3 /* Purpose: code dealing with files (and death) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
335 * Parse a sub-file of the "extra info" (format shown below)
337 * Each "action" line has an "action symbol" in the first column,
338 * followed by a colon, followed by some command specific info,
339 * usually in the form of "tokens" separated by colons or slashes.
341 * Blank lines, lines starting with white space, and lines starting
342 * with pound signs ("#") are ignored (as comments).
344 * Note the use of "tokenize()" to allow the use of both colons and
345 * slashes as delimeters, while still allowing final tokens which
346 * may contain any characters including "delimiters".
348 * Note the use of "strtol()" to allow all "integers" to be encoded
349 * in decimal, hexidecimal, or octal form.
351 * Note that "monster zero" is used for the "player" attr/char, "object
352 * zero" will be used for the "stack" attr/char, and "feature zero" is
353 * used for the "nothing" attr/char.
355 * Parse another file recursively, see below for details
358 * Specify the attr/char values for "monsters" by race index
361 * Specify the attr/char values for "objects" by kind index
364 * Specify the attr/char values for "features" by feature index
367 * Specify the attr/char values for unaware "objects" by kind tval
370 * Specify the attr/char values for inventory "objects" by kind tval
373 * Define a macro action, given an encoded macro action
376 * Create a normal macro, given an encoded macro trigger
379 * Create a command macro, given an encoded macro trigger
382 * Create a keyset mapping
383 * S:<key>:<key>:<dir>
385 * Turn an option off, given its name
388 * Turn an option on, given its name
391 * Specify visual information, given an index, and some data
392 * V:<num>:<kv>:<rv>:<gv>:<bv>
394 * Specify the set of colors to use when drawing a zapped spell
397 * Specify a macro trigger template and macro trigger names.
398 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
399 * T:<trigger>:<keycode>:<shift-keycode>
403 errr process_pref_file_command(char *buf)
410 /* Require "?:*" format */
411 if (buf[1] != ':') return (1);
414 /* Process "%:<fname>" */
417 /* Attempt to Process the given file */
418 return (process_pref_file(buf + 2));
422 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
425 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
428 i = (huge)strtol(zz[0], NULL, 0);
429 n1 = strtol(zz[1], NULL, 0);
430 n2 = strtol(zz[2], NULL, 0);
431 if (i >= max_r_idx) return (1);
433 if (n1) r_ptr->x_attr = n1;
434 if (n2) r_ptr->x_char = n2;
439 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
440 else if (buf[0] == 'K')
442 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445 i = (huge)strtol(zz[0], NULL, 0);
446 n1 = strtol(zz[1], NULL, 0);
447 n2 = strtol(zz[2], NULL, 0);
448 if (i >= max_k_idx) return (1);
450 if (n1) k_ptr->x_attr = n1;
451 if (n2) k_ptr->x_char = n2;
456 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
457 else if (buf[0] == 'F')
459 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
462 i = (huge)strtol(zz[0], NULL, 0);
463 n1 = strtol(zz[1], NULL, 0);
464 n2 = strtol(zz[2], NULL, 0);
465 if (i >= max_f_idx) return (1);
467 if (n1) f_ptr->x_attr = n1;
468 if (n2) f_ptr->x_char = n2;
473 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
474 else if (buf[0] == 'S')
476 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
478 j = (byte)strtol(zz[0], NULL, 0);
479 n1 = strtol(zz[1], NULL, 0);
480 n2 = strtol(zz[2], NULL, 0);
481 misc_to_attr[j] = n1;
482 misc_to_char[j] = n2;
487 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
488 else if (buf[0] == 'U')
490 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
492 j = (huge)strtol(zz[0], NULL, 0);
493 n1 = strtol(zz[1], NULL, 0);
494 n2 = strtol(zz[2], NULL, 0);
495 for (i = 1; i < max_k_idx; i++)
497 object_kind *k_ptr = &k_info[i];
498 if (k_ptr->tval == j)
500 if (n1) k_ptr->d_attr = n1;
501 if (n2) k_ptr->d_char = n2;
508 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
509 else if (buf[0] == 'E')
511 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
513 j = (byte)strtol(zz[0], NULL, 0) % 128;
514 n1 = strtol(zz[1], NULL, 0);
515 if (n1) tval_to_attr[j] = n1;
521 /* Process "A:<str>" -- save an "action" for later */
522 else if (buf[0] == 'A')
524 text_to_ascii(macro__buf, buf+2);
528 /* Process "P:<str>" -- normal macro */
529 else if (buf[0] == 'P')
532 text_to_ascii(tmp, buf+2);
533 macro_add(tmp, macro__buf);
538 /* Process "C:<str>" -- create keymap */
539 else if (buf[0] == 'C')
545 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return (1);
547 mode = strtol(zz[0], NULL, 0);
548 if ((mode < 0) || (mode >= KEYMAP_MODES)) return (1);
550 text_to_ascii(tmp, zz[1]);
551 if (!tmp[0] || tmp[1]) return (1);
554 string_free(keymap_act[mode][i]);
556 keymap_act[mode][i] = string_make(macro__buf);
562 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
563 else if (buf[0] == 'V')
565 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
567 i = (byte)strtol(zz[0], NULL, 0);
568 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
569 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
570 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
571 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
577 /* Process "X:<str>" -- turn option off */
578 else if (buf[0] == 'X')
580 for (i = 0; option_info[i].o_desc; i++)
582 int os = option_info[i].o_set;
583 int ob = option_info[i].o_bit;
585 if (option_info[i].o_var &&
586 option_info[i].o_text &&
587 streq(option_info[i].o_text, buf + 2))
589 if (alive && 6 == option_info[i].o_page)
592 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
594 msg_format("Startup options can not changed! '%s'", buf);
601 option_flag[os] &= ~(1L << ob);
602 (*option_info[i].o_var) = FALSE;
607 /* don't know that option. ignore it.*/
609 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
611 msg_format("Ignored invalid option: %s", buf);
617 /* Process "Y:<str>" -- turn option on */
618 else if (buf[0] == 'Y')
620 for (i = 0; option_info[i].o_desc; i++)
622 int os = option_info[i].o_set;
623 int ob = option_info[i].o_bit;
625 if (option_info[i].o_var &&
626 option_info[i].o_text &&
627 streq(option_info[i].o_text, buf + 2))
629 if (alive && 6 == option_info[i].o_page)
632 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
634 msg_format("Startup options can not changed! '%s'", buf);
641 option_flag[os] |= (1L << ob);
642 (*option_info[i].o_var) = TRUE;
647 /* don't know that option. ignore it.*/
649 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
651 msg_format("Ignored invalid option: %s", buf);
657 /* Process "Z:<type>:<str>" -- set spell color */
658 else if (buf[0] == 'Z')
661 char *t = strchr(buf + 2, ':');
669 for (i = 0; gf_desc[i].name; i++)
671 /* Match this type */
672 if (streq(gf_desc[i].name, buf + 2))
674 /* Remember this color set */
675 gf_color[gf_desc[i].num] = quark_add(t);
682 /* set macro trigger names and a template */
683 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
684 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
685 else if (buf[0] == 'T')
688 tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
694 if (macro_template != NULL)
696 free(macro_template);
697 macro_template = NULL;
698 for (i = 0; i < max_macrotrigger; i++)
699 free(macro_trigger_name[i]);
700 max_macrotrigger = 0;
703 if (*zz[0] == '\0') return 0; /* clear template */
705 if (2 + num != tok) return 1; /* error */
707 len = strlen(zz[0])+1+num+1;
708 for (i = 0; i < num; i++)
709 len += strlen(zz[2+i])+1;
710 macro_template = malloc(len);
712 strcpy(macro_template, zz[0]);
714 macro_template + strlen(macro_template) + 1;
715 strcpy(macro_modifier_chr, zz[1]);
716 macro_modifier_name[0] =
717 macro_modifier_chr + strlen(macro_modifier_chr) + 1;
718 for (i = 0; i < num; i++)
720 strcpy(macro_modifier_name[i], zz[2+i]);
721 macro_modifier_name[i+1] = macro_modifier_name[i] +
722 strlen(macro_modifier_name[i]) + 1;
729 if (max_macrotrigger >= MAX_MACRO_TRIG)
732 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
734 msg_print("Too many macro triggers!");
738 m = max_macrotrigger;
741 len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
743 len += strlen(zz[2]) + 1;
744 macro_trigger_name[m] = malloc(len);
746 t = macro_trigger_name[m];
755 macro_trigger_keycode[0][m] = macro_trigger_name[m] +
756 strlen(macro_trigger_name[m]) + 1;
757 strcpy(macro_trigger_keycode[0][m], zz[1]);
760 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m] +
761 strlen(macro_trigger_keycode[0][m]) + 1;
762 strcpy(macro_trigger_keycode[1][m], zz[2]);
766 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m];
778 * Helper function for "process_pref_file()"
781 * v: output buffer array
787 static cptr process_pref_file_expr(char **sp, char *fp)
804 while (isspace(*s)) s++;
822 t = process_pref_file_expr(&s, &f);
831 else if (streq(t, "IOR"))
834 while (*s && (f != b2))
836 t = process_pref_file_expr(&s, &f);
837 if (*t && !streq(t, "0")) v = "1";
842 else if (streq(t, "AND"))
845 while (*s && (f != b2))
847 t = process_pref_file_expr(&s, &f);
848 if (*t && streq(t, "0")) v = "0";
853 else if (streq(t, "NOT"))
856 while (*s && (f != b2))
858 t = process_pref_file_expr(&s, &f);
859 if (*t && streq(t, "1")) v = "0";
864 else if (streq(t, "EQU"))
869 t = process_pref_file_expr(&s, &f);
871 while (*s && (f != b2))
874 t = process_pref_file_expr(&s, &f);
875 if (*t && !streq(p, t)) v = "0";
880 else if (streq(t, "LEQ"))
885 t = process_pref_file_expr(&s, &f);
887 while (*s && (f != b2))
890 t = process_pref_file_expr(&s, &f);
891 if (*t && (strcmp(p, t) > 0)) v = "0";
896 else if (streq(t, "GEQ"))
901 t = process_pref_file_expr(&s, &f);
903 while (*s && (f != b2))
906 t = process_pref_file_expr(&s, &f);
907 if (*t && (strcmp(p, t) < 0)) v = "0";
914 while (*s && (f != b2))
916 t = process_pref_file_expr(&s, &f);
921 if (f != b2) v = "?x?x?";
923 /* Extract final and Terminate */
924 if ((f = *s) != '\0') *s++ = '\0';
930 /* Accept all printables except spaces and brackets */
931 while (isprint(*s) && !strchr(" []", *s)) ++s;
933 /* Extract final and Terminate */
934 if ((f = *s) != '\0') *s++ = '\0';
940 if (streq(b+1, "SYS"))
945 else if (streq(b+1, "KEYBOARD"))
947 v = ANGBAND_KEYBOARD;
951 else if (streq(b+1, "GRAF"))
956 /* Monochrome mode */
957 else if (streq(b+1, "MONOCHROME"))
966 else if (streq(b+1, "RACE"))
976 else if (streq(b+1, "CLASS"))
986 else if (streq(b+1, "PLAYER"))
992 else if (streq(b+1, "REALM1"))
995 v = E_realm_names[p_ptr->realm1];
997 v = realm_names[p_ptr->realm1];
1002 else if (streq(b+1, "REALM2"))
1005 v = E_realm_names[p_ptr->realm2];
1007 v = realm_names[p_ptr->realm2];
1012 else if (streq(b+1, "LEVEL"))
1014 sprintf(tmp, "%02d", p_ptr->lev);
1039 * Process line for auto picker/destroyer.
1041 static errr process_pickpref_file_line(char *buf)
1047 /* Nuke illegal char */
1048 for(i = 0; buf[i]; i++)
1051 if (iskanji(buf[i]))
1057 if (isspace(buf[i]) && buf[i] != ' ')
1064 act = DO_AUTOPICK | DO_DISPLAY;
1069 act &= ~DO_AUTOPICK;
1070 act |= DO_AUTODESTROY;
1075 act &= ~DO_AUTOPICK;
1076 act |= DONT_AUTOPICK;
1088 /* don't mind upper or lower case */
1090 for (i = 0; s[i]; i++)
1100 s[i] = tolower(s[i]);
1102 /* Auto-inscription? */
1111 /* Skip empty line */
1114 if (max_autopick == MAX_AUTOPICK)
1117 /* Already has the same entry? */
1118 for(i = 0; i < max_autopick; i++)
1119 if(!strcmp(s, autopick_name[i]))
1122 autopick_name[max_autopick] = string_make(s);
1123 autopick_action[max_autopick] = act;
1125 autopick_insc[max_autopick] = string_make(s2);
1133 * Open the "user pref file" and parse it.
1135 static errr process_pref_file_aux(cptr name, bool read_pickpref)
1147 bool bypass = FALSE;
1151 fp = my_fopen(name, "r");
1154 if (!fp) return (-1);
1156 /* Process the file */
1157 while (0 == my_fgets(fp, buf, 1024))
1162 /* Skip "empty" lines */
1163 if (!buf[0]) continue;
1165 /* Skip "blank" lines */
1167 if (!iskanji(buf[0]))
1169 if (isspace(buf[0])) continue;
1172 if (buf[0] == '#') continue;
1179 /* Process "?:<expr>" */
1180 if ((buf[0] == '?') && (buf[1] == ':'))
1189 /* Parse the expr */
1190 v = process_pref_file_expr(&s, &f);
1193 bypass = (streq(v, "0") ? TRUE : FALSE);
1199 /* Apply conditionals */
1200 if (bypass) continue;
1203 /* Process "%:<file>" */
1206 /* Process that file if allowed */
1208 (void)process_pickpref_file(buf + 2);
1210 (void)process_pref_file(buf + 2);
1217 /* Process the line */
1218 err = process_pref_file_command(buf);
1220 /* This is not original pref line... */
1225 err = process_pickpref_file_line(buf);
1233 /* Print error message */
1234 /* ToDo: Add better error messages */
1236 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1237 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1239 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1240 msg_format("Parsing '%s'", old);
1245 /* Close the file */
1255 * Process the "user pref file" with the given name
1257 * See the functions above for a list of legal "commands".
1259 * We also accept the special "?" and "%" directives, which
1260 * allow conditional evaluation and filename inclusion.
1262 errr process_pref_file(cptr name)
1268 /* Build the filename */
1269 path_build(buf, 1024, ANGBAND_DIR_PREF, name);
1271 /* Process the system pref file */
1272 err1 = process_pref_file_aux(buf, FALSE);
1274 /* Stop at parser errors, but not at non-existing file */
1275 if (err1 > 0) return err1;
1281 /* Build the filename */
1282 path_build(buf, 1024, ANGBAND_DIR_USER, name);
1284 /* Process the user pref file */
1285 err2 = process_pref_file_aux(buf, FALSE);
1291 /* User file does not exist, but read system pref file */
1292 if (err2 < 0 && !err1)
1295 /* Result of user file processing */
1304 * Operating hours for ANGBAND (defaults to non-work hours)
1306 static char days[7][29] =
1308 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1309 "MON:XXXXXXXX.........XXXXXXX",
1310 "TUE:XXXXXXXX.........XXXXXXX",
1311 "WED:XXXXXXXX.........XXXXXXX",
1312 "THU:XXXXXXXX.........XXXXXXX",
1313 "FRI:XXXXXXXX.........XXXXXXX",
1314 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1318 * Restict usage (defaults to no restrictions)
1320 static bool check_time_flag = FALSE;
1328 errr check_time(void)
1336 /* No restrictions */
1337 if (!check_time_flag) return (0);
1339 /* Check for time violation */
1340 c = time((time_t *)0);
1344 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1355 * Initialize CHECK_TIME
1357 errr check_time_init(void)
1367 /* Build the filename */
1368 path_build(buf, 1024, ANGBAND_DIR_FILE, "time.txt");
1371 fp = my_fopen(buf, "r");
1373 /* No file, no restrictions */
1374 if (!fp) return (0);
1376 /* Assume restrictions */
1377 check_time_flag = TRUE;
1379 /* Parse the file */
1380 while (0 == my_fgets(fp, buf, 80))
1382 /* Skip comments and blank lines */
1383 if (!buf[0] || (buf[0] == '#')) continue;
1385 /* Chop the buffer */
1388 /* Extract the info */
1389 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1390 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1391 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1392 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1393 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1394 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1395 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1411 #ifndef MAXHOSTNAMELEN
1412 # define MAXHOSTNAMELEN 64
1415 typedef struct statstime statstime;
1421 unsigned int v_pgpgin;
1422 unsigned int v_pgpgout;
1423 unsigned int v_pswpin;
1424 unsigned int v_pswpout;
1425 unsigned int v_intr;
1431 unsigned int v_swtch;
1433 struct timeval boottime;
1434 struct timeval curtime;
1438 * Maximal load (if any).
1440 static int check_load_value = 0;
1448 errr check_load(void)
1453 struct statstime st;
1455 /* Success if not checking */
1456 if (!check_load_value) return (0);
1458 /* Check the load */
1459 if (0 == rstat("localhost", &st))
1461 long val1 = (long)(st.avenrun[2]);
1462 long val2 = (long)(check_load_value) * FSCALE;
1464 /* Check for violation */
1465 if (val1 >= val2) return (1);
1476 * Initialize CHECK_LOAD
1478 errr check_load_init(void)
1487 char temphost[MAXHOSTNAMELEN+1];
1488 char thishost[MAXHOSTNAMELEN+1];
1491 /* Build the filename */
1492 path_build(buf, 1024, ANGBAND_DIR_FILE, "load.txt");
1494 /* Open the "load" file */
1495 fp = my_fopen(buf, "r");
1497 /* No file, no restrictions */
1498 if (!fp) return (0);
1501 check_load_value = 100;
1503 /* Get the host name */
1504 (void)gethostname(thishost, (sizeof thishost) - 1);
1507 while (0 == my_fgets(fp, buf, 1024))
1511 /* Skip comments and blank lines */
1512 if (!buf[0] || (buf[0] == '#')) continue;
1514 /* Parse, or ignore */
1515 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1517 /* Skip other hosts */
1518 if (!streq(temphost, thishost) &&
1519 !streq(temphost, "localhost")) continue;
1521 /* Use that value */
1522 check_load_value = value;
1528 /* Close the file */
1538 #define ENTRY_BARE_HAND 0
1539 #define ENTRY_TWO_HANDS 1
1540 #define ENTRY_RIGHT_HAND1 2
1541 #define ENTRY_LEFT_HAND1 3
1542 #define ENTRY_LEFT_HAND2 4
1543 #define ENTRY_RIGHT_HAND2 5
1544 #define ENTRY_POSTURE 6
1545 #define ENTRY_SHOOT_HIT_DAM 7
1546 #define ENTRY_SHOOT_POWER 8
1547 #define ENTRY_SPEED 9
1548 #define ENTRY_BASE_AC 10
1549 #define ENTRY_LEVEL 11
1550 #define ENTRY_CUR_EXP 12
1551 #define ENTRY_MAX_EXP 13
1552 #define ENTRY_EXP_TO_ADV 14
1553 #define ENTRY_GOLD 15
1554 #define ENTRY_DAY 16
1557 #define ENTRY_PLAY_TIME 19
1558 #define ENTRY_SKILL_FIGHT 20
1559 #define ENTRY_SKILL_SHOOT 21
1560 #define ENTRY_SKILL_SAVING 22
1561 #define ENTRY_SKILL_STEALTH 23
1562 #define ENTRY_SKILL_PERCEP 24
1563 #define ENTRY_SKILL_SEARCH 25
1564 #define ENTRY_SKILL_DISARM 26
1565 #define ENTRY_SKILL_DEVICE 27
1566 #define ENTRY_BLOWS 28
1567 #define ENTRY_SHOTS 29
1568 #define ENTRY_AVG_DMG 30
1569 #define ENTRY_INFRA 31
1571 #define ENTRY_NAME 32
1572 #define ENTRY_SEX 33
1573 #define ENTRY_RACE 34
1574 #define ENTRY_CLASS 35
1575 #define ENTRY_REALM 36
1576 #define ENTRY_PATRON 37
1577 #define ENTRY_AGE 38
1578 #define ENTRY_HEIGHT 39
1579 #define ENTRY_WEIGHT 40
1580 #define ENTRY_SOCIAL 41
1581 #define ENTRY_ALIGN 42
1590 } disp_player_line[]
1593 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1594 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1595 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1596 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1597 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1598 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1600 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1601 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1602 {01, 20, 25, "²Ã®"},
1603 { 1, 19, 25, "£Á£Ã"},
1604 {29, 13, 21, "¥ì¥Ù¥ë"},
1605 {29, 14, 21, "·Ð¸³ÃÍ"},
1606 {29, 15, 21, "ºÇÂç·Ð¸³"},
1607 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1608 {29, 17, 21, "½ê»ý¶â"},
1609 {29, 19, 21, "ÆüÉÕ"},
1610 {29, 10, 21, "£È£Ð"},
1611 {29, 11, 21, "£Í£Ð"},
1612 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1613 {54, 10, -1, "ÂǷ⹶·â :"},
1614 {54, 11, -1, "¼Í·â¹¶·â :"},
1615 {54, 12, -1, "ËâË¡Ëɸæ :"},
1616 {54, 13, -1, "±£Ì©¹ÔÆ° :"},
1617 {54, 15, -1, "ÃγР:"},
1618 {54, 16, -1, "õº÷ :"},
1619 {54, 17, -1, "²ò½ü :"},
1620 {54, 18, -1, "ËâË¡Æ»¶ñ :"},
1621 {01, 12, 25, "ÂÇ·â²ó¿ô"},
1622 {01, 17, 25, "¼Í·â²ó¿ô"},
1623 {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1624 {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1625 {26, 1, -1, "̾Á° : "},
1626 { 1, 3, -1, "ÀÊÌ : "},
1627 { 1, 4, -1, "¼ï² : "},
1628 { 1, 5, -1, "¿¦¶È : "},
1629 { 1, 6, -1, "ËâË¡ : "},
1630 { 1, 7, -1, "¼é¸îËâ¿À : "},
1631 {29, 3, 21, "ǯÎð"},
1632 {29, 4, 21, "¿ÈĹ"},
1633 {29, 5, 21, "ÂνÅ"},
1634 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1635 {29, 7, 21, "°À"},
1639 { 1, 10, 25, "Bare hand"},
1640 { 1, 10, 25, "Two hands"},
1641 { 1, 10, 25, "Right hand"},
1642 { 1, 10, 25, "Left hand"},
1643 { 1, 11, 25, "Left hand"},
1644 { 1, 11, 25, "Right hand"},
1645 { 1, 11, 25, "Posture"},
1646 { 1, 15, 25, "Shooting"},
1647 { 1, 16, 25, "Multiplier"},
1648 {01, 20, 25, "Speed"},
1650 {29, 13, 21, "Level"},
1651 {29, 14, 21, "Experience"},
1652 {29, 15, 21, "Max Exp"},
1653 {29, 16, 21, "Exp to Adv"},
1654 {29, 17, 21, "Gold"},
1655 {29, 19, 21, "Time"},
1656 {29, 10, 21, "Hit point"},
1657 {29, 11, 21, "SP (Mana)"},
1658 {29, 20, 21, "Play time"},
1659 {54, 10, -1, "Fighting : "},
1660 {54, 11, -1, "Bows/Throw : "},
1661 {54, 12, -1, "Saving Throw: "},
1662 {54, 13, -1, "Stealth : "},
1663 {54, 15, -1, "Perception : "},
1664 {54, 16, -1, "Searching : "},
1665 {54, 17, -1, "Disarming : "},
1666 {54, 18, -1, "Magic Device: "},
1667 {01, 12, 25, "Blows/Round"},
1668 {01, 17, 25, "Shots/Round"},
1669 {01, 13, 25, "AverageDmg/Rnd"},
1670 {54, 20, -1, "Infra-Vision: "},
1671 {26, 1, -1, "Name : "},
1672 { 1, 3, -1, "Sex : "},
1673 { 1, 4, -1, "Race : "},
1674 { 1, 5, -1, "Class : "},
1675 { 1, 6, -1, "Magic : "},
1676 { 1, 7, -1, "Patron : "},
1678 {29, 4, 21, "Height"},
1679 {29, 5, 21, "Weight"},
1680 {29, 6, 21, "Social Class"},
1681 {29, 7, 21, "Align"},
1685 static void display_player_one_line(int entry, cptr val, byte attr)
1689 int row = disp_player_line[entry].row;
1690 int col = disp_player_line[entry].col;
1691 int len = disp_player_line[entry].len;
1692 cptr head = disp_player_line[entry].header;
1694 int head_len = strlen(head);
1696 Term_putstr(col, row, -1, TERM_WHITE, head);
1703 int val_len = len - head_len;
1704 sprintf(buf, "%*.*s", val_len, val_len, val);
1705 Term_putstr(col + head_len, row, -1, attr, buf);
1709 Term_putstr(col + head_len, row, -1, attr, val);
1717 * Prints the following information on the screen.
1719 static void display_player_middle(void)
1722 int show_tohit, show_todam;
1728 show_tohit = p_ptr->dis_to_h[0];
1729 show_todam = p_ptr->dis_to_d[0];
1731 o_ptr = &inventory[INVEN_RARM];
1733 /* Hack -- add in weapon info if known */
1734 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1735 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1738 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1740 /* Dump the bonuses to hit/dam */
1741 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1742 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1743 else if(p_ptr->ryoute)
1744 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1745 else if (left_hander)
1746 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1748 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1753 show_tohit = p_ptr->dis_to_h[1];
1754 show_todam = p_ptr->dis_to_d[1];
1756 o_ptr = &inventory[INVEN_LARM];
1758 /* Hack -- add in weapon info if known */
1759 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1760 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1763 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1765 /* Dump the bonuses to hit/dam */
1767 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1769 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1771 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1774 if (p_ptr->special_defense & KAMAE_MASK)
1776 for (i = 0; i < MAX_KAMAE; i++)
1778 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1782 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1784 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1789 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1791 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1796 o_ptr = &inventory[INVEN_BOW];
1799 show_tohit = p_ptr->dis_to_h_b;
1802 /* Apply weapon bonuses */
1803 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1804 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1806 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1807 show_tohit += (weapon_exp[0][o_ptr->sval])/400;
1809 show_tohit += (weapon_exp[0][o_ptr->sval]-4000)/200;
1812 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1814 if (inventory[INVEN_BOW].k_idx)
1816 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1818 /* Get extra "power" from "extra might" */
1819 if (p_ptr->xtra_might) tmul++;
1821 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1825 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1827 /* Dump the armor class */
1828 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1832 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1837 i = p_ptr->pspeed-110;
1839 /* Hack -- Visually "undo" the Search Mode Slowdown */
1840 if (p_ptr->action == ACTION_SEARCH) i += 10;
1843 attr = TERM_L_GREEN;
1847 attr = TERM_L_UMBER;
1849 if (is_fast) tmp_speed += 10;
1850 if (p_ptr->slow) tmp_speed -= 10;
1851 if (p_ptr->lightspeed) tmp_speed = 99;
1855 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1863 sprintf(buf, "(%+d)", i);
1866 display_player_one_line(ENTRY_SPEED, buf, attr);
1869 /* Dump character level */
1870 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1872 /* Dump experience */
1873 if (p_ptr->prace == RACE_ANDROID)
1874 display_player_one_line(ENTRY_CUR_EXP, "*****", TERM_L_GREEN);
1875 else if (p_ptr->exp >= p_ptr->max_exp)
1876 display_player_one_line(ENTRY_CUR_EXP, format("%ld", p_ptr->exp), TERM_L_GREEN);
1878 display_player_one_line(ENTRY_CUR_EXP, format("%ld", p_ptr->exp), TERM_YELLOW);
1880 /* Dump max experience */
1881 if (p_ptr->prace == RACE_ANDROID)
1882 display_player_one_line(ENTRY_MAX_EXP, "*****", TERM_L_GREEN);
1884 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1886 /* Dump exp to advance */
1887 if ((p_ptr->lev >= PY_MAX_LEVEL) || (p_ptr->prace == RACE_ANDROID))
1888 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1890 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1893 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1897 s32b len = 20L * TOWN_DAWN;
1898 s32b tick = turn % len + len / 4;
1902 "%2ldÆüÌÜ %ld:%02ld",
1904 "Day %ld %ld:%02ld",
1906 ((p_ptr->prace == RACE_VAMPIRE) ||
1907 (p_ptr->prace == RACE_SKELETON) ||
1908 (p_ptr->prace == RACE_ZOMBIE) ||
1909 (p_ptr->prace == RACE_SPECTRE))
1910 ? (turn - (15L * TOWN_DAWN)) / len + 1
1911 : (turn + (5L * TOWN_DAWN))/ len + 1,
1912 (24 * tick / len) % 24,
1913 (1440 * tick / len) % 60);
1915 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1917 /* Dump hit point */
1918 if (p_ptr->chp >= p_ptr->mhp)
1919 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1920 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1921 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1923 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1925 /* Dump mana power */
1926 if (p_ptr->csp >= p_ptr->msp)
1927 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1928 else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10)
1929 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1931 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1933 /* Dump play time */
1934 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1939 * Hack -- pass color info around this file
1941 static byte likert_color = TERM_WHITE;
1945 * Returns a "rating" of x depending on y
1947 static cptr likert(int x, int y)
1949 static char dummy[20] = "";
1954 /* Negative value */
1957 likert_color = TERM_L_DARK;
1961 return ("Very Bad");
1966 /* Analyze the value */
1972 likert_color = TERM_RED;
1982 likert_color = TERM_L_RED;
1993 likert_color = TERM_ORANGE;
2003 likert_color = TERM_YELLOW;
2013 likert_color = TERM_YELLOW;
2015 return ("ÂçÊÑÎɤ¤");
2017 return ("Very Good");
2024 likert_color = TERM_L_GREEN;
2028 return ("Excellent");
2038 likert_color = TERM_GREEN;
2051 likert_color = TERM_BLUE;
2053 return ("¥«¥ª¥¹¥é¥ó¥¯");
2055 return ("Chaos Rank");
2061 likert_color = TERM_VIOLET;
2063 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2065 sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2075 * Prints ratings on certain abilities
2077 * This code is "imitated" elsewhere to "dump" a character sheet.
2079 static void display_player_various(void)
2081 int tmp, damage[2], blows1, blows2, i, basedam;
2082 int xthn, xthb, xfos, xsrh;
2083 int xdis, xdev, xsav, xstl;
2087 int shots, shot_frac;
2091 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2092 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2093 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2094 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2095 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2097 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2099 /* Shooting Skill (with current bow and normal missile) */
2100 o_ptr = &inventory[INVEN_BOW];
2101 tmp = p_ptr->to_h_b + o_ptr->to_h;
2102 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2104 /* If the player is wielding one? */
2107 s16b energy_fire = bow_energy(o_ptr->sval);
2109 /* Calculate shots per round */
2110 shots = p_ptr->num_fire * 100;
2111 shot_frac = (shots * 100 / energy_fire) % 100;
2112 shots = shots / energy_fire;
2113 if (o_ptr->name1 == ART_CRIMSON)
2117 if (p_ptr->pclass == CLASS_ARCHER)
2119 /* Extra shot at level 10 */
2120 if (p_ptr->lev >= 10) shots++;
2122 /* Extra shot at level 30 */
2123 if (p_ptr->lev >= 30) shots++;
2125 /* Extra shot at level 45 */
2126 if (p_ptr->lev >= 45) shots++;
2136 for(i = 0; i< 2; i++)
2138 damage[i] = p_ptr->dis_to_d[i]*100;
2139 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2141 int level = p_ptr->lev;
2147 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2148 if (p_ptr->special_defense & KAMAE_BYAKKO)
2149 basedam = monk_ave_damage[level][1];
2150 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2151 basedam = monk_ave_damage[level][2];
2153 basedam = monk_ave_damage[level][0];
2157 /* Average damage per round */
2158 o_ptr = &inventory[INVEN_RARM+i];
2159 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2160 basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2161 object_flags(o_ptr, &f1, &f2, &f3);
2162 if ((o_ptr->ident & IDENT_MENTAL) && (o_ptr->name1 == ART_VORPAL_BLADE))
2168 else if (object_known_p(o_ptr) && (f1 & TR1_VORPAL))
2170 /* vorpal flag only */
2174 if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (f1 & TR1_FORCE_WEPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2175 basedam = basedam * 7 / 2;
2176 if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2177 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2179 damage[i] += basedam;
2180 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2181 if (damage[i] < 0) damage[i] = 0;
2183 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2184 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2186 /* Basic abilities */
2188 xdis = p_ptr->skill_dis;
2189 xdev = p_ptr->skill_dev;
2190 xsav = p_ptr->skill_sav;
2191 xstl = p_ptr->skill_stl;
2192 xsrh = p_ptr->skill_srh;
2193 xfos = p_ptr->skill_fos;
2196 desc = likert(xthn, 12);
2197 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2199 desc = likert(xthb, 12);
2200 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2202 desc = likert(xsav, 7);
2203 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2205 desc = likert(xstl, 1);
2206 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2208 desc = likert(xfos, 6);
2209 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2211 desc = likert(xsrh, 6);
2212 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2214 desc = likert(xdis, 8);
2215 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2217 desc = likert(xdev, 6);
2218 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2221 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2223 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2225 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2228 if ((damage[0]+damage[1]) == 0)
2231 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2233 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2235 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2241 * Obtain the "flags" for the player as if he was an item
2243 static void player_flags(u32b *f1, u32b *f2, u32b *f3)
2246 (*f1) = (*f2) = (*f3) = 0L;
2249 switch (p_ptr->pclass)
2252 if (p_ptr->lev > 44)
2253 (*f3) |= (TR3_REGEN);
2255 if (p_ptr->lev > 29)
2256 (*f2) |= (TR2_RES_FEAR);
2259 if (p_ptr->lev > 39)
2260 (*f2) |= (TR2_RES_FEAR);
2262 case CLASS_CHAOS_WARRIOR:
2263 if (p_ptr->lev > 29)
2264 (*f2) |= (TR2_RES_CHAOS);
2265 if (p_ptr->lev > 39)
2266 (*f2) |= (TR2_RES_FEAR);
2269 case CLASS_FORCETRAINER:
2270 if ((p_ptr->lev > 9) && !heavy_armor())
2272 if ((p_ptr->lev>24) && !heavy_armor())
2273 (*f2) |= (TR2_FREE_ACT);
2280 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2283 (*f2) |= (TR2_FREE_ACT);
2285 (*f3) |= TR3_SLOW_DIGEST;
2286 (*f2) |= TR2_RES_FEAR;
2287 if (p_ptr->lev > 19) (*f2) |= TR2_RES_POIS;
2288 if (p_ptr->lev > 24) (*f2) |= TR2_SUST_DEX;
2289 if (p_ptr->lev > 29) (*f3) |= TR3_SEE_INVIS;
2291 case CLASS_MINDCRAFTER:
2293 (*f2) |= (TR2_RES_FEAR);
2294 if (p_ptr->lev > 19)
2295 (*f2) |= (TR2_SUST_WIS);
2296 if (p_ptr->lev > 29)
2297 (*f2) |= (TR2_RES_CONF);
2298 if (p_ptr->lev > 39)
2299 (*f3) |= (TR3_TELEPATHY);
2302 (*f2) |= (TR2_RES_SOUND);
2304 case CLASS_BERSERKER:
2305 (*f2) |= (TR2_SUST_STR);
2306 (*f2) |= (TR2_SUST_DEX);
2307 (*f2) |= (TR2_SUST_CON);
2308 (*f3) |= (TR3_REGEN);
2309 (*f2) |= (TR2_FREE_ACT);
2310 (*f1) |= (TR1_SPEED);
2311 if (p_ptr->lev > 39) (*f2) |= (TR2_REFLECT);
2313 case CLASS_MIRROR_MASTER:
2314 if(p_ptr->lev > 39)(*f2) |= (TR2_REFLECT);
2317 break; /* Do nothing */
2321 if (p_ptr->mimic_form)
2323 switch(p_ptr->mimic_form)
2326 (*f2) |= (TR2_HOLD_LIFE);
2327 (*f2) |= (TR2_RES_CHAOS);
2328 (*f2) |= (TR2_RES_NETHER);
2329 (*f2) |= (TR2_RES_FIRE);
2330 (*f3) |= (TR3_SEE_INVIS);
2331 (*f1) |= (TR1_SPEED);
2333 case MIMIC_DEMON_LORD:
2334 (*f2) |= (TR2_HOLD_LIFE);
2335 (*f2) |= (TR2_RES_CHAOS);
2336 (*f2) |= (TR2_RES_NETHER);
2337 (*f2) |= (TR2_RES_FIRE);
2338 (*f2) |= (TR2_RES_COLD);
2339 (*f2) |= (TR2_RES_ELEC);
2340 (*f2) |= (TR2_RES_ACID);
2341 (*f2) |= (TR2_RES_POIS);
2342 (*f2) |= (TR2_RES_CONF);
2343 (*f2) |= (TR2_RES_DISEN);
2344 (*f2) |= (TR2_RES_NEXUS);
2345 (*f2) |= (TR2_RES_FEAR);
2346 (*f2) |= (TR2_IM_FIRE);
2347 (*f3) |= (TR3_SH_FIRE);
2348 (*f3) |= (TR3_SEE_INVIS);
2349 (*f3) |= (TR3_TELEPATHY);
2350 (*f3) |= (TR3_FEATHER);
2351 (*f1) |= (TR1_SPEED);
2354 (*f2) |= (TR2_HOLD_LIFE);
2355 (*f2) |= (TR2_RES_DARK);
2356 (*f2) |= (TR2_RES_NETHER);
2357 if (p_ptr->pclass != CLASS_NINJA) (*f3) |= (TR3_LITE);
2358 (*f2) |= (TR2_RES_POIS);
2359 (*f2) |= (TR2_RES_COLD);
2360 (*f3) |= (TR3_SEE_INVIS);
2361 (*f1) |= (TR1_SPEED);
2367 switch (p_ptr->prace)
2370 (*f2) |= (TR2_RES_LITE);
2373 (*f2) |= (TR2_SUST_DEX);
2376 (*f2) |= (TR2_FREE_ACT);
2379 (*f2) |= (TR2_RES_BLIND);
2382 (*f2) |= (TR2_RES_DARK);
2384 case RACE_HALF_TROLL:
2385 (*f2) |= (TR2_SUST_STR);
2386 if (p_ptr->lev > 14)
2388 (*f3) |= (TR3_REGEN);
2389 if (p_ptr->pclass == CLASS_WARRIOR)
2391 (*f3) |= (TR3_SLOW_DIGEST);
2393 * Let's not make Regeneration a disadvantage
2394 * for the poor warriors who can never learn
2395 * a spell that satisfies hunger (actually
2396 * neither can rogues, but half-trolls are not
2397 * supposed to play rogues)
2403 (*f2) |= (TR2_SUST_CON);
2404 (*f3) |= (TR3_REGEN); /* Amberites heal fast */
2407 (*f2) |= (TR2_RES_LITE);
2408 (*f3) |= (TR3_SEE_INVIS);
2410 case RACE_BARBARIAN:
2411 (*f2) |= (TR2_RES_FEAR);
2413 case RACE_HALF_OGRE:
2414 (*f2) |= (TR2_SUST_STR);
2415 (*f2) |= (TR2_RES_DARK);
2417 case RACE_HALF_GIANT:
2418 (*f2) |= (TR2_RES_SHARDS);
2419 (*f2) |= (TR2_SUST_STR);
2421 case RACE_HALF_TITAN:
2422 (*f2) |= (TR2_RES_CHAOS);
2425 (*f2) |= (TR2_RES_SOUND);
2428 (*f2) |= (TR2_RES_ACID);
2429 if (p_ptr->lev > 19)
2430 (*f2) |= (TR2_IM_ACID);
2433 (*f2) |= (TR2_RES_CONF);
2434 (*f2) |= (TR2_RES_ACID);
2439 (*f2) |= (TR2_RES_POIS);
2442 (*f2) |= (TR2_RES_DISEN);
2443 (*f2) |= (TR2_RES_DARK);
2446 (*f2) |= (TR2_RES_DARK);
2447 if (p_ptr->lev > 19)
2448 (*f3) |= (TR3_SEE_INVIS);
2450 case RACE_DRACONIAN:
2451 (*f3) |= TR3_FEATHER;
2453 (*f2) |= (TR2_RES_FIRE);
2455 (*f2) |= (TR2_RES_COLD);
2456 if (p_ptr->lev > 14)
2457 (*f2) |= (TR2_RES_ACID);
2458 if (p_ptr->lev > 19)
2459 (*f2) |= (TR2_RES_ELEC);
2460 if (p_ptr->lev > 34)
2461 (*f2) |= (TR2_RES_POIS);
2463 case RACE_MIND_FLAYER:
2464 (*f2) |= (TR2_SUST_INT);
2465 (*f2) |= (TR2_SUST_WIS);
2466 if (p_ptr->lev > 14)
2467 (*f3) |= (TR3_SEE_INVIS);
2468 if (p_ptr->lev > 29)
2469 (*f3) |= (TR3_TELEPATHY);
2472 (*f2) |= (TR2_RES_FIRE);
2474 (*f3) |= (TR3_SEE_INVIS);
2477 (*f3) |= (TR3_SEE_INVIS);
2478 (*f2) |= (TR2_FREE_ACT);
2479 (*f2) |= (TR2_RES_POIS);
2480 (*f3) |= (TR3_SLOW_DIGEST);
2481 if (p_ptr->lev > 34)
2482 (*f2) |= (TR2_HOLD_LIFE);
2485 (*f3) |= (TR3_SEE_INVIS);
2486 (*f2) |= (TR2_RES_SHARDS);
2487 (*f2) |= (TR2_HOLD_LIFE);
2488 (*f2) |= (TR2_RES_POIS);
2490 (*f2) |= (TR2_RES_COLD);
2493 (*f3) |= (TR3_SEE_INVIS);
2494 (*f2) |= (TR2_HOLD_LIFE);
2495 (*f2) |= (TR2_RES_NETHER);
2496 (*f2) |= (TR2_RES_POIS);
2497 (*f3) |= (TR3_SLOW_DIGEST);
2499 (*f2) |= (TR2_RES_COLD);
2502 (*f2) |= (TR2_HOLD_LIFE);
2503 (*f2) |= (TR2_RES_DARK);
2504 (*f2) |= (TR2_RES_NETHER);
2505 if (p_ptr->pclass != CLASS_NINJA) (*f3) |= (TR3_LITE);
2506 (*f2) |= (TR2_RES_POIS);
2507 (*f2) |= (TR2_RES_COLD);
2510 (*f3) |= (TR3_FEATHER);
2511 (*f2) |= (TR2_FREE_ACT);
2512 (*f2) |= (TR2_RES_COLD);
2513 (*f3) |= (TR3_SEE_INVIS);
2514 (*f2) |= (TR2_HOLD_LIFE);
2515 (*f2) |= (TR2_RES_NETHER);
2516 (*f2) |= (TR2_RES_POIS);
2517 (*f3) |= (TR3_SLOW_DIGEST);
2519 if (p_ptr->lev > 34)
2520 (*f3) |= TR3_TELEPATHY;
2523 (*f2) |= (TR2_RES_LITE);
2524 (*f3) |= (TR3_FEATHER);
2526 (*f1) |= (TR1_SPEED);
2529 (*f2) |= (TR2_RES_SOUND);
2530 (*f2) |= (TR2_RES_CONF);
2533 (*f3) |= (TR3_FEATHER);
2534 (*f3) |= (TR3_SEE_INVIS);
2537 (*f2) |= (TR2_RES_FIRE);
2538 (*f2) |= (TR2_RES_NETHER);
2539 (*f2) |= (TR2_HOLD_LIFE);
2541 (*f3) |= (TR3_SEE_INVIS);
2544 (*f2) |= (TR2_SUST_CON);
2547 (*f3) |= (TR3_FEATHER);
2550 (*f2) |= (TR2_RES_CONF);
2553 (*f2) |= (TR2_FREE_ACT);
2554 (*f2) |= (TR2_RES_POIS);
2555 (*f3) |= (TR3_SLOW_DIGEST);
2556 (*f2) |= (TR2_HOLD_LIFE);
2566 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2568 (*f3) &= ~(TR3_REGEN);
2571 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2572 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2573 (p_ptr->muta3 & MUT3_SHORT_LEG))
2578 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2580 (*f3) |= TR3_SH_ELEC;
2583 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2585 (*f3) |= TR3_SH_FIRE;
2589 if (p_ptr->muta3 & MUT3_WINGS)
2591 (*f3) |= TR3_FEATHER;
2594 if (p_ptr->muta3 & MUT3_FEARLESS)
2596 (*f2) |= (TR2_RES_FEAR);
2599 if (p_ptr->muta3 & MUT3_REGEN)
2604 if (p_ptr->muta3 & MUT3_ESP)
2606 (*f3) |= TR3_TELEPATHY;
2609 if (p_ptr->muta3 & MUT3_MOTION)
2611 (*f2) |= TR2_FREE_ACT;
2615 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2616 (*f3) |= TR3_AGGRAVATE;
2617 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2619 (*f2) |= (TR2_RES_BLIND);
2620 (*f2) |= (TR2_RES_CONF);
2621 (*f2) |= (TR2_HOLD_LIFE);
2622 (*f3) |= (TR3_LITE);
2624 (*f1) |= (TR1_SPEED);
2626 if (p_ptr->special_defense & KATA_FUUJIN)
2627 (*f2) |= TR2_REFLECT;
2628 if (p_ptr->special_defense & KAMAE_GENBU)
2629 (*f2) |= TR2_REFLECT;
2630 if (p_ptr->special_defense & KAMAE_SUZAKU)
2631 (*f3) |= TR3_FEATHER;
2632 if (p_ptr->special_defense & KAMAE_SEIRYU)
2634 (*f2) |= (TR2_RES_FIRE);
2635 (*f2) |= (TR2_RES_COLD);
2636 (*f2) |= (TR2_RES_ACID);
2637 (*f2) |= (TR2_RES_ELEC);
2638 (*f2) |= (TR2_RES_POIS);
2639 (*f3) |= (TR3_FEATHER);
2640 (*f3) |= (TR3_SH_FIRE);
2641 (*f3) |= (TR3_SH_ELEC);
2642 (*f3) |= (TR3_SH_COLD);
2644 if (p_ptr->special_defense & KATA_MUSOU)
2646 (*f2) |= TR2_RES_FEAR;
2647 (*f2) |= TR2_RES_LITE;
2648 (*f2) |= TR2_RES_DARK;
2649 (*f2) |= TR2_RES_BLIND;
2650 (*f2) |= TR2_RES_CONF;
2651 (*f2) |= TR2_RES_SOUND;
2652 (*f2) |= TR2_RES_SHARDS;
2653 (*f2) |= TR2_RES_NETHER;
2654 (*f2) |= TR2_RES_NEXUS;
2655 (*f2) |= TR2_RES_CHAOS;
2656 (*f2) |= TR2_RES_DISEN;
2657 (*f2) |= TR2_REFLECT;
2658 (*f2) |= TR2_HOLD_LIFE;
2659 (*f2) |= TR2_FREE_ACT;
2660 (*f3) |= TR3_SH_FIRE;
2661 (*f3) |= TR3_SH_ELEC;
2662 (*f3) |= TR3_SH_COLD;
2663 (*f3) |= TR3_FEATHER;
2665 (*f3) |= TR3_SEE_INVIS;
2666 (*f3) |= TR3_TELEPATHY;
2667 (*f3) |= TR3_SLOW_DIGEST;
2669 (*f2) |= (TR2_SUST_STR);
2670 (*f2) |= (TR2_SUST_INT);
2671 (*f2) |= (TR2_SUST_WIS);
2672 (*f2) |= (TR2_SUST_DEX);
2673 (*f2) |= (TR2_SUST_CON);
2674 (*f2) |= (TR2_SUST_CHR);
2679 static void tim_player_flags(u32b *f1, u32b *f2, u32b *f3, bool im_and_res)
2682 (*f1) = (*f2) = (*f3) = 0L;
2684 if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2685 (*f2) |= TR2_RES_FEAR;
2686 if (p_ptr->tim_invis)
2687 (*f3) |= TR3_SEE_INVIS;
2688 if (p_ptr->tim_regen)
2690 if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2691 (*f3) |= TR3_TELEPATHY;
2692 if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2694 if ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2696 (*f2) |= (TR2_RES_FIRE);
2697 (*f2) |= (TR2_RES_COLD);
2698 (*f2) |= (TR2_RES_ACID);
2699 (*f2) |= (TR2_RES_ELEC);
2700 (*f2) |= (TR2_RES_POIS);
2704 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2705 (*f2) |= TR2_RES_ACID;
2706 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2707 (*f2) |= TR2_RES_ELEC;
2708 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2709 (*f2) |= TR2_RES_FIRE;
2710 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2711 (*f2) |= TR2_RES_COLD;
2715 if (p_ptr->oppose_acid)
2716 (*f2) |= TR2_RES_ACID;
2717 if (p_ptr->oppose_elec)
2718 (*f2) |= TR2_RES_ELEC;
2719 if (p_ptr->oppose_fire)
2720 (*f2) |= TR2_RES_FIRE;
2721 if (p_ptr->oppose_cold)
2722 (*f2) |= TR2_RES_COLD;
2724 if (p_ptr->oppose_pois)
2725 (*f2) |= TR2_RES_POIS;
2726 if (p_ptr->special_attack & ATTACK_ACID)
2727 (*f1) |= TR1_BRAND_ACID;
2728 if (p_ptr->special_attack & ATTACK_ELEC)
2729 (*f1) |= TR1_BRAND_ELEC;
2730 if (p_ptr->special_attack & ATTACK_FIRE)
2731 (*f1) |= TR1_BRAND_FIRE;
2732 if (p_ptr->special_attack & ATTACK_COLD)
2733 (*f1) |= TR1_BRAND_COLD;
2734 if (p_ptr->special_attack & ATTACK_POIS)
2735 (*f1) |= TR1_BRAND_POIS;
2736 if (p_ptr->special_defense & DEFENSE_ACID)
2737 (*f2) |= TR2_IM_ACID;
2738 if (p_ptr->special_defense & DEFENSE_ELEC)
2739 (*f2) |= TR2_IM_ELEC;
2740 if (p_ptr->special_defense & DEFENSE_FIRE)
2741 (*f2) |= TR2_IM_FIRE;
2742 if (p_ptr->special_defense & DEFENSE_COLD)
2743 (*f2) |= TR2_IM_COLD;
2744 if (p_ptr->wraith_form)
2745 (*f2) |= TR2_REFLECT;
2747 if (p_ptr->tim_reflect){
2748 (*f2) |= TR2_REFLECT;
2751 if (p_ptr->magicdef)
2753 (*f2) |= TR2_RES_BLIND;
2754 (*f2) |= TR2_RES_CONF;
2755 (*f2) |= TR2_REFLECT;
2756 (*f2) |= TR2_FREE_ACT;
2757 (*f3) |= TR3_FEATHER;
2759 if (p_ptr->tim_res_nether)
2761 (*f2) |= TR2_RES_NETHER;
2763 if (p_ptr->tim_sh_fire)
2765 (*f3) |= TR3_SH_FIRE;
2769 (*f2) |= TR2_RES_FEAR;
2770 (*f2) |= TR2_RES_LITE;
2771 (*f2) |= TR2_RES_DARK;
2772 (*f2) |= TR2_RES_BLIND;
2773 (*f2) |= TR2_RES_CONF;
2774 (*f2) |= TR2_RES_SOUND;
2775 (*f2) |= TR2_RES_SHARDS;
2776 (*f2) |= TR2_RES_NETHER;
2777 (*f2) |= TR2_RES_NEXUS;
2778 (*f2) |= TR2_RES_CHAOS;
2779 (*f2) |= TR2_RES_DISEN;
2780 (*f2) |= TR2_REFLECT;
2781 (*f2) |= TR2_HOLD_LIFE;
2782 (*f2) |= TR2_FREE_ACT;
2783 (*f3) |= TR3_SH_FIRE;
2784 (*f3) |= TR3_SH_ELEC;
2785 (*f3) |= TR3_SH_COLD;
2786 (*f3) |= TR3_FEATHER;
2788 (*f3) |= TR3_SEE_INVIS;
2789 (*f3) |= TR3_TELEPATHY;
2790 (*f3) |= TR3_SLOW_DIGEST;
2792 (*f2) |= (TR2_SUST_STR);
2793 (*f2) |= (TR2_SUST_INT);
2794 (*f2) |= (TR2_SUST_WIS);
2795 (*f2) |= (TR2_SUST_DEX);
2796 (*f2) |= (TR2_SUST_CON);
2797 (*f2) |= (TR2_SUST_CHR);
2805 static void display_player_equippy(int y, int x)
2815 /* Dump equippy chars */
2816 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2819 o_ptr = &inventory[i];
2821 a = object_attr(o_ptr);
2822 c = object_char(o_ptr);
2824 /* Clear the part of the screen */
2825 if (!equippy_chars || !o_ptr->k_idx)
2832 Term_putch(x + i - INVEN_RARM, y, a, c);
2837 void print_equippy(void)
2839 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY);
2846 static void known_obj_immunity(u32b *f1, u32b *f2, u32b *f3)
2851 (*f1) = (*f2) = (*f3) = 0L;
2853 /* Check equipment */
2854 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2856 u32b o_f1, o_f2, o_f3;
2861 o_ptr = &inventory[i];
2863 if (!o_ptr->k_idx) continue;
2866 object_flags_known(o_ptr, &o_f1, &o_f2, &o_f3);
2868 if (o_f2 & TR2_IM_ACID) (*f2) |= TR2_RES_ACID;
2869 if (o_f2 & TR2_IM_ELEC) (*f2) |= TR2_RES_ELEC;
2870 if (o_f2 & TR2_IM_FIRE) (*f2) |= TR2_RES_FIRE;
2871 if (o_f2 & TR2_IM_COLD) (*f2) |= TR2_RES_COLD;
2875 static void player_immunity(u32b *f1, u32b *f2, u32b *f3)
2878 (*f1) = (*f2) = (*f3) = 0L;
2880 if (prace_is_(RACE_SPECTRE))
2881 (*f2) |= TR2_RES_NETHER;
2882 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2883 (*f2) |= TR2_RES_DARK;
2884 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2885 (*f2) |= TR2_RES_FIRE;
2886 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2887 (*f2) |= TR2_RES_ACID;
2890 static void tim_player_immunity(u32b *f1, u32b *f2, u32b *f3)
2893 (*f1) = (*f2) = (*f3) = 0L;
2895 if (p_ptr->special_defense & DEFENSE_ACID)
2896 (*f2) |= TR2_RES_ACID;
2897 if (p_ptr->special_defense & DEFENSE_ELEC)
2898 (*f2) |= TR2_RES_ELEC;
2899 if (p_ptr->special_defense & DEFENSE_FIRE)
2900 (*f2) |= TR2_RES_FIRE;
2901 if (p_ptr->special_defense & DEFENSE_COLD)
2902 (*f2) |= TR2_RES_COLD;
2903 if (p_ptr->wraith_form)
2904 (*f2) |= TR2_RES_DARK;
2907 static void player_vuln_flags(u32b *f1, u32b *f2, u32b *f3)
2910 (*f1) = (*f2) = (*f3) = 0L;
2912 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2914 (*f2) |= TR2_RES_ACID;
2915 (*f2) |= TR2_RES_ELEC;
2916 (*f2) |= TR2_RES_FIRE;
2917 (*f2) |= TR2_RES_COLD;
2919 if (prace_is_(RACE_ANDROID))
2920 (*f2) |= TR2_RES_ELEC;
2921 if (prace_is_(RACE_ENT))
2922 (*f2) |= TR2_RES_FIRE;
2923 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2924 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2925 (*f2) |= TR2_RES_LITE;
2929 * Helper function, see below
2931 static void display_player_flag_aux(int row, int col, char *header,
2932 int n, u32b flag1, u32b flag2,
2933 u32b im_f[], u32b vul_f)
2939 if ((vul_f & flag1) && !((im_f[0] | im_f[1] | im_f[2]) & flag1))
2943 c_put_str(TERM_WHITE, header, row, col);
2946 col += strlen(header) + 1;
2948 /* Check equipment */
2949 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2952 f[0] = f[1] = f[2] = 0L;
2955 o_ptr = &inventory[i];
2958 object_flags_known(o_ptr, &f[0], &f[1], &f[2]);
2961 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2964 if (f[n - 1] & flag1) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2965 if (f[n - 1] & flag2) c_put_str(TERM_WHITE, "*", row, col);
2972 player_flags(&f[0], &f[1], &f[2]);
2975 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2978 if (f[n-1] & flag1) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2980 /* Timed player flags */
2981 tim_player_flags(&f[0], &f[1], &f[2], TRUE);
2984 if (f[n-1] & flag1) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2987 if (im_f[2] & flag1) c_put_str(TERM_YELLOW, "*", row, col);
2988 if (im_f[1] & flag1) c_put_str(TERM_WHITE, "*", row, col);
2991 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2996 * Special display, part 1
2998 static void display_player_flag_info(void)
3003 u32b im_f[3][3], vul_f[3];
3005 known_obj_immunity(&im_f[0][0], &im_f[1][0], &im_f[2][0]);
3006 player_immunity(&im_f[0][1], &im_f[1][1], &im_f[2][1]);
3007 tim_player_immunity(&im_f[0][2], &im_f[1][2], &im_f[2][2]);
3009 player_vuln_flags(&vul_f[0], &vul_f[1], &vul_f[2]);
3016 display_player_equippy(row-2, col+8);
3017 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3020 display_player_flag_aux(row+0, col, "ÂÑ»À :", 2, TR2_RES_ACID, TR2_IM_ACID, im_f[1], vul_f[1]);
3021 display_player_flag_aux(row+1, col, "ÂÑÅÅ·â:", 2, TR2_RES_ELEC, TR2_IM_ELEC, im_f[1], vul_f[1]);
3022 display_player_flag_aux(row+2, col, "ÂѲбê:", 2, TR2_RES_FIRE, TR2_IM_FIRE, im_f[1], vul_f[1]);
3023 display_player_flag_aux(row+3, col, "ÂÑÎ䵤:", 2, TR2_RES_COLD, TR2_IM_COLD, im_f[1], vul_f[1]);
3024 display_player_flag_aux(row+4, col, "ÂÑÆÇ :", 2, TR2_RES_POIS, 0, im_f[1], vul_f[1]);
3025 display_player_flag_aux(row+5, col, "ÂÑÁ®¸÷:", 2, TR2_RES_LITE, 0, im_f[1], vul_f[1]);
3026 display_player_flag_aux(row+6, col, "ÂѰŹõ:", 2, TR2_RES_DARK, 0, im_f[1], vul_f[1]);
3027 display_player_flag_aux(row+7, col, "ÂÑÇËÊÒ:", 2, TR2_RES_SHARDS, 0, im_f[1], vul_f[1]);
3028 display_player_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", 2, TR2_RES_BLIND, 0, im_f[1], vul_f[1]);
3029 display_player_flag_aux(row+9, col, "ÂѺ®Íð:", 2, TR2_RES_CONF, 0, im_f[1], vul_f[1]);
3031 display_player_flag_aux(row+0, col, "Acid :", 2, TR2_RES_ACID, TR2_IM_ACID, im_f[1], vul_f[1]);
3032 display_player_flag_aux(row+1, col, "Elec :", 2, TR2_RES_ELEC, TR2_IM_ELEC, im_f[1], vul_f[1]);
3033 display_player_flag_aux(row+2, col, "Fire :", 2, TR2_RES_FIRE, TR2_IM_FIRE, im_f[1], vul_f[1]);
3034 display_player_flag_aux(row+3, col, "Cold :", 2, TR2_RES_COLD, TR2_IM_COLD, im_f[1], vul_f[1]);
3035 display_player_flag_aux(row+4, col, "Poison:", 2, TR2_RES_POIS, 0, im_f[1], vul_f[1]);
3036 display_player_flag_aux(row+5, col, "Light :", 2, TR2_RES_LITE, 0, im_f[1], vul_f[1]);
3037 display_player_flag_aux(row+6, col, "Dark :", 2, TR2_RES_DARK, 0, im_f[1], vul_f[1]);
3038 display_player_flag_aux(row+7, col, "Shard :", 2, TR2_RES_SHARDS, 0, im_f[1], vul_f[1]);
3039 display_player_flag_aux(row+8, col, "Blind :", 2, TR2_RES_BLIND, 0, im_f[1], vul_f[1]);
3040 display_player_flag_aux(row+9, col, "Conf :", 2, TR2_RES_CONF, 0, im_f[1], vul_f[1]);
3049 display_player_equippy(row-2, col+8);
3051 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3054 display_player_flag_aux(row+0, col, "Âѹ첻:", 2, TR2_RES_SOUND, 0, im_f[1], vul_f[1]);
3055 display_player_flag_aux(row+1, col, "ÂÑÃϹö:", 2, TR2_RES_NETHER, 0, im_f[1], vul_f[1]);
3056 display_player_flag_aux(row+2, col, "ÂÑ°øº®:", 2, TR2_RES_NEXUS, 0, im_f[1], vul_f[1]);
3057 display_player_flag_aux(row+3, col, "ÂÑ¥«¥ª:", 2, TR2_RES_CHAOS, 0, im_f[1], vul_f[1]);
3058 display_player_flag_aux(row+4, col, "ÂÑÎô²½:", 2, TR2_RES_DISEN, 0, im_f[1], vul_f[1]);
3059 display_player_flag_aux(row+5, col, "ÂѶ²ÉÝ:", 2, TR2_RES_FEAR, 0, im_f[1], vul_f[1]);
3060 display_player_flag_aux(row+6, col, "È¿¼Í :", 2, TR2_REFLECT, 0, im_f[1], vul_f[1]);
3061 display_player_flag_aux(row+7, col, "²Ð±ê¥ª:", 3, TR3_SH_FIRE, 0, im_f[2], vul_f[2]);
3062 display_player_flag_aux(row+8, col, "Åŵ¤¥ª:", 3, TR3_SH_ELEC, 0, im_f[2], vul_f[2]);
3063 display_player_flag_aux(row+9, col, "Î䵤¥ª:", 3, TR3_SH_COLD, 0, im_f[2], vul_f[2]);
3065 display_player_flag_aux(row+0, col, "Sound :", 2, TR2_RES_SOUND, 0, im_f[1], vul_f[1]);
3066 display_player_flag_aux(row+1, col, "Nether:", 2, TR2_RES_NETHER, 0, im_f[1], vul_f[1]);
3067 display_player_flag_aux(row+2, col, "Nexus :", 2, TR2_RES_NEXUS, 0, im_f[1], vul_f[1]);
3068 display_player_flag_aux(row+3, col, "Chaos :", 2, TR2_RES_CHAOS, 0, im_f[1], vul_f[1]);
3069 display_player_flag_aux(row+4, col, "Disnch:", 2, TR2_RES_DISEN, 0, im_f[1], vul_f[1]);
3070 display_player_flag_aux(row+5, col, "Fear :", 2, TR2_RES_FEAR, 0, im_f[1], vul_f[1]);
3071 display_player_flag_aux(row+6, col, "Reflct:", 2, TR2_REFLECT, 0, im_f[1], vul_f[1]);
3072 display_player_flag_aux(row+7, col, "AuFire:", 3, TR3_SH_FIRE, 0, im_f[2], vul_f[2]);
3073 display_player_flag_aux(row+8, col, "AuElec:", 3, TR3_SH_ELEC, 0, im_f[2], vul_f[2]);
3074 display_player_flag_aux(row+9, col, "AuCold:", 3, TR3_SH_COLD, 0, im_f[2], vul_f[2]);
3083 display_player_equippy(row-2, col+12);
3085 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3088 display_player_flag_aux(row+0, col, "²Ã® :", 1, TR1_SPEED, 0, im_f[0], vul_f[0]);
3089 display_player_flag_aux(row+1, col, "ÂÑËãáã :", 2, TR2_FREE_ACT, 0, im_f[1], vul_f[1]);
3090 display_player_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", 3, TR3_SEE_INVIS, 0, im_f[2], vul_f[2]);
3091 display_player_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", 2, TR2_HOLD_LIFE, 0, im_f[2], vul_f[1]);
3092 display_player_flag_aux(row+4, col, "¥Æ¥ì¥Ñ¥·¡¼:", 3, TR3_TELEPATHY, 0, im_f[2], vul_f[2]);
3093 display_player_flag_aux(row+5, col, "Ãپò½ :", 3, TR3_SLOW_DIGEST, 0, im_f[2], vul_f[2]);
3094 display_player_flag_aux(row+6, col, "µÞ²óÉü :", 3, TR3_REGEN, 0, im_f[2], vul_f[2]);
3095 display_player_flag_aux(row+7, col, "ÉâÍ· :", 3, TR3_FEATHER, 0, im_f[2], vul_f[2]);
3096 display_player_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", 3, TR3_LITE, 0, im_f[2], vul_f[2]);
3097 display_player_flag_aux(row+9, col, "¼ö¤¤ :", 3, (TR3_CURSED | TR3_HEAVY_CURSE), TR3_PERMA_CURSE, im_f[2], vul_f[2]);
3099 display_player_flag_aux(row+0, col, "Speed :", 1, TR1_SPEED, 0, im_f[0], vul_f[0]);
3100 display_player_flag_aux(row+1, col, "FreeAction:", 2, TR2_FREE_ACT, 0, im_f[1], vul_f[1]);
3101 display_player_flag_aux(row+2, col, "SeeInvisi.:", 3, TR3_SEE_INVIS, 0, im_f[2], vul_f[2]);
3102 display_player_flag_aux(row+3, col, "Hold Life :", 2, TR2_HOLD_LIFE, 0, im_f[1], vul_f[1]);
3103 display_player_flag_aux(row+4, col, "Telepathy :", 3, TR3_TELEPATHY, 0, im_f[2], vul_f[2]);
3104 display_player_flag_aux(row+5, col, "SlowDigest:", 3, TR3_SLOW_DIGEST, 0, im_f[2], vul_f[2]);
3105 display_player_flag_aux(row+6, col, "Regene. :", 3, TR3_REGEN, 0, im_f[2], vul_f[2]);
3106 display_player_flag_aux(row+7, col, "Levitation:", 3, TR3_FEATHER, 0, im_f[2], vul_f[2]);
3107 display_player_flag_aux(row+8, col, "Perm Lite :", 3, TR3_LITE, 0, im_f[2], vul_f[2]);
3108 display_player_flag_aux(row+9, col, "Cursed :", 3, (TR3_CURSED | TR3_HEAVY_CURSE), TR3_PERMA_CURSE, im_f[2], vul_f[2]);
3115 * Special display, part 2a
3117 static void display_player_misc_info(void)
3122 /* Display basics */
3124 put_str("̾Á° :", 1, 26);
3125 put_str("ÀÊÌ :", 3, 1);
3126 put_str("¼ï² :", 4, 1);
3127 put_str("¿¦¶È :", 5, 1);
3129 put_str("Name :", 1, 26);
3130 put_str("Sex :", 3, 1);
3131 put_str("Race :", 4, 1);
3132 put_str("Class :", 5, 1);
3135 strcpy(tmp,ap_ptr->title);
3142 strcat(tmp,player_name);
3144 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3145 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3146 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3147 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3149 /* Display extras */
3151 put_str("¥ì¥Ù¥ë:", 6, 1);
3152 put_str("£È£Ð :", 7, 1);
3153 put_str("£Í£Ð :", 8, 1);
3155 put_str("Level :", 6, 1);
3156 put_str("Hits :", 7, 1);
3157 put_str("Mana :", 8, 1);
3161 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3162 c_put_str(TERM_L_BLUE, buf, 6, 9);
3163 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3164 c_put_str(TERM_L_BLUE, buf, 7, 9);
3165 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3166 c_put_str(TERM_L_BLUE, buf, 8, 9);
3171 * Special display, part 2b
3173 * How to print out the modifications and sustains.
3174 * Positive mods with no sustain will be light green.
3175 * Positive mods with a sustain will be dark green.
3176 * Sustains (with no modification) will be a dark green 's'.
3177 * Negative mods (from a curse) will be red.
3178 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3179 * No mod, no sustain, will be a slate '.'
3181 static void display_player_stat_info(void)
3203 /* Print out the labels for the columns */
3205 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3206 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3207 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3208 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3209 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+33);
3211 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3212 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3213 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3214 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3215 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3219 /* Display the stats */
3220 for (i = 0; i < 6; i++)
3224 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3225 else r_adj = rp_ptr->r_adj[i];
3227 /* Calculate equipment adjustment */
3230 /* Icky formula to deal with the 18 barrier */
3231 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3232 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3233 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3234 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3235 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3236 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3238 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3239 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3241 if (prace_is_(RACE_ENT))
3247 if (p_ptr->lev > 25) r_adj++;
3248 if (p_ptr->lev > 40) r_adj++;
3249 if (p_ptr->lev > 45) r_adj++;
3252 if (p_ptr->lev > 25) r_adj--;
3253 if (p_ptr->lev > 40) r_adj--;
3254 if (p_ptr->lev > 45) r_adj--;
3260 e_adj -= cp_ptr->c_adj[i];
3261 e_adj -= ap_ptr->a_adj[i];
3263 /* Reduced name of stat */
3265 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3267 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3271 /* Internal "natural" max value. Maxes at 18/100 */
3272 /* This is useful to see if you are maxed out */
3273 cnv_stat(p_ptr->stat_max[i], buf);
3274 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3276 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3278 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3280 /* Race, class, and equipment modifiers */
3281 (void)sprintf(buf, "%3d", r_adj);
3282 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3283 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3284 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3285 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3286 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3287 (void)sprintf(buf, "%3d", (int)e_adj);
3288 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3290 /* Actual maximal modified value */
3291 cnv_stat(p_ptr->stat_top[i], buf);
3292 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3294 /* Only display stat_use if not maximal */
3295 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3297 cnv_stat(p_ptr->stat_use[i], buf);
3298 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3303 col = stat_col + 41;
3305 /* Header and Footer */
3306 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3308 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3310 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3314 /* Process equipment */
3315 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3318 o_ptr = &inventory[i];
3321 k_idx = o_ptr->k_idx;
3323 /* Acquire "known" flags */
3324 object_flags_known(o_ptr, &f1, &f2, &f3);
3326 /* Initialize color based of sign of pval. */
3327 for (stat = 0; stat < 6; stat++)
3340 if (o_ptr->pval > 0)
3346 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3351 /* Dark green for sustained stats */
3356 if (o_ptr->pval < 0)
3362 if (o_ptr->pval < 10) c = '0' - o_ptr->pval;
3367 else if (f2 & 1 << stat)
3369 /* Dark green "s" */
3374 /* Dump proper character */
3375 Term_putch(col, row + stat+1, a, c);
3383 player_flags(&f1, &f2, &f3);
3386 for (stat = 0; stat < 6; stat++)
3393 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3399 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3400 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3401 if (p_ptr->tsuyoshi) dummy += 4;
3403 else if (stat == A_WIS || stat == A_INT)
3405 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3406 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3408 else if (stat == A_DEX)
3410 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3411 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3412 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3414 else if (stat == A_CON)
3416 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3417 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3418 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3419 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3420 if (p_ptr->tsuyoshi) dummy += 4;
3422 else if (stat == A_CHR)
3424 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3425 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3426 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3427 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3428 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3429 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3445 if (dummy < 10) c = '0' + dummy;
3455 if (dummy < 10) c = '0' - dummy;
3464 /* Dark green "s" */
3471 Term_putch(col, row + stat+1, a, c);
3479 static cptr object_flag_names[96] =
3720 * Summarize resistances
3722 static void display_player_ben(void)
3735 for (i = 0; i < 6; i++) b[i] = 0;
3738 /* Scan equipment */
3739 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3742 o_ptr = &inventory[i];
3744 /* Known object flags */
3745 object_flags_known(o_ptr, &f1, &f2, &f3);
3748 if ((prace_is_(RACE_S_FAIRY)) && (f3 & TR3_AGGRAVATE))
3750 f3 &= ~(TR3_AGGRAVATE);
3755 b[0] |= (f1 & 0xFFFF);
3757 b[2] |= (f2 & 0xFFFF);
3759 b[4] |= (f3 & 0xFFFF);
3765 player_flags(&f1, &f2, &f3);
3768 b[0] |= (f1 & 0xFFFF);
3770 b[2] |= (f2 & 0xFFFF);
3772 b[4] |= (f3 & 0xFFFF);
3776 tim_player_flags(&f1, &f2, &f3, FALSE);
3779 b[0] |= (f1 & 0xFFFF);
3781 b[2] |= (f2 & 0xFFFF);
3783 b[4] |= (f3 & 0xFFFF);
3785 color[0] = (u16b)(f1 & 0xFFFF);
3786 color[1] = (u16b)(f1 >> 16);
3787 color[2] = (u16b)(f2 & 0xFFFF);
3788 color[3] = (u16b)(f2 >> 16);
3789 color[4] = (u16b)(f3 & 0xFFFF);
3790 color[5] = (u16b)(f3 >> 16);
3793 for (x = 0; x < 6; x++)
3796 for (y = 0; y < 16; y++)
3798 byte a = TERM_SLATE;
3801 cptr name = object_flag_names[16*x+y];
3804 if (!name) continue;
3807 Term_putstr(x * 13, y + 4, -1, TERM_WHITE, name);
3810 Term_putch(x * 13 + 10, y + 4, TERM_WHITE, ':');
3815 if (color[x] & (1<<y))
3828 Term_putch(x * 13 + 11, y + 4, a, c);
3835 * Summarize resistances
3837 static void display_player_ben_one(int mode)
3849 /* Scan equipment */
3850 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3853 n = (i - INVEN_RARM);
3856 o_ptr = &inventory[i];
3858 object_flags_known(o_ptr, &f1, &f2, &f3);
3860 if ((prace_is_(RACE_S_FAIRY)) && (f3 & TR3_AGGRAVATE))
3862 f3 &= ~(TR3_AGGRAVATE);
3867 b[n][0] = (u16b)(f1 & 0xFFFF);
3868 b[n][1] = (u16b)(f1 >> 16);
3869 b[n][2] = (u16b)(f2 & 0xFFFF);
3870 b[n][3] = (u16b)(f2 >> 16);
3871 b[n][4] = (u16b)(f3 & 0xFFFF);
3872 b[n][5] = (u16b)(f3 >> 16);
3880 player_flags(&f1, &f2, &f3);
3883 b[n][0] = (u16b)(f1 & 0xFFFF);
3884 b[n][1] = (u16b)(f1 >> 16);
3885 b[n][2] = (u16b)(f2 & 0xFFFF);
3886 b[n][3] = (u16b)(f2 >> 16);
3887 b[n][4] = (u16b)(f3 & 0xFFFF);
3888 b[n][5] = (u16b)(f3 >> 16);
3891 tim_player_flags(&f1, &f2, &f3, FALSE);
3894 b[n][0] |= (f1 & 0xFFFF);
3895 b[n][1] |= (f1 >> 16);
3896 b[n][2] |= (f2 & 0xFFFF);
3897 b[n][3] |= (f2 >> 16);
3898 b[n][4] |= (f3 & 0xFFFF);
3899 b[n][5] |= (f3 >> 16);
3900 color[0] = (u16b)(f1 & 0xFFFF);
3901 color[1] = (u16b)(f1 >> 16);
3902 color[2] = (u16b)(f2 & 0xFFFF);
3903 color[3] = (u16b)(f2 >> 16);
3904 color[4] = (u16b)(f3 & 0xFFFF);
3905 color[5] = (u16b)(f3 >> 16);
3909 for (x = 0; x < 3; x++)
3912 display_player_equippy(2, x * 26 + 11);
3915 Term_putstr(x * 26 + 11, 3, -1, TERM_WHITE, "abcdefghijkl@");
3918 for (y = 0; y < 16; y++)
3920 cptr name = object_flag_names[48*mode+16*x+y];
3923 if (!name) continue;
3926 Term_putstr(x * 26, y + 4, -1, TERM_WHITE, name);
3929 Term_putch(x * 26 + 10, y + 4, TERM_WHITE, ':');
3932 for (n = 0; n < 13; n++)
3934 byte a = TERM_SLATE;
3938 if (b[n][3*mode+x] & (1<<y))
3940 if ((n == 12) && (color[3*mode+x] & (1<<y)))
3953 Term_putch(x * 26 + 11 + n, y + 4, a, c);
3961 * Display the character on the screen (various modes)
3963 * The top two and bottom two lines are left blank.
3965 * Mode 0 = standard display with skills
3966 * Mode 1 = standard display with history
3967 * Mode 2 = summary of various things
3968 * Mode 3 = current flags (combined)
3969 * Mode 4 = current flags (part 1)
3970 * Mode 5 = current flags (part 2)
3971 * Mode 6 = mutations
3973 void display_player(int mode)
3982 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && skip_mutations)
3991 if ((mode == 0) || (mode == 1))
3993 /* Name, Sex, Race, Class */
3995 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3997 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
4000 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
4001 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
4002 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
4003 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
4008 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
4010 strcpy(tmp, realm_names[p_ptr->realm1]);
4011 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
4014 if (p_ptr->pclass == CLASS_CHAOS_WARRIOR)
4015 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
4017 /* Age, Height, Weight, Social */
4018 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
4020 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
4021 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
4022 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
4023 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
4025 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
4026 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
4027 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
4028 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
4030 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
4033 /* Display the stats */
4034 for (i = 0; i < 6; i++)
4036 /* Special treatment of "injured" stats */
4037 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
4041 /* Use lowercase stat name */
4042 put_str(stat_names_reduced[i], 3 + i, 54);
4044 /* Get the current stat */
4045 value = p_ptr->stat_use[i];
4047 /* Obtain the current stat (modified) */
4048 cnv_stat(value, buf);
4050 /* Display the current stat (modified) */
4051 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
4053 /* Acquire the max stat */
4054 value = p_ptr->stat_top[i];
4056 /* Obtain the maximum stat (modified) */
4057 cnv_stat(value, buf);
4059 /* Display the maximum stat (modified) */
4060 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
4063 /* Normal treatment of "normal" stats */
4066 /* Assume uppercase stat name */
4067 put_str(stat_names[i], 3 + i, 54);
4069 /* Obtain the current stat (modified) */
4070 cnv_stat(p_ptr->stat_use[i], buf);
4072 /* Display the current stat (modified) */
4073 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
4076 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
4078 c_put_str(TERM_WHITE, "!", 3+i, 59);
4082 /* Display "history" info */
4086 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
4088 put_str("(Character Background)", 11, 25);
4091 for (i = 0; i < 4; i++)
4093 put_str(history[i], i + 12, 10);
4097 if (death && total_winner)
4101 put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Î %d ³¬¤Ç°úÂष¤¿¡£", map_name(), dun_level), 5 + 12, 10);
4103 put_str(format("...You retired from the adventure at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
4107 put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Ç°úÂष¤¿¡£", map_name()), 5 + 12, 10);
4109 put_str(format("...You retired from the adventure at %s.", map_name()), 5 + 12, 10);
4116 put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Î %d ³¬¤Ç»à¤ó¤À¡£", map_name(), dun_level), 5 + 12, 10);
4118 put_str(format("...You were dead at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
4122 put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Ç»à¤ó¤À¡£", map_name()), 5 + 12, 10);
4124 put_str(format("...You were dead at %s.", map_name()), 5 + 12, 10);
4131 put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level), 5 + 12, 10);
4133 put_str(format("...Now, you are exploring at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
4137 put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name()), 5 + 12, 10);
4139 put_str(format("...Now, you are in %s.", map_name()), 5 + 12, 10);
4144 /* Display "various" info */
4147 display_player_middle();
4148 display_player_various();
4155 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4158 display_player_misc_info();
4159 display_player_stat_info();
4160 display_player_flag_info();
4166 display_player_ben();
4171 do_cmd_knowledge_mutations();
4177 display_player_ben_one(mode % 2);
4181 errr make_character_dump(FILE *fff)
4188 char o_name[MAX_NLEN];
4192 #ifndef FAKE_VERSION
4194 fprintf(fff, " [Angband %d.%d.%d Character Dump]\n\n",
4195 VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
4198 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4199 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4201 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
4202 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4209 /* Display player */
4212 /* Dump part of the screen */
4213 for (y = 1; y < 22; y++)
4216 for (x = 0; x < 79; x++)
4218 /* Get the attr/char */
4219 (void)(Term_what(x, y, &a, &c));
4225 /* End the string */
4228 /* Kill trailing spaces */
4229 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4233 fprintf(fff, "%s\n", buf);
4235 fprintf(fff, "%s\n", buf);
4240 /* Display history */
4243 /* Dump part of the screen */
4244 for (y = 10; y < 18; y++)
4247 for (x = 0; x < 79; x++)
4249 /* Get the attr/char */
4250 (void)(Term_what(x, y, &a, &c));
4256 /* End the string */
4259 /* Kill trailing spaces */
4260 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4263 fprintf(fff, "%s\n", buf);
4267 /* Display history */
4270 /* Dump part of the screen */
4271 for (y = 2; y < 22; y++)
4274 for (x = 0; x < 79; x++)
4276 /* Get the attr/char */
4277 (void)(Term_what(x, y, &a, &c));
4279 /* Dump it (Ignore equippy tile graphic) */
4286 /* End the string */
4289 /* Kill trailing spaces */
4290 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4293 fprintf(fff, "%s\n", buf);
4296 for (i = 0; i < p_ptr->count / 80; i++)
4299 for (i = 0; i < p_ptr->count % 80; i++)
4304 for (i = m_max - 1; i >= 1; i--)
4306 monster_type *m_ptr = &m_list[i];
4309 if (!m_ptr->r_idx) continue;
4310 if (!is_pet(m_ptr)) continue;
4311 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4315 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4317 fprintf(fff, "\n [leading pets]\n\n");
4321 monster_desc(pet_name, m_ptr, 0x88);
4322 fprintf(fff, "%s", pet_name);
4323 if (p_ptr->riding == i)
4325 fprintf(fff, " ¾èÇÏÃæ");
4327 fprintf(fff, " riding");
4331 if (pet) fprintf(fff, "\n");
4334 if (death && !total_winner)
4337 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4339 fprintf(fff, "\n [Last messages]\n\n");
4341 for (i = MIN(message_num(), 30); i >= 0; i--)
4343 fprintf(fff,"> %s\n",message_str((s16b)i));
4349 fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó] \n");
4351 fprintf(fff, "\n [Miscellaneous information]\n");
4355 fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4357 fprintf(fff, "\n Recall Depth:\n");
4359 for (y = 1; y < max_d_idx; y++)
4363 if (!d_info[y].maxdepth) continue;
4364 if (!max_dlv[y]) continue;
4365 if (d_info[y].final_guardian)
4367 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4369 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4372 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4374 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4380 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4382 fprintf(fff, "\n Preserve Mode: ON");
4387 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4389 fprintf(fff, "\n Preserve Mode: OFF");
4393 if (ironman_autoscum)
4395 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ALWAYS");
4397 fprintf(fff, "\n Autoscum: ALWAYS");
4402 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ON");
4404 fprintf(fff, "\n Autoscum: ON");
4409 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : OFF");
4411 fprintf(fff, "\n Autoscum: OFF");
4415 if (ironman_small_levels)
4417 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4419 fprintf(fff, "\n Small Levels: ALWAYS");
4422 else if (always_small_levels)
4424 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4426 fprintf(fff, "\n Small Levels: ON");
4429 else if (small_levels)
4431 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4433 fprintf(fff, "\n Small Levels: ENABLED");
4438 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4440 fprintf(fff, "\n Small Levels: OFF");
4446 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4448 fprintf(fff, "\n Vanilla Town: ON");
4453 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4455 fprintf(fff, "\n Lite Town: ON");
4461 fprintf(fff, "\n Ź¤Ê¤·: ON");
4463 fprintf(fff, "\n No Shops: ON");
4467 if (ironman_downward)
4469 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4471 fprintf(fff, "\n Diving only: ON");
4477 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®: ON");
4479 fprintf(fff, "\n Unusual rooms: ON");
4483 if (ironman_nightmare)
4485 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4487 fprintf(fff, "\n Nightmare Mode: ON");
4491 if (ironman_empty_levels)
4493 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4495 fprintf(fff, "\n Arena Levels: ALWAYS");
4498 else if (empty_levels)
4500 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ON");
4502 fprintf(fff, "\n Arena Levels: ENABLED");
4507 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4509 fprintf(fff, "\n Arena Levels: OFF");
4514 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4516 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4519 if (p_ptr->arena_number == 99)
4522 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4524 fprintf(fff, "\n Arena: defeated\n");
4527 else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4530 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4532 fprintf(fff, "\n Arena: True Champion\n");
4535 else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4538 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4540 fprintf(fff, "\n Arena: Champion\n");
4546 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4548 fprintf(fff, "\n Arena: %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4554 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4556 fprintf(fff, "\n You have done something illegal.");
4560 if (stupid_monsters)
4562 fprintf(fff, "\n Ũ¤Ï¶ò¤«¤Ê¹ÔÆ°¤ò¼è¤ê¤Þ¤¹¡£");
4564 fprintf(fff, "\n Your opponents are behaving stupidly.");
4570 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï»à¤ò²óÈò¤¹¤ë¥¤¥ó¥Á¥¤ÊÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£");
4572 fprintf(fff, "\n You possess munchkinish power over death.");
4577 /* Monsters slain */
4582 for (k = 1; k < max_r_idx; k++)
4584 monster_race *r_ptr = &r_info[k];
4586 if (r_ptr->flags1 & RF1_UNIQUE)
4588 bool dead = (r_ptr->max_num == 0);
4596 s16b This = r_ptr->r_pkills;
4606 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4608 fprintf(fff,"\n You have defeated no enemies yet.\n");
4611 else if (Total == 1)
4613 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4615 fprintf(fff,"\n You have defeated one enemy.\n");
4620 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4622 fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4628 if (p_ptr->old_race1 || p_ptr->old_race2)
4631 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4633 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4635 for (i = 0; i < MAX_RACES; i++)
4637 if (p_ptr->start_race == i) continue;
4640 if (!(p_ptr->old_race1 & 1L << i)) continue;
4644 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4647 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4649 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4654 if (p_ptr->old_realm)
4656 for (i = 0; i < MAX_MAGIC; i++)
4658 if (!(p_ptr->old_realm & 1L << i)) continue;
4660 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4662 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4668 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4670 fprintf(fff, "\n\n [Virtues]\n\n");
4674 fprintf(fff, "°À : %s\n", your_alignment());
4676 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4681 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4684 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4686 fprintf(fff, "\n\n [Mutations]\n\n");
4689 dump_mutations(fff);
4693 /* Skip some lines */
4694 fprintf(fff, "\n\n");
4697 /* Dump the equipment */
4701 fprintf(fff, " [ ¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4703 fprintf(fff, " [Character Equipment]\n\n");
4706 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4708 object_desc(o_name, &inventory[i], TRUE, 3);
4709 if ((i == INVEN_LARM) && p_ptr->ryoute)
4711 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4713 strcpy(o_name, "(wielding with two-hands)");
4715 fprintf(fff, "%c%s %s\n",
4716 index_to_label(i), paren, o_name);
4718 fprintf(fff, "\n\n");
4721 /* Dump the inventory */
4723 fprintf(fff, " [ ¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4725 fprintf(fff, " [Character Inventory]\n\n");
4728 for (i = 0; i < INVEN_PACK; i++)
4730 /* Don't dump the empty slots */
4731 if (!inventory[i].k_idx) break;
4733 /* Dump the inventory slots */
4734 object_desc(o_name, &inventory[i], TRUE, 3);
4735 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4738 /* Add an empty line */
4739 fprintf(fff, "\n\n");
4741 process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
4743 /* Print all homes in the different towns */
4744 st_ptr = &town[1].store[STORE_HOME];
4746 /* Home -- if anything there */
4747 if (st_ptr->stock_num)
4749 /* Header with name of the town */
4751 fprintf(fff, " [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4753 fprintf(fff, " [Home Inventory]\n");
4757 /* Dump all available items */
4758 for (i = 0; i < st_ptr->stock_num; i++)
4762 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4764 fprintf(fff, "\n ( page %d )\n", x++);
4766 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4767 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4770 /* Add an empty line */
4771 fprintf(fff, "\n\n");
4775 /* Print all homes in the different towns */
4776 st_ptr = &town[1].store[STORE_MUSEUM];
4778 /* Home -- if anything there */
4779 if (st_ptr->stock_num)
4781 /* Header with name of the town */
4783 fprintf(fff, " [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4785 fprintf(fff, " [Museum]\n");
4789 /* Dump all available items */
4790 for (i = 0; i < st_ptr->stock_num; i++)
4793 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4794 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4795 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4797 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4798 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4799 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4804 /* Add an empty line */
4805 fprintf(fff, "\n\n");
4812 * Hack -- Dump a character description file
4814 * XXX XXX XXX Allow the "full" flag to dump additional info,
4815 * and trigger its usage from various places in the code.
4817 errr file_character(cptr name, bool full)
4826 /* Build the filename */
4827 path_build(buf, 1024, ANGBAND_DIR_USER, name);
4829 /* File type is "TEXT" */
4830 FILE_TYPE(FILE_TYPE_TEXT);
4832 /* Check for existing file */
4833 fd = fd_open(buf, O_RDONLY);
4840 /* Close the file */
4845 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4847 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4852 if (get_check(out_val)) fd = -1;
4855 /* Open the non-existing file */
4856 if (fd < 0) fff = my_fopen(buf, "w");
4863 msg_format("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª");
4865 msg_format("Character dump failed!");
4874 (void)make_character_dump(fff);
4884 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4886 msg_print("Character dump successful.");
4896 typedef struct file_tag
4903 typedef struct file_tags
4910 static void add_tag(file_tags *the_tags, cptr name, int line)
4912 if (the_tags->index < 64)
4914 file_tag *tag = &(the_tags->tags[the_tags->index]);
4916 /* Set the name and end it with '\0' */
4917 strncpy(tag->name, name, 31);
4918 tag->name[31] = '\0';
4920 /* Set the line-number */
4921 tag->line_number = line;
4923 /* Increase the number of tags */
4929 static int get_line(file_tags *the_tags, cptr name)
4933 /* Search for the tag */
4934 for (i = 0; i < the_tags->index; i++)
4936 if (streq(the_tags->tags[i].name, name))
4938 return the_tags->tags[i].line_number;
4948 * Recursive file perusal.
4950 * Return FALSE on 'Q', otherwise TRUE.
4952 * Process various special text in the input file, including
4953 * the "menu" structures used by the "help file" system.
4955 * XXX XXX XXX Consider using a temporary file.
4957 * XXX XXX XXX Allow the user to "save" the current file.
4959 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4963 /* Number of "real" lines passed by */
4966 /* Number of "real" lines in the file */
4969 /* Backup value for "line" */
4975 /* This screen has sub-screens */
4978 /* Current help file */
4981 /* Find this string (if any) */
4984 /* Jump to this tag */
4987 /* Hold a string to find */
4990 /* Hold a string to show */
4994 char filename[1024];
4996 /* Describe this thing */
5002 /* General buffer */
5005 /* Lower case version of the buffer, for searching */
5008 /* Aux pointer for making lc_buf (and find!) lowercase */
5011 /* Sub-menu information */
5014 /* Tags for in-file references */
5017 bool reverse = (line < 0);
5026 strcpy(caption, "");
5028 /* Wipe the hooks */
5029 for (i = 0; i < 68; i++)
5037 /* Copy the filename */
5038 strcpy(filename, name);
5040 n = strlen(filename);
5042 /* Extract the tag from the filename */
5043 for (i = 0; i < n; i++)
5045 if (filename[i] == '#')
5048 tag = filename + i + 1;
5053 /* Redirect the name */
5056 /* Hack XXX XXX XXX */
5060 strcpy(caption, what);
5062 /* Access the "file" */
5066 fff = my_fopen(path, "r");
5069 /* Look in "help" */
5074 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5076 sprintf(caption, "Help file '%s'", name);
5080 /* Build the filename */
5081 path_build(path, 1024, ANGBAND_DIR_HELP, name);
5084 fff = my_fopen(path, "r");
5087 /* Look in "info" */
5092 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5094 sprintf(caption, "Info file '%s'", name);
5098 /* Build the filename */
5099 path_build(path, 1024, ANGBAND_DIR_INFO, name);
5102 fff = my_fopen(path, "r");
5105 /* Look in "info" */
5108 /* Build the filename */
5109 path_build(path, 1024, ANGBAND_DIR, name);
5111 for (i = 0; path[i]; i++)
5112 if ('\\' == path[i])
5113 path[i] = PATH_SEP[0];
5117 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5119 sprintf(caption, "Info file '%s'", name);
5123 fff = my_fopen(path, "r");
5131 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5133 msg_format("Cannot open '%s'.", name);
5143 /* Pre-Parse the file */
5146 /* Read a line or stop */
5147 if (my_fgets(fff, buf, 1024)) break;
5149 /* XXX Parse "menu" items */
5150 if (prefix(buf, "***** "))
5152 /* Notice "menu" requests */
5153 if ((buf[6] == '[') && (isdigit(buf[7]) || isalpha(buf[7])))
5155 /* This is a menu file */
5158 /* Extract the menu item */
5159 k = isdigit(buf[7]) ? D2I(buf[7]) : buf[7] - 'A' + 10;
5161 if ((buf[8] == ']') && (buf[9] == ' '))
5163 /* Extract the menu item */
5164 strncpy(hook[k], buf + 10, 31);
5166 /* Make sure it's null-terminated */
5170 /* Notice "tag" requests */
5171 else if (buf[6] == '<')
5173 buf[strlen(buf) - 1] = '\0';
5174 add_tag(&tags, buf + 7, next);
5181 /* Count the "real" lines */
5185 /* Save the number of "real" lines */
5188 /* start from bottom when reverse mode */
5189 if (line == -1) line = ((size-1)/20)*20;
5191 /* Go to the tagged line */
5192 if (tag) line = get_line(&tags, tag);
5194 /* Display the file */
5200 /* Restart when necessary */
5201 if (line >= size) line = 0;
5204 /* Re-open the file if needed */
5210 /* Hack -- Re-Open the file */
5211 fff = my_fopen(path, "r");
5214 if (!fff) return (FALSE);
5216 /* File has been restarted */
5220 /* Goto the selected line */
5224 if (my_fgets(fff, buf, 1024)) break;
5226 /* Skip tags/links */
5227 if (prefix(buf, "***** ")) continue;
5229 /* Count the lines */
5233 /* Dump the next 20 lines of the file */
5234 for (i = 0; i < 20; )
5236 /* Hack -- track the "first" line */
5237 if (!i) line = next;
5239 /* Get a line of the file or stop */
5240 if (my_fgets(fff, buf, 1024)) break;
5242 /* Hack -- skip "special" lines */
5243 if (prefix(buf, "***** ")) continue;
5245 /* Count the "real" lines */
5248 /* Make a lower case version of buf for searching */
5249 strcpy(lc_buf, buf);
5251 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5254 if (iskanji(*lc_buf_ptr))
5258 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5261 /* Hack -- keep searching */
5262 if (find && !i && !strstr(lc_buf, find)) continue;
5264 /* Hack -- stop searching */
5268 Term_putstr(0, i+2, -1, TERM_WHITE, buf);
5270 /* Hilite "shower" */
5275 /* Display matches */
5276 while ((str = strstr(str, shower)) != NULL)
5278 int len = strlen(shower);
5280 /* Display the match */
5281 Term_putstr(str-lc_buf, i+2, len, TERM_YELLOW, &buf[str-lc_buf]);
5288 /* Count the printed lines */
5292 /* Hack -- failed search */
5302 /* Show a general "title" */
5307 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5309 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5312 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5313 caption, line, size), 0, 0);
5323 caption, line, size), 0, 0);
5326 /* Prompt -- menu screen */
5331 prt("[ ÈÖ¹æ¤òÆþÎϤ·¤Æ²¼¤µ¤¤( ESC¤Ç½ªÎ» ) ]", 23, 0);
5333 prt("[Press a Number, or ESC to exit.]", 23, 0);
5338 /* Prompt -- small files */
5339 else if (size <= 20)
5343 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", 23, 0);
5345 prt("[Press ESC to exit.]", 23, 0);
5350 /* Prompt -- large files */
5355 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", 23, 0);
5357 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", 23, 0);
5359 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", 23, 0);
5363 /* Get a keypress */
5366 /* Hack -- return to last screen */
5367 if (k == '<') break;
5369 /* Show the help for the help */
5372 /* Hack - prevent silly recursion */
5374 if (strcmp(name, "jhelpinfo.txt") != 0)
5375 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5377 if (strcmp(name, "helpinfo.txt") != 0)
5378 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5382 /* Hack -- try showing */
5387 prt("¶¯Ä´: ", 23, 0);
5389 prt("Show: ", 23, 0);
5392 (void)askfor_aux(shower, 80);
5395 /* Hack -- try finding */
5400 prt("¸¡º÷: ", 23, 0);
5402 prt("Find: ", 23, 0);
5406 if (askfor_aux(finder, 80))
5413 /* Make finder lowercase */
5414 for (cnt = 0; finder[cnt] != 0; cnt++)
5417 if (iskanji(finder[cnt]))
5421 finder[cnt] = tolower(finder[cnt]);
5425 strcpy(shower, finder);
5429 /* Hack -- go to a specific line */
5436 prt("Goto Line: ", 23, 0);
5441 if (askfor_aux(tmp, 80))
5447 /* Hack -- go to a specific file */
5452 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", 23, 0);
5453 strcpy(tmp, "jhelp.hlp");
5455 prt("Goto File: ", 23, 0);
5456 strcpy(tmp, "help.hlp");
5460 if (askfor_aux(tmp, 80))
5462 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5466 /* Hack -- Allow backing up */
5469 line = line + (reverse ? 20 : -20);
5470 if (line < 0) line = ((size-1)/20)*20;
5473 /* Hack -- Advance a single line */
5474 if ((k == '\n') || (k == '\r'))
5476 line = line + (reverse ? -1 : 1);
5477 if (line < 0) line = ((size-1)/20)*20;
5480 /* Advance one page */
5483 line = line + (reverse ? -20 : 20);
5484 if (line < 0) line = ((size-1)/20)*20;
5487 /* Recurse on numbers */
5492 if (isdigit(k)) key = D2I(k);
5493 else if (isalpha(k)) key = k - 'A' + 10;
5495 if ((key > -1) && hook[key][0])
5497 /* Recurse on that file */
5498 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5503 /* Hack, dump to file */
5513 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5515 if (!get_string("File name: ", xtmp, 80))
5527 /* Build the filename */
5528 path_build(buff, 1024, ANGBAND_DIR_USER, xtmp);
5530 /* Hack -- Re-Open the file */
5531 fff = my_fopen(path, "r");
5533 ffp = my_fopen(buff, "w");
5539 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5541 msg_print("Failed to open file.");
5548 sprintf(xtmp, "%s: %s", player_name, what);
5549 my_fputs(ffp, xtmp, 80);
5550 my_fputs(ffp, "\n", 80);
5552 while (!my_fgets(fff, buff, 80))
5553 my_fputs(ffp, buff, 80);
5562 /* Hack -- Re-Open the file */
5563 fff = my_fopen(path, "r");
5566 /* Exit on escape */
5567 if (k == ESCAPE) break;
5568 if (k == 'q') break;
5571 /* Close the file */
5575 if (k == 'q') return (FALSE);
5583 * Peruse the On-Line-Help
5585 void do_cmd_help(void)
5590 /* Peruse the main help file */
5592 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5594 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5604 * Process the player name.
5605 * Extract a clean "base name".
5606 * Build the savefile name if needed.
5608 void process_player_name(bool sf)
5613 /* Cannot be too long */
5614 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5616 if (strlen(player_name) > 8)
5618 if (strlen(player_name) > 15)
5623 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5625 quit_fmt("The name '%s' is too long!", player_name);
5631 /* Cannot contain "icky" characters */
5632 for (i = 0; player_name[i]; i++)
5634 /* No control characters */
5636 if (iskanji(player_name[i])){i++;continue;}
5637 if (iscntrl( (unsigned char)player_name[i]))
5639 if (iscntrl(player_name[i]))
5643 /* Illegal characters */
5645 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5647 quit_fmt("The name '%s' contains control chars!", player_name);
5656 /* Extract "useful" letters */
5657 for (i = 0; player_name[i]; i++)
5660 unsigned char c = player_name[i];
5662 char c = player_name[i];
5666 /* Convert "dot" to "underscore" */
5667 if (c == '.') c = '_';
5669 /* Accept all the letters */
5670 player_base[k++] = c;
5675 /* Extract "useful" letters */
5676 for (i = 0; player_name[i]; i++)
5679 unsigned char c = player_name[i];
5681 char c = player_name[i];
5684 /* Accept some letters */
5687 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5688 player_base[k++] = c;
5690 player_base[k++] = player_name[i];
5693 else if (iskana(c)) player_base[k++] = c;
5697 /* Convert path separator to underscore */
5698 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5699 player_base[k++] = '_';
5700 i += strlen(PATH_SEP);
5703 /* Convert space, dot, and underscore to underscore */
5704 else if (strchr(". _", c)) player_base[k++] = '_';
5706 else if (isprint(c)) player_base[k++] = c;
5712 #if defined(WINDOWS) || defined(MSDOS)
5714 /* Hack -- max length */
5720 player_base[k] = '\0';
5722 /* Require a "base" name */
5723 if (!player_base[0]) strcpy(player_base, "PLAYER");
5726 #ifdef SAVEFILE_MUTABLE
5732 if (!savefile_base[0] && savefile[0])
5739 t = strstr(s, PATH_SEP);
5744 strcpy(savefile_base, s);
5747 if (!savefile_base[0] || !savefile[0])
5750 /* Change the savefile name */
5755 strcpy(savefile_base, player_base);
5757 #ifdef SAVEFILE_USE_UID
5758 /* Rename the savefile, using the player_uid and player_base */
5759 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5761 /* Rename the savefile, using the player_base */
5762 (void)sprintf(temp, "%s", player_base);
5766 /* Hack -- support "flat directory" usage on VM/ESA */
5767 (void)sprintf(temp, "%s.sv", player_base);
5770 /* Build the filename */
5771 path_build(savefile, 1024, ANGBAND_DIR_SAVE, temp);
5777 * Gets a name for the character, reacting to name changes.
5779 * Assumes that "display_player(0)" has just been called
5781 * Perhaps we should NOT ask for a name (at "birth()") on
5782 * Unix machines? XXX XXX
5784 * What a horrible name for a global function. XXX XXX XXX
5790 /* Save the player name */
5791 strcpy(tmp, player_name);
5793 /* Prompt for a new name */
5795 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5797 if (get_string("Enter a name for your character: ", tmp, 15))
5801 strcpy(player_name, tmp);
5803 else if (0 == strlen(player_name))
5805 /* Use default name */
5806 strcpy(player_name, "PLAYER");
5809 /* Process the player name */
5810 process_player_name(FALSE);
5812 strcpy(tmp,ap_ptr->title);
5819 strcat(tmp,player_name);
5821 /* Re-Draw the name (in light blue) */
5822 c_put_str(TERM_L_BLUE, tmp, 1, 34);
5824 /* Erase the prompt, etc */
5831 * Hack -- commit suicide
5833 void do_cmd_suicide(void)
5840 /* Verify Retirement */
5845 if (!get_check("°úÂष¤Þ¤¹¤«? ")) return;
5847 if (!get_check("Do you want to retire? ")) return;
5852 /* Verify Suicide */
5857 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5859 if (!get_check("Do you really want to commit suicide? ")) return;
5866 /* Special Verification for suicide */
5868 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5870 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5876 if (i != '@') return;
5882 /* Kill the player */
5886 p_ptr->leaving = TRUE;
5891 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5892 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5894 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5895 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
5897 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5900 /* Cause of death */
5902 (void)strcpy(died_from, "ÅÓÃ潪λ");
5904 (void)strcpy(died_from, "Quitting");
5914 void do_cmd_save_game(int is_autosave)
5916 /* Autosaves do not disturb */
5920 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5922 msg_print("Autosaving the game...");
5928 /* Disturb the player */
5932 /* Clear messages */
5940 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5942 prt("Saving game...", 0, 0);
5949 /* The player is not dead */
5951 (void)strcpy(died_from, "(¥»¡¼¥Ö)");
5953 (void)strcpy(died_from, "(saved)");
5957 /* Forbid suspend */
5958 signals_ignore_tstp();
5960 /* Save the player */
5964 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5966 prt("Saving game... done.", 0, 0);
5971 /* Save failed (oops) */
5975 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5977 prt("Saving game... failed!", 0, 0);
5982 /* Allow suspend again */
5983 signals_handle_tstp();
5988 /* Note that the player is not dead */
5990 (void)strcpy(died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
5992 (void)strcpy(died_from, "(alive and well)");
5999 * Save the game and exit
6001 void do_cmd_save_and_exit(void)
6006 p_ptr->leaving = TRUE;
6008 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6010 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6016 * Hack -- Calculates the total number of points earned -JWT-
6018 long total_points(void)
6022 u32b point, point_h, point_l;
6023 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6025 if (stupid_monsters) mult -= 70;
6026 if (!preserve_mode) mult += 10;
6027 if (!autoroller) mult += 10;
6028 if (!smart_learn) mult -= 20;
6029 if (!terrain_streams) mult -= 20;
6030 if (smart_cheat) mult += 30;
6031 if (ironman_shops) mult += 50;
6032 if (ironman_small_levels) mult += 10;
6033 if (ironman_empty_levels) mult += 20;
6034 if (!powerup_home) mult += 50;
6035 if (ironman_rooms) mult += 100;
6036 if (ironman_nightmare) mult += 100;
6038 if (mult < 5) mult = 5;
6040 for (i = 0; i < max_d_idx; i++)
6041 if(max_dlv[i] > max_dl)
6042 max_dl = max_dlv[i];
6044 point_l = (p_ptr->max_exp + (100 * max_dl));
6045 point_h = point_l / 0x10000L;
6046 point_l = point_l % 0x10000L;
6049 point_h += point_l / 0x10000L;
6050 point_l %= 0x10000L;
6052 point_l += ((point_h % 100) << 16);
6056 point = (point_h << 16) + (point_l);
6057 if (p_ptr->arena_number < 99)
6058 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6060 if (ironman_downward) point *= 2;
6061 if (p_ptr->pclass == CLASS_BERSERKER)
6063 if ((p_ptr->prace == RACE_SPECTRE) || (p_ptr->prace == RACE_AMBERITE))
6067 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6070 if (total_winner) point = 2;
6072 if (easy_band) point = (0 - point);
6080 * Centers a string within a 31 character string -JWT-
6082 static void center_string(char *buf, cptr str)
6089 /* Necessary border */
6093 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6099 * Save a "bones" file for a dead character
6101 * Note that we will not use these files until Angband 2.8.0, and
6102 * then we will only use the name and level on which death occured.
6104 * Should probably attempt some form of locking...
6106 static void make_bones(void)
6113 /* Ignore wizards and borgs */
6114 if (!(noscore & 0x00FF))
6116 /* Ignore people who die in town */
6121 /* XXX XXX XXX "Bones" name */
6122 sprintf(tmp, "bone.%03d", dun_level);
6124 /* Build the filename */
6125 path_build(str, 1024, ANGBAND_DIR_BONE, tmp);
6127 /* Attempt to open the bones file */
6128 fp = my_fopen(str, "r");
6130 /* Close it right away */
6131 if (fp) my_fclose(fp);
6133 /* Do not over-write a previous ghost */
6136 /* File type is "TEXT" */
6137 FILE_TYPE(FILE_TYPE_TEXT);
6139 /* Try to write a new "Bones File" */
6140 fp = my_fopen(str, "w");
6142 /* Not allowed to write it? Weird. */
6146 fprintf(fp, "%s\n", player_name);
6147 fprintf(fp, "%d\n", p_ptr->mhp);
6148 fprintf(fp, "%d\n", p_ptr->prace);
6149 fprintf(fp, "%d\n", p_ptr->pclass);
6151 /* Close and save the Bones file */
6160 * Redefinable "print_tombstone" action
6162 bool (*tombstone_aux)(void) = NULL;
6166 * Display a "tomb-stone"
6168 static void print_tomb(void)
6172 /* Do we use a special tombstone ? */
6175 /* Use tombstone hook */
6176 done = (*tombstone_aux)();
6179 /* Print the text-tombstone */
6193 time_t ct = time((time_t)0);
6199 /* Build the filename */
6201 path_build(buf, 1024, ANGBAND_DIR_FILE, "dead_j.txt");
6203 path_build(buf, 1024, ANGBAND_DIR_FILE, "dead.txt");
6207 /* Open the News file */
6208 fp = my_fopen(buf, "r");
6215 /* Dump the file to the screen */
6216 while (0 == my_fgets(fp, buf, 1024))
6218 /* Display and advance */
6219 put_str(buf, i++, 0);
6228 if (total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6242 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6245 center_string(buf, player_name);
6246 put_str(buf, 6, 11);
6249 center_string(buf, "the");
6250 put_str(buf, 7, 11);
6253 center_string(buf, p);
6254 put_str(buf, 8, 11);
6257 center_string(buf, cp_ptr->title);
6259 put_str(buf, 10, 11);
6262 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6264 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6267 center_string(buf, tmp);
6268 put_str(buf, 11, 11);
6271 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6273 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6276 center_string(buf, tmp);
6277 put_str(buf, 12, 11);
6280 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6282 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6285 center_string(buf, tmp);
6286 put_str(buf, 13, 11);
6289 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6290 if (streq(died_from, "ÅÓÃ潪λ"))
6292 strcpy(tmp, "<¼«»¦>");
6296 if (streq(died_from, "ripe"))
6298 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6300 else if (streq(died_from, "Seppuku"))
6302 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6306 strcpy(tmp, died_from);
6309 center_string(buf, tmp);
6310 put_str(buf, 14, 11);
6312 if(!streq(died_from, "ripe") && !streq(died_from, "Seppuku"))
6314 if( dun_level == 0 )
6316 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6317 if(streq(died_from, "ÅÓÃ潪λ"))
6319 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6323 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6328 if(streq(died_from, "ÅÓÃ潪λ"))
6330 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6334 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6337 center_string(buf, tmp);
6338 put_str(buf, 15, 11);
6341 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6342 center_string(buf, tmp);
6343 put_str(buf, 14, 11);
6346 if (strlen(died_from) > 24)
6348 strncpy(dummy, died_from, 24);
6350 (void)sprintf(tmp, "by %s.", dummy);
6353 (void)sprintf(tmp, "by %s.", died_from);
6355 center_string(buf, tmp);
6356 put_str(buf, 15, 11);
6361 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6362 center_string(buf, tmp);
6363 put_str(buf, 17, 11);
6366 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6368 msg_format("Goodbye, %s!", player_name);
6376 * Display some character info
6378 static void show_info(void)
6384 /* Hack -- Know everything in the inven/equip */
6385 for (i = 0; i < INVEN_TOTAL; i++)
6387 o_ptr = &inventory[i];
6389 /* Skip non-objects */
6390 if (!o_ptr->k_idx) continue;
6392 /* Aware and Known */
6393 object_aware(o_ptr);
6394 object_known(o_ptr);
6397 for (i = 1; i < max_towns; i++)
6399 st_ptr = &town[i].store[STORE_HOME];
6401 /* Hack -- Know everything in the home */
6402 for (j = 0; j < st_ptr->stock_num; j++)
6404 o_ptr = &st_ptr->stock[j];
6406 /* Skip non-objects */
6407 if (!o_ptr->k_idx) continue;
6409 /* Aware and Known */
6410 object_aware(o_ptr);
6411 object_known(o_ptr);
6415 /* Hack -- Recalculate bonuses */
6416 p_ptr->update |= (PU_BONUS);
6421 /* Flush all input keys */
6424 /* Flush messages */
6428 /* Describe options */
6430 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6431 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6433 prt("You may now dump a character record to one or more files.", 21, 0);
6434 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6438 /* Dump character records as requested */
6445 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6447 put_str("Filename: ", 23, 0);
6452 strcpy(out_val, "");
6454 /* Ask for filename (or abort) */
6455 if (!askfor_aux(out_val, 60)) return;
6457 /* Return means "show on screen" */
6458 if (!out_val[0]) break;
6463 /* Dump a character file */
6464 (void)file_character(out_val, TRUE);
6472 /* Display player */
6475 /* Prompt for inventory */
6477 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6479 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6483 /* Allow abort at this point */
6484 if (inkey() == ESCAPE) return;
6487 /* Show equipment and inventory */
6489 /* Equipment -- if any */
6493 item_tester_full = TRUE;
6494 (void)show_equip(0);
6496 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6498 prt("You are using: -more-", 0, 0);
6501 if (inkey() == ESCAPE) return;
6504 /* Inventory -- if any */
6508 item_tester_full = TRUE;
6509 (void)show_inven(0);
6511 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6513 prt("You are carrying: -more-", 0, 0);
6516 if (inkey() == ESCAPE) return;
6519 /* Homes in the different towns */
6520 for (l = 1; l < max_towns; l++)
6522 st_ptr = &town[l].store[STORE_HOME];
6524 /* Home -- if anything there */
6525 if (st_ptr->stock_num)
6527 /* Display contents of the home */
6528 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6534 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6536 char o_name[MAX_NLEN];
6540 o_ptr = &st_ptr->stock[i];
6542 /* Print header, clear line */
6543 sprintf(tmp_val, "%c) ", I2A(j));
6544 prt(tmp_val, j+2, 4);
6546 /* Display object description */
6547 object_desc(o_name, o_ptr, TRUE, 3);
6548 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6553 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6555 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6560 if (inkey() == ESCAPE) return;
6567 static bool check_score(void)
6573 if (highscore_fd < 0)
6576 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6578 msg_print("Score file unavailable.");
6585 #ifndef SCORE_WIZARDS
6586 /* Wizard-mode pre-empts scoring */
6587 if (noscore & 0x000F)
6590 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6592 msg_print("Score not registered for wizards.");
6601 /* Borg-mode pre-empts scoring */
6602 if (noscore & 0x00F0)
6605 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6607 msg_print("Score not registered for borgs.");
6615 #ifndef SCORE_CHEATERS
6616 /* Cheaters are not scored */
6617 if (noscore & 0xFF00)
6620 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6622 msg_print("Score not registered for cheaters.");
6632 if (!total_winner && streq(died_from, "¶¯À©½ªÎ»"))
6634 if (!total_winner && streq(died_from, "Interrupting"))
6639 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6641 msg_print("Score not registered due to interruption.");
6650 if (!total_winner && streq(died_from, "ÅÓÃ潪λ"))
6652 if (!total_winner && streq(died_from, "Quitting"))
6657 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6659 msg_print("Score not registered due to quitting.");
6669 * Close up the current game (player may or may not be dead)
6671 * This function is called only from "main.c" and "signals.c".
6673 void close_game(void)
6676 bool do_send = TRUE;
6678 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6683 /* Flush the messages */
6686 /* Flush the input */
6690 /* No suspending now */
6691 signals_ignore_tstp();
6694 /* Hack -- Character is now "icky" */
6695 character_icky = TRUE;
6698 /* Build the filename */
6699 path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
6701 /* Open the high score file, for reading/writing */
6702 highscore_fd = fd_open(buf, O_RDWR);
6708 /* Handle retirement */
6709 if (total_winner) kingly();
6713 if (!munchkin_death || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6715 if (!munchkin_death || get_check("Save death? "))
6720 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6722 if (!save_player()) msg_print("death save failed!");
6725 else do_send = FALSE;
6732 /* Show more info */
6740 if ((!send_world_score(do_send)))
6743 if (get_check("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©"))
6745 if (get_check("Stand by for later score registration? "))
6748 wait_report_score = TRUE;
6751 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6753 if (!save_player()) msg_print("death save failed!");
6757 if (!wait_report_score)
6760 else if (highscore_fd >= 0)
6762 display_scores_aux(0, 10, -1, NULL);
6765 /* Dump bones file */
6774 do_cmd_save_game(FALSE);
6776 /* Prompt for scores XXX XXX XXX */
6778 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6780 prt("Press Return (or Escape).", 0, 40);
6784 /* Predict score (or ESCAPE) */
6785 if (inkey() != ESCAPE) predict_score();
6789 /* Shut the high score file */
6790 (void)fd_close(highscore_fd);
6792 /* Forget the high score fd */
6796 /* Allow suspending now */
6797 signals_handle_tstp();
6802 * Handle abrupt death of the visual system
6804 * This routine is called only in very rare situations, and only
6805 * by certain visual systems, when they experience fatal errors.
6807 * XXX XXX Hack -- clear the death flag when creating a HANGUP
6808 * save file so that player can see tombstone when restart.
6810 void exit_game_panic(void)
6812 /* If nothing important has happened, just quit */
6814 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6816 if (!character_generated || character_saved) quit("panic");
6820 /* Mega-Hack -- see "msg_print()" */
6823 /* Clear the top line */
6826 /* Hack -- turn off some things */
6829 /* Mega-Hack -- Delay death */
6830 if (p_ptr->chp < 0) death = FALSE;
6832 /* Hardcode panic save */
6835 /* Forbid suspend */
6836 signals_ignore_tstp();
6838 /* Indicate panic save */
6840 (void)strcpy(died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6842 (void)strcpy(died_from, "(panic save)");
6846 /* Panic save, or get worried */
6848 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6850 if (!save_player()) quit("panic save failed!");
6854 /* Successful panic save */
6856 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6858 quit("panic save succeeded!");
6865 * Get a random line from a file
6866 * Based on the monster speech patch by Matt Graham,
6868 errr get_rnd_line(cptr file_name, int entry, char *output)
6872 int line, counter, test, numentries;
6877 /* Build the filename */
6878 path_build(buf, 1024, ANGBAND_DIR_FILE, file_name);
6881 fp = my_fopen(buf, "r");
6884 if (!fp) return (-1);
6886 /* Find the entry of the monster */
6889 /* Get a line from the file */
6890 if (my_fgets(fp, buf, 1024) == 0)
6892 /* Count the lines */
6895 /* Look for lines starting with 'N:' */
6896 if ((buf[0] == 'N') && (buf[1] == ':'))
6898 /* Allow default lines */
6905 else if (buf[2] == 'M')
6907 if (r_info[entry].flags1 & RF1_MALE)
6913 else if (buf[2] == 'F')
6915 if (r_info[entry].flags1 & RF1_FEMALE)
6921 /* Get the monster number */
6922 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6924 /* Is it the right monster? */
6933 /* Error while converting the monster number */
6934 msg_format("Error in line %d of %s!",
6935 line_num, file_name);
6943 /* Reached end of file */
6950 /* Get the number of entries */
6954 if (my_fgets(fp, buf, 1024) == 0)
6956 /* Count the lines */
6959 /* Look for the number of entries */
6960 if (isdigit(buf[0]))
6962 /* Get the number of entries */
6963 numentries = atoi(buf);
6969 /* Count the lines */
6972 /* Reached end of file without finding the number */
6973 msg_format("Error in line %d of %s!",
6974 line_num, file_name);
6983 /* Grab an appropriate line number */
6984 line = rand_int(numentries);
6986 /* Get the random line */
6987 for (counter = 0; counter <= line; counter++)
6989 /* Count the lines */
6994 test = my_fgets(fp, buf, 1024);
6995 if(test || buf[0] != '#')
7001 /* Found the line */
7002 if (counter == line) break;
7006 /* Error - End of file */
7007 msg_format("Error in line %d of %s!",
7008 line_num, file_name);
7016 strcpy(output, buf);
7023 /* Close the file */
7032 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7036 for (i=0;i<count;i++){
7037 result=get_rnd_line(file_name, entry, output);
7040 for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7048 * Process file for auto picker/destroyer.
7050 errr process_pickpref_file(cptr name)
7059 /* Build the filename */
7060 path_build(buf, 1024, ANGBAND_DIR_USER, name);
7062 err = process_pref_file_aux(buf, TRUE);
7071 static errr counts_seek(int fd, u32b where, bool flag)
7074 char temp1[128], temp2[128];
7075 u32b zero_header[3] = {0L, 0L, 0L};
7078 #ifdef SAVEFILE_USE_UID
7079 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7081 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7083 for (i = 0; temp1[i]; i++)
7084 temp1[i] ^= (i+1) * 63;
7089 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7091 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7096 fd_seek(fd, seekpoint);
7097 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7098 fd_write(fd, (char*)(temp1), sizeof(temp1));
7102 if (strcmp(temp1, temp2) == 0)
7105 seekpoint += 128 + 3 * sizeof(u32b);
7108 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7111 u32b counts_read(int where)
7118 path_build(buf, 1024, ANGBAND_DIR_DATA, "z_info_j.raw");
7120 path_build(buf, 1024, ANGBAND_DIR_DATA, "z_info.raw");
7122 fd = fd_open(buf, O_RDONLY);
7124 if (counts_seek(fd, where, FALSE) ||
7125 fd_read(fd, (char*)(&count), sizeof(u32b)))
7133 errr counts_write(int where, u32b count)
7139 path_build(buf, 1024, ANGBAND_DIR_DATA, "z_info_j.raw");
7141 path_build(buf, 1024, ANGBAND_DIR_DATA, "z_info.raw");
7143 fd = fd_open(buf, O_RDWR);
7146 /* File type is "DATA" */
7147 FILE_TYPE(FILE_TYPE_DATA);
7149 /* Create a new high score file */
7150 fd = fd_make(buf, 0644);
7153 if (fd_lock(fd, F_WRLCK)) return 1;
7155 counts_seek(fd, where, TRUE);
7156 fd_write(fd, (char*)(&count), sizeof(u32b));
7158 if (fd_lock(fd, F_UNLCK)) return 1;
7166 #ifdef HANDLE_SIGNALS
7173 * Handle signals -- suspend
7175 * Actually suspend the game, and then resume cleanly
7177 static void handle_signal_suspend(int sig)
7179 /* Disable handler */
7180 (void)signal(sig, SIG_IGN);
7187 /* Suspend the "Term" */
7188 Term_xtra(TERM_XTRA_ALIVE, 0);
7190 /* Suspend ourself */
7191 (void)kill(0, SIGSTOP);
7193 /* Resume the "Term" */
7194 Term_xtra(TERM_XTRA_ALIVE, 1);
7196 /* Redraw the term */
7199 /* Flush the term */
7204 /* Restore handler */
7205 (void)signal(sig, handle_signal_suspend);
7210 * Handle signals -- simple (interrupt and quit)
7212 * This function was causing a *huge* number of problems, so it has
7213 * been simplified greatly. We keep a global variable which counts
7214 * the number of times the user attempts to kill the process, and
7215 * we commit suicide if the user does this a certain number of times.
7217 * We attempt to give "feedback" to the user as he approaches the
7218 * suicide thresh-hold, but without penalizing accidental keypresses.
7220 * To prevent messy accidents, we should reset this global variable
7221 * whenever the user enters a keypress, or something like that.
7223 static void handle_signal_simple(int sig)
7225 /* Disable handler */
7226 (void)signal(sig, SIG_IGN);
7229 /* Nothing to save, just quit */
7230 if (!character_generated || character_saved) quit(NULL);
7233 /* Count the signals */
7237 /* Terminate dead characters */
7240 /* Mark the savefile */
7242 (void)strcpy(died_from, "¶¯À©½ªÎ»");
7244 (void)strcpy(died_from, "Abortion");
7263 /* Allow suicide (after 5) */
7264 else if (signal_count >= 5)
7266 /* Cause of "death" */
7268 (void)strcpy(died_from, "¶¯À©½ªÎ»Ãæ");
7270 (void)strcpy(died_from, "Interrupting");
7285 p_ptr->leaving = TRUE;
7299 /* Give warning (after 4) */
7300 else if (signal_count >= 4)
7303 Term_xtra(TERM_XTRA_NOISE, 0);
7305 /* Clear the top line */
7306 Term_erase(0, 0, 255);
7308 /* Display the cause */
7310 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7312 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7320 /* Give warning (after 2) */
7321 else if (signal_count >= 2)
7324 Term_xtra(TERM_XTRA_NOISE, 0);
7327 /* Restore handler */
7328 (void)signal(sig, handle_signal_simple);
7333 * Handle signal -- abort, kill, etc
7335 static void handle_signal_abort(int sig)
7337 /* Disable handler */
7338 (void)signal(sig, SIG_IGN);
7341 /* Nothing to save, just quit */
7342 if (!character_generated || character_saved) quit(NULL);
7349 /* Clear the bottom line */
7350 Term_erase(0, 23, 255);
7352 /* Give a warning */
7353 Term_putstr(0, 23, -1, TERM_RED,
7355 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7357 "A gruesome software bug LEAPS out at you!");
7363 Term_putstr(45, 23, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7365 Term_putstr(45, 23, -1, TERM_RED, "Panic save...");
7377 (void)strcpy(died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7379 (void)strcpy(died_from, "(panic save)");
7383 /* Forbid suspend */
7384 signals_ignore_tstp();
7386 /* Attempt to save */
7390 Term_putstr(45, 23, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7392 Term_putstr(45, 23, -1, TERM_RED, "Panic save succeeded!");
7401 Term_putstr(45, 23, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7403 Term_putstr(45, 23, -1, TERM_RED, "Panic save failed!");
7413 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7415 quit("software bug");
7424 * Ignore SIGTSTP signals (keyboard suspend)
7426 void signals_ignore_tstp(void)
7430 (void)signal(SIGTSTP, SIG_IGN);
7436 * Handle SIGTSTP signals (keyboard suspend)
7438 void signals_handle_tstp(void)
7442 (void)signal(SIGTSTP, handle_signal_suspend);
7449 * Prepare to handle the relevant signals
7451 void signals_init(void)
7455 (void)signal(SIGHUP, SIG_IGN);
7460 (void)signal(SIGTSTP, handle_signal_suspend);
7465 (void)signal(SIGINT, handle_signal_simple);
7469 (void)signal(SIGQUIT, handle_signal_simple);
7474 (void)signal(SIGFPE, handle_signal_abort);
7478 (void)signal(SIGILL, handle_signal_abort);
7482 (void)signal(SIGTRAP, handle_signal_abort);
7486 (void)signal(SIGIOT, handle_signal_abort);
7490 (void)signal(SIGKILL, handle_signal_abort);
7494 (void)signal(SIGBUS, handle_signal_abort);
7498 (void)signal(SIGSEGV, handle_signal_abort);
7502 (void)signal(SIGTERM, handle_signal_abort);
7506 (void)signal(SIGPIPE, handle_signal_abort);
7510 (void)signal(SIGEMT, handle_signal_abort);
7514 (void)signal(SIGDANGER, handle_signal_abort);
7518 (void)signal(SIGSYS, handle_signal_abort);
7522 (void)signal(SIGXCPU, handle_signal_abort);
7526 (void)signal(SIGPWR, handle_signal_abort);
7532 #else /* HANDLE_SIGNALS */
7538 void signals_ignore_tstp(void)
7545 void signals_handle_tstp(void)
7552 void signals_init(void)
7555 #endif /* HANDLE_SIGNALS */