX XXX XXX */
5320         if (what)
5321         {
5322                 /* Caption */
5323                 strcpy(caption, what);
5324
5325                 /* Access the "file" */
5326                 strcpy(path, name);
5327
5328                 /* Open */
5329                 fff = my_fopen(path, "r");
5330         }
5331
5332         /* Look in "help" */
5333         if (!fff)
5334         {
5335                 /* Caption */
5336 #ifdef JP
5337 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5338 #else
5339                 sprintf(caption, "Help file '%s'", name);
5340 #endif
5341
5342
5343                 /* Build the filename */
5344                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5345
5346                 /* Open the file */
5347                 fff = my_fopen(path, "r");
5348         }
5349
5350         /* Look in "info" */
5351         if (!fff)
5352         {
5353                 /* Caption */
5354 #ifdef JP
5355 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5356 #else
5357                 sprintf(caption, "Info file '%s'", name);
5358 #endif
5359
5360
5361                 /* Build the filename */
5362                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5363
5364                 /* Open the file */
5365                 fff = my_fopen(path, "r");
5366         }
5367
5368         /* Look in "info" */
5369         if (!fff)
5370         {
5371                 /* Build the filename */
5372                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5373
5374                 for (i = 0; path[i]; i++)
5375                         if ('\\' == path[i])
5376                                 path[i] = PATH_SEP[0];
5377
5378                 /* Caption */
5379 #ifdef JP
5380 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5381 #else
5382                 sprintf(caption, "Info file '%s'", name);
5383 #endif
5384
5385                 /* Open the file */
5386                 fff = my_fopen(path, "r");
5387         }
5388
5389         /* Oops */
5390         if (!fff)
5391         {
5392                 /* Message */
5393 #ifdef JP
5394 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5395 #else
5396                 msg_format("Cannot open '%s'.", name);
5397 #endif
5398
5399                 msg_print(NULL);
5400
5401                 /* Oops */
5402                 return (TRUE);
5403         }
5404
5405
5406         /* Pre-Parse the file */
5407         while (TRUE)
5408         {
5409                 char *str = buf;
5410
5411                 /* Read a line or stop */
5412                 if (my_fgets(fff, buf, sizeof(buf))) break;
5413
5414                 /* XXX Parse "menu" items */
5415                 if (prefix(str, "***** "))
5416                 {
5417                         /* Notice "menu" requests */
5418                         if ((str[6] == '[') && isalpha(str[7]))
5419                         {
5420                                 /* Extract the menu item */
5421                                 int k = str[7] - 'A';
5422
5423                                 /* This is a menu file */
5424                                 menu = TRUE;
5425
5426                                 if ((str[8] == ']') && (str[9] == ' '))
5427                                 {
5428                                         /* Extract the menu item */
5429                                         strncpy(hook[k], str + 10, 31);
5430
5431                                         /* Make sure it's null-terminated */
5432                                         hook[k][31] = '\0';
5433                                 }
5434                         }
5435                         /* Notice "tag" requests */
5436                         else if (str[6] == '<')
5437                         {
5438                                 size_t len = strlen(str);
5439
5440                                 if (str[len - 1] == '>')
5441                                 {
5442                                         str[len - 1] = '\0';
5443                                         if (tag && streq(str + 7, tag)) line = next;
5444                                 }
5445                         }
5446
5447                         /* Skip this */
5448                         continue;
5449                 }
5450
5451                 /* Count the "real" lines */
5452                 next++;
5453         }
5454
5455         /* Save the number of "real" lines */
5456         size = next;
5457
5458         /* start from bottom when reverse mode */
5459         if (line == -1) line = ((size-1)/rows)*rows;
5460
5461         /* Clear screen */
5462         Term_clear();
5463
5464         /* Display the file */
5465         while (TRUE)
5466         {
5467                 /* Restart when necessary */
5468                 if (line >= size - rows) line = size - rows;
5469                 if (line < 0) line = 0;
5470
5471                 /* Re-open the file if needed */
5472                 if (next > line)
5473                 {
5474                         /* Close it */
5475                         my_fclose(fff);
5476
5477                         /* Hack -- Re-Open the file */
5478                         fff = my_fopen(path, "r");
5479
5480                         /* Oops */
5481                         if (!fff) return (FALSE);
5482
5483                         /* File has been restarted */
5484                         next = 0;
5485                 }
5486
5487                 /* Goto the selected line */
5488                 while (next < line)
5489                 {
5490                         /* Get a line */
5491                         if (my_fgets(fff, buf, sizeof(buf))) break;
5492
5493                         /* Skip tags/links */
5494                         if (prefix(buf, "***** ")) continue;
5495
5496                         /* Count the lines */
5497                         next++;
5498                 }
5499
5500                 /* Dump the next 20, or rows, lines of the file */
5501                 for (i = 0; i < rows; )
5502                 {
5503                         cptr str = buf;
5504
5505                         /* Hack -- track the "first" line */
5506                         if (!i) line = next;
5507
5508                         /* Get a line of the file or stop */
5509                         if (my_fgets(fff, buf, sizeof(buf))) break;
5510
5511                         /* Hack -- skip "special" lines */
5512                         if (prefix(buf, "***** ")) continue;
5513
5514                         /* Count the "real" lines */
5515                         next++;
5516
5517                         /* Hack -- keep searching */
5518                         if (find && !i)
5519                         {
5520                                 char lc_buf[1024];
5521
5522                                 /* Make a lower case version of str for searching */
5523                                 strcpy(lc_buf, str);
5524                                 str_tolower(lc_buf);
5525
5526                                 if (!my_strstr(lc_buf, find)) continue;
5527                         }
5528
5529                         /* Hack -- stop searching */
5530                         find = NULL;
5531
5532                         /* Dump the line */
5533                         show_file_aux_line(str, i + 2, shower);
5534
5535                         /* Count the printed lines */
5536                         i++;
5537                 }
5538
5539                 while (i < rows)
5540                 {
5541                         /* Clear rest of line */
5542                         Term_erase(0, i + 2, 255);
5543
5544                         i++;
5545                 }
5546
5547                 /* Hack -- failed search */
5548                 if (find)
5549                 {
5550                         bell();
5551                         line = back;
5552                         find = NULL;
5553                         continue;
5554                 }
5555
5556
5557                 /* Show a general "title" */
5558                 if (show_version)
5559                 {
5560                         prt(format(
5561 #ifdef JP
5562                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5563 #else
5564                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5565 #endif
5566
5567                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5568                            caption, line, size), 0, 0);
5569                 }
5570                 else
5571                 {
5572                         prt(format(
5573 #ifdef JP
5574                                 "[%s, %d/%d]",
5575 #else
5576                                 "[%s, Line %d/%d]",
5577 #endif
5578                                 caption, line, size), 0, 0);
5579                 }
5580
5581                 /* Prompt -- small files */
5582                 if (size <= rows)
5583                 {
5584                         /* Wait for it */
5585 #ifdef JP
5586 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5587 #else
5588                         prt("[Press ESC to exit.]", hgt - 1, 0);
5589 #endif
5590
5591                 }
5592
5593                 /* Prompt -- large files */
5594                 else
5595                 {
5596 #ifdef JP
5597                         if(reverse)
5598                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5599                         else
5600                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5601 #else
5602                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5603 #endif
5604                 }
5605
5606                 /* Get a special key code */
5607                 skey = inkey_special(TRUE);
5608
5609                 /* Show the help for the help */
5610                 if (skey == '?')
5611                 {
5612                         /* Hack - prevent silly recursion */
5613 #ifdef JP
5614                         if (strcmp(name, "jhelpinfo.txt") != 0)
5615                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5616 #else
5617                         if (strcmp(name, "helpinfo.txt") != 0)
5618                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5619 #endif
5620                 }
5621
5622                 /* Hack -- try showing */
5623                 if (skey == '=')
5624                 {
5625                         /* Get "shower" */
5626 #ifdef JP
5627                         prt("¶¯Ä´: ", hgt - 1, 0);
5628 #else
5629                         prt("Show: ", hgt - 1, 0);
5630 #endif
5631
5632                         (void)askfor(shower_str, 80);
5633
5634                         /* Make it lowercase */
5635                         str_tolower(shower_str);
5636
5637                         /* Show it */
5638                         shower = shower_str;
5639                 }
5640
5641                 /* Hack -- try finding */
5642                 if (skey == '/' || skey == KTRL('s'))
5643                 {
5644                         /* Get "finder" */
5645 #ifdef JP
5646                         prt("¸¡º÷: ", hgt - 1, 0);
5647 #else
5648                         prt("Find: ", hgt - 1, 0);
5649 #endif
5650
5651
5652                         if (askfor(finder_str, 80))
5653                         {
5654                                 /* Find it */
5655                                 find = finder_str;
5656                                 back = line;
5657                                 line = line + 1;
5658
5659                                 /* Make finder lowercase */
5660                                 str_tolower(finder_str);
5661
5662                                 /* Show it */
5663                                 shower = finder_str;
5664                         }
5665                 }
5666
5667                 /* Hack -- go to a specific line */
5668                 if (skey == '#')
5669                 {
5670                         char tmp[81];
5671 #ifdef JP
5672 prt("¹Ô: ", hgt - 1, 0);
5673 #else
5674                         prt("Goto Line: ", hgt - 1, 0);
5675 #endif
5676
5677                         strcpy(tmp, "0");
5678
5679                         if (askfor(tmp, 80))
5680                         {
5681                                 line = atoi(tmp);
5682                         }
5683                 }
5684
5685                 /* Hack -- go to the top line */
5686                 if (skey == SKEY_TOP)
5687                 {
5688                         line = 0;
5689                 }
5690
5691                 /* Hack -- go to the bottom line */
5692                 if (skey == SKEY_BOTTOM)
5693                 {
5694                         line = ((size-1)/rows)*rows;
5695                 }
5696
5697                 /* Hack -- go to a specific file */
5698                 if (skey == '%')
5699                 {
5700                         char tmp[81];
5701 #ifdef JP
5702 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5703 strcpy(tmp, "jhelp.hlp");
5704 #else
5705                         prt("Goto File: ", hgt - 1, 0);
5706                         strcpy(tmp, "help.hlp");
5707 #endif
5708
5709
5710                         if (askfor(tmp, 80))
5711                         {
5712                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5713                         }
5714                 }
5715
5716                 /* Allow backing up */
5717                 if (skey == '-')
5718                 {
5719                         line = line + (reverse ? rows : -rows);
5720                         if (line < 0) line = 0;
5721                 }
5722
5723                 /* One page up */
5724                 if (skey == SKEY_PGUP)
5725                 {
5726                         line = line - rows;
5727                         if (line < 0) line = 0;
5728                 }
5729
5730                 /* Advance a single line */
5731                 if ((skey == '\n') || (skey == '\r'))
5732                 {
5733                         line = line + (reverse ? -1 : 1);
5734                         if (line < 0) line = 0;
5735                 }
5736
5737
5738                 /* Move up / down */
5739                 if (skey == '8' || skey == SKEY_UP)
5740                 {
5741                         line--;
5742                         if (line < 0) line = 0;
5743                 }
5744
5745                 if (skey == '2' || skey == SKEY_DOWN) line++;
5746
5747                 /* Advance one page */
5748                 if (skey == ' ')
5749                 {
5750                         line = line + (reverse ? -rows : rows);
5751                         if (line < 0) line = 0;
5752                 }
5753
5754                 /* One page down */
5755                 if (skey == SKEY_PGDOWN)
5756                 {
5757                         line = line + rows;
5758                 }
5759
5760                 /* Recurse on numbers */
5761                 if (menu)
5762                 {
5763                         int key = -1;
5764
5765                         if (!(skey & SKEY_MASK) && isalpha(skey))
5766                                 key = skey - 'A';
5767
5768                         if ((key > -1) && hook[key][0])
5769                         {
5770                                 /* Recurse on that file */
5771                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5772                                         skey = 'q';
5773                         }
5774                 }
5775
5776                 /* Hack, dump to file */
5777                 if (skey == '|')
5778                 {
5779                         FILE *ffp;
5780                         char buff[1024];
5781                         char xtmp[82];
5782
5783                         strcpy (xtmp, "");
5784
5785 #ifdef JP
5786                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5787 #else
5788                         if (!get_string("File name: ", xtmp, 80))
5789 #endif
5790                         {
5791                                 continue;
5792                         }
5793  
5794                         /* Close it */
5795                         my_fclose(fff);
5796
5797                         /* Build the filename */
5798                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5799
5800                         /* Hack -- Re-Open the file */
5801                         fff = my_fopen(path, "r");
5802
5803                         ffp = my_fopen(buff, "w");
5804
5805                         /* Oops */
5806                         if (!(fff && ffp))
5807                         {
5808 #ifdef JP
5809 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5810 #else
5811                                 msg_print("Failed to open file.");
5812 #endif
5813
5814                                 skey = ESCAPE;
5815                                 break;
5816                         }
5817
5818                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5819                         my_fputs(ffp, xtmp, 80);
5820                         my_fputs(ffp, "\n", 80);
5821
5822                         while (!my_fgets(fff, buff, sizeof(buff)))
5823                                 my_fputs(ffp, buff, 80);
5824
5825                         /* Close it */
5826                         my_fclose(fff);
5827                         my_fclose(ffp);
5828
5829                         /* Hack -- Re-Open the file */
5830                         fff = my_fopen(path, "r");
5831                 }
5832
5833                 /* Return to last screen */
5834                 if (skey == ESCAPE) break;
5835                 if (skey == '<') break;
5836
5837                 /* Exit on the ^q */
5838                 if (skey == KTRL('q')) skey = 'q';
5839
5840                 /* Exit on the q key */
5841                 if (skey == 'q') break;
5842         }
5843
5844         /* Close the file */
5845         my_fclose(fff);
5846
5847         /* Escape */
5848         if (skey == 'q') return (FALSE);
5849
5850         /* Normal return */
5851         return (TRUE);
5852 }
5853
5854
5855 /*
5856  * Peruse the On-Line-Help
5857  */
5858 void do_cmd_help(void)
5859 {
5860         /* Save screen */
5861         screen_save();
5862
5863         /* Peruse the main help file */
5864 #ifdef JP
5865 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5866 #else
5867         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5868 #endif
5869
5870
5871         /* Load screen */
5872         screen_load();
5873 }
5874
5875
5876 /*
5877  * Process the player name.
5878  * Extract a clean "base name".
5879  * Build the savefile name if needed.
5880  */
5881 void process_player_name(bool sf)
5882 {
5883         int i, k = 0;
5884         char old_player_base[32] = "";
5885
5886         if (character_generated) strcpy(old_player_base, player_base);
5887
5888         /* Cannot be too long */
5889 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5890 #ifdef MSDOS
5891         if (strlen(player_name) > 8)
5892 #else
5893         if (strlen(player_name) > 15)
5894 #endif
5895         {
5896                 /* Name too long */
5897 #ifdef JP
5898 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5899 #else
5900                 quit_fmt("The name '%s' is too long!", player_name);
5901 #endif
5902
5903         }
5904 #endif
5905
5906         /* Cannot contain "icky" characters */
5907         for (i = 0; player_name[i]; i++)
5908         {
5909                 /* No control characters */
5910 #ifdef JP
5911                 if (iskanji(player_name[i])){i++;continue;}
5912                 if (iscntrl( (unsigned char)player_name[i]))
5913 #else
5914                 if (iscntrl(player_name[i]))
5915 #endif
5916
5917                 {
5918                         /* Illegal characters */
5919 #ifdef JP
5920 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5921 #else
5922                         quit_fmt("The name '%s' contains control chars!", player_name);
5923 #endif
5924
5925                 }
5926         }
5927
5928
5929 #ifdef MACINTOSH
5930
5931         /* Extract "useful" letters */
5932         for (i = 0; player_name[i]; i++)
5933         {
5934 #ifdef JP
5935                 unsigned char c = player_name[i];
5936 #else
5937                 char c = player_name[i];
5938 #endif
5939
5940
5941                 /* Convert "dot" to "underscore" */
5942                 if (c == '.') c = '_';
5943
5944                 /* Accept all the letters */
5945                 player_base[k++] = c;
5946         }
5947
5948 #else
5949
5950         /* Extract "useful" letters */
5951         for (i = 0; player_name[i]; i++)
5952         {
5953 #ifdef JP
5954                 unsigned char c = player_name[i];
5955 #else
5956                 char c = player_name[i];
5957 #endif
5958
5959                 /* Accept some letters */
5960 #ifdef JP
5961                 if(iskanji(c)){
5962                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5963                   player_base[k++] = c;
5964                   i++;
5965                   player_base[k++] = player_name[i];
5966                 }
5967 #ifdef SJIS
5968                 else if (iskana(c)) player_base[k++] = c;
5969 #endif
5970                 else
5971 #endif
5972                 /* Convert path separator to underscore */
5973                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5974                         player_base[k++] = '_';
5975                         i += strlen(PATH_SEP);
5976                 }
5977 #ifdef MSDOS
5978                 /* Convert space, dot, and underscore to underscore */
5979                 else if (my_strchr(". _", c)) player_base[k++] = '_';
5980 #endif
5981                 else if (isprint(c)) player_base[k++] = c;
5982         }
5983
5984 #endif
5985
5986
5987 #if defined(MSDOS)
5988
5989         /* Hack -- max length */
5990         if (k > 8) k = 8;
5991
5992 #endif
5993
5994         /* Terminate */
5995         player_base[k] = '\0';
5996
5997         /* Require a "base" name */
5998         if (!player_base[0]) strcpy(player_base, "PLAYER");
5999
6000
6001 #ifdef SAVEFILE_MUTABLE
6002
6003         /* Accept */
6004         sf = TRUE;
6005
6006 #endif
6007         if (!savefile_base[0] && savefile[0])
6008         {
6009                 cptr s;
6010                 s = savefile;
6011                 while (1)
6012                 {
6013                         cptr t;
6014                         t = my_strstr(s, PATH_SEP);
6015                         if (!t)
6016                                 break;
6017                         s = t+1;
6018                 }
6019                 strcpy(savefile_base, s);
6020         }
6021
6022         if (!savefile_base[0] || !savefile[0])
6023                 sf = TRUE;
6024
6025         /* Change the savefile name */
6026         if (sf)
6027         {
6028                 char temp[128];
6029
6030                 strcpy(savefile_base, player_base);
6031
6032 #ifdef SAVEFILE_USE_UID
6033                 /* Rename the savefile, using the player_uid and player_base */
6034                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6035 #else
6036                 /* Rename the savefile, using the player_base */
6037                 (void)sprintf(temp, "%s", player_base);
6038 #endif
6039
6040 #ifdef VM
6041                 /* Hack -- support "flat directory" usage on VM/ESA */
6042                 (void)sprintf(temp, "%s.sv", player_base);
6043 #endif /* VM */
6044
6045                 /* Build the filename */
6046                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6047         }
6048
6049         /* Load an autopick preference file */
6050         if (character_generated)
6051         {
6052                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6053         }
6054 }
6055
6056
6057 /*
6058  * Gets a name for the character, reacting to name changes.
6059  *
6060  * Assumes that "display_player(0)" has just been called
6061  *
6062  * Perhaps we should NOT ask for a name (at "birth()") on
6063  * Unix machines?  XXX XXX
6064  *
6065  * What a horrible name for a global function.  XXX XXX XXX
6066  */
6067 void get_name(void)
6068 {
6069         char tmp[64];
6070
6071         /* Save the player name */
6072         strcpy(tmp, player_name);
6073
6074         /* Prompt for a new name */
6075 #ifdef JP
6076         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6077 #else
6078         if (get_string("Enter a name for your character: ", tmp, 15))
6079 #endif
6080         {
6081                 /* Use the name */
6082                 strcpy(player_name, tmp);
6083         }
6084         else if (0 == strlen(player_name))
6085         {
6086                 /* Use default name */
6087                 strcpy(player_name, "PLAYER");
6088         }
6089
6090         strcpy(tmp,ap_ptr->title);
6091 #ifdef JP
6092         if(ap_ptr->no == 1)
6093                 strcat(tmp,"¤Î");
6094 #else
6095         strcat(tmp, " ");
6096 #endif
6097         strcat(tmp,player_name);
6098
6099         /* Re-Draw the name (in light blue) */
6100         Term_erase(34, 1, 255);
6101         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6102
6103         /* Erase the prompt, etc */
6104         clear_from(22);
6105 }
6106
6107
6108
6109 /*
6110  * Hack -- commit suicide
6111  */
6112 void do_cmd_suicide(void)
6113 {
6114         int i;
6115
6116         /* Flush input */
6117         flush();
6118
6119         /* Verify Retirement */
6120         if (p_ptr->total_winner)
6121         {
6122                 /* Verify */
6123 #ifdef JP
6124 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6125 #else
6126                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6127 #endif
6128
6129         }
6130
6131         /* Verify Suicide */
6132         else
6133         {
6134                 /* Verify */
6135 #ifdef JP
6136 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6137 #else
6138                 if (!get_check("Do you really want to commit suicide? ")) return;
6139 #endif
6140         }
6141
6142
6143         if (!p_ptr->noscore)
6144         {
6145                 /* Special Verification for suicide */
6146 #ifdef JP
6147 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6148 #else
6149                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6150 #endif
6151
6152                 flush();
6153                 i = inkey();
6154                 prt("", 0, 0);
6155                 if (i != '@') return;
6156         }
6157
6158         /* Initialize "last message" buffer */
6159         if (p_ptr->last_message) string_free(p_ptr->last_message);
6160         p_ptr->last_message = NULL;
6161
6162         /* Hack -- Note *winning* message */
6163         if (p_ptr->total_winner && last_words)
6164         {
6165                 char buf[1024] = "";
6166
6167                 do
6168                 {
6169 #ifdef JP
6170                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6171 #else
6172                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6173 #endif
6174                 }
6175 #ifdef JP
6176                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6177 #else
6178                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6179 #endif
6180
6181                 if (buf[0])
6182                 {
6183                         p_ptr->last_message = string_make(buf);
6184                         msg_print(p_ptr->last_message);
6185                 }
6186         }
6187
6188         /* Stop playing */
6189         p_ptr->playing = FALSE;
6190
6191         /* Kill the player */
6192         p_ptr->is_dead = TRUE;
6193
6194         /* Leaving */
6195         p_ptr->leaving = TRUE;
6196
6197         if (!p_ptr->total_winner)
6198         {
6199 #ifdef JP
6200                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6201                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6202 #else
6203                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6204                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6205 #endif
6206                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6207         }
6208
6209         /* Cause of death */
6210 #ifdef JP
6211 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6212 #else
6213         (void)strcpy(p_ptr->died_from, "Quitting");
6214 #endif
6215
6216 }
6217
6218
6219
6220 /*
6221  * Save the game
6222  */
6223 void do_cmd_save_game(int is_autosave)
6224 {
6225         /* Autosaves do not disturb */
6226         if (is_autosave)
6227         {
6228 #ifdef JP
6229 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6230 #else
6231                 msg_print("Autosaving the game...");
6232 #endif
6233
6234         }
6235         else
6236         {
6237                 /* Disturb the player */
6238                 disturb(1, 0);
6239         }
6240
6241         /* Clear messages */
6242         msg_print(NULL);
6243
6244         /* Handle stuff */
6245         handle_stuff();
6246
6247         /* Message */
6248 #ifdef JP
6249 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6250 #else
6251         prt("Saving game...", 0, 0);
6252 #endif
6253
6254
6255         /* Refresh */
6256         Term_fresh();
6257
6258         /* The player is not dead */
6259 #ifdef JP
6260 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6261 #else
6262         (void)strcpy(p_ptr->died_from, "(saved)");
6263 #endif
6264
6265
6266         /* Forbid suspend */
6267         signals_ignore_tstp();
6268
6269         /* Save the player */
6270         if (save_player())
6271         {
6272 #ifdef JP
6273 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6274 #else
6275                 prt("Saving game... done.", 0, 0);
6276 #endif
6277
6278         }
6279
6280         /* Save failed (oops) */
6281         else
6282         {
6283 #ifdef JP
6284 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6285 #else
6286                 prt("Saving game... failed!", 0, 0);
6287 #endif
6288
6289         }
6290
6291         /* Allow suspend again */
6292         signals_handle_tstp();
6293
6294         /* Refresh */
6295         Term_fresh();
6296
6297         /* Note that the player is not dead */
6298 #ifdef JP
6299 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6300 #else
6301         (void)strcpy(p_ptr->died_from, "(alive and well)");
6302 #endif
6303
6304         /* HACK -- don't get sanity blast on updating view */
6305         hack_mind = FALSE;
6306
6307         /* Update stuff */
6308         update_stuff();
6309
6310         /* Initialize monster process */
6311         mproc_init();
6312
6313         /* HACK -- reset the hackish flag */
6314         hack_mind = TRUE;
6315 }
6316
6317
6318 /*
6319  * Save the game and exit
6320  */
6321 void do_cmd_save_and_exit(void)
6322 {
6323         p_ptr->playing = FALSE;
6324
6325         /* Leaving */
6326         p_ptr->leaving = TRUE;
6327 #ifdef JP
6328         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6329 #else
6330         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6331 #endif
6332 }
6333
6334
6335 /*
6336  * Hack -- Calculates the total number of points earned         -JWT-
6337  */
6338 long total_points(void)
6339 {
6340         int i, mult = 100;
6341         s16b max_dl = 0;
6342         u32b point, point_h, point_l;
6343         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6344
6345         if (!preserve_mode) mult += 10;
6346         if (!autoroller) mult += 10;
6347         if (!smart_learn) mult -= 20;
6348         if (smart_cheat) mult += 30;
6349         if (ironman_shops) mult += 50;
6350         if (ironman_small_levels) mult += 10;
6351         if (ironman_empty_levels) mult += 20;
6352         if (!powerup_home) mult += 50;
6353         if (ironman_rooms) mult += 100;
6354         if (ironman_nightmare) mult += 100;
6355
6356         if (mult < 5) mult = 5;
6357
6358         for (i = 0; i < max_d_idx; i++)
6359                 if(max_dlv[i] > max_dl)
6360                         max_dl = max_dlv[i];
6361
6362         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6363         point_h = point_l / 0x10000L;
6364         point_l = point_l % 0x10000L;
6365         point_h *= mult;
6366         point_l *= mult;
6367         point_h += point_l / 0x10000L;
6368         point_l %= 0x10000L;
6369
6370         point_l += ((point_h % 100) << 16);
6371         point_h /= 100;
6372         point_l /= 100;
6373
6374         point = (point_h << 16) + (point_l);
6375         if (p_ptr->arena_number >= 0)
6376                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6377
6378         if (ironman_downward) point *= 2;
6379         if (p_ptr->pclass == CLASS_BERSERKER)
6380         {
6381                 if ( p_ptr->prace == RACE_SPECTRE )
6382                         point = point / 5;
6383         }
6384
6385         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6386         {
6387                 point = 1;
6388                 if (p_ptr->total_winner) point = 2;
6389         }
6390         if (easy_band) point = (0 - point);
6391
6392         return point;
6393 }
6394
6395
6396 #define GRAVE_LINE_WIDTH 31
6397
6398 /*
6399  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6400  */
6401 static void center_string(char *buf, cptr str)
6402 {
6403         int i, j;
6404
6405         /* Total length */
6406         i = strlen(str);
6407
6408         /* Necessary border */
6409         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6410
6411         /* Mega-Hack */
6412         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6413 }
6414
6415
6416 #if 0
6417 /*
6418  * Save a "bones" file for a dead character
6419  *
6420  * Note that we will not use these files until Angband 2.8.0, and
6421  * then we will only use the name and level on which death occured.
6422  *
6423  * Should probably attempt some form of locking...
6424  */
6425 static void make_bones(void)
6426 {
6427         FILE                *fp;
6428
6429         char                str[1024];
6430
6431
6432         /* Ignore wizards and borgs */
6433         if (!(p_ptr->noscore & 0x00FF))
6434         {
6435                 /* Ignore people who die in town */
6436                 if (dun_level)
6437                 {
6438                         char tmp[128];
6439
6440                         /* XXX XXX XXX "Bones" name */
6441                         sprintf(tmp, "bone.%03d", dun_level);
6442
6443                         /* Build the filename */
6444                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6445
6446                         /* Attempt to open the bones file */
6447                         fp = my_fopen(str, "r");
6448
6449                         /* Close it right away */
6450                         if (fp) my_fclose(fp);
6451
6452                         /* Do not over-write a previous ghost */
6453                         if (fp) return;
6454
6455                         /* File type is "TEXT" */
6456                         FILE_TYPE(FILE_TYPE_TEXT);
6457
6458                         /* Grab permissions */
6459                         safe_setuid_grab();
6460
6461                         /* Try to write a new "Bones File" */
6462                         fp = my_fopen(str, "w");
6463
6464                         /* Drop permissions */
6465                         safe_setuid_drop();
6466
6467                         /* Not allowed to write it?  Weird. */
6468                         if (!fp) return;
6469
6470                         /* Save the info */
6471                         fprintf(fp, "%s\n", player_name);
6472                         fprintf(fp, "%d\n", p_ptr->mhp);
6473                         fprintf(fp, "%d\n", p_ptr->prace);
6474                         fprintf(fp, "%d\n", p_ptr->pclass);
6475
6476                         /* Close and save the Bones file */
6477                         my_fclose(fp);
6478                 }
6479         }
6480 }
6481 #endif
6482
6483
6484 /*
6485  * Redefinable "print_tombstone" action
6486  */
6487 bool (*tombstone_aux)(void) = NULL;
6488
6489
6490 /*
6491  * Display a "tomb-stone"
6492  */
6493 static void print_tomb(void)
6494 {
6495         bool done = FALSE;
6496
6497         /* Do we use a special tombstone ? */
6498         if (tombstone_aux)
6499         {
6500                 /* Use tombstone hook */
6501                 done = (*tombstone_aux)();
6502         }
6503
6504         /* Print the text-tombstone */
6505         if (!done)
6506         {
6507                 cptr   p;
6508                 char   tmp[160];
6509                 char   buf[1024];
6510                 char   dummy[80];
6511                 char   *t;
6512                 FILE   *fp;
6513                 time_t ct = time((time_t)0);
6514 #ifdef JP
6515                 int    extra_line = 0;
6516 #endif
6517
6518                 /* Clear screen */
6519                 Term_clear();
6520
6521                 /* Build the filename */
6522 #ifdef JP
6523                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6524 #else
6525                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6526 #endif
6527
6528                 /* Open the News file */
6529                 fp = my_fopen(buf, "r");
6530
6531                 /* Dump */
6532                 if (fp)
6533                 {
6534                         int i = 0;
6535
6536                         /* Dump the file to the screen */
6537                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6538                         {
6539                                 /* Display and advance */
6540                                 put_str(buf, i++, 0);
6541                         }
6542
6543                         /* Close */
6544                         my_fclose(fp);
6545                 }
6546
6547                 /* King or Queen */
6548                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6549                 {
6550 #ifdef JP
6551                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6552                         p= "°ÎÂç¤Ê¤ë¼Ô";
6553 #else
6554                         p = "Magnificent";
6555 #endif
6556                 }
6557
6558                 /* Normal */
6559                 else
6560                 {
6561                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6562                 }
6563
6564                 center_string(buf, player_name);
6565                 put_str(buf, 6, 11);
6566
6567 #ifndef JP
6568                 center_string(buf, "the");
6569                 put_str(buf, 7, 11);
6570 #endif
6571
6572                 center_string(buf, p);
6573                 put_str(buf, 8, 11);
6574
6575                 center_string(buf, cp_ptr->title);
6576                 put_str(buf, 10, 11);
6577
6578 #ifdef JP
6579                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6580 #else
6581                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6582 #endif
6583                 center_string(buf, tmp);
6584                 put_str(buf, 11, 11);
6585
6586 #ifdef JP
6587                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6588 #else
6589                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6590 #endif
6591                 center_string(buf, tmp);
6592                 put_str(buf, 12, 11);
6593
6594 #ifdef JP
6595                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6596 #else
6597                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6598 #endif
6599                 center_string(buf, tmp);
6600                 put_str(buf, 13, 11);
6601
6602 #ifdef JP
6603                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6604                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6605                 {
6606                         strcpy(tmp, "<¼«»¦>");
6607                 }
6608                 else if (streq(p_ptr->died_from, "ripe"))
6609                 {
6610                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6611                 }
6612                 else if (streq(p_ptr->died_from, "Seppuku"))
6613                 {
6614                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6615                 }
6616                 else
6617                 {
6618                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6619                         t = tmp + strlen(tmp) + 1;
6620                         if (*t)
6621                         {
6622                                 strcpy(dummy, t); /* 2nd line */
6623                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6624                                 {
6625                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6626                                         strcpy(t, "¡Ä");
6627                                 }
6628                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6629                                 {
6630                                         char dummy2[80];
6631                                         char *name_head = my_strstr(tmp, "¡Ø");
6632                                         sprintf(dummy2, "%s%s", name_head, dummy);
6633                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6634                                         {
6635                                                 strcpy(dummy, dummy2);
6636                                                 *name_head = '\0';
6637                                         }
6638                                 }
6639                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6640                                 {
6641                                         char dummy2[80];
6642                                         char *name_head = my_strstr(tmp, "¡Ö");
6643                                         sprintf(dummy2, "%s%s", name_head, dummy);
6644                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6645                                         {
6646                                                 strcpy(dummy, dummy2);
6647                                                 *name_head = '\0';
6648                                         }
6649                                 }
6650                                 center_string(buf, dummy);
6651                                 put_str(buf, 15, 11);
6652                                 extra_line = 1;
6653                         }
6654                 }
6655                 center_string(buf, tmp);
6656                 put_str(buf, 14, 11);
6657
6658                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6659                 {
6660                         if (dun_level == 0)
6661                         {
6662                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6663                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6664                                 {
6665                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6666                                 }
6667                                 else
6668                                 {
6669                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6670                                 }
6671                         }
6672                         else
6673                         {
6674                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6675                                 {
6676                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6677                                 }
6678                                 else
6679                                 {
6680                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6681                                 }
6682                         }
6683                         center_string(buf, tmp);
6684                         put_str(buf, 15 + extra_line, 11);
6685                 }
6686 #else
6687                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6688                 center_string(buf, tmp);
6689                 put_str(buf, 14, 11);
6690
6691                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6692                 center_string(buf, tmp);
6693                 put_str(buf, 15, 11);
6694                 t = tmp + strlen(tmp) + 1;
6695                 if (*t)
6696                 {
6697                         strcpy(dummy, t); /* 2nd line */
6698                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6699                         {
6700                                 int dummy_len = strlen(dummy);
6701                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6702                         }
6703                         center_string(buf, dummy);
6704                         put_str(buf, 16, 11);
6705                 }
6706 #endif
6707
6708                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6709                 center_string(buf, tmp);
6710                 put_str(buf, 17, 11);
6711
6712 #ifdef JP
6713                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6714 #else
6715                 msg_format("Goodbye, %s!", player_name);
6716 #endif
6717         }
6718 }
6719
6720
6721 /*
6722  * Display some character info
6723  */
6724 static void show_info(void)
6725 {
6726         int             i, j, k, l;
6727         object_type             *o_ptr;
6728         store_type              *st_ptr;
6729
6730         /* Hack -- Know everything in the inven/equip */
6731         for (i = 0; i < INVEN_TOTAL; i++)
6732         {
6733                 o_ptr = &inventory[i];
6734
6735                 /* Skip non-objects */
6736                 if (!o_ptr->k_idx) continue;
6737
6738                 /* Aware and Known */
6739                 object_aware(o_ptr);
6740                 object_known(o_ptr);
6741         }
6742
6743         for (i = 1; i < max_towns; i++)
6744         {
6745                 st_ptr = &town[i].store[STORE_HOME];
6746
6747                 /* Hack -- Know everything in the home */
6748                 for (j = 0; j < st_ptr->stock_num; j++)
6749                 {
6750                         o_ptr = &st_ptr->stock[j];
6751
6752                         /* Skip non-objects */
6753                         if (!o_ptr->k_idx) continue;
6754
6755                         /* Aware and Known */
6756                         object_aware(o_ptr);
6757                         object_known(o_ptr);
6758                 }
6759         }
6760
6761         /* Hack -- Recalculate bonuses */
6762         p_ptr->update |= (PU_BONUS);
6763
6764         /* Handle stuff */
6765         handle_stuff();
6766
6767         /* Flush all input keys */
6768         flush();
6769
6770         /* Flush messages */
6771         msg_print(NULL);
6772
6773
6774         /* Describe options */
6775 #ifdef JP
6776 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6777 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6778 #else
6779         prt("You may now dump a character record to one or more files.", 21, 0);
6780         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6781 #endif
6782
6783
6784         /* Dump character records as requested */
6785         while (TRUE)
6786         {
6787                 char out_val[160];
6788
6789                 /* Prompt */
6790 #ifdef JP
6791 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6792 #else
6793                 put_str("Filename: ", 23, 0);
6794 #endif
6795
6796
6797                 /* Default */
6798                 strcpy(out_val, "");
6799
6800                 /* Ask for filename (or abort) */
6801                 if (!askfor(out_val, 60)) return;
6802
6803                 /* Return means "show on screen" */
6804                 if (!out_val[0]) break;
6805
6806                 /* Save screen */
6807                 screen_save();
6808
6809                 /* Dump a character file */
6810                 (void)file_character(out_val);
6811
6812                 /* Load screen */
6813                 screen_load();
6814         }
6815
6816         update_playtime();
6817
6818         /* Display player */
6819         display_player(0);
6820
6821         /* Prompt for inventory */
6822 #ifdef JP
6823 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6824 #else
6825         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6826 #endif
6827
6828
6829         /* Allow abort at this point */
6830         if (inkey() == ESCAPE) return;
6831
6832
6833         /* Show equipment and inventory */
6834
6835         /* Equipment -- if any */
6836         if (equip_cnt)
6837         {
6838                 Term_clear();
6839                 item_tester_full = TRUE;
6840                 (void)show_equip(0);
6841 #ifdef JP
6842 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6843 #else
6844                 prt("You are using: -more-", 0, 0);
6845 #endif
6846
6847                 if (inkey() == ESCAPE) return;
6848         }
6849
6850         /* Inventory -- if any */
6851         if (inven_cnt)
6852         {
6853                 Term_clear();
6854                 item_tester_full = TRUE;
6855                 (void)show_inven(0);
6856 #ifdef JP
6857 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6858 #else
6859                 prt("You are carrying: -more-", 0, 0);
6860 #endif
6861
6862                 if (inkey() == ESCAPE) return;
6863         }
6864
6865         /* Homes in the different towns */
6866         for (l = 1; l < max_towns; l++)
6867         {
6868                 st_ptr = &town[l].store[STORE_HOME];
6869
6870                 /* Home -- if anything there */
6871                 if (st_ptr->stock_num)
6872                 {
6873                         /* Display contents of the home */
6874                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6875                         {
6876                                 /* Clear screen */
6877                                 Term_clear();
6878
6879                                 /* Show 12 items */
6880                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6881                                 {
6882                                         char o_name[MAX_NLEN];
6883                                         char tmp_val[80];
6884
6885                                         /* Acquire item */
6886                                         o_ptr = &st_ptr->stock[i];
6887
6888                                         /* Print header, clear line */
6889                                         sprintf(tmp_val, "%c) ", I2A(j));
6890                                         prt(tmp_val, j+2, 4);
6891
6892                                         /* Display object description */
6893                                         object_desc(o_name, o_ptr, 0);
6894                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6895                                 }
6896
6897                                 /* Caption */
6898 #ifdef JP
6899 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6900 #else
6901                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6902 #endif
6903
6904
6905                                 /* Wait for it */
6906                                 if (inkey() == ESCAPE) return;
6907                         }
6908                 }
6909         }
6910 }
6911
6912
6913 static bool check_score(void)
6914 {
6915         /* Clear screen */
6916         Term_clear();
6917
6918         /* No score file */
6919         if (highscore_fd < 0)
6920         {
6921 #ifdef JP
6922 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6923 #else
6924                 msg_print("Score file unavailable.");
6925 #endif
6926
6927                 msg_print(NULL);
6928                 return FALSE;
6929         }
6930
6931 #ifndef SCORE_WIZARDS
6932         /* Wizard-mode pre-empts scoring */
6933         if (p_ptr->noscore & 0x000F)
6934         {
6935 #ifdef JP
6936 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6937 #else
6938                 msg_print("Score not registered for wizards.");
6939 #endif
6940
6941                 msg_print(NULL);
6942                 return FALSE;
6943         }
6944 #endif
6945
6946 #ifndef SCORE_BORGS
6947         /* Borg-mode pre-empts scoring */
6948         if (p_ptr->noscore & 0x00F0)
6949         {
6950 #ifdef JP
6951 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6952 #else
6953                 msg_print("Score not registered for borgs.");
6954 #endif
6955
6956                 msg_print(NULL);
6957                 return FALSE;
6958         }
6959 #endif
6960
6961 #ifndef SCORE_CHEATERS
6962         /* Cheaters are not scored */
6963         if (p_ptr->noscore & 0xFF00)
6964         {
6965 #ifdef JP
6966 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6967 #else
6968                 msg_print("Score not registered for cheaters.");
6969 #endif
6970
6971                 msg_print(NULL);
6972                 return FALSE;
6973         }
6974 #endif
6975
6976         /* Interupted */
6977 #ifdef JP
6978 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6979 #else
6980         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6981 #endif
6982
6983         {
6984 #ifdef JP
6985 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6986 #else
6987                 msg_print("Score not registered due to interruption.");
6988 #endif
6989
6990                 msg_print(NULL);
6991                 return FALSE;
6992         }
6993
6994         /* Quitter */
6995 #ifdef JP
6996 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6997 #else
6998         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6999 #endif
7000
7001         {
7002 #ifdef JP
7003 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7004 #else
7005                 msg_print("Score not registered due to quitting.");
7006 #endif
7007
7008                 msg_print(NULL);
7009                 return FALSE;
7010         }
7011         return TRUE;
7012 }
7013
7014 /*
7015  * Close up the current game (player may or may not be dead)
7016  *
7017  * This function is called only from "main.c" and "signals.c".
7018  */
7019 void close_game(void)
7020 {
7021         char buf[1024];
7022         bool do_send = TRUE;
7023
7024 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7025
7026         /* Handle stuff */
7027         handle_stuff();
7028
7029         /* Flush the messages */
7030         msg_print(NULL);
7031
7032         /* Flush the input */
7033         flush();
7034
7035
7036         /* No suspending now */
7037         signals_ignore_tstp();
7038
7039
7040         /* Hack -- Character is now "icky" */
7041         character_icky = TRUE;
7042
7043
7044         /* Build the filename */
7045         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7046
7047         /* Grab permissions */
7048         safe_setuid_grab();
7049
7050         /* Open the high score file, for reading/writing */
7051         highscore_fd = fd_open(buf, O_RDWR);
7052
7053         /* Drop permissions */
7054         safe_setuid_drop();
7055
7056         /* Handle death */
7057         if (p_ptr->is_dead)
7058         {
7059                 /* Handle retirement */
7060                 if (p_ptr->total_winner) kingly();
7061
7062                 /* Save memories */
7063 #ifdef JP
7064                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7065 #else
7066                 if (!cheat_save || get_check("Save death? "))
7067 #endif
7068                 {
7069
7070 #ifdef JP
7071 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7072 #else
7073                         if (!save_player()) msg_print("death save failed!");
7074 #endif
7075                 }
7076                 else do_send = FALSE;
7077
7078                 /* You are dead */
7079                 print_tomb();
7080
7081                 flush();
7082
7083                 /* Show more info */
7084                 show_info();
7085
7086                 /* Clear screen */
7087                 Term_clear();
7088
7089                 if (check_score())
7090                 {
7091                         if ((!send_world_score(do_send)))
7092                         {
7093 #ifdef JP
7094                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7095 #else
7096                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7097 #endif
7098                                 {
7099                                         p_ptr->wait_report_score = TRUE;
7100                                         p_ptr->is_dead = FALSE;
7101 #ifdef JP
7102                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7103 #else
7104                                         if (!save_player()) msg_print("death save failed!");
7105 #endif
7106                                 }
7107                         }
7108                         if (!p_ptr->wait_report_score)
7109                                 (void)top_twenty();
7110                 }
7111                 else if (highscore_fd >= 0)
7112                 {
7113                         display_scores_aux(0, 10, -1, NULL);
7114                 }
7115 #if 0
7116                 /* Dump bones file */
7117                 make_bones();
7118 #endif
7119         }
7120
7121         /* Still alive */
7122         else
7123         {
7124                 /* Save the game */
7125                 do_cmd_save_game(FALSE);
7126
7127                 /* Prompt for scores XXX XXX XXX */
7128 #ifdef JP
7129 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7130 #else
7131                 prt("Press Return (or Escape).", 0, 40);
7132 #endif
7133
7134
7135                 /* Predict score (or ESCAPE) */
7136                 if (inkey() != ESCAPE) predict_score();
7137         }
7138
7139
7140         /* Shut the high score file */
7141         (void)fd_close(highscore_fd);
7142
7143         /* Forget the high score fd */
7144         highscore_fd = -1;
7145
7146         /* Kill all temporal files */
7147         clear_saved_floor_files();
7148
7149         /* Allow suspending now */
7150         signals_handle_tstp();
7151 }
7152
7153
7154 /*
7155  * Handle abrupt death of the visual system
7156  *
7157  * This routine is called only in very rare situations, and only
7158  * by certain visual systems, when they experience fatal errors.
7159  *
7160  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7161  * save file so that player can see tombstone when restart.
7162  */
7163 void exit_game_panic(void)
7164 {
7165         /* If nothing important has happened, just quit */
7166 #ifdef JP
7167         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7168 #else
7169         if (!character_generated || character_saved) quit("panic");
7170 #endif
7171
7172         /* Mega-Hack -- see "msg_print()" */
7173         msg_flag = FALSE;
7174
7175         /* Clear the top line */
7176         prt("", 0, 0);
7177
7178         /* Hack -- turn off some things */
7179         disturb(1, 0);
7180
7181         /* Mega-Hack -- Delay death */
7182         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7183
7184         /* Hardcode panic save */
7185         p_ptr->panic_save = 1;
7186
7187         /* Forbid suspend */
7188         signals_ignore_tstp();
7189
7190         /* Indicate panic save */
7191 #ifdef JP
7192         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7193 #else
7194         (void)strcpy(p_ptr->died_from, "(panic save)");
7195 #endif
7196
7197
7198         /* Panic save, or get worried */
7199 #ifdef JP
7200         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7201 #else
7202         if (!save_player()) quit("panic save failed!");
7203 #endif
7204
7205
7206         /* Successful panic save */
7207 #ifdef JP
7208         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7209 #else
7210         quit("panic save succeeded!");
7211 #endif
7212 }
7213
7214
7215 /*
7216  * Get a random line from a file
7217  * Based on the monster speech patch by Matt Graham,
7218  */
7219 errr get_rnd_line(cptr file_name, int entry, char *output)
7220 {
7221         FILE    *fp;
7222         char    buf[1024];
7223         int     counter, test;
7224         int     line_num = 0;
7225
7226
7227         /* Build the filename */
7228         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7229
7230         /* Open the file */
7231         fp = my_fopen(buf, "r");
7232
7233         /* Failed */
7234         if (!fp) return -1;
7235
7236         /* Find the entry of the monster */
7237         while (TRUE)
7238         {
7239                 /* Get a line from the file */
7240                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7241                 {
7242                         /* Count the lines */
7243                         line_num++;
7244
7245                         /* Look for lines starting with 'N:' */
7246                         if ((buf[0] == 'N') && (buf[1] == ':'))
7247                         {
7248                                 /* Allow default lines */
7249                                 if (buf[2] == '*')
7250                                 {
7251                                         /* Default lines */
7252                                         break;
7253                                 }
7254                                 else if (buf[2] == 'M')
7255                                 {
7256                                         if (r_info[entry].flags1 & RF1_MALE) break;
7257                                 }
7258                                 else if (buf[2] == 'F')
7259                                 {
7260                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7261                                 }
7262                                 /* Get the monster number */
7263                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7264                                 {
7265                                         /* Is it the right number? */
7266                                         if (test == entry) break;
7267                                 }
7268                                 else
7269                                 {
7270                                         /* Error while converting the number */
7271                                         msg_format("Error in line %d of %s!", line_num, file_name);
7272                                         my_fclose(fp);
7273                                         return -1;
7274                                 }
7275                         }
7276                 }
7277                 else
7278                 {
7279                         /* Reached end of file */
7280                         my_fclose(fp);
7281                         return -1;
7282                 }
7283         }
7284
7285         /* Get the random line */
7286         for (counter = 0; ; counter++)
7287         {
7288                 while (TRUE)
7289                 {
7290                         test = my_fgets(fp, buf, sizeof(buf));
7291
7292                         /* Count the lines */
7293                         /* line_num++; No more needed */
7294
7295                         if (!test)
7296                         {
7297                                 /* Ignore lines starting with 'N:' */
7298                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7299
7300                                 if (buf[0] != '#') break;
7301                         }
7302                         else break;
7303                 }
7304
7305                 /* Abort */
7306                 if (!buf[0]) break;
7307
7308                 /* Copy the line */
7309                 if (one_in_(counter + 1)) strcpy(output, buf);
7310         }
7311
7312         /* Close the file */
7313         my_fclose(fp);
7314
7315         /* Success */
7316         return counter ? 0 : -1;
7317 }
7318
7319
7320 #ifdef JP
7321 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7322 {
7323         int  i, j, kanji;
7324         errr result = 1;
7325
7326         for (i = 0; i < count; i++)
7327         {
7328                 result = get_rnd_line(file_name, entry, output);
7329                 if (result) break;
7330                 kanji = 0;
7331                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7332                 if (kanji) break;
7333         }
7334         return result;
7335 }
7336 #endif
7337
7338 /*
7339  * Process file for auto picker/destroyer.
7340  */
7341 errr process_autopick_file(cptr name)
7342 {
7343         char buf[1024];
7344
7345         errr err = 0;
7346
7347         /* Build the filename */
7348         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7349
7350         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7351
7352         /* Result */
7353         return (err);
7354 }
7355
7356
7357 /*
7358  * Process file for player's history editor.
7359  */
7360 errr process_histpref_file(cptr name)
7361 {
7362         char buf[1024];
7363         errr err = 0;
7364         bool old_character_xtra = character_xtra;
7365
7366         /* Build the filename */
7367         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7368
7369         /* Hack -- prevent modification birth options in this file */
7370         character_xtra = TRUE;
7371
7372         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7373
7374         character_xtra = old_character_xtra;
7375
7376         /* Result */
7377         return (err);
7378 }
7379
7380
7381 static errr counts_seek(int fd, u32b where, bool flag)
7382 {
7383         huge seekpoint;
7384         char temp1[128], temp2[128];
7385         u32b zero_header[3] = {0L, 0L, 0L};
7386         int i;
7387
7388 #ifdef SAVEFILE_USE_UID
7389         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7390 #else
7391         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7392 #endif
7393         for (i = 0; temp1[i]; i++)
7394                 temp1[i] ^= (i+1) * 63;
7395
7396         seekpoint = 0;
7397         while (1)
7398         {
7399                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7400                         return 1;
7401                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7402                 {
7403                         if (!flag)
7404                                 return 1;
7405                         /* add new name */
7406                         fd_seek(fd, seekpoint);
7407                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7408                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7409                         break;
7410                 }
7411
7412                 if (strcmp(temp1, temp2) == 0)
7413                         break;
7414
7415                 seekpoint += 128 + 3 * sizeof(u32b);
7416         }
7417
7418         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7419 }
7420
7421 u32b counts_read(int where)
7422 {
7423         int fd;
7424         u32b count = 0;
7425         char buf[1024];
7426
7427 #ifdef JP
7428         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7429 #else
7430         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7431 #endif
7432         fd = fd_open(buf, O_RDONLY);
7433
7434         if (counts_seek(fd, where, FALSE) ||
7435             fd_read(fd, (char*)(&count), sizeof(u32b)))
7436                 count = 0;
7437
7438         (void)fd_close(fd);
7439
7440         return count;
7441 }
7442
7443 errr counts_write(int where, u32b count)
7444 {
7445         int fd;
7446         char buf[1024];
7447         errr err;
7448
7449 #ifdef JP
7450         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7451 #else
7452         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7453 #endif
7454
7455         /* Grab permissions */
7456         safe_setuid_grab();
7457
7458         fd = fd_open(buf, O_RDWR);
7459
7460         /* Drop permissions */
7461         safe_setuid_drop();
7462
7463         if (fd < 0)
7464         {
7465                 /* File type is "DATA" */
7466                 FILE_TYPE(FILE_TYPE_DATA);
7467
7468                 /* Grab permissions */
7469                 safe_setuid_grab();
7470
7471                 /* Create a new high score file */
7472                 fd = fd_make(buf, 0644);
7473
7474                 /* Drop permissions */
7475                 safe_setuid_drop();
7476         }
7477
7478         /* Grab permissions */
7479         safe_setuid_grab();
7480
7481         err = fd_lock(fd, F_WRLCK);
7482
7483         /* Drop permissions */
7484         safe_setuid_drop();
7485
7486         if (err) return 1;
7487
7488         counts_seek(fd, where, TRUE);
7489         fd_write(fd, (char*)(&count), sizeof(u32b));
7490
7491         /* Grab permissions */
7492         safe_setuid_grab();
7493
7494         err = fd_lock(fd, F_UNLCK);
7495
7496         /* Drop permissions */
7497         safe_setuid_drop();
7498
7499         if (err) return 1;
7500
7501         (void)fd_close(fd);
7502
7503         return 0;
7504 }
7505
7506
7507 #ifdef HANDLE_SIGNALS
7508
7509
7510 #include <signal.h>
7511
7512
7513 /*
7514  * Handle signals -- suspend
7515  *
7516  * Actually suspend the game, and then resume cleanly
7517  */
7518 static void handle_signal_suspend(int sig)
7519 {
7520         /* Disable handler */
7521         (void)signal(sig, SIG_IGN);
7522
7523 #ifdef SIGSTOP
7524
7525         /* Flush output */
7526         Term_fresh();
7527
7528         /* Suspend the "Term" */
7529         Term_xtra(TERM_XTRA_ALIVE, 0);
7530
7531         /* Suspend ourself */
7532         (void)kill(0, SIGSTOP);
7533
7534         /* Resume the "Term" */
7535         Term_xtra(TERM_XTRA_ALIVE, 1);
7536
7537         /* Redraw the term */
7538         Term_redraw();
7539
7540         /* Flush the term */
7541         Term_fresh();
7542
7543 #endif
7544
7545         /* Restore handler */
7546         (void)signal(sig, handle_signal_suspend);
7547 }
7548
7549
7550 /*
7551  * Handle signals -- simple (interrupt and quit)
7552  *
7553  * This function was causing a *huge* number of problems, so it has
7554  * been simplified greatly.  We keep a global variable which counts
7555  * the number of times the user attempts to kill the process, and
7556  * we commit suicide if the user does this a certain number of times.
7557  *
7558  * We attempt to give "feedback" to the user as he approaches the
7559  * suicide thresh-hold, but without penalizing accidental keypresses.
7560  *
7561  * To prevent messy accidents, we should reset this global variable
7562  * whenever the user enters a keypress, or something like that.
7563  */
7564 static void handle_signal_simple(int sig)
7565 {
7566         /* Disable handler */
7567         (void)signal(sig, SIG_IGN);
7568
7569
7570         /* Nothing to save, just quit */
7571         if (!character_generated || character_saved) quit(NULL);
7572
7573
7574         /* Count the signals */
7575         signal_count++;
7576
7577
7578         /* Terminate dead characters */
7579         if (p_ptr->is_dead)
7580         {
7581                 /* Mark the savefile */
7582 #ifdef JP
7583 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7584 #else
7585                 (void)strcpy(p_ptr->died_from, "Abortion");
7586 #endif
7587
7588                 forget_lite();
7589                 forget_view();
7590                 clear_mon_lite();
7591
7592                 /* Close stuff */
7593                 close_game();
7594
7595                 /* Quit */
7596 #ifdef JP
7597 quit("¶¯À©½ªÎ»");
7598 #else
7599                 quit("interrupt");
7600 #endif
7601
7602         }
7603
7604         /* Allow suicide (after 5) */
7605         else if (signal_count >= 5)
7606         {
7607                 /* Cause of "death" */
7608 #ifdef JP
7609 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7610 #else
7611                 (void)strcpy(p_ptr->died_from, "Interrupting");
7612 #endif
7613
7614
7615                 forget_lite();
7616                 forget_view();
7617                 clear_mon_lite();
7618
7619                 /* Stop playing */
7620                 p_ptr->playing = FALSE;
7621
7622                 /* Suicide */
7623                 p_ptr->is_dead = TRUE;
7624
7625                 /* Leaving */
7626                 p_ptr->leaving = TRUE;
7627
7628                 /* Close stuff */
7629                 close_game();
7630
7631                 /* Quit */
7632 #ifdef JP
7633 quit("¶¯À©½ªÎ»");
7634 #else
7635                 quit("interrupt");
7636 #endif
7637
7638         }
7639
7640         /* Give warning (after 4) */
7641         else if (signal_count >= 4)
7642         {
7643                 /* Make a noise */
7644                 Term_xtra(TERM_XTRA_NOISE, 0);
7645
7646                 /* Clear the top line */
7647                 Term_erase(0, 0, 255);
7648
7649                 /* Display the cause */
7650 #ifdef JP
7651 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7652 #else
7653                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7654 #endif
7655
7656
7657                 /* Flush */
7658                 Term_fresh();
7659         }
7660
7661         /* Give warning (after 2) */
7662         else if (signal_count >= 2)
7663         {
7664                 /* Make a noise */
7665                 Term_xtra(TERM_XTRA_NOISE, 0);
7666         }
7667
7668         /* Restore handler */
7669         (void)signal(sig, handle_signal_simple);
7670 }
7671
7672
7673 /*
7674  * Handle signal -- abort, kill, etc
7675  */
7676 static void handle_signal_abort(int sig)
7677 {
7678         int wid, hgt;
7679
7680         Term_get_size(&wid, &hgt);
7681
7682         /* Disable handler */
7683         (void)signal(sig, SIG_IGN);
7684
7685
7686         /* Nothing to save, just quit */
7687         if (!character_generated || character_saved) quit(NULL);
7688
7689
7690         forget_lite();
7691         forget_view();
7692         clear_mon_lite();
7693
7694         /* Clear the bottom line */
7695         Term_erase(0, hgt - 1, 255);
7696
7697         /* Give a warning */
7698         Term_putstr(0, hgt - 1, -1, TERM_RED,
7699 #ifdef JP
7700 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7701 #else
7702                     "A gruesome software bug LEAPS out at you!");
7703 #endif
7704
7705
7706         /* Message */
7707 #ifdef JP
7708 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7709 #else
7710         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7711 #endif
7712
7713
7714 #ifdef JP
7715         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7716 #else
7717         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7718 #endif
7719
7720         /* Flush output */
7721         Term_fresh();
7722
7723         /* Panic Save */
7724         p_ptr->panic_save = 1;
7725
7726         /* Panic save */
7727 #ifdef JP
7728 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7729 #else
7730         (void)strcpy(p_ptr->died_from, "(panic save)");
7731 #endif
7732
7733
7734         /* Forbid suspend */
7735         signals_ignore_tstp();
7736
7737         /* Attempt to save */
7738         if (save_player())
7739         {
7740 #ifdef JP
7741 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7742 #else
7743                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7744 #endif
7745
7746         }
7747
7748         /* Save failed */
7749         else
7750         {
7751 #ifdef JP
7752 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7753 #else
7754                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7755 #endif
7756
7757         }
7758
7759         /* Flush output */
7760         Term_fresh();
7761
7762         /* Quit */
7763 #ifdef JP
7764 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7765 #else
7766         quit("software bug");
7767 #endif
7768
7769 }
7770
7771
7772
7773
7774 /*
7775  * Ignore SIGTSTP signals (keyboard suspend)
7776  */
7777 void signals_ignore_tstp(void)
7778 {
7779
7780 #ifdef SIGTSTP
7781         (void)signal(SIGTSTP, SIG_IGN);
7782 #endif
7783
7784 }
7785
7786 /*
7787  * Handle SIGTSTP signals (keyboard suspend)
7788  */
7789 void signals_handle_tstp(void)
7790 {
7791
7792 #ifdef SIGTSTP
7793         (void)signal(SIGTSTP, handle_signal_suspend);
7794 #endif
7795
7796 }
7797
7798
7799 /*
7800  * Prepare to handle the relevant signals
7801  */
7802 void signals_init(void)
7803 {
7804
7805 #ifdef SIGHUP
7806         (void)signal(SIGHUP, SIG_IGN);
7807 #endif
7808
7809
7810 #ifdef SIGTSTP
7811         (void)signal(SIGTSTP, handle_signal_suspend);
7812 #endif
7813
7814
7815 #ifdef SIGINT
7816         (void)signal(SIGINT, handle_signal_simple);
7817 #endif
7818
7819 #ifdef SIGQUIT
7820         (void)signal(SIGQUIT, handle_signal_simple);
7821 #endif
7822
7823
7824 #ifdef SIGFPE
7825         (void)signal(SIGFPE, handle_signal_abort);
7826 #endif
7827
7828 #ifdef SIGILL
7829         (void)signal(SIGILL, handle_signal_abort);
7830 #endif
7831
7832 #ifdef SIGTRAP
7833         (void)signal(SIGTRAP, handle_signal_abort);
7834 #endif
7835
7836 #ifdef SIGIOT
7837         (void)signal(SIGIOT, handle_signal_abort);
7838 #endif
7839
7840 #ifdef SIGKILL
7841         (void)signal(SIGKILL, handle_signal_abort);
7842 #endif
7843
7844 #ifdef SIGBUS
7845         (void)signal(SIGBUS, handle_signal_abort);
7846 #endif
7847
7848 #ifdef SIGSEGV
7849         (void)signal(SIGSEGV, handle_signal_abort);
7850 #endif
7851
7852 #ifdef SIGTERM
7853         (void)signal(SIGTERM, handle_signal_abort);
7854 #endif
7855
7856 #ifdef SIGPIPE
7857         (void)signal(SIGPIPE, handle_signal_abort);
7858 #endif
7859
7860 #ifdef SIGEMT
7861         (void)signal(SIGEMT, handle_signal_abort);
7862 #endif
7863
7864 #ifdef SIGDANGER
7865         (void)signal(SIGDANGER, handle_signal_abort);
7866 #endif
7867
7868 #ifdef SIGSYS
7869         (void)signal(SIGSYS, handle_signal_abort);
7870 #endif
7871
7872 #ifdef SIGXCPU
7873         (void)signal(SIGXCPU, handle_signal_abort);
7874 #endif
7875
7876 #ifdef SIGPWR
7877         (void)signal(SIGPWR, handle_signal_abort);
7878 #endif
7879
7880 }
7881
7882
7883 #else   /* HANDLE_SIGNALS */
7884
7885
7886 /*
7887  * Do nothing
7888  */
7889 void signals_ignore_tstp(void)
7890 {
7891 }
7892
7893 /*
7894  * Do nothing
7895  */
7896 void signals_handle_tstp(void)
7897 {
7898 }
7899
7900 /*
7901  * Do nothing
7902  */
7903 void signals_init(void)
7904 {
7905 }
7906 #endif  /* HANDLE_SIGNALS */