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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[10];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077
1078                         /* Money */
1079                         else if (streq(b+1, "MONEY"))
1080                         {
1081                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1082                                 v = tmp;
1083                         }
1084                 }
1085
1086                 /* Constant */
1087                 else
1088                 {
1089                         v = b;
1090                 }
1091         }
1092
1093         /* Save */
1094         (*fp) = f;
1095
1096         /* Save */
1097         (*sp) = s;
1098
1099         /* Result */
1100         return (v);
1101 }
1102
1103
1104 #define PREF_TYPE_NORMAL   0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1107
1108 /*
1109  * Open the "user pref file" and parse it.
1110  */
1111 static errr process_pref_file_aux(cptr name, int preftype)
1112 {
1113         FILE *fp;
1114
1115         char buf[1024];
1116
1117         char old[1024];
1118
1119         int line = -1;
1120
1121         errr err = 0;
1122
1123         bool bypass = FALSE;
1124
1125
1126         /* Open the file */
1127         fp = my_fopen(name, "r");
1128
1129         /* No such file */
1130         if (!fp) return (-1);
1131
1132         /* Process the file */
1133         while (0 == my_fgets(fp, buf, sizeof(buf)))
1134         {
1135                 /* Count lines */
1136                 line++;
1137
1138                 /* Skip "empty" lines */
1139                 if (!buf[0]) continue;
1140
1141                 /* Skip "blank" lines */
1142 #ifdef JP
1143                 if (!iskanji(buf[0]))
1144 #endif
1145                 if (isspace(buf[0])) continue;
1146
1147                 /* Skip comments */
1148                 if (buf[0] == '#') continue;
1149
1150
1151                 /* Save a copy */
1152                 strcpy(old, buf);
1153
1154
1155                 /* Process "?:<expr>" */
1156                 if ((buf[0] == '?') && (buf[1] == ':'))
1157                 {
1158                         char f;
1159                         cptr v;
1160                         char *s;
1161
1162                         /* Start */
1163                         s = buf + 2;
1164
1165                         /* Parse the expr */
1166                         v = process_pref_file_expr(&s, &f);
1167
1168                         /* Set flag */
1169                         bypass = (streq(v, "0") ? TRUE : FALSE);
1170
1171                         /* Continue */
1172                         continue;
1173                 }
1174
1175                 /* Apply conditionals */
1176                 if (bypass) continue;
1177
1178
1179                 /* Process "%:<file>" */
1180                 if (buf[0] == '%')
1181                 {
1182                         static int depth_count = 0;
1183
1184                         /* Ignore if deeper than 20 level */
1185                         if (depth_count > 20) continue;
1186
1187                         /* Count depth level */
1188                         depth_count++;
1189
1190                         /* Process that file if allowed */
1191                         switch (preftype)
1192                         {
1193                         case PREF_TYPE_AUTOPICK:
1194                                 (void)process_autopick_file(buf + 2);
1195                                 break;
1196                         case PREF_TYPE_HISTPREF:
1197                                 (void)process_histpref_file(buf + 2);
1198                                 break;
1199                         default:
1200                                 (void)process_pref_file(buf + 2);
1201                                 break;
1202                         }
1203
1204                         /* Set back depth level */
1205                         depth_count--;
1206
1207                         /* Continue */
1208                         continue;
1209                 }
1210
1211
1212                 /* Process the line */
1213                 err = process_pref_file_command(buf);
1214
1215                 /* This is not original pref line... */
1216                 if (err)
1217                 {
1218                         if (preftype != PREF_TYPE_AUTOPICK)
1219                                 break;
1220                         err = process_autopick_file_command(buf);
1221                 }
1222         }
1223
1224
1225         /* Error */
1226         if (err)
1227         {
1228                 /* Print error message */
1229                 /* ToDo: Add better error messages */
1230 #ifdef JP
1231               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1233 #else
1234                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235                 msg_format("Parsing '%s'", old);
1236 #endif
1237                 msg_print(NULL);
1238         }
1239
1240         /* Close the file */
1241         my_fclose(fp);
1242
1243         /* Result */
1244         return (err);
1245 }
1246
1247
1248
1249 /*
1250  * Process the "user pref file" with the given name
1251  *
1252  * See the functions above for a list of legal "commands".
1253  *
1254  * We also accept the special "?" and "%" directives, which
1255  * allow conditional evaluation and filename inclusion.
1256  */
1257 errr process_pref_file(cptr name)
1258 {
1259         char buf[1024];
1260
1261         errr err1, err2;
1262
1263         /* Build the filename */
1264         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1265
1266         /* Process the system pref file */
1267         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1268
1269         /* Stop at parser errors, but not at non-existing file */
1270         if (err1 > 0) return err1;
1271
1272
1273         /* Build the filename */
1274         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1275         
1276         /* Process the user pref file */
1277         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278
1279
1280         /* User file does not exist, but read system pref file */
1281         if (err2 < 0 && !err1)
1282                 return -2;
1283
1284         /* Result of user file processing */
1285         return err2;
1286 }
1287
1288
1289
1290 #ifdef CHECK_TIME
1291
1292 /*
1293  * Operating hours for ANGBAND (defaults to non-work hours)
1294  */
1295 static char days[7][29] =
1296 {
1297         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298         "MON:XXXXXXXX.........XXXXXXX",
1299         "TUE:XXXXXXXX.........XXXXXXX",
1300         "WED:XXXXXXXX.........XXXXXXX",
1301         "THU:XXXXXXXX.........XXXXXXX",
1302         "FRI:XXXXXXXX.........XXXXXXX",
1303         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1304 };
1305
1306 /*
1307  * Restict usage (defaults to no restrictions)
1308  */
1309 static bool check_time_flag = FALSE;
1310
1311 #endif
1312
1313
1314 /*
1315  * Handle CHECK_TIME
1316  */
1317 errr check_time(void)
1318 {
1319
1320 #ifdef CHECK_TIME
1321
1322         time_t      c;
1323         struct tm   *tp;
1324
1325         /* No restrictions */
1326         if (!check_time_flag) return (0);
1327
1328         /* Check for time violation */
1329         c = time((time_t *)0);
1330         tp = localtime(&c);
1331
1332         /* Violation */
1333         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1334
1335 #endif
1336
1337         /* Success */
1338         return (0);
1339 }
1340
1341
1342
1343 /*
1344  * Initialize CHECK_TIME
1345  */
1346 errr check_time_init(void)
1347 {
1348
1349 #ifdef CHECK_TIME
1350
1351         FILE        *fp;
1352
1353         char    buf[1024];
1354
1355
1356         /* Build the filename */
1357         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1358
1359         /* Open the file */
1360         fp = my_fopen(buf, "r");
1361
1362         /* No file, no restrictions */
1363         if (!fp) return (0);
1364
1365         /* Assume restrictions */
1366         check_time_flag = TRUE;
1367
1368         /* Parse the file */
1369         while (0 == my_fgets(fp, buf, sizeof(buf)))
1370         {
1371                 /* Skip comments and blank lines */
1372                 if (!buf[0] || (buf[0] == '#')) continue;
1373
1374                 /* Chop the buffer */
1375                 buf[29] = '\0';
1376
1377                 /* Extract the info */
1378                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1385         }
1386
1387         /* Close it */
1388         my_fclose(fp);
1389
1390 #endif
1391
1392         /* Success */
1393         return (0);
1394 }
1395
1396
1397
1398 #ifdef CHECK_LOAD
1399
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN  64
1402 #endif
1403
1404 typedef struct statstime statstime;
1405
1406 struct statstime
1407 {
1408         int                 cp_time[4];
1409         int                 dk_xfer[4];
1410         unsigned int        v_pgpgin;
1411         unsigned int        v_pgpgout;
1412         unsigned int        v_pswpin;
1413         unsigned int        v_pswpout;
1414         unsigned int        v_intr;
1415         int                 if_ipackets;
1416         int                 if_ierrors;
1417         int                 if_opackets;
1418         int                 if_oerrors;
1419         int                 if_collisions;
1420         unsigned int        v_swtch;
1421         long                avenrun[3];
1422         struct timeval      boottime;
1423         struct timeval      curtime;
1424 };
1425
1426 /*
1427  * Maximal load (if any).
1428  */
1429 static int check_load_value = 0;
1430
1431 #endif
1432
1433
1434 /*
1435  * Handle CHECK_LOAD
1436  */
1437 errr check_load(void)
1438 {
1439
1440 #ifdef CHECK_LOAD
1441
1442         struct statstime    st;
1443
1444         /* Success if not checking */
1445         if (!check_load_value) return (0);
1446
1447         /* Check the load */
1448         if (0 == rstat("localhost", &st))
1449         {
1450                 long val1 = (long)(st.avenrun[2]);
1451                 long val2 = (long)(check_load_value) * FSCALE;
1452
1453                 /* Check for violation */
1454                 if (val1 >= val2) return (1);
1455         }
1456
1457 #endif
1458
1459         /* Success */
1460         return (0);
1461 }
1462
1463
1464 /*
1465  * Initialize CHECK_LOAD
1466  */
1467 errr check_load_init(void)
1468 {
1469
1470 #ifdef CHECK_LOAD
1471
1472         FILE        *fp;
1473
1474         char    buf[1024];
1475
1476         char    temphost[MAXHOSTNAMELEN+1];
1477         char    thishost[MAXHOSTNAMELEN+1];
1478
1479
1480         /* Build the filename */
1481         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1482
1483         /* Open the "load" file */
1484         fp = my_fopen(buf, "r");
1485
1486         /* No file, no restrictions */
1487         if (!fp) return (0);
1488
1489         /* Default load */
1490         check_load_value = 100;
1491
1492         /* Get the host name */
1493         (void)gethostname(thishost, (sizeof thishost) - 1);
1494
1495         /* Parse it */
1496         while (0 == my_fgets(fp, buf, sizeof(buf)))
1497         {
1498                 int value;
1499
1500                 /* Skip comments and blank lines */
1501                 if (!buf[0] || (buf[0] == '#')) continue;
1502
1503                 /* Parse, or ignore */
1504                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1505
1506                 /* Skip other hosts */
1507                 if (!streq(temphost, thishost) &&
1508                     !streq(temphost, "localhost")) continue;
1509
1510                 /* Use that value */
1511                 check_load_value = value;
1512
1513                 /* Done */
1514                 break;
1515         }
1516
1517         /* Close the file */
1518         my_fclose(fp);
1519
1520 #endif
1521
1522         /* Success */
1523         return (0);
1524 }
1525
1526
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1544 #define ENTRY_HP 17
1545 #define ENTRY_SP 18
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1559
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1571
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1574
1575
1576 static struct
1577 {
1578         int col;
1579         int row;
1580         int len;
1581         char header[20];
1582 } disp_player_line[]
1583 #ifdef JP
1584 = {
1585         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1591         { 1, 11, 25, ""},
1592         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594         { 1, 20, 25, "²Ã®"},
1595         { 1, 19, 25, "£Á£Ã"},
1596         {29, 13, 21, "¥ì¥Ù¥ë"},
1597         {29, 14, 21, "·Ð¸³ÃÍ"},
1598         {29, 15, 21, "ºÇÂç·Ð¸³"},
1599         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600         {29, 17, 21, "½ê»ý¶â"},
1601         {29, 19, 21, "ÆüÉÕ"},
1602         {29, 10, 21, "£È£Ð"},
1603         {29, 11, 21, "£Í£Ð"},
1604         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605         {53, 10, -1, "ÂǷ⹶·â  :"},
1606         {53, 11, -1, "¼Í·â¹¶·â  :"},
1607         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1608         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1609         {53, 15, -1, "ÃγР     :"},
1610         {53, 16, -1, "õº÷      :"},
1611         {53, 17, -1, "²ò½ü      :"},
1612         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1613         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614         { 1, 17, 25, "¼Í·â²ó¿ô"},
1615         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617         {26,  1, -1, "̾Á°  : "},
1618         { 1,  3, -1, "À­ÊÌ     : "},
1619         { 1,  4, -1, "¼ï²     : "},
1620         { 1,  5, -1, "¿¦¶È     : "},
1621         { 1,  6, -1, "ËâË¡     : "},
1622         { 1,  7, -1, "¼é¸îËâ¿À : "},
1623         {29,  3, 21, "ǯÎð"},
1624         {29,  4, 21, "¿ÈĹ"},
1625         {29,  5, 21, "ÂνÅ"},
1626         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627         {29,  7, 21, "°À­"},
1628         {29, 14, 21, "¶¯²½ÅÙ"},
1629         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1630 };
1631 #else
1632 = {
1633         { 1, 10, 25, "Bare hand"},
1634         { 1, 10, 25, "Two hands"},
1635         { 1, 10, 25, "Right hand"},
1636         { 1, 10, 25, "Left hand"},
1637         { 1, 11, 25, "Left hand"},
1638         { 1, 11, 25, "Right hand"},
1639         { 1, 11, 25, "Posture"},
1640         { 1, 15, 25, "Shooting"},
1641         { 1, 16, 25, "Multiplier"},
1642         { 1, 20, 25, "Speed"},
1643         { 1, 19, 25, "AC"},
1644         {29, 13, 21, "Level"},
1645         {29, 14, 21, "Experience"},
1646         {29, 15, 21, "Max Exp"},
1647         {29, 16, 21, "Exp to Adv"},
1648         {29, 17, 21, "Gold"},
1649         {29, 19, 21, "Time"},
1650         {29, 10, 21, "Hit point"},
1651         {29, 11, 21, "SP (Mana)"},
1652         {29, 20, 21, "Play time"},
1653         {53, 10, -1, "Fighting   : "},
1654         {53, 11, -1, "Bows/Throw : "},
1655         {53, 12, -1, "SavingThrow: "},
1656         {53, 13, -1, "Stealth    : "},
1657         {53, 15, -1, "Perception : "},
1658         {53, 16, -1, "Searching  : "},
1659         {53, 17, -1, "Disarming  : "},
1660         {53, 18, -1, "MagicDevice: "},
1661         { 1, 12, 25, "Blows/Round"},
1662         { 1, 17, 25, "Shots/Round"},
1663         { 1, 13, 25, "AverageDmg/Rnd"},
1664         {53, 20, -1, "Infra-Vision: "},
1665         {26,  1, -1, "Name  : "},
1666         { 1,  3, -1, "Sex      : "},
1667         { 1,  4, -1, "Race     : "},
1668         { 1,  5, -1, "Class    : "},
1669         { 1,  6, -1, "Magic    : "},
1670         { 1,  7, -1, "Patron   : "},
1671         {29,  3, 21, "Age"},
1672         {29,  4, 21, "Height"},
1673         {29,  5, 21, "Weight"},
1674         {29,  6, 21, "Social Class"},
1675         {29,  7, 21, "Align"},
1676         {29, 14, 21, "Construction"},
1677         {29, 16, 21, "Const to Adv"},
1678 };
1679 #endif
1680
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1682 {
1683         char buf[40];
1684
1685         int row = disp_player_line[entry].row;
1686         int col = disp_player_line[entry].col;
1687         int len = disp_player_line[entry].len;
1688         cptr head = disp_player_line[entry].header;
1689
1690         int head_len = strlen(head);
1691
1692         Term_putstr(col, row, -1, TERM_WHITE, head);
1693
1694         if (!val)
1695                 return;
1696
1697         if (len > 0)
1698         {
1699                 int val_len = len - head_len;
1700                 sprintf(buf, "%*.*s", val_len, val_len, val);
1701                 Term_putstr(col + head_len, row, -1, attr, buf);
1702         }
1703         else
1704         {
1705                 Term_putstr(col + head_len, row, -1, attr, val);
1706         }
1707
1708         return;
1709 }
1710
1711
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1713 {
1714         char buf[160];
1715         int show_tohit = p_ptr->dis_to_h[hand];
1716         int show_todam = p_ptr->dis_to_d[hand];
1717         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1718
1719         /* Hack -- add in weapon info if known */
1720         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1722
1723         /* Melee attacks */
1724         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1725
1726         /* Dump the bonuses to hit/dam */
1727         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1728                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1729         else if (p_ptr->ryoute)
1730                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1731         else
1732                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1733 }
1734
1735
1736 /*
1737  * Prints the following information on the screen.
1738  */
1739 static void display_player_middle(void)
1740 {
1741         char buf[160];
1742
1743         /* Base skill */
1744         int show_tohit = p_ptr->dis_to_h_b;
1745         int show_todam = 0;
1746
1747         /* Range weapon */
1748         object_type *o_ptr = &inventory[INVEN_BOW];
1749
1750         int tmul = 0;
1751         int e;
1752
1753         if (p_ptr->migite)
1754         {
1755                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1756         }
1757
1758         if (p_ptr->hidarite)
1759         {
1760                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1761         }
1762         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1763         {
1764                 int i;
1765                 if (p_ptr->special_defense & KAMAE_MASK)
1766                 {
1767                         for (i = 0; i < MAX_KAMAE; i++)
1768                         {
1769                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1770                         }
1771                         if (i < MAX_KAMAE)
1772 #ifdef JP
1773                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1774 #else
1775                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1776 #endif
1777                 }
1778                 else
1779 #ifdef JP
1780                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1781 #else
1782                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1783 #endif
1784         }
1785
1786         /* Apply weapon bonuses */
1787         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1788         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1789
1790         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1791                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1792         else
1793                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1794
1795         /* Range attacks */
1796         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1797
1798         if (inventory[INVEN_BOW].k_idx)
1799         {
1800                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1801
1802                 /* Get extra "power" from "extra might" */
1803                 if (p_ptr->xtra_might) tmul++;
1804
1805                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1806         }
1807
1808         /* shoot power */
1809         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1810
1811         /* Dump the armor class */
1812         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1813
1814         /* Dump speed */
1815         {
1816                 int tmp_speed = 0;
1817                 byte attr;
1818                 int i;
1819
1820                 i = p_ptr->pspeed-110;
1821
1822                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1823                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1824
1825                 if (i > 0)
1826                 {
1827                         if (!p_ptr->riding)
1828                                 attr = TERM_L_GREEN;
1829                         else
1830                                 attr = TERM_GREEN;
1831                 }
1832                 else if (i == 0)
1833                 {
1834                         if (!p_ptr->riding)
1835                                 attr = TERM_L_BLUE;
1836                         else
1837                                 attr = TERM_GREEN;
1838                 }
1839                 else
1840                 {
1841                         if (!p_ptr->riding)
1842                                 attr = TERM_L_UMBER;
1843                         else
1844                                 attr = TERM_RED;
1845                 }
1846
1847                 if (!p_ptr->riding)
1848                 {
1849                         if (IS_FAST()) tmp_speed += 10;
1850                         if (p_ptr->slow) tmp_speed -= 10;
1851                         if (p_ptr->lightspeed) tmp_speed = 99;
1852                 }
1853                 else
1854                 {
1855                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1856                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1857                 }
1858
1859                 if (tmp_speed)
1860                 {
1861                         if (!p_ptr->riding)
1862                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1863                         else
1864 #ifdef JP
1865                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1866 #else
1867                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1868 #endif
1869
1870                         if (tmp_speed > 0)
1871                                 attr = TERM_YELLOW;
1872                         else
1873                                 attr = TERM_VIOLET;
1874                 }
1875                 else
1876                 {
1877                         if (!p_ptr->riding)
1878                                 sprintf(buf, "(%+d)", i);
1879                         else
1880 #ifdef JP
1881                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1882 #else
1883                                 sprintf(buf, "Riding (%+d)", i);
1884 #endif
1885                 }
1886         
1887                 display_player_one_line(ENTRY_SPEED, buf, attr);
1888         }
1889
1890         /* Dump character level */
1891         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1892
1893         /* Dump experience */
1894         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1895         else e = ENTRY_CUR_EXP;
1896
1897         if (p_ptr->exp >= p_ptr->max_exp)
1898                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1899         else
1900                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1901
1902         /* Dump max experience */
1903         if (p_ptr->prace == RACE_ANDROID)
1904                 /* Nothing */;
1905         else
1906                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1907
1908         /* Dump exp to advance */
1909         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1910         else e = ENTRY_EXP_TO_ADV;
1911
1912         if (p_ptr->lev >= PY_MAX_LEVEL)
1913                 display_player_one_line(e, "*****", TERM_L_GREEN);
1914         else if (p_ptr->prace == RACE_ANDROID)
1915                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1916         else
1917                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1918
1919         /* Dump gold */
1920         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1921
1922         /* Dump Day */
1923         {
1924                 int day, hour, min;
1925                 extract_day_hour_min(&day, &hour, &min);
1926
1927 #ifdef JP
1928                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1929                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1930 #else
1931                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1932                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1933 #endif
1934         }
1935         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1936
1937         /* Dump hit point */
1938         if (p_ptr->chp >= p_ptr->mhp) 
1939                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1940         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1941                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1942         else
1943                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1944
1945         /* Dump mana power */
1946         if (p_ptr->csp >= p_ptr->msp) 
1947                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1948         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1949                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1950         else
1951                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1952
1953         /* Dump play time */
1954         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1955 }
1956
1957
1958 /*
1959  * Hack -- pass color info around this file
1960  */
1961 static byte likert_color = TERM_WHITE;
1962
1963
1964 /*
1965  * Returns a "rating" of x depending on y
1966  */
1967 static cptr likert(int x, int y)
1968 {
1969         static char dummy[20] = "";
1970
1971         /* Paranoia */
1972         if (y <= 0) y = 1;
1973
1974         /* Negative value */
1975         if (x < 0)
1976         {
1977                 likert_color = TERM_L_DARK;
1978 #ifdef JP
1979                 return "ºÇÄã";
1980 #else
1981                 return "Very Bad";
1982 #endif
1983         }
1984
1985         /* Analyze the value */
1986         switch ((x / y))
1987         {
1988         case 0:
1989         case 1:
1990                 likert_color = TERM_RED;
1991 #ifdef JP
1992                 return "°­¤¤";
1993 #else
1994                 return "Bad";
1995 #endif
1996
1997         case 2:
1998                 likert_color = TERM_L_RED;
1999 #ifdef JP
2000                 return "Îô¤ë";
2001 #else
2002                 return "Poor";
2003 #endif
2004
2005         case 3:
2006         case 4:
2007                 likert_color = TERM_ORANGE;
2008 #ifdef JP
2009                 return "ÉáÄÌ";
2010 #else
2011                 return "Fair";
2012 #endif
2013
2014         case 5:
2015                 likert_color = TERM_YELLOW;
2016 #ifdef JP
2017                 return "Îɤ¤";
2018 #else
2019                 return "Good";
2020 #endif
2021
2022         case 6:
2023                 likert_color = TERM_YELLOW;
2024 #ifdef JP
2025                 return "ÂçÊÑÎɤ¤";
2026 #else
2027                 return "Very Good";
2028 #endif
2029
2030         case 7:
2031         case 8:
2032                 likert_color = TERM_L_GREEN;
2033 #ifdef JP
2034                 return "Âî±Û";
2035 #else
2036                 return "Excellent";
2037 #endif
2038
2039         case 9:
2040         case 10:
2041         case 11:
2042         case 12:
2043         case 13:
2044                 likert_color = TERM_GREEN;
2045 #ifdef JP
2046                 return "Ķ±Û";
2047 #else
2048                 return "Superb";
2049 #endif
2050
2051         case 14:
2052         case 15:
2053         case 16:
2054         case 17:
2055                 likert_color = TERM_BLUE;
2056 #ifdef JP
2057                 return "±ÑͺŪ";
2058 #else
2059                 return "Heroic";
2060 #endif
2061
2062         default:
2063                 likert_color = TERM_VIOLET;
2064 #ifdef JP
2065                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2066 #else
2067                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2068 #endif
2069                 return dummy;
2070         }
2071 }
2072
2073
2074 /*
2075  * Prints ratings on certain abilities
2076  *
2077  * This code is "imitated" elsewhere to "dump" a character sheet.
2078  */
2079 static void display_player_various(void)
2080 {
2081         int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2082         int                     xthn, xthb, xfos, xsrh;
2083         int                     xdis, xdev, xsav, xstl;
2084         cptr            desc;
2085         int         muta_att = 0;
2086         u32b flgs[TR_FLAG_SIZE];
2087         int             shots, shot_frac;
2088         bool dokubari;
2089
2090         object_type             *o_ptr;
2091
2092         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2093         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2094         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2095         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2096         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2097
2098         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2099
2100         /* Shooting Skill (with current bow and normal missile) */
2101         o_ptr = &inventory[INVEN_BOW];
2102         tmp = p_ptr->to_h_b + o_ptr->to_h;
2103         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2104
2105         /* If the player is wielding one? */
2106         if (o_ptr->k_idx)
2107         {
2108                 s16b energy_fire = bow_energy(o_ptr->sval);
2109
2110                 /* Calculate shots per round */
2111                 shots = p_ptr->num_fire * 100;
2112                 shot_frac = (shots * 100 / energy_fire) % 100;
2113                 shots = shots / energy_fire;
2114                 if (o_ptr->name1 == ART_CRIMSON)
2115                 {
2116                         shots = 1;
2117                         shot_frac = 0;
2118                         if (p_ptr->pclass == CLASS_ARCHER)
2119                         {
2120                                 /* Extra shot at level 10 */
2121                                 if (p_ptr->lev >= 10) shots++;
2122
2123                                 /* Extra shot at level 30 */
2124                                 if (p_ptr->lev >= 30) shots++;
2125
2126                                 /* Extra shot at level 45 */
2127                                 if (p_ptr->lev >= 45) shots++;
2128                         }
2129                 }
2130         }
2131         else
2132         {
2133                 shots = 0;
2134                 shot_frac = 0;
2135         }
2136
2137         for(i = 0; i < 2; i++)
2138         {
2139                 damage[i] = p_ptr->dis_to_d[i] * 100;
2140                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2141                 {
2142                         int level = p_ptr->lev;
2143                         if (i)
2144                         {
2145                                 damage[i] = 0;
2146                                 break;
2147                         }
2148                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2149                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2150                                 basedam = monk_ave_damage[level][1];
2151                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2152                                 basedam = monk_ave_damage[level][2];
2153                         else
2154                                 basedam = monk_ave_damage[level][0];
2155                 }
2156                 else
2157                 {
2158                         o_ptr = &inventory[INVEN_RARM + i];
2159
2160                         /* Average damage per round */
2161                         if (o_ptr->k_idx)
2162                         {
2163                                 to_h[i] = 0;
2164                                 dokubari = FALSE;                               
2165                                 
2166                                 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2167                                 if (object_is_known(o_ptr))
2168                                 { 
2169                                         damage[i] += o_ptr->to_d * 100;
2170                                         to_h[i] += o_ptr->to_h;
2171                                 }
2172                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2173                                 object_flags_known(o_ptr, flgs);
2174                                                                 
2175                                 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2176                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2177                                 {
2178                                         /* vorpal blade */
2179                                         basedam *= 5;
2180                                         basedam /= 3;
2181                                 }
2182                                 else if (have_flag(flgs, TR_VORPAL))
2183                                 {
2184                                         /* vorpal flag only */
2185                                         basedam *= 11;
2186                                         basedam /= 9;
2187                                 }
2188                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2189                                         basedam = basedam * 7 / 2;
2190                         }
2191                         else basedam = 0;
2192                 }
2193                 damage[i] += basedam;
2194                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2195                 if (damage[i] < 0) damage[i] = 0;
2196         }
2197         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2198         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2199
2200         /* Basic abilities */
2201
2202         xdis = p_ptr->skill_dis;
2203         xdev = p_ptr->skill_dev;
2204         xsav = p_ptr->skill_sav;
2205         xstl = p_ptr->skill_stl;
2206         xsrh = p_ptr->skill_srh;
2207         xfos = p_ptr->skill_fos;
2208
2209
2210         desc = likert(xthn, 12);
2211         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2212
2213         desc = likert(xthb, 12);
2214         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2215
2216         desc = likert(xsav, 7);
2217         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2218
2219         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2220         desc = likert((xstl > 0) ? xstl : -1, 1);
2221         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2222
2223         desc = likert(xfos, 6);
2224         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2225
2226         desc = likert(xsrh, 6);
2227         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2228
2229         desc = likert(xdis, 8);
2230         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2231
2232         desc = likert(xdev, 6);
2233         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2234
2235         if (!muta_att)
2236                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2237         else
2238                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2239
2240         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2241
2242
2243         if ((damage[0]+damage[1]) == 0)
2244                 desc = "nil!";
2245         else
2246                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2247
2248         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2249
2250         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2251 }
2252
2253
2254
2255 /*
2256  * Obtain the "flags" for the player as if he was an item
2257  */
2258 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2259 {
2260         int i;
2261
2262         /* Clear */
2263         for (i = 0; i < TR_FLAG_SIZE; i++)
2264                 flgs[i] = 0L;
2265
2266         /* Classes */
2267         switch (p_ptr->pclass)
2268         {
2269         case CLASS_WARRIOR:
2270                 if (p_ptr->lev > 44)
2271                         add_flag(flgs, TR_REGEN);
2272         case CLASS_SAMURAI:
2273                 if (p_ptr->lev > 29)
2274                         add_flag(flgs, TR_RES_FEAR);
2275                 break;
2276         case CLASS_PALADIN:
2277                 if (p_ptr->lev > 39)
2278                         add_flag(flgs, TR_RES_FEAR);
2279                 break;
2280         case CLASS_CHAOS_WARRIOR:
2281                 if (p_ptr->lev > 29)
2282                         add_flag(flgs, TR_RES_CHAOS);
2283                 if (p_ptr->lev > 39)
2284                         add_flag(flgs, TR_RES_FEAR);
2285                 break;
2286         case CLASS_MONK:
2287         case CLASS_FORCETRAINER:
2288                 if ((p_ptr->lev > 9) && !heavy_armor())
2289                         add_flag(flgs, TR_SPEED);
2290                 if ((p_ptr->lev>24) && !heavy_armor())
2291                         add_flag(flgs, TR_FREE_ACT);
2292                 break;
2293         case CLASS_NINJA:
2294                 if (heavy_armor())
2295                         add_flag(flgs, TR_SPEED);
2296                 else
2297                 {
2298                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2299                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2300                                 add_flag(flgs, TR_SPEED);
2301                         if (p_ptr->lev>24)
2302                                 add_flag(flgs, TR_FREE_ACT);
2303                 }
2304                 add_flag(flgs, TR_SLOW_DIGEST);
2305                 add_flag(flgs, TR_RES_FEAR);
2306                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2307                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2308                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2309                 break;
2310         case CLASS_MINDCRAFTER:
2311                 if (p_ptr->lev > 9)
2312                         add_flag(flgs, TR_RES_FEAR);
2313                 if (p_ptr->lev > 19)
2314                         add_flag(flgs, TR_SUST_WIS);
2315                 if (p_ptr->lev > 29)
2316                         add_flag(flgs, TR_RES_CONF);
2317                 if (p_ptr->lev > 39)
2318                         add_flag(flgs, TR_TELEPATHY);
2319                 break;
2320         case CLASS_BARD:
2321                 add_flag(flgs, TR_RES_SOUND);
2322                 break;
2323         case CLASS_BERSERKER:
2324                 add_flag(flgs, TR_SUST_STR);
2325                 add_flag(flgs, TR_SUST_DEX);
2326                 add_flag(flgs, TR_SUST_CON);
2327                 add_flag(flgs, TR_REGEN);
2328                 add_flag(flgs, TR_FREE_ACT);
2329                 add_flag(flgs, TR_SPEED);
2330                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2331                 break;
2332         case CLASS_MIRROR_MASTER:
2333                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2334                 break;
2335         default:
2336                 break; /* Do nothing */
2337         }
2338
2339         /* Races */
2340         if (p_ptr->mimic_form)
2341         {
2342                 switch(p_ptr->mimic_form)
2343                 {
2344                 case MIMIC_DEMON:
2345                         add_flag(flgs, TR_HOLD_LIFE);
2346                         add_flag(flgs, TR_RES_CHAOS);
2347                         add_flag(flgs, TR_RES_NETHER);
2348                         add_flag(flgs, TR_RES_FIRE);
2349                         add_flag(flgs, TR_SEE_INVIS);
2350                         add_flag(flgs, TR_SPEED);
2351                         break;
2352                 case MIMIC_DEMON_LORD:
2353                         add_flag(flgs, TR_HOLD_LIFE);
2354                         add_flag(flgs, TR_RES_CHAOS);
2355                         add_flag(flgs, TR_RES_NETHER);
2356                         add_flag(flgs, TR_RES_FIRE);
2357                         add_flag(flgs, TR_RES_COLD);
2358                         add_flag(flgs, TR_RES_ELEC);
2359                         add_flag(flgs, TR_RES_ACID);
2360                         add_flag(flgs, TR_RES_POIS);
2361                         add_flag(flgs, TR_RES_CONF);
2362                         add_flag(flgs, TR_RES_DISEN);
2363                         add_flag(flgs, TR_RES_NEXUS);
2364                         add_flag(flgs, TR_RES_FEAR);
2365                         add_flag(flgs, TR_IM_FIRE);
2366                         add_flag(flgs, TR_SH_FIRE);
2367                         add_flag(flgs, TR_SEE_INVIS);
2368                         add_flag(flgs, TR_TELEPATHY);
2369                         add_flag(flgs, TR_LEVITATION);
2370                         add_flag(flgs, TR_SPEED);
2371                         break;
2372                 case MIMIC_VAMPIRE:
2373                         add_flag(flgs, TR_HOLD_LIFE);
2374                         add_flag(flgs, TR_RES_DARK);
2375                         add_flag(flgs, TR_RES_NETHER);
2376                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2377                         add_flag(flgs, TR_RES_POIS);
2378                         add_flag(flgs, TR_RES_COLD);
2379                         add_flag(flgs, TR_SEE_INVIS);
2380                         add_flag(flgs, TR_SPEED);
2381                         break;
2382                 }
2383         }
2384         else
2385         {
2386         switch (p_ptr->prace)
2387         {
2388         case RACE_ELF:
2389                 add_flag(flgs, TR_RES_LITE);
2390                 break;
2391         case RACE_HOBBIT:
2392                 add_flag(flgs, TR_HOLD_LIFE);
2393                 break;
2394         case RACE_GNOME:
2395                 add_flag(flgs, TR_FREE_ACT);
2396                 break;
2397         case RACE_DWARF:
2398                 add_flag(flgs, TR_RES_BLIND);
2399                 break;
2400         case RACE_HALF_ORC:
2401                 add_flag(flgs, TR_RES_DARK);
2402                 break;
2403         case RACE_HALF_TROLL:
2404                 add_flag(flgs, TR_SUST_STR);
2405                 if (p_ptr->lev > 14)
2406                 {
2407                         add_flag(flgs, TR_REGEN);
2408                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2409                         {
2410                                 add_flag(flgs, TR_SLOW_DIGEST);
2411                                 /*
2412                                  * Let's not make Regeneration a disadvantage
2413                                  * for the poor warriors who can never learn
2414                                  * a spell that satisfies hunger (actually
2415                                  * neither can rogues, but half-trolls are not
2416                                  * supposed to play rogues)
2417                                  */
2418                         }
2419                 }
2420                 break;
2421         case RACE_AMBERITE:
2422                 add_flag(flgs, TR_SUST_CON);
2423                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2424                 break;
2425         case RACE_HIGH_ELF:
2426                 add_flag(flgs, TR_RES_LITE);
2427                 add_flag(flgs, TR_SEE_INVIS);
2428                 break;
2429         case RACE_BARBARIAN:
2430                 add_flag(flgs, TR_RES_FEAR);
2431                 break;
2432         case RACE_HALF_OGRE:
2433                 add_flag(flgs, TR_SUST_STR);
2434                 add_flag(flgs, TR_RES_DARK);
2435                 break;
2436         case RACE_HALF_GIANT:
2437                 add_flag(flgs, TR_RES_SHARDS);
2438                 add_flag(flgs, TR_SUST_STR);
2439                 break;
2440         case RACE_HALF_TITAN:
2441                 add_flag(flgs, TR_RES_CHAOS);
2442                 break;
2443         case RACE_CYCLOPS:
2444                 add_flag(flgs, TR_RES_SOUND);
2445                 break;
2446         case RACE_YEEK:
2447                 add_flag(flgs, TR_RES_ACID);
2448                 if (p_ptr->lev > 19)
2449                         add_flag(flgs, TR_IM_ACID);
2450                 break;
2451         case RACE_KLACKON:
2452                 add_flag(flgs, TR_RES_CONF);
2453                 add_flag(flgs, TR_RES_ACID);
2454                 if (p_ptr->lev > 9)
2455                         add_flag(flgs, TR_SPEED);
2456                 break;
2457         case RACE_KOBOLD:
2458                 add_flag(flgs, TR_RES_POIS);
2459                 break;
2460         case RACE_NIBELUNG:
2461                 add_flag(flgs, TR_RES_DISEN);
2462                 add_flag(flgs, TR_RES_DARK);
2463                 break;
2464         case RACE_DARK_ELF:
2465                 add_flag(flgs, TR_RES_DARK);
2466                 if (p_ptr->lev > 19)
2467                         add_flag(flgs, TR_SEE_INVIS);
2468                 break;
2469         case RACE_DRACONIAN:
2470                 add_flag(flgs, TR_LEVITATION);
2471                 if (p_ptr->lev > 4)
2472                         add_flag(flgs, TR_RES_FIRE);
2473                 if (p_ptr->lev > 9)
2474                         add_flag(flgs, TR_RES_COLD);
2475                 if (p_ptr->lev > 14)
2476                         add_flag(flgs, TR_RES_ACID);
2477                 if (p_ptr->lev > 19)
2478                         add_flag(flgs, TR_RES_ELEC);
2479                 if (p_ptr->lev > 34)
2480                         add_flag(flgs, TR_RES_POIS);
2481                 break;
2482         case RACE_MIND_FLAYER:
2483                 add_flag(flgs, TR_SUST_INT);
2484                 add_flag(flgs, TR_SUST_WIS);
2485                 if (p_ptr->lev > 14)
2486                         add_flag(flgs, TR_SEE_INVIS);
2487                 if (p_ptr->lev > 29)
2488                         add_flag(flgs, TR_TELEPATHY);
2489                 break;
2490         case RACE_IMP:
2491                 add_flag(flgs, TR_RES_FIRE);
2492                 if (p_ptr->lev > 9)
2493                         add_flag(flgs, TR_SEE_INVIS);
2494                 break;
2495         case RACE_GOLEM:
2496                 add_flag(flgs, TR_SEE_INVIS);
2497                 add_flag(flgs, TR_FREE_ACT);
2498                 add_flag(flgs, TR_RES_POIS);
2499                 add_flag(flgs, TR_SLOW_DIGEST);
2500                 if (p_ptr->lev > 34)
2501                         add_flag(flgs, TR_HOLD_LIFE);
2502                 break;
2503         case RACE_SKELETON:
2504                 add_flag(flgs, TR_SEE_INVIS);
2505                 add_flag(flgs, TR_RES_SHARDS);
2506                 add_flag(flgs, TR_HOLD_LIFE);
2507                 add_flag(flgs, TR_RES_POIS);
2508                 if (p_ptr->lev > 9)
2509                         add_flag(flgs, TR_RES_COLD);
2510                 break;
2511         case RACE_ZOMBIE:
2512                 add_flag(flgs, TR_SEE_INVIS);
2513                 add_flag(flgs, TR_HOLD_LIFE);
2514                 add_flag(flgs, TR_RES_NETHER);
2515                 add_flag(flgs, TR_RES_POIS);
2516                 add_flag(flgs, TR_SLOW_DIGEST);
2517                 if (p_ptr->lev > 4)
2518                         add_flag(flgs, TR_RES_COLD);
2519                 break;
2520         case RACE_VAMPIRE:
2521                 add_flag(flgs, TR_HOLD_LIFE);
2522                 add_flag(flgs, TR_RES_DARK);
2523                 add_flag(flgs, TR_RES_NETHER);
2524                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2525                 add_flag(flgs, TR_RES_POIS);
2526                 add_flag(flgs, TR_RES_COLD);
2527                 break;
2528         case RACE_SPECTRE:
2529                 add_flag(flgs, TR_LEVITATION);
2530                 add_flag(flgs, TR_FREE_ACT);
2531                 add_flag(flgs, TR_RES_COLD);
2532                 add_flag(flgs, TR_SEE_INVIS);
2533                 add_flag(flgs, TR_HOLD_LIFE);
2534                 add_flag(flgs, TR_RES_NETHER);
2535                 add_flag(flgs, TR_RES_POIS);
2536                 add_flag(flgs, TR_SLOW_DIGEST);
2537                 /* XXX pass_wall */
2538                 if (p_ptr->lev > 34)
2539                         add_flag(flgs, TR_TELEPATHY);
2540                 break;
2541         case RACE_SPRITE:
2542                 add_flag(flgs, TR_RES_LITE);
2543                 add_flag(flgs, TR_LEVITATION);
2544                 if (p_ptr->lev > 9)
2545                         add_flag(flgs, TR_SPEED);
2546                 break;
2547         case RACE_BEASTMAN:
2548                 add_flag(flgs, TR_RES_SOUND);
2549                 add_flag(flgs, TR_RES_CONF);
2550                 break;
2551         case RACE_ANGEL:
2552                 add_flag(flgs, TR_LEVITATION);
2553                 add_flag(flgs, TR_SEE_INVIS);
2554                 break;
2555         case RACE_DEMON:
2556                 add_flag(flgs, TR_RES_FIRE);
2557                 add_flag(flgs, TR_RES_NETHER);
2558                 add_flag(flgs, TR_HOLD_LIFE);
2559                 if (p_ptr->lev > 9)
2560                         add_flag(flgs, TR_SEE_INVIS);
2561                 break;
2562         case RACE_DUNADAN:
2563                 add_flag(flgs, TR_SUST_CON);
2564                 break;
2565         case RACE_S_FAIRY:
2566                 add_flag(flgs, TR_LEVITATION);
2567                 break;
2568         case RACE_KUTAR:
2569                 add_flag(flgs, TR_RES_CONF);
2570                 break;
2571         case RACE_ANDROID:
2572                 add_flag(flgs, TR_FREE_ACT);
2573                 add_flag(flgs, TR_RES_POIS);
2574                 add_flag(flgs, TR_SLOW_DIGEST);
2575                 add_flag(flgs, TR_HOLD_LIFE);
2576                 break;
2577         default:
2578                 ; /* Do nothing */
2579         }
2580         }
2581
2582         /* Mutations */
2583         if (p_ptr->muta3)
2584         {
2585                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2586                 {
2587                         remove_flag(flgs, TR_REGEN);
2588                 }
2589
2590                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2591                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2592                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2593                 {
2594                         add_flag(flgs, TR_SPEED);
2595                 }
2596
2597                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2598                 {
2599                         add_flag(flgs, TR_SH_ELEC);
2600                 }
2601
2602                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2603                 {
2604                         add_flag(flgs, TR_SH_FIRE);
2605                         add_flag(flgs, TR_LITE);
2606                 }
2607
2608                 if (p_ptr->muta3 & MUT3_WINGS)
2609                 {
2610                         add_flag(flgs, TR_LEVITATION);
2611                 }
2612
2613                 if (p_ptr->muta3 & MUT3_FEARLESS)
2614                 {
2615                         add_flag(flgs, TR_RES_FEAR);
2616                 }
2617
2618                 if (p_ptr->muta3 & MUT3_REGEN)
2619                 {
2620                         add_flag(flgs, TR_REGEN);
2621                 }
2622
2623                 if (p_ptr->muta3 & MUT3_ESP)
2624                 {
2625                         add_flag(flgs, TR_TELEPATHY);
2626                 }
2627
2628                 if (p_ptr->muta3 & MUT3_MOTION)
2629                 {
2630                         add_flag(flgs, TR_FREE_ACT);
2631                 }
2632         }
2633
2634         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2635                 add_flag(flgs, TR_AGGRAVATE);
2636         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2637         {
2638                 add_flag(flgs, TR_RES_BLIND);
2639                 add_flag(flgs, TR_RES_CONF);
2640                 add_flag(flgs, TR_HOLD_LIFE);
2641                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2642                 if (p_ptr->lev > 9)
2643                         add_flag(flgs, TR_SPEED);
2644         }
2645         if (p_ptr->special_defense & KATA_FUUJIN)
2646                 add_flag(flgs, TR_REFLECT);
2647         if (p_ptr->special_defense & KAMAE_GENBU)
2648                 add_flag(flgs, TR_REFLECT);
2649         if (p_ptr->special_defense & KAMAE_SUZAKU)
2650                 add_flag(flgs, TR_LEVITATION);
2651         if (p_ptr->special_defense & KAMAE_SEIRYU)
2652         {
2653                 add_flag(flgs, TR_RES_FIRE);
2654                 add_flag(flgs, TR_RES_COLD);
2655                 add_flag(flgs, TR_RES_ACID);
2656                 add_flag(flgs, TR_RES_ELEC);
2657                 add_flag(flgs, TR_RES_POIS);
2658                 add_flag(flgs, TR_LEVITATION);
2659                 add_flag(flgs, TR_SH_FIRE);
2660                 add_flag(flgs, TR_SH_ELEC);
2661                 add_flag(flgs, TR_SH_COLD);
2662         }
2663         if (p_ptr->special_defense & KATA_MUSOU)
2664         {
2665                 add_flag(flgs, TR_RES_FEAR);
2666                 add_flag(flgs, TR_RES_LITE);
2667                 add_flag(flgs, TR_RES_DARK);
2668                 add_flag(flgs, TR_RES_BLIND);
2669                 add_flag(flgs, TR_RES_CONF);
2670                 add_flag(flgs, TR_RES_SOUND);
2671                 add_flag(flgs, TR_RES_SHARDS);
2672                 add_flag(flgs, TR_RES_NETHER);
2673                 add_flag(flgs, TR_RES_NEXUS);
2674                 add_flag(flgs, TR_RES_CHAOS);
2675                 add_flag(flgs, TR_RES_DISEN);
2676                 add_flag(flgs, TR_REFLECT);
2677                 add_flag(flgs, TR_HOLD_LIFE);
2678                 add_flag(flgs, TR_FREE_ACT);
2679                 add_flag(flgs, TR_SH_FIRE);
2680                 add_flag(flgs, TR_SH_ELEC);
2681                 add_flag(flgs, TR_SH_COLD);
2682                 add_flag(flgs, TR_LEVITATION);
2683                 add_flag(flgs, TR_LITE);
2684                 add_flag(flgs, TR_SEE_INVIS);
2685                 add_flag(flgs, TR_TELEPATHY);
2686                 add_flag(flgs, TR_SLOW_DIGEST);
2687                 add_flag(flgs, TR_REGEN);
2688                 add_flag(flgs, TR_SUST_STR);
2689                 add_flag(flgs, TR_SUST_INT);
2690                 add_flag(flgs, TR_SUST_WIS);
2691                 add_flag(flgs, TR_SUST_DEX);
2692                 add_flag(flgs, TR_SUST_CON);
2693                 add_flag(flgs, TR_SUST_CHR);
2694         }
2695 }
2696
2697
2698 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2699 {
2700         int i;
2701
2702         /* Clear */
2703         for (i = 0; i < TR_FLAG_SIZE; i++)
2704                 flgs[i] = 0L;
2705
2706         if (IS_HERO() || p_ptr->shero)
2707                 add_flag(flgs, TR_RES_FEAR);
2708         if (p_ptr->tim_invis)
2709                 add_flag(flgs, TR_SEE_INVIS);
2710         if (p_ptr->tim_regen)
2711                 add_flag(flgs, TR_REGEN);
2712         if (IS_TIM_ESP())
2713                 add_flag(flgs, TR_TELEPATHY);
2714         if (IS_FAST() || p_ptr->slow)
2715                 add_flag(flgs, TR_SPEED);
2716
2717         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2718                 add_flag(flgs, TR_RES_ACID);
2719         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2720                 add_flag(flgs, TR_RES_ELEC);
2721         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2722                 add_flag(flgs, TR_RES_FIRE);
2723         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2724                 add_flag(flgs, TR_RES_COLD);
2725         if (IS_OPPOSE_POIS())
2726                 add_flag(flgs, TR_RES_POIS);
2727
2728         if (p_ptr->special_attack & ATTACK_ACID)
2729                 add_flag(flgs, TR_BRAND_ACID);
2730         if (p_ptr->special_attack & ATTACK_ELEC)
2731                 add_flag(flgs, TR_BRAND_ELEC);
2732         if (p_ptr->special_attack & ATTACK_FIRE)
2733                 add_flag(flgs, TR_BRAND_FIRE);
2734         if (p_ptr->special_attack & ATTACK_COLD)
2735                 add_flag(flgs, TR_BRAND_COLD);
2736         if (p_ptr->special_attack & ATTACK_POIS)
2737                 add_flag(flgs, TR_BRAND_POIS);
2738         if (p_ptr->special_defense & DEFENSE_ACID)
2739                 add_flag(flgs, TR_IM_ACID);
2740         if (p_ptr->special_defense & DEFENSE_ELEC)
2741                 add_flag(flgs, TR_IM_ELEC);
2742         if (p_ptr->special_defense & DEFENSE_FIRE)
2743                 add_flag(flgs, TR_IM_FIRE);
2744         if (p_ptr->special_defense & DEFENSE_COLD)
2745                 add_flag(flgs, TR_IM_COLD);
2746         if (p_ptr->wraith_form)
2747                 add_flag(flgs, TR_REFLECT);
2748         /* by henkma */
2749         if (p_ptr->tim_reflect)
2750                 add_flag(flgs, TR_REFLECT);
2751
2752         if (p_ptr->magicdef)
2753         {
2754                 add_flag(flgs, TR_RES_BLIND);
2755                 add_flag(flgs, TR_RES_CONF);
2756                 add_flag(flgs, TR_REFLECT);
2757                 add_flag(flgs, TR_FREE_ACT);
2758                 add_flag(flgs, TR_LEVITATION);
2759         }
2760         if (p_ptr->tim_res_nether)
2761         {
2762                 add_flag(flgs, TR_RES_NETHER);
2763         }
2764         if (p_ptr->tim_sh_fire)
2765         {
2766                 add_flag(flgs, TR_SH_FIRE);
2767         }
2768         if (p_ptr->ult_res)
2769         {
2770                 add_flag(flgs, TR_RES_FEAR);
2771                 add_flag(flgs, TR_RES_LITE);
2772                 add_flag(flgs, TR_RES_DARK);
2773                 add_flag(flgs, TR_RES_BLIND);
2774                 add_flag(flgs, TR_RES_CONF);
2775                 add_flag(flgs, TR_RES_SOUND);
2776                 add_flag(flgs, TR_RES_SHARDS);
2777                 add_flag(flgs, TR_RES_NETHER);
2778                 add_flag(flgs, TR_RES_NEXUS);
2779                 add_flag(flgs, TR_RES_CHAOS);
2780                 add_flag(flgs, TR_RES_DISEN);
2781                 add_flag(flgs, TR_REFLECT);
2782                 add_flag(flgs, TR_HOLD_LIFE);
2783                 add_flag(flgs, TR_FREE_ACT);
2784                 add_flag(flgs, TR_SH_FIRE);
2785                 add_flag(flgs, TR_SH_ELEC);
2786                 add_flag(flgs, TR_SH_COLD);
2787                 add_flag(flgs, TR_LEVITATION);
2788                 add_flag(flgs, TR_LITE);
2789                 add_flag(flgs, TR_SEE_INVIS);
2790                 add_flag(flgs, TR_TELEPATHY);
2791                 add_flag(flgs, TR_SLOW_DIGEST);
2792                 add_flag(flgs, TR_REGEN);
2793                 add_flag(flgs, TR_SUST_STR);
2794                 add_flag(flgs, TR_SUST_INT);
2795                 add_flag(flgs, TR_SUST_WIS);
2796                 add_flag(flgs, TR_SUST_DEX);
2797                 add_flag(flgs, TR_SUST_CON);
2798                 add_flag(flgs, TR_SUST_CHR);
2799         }
2800
2801         /* Hex bonuses */
2802         if (p_ptr->realm1 == REALM_HEX)
2803         {
2804                 if (hex_spelling(HEX_DEMON_AURA))
2805                 {
2806                         add_flag(flgs, TR_SH_FIRE);
2807                         add_flag(flgs, TR_REGEN);
2808                 }
2809                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2810                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2811         }
2812 }
2813
2814
2815 /* Mode flags for displaying player flags */
2816 #define DP_CURSE   0x01
2817 #define DP_IMM     0x02
2818 #define DP_WP      0x08
2819
2820
2821 /*
2822  * Equippy chars
2823  */
2824 static void display_player_equippy(int y, int x, u16b mode)
2825 {
2826         int i, max_i;
2827
2828         byte a;
2829         char c;
2830
2831         object_type *o_ptr;
2832
2833         /* Weapon flags need only two column */
2834         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2835         else max_i = INVEN_TOTAL;
2836
2837         /* Dump equippy chars */
2838         for (i = INVEN_RARM; i < max_i; i++)
2839         {
2840                 /* Object */
2841                 o_ptr = &inventory[i];
2842
2843                 a = object_attr(o_ptr);
2844                 c = object_char(o_ptr);
2845
2846                 /* Clear the part of the screen */
2847                 if (!equippy_chars || !o_ptr->k_idx)
2848                 {
2849                         c = ' ';
2850                         a = TERM_DARK;
2851                 }
2852
2853                 /* Dump */
2854                 Term_putch(x + i - INVEN_RARM, y, a, c);
2855         }
2856 }
2857
2858
2859 void print_equippy(void)
2860 {
2861         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2862 }
2863
2864 /*
2865  *
2866  */
2867
2868 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2869 {
2870         int i;
2871
2872         /* Clear */
2873         for (i = 0; i < TR_FLAG_SIZE; i++)
2874                 flgs[i] = 0L;
2875
2876         /* Check equipment */
2877         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2878         {
2879                 u32b o_flgs[TR_FLAG_SIZE];
2880
2881                 object_type *o_ptr;
2882
2883                 /* Object */
2884                 o_ptr = &inventory[i];
2885
2886                 if (!o_ptr->k_idx) continue;
2887
2888                 /* Known flags */
2889                 object_flags_known(o_ptr, o_flgs);
2890
2891                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2892                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2893                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2894                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2895         }
2896 }
2897
2898 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2899 {
2900         int i;
2901
2902         /* Clear */
2903         for (i = 0; i < TR_FLAG_SIZE; i++)
2904                 flgs[i] = 0L;
2905
2906         if (prace_is_(RACE_SPECTRE))
2907                 add_flag(flgs, TR_RES_NETHER);
2908         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2909                 add_flag(flgs, TR_RES_DARK);
2910         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2911                 add_flag(flgs, TR_RES_FIRE);
2912         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2913                 add_flag(flgs, TR_RES_ACID);
2914 }
2915
2916 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2917 {
2918         int i;
2919
2920         /* Clear */
2921         for (i = 0; i < TR_FLAG_SIZE; i++)
2922                 flgs[i] = 0L;
2923
2924         if (p_ptr->special_defense & DEFENSE_ACID)
2925                 add_flag(flgs, TR_RES_ACID);
2926         if (p_ptr->special_defense & DEFENSE_ELEC)
2927                 add_flag(flgs, TR_RES_ELEC);
2928         if (p_ptr->special_defense & DEFENSE_FIRE)
2929                 add_flag(flgs, TR_RES_FIRE);
2930         if (p_ptr->special_defense & DEFENSE_COLD)
2931                 add_flag(flgs, TR_RES_COLD);
2932         if (p_ptr->wraith_form)
2933                 add_flag(flgs, TR_RES_DARK);
2934 }
2935
2936 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2937 {
2938         int i;
2939
2940         /* Clear */
2941         for (i = 0; i < TR_FLAG_SIZE; i++)
2942                 flgs[i] = 0L;
2943
2944         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2945         {
2946                 add_flag(flgs, TR_RES_ACID);
2947                 add_flag(flgs, TR_RES_ELEC);
2948                 add_flag(flgs, TR_RES_FIRE);
2949                 add_flag(flgs, TR_RES_COLD);
2950         }
2951         if (prace_is_(RACE_ANDROID))
2952                 add_flag(flgs, TR_RES_ELEC);
2953         if (prace_is_(RACE_ENT))
2954                 add_flag(flgs, TR_RES_FIRE);
2955         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2956             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2957                 add_flag(flgs, TR_RES_LITE);
2958 }
2959
2960
2961 /*
2962  * A struct for storing misc. flags
2963  */
2964 typedef struct {
2965         u32b player_flags[TR_FLAG_SIZE];
2966         u32b tim_player_flags[TR_FLAG_SIZE];
2967         u32b player_imm[TR_FLAG_SIZE];
2968         u32b tim_player_imm[TR_FLAG_SIZE];
2969         u32b player_vuln[TR_FLAG_SIZE];
2970         u32b known_obj_imm[TR_FLAG_SIZE];
2971 } all_player_flags;
2972
2973
2974 /*
2975  * Helper function, see below
2976  */
2977 static void display_flag_aux(int row, int col, cptr header,
2978                                     int flag1, all_player_flags *f, u16b mode)
2979 {
2980         int     i;
2981         bool    vuln = FALSE;
2982         int max_i;
2983
2984         if (have_flag(f->player_vuln, flag1) &&
2985             !(have_flag(f->known_obj_imm, flag1) ||
2986               have_flag(f->player_imm, flag1) ||
2987               have_flag(f->tim_player_imm, flag1)))
2988                 vuln = TRUE;
2989
2990         /* Header */
2991         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2992
2993         /* Advance */
2994         col += strlen(header) + 1;
2995
2996         /* Weapon flags need only two column */
2997         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2998         else max_i = INVEN_TOTAL;
2999
3000         /* Check equipment */
3001         for (i = INVEN_RARM; i < max_i; i++)
3002         {
3003                 u32b flgs[TR_FLAG_SIZE];
3004                 object_type *o_ptr;
3005
3006                 /* Object */
3007                 o_ptr = &inventory[i];
3008
3009                 /* Known flags */
3010                 object_flags_known(o_ptr, flgs);
3011
3012                 /* Default */
3013                 if (!(mode & DP_IMM))
3014                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3015
3016                 /* Check flags */
3017                 if (mode & DP_CURSE)
3018                 {
3019                         if ((mode & DP_CURSE) && (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE)))
3020                                 c_put_str(TERM_L_DARK, "+", row, col);
3021                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
3022                                 c_put_str(TERM_WHITE, "+", row, col);
3023                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
3024                                 c_put_str(TERM_WHITE, "*", row, col);
3025                 }
3026                 else
3027                 {
3028                         if (have_flag(flgs, flag1))
3029                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3030                                           (mode & DP_IMM) ? "*" : "+", row, col);
3031                 }
3032
3033                 /* Advance */
3034                 col++;
3035         }
3036
3037         /* Assume that player flag is already written */
3038         if (mode & DP_IMM) return;
3039
3040         /* Default */
3041         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3042
3043         /* Player flags */
3044         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3045
3046         /* Timed player flags */
3047         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3048
3049         /* Immunity */
3050         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
3051         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3052
3053         /* Vulnerability */
3054         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3055 }
3056
3057
3058 /*
3059  * Special display, part 1
3060  */
3061 static void display_player_flag_info(void)
3062 {
3063         int row;
3064         int col;
3065
3066         all_player_flags f;
3067
3068         /* Extract flags and store */
3069         player_flags(f.player_flags);
3070         tim_player_flags(f.tim_player_flags);
3071         player_immunity(f.player_imm);
3072         tim_player_immunity(f.tim_player_imm);
3073         known_obj_immunity(f.known_obj_imm);
3074         player_vuln_flags(f.player_vuln);
3075
3076         /*** Set 1 ***/
3077
3078         row = 12;
3079         col = 1;
3080
3081         display_player_equippy(row-2, col+8, 0);
3082         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3083
3084 #ifdef JP
3085 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3086 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3087 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3088 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3089 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3090 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3091 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3092 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3093 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3094 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3095 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3096 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3097 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3098 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3099 #else
3100         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3101         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3102         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3103         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3104         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3105         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3106         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3107         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3108         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3109         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3110         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3111         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3112         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3113         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3114 #endif
3115
3116
3117         /*** Set 2 ***/
3118
3119         row = 12;
3120         col = 26;
3121
3122         display_player_equippy(row-2, col+8, 0);
3123
3124         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3125
3126 #ifdef JP
3127 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3128 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3129 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3130 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3131 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3132 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3133 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3134 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3135 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3136 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3137 #else
3138         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3139         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3140         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3141         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3142         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3143         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3144         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3145         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3146         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3147         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3148 #endif
3149
3150
3151         /*** Set 3 ***/
3152
3153         row = 12;
3154         col = 51;
3155
3156         display_player_equippy(row-2, col+12, 0);
3157
3158         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3159
3160 #ifdef JP
3161 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3162 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3163 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3164 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3165 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3166 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3167 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3168 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3169 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3170 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3171 #else
3172         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3173         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3174         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3175         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3176         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3177         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3178         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3179         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3180         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3181         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3182 #endif
3183
3184 }
3185
3186
3187 /*
3188  * Special display, part 2
3189  */
3190 static void display_player_other_flag_info(void)
3191 {
3192         int row;
3193         int col;
3194
3195         all_player_flags f;
3196
3197         /* Extract flags and store */
3198         player_flags(f.player_flags);
3199         tim_player_flags(f.tim_player_flags);
3200         player_immunity(f.player_imm);
3201         tim_player_immunity(f.tim_player_imm);
3202         known_obj_immunity(f.known_obj_imm);
3203         player_vuln_flags(f.player_vuln);
3204
3205         /*** Set 1 ***/
3206
3207         row = 3;
3208         col = 1;
3209
3210         display_player_equippy(row-2, col+12, DP_WP);
3211
3212         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3213
3214 #ifdef JP
3215         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3216         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3217         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3218         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3219         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3220         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3221         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3222         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3223         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3224         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3225         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3226         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3227         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3228         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3229         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3230         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3231         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3232         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3233         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3234         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3235         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3236         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3237         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3238         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3239         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3240         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3241         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3242         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3243 #else
3244         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3245         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3246         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3247         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3248         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3249         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3250         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3251         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3252         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3253         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3254         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3255         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3256         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3257         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3258         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3259         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3260         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3261         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3262         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3263         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3264         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3265         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3266         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3267         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3268         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3269         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3270         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3271         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3272 #endif
3273
3274
3275         /*** Set 2 ***/
3276
3277         row = 3;
3278         col = col + 12 + 7;
3279
3280         display_player_equippy(row-2, col+13, 0);
3281         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3282
3283 #ifdef JP
3284         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3285         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3286         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3287         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3288         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3289         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3290         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3291         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3292         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3293         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3294         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3295         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3296         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3297         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3298         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3299         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3300         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3301         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3302         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3303 #else
3304         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3305         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3306         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3307         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3308         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3309         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3310         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3311         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3312         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3313         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3314         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3315         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3316         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3317         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3318         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3319         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3320         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3321         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3322         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3323 #endif
3324
3325
3326         /*** Set 3 ***/
3327
3328         row = 3;
3329         col = col + 12 + 17;
3330
3331         display_player_equippy(row-2, col+14, 0);
3332
3333         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3334
3335 #ifdef JP
3336         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3337         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3338         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3339         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3340         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3341         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3342
3343         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3344         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3345         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3346         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3347         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3348         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3349
3350         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3351         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3352         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3353         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3354 #else
3355         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3356         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3357         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3358         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3359         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3360         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3361
3362         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3363         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3364         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3365         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3366         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3367         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3368
3369         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3370         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3371         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3372         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3373 #endif
3374
3375 }
3376
3377
3378 /*
3379  * Special display, part 2a
3380  */
3381 static void display_player_misc_info(void)
3382 {
3383         char    buf[80];
3384         char    tmp[80];
3385
3386         /* Display basics */
3387 #ifdef JP
3388 put_str("̾Á°  :", 1, 26);
3389 put_str("À­ÊÌ  :", 3, 1);
3390 put_str("¼ï²  :", 4, 1);
3391 put_str("¿¦¶È  :", 5, 1);
3392 #else
3393         put_str("Name  :", 1, 26);
3394         put_str("Sex   :", 3, 1);
3395         put_str("Race  :", 4, 1);
3396         put_str("Class :", 5, 1);
3397 #endif
3398
3399         strcpy(tmp,ap_ptr->title);
3400 #ifdef JP
3401         if(ap_ptr->no == 1)
3402                 strcat(tmp,"¤Î");
3403 #else
3404                 strcat(tmp," ");
3405 #endif
3406         strcat(tmp,player_name);
3407
3408         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3409         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3410         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3411         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3412
3413         /* Display extras */
3414 #ifdef JP
3415 put_str("¥ì¥Ù¥ë:", 6, 1);
3416 put_str("£È£Ð  :", 7, 1);
3417 put_str("£Í£Ð  :", 8, 1);
3418 #else
3419         put_str("Level :", 6, 1);
3420         put_str("Hits  :", 7, 1);
3421         put_str("Mana  :", 8, 1);
3422 #endif
3423
3424
3425         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3426         c_put_str(TERM_L_BLUE, buf, 6, 9);
3427         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3428         c_put_str(TERM_L_BLUE, buf, 7, 9);
3429         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3430         c_put_str(TERM_L_BLUE, buf, 8, 9);
3431 }
3432
3433
3434 /*
3435  * Special display, part 2b
3436  *
3437  * How to print out the modifications and sustains.
3438  * Positive mods with no sustain will be light green.
3439  * Positive mods with a sustain will be dark green.
3440  * Sustains (with no modification) will be a dark green 's'.
3441  * Negative mods (from a curse) will be red.
3442  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3443  * No mod, no sustain, will be a slate '.'
3444  */
3445 static void display_player_stat_info(void)
3446 {
3447         int i, e_adj;
3448         int stat_col, stat;
3449         int row, col;
3450
3451         object_type *o_ptr;
3452         u32b flgs[TR_FLAG_SIZE];
3453
3454         byte a;
3455         char c;
3456
3457         char buf[80];
3458
3459
3460         /* Column */
3461         stat_col = 22;
3462
3463         /* Row */
3464         row = 3;
3465
3466         /* Print out the labels for the columns */
3467 #ifdef JP
3468 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3469 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3470 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3471 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3472 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3473 #else
3474         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3475         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3476         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3477         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3478         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3479 #endif
3480
3481
3482         /* Display the stats */
3483         for (i = 0; i < 6; i++)
3484         {
3485                 int r_adj;
3486
3487                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3488                 else r_adj = rp_ptr->r_adj[i];
3489
3490                 /* Calculate equipment adjustment */
3491                 e_adj = 0;
3492
3493                 /* Icky formula to deal with the 18 barrier */
3494                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3495                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3496                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3497                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3498                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3499                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3500
3501                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3502                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3503
3504                 if (prace_is_(RACE_ENT))
3505                 {
3506                         switch (i)
3507                         {
3508                                 case A_STR:
3509                                 case A_CON:
3510                                         if (p_ptr->lev > 25) r_adj++;
3511                                         if (p_ptr->lev > 40) r_adj++;
3512                                         if (p_ptr->lev > 45) r_adj++;
3513                                         break;
3514                                 case A_DEX:
3515                                         if (p_ptr->lev > 25) r_adj--;
3516                                         if (p_ptr->lev > 40) r_adj--;
3517                                         if (p_ptr->lev > 45) r_adj--;
3518                                         break;
3519                         }
3520                 }
3521
3522                 e_adj -= r_adj;
3523                 e_adj -= cp_ptr->c_adj[i];
3524                 e_adj -= ap_ptr->a_adj[i];
3525
3526                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3527                         /* Reduced name of stat */
3528                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3529                 else
3530                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3531
3532
3533                 /* Internal "natural" max value.  Maxes at 18/100 */
3534                 /* This is useful to see if you are maxed out */
3535                 cnv_stat(p_ptr->stat_max[i], buf);
3536                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3537                 {
3538 #ifdef JP
3539                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3540 #else
3541                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3542 #endif
3543                 }
3544                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3545
3546                 /* Race, class, and equipment modifiers */
3547                 (void)sprintf(buf, "%3d", r_adj);
3548                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3549                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3550                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3551                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3552                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3553                 (void)sprintf(buf, "%3d", (int)e_adj);
3554                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3555
3556                 /* Actual maximal modified value */
3557                 cnv_stat(p_ptr->stat_top[i], buf);
3558                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3559
3560                 /* Only display stat_use if not maximal */
3561                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3562                 {
3563                         cnv_stat(p_ptr->stat_use[i], buf);
3564                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3565                 }
3566         }
3567
3568         /* Column */
3569         col = stat_col + 41;
3570
3571         /* Header and Footer */
3572         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3573 #ifdef JP
3574 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3575 #else
3576         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3577 #endif
3578
3579
3580         /* Process equipment */
3581         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3582         {
3583                 /* Access object */
3584                 o_ptr = &inventory[i];
3585
3586                 /* Acquire "known" flags */
3587                 object_flags_known(o_ptr, flgs);
3588
3589                 /* Initialize color based of sign of pval. */
3590                 for (stat = 0; stat < 6; stat++)
3591                 {
3592                         /* Default */
3593                         a = TERM_SLATE;
3594                         c = '.';
3595
3596                         /* Boost */
3597                         if (have_flag(flgs, stat))
3598                         {
3599                                 /* Default */
3600                                 c = '*';
3601
3602                                 /* Good */
3603                                 if (o_ptr->pval > 0)
3604                                 {
3605                                         /* Good */
3606                                         a = TERM_L_GREEN;
3607
3608                                         /* Label boost */
3609                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3610                                 }
3611
3612                                 if (have_flag(flgs, stat + TR_SUST_STR))
3613                                 {
3614                                         /* Dark green for sustained stats */
3615                                         a = TERM_GREEN;
3616                                 }
3617
3618                                 /* Bad */
3619                                 if (o_ptr->pval < 0)
3620                                 {
3621                                         /* Bad */
3622                                         a = TERM_RED;
3623
3624                                         /* Label boost */
3625                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3626                                 }
3627                         }
3628
3629                         /* Sustain */
3630                         else if (have_flag(flgs, stat + TR_SUST_STR))
3631                         {
3632                                 /* Dark green "s" */
3633                                 a = TERM_GREEN;
3634                                 c = 's';
3635                         }
3636
3637                         /* Dump proper character */
3638                         Term_putch(col, row + stat+1, a, c);
3639                 }
3640
3641                 /* Advance */
3642                 col++;
3643         }
3644
3645         /* Player flags */
3646         player_flags(flgs);
3647
3648         /* Check stats */
3649         for (stat = 0; stat < 6; stat++)
3650         {
3651                 /* Default */
3652                 a = TERM_SLATE;
3653                 c = '.';
3654
3655                 /* Mutations ... */
3656                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3657                 {
3658                         int dummy = 0;
3659
3660                         if (stat == A_STR)
3661                         {
3662                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3663                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3664                                 if (p_ptr->tsuyoshi) dummy += 4;
3665                         }
3666                         else if (stat == A_WIS || stat == A_INT)
3667                         {
3668                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3669                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3670                         }
3671                         else if (stat == A_DEX)
3672                         {
3673                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3674                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3675                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3676                         }
3677                         else if (stat == A_CON)
3678                         {
3679                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3680                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3681                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3682                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3683                                 if (p_ptr->tsuyoshi) dummy += 4;
3684                         }
3685                         else if (stat == A_CHR)
3686                         {
3687                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3688                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3689                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3690                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3691                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3692                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3693                         }
3694
3695                         /* Boost */
3696                         if (dummy)
3697                         {
3698                                 /* Default */
3699                                 c = '*';
3700
3701                                 /* Good */
3702                                 if (dummy > 0)
3703                                 {
3704                                         /* Good */
3705                                         a = TERM_L_GREEN;
3706
3707                                         /* Label boost */
3708                                         if (dummy < 10) c = '0' + dummy;
3709                                 }
3710
3711                                 /* Bad */
3712                                 if (dummy < 0)
3713                                 {
3714                                         /* Bad */
3715                                         a = TERM_RED;
3716
3717                                         /* Label boost */
3718                                         if (dummy > -10) c = '0' - dummy;
3719                                 }
3720                         }
3721                 }
3722
3723
3724                 /* Sustain */
3725                 if (have_flag(flgs, stat + TR_SUST_STR))
3726                 {
3727                         /* Dark green "s" */
3728                         a = TERM_GREEN;
3729                         c = 's';
3730                 }
3731
3732
3733                 /* Dump */
3734                 Term_putch(col, row + stat+1, a, c);
3735         }
3736 }
3737
3738
3739 /*
3740  * Display the character on the screen (various modes)
3741  *
3742  * The top one and bottom two lines are left blank.
3743  *
3744  * Mode 0 = standard display with skills
3745  * Mode 1 = standard display with history
3746  * Mode 2 = summary of various things
3747  * Mode 3 = summary of various things (part 2)
3748  * Mode 4 = mutations
3749  */
3750 void display_player(int mode)
3751 {
3752         int i;
3753
3754         char    buf[80];
3755         char    tmp[64];
3756
3757
3758         /* XXX XXX XXX */
3759         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3760                 mode = (mode % 5);
3761         else
3762                 mode = (mode % 4);
3763
3764         /* Erase screen */
3765         clear_from(0);
3766
3767         /* Standard */
3768         if ((mode == 0) || (mode == 1))
3769         {
3770                 /* Name, Sex, Race, Class */
3771 #ifdef JP
3772                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3773 #else
3774                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3775 #endif
3776
3777                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3778                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3779                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3780                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3781
3782                 if (p_ptr->realm1)
3783                 {
3784                         if (p_ptr->realm2)
3785                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3786                         else
3787                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3788                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3789                 }
3790
3791                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3792                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3793
3794                 /* Age, Height, Weight, Social */
3795                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3796 #ifdef JP
3797                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3798                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3799                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3800                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3801 #else
3802                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3803                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3804                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3805                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3806 #endif
3807                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3808
3809
3810                 /* Display the stats */
3811                 for (i = 0; i < 6; i++)
3812                 {
3813                         /* Special treatment of "injured" stats */
3814                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3815                         {
3816                                 int value;
3817
3818                                 /* Use lowercase stat name */
3819                                 put_str(stat_names_reduced[i], 3 + i, 53);
3820
3821                                 /* Get the current stat */
3822                                 value = p_ptr->stat_use[i];
3823
3824                                 /* Obtain the current stat (modified) */
3825                                 cnv_stat(value, buf);
3826
3827                                 /* Display the current stat (modified) */
3828                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3829
3830                                 /* Acquire the max stat */
3831                                 value = p_ptr->stat_top[i];
3832
3833                                 /* Obtain the maximum stat (modified) */
3834                                 cnv_stat(value, buf);
3835
3836                                 /* Display the maximum stat (modified) */
3837                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3838                         }
3839
3840                         /* Normal treatment of "normal" stats */
3841                         else
3842                         {
3843                                 /* Assume uppercase stat name */
3844                                 put_str(stat_names[i], 3 + i, 53);
3845
3846                                 /* Obtain the current stat (modified) */
3847                                 cnv_stat(p_ptr->stat_use[i], buf);
3848
3849                                 /* Display the current stat (modified) */
3850                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3851                         }
3852
3853                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3854                         {
3855 #ifdef JP
3856                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3857 #else
3858                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3859 #endif
3860                         }
3861                 }
3862
3863                 /* Display "history" info */
3864                 if (mode == 1)
3865                 {
3866                         char statmsg[1000];
3867
3868 #ifdef JP
3869                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3870 #else
3871                         put_str("(Character Background)", 11, 25);
3872 #endif
3873
3874                         for (i = 0; i < 4; i++)
3875                         {
3876                                 put_str(p_ptr->history[i], i + 12, 10);
3877                         }
3878
3879                         *statmsg = '\0';
3880
3881                         if (p_ptr->is_dead)
3882                         {
3883                                 if (p_ptr->total_winner)
3884                                 {
3885 #ifdef JP
3886                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3887 #else
3888                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3889 #endif
3890                                 }
3891                                 else if (!dun_level)
3892                                 {
3893 #ifdef JP
3894                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3895 #else
3896                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3897 #endif
3898                                 }
3899                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3900                                 {
3901                                         /* Get the quest text */
3902                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3903                                         init_flags = INIT_NAME_ONLY;
3904
3905                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3906
3907 #ifdef JP
3908                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3909 #else
3910                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3911 #endif
3912                                 }
3913                                 else
3914                                 {
3915 #ifdef JP
3916                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3917 #else
3918                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3919 #endif
3920                                 }
3921                         }
3922                         else if (character_dungeon)
3923                         {
3924                                 if (!dun_level)
3925                                 {
3926 #ifdef JP
3927                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3928 #else
3929                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3930 #endif
3931                                 }
3932                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3933                                 {
3934                                         /* Clear the text */
3935                                         /* Must be done before doing INIT_SHOW_TEXT */
3936                                         for (i = 0; i < 10; i++)
3937                                         {
3938                                                 quest_text[i][0] = '\0';
3939                                         }
3940                                         quest_text_line = 0;
3941
3942                                         /* Get the quest text */
3943                                         init_flags = INIT_NAME_ONLY;
3944
3945                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3946
3947 #ifdef JP
3948                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3949 #else
3950                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3951 #endif
3952                                 }
3953                                 else
3954                                 {
3955 #ifdef JP
3956                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3957 #else
3958                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3959 #endif
3960                                 }
3961                         }
3962
3963                         if (*statmsg)
3964                         {
3965                                 char temp[64*2], *t;
3966                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3967                                 t = temp;
3968                                 for(i=0 ; i<2 ; i++)
3969                                 {
3970                                         if(t[0]==0)
3971                                                 break; 
3972                                         else
3973                                         {
3974                                                 put_str(t, i + 5 + 12, 10);
3975                                                 t += strlen(t)+1;
3976                                         }
3977                                 }
3978                         }
3979
3980                 }
3981
3982                 /* Display "various" info */
3983                 else
3984                 {
3985                         display_player_middle();
3986                         display_player_various();
3987                 }
3988         }
3989
3990         /* Special */
3991         else if (mode == 2)
3992         {
3993                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3994
3995                 /* Dump the info */
3996                 display_player_misc_info();
3997                 display_player_stat_info();
3998                 display_player_flag_info();
3999         }
4000
4001         /* Special */
4002         else if (mode == 3)
4003         {
4004                 display_player_other_flag_info();
4005         }
4006
4007         else if (mode == 4)
4008         {
4009                 do_cmd_knowledge_mutations();
4010         }
4011 }
4012
4013
4014 /*
4015  *
4016  */
4017 static void dump_aux_display_player(FILE *fff)
4018 {
4019         int x, y, i;
4020         byte a;
4021         char c;
4022         char            buf[1024];
4023
4024         /* Display player */
4025         display_player(0);
4026
4027         /* Dump part of the screen */
4028         for (y = 1; y < 22; y++)
4029         {
4030                 /* Dump each row */
4031                 for (x = 0; x < 79; x++)
4032                 {
4033                         /* Get the attr/char */
4034                         (void)(Term_what(x, y, &a, &c));
4035
4036                         /* Dump it */
4037                         buf[x] = c;
4038                 }
4039
4040                 /* End the string */
4041                 buf[x] = '\0';
4042
4043                 /* Kill trailing spaces */
4044                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4045
4046                 /* End the row */
4047 #ifdef JP
4048                 fprintf(fff, "%s\n", buf);
4049 #else
4050                 fprintf(fff, "%s\n", buf);
4051 #endif
4052
4053         }
4054
4055         /* Display history */
4056         display_player(1);
4057
4058         /* Dump part of the screen */
4059         for (y = 10; y < 19; y++)
4060         {
4061                 /* Dump each row */
4062                 for (x = 0; x < 79; x++)
4063                 {
4064                         /* Get the attr/char */
4065                         (void)(Term_what(x, y, &a, &c));
4066
4067                         /* Dump it */
4068                         buf[x] = c;
4069                 }
4070
4071                 /* End the string */
4072                 buf[x] = '\0';
4073
4074                 /* Kill trailing spaces */
4075                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4076
4077                 /* End the row */
4078                 fprintf(fff, "%s\n", buf);
4079         }
4080
4081         fprintf(fff, "\n");
4082
4083         /* Display flags (part 1) */
4084         display_player(2);
4085
4086         /* Dump part of the screen */
4087         for (y = 2; y < 22; y++)
4088         {
4089                 /* Dump each row */
4090                 for (x = 0; x < 79; x++)
4091                 {
4092                         /* Get the attr/char */
4093                         (void)(Term_what(x, y, &a, &c));
4094
4095                         /* Dump it (Ignore equippy tile graphic) */
4096                         if (a < 128)
4097                                 buf[x] = c;
4098                         else
4099                                 buf[x] = ' ';
4100                 }
4101
4102                 /* End the string */
4103                 buf[x] = '\0';
4104
4105                 /* Kill trailing spaces */
4106                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4107
4108                 /* End the row */
4109                 fprintf(fff, "%s\n", buf);
4110         }
4111
4112         fprintf(fff, "\n");
4113
4114         /* Display flags (part 2) */
4115         display_player(3);
4116
4117         /* Dump part of the screen */
4118         for (y = 1; y < 22; y++)
4119         {
4120                 /* Dump each row */
4121                 for (x = 0; x < 79; x++)
4122                 {
4123                         /* Get the attr/char */
4124                         (void)(Term_what(x, y, &a, &c));
4125
4126                         /* Dump it (Ignore equippy tile graphic) */
4127                         if (a < 128)
4128                                 buf[x] = c;
4129                         else
4130                                 buf[x] = ' ';
4131                 }
4132
4133                 /* End the string */
4134                 buf[x] = '\0';
4135
4136                 /* Kill trailing spaces */
4137                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4138
4139                 /* End the row */
4140                 fprintf(fff, "%s\n", buf);
4141         }
4142
4143         fprintf(fff, "\n");
4144 }
4145
4146
4147 /*
4148  *
4149  */
4150 static void dump_aux_pet(FILE *fff)
4151 {
4152         int i;
4153         bool pet = FALSE;
4154         bool pet_settings = FALSE;
4155         char pet_name[80];
4156
4157         for (i = m_max - 1; i >= 1; i--)
4158         {
4159                 monster_type *m_ptr = &m_list[i];
4160
4161                 if (!m_ptr->r_idx) continue;
4162                 if (!is_pet(m_ptr)) continue;
4163                 pet_settings = TRUE;
4164                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4165                 if (!pet)
4166                 {
4167 #ifdef JP
4168                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4169 #else
4170                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4171 #endif
4172                         pet = TRUE;
4173                 }
4174                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4175                 fprintf(fff, "%s\n", pet_name);
4176         }
4177
4178         if (pet_settings)
4179         {
4180 #ifdef JP
4181                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4182 #else
4183                 fprintf(fff, "\n\n  [Command for Pets]\n");
4184 #endif
4185
4186 #ifdef JP
4187                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4188 #else
4189                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4190 #endif
4191
4192 #ifdef JP
4193                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4194 #else
4195                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4196 #endif
4197
4198 #ifdef JP
4199                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4200 #else
4201                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4202 #endif
4203
4204 #ifdef JP
4205                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4206 #else
4207                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4208 #endif
4209
4210 #ifdef JP
4211                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4212 #else
4213                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4214 #endif
4215
4216 #ifdef JP
4217                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4218 #else
4219                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4220 #endif
4221
4222                 fputc('\n', fff);
4223         }
4224 }
4225
4226
4227 /*
4228  *
4229  */
4230 static void dump_aux_class_special(FILE *fff)
4231 {
4232         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4233         {
4234                 int i = 0;
4235                 int j = 0;
4236                 int l1 = 0;
4237                 int l2 = 0;
4238                 int num = 0;
4239                 int spellnum[MAX_MONSPELLS];
4240                 s32b f4 = 0, f5 = 0, f6 = 0;
4241                 char p[60][80];
4242                 int col = 0;
4243                 bool pcol = FALSE;
4244
4245                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4246
4247 #ifdef JP
4248                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4249 #else
4250                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4251 #endif
4252
4253
4254                 for (j=1;j<6;j++)
4255                 {
4256                         col++;
4257                         set_rf_masks(&f4, &f5, &f6, j);
4258                         switch(j)
4259                         {
4260                                 case MONSPELL_TYPE_BOLT:
4261 #ifdef JP
4262                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4263 #else
4264                                         strcat(p[col], "\n     [Bolt  Type]\n");
4265 #endif
4266                                         break;
4267
4268                                 case MONSPELL_TYPE_BALL:
4269 #ifdef JP
4270                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4271 #else
4272                                         strcat(p[col], "\n     [Ball  Type]\n");
4273 #endif
4274                                         break;
4275
4276                                 case MONSPELL_TYPE_BREATH:
4277 #ifdef JP
4278                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4279 #else
4280                                         strcat(p[col], "\n     [  Breath  ]\n");
4281 #endif
4282                                         break;
4283
4284                                 case MONSPELL_TYPE_SUMMON:
4285 #ifdef JP
4286                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4287 #else
4288                                         strcat(p[col], "\n     [Summonning]\n");
4289 #endif
4290                                         break;
4291
4292                                 case MONSPELL_TYPE_OTHER:
4293 #ifdef JP
4294                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4295 #else
4296                                         strcat(p[col], "\n     [Other Type]\n");
4297 #endif
4298                                         break;
4299                         }
4300
4301                         for (i = 0, num = 0; i < 32; i++)
4302                         {
4303                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4304                         }
4305                         for (; i < 64; i++)
4306                         {
4307                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4308                         }
4309                         for (; i < 96; i++)
4310                         {
4311                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4312                         }
4313
4314                         col++;
4315                         pcol = FALSE;
4316                         strcat(p[col], "       ");
4317
4318                         for (i = 0; i < num; i++)
4319                         {
4320                                 if (p_ptr->magic_num2[spellnum[i]])
4321                                 {
4322                                         pcol = TRUE;
4323                                         /* Dump blue magic */
4324                                         l1 = strlen(p[col]);
4325                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4326                                         if ((l1 + l2) >= 75)
4327                                         {
4328                                                 strcat(p[col], "\n");
4329                                                 col++;
4330                                                 strcat(p[col], "       ");
4331                                         }
4332                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4333                                         strcat(p[col], ", ");
4334                                 }
4335                         }
4336                         
4337                         if (!pcol)
4338                         {
4339 #ifdef JP
4340                                 strcat(p[col], "¤Ê¤·");
4341 #else
4342                                 strcat(p[col], "None");
4343 #endif
4344                         }
4345                         else
4346                         {
4347                                 if (p[col][strlen(p[col])-2] == ',')
4348                                 {
4349                                         p[col][strlen(p[col])-2] = '\0';
4350                                 }
4351                                 else
4352                                 {
4353                                         p[col][strlen(p[col])-10] = '\0';
4354                                 }
4355                         }
4356                         
4357                         strcat(p[col], "\n");
4358                 }
4359
4360                 for (i=0;i<=col;i++)
4361                 {
4362                         fputs(p[i], fff);
4363                 }
4364         }
4365         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4366         {
4367                 char s[EATER_EXT][MAX_NLEN];
4368                 int tval, ext, k_idx;
4369                 int i, magic_num;
4370
4371 #ifdef JP
4372                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4373 #else
4374                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4375 #endif
4376
4377                 for (ext = 0; ext < 3; ext++)
4378                 {
4379                         int eat_num = 0;
4380
4381                         /* Dump an extent name */
4382                         switch (ext)
4383                         {
4384                         case 0:
4385                                 tval = TV_STAFF;
4386 #ifdef JP
4387                                 fprintf(fff, "\n[¾ó]\n");
4388 #else
4389                                 fprintf(fff, "\n[Staffs]\n");
4390 #endif
4391                                 break;
4392                         case 1:
4393                                 tval = TV_WAND;
4394 #ifdef JP
4395                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4396 #else
4397                                 fprintf(fff, "\n[Wands]\n");
4398 #endif
4399                                 break;
4400                         case 2:
4401                                 tval = TV_ROD;
4402 #ifdef JP
4403                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4404 #else
4405                                 fprintf(fff, "\n[Rods]\n");
4406 #endif
4407                                 break;
4408                         }
4409
4410                         /* Get magic device names that were eaten */
4411                         for (i = 0; i < EATER_EXT; i++)
4412                         {
4413                                 int idx = EATER_EXT * ext + i;
4414
4415                                 magic_num = p_ptr->magic_num2[idx];
4416                                 if (!magic_num) continue;
4417
4418                                 k_idx = lookup_kind(tval, i);
4419                                 if (!k_idx) continue;
4420                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4421                                 eat_num++;
4422                         }
4423
4424                         /* Dump magic devices in this extent */
4425                         if (eat_num > 0)
4426                         {
4427                                 for (i = 0; i < eat_num; i++)
4428                                 {
4429                                         fputs(s[i], fff);
4430                                         if (i % 3 < 2) fputs("    ", fff);
4431                                         else fputs("\n", fff);
4432                                 }
4433
4434                                 if (i % 3 > 0) fputs("\n", fff);
4435                         }
4436                         else /* Not found */
4437                         {
4438 #ifdef JP
4439                                 fputs("  (¤Ê¤·)\n", fff);
4440 #else
4441                                 fputs("  (none)\n", fff);
4442 #endif
4443                         }
4444                 }
4445         }
4446 }
4447
4448
4449 /*
4450  *
4451  */
4452 static void dump_aux_quest(FILE *fff)
4453 {
4454         int i;
4455         int *quest_num;
4456         int dummy;
4457
4458
4459 #ifdef JP
4460         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4461 #else
4462         fprintf(fff, "\n\n  [Quest Information]\n");
4463 #endif
4464
4465         /* Allocate Memory */
4466         C_MAKE(quest_num, max_quests, int);
4467
4468         /* Sort by compete level */
4469         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4470         ang_sort_comp = ang_sort_comp_quest_num;
4471         ang_sort_swap = ang_sort_swap_quest_num;
4472         ang_sort(quest_num, &dummy, max_quests);
4473
4474         /* Dump Quest Information */
4475         fputc('\n', fff);
4476         do_cmd_knowledge_quests_completed(fff, quest_num);
4477         fputc('\n', fff);
4478         do_cmd_knowledge_quests_failed(fff, quest_num);
4479         fputc('\n', fff);
4480
4481         /* Free Memory */
4482         C_KILL(quest_num, max_quests, int);
4483 }
4484
4485
4486 /*
4487  *
4488  */
4489 static void dump_aux_last_message(FILE *fff)
4490 {
4491         if (p_ptr->is_dead)
4492         {
4493                 if (!p_ptr->total_winner)
4494                 {
4495                         int i;
4496
4497 #ifdef JP
4498                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4499 #else
4500                         fprintf(fff, "\n  [Last Messages]\n\n");
4501 #endif
4502                         for (i = MIN(message_num(), 30); i >= 0; i--)
4503                         {
4504                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4505                         }
4506                         fputc('\n', fff);
4507                 }
4508
4509                 /* Hack -- *Winning* message */
4510                 else if (p_ptr->last_message)
4511                 {
4512 #ifdef JP
4513                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4514 #else
4515                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4516 #endif
4517                         fprintf(fff,"  %s\n", p_ptr->last_message);
4518                         fputc('\n', fff);
4519                 }
4520         }
4521 }
4522
4523
4524 /*
4525  *
4526  */
4527 static void dump_aux_recall(FILE *fff)
4528 {
4529         int y;
4530
4531 #ifdef JP
4532         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4533 #else
4534         fprintf(fff, "\n  [Recall Depth]\n\n");
4535 #endif
4536
4537         for (y = 1; y < max_d_idx; y++)
4538         {
4539                 bool seiha = FALSE;
4540
4541                 if (!d_info[y].maxdepth) continue;
4542                 if (!max_dlv[y]) continue;
4543                 if (d_info[y].final_guardian)
4544                 {
4545                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4546                 }
4547                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4548
4549 #ifdef JP
4550                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4551 #else
4552                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4553 #endif
4554         }
4555 }
4556
4557
4558 /*
4559  *
4560  */
4561 static void dump_aux_options(FILE *fff)
4562 {
4563 #ifdef JP
4564         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4565 #else
4566         fprintf(fff, "\n  [Option Settings]\n");
4567 #endif
4568
4569
4570         if (preserve_mode)
4571 #ifdef JP
4572                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4573 #else
4574                 fprintf(fff, "\n Preserve Mode:      ON");
4575 #endif
4576
4577         else
4578 #ifdef JP
4579                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4580 #else
4581                 fprintf(fff, "\n Preserve Mode:      OFF");
4582 #endif
4583
4584
4585         if (ironman_small_levels)
4586 #ifdef JP
4587                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4588 #else
4589                 fprintf(fff, "\n Small Levels:       ALWAYS");
4590 #endif
4591
4592         else if (always_small_levels)
4593 #ifdef JP
4594                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4595 #else
4596                 fprintf(fff, "\n Small Levels:       ON");
4597 #endif
4598
4599         else if (small_levels)
4600 #ifdef JP
4601                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4602 #else
4603                 fprintf(fff, "\n Small Levels:       ENABLED");
4604 #endif
4605
4606         else
4607 #ifdef JP
4608                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4609 #else
4610                 fprintf(fff, "\n Small Levels:       OFF");
4611 #endif
4612
4613
4614         if (vanilla_town)
4615 #ifdef JP
4616                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4617 #else
4618                 fprintf(fff, "\n Vanilla Town:       ON");
4619 #endif
4620
4621         else if (lite_town)
4622 #ifdef JP
4623                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4624 #else
4625                 fprintf(fff, "\n Lite Town:          ON");
4626 #endif
4627
4628
4629         if (ironman_shops)
4630 #ifdef JP
4631                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4632 #else
4633                 fprintf(fff, "\n No Shops:           ON");
4634 #endif
4635
4636
4637         if (ironman_downward)
4638 #ifdef JP
4639                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4640 #else
4641                 fprintf(fff, "\n Diving Only:        ON");
4642 #endif
4643
4644
4645         if (ironman_rooms)
4646 #ifdef JP
4647                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4648 #else
4649                 fprintf(fff, "\n Unusual Rooms:      ON");
4650 #endif
4651
4652
4653         if (ironman_nightmare)
4654 #ifdef JP
4655                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4656 #else
4657                 fprintf(fff, "\n Nightmare Mode:     ON");
4658 #endif
4659
4660
4661         if (ironman_empty_levels)
4662 #ifdef JP
4663                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4664 #else
4665                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4666 #endif
4667
4668         else if (empty_levels)
4669 #ifdef JP
4670                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4671 #else
4672                 fprintf(fff, "\n Arena Levels:       ENABLED");
4673 #endif
4674
4675         else
4676 #ifdef JP
4677                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4678 #else
4679                 fprintf(fff, "\n Arena Levels:       OFF");
4680 #endif
4681
4682
4683         fputc('\n', fff);
4684
4685         if (p_ptr->noscore)
4686 #ifdef JP
4687                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4688 #else
4689                 fprintf(fff, "\n You have done something illegal.\n");
4690 #endif
4691
4692         fputc('\n', fff);
4693 }
4694
4695
4696 /*
4697  *
4698  */
4699 static void dump_aux_arena(FILE *fff)
4700 {
4701         if (lite_town || vanilla_town) return;
4702
4703         if (p_ptr->arena_number < 0)
4704         {
4705                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4706                 {
4707 #ifdef JP
4708                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4709 #else
4710                         fprintf(fff, "\n Arena: Defeated\n");
4711 #endif
4712                 }
4713                 else
4714                 {
4715 #ifdef JP
4716                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4717                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4718 #else
4719                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4720                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4721                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4722 #endif
4723                 }
4724         }
4725         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4726         {
4727 #ifdef JP
4728                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4729 #else
4730                 fprintf(fff, "\n Arena: True Champion\n");
4731 #endif
4732         }
4733         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4734         {
4735 #ifdef JP
4736                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4737 #else
4738                 fprintf(fff, "\n Arena: Champion\n");
4739 #endif
4740         }
4741         else
4742         {
4743 #ifdef JP
4744                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4745 #else
4746                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4747 #endif
4748         }
4749
4750         fprintf(fff, "\n");
4751 }
4752
4753
4754 /*
4755  *
4756  */
4757 static void dump_aux_monsters(FILE *fff)
4758 {
4759         /* Monsters slain */
4760
4761         int k;
4762         long uniq_total = 0;
4763         long norm_total = 0;
4764         s16b *who;
4765
4766         /* Sort by monster level */
4767         u16b why = 2;
4768
4769 #ifdef JP
4770         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4771 #else
4772         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4773 #endif
4774
4775         /* Allocate the "who" array */
4776         C_MAKE(who, max_r_idx, s16b);
4777
4778         /* Count monster kills */
4779         for (k = 1; k < max_r_idx; k++)
4780         {
4781                 monster_race *r_ptr = &r_info[k];
4782
4783                 /* Ignore unused index */
4784                 if (!r_ptr->name) continue;
4785
4786                 /* Unique monsters */
4787                 if (r_ptr->flags1 & RF1_UNIQUE)
4788                 {
4789                         bool dead = (r_ptr->max_num == 0);
4790                         if (dead)
4791                         {
4792                                 norm_total++;
4793
4794                                 /* Add a unique monster to the list */
4795                                 who[uniq_total++] = k;
4796                         }
4797                 }
4798
4799                 /* Normal monsters */
4800                 else
4801                 {
4802                         if (r_ptr->r_pkills > 0)
4803                         {
4804                                 norm_total += r_ptr->r_pkills;
4805                         }
4806                 }
4807         }
4808
4809
4810         /* No monsters is defeated */
4811         if (norm_total < 1)
4812         {
4813 #ifdef JP
4814                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4815 #else
4816                 fprintf(fff,"You have defeated no enemies yet.\n");
4817 #endif
4818         }
4819
4820         /* Defeated more than one normal monsters */
4821         else if (uniq_total == 0)
4822         {
4823 #ifdef JP
4824                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4825 #else
4826                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4827 #endif
4828         }
4829
4830         /* Defeated more than one unique monsters */
4831         else /* if (uniq_total > 0) */
4832         {
4833 #ifdef JP
4834                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4835 #else
4836                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4837 #endif
4838
4839
4840                 /* Select the sort method */
4841                 ang_sort_comp = ang_sort_comp_hook;
4842                 ang_sort_swap = ang_sort_swap_hook;
4843
4844                 /* Sort the array by dungeon depth of monsters */
4845                 ang_sort(who, &why, uniq_total);
4846
4847 #ifdef JP
4848                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4849 #else
4850                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4851 #endif
4852
4853                 /* Print top 10 */
4854                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4855                 {
4856                         monster_race *r_ptr = &r_info[who[k]];
4857
4858 #ifdef JP
4859                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4860 #else
4861                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4862 #endif
4863                 }
4864
4865         }
4866
4867         /* Free the "who" array */
4868         C_KILL(who, max_r_idx, s16b);
4869 }
4870
4871
4872 /*
4873  *
4874  */
4875 static void dump_aux_race_history(FILE *fff)
4876 {
4877         if (p_ptr->old_race1 || p_ptr->old_race2)
4878         {
4879                 int i;
4880
4881 #ifdef JP
4882                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4883 #else
4884                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4885 #endif
4886                 for (i = 0; i < MAX_RACES; i++)
4887                 {
4888                         if (p_ptr->start_race == i) continue;
4889                         if (i < 32)
4890                         {
4891                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4892                         }
4893                         else
4894                         {
4895                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4896                         }
4897 #ifdef JP
4898                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4899 #else
4900                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4901 #endif
4902                 }
4903
4904                 fputc('\n', fff);
4905         }
4906 }
4907
4908
4909 /*
4910  *
4911  */
4912 static void dump_aux_realm_history(FILE *fff)
4913 {
4914         if (p_ptr->old_realm)
4915         {
4916                 int i;
4917
4918                 fputc('\n', fff);
4919                 for (i = 0; i < MAX_MAGIC; i++)
4920                 {
4921                         if (!(p_ptr->old_realm & 1L << i)) continue;
4922 #ifdef JP
4923                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4924 #else
4925                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4926 #endif
4927                 }
4928                 fputc('\n', fff);
4929         }
4930 }
4931
4932
4933 /*
4934  *
4935  */
4936 static void dump_aux_virtues(FILE *fff)
4937 {
4938 #ifdef JP
4939         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4940 #else
4941         fprintf(fff, "\n\n  [Virtues]\n\n");
4942 #endif
4943
4944 #ifdef JP
4945         fprintf(fff, "°À­ : %s\n", your_alignment());
4946 #else
4947         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4948 #endif
4949
4950         fprintf(fff, "\n");
4951         dump_virtues(fff);
4952 }
4953
4954
4955 /*
4956  *
4957  */
4958 static void dump_aux_mutations(FILE *fff)
4959 {
4960         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4961         {
4962 #ifdef JP
4963                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4964 #else
4965                 fprintf(fff, "\n\n  [Mutations]\n\n");
4966 #endif
4967
4968                 dump_mutations(fff);
4969         }
4970 }
4971
4972
4973 /*
4974  *
4975  */
4976 static void dump_aux_equipment_inventory(FILE *fff)
4977 {
4978         int i;
4979         char o_name[MAX_NLEN];
4980
4981         /* Dump the equipment */
4982         if (equip_cnt)
4983         {
4984 #ifdef JP
4985                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4986 #else
4987                 fprintf(fff, "  [Character Equipment]\n\n");
4988 #endif
4989
4990                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4991                 {
4992                         object_desc(o_name, &inventory[i], 0);
4993                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
4994 #ifdef JP
4995                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4996 #else
4997                                 strcpy(o_name, "(wielding with two-hands)");
4998 #endif
4999
5000                         fprintf(fff, "%c) %s\n",
5001                                 index_to_label(i), o_name);
5002                 }
5003                 fprintf(fff, "\n\n");
5004         }
5005
5006         /* Dump the inventory */
5007 #ifdef JP
5008         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5009 #else
5010         fprintf(fff, "  [Character Inventory]\n\n");
5011 #endif
5012
5013         for (i = 0; i < INVEN_PACK; i++)
5014         {
5015                 /* Don't dump the empty slots */
5016                 if (!inventory[i].k_idx) break;
5017
5018                 /* Dump the inventory slots */
5019                 object_desc(o_name, &inventory[i], 0);
5020                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5021         }
5022
5023         /* Add an empty line */
5024         fprintf(fff, "\n\n");
5025 }
5026
5027
5028 /*
5029  *
5030  */
5031 static void dump_aux_home_museum(FILE *fff)
5032 {
5033         char o_name[MAX_NLEN];
5034         store_type  *st_ptr;
5035
5036         /* Do we need it?? */
5037         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5038
5039         /* Print the home */
5040         st_ptr = &town[1].store[STORE_HOME];
5041
5042         /* Home -- if anything there */
5043         if (st_ptr->stock_num)
5044         {
5045                 int i;
5046                 int x = 1;
5047
5048 #ifdef JP
5049                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5050 #else
5051                 fprintf(fff, "  [Home Inventory]\n");
5052 #endif
5053
5054                 /* Dump all available items */
5055                 for (i = 0; i < st_ptr->stock_num; i++)
5056                 {
5057                         if ((i % 12) == 0)
5058 #ifdef JP
5059                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5060 #else
5061                                 fprintf(fff, "\n ( page %d )\n", x++);
5062 #endif
5063                         object_desc(o_name, &st_ptr->stock[i], 0);
5064                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5065                 }
5066
5067                 /* Add an empty line */
5068                 fprintf(fff, "\n\n");
5069         }
5070
5071
5072         /* Print the home */
5073         st_ptr = &town[1].store[STORE_MUSEUM];
5074
5075         /* Home -- if anything there */
5076         if (st_ptr->stock_num)
5077         {
5078                 int i;
5079                 int x = 1;
5080
5081 #ifdef JP
5082                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5083 #else
5084                 fprintf(fff, "  [Museum]\n");
5085 #endif
5086
5087                 /* Dump all available items */
5088                 for (i = 0; i < st_ptr->stock_num; i++)
5089                 {
5090 #ifdef JP
5091                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5092                         object_desc(o_name, &st_ptr->stock[i], 0);
5093                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5094 #else
5095                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5096                         object_desc(o_name, &st_ptr->stock[i], 0);
5097                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5098 #endif
5099
5100                 }
5101
5102                 /* Add an empty line */
5103                 fprintf(fff, "\n\n");
5104         }
5105 }
5106
5107
5108 /*
5109  * Output the character dump to a file
5110  */
5111 errr make_character_dump(FILE *fff)
5112 {
5113 #ifdef JP
5114         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5115                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5116 #else
5117         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5118                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5119 #endif
5120
5121         update_playtime();
5122
5123         dump_aux_display_player(fff);
5124         dump_aux_last_message(fff);
5125         dump_aux_options(fff);
5126         dump_aux_recall(fff);
5127         dump_aux_quest(fff);
5128         dump_aux_arena(fff);
5129         dump_aux_monsters(fff);
5130         dump_aux_virtues(fff);
5131         dump_aux_race_history(fff);
5132         dump_aux_realm_history(fff);
5133         dump_aux_class_special(fff);
5134         dump_aux_mutations(fff);
5135         dump_aux_pet(fff);
5136         fputs("\n\n", fff);
5137         dump_aux_equipment_inventory(fff);
5138         dump_aux_home_museum(fff);
5139
5140 #ifdef JP
5141         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5142 #else
5143         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5144 #endif
5145
5146         return 0;
5147 }
5148
5149 /*
5150  * Hack -- Dump a character description file
5151  *
5152  * XXX XXX XXX Allow the "full" flag to dump additional info,
5153  * and trigger its usage from various places in the code.
5154  */
5155 errr file_character(cptr name)
5156 {
5157         int             fd = -1;
5158         FILE            *fff = NULL;
5159         char            buf[1024];
5160
5161         /* Build the filename */
5162         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5163
5164         /* File type is "TEXT" */
5165         FILE_TYPE(FILE_TYPE_TEXT);
5166
5167         /* Check for existing file */
5168         fd = fd_open(buf, O_RDONLY);
5169
5170         /* Existing file */
5171         if (fd >= 0)
5172         {
5173                 char out_val[160];
5174
5175                 /* Close the file */
5176                 (void)fd_close(fd);
5177
5178                 /* Build query */
5179 #ifdef JP
5180                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5181 #else
5182                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5183 #endif
5184
5185
5186                 /* Ask */
5187                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5188         }
5189
5190         /* Open the non-existing file */
5191         if (fd < 0) fff = my_fopen(buf, "w");
5192
5193         /* Invalid file */
5194         if (!fff)
5195         {
5196                 /* Message */
5197 #ifdef JP
5198                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5199 #else
5200                 prt("Character dump failed!", 0, 0);
5201 #endif
5202
5203                 (void)inkey();
5204
5205                 /* Error */
5206                 return (-1);
5207         }
5208
5209         (void)make_character_dump(fff);
5210
5211         /* Close it */
5212         my_fclose(fff);
5213
5214
5215         /* Message */
5216 #ifdef JP
5217 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5218 #else
5219         msg_print("Character dump successful.");
5220 #endif
5221
5222         msg_print(NULL);
5223
5224         /* Success */
5225         return (0);
5226 }
5227
5228
5229 /*
5230  * Display single line of on-line help file
5231  *
5232  * You can insert some special color tag to change text color.
5233  * Such as...
5234  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5235  *
5236  * A colored segment is between "[[[[y|" and the last "|".
5237  * You can use any single character in place of the "|".
5238  */
5239 static void show_file_aux_line(cptr str, int cy, cptr shower)
5240 {
5241         static const char tag_str[] = "[[[[";
5242         byte color = TERM_WHITE;
5243         char in_tag = '\0';
5244         int cx = 0;
5245         int i;
5246         char lcstr[1024];
5247
5248         if (shower)
5249         {
5250                 /* Make a lower case version of str for searching */
5251                 strcpy(lcstr, str);
5252                 str_tolower(lcstr);
5253         }
5254
5255         /* Initial cursor position */
5256         Term_gotoxy(cx, cy);
5257
5258         for (i = 0; str[i];)
5259         {
5260                 int len = strlen(&str[i]);
5261                 int showercol = len + 1;
5262                 int bracketcol = len + 1;
5263                 int endcol = len;
5264                 cptr ptr;
5265
5266                 /* Search for a shower string in the line */
5267                 if (shower)
5268                 {
5269                         ptr = my_strstr(&lcstr[i], shower);
5270                         if (ptr) showercol = ptr - &lcstr[i];
5271                 }
5272
5273                 /* Search for a color segment tag */
5274                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5275                 if (ptr) bracketcol = ptr - &str[i];
5276
5277                 /* A color tag is found */
5278                 if (bracketcol < endcol) endcol = bracketcol;
5279
5280                 /* The shower string is found before the color tag */
5281                 if (showercol < endcol) endcol = showercol;
5282
5283                 /* Print a segment of the line */
5284                 Term_addstr(endcol, color, &str[i]);
5285                 cx += endcol;
5286                 i += endcol;
5287
5288                 /* Shower string? */
5289                 if (endcol == showercol)
5290                 {
5291                         int showerlen = strlen(shower);
5292
5293                         /* Print the shower string in yellow */
5294                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5295                         cx += showerlen;
5296                         i += showerlen;
5297                 }
5298
5299                 /* Colored segment? */
5300                 else if (endcol == bracketcol)
5301                 {
5302                         if (in_tag)
5303                         {
5304                                 /* Found the end of colored segment */
5305                                 i++;
5306
5307                                 /* Now looking for an another tag_str */
5308                                 in_tag = '\0';
5309
5310                                 /* Set back to the default color */
5311                                 color = TERM_WHITE;
5312                         }
5313                         else
5314                         {
5315                                 /* Found a tag_str, and get a tag color */
5316                                 i += sizeof(tag_str)-1;
5317
5318                                 /* Get tag color */
5319                                 color = color_char_to_attr(str[i]);
5320
5321                                 /* Illegal color tag */
5322                                 if (color == 255 || str[i+1] == '\0')
5323                                 {
5324                                         /* Illegal color tag */
5325                                         color = TERM_WHITE;
5326
5327                                         /* Print the broken tag as a string */
5328                                         Term_addstr(-1, TERM_WHITE, tag_str);
5329                                         cx += sizeof(tag_str)-1;
5330                                 }
5331                                 else
5332                                 {
5333                                         /* Skip the color tag */
5334                                         i++;
5335
5336                                         /* Now looking for a close tag */
5337                                         in_tag = str[i];
5338
5339                                         /* Skip the close-tag-indicator */
5340                                         i++;
5341                                 }
5342                         }
5343                 }
5344
5345         } /* for (i = 0; str[i];) */
5346
5347         /* Clear rest of line */
5348         Term_erase(cx, cy, 255);
5349 }
5350
5351
5352 /*
5353  * Recursive file perusal.
5354  *
5355  * Process various special text in the input file, including
5356  * the "menu" structures used by the "help file" system.
5357  *
5358  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5359  */
5360 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5361 {
5362         int i, n, skey;
5363
5364         /* Number of "real" lines passed by */
5365         int next = 0;
5366
5367         /* Number of "real" lines in the file */
5368         int size = 0;
5369
5370         /* Backup value for "line" */
5371         int back = 0;
5372
5373         /* This screen has sub-screens */
5374         bool menu = FALSE;
5375
5376         /* Current help file */
5377         FILE *fff = NULL;
5378
5379         /* Find this string (if any) */
5380         cptr find = NULL;
5381
5382         /* Jump to this tag */
5383         cptr tag = NULL;
5384
5385         /* Hold strings to find/show */
5386         char finder_str[81];
5387         char shower_str[81];
5388         char back_str[81];
5389
5390         /* String to show */
5391         cptr shower = NULL;
5392
5393         /* Filename */
5394         char filename[1024];
5395
5396         /* Describe this thing */
5397         char caption[128];
5398
5399         /* Path buffer */
5400         char path[1024];
5401
5402         /* General buffer */
5403         char buf[1024];
5404
5405         /* Sub-menu information */
5406         char hook[68][32];
5407
5408         bool reverse = (line < 0);
5409
5410         int wid, hgt, rows;
5411
5412         Term_get_size(&wid, &hgt);
5413         rows = hgt - 4;
5414
5415         /* Wipe finder */
5416         strcpy(finder_str, "");
5417
5418         /* Wipe shower */
5419         strcpy(shower_str, "");
5420
5421         /* Wipe caption */
5422         strcpy(caption, "");
5423
5424         /* Wipe the hooks */
5425         for (i = 0; i < 68; i++)
5426         {
5427                 hook[i][0] = '\0';
5428         }
5429
5430         /* Copy the filename */
5431         strcpy(filename, name);
5432
5433         n = strlen(filename);
5434
5435         /* Extract the tag from the filename */
5436         for (i = 0; i < n; i++)
5437         {
5438                 if (filename[i] == '#')
5439                 {
5440                         filename[i] = '\0';
5441                         tag = filename + i + 1;
5442                         break;
5443                 }
5444         }
5445
5446         /* Redirect the name */
5447         name = filename;
5448
5449         /* Hack XXX XXX XXX */
5450         if (what)
5451         {
5452                 /* Caption */
5453                 strcpy(caption, what);
5454
5455                 /* Access the "file" */
5456                 strcpy(path, name);
5457
5458                 /* Open */
5459                 fff = my_fopen(path, "r");
5460         }
5461
5462         /* Look in "help" */
5463         if (!fff)
5464         {
5465                 /* Caption */
5466 #ifdef JP
5467 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5468 #else
5469                 sprintf(caption, "Help file '%s'", name);
5470 #endif
5471
5472
5473                 /* Build the filename */
5474                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5475
5476                 /* Open the file */
5477                 fff = my_fopen(path, "r");
5478         }
5479
5480         /* Look in "info" */
5481         if (!fff)
5482         {
5483                 /* Caption */
5484 #ifdef JP
5485 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5486 #else
5487                 sprintf(caption, "Info file '%s'", name);
5488 #endif
5489
5490
5491                 /* Build the filename */
5492                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5493
5494                 /* Open the file */
5495                 fff = my_fopen(path, "r");
5496         }
5497
5498         /* Look in "info" */
5499         if (!fff)
5500         {
5501                 /* Build the filename */
5502                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5503
5504                 for (i = 0; path[i]; i++)
5505                         if ('\\' == path[i])
5506                                 path[i] = PATH_SEP[0];
5507
5508                 /* Caption */
5509 #ifdef JP
5510 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5511 #else
5512                 sprintf(caption, "Info file '%s'", name);
5513 #endif
5514
5515                 /* Open the file */
5516                 fff = my_fopen(path, "r");
5517         }
5518
5519         /* Oops */
5520         if (!fff)
5521         {
5522                 /* Message */
5523 #ifdef JP
5524 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5525 #else
5526                 msg_format("Cannot open '%s'.", name);
5527 #endif
5528
5529                 msg_print(NULL);
5530
5531                 /* Oops */
5532                 return (TRUE);
5533         }
5534
5535
5536         /* Pre-Parse the file */
5537         while (TRUE)
5538         {
5539                 char *str = buf;
5540
5541                 /* Read a line or stop */
5542                 if (my_fgets(fff, buf, sizeof(buf))) break;
5543
5544                 /* XXX Parse "menu" items */
5545                 if (prefix(str, "***** "))
5546                 {
5547                         /* Notice "menu" requests */
5548                         if ((str[6] == '[') && isalpha(str[7]))
5549                         {
5550                                 /* Extract the menu item */
5551                                 int k = str[7] - 'A';
5552
5553                                 /* This is a menu file */
5554                                 menu = TRUE;
5555
5556                                 if ((str[8] == ']') && (str[9] == ' '))
5557                                 {
5558                                         /* Extract the menu item */
5559                                         strncpy(hook[k], str + 10, 31);
5560
5561                                         /* Make sure it's null-terminated */
5562                                         hook[k][31] = '\0';
5563                                 }
5564                         }
5565                         /* Notice "tag" requests */
5566                         else if (str[6] == '<')
5567                         {
5568                                 size_t len = strlen(str);
5569
5570                                 if (str[len - 1] == '>')
5571                                 {
5572                                         str[len - 1] = '\0';
5573                                         if (tag && streq(str + 7, tag)) line = next;
5574                                 }
5575                         }
5576
5577                         /* Skip this */
5578                         continue;
5579                 }
5580
5581                 /* Count the "real" lines */
5582                 next++;
5583         }
5584
5585         /* Save the number of "real" lines */
5586         size = next;
5587
5588         /* start from bottom when reverse mode */
5589         if (line == -1) line = ((size-1)/rows)*rows;
5590
5591         /* Clear screen */
5592         Term_clear();
5593
5594         /* Display the file */
5595         while (TRUE)
5596         {
5597                 /* Restart when necessary */
5598                 if (line >= size - rows) line = size - rows;
5599                 if (line < 0) line = 0;
5600
5601                 /* Re-open the file if needed */
5602                 if (next > line)
5603                 {
5604                         /* Close it */
5605                         my_fclose(fff);
5606
5607                         /* Hack -- Re-Open the file */
5608                         fff = my_fopen(path, "r");
5609
5610                         /* Oops */
5611                         if (!fff) return (FALSE);
5612
5613                         /* File has been restarted */
5614                         next = 0;
5615                 }
5616
5617                 /* Goto the selected line */
5618                 while (next < line)
5619                 {
5620                         /* Get a line */
5621                         if (my_fgets(fff, buf, sizeof(buf))) break;
5622
5623                         /* Skip tags/links */
5624                         if (prefix(buf, "***** ")) continue;
5625
5626                         /* Count the lines */
5627                         next++;
5628                 }
5629
5630                 /* Dump the next 20, or rows, lines of the file */
5631                 for (i = 0; i < rows; )
5632                 {
5633                         cptr str = buf;
5634
5635                         /* Hack -- track the "first" line */
5636                         if (!i) line = next;
5637
5638                         /* Get a line of the file or stop */
5639                         if (my_fgets(fff, buf, sizeof(buf))) break;
5640
5641                         /* Hack -- skip "special" lines */
5642                         if (prefix(buf, "***** ")) continue;
5643
5644                         /* Count the "real" lines */
5645                         next++;
5646
5647                         /* Hack -- keep searching */
5648                         if (find && !i)
5649                         {
5650                                 char lc_buf[1024];
5651
5652                                 /* Make a lower case version of str for searching */
5653                                 strcpy(lc_buf, str);
5654                                 str_tolower(lc_buf);
5655
5656                                 if (!my_strstr(lc_buf, find)) continue;
5657                         }
5658
5659                         /* Hack -- stop searching */
5660                         find = NULL;
5661
5662                         /* Dump the line */
5663                         show_file_aux_line(str, i + 2, shower);
5664
5665                         /* Count the printed lines */
5666                         i++;
5667                 }
5668
5669                 while (i < rows)
5670                 {
5671                         /* Clear rest of line */
5672                         Term_erase(0, i + 2, 255);
5673
5674                         i++;
5675                 }
5676
5677                 /* Hack -- failed search */
5678                 if (find)
5679                 {
5680                         bell();
5681                         line = back;
5682                         find = NULL;
5683                         continue;
5684                 }
5685
5686
5687                 /* Show a general "title" */
5688                 if (show_version)
5689                 {
5690                         prt(format(
5691 #ifdef JP
5692                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5693 #else
5694                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5695 #endif
5696
5697                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5698                            caption, line, size), 0, 0);
5699                 }
5700                 else
5701                 {
5702                         prt(format(
5703 #ifdef JP
5704                                 "[%s, %d/%d]",
5705 #else
5706                                 "[%s, Line %d/%d]",
5707 #endif
5708                                 caption, line, size), 0, 0);
5709                 }
5710
5711                 /* Prompt -- small files */
5712                 if (size <= rows)
5713                 {
5714                         /* Wait for it */
5715 #ifdef JP
5716 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5717 #else
5718                         prt("[Press ESC to exit.]", hgt - 1, 0);
5719 #endif
5720
5721                 }
5722
5723                 /* Prompt -- large files */
5724                 else
5725                 {
5726 #ifdef JP
5727                         if(reverse)
5728                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5729                         else
5730                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5731 #else
5732                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5733 #endif
5734                 }
5735
5736                 /* Get a special key code */
5737                 skey = inkey_special(TRUE);
5738
5739                 switch (skey)
5740                 {
5741                 /* Show the help for the help */
5742                 case '?':
5743                         /* Hack - prevent silly recursion */
5744 #ifdef JP
5745                         if (strcmp(name, "jhelpinfo.txt") != 0)
5746                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5747 #else
5748                         if (strcmp(name, "helpinfo.txt") != 0)
5749                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5750 #endif
5751                         break;
5752
5753                 /* Hack -- try showing */
5754                 case '=':
5755                         /* Get "shower" */
5756 #ifdef JP
5757                         prt("¶¯Ä´: ", hgt - 1, 0);
5758 #else
5759                         prt("Show: ", hgt - 1, 0);
5760 #endif
5761
5762                         strcpy(back_str, shower_str);
5763                         if (askfor(shower_str, 80))
5764                         {
5765                                 if (shower_str[0])
5766                                 {
5767                                         /* Make it lowercase */
5768                                         str_tolower(shower_str);
5769
5770                                         /* Show it */
5771                                         shower = shower_str;
5772                                 }
5773                                 else shower = NULL; /* Stop showing */
5774                         }
5775                         else strcpy(shower_str, back_str);
5776                         break;
5777
5778                 /* Hack -- try finding */
5779                 case '/':
5780                 case KTRL('s'):
5781                         /* Get "finder" */
5782 #ifdef JP
5783                         prt("¸¡º÷: ", hgt - 1, 0);
5784 #else
5785                         prt("Find: ", hgt - 1, 0);
5786 #endif
5787
5788                         strcpy(back_str, finder_str);
5789                         if (askfor(finder_str, 80))
5790                         {
5791                                 if (finder_str[0])
5792                                 {
5793                                         /* Find it */
5794                                         find = finder_str;
5795                                         back = line;
5796                                         line = line + 1;
5797
5798                                         /* Make finder lowercase */
5799                                         str_tolower(finder_str);
5800
5801                                         /* Show it */
5802                                         shower = finder_str;
5803                                 }
5804                                 else shower = NULL; /* Stop showing */
5805                         }
5806                         else strcpy(finder_str, back_str);
5807                         break;
5808
5809                 /* Hack -- go to a specific line */
5810                 case '#':
5811                         {
5812                                 char tmp[81];
5813 #ifdef JP
5814                                 prt("¹Ô: ", hgt - 1, 0);
5815 #else
5816                                 prt("Goto Line: ", hgt - 1, 0);
5817 #endif
5818
5819                                 strcpy(tmp, "0");
5820
5821                                 if (askfor(tmp, 80)) line = atoi(tmp);
5822                         }
5823                         break;
5824
5825                 /* Hack -- go to the top line */
5826                 case SKEY_TOP:
5827                         line = 0;
5828                         break;
5829
5830                 /* Hack -- go to the bottom line */
5831                 case SKEY_BOTTOM:
5832                         line = ((size - 1) / rows) * rows;
5833                         break;
5834
5835                 /* Hack -- go to a specific file */
5836                 case '%':
5837                         {
5838                                 char tmp[81];
5839 #ifdef JP
5840                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5841                                 strcpy(tmp, "jhelp.hlp");
5842 #else
5843                                 prt("Goto File: ", hgt - 1, 0);
5844                                 strcpy(tmp, "help.hlp");
5845 #endif
5846
5847                                 if (askfor(tmp, 80))
5848                                 {
5849                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5850                                 }
5851                         }
5852                         break;
5853
5854                 /* Allow backing up */
5855                 case '-':
5856                         line = line + (reverse ? rows : -rows);
5857                         if (line < 0) line = 0;
5858                         break;
5859
5860                 /* One page up */
5861                 case SKEY_PGUP:
5862                         line = line - rows;
5863                         if (line < 0) line = 0;
5864                         break;
5865
5866                 /* Advance a single line */
5867                 case '\n':
5868                 case '\r':
5869                         line = line + (reverse ? -1 : 1);
5870                         if (line < 0) line = 0;
5871                         break;
5872
5873                 /* Move up / down */
5874                 case '8':
5875                 case SKEY_UP:
5876                         line--;
5877                         if (line < 0) line = 0;
5878                         break;
5879
5880                 case '2':
5881                 case SKEY_DOWN:
5882                         line++;
5883                         break;
5884
5885                 /* Advance one page */
5886                 case ' ':
5887                         line = line + (reverse ? -rows : rows);
5888                         if (line < 0) line = 0;
5889                         break;
5890
5891                 /* One page down */
5892                 case SKEY_PGDOWN:
5893                         line = line + rows;
5894                         break;
5895                 }
5896
5897                 /* Recurse on numbers */
5898                 if (menu)
5899                 {
5900                         int key = -1;
5901
5902                         if (!(skey & SKEY_MASK) && isalpha(skey))
5903                                 key = skey - 'A';
5904
5905                         if ((key > -1) && hook[key][0])
5906                         {
5907                                 /* Recurse on that file */
5908                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5909                                         skey = 'q';
5910                         }
5911                 }
5912
5913                 /* Hack, dump to file */
5914                 if (skey == '|')
5915                 {
5916                         FILE *ffp;
5917                         char buff[1024];
5918                         char xtmp[82];
5919
5920                         strcpy (xtmp, "");
5921
5922 #ifdef JP
5923                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5924 #else
5925                         if (!get_string("File name: ", xtmp, 80)) continue;
5926 #endif
5927
5928                         /* Close it */
5929                         my_fclose(fff);
5930
5931                         /* Build the filename */
5932                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5933
5934                         /* Hack -- Re-Open the file */
5935                         fff = my_fopen(path, "r");
5936
5937                         ffp = my_fopen(buff, "w");
5938
5939                         /* Oops */
5940                         if (!(fff && ffp))
5941                         {
5942 #ifdef JP
5943                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
5944 #else
5945                                 msg_print("Failed to open file.");
5946 #endif
5947                                 skey = ESCAPE;
5948                                 break;
5949                         }
5950
5951                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5952                         my_fputs(ffp, xtmp, 80);
5953                         my_fputs(ffp, "\n", 80);
5954
5955                         while (!my_fgets(fff, buff, sizeof(buff)))
5956                                 my_fputs(ffp, buff, 80);
5957
5958                         /* Close it */
5959                         my_fclose(fff);
5960                         my_fclose(ffp);
5961
5962                         /* Hack -- Re-Open the file */
5963                         fff = my_fopen(path, "r");
5964                 }
5965
5966                 /* Return to last screen */
5967                 if ((skey == ESCAPE) || (skey == '<')) break;
5968
5969                 /* Exit on the ^q */
5970                 if (skey == KTRL('q')) skey = 'q';
5971
5972                 /* Exit on the q key */
5973                 if (skey == 'q') break;
5974         }
5975
5976         /* Close the file */
5977         my_fclose(fff);
5978
5979         /* Escape */
5980         if (skey == 'q') return (FALSE);
5981
5982         /* Normal return */
5983         return (TRUE);
5984 }
5985
5986
5987 /*
5988  * Peruse the On-Line-Help
5989  */
5990 void do_cmd_help(void)
5991 {
5992         /* Save screen */
5993         screen_save();
5994
5995         /* Peruse the main help file */
5996 #ifdef JP
5997 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5998 #else
5999         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6000 #endif
6001
6002
6003         /* Load screen */
6004         screen_load();
6005 }
6006
6007
6008 /*
6009  * Process the player name.
6010  * Extract a clean "base name".
6011  * Build the savefile name if needed.
6012  */
6013 void process_player_name(bool sf)
6014 {
6015         int i, k = 0;
6016         char old_player_base[32] = "";
6017
6018         if (character_generated) strcpy(old_player_base, player_base);
6019
6020         /* Cannot be too long */
6021 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6022 #ifdef MSDOS
6023         if (strlen(player_name) > 8)
6024 #else
6025         if (strlen(player_name) > 15)
6026 #endif
6027         {
6028                 /* Name too long */
6029 #ifdef JP
6030 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6031 #else
6032                 quit_fmt("The name '%s' is too long!", player_name);
6033 #endif
6034
6035         }
6036 #endif
6037
6038         /* Cannot contain "icky" characters */
6039         for (i = 0; player_name[i]; i++)
6040         {
6041                 /* No control characters */
6042 #ifdef JP
6043                 if (iskanji(player_name[i])){i++;continue;}
6044                 if (iscntrl( (unsigned char)player_name[i]))
6045 #else
6046                 if (iscntrl(player_name[i]))
6047 #endif
6048
6049                 {
6050                         /* Illegal characters */
6051 #ifdef JP
6052 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6053 #else
6054                         quit_fmt("The name '%s' contains control chars!", player_name);
6055 #endif
6056
6057                 }
6058         }
6059
6060
6061 #ifdef MACINTOSH
6062
6063         /* Extract "useful" letters */
6064         for (i = 0; player_name[i]; i++)
6065         {
6066 #ifdef JP
6067                 unsigned char c = player_name[i];
6068 #else
6069                 char c = player_name[i];
6070 #endif
6071
6072
6073                 /* Convert "dot" to "underscore" */
6074                 if (c == '.') c = '_';
6075
6076                 /* Accept all the letters */
6077                 player_base[k++] = c;
6078         }
6079
6080 #else
6081
6082         /* Extract "useful" letters */
6083         for (i = 0; player_name[i]; i++)
6084         {
6085 #ifdef JP
6086                 unsigned char c = player_name[i];
6087 #else
6088                 char c = player_name[i];
6089 #endif
6090
6091                 /* Accept some letters */
6092 #ifdef JP
6093                 if(iskanji(c)){
6094                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6095                   player_base[k++] = c;
6096                   i++;
6097                   player_base[k++] = player_name[i];
6098                 }
6099 #ifdef SJIS
6100                 else if (iskana(c)) player_base[k++] = c;
6101 #endif
6102                 else
6103 #endif
6104                 /* Convert path separator to underscore */
6105                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6106                         player_base[k++] = '_';
6107                         i += strlen(PATH_SEP);
6108                 }
6109                 /* Convert some characters to underscore */
6110 #ifdef MSDOS
6111                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6112 #elif defined(WINDOWS)
6113                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6114 #endif
6115                 else if (isprint(c)) player_base[k++] = c;
6116         }
6117
6118 #endif
6119
6120
6121 #if defined(MSDOS)
6122
6123         /* Hack -- max length */
6124         if (k > 8) k = 8;
6125
6126 #endif
6127
6128         /* Terminate */
6129         player_base[k] = '\0';
6130
6131         /* Require a "base" name */
6132         if (!player_base[0]) strcpy(player_base, "PLAYER");
6133
6134
6135 #ifdef SAVEFILE_MUTABLE
6136
6137         /* Accept */
6138         sf = TRUE;
6139
6140 #endif
6141         if (!savefile_base[0] && savefile[0])
6142         {
6143                 cptr s;
6144                 s = savefile;
6145                 while (1)
6146                 {
6147                         cptr t;
6148                         t = my_strstr(s, PATH_SEP);
6149                         if (!t)
6150                                 break;
6151                         s = t+1;
6152                 }
6153                 strcpy(savefile_base, s);
6154         }
6155
6156         if (!savefile_base[0] || !savefile[0])
6157                 sf = TRUE;
6158
6159         /* Change the savefile name */
6160         if (sf)
6161         {
6162                 char temp[128];
6163
6164                 strcpy(savefile_base, player_base);
6165
6166 #ifdef SAVEFILE_USE_UID
6167                 /* Rename the savefile, using the player_uid and player_base */
6168                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6169 #else
6170                 /* Rename the savefile, using the player_base */
6171                 (void)sprintf(temp, "%s", player_base);
6172 #endif
6173
6174 #ifdef VM
6175                 /* Hack -- support "flat directory" usage on VM/ESA */
6176                 (void)sprintf(temp, "%s.sv", player_base);
6177 #endif /* VM */
6178
6179                 /* Build the filename */
6180                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6181         }
6182
6183         /* Load an autopick preference file */
6184         if (character_generated)
6185         {
6186                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6187         }
6188 }
6189
6190
6191 /*
6192  * Gets a name for the character, reacting to name changes.
6193  *
6194  * Assumes that "display_player(0)" has just been called
6195  *
6196  * Perhaps we should NOT ask for a name (at "birth()") on
6197  * Unix machines?  XXX XXX
6198  *
6199  * What a horrible name for a global function.  XXX XXX XXX
6200  */
6201 void get_name(void)
6202 {
6203         char tmp[64];
6204
6205         /* Save the player name */
6206         strcpy(tmp, player_name);
6207
6208         /* Prompt for a new name */
6209 #ifdef JP
6210         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6211 #else
6212         if (get_string("Enter a name for your character: ", tmp, 15))
6213 #endif
6214         {
6215                 /* Use the name */
6216                 strcpy(player_name, tmp);
6217         }
6218
6219         if (0 == strlen(player_name))
6220         {
6221                 /* Use default name */
6222                 strcpy(player_name, "PLAYER");
6223         }
6224
6225         strcpy(tmp,ap_ptr->title);
6226 #ifdef JP
6227         if(ap_ptr->no == 1)
6228                 strcat(tmp,"¤Î");
6229 #else
6230         strcat(tmp, " ");
6231 #endif
6232         strcat(tmp,player_name);
6233
6234         /* Re-Draw the name (in light blue) */
6235         Term_erase(34, 1, 255);
6236         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6237
6238         /* Erase the prompt, etc */
6239         clear_from(22);
6240 }
6241
6242
6243
6244 /*
6245  * Hack -- commit suicide
6246  */
6247 void do_cmd_suicide(void)
6248 {
6249         int i;
6250
6251         /* Flush input */
6252         flush();
6253
6254         /* Verify Retirement */
6255         if (p_ptr->total_winner)
6256         {
6257                 /* Verify */
6258 #ifdef JP
6259 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6260 #else
6261                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6262 #endif
6263
6264         }
6265
6266         /* Verify Suicide */
6267         else
6268         {
6269                 /* Verify */
6270 #ifdef JP
6271 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6272 #else
6273                 if (!get_check("Do you really want to commit suicide? ")) return;
6274 #endif
6275         }
6276
6277
6278         if (!p_ptr->noscore)
6279         {
6280                 /* Special Verification for suicide */
6281 #ifdef JP
6282 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6283 #else
6284                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6285 #endif
6286
6287                 flush();
6288                 i = inkey();
6289                 prt("", 0, 0);
6290                 if (i != '@') return;
6291         }
6292
6293         /* Initialize "last message" buffer */
6294         if (p_ptr->last_message) string_free(p_ptr->last_message);
6295         p_ptr->last_message = NULL;
6296
6297         /* Hack -- Note *winning* message */
6298         if (p_ptr->total_winner && last_words)
6299         {
6300                 char buf[1024] = "";
6301
6302                 do
6303                 {
6304 #ifdef JP
6305                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6306 #else
6307                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6308 #endif
6309                 }
6310 #ifdef JP
6311                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6312 #else
6313                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6314 #endif
6315
6316                 if (buf[0])
6317                 {
6318                         p_ptr->last_message = string_make(buf);
6319                         msg_print(p_ptr->last_message);
6320                 }
6321         }
6322
6323         /* Stop playing */
6324         p_ptr->playing = FALSE;
6325
6326         /* Kill the player */
6327         p_ptr->is_dead = TRUE;
6328
6329         /* Leaving */
6330         p_ptr->leaving = TRUE;
6331
6332         if (!p_ptr->total_winner)
6333         {
6334 #ifdef JP
6335                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6336                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6337 #else
6338                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6339                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6340 #endif
6341                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6342         }
6343
6344         /* Cause of death */
6345 #ifdef JP
6346 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6347 #else
6348         (void)strcpy(p_ptr->died_from, "Quitting");
6349 #endif
6350
6351 }
6352
6353
6354
6355 /*
6356  * Save the game
6357  */
6358 void do_cmd_save_game(int is_autosave)
6359 {
6360         /* Autosaves do not disturb */
6361         if (is_autosave)
6362         {
6363 #ifdef JP
6364 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6365 #else
6366                 msg_print("Autosaving the game...");
6367 #endif
6368
6369         }
6370         else
6371         {
6372                 /* Disturb the player */
6373                 disturb(1, 1);
6374         }
6375
6376         /* Clear messages */
6377         msg_print(NULL);
6378
6379         /* Handle stuff */
6380         handle_stuff();
6381
6382         /* Message */
6383 #ifdef JP
6384 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6385 #else
6386         prt("Saving game...", 0, 0);
6387 #endif
6388
6389
6390         /* Refresh */
6391         Term_fresh();
6392
6393         /* The player is not dead */
6394 #ifdef JP
6395 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6396 #else
6397         (void)strcpy(p_ptr->died_from, "(saved)");
6398 #endif
6399
6400
6401         /* Forbid suspend */
6402         signals_ignore_tstp();
6403
6404         /* Save the player */
6405         if (save_player())
6406         {
6407 #ifdef JP
6408 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6409 #else
6410                 prt("Saving game... done.", 0, 0);
6411 #endif
6412
6413         }
6414
6415         /* Save failed (oops) */
6416         else
6417         {
6418 #ifdef JP
6419 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6420 #else
6421                 prt("Saving game... failed!", 0, 0);
6422 #endif
6423
6424         }
6425
6426         /* Allow suspend again */
6427         signals_handle_tstp();
6428
6429         /* Refresh */
6430         Term_fresh();
6431
6432         /* Note that the player is not dead */
6433 #ifdef JP
6434 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6435 #else
6436         (void)strcpy(p_ptr->died_from, "(alive and well)");
6437 #endif
6438
6439         /* HACK -- don't get sanity blast on updating view */
6440         hack_mind = FALSE;
6441
6442         /* Update stuff */
6443         update_stuff();
6444
6445         /* Initialize monster process */
6446         mproc_init();
6447
6448         /* HACK -- reset the hackish flag */
6449         hack_mind = TRUE;
6450 }
6451
6452
6453 /*
6454  * Save the game and exit
6455  */
6456 void do_cmd_save_and_exit(void)
6457 {
6458         p_ptr->playing = FALSE;
6459
6460         /* Leaving */
6461         p_ptr->leaving = TRUE;
6462 #ifdef JP
6463         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6464 #else
6465         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6466 #endif
6467 }
6468
6469
6470 /*
6471  * Hack -- Calculates the total number of points earned         -JWT-
6472  */
6473 long total_points(void)
6474 {
6475         int i, mult = 100;
6476         s16b max_dl = 0;
6477         u32b point, point_h, point_l;
6478         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6479
6480         if (!preserve_mode) mult += 10;
6481         if (!autoroller) mult += 10;
6482         if (!smart_learn) mult -= 20;
6483         if (smart_cheat) mult += 30;
6484         if (ironman_shops) mult += 50;
6485         if (ironman_small_levels) mult += 10;
6486         if (ironman_empty_levels) mult += 20;
6487         if (!powerup_home) mult += 50;
6488         if (ironman_rooms) mult += 100;
6489         if (ironman_nightmare) mult += 100;
6490
6491         if (mult < 5) mult = 5;
6492
6493         for (i = 0; i < max_d_idx; i++)
6494                 if(max_dlv[i] > max_dl)
6495                         max_dl = max_dlv[i];
6496
6497         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6498         point_h = point_l / 0x10000L;
6499         point_l = point_l % 0x10000L;
6500         point_h *= mult;
6501         point_l *= mult;
6502         point_h += point_l / 0x10000L;
6503         point_l %= 0x10000L;
6504
6505         point_l += ((point_h % 100) << 16);
6506         point_h /= 100;
6507         point_l /= 100;
6508
6509         point = (point_h << 16) + (point_l);
6510         if (p_ptr->arena_number >= 0)
6511                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6512
6513         if (ironman_downward) point *= 2;
6514         if (p_ptr->pclass == CLASS_BERSERKER)
6515         {
6516                 if ( p_ptr->prace == RACE_SPECTRE )
6517                         point = point / 5;
6518         }
6519
6520         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6521         {
6522                 point = 1;
6523                 if (p_ptr->total_winner) point = 2;
6524         }
6525         if (easy_band) point = (0 - point);
6526
6527         return point;
6528 }
6529
6530
6531 #define GRAVE_LINE_WIDTH 31
6532
6533 /*
6534  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6535  */
6536 static void center_string(char *buf, cptr str)
6537 {
6538         int i, j;
6539
6540         /* Total length */
6541         i = strlen(str);
6542
6543         /* Necessary border */
6544         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6545
6546         /* Mega-Hack */
6547         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6548 }
6549
6550
6551 #if 0
6552 /*
6553  * Save a "bones" file for a dead character
6554  *
6555  * Note that we will not use these files until Angband 2.8.0, and
6556  * then we will only use the name and level on which death occured.
6557  *
6558  * Should probably attempt some form of locking...
6559  */
6560 static void make_bones(void)
6561 {
6562         FILE                *fp;
6563
6564         char                str[1024];
6565
6566
6567         /* Ignore wizards and borgs */
6568         if (!(p_ptr->noscore & 0x00FF))
6569         {
6570                 /* Ignore people who die in town */
6571                 if (dun_level)
6572                 {
6573                         char tmp[128];
6574
6575                         /* XXX XXX XXX "Bones" name */
6576                         sprintf(tmp, "bone.%03d", dun_level);
6577
6578                         /* Build the filename */
6579                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6580
6581                         /* Attempt to open the bones file */
6582                         fp = my_fopen(str, "r");
6583
6584                         /* Close it right away */
6585                         if (fp) my_fclose(fp);
6586
6587                         /* Do not over-write a previous ghost */
6588                         if (fp) return;
6589
6590                         /* File type is "TEXT" */
6591                         FILE_TYPE(FILE_TYPE_TEXT);
6592
6593                         /* Grab permissions */
6594                         safe_setuid_grab();
6595
6596                         /* Try to write a new "Bones File" */
6597                         fp = my_fopen(str, "w");
6598
6599                         /* Drop permissions */
6600                         safe_setuid_drop();
6601
6602                         /* Not allowed to write it?  Weird. */
6603                         if (!fp) return;
6604
6605                         /* Save the info */
6606                         fprintf(fp, "%s\n", player_name);
6607                         fprintf(fp, "%d\n", p_ptr->mhp);
6608                         fprintf(fp, "%d\n", p_ptr->prace);
6609                         fprintf(fp, "%d\n", p_ptr->pclass);
6610
6611                         /* Close and save the Bones file */
6612                         my_fclose(fp);
6613                 }
6614         }
6615 }
6616 #endif
6617
6618
6619 /*
6620  * Redefinable "print_tombstone" action
6621  */
6622 bool (*tombstone_aux)(void) = NULL;
6623
6624
6625 /*
6626  * Display a "tomb-stone"
6627  */
6628 static void print_tomb(void)
6629 {
6630         bool done = FALSE;
6631
6632         /* Do we use a special tombstone ? */
6633         if (tombstone_aux)
6634         {
6635                 /* Use tombstone hook */
6636                 done = (*tombstone_aux)();
6637         }
6638
6639         /* Print the text-tombstone */
6640         if (!done)
6641         {
6642                 cptr   p;
6643                 char   tmp[160];
6644                 char   buf[1024];
6645                 char   dummy[80];
6646                 char   *t;
6647                 FILE   *fp;
6648                 time_t ct = time((time_t)0);
6649 #ifdef JP
6650                 int    extra_line = 0;
6651 #endif
6652
6653                 /* Clear screen */
6654                 Term_clear();
6655
6656                 /* Build the filename */
6657 #ifdef JP
6658                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6659 #else
6660                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6661 #endif
6662
6663                 /* Open the News file */
6664                 fp = my_fopen(buf, "r");
6665
6666                 /* Dump */
6667                 if (fp)
6668                 {
6669                         int i = 0;
6670
6671                         /* Dump the file to the screen */
6672                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6673                         {
6674                                 /* Display and advance */
6675                                 put_str(buf, i++, 0);
6676                         }
6677
6678                         /* Close */
6679                         my_fclose(fp);
6680                 }
6681
6682                 /* King or Queen */
6683                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6684                 {
6685 #ifdef JP
6686                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6687                         p= "°ÎÂç¤Ê¤ë¼Ô";
6688 #else
6689                         p = "Magnificent";
6690 #endif
6691                 }
6692
6693                 /* Normal */
6694                 else
6695                 {
6696                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6697                 }
6698
6699                 center_string(buf, player_name);
6700                 put_str(buf, 6, 11);
6701
6702 #ifndef JP
6703                 center_string(buf, "the");
6704                 put_str(buf, 7, 11);
6705 #endif
6706
6707                 center_string(buf, p);
6708                 put_str(buf, 8, 11);
6709
6710                 center_string(buf, cp_ptr->title);
6711                 put_str(buf, 10, 11);
6712
6713 #ifdef JP
6714                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6715 #else
6716                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6717 #endif
6718                 center_string(buf, tmp);
6719                 put_str(buf, 11, 11);
6720
6721 #ifdef JP
6722                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6723 #else
6724                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6725 #endif
6726                 center_string(buf, tmp);
6727                 put_str(buf, 12, 11);
6728
6729 #ifdef JP
6730                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6731 #else
6732                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6733 #endif
6734                 center_string(buf, tmp);
6735                 put_str(buf, 13, 11);
6736
6737 #ifdef JP
6738                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6739                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6740                 {
6741                         strcpy(tmp, "<¼«»¦>");
6742                 }
6743                 else if (streq(p_ptr->died_from, "ripe"))
6744                 {
6745                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6746                 }
6747                 else if (streq(p_ptr->died_from, "Seppuku"))
6748                 {
6749                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6750                 }
6751                 else
6752                 {
6753                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6754                         t = tmp + strlen(tmp) + 1;
6755                         if (*t)
6756                         {
6757                                 strcpy(dummy, t); /* 2nd line */
6758                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6759                                 {
6760                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6761                                         strcpy(t, "¡Ä");
6762                                 }
6763                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6764                                 {
6765                                         char dummy2[80];
6766                                         char *name_head = my_strstr(tmp, "¡Ø");
6767                                         sprintf(dummy2, "%s%s", name_head, dummy);
6768                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6769                                         {
6770                                                 strcpy(dummy, dummy2);
6771                                                 *name_head = '\0';
6772                                         }
6773                                 }
6774                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6775                                 {
6776                                         char dummy2[80];
6777                                         char *name_head = my_strstr(tmp, "¡Ö");
6778                                         sprintf(dummy2, "%s%s", name_head, dummy);
6779                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6780                                         {
6781                                                 strcpy(dummy, dummy2);
6782                                                 *name_head = '\0';
6783                                         }
6784                                 }
6785                                 center_string(buf, dummy);
6786                                 put_str(buf, 15, 11);
6787                                 extra_line = 1;
6788                         }
6789                 }
6790                 center_string(buf, tmp);
6791                 put_str(buf, 14, 11);
6792
6793                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6794                 {
6795                         if (dun_level == 0)
6796                         {
6797                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6798                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6799                                 {
6800                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6801                                 }
6802                                 else
6803                                 {
6804                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6805                                 }
6806                         }
6807                         else
6808                         {
6809                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6810                                 {
6811                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6812                                 }
6813                                 else
6814                                 {
6815                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6816                                 }
6817                         }
6818                         center_string(buf, tmp);
6819                         put_str(buf, 15 + extra_line, 11);
6820                 }
6821 #else
6822                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6823                 center_string(buf, tmp);
6824                 put_str(buf, 14, 11);
6825
6826                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6827                 center_string(buf, tmp);
6828                 put_str(buf, 15, 11);
6829                 t = tmp + strlen(tmp) + 1;
6830                 if (*t)
6831                 {
6832                         strcpy(dummy, t); /* 2nd line */
6833                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6834                         {
6835                                 int dummy_len = strlen(dummy);
6836                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6837                         }
6838                         center_string(buf, dummy);
6839                         put_str(buf, 16, 11);
6840                 }
6841 #endif
6842
6843                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6844                 center_string(buf, tmp);
6845                 put_str(buf, 17, 11);
6846
6847 #ifdef JP
6848                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6849 #else
6850                 msg_format("Goodbye, %s!", player_name);
6851 #endif
6852         }
6853 }
6854
6855
6856 /*
6857  * Display some character info
6858  */
6859 static void show_info(void)
6860 {
6861         int             i, j, k, l;
6862         object_type             *o_ptr;
6863         store_type              *st_ptr;
6864
6865         /* Hack -- Know everything in the inven/equip */
6866         for (i = 0; i < INVEN_TOTAL; i++)
6867         {
6868                 o_ptr = &inventory[i];
6869
6870                 /* Skip non-objects */
6871                 if (!o_ptr->k_idx) continue;
6872
6873                 /* Aware and Known */
6874                 object_aware(o_ptr);
6875                 object_known(o_ptr);
6876         }
6877
6878         for (i = 1; i < max_towns; i++)
6879         {
6880                 st_ptr = &town[i].store[STORE_HOME];
6881
6882                 /* Hack -- Know everything in the home */
6883                 for (j = 0; j < st_ptr->stock_num; j++)
6884                 {
6885                         o_ptr = &st_ptr->stock[j];
6886
6887                         /* Skip non-objects */
6888                         if (!o_ptr->k_idx) continue;
6889
6890                         /* Aware and Known */
6891                         object_aware(o_ptr);
6892                         object_known(o_ptr);
6893                 }
6894         }
6895
6896         /* Hack -- Recalculate bonuses */
6897         p_ptr->update |= (PU_BONUS);
6898
6899         /* Handle stuff */
6900         handle_stuff();
6901
6902         /* Flush all input keys */
6903         flush();
6904
6905         /* Flush messages */
6906         msg_print(NULL);
6907
6908
6909         /* Describe options */
6910 #ifdef JP
6911 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6912 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6913 #else
6914         prt("You may now dump a character record to one or more files.", 21, 0);
6915         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6916 #endif
6917
6918
6919         /* Dump character records as requested */
6920         while (TRUE)
6921         {
6922                 char out_val[160];
6923
6924                 /* Prompt */
6925 #ifdef JP
6926 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6927 #else
6928                 put_str("Filename: ", 23, 0);
6929 #endif
6930
6931
6932                 /* Default */
6933                 strcpy(out_val, "");
6934
6935                 /* Ask for filename (or abort) */
6936                 if (!askfor(out_val, 60)) return;
6937
6938                 /* Return means "show on screen" */
6939                 if (!out_val[0]) break;
6940
6941                 /* Save screen */
6942                 screen_save();
6943
6944                 /* Dump a character file */
6945                 (void)file_character(out_val);
6946
6947                 /* Load screen */
6948                 screen_load();
6949         }
6950
6951         update_playtime();
6952
6953         /* Display player */
6954         display_player(0);
6955
6956         /* Prompt for inventory */
6957 #ifdef JP
6958 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6959 #else
6960         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6961 #endif
6962
6963
6964         /* Allow abort at this point */
6965         if (inkey() == ESCAPE) return;
6966
6967
6968         /* Show equipment and inventory */
6969
6970         /* Equipment -- if any */
6971         if (equip_cnt)
6972         {
6973                 Term_clear();
6974                 item_tester_full = TRUE;
6975                 (void)show_equip(0);
6976 #ifdef JP
6977 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6978 #else
6979                 prt("You are using: -more-", 0, 0);
6980 #endif
6981
6982                 if (inkey() == ESCAPE) return;
6983         }
6984
6985         /* Inventory -- if any */
6986         if (inven_cnt)
6987         {
6988                 Term_clear();
6989                 item_tester_full = TRUE;
6990                 (void)show_inven(0);
6991 #ifdef JP
6992 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6993 #else
6994                 prt("You are carrying: -more-", 0, 0);
6995 #endif
6996
6997                 if (inkey() == ESCAPE) return;
6998         }
6999
7000         /* Homes in the different towns */
7001         for (l = 1; l < max_towns; l++)
7002         {
7003                 st_ptr = &town[l].store[STORE_HOME];
7004
7005                 /* Home -- if anything there */
7006                 if (st_ptr->stock_num)
7007                 {
7008                         /* Display contents of the home */
7009                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7010                         {
7011                                 /* Clear screen */
7012                                 Term_clear();
7013
7014                                 /* Show 12 items */
7015                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7016                                 {
7017                                         char o_name[MAX_NLEN];
7018                                         char tmp_val[80];
7019
7020                                         /* Acquire item */
7021                                         o_ptr = &st_ptr->stock[i];
7022
7023                                         /* Print header, clear line */
7024                                         sprintf(tmp_val, "%c) ", I2A(j));
7025                                         prt(tmp_val, j+2, 4);
7026
7027                                         /* Display object description */
7028                                         object_desc(o_name, o_ptr, 0);
7029                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7030                                 }
7031
7032                                 /* Caption */
7033 #ifdef JP
7034 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7035 #else
7036                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7037 #endif
7038
7039
7040                                 /* Wait for it */
7041                                 if (inkey() == ESCAPE) return;
7042                         }
7043                 }
7044         }
7045 }
7046
7047
7048 static bool check_score(void)
7049 {
7050         /* Clear screen */
7051         Term_clear();
7052
7053         /* No score file */
7054         if (highscore_fd < 0)
7055         {
7056 #ifdef JP
7057 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7058 #else
7059                 msg_print("Score file unavailable.");
7060 #endif
7061
7062                 msg_print(NULL);
7063                 return FALSE;
7064         }
7065
7066 #ifndef SCORE_WIZARDS
7067         /* Wizard-mode pre-empts scoring */
7068         if (p_ptr->noscore & 0x000F)
7069         {
7070 #ifdef JP
7071 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7072 #else
7073                 msg_print("Score not registered for wizards.");
7074 #endif
7075
7076                 msg_print(NULL);
7077                 return FALSE;
7078         }
7079 #endif
7080
7081 #ifndef SCORE_BORGS
7082         /* Borg-mode pre-empts scoring */
7083         if (p_ptr->noscore & 0x00F0)
7084         {
7085 #ifdef JP
7086 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7087 #else
7088                 msg_print("Score not registered for borgs.");
7089 #endif
7090
7091                 msg_print(NULL);
7092                 return FALSE;
7093         }
7094 #endif
7095
7096 #ifndef SCORE_CHEATERS
7097         /* Cheaters are not scored */
7098         if (p_ptr->noscore & 0xFF00)
7099         {
7100 #ifdef JP
7101 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7102 #else
7103                 msg_print("Score not registered for cheaters.");
7104 #endif
7105
7106                 msg_print(NULL);
7107                 return FALSE;
7108         }
7109 #endif
7110
7111         /* Interupted */
7112 #ifdef JP
7113 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7114 #else
7115         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7116 #endif
7117
7118         {
7119 #ifdef JP
7120 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7121 #else
7122                 msg_print("Score not registered due to interruption.");
7123 #endif
7124
7125                 msg_print(NULL);
7126                 return FALSE;
7127         }
7128
7129         /* Quitter */
7130 #ifdef JP
7131 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7132 #else
7133         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7134 #endif
7135
7136         {
7137 #ifdef JP
7138 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7139 #else
7140                 msg_print("Score not registered due to quitting.");
7141 #endif
7142
7143                 msg_print(NULL);
7144                 return FALSE;
7145         }
7146         return TRUE;
7147 }
7148
7149 /*
7150  * Close up the current game (player may or may not be dead)
7151  *
7152  * This function is called only from "main.c" and "signals.c".
7153  */
7154 void close_game(void)
7155 {
7156         char buf[1024];
7157         bool do_send = TRUE;
7158
7159 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7160
7161         /* Handle stuff */
7162         handle_stuff();
7163
7164         /* Flush the messages */
7165         msg_print(NULL);
7166
7167         /* Flush the input */
7168         flush();
7169
7170
7171         /* No suspending now */
7172         signals_ignore_tstp();
7173
7174
7175         /* Hack -- Character is now "icky" */
7176         character_icky = TRUE;
7177
7178
7179         /* Build the filename */
7180         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7181
7182         /* Grab permissions */
7183         safe_setuid_grab();
7184
7185         /* Open the high score file, for reading/writing */
7186         highscore_fd = fd_open(buf, O_RDWR);
7187
7188         /* Drop permissions */
7189         safe_setuid_drop();
7190
7191         /* Handle death */
7192         if (p_ptr->is_dead)
7193         {
7194                 /* Handle retirement */
7195                 if (p_ptr->total_winner) kingly();
7196
7197                 /* Save memories */
7198 #ifdef JP
7199                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7200 #else
7201                 if (!cheat_save || get_check("Save death? "))
7202 #endif
7203                 {
7204
7205 #ifdef JP
7206 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7207 #else
7208                         if (!save_player()) msg_print("death save failed!");
7209 #endif
7210                 }
7211                 else do_send = FALSE;
7212
7213                 /* You are dead */
7214                 print_tomb();
7215
7216                 flush();
7217
7218                 /* Show more info */
7219                 show_info();
7220
7221                 /* Clear screen */
7222                 Term_clear();
7223
7224                 if (check_score())
7225                 {
7226                         if ((!send_world_score(do_send)))
7227                         {
7228 #ifdef JP
7229                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7230 #else
7231                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7232 #endif
7233                                 {
7234                                         p_ptr->wait_report_score = TRUE;
7235                                         p_ptr->is_dead = FALSE;
7236 #ifdef JP
7237                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7238 #else
7239                                         if (!save_player()) msg_print("death save failed!");
7240 #endif
7241                                 }
7242                         }
7243                         if (!p_ptr->wait_report_score)
7244                                 (void)top_twenty();
7245                 }
7246                 else if (highscore_fd >= 0)
7247                 {
7248                         display_scores_aux(0, 10, -1, NULL);
7249                 }
7250 #if 0
7251                 /* Dump bones file */
7252                 make_bones();
7253 #endif
7254         }
7255
7256         /* Still alive */
7257         else
7258         {
7259                 /* Save the game */
7260                 do_cmd_save_game(FALSE);
7261
7262                 /* Prompt for scores XXX XXX XXX */
7263 #ifdef JP
7264 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7265 #else
7266                 prt("Press Return (or Escape).", 0, 40);
7267 #endif
7268
7269
7270                 /* Predict score (or ESCAPE) */
7271                 if (inkey() != ESCAPE) predict_score();
7272         }
7273
7274
7275         /* Shut the high score file */
7276         (void)fd_close(highscore_fd);
7277
7278         /* Forget the high score fd */
7279         highscore_fd = -1;
7280
7281         /* Kill all temporal files */
7282         clear_saved_floor_files();
7283
7284         /* Allow suspending now */
7285         signals_handle_tstp();
7286 }
7287
7288
7289 /*
7290  * Handle abrupt death of the visual system
7291  *
7292  * This routine is called only in very rare situations, and only
7293  * by certain visual systems, when they experience fatal errors.
7294  *
7295  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7296  * save file so that player can see tombstone when restart.
7297  */
7298 void exit_game_panic(void)
7299 {
7300         /* If nothing important has happened, just quit */
7301 #ifdef JP
7302         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7303 #else
7304         if (!character_generated || character_saved) quit("panic");
7305 #endif
7306
7307         /* Mega-Hack -- see "msg_print()" */
7308         msg_flag = FALSE;
7309
7310         /* Clear the top line */
7311         prt("", 0, 0);
7312
7313         /* Hack -- turn off some things */
7314         disturb(1, 1);
7315
7316         /* Mega-Hack -- Delay death */
7317         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7318
7319         /* Hardcode panic save */
7320         p_ptr->panic_save = 1;
7321
7322         /* Forbid suspend */
7323         signals_ignore_tstp();
7324
7325         /* Indicate panic save */
7326 #ifdef JP
7327         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7328 #else
7329         (void)strcpy(p_ptr->died_from, "(panic save)");
7330 #endif
7331
7332
7333         /* Panic save, or get worried */
7334 #ifdef JP
7335         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7336 #else
7337         if (!save_player()) quit("panic save failed!");
7338 #endif
7339
7340
7341         /* Successful panic save */
7342 #ifdef JP
7343         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7344 #else
7345         quit("panic save succeeded!");
7346 #endif
7347 }
7348
7349
7350 /*
7351  * Get a random line from a file
7352  * Based on the monster speech patch by Matt Graham,
7353  */
7354 errr get_rnd_line(cptr file_name, int entry, char *output)
7355 {
7356         FILE    *fp;
7357         char    buf[1024];
7358         int     counter, test;
7359         int     line_num = 0;
7360
7361
7362         /* Build the filename */
7363         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7364
7365         /* Open the file */
7366         fp = my_fopen(buf, "r");
7367
7368         /* Failed */
7369         if (!fp) return -1;
7370
7371         /* Find the entry of the monster */
7372         while (TRUE)
7373         {
7374                 /* Get a line from the file */
7375                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7376                 {
7377                         /* Count the lines */
7378                         line_num++;
7379
7380                         /* Look for lines starting with 'N:' */
7381                         if ((buf[0] == 'N') && (buf[1] == ':'))
7382                         {
7383                                 /* Allow default lines */
7384                                 if (buf[2] == '*')
7385                                 {
7386                                         /* Default lines */
7387                                         break;
7388                                 }
7389                                 else if (buf[2] == 'M')
7390                                 {
7391                                         if (r_info[entry].flags1 & RF1_MALE) break;
7392                                 }
7393                                 else if (buf[2] == 'F')
7394                                 {
7395                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7396                                 }
7397                                 /* Get the monster number */
7398                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7399                                 {
7400                                         /* Is it the right number? */
7401                                         if (test == entry) break;
7402                                 }
7403                                 else
7404                                 {
7405                                         /* Error while converting the number */
7406                                         msg_format("Error in line %d of %s!", line_num, file_name);
7407                                         my_fclose(fp);
7408                                         return -1;
7409                                 }
7410                         }
7411                 }
7412                 else
7413                 {
7414                         /* Reached end of file */
7415                         my_fclose(fp);
7416                         return -1;
7417                 }
7418         }
7419
7420         /* Get the random line */
7421         for (counter = 0; ; counter++)
7422         {
7423                 while (TRUE)
7424                 {
7425                         test = my_fgets(fp, buf, sizeof(buf));
7426
7427                         /* Count the lines */
7428                         /* line_num++; No more needed */
7429
7430                         if (!test)
7431                         {
7432                                 /* Ignore lines starting with 'N:' */
7433                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7434
7435                                 if (buf[0] != '#') break;
7436                         }
7437                         else break;
7438                 }
7439
7440                 /* Abort */
7441                 if (!buf[0]) break;
7442
7443                 /* Copy the line */
7444                 if (one_in_(counter + 1)) strcpy(output, buf);
7445         }
7446
7447         /* Close the file */
7448         my_fclose(fp);
7449
7450         /* Success */
7451         return counter ? 0 : -1;
7452 }
7453
7454
7455 #ifdef JP
7456 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7457 {
7458         int  i, j, kanji;
7459         errr result = 1;
7460
7461         for (i = 0; i < count; i++)
7462         {
7463                 result = get_rnd_line(file_name, entry, output);
7464                 if (result) break;
7465                 kanji = 0;
7466                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7467                 if (kanji) break;
7468         }
7469         return result;
7470 }
7471 #endif
7472
7473 /*
7474  * Process file for auto picker/destroyer.
7475  */
7476 errr process_autopick_file(cptr name)
7477 {
7478         char buf[1024];
7479
7480         errr err = 0;
7481
7482         /* Build the filename */
7483         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7484
7485         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7486
7487         /* Result */
7488         return (err);
7489 }
7490
7491
7492 /*
7493  * Process file for player's history editor.
7494  */
7495 errr process_histpref_file(cptr name)
7496 {
7497         char buf[1024];
7498         errr err = 0;
7499         bool old_character_xtra = character_xtra;
7500
7501         /* Build the filename */
7502         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7503
7504         /* Hack -- prevent modification birth options in this file */
7505         character_xtra = TRUE;
7506
7507         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7508
7509         character_xtra = old_character_xtra;
7510
7511         /* Result */
7512         return (err);
7513 }
7514
7515
7516 static errr counts_seek(int fd, u32b where, bool flag)
7517 {
7518         huge seekpoint;
7519         char temp1[128], temp2[128];
7520         u32b zero_header[3] = {0L, 0L, 0L};
7521         int i;
7522
7523 #ifdef SAVEFILE_USE_UID
7524         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7525 #else
7526         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7527 #endif
7528         for (i = 0; temp1[i]; i++)
7529                 temp1[i] ^= (i+1) * 63;
7530
7531         seekpoint = 0;
7532         while (1)
7533         {
7534                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7535                         return 1;
7536                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7537                 {
7538                         if (!flag)
7539                                 return 1;
7540                         /* add new name */
7541                         fd_seek(fd, seekpoint);
7542                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7543                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7544                         break;
7545                 }
7546
7547                 if (strcmp(temp1, temp2) == 0)
7548                         break;
7549
7550                 seekpoint += 128 + 3 * sizeof(u32b);
7551         }
7552
7553         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7554 }
7555
7556 u32b counts_read(int where)
7557 {
7558         int fd;
7559         u32b count = 0;
7560         char buf[1024];
7561
7562 #ifdef JP
7563         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7564 #else
7565         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7566 #endif
7567         fd = fd_open(buf, O_RDONLY);
7568
7569         if (counts_seek(fd, where, FALSE) ||
7570             fd_read(fd, (char*)(&count), sizeof(u32b)))
7571                 count = 0;
7572
7573         (void)fd_close(fd);
7574
7575         return count;
7576 }
7577
7578 errr counts_write(int where, u32b count)
7579 {
7580         int fd;
7581         char buf[1024];
7582         errr err;
7583
7584 #ifdef JP
7585         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7586 #else
7587         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7588 #endif
7589
7590         /* Grab permissions */
7591         safe_setuid_grab();
7592
7593         fd = fd_open(buf, O_RDWR);
7594
7595         /* Drop permissions */
7596         safe_setuid_drop();
7597
7598         if (fd < 0)
7599         {
7600                 /* File type is "DATA" */
7601                 FILE_TYPE(FILE_TYPE_DATA);
7602
7603                 /* Grab permissions */
7604                 safe_setuid_grab();
7605
7606                 /* Create a new high score file */
7607                 fd = fd_make(buf, 0644);
7608
7609                 /* Drop permissions */
7610                 safe_setuid_drop();
7611         }
7612
7613         /* Grab permissions */
7614         safe_setuid_grab();
7615
7616         err = fd_lock(fd, F_WRLCK);
7617
7618         /* Drop permissions */
7619         safe_setuid_drop();
7620
7621         if (err) return 1;
7622
7623         counts_seek(fd, where, TRUE);
7624         fd_write(fd, (char*)(&count), sizeof(u32b));
7625
7626         /* Grab permissions */
7627         safe_setuid_grab();
7628
7629         err = fd_lock(fd, F_UNLCK);
7630
7631         /* Drop permissions */
7632         safe_setuid_drop();
7633
7634         if (err) return 1;
7635
7636         (void)fd_close(fd);
7637
7638         return 0;
7639 }
7640
7641
7642 #ifdef HANDLE_SIGNALS
7643
7644
7645 #include <signal.h>
7646
7647
7648 /*
7649  * Handle signals -- suspend
7650  *
7651  * Actually suspend the game, and then resume cleanly
7652  */
7653 static void handle_signal_suspend(int sig)
7654 {
7655         /* Disable handler */
7656         (void)signal(sig, SIG_IGN);
7657
7658 #ifdef SIGSTOP
7659
7660         /* Flush output */
7661         Term_fresh();
7662
7663         /* Suspend the "Term" */
7664         Term_xtra(TERM_XTRA_ALIVE, 0);
7665
7666         /* Suspend ourself */
7667         (void)kill(0, SIGSTOP);
7668
7669         /* Resume the "Term" */
7670         Term_xtra(TERM_XTRA_ALIVE, 1);
7671
7672         /* Redraw the term */
7673         Term_redraw();
7674
7675         /* Flush the term */
7676         Term_fresh();
7677
7678 #endif
7679
7680         /* Restore handler */
7681         (void)signal(sig, handle_signal_suspend);
7682 }
7683
7684
7685 /*
7686  * Handle signals -- simple (interrupt and quit)
7687  *
7688  * This function was causing a *huge* number of problems, so it has
7689  * been simplified greatly.  We keep a global variable which counts
7690  * the number of times the user attempts to kill the process, and
7691  * we commit suicide if the user does this a certain number of times.
7692  *
7693  * We attempt to give "feedback" to the user as he approaches the
7694  * suicide thresh-hold, but without penalizing accidental keypresses.
7695  *
7696  * To prevent messy accidents, we should reset this global variable
7697  * whenever the user enters a keypress, or something like that.
7698  */
7699 static void handle_signal_simple(int sig)
7700 {
7701         /* Disable handler */
7702         (void)signal(sig, SIG_IGN);
7703
7704
7705         /* Nothing to save, just quit */
7706         if (!character_generated || character_saved) quit(NULL);
7707
7708
7709         /* Count the signals */
7710         signal_count++;
7711
7712
7713         /* Terminate dead characters */
7714         if (p_ptr->is_dead)
7715         {
7716                 /* Mark the savefile */
7717 #ifdef JP
7718 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7719 #else
7720                 (void)strcpy(p_ptr->died_from, "Abortion");
7721 #endif
7722
7723                 forget_lite();
7724                 forget_view();
7725                 clear_mon_lite();
7726
7727                 /* Close stuff */
7728                 close_game();
7729
7730                 /* Quit */
7731 #ifdef JP
7732 quit("¶¯À©½ªÎ»");
7733 #else
7734                 quit("interrupt");
7735 #endif
7736
7737         }
7738
7739         /* Allow suicide (after 5) */
7740         else if (signal_count >= 5)
7741         {
7742                 /* Cause of "death" */
7743 #ifdef JP
7744 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7745 #else
7746                 (void)strcpy(p_ptr->died_from, "Interrupting");
7747 #endif
7748
7749
7750                 forget_lite();
7751                 forget_view();
7752                 clear_mon_lite();
7753
7754                 /* Stop playing */
7755                 p_ptr->playing = FALSE;
7756
7757                 /* Suicide */
7758                 p_ptr->is_dead = TRUE;
7759
7760                 /* Leaving */
7761                 p_ptr->leaving = TRUE;
7762
7763                 /* Close stuff */
7764                 close_game();
7765
7766                 /* Quit */
7767 #ifdef JP
7768 quit("¶¯À©½ªÎ»");
7769 #else
7770                 quit("interrupt");
7771 #endif
7772
7773         }
7774
7775         /* Give warning (after 4) */
7776         else if (signal_count >= 4)
7777         {
7778                 /* Make a noise */
7779                 Term_xtra(TERM_XTRA_NOISE, 0);
7780
7781                 /* Clear the top line */
7782                 Term_erase(0, 0, 255);
7783
7784                 /* Display the cause */
7785 #ifdef JP
7786 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7787 #else
7788                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7789 #endif
7790
7791
7792                 /* Flush */
7793                 Term_fresh();
7794         }
7795
7796         /* Give warning (after 2) */
7797         else if (signal_count >= 2)
7798         {
7799                 /* Make a noise */
7800                 Term_xtra(TERM_XTRA_NOISE, 0);
7801         }
7802
7803         /* Restore handler */
7804         (void)signal(sig, handle_signal_simple);
7805 }
7806
7807
7808 /*
7809  * Handle signal -- abort, kill, etc
7810  */
7811 static void handle_signal_abort(int sig)
7812 {
7813         int wid, hgt;
7814
7815         Term_get_size(&wid, &hgt);
7816
7817         /* Disable handler */
7818         (void)signal(sig, SIG_IGN);
7819
7820
7821         /* Nothing to save, just quit */
7822         if (!character_generated || character_saved) quit(NULL);
7823
7824
7825         forget_lite();
7826         forget_view();
7827         clear_mon_lite();
7828
7829         /* Clear the bottom line */
7830         Term_erase(0, hgt - 1, 255);
7831
7832         /* Give a warning */
7833         Term_putstr(0, hgt - 1, -1, TERM_RED,
7834 #ifdef JP
7835 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7836 #else
7837                     "A gruesome software bug LEAPS out at you!");
7838 #endif
7839
7840
7841         /* Message */
7842 #ifdef JP
7843 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7844 #else
7845         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7846 #endif
7847
7848
7849 #ifdef JP
7850         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7851 #else
7852         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7853 #endif
7854
7855         /* Flush output */
7856         Term_fresh();
7857
7858         /* Panic Save */
7859         p_ptr->panic_save = 1;
7860
7861         /* Panic save */
7862 #ifdef JP
7863 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7864 #else
7865         (void)strcpy(p_ptr->died_from, "(panic save)");
7866 #endif
7867
7868
7869         /* Forbid suspend */
7870         signals_ignore_tstp();
7871
7872         /* Attempt to save */
7873         if (save_player())
7874         {
7875 #ifdef JP
7876 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7877 #else
7878                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7879 #endif
7880
7881         }
7882
7883         /* Save failed */
7884         else
7885         {
7886 #ifdef JP
7887 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7888 #else
7889                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7890 #endif
7891
7892         }
7893
7894         /* Flush output */
7895         Term_fresh();
7896
7897         /* Quit */
7898 #ifdef JP
7899 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7900 #else
7901         quit("software bug");
7902 #endif
7903
7904 }
7905
7906
7907
7908
7909 /*
7910  * Ignore SIGTSTP signals (keyboard suspend)
7911  */
7912 void signals_ignore_tstp(void)
7913 {
7914
7915 #ifdef SIGTSTP
7916         (void)signal(SIGTSTP, SIG_IGN);
7917 #endif
7918
7919 }
7920
7921 /*
7922  * Handle SIGTSTP signals (keyboard suspend)
7923  */
7924 void signals_handle_tstp(void)
7925 {
7926
7927 #ifdef SIGTSTP
7928         (void)signal(SIGTSTP, handle_signal_suspend);
7929 #endif
7930
7931 }
7932
7933
7934 /*
7935  * Prepare to handle the relevant signals
7936  */
7937 void signals_init(void)
7938 {
7939
7940 #ifdef SIGHUP
7941         (void)signal(SIGHUP, SIG_IGN);
7942 #endif
7943
7944
7945 #ifdef SIGTSTP
7946         (void)signal(SIGTSTP, handle_signal_suspend);
7947 #endif
7948
7949
7950 #ifdef SIGINT
7951         (void)signal(SIGINT, handle_signal_simple);
7952 #endif
7953
7954 #ifdef SIGQUIT
7955         (void)signal(SIGQUIT, handle_signal_simple);
7956 #endif
7957
7958
7959 #ifdef SIGFPE
7960         (void)signal(SIGFPE, handle_signal_abort);
7961 #endif
7962
7963 #ifdef SIGILL
7964         (void)signal(SIGILL, handle_signal_abort);
7965 #endif
7966
7967 #ifdef SIGTRAP
7968         (void)signal(SIGTRAP, handle_signal_abort);
7969 #endif
7970
7971 #ifdef SIGIOT
7972         (void)signal(SIGIOT, handle_signal_abort);
7973 #endif
7974
7975 #ifdef SIGKILL
7976         (void)signal(SIGKILL, handle_signal_abort);
7977 #endif
7978
7979 #ifdef SIGBUS
7980         (void)signal(SIGBUS, handle_signal_abort);
7981 #endif
7982
7983 #ifdef SIGSEGV
7984         (void)signal(SIGSEGV, handle_signal_abort);
7985 #endif
7986
7987 #ifdef SIGTERM
7988         (void)signal(SIGTERM, handle_signal_abort);
7989 #endif
7990
7991 #ifdef SIGPIPE
7992         (void)signal(SIGPIPE, handle_signal_abort);
7993 #endif
7994
7995 #ifdef SIGEMT
7996         (void)signal(SIGEMT, handle_signal_abort);
7997 #endif
7998
7999 #ifdef SIGDANGER
8000         (void)signal(SIGDANGER, handle_signal_abort);
8001 #endif
8002
8003 #ifdef SIGSYS
8004         (void)signal(SIGSYS, handle_signal_abort);
8005 #endif
8006
8007 #ifdef SIGXCPU
8008         (void)signal(SIGXCPU, handle_signal_abort);
8009 #endif
8010
8011 #ifdef SIGPWR
8012         (void)signal(SIGPWR, handle_signal_abort);
8013 #endif
8014
8015 }
8016
8017
8018 #else   /* HANDLE_SIGNALS */
8019
8020
8021 /*
8022  * Do nothing
8023  */
8024 void signals_ignore_tstp(void)
8025 {
8026 }
8027
8028 /*
8029  * Do nothing
8030  */
8031 void signals_handle_tstp(void)
8032 {
8033 }
8034
8035 /*
8036  * Do nothing
8037  */
8038 void signals_init(void)
8039 {
8040 }
8041 #endif  /* HANDLE_SIGNALS */