3 /* Purpose: code dealing with files (and death) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return (1);
418 /* Process "%:<fname>" */
421 /* Attempt to Process the given file */
422 return (process_pref_file(buf + 2));
426 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
429 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
432 i = (huge)strtol(zz[0], NULL, 0);
433 n1 = strtol(zz[1], NULL, 0);
434 n2 = strtol(zz[2], NULL, 0);
435 if (i >= max_r_idx) return (1);
437 if (n1) r_ptr->x_attr = n1;
438 if (n2) r_ptr->x_char = n2;
443 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
444 else if (buf[0] == 'K')
446 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
449 i = (huge)strtol(zz[0], NULL, 0);
450 n1 = strtol(zz[1], NULL, 0);
451 n2 = strtol(zz[2], NULL, 0);
452 if (i >= max_k_idx) return (1);
454 if (n1) k_ptr->x_attr = n1;
455 if (n2) k_ptr->x_char = n2;
460 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
461 else if (buf[0] == 'F')
463 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
466 i = (huge)strtol(zz[0], NULL, 0);
467 n1 = strtol(zz[1], NULL, 0);
468 n2 = strtol(zz[2], NULL, 0);
469 if (i >= max_f_idx) return (1);
471 if (n1) f_ptr->x_attr = n1;
472 if (n2) f_ptr->x_char = n2;
477 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
478 else if (buf[0] == 'S')
480 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
482 j = (byte)strtol(zz[0], NULL, 0);
483 n1 = strtol(zz[1], NULL, 0);
484 n2 = strtol(zz[2], NULL, 0);
485 misc_to_attr[j] = n1;
486 misc_to_char[j] = n2;
491 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
492 else if (buf[0] == 'U')
494 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
496 j = (huge)strtol(zz[0], NULL, 0);
497 n1 = strtol(zz[1], NULL, 0);
498 n2 = strtol(zz[2], NULL, 0);
499 for (i = 1; i < max_k_idx; i++)
501 object_kind *k_ptr = &k_info[i];
502 if (k_ptr->tval == j)
504 if (n1) k_ptr->d_attr = n1;
505 if (n2) k_ptr->d_char = n2;
512 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513 else if (buf[0] == 'E')
515 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
517 j = (byte)strtol(zz[0], NULL, 0) % 128;
518 n1 = strtol(zz[1], NULL, 0);
519 if (n1) tval_to_attr[j] = n1;
525 /* Process "A:<str>" -- save an "action" for later */
526 else if (buf[0] == 'A')
528 text_to_ascii(macro__buf, buf+2);
532 /* Process "P:<str>" -- normal macro */
533 else if (buf[0] == 'P')
536 text_to_ascii(tmp, buf+2);
537 macro_add(tmp, macro__buf);
542 /* Process "C:<str>" -- create keymap */
543 else if (buf[0] == 'C')
549 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return (1);
551 mode = strtol(zz[0], NULL, 0);
552 if ((mode < 0) || (mode >= KEYMAP_MODES)) return (1);
554 text_to_ascii(tmp, zz[1]);
555 if (!tmp[0] || tmp[1]) return (1);
558 string_free(keymap_act[mode][i]);
560 keymap_act[mode][i] = string_make(macro__buf);
566 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
567 else if (buf[0] == 'V')
569 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
571 i = (byte)strtol(zz[0], NULL, 0);
572 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
573 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
574 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
575 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
581 /* Process "X:<str>" -- turn option off */
582 else if (buf[0] == 'X')
584 for (i = 0; option_info[i].o_desc; i++)
586 int os = option_info[i].o_set;
587 int ob = option_info[i].o_bit;
589 if (option_info[i].o_var &&
590 option_info[i].o_text &&
591 streq(option_info[i].o_text, buf + 2))
593 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
596 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
598 msg_format("Startup options can not changed! '%s'", buf);
605 option_flag[os] &= ~(1L << ob);
606 (*option_info[i].o_var) = FALSE;
611 /* don't know that option. ignore it.*/
613 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
615 msg_format("Ignored invalid option: %s", buf);
621 /* Process "Y:<str>" -- turn option on */
622 else if (buf[0] == 'Y')
624 for (i = 0; option_info[i].o_desc; i++)
626 int os = option_info[i].o_set;
627 int ob = option_info[i].o_bit;
629 if (option_info[i].o_var &&
630 option_info[i].o_text &&
631 streq(option_info[i].o_text, buf + 2))
633 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
636 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
638 msg_format("Startup options can not changed! '%s'", buf);
645 option_flag[os] |= (1L << ob);
646 (*option_info[i].o_var) = TRUE;
651 /* don't know that option. ignore it.*/
653 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
655 msg_format("Ignored invalid option: %s", buf);
661 /* Process "Z:<type>:<str>" -- set spell color */
662 else if (buf[0] == 'Z')
665 char *t = strchr(buf + 2, ':');
673 for (i = 0; gf_desc[i].name; i++)
675 /* Match this type */
676 if (streq(gf_desc[i].name, buf + 2))
678 /* Remember this color set */
679 gf_color[gf_desc[i].num] = quark_add(t);
686 /* set macro trigger names and a template */
687 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
688 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
689 else if (buf[0] == 'T')
692 tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
698 if (macro_template != NULL)
700 free(macro_template);
701 macro_template = NULL;
702 for (i = 0; i < max_macrotrigger; i++)
703 free(macro_trigger_name[i]);
704 max_macrotrigger = 0;
707 if (*zz[0] == '\0') return 0; /* clear template */
709 if (2 + num != tok) return 1; /* error */
711 len = strlen(zz[0])+1+num+1;
712 for (i = 0; i < num; i++)
713 len += strlen(zz[2+i])+1;
714 macro_template = malloc(len);
716 strcpy(macro_template, zz[0]);
718 macro_template + strlen(macro_template) + 1;
719 strcpy(macro_modifier_chr, zz[1]);
720 macro_modifier_name[0] =
721 macro_modifier_chr + strlen(macro_modifier_chr) + 1;
722 for (i = 0; i < num; i++)
724 strcpy(macro_modifier_name[i], zz[2+i]);
725 macro_modifier_name[i+1] = macro_modifier_name[i] +
726 strlen(macro_modifier_name[i]) + 1;
733 if (max_macrotrigger >= MAX_MACRO_TRIG)
736 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
738 msg_print("Too many macro triggers!");
742 m = max_macrotrigger;
745 len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
747 len += strlen(zz[2]) + 1;
748 macro_trigger_name[m] = malloc(len);
750 t = macro_trigger_name[m];
759 macro_trigger_keycode[0][m] = macro_trigger_name[m] +
760 strlen(macro_trigger_name[m]) + 1;
761 strcpy(macro_trigger_keycode[0][m], zz[1]);
764 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m] +
765 strlen(macro_trigger_keycode[0][m]) + 1;
766 strcpy(macro_trigger_keycode[1][m], zz[2]);
770 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m];
782 * Helper function for "process_pref_file()"
785 * v: output buffer array
791 static cptr process_pref_file_expr(char **sp, char *fp)
808 while (isspace(*s)) s++;
826 t = process_pref_file_expr(&s, &f);
835 else if (streq(t, "IOR"))
838 while (*s && (f != b2))
840 t = process_pref_file_expr(&s, &f);
841 if (*t && !streq(t, "0")) v = "1";
846 else if (streq(t, "AND"))
849 while (*s && (f != b2))
851 t = process_pref_file_expr(&s, &f);
852 if (*t && streq(t, "0")) v = "0";
857 else if (streq(t, "NOT"))
860 while (*s && (f != b2))
862 t = process_pref_file_expr(&s, &f);
863 if (*t && streq(t, "1")) v = "0";
868 else if (streq(t, "EQU"))
873 t = process_pref_file_expr(&s, &f);
875 while (*s && (f != b2))
878 t = process_pref_file_expr(&s, &f);
879 if (*t && !streq(p, t)) v = "0";
884 else if (streq(t, "LEQ"))
889 t = process_pref_file_expr(&s, &f);
891 while (*s && (f != b2))
894 t = process_pref_file_expr(&s, &f);
895 if (*t && (strcmp(p, t) > 0)) v = "0";
900 else if (streq(t, "GEQ"))
905 t = process_pref_file_expr(&s, &f);
907 while (*s && (f != b2))
910 t = process_pref_file_expr(&s, &f);
911 if (*t && (strcmp(p, t) < 0)) v = "0";
918 while (*s && (f != b2))
920 t = process_pref_file_expr(&s, &f);
925 if (f != b2) v = "?x?x?";
927 /* Extract final and Terminate */
928 if ((f = *s) != '\0') *s++ = '\0';
934 /* Accept all printables except spaces and brackets */
935 while (isprint(*s) && !strchr(" []", *s)) ++s;
937 /* Extract final and Terminate */
938 if ((f = *s) != '\0') *s++ = '\0';
944 if (streq(b+1, "SYS"))
949 else if (streq(b+1, "KEYBOARD"))
951 v = ANGBAND_KEYBOARD;
955 else if (streq(b+1, "GRAF"))
960 /* Monochrome mode */
961 else if (streq(b+1, "MONOCHROME"))
970 else if (streq(b+1, "RACE"))
980 else if (streq(b+1, "CLASS"))
990 else if (streq(b+1, "PLAYER"))
996 else if (streq(b+1, "REALM1"))
999 v = E_realm_names[p_ptr->realm1];
1001 v = realm_names[p_ptr->realm1];
1006 else if (streq(b+1, "REALM2"))
1009 v = E_realm_names[p_ptr->realm2];
1011 v = realm_names[p_ptr->realm2];
1016 else if (streq(b+1, "LEVEL"))
1018 sprintf(tmp, "%02d", p_ptr->lev);
1043 * Open the "user pref file" and parse it.
1045 static errr process_pref_file_aux(cptr name, bool read_pickpref)
1057 bool bypass = FALSE;
1061 fp = my_fopen(name, "r");
1064 if (!fp) return (-1);
1066 /* Process the file */
1067 while (0 == my_fgets(fp, buf, sizeof(buf)))
1072 /* Skip "empty" lines */
1073 if (!buf[0]) continue;
1075 /* Skip "blank" lines */
1077 if (!iskanji(buf[0]))
1079 if (isspace(buf[0])) continue;
1082 if (buf[0] == '#') continue;
1089 /* Process "?:<expr>" */
1090 if ((buf[0] == '?') && (buf[1] == ':'))
1099 /* Parse the expr */
1100 v = process_pref_file_expr(&s, &f);
1103 bypass = (streq(v, "0") ? TRUE : FALSE);
1109 /* Apply conditionals */
1110 if (bypass) continue;
1113 /* Process "%:<file>" */
1116 /* Process that file if allowed */
1118 (void)process_pickpref_file(buf + 2);
1120 (void)process_pref_file(buf + 2);
1127 /* Process the line */
1128 err = process_pref_file_command(buf);
1130 /* This is not original pref line... */
1135 err = process_pickpref_file_line(buf);
1143 /* Print error message */
1144 /* ToDo: Add better error messages */
1146 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1149 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150 msg_format("Parsing '%s'", old);
1155 /* Close the file */
1165 * Process the "user pref file" with the given name
1167 * See the functions above for a list of legal "commands".
1169 * We also accept the special "?" and "%" directives, which
1170 * allow conditional evaluation and filename inclusion.
1172 errr process_pref_file(cptr name)
1178 /* Build the filename */
1179 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1181 /* Process the system pref file */
1182 err1 = process_pref_file_aux(buf, FALSE);
1184 /* Stop at parser errors, but not at non-existing file */
1185 if (err1 > 0) return err1;
1191 /* Build the filename */
1192 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1194 /* Process the user pref file */
1195 err2 = process_pref_file_aux(buf, FALSE);
1201 /* User file does not exist, but read system pref file */
1202 if (err2 < 0 && !err1)
1205 /* Result of user file processing */
1214 * Operating hours for ANGBAND (defaults to non-work hours)
1216 static char days[7][29] =
1218 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1219 "MON:XXXXXXXX.........XXXXXXX",
1220 "TUE:XXXXXXXX.........XXXXXXX",
1221 "WED:XXXXXXXX.........XXXXXXX",
1222 "THU:XXXXXXXX.........XXXXXXX",
1223 "FRI:XXXXXXXX.........XXXXXXX",
1224 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1228 * Restict usage (defaults to no restrictions)
1230 static bool check_time_flag = FALSE;
1238 errr check_time(void)
1246 /* No restrictions */
1247 if (!check_time_flag) return (0);
1249 /* Check for time violation */
1250 c = time((time_t *)0);
1254 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1265 * Initialize CHECK_TIME
1267 errr check_time_init(void)
1277 /* Build the filename */
1278 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1281 fp = my_fopen(buf, "r");
1283 /* No file, no restrictions */
1284 if (!fp) return (0);
1286 /* Assume restrictions */
1287 check_time_flag = TRUE;
1289 /* Parse the file */
1290 while (0 == my_fgets(fp, buf, sizeof(buf)))
1292 /* Skip comments and blank lines */
1293 if (!buf[0] || (buf[0] == '#')) continue;
1295 /* Chop the buffer */
1298 /* Extract the info */
1299 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1300 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1301 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1302 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1303 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1304 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1305 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1321 #ifndef MAXHOSTNAMELEN
1322 # define MAXHOSTNAMELEN 64
1325 typedef struct statstime statstime;
1331 unsigned int v_pgpgin;
1332 unsigned int v_pgpgout;
1333 unsigned int v_pswpin;
1334 unsigned int v_pswpout;
1335 unsigned int v_intr;
1341 unsigned int v_swtch;
1343 struct timeval boottime;
1344 struct timeval curtime;
1348 * Maximal load (if any).
1350 static int check_load_value = 0;
1358 errr check_load(void)
1363 struct statstime st;
1365 /* Success if not checking */
1366 if (!check_load_value) return (0);
1368 /* Check the load */
1369 if (0 == rstat("localhost", &st))
1371 long val1 = (long)(st.avenrun[2]);
1372 long val2 = (long)(check_load_value) * FSCALE;
1374 /* Check for violation */
1375 if (val1 >= val2) return (1);
1386 * Initialize CHECK_LOAD
1388 errr check_load_init(void)
1397 char temphost[MAXHOSTNAMELEN+1];
1398 char thishost[MAXHOSTNAMELEN+1];
1401 /* Build the filename */
1402 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1404 /* Open the "load" file */
1405 fp = my_fopen(buf, "r");
1407 /* No file, no restrictions */
1408 if (!fp) return (0);
1411 check_load_value = 100;
1413 /* Get the host name */
1414 (void)gethostname(thishost, (sizeof thishost) - 1);
1417 while (0 == my_fgets(fp, buf, sizeof(buf)))
1421 /* Skip comments and blank lines */
1422 if (!buf[0] || (buf[0] == '#')) continue;
1424 /* Parse, or ignore */
1425 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1427 /* Skip other hosts */
1428 if (!streq(temphost, thishost) &&
1429 !streq(temphost, "localhost")) continue;
1431 /* Use that value */
1432 check_load_value = value;
1438 /* Close the file */
1448 #define ENTRY_BARE_HAND 0
1449 #define ENTRY_TWO_HANDS 1
1450 #define ENTRY_RIGHT_HAND1 2
1451 #define ENTRY_LEFT_HAND1 3
1452 #define ENTRY_LEFT_HAND2 4
1453 #define ENTRY_RIGHT_HAND2 5
1454 #define ENTRY_POSTURE 6
1455 #define ENTRY_SHOOT_HIT_DAM 7
1456 #define ENTRY_SHOOT_POWER 8
1457 #define ENTRY_SPEED 9
1458 #define ENTRY_BASE_AC 10
1459 #define ENTRY_LEVEL 11
1460 #define ENTRY_CUR_EXP 12
1461 #define ENTRY_MAX_EXP 13
1462 #define ENTRY_EXP_TO_ADV 14
1463 #define ENTRY_GOLD 15
1464 #define ENTRY_DAY 16
1467 #define ENTRY_PLAY_TIME 19
1468 #define ENTRY_SKILL_FIGHT 20
1469 #define ENTRY_SKILL_SHOOT 21
1470 #define ENTRY_SKILL_SAVING 22
1471 #define ENTRY_SKILL_STEALTH 23
1472 #define ENTRY_SKILL_PERCEP 24
1473 #define ENTRY_SKILL_SEARCH 25
1474 #define ENTRY_SKILL_DISARM 26
1475 #define ENTRY_SKILL_DEVICE 27
1476 #define ENTRY_BLOWS 28
1477 #define ENTRY_SHOTS 29
1478 #define ENTRY_AVG_DMG 30
1479 #define ENTRY_INFRA 31
1481 #define ENTRY_NAME 32
1482 #define ENTRY_SEX 33
1483 #define ENTRY_RACE 34
1484 #define ENTRY_CLASS 35
1485 #define ENTRY_REALM 36
1486 #define ENTRY_PATRON 37
1487 #define ENTRY_AGE 38
1488 #define ENTRY_HEIGHT 39
1489 #define ENTRY_WEIGHT 40
1490 #define ENTRY_SOCIAL 41
1491 #define ENTRY_ALIGN 42
1493 #define ENTRY_EXP_ANDR 43
1502 } disp_player_line[]
1505 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1506 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1507 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1508 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1509 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1510 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1512 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1513 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1514 {01, 20, 25, "²Ã®"},
1515 { 1, 19, 25, "£Á£Ã"},
1516 {29, 13, 21, "¥ì¥Ù¥ë"},
1517 {29, 14, 21, "·Ð¸³ÃÍ"},
1518 {29, 15, 21, "ºÇÂç·Ð¸³"},
1519 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1520 {29, 17, 21, "½ê»ý¶â"},
1521 {29, 19, 21, "ÆüÉÕ"},
1522 {29, 10, 21, "£È£Ð"},
1523 {29, 11, 21, "£Í£Ð"},
1524 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1525 {54, 10, -1, "ÂǷ⹶·â :"},
1526 {54, 11, -1, "¼Í·â¹¶·â :"},
1527 {54, 12, -1, "ËâË¡Ëɸæ :"},
1528 {54, 13, -1, "±£Ì©¹ÔÆ° :"},
1529 {54, 15, -1, "ÃγР:"},
1530 {54, 16, -1, "õº÷ :"},
1531 {54, 17, -1, "²ò½ü :"},
1532 {54, 18, -1, "ËâË¡Æ»¶ñ :"},
1533 {01, 12, 25, "ÂÇ·â²ó¿ô"},
1534 {01, 17, 25, "¼Í·â²ó¿ô"},
1535 {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1536 {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1537 {26, 1, -1, "̾Á° : "},
1538 { 1, 3, -1, "ÀÊÌ : "},
1539 { 1, 4, -1, "¼ï² : "},
1540 { 1, 5, -1, "¿¦¶È : "},
1541 { 1, 6, -1, "ËâË¡ : "},
1542 { 1, 7, -1, "¼é¸îËâ¿À : "},
1543 {29, 3, 21, "ǯÎð"},
1544 {29, 4, 21, "¿ÈĹ"},
1545 {29, 5, 21, "ÂνÅ"},
1546 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1547 {29, 7, 21, "°À"},
1548 {29, 14, 21, "¶¯²½ÅÙ"},
1552 { 1, 10, 25, "Bare hand"},
1553 { 1, 10, 25, "Two hands"},
1554 { 1, 10, 25, "Right hand"},
1555 { 1, 10, 25, "Left hand"},
1556 { 1, 11, 25, "Left hand"},
1557 { 1, 11, 25, "Right hand"},
1558 { 1, 11, 25, "Posture"},
1559 { 1, 15, 25, "Shooting"},
1560 { 1, 16, 25, "Multiplier"},
1561 {01, 20, 25, "Speed"},
1563 {29, 13, 21, "Level"},
1564 {29, 14, 21, "Experience"},
1565 {29, 15, 21, "Max Exp"},
1566 {29, 16, 21, "Exp to Adv"},
1567 {29, 17, 21, "Gold"},
1568 {29, 19, 21, "Time"},
1569 {29, 10, 21, "Hit point"},
1570 {29, 11, 21, "SP (Mana)"},
1571 {29, 20, 21, "Play time"},
1572 {54, 10, -1, "Fighting : "},
1573 {54, 11, -1, "Bows/Throw : "},
1574 {54, 12, -1, "Saving Throw: "},
1575 {54, 13, -1, "Stealth : "},
1576 {54, 15, -1, "Perception : "},
1577 {54, 16, -1, "Searching : "},
1578 {54, 17, -1, "Disarming : "},
1579 {54, 18, -1, "Magic Device: "},
1580 {01, 12, 25, "Blows/Round"},
1581 {01, 17, 25, "Shots/Round"},
1582 {01, 13, 25, "AverageDmg/Rnd"},
1583 {54, 20, -1, "Infra-Vision: "},
1584 {26, 1, -1, "Name : "},
1585 { 1, 3, -1, "Sex : "},
1586 { 1, 4, -1, "Race : "},
1587 { 1, 5, -1, "Class : "},
1588 { 1, 6, -1, "Magic : "},
1589 { 1, 7, -1, "Patron : "},
1591 {29, 4, 21, "Height"},
1592 {29, 5, 21, "Weight"},
1593 {29, 6, 21, "Social Class"},
1594 {29, 7, 21, "Align"},
1595 {29, 14, 21, "Construction"},
1599 static void display_player_one_line(int entry, cptr val, byte attr)
1603 int row = disp_player_line[entry].row;
1604 int col = disp_player_line[entry].col;
1605 int len = disp_player_line[entry].len;
1606 cptr head = disp_player_line[entry].header;
1608 int head_len = strlen(head);
1610 Term_putstr(col, row, -1, TERM_WHITE, head);
1617 int val_len = len - head_len;
1618 sprintf(buf, "%*.*s", val_len, val_len, val);
1619 Term_putstr(col + head_len, row, -1, attr, buf);
1623 Term_putstr(col + head_len, row, -1, attr, val);
1631 * Prints the following information on the screen.
1633 static void display_player_middle(void)
1636 int show_tohit, show_todam;
1643 show_tohit = p_ptr->dis_to_h[0];
1644 show_todam = p_ptr->dis_to_d[0];
1646 o_ptr = &inventory[INVEN_RARM];
1648 /* Hack -- add in weapon info if known */
1649 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1650 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1653 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1655 /* Dump the bonuses to hit/dam */
1656 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1657 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1658 else if(p_ptr->ryoute)
1659 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1660 else if (left_hander)
1661 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1663 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1668 show_tohit = p_ptr->dis_to_h[1];
1669 show_todam = p_ptr->dis_to_d[1];
1671 o_ptr = &inventory[INVEN_LARM];
1673 /* Hack -- add in weapon info if known */
1674 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1675 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1678 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1680 /* Dump the bonuses to hit/dam */
1682 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1684 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1686 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1689 if (p_ptr->special_defense & KAMAE_MASK)
1691 for (i = 0; i < MAX_KAMAE; i++)
1693 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1697 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1699 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1704 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1706 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1711 o_ptr = &inventory[INVEN_BOW];
1714 show_tohit = p_ptr->dis_to_h_b;
1717 /* Apply weapon bonuses */
1718 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1719 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1721 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1722 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval])/400;
1724 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval]-4000)/200;
1727 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1729 if (inventory[INVEN_BOW].k_idx)
1731 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1733 /* Get extra "power" from "extra might" */
1734 if (p_ptr->xtra_might) tmul++;
1736 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1740 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1742 /* Dump the armor class */
1743 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1747 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1752 i = p_ptr->pspeed-110;
1754 /* Hack -- Visually "undo" the Search Mode Slowdown */
1755 if (p_ptr->action == ACTION_SEARCH) i += 10;
1760 attr = TERM_L_GREEN;
1774 attr = TERM_L_UMBER;
1781 if (is_fast) tmp_speed += 10;
1782 if (p_ptr->slow) tmp_speed -= 10;
1783 if (p_ptr->lightspeed) tmp_speed = 99;
1787 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1788 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1794 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1797 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1799 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1810 sprintf(buf, "(%+d)", i);
1813 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1815 sprintf(buf, "Riding (%+d)", i);
1819 display_player_one_line(ENTRY_SPEED, buf, attr);
1822 /* Dump character level */
1823 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1825 /* Dump experience */
1826 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1827 else e = ENTRY_CUR_EXP;
1829 if (p_ptr->exp >= p_ptr->max_exp)
1830 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1832 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1834 /* Dump max experience */
1835 if (p_ptr->prace == RACE_ANDROID)
1838 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1840 /* Dump exp to advance */
1841 if (p_ptr->lev >= PY_MAX_LEVEL)
1842 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1843 else if (p_ptr->prace == RACE_ANDROID)
1844 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1846 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1849 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1854 extract_day_hour_min(&day, &hour, &min);
1864 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1866 /* Dump hit point */
1867 if (p_ptr->chp >= p_ptr->mhp)
1868 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1869 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1870 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1872 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1874 /* Dump mana power */
1875 if (p_ptr->csp >= p_ptr->msp)
1876 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1877 else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10)
1878 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1880 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1882 /* Dump play time */
1883 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1888 * Hack -- pass color info around this file
1890 static byte likert_color = TERM_WHITE;
1894 * Returns a "rating" of x depending on y
1896 static cptr likert(int x, int y)
1898 static char dummy[20] = "";
1903 /* Negative value */
1906 likert_color = TERM_L_DARK;
1910 return ("Very Bad");
1915 /* Analyze the value */
1921 likert_color = TERM_RED;
1931 likert_color = TERM_L_RED;
1942 likert_color = TERM_ORANGE;
1952 likert_color = TERM_YELLOW;
1962 likert_color = TERM_YELLOW;
1964 return ("ÂçÊÑÎɤ¤");
1966 return ("Very Good");
1973 likert_color = TERM_L_GREEN;
1977 return ("Excellent");
1987 likert_color = TERM_GREEN;
2000 likert_color = TERM_BLUE;
2002 return ("¥«¥ª¥¹¥é¥ó¥¯");
2004 return ("Chaos Rank");
2010 likert_color = TERM_VIOLET;
2012 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2014 sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2024 * Prints ratings on certain abilities
2026 * This code is "imitated" elsewhere to "dump" a character sheet.
2028 static void display_player_various(void)
2030 int tmp, damage[2], blows1, blows2, i, basedam;
2031 int xthn, xthb, xfos, xsrh;
2032 int xdis, xdev, xsav, xstl;
2035 u32b flgs[TR_FLAG_SIZE];
2036 int shots, shot_frac;
2040 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2041 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2042 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2043 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2044 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2046 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2048 /* Shooting Skill (with current bow and normal missile) */
2049 o_ptr = &inventory[INVEN_BOW];
2050 tmp = p_ptr->to_h_b + o_ptr->to_h;
2051 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2053 /* If the player is wielding one? */
2056 s16b energy_fire = bow_energy(o_ptr->sval);
2058 /* Calculate shots per round */
2059 shots = p_ptr->num_fire * 100;
2060 shot_frac = (shots * 100 / energy_fire) % 100;
2061 shots = shots / energy_fire;
2062 if (o_ptr->name1 == ART_CRIMSON)
2066 if (p_ptr->pclass == CLASS_ARCHER)
2068 /* Extra shot at level 10 */
2069 if (p_ptr->lev >= 10) shots++;
2071 /* Extra shot at level 30 */
2072 if (p_ptr->lev >= 30) shots++;
2074 /* Extra shot at level 45 */
2075 if (p_ptr->lev >= 45) shots++;
2085 for(i = 0; i< 2; i++)
2087 damage[i] = p_ptr->dis_to_d[i]*100;
2088 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2090 int level = p_ptr->lev;
2096 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2097 if (p_ptr->special_defense & KAMAE_BYAKKO)
2098 basedam = monk_ave_damage[level][1];
2099 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2100 basedam = monk_ave_damage[level][2];
2102 basedam = monk_ave_damage[level][0];
2106 /* Average damage per round */
2107 o_ptr = &inventory[INVEN_RARM+i];
2108 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2109 basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2110 object_flags(o_ptr, flgs);
2111 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2117 else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2119 /* vorpal flag only */
2123 if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2124 basedam = basedam * 7 / 2;
2125 if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2126 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2128 damage[i] += basedam;
2129 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2130 if (damage[i] < 0) damage[i] = 0;
2132 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2133 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2135 /* Basic abilities */
2137 xdis = p_ptr->skill_dis;
2138 xdev = p_ptr->skill_dev;
2139 xsav = p_ptr->skill_sav;
2140 xstl = p_ptr->skill_stl;
2141 xsrh = p_ptr->skill_srh;
2142 xfos = p_ptr->skill_fos;
2145 desc = likert(xthn, 12);
2146 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2148 desc = likert(xthb, 12);
2149 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2151 desc = likert(xsav, 7);
2152 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2154 desc = likert(xstl, 1);
2155 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2157 desc = likert(xfos, 6);
2158 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2160 desc = likert(xsrh, 6);
2161 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2163 desc = likert(xdis, 8);
2164 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2166 desc = likert(xdev, 6);
2167 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2170 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2172 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2174 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2177 if ((damage[0]+damage[1]) == 0)
2180 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2182 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2184 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2190 * Obtain the "flags" for the player as if he was an item
2192 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2197 for (i = 0; i < TR_FLAG_SIZE; i++)
2201 switch (p_ptr->pclass)
2204 if (p_ptr->lev > 44)
2205 add_flag(flgs, TR_REGEN);
2207 if (p_ptr->lev > 29)
2208 add_flag(flgs, TR_RES_FEAR);
2211 if (p_ptr->lev > 39)
2212 add_flag(flgs, TR_RES_FEAR);
2214 case CLASS_CHAOS_WARRIOR:
2215 if (p_ptr->lev > 29)
2216 add_flag(flgs, TR_RES_CHAOS);
2217 if (p_ptr->lev > 39)
2218 add_flag(flgs, TR_RES_FEAR);
2221 case CLASS_FORCETRAINER:
2222 if ((p_ptr->lev > 9) && !heavy_armor())
2223 add_flag(flgs, TR_SPEED);
2224 if ((p_ptr->lev>24) && !heavy_armor())
2225 add_flag(flgs, TR_FREE_ACT);
2229 add_flag(flgs, TR_SPEED);
2232 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2233 add_flag(flgs, TR_SPEED);
2235 add_flag(flgs, TR_FREE_ACT);
2237 add_flag(flgs, TR_SLOW_DIGEST);
2238 add_flag(flgs, TR_RES_FEAR);
2239 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2240 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2241 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2243 case CLASS_MINDCRAFTER:
2245 add_flag(flgs, TR_RES_FEAR);
2246 if (p_ptr->lev > 19)
2247 add_flag(flgs, TR_SUST_WIS);
2248 if (p_ptr->lev > 29)
2249 add_flag(flgs, TR_RES_CONF);
2250 if (p_ptr->lev > 39)
2251 add_flag(flgs, TR_TELEPATHY);
2254 add_flag(flgs, TR_RES_SOUND);
2256 case CLASS_BERSERKER:
2257 add_flag(flgs, TR_SUST_STR);
2258 add_flag(flgs, TR_SUST_DEX);
2259 add_flag(flgs, TR_SUST_CON);
2260 add_flag(flgs, TR_REGEN);
2261 add_flag(flgs, TR_FREE_ACT);
2262 add_flag(flgs, TR_SPEED);
2263 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2265 case CLASS_MIRROR_MASTER:
2266 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2269 break; /* Do nothing */
2273 if (p_ptr->mimic_form)
2275 switch(p_ptr->mimic_form)
2278 add_flag(flgs, TR_HOLD_LIFE);
2279 add_flag(flgs, TR_RES_CHAOS);
2280 add_flag(flgs, TR_RES_NETHER);
2281 add_flag(flgs, TR_RES_FIRE);
2282 add_flag(flgs, TR_SEE_INVIS);
2283 add_flag(flgs, TR_SPEED);
2285 case MIMIC_DEMON_LORD:
2286 add_flag(flgs, TR_HOLD_LIFE);
2287 add_flag(flgs, TR_RES_CHAOS);
2288 add_flag(flgs, TR_RES_NETHER);
2289 add_flag(flgs, TR_RES_FIRE);
2290 add_flag(flgs, TR_RES_COLD);
2291 add_flag(flgs, TR_RES_ELEC);
2292 add_flag(flgs, TR_RES_ACID);
2293 add_flag(flgs, TR_RES_POIS);
2294 add_flag(flgs, TR_RES_CONF);
2295 add_flag(flgs, TR_RES_DISEN);
2296 add_flag(flgs, TR_RES_NEXUS);
2297 add_flag(flgs, TR_RES_FEAR);
2298 add_flag(flgs, TR_IM_FIRE);
2299 add_flag(flgs, TR_SH_FIRE);
2300 add_flag(flgs, TR_SEE_INVIS);
2301 add_flag(flgs, TR_TELEPATHY);
2302 add_flag(flgs, TR_FEATHER);
2303 add_flag(flgs, TR_SPEED);
2306 add_flag(flgs, TR_HOLD_LIFE);
2307 add_flag(flgs, TR_RES_DARK);
2308 add_flag(flgs, TR_RES_NETHER);
2309 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2310 add_flag(flgs, TR_RES_POIS);
2311 add_flag(flgs, TR_RES_COLD);
2312 add_flag(flgs, TR_SEE_INVIS);
2313 add_flag(flgs, TR_SPEED);
2319 switch (p_ptr->prace)
2322 add_flag(flgs, TR_RES_LITE);
2325 add_flag(flgs, TR_SUST_DEX);
2328 add_flag(flgs, TR_FREE_ACT);
2331 add_flag(flgs, TR_RES_BLIND);
2334 add_flag(flgs, TR_RES_DARK);
2336 case RACE_HALF_TROLL:
2337 add_flag(flgs, TR_SUST_STR);
2338 if (p_ptr->lev > 14)
2340 add_flag(flgs, TR_REGEN);
2341 if (p_ptr->pclass == CLASS_WARRIOR)
2343 add_flag(flgs, TR_SLOW_DIGEST);
2345 * Let's not make Regeneration a disadvantage
2346 * for the poor warriors who can never learn
2347 * a spell that satisfies hunger (actually
2348 * neither can rogues, but half-trolls are not
2349 * supposed to play rogues)
2355 add_flag(flgs, TR_SUST_CON);
2356 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2359 add_flag(flgs, TR_RES_LITE);
2360 add_flag(flgs, TR_SEE_INVIS);
2362 case RACE_BARBARIAN:
2363 add_flag(flgs, TR_RES_FEAR);
2365 case RACE_HALF_OGRE:
2366 add_flag(flgs, TR_SUST_STR);
2367 add_flag(flgs, TR_RES_DARK);
2369 case RACE_HALF_GIANT:
2370 add_flag(flgs, TR_RES_SHARDS);
2371 add_flag(flgs, TR_SUST_STR);
2373 case RACE_HALF_TITAN:
2374 add_flag(flgs, TR_RES_CHAOS);
2377 add_flag(flgs, TR_RES_SOUND);
2380 add_flag(flgs, TR_RES_ACID);
2381 if (p_ptr->lev > 19)
2382 add_flag(flgs, TR_IM_ACID);
2385 add_flag(flgs, TR_RES_CONF);
2386 add_flag(flgs, TR_RES_ACID);
2388 add_flag(flgs, TR_SPEED);
2391 add_flag(flgs, TR_RES_POIS);
2394 add_flag(flgs, TR_RES_DISEN);
2395 add_flag(flgs, TR_RES_DARK);
2398 add_flag(flgs, TR_RES_DARK);
2399 if (p_ptr->lev > 19)
2400 add_flag(flgs, TR_SEE_INVIS);
2402 case RACE_DRACONIAN:
2403 add_flag(flgs, TR_FEATHER);
2405 add_flag(flgs, TR_RES_FIRE);
2407 add_flag(flgs, TR_RES_COLD);
2408 if (p_ptr->lev > 14)
2409 add_flag(flgs, TR_RES_ACID);
2410 if (p_ptr->lev > 19)
2411 add_flag(flgs, TR_RES_ELEC);
2412 if (p_ptr->lev > 34)
2413 add_flag(flgs, TR_RES_POIS);
2415 case RACE_MIND_FLAYER:
2416 add_flag(flgs, TR_SUST_INT);
2417 add_flag(flgs, TR_SUST_WIS);
2418 if (p_ptr->lev > 14)
2419 add_flag(flgs, TR_SEE_INVIS);
2420 if (p_ptr->lev > 29)
2421 add_flag(flgs, TR_TELEPATHY);
2424 add_flag(flgs, TR_RES_FIRE);
2426 add_flag(flgs, TR_SEE_INVIS);
2429 add_flag(flgs, TR_SEE_INVIS);
2430 add_flag(flgs, TR_FREE_ACT);
2431 add_flag(flgs, TR_RES_POIS);
2432 add_flag(flgs, TR_SLOW_DIGEST);
2433 if (p_ptr->lev > 34)
2434 add_flag(flgs, TR_HOLD_LIFE);
2437 add_flag(flgs, TR_SEE_INVIS);
2438 add_flag(flgs, TR_RES_SHARDS);
2439 add_flag(flgs, TR_HOLD_LIFE);
2440 add_flag(flgs, TR_RES_POIS);
2442 add_flag(flgs, TR_RES_COLD);
2445 add_flag(flgs, TR_SEE_INVIS);
2446 add_flag(flgs, TR_HOLD_LIFE);
2447 add_flag(flgs, TR_RES_NETHER);
2448 add_flag(flgs, TR_RES_POIS);
2449 add_flag(flgs, TR_SLOW_DIGEST);
2451 add_flag(flgs, TR_RES_COLD);
2454 add_flag(flgs, TR_HOLD_LIFE);
2455 add_flag(flgs, TR_RES_DARK);
2456 add_flag(flgs, TR_RES_NETHER);
2457 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2458 add_flag(flgs, TR_RES_POIS);
2459 add_flag(flgs, TR_RES_COLD);
2462 add_flag(flgs, TR_FEATHER);
2463 add_flag(flgs, TR_FREE_ACT);
2464 add_flag(flgs, TR_RES_COLD);
2465 add_flag(flgs, TR_SEE_INVIS);
2466 add_flag(flgs, TR_HOLD_LIFE);
2467 add_flag(flgs, TR_RES_NETHER);
2468 add_flag(flgs, TR_RES_POIS);
2469 add_flag(flgs, TR_SLOW_DIGEST);
2471 if (p_ptr->lev > 34)
2472 add_flag(flgs, TR_TELEPATHY);
2475 add_flag(flgs, TR_RES_LITE);
2476 add_flag(flgs, TR_FEATHER);
2478 add_flag(flgs, TR_SPEED);
2481 add_flag(flgs, TR_RES_SOUND);
2482 add_flag(flgs, TR_RES_CONF);
2485 add_flag(flgs, TR_FEATHER);
2486 add_flag(flgs, TR_SEE_INVIS);
2489 add_flag(flgs, TR_RES_FIRE);
2490 add_flag(flgs, TR_RES_NETHER);
2491 add_flag(flgs, TR_HOLD_LIFE);
2493 add_flag(flgs, TR_SEE_INVIS);
2496 add_flag(flgs, TR_SUST_CON);
2499 add_flag(flgs, TR_FEATHER);
2502 add_flag(flgs, TR_RES_CONF);
2505 add_flag(flgs, TR_FREE_ACT);
2506 add_flag(flgs, TR_RES_POIS);
2507 add_flag(flgs, TR_SLOW_DIGEST);
2508 add_flag(flgs, TR_HOLD_LIFE);
2518 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2520 remove_flag(flgs, TR_REGEN);
2523 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2524 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2525 (p_ptr->muta3 & MUT3_SHORT_LEG))
2527 add_flag(flgs, TR_SPEED);
2530 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2532 add_flag(flgs, TR_SH_ELEC);
2535 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2537 add_flag(flgs, TR_SH_FIRE);
2538 add_flag(flgs, TR_LITE);
2541 if (p_ptr->muta3 & MUT3_WINGS)
2543 add_flag(flgs, TR_FEATHER);
2546 if (p_ptr->muta3 & MUT3_FEARLESS)
2548 add_flag(flgs, TR_RES_FEAR);
2551 if (p_ptr->muta3 & MUT3_REGEN)
2553 add_flag(flgs, TR_REGEN);
2556 if (p_ptr->muta3 & MUT3_ESP)
2558 add_flag(flgs, TR_TELEPATHY);
2561 if (p_ptr->muta3 & MUT3_MOTION)
2563 add_flag(flgs, TR_FREE_ACT);
2567 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2568 add_flag(flgs, TR_AGGRAVATE);
2569 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2571 add_flag(flgs, TR_RES_BLIND);
2572 add_flag(flgs, TR_RES_CONF);
2573 add_flag(flgs, TR_HOLD_LIFE);
2574 add_flag(flgs, TR_LITE);
2576 add_flag(flgs, TR_SPEED);
2578 if (p_ptr->special_defense & KATA_FUUJIN)
2579 add_flag(flgs, TR_REFLECT);
2580 if (p_ptr->special_defense & KAMAE_GENBU)
2581 add_flag(flgs, TR_REFLECT);
2582 if (p_ptr->special_defense & KAMAE_SUZAKU)
2583 add_flag(flgs, TR_FEATHER);
2584 if (p_ptr->special_defense & KAMAE_SEIRYU)
2586 add_flag(flgs, TR_RES_FIRE);
2587 add_flag(flgs, TR_RES_COLD);
2588 add_flag(flgs, TR_RES_ACID);
2589 add_flag(flgs, TR_RES_ELEC);
2590 add_flag(flgs, TR_RES_POIS);
2591 add_flag(flgs, TR_FEATHER);
2592 add_flag(flgs, TR_SH_FIRE);
2593 add_flag(flgs, TR_SH_ELEC);
2594 add_flag(flgs, TR_SH_COLD);
2596 if (p_ptr->special_defense & KATA_MUSOU)
2598 add_flag(flgs, TR_RES_FEAR);
2599 add_flag(flgs, TR_RES_LITE);
2600 add_flag(flgs, TR_RES_DARK);
2601 add_flag(flgs, TR_RES_BLIND);
2602 add_flag(flgs, TR_RES_CONF);
2603 add_flag(flgs, TR_RES_SOUND);
2604 add_flag(flgs, TR_RES_SHARDS);
2605 add_flag(flgs, TR_RES_NETHER);
2606 add_flag(flgs, TR_RES_NEXUS);
2607 add_flag(flgs, TR_RES_CHAOS);
2608 add_flag(flgs, TR_RES_DISEN);
2609 add_flag(flgs, TR_REFLECT);
2610 add_flag(flgs, TR_HOLD_LIFE);
2611 add_flag(flgs, TR_FREE_ACT);
2612 add_flag(flgs, TR_SH_FIRE);
2613 add_flag(flgs, TR_SH_ELEC);
2614 add_flag(flgs, TR_SH_COLD);
2615 add_flag(flgs, TR_FEATHER);
2616 add_flag(flgs, TR_LITE);
2617 add_flag(flgs, TR_SEE_INVIS);
2618 add_flag(flgs, TR_TELEPATHY);
2619 add_flag(flgs, TR_SLOW_DIGEST);
2620 add_flag(flgs, TR_REGEN);
2621 add_flag(flgs, TR_SUST_STR);
2622 add_flag(flgs, TR_SUST_INT);
2623 add_flag(flgs, TR_SUST_WIS);
2624 add_flag(flgs, TR_SUST_DEX);
2625 add_flag(flgs, TR_SUST_CON);
2626 add_flag(flgs, TR_SUST_CHR);
2631 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE], bool im_and_res)
2636 for (i = 0; i < TR_FLAG_SIZE; i++)
2639 if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2640 add_flag(flgs, TR_RES_FEAR);
2641 if (p_ptr->tim_invis)
2642 add_flag(flgs, TR_SEE_INVIS);
2643 if (p_ptr->tim_regen)
2644 add_flag(flgs, TR_REGEN);
2645 if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2646 add_flag(flgs, TR_TELEPATHY);
2647 if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2648 add_flag(flgs, TR_SPEED);
2649 if ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2651 add_flag(flgs, TR_RES_FIRE);
2652 add_flag(flgs, TR_RES_COLD);
2653 add_flag(flgs, TR_RES_ACID);
2654 add_flag(flgs, TR_RES_ELEC);
2655 add_flag(flgs, TR_RES_POIS);
2659 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2660 add_flag(flgs, TR_RES_ACID);
2661 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2662 add_flag(flgs, TR_RES_ELEC);
2663 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2664 add_flag(flgs, TR_RES_FIRE);
2665 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2666 add_flag(flgs, TR_RES_COLD);
2670 if (p_ptr->oppose_acid)
2671 add_flag(flgs, TR_RES_ACID);
2672 if (p_ptr->oppose_elec)
2673 add_flag(flgs, TR_RES_ELEC);
2674 if (p_ptr->oppose_fire)
2675 add_flag(flgs, TR_RES_FIRE);
2676 if (p_ptr->oppose_cold)
2677 add_flag(flgs, TR_RES_COLD);
2679 if (p_ptr->oppose_pois)
2680 add_flag(flgs, TR_RES_POIS);
2681 if (p_ptr->special_attack & ATTACK_ACID)
2682 add_flag(flgs, TR_BRAND_ACID);
2683 if (p_ptr->special_attack & ATTACK_ELEC)
2684 add_flag(flgs, TR_BRAND_ELEC);
2685 if (p_ptr->special_attack & ATTACK_FIRE)
2686 add_flag(flgs, TR_BRAND_FIRE);
2687 if (p_ptr->special_attack & ATTACK_COLD)
2688 add_flag(flgs, TR_BRAND_COLD);
2689 if (p_ptr->special_attack & ATTACK_POIS)
2690 add_flag(flgs, TR_BRAND_POIS);
2691 if (p_ptr->special_defense & DEFENSE_ACID)
2692 add_flag(flgs, TR_IM_ACID);
2693 if (p_ptr->special_defense & DEFENSE_ELEC)
2694 add_flag(flgs, TR_IM_ELEC);
2695 if (p_ptr->special_defense & DEFENSE_FIRE)
2696 add_flag(flgs, TR_IM_FIRE);
2697 if (p_ptr->special_defense & DEFENSE_COLD)
2698 add_flag(flgs, TR_IM_COLD);
2699 if (p_ptr->wraith_form)
2700 add_flag(flgs, TR_REFLECT);
2702 if (p_ptr->tim_reflect){
2703 add_flag(flgs, TR_REFLECT);
2706 if (p_ptr->magicdef)
2708 add_flag(flgs, TR_RES_BLIND);
2709 add_flag(flgs, TR_RES_CONF);
2710 add_flag(flgs, TR_REFLECT);
2711 add_flag(flgs, TR_FREE_ACT);
2712 add_flag(flgs, TR_FEATHER);
2714 if (p_ptr->tim_res_nether)
2716 add_flag(flgs, TR_RES_NETHER);
2718 if (p_ptr->tim_sh_fire)
2720 add_flag(flgs, TR_SH_FIRE);
2724 add_flag(flgs, TR_RES_FEAR);
2725 add_flag(flgs, TR_RES_LITE);
2726 add_flag(flgs, TR_RES_DARK);
2727 add_flag(flgs, TR_RES_BLIND);
2728 add_flag(flgs, TR_RES_CONF);
2729 add_flag(flgs, TR_RES_SOUND);
2730 add_flag(flgs, TR_RES_SHARDS);
2731 add_flag(flgs, TR_RES_NETHER);
2732 add_flag(flgs, TR_RES_NEXUS);
2733 add_flag(flgs, TR_RES_CHAOS);
2734 add_flag(flgs, TR_RES_DISEN);
2735 add_flag(flgs, TR_REFLECT);
2736 add_flag(flgs, TR_HOLD_LIFE);
2737 add_flag(flgs, TR_FREE_ACT);
2738 add_flag(flgs, TR_SH_FIRE);
2739 add_flag(flgs, TR_SH_ELEC);
2740 add_flag(flgs, TR_SH_COLD);
2741 add_flag(flgs, TR_FEATHER);
2742 add_flag(flgs, TR_LITE);
2743 add_flag(flgs, TR_SEE_INVIS);
2744 add_flag(flgs, TR_TELEPATHY);
2745 add_flag(flgs, TR_SLOW_DIGEST);
2746 add_flag(flgs, TR_REGEN);
2747 add_flag(flgs, TR_SUST_STR);
2748 add_flag(flgs, TR_SUST_INT);
2749 add_flag(flgs, TR_SUST_WIS);
2750 add_flag(flgs, TR_SUST_DEX);
2751 add_flag(flgs, TR_SUST_CON);
2752 add_flag(flgs, TR_SUST_CHR);
2757 /* Mode flags for displaying player flags */
2758 #define DP_CURSE 0x01
2766 static void display_player_equippy(int y, int x, u16b mode)
2775 /* Weapon flags need only two column */
2776 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2777 else max_i = INVEN_TOTAL;
2779 /* Dump equippy chars */
2780 for (i = INVEN_RARM; i < max_i; i++)
2783 o_ptr = &inventory[i];
2785 a = object_attr(o_ptr);
2786 c = object_char(o_ptr);
2788 /* Clear the part of the screen */
2789 if (!equippy_chars || !o_ptr->k_idx)
2796 Term_putch(x + i - INVEN_RARM, y, a, c);
2801 void print_equippy(void)
2803 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2810 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2815 for (i = 0; i < TR_FLAG_SIZE; i++)
2818 /* Check equipment */
2819 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2821 u32b o_flgs[TR_FLAG_SIZE];
2826 o_ptr = &inventory[i];
2828 if (!o_ptr->k_idx) continue;
2831 object_flags_known(o_ptr, o_flgs);
2833 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2834 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2835 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2836 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2840 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2845 for (i = 0; i < TR_FLAG_SIZE; i++)
2848 if (prace_is_(RACE_SPECTRE))
2849 add_flag(flgs, TR_RES_NETHER);
2850 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2851 add_flag(flgs, TR_RES_DARK);
2852 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2853 add_flag(flgs, TR_RES_FIRE);
2854 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2855 add_flag(flgs, TR_RES_ACID);
2858 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2863 for (i = 0; i < TR_FLAG_SIZE; i++)
2866 if (p_ptr->special_defense & DEFENSE_ACID)
2867 add_flag(flgs, TR_RES_ACID);
2868 if (p_ptr->special_defense & DEFENSE_ELEC)
2869 add_flag(flgs, TR_RES_ELEC);
2870 if (p_ptr->special_defense & DEFENSE_FIRE)
2871 add_flag(flgs, TR_RES_FIRE);
2872 if (p_ptr->special_defense & DEFENSE_COLD)
2873 add_flag(flgs, TR_RES_COLD);
2874 if (p_ptr->wraith_form)
2875 add_flag(flgs, TR_RES_DARK);
2878 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2883 for (i = 0; i < TR_FLAG_SIZE; i++)
2886 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2888 add_flag(flgs, TR_RES_ACID);
2889 add_flag(flgs, TR_RES_ELEC);
2890 add_flag(flgs, TR_RES_FIRE);
2891 add_flag(flgs, TR_RES_COLD);
2893 if (prace_is_(RACE_ANDROID))
2894 add_flag(flgs, TR_RES_ELEC);
2895 if (prace_is_(RACE_ENT))
2896 add_flag(flgs, TR_RES_FIRE);
2897 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2898 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2899 add_flag(flgs, TR_RES_LITE);
2904 * A struct for storing misc. flags
2907 u32b player_flags[TR_FLAG_SIZE];
2908 u32b tim_player_flags[TR_FLAG_SIZE];
2909 u32b player_imm[TR_FLAG_SIZE];
2910 u32b tim_player_imm[TR_FLAG_SIZE];
2911 u32b player_vuln[TR_FLAG_SIZE];
2912 u32b known_obj_imm[TR_FLAG_SIZE];
2917 * Helper function, see below
2919 static void display_flag_aux(int row, int col, cptr header,
2920 int flag1, all_player_flags *f, u16b mode)
2926 if (have_flag(f->player_vuln, flag1) &&
2927 !(have_flag(f->known_obj_imm, flag1) ||
2928 have_flag(f->player_imm, flag1) ||
2929 have_flag(f->tim_player_imm, flag1)))
2933 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2936 col += strlen(header) + 1;
2938 /* Weapon flags need only two column */
2939 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2940 else max_i = INVEN_TOTAL;
2942 /* Check equipment */
2943 for (i = INVEN_RARM; i < max_i; i++)
2945 u32b flgs[TR_FLAG_SIZE];
2949 o_ptr = &inventory[i];
2952 object_flags_known(o_ptr, flgs);
2955 if (!(mode & DP_IMM))
2956 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2959 if (mode & DP_CURSE)
2961 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2962 c_put_str(TERM_WHITE, "+", row, col);
2963 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2964 c_put_str(TERM_WHITE, "*", row, col);
2968 if (have_flag(flgs, flag1))
2969 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2970 (mode & DP_IMM) ? "*" : "+", row, col);
2977 /* Assume that player flag is already written */
2978 if (mode & DP_IMM) return;
2981 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2984 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2986 /* Timed player flags */
2987 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2990 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2991 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2994 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2999 * Special display, part 1
3001 static void display_player_flag_info(void)
3008 /* Extract flags and store */
3009 player_flags(f.player_flags);
3010 tim_player_flags(f.tim_player_flags, TRUE);
3011 player_immunity(f.player_imm);
3012 tim_player_immunity(f.tim_player_imm);
3013 known_obj_immunity(f.known_obj_imm);
3014 player_vuln_flags(f.player_vuln);
3021 display_player_equippy(row-2, col+8, 0);
3022 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3025 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3026 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3027 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3028 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3029 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3030 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3031 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3032 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3033 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3034 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3035 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3036 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3037 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3038 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3040 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3041 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3042 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3043 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3044 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3045 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3046 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3047 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3048 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3049 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3050 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3051 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3052 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3053 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3062 display_player_equippy(row-2, col+8, 0);
3064 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3067 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3068 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3069 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3070 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3071 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3072 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3073 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3074 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3075 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3076 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3078 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3079 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3080 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3081 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3082 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3083 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3084 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3085 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3086 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3087 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3096 display_player_equippy(row-2, col+12, 0);
3098 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3101 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3102 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3103 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3104 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3105 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3106 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3107 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3108 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3109 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3110 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3112 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3113 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3114 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3115 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3116 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3117 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3118 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3119 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3120 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3121 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3128 * Special display, part 2
3130 static void display_player_other_flag_info(void)
3137 /* Extract flags and store */
3138 player_flags(f.player_flags);
3139 tim_player_flags(f.tim_player_flags, TRUE);
3140 player_immunity(f.player_imm);
3141 tim_player_immunity(f.tim_player_imm);
3142 known_obj_immunity(f.known_obj_imm);
3143 player_vuln_flags(f.player_vuln);
3150 display_player_equippy(row-2, col+12, DP_WP);
3152 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3155 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3156 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3157 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3158 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3159 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3160 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3161 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3162 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3163 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3164 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3165 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3166 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3167 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3168 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3169 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3170 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3171 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3172 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3173 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3174 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3175 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3176 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3177 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3178 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3179 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3180 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3181 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3182 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3184 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3185 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3186 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3187 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3188 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3189 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3190 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3191 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3192 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3193 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3194 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3195 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3196 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3197 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3198 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3199 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3200 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3201 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3202 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3203 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3204 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3205 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3206 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3207 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3208 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3209 display_flag_aux(row+16, col, "Vampicic :", TR_VAMPIRIC, &f, DP_WP);
3210 display_flag_aux(row+17, col, "Chatic :", TR_CHAOTIC, &f, DP_WP);
3211 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3220 display_player_equippy(row-2, col+12, 0);
3221 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3224 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3225 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3226 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3227 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3228 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3229 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3230 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3231 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3232 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3233 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3234 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3235 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3237 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3238 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3239 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3240 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3241 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3242 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3244 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3245 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3246 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3247 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3248 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3249 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3250 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3251 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3252 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3253 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3254 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3255 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3257 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3258 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3259 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3260 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3261 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3262 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3269 col = col + 12 + 17;
3271 display_player_equippy(row-2, col+14, 0);
3273 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3276 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3277 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3278 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3279 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3280 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3281 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3283 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3284 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3285 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3286 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3287 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3288 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3290 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3291 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3292 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3293 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3295 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3296 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3297 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3298 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3299 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3300 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3302 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3303 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3304 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3305 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3306 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3307 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3309 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3310 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3311 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3312 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3319 * Special display, part 2a
3321 static void display_player_misc_info(void)
3326 /* Display basics */
3328 put_str("̾Á° :", 1, 26);
3329 put_str("ÀÊÌ :", 3, 1);
3330 put_str("¼ï² :", 4, 1);
3331 put_str("¿¦¶È :", 5, 1);
3333 put_str("Name :", 1, 26);
3334 put_str("Sex :", 3, 1);
3335 put_str("Race :", 4, 1);
3336 put_str("Class :", 5, 1);
3339 strcpy(tmp,ap_ptr->title);
3346 strcat(tmp,player_name);
3348 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3349 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3350 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3351 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3353 /* Display extras */
3355 put_str("¥ì¥Ù¥ë:", 6, 1);
3356 put_str("£È£Ð :", 7, 1);
3357 put_str("£Í£Ð :", 8, 1);
3359 put_str("Level :", 6, 1);
3360 put_str("Hits :", 7, 1);
3361 put_str("Mana :", 8, 1);
3365 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3366 c_put_str(TERM_L_BLUE, buf, 6, 9);
3367 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3368 c_put_str(TERM_L_BLUE, buf, 7, 9);
3369 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3370 c_put_str(TERM_L_BLUE, buf, 8, 9);
3375 * Special display, part 2b
3377 * How to print out the modifications and sustains.
3378 * Positive mods with no sustain will be light green.
3379 * Positive mods with a sustain will be dark green.
3380 * Sustains (with no modification) will be a dark green 's'.
3381 * Negative mods (from a curse) will be red.
3382 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3383 * No mod, no sustain, will be a slate '.'
3385 static void display_player_stat_info(void)
3392 u32b flgs[TR_FLAG_SIZE];
3407 /* Print out the labels for the columns */
3409 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3410 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3411 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3412 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3413 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3415 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3416 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3417 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3418 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3419 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3423 /* Display the stats */
3424 for (i = 0; i < 6; i++)
3428 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3429 else r_adj = rp_ptr->r_adj[i];
3431 /* Calculate equipment adjustment */
3434 /* Icky formula to deal with the 18 barrier */
3435 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3436 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3437 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3438 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3439 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3440 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3442 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3443 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3445 if (prace_is_(RACE_ENT))
3451 if (p_ptr->lev > 25) r_adj++;
3452 if (p_ptr->lev > 40) r_adj++;
3453 if (p_ptr->lev > 45) r_adj++;
3456 if (p_ptr->lev > 25) r_adj--;
3457 if (p_ptr->lev > 40) r_adj--;
3458 if (p_ptr->lev > 45) r_adj--;
3464 e_adj -= cp_ptr->c_adj[i];
3465 e_adj -= ap_ptr->a_adj[i];
3467 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3468 /* Reduced name of stat */
3469 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3471 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3474 /* Internal "natural" max value. Maxes at 18/100 */
3475 /* This is useful to see if you are maxed out */
3476 cnv_stat(p_ptr->stat_max[i], buf);
3477 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3480 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3482 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3485 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3487 /* Race, class, and equipment modifiers */
3488 (void)sprintf(buf, "%3d", r_adj);
3489 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3490 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3491 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3492 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3493 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3494 (void)sprintf(buf, "%3d", (int)e_adj);
3495 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3497 /* Actual maximal modified value */
3498 cnv_stat(p_ptr->stat_top[i], buf);
3499 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3501 /* Only display stat_use if not maximal */
3502 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3504 cnv_stat(p_ptr->stat_use[i], buf);
3505 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3510 col = stat_col + 41;
3512 /* Header and Footer */
3513 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3515 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3517 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3521 /* Process equipment */
3522 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3525 o_ptr = &inventory[i];
3528 k_idx = o_ptr->k_idx;
3530 /* Acquire "known" flags */
3531 object_flags_known(o_ptr, flgs);
3533 /* Initialize color based of sign of pval. */
3534 for (stat = 0; stat < 6; stat++)
3541 if (have_flag(flgs, stat))
3547 if (o_ptr->pval > 0)
3553 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3556 if (have_flag(flgs, stat + TR_SUST_STR))
3558 /* Dark green for sustained stats */
3563 if (o_ptr->pval < 0)
3569 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3574 else if (have_flag(flgs, stat + TR_SUST_STR))
3576 /* Dark green "s" */
3581 /* Dump proper character */
3582 Term_putch(col, row + stat+1, a, c);
3593 for (stat = 0; stat < 6; stat++)
3600 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3606 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3607 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3608 if (p_ptr->tsuyoshi) dummy += 4;
3610 else if (stat == A_WIS || stat == A_INT)
3612 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3613 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3615 else if (stat == A_DEX)
3617 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3618 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3619 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3621 else if (stat == A_CON)
3623 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3624 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3625 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3626 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3627 if (p_ptr->tsuyoshi) dummy += 4;
3629 else if (stat == A_CHR)
3631 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3632 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3633 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3634 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3635 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3636 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3652 if (dummy < 10) c = '0' + dummy;
3662 if (dummy > -10) c = '0' - dummy;
3669 if (have_flag(flgs, stat + TR_SUST_STR))
3671 /* Dark green "s" */
3678 Term_putch(col, row + stat+1, a, c);
3684 * Display the character on the screen (various modes)
3686 * The top one and bottom two lines are left blank.
3688 * Mode 0 = standard display with skills
3689 * Mode 1 = standard display with history
3690 * Mode 2 = summary of various things
3691 * Mode 3 = summary of various things (part 2)
3692 * Mode 4 = mutations
3694 void display_player(int mode)
3703 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3712 if ((mode == 0) || (mode == 1))
3714 /* Name, Sex, Race, Class */
3716 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3718 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3721 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3722 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3723 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3724 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3729 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3731 strcpy(tmp, realm_names[p_ptr->realm1]);
3732 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3735 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3736 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3738 /* Age, Height, Weight, Social */
3739 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3741 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3742 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3743 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3744 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3746 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3747 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3748 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3749 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3751 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3754 /* Display the stats */
3755 for (i = 0; i < 6; i++)
3757 /* Special treatment of "injured" stats */
3758 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3762 /* Use lowercase stat name */
3763 put_str(stat_names_reduced[i], 3 + i, 54);
3765 /* Get the current stat */
3766 value = p_ptr->stat_use[i];
3768 /* Obtain the current stat (modified) */
3769 cnv_stat(value, buf);
3771 /* Display the current stat (modified) */
3772 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3774 /* Acquire the max stat */
3775 value = p_ptr->stat_top[i];
3777 /* Obtain the maximum stat (modified) */
3778 cnv_stat(value, buf);
3780 /* Display the maximum stat (modified) */
3781 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3784 /* Normal treatment of "normal" stats */
3787 /* Assume uppercase stat name */
3788 put_str(stat_names[i], 3 + i, 54);
3790 /* Obtain the current stat (modified) */
3791 cnv_stat(p_ptr->stat_use[i], buf);
3793 /* Display the current stat (modified) */
3794 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3797 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3800 c_put_str(TERM_WHITE, "!", 3+i, 59);
3802 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3807 /* Display "history" info */
3813 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3815 put_str("(Character Background)", 11, 25);
3818 for (i = 0; i < 4; i++)
3820 put_str(p_ptr->history[i], i + 12, 10);
3825 if (p_ptr->is_dead && p_ptr->total_winner)
3828 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3830 strcpy(statmsg, "...You retired from the adventure after the winning.");
3833 else if (p_ptr->is_dead)
3838 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3840 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3843 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3845 /* Get the quest text */
3846 /* Bewere that INIT_ASSIGN resets the cur_num. */
3847 init_flags = INIT_ASSIGN;
3849 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3852 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3854 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3860 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3862 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3866 else if (character_dungeon)
3871 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3873 sprintf(statmsg, "...Now, you are in %s.", map_name());
3876 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3878 /* Clear the text */
3879 /* Must be done before doing INIT_SHOW_TEXT */
3880 for (i = 0; i < 10; i++)
3882 quest_text[i][0] = '\0';
3884 quest_text_line = 0;
3886 /* Get the quest text */
3887 init_flags = INIT_SHOW_TEXT;
3889 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3892 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3894 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3900 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3902 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3909 char temp[64*2], *t;
3910 roff_to_buf(statmsg, 60, temp);
3912 for(i=0 ; i<2 ; i++)
3918 put_str(t, i + 5 + 12, 10);
3926 /* Display "various" info */
3929 display_player_middle();
3930 display_player_various();
3937 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3940 display_player_misc_info();
3941 display_player_stat_info();
3942 display_player_flag_info();
3948 display_player_other_flag_info();
3953 do_cmd_knowledge_mutations();
3957 static bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
3959 int *q_num = (int *)u;
3960 quest_type *qa = &quest[q_num[a]];
3961 quest_type *qb = &quest[q_num[b]];
3963 if (qa->complev < qb->complev) return TRUE;
3964 if (qa->complev > qb->complev) return FALSE;
3965 if (qa->level <= qb->level) return TRUE;
3969 static void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
3971 int *q_num = (int *)u;
3975 q_num[a] = q_num[b];
3979 errr make_character_dump(FILE *fff)
3986 char o_name[MAX_NLEN];
3993 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3994 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3996 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
3997 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4002 /* Display player */
4005 /* Dump part of the screen */
4006 for (y = 1; y < 22; y++)
4009 for (x = 0; x < 79; x++)
4011 /* Get the attr/char */
4012 (void)(Term_what(x, y, &a, &c));
4018 /* End the string */
4021 /* Kill trailing spaces */
4022 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4026 fprintf(fff, "%s\n", buf);
4028 fprintf(fff, "%s\n", buf);
4033 /* Display history */
4036 /* Dump part of the screen */
4037 for (y = 10; y < 19; y++)
4040 for (x = 0; x < 79; x++)
4042 /* Get the attr/char */
4043 (void)(Term_what(x, y, &a, &c));
4049 /* End the string */
4052 /* Kill trailing spaces */
4053 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4056 fprintf(fff, "%s\n", buf);
4061 /* Display flags (part 1) */
4064 /* Dump part of the screen */
4065 for (y = 2; y < 22; y++)
4068 for (x = 0; x < 79; x++)
4070 /* Get the attr/char */
4071 (void)(Term_what(x, y, &a, &c));
4073 /* Dump it (Ignore equippy tile graphic) */
4080 /* End the string */
4083 /* Kill trailing spaces */
4084 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4087 fprintf(fff, "%s\n", buf);
4092 /* Display flags (part 2) */
4095 /* Dump part of the screen */
4096 for (y = 1; y < 22; y++)
4099 for (x = 0; x < 79; x++)
4101 /* Get the attr/char */
4102 (void)(Term_what(x, y, &a, &c));
4104 /* Dump it (Ignore equippy tile graphic) */
4111 /* End the string */
4114 /* Kill trailing spaces */
4115 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4118 fprintf(fff, "%s\n", buf);
4121 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4124 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4130 for (i = m_max - 1; i >= 1; i--)
4132 monster_type *m_ptr = &m_list[i];
4135 if (!m_ptr->r_idx) continue;
4136 if (!is_pet(m_ptr)) continue;
4137 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4141 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4143 fprintf(fff, "\n [leading pets]\n\n");
4147 monster_desc(pet_name, m_ptr, 0x88);
4148 fprintf(fff, "%s", pet_name);
4149 if (p_ptr->riding == i)
4151 fprintf(fff, " ¾èÇÏÃæ");
4153 fprintf(fff, " (riding)");
4157 if (pet) fprintf(fff, "\n");
4161 fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4163 fprintf(fff, "\n [Quest information]\n");
4167 fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4169 fprintf(fff, "\n< Completed Quest >\n");
4172 /* Allocate Memory */
4173 C_MAKE(quest_num, max_quests, int);
4175 /* Sort by compete level */
4176 for (i = 1; i < max_quests; i++)
4180 ang_sort_comp = ang_sort_comp_quest_num;
4181 ang_sort_swap = ang_sort_swap_quest_num;
4182 ang_sort(quest_num, &dummy, max_quests);
4184 /* Dump Quest Information */
4186 for (i = 1; i < max_quests; i++)
4188 int num = quest_num[i];
4190 if (quest[num].status == QUEST_STATUS_FINISHED)
4192 if (num < MIN_RANDOM_QUEST)
4196 /* Set the quest number temporary */
4197 old_quest = p_ptr->inside_quest;
4198 p_ptr->inside_quest = num;
4201 init_flags = INIT_ASSIGN;
4203 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4205 /* Reset the old quest number */
4206 p_ptr->inside_quest = old_quest;
4208 /* No info from "silent" quests */
4209 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4214 if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4216 /* Print the quest info */
4218 if (quest[num].complev == 0)
4222 " %s (%d³¬) - ÉÔÀᄀ\n",
4224 " %s (Dungeon level: %d) - (Cancelled)\n",
4226 r_name+r_info[quest[num].r_idx].name,
4233 " %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4235 " %s (Dungeon level: %d) - level %d\n",
4237 r_name+r_info[quest[num].r_idx].name,
4239 quest[num].complev);
4244 /* Print the quest info */
4246 fprintf(fff, " %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4248 fprintf(fff, " %s (Danger level: %d) - level %d\n",
4251 quest[num].name, quest[num].level, quest[num].complev);
4256 if (!total) fprintf(fff, " ¤Ê¤·\n");
4258 if (!total) fprintf(fff, " Nothing.\n");
4262 fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4264 fprintf(fff, "\n< Failed Quest >\n");
4267 for (i = 1; i < max_quests; i++)
4269 int num = quest_num[i];
4271 if ((quest[num].status == QUEST_STATUS_FAILED_DONE) || (quest[num].status == QUEST_STATUS_FAILED))
4273 if (num < MIN_RANDOM_QUEST)
4277 /* Set the quest number temporary */
4278 old_quest = p_ptr->inside_quest;
4279 p_ptr->inside_quest = num;
4281 /* Get the quest text */
4282 init_flags = INIT_ASSIGN;
4284 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4286 /* Reset the old quest number */
4287 p_ptr->inside_quest = old_quest;
4289 /* No info from "silent" quests */
4290 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4295 if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4297 /* Print the quest info */
4299 fprintf(fff, " %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4301 fprintf(fff, " %s (Dungeon level: %d) - level %d\n",
4304 r_name+r_info[quest[num].r_idx].name, quest[num].level, quest[num].complev);
4308 /* Print the quest info */
4310 fprintf(fff, " %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4312 fprintf(fff, " %s (Danger level: %d) - level %d\n",
4315 quest[num].name, quest[num].level, quest[num].complev);
4321 if (!total) fprintf(fff, " ¤Ê¤·\n");
4323 if (!total) fprintf(fff, " Nothing.\n");
4328 C_KILL(quest_num, max_quests, int);
4330 if (p_ptr->is_dead && !p_ptr->total_winner)
4333 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4335 fprintf(fff, "\n [Last messages]\n\n");
4337 for (i = MIN(message_num(), 30); i >= 0; i--)
4339 fprintf(fff,"> %s\n",message_str((s16b)i));
4345 fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
4347 fprintf(fff, "\n [Miscellaneous information]\n");
4351 fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4353 fprintf(fff, "\n Recall Depth:\n");
4355 for (y = 1; y < max_d_idx; y++)
4359 if (!d_info[y].maxdepth) continue;
4360 if (!max_dlv[y]) continue;
4361 if (d_info[y].final_guardian)
4363 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4365 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4368 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4370 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4376 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4378 fprintf(fff, "\n Preserve Mode: ON");
4383 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4385 fprintf(fff, "\n Preserve Mode: OFF");
4389 if (ironman_autoscum)
4391 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ALWAYS");
4393 fprintf(fff, "\n Autoscum: ALWAYS");
4398 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ON");
4400 fprintf(fff, "\n Autoscum: ON");
4405 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : OFF");
4407 fprintf(fff, "\n Autoscum: OFF");
4411 if (ironman_small_levels)
4413 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4415 fprintf(fff, "\n Small Levels: ALWAYS");
4418 else if (always_small_levels)
4420 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4422 fprintf(fff, "\n Small Levels: ON");
4425 else if (small_levels)
4427 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4429 fprintf(fff, "\n Small Levels: ENABLED");
4434 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4436 fprintf(fff, "\n Small Levels: OFF");
4442 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4444 fprintf(fff, "\n Vanilla Town: ON");
4449 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4451 fprintf(fff, "\n Lite Town: ON");
4457 fprintf(fff, "\n Ź¤Ê¤·: ON");
4459 fprintf(fff, "\n No Shops: ON");
4463 if (ironman_downward)
4465 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4467 fprintf(fff, "\n Diving only: ON");
4473 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®: ON");
4475 fprintf(fff, "\n Unusual rooms: ON");
4479 if (ironman_nightmare)
4481 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4483 fprintf(fff, "\n Nightmare Mode: ON");
4487 if (ironman_empty_levels)
4489 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4491 fprintf(fff, "\n Arena Levels: ALWAYS");
4494 else if (empty_levels)
4496 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ON");
4498 fprintf(fff, "\n Arena Levels: ENABLED");
4503 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4505 fprintf(fff, "\n Arena Levels: OFF");
4510 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4512 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4515 if (p_ptr->arena_number == 99)
4518 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4520 fprintf(fff, "\n Arena: defeated\n");
4523 else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4526 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4528 fprintf(fff, "\n Arena: True Champion\n");
4531 else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4534 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4536 fprintf(fff, "\n Arena: Champion\n");
4542 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4544 fprintf(fff, "\n Arena: %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4550 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4552 fprintf(fff, "\n You have done something illegal.");
4556 if (stupid_monsters)
4558 fprintf(fff, "\n Ũ¤Ï¶ò¤«¤Ê¹ÔÆ°¤ò¼è¤ê¤Þ¤¹¡£");
4560 fprintf(fff, "\n Your opponents are behaving stupidly.");
4566 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï»à¤ò²óÈò¤¹¤ë¥¤¥ó¥Á¥¤ÊÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£");
4568 fprintf(fff, "\n You possess munchkinish power over death.");
4573 /* Monsters slain */
4578 for (k = 1; k < max_r_idx; k++)
4580 monster_race *r_ptr = &r_info[k];
4582 if (r_ptr->flags1 & RF1_UNIQUE)
4584 bool dead = (r_ptr->max_num == 0);
4592 s16b This = r_ptr->r_pkills;
4602 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4604 fprintf(fff,"\n You have defeated no enemies yet.\n");
4607 else if (Total == 1)
4609 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4611 fprintf(fff,"\n You have defeated one enemy.\n");
4616 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4618 fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4624 if (p_ptr->old_race1 || p_ptr->old_race2)
4627 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4629 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4631 for (i = 0; i < MAX_RACES; i++)
4633 if (p_ptr->start_race == i) continue;
4636 if (!(p_ptr->old_race1 & 1L << i)) continue;
4640 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4643 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4645 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4650 if (p_ptr->old_realm)
4652 for (i = 0; i < MAX_MAGIC; i++)
4654 if (!(p_ptr->old_realm & 1L << i)) continue;
4656 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4658 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4664 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4666 fprintf(fff, "\n\n [Virtues]\n\n");
4670 fprintf(fff, "°À : %s\n", your_alignment());
4672 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4677 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4680 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4682 fprintf(fff, "\n\n [Mutations]\n\n");
4685 dump_mutations(fff);
4689 /* Skip some lines */
4690 fprintf(fff, "\n\n");
4693 /* Dump the equipment */
4697 fprintf(fff, " [ ¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4699 fprintf(fff, " [Character Equipment]\n\n");
4702 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4704 object_desc(o_name, &inventory[i], TRUE, 3);
4705 if ((i == INVEN_LARM) && p_ptr->ryoute)
4707 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4709 strcpy(o_name, "(wielding with two-hands)");
4711 fprintf(fff, "%c%s %s\n",
4712 index_to_label(i), paren, o_name);
4714 fprintf(fff, "\n\n");
4717 /* Dump the inventory */
4719 fprintf(fff, " [ ¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4721 fprintf(fff, " [Character Inventory]\n\n");
4724 for (i = 0; i < INVEN_PACK; i++)
4726 /* Don't dump the empty slots */
4727 if (!inventory[i].k_idx) break;
4729 /* Dump the inventory slots */
4730 object_desc(o_name, &inventory[i], TRUE, 3);
4731 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4734 /* Add an empty line */
4735 fprintf(fff, "\n\n");
4737 process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
4739 /* Print all homes in the different towns */
4740 st_ptr = &town[1].store[STORE_HOME];
4742 /* Home -- if anything there */
4743 if (st_ptr->stock_num)
4745 /* Header with name of the town */
4747 fprintf(fff, " [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4749 fprintf(fff, " [Home Inventory]\n");
4753 /* Dump all available items */
4754 for (i = 0; i < st_ptr->stock_num; i++)
4758 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4760 fprintf(fff, "\n ( page %d )\n", x++);
4762 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4763 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4766 /* Add an empty line */
4767 fprintf(fff, "\n\n");
4771 /* Print all homes in the different towns */
4772 st_ptr = &town[1].store[STORE_MUSEUM];
4774 /* Home -- if anything there */
4775 if (st_ptr->stock_num)
4777 /* Header with name of the town */
4779 fprintf(fff, " [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4781 fprintf(fff, " [Museum]\n");
4785 /* Dump all available items */
4786 for (i = 0; i < st_ptr->stock_num; i++)
4789 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4790 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4791 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4793 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4794 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4795 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4800 /* Add an empty line */
4801 fprintf(fff, "\n\n");
4805 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4807 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4814 * Hack -- Dump a character description file
4816 * XXX XXX XXX Allow the "full" flag to dump additional info,
4817 * and trigger its usage from various places in the code.
4819 errr file_character(cptr name, bool full)
4828 /* Build the filename */
4829 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4831 /* File type is "TEXT" */
4832 FILE_TYPE(FILE_TYPE_TEXT);
4834 /* Check for existing file */
4835 fd = fd_open(buf, O_RDONLY);
4842 /* Close the file */
4847 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4849 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4854 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4857 /* Open the non-existing file */
4858 if (fd < 0) fff = my_fopen(buf, "w");
4865 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4867 prt("Character dump failed!", 0, 0);
4876 (void)make_character_dump(fff);
4886 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4888 msg_print("Character dump successful.");
4899 * Recursive file perusal.
4901 * Return FALSE on 'Q', otherwise TRUE.
4903 * Process various special text in the input file, including
4904 * the "menu" structures used by the "help file" system.
4906 * XXX XXX XXX Consider using a temporary file.
4908 * XXX XXX XXX Allow the user to "save" the current file.
4910 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4914 /* Number of "real" lines passed by */
4917 /* Number of "real" lines in the file */
4920 /* Backup value for "line" */
4923 /* Color of the next line */
4924 byte color = TERM_WHITE;
4929 /* This screen has sub-screens */
4932 /* Current help file */
4935 /* Find this string (if any) */
4938 /* Jump to this tag */
4941 /* Hold a string to find */
4944 /* Hold a string to show */
4948 char filename[1024];
4950 /* Describe this thing */
4956 /* General buffer */
4959 /* Lower case version of the buffer, for searching */
4962 /* Aux pointer for making lc_buf (and find!) lowercase */
4965 /* Sub-menu information */
4968 bool reverse = (line < 0);
4972 Term_get_size(&wid, &hgt);
4982 strcpy(caption, "");
4984 /* Wipe the hooks */
4985 for (i = 0; i < 68; i++)
4990 /* Copy the filename */
4991 strcpy(filename, name);
4993 n = strlen(filename);
4995 /* Extract the tag from the filename */
4996 for (i = 0; i < n; i++)
4998 if (filename[i] == '#')
5001 tag = filename + i + 1;
5006 /* Redirect the name */
5009 /* Hack XXX XXX XXX */
5013 strcpy(caption, what);
5015 /* Access the "file" */
5019 fff = my_fopen(path, "r");
5022 /* Look in "help" */
5027 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5029 sprintf(caption, "Help file '%s'", name);
5033 /* Build the filename */
5034 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5037 fff = my_fopen(path, "r");
5040 /* Look in "info" */
5045 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5047 sprintf(caption, "Info file '%s'", name);
5051 /* Build the filename */
5052 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5055 fff = my_fopen(path, "r");
5058 /* Look in "info" */
5061 /* Build the filename */
5062 path_build(path, sizeof(path), ANGBAND_DIR, name);
5064 for (i = 0; path[i]; i++)
5065 if ('\\' == path[i])
5066 path[i] = PATH_SEP[0];
5070 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5072 sprintf(caption, "Info file '%s'", name);
5076 fff = my_fopen(path, "r");
5084 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5086 msg_format("Cannot open '%s'.", name);
5096 /* Pre-Parse the file */
5101 /* Read a line or stop */
5102 if (my_fgets(fff, buf, sizeof(buf))) break;
5105 if (prefix(buf, "#####")) str = &buf[6];
5108 /* XXX Parse "menu" items */
5109 if (prefix(str, "***** "))
5111 /* Notice "menu" requests */
5112 if ((str[6] == '[') && isalpha(str[7]))
5114 /* This is a menu file */
5117 /* Extract the menu item */
5120 if ((str[8] == ']') && (str[9] == ' '))
5122 /* Extract the menu item */
5123 strncpy(hook[k], str + 10, 31);
5125 /* Make sure it's null-terminated */
5129 /* Notice "tag" requests */
5130 else if (str[6] == '<')
5132 str[strlen(str) - 1] = '\0';
5133 if (tag && streq(str + 7, tag)) line = next;
5140 /* Count the "real" lines */
5144 /* Save the number of "real" lines */
5147 /* start from bottom when reverse mode */
5148 if (line == -1) line = ((size-1)/rows)*rows;
5150 /* Display the file */
5156 /* Restart when necessary */
5157 if (line >= size - rows) line = size - rows;
5158 if (line < 0) line = 0;
5160 /* Re-open the file if needed */
5166 /* Hack -- Re-Open the file */
5167 fff = my_fopen(path, "r");
5170 if (!fff) return (FALSE);
5172 /* File has been restarted */
5176 /* Goto the selected line */
5180 if (my_fgets(fff, buf, sizeof(buf))) break;
5182 /* Skip tags/links */
5183 if (prefix(buf, "***** ")) continue;
5185 /* Count the lines */
5189 /* Dump the next 20, or rows, lines of the file */
5190 for (i = 0; i < rows; )
5195 /* Hack -- track the "first" line */
5196 if (!i) line = next;
5198 /* Get a line of the file or stop */
5199 if (my_fgets(fff, buf, sizeof(buf))) break;
5201 /* Hack -- skip "special" lines */
5202 if (prefix(buf, "***** ")) continue;
5205 if (prefix(buf, "#####"))
5207 color = color_char_to_attr(buf[5]);
5216 /* Count the "real" lines */
5219 /* Make a lower case version of str for searching */
5220 strcpy(lc_buf, str);
5222 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5225 if (iskanji(*lc_buf_ptr))
5229 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5232 /* Hack -- keep searching */
5233 if (find && !i && !strstr(lc_buf, find)) continue;
5235 /* Hack -- stop searching */
5244 if (prefix(str + x, "[[[[["))
5246 byte c = color_char_to_attr(str[x + 5]);
5249 /* Ok print the link name */
5250 while (str[x] != ']')
5252 Term_putch(print_x, i + 2, c, str[x]);
5259 Term_putch(print_x, i + 2, color, str[x]);
5266 /* Hilite "shower" */
5271 /* Display matches */
5272 while ((s2 = strstr(s2, shower)) != NULL)
5274 int len = strlen(shower);
5276 /* Display the match */
5277 Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5284 /* Count the printed lines */
5288 /* Hack -- failed search */
5298 /* Show a general "title" */
5303 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5305 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5308 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5309 caption, line, size), 0, 0);
5319 caption, line, size), 0, 0);
5322 /* Prompt -- small files */
5327 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5329 prt("[Press ESC to exit.]", hgt - 1, 0);
5334 /* Prompt -- large files */
5339 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5341 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5343 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5347 /* Get a keypress */
5350 /* Hack -- return to last screen */
5351 if (k == '<') break;
5353 /* Show the help for the help */
5356 /* Hack - prevent silly recursion */
5358 if (strcmp(name, "jhelpinfo.txt") != 0)
5359 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5361 if (strcmp(name, "helpinfo.txt") != 0)
5362 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5366 /* Hack -- try showing */
5371 prt("¶¯Ä´: ", hgt - 1, 0);
5373 prt("Show: ", hgt - 1, 0);
5376 (void)askfor_aux(shower, 80);
5379 /* Hack -- try finding */
5384 prt("¸¡º÷: ", hgt - 1, 0);
5386 prt("Find: ", hgt - 1, 0);
5390 if (askfor_aux(finder, 80))
5397 /* Make finder lowercase */
5398 for (cnt = 0; finder[cnt] != 0; cnt++)
5401 if (iskanji(finder[cnt]))
5405 finder[cnt] = tolower(finder[cnt]);
5409 strcpy(shower, finder);
5413 /* Hack -- go to a specific line */
5418 prt("¹Ô: ", hgt - 1, 0);
5420 prt("Goto Line: ", hgt - 1, 0);
5425 if (askfor_aux(tmp, 80))
5431 /* Hack -- go to a specific file */
5436 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5437 strcpy(tmp, "jhelp.hlp");
5439 prt("Goto File: ", hgt - 1, 0);
5440 strcpy(tmp, "help.hlp");
5444 if (askfor_aux(tmp, 80))
5446 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5450 /* Allow backing up */
5453 line = line + (reverse ? rows : -rows);
5454 if (line < 0) line = 0;
5457 /* Advance a single line */
5458 if ((k == '\n') || (k == '\r'))
5460 line = line + (reverse ? -1 : 1);
5461 if (line < 0) line = 0;
5465 /* Move up / down */
5469 if (line < 0) line = 0;
5472 if (k == '2') line++;
5474 /* Advance one page */
5477 line = line + (reverse ? -rows : rows);
5478 if (line < 0) line = ((size-1)/rows)*rows;
5481 /* Recurse on numbers */
5489 if ((key > -1) && hook[key][0])
5491 /* Recurse on that file */
5492 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5497 /* Hack, dump to file */
5507 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5509 if (!get_string("File name: ", xtmp, 80))
5521 /* Build the filename */
5522 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5524 /* Hack -- Re-Open the file */
5525 fff = my_fopen(path, "r");
5527 ffp = my_fopen(buff, "w");
5533 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5535 msg_print("Failed to open file.");
5542 sprintf(xtmp, "%s: %s", player_name, what);
5543 my_fputs(ffp, xtmp, 80);
5544 my_fputs(ffp, "\n", 80);
5546 while (!my_fgets(fff, buff, sizeof(buff)))
5547 my_fputs(ffp, buff, 80);
5556 /* Hack -- Re-Open the file */
5557 fff = my_fopen(path, "r");
5560 /* Exit on escape */
5561 if (k == ESCAPE) break;
5562 if (k == 'q') break;
5565 /* Close the file */
5569 if (k == 'q') return (FALSE);
5577 * Peruse the On-Line-Help
5579 void do_cmd_help(void)
5584 /* Peruse the main help file */
5586 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5588 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5598 * Process the player name.
5599 * Extract a clean "base name".
5600 * Build the savefile name if needed.
5602 void process_player_name(bool sf)
5607 /* Cannot be too long */
5608 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5610 if (strlen(player_name) > 8)
5612 if (strlen(player_name) > 15)
5617 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5619 quit_fmt("The name '%s' is too long!", player_name);
5625 /* Cannot contain "icky" characters */
5626 for (i = 0; player_name[i]; i++)
5628 /* No control characters */
5630 if (iskanji(player_name[i])){i++;continue;}
5631 if (iscntrl( (unsigned char)player_name[i]))
5633 if (iscntrl(player_name[i]))
5637 /* Illegal characters */
5639 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5641 quit_fmt("The name '%s' contains control chars!", player_name);
5650 /* Extract "useful" letters */
5651 for (i = 0; player_name[i]; i++)
5654 unsigned char c = player_name[i];
5656 char c = player_name[i];
5660 /* Convert "dot" to "underscore" */
5661 if (c == '.') c = '_';
5663 /* Accept all the letters */
5664 player_base[k++] = c;
5669 /* Extract "useful" letters */
5670 for (i = 0; player_name[i]; i++)
5673 unsigned char c = player_name[i];
5675 char c = player_name[i];
5678 /* Accept some letters */
5681 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5682 player_base[k++] = c;
5684 player_base[k++] = player_name[i];
5687 else if (iskana(c)) player_base[k++] = c;
5691 /* Convert path separator to underscore */
5692 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5693 player_base[k++] = '_';
5694 i += strlen(PATH_SEP);
5697 /* Convert space, dot, and underscore to underscore */
5698 else if (strchr(". _", c)) player_base[k++] = '_';
5700 else if (isprint(c)) player_base[k++] = c;
5708 /* Hack -- max length */
5714 player_base[k] = '\0';
5716 /* Require a "base" name */
5717 if (!player_base[0]) strcpy(player_base, "PLAYER");
5720 #ifdef SAVEFILE_MUTABLE
5726 if (!savefile_base[0] && savefile[0])
5733 t = strstr(s, PATH_SEP);
5738 strcpy(savefile_base, s);
5741 if (!savefile_base[0] || !savefile[0])
5744 /* Change the savefile name */
5749 strcpy(savefile_base, player_base);
5751 #ifdef SAVEFILE_USE_UID
5752 /* Rename the savefile, using the player_uid and player_base */
5753 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5755 /* Rename the savefile, using the player_base */
5756 (void)sprintf(temp, "%s", player_base);
5760 /* Hack -- support "flat directory" usage on VM/ESA */
5761 (void)sprintf(temp, "%s.sv", player_base);
5764 /* Build the filename */
5765 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5771 * Gets a name for the character, reacting to name changes.
5773 * Assumes that "display_player(0)" has just been called
5775 * Perhaps we should NOT ask for a name (at "birth()") on
5776 * Unix machines? XXX XXX
5778 * What a horrible name for a global function. XXX XXX XXX
5784 /* Save the player name */
5785 strcpy(tmp, player_name);
5787 /* Prompt for a new name */
5789 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5791 if (get_string("Enter a name for your character: ", tmp, 15))
5795 strcpy(player_name, tmp);
5797 else if (0 == strlen(player_name))
5799 /* Use default name */
5800 strcpy(player_name, "PLAYER");
5803 strcpy(tmp,ap_ptr->title);
5810 strcat(tmp,player_name);
5812 /* Re-Draw the name (in light blue) */
5813 Term_erase(34, 1, 255);
5814 c_put_str(TERM_L_BLUE, tmp, 1, 34);
5816 /* Erase the prompt, etc */
5823 * Hack -- commit suicide
5825 void do_cmd_suicide(void)
5832 /* Verify Retirement */
5833 if (p_ptr->total_winner)
5837 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5839 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5844 /* Verify Suicide */
5849 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5851 if (!get_check("Do you really want to commit suicide? ")) return;
5856 if (!p_ptr->noscore)
5858 /* Special Verification for suicide */
5860 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5862 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5868 if (i != '@') return;
5872 p_ptr->playing = FALSE;
5874 /* Kill the player */
5875 p_ptr->is_dead = TRUE;
5878 p_ptr->leaving = TRUE;
5880 if (!p_ptr->total_winner)
5883 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5884 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5886 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5887 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
5889 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5892 /* Cause of death */
5894 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5896 (void)strcpy(p_ptr->died_from, "Quitting");
5906 void do_cmd_save_game(int is_autosave)
5908 /* Autosaves do not disturb */
5912 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5914 msg_print("Autosaving the game...");
5920 /* Disturb the player */
5924 /* Clear messages */
5932 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5934 prt("Saving game...", 0, 0);
5941 /* The player is not dead */
5943 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5945 (void)strcpy(p_ptr->died_from, "(saved)");
5949 /* Forbid suspend */
5950 signals_ignore_tstp();
5952 /* Save the player */
5956 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5958 prt("Saving game... done.", 0, 0);
5963 /* Save failed (oops) */
5967 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5969 prt("Saving game... failed!", 0, 0);
5974 /* Allow suspend again */
5975 signals_handle_tstp();
5980 /* Note that the player is not dead */
5982 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
5984 (void)strcpy(p_ptr->died_from, "(alive and well)");
5991 * Save the game and exit
5993 void do_cmd_save_and_exit(void)
5995 p_ptr->playing = FALSE;
5998 p_ptr->leaving = TRUE;
6000 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6002 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6008 * Hack -- Calculates the total number of points earned -JWT-
6010 long total_points(void)
6014 u32b point, point_h, point_l;
6015 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6017 if (stupid_monsters) mult -= 70;
6018 if (!preserve_mode) mult += 10;
6019 if (!autoroller) mult += 10;
6020 if (!smart_learn) mult -= 20;
6021 if (!terrain_streams) mult -= 20;
6022 if (smart_cheat) mult += 30;
6023 if (ironman_shops) mult += 50;
6024 if (ironman_small_levels) mult += 10;
6025 if (ironman_empty_levels) mult += 20;
6026 if (!powerup_home) mult += 50;
6027 if (ironman_rooms) mult += 100;
6028 if (ironman_nightmare) mult += 100;
6030 if (mult < 5) mult = 5;
6032 for (i = 0; i < max_d_idx; i++)
6033 if(max_dlv[i] > max_dl)
6034 max_dl = max_dlv[i];
6036 point_l = (p_ptr->max_exp + (100 * max_dl));
6037 point_h = point_l / 0x10000L;
6038 point_l = point_l % 0x10000L;
6041 point_h += point_l / 0x10000L;
6042 point_l %= 0x10000L;
6044 point_l += ((point_h % 100) << 16);
6048 point = (point_h << 16) + (point_l);
6049 if (p_ptr->arena_number < 99)
6050 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6052 if (ironman_downward) point *= 2;
6053 if (p_ptr->pclass == CLASS_BERSERKER)
6055 if ((p_ptr->prace == RACE_SPECTRE) || (p_ptr->prace == RACE_AMBERITE))
6059 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6062 if (p_ptr->total_winner) point = 2;
6064 if (easy_band) point = (0 - point);
6072 * Centers a string within a 31 character string -JWT-
6074 static void center_string(char *buf, cptr str)
6081 /* Necessary border */
6085 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6091 * Save a "bones" file for a dead character
6093 * Note that we will not use these files until Angband 2.8.0, and
6094 * then we will only use the name and level on which death occured.
6096 * Should probably attempt some form of locking...
6098 static void make_bones(void)
6105 /* Ignore wizards and borgs */
6106 if (!(p_ptr->noscore & 0x00FF))
6108 /* Ignore people who die in town */
6113 /* XXX XXX XXX "Bones" name */
6114 sprintf(tmp, "bone.%03d", dun_level);
6116 /* Build the filename */
6117 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6119 /* Attempt to open the bones file */
6120 fp = my_fopen(str, "r");
6122 /* Close it right away */
6123 if (fp) my_fclose(fp);
6125 /* Do not over-write a previous ghost */
6128 /* File type is "TEXT" */
6129 FILE_TYPE(FILE_TYPE_TEXT);
6131 /* Try to write a new "Bones File" */
6132 fp = my_fopen(str, "w");
6134 /* Not allowed to write it? Weird. */
6138 fprintf(fp, "%s\n", player_name);
6139 fprintf(fp, "%d\n", p_ptr->mhp);
6140 fprintf(fp, "%d\n", p_ptr->prace);
6141 fprintf(fp, "%d\n", p_ptr->pclass);
6143 /* Close and save the Bones file */
6152 * Redefinable "print_tombstone" action
6154 bool (*tombstone_aux)(void) = NULL;
6158 * Display a "tomb-stone"
6160 static void print_tomb(void)
6164 /* Do we use a special tombstone ? */
6167 /* Use tombstone hook */
6168 done = (*tombstone_aux)();
6171 /* Print the text-tombstone */
6185 time_t ct = time((time_t)0);
6191 /* Build the filename */
6193 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6195 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6199 /* Open the News file */
6200 fp = my_fopen(buf, "r");
6207 /* Dump the file to the screen */
6208 while (0 == my_fgets(fp, buf, sizeof(buf)))
6210 /* Display and advance */
6211 put_str(buf, i++, 0);
6220 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6234 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6237 center_string(buf, player_name);
6238 put_str(buf, 6, 11);
6241 center_string(buf, "the");
6242 put_str(buf, 7, 11);
6245 center_string(buf, p);
6246 put_str(buf, 8, 11);
6249 center_string(buf, cp_ptr->title);
6251 put_str(buf, 10, 11);
6254 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6256 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6259 center_string(buf, tmp);
6260 put_str(buf, 11, 11);
6263 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6265 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6268 center_string(buf, tmp);
6269 put_str(buf, 12, 11);
6272 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6274 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6277 center_string(buf, tmp);
6278 put_str(buf, 13, 11);
6281 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6282 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6284 strcpy(tmp, "<¼«»¦>");
6288 if (streq(p_ptr->died_from, "ripe"))
6290 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6292 else if (streq(p_ptr->died_from, "Seppuku"))
6294 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6298 strcpy(tmp, p_ptr->died_from);
6301 center_string(buf, tmp);
6302 put_str(buf, 14, 11);
6304 if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6306 if( dun_level == 0 )
6308 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6309 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6311 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6315 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6320 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6322 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6326 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6329 center_string(buf, tmp);
6330 put_str(buf, 15, 11);
6333 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6334 center_string(buf, tmp);
6335 put_str(buf, 14, 11);
6338 if (strlen(p_ptr->died_from) > 24)
6340 strncpy(dummy, p_ptr->died_from, 24);
6342 (void)sprintf(tmp, "by %s.", dummy);
6345 (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6347 center_string(buf, tmp);
6348 put_str(buf, 15, 11);
6353 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6354 center_string(buf, tmp);
6355 put_str(buf, 17, 11);
6358 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6360 msg_format("Goodbye, %s!", player_name);
6368 * Display some character info
6370 static void show_info(void)
6376 /* Hack -- Know everything in the inven/equip */
6377 for (i = 0; i < INVEN_TOTAL; i++)
6379 o_ptr = &inventory[i];
6381 /* Skip non-objects */
6382 if (!o_ptr->k_idx) continue;
6384 /* Aware and Known */
6385 object_aware(o_ptr);
6386 object_known(o_ptr);
6389 for (i = 1; i < max_towns; i++)
6391 st_ptr = &town[i].store[STORE_HOME];
6393 /* Hack -- Know everything in the home */
6394 for (j = 0; j < st_ptr->stock_num; j++)
6396 o_ptr = &st_ptr->stock[j];
6398 /* Skip non-objects */
6399 if (!o_ptr->k_idx) continue;
6401 /* Aware and Known */
6402 object_aware(o_ptr);
6403 object_known(o_ptr);
6407 /* Hack -- Recalculate bonuses */
6408 p_ptr->update |= (PU_BONUS);
6413 /* Flush all input keys */
6416 /* Flush messages */
6420 /* Describe options */
6422 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6423 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6425 prt("You may now dump a character record to one or more files.", 21, 0);
6426 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6430 /* Dump character records as requested */
6437 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6439 put_str("Filename: ", 23, 0);
6444 strcpy(out_val, "");
6446 /* Ask for filename (or abort) */
6447 if (!askfor_aux(out_val, 60)) return;
6449 /* Return means "show on screen" */
6450 if (!out_val[0]) break;
6455 /* Dump a character file */
6456 (void)file_character(out_val, TRUE);
6464 /* Display player */
6467 /* Prompt for inventory */
6469 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6471 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6475 /* Allow abort at this point */
6476 if (inkey() == ESCAPE) return;
6479 /* Show equipment and inventory */
6481 /* Equipment -- if any */
6485 item_tester_full = TRUE;
6486 (void)show_equip(0);
6488 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6490 prt("You are using: -more-", 0, 0);
6493 if (inkey() == ESCAPE) return;
6496 /* Inventory -- if any */
6500 item_tester_full = TRUE;
6501 (void)show_inven(0);
6503 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6505 prt("You are carrying: -more-", 0, 0);
6508 if (inkey() == ESCAPE) return;
6511 /* Homes in the different towns */
6512 for (l = 1; l < max_towns; l++)
6514 st_ptr = &town[l].store[STORE_HOME];
6516 /* Home -- if anything there */
6517 if (st_ptr->stock_num)
6519 /* Display contents of the home */
6520 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6526 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6528 char o_name[MAX_NLEN];
6532 o_ptr = &st_ptr->stock[i];
6534 /* Print header, clear line */
6535 sprintf(tmp_val, "%c) ", I2A(j));
6536 prt(tmp_val, j+2, 4);
6538 /* Display object description */
6539 object_desc(o_name, o_ptr, TRUE, 3);
6540 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6545 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6547 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6552 if (inkey() == ESCAPE) return;
6559 static bool check_score(void)
6565 if (highscore_fd < 0)
6568 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6570 msg_print("Score file unavailable.");
6577 #ifndef SCORE_WIZARDS
6578 /* Wizard-mode pre-empts scoring */
6579 if (p_ptr->noscore & 0x000F)
6582 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6584 msg_print("Score not registered for wizards.");
6593 /* Borg-mode pre-empts scoring */
6594 if (p_ptr->noscore & 0x00F0)
6597 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6599 msg_print("Score not registered for borgs.");
6607 #ifndef SCORE_CHEATERS
6608 /* Cheaters are not scored */
6609 if (p_ptr->noscore & 0xFF00)
6612 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6614 msg_print("Score not registered for cheaters.");
6624 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6626 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6631 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6633 msg_print("Score not registered due to interruption.");
6642 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6644 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6649 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6651 msg_print("Score not registered due to quitting.");
6661 * Close up the current game (player may or may not be dead)
6663 * This function is called only from "main.c" and "signals.c".
6665 void close_game(void)
6668 bool do_send = TRUE;
6670 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6675 /* Flush the messages */
6678 /* Flush the input */
6682 /* No suspending now */
6683 signals_ignore_tstp();
6686 /* Hack -- Character is now "icky" */
6687 character_icky = TRUE;
6690 /* Build the filename */
6691 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6693 /* Open the high score file, for reading/writing */
6694 highscore_fd = fd_open(buf, O_RDWR);
6700 /* Handle retirement */
6701 if (p_ptr->total_winner) kingly();
6705 if (!munchkin_death || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6707 if (!munchkin_death || get_check("Save death? "))
6712 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6714 if (!save_player()) msg_print("death save failed!");
6717 else do_send = FALSE;
6724 /* Show more info */
6732 if ((!send_world_score(do_send)))
6735 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6737 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6740 p_ptr->wait_report_score = TRUE;
6741 p_ptr->is_dead = FALSE;
6743 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6745 if (!save_player()) msg_print("death save failed!");
6749 if (!p_ptr->wait_report_score)
6752 else if (highscore_fd >= 0)
6754 display_scores_aux(0, 10, -1, NULL);
6757 /* Dump bones file */
6766 do_cmd_save_game(FALSE);
6768 /* Prompt for scores XXX XXX XXX */
6770 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6772 prt("Press Return (or Escape).", 0, 40);
6776 /* Predict score (or ESCAPE) */
6777 if (inkey() != ESCAPE) predict_score();
6781 /* Shut the high score file */
6782 (void)fd_close(highscore_fd);
6784 /* Forget the high score fd */
6788 /* Allow suspending now */
6789 signals_handle_tstp();
6794 * Handle abrupt death of the visual system
6796 * This routine is called only in very rare situations, and only
6797 * by certain visual systems, when they experience fatal errors.
6799 * XXX XXX Hack -- clear the death flag when creating a HANGUP
6800 * save file so that player can see tombstone when restart.
6802 void exit_game_panic(void)
6804 /* If nothing important has happened, just quit */
6806 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6808 if (!character_generated || character_saved) quit("panic");
6812 /* Mega-Hack -- see "msg_print()" */
6815 /* Clear the top line */
6818 /* Hack -- turn off some things */
6821 /* Mega-Hack -- Delay death */
6822 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6824 /* Hardcode panic save */
6825 p_ptr->panic_save = 1;
6827 /* Forbid suspend */
6828 signals_ignore_tstp();
6830 /* Indicate panic save */
6832 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6834 (void)strcpy(p_ptr->died_from, "(panic save)");
6838 /* Panic save, or get worried */
6840 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6842 if (!save_player()) quit("panic save failed!");
6846 /* Successful panic save */
6848 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6850 quit("panic save succeeded!");
6857 * Get a random line from a file
6858 * Based on the monster speech patch by Matt Graham,
6860 errr get_rnd_line(cptr file_name, int entry, char *output)
6864 int line, counter, test, numentries;
6869 /* Build the filename */
6870 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6873 fp = my_fopen(buf, "r");
6876 if (!fp) return (-1);
6878 /* Find the entry of the monster */
6881 /* Get a line from the file */
6882 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6884 /* Count the lines */
6887 /* Look for lines starting with 'N:' */
6888 if ((buf[0] == 'N') && (buf[1] == ':'))
6890 /* Allow default lines */
6897 else if (buf[2] == 'M')
6899 if (r_info[entry].flags1 & RF1_MALE)
6905 else if (buf[2] == 'F')
6907 if (r_info[entry].flags1 & RF1_FEMALE)
6913 /* Get the monster number */
6914 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6916 /* Is it the right monster? */
6925 /* Error while converting the monster number */
6926 msg_format("Error in line %d of %s!",
6927 line_num, file_name);
6935 /* Reached end of file */
6942 /* Get the number of entries */
6946 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6948 /* Count the lines */
6951 /* Look for the number of entries */
6952 if (isdigit(buf[0]))
6954 /* Get the number of entries */
6955 numentries = atoi(buf);
6961 /* Count the lines */
6964 /* Reached end of file without finding the number */
6965 msg_format("Error in line %d of %s!",
6966 line_num, file_name);
6975 /* Grab an appropriate line number */
6976 line = randint0(numentries);
6978 /* Get the random line */
6979 for (counter = 0; counter <= line; counter++)
6981 /* Count the lines */
6986 test = my_fgets(fp, buf, sizeof(buf));
6987 if(test || buf[0] != '#')
6993 /* Found the line */
6994 if (counter == line) break;
6998 /* Error - End of file */
6999 msg_format("Error in line %d of %s!",
7000 line_num, file_name);
7008 strcpy(output, buf);
7015 /* Close the file */
7024 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7028 for (i=0;i<count;i++){
7029 result=get_rnd_line(file_name, entry, output);
7032 for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7040 * Process file for auto picker/destroyer.
7042 errr process_pickpref_file(cptr name)
7051 /* Build the filename */
7052 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7054 err = process_pref_file_aux(buf, TRUE);
7063 static errr counts_seek(int fd, u32b where, bool flag)
7066 char temp1[128], temp2[128];
7067 u32b zero_header[3] = {0L, 0L, 0L};
7070 #ifdef SAVEFILE_USE_UID
7071 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7073 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7075 for (i = 0; temp1[i]; i++)
7076 temp1[i] ^= (i+1) * 63;
7081 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7083 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7088 fd_seek(fd, seekpoint);
7089 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7090 fd_write(fd, (char*)(temp1), sizeof(temp1));
7094 if (strcmp(temp1, temp2) == 0)
7097 seekpoint += 128 + 3 * sizeof(u32b);
7100 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7103 u32b counts_read(int where)
7110 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7112 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7114 fd = fd_open(buf, O_RDONLY);
7116 if (counts_seek(fd, where, FALSE) ||
7117 fd_read(fd, (char*)(&count), sizeof(u32b)))
7125 errr counts_write(int where, u32b count)
7131 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7133 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7135 fd = fd_open(buf, O_RDWR);
7138 /* File type is "DATA" */
7139 FILE_TYPE(FILE_TYPE_DATA);
7141 /* Create a new high score file */
7142 fd = fd_make(buf, 0644);
7145 if (fd_lock(fd, F_WRLCK)) return 1;
7147 counts_seek(fd, where, TRUE);
7148 fd_write(fd, (char*)(&count), sizeof(u32b));
7150 if (fd_lock(fd, F_UNLCK)) return 1;
7158 #ifdef HANDLE_SIGNALS
7165 * Handle signals -- suspend
7167 * Actually suspend the game, and then resume cleanly
7169 static void handle_signal_suspend(int sig)
7171 /* Disable handler */
7172 (void)signal(sig, SIG_IGN);
7179 /* Suspend the "Term" */
7180 Term_xtra(TERM_XTRA_ALIVE, 0);
7182 /* Suspend ourself */
7183 (void)kill(0, SIGSTOP);
7185 /* Resume the "Term" */
7186 Term_xtra(TERM_XTRA_ALIVE, 1);
7188 /* Redraw the term */
7191 /* Flush the term */
7196 /* Restore handler */
7197 (void)signal(sig, handle_signal_suspend);
7202 * Handle signals -- simple (interrupt and quit)
7204 * This function was causing a *huge* number of problems, so it has
7205 * been simplified greatly. We keep a global variable which counts
7206 * the number of times the user attempts to kill the process, and
7207 * we commit suicide if the user does this a certain number of times.
7209 * We attempt to give "feedback" to the user as he approaches the
7210 * suicide thresh-hold, but without penalizing accidental keypresses.
7212 * To prevent messy accidents, we should reset this global variable
7213 * whenever the user enters a keypress, or something like that.
7215 static void handle_signal_simple(int sig)
7217 /* Disable handler */
7218 (void)signal(sig, SIG_IGN);
7221 /* Nothing to save, just quit */
7222 if (!character_generated || character_saved) quit(NULL);
7225 /* Count the signals */
7229 /* Terminate dead characters */
7232 /* Mark the savefile */
7234 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7236 (void)strcpy(p_ptr->died_from, "Abortion");
7255 /* Allow suicide (after 5) */
7256 else if (signal_count >= 5)
7258 /* Cause of "death" */
7260 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7262 (void)strcpy(p_ptr->died_from, "Interrupting");
7271 p_ptr->playing = FALSE;
7274 p_ptr->is_dead = TRUE;
7277 p_ptr->leaving = TRUE;
7291 /* Give warning (after 4) */
7292 else if (signal_count >= 4)
7295 Term_xtra(TERM_XTRA_NOISE, 0);
7297 /* Clear the top line */
7298 Term_erase(0, 0, 255);
7300 /* Display the cause */
7302 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7304 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7312 /* Give warning (after 2) */
7313 else if (signal_count >= 2)
7316 Term_xtra(TERM_XTRA_NOISE, 0);
7319 /* Restore handler */
7320 (void)signal(sig, handle_signal_simple);
7325 * Handle signal -- abort, kill, etc
7327 static void handle_signal_abort(int sig)
7331 Term_get_size(&wid, &hgt);
7334 /* Disable handler */
7335 (void)signal(sig, SIG_IGN);
7338 /* Nothing to save, just quit */
7339 if (!character_generated || character_saved) quit(NULL);
7346 /* Clear the bottom line */
7347 Term_erase(0, hgt - 1, 255);
7349 /* Give a warning */
7350 Term_putstr(0, hgt - 1, -1, TERM_RED,
7352 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7354 "A gruesome software bug LEAPS out at you!");
7360 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7362 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7370 p_ptr->panic_save = 1;
7374 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7376 (void)strcpy(p_ptr->died_from, "(panic save)");
7380 /* Forbid suspend */
7381 signals_ignore_tstp();
7383 /* Attempt to save */
7387 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7389 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7398 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7400 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7410 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7412 quit("software bug");
7421 * Ignore SIGTSTP signals (keyboard suspend)
7423 void signals_ignore_tstp(void)
7427 (void)signal(SIGTSTP, SIG_IGN);
7433 * Handle SIGTSTP signals (keyboard suspend)
7435 void signals_handle_tstp(void)
7439 (void)signal(SIGTSTP, handle_signal_suspend);
7446 * Prepare to handle the relevant signals
7448 void signals_init(void)
7452 (void)signal(SIGHUP, SIG_IGN);
7457 (void)signal(SIGTSTP, handle_signal_suspend);
7462 (void)signal(SIGINT, handle_signal_simple);
7466 (void)signal(SIGQUIT, handle_signal_simple);
7471 (void)signal(SIGFPE, handle_signal_abort);
7475 (void)signal(SIGILL, handle_signal_abort);
7479 (void)signal(SIGTRAP, handle_signal_abort);
7483 (void)signal(SIGIOT, handle_signal_abort);
7487 (void)signal(SIGKILL, handle_signal_abort);
7491 (void)signal(SIGBUS, handle_signal_abort);
7495 (void)signal(SIGSEGV, handle_signal_abort);
7499 (void)signal(SIGTERM, handle_signal_abort);
7503 (void)signal(SIGPIPE, handle_signal_abort);
7507 (void)signal(SIGEMT, handle_signal_abort);
7511 (void)signal(SIGDANGER, handle_signal_abort);
7515 (void)signal(SIGSYS, handle_signal_abort);
7519 (void)signal(SIGXCPU, handle_signal_abort);
7523 (void)signal(SIGPWR, handle_signal_abort);
7529 #else /* HANDLE_SIGNALS */
7535 void signals_ignore_tstp(void)
7542 void signals_handle_tstp(void)
7549 void signals_init(void)
7552 #endif /* HANDLE_SIGNALS */